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Content/** filter=lfs diff=lfs merge=lfs -text
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Binaries
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DerivedDataCache
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||||
Intermediate
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||||
Saved
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||||
.vscode
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||||
.vs
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||||
*.VC.db
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||||
*.opensdf
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||||
*.opendb
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||||
*.sdf
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*.sln
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||||
*.suo
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*.xcodeproj
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*.xcworkspace
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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||||
bReplaceBlueprintWithClass= true
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||||
bDontLoadBlueprintOutsideEditor= true
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||||
bBlueprintIsNotBlueprintType= true
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonBP
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[URL]
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GameName=KillToGrow
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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||||
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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TransitionMap=
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bUseSplitscreen=True
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||||
TwoPlayerSplitscreenLayout=Horizontal
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||||
ThreePlayerSplitscreenLayout=FavorTop
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||||
GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
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GlobalDefaultServerGameMode=None
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||||
|
||||
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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||||
MinimumiOSVersion=IOS_14
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||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.ReflectionMethod=1
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||||
r.GenerateMeshDistanceFields=True
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||||
r.DynamicGlobalIlluminationMethod=1
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||||
r.Lumen.TraceMeshSDFs=0
|
||||
r.Shadow.Virtual.Enable=1
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||||
r.Mobile.EnableNoPrecomputedLightingCSMShader=1
|
||||
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
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||||
TargetedHardwareClass=Desktop
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||||
AppliedTargetedHardwareClass=Desktop
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||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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||||
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[/Script/Engine.Engine]
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||||
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/KillToGrow")
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||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/KillToGrow")
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||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=2C00151C4E627C3CE0023EAC32209389
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
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||||
ManualIPAddress=
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@ -0,0 +1,3 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=B9CC5EA449D1B3A1B3E9AF91964292FA
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ProjectName=Third Person BP Game Template
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@ -0,0 +1,102 @@
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|||
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[/Script/Engine.InputSettings]
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||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
|
||||
+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
|
||||
+ActionMappings=(ActionName="UseItem",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
|
||||
+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
|
||||
+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
|
||||
+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
|
||||
+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Up)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=Down)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Right)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=Left)
|
||||
DefaultPlayerInputClass=/Script/Engine.PlayerInput
|
||||
DefaultInputComponentClass=/Script/Engine.InputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
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@ -0,0 +1,31 @@
|
|||
|
||||
|
||||
[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
|
||||
bBuildForEmulation=False
|
||||
bBuildForDevice=True
|
||||
bUseNameForLogo=True
|
||||
bBuildForRetailWindowsStore=False
|
||||
bAutoIncrementVersion=False
|
||||
bShouldCreateAppInstaller=False
|
||||
AppInstallerInstallationURL=
|
||||
HoursBetweenUpdateChecks=0
|
||||
bEnablePIXProfiling=False
|
||||
TileBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
|
||||
TargetDeviceFamily=Windows.Holographic
|
||||
MinimumPlatformVersion=
|
||||
MaximumPlatformVersionTested=10.0.18362.0
|
||||
MaxTrianglesPerCubicMeter=500.000000
|
||||
SpatialMeshingVolumeSize=20.000000
|
||||
CompilerVersion=Default
|
||||
Windows10SDKVersion=10.0.18362.0
|
||||
+CapabilityList=internetClientServer
|
||||
+CapabilityList=privateNetworkClientServer
|
||||
+Uap2CapabilityList=spatialPerception
|
||||
bSetDefaultCapabilities=False
|
||||
SpatializationPlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset (Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset (Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset (Stored with Git LFS)
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Reference in New Issue