Jesse James Isler James
  • Joined on 2021-08-23
James created repository James/GensokyoMinigames 2022-11-30 12:33:02 +00:00
James pushed to main at James/GomatiSeite 2022-11-28 07:38:40 +00:00
3723823a60 Added dynamic Footer, Navbar, and discord/teamspeak widget
James pushed to main at James/GomatiSeite 2022-11-25 17:59:50 +00:00
ea3ae7abae Datenschutz hinzugefügt
James created branch main in James/GomatiSeite 2022-11-25 17:34:00 +00:00
James pushed to main at James/GomatiSeite 2022-11-25 17:34:00 +00:00
44e93a2188 Erstes Layouting
James created repository James/GomatiSeite 2022-11-25 15:49:22 +00:00
James opened issue James/SnapTag#1 2022-11-24 22:05:39 +00:00
Observer Specific Items
James pushed to main at James/SnapTag-Builds 2022-11-22 21:07:27 +00:00
1f2512da10 added gitignore
James pushed to main at James/SnapTag-Builds 2022-11-22 21:04:04 +00:00
228f1fa9c0 Build 11
James created branch main in James/SnapTag-Builds 2022-11-22 21:04:02 +00:00
James created repository James/SnapTag-Builds 2022-11-22 20:56:46 +00:00
James pushed to master at James/SnapTag 2022-11-22 18:35:02 +00:00
a523fba0f4 Added shootyshoot
ce98e8a35e Added camera
72f0717cf9 Fixed players beeing able to see each others icons
Compare 3 commits »
James pushed to master at James/SnapTag 2022-11-21 20:26:04 +00:00
9aca692fa6 Update .gitignore
cd6ec93006 Multiplayer working
James created branch master in James/SnapTag 2022-11-21 20:26:03 +00:00
James created repository James/SnapTag 2022-11-21 19:58:46 +00:00
James pushed to master at James/KillToGrow 2022-11-10 15:27:59 +00:00
b1f32e5166 Garbage System that doesnt work
James opened issue James/KillToGrow#20 2022-11-10 11:42:56 +00:00
Write good code
James commented on issue James/KillToGrow#17 2022-11-10 08:33:01 +00:00
XP Counter

Will be moved to HUD Project after finishing

James commented on issue James/KillToGrow#18 2022-11-10 08:30:17 +00:00
Stuckprevention

actually, why not just boxtrace with the new size as the sizebox?

James commented on issue James/KillToGrow#18 2022-11-10 08:29:52 +00:00
Stuckprevention

Idea: Cast a ray in each direction and a bit up.... yes... thus creating the perfect ray... thing.