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# James' Master Module list
A list of Modules I use.
Title size = Importance
> *James, 2021:*
> "I don't need modules!""
> *James, 2022:*
> Oh my god you can do that???
---
# TODO:
- [x] Add all installed modules from my instance
- [x] Add all sources
- [ ] Add dependencies
- [ ] Add screenshots
- [ ] Add personal thoughts and comments
- [x] Make coffee
---
## [Tidy5e Sheet](https://github.com/sdenec/tidy5e-sheet)
An alternative Character Sheet for Foundry VTT dnd5e aimed at creating a cleaner UI.
---
#### [Tidy UI - Game Settings](https://github.com/sdenec/tidy-ui_game-settings)
formerly FVTT UII - Game Settings
A module to make the game settings menu a bit more comfortale to use. A stand alone module from the upcoming Tidy UI suite module.
---
#### [Monk's Wall Enhancment](https://github.com/ironmonk88/monks-wall-enhancement)
Add-On Module for Foundry VTT Improvements to the Core Wall functionality.
This is a spin off from the original Monk's Little Details module. The original was getting a little large and I wanted to do more work with the Wall Functionality.
---
#### [Universal Battlemap Importer](https://github.com/moo-man/FVTT-DD-Import)
Allows importing Universal VTT map files into FoundryVTT.
---
#### [Multilevel tokens](https://github.com/grandseiken/foundryvtt-multilevel-tokens)
This module for FoundryVTT adds several helpful token automation features, particularly (but not only) suited to maps with multiple levels.
---
#### [Smalltime](https://github.com/unsoluble/smalltime)
A small module for displaying and controlling the current time of day.
---
#### [Settings Extender](https://gitlab.com/foundry-azzurite/settings-extender)
Extends the settings menu, adding additional types for configuration values.
---
#### [Window Controls for Foundry VTT](https://github.com/saif-ellafi/foundryvtt-window-controls)
Window Taskbar and Window Buttons: Minimize, Maximize and Pin floating Windows. Configurable.
Organized Minimized mode allows minimizing windows on a fixed horizontal taskbar located on top or bottom.
* Requires: Lib Wrapper
---
#### [Minimal UI for FoundryVTT](https://github.com/saif-ellafi/foundryvtt-minimal-ui)
Extremely Configurable UI module, allows the user to hide, collapse or auto-hide components separately.
---
#### [Polyglot](https://github.com/League-of-Foundry-Developers/fvtt-module-polyglot)
Talk to others using a language you can speak and scrambles text you can't understand, into several fantasy scripts.
---
#### [PNP - Pointers and Pings](https://github.com/Moerill/fvtt-pointer)
Gives all players the option to show a customizable cursor on demand, as well as ping any location with a custom ping!
Hotkeys, pings, pointer, everything customizable!
As GM you can also move your players view to your pin on demand.
---
#### [Chat Portrait](https://github.com/ShoyuVanilla/FoundryVTT-Chat-Portrait)
A Foundry VTT module that displays the Actor's portrait images on the chat messages.
---
#### [Combat Ready!](https://github.com/Teshynil/combatready)
Shows a graphic + sound for players a round just before a player's turn (Next Up) and during their turn.
* Requires: socketlib
* Requires: colorsettings
---
##### [Dice so Nice](https://gitlab.com/riccisi/foundryvtt-dice-so-nice)
This module for Foundry VTT adds the ability to show a 3D dice simulation when a roll is made.
---
#### [Illandril's Chat Enhancement](https://github.com/illandril/FoundryVTT-chat-enhancements)
This is a module for Foundry Virtual Tabletop that adds a few enhancements to the chat.
---
## [Monk's Enhanced Journal](https://github.com/ironmonk88/monks-enhanced-journal)
Add-On Module for Foundry VTT This is an enhanced version of the journal. It allows for multiple types of journal entries, and adds increased functionality such as searching, private notes, bookmarks, and tabs.
Also Shops Quests, Places... basically anything!
---
#### [Search Anywhere](https://gitlab.com/riccisi/foundryvtt-search-anywhere)
A FoundryVTT Module that adds a way to quickly search for any entity by name via a handy auto-complete widget.
Search Anywhere is specifically designed to streamline and speed up the search workflow using quick keyboard shortcuts.
---
#### [Combat Enhancements](https://gitlab.com/asacolips-projects/foundry-mods/combat-enhancements)
This small module adds a radial health bar, an editable HP field, and drag/drop re-ordering to the combat tracker.
---
#### [Token HUD Wildcard](https://github.com/javieros105/FVTT-TokenHUDWildcard)
This is a really simple module for Foundry VTT that adds a button to the Token HUD if the corresponding token has Randomized Wildcard Images activated and more than 1 detected image.
---
#### [Scene Transitions](https://github.com/DM-miX/scene-transitions)
Allows GM to make simple transitions to show players before navigating to new screen. Can be used for narrative effect. Can now be used with macros to create transitionless Transitions. And journal entries can now be used to generate a Transition.
**Thoughts and comments**
Uuuuuugh... macros? Really? Me like buttons. Buttons simple...
Cool Idea but... uuuugh... macros....
**Configuration**
To use, create macros on your macrobar.
