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Jesse James Isler 2022-05-18 15:55:10 +02:00
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# Abilities / Grundwerte
*Notiz: Diese können auch mit `@abil.` abgekürzt werden. Beispiel: `@abil.str.value`*
@abilities.str.value
@abilities.str.proficient
@abilities.str.mod
@abilities.str.save
@abilities.str.prof
@abilities.str.saveBonus
@abilities.str.checkBonus
@abilities.dex.value
@abilities.dex.proficient
@abilities.dex.mod
@abilities.dex.save
@abilities.dex.prof
@abilities.dex.saveBonus
@abilities.dex.checkBonus
@abilities.con.value
@abilities.con.proficient
@abilities.con.mod
@abilities.con.save
@abilities.con.prof
@abilities.con.saveBonus
@abilities.con.checkBonus
@abilities.int.value
@abilities.int.proficient
@abilities.int.mod
@abilities.int.save
@abilities.int.prof
@abilities.int.saveBonus
@abilities.int.checkBonus
@abilities.wis.value
@abilities.wis.proficient
@abilities.wis.mod
@abilities.wis.save
@abilities.wis.prof
@abilities.wis.saveBonus
@abilities.wis.checkBonus
@abilities.cha.value
@abilities.cha.proficient
@abilities.cha.mod
@abilities.cha.save
@abilities.cha.prof
@abilities.cha.saveBonus
@abilities.cha.checkBonus
# Attributne
*Notiz: Diese können auch mit `@attr.` abgekürzt werden. Beispiel: `@@attr.ac.value`*
@attributes.ac.value
@attributes.ac.min
@attributes.hp.value
@attributes.hp.min
@attributes.hp.max
@attributes.hp.temp
@attributes.hp.tempmax
@attributes.init.value
@attributes.init.bonus
@attributes.init.mod
@attributes.init.prof
@attributes.init.total
@attributes.spellcasting
@attributes.speed.value
@attributes.speed.special
@attributes.death.success
@attributes.death.failure
@attributes.encumbrance.value
@attributes.encumbrance.max
@attributes.encumbrance.pct
@attributes.encumbrance.encumbered
@attributes.exhaustion
@attributes.inspiration
@attributes.hd
@attributes.prof
@attributes.spelldc
# Boni
@bonuses.mwak.attack
@bonuses.mwak.damage
@bonuses.rwak.attack
@bonuses.rwak.damage
@bonuses.msak.attack
@bonuses.msak.damage
@bonuses.rsak.attack
@bonuses.rsak.damage
@bonuses.abilities.check
@bonuses.abilities.save
@bonuses.abilities.skill
@bonuses.spell.dc
# Klasseninfo (Fighter als beispiel)
@classes.fighter.description.value
@classes.fighter.description.chat
@classes.fighter.description.unidentified
@classes.fighter.levels
@classes.fighter.subclass
@classes.fighter.hitDice
@classes.fighter.hitDiceUsed
@classes.fighter.skills.number
@classes.fighter.skills.choices.0
@classes.fighter.skills.choices.1
@classes.fighter.skills.choices.2
@classes.fighter.skills.choices.3
@classes.fighter.skills.choices.4
@classes.fighter.skills.choices.5
@classes.fighter.skills.choices.6
@classes.fighter.skills.choices.7
@classes.fighter.spellcasting
# Geld
@currency.pp
@currency.gp
@currency.ep
@currency.sp
@currency.cp
# Details
@details.biography.value
@details.biography.public
@details.alignment
@details.race
@details.background
@details.xp.value
@details.xp.min
@details.xp.max
@details.xp.pct
@details.trait
@details.ideal
@details.bond
@details.flaw
@details.level
@details.hd._deprecated
@details.notes1name
@details.notes2name
@details.notes3name
@details.notes4name
# Proficiency
@prof
# Ressourcen
@resources.primary.sr
@resources.primary.lr
@resources.primary.label
@resources.secondary.sr
@resources.secondary.lr
@resources.secondary.label
@resources.tertiary.
@resources.tertiary.lr
@resources.tertiary.label
# Skills
*Notiz: Jede Fähigkeit hat 7 verschiedene funktionen (.value, .ability, .bonus, etc...) nach `.acr`, wird nur `.value` aufgelistet, um kompakt zu bleiben*
@skills.acr.value
@skills.acr.ability
@skills.acr.bonus
@skills.acr.mod
@skills.acr.passive
@skills.acr.prof
@skills.acr.total
@skills.ani.value
...
