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\nWhen the whip reaches an awakened state, it gains the following properties:
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\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 2 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nYou can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} for 1 minute. The dagger can't be used this way again until the next dawn.
","chat":"","unidentified":"Dagger"},"source":"Basic Rules, Player's Handbook pg 161","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"false"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"Roll Other damage: [2d10] DC 15 Constitution Save Negates","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod + 1","piercing"]],"versatile":""},"formula":"2d10[poison]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856519861,"modifiedTime":1680084370966,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Silken Spite (Exalted)","type":"weapon","system":{"description":{"value":"The blade of this rapier is made of spider silk. Its onyx pommel is tipped with a ruby cut in the shape of a spider, and the blade carries the blessing of Lolth.
\nSentience. Silken Spite is a sentient chaotic evil weapon with an Intelligence of 13, a Wisdom of 15, and a Charisma of 15. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, Elvish, and Undercommon.
\nPersonality. A murderous yochlol named Sinnafex lives within Silken Spite. The weapon speaks in whispers, pushing its wielder to trust no one and to kill those who cause the slightest personal offense.
\nThe rapier grants the following benefits in its dormant state:
\nThe rapier grants the following benefits in its awakened state:
\nThe rapier grants the following benefits in its exalted state:
\n\n","chat":"","unidentified":"Rapier"},"source":"Explorer's Guide to Wildemount pg 277","quantity":1,"weight":2,"price":0,"attunement":1,"equipped":false,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod + 3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Rapier","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":277,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434366,"originalName":"Silken Spite (Exalted)","version":"3.4.12","effectsApplied":true},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Silken Spite (Exalted) - Constant Effects","icon":"icons/weapons/swords/greatsword-crossguard-blue.webp","changes":[{"key":"system.traits.languages.value","value":"elvish","mode":0,"priority":0},{"key":"system.traits.languages.value","value":"abyssal","mode":0,"priority":0},{"key":"system.traits.languages.value","value":"undercommon","mode":0,"priority":0},{"key":"system.attributes.senses.darkvision","value":"+60","mode":2,"priority":15},{"key":"system.attributes.movement.climb","value":"@attributes.movement.walk","mode":4,"priority":5}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"KBWswfOZg4A0HLXE","origin":null}],"img":"icons/weapons/swords/greatsword-crossguard-blue.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723226,"modifiedTime":1680084388004,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"0LSLudxqcbEgnMnW"} {"name":"Earworm","type":"equipment","system":{"description":{"value":"ARTIFACT PROPERTIES
\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 1 major beneficial property
\n- 2 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
To attune to this symbiont, you must hold it against the skin behind your ear for the entire attunement period, whereupon it burrows into your head and bonds to your skull. While the earworm is inside you, you can speak, read, and write Deep Speech.
\nSpells. The earworm has 4 charges. You can cast the following spells from it, expending the necessary number of charges (spell save DC 15): detect thoughts (2 charges) or dissonant whispers (1 charge). Each time you use the earworm to cast the detect thoughts spell, it sends the information gleaned to the nearest daelkyr, or to the next nearest earworm until it reaches a daelkyr.
\nThe earworm regains 1d4 expended charges daily at dawn.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The earworm can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the earworm ends, and it exits your body.
","chat":"","unidentified":"Wondrous item"},"source":"Eberron: Rising from the Last War pg 277","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Symbiotic"],"sources":[{"sourceId":49,"pageNumber":277,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1000466,"originalName":"Earworm","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Earworm - Constant Effects","icon":"icons/environment/creatures/insect-worm.webp","changes":[{"key":"system.traits.languages.value","value":"deep","mode":0,"priority":0}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"uJHPgtYXXDpXscON","origin":null}],"img":"icons/environment/creatures/insect-worm.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720669,"modifiedTime":1680084387694,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"0MtxoYRSqSiG1DOn"} {"_id":"0N2mNA1xHqx8dsYE","name":"Scimitar, +1","type":"weapon","img":"icons/weapons/swords/scimitar-guard-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Scimitar","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5253,"originalName":"Scimitar, +1","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +1 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Scimitar"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod + 1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856519877,"modifiedTime":1680084373845,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Orzhov Guild Signet","type":"equipment","system":{"description":{"value":"This ring, adorned with the symbol of Orzhov, allows you to cast command. A guild signet is sometimes awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of Orzhov’s recognition and favor.
\nA signet has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13).
","chat":"","unidentified":"Ring"},"source":"Guildmasters' Guide to Ravnica","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","filterType":"Ring","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":38,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":315157,"originalName":"Orzhov Guild Signet","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_fkbkr6w03xm"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/finger/ring-cabochon-silver-gold-green.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720374,"modifiedTime":1680084378584,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"0On962bVRLfm4pR8"} {"_id":"0PLweVO2YB2QMglN","name":"Blowgun, +1","type":"weapon","img":"icons/weapons/guns/gun-worn-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Blowgun","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5220,"originalName":"Blowgun, +1","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +1 bonus to attack and damage rolls made with this magic weapon.
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\nWhile wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: necrotic, poison, and psychic.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the armor ends, and it detaches from you.
\nThe armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion}.
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","chat":"","unidentified":"Scroll"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"scroll","baseItem":"","toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856519913,"modifiedTime":1680084375847,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"0pNAhdOKWJmBDx8X","name":"Eversmoking Bottle","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/92/636382328153718436.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/92/636382328153718436.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/210/636284732172956658.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Control","Utility","Deception"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":168,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/210/636284732172956658.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4632,"originalName":"Eversmoking Bottle","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.
\nThe cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.
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\nSentience. The Lash of Shadows is a sentient chaotic evil weapon with an Intelligence of 18, a Wisdom of 16, and a Charisma of 20. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Draconic.
\nPersonality. A mad marilith named Sizlifeth lives within the Lash of Shadows. The weapon has a short temper and experiences only extreme emotions. It is most happy when dealing harm.
\nThe whip grants the following benefits in its dormant state:
\nDead Eyes. A creature that fails the saving throw against this poison is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} for 1 hour. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} in this way, the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}.
\nSerpent Venom. A creature that fails the saving throw against this poison takes 3d6 poison damage, or half as much damage on a successful save.
\nWhen the whip reaches an awakened state, it gains the following properties:
\nWhen the whip reaches an exalted state, it gains the following additional properties:
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\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 1 major beneficial property
\n- 2 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
A transparent deep purple gemstone worth 100 gold pieces.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":100,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":100,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856519921,"modifiedTime":1680084382955,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"0wXHds5zwdPxP1w6","name":"Armor of Thunder Resistance, Chain Mail","type":"equipment","img":"https://www.dndbeyond.com/avatars/9334/852/637206655690105542.jpeg","effects":[{"label":"Armor of Thunder Resistance, Chain Mail - Constant Effects","icon":"https://www.dndbeyond.com/avatars/9334/852/637206655690105542.jpeg","changes":[{"key":"system.traits.dr.value","value":"thunder","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"HVUTv6utQv4sAudR","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"avatarUrl":"https://www.dndbeyond.com/avatars/9334/852/637206655690105542.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9334/853/637206655692244081.jpeg","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9334/853/637206655692244081.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5073,"originalName":"Armor of Thunder Resistance, Chain Mail","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_zqhgo9scg7d"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"You have resistance to thunder damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":55,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856519924,"modifiedTime":1680084385312,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Weapon of Certain Death, Laser Rifle","type":"weapon","system":{"description":{"value":"When you damage a creature with an attack using this magic laser rifle, the target can’t regain hit points until the start of your next turn.
","chat":"","unidentified":"Laser Rifle"},"source":"Explorer's Guide to Wildemount pg 270","quantity":1,"weight":7,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":100,"long":300,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"laserrifle","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Laser Rifle","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":270,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":3414027,"originalName":"Weapon of Certain Death, Laser Rifle","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723598,"modifiedTime":1680084379450,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"0y4QtnTEzG3twqwj"} {"_id":"0yDuM9kNt47T70CZ","name":"Cube of Force","type":"equipment","img":"https://www.dndbeyond.com/avatars/18/939/636381776193386028.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/939/636381776193386028.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/172/636284724072432859.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Control","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":159,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/172/636284724072432859.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4611,"originalName":"Cube of Force","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.
\nYou can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration.
\nIf your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.
\nFace | \nCharges | \nEffect | \n
---|---|---|
1 | \n1 | \nGases, wind, and fog can't pass through the barrier. | \n
2 | \n2 | \nNonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. | \n
3 | \n3 | \nLiving matter can't pass through the barrier. | \n
4 | \n4 | \nSpell effects can't pass through the barrier. | \n
5 | \n5 | \nNothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. | \n
6 | \n0 | \nThe barrier deactivates. | \n
\n
The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.
\nSpell or item | \nCharges Lost | \n
---|---|
Disintegrate | \n1d12 | \n
Horn of blasting | \n1d10 | \n
Passwall | \n1d6 | \n
Prismatic spray | \n1d20 | \n
Wall of fire | \n1d4 | \n
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This staff has 3 charges and regains 1d3 expended charges daily at dawn.
\nThe staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
Produced by a special needle, this magic tattoo features red designs.
\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nDamage Resistance. While the tattoo is on your skin, you have resistance to fire damage.
\nDamage Absorption. When you take fire damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
\nTattoo Rarity | \nArea Covered | \n
---|---|
Common | \nOne hand or foot or a quarter of a limb | \n
Uncommon | \nHalf a limb or the scalp | \n
Rare | \nOne limb | \n
Very Rare | \nTwo limbs or the chest or upper back | \n
Legendary | \nTwo limbs and the torso | \n
You have resistance to fire damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":45,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856519940,"modifiedTime":1680084384963,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"10W090XdHcJLNkFS","name":"Musket","type":"weapon","img":"icons/weapons/guns/gun-blunderbuss-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Musket","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":43,"originalName":"Musket","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
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","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 182","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856519946,"modifiedTime":1680084371213,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Handaxe of Warning","type":"weapon","system":{"description":{"value":"This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":10,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856519952,"modifiedTime":1680084382946,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Smoldering Armor, Spiked Armor","type":"equipment","system":{"description":{"value":"Wisps of harmless, odorless smoke rise from this armor while it is worn.
","chat":"","unidentified":null},"source":"Xanathar's Guide to Everything","quantity":1,"weight":45,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"spikedarmor","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":27,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":36834,"originalName":"Smoldering Armor, Spiked Armor","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718533,"modifiedTime":1680084376870,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"18aK4Pxu0KHuPL1w"} {"_id":"18paf8AIRWaGzyOG","name":"Mantle of Spell Resistance","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/219/636382363784432786.jpeg","effects":[{"label":"Mantle of Spell Resistance - Constant Effects","icon":"https://www.dndbeyond.com/avatars/19/219/636382363784432786.jpeg","changes":[{"key":"system.traits.dr.custom","value":"magic-resistant","mode":0,"priority":5}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"94QxlhUuJbMzatPA","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/219/636382363784432786.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/293/636284750699517950.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":180,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/293/636284750699517950.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4673,"originalName":"Mantle of Spell Resistance","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"You have advantage on saving throws against spells while you wear this cloak.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 180","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856519957,"modifiedTime":1680084384552,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Rebutter","type":"weapon","system":{"description":{"value":"In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as “Final Word.” Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.
\nYou gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
\nRebutter is the Neutral Good sword and contains a topaz as its gem.
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
\nThe robe has two of each of the following patches:
\n
In addition, the robe has 4d4 other patches. The GM chooses the patches or determines them randomly.
d100 | \nPatch | \n
---|---|
01-08 | \nBag of 100 gp | \n
09-15 | \nSilver coffer (1 foot long, 6 inches wide and deep) worth 500 gp | \n
16-22 | \nIron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself | \n
23-30 | \n10 gems worth 100 gp each | \n
31-44 | \nWooden ladder (24 feet long) | \n
45-51 | \nA riding horse with saddle bags | \n
52-59 | \nPit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you | \n
60-68 | \nPotion of healing (4) | \n
69-75 | \nRowboat (12 feet long) | \n
76-83 | \nSpell scroll containing one spell of 1st to 3rd level | \n
84-90 | \nMastiff (2) | \n
91-96 | \nWindow (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach | \n
97-00 | \nPortable ram | \n
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\nYou can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Confusion, Control Weather, Fire Storm. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
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","chat":"","unidentified":"Wondrous item"},"source":"Monstrous Compendium Volume Three: Minecraft Creatures pg 6","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Teleportation"],"sources":[{"sourceId":115,"pageNumber":6,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":6504949,"originalName":"Ender Pearl","version":"3.4.12"},"cf":{"id":"temp_hncs053quma"}},"effects":[],"img":"ddb-images/other/item-Wondrous-item.jpg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1680084369845,"modifiedTime":1680084388351,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"20YTgEWS8AyRqMmv"} {"name":"Dragon-Touched Focus (Wakened)","type":"equipment","system":{"description":{"value":"This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.
\nSlumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
\nStirring (Rare). The Stirring focus has the Slumbering property, and it gains an additional property determined by the family of the dragon in whose hoard it became Stirring:
\nChromatic. Whenever you use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage rolls.
\nGem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
\nMetallic. When a creature you can see within 30 feet of you makes a saving throw, you can use your reaction to give that creature advantage on the saving throw.
\nWakened (Very Rare). The Wakened focus has the Slumbering and Stirring properties, and while you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened. An asterisk indicates a new spell that appears earlier in this chapter.
\nChromatic. Hold monster, Rime’s binding ice*
\nGem. Rary’s telepathic bond, Raulothim’s psychic lance*
\nMetallic. Fizban’s platinum shield,* legend lore
You have a +3 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Crossbow, hand"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod + 3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":true,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520066,"modifiedTime":1680084374140,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Bloodwell Vial, +3","type":"equipment","system":{"description":{"value":"To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.
\nIn addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn.
Produced by a special needle, this magic tattoo features blue designs.
\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nDamage Resistance. While the tattoo is on your skin, you have resistance to cold damage.
\nDamage Absorption. When you take cold damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
\nTattoo Rarity | \nArea Covered | \n
---|---|
Common | \nOne hand or foot or a quarter of a limb | \n
Uncommon | \nHalf a limb or the scalp | \n
Rare | \nOne limb | \n
Very Rare | \nTwo limbs or the chest or upper back | \n
Legendary | \nTwo limbs and the torso | \n
You have resistance to radiant damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":40,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520077,"modifiedTime":1680084385268,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"26urkgquZ6W0CNAr","name":"Antimatter Rifle, +2","type":"weapon","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Antimatter Rifle","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":3413975,"originalName":"Antimatter Rifle, +2","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +2 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Antimatter Rifle"},"source":"Basic Rules, Player's Handbook pg 213","quantity":1,"weight":10,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":360,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d8[necrotic] + @mod + 2","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"antimatterrifle","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520080,"modifiedTime":1680084374083,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"2APqJXMbIHoYs5la","name":"Vicious Greatclub","type":"weapon","img":"icons/weapons/maces/mace-skull-ram.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Greatclub","damage":{"parts":[]},"classFeatures":[],"restrictions":["20 on the Attack Roll"],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5190,"originalName":"Vicious Greatclub","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":"20 on the Attack Roll"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
","chat":"","unidentified":"Greatclub"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"@workflow.diceRoll === 20"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"Roll Other damage: [2d6] 20 on the Attack Roll","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"2d6[additional]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"greatclub","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520083,"modifiedTime":1680084373577,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Shadowfell Brand Tattoo","type":"equipment","system":{"description":{"value":"Produced by a special needle, this magic tattoo is dark in color and abstract.
