Initial commit

This commit is contained in:
Jesse James Isler 2022-04-26 10:53:45 +02:00
commit 196809f96a
13 changed files with 186 additions and 0 deletions

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# Unreal Engine file types.
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
# Raw Content file types.
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
# Anything in `/RawContent` dir.
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text

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# Ignore all files by default, but scan all directories.
*
!*/
# Do not ignore git files in the root of the repo.
!/.git*
# Do not ignore current project's `.uproject`.
!/*.uproject
# Do not ignore source, config and plugins dirs.
!/Source/**
!/Config/**
!/Plugins/**
# Only allow .uasset and .umap files from /Content dir.
# They're tracked by git-lfs, don't forget to track other
# files if adding them here.
!/Content/**/*.uasset
!/Content/**/*.umap
# Allow any files from /RawContent dir.
# Any file in /RawContent dir will be managed by git lfs.
!/RawContent/**/*
# OS/platform generated files.
# Windows
ehthumbs.db
Thumbs.db
# Mac OS X
.DS_Store
.DS_Store?
.AppleDouble
.LSOverride
._*
# Linux
*~
.directory
# vim
[._]*.s[a-w][a-z]
[._]s[a-w][a-z]
*.un~
Session.vim
.netrwhist
# Visual Studio
.vs

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Config/DefaultEditor.ini Normal file
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Config/DefaultEngine.ini Normal file
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Levels/Global/MainMenu.MainMenu
EditorStartupMap=/Game/Levels/Dev/featureDemoLevel.featureDemoLevel
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/NeonJumper")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/NeonJumper")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=1AE6E5FD40E278A2DE958AAE50291538
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=E1EFC809403A182941EEB1BFF8C6D8EB

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[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
bBuildForEmulation=False
bBuildForDevice=True
bUseNameForLogo=True
bBuildForRetailWindowsStore=False
bAutoIncrementVersion=False
bShouldCreateAppInstaller=False
AppInstallerInstallationURL=
HoursBetweenUpdateChecks=0
bEnablePIXProfiling=False
TileBackgroundColor=(B=64,G=0,R=0,A=255)
SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
TargetDeviceFamily=Windows.Holographic
MinimumPlatformVersion=
MaximumPlatformVersionTested=10.0.18362.0
MaxTrianglesPerCubicMeter=500.000000
SpatialMeshingVolumeSize=20.000000
CompilerVersion=Default
Windows10SDKVersion=10.0.18362.0
+CapabilityList=internetClientServer
+CapabilityList=privateNetworkClientServer
+Uap2CapabilityList=spatialPerception
bSetDefaultCapabilities=False
SpatializationPlugin=
ReverbPlugin=
OcclusionPlugin=
SoundCueCookQualityIndex=-1

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Content/Levels/Dev/featureDemoLevel_BuiltData.uasset (Stored with Git LFS) Normal file

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Content/Levels/Dev/movement.umap (Stored with Git LFS) Normal file

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Content/Levels/Dev/movement_BuiltData.uasset (Stored with Git LFS) Normal file

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Content/Levels/Global/MainMenu.umap (Stored with Git LFS) Normal file

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NeonJumper.uproject Normal file
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{
"FileVersion": 3,
"EngineAssociation": "5.0",
"Category": "",
"Description": "",
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "Bridge",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64",
"Mac",
"Linux"
]
}
]
}

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README.md Normal file
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# NeonJumper
Developed with Unreal Engine 5