## [Monk's Little Details](https://github.com/ironmonk88/monks-little-details)
Add-On Module for Foundry VTT It's just a bunch of little things to make the program run a little smoother and look a little better. But a lot are based on personal preference.
Add-On Module for Foundry VTT This is an enhanced version of the journal. It allows for multiple types of journal entries, and adds increased functionality such as searching, private notes, bookmarks, and tabs.
Also Shops Quests (tracking), Places... basically anything!
## [Monk's Active Tile Triggers](https://github.com/ironmonk88/monks-active-tiles)
Add-On Module for Foundry VTT Want to teleport, or open doors, or hide characters, or display a message, or play a sound, or change a token's elevation when a token walks over a tile... now you can
Add-On Module for Foundry VTT Improvements to the Core Wall functionality.
This is a spin off from the original Monk's Little Details module. The original was getting a little large and I wanted to do more work with the Wall Functionality.
This is a really simple module for Foundry VTT that adds a button to the Token HUD if the corresponding token has Randomized Wildcard Images activated and more than 1 detected image.
Allows GM to make simple transitions to show players before navigating to new screen. Can be used for narrative effect. Can now be used with macros to create transitionless Transitions. And journal entries can now be used to generate a Transition.
**Thoughts and comments**
Uuuuuugh... macros? Really? Me like buttons. Buttons simple...
Cool Idea but... uuuugh... macros....
**Configuration**
To use, create macros on your macrobar.
```js
/**
* Transition.macro(options, showMe)
*/
Transition.macro({
sceneID: false,
content:"TEST MACRO",
fontColor:'#ffffff',
fontSize:'28px',
bgImg:'', // pass any relative or absolute image url here.
bgPos:'center center',
bgSize:'cover',
bgColor:'#333333',
bgOpacity:0.7,
fadeIn: 400, //how long to fade in
delay:5000, //how long for transition to stay up
fadeOut: 400, //how long to fade out
audio: "", //path to audio file
skippable:true, //Allows players to skip transition with a click before delay runs out.
gmHide: true, // hide the transistion on other windows logged in as a GM
gmEndAll: true, // when the GM clicks to end the transition - end for everyone
showUI: false, // Show the User Interface elements to all players allowing them to interact with character sheets etc
- ... provides higher quality lighting than core Foundry VTT.
- ... accurately renders vision like *darkvision*, *low-light vision*, and *devil's sight*; presets for most major systems are included.
- ... adds a togglable GM vision mode that helps the GM to see clearly even if the scene is very dark.
- ... adds a togglable overlay that helps to distinguish between dim, bright, and no light easily.
- ... adds the ability to restrict the maximum distance a token can see, configurable per token, globally, or locally; you can use this feature to simply blind tokens and to create areas (magical darkness, fog, tall grass, or dense foliage, for example) that restrict vision to a certain distance. These areas can be defined by drawings, templates, or light sources.
- ... adds the ability to change daylight and darkness colors.
- ... adds the ability to change all lighting settings [locally](#drawing-configuration); that makes it possible to enable *Unrestricted Vision Range* outside, but disable it indoors, for example.
- ... renders the grid, drawings, token borders & auras, and turn markers in such away that these elements are not affected by lighting, and therefore remain clearly visible and colorful in dark scenes.
- ... changes the light animation to match the shaped lights of the [Light/Sound Mask](https://github.com/caewok/fvtt-light-mask) module.
- ... improves the quality of [FXMaster's](https://foundryvtt.com/packages/fxmaster) & [Weather Blocker's](https://github.com/theripper93/Weather-Blocker) weather masks and [Better Roofs](https://foundryvtt.com/packages/betterroofs) masks.
- ... makes [FXMaster's](https://foundryvtt.com/packages/fxmaster) weather effects interact with roof tiles just like core weather effects.
- ... is 100% compatible with [Levels](https://foundryvtt.com/packages/levels).
- ... is compatible with the Pathfinder 2e system's *rules-based vision*.
**Thoughts and comments**
... is definetly not too much up their own ass.
Also I think it's not quite compatible with TouchVTT.
This module turns the d20 icon near the chat prompt into a clickable link that opens up a new dice calculator dialog. The dice calculator includes buttons for dice, numbers, and simple math.
This simple module provides a measure of clarity to the module configurations. It adds a tag to the start of each module settings' name that indicates if it is a world (GM Only) or a client (Per User) setting. This is very useful for GM to know which settings the users can see, and which ones only the GM can see. Also it can help clear up confusion when the GM is helping a player setup their settings.