\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
\nIf your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nShadow Essence. You gain @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet, and you have advantage on Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks.
\nShadowy Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction can’t be used again until the next sunset.
\nTattoo Rarity | \nArea Covered | \n
---|---|
Common | \nOne hand or foot or a quarter of a limb | \n
Uncommon | \nHalf a limb or the scalp | \n
Rare | \nOne limb | \n
Very Rare | \nTwo limbs or the chest or upper back | \n
Legendary | \nTwo limbs and the torso | \n
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 191","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520090,"modifiedTime":1680084371363,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"2I6ohCxUZYl7eWYs","name":"Pipes of the Sewers","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/132/636382337468823531.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/132/636382337468823531.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/333/636284757496321794.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":10,"tags":["Summoning","Control","Instrument"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":185,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/333/636284757496321794.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4697,"originalName":"Pipes of the Sewers","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.
\nThe pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.
\nWhenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":8,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520099,"modifiedTime":1680084385170,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Murgaxor's Orb","type":"equipment","system":{"description":{"value":"Roiling green mist fills this glass orb, which the exiled Strixhaven mage Murgaxor once used in foul magical experiments. Murgaxor’s spirit has infused the orb, which he uses to spread a terrible curse among Strixhaven’s students.
\nSentience. Murgaxor’s orb is a sentient, chaotic evil magic item with the following properties:
\nCurse. Any Humanoid you touch while holding the orb must succeed on a DC 10 Wisdom saving throw or become cursed. Each creature cursed by the orb bears an echo of Murgaxor’s hateful thoughts, and that creature suffers from headaches that are persistent but not debilitating until the curse ends. On your turn, the orb can use an action to produce one of the following effects, targeting one or more creatures it has cursed:
\nUnconsciousness. The cursed creature falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} for 1 hour. The creature is roused if it takes damage or someone uses an action to shake or slap it awake.
\nVisions of Terror. The cursed creature sees terrifying visions, causing it to view all creatures that aren’t also cursed as dangerous monsters for 10 minutes. The cursed creature must use its action each round to make one attack against the nearest non-cursed creature. If the cursed creature has multiple possible targets, it attacks one at random. This effect ends if the cursed creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
\nAfter either of these effects ends, the affected creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar magic. All cases of the curse end if Murgaxor’s orb is destroyed.
\nMagical Signature. As a side effect of the orb’s curse, the spell detect magic reveals an aura of enchantment surrounding creatures bearing the curse. This aura is distinctive, but in a way detect magic offers no further details about.
\nDestroying the Orb. Murgaxor’s orb has AC 18; 20 hit points; immunity to necrotic, poison, and psychic damage; and resistance to all other types of damage. If reduced to 0 hit points, the orb shatters.
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\nWhen you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
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\nOne of the smallest sailing vessels, keelboat;keelboats can be sailed or rowed by a single person. These ships often transport small amounts of cargo or passengers. They're perfect for pleasure cruises, as they're easier and less expensive to operate than larger vessels.
\nKeelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores.
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\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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\nIf you're holding the orb when you take damage of the type associated with the orb's material, you can use your reaction to reduce the damage by 1d4 (to a minimum of 0). An orb of acid and poison shielding - also called a Kythrian skarn orb - reduces any acid and poison damage you take by 1d4.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"","baseItem":"herb","ability":["int"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520132,"modifiedTime":1680084381437,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"2bcSSvZgTa6V9Ce0","name":"Boomerang, +2","type":"weapon","img":"icons/weapons/thrown/shuriken-double-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Boomerang","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":535336,"originalName":"Boomerang, +2","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_x83ac7y4ppj"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +2 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Boomerang"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning] + @mod + 2","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"boomerang","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520134,"modifiedTime":1680084371835,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Book of Vile Darkness","type":"equipment","system":{"description":{"value":"The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to even glimpse the scrawled pages invites madness.
\nMost believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
\nOther practitioners of evil have held the book and added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
\n@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature} can’t abide the book’s presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough.
\nA creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
\nWhenever a non-evil creature attunes to the Book of Vile Darkness, that creature must make a DC 17 Charisma saving throw. On a failed save, the creature’s alignment changes to neutral evil.
\nThe Book of Vile Darkness remains with you only as long as you strive to work evil in the world. If you fail to perform at least one evil act within the span of 10 days, or if you willingly perform a good act, the book disappears. If you die while attuned to the book, an entity of great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
\nRandom Properties. The Book of Vile Darkness has the following random properties:
\nAdjusted Ability Scores. After you spend the requisite amount of time reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again.
\nMark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) checks made to interact with evil creatures and Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made to interact with non-evil creatures.
\nCommand Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You can’t use this property again until the next dawn.
\nDark Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil, such as lore about demons. When you do so, double your proficiency bonus on that check.
\nDark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite words from its pages in a foul language known as Dark Speech. Each time you do so, you take 1d12 psychic damage, and each non-evil creature within 15 feet of you takes 3d6 psychic damage.
\nDestroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the tome.
\nIf a solar tears the book in two, the book is destroyed for 1d100 years, after which it reforms in some dark corner of the multiverse.
\nA creature attuned to the book for one hundred years can unearth a phrase hidden in the original text that, when translated to Celestial and spoken aloud, destroys both the speaker and the book in a blinding flash of radiance. However, as long as evil exists in the multiverse, the book reforms 1d10 × 100 years later.
\nIf all evil in the multiverse is wiped out, the book turns to dust and is forever destroyed.
\n\n","chat":"","unidentified":"Wondrous item"},"source":"Dungeon Master's Guide pg 222","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"artifact","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/26380/822/637903962583588394.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/26380/823/637903962585218383.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Control","Buff","Debuff","Utility","Combat","Cursed"],"sources":[{"sourceId":3,"pageNumber":222,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/26380/823/637903962585218383.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5424,"originalName":"Book of Vile Darkness","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"https://www.dndbeyond.com/avatars/26380/822/637903962583588394.jpeg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468717089,"modifiedTime":1680084376259,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"2djKeK7ecbrXOFNa"} {"_id":"2gKCBIBWCgYmxa2v","name":"Sardonyx","type":"loot","img":"icons/commodities/gems/gem-rough-pendeloque-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Gemstone","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":277,"originalName":"Sardonyx","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_6rpcztzpsz"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Vile Lore
\nThe Book of Vile Darkness touches on every evil in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the following, plus whatever else you choose:
\n\n
\n- Vile Apotheosis. The book could hold a ritual that allows a character to become a lich or death knight.
\n- True Names. The true names of any number of fiends might be in the book.
\n- Dark Magic. Several spells of horrific evil of the DM’s design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
\n
An opaque gemstone with bands of red and white worth 50 gold pieces.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":50,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520141,"modifiedTime":1680084382995,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"2ioGn5Tq4pQrO3tU","name":"Dragon Scale Mail (Silver)","type":"equipment","img":"icons/commodities/leather/scales-blue-white.webp","effects":[{"label":"Dragon Scale Mail (Silver) - Constant Effects","icon":"icons/commodities/leather/scales-blue-white.webp","changes":[{"key":"system.traits.dr.value","value":"cold","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"0LNfFwi5vJ3Wj2zV","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Detection","Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4881,"originalName":"Dragon Scale Mail (Silver)","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
\nWhile wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.
\nAdditionally, you can focus your senses as an action to magically discern the distance and direction to the closest silver dragon within 30 miles of you. This special action can't be used again until the next dawn.
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It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
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\nAs the wizard towers fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their magic has been warped and twisted over the centuries, so although their primary purpose of calling dragons still functions, they also allow some measure of control over dragons.
\nEach orb contains the essence of an evil dragon, a presence that resents any attempt to coax magic from it. Those lacking in force of personality might find themselves enslaved to an orb.
\nAn orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.
\nWhile attuned to an orb, you can use an action to peer into the orb’s depths and speak its command word. You must then make a DC 15 Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by the orb for as long as you remain attuned to it.
\nWhile you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by the orb, you can’t voluntarily end your attunement to it, and the orb casts suggestion on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular people, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the GM decides.
\nAn Orb of Dragonkind has the following random properties:
\nThe orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: cure wounds (5th-level version, 3 charges), daylight (1 charge), death ward (2 charges), or scrying (3 charges).
\nYou can also use an action to cast the detect magic spell from the orb without using any charges.
\nWhile you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all directions for 40 miles. Evil dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to the orb might be hostile toward you for compelling them against their will. Once you have used this property, it can’t be used again for 1 hour.
\nAn Orb of Dragonkind appears fragile but is impervious to most damage, including the attacks and breath weapons of dragons. A disintegrate spell or one good hit from a +3 magic weapon is sufficient to destroy an orb, however.
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Several of these spellbooks with gilded pages and silver-plated covers were created during the Age of Arcanum, but only one has been found since the Calamity ended. The book has an infinite number of pages, is three inches thick, eight inches wide, twelve inches long, and weighs three pounds.
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\nWhen the Grimoire Infinitus reaches an awakened state, it gains the following properties:
\nThis thick, scorched spellbook reeks of smoke and ozone, and sparks of energy crackles along the edges of its pages. When found, the book contains the following spells: contingency, fireball, gust of wind, Leomund’s tiny hut, magic missile, thunderwave, and wall of force. It functions as a spellbook for you.
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\nThe book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
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This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
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An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.
\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It provides two benefits while it is on your person:
\nCarrying the power of Bane, this adamantine morningstar sports foot-long spikes and has a jagged blade on its pommel.
\nSentience. The Bloody End is a sentient lawful evil weapon with an Intelligence of 22, a Wisdom of 18, and a Charisma of 24. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.
\nPersonality. A tyrannical pit fiend named Izeelzee lives within The Bloody End. The weapon boisterously pushes its wielder to subjugate others and to never back down from a challenge. If the wielder doesn’t demand fealty from others, the weapon is happy to demand it on their behalf.
\nThe morningstar grants the following benefits in its dormant state:
\nWhen the morningstar reaches an awakened state, it gains the following properties:
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\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 2 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
You gain a +1 bonus to AC and saving throws while wearing this ring.
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\nIn addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Proficiency with a shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
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\nWhile wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: necrotic, poison, and psychic.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the armor ends, and it detaches from you.
\nThe armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion}.
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\nIf you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.
\nIf you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect.
\nd100 | \nEffect | \n
---|---|
01 | \n5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour. | \n
02-10 | \nA geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds. | \n
11-20 | \nA treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks. | \n
21-30 | \nAn animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. | \n
31-40 | \nA campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished). | \n
41-50 | \n1d6 + 6 shriekers sprout | \n
51-60 | \n1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. | \n
61-70 | \nA hungry bulette burrows up and attacks. | \n
71-80 | \nA fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. | \n
81-90 | \nA nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. | \n
91-99 | \nA pyramid with a 60-foot‐square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice. | \n
00 | \nA giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence. | \n
You have resistance to radiant damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":12,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520302,"modifiedTime":1680084385272,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"4KZSq55JvHvy9n9r","name":"Bullets, Modern","type":"consumable","img":"icons/containers/ammunition/bullets-belt.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":193,"originalName":"Bullets, Modern","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_2q5i98zejx4"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"The ammunition of a firearm is destroyed upon use. Renaissance and modern firearms use bullets.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":0.1,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{},"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520305,"modifiedTime":1680084382740,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"4KnABBGZTllLIP4x","name":"Shortsword, +3","type":"weapon","img":"icons/weapons/swords/shortsword-guard-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Shortsword","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5330,"originalName":"Shortsword, +3","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +3 bonus to attack and damage rolls made with this magic weapon.
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\nLuck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.
\nWish. The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.
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\nDimensional Cloak. As a bonus action, you send your body out of phase with the material world for 1 minute, granting you advantage on Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks made to hide, and imposing disadvantage on attack rolls against you. Once you use this feature of the dimensional loop, it cannot be used again until the next dawn.
\nFold Space. Choose a space you can see within 60 feet of you (no action required). You treat that space as if it were within 5 feet of you until the end of your turn. This allows you to move immediately to that space without provoking opportunity attacks, or to interact with objects or creatures in that space as though they were next to you (including allowing you to make melee attacks into that space). Once you use this feature of the dimensional loop, it cannot be used again until the next dawn.
\nPart of a Whole. While this component is not installed in the Orrery of the Wanderer, its magic might function sporadically or with unpredictable side effects, as determined by the DM.
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\nMade from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand’s presence.
\nAny creature besides Orcus that tries to attune to the wand must make a DC 17 Constitution saving throw. On a successful save, the creature takes 10d6 necrotic damage. On a failed save, the creature dies and rises as a zombie.
\nIn the hands of one who is attuned to it, the wand can be wielded as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra 2d12 necrotic damage on a hit.
\nRandom Properties. The Wand of Orcus has the following random properties:
\nThe detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to Orcus himself.
\nProtection. You gain a +3 bonus to Armor Class while holding the wand.
\nSpells. The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: animate dead (1 charge), blight (2 charges), circle of death (3 charges), finger of death (3 charges), power word kill (4 charges), or speak with dead (1 charge). The wand regains 1d4 + 3 expended charges daily at dawn.
\nWhile attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s spells using 2 fewer charges (minimum of 0).
\nCall Undead. While you are holding the wand, you can use an action to conjure skeletons and zombies, calling forth as many of them as you can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can’t use it again until the next dawn.
\nWhile attuned to the wand, Orcus can summon any kind of undead, not just skeletons and zombies. The undead don’t perish or disappear at dawn the following day, remaining until Orcus dismisses them.
\nSentience. The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
\nPersonality. The wand’s purpose is to help satisfy Orcus’s desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor.
\nIn order to further its master’s goals, the wand feigns devotion to its current user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow Orcus.
\nDestroying the Wand. Destroying the Wand of Orcus requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that Orcus has imprisoned the hero’s soul and keeps it hidden and well guarded.
\nBathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on Orcus’s layer of the Abyss.
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\nSix Buttons. You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.
\nIf you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).
\nIf you press button 2, the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.
\nIf you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.
\nIf you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.
\nIf you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.
\nIf you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.
