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Gekleidet ist sie in ein hübsches blau-weisses Sommerkleid, auf dem 3 gelbe Blumen über dem Rocksaum verteilt sind. Darüber trägt sie eine verstärkte Lederweste. Jedoch trägt sie keine Schuhe und gleitet beinahe über den Boden. Ihr Blick scheint euch irgendwie zu ignorieren, obwohl sie euch direkt anschaut.","trait":"Im haunted by fey laughter that only I can hear, though I know its just my mind playing tricks on me.\nI have never lost my childlike sense of wonder.","ideal":"Rule of Three. Everything in the multiverse happens in threes. I see the “rule of three” everywhere. (Lawful)","bond":"I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it.","flaw":"I easily lose track of time. My poor sense of time means Im always late.","maxPreparedSpells":0,"gender":"Weiblich","age":13,"height":"1.33","weight":73,"eyes":"Gelbe Augen","skin":"Blasse helle Haut","hair":"Braune Haare"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["psychic"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","celestial","elvish"],"custom":"Quori"},"weaponProf":{"value":["sim","handcrossbow","longsword","rapier","shortsword"],"custom":""},"armorProf":{"value":["lgt"],"custom":""},"toolProf":{"value":["flute"],"custom":"Tantan;Pan Flute;Birdpipes"}},"currency":{"pp":0,"gp":8,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0.5,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Acrobatics","mod":4,"bonus":0},"ani":{"value":0.5,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Animal Handling","mod":3,"bonus":0},"arc":{"value":0.5,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Arcana","mod":2,"bonus":0},"ath":{"value":0.5,"ability":"str","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Athletics","mod":2,"bonus":0},"dec":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Deception","mod":8,"bonus":0},"his":{"value":0.5,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"History","mod":2,"bonus":0},"ins":{"value":0.5,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Insight","mod":3,"bonus":0},"itm":{"value":0.5,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Intimidation","mod":6,"bonus":0},"inv":{"value":0.5,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Investigation","mod":2,"bonus":0},"med":{"value":0.5,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Medicine","mod":3,"bonus":0},"nat":{"value":0.5,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Nature","mod":2,"bonus":0},"prc":{"value":0.5,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Perception","mod":3,"bonus":0},"prf":{"value":2,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Performance","mod":11,"bonus":0},"per":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Persuasion","mod":8,"bonus":0},"rel":{"value":2,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Religion","mod":7,"bonus":0},"slt":{"value":0.5,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Sleight of Hand","mod":4,"bonus":0},"ste":{"value":0.5,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Stealth","mod":4,"bonus":0},"sur":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Survival","mod":5,"bonus":0}},"spells":{"spell1":{"value":4,"override":null,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":2,"override":null,"max":2},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null},"spell0":{"value":3,"max":3}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":5,"max":5,"sr":true,"lr":true,"label":"Bardic Inspiration"},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"prototypeToken":{"name":"Arabelle","displayName":0,"actorLink":true,"texture":{"src":"icons/svg/mystery-man.svg","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":0,"angle":360,"visionMode":"basic","color":null,"attenuation":0,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"College of Spirits","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions— and bring their subjects to life.</p><h1>Class Features</h1>\n\n<p><b>Guiding Whispers</b></p>\n<p><em>3rd-level College of Spirits feature</em></p>\n<p>You can reach out to spirits to guide you and others. You learn the guidance cantrip, which doesnt count against the number of bard cantrips you know. For you, it has a range of 60 feet when you cast it.</p>\n\n<p><b>Spiritual Focus</b></p>\n<p><em>3rd-level College of Spirits feature</em></p>\n<p>You employ tools that aid you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board, or tarokka deck.</p>\n<p>Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll of the spell equal to the number rolled.</p>\n\n<p><b>Tales from Beyond</b></p>\n<p><em>3rd-level College of Spirits feature</em></p>\n<p>You reach out to spirits who tell their tales through you. While you are holding your Spiritual Focus, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You retain the tale in mind until you bestow the tales effect or you finish a short or long rest.</p>\n<p>You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the target of the tales effect. Once you do so, you cant bestow the tales effect again until you roll it again.</p>\n<p>You can retain only one of these tales in mind at a time, and rolling on the Spirit Tales table immediately ends the effect of the previous tale. If the tale requires a saving throw, the DC equals your spell save DC.</p>\n<h5 id=\"SpiritTalesTable\" class=\"quick-menu-exclude compendium-hr\">Spirit Tales</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Bardic Insp. Die</th>\n<th>Tale Told Through You</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><strong>Tale of the Clever Animal.</strong> For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the d20 and add the extra dies number to the check. The extra die is the same type as your Bardic Inspiration die.</td>\n</tr>\n<tr>\n<td>2</td>\n<td><strong>Tale of the Renowned Duelist.</strong> You make a melee spell attack against the target. On a hit, the target takes force damage equal to two rolls of your Bardic Inspiration die + your Charisma modifier.</td>\n</tr>\n<tr>\n<td>3</td>\n<td><strong>Tale of the Beloved Friends.</strong> The target and another creature of its choice it can see within 5 feet of it gains temporary hit points equal to a roll of your Bardic Inspiration die + your Charisma modifier.</td>\n</tr>\n<tr>\n<td>4</td>\n<td><strong>Tale of the Runaway.</strong> The target can immediately use its reaction to teleport up to 30 feet to an unoccupied space it can see. When the target teleports, it can choose a number of creatures it can see within 30 feet of it up to your Charisma modifier (minimum of 0) to immediately use the same reaction.</td>\n</tr>\n<tr>\n<td>5</td>\n<td><strong>Tale of the Avenger.</strong> For 1 minute, any creature that hits the target with a melee attack takes force damage equal to a roll of your Bardic Inspiration die.</td>\n</tr>\n<tr>\n<td>6</td>\n<td><strong>Tale of the Traveler.</strong> The target gains temporary hit points equal to a roll of your Bardic Inspiration die + your bard level. While it has these temporary hit points, the targets walking speed increases by 10 feet and it gains a +1 bonus to its AC.</td>\n</tr>\n<tr>\n<td>7</td>\n<td><strong>Tale of the Beguiler.</strong> The target must succeed on a Wisdom saving throw or take psychic damage equal to two rolls of your Bardic Inspiration die, and the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} until the end of its next turn.</td>\n</tr>\n<tr>\n<td>8</td>\n<td><strong>Tale of the Phantom.</strong> The target becomes @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} until the end of its next turn or until it hits a creature with an attack. If the target hits a creature with an attack during this invisibility, the creature it hits takes necrotic damage equal to a roll of your Bardic Inspiration die and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of the target until the end of the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} creatures next turn.</td>\n</tr>\n<tr>\n<td>9</td>\n<td><strong>Tale of the Brute.</strong> Each creature of the targets choice it can see within 30 feet of it must make a Strength saving throw. On a failed save, a creature takes thunder damage equal to three rolls of your Bardic Inspiration die and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. A creature that succeeds on its saving throw takes half as much damage and isnt knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}.</td>\n</tr>\n<tr>\n<td>10</td>\n<td><strong>Tale of the Dragon.</strong> The target spews fire from the mouth in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking fire damage equal to four rolls of your Bardic Inspiration die on a failed save, or half as much damage on a successful one.</td>\n</tr>\n<tr>\n<td>11</td>\n<td><strong>Tale of the Angel.</strong> The target regains hit points equal to two rolls of your Bardic Inspiration die + your Charisma modifier, and you end one condition from the following list affecting the target: @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</td>\n</tr>\n<tr>\n<td>12</td>\n<td><strong>Tale of the Mind-Bender.</strong> You evoke an incomprehensible fable from an otherworldly being. The target must succeed on an Intelligence saving throw or take psychic damage equal to three rolls of your Bardic Inspiration die and be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of its next turn.</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Spirit Session</b></p>\n<p><em>6th-level College of Spirits feature</em></p>\n<p>Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a short or long rest) using your Spiritual Focus. You can conduct the ritual with a number of willing creatures equal to your proficiency bonus (including yourself). At the end of the ritual, you temporarily learn one spell of your choice from any class.</p>\n<p>The spell you choose must be of a level equal to the number of creatures that conducted the ritual or less, the spell must be of a level you can cast, and it must be in the school of divination or necromancy. The chosen spell counts as a bard spell for you but doesnt count against the number of bard spells you know.</p>\n<p>Once you perform the ritual, you cant do so again until you start a long rest, and you know the chosen spell until you start a long rest.</p>\n\n<p><b>Mystical Connection</b></p>\n<p><em>14th-level College of Spirits feature</em></p>\n<p>You now have the ability to nudge the spirits of Tales from Beyond toward certain tales. Whenever you roll on the Spirit Tales table, you can roll the die twice and choose which of the two effects to bestow. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.</p>\n<blockquote id=\"SpiritTalesSidebar\" class=\"quick-menu-exclude compendium-hr\">\n<p><strong>SPIRIT TALES</strong></p>\n<p>Storytellers, like bards of the College of Spirits, often give voice to tales inspired by some greater theme or body of work. When determining what stories you tell, consider what unites them. Do they all feature characters from a specific group, like archetypes from the tarokka deck, figures from constellations, childhood imaginary friends, or characters in a particular storybook? Or are your inspirations more general, incorporating historic champions, mythological heroes, or urban legends? Use the tales you tell to define your niche as a storytelling adventurer.</p>\n</blockquote>\n\n","chat":"","unidentified":""},"source":"","identifier":"college-of-spirits","classIdentifier":"bard","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121084807,"id":863986,"type":"class","importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class","text":"College of Spirits"}}},"img":"icons/magic/death/undead-ghosts-trio-blue.webp","effects":[],"_id":"07kWLfCXThre6Oc7","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903435,"modifiedTime":1672664903435,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Bard","type":"class","system":{"description":{"value":"<h1>Description</h1><p>An inspiring magician whose power echoes the music of creation</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Charisma<br /><strong>Saves:</strong> Dexterity &amp; Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per bard level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per bard level after 1st</p>\n\n<p><b>Additional Bard Spells</b></p>\n<p><em>1st-level bard feature</em><br />The spells in the following list expand the bard spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>Color spray, Command</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Aid, Enlarge/reduce, Mirror image</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress *, Mass healing word, Slow</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Phantasmal killer</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Rarys telepathic bond (ritual)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Heroes feast</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil *, Prismatic spray</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Antipathy/sympathy</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Prismatic wall</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools:</span></strong> Three musical instruments of your choice<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong> Dexterity, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose any three</p>\n\n<p><b>Spellcasting</b></p>\n<p><span style=\"font-weight:400\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight:400\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=1&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\"><span style=\"font-weight:400\">Spells Listing</span></a> for the bard spell list.</span></p>\n<h5><b>Cantrips</b></h5>\n<p><span style=\"font-weight:400\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\n<h5><b>Spell Slots</b></h5>\n<p><span style=\"font-weight:400\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\n<p><span style=\"font-weight:400\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\n<p><span style=\"font-weight:400\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</span></p>\n<p><span style=\"font-weight:400\">Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</span></p>\n<h5><b>Spellcasting Ability</b></h5>\n<p><span style=\"font-weight:400\">Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</span></p>\n<p><b>Spell save DC </b><span style=\"font-weight:400\">= 8 + your proficiency bonus + your Charisma modifier</span></p>\n<p><b>Spell attack modifier </b><span style=\"font-weight:400\">= your proficiency bonus + your Charisma modifier</span></p>\n<h5><b>Ritual Casting</b></h5>\n<p><span style=\"font-weight:400\">You can cast any bard spell you know as a ritual if that spell has the ritual tag.</span></p>\n<h5><b>Spellcasting Focus</b></h5>\n<p><span style=\"font-weight:400\">You can use a musical instrument (see the <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Tools\"><span style=\"font-weight:400\">Tools</span></a> section) as a spellcasting focus for your bard spells.</span></p>\n\n<p><b>Bardic Inspiration</b></p>\n<p><span style=\"font-weight:400\">You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</span></p>\n<p><span style=\"font-weight:400\">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</span></p>\n<p><span style=\"font-weight:400\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</span></p>\n\n<p><b>Jack of All Trades</b></p>\n<p><span style=\"font-weight:400\">Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesnt already include your proficiency bonus.</span></p>\n\n<p><b>Song of Rest</b></p>\n<p><span style=\"font-weight:400\">Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</span></p>\n<p><span style=\"font-weight:400\">The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</span></p>\n\n<p><b>Bard College</b></p>\n<p><span style=\"font-weight:400\">At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the </span><i><span style=\"font-weight:400\">Player's Handbook</span></i><span style=\"font-weight:400\"> or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.</span></p>\n\n<p><b>Expertise</b></p>\n<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Font of Inspiration</b></p>\n<p><span style=\"font-weight:400\">Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.</span></p>\n\n<p><b>Countercharm</b></p>\n<p><span style=\"font-weight:400\">At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} ends early if you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or silenced or if you voluntarily end it (no action required).</span></p>\n\n<p><b>Magical Secrets</b></p>\n<p class=\"compendium-hr\">By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.</p>\n<p class=\"Core-Styles_Core-Body\">The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.</p>\n<p class=\"Core-Styles_Core-Body\">You learn two additional spells from any classes at 14th level and again at 18th level.</p>\n\n<p><b>Superior Inspiration</b></p>\n<p><span style=\"font-weight:400\">At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.</span></p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomats pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainers pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 51, Van Richtens Guide to Ravenloft pg 28","identifier":"bard","levels":5,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"Ylux7zY2jVQy6ulQ","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"QFECfSbDBvT6oF1w","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"bardic-inspiration","type":"dice","scale":{"1":{"n":1,"die":6},"5":{"n":1,"die":8},"10":{"n":1,"die":10},"15":{"n":1,"die":12}}},"value":{},"title":"Bardic Inspiration","icon":""},{"_id":"y5KZ6354h8V2k7US","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":1,"die":6},"9":{"n":1,"die":8},"13":{"n":1,"die":10},"17":{"n":1,"die":12}}},"value":{},"title":"Song of Rest","icon":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""}],"saves":["dex","cha"],"skills":{"number":3,"choices":["ath","acr","slt","ste","arc","his","inv","nat","rel","ani","ins","med","prc","sur","dec","itm","prf","per"],"value":["prf","per","rel"]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":121084807,"definitionId":1,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"_id":"W466cI37MjhFn1z8","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903482,"modifiedTime":1672664903482,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Kalashtar","type":"feat","system":{"description":{"value":"<p>The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams</p>\n\n<img src=\"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&amp;height=350&amp;fit=bounds&amp;quality=95&amp;auto=webp\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Wisdom score increases by 2, and your Charisma score increases by 1.</p>\n\n<p><b>Age</b></p>\n<p>Kalashtar mature and age at the same rate as humans.</p>\n\n<p><b>Alignment</b></p>\n<p>The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:</p>\n<p style=\"padding-left:30px\">Size modifier = 2d6</p>\n<p style=\"padding-left:30px\">Height = 5 feet + 4 inches + your size modifier in inches</p>\n<p style=\"padding-left:30px\">Weight in pounds = 110 + (1d6 × your size modifier)</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Dual Mind</b></p>\n<p>You have advantage on all Wisdom saving throws.</p>\n\n<p><b>Mental Discipline</b></p>\n<p>You have resistance to psychic damage.</p>\n\n<p><b>Mind Link</b></p>\n<p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You dont need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When youre using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n\n<p><b>Severed from Dreams</b></p>\n<p>Kalashtar sleep, but they dont connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common, Quori, and one other language of your choice.</p>\n\n","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.2.10","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","effects":[],"_id":"S6CERWflwEbkQDDI","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903710,"modifiedTime":1672664903710,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"<p>You have advantage on all Wisdom saving throws.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/magic/symbols/runes-star-blue.webp","_id":"pfoB9VHXAWTulpFg","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903712,"modifiedTime":1672664903712,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"<p>You have resistance to psychic damage.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","_id":"1wG0cQq0CBX2lqvK","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903714,"modifiedTime":1672664903714,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 50 ft. of you. You dont need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when youre speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You dont need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When youre using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/magic/control/energy-stream-link-teal.webp","_id":"nrxBEZSViCUs25eb","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903719,"modifiedTime":1672664903719,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Severed from Dreams","type":"feat","system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Kalashtar sleep, but they dont connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/skills/melee/strike-blade-knife-blue-red.webp","_id":"9im6RZOcZ31j2fMv","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903722,"modifiedTime":1672664903722,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Additional Bard Spells","type":"feat","system":{"description":{"value":"Your Bard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level bard feature</em><br />The spells in the following list expand the bard spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>Color spray, Command</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Aid, Enlarge/reduce, Mirror image</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress *, Mass healing word, Slow</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Phantasmal killer</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Rarys telepathic bond (ritual)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Heroes feast</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil *, Prismatic spray</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Antipathy/sympathy</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Prismatic wall</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3017796,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class"}}},"effects":[],"img":"icons/sundries/books/book-symbol-reverse-blue.webp","_id":"Omc3afKyYIVjw3B7","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903731,"modifiedTime":1672664903731,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight:400\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=1&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\"><span style=\"font-weight:400\">Spells Listing</span></a> for the bard spell list.</span></p>\n<h5><b>Cantrips</b></h5>\n<p><span style=\"font-weight:400\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\n<h5><b>Spell Slots</b></h5>\n<p><span style=\"font-weight:400\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\n<p><span style=\"font-weight:400\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\n<p><span style=\"font-weight:400\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</span></p>\n<p><span style=\"font-weight:400\">Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</span></p>\n<h5><b>Spellcasting Ability</b></h5>\n<p><span style=\"font-weight:400\">Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</span></p>\n<p><b>Spell save DC </b><span style=\"font-weight:400\">= 8 + your proficiency bonus + your Charisma modifier</span></p>\n<p><b>Spell attack modifier </b><span style=\"font-weight:400\">= your proficiency bonus + your Charisma modifier</span></p>\n<h5><b>Ritual Casting</b></h5>\n<p><span style=\"font-weight:400\">You can cast any bard spell you know as a ritual if that spell has the ritual tag.