256 lines
5.6 KiB
Markdown
256 lines
5.6 KiB
Markdown
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# Abilities / Grundwerte
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*Notiz: Diese können auch mit `@abil.` abgekürzt werden. Beispiel: `@abil.str.value`*
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@abilities.str.value
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@abilities.str.proficient
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@abilities.str.mod
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@abilities.str.save
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@abilities.str.prof
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@abilities.str.saveBonus
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@abilities.str.checkBonus
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@abilities.dex.value
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@abilities.dex.proficient
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@abilities.dex.mod
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@abilities.dex.save
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@abilities.dex.prof
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@abilities.dex.saveBonus
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@abilities.dex.checkBonus
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@abilities.con.value
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@abilities.con.proficient
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@abilities.con.mod
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@abilities.con.save
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@abilities.con.prof
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@abilities.con.saveBonus
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@abilities.con.checkBonus
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@abilities.int.value
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@abilities.int.proficient
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@abilities.int.mod
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@abilities.int.save
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@abilities.int.prof
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@abilities.int.saveBonus
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@abilities.int.checkBonus
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@abilities.wis.value
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@abilities.wis.proficient
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@abilities.wis.mod
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@abilities.wis.save
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@abilities.wis.prof
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@abilities.wis.saveBonus
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@abilities.wis.checkBonus
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@abilities.cha.value
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@abilities.cha.proficient
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@abilities.cha.mod
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@abilities.cha.save
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@abilities.cha.prof
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@abilities.cha.saveBonus
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@abilities.cha.checkBonus
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# Attributne
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*Notiz: Diese können auch mit `@attr.` abgekürzt werden. Beispiel: `@@attr.ac.value`*
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@attributes.ac.value
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@attributes.ac.min
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@attributes.hp.value
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@attributes.hp.min
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@attributes.hp.max
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@attributes.hp.temp
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@attributes.hp.tempmax
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@attributes.init.value
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@attributes.init.bonus
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@attributes.init.mod
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@attributes.init.prof
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@attributes.init.total
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@attributes.spellcasting
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@attributes.speed.value
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@attributes.speed.special
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@attributes.death.success
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@attributes.death.failure
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@attributes.encumbrance.value
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@attributes.encumbrance.max
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@attributes.encumbrance.pct
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@attributes.encumbrance.encumbered
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@attributes.exhaustion
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@attributes.inspiration
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@attributes.hd
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@attributes.prof
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@attributes.spelldc
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# Boni
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@bonuses.mwak.attack
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@bonuses.mwak.damage
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@bonuses.rwak.attack
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@bonuses.rwak.damage
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@bonuses.msak.attack
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@bonuses.msak.damage
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@bonuses.rsak.attack
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@bonuses.rsak.damage
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@bonuses.abilities.check
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@bonuses.abilities.save
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@bonuses.abilities.skill
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@bonuses.spell.dc
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# Klasseninfo (Fighter als beispiel)
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@classes.fighter.description.value
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@classes.fighter.description.chat
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@classes.fighter.description.unidentified
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@classes.fighter.levels
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@classes.fighter.subclass
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@classes.fighter.hitDice
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@classes.fighter.hitDiceUsed
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@classes.fighter.skills.number
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@classes.fighter.skills.choices.0
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@classes.fighter.skills.choices.1
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@classes.fighter.skills.choices.2
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@classes.fighter.skills.choices.3
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@classes.fighter.skills.choices.4
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@classes.fighter.skills.choices.5
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@classes.fighter.skills.choices.6
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@classes.fighter.skills.choices.7
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@classes.fighter.spellcasting
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# Geld
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@currency.pp
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@currency.gp
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@currency.ep
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@currency.sp
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@currency.cp
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# Details
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@details.biography.value
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@details.biography.public
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@details.alignment
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@details.race
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@details.background
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@details.xp.value
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@details.xp.min
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@details.xp.max
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@details.xp.pct
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@details.trait
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@details.ideal
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@details.bond
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@details.flaw
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@details.level
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@details.hd._deprecated
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@details.notes1name
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@details.notes2name
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@details.notes3name
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@details.notes4name
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# Proficiency
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@prof
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# Ressourcen
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@resources.primary.sr
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@resources.primary.lr
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@resources.primary.label
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@resources.secondary.sr
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@resources.secondary.lr
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@resources.secondary.label
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@resources.tertiary.
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@resources.tertiary.lr
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@resources.tertiary.label
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# Skills
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*Notiz: Jede Fähigkeit hat 7 verschiedene funktionen (.value, .ability, .bonus, etc...) nach `.acr`, wird nur `.value` aufgelistet, um kompakt zu bleiben*
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@skills.acr.value
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@skills.acr.ability
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@skills.acr.bonus
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@skills.acr.mod
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@skills.acr.passive
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@skills.acr.prof
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@skills.acr.total
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@skills.ani.value
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...
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@skills.arc.value
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...
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@skills.ath.value
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...
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@skills.dec.value
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...
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@skills.his.value
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...
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@skills.ins.value
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...
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@skills.itm.value
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...
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@skills.inv.value
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...
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@skills.med.value
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...
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@skills.nat.value
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...
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@skills.prc.value
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...
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@skills.prf.value
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...
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@skills.per.value
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...
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@skills.rel.value
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...
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@skills.slt.value
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...
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@skills.ste.value
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...
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@skills.sur.value
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...
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# Zauber
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@spells.spell1.value
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@spells.spell1.max
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@spells.spell1.slotsAvailable
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@spells.spell2.value
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@spells.spell2.max
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@spells.spell2.slotsAvailable
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@spells.spell3.value
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@spells.spell3.max
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@spells.spell3.slotsAvailable
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@spells.spell4.value
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@spells.spell4.max
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@spells.spell4.slotsAvailable
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@spells.spell5.value
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@spells.spell5.max
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@spells.spell5.slotsAvailable
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@spells.spell6.value
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@spells.spell6.max
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@spells.spell6.slotsAvailable
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@spells.spell7.value
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@spells.spell7.max
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@spells.spell7.slotsAvailable
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@spells.spell8.value
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@spells.spell8.max
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@spells.spell8.slotsAvailable
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@spells.spell9.value
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@spells.spell9.max
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@spells.spell9.slotsAvailable
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@spells.pact.value
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@spells.pact.max
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@spells.pact.level
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@spells.pact.slotsAvailable
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@spells.spell0._deprecated
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@spells.spell0.max
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@spells.spell0.slotsAvailable
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# Traits
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@traits.size
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@traits.di.custom
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@traits.dr.custom
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@traits.dv.custom
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@traits.ci.custom
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@traits.senses
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@traits.languages.value.0
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@traits.languages.value.1
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@traits.languages.value.2
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@traits.languages.value.3
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@traits.languages.custom
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@traits.weaponProf.value.0
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@traits.weaponProf.value.1
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@traits.weaponProf.custom
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@traits.armorProf.value.0
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@traits.armorProf.value.1
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@traits.armorProf.value.2
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@traits.armorProf.value.3
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@traits.armorProf.custom
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@traits.toolProf.custom
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@traits.perception._deprecated
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