\nDrain Life. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.
\nParalyze. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.
\nTerrify. While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you for 1 minute. A @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.
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\nYou can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
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\nThe crystal has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
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\",\n buttons: {\n yes: {\n label: \"Yes\",\n callback: async () => {\n await workflow.item.setFlag(\"world\", \"useBolt\", true);\n resolve(this);\n },\n },\n no: {\n label: \"No\",\n callback: async () => {\n resolve(this);\n },\n },\n },\n }).render(true);\n });\n}\n\nif (args[0].macroPass === \"postActiveEffects\") {\n if (!workflow.item.flags.world?.useBolt) return;\n const targetToken = workflow.targets.first();\n const sourceToken = workflow.token;\n await workflow.item.setFlag(\"world\", \"boltUsed\", true);\n const ray = new Ray(sourceToken.center, targetToken.center);\n if (ray.distance === 0) return;\n const templateData = {\n angle: 0,\n direction: Math.toDegrees(ray.angle),\n distance: (ray.distance / canvas.scene.grid.size) * 5,\n x: ray.A.x,\n y: ray.A.y,\n t: \"ray\",\n user: game.user,\n fillColor: game.user.color,\n width: 5,\n flags: {\n tokenmagic: {\n options: {\n tmfxPreset: \"Shock\",\n tmfxTextureAlpha: 0.5,\n },\n },\n },\n };\n const changes = await canvas.scene.createEmbeddedDocuments(\"MeasuredTemplate\", [templateData]);\n const templateDoc = changes[0];\n const boltEffectData = {\n label: `${workflow.item.name}: Bolt Template`,\n icon: \"icons/magic/lightning/bolt-forked-large-blue-yellow.webp\",\n changes: [\n {\n key: \"flags.dae.deleteUuid\",\n mode: 5,\n priority: 20,\n value: templateDoc.uuid,\n },\n ],\n duration: {\n seconds: 1,\n },\n };\n await await MidiQOL.socket().executeAsGM(\"createEffects\", {\n actorUuid: sourceToken.actor.uuid,\n effects: [boltEffectData],\n });\n const templateTokenIds = game.modules.get(\"ddb-importer\")?.api.effects.findContainedTokensInTemplate(templateDoc);\n\n const targetTokens = [];\n for (const i of templateTokenIds) {\n if (i === sourceToken.id || i === targetToken.id) continue;\n targetTokens.push(canvas.scene.tokens.get(i).uuid);\n }\n\n if (targetTokens.length > 0) {\n const lightningBoltData = duplicate(workflow.item);\n delete lightningBoltData.effects;\n delete lightningBoltData._id;\n delete lightningBoltData.flags[\"midi-qol\"].onUseMacroName;\n delete lightningBoltData.flags[\"midi-qol\"].onUseMacroParts;\n delete lightningBoltData.flags.itemacro;\n lightningBoltData.name += \": Bolt\";\n lightningBoltData.system.damage.parts = [[\"4d6[lightning]\", \"lightning\"]];\n lightningBoltData.system.actionType = \"save\";\n lightningBoltData.system.save.ability = \"dex\";\n lightningBoltData.system.save.dc = 13;\n lightningBoltData.system.save.scaling = \"flat\";\n const areaSpell = new CONFIG.Item.documentClass(lightningBoltData, { parent: workflow.actor });\n const options = {\n showFullCard: false,\n createWorkflow: true,\n targetUuids: targetTokens,\n configureDialog: false,\n versatile: false,\n consumeResource: false,\n consumeSlot: false,\n };\n await MidiQOL.completeItemUse(areaSpell, {}, options);\n }\n} else if (args[0].macroPass === \"postDamageRoll\") {\n if (!workflow.item.flags.world?.useBolt) return;\n const diceNum = workflow.isCritical ? 8 : 4;\n const formula = `${workflow.damageRoll._formula} + ${diceNum}d4[lightning]`;\n const damageRoll = await new Roll(formula).roll({ async: true });\n await workflow.setDamageRoll(damageRoll);\n} else if (args[0].macroPass === \"preAttackRoll\") {\n if (workflow.item.getFlag(\"world\", \"boltUsed\")) return;\n await useBolt();\n}\n"},"options":{},"apps":{},"compendium":null}}},"system":{"description":{"value":"This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
\nThe javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
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\nThe rapier grants the following benefits in its dormant state:
\nThe rapier grants the following benefits in its awakened state:
\nThe rapier grants the following benefits in its exalted state:
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\n
A small whistle used for signaling.
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\nIn a Sivis message station, a gnome is always on duty by the speaking stone, listening for messages that might come in and transcribing them for delivery to their intended recipients.
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\nWhile a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
\nThe brazier weighs 5 pounds.
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\nSentience. The Mace of the Black Crown is a sentient lawful evil weapon with an Intelligence of 20, a Wisdom of 12, and a Charisma of 18. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.
\nPersonality. A greedy erinyes named Xartaza lives within the Mace of the Black Crown. Xartaza wants to recruit more souls for Asmodeus, so the weapon pushes its wielder toward lawful evil actions by manipulating the wielder’s dreams. A former Blood War general, Xartaza hates demons and relishes crafting sound battle plans in any conflict.
\nThe mace grants the following benefits in its dormant state:
\nWhen the mace reaches an awakened state, it gains the following properties:
\nWhen the mace reaches an exalted state, it gains the following properties:
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\nThe Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one minor beneficial property and one minor detrimental property. When the artifact attains an awakened state, it gains an additional minor beneficial property and an additional minor detrimental property. When the item reaches its exalted state, it gains a major beneficial property. See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
A Faerûnian flute of sophisticated make, found only in areas with skilled artisans, as in great cities or elven enclaves.
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","chat":"","unidentified":"Crossbow, light"},"source":"Dungeon Master's Guide","quantity":1,"weight":5,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Crossbow, light","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Detection","Combat"],"sources":[{"sourceId":3,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5477,"originalName":"Crossbow, Light of Warning","version":"3.4.12","effectsApplied":true},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_x83ac7y4ppj"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Crossbow, Light of Warning - Constant Effects","icon":"icons/weapons/crossbows/crossbow-golden-bolt.webp","changes":[{"key":"flags.dnd5e.initiativeAdv","value":"1","mode":0,"priority":20}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"PLf5LOSg96t4iklw","origin":null}],"img":"icons/weapons/crossbows/crossbow-golden-bolt.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468717378,"modifiedTime":1680084387370,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"5ilLcbofF2kYrZsA"} {"name":"Soothsalts","type":"consumable","system":{"description":{"value":"Soothsalts are derived from a naturally occurring crystalline substance discovered throughout the wilds of the Miskath Strand. The crimson crystals have been mined from cavernous veins like those in the mouth of the Miskath Pit and found within smaller geode formations near sites ravaged by the Calamity. Soothsalts are consumed orally in lozenge-sized doses, and frequent users can be identified by the telltale crimson stain around their mouths. A creature subjected to a dose of soothsalts gains advantage on all Intelligence checks for 1d4 hours.
\nFor each dose of soothsalts consumed, the creature must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion—an effect which is cumulative with multiple doses.
","chat":"","unidentified":"Gear"},"source":"Explorer's Guide to Wildemount","quantity":1,"weight":0,"price":150,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"4","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":310,"originalName":"Soothsalts","version":"3.4.12"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_d1quo2i1z3k"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/materials/bowl-powder-gold.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726362,"modifiedTime":1680084383100,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"5jvU1Qe7qw8ZFBLP"} {"name":"Spellwrought Tattoo, 4th level","type":"equipment","system":{"description":{"value":"This magic tattoo contains a single 4th Level Spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
\nThe level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
\nSpell Level | \nRarity | \nSpellcasting Ability Mod. | \nSave DC | \nAttack Bonus | \n
---|---|---|---|---|
Cantrip | \nCommon | \n+3 | \n13 | \n+5 | \n
1st | \nCommon | \n+3 | \n13 | \n+5 | \n
2nd | \nUncommon | \n+3 | \n13 | \n+5 | \n
3rd | \nUncommon | \n+4 | \n15 | \n+7 | \n
4th | \nRare | \n+4 | \n15 | \n+7 | \n
5th | \nRare | \n+5 | \n17 | \n+9 | \n
You have a +1 bonus to AC while wearing this armor, which shimmers softly.
\nIf you die while wearing the armor, it is destroyed, and each celestial, fey, and fiend with 30 feet of you must succeed on a DC 15 Charisma saving throw or be banished to its home plane of existence, unless it is already there.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":55,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520500,"modifiedTime":1680084385259,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"69qFPOnIUOzfpMmq","name":"Hourglass","type":"loot","img":"icons/tools/navigation/hourglass-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":51,"originalName":"Hourglass","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vk9dggawogb"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A standard hourglass used to measure the passage of time.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":25,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520503,"modifiedTime":1680084381203,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"6DDg07lYjEvhplOQ","name":"Club, +1","type":"weapon","img":"icons/weapons/clubs/club-heavy-barbed-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Club","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5221,"originalName":"Club, +1","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +1 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Club"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning] + @mod + 1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520506,"modifiedTime":1680084373742,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Moorbounder","type":"loot","system":{"description":{"value":"Beasts of burden are common throughout Xhorhas, and often horses and other riding animals are the best or only option. For those who require speed and have a little more coin to spend, the best option is often a moorbounder. However, moorbounders that haven’t undergone proper training or established bonds of trust with their masters tend to attack and even eat their riders.
\nMoorbounders can cost anywhere from 300 to 500 gp each. They’re often cheaper and more abundant in towns on the wastes than in cities like Rosohna.
","chat":"","unidentified":"Gear"},"source":"Explorer's Guide to Wildemount","quantity":1,"weight":0,"price":400,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":400,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Mount","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":313,"originalName":"Moorbounder","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_5gz6j53ikcx"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726388,"modifiedTime":1680084383109,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"6DdnvtWaKfh2siGA"} {"name":"Dragonlance","type":"consumable","system":{"description":{"value":"A dragonlance is a renowned weapon forged from rare metal with the aid of powerful artifacts associated with Bahamut. Different lances are forged for use by foot soldiers (as pikes) and by riders (as lances), but the magical properties of the weapons are the same.
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a Dragon with this weapon, the Dragon takes an extra 3d6 force damage, and any Dragon of your choice that you can see within 30 feet of you can immediately use its reaction to make a melee attack.
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","chat":"","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 188","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520514,"modifiedTime":1680084371332,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"6JawKpW10gholAoS","name":"Viol","type":"tool","img":"icons/tools/instruments/lute-gold-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Instrument"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":136,"originalName":"Viol","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_d5gfouea9a"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":30,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"music","baseItem":"viol","ability":["dex"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520517,"modifiedTime":1680084381475,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Bell Branch","type":"equipment","system":{"description":{"value":"This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
\nThe branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
\nThese symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
\nWhile attuned to these gloves, you are proficient with the Pan Flute and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
","chat":"","unidentified":"Wondrous item"},"source":"Eberron: Rising from the Last War pg 278","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":49,"pageNumber":278,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1085901,"originalName":"Living Gloves, Pan Flute","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/hand/glove-simple-leather-orange.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720957,"modifiedTime":1680084378808,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"6KmjXBuPhW8NMQDP"} {"_id":"6Mj1WGRNNtASgFCo","name":"Helm of Brilliance","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/108/636382331175923563.jpeg","effects":[{"label":"Helm of Brilliance - Constant Effects","icon":"https://www.dndbeyond.com/avatars/19/108/636382331175923563.jpeg","changes":[{"key":"system.traits.dr.value","value":"fire","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"tTWD6BpqSxZPI2zX","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/108/636382331175923563.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/245/636284738793766992.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Detection","Combat","Warding","Headwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":173,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/245/636284738793766992.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4653,"originalName":"Helm of Brilliance","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.
\nYou gain the following benefits while wearing it:
\nRoll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
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\nTurn-by-Turn Directions. You can name any location within 10 miles of your current location that is known to at least one creature also within 10 miles of that location (including you). Once you name the location, a disembodied voice heard only by you provides directions to the location by the safest, most direct route. The voice knows to avoid natural hazards, so that it does not send you through trackless wilderness or into a lake. But it has no knowledge of or ability to help you avoid monsters, enemies, traps, locked doors, and the like.
\nThe timepiece is of no use for reaching locations that are wholly secret or not known to any creatures within range. Once you use this feature of the timepiece of travel, it cannot be used again until the next dawn.
\nGet Away From It All. As an action, you can cast the teleport spell. Once you use this feature of the timepiece of travel, it cannot be used again until the next dawn.
\nPart of a Whole. While this component is not installed in the Orrery of the Wanderer, its magic might function sporadically or with unpredictable side effects, as determined by the DM.
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\nCurse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to bludgeoning and piercing damage.
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\nRandom Properties. This artifact has the following random properties, which you can determine by rolling on the tables in the \"Artifacts\" section of the Dungeon Master's Guide:
\nProperties of the Mortar. The mortar is a Tiny wooden bowl. However, the mortar increases in size to accommodate anything you place inside, expanding—if there's enough space—up to Large size, meaning it can hold even a Large creature.
\nProperties of the Pestle. The pestle is a 6-inch-long, worn wooden tool. Once during your turn while you are holding the pestle, you can extend it into a quarterstaff or shrink it back into a pestle (no action required). As a quarterstaff, the pestle is a magic weapon that grants a +3 bonus to attack and damage rolls made with it.
\nThe pestle has 12 charges. When you hit with a melee attack using the pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
\nPerfect Tools. While holding the mortar and pestle, you can use your action to say the name of any nonmagical plant, mineral, or fluid and an amount of the material worth 10 gp or less. The mortar instantly fills with the desired amount of that material. Once you use this action, you can't do so again until you finish a short or long rest.
\nYou can also use the artifact as alchemist's supplies, brewer's supplies, cook's utensils, an herbalism kit, and a poisoner's kit. You have advantage on any check you make using the artifact as one of these tools.
\nPrimal Parts. As an action while the pestle and the mortar is within 5 feet of you, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its own, grinding the contents of the mortar into a mush or fine powder that's equally useful for cooking or alchemy. At the start of each of your turns, whatever is in the mortar takes 4d10 force damage. If this reduces the target's hit points to 0, the target is reduced to powder, pulp, or paste, as appropriate. Only magic items are unaffected. If you wish, when the pestle stops, you can have the mortar separate its contents-like powdered bone, crushed herbs, pulped organs-into separate piles.
\nTraverse the Night. If you are holding the pestle while you are inside the mortar, you can use your action to verbally command the mortar to travel to a specific place or creature. You don't need to know where your destination is, but it must be a specific destination-not just the nearest river or a red dragon's lair. If the stated destination is within 1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is night, 1 minute later.