</span></p>\n<h5><b>Spellcasting Focus</b></h5>\n<p><span style=\"font-weight:400\">You can use a musical instrument (see the <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Tools\"><span style=\"font-weight:400\">Tools</span></a> section) as a spellcasting focus for your bard spells.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":74,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Spirits","importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"effects":[],"img":"icons/magic/light/beam-rays-orange-large.webp","_id":"GwMQorV1NE9F6Dp3","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903750,"modifiedTime":1672664903750,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Jack of All Trades","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesnt already include your proficiency bonus.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":79,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Spirits","importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"effects":[],"img":"icons/commodities/tech/cog-steel.webp","_id":"wzFnAkEApHZIkTfK","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903752,"modifiedTime":1672664903752,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Song of Rest","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</span></p>\n<p><span style=\"font-weight:400\">The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.song-of-rest"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":80,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":11205,"level":9,"description":"+1d8 HP","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":11206,"level":13,"description":"+1d10 HP","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":11207,"level":17,"description":"+1d12 HP","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Spirits","importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"effects":[],"img":"icons/magic/nature/leaf-glow-triple-teal.webp","_id":"Meo1AUqG189FdyHc","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903755,"modifiedTime":1672664903755,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Bard College","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the </span><i><span style=\"font-weight:400\">Player's Handbook</span></i><span style=\"font-weight:400\"> or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":84,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Spirits","importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"effects":[],"img":"icons/environment/settlement/house-manor.webp","_id":"yXXelMdgBukzLofB","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903758,"modifiedTime":1672664903758,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Expertise: Performance","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Performance","choiceId":"2-1403","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Spirits","importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"effects":[],"img":"icons/sundries/books/book-red-exclamation.webp","_id":"Uy5lzMooMWRcS2b5","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903760,"modifiedTime":1672664903760,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Expertise: Religion","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Religion","choiceId":"2-1404","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Spirits","importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"effects":[],"img":"icons/sundries/books/book-red-exclamation.webp","_id":"bryMlNdhZ2YUA2Fd","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903762,"modifiedTime":1672664903762,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Font of Inspiration","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":92,"type":"class","dndbeyond":{"requiredLevel":5,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Spirits","importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"effects":[],"img":"icons/magic/fire/projectile-meteor-salvo-heavy-teal.webp","_id":"81tudpdXKDGHk8VY","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903766,"modifiedTime":1672664903766,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Guiding Whispers","type":"feat","system":{"description":{"value":"<p><em>3rd-level College of Spirits feature</em></p>\n<p>You can reach out to spirits to guide you and others. You learn the guidance cantrip, which doesnt count against the number of bard cantrips you know. For you, it has a range of 60 feet when you cast it.</p>","chat":"","unidentified":""},"source":"Bard : College of Spirits","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3991058,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard : College of Spirits"},"class":"Bard","subclass":"College of Spirits","importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"effects":[],"img":"icons/magic/life/heart-cross-blue.webp","_id":"MB8K8wdk9GCEIZSF","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903768,"modifiedTime":1672664903768,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Spiritual Focus","type":"feat","system":{"description":{"value":"<p><em>3rd-level College of Spirits feature</em></p>\n<p>You employ tools that aid you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board, or tarokka deck.</p>\n<p>Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll of the spell equal to the number rolled.</p>","chat":"","unidentified":""},"source":"Bard : College of Spirits","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3991059,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"class":"Bard : College of Spirits"},"class":"Bard","subclass":"College of Spirits","importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"effects":[],"img":"icons/commodities/bones/skull-tusked-grey.webp","_id":"Kp1ItZoP68LRdfyx","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903770,"modifiedTime":1672664903770,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Tales from Beyond","type":"feat","system":{"description":{"value":"<p><em>3rd-level College of Spirits feature</em></p>\n<p>You reach out to spirits who tell their tales through you. While you are holding your Spiritual Focus, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You retain the tale in mind until you bestow the tales effect or you finish a short or long rest.</p>\n<p>You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the target of the tales effect. Once you do so, you cant bestow the tales effect again until you roll it again.</p>\n<p>You can retain only one of these tales in mind at a time, and rolling on the Spirit Tales table immediately ends the effect of the previous tale. If the tale requires a saving throw, the DC equals your spell save DC.</p>\n<h5 id=\"SpiritTalesTable\" class=\"quick-menu-exclude compendium-hr\">Spirit Tales</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Bardic Insp. Die</th>\n<th>Tale Told Through You</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><strong>Tale of the Clever Animal.</strong> For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the d20 and add the extra dies number to the check. The extra die is the same type as your Bardic Inspiration die.</td>\n</tr>\n<tr>\n<td>2</td>\n<td><strong>Tale of the Renowned Duelist.</strong> You make a melee spell attack against the target. On a hit, the target takes force damage equal to two rolls of your Bardic Inspiration die + your Charisma modifier.</td>\n</tr>\n<tr>\n<td>3</td>\n<td><strong>Tale of the Beloved Friends.</strong> The target and another creature of its choice it can see within 5 feet of it gains temporary hit points equal to a roll of your Bardic Inspiration die + your Charisma modifier.</td>\n</tr>\n<tr>\n<td>4</td>\n<td><strong>Tale of the Runaway.</strong> The target can immediately use its reaction to teleport up to 30 feet to an unoccupied space it can see. When the target teleports, it can choose a number of creatures it can see within 30 feet of it up to your Charisma modifier (minimum of 0) to immediately use the same reaction.</td>\n</tr>\n<tr>\n<td>5</td>\n<td><strong>Tale of the Avenger.</strong> For 1 minute, any creature that hits the target with a melee attack takes force damage equal to a roll of your Bardic Inspiration die.</td>\n</tr>\n<tr>\n<td>6</td>\n<td><strong>Tale of the Traveler.</strong> The target gains temporary hit points equal to a roll of your Bardic Inspiration die + your bard level. While it has these temporary hit points, the targets walking speed increases by 10 feet and it gains a +1 bonus to its AC.</td>\n</tr>\n<tr>\n<td>7</td>\n<td><strong>Tale of the Beguiler.</strong> The target must succeed on a Wisdom saving throw or take psychic damage equal to two rolls of your Bardic Inspiration die, and the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} until the end of its next turn.</td>\n</tr>\n<tr>\n<td>8</td>\n<td><strong>Tale of the Phantom.</strong> The target becomes @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} until the end of its next turn or until it hits a creature with an attack. If the target hits a creature with an attack during this invisibility, the creature it hits takes necrotic damage equal to a roll of your Bardic Inspiration die and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of the target until the end of the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} creatures next turn.</td>\n</tr>\n<tr>\n<td>9</td>\n<td><strong>Tale of the Brute.</strong> Each creature of the targets choice it can see within 30 feet of it must make a Strength saving throw. On a failed save, a creature takes thunder damage equal to three rolls of your Bardic Inspiration die and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. A creature that succeeds on its saving throw takes half as much damage and isnt knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}.</td>\n</tr>\n<tr>\n<td>10</td>\n<td><strong>Tale of the Dragon.</strong> The target spews fire from the mouth in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking fire damage equal to four rolls of your Bardic Inspiration die on a failed save, or half as much damage on a successful one.</td>\n</tr>\n<tr>\n<td>11</td>\n<td><strong>Tale of the Angel.</strong> The target regains hit points equal to two rolls of your Bardic Inspiration die + your Charisma modifier, and you end one condition from the following list affecting the target: @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</td>\n</tr>\n<tr>\n<td>12</td>\n<td><strong>Tale of the Mind-Bender.</strong> You evoke an incomprehensible fable from an otherworldly being. The target must succeed on an Intelligence saving throw or take psychic damage equal to three rolls of your Bardic Inspiration die and be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of its next turn.</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"Bard : College of Spirits","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"ze2p27mg6drHsy1j","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3991060,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Bard : College of Spirits"},"class":"Bard","subclass":"College of Spirits","importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"effects":[],"img":"icons/sundries/books/book-embossed-jewel-silver-green.webp","_id":"NXbloej4BqIPYUxr","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903781,"modifiedTime":1672664904287,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Telekinetic (Charisma)","type":"feat","system":{"description":{"value":"You learn the mage hand spell and can make this mage hand @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}. You can also attempt to shove a creature with your mind.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You learn to move things with your mind, granting you the following benefits:</p>\n<ul>\n<li>Increase your Intelligence, Wisdom, or <strong>Charisma</strong> score by 1, to a maximum of 20.</li>\n<li>You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.</li>\n<li>As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 81","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":456464,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"feat"}}},"effects":[],"img":"icons/magic/air/wind-vortex-swirl-purple.webp","_id":"UoEaoPNaGf03r4QB","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903784,"modifiedTime":1672664903784,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Feylost","type":"background","system":{"description":{"value":"<h1>Background: Feylost</h1><p></p><p>You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywilds spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.</p> <p>When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hairs breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.</p> <p><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p> <p><strong>Tool Proficiencies:</strong> One type of musical instrument</p> <p><strong>Languages:</strong> One of your choice of Elvish, Gnomish, Goblin, or Sylvan</p> <p><strong>Equipment:</strong> A musical instrument (one of your choice), a set of travelers clothes, three trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp</p> <h4 id=\"FeyMark\" class=\"quick-menu-exclude compendium-hr\">Fey Mark</h4> <p>You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined by rolling on the Fey Mark table.</p> <h5 id=\"FeyMarkTable\" class=\"quick-menu-exclude compendium-hr\">Fey Mark</h5> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th>Fey Mark</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Your eyes swirl with iridescent colors.</td> </tr> <tr> <td>2</td> <td>You have a sweet scent, like that of nectar or honey.</td> </tr> <tr> <td>3</td> <td>You have long whiskers like those of a cat.</td> </tr> <tr> <td>4</td> <td>Your ears are covered with soft tufts of fur.</td> </tr> <tr> <td>5</td> <td>Your skin sparkles in moonlight.</td> </tr> <tr> <td>6</td> <td>Flowers either bloom or wilt (your choice) in your presence.</td> </tr> <tr> <td>7</td> <td>Your hair is made of vines or brambles and grows back to normal length within 1 hour of being cut.</td> </tr> <tr> <td>8</td> <td>You have a tail like that of a dog or another animal.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-der-fluch-der-verlorenen-stadt-ddb-tables.Background: Feylost: Fey Mark]{Open RollTable Background: Feylost: Fey Mark}</div> <h4 id=\"FeywildVistitor\" class=\"quick-menu-exclude compendium-hr\">Feywild Visitor</h4> <p>Whenever youre sound asleep or in a deep trance during a long rest, a spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirits form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DMs discretion. Such conversations are always conducted in a language you can understand, even if the Feywild visitor cant speak that language normally.</p> <h5 id=\"FeywildVisitorTable\" class=\"quick-menu-exclude compendium-hr\">Feywild Visitor</h5> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th>Visitor</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Awakened creature (a Beast or an ordinary plant that has had the awaken spell cast on it)</td> </tr> <tr> <td>2</td> <td>Centaur</td> </tr> <tr> <td>3</td> <td>Dryad</td> </tr> <tr> <td>4</td> <td><strong>Faerie dragon</strong></td> </tr> <tr> <td>5</td> <td>Pixie</td> </tr> <tr> <td>6</td> <td>Satyr</td> </tr> <tr> <td>7</td> <td>Sprite</td> </tr> <tr> <td>8</td> <td>Unicorn</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-der-fluch-der-verlorenen-stadt-ddb-tables.Background: Feylost: Feywild Visitor]{Open RollTable Background: Feylost: Feywild Visitor}</div><p></p><h2>Feywild Connection</h2><p>Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.</p><h3>Choices</h3><ul><li>Deception</li><li>Survival</li><li>Birdpipes</li><li>Elvish</li></ul>","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":215754,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"R2Xd6SPuq1QMH9yi"},"obsidian":{"source":{"type":"background"}}},"effects":[],"img":"icons/magic/nature/vines-thorned-entwined-glow-teal-purple.webp","_id":"m16uGXH11UP7oMXT","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903796,"modifiedTime":1672664903796,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Telekinetic - Shove","type":"feat","system":{"description":{"value":"As a bonus action, you can try to telekinetically shove one creature you can see within 30 ft. of you. The target must succeed on a STR save (DC 16) or be moved 5 ft. toward you or away from you. A creature can willingly fail this save.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You learn to move things with your mind, granting you the following benefits:</p>\n<ul>\n<li>Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.</li>\n<li>You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.</li>\n<li>As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"cha"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"2417430","entityTypeId":"222216831","action":true,"componentId":456464,"componentTypeId":1088085227,"originalName":"Telekinetic - Shove","type":"feat","importId":"R2Xd6SPuq1QMH9yi"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"effects":[],"img":"icons/magic/air/wind-vortex-swirl-purple.webp","_id":"rl5oNGBmGfeAZSwG","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903800,"modifiedTime":1672664903800,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":1},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"R2Xd6SPuq1QMH9yi"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"effects":[],"img":"icons/skills/melee/unarmed-punch-fist.webp","_id":"qyZPK1zAUohVPsUY","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903803,"modifiedTime":1672664903803,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Bardic Inspiration","type":"feat","system":{"description":{"value":"As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die ([[/roll @scale.bard.bardic-inspiration]]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><span style=\"font-weight:400\">You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</span></p>\n<p><span style=\"font-weight:400\">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</span></p>\n<p><span style=\"font-weight:400\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":5,"max":5,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1011","entityTypeId":"222216831","componentId":75,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Spirits","dndbeyond":{"levelScale":{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":7,"level":10,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":8,"level":15,"description":"d12","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"effectsApplied":true,"importId":"R2Xd6SPuq1QMH9yi"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}},"midi-qol":{"effectActivation":false,"forceCEOff":true}},"effects":[{"label":"Inspired","icon":"icons/magic/control/buff-flight-wings-runes-blue.webp","changes":[{"key":"flags.midi-qol.optional.bardicInspiration.attack.all","mode":5,"value":"@scale.bard.bardic-inspiration","priority":20},{"key":"flags.midi-qol.optional.bardicInspiration.save.all","mode":5,"value":"@scale.bard.bardic-inspiration","priority":20},{"key":"flags.midi-qol.optional.bardicInspiration.check.all","mode":5,"value":"@scale.bard.bardic-inspiration","priority":20},{"key":"flags.midi-qol.optional.bardicInspiration.skill.all","mode":5,"value":"@scale.bard.bardic-inspiration","priority":20},{"key":"flags.midi-qol.optional.bardicInspiration.label","mode":5,"value":"Bardic Inspiration","priority":20}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":false,"disabled":false,"flags":{"dae":{"transfer":false,"stackable":false,"macroRepeat":"none","specialDuration":[]},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"_id":"eehzDrGhe8NZgq6G","origin":null}],"img":"icons/magic/control/buff-flight-wings-runes-blue.webp","_id":"ze2p27mg6drHsy1j","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903807,"modifiedTime":1672664903807,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Tales from Beyond: Determine Tale","type":"feat","system":{"description":{"value":"While holding your Spiritual Focus, you can use a bonus action to expend one use of Bardic Inspiration and roll on the Spirit Tales table using the Bardic Inspiration die to determine the result. You can only retain one tale at a time and this tale lasts until your next short/long rest or until you roll again on the Spirit Tales table.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>3rd-level College of Spirits feature</em></p>\n<p>You reach out to spirits who tell their tales through you. While you are holding your Spiritual Focus, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You retain the tale in mind until you bestow the tales effect or you finish a short or long rest.</p>\n<p>You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the target of the tales effect. Once you do so, you cant bestow the tales effect again until you roll it again.</p>\n<p>You can retain only one of these tales in mind at a time, and rolling on the Spirit Tales table immediately ends the effect of the previous tale. If the tale requires a saving throw, the DC equals your spell save DC.</p>\n<h5 id=\"SpiritTalesTable\" class=\"quick-menu-exclude compendium-hr\">Spirit Tales</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Bardic Insp. Die</th>\n<th>Tale Told Through You</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><strong>Tale of the Clever Animal.</strong> For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the d20 and add the extra dies number to the check. The extra die is the same type as your Bardic Inspiration die.</td>\n</tr>\n<tr>\n<td>2</td>\n<td><strong>Tale of the Renowned Duelist.</strong> You make a melee spell attack against the target. On a hit, the target takes force damage equal to two rolls of your Bardic Inspiration die + your Charisma modifier.</td>\n</tr>\n<tr>\n<td>3</td>\n<td><strong>Tale of the Beloved Friends.</strong> The target and another creature of its choice it can see within 5 feet of it gains temporary hit points equal to a roll of your Bardic Inspiration die + your Charisma modifier.</td>\n</tr>\n<tr>\n<td>4</td>\n<td><strong>Tale of the Runaway.</strong> The target can immediately use its reaction to teleport up to 30 feet to an unoccupied space it can see. When the target teleports, it can choose a number of creatures it can see within 30 feet of it up to your Charisma modifier (minimum of 0) to immediately use the same reaction.</td>\n</tr>\n<tr>\n<td>5</td>\n<td><strong>Tale of the Avenger.</strong> For 1 minute, any creature that hits the target with a melee attack takes force damage equal to a roll of your Bardic Inspiration die.</td>\n</tr>\n<tr>\n<td>6</td>\n<td><strong>Tale of the Traveler.</strong> The target gains temporary hit points equal to a roll of your Bardic Inspiration die + your bard level. While it has these temporary hit points, the targets walking speed increases by 10 feet and it gains a +1 bonus to its AC.</td>\n</tr>\n<tr>\n<td>7</td>\n<td><strong>Tale of the Beguiler.</strong> The target must succeed on a Wisdom saving throw or take psychic damage equal to two rolls of your Bardic Inspiration die, and the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated} until the end of its next turn.</td>\n</tr>\n<tr>\n<td>8</td>\n<td><strong>Tale of the Phantom.