filled tables
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parent
1ba5ba98fa
commit
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@ -83,6 +83,6 @@ pre code {
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position: fixed !important;
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position: fixed !important;
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}
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}
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.totalrow {
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.totalrow {
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border-top: 5px solid;
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border-top: 5px solid #ffffff;
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border-bottom: 10px double;
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border-bottom: 10px double #ffffff;
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}
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}
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120
index.php
120
index.php
@ -884,66 +884,66 @@
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//Fill the tables
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//Fill the tables
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$("#totalscard").html('<table class="responsive-table"><thead><tr><th>Variable</th><th>Pts</th></tr></thead><tbody id="totalsdata"></tbody></table>');
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$("#totalscard").html('<table class="responsive-table"><thead><tr><th>Variable</th><th>Pts</th></tr></thead><tbody id="totalsdata"></tbody></table>');
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filltable("final_score", party_meelee_fighters)
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filltable("party_meelee_fighters", party_meelee_fighters)
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filltable("final_score", party_range_fighters)
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filltable("party_range_fighters", party_range_fighters)
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filltable("final_score", party_magic_fighters)
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filltable("party_magic_fighters", party_magic_fighters)
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filltable("final_score", party_support_fighters)
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filltable("party_support_fighters", party_support_fighters)
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filltable("final_score", party_health)
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filltable("party_health", party_health)
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filltable("final_score", party_health_score)
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filltable("party_health_score", party_health_score)
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filltable("final_score", party_skill_knowledge)
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filltable("party_skill_knowledge", party_skill_knowledge)
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filltable("final_score", party_skill_knowledge_score)
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filltable("party_skill_knowledge_score", party_skill_knowledge_score)
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filltable("final_score", party_skill_attention)
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filltable("party_skill_attention", party_skill_attention)
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filltable("final_score", party_skill_attention_score)
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filltable("party_skill_attention_score", party_skill_attention_score)
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filltable("final_score", party_skill_strategies)
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filltable("party_skill_strategies", party_skill_strategies)
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filltable("final_score", party_skill_strategies_score)
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filltable("party_skill_strategies_score", party_skill_strategies_score)
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filltable("final_score", party_skill_rules)
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filltable("party_skill_rules", party_skill_rules)
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filltable("final_score", party_skill_rules_score)
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filltable("party_skill_rules_score", party_skill_rules_score)
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filltable("final_score", party_final_score)
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filltable("party_final_score", party_final_score)
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filltable("final_score", encounter_amount)
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filltable("encounter_amount", encounter_amount)
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filltable("final_score", global_amount_modifier)
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filltable("global_amount_modifier", global_amount_modifier)
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filltable("final_score", encounter_hp_type)
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filltable("encounter_hp_type", encounter_hp_type)
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filltable("final_score", encounter_hp_type_rolls_added_score)
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filltable("encounter_hp_type_rolls_added_score", encounter_hp_type_rolls_added_score)
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filltable("final_score", encounter_hp_type_averages_score)
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filltable("encounter_hp_type_averages_score", encounter_hp_type_averages_score)
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filltable("final_score", encounter_hp_type_max_score)
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filltable("encounter_hp_type_max_score", encounter_hp_type_max_score)
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filltable("final_score", encounter_hp_type_rolls_amount)
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filltable("encounter_hp_type_rolls_amount", encounter_hp_type_rolls_amount)
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filltable("final_score", encounter_hp_type_rolls_dice)
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filltable("encounter_hp_type_rolls_dice", encounter_hp_type_rolls_dice)
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filltable("final_score", encounter_hp_type_rolls_added)
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filltable("encounter_hp_type_rolls_added", encounter_hp_type_rolls_added)
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filltable("final_score", encounter_hp_type_averages)
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filltable("encounter_hp_type_averages", encounter_hp_type_averages)
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filltable("final_score", encounter_hp_type_max)
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filltable("encounter_hp_type_max", encounter_hp_type_max)
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filltable("final_score", encounter_hp_score)
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filltable("encounter_hp_score", encounter_hp_score)