\nBones Know Their Home. When you command the mortar to travel, you can instead throw out the dust or paste of something ground by the mortar and name a location on a different plane of existence or a different world on the Material Plane. If that material came from a creature native to the named plane or world, the mortar travels through an empty night sky to an unoccupied space at that destination, arriving in 1 minute.
\nDestroying the Mortar and Pestle. The mortar and pestle are destroyed if they are crushed underfoot by the Dancing Hut of Baba Yaga or by Baba Yaga herself.
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\nThe sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.
\nWhile you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.
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\nA signet has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13).
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\nA signet has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13).
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":40,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520568,"modifiedTime":1680084385061,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"6cp5ufgT5az9kBMB","name":"Morningstar, +2","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Morningstar","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5286,"originalName":"Morningstar, +2","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +2 bonus to attack and damage rolls made with this magic weapon.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":1,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520574,"modifiedTime":1680084381143,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"6i1rqJSEUD4tmoyf","name":"Defender Greatsword","type":"weapon","img":"icons/weapons/swords/greatsword-guard-gold-worn.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Greatsword","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4618,"originalName":"Defender Greatsword","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You gain a +3 bonus to attack and damage rolls made with this magic weapon.
\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
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\nWhen you use a Metamagic option on a spell while you are holding or wearing the shard, you can momentarily curse one creature targeted by the spell; choose one ability score, and until the end of your next turn, the creature has disadvantage on ability checks and saving throws that use that ability.
These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"art","baseItem":"leatherworker","ability":["dex"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520582,"modifiedTime":1680084381403,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Muroosa Balm","type":"consumable","system":{"description":{"value":"This paste made from the muroosa bush is known to help prevent sunburn, but it is also a fire retardant. After spending 1 minute applying a quarter pint of muroosa balm to your skin, you gain resistance against fire damage for 1 hour.
\nCost: 1 gp per dose for sunburn, 100 gp for a full application against fire.
","chat":"","unidentified":"Gear"},"source":"Explorer's Guide to Wildemount","quantity":1,"weight":0,"price":100,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":303,"originalName":"Muroosa Balm","version":"3.4.12"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_d1quo2i1z3k"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/tools/laboratory/bowl-herbs-green.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726322,"modifiedTime":1680084383077,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"6ockS9Z8cvPaCq2u"} {"name":"Lash of Shadows (Dormant)","type":"weapon","system":{"description":{"value":"This snakeskin whip is touched by the power of Zehir and ends in five animated serpent heads.
\nSentience. The Lash of Shadows is a sentient chaotic evil weapon with an Intelligence of 18, a Wisdom of 16, and a Charisma of 20. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Draconic.
\nPersonality. A mad marilith named Sizlifeth lives within the Lash of Shadows. The weapon has a short temper and experiences only extreme emotions. It is most happy when dealing harm.
\nThe whip grants the following benefits in its dormant state:
\nDead Eyes. A creature that fails the saving throw against this poison is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} for 1 hour. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} in this way, the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}.
\nSerpent Venom. A creature that fails the saving throw against this poison takes 3d6 poison damage, or half as much damage on a successful save.
\n\n","chat":"","unidentified":"Whip"},"source":"Explorer's Guide to Wildemount pg 276","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":false,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[slashing] + @mod + 1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Whip","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"avatarUrl":"https://www.dndbeyond.com/avatars/9170/105/637199799009763988.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9170/106/637199799011064121.png","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":276,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9170/106/637199799011064121.png"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434329,"originalName":"Lash of Shadows (Dormant)","version":"3.4.12","effectsApplied":true,"keepIcon":true},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Lash of Shadows (Dormant) - Constant Effects","icon":"https://www.dndbeyond.com/avatars/9170/105/637199799009763988.jpeg","changes":[{"key":"system.traits.languages.value","value":"abyssal","mode":0,"priority":0},{"key":"system.traits.languages.value","value":"draconic","mode":0,"priority":0}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"OZtCPNS9M77s09SQ","origin":null}],"img":"https://www.dndbeyond.com/avatars/9170/105/637199799009763988.jpeg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723043,"modifiedTime":1680084387926,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"6psYAdNOqE4yvUmF"} {"name":"Quaal's Feather Token (Whip)","type":"equipment","system":{"description":{"value":"ARTIFACT PROPERTIES
\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 1 minor beneficial properties
\n- 1 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
This tiny object looks like a feather.
\nYou can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage.
\nAs a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die.
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\nSlumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
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\nSentience. The Lash of Shadows is a sentient chaotic evil weapon with an Intelligence of 18, a Wisdom of 16, and a Charisma of 20. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Draconic.
\nPersonality. A mad marilith named Sizlifeth lives within the Lash of Shadows. The weapon has a short temper and experiences only extreme emotions. It is most happy when dealing harm.
\nThe whip grants the following benefits in its dormant state:
\nDead Eyes. A creature that fails the saving throw against this poison is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} for 1 hour. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} in this way, the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}.
\nSerpent Venom. A creature that fails the saving throw against this poison takes 3d6 poison damage, or half as much damage on a successful save.
\nWhen the whip reaches an awakened state, it gains the following properties:
\nWhen the whip reaches an exalted state, it gains the following additional properties:
\n\n\nBETRAYER ARTIFACT PROPERTIES
\nThe Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one minor beneficial property and one minor detrimental property. When the artifact attains an awakened state, it gains an additional minor beneficial property and an additional minor detrimental property. When the item reaches its exalted state, it gains a major beneficial property. See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":15,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"","baseItem":"forge","ability":["int"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520630,"modifiedTime":1680084381428,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"7EiaxXo23zIKFXbt","name":"Horseshoes of a Zephyr","type":"equipment","img":"icons/tools/smithing/horseshoe-steel-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Movement","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":175,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4660,"originalName":"Horseshoes of a Zephyr","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. This effect means the creature can cross or stand above non-solid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores difficult terrain. In addition, the creature can move at normal speed for up to 12 hours a day without suffering @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion} from a forced march.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 175","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520633,"modifiedTime":1680084371140,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"7FyXUExDb12eeDPz","name":"Spear, +1","type":"weapon","img":"icons/weapons/polearms/spear-flared-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Spear","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5258,"originalName":"Spear, +1","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +1 bonus to attack and damage rolls made with this magic weapon.
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\nYou have a +2 bonus to attack and damage rolls made with each of these bullets. If a bullet misses its target, the bullet teleports back into the pouch. Once a bullet hits a target, the bullet loses its magic.
\nd4 | \nBullet | \n
---|---|
1 | \nBanishment. A creature that takes damage from this bullet must succeed on a DC 15 Charisma saving throw or be banished as though affected by the banishment spell. | \n
2 | \nFulguration. On a hit, this bullet deals an extra 2d8 lightning damage to its target. All other creatures within 10 feet of the target must each succeed on a DC 15 Constitution saving throw or take 1d8 thunder damage. | \n
3 | \nStunning. On a hit, this bullet deals an extra 1d10 force damage, and the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn. | \n
4 | \nTracking. A creature that takes damage from this bullet is marked with a glowing rune where the bullet hit. The mark lasts 24 hours. While the creature is marked, you always know the direction to it. | \n
You have a +3 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Greatsword"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":6,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod + 3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856520642,"modifiedTime":1680084374175,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Living Armor, Plate","type":"equipment","system":{"description":{"value":"This hideous armor is formed from black chitin, beneath which veins pulse and red sinews glisten. To attune to this item, you must wear it for the entire attunement period, during which tendrils on the inside burrow into you.
\nWhile wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: necrotic, poison, and psychic.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the armor ends, and it detaches from you.
\nThe armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion}.
","chat":"","unidentified":null},"source":"Eberron: Rising from the Last War","quantity":1,"weight":65,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":19,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":49,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":983447,"originalName":"Living Armor, Plate","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_zqhgo9scg7d"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Living Armor, Plate - Constant Effects","icon":"icons/equipment/chest/breastplate-layered-gold.webp","changes":[{"key":"system.traits.dr.value","value":"necrotic","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"poison","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"psychic","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"IKUz5LT7IFFKL0kG","origin":null}],"img":"icons/equipment/chest/breastplate-layered-gold.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720788,"modifiedTime":1680084387748,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"7K9OGZH0xIoULZFy"} {"name":"Elemental Essence Shard, Air","type":"equipment","system":{"description":{"value":"This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
\nWhen you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property.
\nAir. You can immediately fly up to 60 feet without provoking opportunity attacks.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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\nAs an action, a reigar can use its talarith to summon a duplicate that looks just like the reigar. The duplicate obeys the reigar’s commands and uses the reigar’s statistics, except it is a Construct that doesn’t have a talarith of its own. The duplicate vanishes after 1 hour, or when it is reduced to 0 hit points. After summoning a duplicate, the reigar must finish a short or long rest before this property can be used again.
Selesnya Keyrune (Rare). Carved from white and green marble in the shape of a wolf’s head, this keyrune transforms into a dire wolf. The wolf persists for 8 hours. Its Intelligence is 6, and it understands Elvish and Sylvan but can’t speak those languages. While it is within 1 mile of you, you can communicate with each other telepathically.
\nWhen you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a dire wolf. If there isn’t enough space for the creature, the keyrune doesn’t transform.
\nThe creature is friendly to you, your companions, and other members of your guild (unless those guild members are hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the disable-webm=1\">Dodge action and moves to avoid danger.
\nAt the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
Produced by a special needle, this magic tattoo features designs that emphasize one color.
\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nDamage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
\nd10 | \nDamage Type | \nColor | \n
---|---|---|
1 | \nAcid | \nGreen | \n
2 | \nCold | \nBlue | \n
3 | \nFire | \nRed | \n
4 | \nForce | \nWhite | \n
5 | \nLightning | \nYellow | \n
6 | \nNecrotic | \nBlack | \n
7 | \nPoison | \nViolet | \n
8 | \nPsychic | \nSilver | \n
9 | \nRadiant | \nGold | \n
10 | \nThunder | \nOrange | \n
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
","chat":"","unidentified":"Wondrous item"},"source":"Tasha’s Cauldron of Everything pg 119","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":67,"pageNumber":119,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":2400459,"originalName":"Absorbing Tattoo","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/magic/air/wind-tornado-spiral-blue-gray.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723844,"modifiedTime":1680084379531,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"7YPxotWBSo5pn8r7"} {"_id":"7ZVl1mre1AAlgbUD","name":"Shortbow, +2","type":"weapon","img":"icons/weapons/bows/shortbow-recurve-leather.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Shortbow","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5292,"originalName":"Shortbow, +2","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_x83ac7y4ppj"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +2 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Shortbow"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod + 2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856522880,"modifiedTime":1680084374052,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"7asT8lnsCr5x8EFz","name":"Spell Scroll (8th Level)","type":"consumable","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Scroll","filterType":"Scroll","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5168,"originalName":"Spell Scroll (8th Level)","version":"3.4.12"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_w5bfsd03wc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
\nIf the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 18. On a failed check, the spell disappears from the scroll with no other effect.
\nThis scroll contains an 8th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
\nA wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check with a DC equal to 18. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
","chat":"","unidentified":"Scroll"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"scroll","baseItem":"","toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524627,"modifiedTime":1680084375948,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"7eQynlTxpqjW9nE7","name":"Blowgun Needles, +1","type":"consumable","img":"icons/weapons/thrown/dart-feathered.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":150,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1730854,"originalName":"Blowgun Needles, +1","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_2q5i98zejx4"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
","chat":"","unidentified":"Ammunition"},"source":"Basic Rules, Player's Handbook pg 150","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{"mgc":true},"baseItem":"ammunition","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524631,"modifiedTime":1680084374322,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"7fOFSAXfYQDH9hCa","name":"Bad News (Exandria)","type":"weapon","img":"icons/weapons/guns/gun-blunderbuss-bronze.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Bad News (Exandria)","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":56,"originalName":"Bad News (Exandria)","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
\nReload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
\nMisfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
\nExplosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.
\nAmmunition
\nAll firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
\n\n","chat":"","unidentified":"Bad News (Exandria)"},"source":"Critical Role","quantity":1,"weight":25,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":200,"long":800,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d12[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"badnews(exandria)","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524634,"modifiedTime":1680084383427,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"7fZKNqZOUPgLCxO4","name":"Burnt Othur Fumes (Inhaled)","type":"consumable","img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Poison","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":138,"originalName":"Burnt Othur Fumes (Inhaled)","version":"3.4.12"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_p2m9tw11yfs"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"THIS IS UNOFFICIAL MATERIAL
\nThese game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
\n
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 (1d6) poison damage. After three successful saves, the poison ends.
\nInhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":500,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"turn"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524638,"modifiedTime":1680084381482,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Blasting Powder","type":"loot","system":{"description":{"value":"This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
\nA character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).
","chat":"","unidentified":"Gear"},"source":"Explorer's Guide to Wildemount","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":311,"originalName":"Blasting Powder","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_oln6t1ghm4d"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/materials/powder-black.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726368,"modifiedTime":1680084383104,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"7fbPfkPbvZu3mOKz"} {"_id":"7grDRHBvokNryU2h","name":"Ioun Stone of Leadership","type":"equipment","img":"icons/commodities/stone/ore-pile-purple.webp","effects":[{"label":"Ioun Stone of Leadership - Constant Effects","icon":"icons/commodities/stone/ore-pile-purple.webp","changes":[{"key":"system.abilities.cha.value","value":"@abilities.cha.value + 2 > 20 ? 20 : @abilities.cha.value + 2","mode":5,"priority":5}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"1fECih2qJhwM7aAm","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Buff"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4937,"originalName":"Ioun Stone of Leadership","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nLeadership. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524643,"modifiedTime":1680084385635,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Veteran's Cane","type":"equipment","system":{"description":{"value":"When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.
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\nAdditionally, you can use the voting kit to cast charm person (save DC 15). This property of the kit can’t be used again until the next dawn.
","chat":"","unidentified":"Wondrous item"},"source":"Acquisitions Incorporated pg 22","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":44,"pageNumber":22,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":703541,"originalName":"Voting Kit","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/containers/bags/satchel-leather-gold-brown.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720433,"modifiedTime":1680084378629,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"7iZTG1RR61QJsfQ6"} {"_id":"7jY5GcVxv1WLka2V","name":"Wand of Lightning Bolts","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/202/636382355538272713.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wand","avatarUrl":"https://www.dndbeyond.com/avatars/19/202/636382355538272713.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/472/636284782524739861.jpeg","filterType":"Wand","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/472/636284782524739861.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4792,"originalName":"Wand of Lightning Bolts","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nt7lda8tw9j"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
\nThe wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Maul"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod + 1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524655,"modifiedTime":1680084373819,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"7pCYHqmlEo8EKRWv","name":"Talisman of Ultimate Evil","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/165/636382344854535297.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/165/636382344854535297.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/444/636284775126444275.jpeg","filterType":"Wondrous item","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Control","Buff","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":207,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/444/636284775126444275.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4780,"originalName":"Talisman of Ultimate Evil","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This item symbolizes unrepentant evil. A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman. A good creature takes 8d6 necrotic damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.