</strong> The target becomes @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.3UU5GCTVeRDbZy9u]{invisible} until the end of its next turn or until it hits a creature with an attack. If the target hits a creature with an attack during this invisibility, the creature it hits takes necrotic damage equal to a roll of your Bardic Inspiration die and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened} of the target until the end of the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened} creatures next turn.</td>\n</tr>\n<tr>\n<td>9</td>\n<td><strong>Tale of the Brute.</strong> Each creature of the targets choice it can see within 30 feet of it must make a Strength saving throw. On a failed save, a creature takes thunder damage equal to three rolls of your Bardic Inspiration die and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.y0TkcdyoZlOTmAFT]{prone}. A creature that succeeds on its saving throw takes half as much damage and isnt knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.y0TkcdyoZlOTmAFT]{prone}.</td>\n</tr>\n<tr>\n<td>10</td>\n<td><strong>Tale of the Dragon.</strong> The target spews fire from the mouth in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking fire damage equal to four rolls of your Bardic Inspiration die on a failed save, or half as much damage on a successful one.</td>\n</tr>\n<tr>\n<td>11</td>\n<td><strong>Tale of the Angel.</strong> The target regains hit points equal to two rolls of your Bardic Inspiration die + your Charisma modifier, and you end one condition from the following list affecting the target: @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.0b8N4FymGGfbZGpJ]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.6G8JSjhn701cBITY]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.xnSV5hLJIMaTABXP]{paralyzed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.xaNDaW6NwQTgHSmi]{petrified}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.lq3TRI6ZlED8ABMx]{poisoned}.</td>\n</tr>\n<tr>\n<td>12</td>\n<td><strong>Tale of the Mind-Bender.</strong> You evoke an incomprehensible fable from an otherworldly being. The target must succeed on an Intelligence saving throw or take psychic damage equal to three rolls of your Bardic Inspiration die and be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.ZyZMUwA2rboh4ObS]{stunned} until the end of its next turn.</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"ze2p27mg6drHsy1j","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"3271603","entityTypeId":"222216831","componentId":3991060,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Spirits","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"R2Xd6SPuq1QMH9yi"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"effects":[],"img":"icons/sundries/books/book-embossed-jewel-silver-green.webp","_id":"lDjZFi5UGOX3J8uY","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903822,"modifiedTime":1672664904287,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Tales from Beyond: Bestow Tale","type":"feat","system":{"description":{"value":"You can use an action to target one creature (including yourself) within 30 ft. of you that you can see. Once you do so, you cant bestow the tales effect again until you roll it again.\nIf the tale requires a saving throw, it equals DC16.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>3rd-level College of Spirits feature</em></p>\n<p>You reach out to spirits who tell their tales through you. While you are holding your Spiritual Focus, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You retain the tale in mind until you bestow the tales effect or you finish a short or long rest.</p>\n<p>You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the target of the tales effect. Once you do so, you cant bestow the tales effect again until you roll it again.</p>\n<p>You can retain only one of these tales in mind at a time, and rolling on the Spirit Tales table immediately ends the effect of the previous tale. If the tale requires a saving throw, the DC equals your spell save DC.</p>\n<h5 id=\"SpiritTalesTable\" class=\"quick-menu-exclude compendium-hr\">Spirit Tales</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Bardic Insp. Die</th>\n<th>Tale Told Through You</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><strong>Tale of the Clever Animal.</strong> For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the d20 and add the extra dies number to the check. The extra die is the same type as your Bardic Inspiration die.</td>\n</tr>\n<tr>\n<td>2</td>\n<td><strong>Tale of the Renowned Duelist.</strong> You make a melee spell attack against the target. On a hit, the target takes force damage equal to two rolls of your Bardic Inspiration die + your Charisma modifier.</td>\n</tr>\n<tr>\n<td>3</td>\n<td><strong>Tale of the Beloved Friends.</strong> The target and another creature of its choice it can see within 5 feet of it gains temporary hit points equal to a roll of your Bardic Inspiration die + your Charisma modifier.</td>\n</tr>\n<tr>\n<td>4</td>\n<td><strong>Tale of the Runaway.</strong> The target can immediately use its reaction to teleport up to 30 feet to an unoccupied space it can see. When the target teleports, it can choose a number of creatures it can see within 30 feet of it up to your Charisma modifier (minimum of 0) to immediately use the same reaction.</td>\n</tr>\n<tr>\n<td>5</td>\n<td><strong>Tale of the Avenger.</strong> For 1 minute, any creature that hits the target with a melee attack takes force damage equal to a roll of your Bardic Inspiration die.</td>\n</tr>\n<tr>\n<td>6</td>\n<td><strong>Tale of the Traveler.</strong> The target gains temporary hit points equal to a roll of your Bardic Inspiration die + your bard level. While it has these temporary hit points, the targets walking speed increases by 10 feet and it gains a +1 bonus to its AC.</td>\n</tr>\n<tr>\n<td>7</td>\n<td><strong>Tale of the Beguiler.</strong> The target must succeed on a Wisdom saving throw or take psychic damage equal to two rolls of your Bardic Inspiration die, and the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated} until the end of its next turn.</td>\n</tr>\n<tr>\n<td>8</td>\n<td><strong>Tale of the Phantom.</strong> The target becomes @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.3UU5GCTVeRDbZy9u]{invisible} until the end of its next turn or until it hits a creature with an attack. If the target hits a creature with an attack during this invisibility, the creature it hits takes necrotic damage equal to a roll of your Bardic Inspiration die and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened} of the target until the end of the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened} creatures next turn.</td>\n</tr>\n<tr>\n<td>9</td>\n<td><strong>Tale of the Brute.</strong> Each creature of the targets choice it can see within 30 feet of it must make a Strength saving throw. On a failed save, a creature takes thunder damage equal to three rolls of your Bardic Inspiration die and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.y0TkcdyoZlOTmAFT]{prone}. A creature that succeeds on its saving throw takes half as much damage and isnt knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.y0TkcdyoZlOTmAFT]{prone}.</td>\n</tr>\n<tr>\n<td>10</td>\n<td><strong>Tale of the Dragon.</strong> The target spews fire from the mouth in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking fire damage equal to four rolls of your Bardic Inspiration die on a failed save, or half as much damage on a successful one.</td>\n</tr>\n<tr>\n<td>11</td>\n<td><strong>Tale of the Angel.</strong> The target regains hit points equal to two rolls of your Bardic Inspiration die + your Charisma modifier, and you end one condition from the following list affecting the target: @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.0b8N4FymGGfbZGpJ]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.6G8JSjhn701cBITY]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.xnSV5hLJIMaTABXP]{paralyzed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.xaNDaW6NwQTgHSmi]{petrified}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.lq3TRI6ZlED8ABMx]{poisoned}.</td>\n</tr>\n<tr>\n<td>12</td>\n<td><strong>Tale of the Mind-Bender.</strong> You evoke an incomprehensible fable from an otherworldly being. The target must succeed on an Intelligence saving throw or take psychic damage equal to three rolls of your Bardic Inspiration die and be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.ZyZMUwA2rboh4ObS]{stunned} until the end of its next turn.</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"ze2p27mg6drHsy1j","amount":1},"ability":"cha","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"3271604","entityTypeId":"222216831","componentId":3991060,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Spirits","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"R2Xd6SPuq1QMH9yi"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"effects":[],"img":"icons/sundries/books/book-embossed-jewel-silver-green.webp","_id":"wSlS8yc8yvEwfl62","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903847,"modifiedTime":1672664904288,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Mind Link Response","type":"feat","system":{"description":{"value":"When youre using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within 50 ft.\nYou can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When youre using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n 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Wax","version":"3.2.10","importId":"R2Xd6SPuq1QMH9yi"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/scrolls/scroll-bound-sealed-red.webp","_id":"tkat5Yv1dcBY8OCF","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903892,"modifiedTime":1672664903892,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Soap","type":"consumable","system":{"description":{"value":"<p>A commodity used for bathing.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.02,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1006253100,"entityTypeId":1439493548,"containerEntityId":1006253089,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":85,"originalName":"Soap","version":"3.2.10","importId":"R2Xd6SPuq1QMH9yi"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/soap.webp","_id":"D6mrqqHBAUbfBh7t","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903895,"modifiedTime":1672664903895,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"type":"spell","system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138433,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":5,"characterClassId":121084807,"spellLevel":0,"ability":"cha","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.10","effectsApplied":true,"importId":"R2Xd6SPuq1QMH9yi"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"effects":[],"img":"icons/magic/unholy/strike-hand-glow-pink.webp","_id":"olv1coDSDyQ4Lf6M","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903898,"modifiedTime":1672664903898,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"type":"spell","system":{"description":{"value":"<p>You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.</p>\n<p>This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"name":"Vicious Mockery","flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":5,"characterClassId":121084807,"spellLevel":0,"ability":"cha","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138907,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.10","effectsApplied":true,"importId":"R2Xd6SPuq1QMH9yi"},"spell-class-filter-for-5e":{"parentClass":"bard"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Vicious Mockery","icon":"icons/magic/control/fear-fright-white.webp","changes":[{"key":"flags.midi-qol.disadvantage.attack.all","value":"1","mode":5,"priority":20}],"duration":{"turns":1,"startTime":null,"seconds":null,"combat":null,"rounds":null,"startRound":null,"startTurn":null},"tint":null,"transfer":false,"disabled":false,"flags":{"dae":{"transfer":false,"stackable":"none","specialDuration":["1Attack","turnEnd"]},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"_id":"e6WeidGjBCZLcvLa","origin":null}],"img":"icons/magic/control/fear-fright-white.webp","_id":"kQ5rYD5MLjfjbW2y","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903901,"modifiedTime":1672664903901,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"type":"spell","system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p><br />If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Prestidigitation","flags":{"ddbimporter":{"id":138585,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":5,"characterClassId":121084807,"spellLevel":0,"ability":"cha","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138585,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"3.2.10","effectsApplied":true,"importId":"R2Xd6SPuq1QMH9yi"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"effects":[],"img":"icons/magic/symbols/runes-triangle-magenta.webp","_id":"FnP5N9eMIff90wKp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903903,"modifiedTime":1672664903903,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} for the spells duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} for the full duration, that target gains the benefit of a short rest, and it cant be affected by this spell again until it finishes a long rest.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 4th level or higher, you can target one additional willing creature for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of sand"},"materials":{"value":"a pinch of sand","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Catnap","flags":{"ddbimporter":{"id":137940,"definitionId":14754,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":5,"characterClassId":121084807,"spellLevel":3,"ability":"cha","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137940,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Catnap","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.2.10","effectsApplied":true,"importId":"R2Xd6SPuq1QMH9yi"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"effects":[],"img":"icons/magic/perception/third-eye-blue-red.webp","_id":"DISc4yLEHwErpWQL","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903906,"modifiedTime":1672664903906,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"type":"spell","system":{"description":{"value":"<p>You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesnt move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesnt have to move away. A @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} creature automatically succeeds on the save.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Dissonant Whispers","flags":{"ddbimporter":{"id":136624,"definitionId":2314,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":5,"characterClassId":121084807,"spellLevel":1,"ability":"cha","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136624,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dissonant Whispers","sources":[{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.10","effectsApplied":true,"importId":"R2Xd6SPuq1QMH9yi"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"effects":[],"img":"icons/magic/control/fear-fright-shadow-monster-green.webp","_id":"Sjd2TWDtr2wtb784","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903908,"modifiedTime":1672664903908,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"type":"spell","system":{"description":{"value":"<p>You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.</p>\n<p>If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pearl worth at least 100 gp and an owl feather"},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Identify","flags":{"ddbimporter":{"id":138340,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":5,"characterClassId":121084807,"spellLevel":1,"ability":"cha","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138340,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"3.2.10","effectsApplied":true,"importId":"R2Xd6SPuq1QMH9yi"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"effects":[],"img":"icons/tools/scribal/magnifying-glass.webp","_id":"0IBcqYKmO3oxCK4M","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903910,"modifiedTime":1672664903910,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"type":"spell","system":{"description":{"value":"<p>You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.</p>\n<p>You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075686,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":5,"characterClassId":121084807,"spellLevel":1,"ability":"cha","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":10075686,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.10","effectsApplied":true,"importId":"R2Xd6SPuq1QMH9yi"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"effects":[],"img":"icons/magic/control/energy-stream-link-white.webp","_id":"yZj6RHnmZf2kic3Y","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672664903912,"modifiedTime":1672664903912,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"type":"spell","system":{"description":{"value":"<p>One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.</p>\n<p>While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. <br /><br />The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach. <br /><br />On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. 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Handling","mod":1,"bonus":0},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Arcana","mod":4,"bonus":0},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Athletics","mod":0,"bonus":0},"dec":{"value":2,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Deception","mod":10,"bonus":0},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"History","mod":4,"bonus":0},"ins":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Insight","mod":4,"bonus":0},"itm":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Intimidation","mod":7,"bonus":0},"inv":{"value":2,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Investigation","mod":10,"bonus":0},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Medicine","mod":1,"bonus":0},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Nature","mod":4,"bonus":0},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Perception","mod":4,"bonus":0},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Performance","mod":4,"bonus":0},"per":{"value":2,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Persuasion","mod":10,"bonus":0},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Religion","mod":4,"bonus":0},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Sleight of Hand","mod":3,"bonus":0},"ste":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Stealth","mod":6,"bonus":0},"sur":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Survival","mod":4,"bonus":0}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"prototypeToken":{"name":"luftibus's Character","displayName":0,"actorLink":true,"texture":{"src":"icons/svg/mystery-man.svg","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":0,"angle":360,"visionMode":"basic","color":null,"attenuation":0,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Mastermind","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures.</p><h1>Class Features</h1>\n\n<p><b>Master of Intrigue</b></p>\n<p class=\"Core-Styles_Core-Body\">When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.</p>\n\n<p><b>Master of Tactics</b></p>\n<p>Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you.</p>\n\n<p><b>Insightful Manipulator</b></p>\n<p>Starting at 9th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:</p>\n<ul>\n<li>Intelligence score</li>\n<li>Wisdom score</li>\n<li>Charisma score</li>\n<li>Class levels (if any)</li>\n</ul>\n<p>At the DMs option, you might also realize you know a piece of the creatures @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} or one of its personality traits, if it has any.</p>\n\n<p><b>Misdirection</b></p>\n<p>Beginning at 13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you.</p>\n\n<p><b>Soul of Deceit</b></p>\n<p>Starting at 17th level, your thoughts cant be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}) check contested by the mind readers Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check.</p>\n<p>Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are being truthful if you so choose, and you cant be compelled to tell the truth by magic.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"mastermind","classIdentifier":"rogue","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":120958780,"id":79,"type":"class","importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"class","text":"Mastermind"}}},"img":"icons/skills/trades/music-singing-voice-blue.webp","effects":[],"_id":"gLUSvqqGF84J5JwT","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260436,"modifiedTime":1672653260436,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Rogue","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A scoundrel who uses @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{stealth} and trickery to overcome obstacles and enemies</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong> Dexterity &amp; Intelligence</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per rogue level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Thieves tools<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Dexterity, Intelligence<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose four from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Performance}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Sleight of Hand}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}</p>\n\n<p><b>Expertise</b></p>\n<p class=\"compendium-hr\">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>\n<p class=\"Core-Styles_Core-Body\">At 6th level, you can choose two more of your proficiencies (in skills or with thieves tools) to gain this benefit.</p>\n\n<p><b>Sneak Attack</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 1st level, you know how to strike subtly and exploit a foes distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</p>\n<p class=\"Core-Styles_Core-Body\">You dont need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isnt @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you dont have disadvantage on the attack roll.</p>\n<p class=\"Core-Styles_Core-Body\">The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</p>\n\n<p><b>Thieves Cant</b></p>\n<p class=\"Core-Styles_Core-Body\">During your rogue training you learned thieves cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p>\n<p class=\"Core-Styles_Core-Body\">In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>\n\n<p><b>Cunning Action</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</p>\n\n<p><b>Roguish Archetype</b></p>\n<p class=\"compendium-hr\">At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Uncanny Dodge</b></p>\n<p class=\"compendium-hr\">Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attacks damage against you.</p>\n\n<p><b>Evasion</b></p>\n<p class=\"compendium-hr\">Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragons fiery breath or an <span class=\"Serif-Character-Style_Italic-Serif\">ice storm</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>\n\n<p><b>Reliable Talent</b></p>\n<p class=\"compendium-hr\">By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.</p>\n\n<p><b>Blindsense</b></p>\n<p class=\"compendium-hr\">Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within 10 feet of you.</p>\n\n<p><b>Slippery Mind</b></p>\n<p class=\"compendium-hr\">By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.</p>\n\n<p><b>Elusive</b></p>\n<p class=\"compendium-hr\">Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you arent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n\n<p><b>Stroke of Luck</b></p>\n<p class=\"compendium-hr\">At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.