diff --git a/css/styles.css b/css/styles.css index d77e2e6..42de853 100644 --- a/css/styles.css +++ b/css/styles.css @@ -83,6 +83,6 @@ pre code { position: fixed !important; } .totalrow { - border-top: 5px solid; - border-bottom: 10px double; + border-top: 5px solid #ffffff; + border-bottom: 10px double #ffffff; } diff --git a/index.php b/index.php index 55cbe59..6418494 100644 --- a/index.php +++ b/index.php @@ -884,66 +884,66 @@ //Fill the tables $("#totalscard").html('
VariablePts
'); - filltable("final_score", party_meelee_fighters) - filltable("final_score", party_range_fighters) - filltable("final_score", party_magic_fighters) - filltable("final_score", party_support_fighters) - filltable("final_score", party_health) - filltable("final_score", party_health_score) - filltable("final_score", party_skill_knowledge) - filltable("final_score", party_skill_knowledge_score) - filltable("final_score", party_skill_attention) - filltable("final_score", party_skill_attention_score) - filltable("final_score", party_skill_strategies) - filltable("final_score", party_skill_strategies_score) - filltable("final_score", party_skill_rules) - filltable("final_score", party_skill_rules_score) - filltable("final_score", party_final_score) - filltable("final_score", encounter_amount) - filltable("final_score", global_amount_modifier) - filltable("final_score", encounter_hp_type) - filltable("final_score", encounter_hp_type_rolls_added_score) - filltable("final_score", encounter_hp_type_averages_score) - filltable("final_score", encounter_hp_type_max_score) - filltable("final_score", encounter_hp_type_rolls_amount) - filltable("final_score", encounter_hp_type_rolls_dice) - filltable("final_score", encounter_hp_type_rolls_added) - filltable("final_score", encounter_hp_type_averages) - filltable("final_score", encounter_hp_type_max) - filltable("final_score", encounter_hp_score) - filltable("final_score", encounter_cr) - filltable("final_score", encounter_cr_per_player) - filltable("final_score", encounter_cr_score) - filltable("final_score", encounter_ac) - filltable("final_score", encounter_ac_score) - filltable("final_score", encounter_dmg_type) - filltable("final_score", encounter_dmg_type_rolls_added_score) - filltable("final_score", encounter_dmg_type_averages_score) - filltable("final_score", encounter_dmg_type_max_score) - filltable("final_score", encounter_dmg_type_rolls_amount) - filltable("final_score", encounter_dmg_type_rolls_dice) - filltable("final_score", encounter_dmg_type_rolls_added) - filltable("final_score", encounter_dmg_type_averages) - filltable("final_score", encounter_dmg_type_max) - filltable("final_score", encounter_dmg_score) - filltable("final_score", encounter_dmgtype_possibilities) - filltable("final_score", encounter_dmgtype_points) - filltable("final_score", encounter_dmgtype_score) - filltable("final_score", encounter_onehit_score) - filltable("final_score", encounter_multiattack_score) - filltable("final_score", encounter_strategy) - filltable("final_score", encounter_strategy_score) - filltable("final_score", encounter_lair_action_score) - filltable("final_score", encounter_legendairy_action_score) - filltable("final_score", encounter_immunities) - filltable("final_score", encounter_resistances) - filltable("final_score", encounter_vounerabilities) - filltable("final_score", encounter_status_score) - filltable("final_score", encounter_healing_score) - filltable("final_score", encounter_stunning_score) - filltable("final_score", encounter_conditions) - filltable("final_score", encounter_apply_conditions) - filltable("final_score", encounter_condition_score) + filltable("party_meelee_fighters", party_meelee_fighters) + filltable("party_range_fighters", party_range_fighters) + filltable("party_magic_fighters", party_magic_fighters) + filltable("party_support_fighters", party_support_fighters) + filltable("party_health", party_health) + filltable("party_health_score", party_health_score) + filltable("party_skill_knowledge", party_skill_knowledge) + filltable("party_skill_knowledge_score", party_skill_knowledge_score) + filltable("party_skill_attention", party_skill_attention) + filltable("party_skill_attention_score", party_skill_attention_score) + filltable("party_skill_strategies", party_skill_strategies) + filltable("party_skill_strategies_score", party_skill_strategies_score) + filltable("party_skill_rules", party_skill_rules) + filltable("party_skill_rules_score", party_skill_rules_score) + filltable("party_final_score", party_final_score) + filltable("encounter_amount", encounter_amount) + filltable("global_amount_modifier", global_amount_modifier) + filltable("encounter_hp_type", encounter_hp_type) + filltable("encounter_hp_type_rolls_added_score", encounter_hp_type_rolls_added_score) + filltable("encounter_hp_type_averages_score", encounter_hp_type_averages_score) + filltable("encounter_hp_type_max_score", encounter_hp_type_max_score) + filltable("encounter_hp_type_rolls_amount", encounter_hp_type_rolls_amount) + filltable("encounter_hp_type_rolls_dice", encounter_hp_type_rolls_dice) + filltable("encounter_hp_type_rolls_added", encounter_hp_type_rolls_added) + filltable("encounter_hp_type_averages", encounter_hp_type_averages) + filltable("encounter_hp_type_max", encounter_hp_type_max) + filltable("encounter_hp_score", encounter_hp_score) + filltable("encounter_cr", encounter_cr) + filltable("encounter_cr_per_player", encounter_cr_per_player) + filltable("encounter_cr_score", encounter_cr_score) + filltable("encounter_ac", encounter_ac) + filltable("encounter_ac_score", encounter_ac_score) + filltable("encounter_dmg_type", encounter_dmg_type) + filltable("encounter_dmg_type_rolls_added_score", encounter_dmg_type_rolls_added_score) + filltable("encounter_dmg_type_averages_score", encounter_dmg_type_averages_score) + filltable("encounter_dmg_type_max_score", encounter_dmg_type_max_score) + filltable("encounter_dmg_type_rolls_amount", encounter_dmg_type_rolls_amount) + filltable("encounter_dmg_type_rolls_dice", encounter_dmg_type_rolls_dice) + filltable("encounter_dmg_type_rolls_added", encounter_dmg_type_rolls_added) + filltable("encounter_dmg_type_averages", encounter_dmg_type_averages) + filltable("encounter_dmg_type_max", encounter_dmg_type_max) + filltable("encounter_dmg_score", encounter_dmg_score) + filltable("encounter_dmgtype_possibilities", encounter_dmgtype_possibilities) + filltable("encounter_dmgtype_points", encounter_dmgtype_points) + filltable("encounter_dmgtype_score", encounter_dmgtype_score) + filltable("encounter_onehit_score", encounter_onehit_score) + filltable("encounter_multiattack_score", encounter_multiattack_score) + filltable("encounter_strategy", encounter_strategy) + filltable("encounter_strategy_score", encounter_strategy_score) + filltable("encounter_lair_action_score", encounter_lair_action_score) + filltable("encounter_legendairy_action_score", encounter_legendairy_action_score) + filltable("encounter_immunities", encounter_immunities) + filltable("encounter_resistances", encounter_resistances) + filltable("encounter_vounerabilities", encounter_vounerabilities) + filltable("encounter_status_score", encounter_status_score) + filltable("encounter_healing_score", encounter_healing_score) + filltable("encounter_stunning_score", encounter_stunning_score) + filltable("encounter_conditions", encounter_conditions) + filltable("encounter_apply_conditions", encounter_apply_conditions) + filltable("encounter_condition_score", encounter_condition_score) filltable("final_score", final_score, true)