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filltable("final_score", encounter_cr)
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filltable("encounter_cr", encounter_cr)
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filltable("final_score", encounter_cr_per_player)
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filltable("encounter_cr_per_player", encounter_cr_per_player)
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filltable("final_score", encounter_cr_score)
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filltable("encounter_cr_score", encounter_cr_score)
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filltable("final_score", encounter_ac)
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filltable("encounter_ac", encounter_ac)
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filltable("final_score", encounter_ac_score)
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filltable("encounter_ac_score", encounter_ac_score)
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filltable("final_score", encounter_dmg_type)
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filltable("encounter_dmg_type", encounter_dmg_type)
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filltable("final_score", encounter_dmg_type_rolls_added_score)
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filltable("encounter_dmg_type_rolls_added_score", encounter_dmg_type_rolls_added_score)
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filltable("final_score", encounter_dmg_type_averages_score)
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filltable("encounter_dmg_type_averages_score", encounter_dmg_type_averages_score)
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filltable("final_score", encounter_dmg_type_max_score)
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filltable("encounter_dmg_type_max_score", encounter_dmg_type_max_score)
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filltable("final_score", encounter_dmg_type_rolls_amount)
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filltable("encounter_dmg_type_rolls_amount", encounter_dmg_type_rolls_amount)
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filltable("final_score", encounter_dmg_type_rolls_dice)
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filltable("encounter_dmg_type_rolls_dice", encounter_dmg_type_rolls_dice)
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filltable("final_score", encounter_dmg_type_rolls_added)
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filltable("encounter_dmg_type_rolls_added", encounter_dmg_type_rolls_added)
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filltable("final_score", encounter_dmg_type_averages)
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filltable("encounter_dmg_type_averages", encounter_dmg_type_averages)
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filltable("final_score", encounter_dmg_type_max)
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filltable("encounter_dmg_type_max", encounter_dmg_type_max)
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filltable("final_score", encounter_dmg_score)
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filltable("encounter_dmg_score", encounter_dmg_score)
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filltable("final_score", encounter_dmgtype_possibilities)
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filltable("encounter_dmgtype_possibilities", encounter_dmgtype_possibilities)
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filltable("final_score", encounter_dmgtype_points)
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filltable("encounter_dmgtype_points", encounter_dmgtype_points)
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filltable("final_score", encounter_dmgtype_score)
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filltable("encounter_dmgtype_score", encounter_dmgtype_score)
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filltable("final_score", encounter_onehit_score)
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filltable("encounter_onehit_score", encounter_onehit_score)
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filltable("final_score", encounter_multiattack_score)
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filltable("encounter_multiattack_score", encounter_multiattack_score)
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filltable("final_score", encounter_strategy)
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filltable("encounter_strategy", encounter_strategy)
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filltable("final_score", encounter_strategy_score)
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filltable("encounter_strategy_score", encounter_strategy_score)
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filltable("final_score", encounter_lair_action_score)
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filltable("encounter_lair_action_score", encounter_lair_action_score)
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filltable("final_score", encounter_legendairy_action_score)
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filltable("encounter_legendairy_action_score", encounter_legendairy_action_score)
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filltable("final_score", encounter_immunities)
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filltable("encounter_immunities", encounter_immunities)
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filltable("final_score", encounter_resistances)
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filltable("encounter_resistances", encounter_resistances)
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filltable("final_score", encounter_vounerabilities)
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filltable("encounter_vounerabilities", encounter_vounerabilities)
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filltable("final_score", encounter_status_score)
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filltable("encounter_status_score", encounter_status_score)
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filltable("final_score", encounter_healing_score)
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filltable("encounter_healing_score", encounter_healing_score)
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filltable("final_score", encounter_stunning_score)
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filltable("encounter_stunning_score", encounter_stunning_score)
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filltable("final_score", encounter_conditions)
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filltable("encounter_conditions", encounter_conditions)
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filltable("final_score", encounter_apply_conditions)
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filltable("encounter_apply_conditions", encounter_apply_conditions)
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filltable("final_score", encounter_condition_score)
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filltable("encounter_condition_score", encounter_condition_score)
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filltable("final_score", final_score, true)
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filltable("final_score", final_score, true)
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