</p>\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you cant use it again until you finish a short or long rest.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglars pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneers pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorers pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves tools</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 94, Sword Coast Adventurer's Guide pg 46","identifier":"rogue","levels":5,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"u2ARSlvohLH8qeO9","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"oy45XYwDf8mo18wE","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"sneak-attack","type":"dice","scale":{"1":{"n":1,"die":6},"3":{"n":2,"die":6},"5":{"n":3,"die":6},"7":{"n":4,"die":6},"9":{"n":5,"die":6},"11":{"n":6,"die":6},"13":{"n":7,"die":6},"15":{"n":8,"die":6},"17":{"n":9,"die":6},"19":{"n":10,"die":6}}},"value":{},"title":"Sneak Attack","icon":""}],"saves":["dex","int"],"skills":{"number":4,"choices":["ath","acr","slt","ste","inv","ins","prc","dec","itm","prf","per"],"value":["dec","per","ins","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":120958780,"definitionId":12,"entityTypeId":1446578651,"type":"class","importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"_id":"xkNYbbIc4nGEzmq8","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260504,"modifiedTime":1672653260504,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Variant Human","type":"feat","system":{"description":{"value":"<p>Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+1 to All Ability Scores, Extra Language</p><p>If your campaign uses the optional feat rules from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, your Dungeon Master might allow these variant traits, all of which replace the humans Ability Score Increase trait.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.</p>\n\n<p><b>Age</b></p>\n<p>Humans reach adulthood in their late teens and live less than a century.</p>\n\n<p><b>Size</b></p>\n<p>Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Skills</b></p>\n<p>You gain proficiency in one skill of your choice.</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>Two different ability scores of your choice increase by 1.</p>\n\n<p><b>Feat</b></p>\n<p>You gain one feat of your choice.</p>\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Human","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":9,"version":"3.2.10","baseName":"Human","moreDetailsUrl":"/races/1-human#VariantHuman","baseRaceId":1,"baseRaceName":"Human","fullName":"Variant Human","subRaceShortName":"Variant","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/387/636327460929201730.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"https://www.dndbeyond.com/avatars/9/387/636327460929201730.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","effects":[],"_id":"NHLkG4Z4ODvF1zvr","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260691,"modifiedTime":1672653260691,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Skills: Intimidation","type":"feat","system":{"description":{"value":"<p>You gain proficiency in one skill of your choice.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":65,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200,"choice":{"label":"Intimidation","choiceId":"2-1473","componentId":65,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/tools/hand/brush-paint-brown-white.webp","_id":"sBlFMormbF21V8p5","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260694,"modifiedTime":1672653260694,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Feat","type":"feat","system":{"description":{"value":"<p>You gain one feat of your choice.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":103,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":300},"importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/magic/light/explosion-star-glow-yellow.webp","_id":"A4Dl03F0yh5jJNIM","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260698,"modifiedTime":1672653260698,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Expertise: Persuasion","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>\n<p class=\"Core-Styles_Core-Body\">At 6th level, you can choose two more of your proficiencies (in skills or with thieves tools) to gain this benefit.</p>","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Persuasion","choiceId":"2-1447","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Mastermind","importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"effects":[],"img":"icons/sundries/books/book-red-exclamation.webp","_id":"8fxDH4BfGpVrD1Cr","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260701,"modifiedTime":1672653260701,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Expertise: Deception","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>\n<p class=\"Core-Styles_Core-Body\">At 6th level, you can choose two more of your proficiencies (in skills or with thieves tools) to gain this benefit.</p>","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Deception","choiceId":"2-1448","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Mastermind","importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"effects":[],"img":"icons/sundries/books/book-red-exclamation.webp","_id":"z6JK6GdaniQ6NWC2","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260703,"modifiedTime":1672653260703,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Thieves' Cant","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">During your rogue training you learned thieves cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p>\n<p class=\"Core-Styles_Core-Body\">In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":344,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Mastermind","importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"effects":[],"img":"icons/commodities/treasure/token-runed-sigel-brown.webp","_id":"L9lRgZjty8R1BkhD","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260707,"modifiedTime":1672653260707,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Roguish Archetype","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":346,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Mastermind","importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"effects":[],"img":"icons/equipment/head/hood-purple-mask.webp","_id":"cVa8R8AEB2K05hWy","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260710,"modifiedTime":1672653260710,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Master of Intrigue: Dice Set","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.</p>","chat":"","unidentified":""},"source":"Rogue : Mastermind","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":502,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Dice Set","choiceId":"2-6238","componentId":502,"componentTypeId":12168134,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"class"},"class":"Rogue : Mastermind"},"class":"Rogue","subclass":"Mastermind","importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"effects":[],"img":"icons/equipment/head/mask-carved-scream-tan.webp","_id":"QZkHxV0Tfz0rCzGL","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260716,"modifiedTime":1672653260716,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Master of Intrigue: Dwarvish","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.</p>","chat":"","unidentified":""},"source":"Rogue : Mastermind","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":502,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Dwarvish","choiceId":"2-6239","componentId":502,"componentTypeId":12168134,"parentChoiceId":null,"subType":3,"wasOption":false,"type":"class"},"class":"Rogue : Mastermind"},"class":"Rogue","subclass":"Mastermind","importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"effects":[],"img":"icons/equipment/head/mask-carved-scream-tan.webp","_id":"gt32FWZhjhOZqizT","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260721,"modifiedTime":1672653260721,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Master of Intrigue: Elvish","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.</p>","chat":"","unidentified":""},"source":"Rogue : Mastermind","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":502,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Elvish","choiceId":"2-6240","componentId":502,"componentTypeId":12168134,"parentChoiceId":null,"subType":3,"wasOption":false,"type":"class"},"class":"Rogue : Mastermind"},"class":"Rogue","subclass":"Mastermind","importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"effects":[],"img":"icons/equipment/head/mask-carved-scream-tan.webp","_id":"8skLPvfd7e0AdC2v","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260725,"modifiedTime":1672653260725,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Sharpshooter","type":"feat","system":{"description":{"value":"Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:</p>\n<ul>\n<li>Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.</li>\n<li>Your ranged weapon attacks ignore half cover and three-quarters cover.</li>\n<li>Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"none","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":42,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"effectsApplied":true,"importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"feat"}},"midi-qol":{"effectActivation":false,"forceCEOff":true,"forceCEOn":true},"midiProperties":{"toggleEffect":true}},"effects":[{"label":"Sharpshooter - Range Adjustment","icon":"icons/skills/ranged/arrow-flying-white-blue.webp","changes":[{"key":"flags.midi-qol.sharpShooter","value":"1","mode":2,"priority":30},{"key":"flags.dnd5e.helpersIgnoreCover","value":"2","mode":0,"priority":30}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"_id":"tAwj8a9RWgjpk79X","origin":null}],"img":"icons/skills/ranged/arrow-flying-white-blue.webp","_id":"B97HS5EeL09Nanpq","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260734,"modifiedTime":1672653260734,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Skill Expert: Charisma Score","type":"feat","system":{"description":{"value":"You gain proficiency in a skill. You also gain expertise in a skill which you are already proficient in.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have honed your proficiency with particular skills, granting you the following benefits:</p>\n<ul>\n<li>Increase one ability score of your choice by 1, to a maximum of 20.</li>\n<li>You gain proficiency in one skill of your choice.</li>\n<li>Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isnt already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":456476,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Charisma Score","choiceId":"2-19898888","componentId":456476,"componentTypeId":1088085227,"parentChoiceId":null,"subType":5,"wasOption":false,"type":"feat"}},"importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"feat"}}},"effects":[],"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","_id":"wpZaZeok0lHhUCgs","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260738,"modifiedTime":1672653260738,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Skill Expert: Survival","type":"feat","system":{"description":{"value":"You gain proficiency in a skill. You also gain expertise in a skill which you are already proficient in.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have honed your proficiency with particular skills, granting you the following benefits:</p>\n<ul>\n<li>Increase one ability score of your choice by 1, to a maximum of 20.</li>\n<li>You gain proficiency in one skill of your choice.</li>\n<li>Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isnt already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":456476,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Survival","choiceId":"2-19898913","componentId":456476,"componentTypeId":1088085227,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"feat"}},"importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"feat"}}},"effects":[],"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","_id":"W4SIDhIjbVAEJQ6z","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260741,"modifiedTime":1672653260741,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Skill Expert: Investigation","type":"feat","system":{"description":{"value":"You gain proficiency in a skill. You also gain expertise in a skill which you are already proficient in.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have honed your proficiency with particular skills, granting you the following benefits:</p>\n<ul>\n<li>Increase one ability score of your choice by 1, to a maximum of 20.</li>\n<li>You gain proficiency in one skill of your choice.</li>\n<li>Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isnt already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":456476,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Investigation","choiceId":"2-19899065","componentId":456476,"componentTypeId":1088085227,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"feat"}},"importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"feat"}}},"effects":[],"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","_id":"5YIPowY4Bg8nTvJe","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260746,"modifiedTime":1672653260746,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Criminal / Spy","type":"background","system":{"description":{"value":"<h1>Background: Criminal / Spy</h1><p></p><p>You are an experienced criminal with a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Youre far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming set, thieves tools</dt> <dt><strong>Equipment:</strong> A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"criminal-specialty\">Criminal Specialty</h5> <p>There are many kinds of criminals, and within a thieves guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Specialty</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Blackmailer</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Burglar</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Enforcer</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Fence</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Highway robber</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Hired killer</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Pickpocket</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Smuggler</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-der-fluch-der-verlorenen-stadt-ddb-tables.Background: Criminal / Spy: Specialty]{Open RollTable Background: Criminal / Spy: Specialty}</div> <blockquote> <p id=\"criminal-contact\"><strong>FEATURE: CRIMINAL CONTACT</strong></p> <p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"variant-criminal-spy\">Variant Criminal: Spy</h5> <p>Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I always have a plan for what to do when things go wrong.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I would rather make a new friend than a new enemy.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I dont pay attention to the risks in a situation. Never tell me the odds.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">The best way to get me to do something is to tell me I cant do it.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I blow up at the slightest insult.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-der-fluch-der-verlorenen-stadt-ddb-tables.Background: Criminal / Spy: Personality Trait]{Open RollTable Background: Criminal / Spy: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Honor.</b> I dont steal from others in the trade. (Lawful)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Freedom.</b> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Charity.</b> I steal from the wealthy so that I can help people in need. (Good)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Greed.</b> I will do whatever it takes to become wealthy. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>People.</b> Im loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Redemption.</b> Theres a spark of good in everyone. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-der-fluch-der-verlorenen-stadt-ddb-tables.Background: Criminal / Spy: Ideal]{Open RollTable Background: Criminal / Spy: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Im trying to pay off an old debt I owe to a generous benefactor.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">My ill-gotten gains go to support my family.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Something important was taken from me, and I aim to steal it back.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I will become the greatest thief that ever lived.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Im guilty of a terrible crime. I hope I can redeem myself for it.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Someone I loved died because of I mistake I made. That will never happen again.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-der-fluch-der-verlorenen-stadt-ddb-tables.Background: Criminal / Spy: Bond]{Open RollTable Background: Criminal / Spy: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">When I see something valuable, I cant think about anything but how to steal it.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">When faced with a choice between money and my friends, I usually choose the money.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">If theres a plan, Ill forget it. If I dont forget it, Ill ignore it.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have a “tell” that reveals when Im lying.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I turn tail and run when things look bad.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">An innocent person is in prison for a crime that I committed. Im okay with that.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-der-fluch-der-verlorenen-stadt-ddb-tables.Background: Criminal / Spy: Flaw]{Open RollTable Background: Criminal / Spy: Flaw}</div><p></p><h2>Criminal Contact</h2><p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p><h3>Choices</h3><ul><li>Perception</li><li>Stealth</li><li>Playing Card Set</li><li>Vehicles (Land)</li></ul>","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":8,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"rEeaV0EINukvNTp5"},"obsidian":{"source":{"type":"background"}}},"effects":[],"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"eXBK0c1TmE7Syw8j","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260773,"modifiedTime":1672653260773,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Sneak Attack","type":"feat","system":{"description":{"value":"Once per turn, you can deal an extra [[/roll @scale.rogue.sneak-attack]] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You dont need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isnt @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you dont have disadvantage on the attack roll.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Beginning at 1st level, you know how to strike subtly and exploit a foes distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a r<span class=\"No-Break\">anged weapon.</span></p>\n<p class=\"Core-Styles_Core-Body\">You dont need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isnt @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, and you dont have disadvantage on the<span class=\"No-Break\"> attack roll.</span></p>\n<p class=\"Core-Styles_Core-Body\">The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the<span class=\"No-Break\"> Rogue table.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.rogue.sneak-attack",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"71185","entityTypeId":"222216831","action":true,"componentId":343,"componentTypeId":12168134,"originalName":"Sneak Attack","type":"class","class":"Rogue","subclass":"Mastermind","dndbeyond":{"levelScale":{"id":18,"level":5,"description":"3d6","dice":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"fixedValue":null},"levelScales":[{"id":16,"level":1,"description":"1d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":17,"level":3,"description":"2d6","dice":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"fixedValue":null},{"id":18,"level":5,"description":"3d6","dice":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"fixedValue":null},{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},{"id":20,"level":9,"description":"5d6","dice":{"diceCount":5,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"5d6"},"fixedValue":null},{"id":21,"level":11,"description":"6d6","dice":{"diceCount":6,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"6d6"},"fixedValue":null},{"id":22,"level":13,"description":"7d6","dice":{"diceCount":7,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"7d6"},"fixedValue":null},{"id":23,"level":15,"description":"8d6","dice":{"diceCount":8,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"8d6"},"fixedValue":null},{"id":24,"level":17,"description":"9d6","dice":{"diceCount":9,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"9d6"},"fixedValue":null},{"id":25,"level":19,"description":"10d6","dice":{"diceCount":10,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"10d6"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"rEeaV0EINukvNTp5"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"effects":[],"img":"icons/skills/melee/strike-dagger-arcane-pink.webp","_id":"t3TUjkEGUiGKs4FP","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260777,"modifiedTime":1672653260777,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":1},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"rEeaV0EINukvNTp5"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"effects":[],"img":"icons/skills/melee/unarmed-punch-fist.webp","_id":"VFDlGPxFLeChAY7v","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260780,"modifiedTime":1672653260780,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Cunning Action","type":"feat","system":{"description":{"value":"You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53396","entityTypeId":"222216831","componentId":345,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Mastermind","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"rEeaV0EINukvNTp5"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"effects":[],"img":"icons/magic/control/hypnosis-mesmerism-watch.webp","_id":"dWBznewRXgBi4JGI","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260787,"modifiedTime":1672653260787,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Uncanny Dodge","type":"feat","system":{"description":{"value":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attacks damage against you.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attacks damage against you.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reactiondamage","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53397","entityTypeId":"222216831","componentId":347,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Mastermind","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"effectsApplied":true,"importId":"rEeaV0EINukvNTp5"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"1/2 Damage","icon":"icons/skills/movement/feet-winged-boots-brown.webp","changes":[{"key":"flags.midi-qol.uncanny-dodge","value":"1","mode":0,"priority":10}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":false,"disabled":false,"flags":{"dae":{"transfer":false,"stackable":"none","specialDuration":["1Reaction"]},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"_id":"x7SUqKi7hHA32HLp","origin":null}],"img":"icons/skills/movement/feet-winged-boots-brown.webp","_id":"aIeyNoaMe7f5olhd","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672653260791,"modifiedTime":1672653260791,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Master of Tactics","type":"feat","system":{"description":{"value":"You can use the Help action as a bonus action. When you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 ft. of you if it can see or hear you.