@skills.arc.value
...
@skills.ath.value
...
@skills.dec.value
...
@skills.his.value
...
@skills.ins.value
...
@skills.itm.value
...
@skills.inv.value
...
@skills.med.value
...
@skills.nat.value
...
@skills.prc.value
...
@skills.prf.value
...
@skills.per.value
...
@skills.rel.value
...
@skills.slt.value
...
@skills.ste.value
...
@skills.sur.value
...
# Zauber
@spells.spell1.value
@spells.spell1.max
@spells.spell1.slotsAvailable
@spells.spell2.value
@spells.spell2.max
@spells.spell2.slotsAvailable
@spells.spell3.value
@spells.spell3.max
@spells.spell3.slotsAvailable
@spells.spell4.value
@spells.spell4.max
@spells.spell4.slotsAvailable
@spells.spell5.value
@spells.spell5.max
@spells.spell5.slotsAvailable
@spells.spell6.value
@spells.spell6.max
@spells.spell6.slotsAvailable
@spells.spell7.value
@spells.spell7.max
@spells.spell7.slotsAvailable
@spells.spell8.value
@spells.spell8.max
@spells.spell8.slotsAvailable
@spells.spell9.value
@spells.spell9.max
@spells.spell9.slotsAvailable
@spells.pact.value
@spells.pact.max
@spells.pact.level
@spells.pact.slotsAvailable
@spells.spell0._deprecated
@spells.spell0.max
@spells.spell0.slotsAvailable
# Traits
@traits.size
@traits.di.custom
@traits.dr.custom
@traits.dv.custom
@traits.ci.custom
@traits.senses
@traits.languages.value.0
@traits.languages.value.1
@traits.languages.value.2
@traits.languages.value.3
@traits.languages.custom
@traits.weaponProf.value.0
@traits.weaponProf.value.1
@traits.weaponProf.custom
@traits.armorProf.value.0
@traits.armorProf.value.1
@traits.armorProf.value.2
@traits.armorProf.value.3
@traits.armorProf.custom
@traits.toolProf.custom
@traits.perception._deprecated

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| Beer Name | Price | Potency | Type | Buff/Effect |
|:--------------------:|:---------------------------------------------------:|:-------:|:---------------:|:----------------------------------------------------------------------------------------:|
| Arkenstout | Four Malt Star | 10% | Craft | Freezes the player in ice |
| Blacklock Lager | Two Yeast Cone and five Starch Nut | 46% | Craft | Will darken the players screen and ghost sounds begin to play |
| Blackout Stout | Three Starch Nut | 100% | Craft | Increases a players drunkness to max, will cause them to pass out |
| Blackreach Blonde | Three Yeast Cone and three Malt Star | 15% | Craft | The player that drinks this will receive the jukebox effect and start dancing |
| Burning Love | Six Malt Star | 17% | Craft | Whoever drinks this will catch on fire |
| Flintlockes Delight | Three Yeast Cone and two Starch Nut | 20% | Craft | Explosions will occur around the player who drinks this |
| Glyphid Slammer | 85 credits | 20% | Corporate Issue | None |
| Gut Wrecker | One Malt Star and four Starch Nut | 41% | Craft | The player who drinks this will burp very loudly, causing the screen to shake |
| Leaf Lovers Special | 25 credits | 0% | Corporate Issue | Removes Drunk status effect |
| Mactera Brew | One Malt Star and six Starch Nut | 40% | Craft | Causes the player to fart which will then create a green cloud that surrounds them |
| Malt Rockbearer | Six Yeast Cone | 23% | Craft | The player who drinks this will grow bigger |
| Oily Oaf Brew | 35 credits | 12% | Corporate Issue | None |
| Seasoned Moonrider | Three Malt Star and four Starch Nut | 12% | Craft | The player will receive the low gravity effect and will gain an upward boost in momentum |
| Smart Stout | Four Malt Star and two Starch Nut | 24% | Craft | The player will receive an intelligence buff and begin to talk like a scientist |
| Underhill Deluxe | Four Yeast Cone | 18% | Craft | The player becomes smaller |
| Wormhole Special | One Yeast Cone, two Malt Star, and three Starch Nut | 25% | Craft | Teleports the player to a random location inside the Drop Pod or outside the Space Rig |

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