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3 Commits

Author SHA1 Message Date
380d1cb43d Fixed self Shoot
Fixed so you cant shoot yourself... Okay Fixed is a bit of an overstatement but I locked the down axis with ViewPitchMin (See Issue #5)
2022-11-08 10:20:02 +01:00
ddc20cbaaa Added Bullet spread and fixed gun instigator... (not completely) 2022-11-08 09:43:18 +01:00
2c36f752f4 Got everything working so far, but do note THE BIG BLOODY BOX in the ThirdPersonCharacter. Because AnyDamage doesnt seem to want to work 2022-11-07 17:00:58 +01:00
77 changed files with 216 additions and 13 deletions

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@ -5,4 +5,5 @@ SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true
bBlueprintIsNotBlueprintType= true

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@ -80,6 +80,7 @@ DoubleClickTime=0.200000
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
+ActionMappings=(ActionName="UseItem",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
+ActionMappings=(ActionName="FireWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)

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