\nIf you are an evil cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it.
\nThe talisman has 6 charges. If you are wearing or holding it, you can use an action to expend 1 charge from the talisman and choose one creature you can see on the ground within 120 feet of you. If the target is of good alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed.
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
\nYou can use an action to cause the ring to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} until you use another action to make it visible, until you remove the ring, or until you die.
\nIf you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 191","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524661,"modifiedTime":1680084371384,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"7sffsTLh3Rxdglvp","name":"Ioun Stone of Intellect","type":"equipment","img":"icons/commodities/stone/ore-pile-red.webp","effects":[{"label":"Ioun Stone of Intellect - Constant Effects","icon":"icons/commodities/stone/ore-pile-red.webp","changes":[{"key":"system.abilities.int.value","value":"@abilities.int.value + 2 > 20 ? 20 : @abilities.int.value + 2","mode":5,"priority":5}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"sIoevgoFUzDesHmS","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Buff"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4936,"originalName":"Ioun Stone of Intellect","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nIntellect. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524664,"modifiedTime":1680084385631,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Amulet of the Devout, +3","type":"equipment","system":{"description":{"value":"This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells.
\nWhile you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Proficiency with a trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.
","chat":"","unidentified":"Trident"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":4,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":"1d8[piercing] + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524671,"modifiedTime":1680084383300,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"7x3LNv1g10KRJ8Xt","name":"Waterskin","type":"backpack","img":"icons/sundries/survival/wetskin-leather-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vk9dggawogb"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A waterskin can hold 4 pints of liquid.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":0.2,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":0.2,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524674,"modifiedTime":1680084381342,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Stormgirdle (Exalted)","type":"equipment","system":{"description":{"value":"A Stormgirdle is a wide belt made of thick leather branded with the symbol of Kord. The girdle’s clasps are made from dragon ivory.
\nWhile wearing the Stormgirdle in its dormant state, you have resistance to lightning damage and thunder damage, and your Strength score becomes 21 if it isn’t already 21 or higher. In addition, you can use an action to become a Storm Avatar for 1 minute, gaining the following benefits for the duration:
\nOnce you use the girdle’s Storm Avatar property, that property can’t be used again until the next dawn.
\nWhile wearing the Stormgirdle in its awakened state, you gain the following benefits:
\nWhile wearing the Stormgirdle in its exalted state, you gain the following benefits:
\nYou gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a dragon with this weapon, the dragon takes an extra 3d6 slashing damage. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.
","chat":"","unidentified":"Greatsword"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":6,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"Roll Other damage: [3d6] Against Dragons","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod + 1","slashing"]],"versatile":""},"formula":"3d6[additional]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524680,"modifiedTime":1680084372253,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Moonblade","type":"weapon","system":{"description":{"value":"Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.
\nA moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.
\nA moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
\nA moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.
\nA moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moonblade an additional property. The DM chooses each property or determines it randomly on the Moon Blade Properties table.
\nd100 | \nProperty | \n
---|---|
01–40 | \nIncrease the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus. | \n
41–80 | \nThe moonblade gains a randomly determined minor property (see “Special Features”). | \n
81–82 | \nThe moonblade gains the finesse property. | \n
83–84 | \nThe moonblade gains the thrown property (range 20/60 feet). | \n
85–86 | \nThe moonblade functions as a defender. | \n
87–90 | \nThe moonblade scores a critical hit on a roll of 19 or 20. | \n
91–92 | \nWhen you hit with an attack using the moonblade, the attack deals an extra 1d6 slashing damage. | \n
93–94 | \nWhen you hit a creature of a specific type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. | \n
95–96 | \nYou can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can’t be used again until you take a short rest while attuned to the weapon. | \n
97–98 | \nThe moonblade functions as a ring of spell storing. | \n
99 | \nYou can use an action to call forth an elfshadow, provided that you don’t already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a shadow, except it is neutral, immune to effects that turn undead, and doesn’t create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action. | \n
00 | \nThe moonblade functions as a vorpal sword. | \n
A moonblade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.
\nEvery moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.
\nThe weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.
\nIf a moonblade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
","chat":"","unidentified":"Scimitar"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod + 3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524686,"modifiedTime":1680084372245,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"89Zsjq2SE5mlL0u4","name":"Ring of Resistance","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/139/636382339093715208.jpeg","effects":[{"label":"Ring of Resistance - Constant Effects","icon":"https://www.dndbeyond.com/avatars/19/139/636382339093715208.jpeg","changes":[{"key":"system.traits.dr.value","value":"fire","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"thunder","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"lightning","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"acid","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"force","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"radiant","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"poison","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"cold","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"psychic","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"necrotic","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"GawxEOah8suNtavE","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/139/636382339093715208.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/19/140/636382339094047219.jpeg","filterType":"Ring","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":192,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/19/140/636382339094047219.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5420,"originalName":"Ring of Resistance","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_fkbkr6w03xm"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.
\nd10 | \nDamage Type | \nGem | \n
---|---|---|
1 | \nAcid | \nPearl | \n
2 | \nCold | \nTourmaline | \n
3 | \nFire | \nGarnet | \n
4 | \nForce | \nSapphire | \n
5 | \nLightning | \nCitrine | \n
6 | \nNecrotic | \nJet | \n
7 | \nPoison | \nAmethyst | \n
8 | \nPsychic | \nJade | \n
9 | \nRadiant | \nTopaz | \n
10 | \nThunder | \nSpinel | \n
","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 192","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524691,"modifiedTime":1680084384797,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"8A5ZuvFuqa6yZeW5","name":"Bit and Bridle","type":"loot","img":"icons/environment/creatures/horse-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":171,"originalName":"Bit and Bridle","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vk9dggawogb"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"
Standard equipment used to direct a mount.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":2,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524697,"modifiedTime":1680084382666,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"8DGu3zSydgELfgrj","name":"Sling, +3","type":"weapon","img":"icons/weapons/slings/slingshot-wood.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Sling","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5332,"originalName":"Sling, +3","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_x83ac7y4ppj"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +3 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Sling"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning] + @mod + 3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524700,"modifiedTime":1680084374250,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"8DydQUgLNkKVDIT4","name":"Padded","type":"equipment","img":"icons/equipment/chest/breastplate-quilted-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":9,"originalName":"Padded","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_9rcl6ui7b1v"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Padded armor consists of quilted layers of cloth and batting.
","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":8,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524705,"modifiedTime":1680084383459,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"8FRZXc6xb0cR7ICz","name":"Staff of Charming","type":"weapon","img":"https://www.dndbeyond.com/avatars/19/192/636382353801079704.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Staff","avatarUrl":"https://www.dndbeyond.com/avatars/19/192/636382353801079704.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/408/636284768308428008.jpeg","filterType":"Staff","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Control","Communication"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":201,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/408/636284768308428008.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4760,"originalName":"Staff of Charming","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff.
\nIf you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
\nThe staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
You can doff this armor as an action.
","chat":"","unidentified":null},"source":"Xanathar's Guide to Everything","quantity":1,"weight":40,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":["Utility"],"sources":[{"sourceId":27,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":36578,"originalName":"Cast-Off Armor, Half Plate","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/chest/breastplate-layered-steel-black.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718387,"modifiedTime":1680084376774,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"8FjA7864OBtDh4cx"} {"name":"Cartographer's Map Case","type":"equipment","system":{"description":{"value":"At rank 3, your map case becomes a common magic item. In addition to storing normal maps, your cartographer’s map case can be used to generate a special map identifying a shortcut. You can use your action to make a DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check, with a success revealing a map buried in your cartographer’s map case noting a relevant shortcut . Your travel time is reduced by half while you follow that route. If you succeed at the check by 5 or more, the map includes notes on the terrain, granting you advantage on the next ability check you make to travel through the mapped area in the next hour. Once you use this feature, you cannot use it again until you finish a long rest.
\nStarting at rank 3, you can use an action to make a DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check and search your cartographer’s map case to find a map either related to your current mission or inspiring a new one. On a success, you find a map with a prominent landmark. The map has information on the natural terrain within one mile of the landmark. Once you use this feature, you cannot use it again until dawn seven days later.
\nd8 | \nLandmark | \n
---|---|
1 | \nThe Ancient Sarcophagus of Gerald Smith | \n
2 | \nA tree labeled “This tree” | \n
3 | \n“The Last Resting Place of My Rich Brother that is Also a Bear Cave” | \n
4 | \nA range of peaks known as the Slightly Wobbly Spires | \n
5 | \nAn ever-flowing, nonmagical spigot of pure, clear water in the middle of nowhere | \n
6 | \nA cave filled with screaming bioluminescent worms | \n
7 | \nThe most haunted forest for ten miles in any direction | \n
8 | \nA huge pile of rocks with no other rocks within sight | \n
A transparent pale blue gemstone worth 10 gold pieces
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":10,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524722,"modifiedTime":1680084382979,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"8Io4LOCWFnEh7hyM","name":"Camel","type":"backpack","img":"icons/commodities/treasure/figurine-camel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Mount","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Movement","Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":162,"originalName":"Camel","version":"3.4.12"},"magicitems":{"enabled":false},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Camel Statistics
\nA good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down.
\nAn animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":480,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":50,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524724,"modifiedTime":1680084382627,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"8MQB7wNUiAV4Uk9g","name":"Ammunition, +3","type":"consumable","img":"icons/magic/fire/projectile-arrow-fire-red-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":150,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5411,"originalName":"Ammunition, +3","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_2q5i98zejx4"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
","chat":"","unidentified":"Ammunition"},"source":"Basic Rules, Player's Handbook pg 150","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{"mgc":true},"baseItem":"ammunition","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524726,"modifiedTime":1680084371777,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Entertainer's Pack","type":"backpack","system":{"description":{"value":"Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":38,"price":40,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":40,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Equipment Pack","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":true,"levelInfusionGranted":null,"tags":["Social","Utility","Exploration","Deception","Container","Outerwear"],"sources":[],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":98,"originalName":"Entertainer's Pack ","version":"3.0.4"},"magicitems":{"enabled":false},"cf":{"id":"temp_1sobn04x8ki"}},"effects":[],"img":"icons/containers/bags/pack-silver-purple.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1662449110560,"modifiedTime":1673857057089,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"8PFukKwGVpSXJXbM"} {"name":"Wand of Pyrotechnics","type":"equipment","system":{"description":{"value":"This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
\nThe wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
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\nIngested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
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\nYou gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
\nReplier is the Neutral sword and contains a peridot as its gem.
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
\nWhile wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table).
\nAdditionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn.
\n\n
Dragon | \nResistance | \n
---|---|
Black | \nAcid | \n
Blue | \nLightning | \n
Brass | \nFire | \n
Bronze | \nLightning | \n
Copper | \nAcid | \n
Gold | \nFire | \n
Green | \nPoison | \n
Red | \nFire | \n
Silver | \nCold | \n
White | \nCold | \n
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You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nGiant's Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.
\nThe hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.
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\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common, Draconic, and Infernal.
\nPersonality. A short-tempered bone devil named Ashtyrlon lives within Will of the Talon. The weapon is greedy and values strong leadership. It demands that its wielder take decisive action to keep order in high-pressure situations—and to always take a fair share of treasure in return.
\nThe war pick grants the following benefits in its dormant state:
\nWhen you use the war pick to unleash a breath weapon of a specific damage type, you can’t choose that same damage type again until the next dawn.
\nDamage Type | \nArea | \nSaving Throw | \n
---|---|---|
Acid | \n5 ft. wide, 30 ft. long line | \nDexterity | \n
Cold | \n15 ft. cone | \nConstitution | \n
Fire | \n15 ft. cone | \nDexterity | \n
Lightning | \n5 ft. wide, 30 ft. long line | \nDexterity | \n
Poison | \n15 ft. cone | \nConstitution | \n
When the war pick reaches an awakened state, it gains the following properties:
\nWhen the war pick reaches an exalted state, it gains the following properties:
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In its dormant state, each of these artifacts has one minor beneficial property and one minor detrimental property. When the artifact attains an awakened state, it gains an additional minor beneficial property and an additional minor detrimental property. When the item reaches its exalted state, it gains a major beneficial property. See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
You have a +2 bonus to attack and damage rolls made with this magic weapon.
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\nUsing the metal grappling jaws built into its bow, a lamprey ship can attach itself to another ship, which is a critical feature during boarding actions. Other standard weapons include four ballistae on the main deck.
\nA lamprey can float on water, though it can’t land safely on the ground. Lamprey ships that land on the ground have the distressing habit of rolling over, as more than a few crews have discovered to their dismay.
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In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
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\nThis carpet is 5 feet by 7 feet and has a flying speed of 40 feet. It can carry up to 1,200 pounds, but its flying speed becomes 20 feet while carrying over 600 pounds.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":40,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524839,"modifiedTime":1680084384939,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Coin of Decisionry","type":"equipment","system":{"description":{"value":"Starting at rank 2, your coin of decisionry becomes a common magic item. When you flip the coin, it always lands with the Acquisitions Incorporated sigil face down, and a message appears on the “tails” face. Roll a d4 on the following table to determine the message.
\nd4 | \nDecision | \n
---|---|
1 | \nLucrative | \n
2 | \nBrand Appeal | \n
3 | \nIndeterminate | \n
4 | \nRuinous | \n
The coin has absolutely no divination abilities, and its results when you use it are random. But nobody else knows that. When a creature within 10 feet of you flips the coin (after having had its powerful prognostication powers dutifully explained), you can exert your will to control its operation as a bonus action, choosing the result that appears after it lands as a means of gently coercing the user toward a specific course of action. The creature flipping the coin can detect your manipulation with a successful DC 13 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check.
\nWhen you reach rank 3, your coin of decisionry gains a measure of actual divination power and becomes an uncommon magic item. In addition to its normal function, you can use an action to flip the coin of decisionry twice while pondering a specific plan or objective, noting both random results. If you succeed on a DC 15 Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check, you learn which of the two results is more applicable to the course of action. This property of the coin can’t be used again until the next dawn.
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\nThe staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
\nYou can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
\nYou can also use an action to cast the pass without trace spell from the staff without using any charges.
\nTree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.
\nLuck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.
\nWish. The sword has 1d4–1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.
","chat":"","unidentified":"Greatsword"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":6,"price":0,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod + 1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524848,"modifiedTime":1680084385587,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"9QNvywG5efAjJPsJ","name":"Ring of Cold Resistance","type":"equipment","img":"icons/equipment/finger/ring-crown-gold-pink.webp","effects":[{"label":"Ring of Cold Resistance - Constant Effects","icon":"icons/equipment/finger/ring-crown-gold-pink.webp","changes":[{"key":"system.traits.dr.value","value":"cold","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"zT2snFNi8f8VYU4L","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","filterType":"Ring","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5148,"originalName":"Ring of Cold Resistance","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_fkbkr6w03xm"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"You have resistance to cold damage while wearing this tourmaline ring.
