Multiplayer working
This commit is contained in:
commit
cd6ec93006
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Content/** filter=lfs diff=lfs merge=lfs -text
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Binaries
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DerivedDataCache
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Intermediate
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Saved
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.vscode
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.vs
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*.VC.db
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*.opensdf
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*.opendb
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*.sdf
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*.sln
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*.suo
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*.xcodeproj
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*.xcworkspace
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonBP
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[URL]
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GameName=SnapTag
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/MainMap.MainMap
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GameDefaultMap=/Game/Mainmenu/Mainmenu.Mainmenu
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
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GlobalDefaultServerGameMode=None
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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MinimumiOSVersion=IOS_14
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.Lumen.TraceMeshSDFs=0
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r.Shadow.Virtual.Enable=1
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/SnapTag")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/SnapTag")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
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||||
SecurityToken=F33751854C77C13284A902B18E18FA35
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
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|
||||
[/Script/OnlineSubsystemEOS.EOSSettings]
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||||
CacheDir=CacheDir
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||||
DefaultArtifactName=Snaptag
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TickBudgetInMilliseconds=0
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||||
bEnableOverlay=True
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||||
bEnableSocialOverlay=True
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||||
bShouldEnforceBeingLaunchedByEGS=False
|
||||
TitleStorageReadChunkLength=0
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||||
+Artifacts=(ArtifactName="Snaptag",ClientId="xyza7891E5ZCxV7zrOsSwdhGW4U0kyL3",ClientSecret="pzMnEU7ESjjG8NPf8kO+lT5VlN1NlbKri4Vb3aeEhAg",ProductId="de937187b2484d2abcfe11e8cf00d421",SandboxId="0f8e87a1f2134590ad3dd0f1baa2cf17",DeploymentId="0ce6d2d1e9714fe3a58868f07fc01f3d",EncryptionKey="0000000000000000000000000000000000000000000000000000000000000000")
|
||||
bUseEAS=True
|
||||
bUseEOSConnect=False
|
||||
bMirrorStatsToEOS=False
|
||||
bMirrorAchievementsToEOS=False
|
||||
bUseEOSSessions=False
|
||||
bMirrorPresenceToEAS=False
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||||
|
||||
[OnlineSubsystemEOS]
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||||
bEnabled=true
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||||
|
||||
[OnlineSubsystem]
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||||
DefaultPlatformService=EOS
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||||
|
||||
[/Script/Engine.GameEngine]
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||||
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemEOS.NetDriverEOS",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
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||||
|
||||
[/Script/OnlineSubsystemEOS.NetDriverEOS]
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||||
bIsUsingP2PSockets=true
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||||
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|||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=9FF5A81C48F108C210B5BE9B0B5F7E58
|
||||
ProjectName=SnapTag
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@ -0,0 +1,103 @@
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[/Script/Engine.InputSettings]
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||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
|
||||
+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
|
||||
+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
|
||||
+ActionMappings=(ActionName="shoot",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
|
||||
+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
|
||||
+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
|
||||
+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
|
||||
+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Up)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=Down)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Right)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=Left)
|
||||
DefaultPlayerInputClass=/Script/Engine.PlayerInput
|
||||
DefaultInputComponentClass=/Script/Engine.InputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
|
||||
|
||||
[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
|
||||
bBuildForEmulation=False
|
||||
bBuildForDevice=True
|
||||
bUseNameForLogo=True
|
||||
bBuildForRetailWindowsStore=False
|
||||
bAutoIncrementVersion=False
|
||||
bShouldCreateAppInstaller=False
|
||||
AppInstallerInstallationURL=
|
||||
HoursBetweenUpdateChecks=0
|
||||
bEnablePIXProfiling=False
|
||||
TileBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
|
||||
TargetDeviceFamily=Windows.Holographic
|
||||
MinimumPlatformVersion=
|
||||
MaximumPlatformVersionTested=10.0.18362.0
|
||||
MaxTrianglesPerCubicMeter=500.000000
|
||||
SpatialMeshingVolumeSize=20.000000
|
||||
CompilerVersion=Default
|
||||
Windows10SDKVersion=10.0.18362.0
|
||||
+CapabilityList=internetClientServer
|
||||
+CapabilityList=privateNetworkClientServer
|
||||
+Uap2CapabilityList=spatialPerception
|
||||
bSetDefaultCapabilities=False
|
||||
SpatializationPlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset (Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
Normal file
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset (Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset (Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset (Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset (Stored with Git LFS)
Normal file
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Reference in New Issue