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you.</p>\n 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The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"}},"img":"icons/magic/light/explosion-star-blue-yellow-small.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234093,"modifiedTime":1661791116808,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"Utk1OQRwYkMkFRD3","name":"Mage Hand","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p><p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p><p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"}},"img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234148,"modifiedTime":1661791116809,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"udsLtG0BugXHR2JQ","name":"Prestidigitation","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"}},"img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234236,"modifiedTime":1661791116809,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"ghXTfe7sgCbgf1Q8","name":"Detect Magic","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234192,"modifiedTime":1661791116809,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"CKZTpZlxj7hjjo2H","name":"Mage Armor","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","system":{"description":{"value":"<p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"system.attributes.ac.calc","value":"mage","mode":5,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{},"tint":null}],"folder":null,"sort":100001,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234095,"modifiedTime":1661791116810,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"41JIhpDyM9Anm7cs","name":"Magic Missile","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"}},"img":"icons/magic/fire/projectile-meteor-salvo-light-pink.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234065,"modifiedTime":1661791116810,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"z1mx84ONwkXKUZd7","name":"Shield","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","system":{"description":{"value":"<p>An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.</p>","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"6pbotGIvqQkraPva","flags":{},"changes":[{"key":"system.attributes.ac.bonus","value":"5","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"rounds":1,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","label":"Shield","origin":"Item.FlLKKv7bQBlIAs11","tint":null,"transfer":true}],"folder":null,"sort":100001,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.z1mx84ONwkXKUZd7"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234244,"modifiedTime":1661791116810,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"wqfAVANuQonNBgnL","name":"Misty Step","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.</p>","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.wqfAVANuQonNBgnL"}},"img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234238,"modifiedTime":1661791116811,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"zMAWdyc8UVb37BK4","name":"Suggestion","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p><p>The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p><p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.</p><p>If you or any of your companions damage the target, the spell ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.zMAWdyc8UVb37BK4"}},"img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234245,"modifiedTime":1661791116811,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"Ek45cBpVXvJdv1Qy","name":"Counterspell","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.Ek45cBpVXvJdv1Qy"}},"img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234102,"modifiedTime":1661791116811,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"ztgcdrWPshKRpFd0","name":"Fireball","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p><p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p><p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.ztgcdrWPshKRpFd0"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234246,"modifiedTime":1661791116812,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"yfbK8gZqESlaoY5t","name":"Fly","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}},"img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234243,"modifiedTime":1661791116812,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"tEpDmYZNGc9f5OhJ","name":"Greater Invisibility","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.</p>","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.tEpDmYZNGc9f5OhJ"}},"img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234234,"modifiedTime":1661791116812,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"WN2LWEljYU6QqnRH","name":"Ice Storm","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.</p><p>Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"],["4d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.WN2LWEljYU6QqnRH"}},"img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234152,"modifiedTime":1661791116813,"lastModifiedBy":"dnd5ebuilder0000"}},{"_id":"RpKjTlYASrfqUPVA","name":"Cone of Cold","ownership":{"default":0},"type":"spell","system":{"description":{"value":"<p>A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.</p><p>A creature killed by this spell becomes a frozen statue until it thaws.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.RpKjTlYASrfqUPVA"}},"img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.0.0","coreVersion":"10.279","createdTime":1661787234138,"modifiedTime":1661791116813,"lastModifiedBy":"dnd5ebuilder0000"}}],"effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"system.attributes.ac.calc","value":"mage","mode":5,"priority":null}],"disabled":true,"duration":{"startTime":678,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":2,"startTurn":1},"icon":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","label":"Mage Armor","origin":"Compendium.dnd5e.monsters.mQnsXanewsPiV7QE.Item.CKZTpZlxj7hjjo2H","transfer":false,"flags":{},"tint":null},{"_id":"6pbotGIvqQkraPva","flags":{},"changes":[{"key":"system.attributes.ac.bonus","value":"5","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":678,"rounds":1,"seconds":null,"combat":null,"turns":null,"startRound":2,"startTurn":1},"icon":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","label":"Shield","origin":"Compendium.dnd5e.monsters.mQnsXanewsPiV7QE.Item.z1mx84ONwkXKUZd7","tint":null,"transfer":false}],"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.monsters.mQnsXanewsPiV7QE"},"midi-qol":{"concentration-damage":0}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787233145,"modifiedTime":1674214133378,"lastModifiedBy":"xOFiqDVDAkPwiqtI"},"folder":null,"sort":0,"_id":"ldO8PfE3bqNgzqLo"}
{"name":"Usagi","type":"character","img":"https://i.pinimg.com/originals/84/5c/95/845c9503c58d63f672cf398904c5f87e.png?1672646613791","system":{"abilities":{"str":{"value":17,"proficient":1,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":3},"dex":{"value":15,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":2},"con":{"value":16,"proficient":1,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":3},"int":{"value":15,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":2},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":1},"cha":{"value":10,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":0}},"attributes":{"ac":{"flat":null,"calc":"unarmoredBarb","formula":""},"hp":{"value":65,"max":65,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""},"min":0},"init":{"ability":"","bonus":0,"value":3,"mod":2},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"prof":3,"hd":6,"spelldc":12},"details":{"biography":{"value":"","public":""},"alignment":"True Neutral","race":"Harengon","background":"","originalClass":"Aw9fP6L6da3rtqFm","xp":{"value":0,"min":0,"max":300},"appearance":"","trait":"","ideal":"","bond":"","flaw":"","maxPreparedSpells":0,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","celestial"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":""},"toolProf":{"value":["cartographer","navg"],"custom":""}},"currency":{"pp":0,"gp":800,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Acrobatics","mod":5,"bonus":0},"ani":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Animal Handling","mod":4,"bonus":0},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Arcana","mod":2,"bonus":0},"ath":{"value":1,"ability":"str","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Athletics","mod":6,"bonus":0},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Deception","mod":0,"bonus":0},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"History","mod":2,"bonus":0},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Insight","mod":1,"bonus":0},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Intimidation","mod":0,"bonus":0},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Investigation","mod":2,"bonus":0},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Medicine","mod":1,"bonus":0},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Nature","mod":2,"bonus":0},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Perception","mod":4,"bonus":0},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Performance","mod":0,"bonus":0},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Persuasion","mod":0,"bonus":0},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Religion","mod":2,"bonus":0},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Sleight of Hand","mod":2,"bonus":0},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Stealth","mod":2,"bonus":0},"sur":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Survival","mod":4,"bonus":0}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":4,"max":4,"sr":false,"lr":true,"label":"Rage"},"secondary":{"value":3,"max":3,"sr":false,"lr":true,"label":"Rabbit Hop"},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"prototypeToken":{"name":"KaylaMishigan's Character","displayName":0,"actorLink":true,"texture":{"src":"tokenizer/pc-images/usagi.Token.webp?1672646613791","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":0,"angle":360,"visionMode":"basic","color":null,"attenuation":0,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Path of the Ancestral Guardian","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals.</p><h1>Class Features</h1>\n\n<p><b>Ancestral Protectors</b></p>\n<p>Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While youre raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isnt against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.</p>\n\n<p><b>Spirit Shield</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.</p>\n<p class=\"Core-Styles_Core-Body\">When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level.</p>\n\n<p><b>Consult the Spirits</b></p>\n<p>At 10th level, you gain the ability to consult with your ancestral spirits. When you do so, you cast the augury or clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for these spells.</p>\n<p>After you cast either spell in this way, you cant use this feature again until you finish a short or long rest.</p>\n\n<p><b>Vengeful Ancestors</b></p>\n<p>At 14th level, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage equal to the damage that your Spirit Shield prevents.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"path-of-the-ancestral-guardian","classIdentifier":"barbarian","advancement":[{"_id":"9p9ptbeOJYKjTRtB","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"spirit-shield","type":"dice","scale":{"6":{"n":2,"die":6},"10":{"n":3,"die":6},"14":{"n":4,"die":6}}},"value":{},"title":"Spirit Shield","icon":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121618695,"id":91,"type":"class","importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"class","text":"Path of the Ancestral Guardian"}}},"_id":"1Jh8hIXPPv1Qa9ZW","img":"icons/creatures/eyes/human-single-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646163978,"modifiedTime":1672646163978,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Barbarian","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A fierce warrior of primitive background who can enter a battle rage</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d12<br /><strong>Primary Ability:</strong> Strength<br /><strong>Saves:</strong> Strength &amp; Constitution </p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d12 per barbarian level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 12 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d12 (or 7) + your Constitution modifier per barbarian level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor:</span></strong> Light armor, medium armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, martial weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools:</span></strong> None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong> Strength, Constitution<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Rage</b></p>\n<p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you arent wearing heavy armor:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you cant cast them or concentrate on them while raging.</p>\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p>\n<p class=\"Core-Styles_Core-Body\">Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>\n\n<p><b>Unarmored Defense</b></p>\n<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>\n\n<p><b>Reckless Attack</b></p>\n<p><span style=\"font-weight:400\">Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</span></p>\n\n<p><b>Danger Sense</b></p>\n<p><span style=\"font-weight:400\">At 2nd level, you gain an uncanny sense of when things nearby arent as they should be, giving you an edge when you dodge away from danger.</span></p>\n<p><span style=\"font-weight:400\">You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you cant be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</span></p>\n\n<p><b>Primal Path</b></p>\n<p><span style=\"font-weight:400\">At 3rd level, you choose a path that shapes the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your rage. The Path of the Berserker is detailed at the end of the class description, and additional primal paths are available in other sources. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.</span></p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Extra Attack</b></p>\n<p><span style=\"font-weight:400\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</span></p>\n\n<p><b>Fast Movement</b></p>\n<p><span style=\"font-weight:400\">Starting at 5th level, your speed increases by 10 feet while you arent wearing heavy armor.</span></p>\n\n<p><b>Feral Instinct</b></p>\n<p><span style=\"font-weight:400\">By 7th level, your instincts are so honed that you have advantage on initiative rolls.</span></p>\n<p><span style=\"font-weight:400\">Additionally, if you are surprised at the beginning of combat and arent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.</span></p>\n\n<p><b>Brutal Critical</b></p>\n<p><span style=\"font-weight:400\">Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.</span></p>\n<p><span style=\"font-weight:400\">This increases to two additional dice at 13th level and three additional dice at 17th level.</span></p>\n\n<p><b>Relentless Rage</b></p>\n<p><span style=\"font-weight:400\">Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while youre raging and dont die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.</span></p>\n<p><span style=\"font-weight:400\">Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.</span></p>\n\n<p><b>Persistent Rage</b></p>\n<p><span style=\"font-weight:400\">Beginning at 15th level, your rage is so fierce that it ends early only if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or if you choose to end it.</span></p>\n\n<p><b>Indomitable Might</b></p>\n<p><span style=\"font-weight:400\">Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.</span></p>\n\n<p><b>Primal Champion</b></p>\n<p><span style=\"font-weight:400\">At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.</span></p>\n\n<h1>Starting Equipment</h1>\n<p class=\"compendium-hr\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a greataxe or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any martial melee weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two handaxes or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">An explorers pack and four javelins</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 46, Xanathar's Guide to Everything pg 9","identifier":"barbarian","levels":6,"hitDice":"d12","hitDiceUsed":0,"advancement":[{"_id":"VSrnwnp5mvnU3fln","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"LMSu9Wku8sZBnZvV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rage","type":"numeric","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage","icon":""},{"_id":"62svnflxsuad7oar","type":"ScaleValue","configuration":{"identifier":"rages","type":"number","scale":{"1":{"value":2},"3":{"value":3},"6":{"value":4},"12":{"value":5},"17":{"value":6},"20":{"value":999}}},"value":{},"title":"Rages","icon":"","classRestriction":""},{"_id":"t42incolsbuqn2ec","type":"ScaleValue","configuration":{"identifier":"rage-damage","type":"number","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage Damage","icon":"","classRestriction":""},{"_id":"y0kr48pnq5doebeb","type":"ScaleValue","configuration":{"identifier":"brutal-critical","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Brutal Critical Dice","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","nat","ani","prc","sur","itm"],"value":["ani","ath"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121618695,"definitionId":9,"entityTypeId":1446578651,"type":"class","importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"Aw9fP6L6da3rtqFm","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164001,"modifiedTime":1672646164001,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Harengon","type":"feat","system":{"description":{"value":"<p>Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />Hare-Trigger, Leporine Senses, Lucky Footwork, Rabbit Hop</p>\n\n<img src=\"https://www.dndbeyond.com/avatars/20479/330/637677702142653054.png?width=350&amp;height=350&amp;fit=bounds&amp;quality=95&amp;auto=webp\" />\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Hare-Trigger</b></p>\n<p>You can add your proficiency bonus to your initiative rolls.</p>\n\n<p><b>Leporine Senses</b></p>\n<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>\n\n<p><b>Lucky Footwork</b></p>\n<p>When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You cant use this reaction if youre @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} or your speed is 0.</p>\n\n<p><b>Rabbit Hop</b></p>\n<p>As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characters ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your characters class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you cant raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 22","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":814914,"version":"3.2.10","baseName":"Harengon","moreDetailsUrl":"/races/814914-harengon","baseRaceId":814914,"baseRaceName":"Harengon","fullName":"Harengon","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/20479/332/637677702146463037.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/20479/330/637677702142653054.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/20479/331/637677702144873043.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"https://www.dndbeyond.com/avatars/20479/332/637677702146463037.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","_id":"ZaeoNvqeIy2XnuRH","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164236,"modifiedTime":1672646164236,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Hare-Trigger","type":"feat","system":{"description":{"value":"You can add your proficiency bonus ( 3) to your initiative rolls.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can add your proficiency bonus to your initiative rolls.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 13","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":6746996,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"race"}}},"effects":[],"_id":"0JMOA4iQJMjRmgmx","img":"icons/skills/movement/arrow-upward-yellow.webp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164239,"modifiedTime":1672646164239,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Leporine Senses","type":"feat","system":{"description":{"value":"<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 13","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":6746997,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"race"}}},"effects":[],"_id":"DGGT6Is3RsCLRcXK","img":"icons/commodities/biological/eye-red-pink.webp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164241,"modifiedTime":1672646164241,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Unarmored Defense","type":"feat","system":{"description":{"value":"<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Ancestral Guardian","effectsApplied":true,"importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"class","text":"Barbarian"}},"dae":{"alwaysActive":false,"activeEquipped":false},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"AC: Unarmored Defense","icon":"icons/magic/control/buff-flight-wings-runes-red.webp","changes":[{"key":"system.attributes.ac.value","value":"@abilities.dex.mod > 99 ? 10 + @abilities.con.mod + 99 : 10 + @abilities.con.mod + @abilities.dex.mod","mode":4,"priority":15}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":52},"midi-qol":{"forceCEOff":true}},"_id":"QBy0ZwhbwnfKuyOD","origin":null}],"_id":"hKfTUin3RwG9cLFT","img":"icons/magic/control/buff-flight-wings-runes-red.webp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164245,"modifiedTime":1672646164245,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Reckless Attack","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</span></p>","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"none","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":53,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Ancestral Guardian","effectsApplied":true,"importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"class","text":"Barbarian"}},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Reckless Attack (Attack)","icon":"icons/skills/melee/strike-axe-blood-red.webp","changes":[{"key":"flags.midi-qol.advantage.attack.str","value":"1","mode":2,"priority":20}],"duration":{"startTime":null,"seconds":null,"rounds":1,"turns":null,"startRound":null,"startTurn":null,"combat":null},"tint":null,"transfer":false,"disabled":false,"flags":{"dae":{"transfer":false,"stackable":"none"},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"_id":"GEbJoe6vtPuPGI8S","origin":null},{"label":"Reckless Attack (Defense)","icon":"icons/skills/melee/strike-axe-blood-red.webp","changes":[{"key":"flags.midi-qol.grants.advantage.attack.all","value":"1","mode":2,"priority":20}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":false,"disabled":false,"flags":{"dae":{"transfer":false,"stackable":"none","specialDuration":["turnStartSource"]},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true},"core":{"statusId":"Reckless"}},"_id":"wZ1JhlF4SLGwUTMn","origin":null}],"_id":"VJbd4kOVt8PRpvCU","img":"icons/skills/melee/strike-axe-blood-red.webp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164249,"modifiedTime":1672646164249,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Danger Sense","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">At 2nd level, you gain an uncanny sense of when things nearby arent as they should be, giving you an edge when you dodge away from danger.