","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524851,"modifiedTime":1680084387207,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"9RuhU6JPRYk5OE3H","name":"Fishing Tackle","type":"loot","img":"icons/tools/fishing/reel-brown-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":44,"originalName":"Fishing Tackle","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vk9dggawogb"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":4,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":1,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524853,"modifiedTime":1680084381181,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"9S7B1LGb7jg9AIcF","name":"Ioun Stone of Agility","type":"equipment","img":"icons/commodities/gems/gem-rough-cushion-red.webp","effects":[{"label":"Ioun Stone of Agility - Constant Effects","icon":"icons/commodities/gems/gem-rough-cushion-red.webp","changes":[{"key":"system.abilities.dex.value","value":"@abilities.dex.value + 2 > 20 ? 20 : @abilities.dex.value + 2","mode":5,"priority":5}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"NUoqUO6IeKgJgWqy","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Buff"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4917,"originalName":"Ioun Stone of Agility","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nAgility. Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.
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\nWhen you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":0.5,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.5,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524863,"modifiedTime":1680084381124,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"9fT1jKB5X4VwKc7N","name":"Carpenter's Tools","type":"tool","img":"icons/tools/hand/saw-steel-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":105,"originalName":"Carpenter's Tools","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_f76yzt3c1z4"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":6,"price":8,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"art","baseItem":"carpenter","ability":["dex"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524870,"modifiedTime":1680084381385,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Sentinel Shield","type":"equipment","system":{"description":{"value":"While holding this shield, you have advantage on initiative rolls and Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks. The shield is emblazoned with a symbol of an eye.
","chat":"","unidentified":null},"source":"Dungeon Master's Guide pg 199","quantity":1,"weight":6,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Detection","Warding"],"sources":[{"sourceId":3,"pageNumber":199,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5403,"originalName":"Sentinel Shield","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_fhjl5sgsvu"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Sentinel Shield - Constant Effects","icon":"icons/equipment/shield/heater-steel-sword-yellow-black.webp","changes":[{"key":"system.skills.prc.bonuses.passive","value":"+5","mode":2,"priority":12},{"key":"flags.midi-qol.advantage.skill.prc","value":"1","mode":0,"priority":5},{"key":"flags.dnd5e.initiativeAdv","value":"1","mode":0,"priority":20}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"BW5FD96Dch7phOY3","origin":null}],"img":"icons/equipment/shield/heater-steel-sword-yellow-black.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468717020,"modifiedTime":1680084387269,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"9gUfhiRlMK5Oxp6n"} {"_id":"9hdi7a6s3mpv593K","name":"Sickle","type":"weapon","img":"icons/weapons/sickles/sickle-curved.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Sickle","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":13,"originalName":"Sickle","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Proficiency with a sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
","chat":"","unidentified":"Sickle"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524875,"modifiedTime":1680084383232,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Scaled Ornament (Wakened)","type":"equipment","system":{"description":{"value":"This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon’s scale, tooth, or claw, or it incorporates images in those shapes.
\nSlumbering (Uncommon). You have advantage on saving throws you make to avoid being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or to end those conditions on you.
\nStirring (Rare). You gain a +1 bonus to AC, and you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or to end those conditions on itself.
\nWakened (Very Rare). The Wakened ornament has the Stirring property. In addition, when you would take damage of the type dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken. Once this property is used, it can’t be used again until the next dawn.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":45,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524881,"modifiedTime":1680084384858,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Eldritch Claw Tattoo","type":"equipment","system":{"description":{"value":"Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
\nIf your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nMagical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
\nEldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.
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\nCurse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
\nIn addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
\nYou can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
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\nHammer of the Forge. This magic warhammer grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using it, the target takes an extra 3d10 fire damage.
\nBlessing of the Forge. If you are a worshiper of Purphoros, you gain all the following benefits for which you have the required piety:
\nPiety 10+. The hammer has 1 randomly determined minor beneficial property.
\nPiety 25+. The hammer has 1 randomly determined major beneficial property.
\nPiety 50+. The hammer has 1 additional randomly determined major beneficial property.
\nIf you aren’t a worshiper of Purphoros, the hammer has 2 randomly determined minor detrimental properties.
\nSee “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
\nReforged. While holding the hammer, you have resistance to fire damage and are immune to @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion}. Additionally, you have proficiency with smith’s tools and have advantage on all ability checks made using them.
\nSpells. While the hammer is on your person, you can use an action to cast one of the following spells (save DC 18): animate objects, heat metal, fabricate, magic weapon, mending, shatter. Once you use the hammer to cast a spell, the spell can’t be cast again from it until the next dusk.
\nDestroying the Hammer. To destroy the hammer, it must be taken to the realm of Tizerus, in the Underworld. There it must be coated in clay from the Mire of Punishment. The heat of the hammer hardens the clay, which fuses to it after one month. Once fully hardened, the clay-covered hammer must be swallowed and digested by a kraken.
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\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nAbsorption. While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.
\nOnce the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
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\nWhile attuned to these gloves, you are proficient with Carpenter's Tools and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nDamage Resistance. While the tattoo is on your skin, you have resistance to force damage.
\nDamage Absorption. When you take force damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
\nTattoo Rarity | \nArea Covered | \n
---|---|
Common | \nOne hand or foot or a quarter of a limb | \n
Uncommon | \nHalf a limb or the scalp | \n
Rare | \nOne limb | \n
Very Rare | \nTwo limbs or the chest or upper back | \n
Legendary | \nTwo limbs and the torso | \n
You can doff this armor as an action.
","chat":"","unidentified":null},"source":"Xanathar's Guide to Everything","quantity":1,"weight":60,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":["Utility"],"sources":[{"sourceId":27,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":36587,"originalName":"Cast-Off Armor, Splint","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_zqhgo9scg7d"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/chest/breastplate-scale-leather.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718430,"modifiedTime":1680084376808,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"AAtyjERBsJdMM0jr"} {"_id":"ACHWLyxU3EcX8N3B","name":"Ammunition, +1","type":"consumable","img":"icons/skills/ranged/arrow-flying-broadhead-metal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":150,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5407,"originalName":"Ammunition, +1","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_2q5i98zejx4"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
","chat":"","unidentified":"Ammunition"},"source":"Basic Rules, Player's Handbook pg 150","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{"mgc":true},"baseItem":"ammunition","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524940,"modifiedTime":1680084371771,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Yarting","type":"tool","system":{"description":{"value":"A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent.
","chat":"","unidentified":"Gear"},"source":"Sword Coast Adventurer's Guide","quantity":1,"weight":2,"price":35,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"","baseItem":"","ability":["dex"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Instrument"],"sources":[{"sourceId":13,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":241,"originalName":"Yarting","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_d5gfouea9a"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/tools/instruments/lute-gold-brown.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726291,"modifiedTime":1680084382878,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"ACpbNEAtEhQXass7"} {"name":"Moon-Touched Sword, Greatsword","type":"weapon","system":{"description":{"value":"In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
","chat":"","unidentified":"Greatsword"},"source":"Xanathar's Guide to Everything","quantity":1,"weight":6,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Greatsword","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":["Utility"],"sources":[{"sourceId":27,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":36818,"originalName":"Moon-Touched Sword, Greatsword","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718447,"modifiedTime":1680084376818,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"AEX7IMG06ifIF5vF"} {"name":"Keg of Alchemist's Fire","type":"consumable","system":{"description":{"value":"A keg of alchemist’s fire lobbed at a creature or an object deals 21 (6d6) fire damage on a hit. Further, the target is set ablaze and takes the damage again every round (in the case of a creature, at the start of each of its turns) until the fire is put out. A creature within reach of the blaze can take an action to smother the flames using a blanket or carpet, reducing the fire damage by 2d6. Three such actions are needed to fully put out the fire.
","chat":"","unidentified":"Gear"},"source":"Spelljammer: Adventures in Space","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Combat","Consumable"],"sources":[{"sourceId":90,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":335,"originalName":"Keg of Alchemist’s Fire","version":"3.4.12"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_oln6t1ghm4d"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"ddb-images/other/equipment-Adventuring-Gear.jpg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726452,"modifiedTime":1680084383147,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"AEedgw5p04SSfuAe"} {"_id":"AG9jSJ0XYuOQnMNu","name":"Chain Mail","type":"equipment","img":"icons/commodities/metal/mail-chain-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Heavy Armor","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":16,"originalName":"Chain Mail","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_zqhgo9scg7d"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
","chat":"","unidentified":"Heavy Armor"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":55,"price":75,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":true,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524950,"modifiedTime":1680084383484,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Pyxis of Pandemonium","type":"equipment","system":{"description":{"value":"A creature that touches this ornate wooden vessel for 1 minute gains the benefits of a short rest. That creature also gains the effects of the bless spell until the creature finishes a short or long rest. The creature can’t gain these benefits again until it finishes a long rest.
\nIf the vessel is opened, roll on the Pyxis of Pandemonium table to determine what happens. Any spells cast by the vessel have a spell save DC of 17. One minute after the vessel is opened, it disappears. It reappears, sealed, in a random location on the same plane of existence 24 hours later.
\nCurse. Any creature that gains the benefit of a short rest from the vessel hears cloying telepathic whispers emanating from it. That creature must make a DC 17 Wisdom saving throw. On a failed save, the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by the vessel for 1 hour. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature does everything it can to open the vessel as soon as possible. On a successful save, the creature is immune to the vessel’s whispers for 24 hours.
\nD8 | \nCALAMITY | \n
---|---|
1 | \nAndrophagia. Each creature within 60 feet of the vessel must succeed on a DC 17 Wisdom saving throw or go berserk for 1 minute. The berserk creature must begin its turn using the Attack action to make one melee or ranged attack (its choice) against the creature nearest to it. The berserk creature can repeat the save at the end of its turn, ending the effect on itself on a success. | \n
2 | \nBile Blight. The vessel casts the harm spell on each creature within 30 feet of it. | \n
3 | \nFlood. The vessel casts the tsunami spell at a point of the DM’s choice within 120 feet of it. | \n
4 | \nMedusa’s Gaze. The vessel casts the flesh to stone spell on each creature within 30 feet of it. | \n
5 | \nLabyrinth. The vessel casts the maze spell on each creature within 30 feet of it. | \n
6 | \nNightmare. Tendrils of shadow seep from the vessel and form into 1d4 shadow demons (see the Monster Manual for their stat block), which appear in unoccupied spaces within 30 feet of it and are hostile. | \n
7 | \nSwarming Insects. The vessel casts the insect plague spell, centered on itself and with a radius of 30 feet. | \n
8 | \nUnbridled Revel. The vessel casts the Otto's irresistible dance spell on each creature within 30 feet of it. | \n
When you drink this potion, you gain resistance to thunder damage for 1 hour.
","chat":"","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524956,"modifiedTime":1680084387197,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Armblade (War pick)","type":"weapon","system":{"description":{"value":"An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.
\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
","chat":"","unidentified":"Shotgun"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":7,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":90,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"shotgun","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524962,"modifiedTime":1680084383366,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"AKjAm1Uf89f8mp0A","name":"Armor of Necrotic Resistance, Padded","type":"equipment","img":"https://www.dndbeyond.com/avatars/9334/493/637206646539448619.jpeg","effects":[{"label":"Armor of Necrotic Resistance, Padded - Constant Effects","icon":"https://www.dndbeyond.com/avatars/9334/493/637206646539448619.jpeg","changes":[{"key":"system.traits.dr.value","value":"necrotic","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"PgCujO2y2CkNDrbT","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"avatarUrl":"https://www.dndbeyond.com/avatars/9334/493/637206646539448619.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9334/494/637206646541470129.jpeg","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9334/494/637206646541470129.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5030,"originalName":"Armor of Necrotic Resistance, Padded","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_9rcl6ui7b1v"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"You have resistance to necrotic damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":8,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856524964,"modifiedTime":1680084385114,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Concluder","type":"weapon","system":{"description":{"value":"In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as “Final Word.” Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.
\nYou gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
\nConcluder is the Lawful Neutral sword and contains a amethyst as its gem.
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.
\nPotions of Healing
\nPotion of … | \nRarity | \nHP Regained | \n
---|---|---|
Healing | \nCommon | \n2d4 + 2 | \n
Greater healing | \nUncommon | \n4d4 + 4 | \n
Superior healing | \nRare | \n8d4 + 8 | \n
Supreme healing | \nVery rare | \n10d4 + 20 | \n
The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon.
\nOn a miss, a boomerang returns to the thrower's hand.
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\nThe second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
\nWhen the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
\nThe third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
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\nThe level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
\nSpell Level | \nRarity | \nSpellcasting Ability Mod. | \nSave DC | \nAttack Bonus | \n
---|---|---|---|---|
Cantrip | \nCommon | \n+3 | \n13 | \n+5 | \n
1st | \nCommon | \n+3 | \n13 | \n+5 | \n
2nd | \nUncommon | \n+3 | \n13 | \n+5 | \n
3rd | \nUncommon | \n+4 | \n15 | \n+7 | \n
4th | \nRare | \n+4 | \n15 | \n+7 | \n
5th | \nRare | \n+5 | \n17 | \n+9 | \n
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.
\nAs an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn.
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","chat":"","unidentified":"Dagger"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod + 3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856525043,"modifiedTime":1680084374152,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"BB0RsoyeAwFT0ihe","name":"Deck of Illusions","type":"equipment","img":"icons/sundries/misc/admission-ticket-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Deception","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":161,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4616,"originalName":"Deck of Illusions","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.
\nThe magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
\nAn illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check. The creature then appears translucent.
\nThe illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.
