Initial commit
This commit is contained in:
commit
196809f96a
16
.gitattributes
vendored
Normal file
16
.gitattributes
vendored
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# Unreal Engine file types.
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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# Raw Content file types.
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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# Anything in `/RawContent` dir.
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/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
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51
.gitignore
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51
.gitignore
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# Ignore all files by default, but scan all directories.
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*
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!*/
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# Do not ignore git files in the root of the repo.
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!/.git*
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# Do not ignore current project's `.uproject`.
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!/*.uproject
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# Do not ignore source, config and plugins dirs.
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!/Source/**
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!/Config/**
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!/Plugins/**
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# Only allow .uasset and .umap files from /Content dir.
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# They're tracked by git-lfs, don't forget to track other
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# files if adding them here.
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!/Content/**/*.uasset
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!/Content/**/*.umap
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# Allow any files from /RawContent dir.
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# Any file in /RawContent dir will be managed by git lfs.
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!/RawContent/**/*
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# OS/platform generated files.
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# Windows
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ehthumbs.db
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Thumbs.db
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# Mac OS X
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.DS_Store
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.DS_Store?
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.AppleDouble
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.LSOverride
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._*
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# Linux
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*~
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.directory
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# vim
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[._]*.s[a-w][a-z]
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[._]s[a-w][a-z]
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*.un~
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Session.vim
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.netrwhist
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# Visual Studio
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.vs
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0
Config/DefaultEditor.ini
Normal file
0
Config/DefaultEditor.ini
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42
Config/DefaultEngine.ini
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42
Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Levels/Global/MainMenu.MainMenu
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EditorStartupMap=/Game/Levels/Dev/featureDemoLevel.featureDemoLevel
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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[/Script/Engine.RendererSettings]
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.Shadow.Virtual.Enable=1
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/NeonJumper")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/NeonJumper")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=1AE6E5FD40E278A2DE958AAE50291538
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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4
Config/DefaultGame.ini
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4
Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=E1EFC809403A182941EEB1BFF8C6D8EB
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31
Config/HoloLens/HoloLensEngine.ini
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Config/HoloLens/HoloLensEngine.ini
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[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
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bBuildForEmulation=False
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bBuildForDevice=True
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bUseNameForLogo=True
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bBuildForRetailWindowsStore=False
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bAutoIncrementVersion=False
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bShouldCreateAppInstaller=False
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AppInstallerInstallationURL=
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HoursBetweenUpdateChecks=0
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bEnablePIXProfiling=False
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TileBackgroundColor=(B=64,G=0,R=0,A=255)
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SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
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+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
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TargetDeviceFamily=Windows.Holographic
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MinimumPlatformVersion=
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MaximumPlatformVersionTested=10.0.18362.0
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MaxTrianglesPerCubicMeter=500.000000
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SpatialMeshingVolumeSize=20.000000
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CompilerVersion=Default
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Windows10SDKVersion=10.0.18362.0
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+CapabilityList=internetClientServer
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+CapabilityList=privateNetworkClientServer
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+Uap2CapabilityList=spatialPerception
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bSetDefaultCapabilities=False
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SpatializationPlugin=
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ReverbPlugin=
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OcclusionPlugin=
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SoundCueCookQualityIndex=-1
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BIN
Content/Levels/Dev/featureDemoLevel.umap
(Stored with Git LFS)
Normal file
BIN
Content/Levels/Dev/featureDemoLevel.umap
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Levels/Dev/featureDemoLevel_BuiltData.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Levels/Dev/featureDemoLevel_BuiltData.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Levels/Dev/movement.umap
(Stored with Git LFS)
Normal file
BIN
Content/Levels/Dev/movement.umap
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Levels/Dev/movement_BuiltData.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Levels/Dev/movement_BuiltData.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Levels/Global/MainMenu.umap
(Stored with Git LFS)
Normal file
BIN
Content/Levels/Global/MainMenu.umap
(Stored with Git LFS)
Normal file
Binary file not shown.
24
NeonJumper.uproject
Normal file
24
NeonJumper.uproject
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@ -0,0 +1,24 @@
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{
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"FileVersion": 3,
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"EngineAssociation": "5.0",
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"Category": "",
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"Description": "",
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"Plugins": [
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{
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"Name": "ModelingToolsEditorMode",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "Bridge",
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"Enabled": true,
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"SupportedTargetPlatforms": [
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"Win64",
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"Mac",
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"Linux"
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]
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}
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]
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}
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