Got everything working so far, but do note THE BIG BLOODY BOX in the ThirdPersonCharacter. Because AnyDamage doesnt seem to want to work

This commit is contained in:
Jesse James Isler 2022-11-07 17:00:52 +01:00
parent 3148c481c8
commit 2c36f752f4
75 changed files with 218 additions and 9 deletions

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@ -6,3 +6,4 @@ bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true

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@ -80,6 +80,7 @@ DoubleClickTime=0.200000
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
+ActionMappings=(ActionName="UseItem",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
+ActionMappings=(ActionName="FireWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)

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