\nPlaying Card | \nIllusion | \n
---|---|
Ace of hearts | \nRed dragon | \n
King of hearts | \nKnight and four guards | \n
Queen of hearts | \nSuccubus or incubus | \n
Jack of hearts | \nDruid | \n
Ten of hearts | \nCloud giant | \n
Nine of hearts | \nEttin | \n
Eight of hearts | \nBugbear | \n
Two of hearts | \nGoblin | \n
Ace of diamonds | \nBeholder | \n
King of diamonds | \nArchmage and mage apprentice | \n
Queen of diamonds | \nNight hag | \n
Jack of diamonds | \nAssassin | \n
Ten of diamonds | \nFire giant | \n
Nine of diamonds | \nOgre mage | \n
Eight of diamonds | \nGnoll | \n
Two of diamonds | \nKobold | \n
Ace of spades | \nLich | \n
King of spades | \nPriest and two acolytes | \n
Queen of spades | \nMedusa | \n
Jack of spades | \nVeteran | \n
Ten of spades | \nFrost giant | \n
Nine of spades | \nTroll | \n
Eight of spades | \nHobgoblin | \n
Two of spades | \nGoblin | \n
Ace of clubs | \nIron golem | \n
King of clubs | \nBandit captain and three bandits | \n
Queen of clubs | \nErinyes | \n
Jack of clubs | \nBerserker | \n
Ten of clubs | \nHill giant | \n
Nine of clubs | \nOgre | \n
Eight of clubs | \nOrc | \n
Two of clubs | \nKobold | \n
Jokers (2) | \nYou (the deck's owner) | \n
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 161","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856525046,"modifiedTime":1680084370987,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"BBZfiTM4XbYXXZBi","name":"Armor of Lightning Resistance, Splint","type":"equipment","img":"https://www.dndbeyond.com/avatars/9332/981/637206574070455655.jpeg","effects":[{"label":"Armor of Lightning Resistance, Splint - Constant Effects","icon":"https://www.dndbeyond.com/avatars/9332/981/637206574070455655.jpeg","changes":[{"key":"system.traits.dr.value","value":"lightning","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"ID97OdE6jcqxOQXB","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"avatarUrl":"https://www.dndbeyond.com/avatars/9332/981/637206574070455655.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9332/982/637206574071910734.jpeg","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9332/982/637206574071910734.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5022,"originalName":"Armor of Lightning Resistance, Splint","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_zqhgo9scg7d"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"
You have resistance to lightning damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":60,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856525049,"modifiedTime":1680084385074,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"BGEV0D3duJ1nK0Bt","name":"Woodcarver's Tools","type":"tool","img":"icons/tools/hand/chisel-steel-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":118,"originalName":"Woodcarver's Tools","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_f76yzt3c1z4"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"art","baseItem":"woodcarver","ability":["dex"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856525051,"modifiedTime":1680084381423,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Silken Spite (Awakened)","type":"weapon","system":{"description":{"value":"The blade of this rapier is made of spider silk. Its onyx pommel is tipped with a ruby cut in the shape of a spider, and the blade carries the blessing of Lolth.
\nSentience. Silken Spite is a sentient chaotic evil weapon with an Intelligence of 13, a Wisdom of 15, and a Charisma of 15. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, Elvish, and Undercommon.
\nPersonality. A murderous yochlol named Sinnafex lives within Silken Spite. The weapon speaks in whispers, pushing its wielder to trust no one and to kill those who cause the slightest personal offense.
\nThe rapier grants the following benefits in its dormant state:
\nThe rapier grants the following benefits in its awakened state:
\n\n","chat":"","unidentified":"Rapier"},"source":"Explorer's Guide to Wildemount pg 277","quantity":1,"weight":2,"price":0,"attunement":1,"equipped":false,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod + 2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Rapier","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":277,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434364,"originalName":"Silken Spite (Awakened)","version":"3.4.12","effectsApplied":true},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Silken Spite (Awakened) - Constant Effects","icon":"icons/weapons/swords/greatsword-crossguard-blue.webp","changes":[{"key":"system.traits.languages.value","value":"abyssal","mode":0,"priority":0},{"key":"system.traits.languages.value","value":"elvish","mode":0,"priority":0},{"key":"system.traits.languages.value","value":"undercommon","mode":0,"priority":0},{"key":"system.attributes.senses.darkvision","value":"+60","mode":2,"priority":15},{"key":"system.attributes.movement.climb","value":"@attributes.movement.walk","mode":4,"priority":5}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"0nqua1rg5wFOf6gt","origin":null}],"img":"icons/weapons/swords/greatsword-crossguard-blue.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723206,"modifiedTime":1680084387989,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"BKcZ4ylEDnLGaQxl"} {"name":"Living Armor, Splint","type":"equipment","system":{"description":{"value":"ARTIFACT PROPERTIES
\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 2 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
This hideous armor is formed from black chitin, beneath which veins pulse and red sinews glisten. To attune to this item, you must wear it for the entire attunement period, during which tendrils on the inside burrow into you.
\nWhile wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: necrotic, poison, and psychic.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the armor ends, and it detaches from you.
\nThe armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion}.
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\nOnce you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
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\nScather is the Lawful Evil sword and contains a garnet as its gem.
A flask or tankard can hold 1 pint of liquid.
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\nLuck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.
\nWish. The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.
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\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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\nYou can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.
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\nAlso at rank 1, your occultant abacus not only tracks your franchise’s kills, it helps you determine the impact of those kills on the franchise’s fate. Over a period of 1 minute, you can study a creature killed by someone in your franchise within the last 24 hours, then grant the character who slew it a d10. Once within the next hour, that character can add the d10 to an attack roll, ability check, or saving throw. If it’s not clear who administered the killing blow, you grant this benefit to a random creature involved in the fight. Once you use this feature, you can’t use it again until you finish a long rest.
\nd6 | \nReading | \n
---|---|
1 | \nUsing a tiny bellows to pump one last breath into a corpse. | \n
2 | \nReading the entrails with special reading-the-entrails glasses. | \n
3 | \nBurning a small piece of the body and looking for shapes in the smoke. | \n
4 | \nA cautious, reasoned, professional guesstimate. | \n
5 | \nCareful measurements. The distance between nostrils. The difference between the index finger and the middle finger. The elasticity of the ear lobe. | \n
6 | \nYou take a long, careful look, and then decide based on which fellow franchisee has been nice to you lately. | \n
Starting at rank 2, your occultant abacus becomes an uncommon magic item that can track lives both eliminated and saved. While holding your occultant abacus within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature. This property of the occultant abacus can’t be used again until the next dawn.
\nAlso at rank 2, you regain the use of your Read the Kill feature after you finish a short or long rest.
\nAt rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a reaction, you can target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles to dust when used, reappearing on your occultant abacus at the next dawn.
\nAt rank 4, one of the beads on your occultant abacus allows you to divert karma to where it’s needed, turning the occultant abacus into a very rare magic item. While the bead is unused, you know automatically when any creature you can see is about to make an ability check, attack roll, or saving throw with disadvantage. When such a roll is made, you can use a reaction to grant a d10 to a different creature you can see. That creature can add the d10 to any ability check, attack roll, or saving throw it makes within the next minute. The bead crumbles to dust when used, reappearing on your occultant abacus at the next dawn.
\nAs a rank 4 occultant, you learn that sometimes the death of a creature has unintended consequences. Within seven days of a creature’s death, you can use your occultant abacus to divine ways to reverse or mitigate events resulting from that death. As an action, make a DC 15 Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}) check. On a success, you learn the relevant information based on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the creature and its place in the world.
\nIf you fail the check, this property of the occultant abacus can’t be used again until the next dawn. If you succeed on the check, this property can’t be used again until dawn seven days later.
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\nIn addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn.
An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.
\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
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\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nGolden Lions. These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can't be used again until 7 days have passed.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":5,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856525190,"modifiedTime":1680084382621,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Dragon Wing Longbow","type":"weapon","system":{"description":{"value":"The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.
\nIf you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
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\nThe staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
Proficiency with a sling allows you to add your proficiency bonus to the attack roll for any attack you make with it.
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\nSpear of the Sun. This spear grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using this spear, the target takes an extra 2d8 radiant damage.
\nBlessing of the Sun. If you are a worshiper of Heliod, you gain all the following benefits for which you have the required piety:
\nPiety 3+. You gain 15 temporary hit points each dawn.
\nPiety 10+. The spear has 1 randomly determined minor beneficial property.
\nPiety 25+. The spear has 1 additional randomly determined minor beneficial property.
\nPiety 50+. The spear has 1 randomly determined major beneficial property.
\nIf you aren’t a worshiper of Heliod, the spear has 2 randomly determined major detrimental properties.
\nSee “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
\nLuminous. The spear sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight.
\nSun’s Retaliation. When you take damage from a creature within 5 feet of you, you can use your reaction to make a melee attack with the spear against that creature. On a hit, the spear deals damage as normal, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} until the start of its next turn. This property of the spear can’t be used again until the next dawn.
\nSpells. The spear has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: guiding bolt (1 charge), daylight (3 charges, targeting the tip of the spear only), sunbeam (6 charges). The spear regains 1d6+4 expended charges daily at dawn.
\nDestroying the Spear. If taken to Erebos’s palace in Tizerus, and used to sacrifice a champion of Heliod to Erebos, Khrusor is either destroyed or fundamentally twisted to Erebos’s service.
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\nCurse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
\nWhenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
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\nIn addition, if you study the primer at the end of a long rest, you can choose one 1st-level spell from the bard or sorcerer spell list. Before you finish your next long rest, you can cast the chosen spell once without a spell slot if you are holding the primer. Your spellcasting ability for this spell is your choice of Intelligence, Wisdom, or Charisma.
A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
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\nPiety 1+. The whip has 1 randomly determined minor detrimental property—a burden Erebos imposes to test his faithful.
\nPiety 25+. The whip has 1 randomly determined major beneficial property.
\nPiety 50+. The whip has 1 additional randomly determined major beneficial property.
\nIf you aren’t a worshiper of Erebos, the whip has 2 randomly determined major detrimental properties.
\nSee “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":40,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856525346,"modifiedTime":1680084385124,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Infiltrator's Key (Awakened)","type":"equipment","system":{"description":{"value":"This mithral skeleton key was forged using the blood of twelve master thieves executed for trying to steal magic items during the Age of Arcanum.
\nThe Infiltrator’s Key grants the following benefits in its dormant state:
\nWhen the Infiltrator’s Key reaches an awakened state, it gains the following properties:
\nRope, has 2 hit points and can be burst with a DC 17 Strength check.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":1,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856525351,"modifiedTime":1680084381293,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Pole of Collapsing","type":"equipment","system":{"description":{"value":"While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
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In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as “Final Word.” Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.
\nYou gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
\nAnswerer is the Chaotic Good sword and contains an emerald as its gem.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. Additionally, once on each of your turns, you can use one of the following properties if you’re holding the sword:
\nThis tiny object looks like a feather.
\nIf you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.
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\nA signet has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13).
","chat":"","unidentified":"Ring"},"source":"Guildmasters' Guide to Ravnica","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","filterType":"Ring","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":38,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":315151,"originalName":"Dimir Guild Signet","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_fkbkr6w03xm"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/finger/ring-signet-silver.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720344,"modifiedTime":1680084378564,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"EMyk0WVQ22bPPrvx"} {"name":"Spellwrought Tattoo, 1st level","type":"equipment","system":{"description":{"value":"This magic tattoo contains a single 1st Level Spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
\nThe level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
\nSpell Level | \nRarity | \nSpellcasting Ability Mod. | \nSave DC | \nAttack Bonus | \n
---|---|---|---|---|
Cantrip | \nCommon | \n+3 | \n13 | \n+5 | \n
1st | \nCommon | \n+3 | \n13 | \n+5 | \n
2nd | \nUncommon | \n+3 | \n13 | \n+5 | \n
3rd | \nUncommon | \n+4 | \n15 | \n+7 | \n
4th | \nRare | \n+4 | \n15 | \n+7 | \n
5th | \nRare | \n+5 | \n17 | \n+9 | \n
When you damage a creature with an attack using this magic battleaxe, the target can’t regain hit points until the start of your next turn.
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\nWhile you are holding the book, you can use it as a spellcasting focus for your wizard spells.
\nThe book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
\nThe grung of One Grung Above are trained to use this new musical instrument. This is a hollow tube with holes cut throughout, much like a flute. You can play music with it for entertainment, but the grung also swing it about by a sturdy cord (attached) to create a sound recognizable by other grung, so they know each other’s approximate location. Additionally, grung that know Thieves’ Cant can use a whistle stick in this manner to communicate over distance.
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\nWhile attuned to these gloves, you are proficient with Brewer's Supplies and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nWhile wearing the Verminshroud in its dormant state, you gain the following benefits:
\nWhile wearing the Verminshroud in its awakened state, you gain the following benefits:
\nWhile wearing the Verminshroud in its exalted state, you gain the following benefits:
\nYou have resistance to radiant damage while you wear this armor.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":0,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"light","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856525395,"modifiedTime":1680084372146,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"EjYOJ0lhJBTDnfzJ","name":"Spell Scroll (5th Level)","type":"consumable","img":"icons/sundries/scrolls/scroll-symbol-triangle-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Scroll","filterType":"Scroll","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5165,"originalName":"Spell Scroll (5th Level)","version":"3.4.12"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_w5bfsd03wc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
\nIf the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect.
\nThis scroll contains a 5th level spell. The spell's saving throw DC is 17 and attack bonus is +9.
\nA wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check with a DC equal to 15. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
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The lenses of these goggles are carved from Siberys dragonshards. While garish in appearance, these goggles are a boon to any Tharashk inquisitive. To attune to the goggles, you must possess the Mark of Finding. As long as this condition is met, you gain the following benefits.
\nYou can add your Intuition die from the Hunter’s Intuition trait of the mark when you make Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) checks.
\nWhen you examine an object, you can make a Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check to identify the aura of the last living creature to touch the object. The DC is 13 + the number of days since the last contact occurred. If the check is successful, you learn the species of the creature and you can immediately use your Imprint Prey ability to target this creature.
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","chat":"","unidentified":null},"source":"Xanathar's Guide to Everything","quantity":1,"weight":45,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":27,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":36833,"originalName":"Smoldering Armor, Scale Mail","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718527,"modifiedTime":1680084376863,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"ElAICReDwKTrkwV2"} {"name":"Spellshard","type":"equipment","system":{"description":{"value":"This polished Eberron dragonshard fits in the hand and stores information similar to a book. The shard can hold the equivalent of one book that’s no more than 320 pages long. A shard can be created blank or already filled with information. When the shard is created, the creator can set a passphrase that must be spoken to access the information stored within.
\nWhile holding the shard, you can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank “pages” in the shard requires concentration (as if concentrating on a spell) and takes the same amount of time it takes you to read and write normally. Thinking of a particular phrase or topic draws you to the first section in the shard that addresses it.
\nA wizard can use a spellshard as a spellbook, with the usual cost in gold and time to “scribe” a spell into the shard.
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\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
","chat":"","unidentified":"Whip"},"source":"Explorer's Guide to Wildemount pg 266","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"Roll Other damage: [1d8] Against undead targets.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[slashing] + @mod + 1","slashing"]],"versatile":""},"formula":"1d8[additional]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Whip","damage":{"parts":[]},"classFeatures":[],"restrictions":["Against undead targets."],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":266,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434300,"originalName":"Corpse Slayer, Whip","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical","1":"Against undead targets."},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/misc/whip-red-yellow.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468722824,"modifiedTime":1680084379143,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"EoRJERkSjBOrsHu1"} {"name":"All-Purpose Tool, +3","type":"equipment","system":{"description":{"value":"This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the \"Equipment\" chapter in the Player’s Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it.