</span></p>\n<p><span style=\"font-weight:400\">You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you cant be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</span></p>","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":54,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Ancestral Guardian","importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"effects":[],"_id":"Yr14vhILrF2frVRF","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164252,"modifiedTime":1672646164252,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Primal Path","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">At 3rd level, you choose a path that shapes the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your rage. The Path of the Berserker is detailed at the end of the class description, and additional primal paths are available in other sources. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.</span></p>","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":55,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Ancestral Guardian","importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"effects":[],"_id":"cXHCevGHZBxpCh9T","img":"icons/magic/air/air-wave-gust-smoke-yellow.webp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164255,"modifiedTime":1672646164255,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Extra Attack","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</span></p>","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":61,"type":"class","dndbeyond":{"requiredLevel":5,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Ancestral Guardian","importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"effects":[],"_id":"k1n0KsycxqtVR3hK","img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164266,"modifiedTime":1672646164266,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Fast Movement","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">Starting at 5th level, your speed increases by 10 feet while you arent wearing heavy armor.</span></p>","chat":"","unidentified":""},"source":"Barbarian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":62,"type":"class","dndbeyond":{"requiredLevel":5,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian"},"class":"Barbarian","subclass":"Path of the Ancestral Guardian","importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"effects":[],"_id":"SCNZJHmVGjj820fN","img":"icons/skills/movement/feet-winged-boots-brown.webp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164268,"modifiedTime":1672646164268,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Ancestral Protectors","type":"feat","system":{"description":{"value":"<p>Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While youre raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isnt against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.</p>","chat":"","unidentified":""},"source":"Barbarian : Path of the Ancestral Guardian","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":636,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian : Path of the Ancestral Guardian"},"class":"Barbarian","subclass":"Path of the Ancestral Guardian","effectsApplied":true,"importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"class","text":"Barbarian"}},"itemacro":{"macro":{"data":{"name":"Ancestral Protectors","type":"script","scope":"global","command":"// This Macro was provided by @Elwin#1410 on Discord and is included with their permission\n// some modifications have been made for inclusion with DDB Importer\n\n// Description:\n// In the postAttackRoll phase, the macro validates that the actor initiating the item is in Rage,\n// that no target was already marked and if in combat that it's the combatant turn. If that's the case,\n// then an effect is added to the target to mark it and handle any attack from this marked target to any\n// other target than the one that marked it.\n// ###################################################################################################\n\nconst sourceItemName = \"Ancestral Protectors\";\nconst rageEffectName = \"Rage\";\n\nif (args[0].tag === \"OnUse\" && args[0].macroPass === \"preAttackRoll\") {\n const macroData = args[0];\n let token = canvas.tokens.get(macroData.tokenId);\n let actor = token.actor;\n\n if (actor.getFlag(\"world\", \"ancestralProtectors.sourceTokenUuid\")) {\n // When the marked target makes an attack\n handlePreAttackByMarkedTarget(macroData);\n }\n} else if (args[0].tag === \"OnUse\" && args[0].macroPass === \"postAttackRoll\") {\n const macroData = args[0];\n\n if (macroData.hitTargets.length < 1) return;\n // The Barbarian must hit\n\n let token = canvas.tokens.get(macroData.tokenId);\n let actor = token.actor;\n\n if (!hasEffectApplied(rageEffectName, actor)) return;\n // The Barbarian must be in Rage\n\n if (actor.getFlag(\"world\", \"ancestralProtectors.targetUuid\")) return;\n // There is already a marked target\n\n const inCombat = game.combat;\n const combatantTurn = !inCombat || !token.combatant || game.combat.combatant.id === token.combatant.id;\n if (!combatantTurn) return;\n // Can only be activated on combatant turn's\n\n console.log(`${sourceItemName}: Applied on target`, macroData);\n\n const targetUuid = macroData.hitTargetUuids[0];\n const target = await fromUuid(targetUuid);\n const targetActor = target.actor;\n const sourceItem = await fromUuid(macroData.sourceItemUuid);\n\n // create an active effect to set the target of the item\n const effectData = {\n changes: [\n // who is marked\n {\n key: \"flags.world.ancestralProtectors.targetUuid\",\n mode: CONST.ACTIVE_EFFECT_MODES.OVERRIDE,\n value: targetUuid,\n priority: 20,\n },\n ],\n\n origin: macroData.sourceItemUuid, //flag the effect as associated to the source item used\n disabled: false,\n duration: { rounds: 1 },\n icon: sourceItem.img,\n label: `${sourceItemName} - Target`,\n };\n await actor.createEmbeddedDocuments(\"ActiveEffect\", [effectData]);\n\n // create an active effect on target\n const targetEffectData = {\n changes: [\n // macro to set disadvantage or not before attack made by marked target\n {\n key: \"flags.midi-qol.onUseMacroName\",\n mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,\n value: `ItemMacro.${macroData.sourceItemUuid},preAttackRoll`,\n priority: 15,\n },\n // macro to set damage resistance or not\n {\n key: \"flags.midi-qol.onUseMacroName\",\n mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,\n value: `ItemMacro.${macroData.sourceItemUuid},preDamageApplication`,\n priority: 20,\n },\n // flag to indicate who marked this actor\n {\n key: \"flags.world.ancestralProtectors.sourceTokenUuid\",\n mode: CONST.ACTIVE_EFFECT_MODES.OVERRIDE,\n value: macroData.tokenUuid,\n priority: 20,\n },\n ],\n\n origin: effectData.origin, // flag the effect as associated to the source item used\n disabled: false,\n duration: { rounds: 1 },\n icon: sourceItem.img,\n label: `Marked by ${sourceItemName}`,\n };\n await MidiQOL.socket().executeAsGM(\"createEffects\", { actorUuid: targetActor.uuid, effects: [targetEffectData] });\n} else if (args[0].tag === \"OnUse\" && args[0].macroPass === \"preDamageApplication\") {\n const macroData = args[0];\n let token = canvas.tokens.get(macroData.tokenId);\n let actor = token.actor;\n\n if (actor.getFlag(\"world\", \"ancestralProtectors.sourceTokenUuid\")) {\n // Damage was done by the marked target\n await handlePreDamageByMarkedTarget(macroData);\n }\n}\n\n/**\n * Returns true if the specified effect name is found on the actor.\n * @param {*} effectName name of the effect to find.\n * @param {*} actor actor on which to look for the effect.\n * @returns true if the effect is found, false otherwise.\n */\nfunction hasEffectApplied(effectName, actor) {\n return actor.effects.find((ae) => ae.label === effectName) !== undefined;\n}\n\n/**\n * When a marked target makes an attack. Sets disadvantage if the marked target does not attack its marker.\n * @param {*} macroData midi-qol macro data.\n * @returns\n */\nfunction handlePreAttackByMarkedTarget(macroData) {\n if (macroData.targets.length < 1) return;\n\n let token = canvas.tokens.get(macroData.tokenId);\n let actor = token.actor;\n\n const sourceTokenUuid = actor.getFlag(\"world\", \"ancestralProtectors.sourceTokenUuid\");\n if (macroData.targetUuids.filter((targetUuid) => targetUuid !== sourceTokenUuid).length > 0) {\n // Target is not the source of the mark\n console.log(`${sourceItemName}: Disadvantage on target for not beeing the marker of the attacker`, macroData);\n setProperty(macroData.workflowOptions, \"disadvantage\", true);\n }\n\n\n}\n\n/**\n * When a marked target deals damage. Adds damage resistance to the target if the damage was caused by an attack and the target is not the marker.\n * @param {*} macroData midi-qol macro data.\n */\nasync function handlePreDamageByMarkedTarget(macroData) {\n if (macroData.hitTargets.length < 1 || !macroData.attackRoll) return;\n // There must be at least one hit target\n // The damage must be from an attack\n\n let token = canvas.tokens.get(args[0].tokenId);\n let actor = token.actor;\n\n const sourceTokenUuid = actor.getFlag(\"world\", \"ancestralProtectors.sourceTokenUuid\");\n const notSourceTargetUuids = macroData.targetUuids.filter((targetUuid) => targetUuid !== sourceTokenUuid);\n if (notSourceTargetUuids.length > 0) {\n console.log(\n `${sourceItemName}: Damage resistance applied to targets for not being the marker of the attacker`,\n macroData,\n notSourceTargetUuids\n );\n\n // create an active effect on targets\n const sourceItem = await fromUuid(macroData.sourceItemUuid);\n const targetEffectData = {\n changes: [\n // flag for damage resistance\n {\n key: \"system.traits.dr.all\",\n mode: CONST.ACTIVE_EFFECT_MODES.CUSTOM,\n value: \"1\",\n priority: 20,\n },\n ],\n\n origin: macroData.sourceItemUuid, //flag the effect as associated to the source item used\n disabled: false,\n duration: { turns: 1 },\n icon: sourceItem.img,\n label: `${sourceItemName} - Damage resistance`,\n };\n setProperty(targetEffectData, \"flags.dae.specialDuration\", [\"isDamaged\"]);\n\n for (let targetUuid of notSourceTargetUuids) {\n const target = await fromUuid(targetUuid);\n const targetActor = target.actor;\n await MidiQOL.socket().executeAsGM(\"createEffects\", { actorUuid: targetActor.uuid, effects: [targetEffectData] });\n }\n }\n\n}\n"},"options":{},"apps":{},"compendium":null}},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Ancestral Protectors","icon":"icons/creatures/unholy/demons-horned-glowing-pink.webp","changes":[{"key":"flags.midi-qol.onUseMacroName","value":"ItemMacro.Ancestral Protectors,postAttackRoll","mode":0,"priority":20}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":false,"stackable":"none"},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"_id":"9yiWO2Xd8Ypznn6z","origin":null}],"_id":"QDqnnZs9xzmxJsSM","img":"icons/creatures/unholy/demons-horned-glowing-pink.webp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164270,"modifiedTime":1672646164270,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Great Weapon Master","type":"feat","system":{"description":{"value":"On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:</p>\n<ul>\n<li>On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.</li>\n<li>Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":21,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"feat"}}},"effects":[],"_id":"1AzbdjVwGbiEqdyU","img":"icons/weapons/axes/axe-battle-skull-black.webp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164273,"modifiedTime":1672646164273,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Background","type":"background","system":{"description":{"value":"<h2>Bloodbound Acolyte</h2><p>At some point in your past you were found by, and apprenticed to a master Blood Hunter whom trained you in the skills and lore of their dark, forbidden path. Maybe you embraced this knowledge fully and followed in your mentors footsteps, or perhaps you have chosen to deviate and pursue a different career. Whatever the case your education has left you full of hidden knowledge of dark creatures, forbidden rituals, and an in depth understanding of alchemy.</p><p>Work with your DM to flesh out your backstory, think about your harrowing event and how that dark stain ties into your meeting and eventual tutorship with your mentor.</p><h3>Heart of Darkness</h3><p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p><h3>Choices</h3><ul></ul>","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":66103,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"KMXUfjHVWKeQFava"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"9IiPeEIjhmLsUUyv","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164275,"modifiedTime":1672646164275,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Lucky Footwork","type":"feat","system":{"description":{"value":"When you fail a DEX saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You cant use this reaction if youre @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} or your speed is 0.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You cant use this reaction if youre @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.y0TkcdyoZlOTmAFT]{prone} or your speed is 0.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"3874417","entityTypeId":"222216831","action":true,"componentId":6746999,"componentTypeId":1960452172,"originalName":"Lucky Footwork","type":"race","importId":"KMXUfjHVWKeQFava"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"effects":[],"_id":"iCRWllthr4SbLHFs","img":"icons/equipment/neck/necklace-charm-clover.webp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164277,"modifiedTime":1672646164277,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":1},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"KMXUfjHVWKeQFava"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"effects":[],"_id":"S8w0OWj9VT0IPn3w","img":"icons/skills/melee/unarmed-punch-fist.webp","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672646164285,"modifiedTime":1672646164285,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Rage","type":"feat","system":{"description":{"value":"As a bonus action enter a rage for up to 1 minute (10 rounds). \n\nYou gain advantage on STR checks and saving throws (not attacks), [[/roll @scale.barbarian.rage]] melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.\n\nYour rage ends early if you are knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a <span class=\"No-Break\">bonus action.</span></p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you arent wearing heavy armor:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you cant cast them or concentrate on them <span class=\"No-Break\">while raging.</span></p>\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious} or if your turn ends and you havent attacked a hostile creature since your last turn or taken damage since then. 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Foe"}}},"prototypeToken":{"name":"Linnadriss","displayName":0,"actorLink":true,"texture":{"src":"tokenizer/pc-images/linnadriss.TokenZwJQgcHzdkBMESRX.webp?1672652954046","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":60,"angle":360,"visionMode":"darkvision","color":null,"attenuation":0,"brightness":0,"saturation":-1,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Drakewarden","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake.</p><h1>Class Features</h1>\n\n<p><b>Draconic Gift</b></p>\n<p><em>3rd-Level Drakewarden Feature</em></p>\n<p>The bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You gain the following benefits:</p>\n<p><strong>Thaumaturgy.</strong> You learn the thaumaturgy cantrip, which is a ranger spell for you.</p>\n<p><strong>Tongue of Dragons.</strong> You learn to speak, read, and write Draconic or one other language of your choice.</p>\n\n<p><b>Drake Companion</b></p>\n<p><em>3rd-Level Drakewarden Feature</em></p>\n<p>As an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.</p>\n<p>The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.</p>\n<p>In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, the drake can take any action of its choice, not just Dodge.</p>\n<p>The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.</p>\n<p>Once you summon the drake, you cant do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.</p>\n<div class=\"Basic-Text-Frame stat-block-background stat-block-finder\">\n<p class=\"Stat-Block-Styles_Stat-Block-Title\">Drake Companion</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Metadata\">Small Dragon</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Armor Class</strong> 14 + PB (natural armor)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Hit Points</strong> 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Speed</strong> 40 ft.</p>\n<div class=\"stat-block-ability-scores\">\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">STR</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">DEX</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">12</span> <span class=\"stat-block-ability-scores-modifier\">(+1)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CON</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">15</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">INT</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">8</span> <span class=\"stat-block-ability-scores-modifier\">(1)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">WIS</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CHA</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">8</span> <span class=\"stat-block-ability-scores-modifier\">(1)</span></div>\n</div>\n</div>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Saving Throws</strong> Dex +1 plus PB, Wis +2 plus PB</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Damage Immunities</strong> determined by the drakes Draconic Essence trait</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Senses</strong> @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Languages</strong> Draconic</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data-Last\"><strong>Challenge</strong> — <strong>Proficiency Bonus (PB)</strong> equals your bonus</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Draconic Essence.</strong></em> When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drakes damage immunity and the damage of its Infused Strikes trait.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Bite.</strong> Melee Weapon Attack:</em> +3 plus PB to hit, reach 5 ft., one target. <em>Hit:</em> 1d6 plus PB piercing damage.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Reactions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Infused Strikes.</strong></em> When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.</p>\n</div>\n<p> </p>\n\n<p><b>Bond of Fang and Scale</b></p>\n<p><em>7th-Level Drakewarden Feature</em></p>\n<p>The bond you share with your drake intensifies, protecting you and stoking the drakes fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed.</p>\n<p>In addition, while your drake is summoned, you and the drake gain the following benefits:</p>\n<p><strong>Drake Mount.</strong> The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium or smaller. While you are riding your drake, it cant use the flying speed of this feature.</p>\n<p><strong>Magic Fang.</strong> The drakes Bite attack deals an extra 1d6 damage of the type chosen for the drakes Draconic Essence.</p>\n<p><strong>Resistance.</strong> You gain resistance to the damage type chosen for the drakes Draconic Essence.</p>\n\n<p><b>Drakes Breath</b></p>\n<p><em>11th-Level Drakewarden Feature</em></p>\n<p>As an action, you can exhale a 30-foot cone of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage (your choice doesnt have to match your drakes Draconic Essence). Each creature in the cone must make a Dexterity saving throw against your spell save DC, taking 8d6 damage on a failed save, or half as much damage on a successful one.</p>\n<p>This damage increases to 10d6 when you reach 15th level in this class.</p>\n<p>Once you use this feature, you cant do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use it again.</p>\n\n<p><b>Perfected Bond</b></p>\n<p><em>15th-Level Drakewarden Feature</em></p>\n<p>Your bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following benefits:</p>\n<p><strong>Empowered Bite.</strong> The drakes Bite attack deals an extra 1d6 damage of the type chosen for its Draconic Essence (for a total of 2d6 extra damage).</p>\n<p><strong>Large Drake.</strong> The drake grows to Large size. When you ride your drake, it is no longer prohibited from using the flying speed of Bond of Fang and Scale.</p>\n<p><strong>Reflexive Resistance.</strong> When either you or the drake takes damage while youre within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"drakewarden","classIdentifier":"ranger","advancement":[{"_id":"DMy1ePdPbuBGfp9s","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"drake-companion","type":"string","scale":{"1":{"value":"Bite"},"7":{"value":"1d6"},"15":{"value":"2d6"}}},"value":{},"title":"Drake Companion","icon":""},{"_id":"o4vdoh3FZlwVNHoc","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"drake-s-breath","type":"dice","scale":{"11":{"n":8,"die":6},"15":{"n":10,"die":6}}},"value":{},"title":"Drakes Breath","icon":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":120872142,"id":1038011,"type":"class","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Drakewarden"}}},"img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"_id":"qYdfnhrc5QRpatnd","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141157,"modifiedTime":1672650141157,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Ranger","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A warrior who combats threats on the edges of civilization</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Dexterity &amp; Wisdom<br /><strong>Saves:</strong> Strength &amp; Dexterity</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d10 per ranger level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>10 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d10 (or 6) + your Constitution modifier per ranger level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>Light armor, medium armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Simple weapons, martial weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Strength, Dexterity<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Favored Enemy</b></p>\n<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>\n\n<p><b>Natural Explorer</b></p>\n<p class=\"compendium-hr\">You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Difficult terrain doesnt slow your groups travel.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Your group cant become lost except by magical means.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.</li>\n<li class=\"Core-Styles_Core-Bulleted\">If you are traveling alone, you can move stealthily at a normal pace.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you forage, you find twice as much food as you normally would.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">You choose additional favored terrain types at 6th and 10th level.</p>\n\n<p><b>Fighting Style</b></p>\n<p class=\"Core-Styles_Core-Body\">At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. </p>\n<p class=\"Core-Styles_Core-Body\">You cant take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"compendium-hr\">By the time you reach 2nd level, you have learned to use the magical essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} to cast spells, much as a druid does. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Ranger)\" href=\"https://www.dndbeyond.com/spells?filter-class=5&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the ranger spell list.</p>\n<h5 class=\"compendium-hr\">Spell Slots</h5>\n<p class=\"Core-Styles_Core-Body\">The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you know the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">animal friendship</span> and have a 1st-level and a 2nd-level spell slot available, you can cast <span class=\"Serif-Character-Style_Italic-Serif\">animal friendship</span> using either slot.</p>\n<h5 class=\"compendium-hr\">Spells Known of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">You know two 1st-level spells of your choice from the ranger spell list.</p>\n<p class=\"Core-Styles_Core-Body\">The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n\n<p><b>Ranger Archetype</b></p>\n<p class=\"compendium-hr\">At 3rd level, you choose an archetype that you strive to emulate: the Hunter that is detailed at the end of the class description or one from another source. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.</p>\n\n<p><b>Primeval Awareness</b></p>\n<p class=\"compendium-hr\">Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesnt reveal the creatures location or number.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p class=\"compendium-hr\">When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p class=\"compendium-hr\">Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Extra Attack</b></p>\n<p class=\"compendium-hr\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Lands Stride</b></p>\n<p class=\"compendium-hr\">Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.</p>\n<p class=\"Core-Styles_Core-Body\">In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the <span class=\"Serif-Character-Style_Italic-Serif\">entangle</span> spell.</p>\n\n<p><b>Hide in Plain Sight</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.</p>\n<p class=\"Core-Styles_Core-Body\">Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.</p>\n\n<p><b>Vanish</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you cant be tracked by nonmagical means, unless you choose to leave a trail.</p>\n\n<p><b>Feral Senses</b></p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, you gain preternatural senses that help you fight creatures you cant see. When you attack a creature you cant see, your inability to see it doesnt impose disadvantage on your attack rolls against it.</p>\n<p class=\"Core-Styles_Core-Body\">You are also aware of the location of any @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within 30 feet of you, provided that the creature isnt hidden from you and you arent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}.</p>\n\n<p><b>Foe Slayer</b></p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two shortswords or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two simple melee weapons</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">A longbow and a quiver of 20 arrows</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 89, Fizban's Treasury of Dragons pg 15","identifier":"ranger","levels":6,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"FfGqV0CVSJ9lMkEu","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""}],"saves":["str","dex"],"skills":{"number":3,"choices":["ath","ste","inv","nat","ani","ins","prc","sur"],"value":["nat","ath","ste"]},"spellcasting":{"progression":"half","ability":"wis"}},"flags":{"ddbimporter":{"id":120872142,"definitionId":5,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":2,"spellCastingAbility":"wis","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"_id":"CyBrgryvl916Wtt6","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141227,"modifiedTime":1672650141227,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"<p>Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfells grim energy.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance</p>\n\n<img src=\"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&amp;height=1000&amp;fit=bounds&amp;quality=95&amp;auto=webp\" />\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characters ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your characters class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you cant raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Blessing of the Raven Queen</b></p>\n<p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n\n<p><b>@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.</p>\n\n<p><b>Keen Senses</b></p>\n<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>\n\n<p><b>Necrotic Resistance</b></p>\n<p>You have resistance to necrotic damage.</p>\n\n<p><b>Trance</b></p>\n<p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n\n","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.2.10","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","effects":[],"_id":"2c7z4CQ60IHN8JPw","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141528,"modifiedTime":1672650141528,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/environment/creatures/gargoyle-grey-blue.webp","_id":"MCxbQdSVsaylaUCr","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141531,"modifiedTime":1672650141531,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429571,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","_id":"FBIlZNEMM9XJuDhN","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141534,"modifiedTime":1672650141534,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Fey Ancestry","type":"feat","system":{"description":{"value":"<p>You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429572,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/magic/nature/vines-thorned-curled-glow-teal.webp","_id":"9OAIVQyK6B72bFSy","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141536,"modifiedTime":1672650141536,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/commodities/biological/eye-blue.webp","_id":"MM8CUFPDMJJyR6qd","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141539,"modifiedTime":1672650141539,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"<p>You have resistance to necrotic damage.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/magic/unholy/orb-glowing-purple.webp","_id":"vbobrT40OUapTmbG","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141541,"modifiedTime":1672650141541,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Trance","type":"feat","system":{"description":{"value":"You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the <em>Players Handbook</em>. This lasts until you finish your next long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11},"importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/magic/water/orb-ice-web.webp","_id":"GFdC2o6TIBCuZvkC","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141547,"modifiedTime":1672650141547,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Favored Enemy: Undead","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p><h3>Undead</h3><p><strong>Undead</strong> are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.</p>","chat":"","unidentified":""},"source":"Ranger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":294,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Undead","choiceId":"3-533062-263040251","componentId":294,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Ranger"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/magic/acid/dissolve-bone-skull.webp","_id":"CZcgX4CqGczkLlXk","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141552,"modifiedTime":1672650141552,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Favored Enemy: Deep Speech","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>","chat":"","unidentified":""},"source":"Ranger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":294,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Deep Speech","choiceId":"2-20766164","componentId":294,"componentTypeId":12168134,"parentChoiceId":"3-533062-263040251","subType":3,"wasOption":false,"type":"class"},"class":"Ranger"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/magic/acid/dissolve-bone-skull.webp","_id":"JslWbp7sDL5pJJGm","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141555,"modifiedTime":1672650141555,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Favored Enemy: Fey","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p><h3>Fey</h3><p><strong>Fey</strong> are magical creatures closely tied to the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. They dwell in twilight groves and misty forests. In some worlds, they are closely tied to the Feywild, also called the Plane of Faerie. Some are also found in the Outer Planes, particularly the planes of Arborea and the Beastlands. Fey include dryads, pixies, and satyrs.</p>","chat":"","unidentified":""},"source":"Ranger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":294,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Fey","choiceId":"3-533063-265033879","componentId":294,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Ranger"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/magic/nature/vines-thorned-entwined-glow-teal-purple.webp","_id":"GaCC6bnFMsmukmlZ","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141565,"modifiedTime":1672650141565,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Favored Enemy: Celestial","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>","chat":"","unidentified":""},"source":"Ranger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":294,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Celestial","choiceId":"2-20766148","componentId":294,"componentTypeId":12168134,"parentChoiceId":"3-533063-265033879","subType":3,"wasOption":false,"type":"class"},"class":"Ranger"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/magic/acid/dissolve-bone-skull.webp","_id":"NCX6AofRIJ7yKshL","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141568,"modifiedTime":1672650141568,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Natural Explorer: Forest","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Difficult terrain doesnt slow your groups travel.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Your group cant become lost except by magical means.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.</li>\n<li class=\"Core-Styles_Core-Bulleted\">If you are traveling alone, you can move stealthily at a normal pace.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you forage, you find twice as much food as you normally would.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">You choose additional favored terrain types at 6th and 10th level.</p><h3>Forest</h3><p>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.</p>","chat":"","unidentified":""},"source":"Ranger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":295,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Forest","choiceId":"3-29-263040372","componentId":295,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Ranger"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/tools/navigation/map-simple-tree.webp","_id":"Okkt7Scf9QeO7fq2","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141572,"modifiedTime":1672650141572,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Natural Explorer: Coast","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that youre proficient in.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While traveling for an hour or more in your favored terrain, you gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Difficult terrain doesnt slow your groups travel.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Your group cant become lost except by magical means.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.</li>\n<li class=\"Core-Styles_Core-Bulleted\">If you are traveling alone, you can move stealthily at a normal pace.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you forage, you find twice as much food as you normally would.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">You choose additional favored terrain types at 6th and 10th level.</p><h3>Coast</h3><p>You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.</p>","chat":"","unidentified":""},"source":"Ranger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":295,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Coast","choiceId":"3-30-265033988","componentId":295,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Ranger"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/tools/navigation/map-simple-tree.webp","_id":"fQY6bLL87fxCk5my","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141578,"modifiedTime":1672650141578,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Fighting Style: Druidic Warrior","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. </p>\n<p class=\"Core-Styles_Core-Body\">You cant take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Druidic Warrior</h3><p>You learn two cantrips of your choice from the druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list.</p>","chat":"","unidentified":""},"source":"Ranger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":296,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Druidic Warrior","choiceId":"3-0-263040478","componentId":296,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Ranger"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"xgewNd2LrfnVhnoJ","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141581,"modifiedTime":1672650141581,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Fighting Style: Thunderclap","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. </p>\n<p class=\"Core-Styles_Core-Body\">You cant take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Thunderclap</h3><p class=\"Core-Styles_Core-Body\">You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.</p>\n<p class=\"Core-Styles_Core-Body\">The spells damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>","chat":"","unidentified":""},"source":"Ranger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":296,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Thunderclap","choiceId":"4-1329914-50440289","componentId":296,"componentTypeId":12168134,"parentChoiceId":"3-0-263040478","subType":null,"wasOption":false,"type":"class"},"class":"Ranger"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"xFdKYBcx5blWLOlG","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141584,"modifiedTime":1672650141584,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Fighting Style: Control Flames","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. </p>\n<p class=\"Core-Styles_Core-Body\">You cant take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Control Flames</h3><p>You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:</p>\n<ul id=\"l1\">\n<li>\n<p>You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.</p>\n</li>\n<li>\n<p>You instantaneously extinguish the flames within the cube.</p>\n</li>\n<li>\n<p>You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.</p>\n</li>\n<li>\n<p>You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.</p>\n</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Ranger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":296,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Control Flames","choiceId":"4-1329915-50440299","componentId":296,"componentTypeId":12168134,"parentChoiceId":"3-0-263040478","subType":null,"wasOption":false,"type":"class"},"class":"Ranger"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"vbVBNTBKDpjbbn52","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141591,"modifiedTime":1672650141591,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">By the time you reach 2nd level, you have learned to use the magical essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} to cast spells, much as a druid does. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Ranger)\" href=\"https://www.dndbeyond.com/spells?filter-class=5&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the ranger spell list.</p>\n<h5 class=\"compendium-hr\">Spell Slots</h5>\n<p class=\"Core-Styles_Core-Body\">The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you know the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">animal friendship</span> and have a 1st-level and a 2nd-level spell slot available, you can cast <span class=\"Serif-Character-Style_Italic-Serif\">animal friendship</span> using either slot.</p>\n<h5 class=\"compendium-hr\">Spells Known of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">You know two 1st-level spells of your choice from the ranger spell list.</p>\n<p class=\"Core-Styles_Core-Body\">The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>","chat":"","unidentified":""},"source":"Ranger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":297,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Ranger"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/magic/light/beam-rays-orange-large.webp","_id":"0f8iu7E7k4yDYXWt","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141601,"modifiedTime":1672650141601,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Ranger Archetype","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 3rd level, you choose an archetype that you strive to emulate: the Hunter that is detailed at the end of the class description or one from another source. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.</p>","chat":"","unidentified":""},"source":"Ranger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":298,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Ranger"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/magic/nature/root-vine-hand-strike.webp","_id":"ZyUD40aQ2TuuQ6VG","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141603,"modifiedTime":1672650141603,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Extra Attack","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>","chat":"","unidentified":""},"source":"Ranger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":301,"type":"class","dndbeyond":{"requiredLevel":5,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Ranger"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","_id":"gd14yULLDtm0SyGs","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141605,"modifiedTime":1672650141605,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Draconic Gift: Draconic","type":"feat","system":{"description":{"value":"<p><em>3rd-Level Drakewarden Feature</em></p>\n<p>The bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You gain the following benefits:</p>\n<p><strong>Thaumaturgy.</strong> You learn the thaumaturgy cantrip, which is a ranger spell for you.</p>\n<p><strong>Tongue of Dragons.</strong> You learn to speak, read, and write Draconic or one other language of your choice.</p>","chat":"","unidentified":""},"source":"Ranger : Drakewarden","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4821750,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Draconic","choiceId":"2-30768875","componentId":4821750,"componentTypeId":12168134,"parentChoiceId":null,"subType":3,"wasOption":false,"type":"class"},"class":"Ranger : Drakewarden"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/equipment/finger/ring-crown-dragon-green.webp","_id":"5Vx6uxgmkHo0c2qm","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141607,"modifiedTime":1672650141607,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Drake Companion: Drake Companion (Cold)","type":"feat","system":{"description":{"value":"<p><em>3rd-Level Drakewarden Feature</em></p>\n<p>As an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.</p>\n<p>The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.</p>\n<p>In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, the drake can take any action of its choice, not just Dodge.</p>\n<p>The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.</p>\n<p>Once you summon the drake, you cant do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.</p>\n<div class=\"Basic-Text-Frame stat-block-background stat-block-finder\">\n<p class=\"Stat-Block-Styles_Stat-Block-Title\">Drake Companion</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Metadata\">Small Dragon</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Armor Class</strong> 14 + PB (natural armor)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Hit Points</strong> 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Speed</strong> 40 ft.</p>\n<div class=\"stat-block-ability-scores\">\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">STR</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">DEX</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">12</span> <span class=\"stat-block-ability-scores-modifier\">(+1)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CON</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">15</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">INT</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">8</span> <span class=\"stat-block-ability-scores-modifier\">(1)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">WIS</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CHA</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">8</span> <span class=\"stat-block-ability-scores-modifier\">(1)</span></div>\n</div>\n</div>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Saving Throws</strong> Dex +1 plus PB, Wis +2 plus PB</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Damage Immunities</strong> determined by the drakes Draconic Essence trait</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Senses</strong> @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Languages</strong> Draconic</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data-Last\"><strong>Challenge</strong> — <strong>Proficiency Bonus (PB)</strong> equals your bonus</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Draconic Essence.</strong></em> When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drakes damage immunity and the damage of its Infused Strikes trait.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Bite.</strong> Melee Weapon Attack:</em> +3 plus PB to hit, reach 5 ft., one target. <em>Hit:</em> 1d6 plus PB piercing damage.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Reactions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Infused Strikes.</strong></em> When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.</p>\n</div>\n<p> </p><h3>Drake Companion (Cold)</h3><p>Your drake's draconic essence is Cold.</p>","chat":"","unidentified":""},"source":"Ranger : Drakewarden","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4821754,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":{"id":673726,"level":1,"description":"Bite","dice":null,"fixedValue":0},"levelScales":[{"id":673726,"level":1,"description":"Bite","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":0},{"id":673727,"level":7,"description":"Magic Fang - level 7","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":673728,"level":15,"description":"Empowered Bite - Level 15","dice":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Drake Companion (Cold)","choiceId":"3-784669-263040725","componentId":4821754,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Ranger : Drakewarden"},"class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/commodities/claws/claw-lizard-white-black.webp","_id":"rTX4vpN7k3pAXSDi","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141619,"modifiedTime":1672650141619,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Smuggler","type":"background","system":{"description":{"value":"<h1>Background: Smuggler</h1><p></p><p>On a rickety barge, you carried a hundred longswords in fish barrels right past the dock masters oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war zones or helped guide herd animals to safety on the banks of a burning river.