// Yep, that's it. Just 5 lines of code. That's my module. Not more, not less... // Thank you for coming to my ted talk // Define a new setting which can be stored and retrieved //This hook allows us to only register the settings AFTER the settings are available. (Cant have a sword without a grip...) Hooks.on("init", async function() { const heldKeys = []; //This registers the settings game.settings.register('shortcutblocker', 'ctrlblock', { name: 'Blocked CTRL Combos', //Kinda obvious, eh? hint: 'Comma sepparated list of key names which get blocked. Example: "F5, R, W" This would block CTRL + F5, CTRL + R and CTRL + W.', // Some descriptive text. scope: 'client', // "world" = sync to db, "client" = local storage config: true, // false if you dont want it to show in module config type: String, // Number, Boolean, String, Object default: "t, r, f5", onChange: value => { // "value =>" means, that the value will be passed through.... I think debounceReload() } }), //SPIEL DEN SELBEN SONG NOCHMAL! game.settings.register('shortcutblocker', 'altblock', { name: 'Blocked ALT Combos', hint: 'Comma sepparated list of key names which get blocked. Example: "F4". That would block "ALT + F4"', scope: 'client', config: true, type: String, default: "f12", onChange: value => { debounceReload() } }), // There probably is a smoother way of doing this, but I cannot be bothered to google for that game.settings.register('shortcutblocker', 'shiftblock', { name: 'Blocked SHIFT Combos', hint: 'Comma sepparated list of key names which get blocked. Example: "F5, R, W" This would block SHIFT + F5', scope: 'client', config: true, type: String, default: "f5", onChange: value => { debounceReload() } }), // Fire this event, once, ANY key is pressed. window.addEventListener("keydown", (e) => { if (heldKeys.includes(e.key)) { } else { heldKeys.push(e.key); //Get the current set variables const ctrlButtons = game.settings.get('shortcutblocker', 'ctrlblock'); const altButtons = game.settings.get('shortcutblocker', 'altblock'); const shiftButtons = game.settings.get('shortcutblocker', 'shiftblock'); //Create Replace any spaces. const shiftButtonSpaceless = shiftButtons.replace(/\s/g, '') const altButtonSpaceless = altButtons.replace(/\s/g, '') const ctrlButtonSpaceless = ctrlButtons.replace(/\s/g, '') // Create the arrays const shiftButtonArray = shiftButtonSpaceless.split(','); const altButtonArray = altButtonSpaceless.split(','); const ctrlButtonArray = ctrlButtonSpaceless.split(','); // Now. Look, if it's a keyboard combination. // e.ctrlKey is obviously the Control key // e.altKey is obviously the Alt Key // e.key binds directly to whatever key is currently beeing pressed // !isNan("Something") tests, if "Something" is a number. [NaN, Not a Number ;)] if (e.ctrlKey && ctrlButtonArray.includes(e.key) || e.altKey && altButtonArray.includes(e.key)|| e.shiftKey && shiftButtonArray.includes(e.key)){ console.log("shortcutblocke: Catched keystroke! Aborting!"); // Disables the shortcuts in the browser... // gonna be honest, didn't read the docs... copy, paste and pray. // https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault e.preventDefault(); e.stopImmediatePropagation(); e.stopPropagation(); } } }); // This event just helps us get rid of non-held keys. window.addEventListener("keyup", (e) => { var index = heldKeys.indexOf(e.key); if (index !== -1) { heldKeys.splice(index, 1); } }); // This works for Chrome. It works for Mozilla... I guess? I dunno why you read this but ye :) });