```js
/**
* Transition.macro(options, showMe)
*/
Transition.macro({
sceneID: false,
content:"TEST MACRO",
fontColor:'#ffffff',
fontSize:'28px',
bgImg:'', // pass any relative or absolute image url here.
bgPos:'center center',
bgSize:'cover',
bgColor:'#333333',
bgOpacity:0.7,
fadeIn: 400, //how long to fade in
delay:5000, //how long for transition to stay up
fadeOut: 400, //how long to fade out
audio: "", //path to audio file
skippable:true, //Allows players to skip transition with a click before delay runs out.
gmHide: true, // hide the transistion on other windows logged in as a GM
gmEndAll: true, // when the GM clicks to end the transition - end for everyone
showUI: false, // Show the User Interface elements to all players allowing them to interact with character sheets etc
}, true ) //show to the triggering user
```
---
#### [Multilevel Tokens](https://github.com/grandseiken/foundryvtt-multilevel-tokens)
This module for FoundryVTT adds several helpful token automation features, particularly (but not only) suited to maps with multiple levels.
**Thoughts and comments**
I used to give a lot of shit to this module because of the way the multilayering is implemented... I gotta admit, it's not *THAT* bad!
---
#### [Perfect Vision](https://github.com/dev7355608/perfect-vision)
Perfect Vision ...
- ... provides higher quality lighting than core Foundry VTT.
- ... accurately renders vision like *darkvision*, *low-light vision*, and *devil's sight*; presets for most major systems are included.
- ... adds a togglable GM vision mode that helps the GM to see clearly even if the scene is very dark.
- ... adds a togglable overlay that helps to distinguish between dim, bright, and no light easily.
- ... adds the ability to restrict the maximum distance a token can see, configurable per token, globally, or locally; you can use this feature to simply blind tokens and to create areas (magical darkness, fog, tall grass, or dense foliage, for example) that restrict vision to a certain distance. These areas can be defined by drawings, templates, or light sources.
- ... adds the ability to change daylight and darkness colors.
- ... adds the ability to change all lighting settings [locally](#drawing-configuration); that makes it possible to enable *Unrestricted Vision Range* outside, but disable it indoors, for example.
- ... renders the grid, drawings, token borders & auras, and turn markers in such away that these elements are not affected by lighting, and therefore remain clearly visible and colorful in dark scenes.
- ... changes the light animation to match the shaped lights of the [Light/Sound Mask](https://github.com/caewok/fvtt-light-mask) module.
- ... improves the quality of [FXMaster's](https://foundryvtt.com/packages/fxmaster) & [Weather Blocker's](https://github.com/theripper93/Weather-Blocker) weather masks and [Better Roofs](https://foundryvtt.com/packages/betterroofs) masks.
- ... makes [FXMaster's](https://foundryvtt.com/packages/fxmaster) weather effects interact with roof tiles just like core weather effects.
- ... is 100% compatible with [Levels](https://foundryvtt.com/packages/levels).
- ... is compatible with the Pathfinder 2e system's *rules-based vision*.
**Thoughts and comments**
... is definetly not too much up their own ass.
Also I think it's not quite compatible with TouchVTT.
---
#### [Chat Commands](https://github.com/League-of-Foundry-Developers/Chat-Commands-Lib)
Allows for easy registration of custom chat commands such as /command, complete with autocomplete
**Thoughts and comments**
> Yes, I normally don't add libraries to my main thing; not payed enough to care!
---
#### [Illandri'ls Hotbar Uses](https://github.com/illandril/FoundryVTT-hotbar-uses)
This is a module for Foundry Virtual Tabletop that adds a "uses" counter to item macros on your hotbar.
![Uses](https://github.com/illandril/FoundryVTT-hotbar-uses/blob/master/screenshots/example-a.png?raw=true)
---
#### [Dice Tray](https://gitlab.com/asacolips-projects/foundry-mods/foundry-vtt-dice-calculator)
This module turns the d20 icon near the chat prompt into a clickable link that opens up a new dice calculator dialog. The dice calculator includes buttons for dice, numbers, and simple math.
---
#### [DF Settings Clarity](https://github.com/flamewave000/dragonflagon-fvtt/tree/master/df-settings-clarity)
This simple module provides a measure of clarity to the module configurations. It adds a tag to the start of each module settings' name that indicates if it is a world (GM Only) or a client (Per User) setting. This is very useful for GM to know which settings the users can see, and which ones only the GM can see. Also it can help clear up confusion when the GM is helping a player setup their settings.
---
#### [DND Beyond Importer](https://github.com/MrPrimate/ddb-importer)
Integrate your dndbeyond.com characters into Foundry Virtual Tabletop.
---
#### [Changelogs and Conflicts](https://github.com/theripper93/libChangelogs)
It adds changelogs...
---
#### [Break Time](https://github.com/ironmonk88/breaktime)
Foundry VTT module to show when players have returned from a break or to display when a player is stepping out for a second
---
#### [Monarch](https://github.com/zeel01/monarch)
*Monarch is currently in beta!*
Monarch is an enhanced card UI for Foundry VTT v9+ which provides replacements for card, hand, deck, and pile sheets.
---
####