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}</dt> <dt><strong>Tool Proficiencies:</strong> Vehicles (water)</dt> <dt><strong>Equipment:</strong> A fancy leather vest or a pair of leather boots, a set of common clothes, and a leather pouch with 15 gp</dt> </dl> <blockquote> <p id=\"shelter-of-the-faithful\"><strong>FEATURE: DOWN LOW</strong></p> <p>You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DMs discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>In general, smugglers value @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival}, and then profit, above other things. One could be a part of a larger organization, or might run a small smuggling vessel of their own. Smugglers live the lies they have told, and they have a natural ability to recall all the falsehoods and half-truths they have ever spouted.</p> <div class=\"table-overflow-wrapper\" data-content-chunk-id=\"5f1b2e14-fdd2-4fe8-ab8b-620cd1d5a5bc\"> <div class=\"table-overflow-wrapper\" data-content-chunk-id=\"660eac86-59d1-46f2-b811-7311685c6e7b\"> <table class=\"compendium-left-aligned-table\" data-content-chunk-id=\"7319cdce-bf99-49d6-8edc-21c0d33d71b5\"> <thead> <tr> <th>D8</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I love being on the water but hate fishing.</td> </tr> <tr> <td>2</td> <td>I think of everything in terms of monetary value.</td> </tr> <tr> <td>3</td> <td>I never stop smiling.</td> </tr> <tr> <td>4</td> <td>Nothing rattles me; I have a lie for every occasion.</td> </tr> <tr> <td>5</td> <td>I love gold but wont cheat a friend.</td> </tr> <tr> <td>6</td> <td>I enjoy doing things others believe to be impossible.</td> </tr> <tr> <td>7</td> <td>I become wistful when I see the sun rise over the ocean.</td> </tr> <tr> <td>8</td> <td>I am no common criminal; I am a mastermind.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-der-fluch-der-verlorenen-stadt-ddb-tables.Background: Smuggler: PERSONALITY TRAIT]{Open RollTable Background: Smuggler: PERSONALITY TRAIT}</div> </div> </div> <div class=\"table-overflow-wrapper\" data-content-chunk-id=\"f0789d99-f197-4ff2-9ce4-0f0b3eee10c4\"> <div class=\"table-overflow-wrapper\" data-content-chunk-id=\"c475fbe4-43ee-4834-b4ef-22db390c0265\"> <table class=\"compendium-left-aligned-table\" data-content-chunk-id=\"ce4ec47b-3e0a-45b8-a5ac-4224dd101ed7\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Wealth.</span> Heaps of coins in a secure vault is all I dream of. (Any)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Smugglers Code.</span> I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">All for a Coin.</span> Ill do nearly anything if it means I turn a profit. (Evil)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Peace and Prosperity.</span> I smuggle only to achieve a greater goal that benefits my community. (Good)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People. </span>For all my many lies, I place a high value on friendship. (Any)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Daring.</span> I am most happy when risking everything. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-der-fluch-der-verlorenen-stadt-ddb-tables.Background: Smuggler: IDEAL]{Open RollTable Background: Smuggler: IDEAL}</div> </div> </div> <div class=\"table-overflow-wrapper\" data-content-chunk-id=\"051fd237-141f-407c-a04f-b25521f0d2a3\"> <div class=\"table-overflow-wrapper\" data-content-chunk-id=\"e40f57f8-d2d1-475a-9ce5-70acaf7d5185\"> <table class=\"compendium-left-aligned-table\" data-content-chunk-id=\"275975e8-f1ec-4a99-8939-289fbdf6a88b\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My vessel was stolen from me, and I burn with the desire to recover it.</td> </tr> <tr> <td>2</td> <td>I intend to become the leader of the network of smugglers that I belong to.</td> </tr> <tr> <td>3</td> <td>I owe a debt that cannot be repaid in gold.</td> </tr> <tr> <td>4</td> <td>After one last job, I will retire from the business.</td> </tr> <tr> <td>5</td> <td>I was tricked by a fellow smuggler who stole something precious from me. I will find that thief.</td> </tr> <tr> <td>6</td> <td>I give most of my profits to a charitable cause, and I dont like to brag about it.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-der-fluch-der-verlorenen-stadt-ddb-tables.Background: Smuggler: BOND]{Open RollTable Background: Smuggler: BOND}</div> </div> </div> <div class=\"table-overflow-wrapper\" data-content-chunk-id=\"62f5b4e0-eea4-40dd-b3bf-a18e0e67b1d2\"> <div class=\"table-overflow-wrapper\" data-content-chunk-id=\"4d22e53f-7d22-446e-9539-acccb5ae2450\"> <table class=\"compendium-left-aligned-table\" data-content-chunk-id=\"b7979e1e-6520-45e1-9538-5d21392612e4\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Lying is reflexive, and I sometimes engage in it without realizing.</td> </tr> <tr> <td>2</td> <td>I tend to assess my relationships in terms of profit and loss.</td> </tr> <tr> <td>3</td> <td>I believe everyone has a price and am cynical toward those who present themselves as virtuous.</td> </tr> <tr> <td>4</td> <td>I struggle to trust the words of others.</td> </tr> <tr> <td>5</td> <td>Few people know the real me.</td> </tr> <tr> <td>6</td> <td>Though I act charming, I feel nothing for others and dont know what friendship is.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-der-fluch-der-verlorenen-stadt-ddb-tables.Background: Smuggler: FLAW]{Open RollTable Background: Smuggler: FLAW}</div> </div> </div><p></p><h2>Down Low</h2><p>You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DMs discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret.</p><h3>Choices</h3><ul><li>Sleight of Hand</li><li>Deception</li><li>Vehicles (Water)</li></ul>","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":44119,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"cxrhGvZKKiug69hn"},"obsidian":{"source":{"type":"background"}}},"effects":[],"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"ajLahAVaCkQSsy2y","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141646,"modifiedTime":1672650141646,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Drake Companion","type":"feat","system":{"description":{"value":"• <strong>Armor Class:</strong> 17<p></p>\n<p>• <strong>Saving Throws:</strong> DEX [[ + 4]], WIS [[ + 5]]</p>\n<p>• <strong>Draconic Essence.</strong> The drake is immune to cold damage, and deals cold damage with its bite and Infused Strikes.</p>\n<p>• <em><strong>Bite.</strong> Melee Weapon Attack:</em> [[ + 6]] to hit, reach 5 ft., one target. <em>Hit:</em> [[/roll 1d6 + 3]] piercing damage + [[/roll @scale.drakewarden.drake-companion]] cold damage.</p>\n<p>• <strong>Infused Strikes.</strong> When another creature within 30 ft. of the drake that it can see hits with a weapon attack, the drake can use its reaction to add <strong>1d6</strong> cold damage to the attacks damage. \n\n<strong>Hit Points:</strong>\n</p><details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>3rd-Level Drakewarden Feature</em></p>\n<p>As an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.</p>\n<p>The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.</p>\n<p>In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, the drake can take any action of its choice, not just Dodge.</p>\n<p>The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.</p>\n<p>Once you summon the drake, you cant do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.</p>\n<div class=\"Basic-Text-Frame stat-block-background stat-block-finder\">\n<p class=\"Stat-Block-Styles_Stat-Block-Title\">Drake Companion</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Metadata\">Small Dragon</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Armor Class</strong> 14 + PB (natural armor)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Hit Points</strong> 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Speed</strong> 40 ft.</p>\n<div class=\"stat-block-ability-scores\">\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">STR</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">DEX</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">12</span> <span class=\"stat-block-ability-scores-modifier\">(+1)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CON</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">15</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">INT</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">8</span> <span class=\"stat-block-ability-scores-modifier\">(1)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">WIS</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CHA</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">8</span> <span class=\"stat-block-ability-scores-modifier\">(1)</span></div>\n</div>\n</div>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Saving Throws</strong> Dex +1 plus PB, Wis +2 plus PB</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Damage Immunities</strong> cold</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Senses</strong> @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} 60 ft., passive Perception 12</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Languages</strong> Draconic</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data-Last\"><strong>Challenge</strong> — <strong>Proficiency Bonus (PB)</strong> equals your bonus</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Bite.</strong> Melee Weapon Attack:</em> +3 plus PB to hit, reach 5 ft., one target. <em>Hit:</em> 1d6 plus PB piercing damage.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Reactions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Infused Strikes.</strong></em> When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 cold damage.</p>\n</div>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":35,"max":35,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.drakewarden.drake-companion",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"4034733","entityTypeId":"222216831","action":true,"componentId":2053003,"componentTypeId":258900837,"originalName":"Drake Companion","type":"class","class":"Ranger","subclass":"Drakewarden","importId":"cxrhGvZKKiug69hn"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/commodities/claws/claw-lizard-white-black.webp","_id":"fdPEukKPiO8JeHBB","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141670,"modifiedTime":1672650141670,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":1},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"cxrhGvZKKiug69hn"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"effects":[],"img":"icons/skills/melee/unarmed-punch-fist.webp","_id":"QgK5v6TFLxTQeGEU","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141673,"modifiedTime":1672650141673,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Primeval Awareness","type":"feat","system":{"description":{"value":"As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesnt reveal the creatures location or number.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesnt reveal the creatures locati<span class=\"No-Break\">on or number.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53389","entityTypeId":"222216831","componentId":299,"componentTypeId":12168134,"type":"class","class":"Ranger","subclass":"Drakewarden","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"cxrhGvZKKiug69hn"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/creatures/eyes/lizard-single-slit-blue.webp","_id":"Woc92AQj44UQ35dc","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141678,"modifiedTime":1672650141678,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Drake Companion: Summon","type":"feat","system":{"description":{"value":"As an action, you can magically summon the drake that is bound to you in an unoccupied space of your choice within 30 ft. of you. Whenever you summon the drake, you choose a damage type from its Draconic Essence trait, and can determine any cosmetic characteristics of the drake. \n\nThe drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Once you summon the drake, you can't do so again until you finish a long rest or expend a spell slot of 1st level or higher.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>3rd-Level Drakewarden Feature</em></p>\n<p>As an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.</p>\n<p>The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.</p>\n<p>In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, the drake can take any action of its choice, not just Dodge.</p>\n<p>The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.</p>\n<p>Once you summon the drake, you cant do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.</p>\n<div class=\"Basic-Text-Frame stat-block-background stat-block-finder\">\n<p class=\"Stat-Block-Styles_Stat-Block-Title\">Drake Companion</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Metadata\">Small Dragon</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Armor Class</strong> 14 + PB (natural armor)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Hit Points</strong> 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Speed</strong> 40 ft.</p>\n<div class=\"stat-block-ability-scores\">\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">STR</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">DEX</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">12</span> <span class=\"stat-block-ability-scores-modifier\">(+1)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CON</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">15</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">INT</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">8</span> <span class=\"stat-block-ability-scores-modifier\">(1)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">WIS</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CHA</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">8</span> <span class=\"stat-block-ability-scores-modifier\">(1)</span></div>\n</div>\n</div>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Saving Throws</strong> Dex +1 plus PB, Wis +2 plus PB</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Damage Immunities</strong> determined by the drakes Draconic Essence trait</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Senses</strong> darkvision 60 ft., passive Perception 12</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Languages</strong> Draconic</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data-Last\"><strong>Challenge</strong> — <strong>Proficiency Bonus (PB)</strong> equals your bonus</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Draconic Essence.</strong></em> When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drakes damage immunity and the damage of its Infused Strikes trait.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Bite.</strong> Melee Weapon Attack:</em> +3 plus PB to hit, reach 5 ft., one target. <em>Hit:</em> 1d6 plus PB piercing damage.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Reactions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Infused Strikes.</strong></em> When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.</p>\n</div>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.drakewarden.drake-companion",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4034730","entityTypeId":"222216831","componentId":4821754,"componentTypeId":12168134,"type":"class","class":"Ranger","subclass":"Drakewarden","dndbeyond":{"levelScale":{"id":673726,"level":1,"description":"Bite","dice":null,"fixedValue":0},"levelScales":[{"id":673726,"level":1,"description":"Bite","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":0},{"id":673727,"level":7,"description":"Magic Fang - level 7","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":673728,"level":15,"description":"Empowered Bite - Level 15","dice":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"cxrhGvZKKiug69hn"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/commodities/claws/claw-lizard-white-black.webp","_id":"MnQmtDDZ1XlurfS4","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141693,"modifiedTime":1672650141693,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Drake Companion: Command","type":"feat","system":{"description":{"value":"In combat, the drake shares your initiative count, taking its turn immediately after yours. You must take a bonus action on your turn to command it to take an action (either from its statblock or some other action), or it will take the Dodge action. though it can move and take reactions on its own. If you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, it can take any action of its choice, not just the Dodge action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>3rd-Level Drakewarden Feature</em></p>\n<p>As an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.</p>\n<p>The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.</p>\n<p>In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, the drake can take any action of its choice, not just Dodge.</p>\n<p>The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.</p>\n<p>Once you summon the drake, you cant do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.</p>\n<div class=\"Basic-Text-Frame stat-block-background stat-block-finder\">\n<p class=\"Stat-Block-Styles_Stat-Block-Title\">Drake Companion</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Metadata\">Small Dragon</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Armor Class</strong> 14 + PB (natural armor)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Hit Points</strong> 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Speed</strong> 40 ft.</p>\n<div class=\"stat-block-ability-scores\">\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">STR</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">DEX</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">12</span> <span class=\"stat-block-ability-scores-modifier\">(+1)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CON</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">15</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">INT</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">8</span> <span class=\"stat-block-ability-scores-modifier\">(1)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">WIS</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CHA</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">8</span> <span class=\"stat-block-ability-scores-modifier\">(1)</span></div>\n</div>\n</div>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Saving Throws</strong> Dex +1 plus PB, Wis +2 plus PB</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Damage Immunities</strong> determined by the drakes Draconic Essence trait</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Senses</strong> darkvision 60 ft., passive Perception 12</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Languages</strong> Draconic</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data-Last\"><strong>Challenge</strong> — <strong>Proficiency Bonus (PB)</strong> equals your bonus</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Draconic Essence.</strong></em> When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drakes damage immunity and the damage of its Infused Strikes trait.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Bite.</strong> Melee Weapon Attack:</em> +3 plus PB to hit, reach 5 ft., one target. <em>Hit:</em> 1d6 plus PB piercing damage.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Reactions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Infused Strikes.</strong></em> When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.</p>\n</div>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.drakewarden.drake-companion",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4034731","entityTypeId":"222216831","componentId":4821754,"componentTypeId":12168134,"type":"class","class":"Ranger","subclass":"Drakewarden","dndbeyond":{"levelScale":{"id":673726,"level":1,"description":"Bite","dice":null,"fixedValue":0},"levelScales":[{"id":673726,"level":1,"description":"Bite","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":0},{"id":673727,"level":7,"description":"Magic Fang - level 7","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":673728,"level":15,"description":"Empowered Bite - Level 15","dice":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"cxrhGvZKKiug69hn"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Ranger"}}},"effects":[],"img":"icons/commodities/claws/claw-lizard-white-black.webp","_id":"qOY6m7keqDXKem5n","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141711,"modifiedTime":1672650141711,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Blessing of the Raven Queen","type":"feat","system":{"description":{"value":"As a bonus action, you can teleport up to 30 ft. to an unoccupied space you can see 3 times per long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. 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You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5119126","entityTypeId":"222216831","componentId":8429570,"componentTypeId":1960452172,"type":"race","importId":"cxrhGvZKKiug69hn"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"effects":[],"img":"icons/creatures/birds/corvid-flying-wings-purple.webp","_id":"H5WfBeWWc4aKVYuu","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141717,"modifiedTime":1672650141717,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"name":"Scale Mail","type":"equipment","system":{"description":{"value":"<p>This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. 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with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","chat":"","unidentified":"Quarterstaff"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + 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are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). 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The spell ends when no ammunition remains. <br /><br />When you cast this spell, you can designate any creatures you choose, and the spell ignores them. </p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the amount of ammunition that can be affected increases by two for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 228","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"[1d6 - piercing] Target comes within 30 feet of the ammunition for the first time on a turn or ends its turn there","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"four or more arrows or bolts"},"materials":{"value":"four or more arrows or bolts","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cordon of Arrows","flags":{"ddbimporter":{"id":136441,"definitionId":2328,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Ranger","level":6,"characterClassId":120872142,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136441,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cordon of Arrows","sources":[{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.10","effectsApplied":true,"importId":"cxrhGvZKKiug69hn"},"spell-class-filter-for-5e":{"parentClass":"ranger"}},"effects":[],"img":"icons/skills/ranged/arrows-flying-salvo-yellow.webp","_id":"MOiOgVrYzu0C6pJO","folder":null,"sort":0,"ownership":{"default":0,"xOFiqDVDAkPwiqtI":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672650141767,"modifiedTime":1672650141767,"lastModifiedBy":"xOFiqDVDAkPwiqtI"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. 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The shapes last for 1 hour.</p>\n</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 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