\nWhile holding this tool, you gain a +3 bonus to the spell attack rolls and the saving throw DCs of your artificer spells.
\nAs an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
\nThis potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
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\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nIf your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nProtection. While you aren’t wearing armor, the tattoo grants you an Armor Class of 18. You can use a shield and still gain this benefit.
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\nAn animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.
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\nWhen you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.
\nIf you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.
Wisps of harmless, odorless smoke rise from this armor while it is worn.
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\nCurse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
\nIn addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
\nYou can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
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\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.
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\nWhen you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property.
\nWater. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
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\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can't be used this way again until the next dawn.
\nThe bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.
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\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
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\nObsidian Steed. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.
\nIf you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527294,"modifiedTime":1680084374397,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"FleglRRdkXvCy9aB","name":"Rust Bag of Tricks","type":"equipment","img":"icons/containers/bags/sack-leather-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Summoning","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":2965341,"originalName":"Rust Bag of Tricks","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
\nYou can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
\nThe creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}.
\nOnce three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
\nRust Bag of Tricks
\nd8 | \nCreature | \n
1 | \nRat | \n
2 | \nOwl | \n
3 | \nMastiff | \n
4 | \nGoat | \n
5 | \nGiant goat | \n
6 | \nGiant boar | \n
7 | \nLion | \n
8 | \nBrown bear | \n
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0.5,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527297,"modifiedTime":1680084371853,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"Fm3YM2MBGwmaAs45","name":"Battleaxe, +1","type":"weapon","img":"icons/weapons/axes/axe-double-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Battleaxe","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4801,"originalName":"Battleaxe, +1","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"
You have a +1 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Battleaxe"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":4,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod + 1","slashing"]],"versatile":"1d10[slashing] + 1 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527299,"modifiedTime":1680084373735,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"Fme4cPsdlnCAXgO2","name":"Adamantine Chain Shirt","type":"equipment","img":"icons/commodities/metal/mail-chain-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4566,"originalName":"Adamantine Chain Shirt","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
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\nWhen you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a category 1 krasis that has the Grabber and Stabilizing Legs adaptations. If there isn’t enough space for the creature, the keyrune doesn’t transform.
\nThe creature is friendly to you, your companions, and other members of your guild (unless those guild members are hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the disable-webm=1\">Dodge action and moves to avoid danger.
\nAt the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
You have a +1 bonus to AC while wearing this armor, which shimmers softly.
\nIf you die while wearing the armor, it is destroyed, and each celestial, fey, and fiend with 30 feet of you must succeed on a DC 15 Charisma saving throw or be banished to its home plane of existence, unless it is already there.
","chat":"","unidentified":null},"source":"Explorer's Guide to Wildemount pg 267","quantity":1,"weight":55,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":267,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434333,"originalName":"Last Stand Armor, Chain Mail","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_zqhgo9scg7d"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/metal/mail-chain-steel.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723066,"modifiedTime":1680084379230,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"Fs7mYH8IH6yIqtbq"} {"name":"Stormgirdle (Dormant)","type":"equipment","system":{"description":{"value":"A Stormgirdle is a wide belt made of thick leather branded with the symbol of Kord. The girdle’s clasps are made from dragon ivory.
\nWhile wearing the Stormgirdle in its dormant state, you have resistance to lightning damage and thunder damage, and your Strength score becomes 21 if it isn’t already 21 or higher. In addition, you can use an action to become a Storm Avatar for 1 minute, gaining the following benefits for the duration:
\nOnce you use the girdle’s Storm Avatar property, that property can’t be used again until the next dawn.
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\nTime Bandit. At the start of your turn, roll a d6 (no action required). On a 1–3, you slow down time, gaining an additional action on your turn and doubling your speed until the end of the turn. On a 4–6, you go forward in time to warn yourself of what is to come. The next time you fail a saving throw, attack roll, or ability check, you can reroll the check and take either result. Once you use this feature of the chronolometer, it cannot be used again until the next dawn.
\nFate Swap. As a reaction when a creature you can see within 30 feet of you takes damage, that creature gains an additional action if it is the creature’s turn, or can take an action immediately even though it isn’t the creature’s turn. Once you use this feature of the chronolometer, it cannot be used again until the next dawn.
\nPart of a Whole. While this component is not installed in the Orrery of the Wanderer, its magic might function sporadically or with unpredictable side effects, as determined by the DM.
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\nWhile wearing the crown, you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
\nSpells. The crown has 10 charges. While wearing it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 16): charm person (1 charge), disintegrate (6 charges), fear (3 charges), finger of death (7 charges), flesh to stone (6 charges), hold person (2 charges), ray of enfeeblement (2 charges), sleep (1 charge), slow (3 charges), telekinesis (5 charges).
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\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The crown can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the crown ends, and it detaches from you.
\nThe daelkyr Belashyrra made these crowns. While on the same plane of existence as the crown, Belashyrra can see through its eyestalks.
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You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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\nWhen you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. A creature affected in this way is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The lesser restoration spell can also end the effect on a creature.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 166","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527387,"modifiedTime":1680084371042,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"H5L4fdDwEjgHuxFW","name":"Poisoner's Kit","type":"tool","img":"icons/tools/laboratory/bowl-liquid-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":125,"originalName":"Poisoner's Kit","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vc2ysctfmv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"","baseItem":"pois","ability":["int"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527390,"modifiedTime":1680084381443,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"H7k6R6nBTjQRjgIX","name":"Carpet of Flying","type":"equipment","img":"icons/equipment/back/cloak-hooded-pink.webp","effects":[{"label":"Carpet of Flying - Constant Effects","icon":"icons/equipment/back/cloak-hooded-pink.webp","changes":[{"key":"system.attributes.movement.fly","value":"@attributes.movement.walk","mode":4,"priority":5}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"UiOLUK9nLDc7cL0i","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Movement","Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":157,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5373,"originalName":"Carpet of Flying","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
\nFour sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly.
\nSize | \nCapacity | \nFlying Speed | \n
---|---|---|
3 ft. x 5 ft. | \n200 lb. | \n80 feet | \n
4 ft. x 6 ft. | \n400 lb. | \n60 feet | \n
5 ft. x 7 ft. | \n600 lb. | \n40 feet | \n
6 ft. x 9 ft. | \n800 lb. | \n30 feet | \n
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spellcasting focus for your spells, and it functions as a suitable component for the scrying spell. When you finish a long rest, you can use the cauldron to create a potion of greater healing. The potion lasts for 24 hours, then loses its magic if not consumed.
\nAs an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can’t fit inside to the nearest unoccupied space.
\nIf you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by raise dead at the next dawn. Once used, this property can’t be used again for 7 days.
In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as “Final Word.” Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.
\nName | \nAlignment | \nGem | \n
---|---|---|
Answerer | \nChaotic good | \nEmerald | \n
Back Talker | \nChaotic evil | \nJet | \n
Concluder | \nLawful neutral | \nAmethyst | \n
Last Quip | \nChaotic neutral | \nTourmaline | \n
Rebutter | \nNeutral good | \nTopaz | \n
Replier | \nNeutral | \nPeridot | \n
Retorter | \nLawful good | \nAquamarine | \n
Scather | \nLawful evil | \nGarnet | \n
Squelcher | \nNeutral evil | \nSpinel | \n
You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
You have resistance to psychic damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527401,"modifiedTime":1680084385218,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Amulet of the Devout","type":"equipment","system":{"description":{"value":"This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
\nWhile you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
\nFour types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.
\nd100 | \nHorn Type | \nBerserkers Summoned | \nRequirement | \n
---|---|---|---|
01-40 | \nSilver | \n2d4 + 2 | \nNone | \n
41-75 | \nBrass | \n3d4 + 3 | \nProficiency with all simple weapons | \n
76-90 | \nBronze | \n4d4 + 4 | \nProficiency with all medium armor | \n
91-100 | \nIron | \n5d4 + 5 | \nProficiency with all martial weapons | \n
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 175","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"varies","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527406,"modifiedTime":1680084371795,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Smoldering Armor, Studded Leather","type":"equipment","system":{"description":{"value":"Wisps of harmless, odorless smoke rise from this armor while it is worn.
","chat":"","unidentified":null},"source":"Xanathar's Guide to Everything","quantity":1,"weight":13,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"studdedleather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":27,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":36836,"originalName":"Smoldering Armor, Studded Leather","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_9rcl6ui7b1v"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/chest/breastplate-layered-leather-studded-brown.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718543,"modifiedTime":1680084376878,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"HMZqrTJgB0OqPYDF"} {"_id":"HNZCJb7sWO0W3J7h","name":"Morningstar, +1","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Morningstar","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5248,"originalName":"Morningstar, +1","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +1 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Morningstar"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":4,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod + 1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527413,"modifiedTime":1680084373824,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Infiltrator's Key (Exalted)","type":"equipment","system":{"description":{"value":"This mithral skeleton key was forged using the blood of twelve master thieves executed for trying to steal magic items during the Age of Arcanum.
\nThe Infiltrator’s Key grants the following benefits in its dormant state:
\nWhen the Infiltrator’s Key reaches an awakened state, it gains the following properties:
\nWhen the Infiltrator’s Key reaches an exalted state, it gains the following properties:
\nThese symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
\nWhile attuned to these gloves, you are proficient with Cook's Utensils and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
","chat":"","unidentified":"Wondrous item"},"source":"Eberron: Rising from the Last War pg 278","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":49,"pageNumber":278,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1085707,"originalName":"Living Gloves, Cook's Utensils","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/hand/glove-simple-leather-orange.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720833,"modifiedTime":1680084378740,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"HP1xZDbwVs4A1jaT"} {"name":"Amethyst Lodestone","type":"equipment","system":{"description":{"value":"This fist-sized chunk of amethyst is infused with an amethyst dragon’s ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
\nThe lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
\nFlight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
\nGravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
\nReverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
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\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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","chat":"","unidentified":null},"source":"Xanathar's Guide to Everything","quantity":1,"weight":20,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":["Utility"],"sources":[{"sourceId":27,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":36575,"originalName":"Cast-Off Armor, Breastplate","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/chest/breastplate-layered-grey.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718371,"modifiedTime":1680084376758,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"HZerW3XibEhsM1qd"} {"name":"Gruul Keyrune","type":"equipment","system":{"description":{"value":"Associated with a particular guild, a guild keyrune is a ceremonial, stylized key, about 1 foot long, made from carved stone. Not a literal key, the item is a badge of authority that gives its bearer access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild.
\nWhen you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a creature. If there isn’t enough space for the creature, the keyrune doesn’t transform. See the Monster Manual for the creature’s stat block — the name of which is given in bold in the keyrune’s description — unless you’re directed to chapter 6 of this source instead.
\nThe creature is friendly to you, your companions, and other members of your guild (unless those guild members are hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the disable-webm=1\">Dodge action and moves to avoid danger.
\nThe creature exists for a duration specific to each keyrune. At the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
\nGruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a ceratok, a horned creature much like a rhinoceros (and with the same statistics). It remains in its ceratok form for 1 hour.
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
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\nWhile you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
\nSentience. Nepenthe is a sentient, neutral evil weapon with an Intelligence of 10, a Wisdom of 8, and a Charisma of 18. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet. It can read and understand Elvish. It can also speak Elvish, but only through the voice of its wielder, with whom the sword can communicate telepathically.
\nPersonality. In its lifetime, the sword has beheaded thousands of criminals, not all of whom were guilty of the crimes for which they were convicted. The sword cannot distinguish the guilty from the innocent. With each beheading, it hungers for more justice and blood. The sword is corrupt and irredeemable.
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.
\nThe ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
\nFaerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
\nBall Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
\nEach sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
\nAs a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres | \nLightning Damage | \n
---|---|
4 | \n2d4 | \n
3 | \n2d6 | \n
2 | \n5d4 | \n
1 | \n4d12 | \n
\n
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
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\nThe sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.
\nWhile you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.
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\nWhen you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.
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\nA character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst radius by 5 feet (to a maximum of 20 feet).
\nDynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that initiative.
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\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nFortitude. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.
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\nThis ship’s main distinctive feature is the fully grown treant on the aft deck. The treant has a speed of 0 because its roots are woven into the deck; it and the ship are inseparable. If the ship is reduced to 0 hit points, the treant dies of shock. The ship can function if its treant dies, but the treant can never be replaced with another.
\nWhen the treant finishes a long rest, it repairs the ship’s hull, enabling the ship to regain 4d12 hit points, and refreshes the ship’s air envelope (turning deadly air into foul air, or foul air into fresh air).
\nA living ship can float on water and sail across it, but it can’t land safely on the ground (its keel would cause it to roll on its side). Its standard weaponry is an aft-mounted ballista.
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\nRoll a d4 and consult the Elemental Essence Shards table to determine the shard’s essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.
\nd4 | \nProperty | \n
---|---|
1 | \nAir. You can immediately fly up to 60 feet without provoking opportunity attacks. | \n
2 | \nEarth. You gain resistance to a damage type of your choice until the start of your next turn. | \n
3 | \nFire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out. | \n
4 | \nWater. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. | \n
Hand mortar ammunition is used with a hand mortar to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a case, or other container is part of the attack (you need a free hand to load a one-handed weapon).
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","chat":"","unidentified":"Greatsword"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":6,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"@workflow.diceRoll === 20 && !([\"construct\", \"undead\"].includes(\"@raceOrType\")) && @item.attunement !== 1"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"Roll Other damage: [10] 20 on the Attack Roll, Not Construct or Undead","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"+ 10","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527524,"modifiedTime":1680084385536,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"IOzK04xbagrfpZGt","name":"Flame Tongue Scimitar","type":"weapon","img":"https://www.dndbeyond.com/avatars/9249/577/637203446607786090.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Scimitar","damage":{"parts":[]},"classFeatures":[],"restrictions":["While Flaming"],"avatarUrl":"https://www.dndbeyond.com/avatars/9249/577/637203446607786090.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9249/578/637203446608870039.jpeg","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9249/578/637203446608870039.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4897,"originalName":"Flame Tongue Scimitar","version":"3.4.12","keepIcon":true},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":"While Flaming"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
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\nWhile you are wearing the mizzium apparatus, you can use it as an arcane focus. In addition, you can attempt to cast a spell that you do not know or have prepared. The spell you choose must be on your class’s spell list and of a level for which you have a spell slot, and you must provide the spell’s components.
\nYou expend a spell slot to cast the spell as normal, but before resolving it you must make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check. The DC is 10 + twice the level of the spell slot you expend to cast the spell.
\nOn a successful check, you cast the spell as normal, using your spell save DC and spellcasting ability modifier. On a failed check, you cast a different spell from the one you intended. Randomly determine the spell you cast by rolling on the table for the level of the spell slot you expended. If the slot is 6th level or higher, roll on the table for 5th-level spells.
\nIf you try to cast a cantrip you don’t know, the DC for the Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check is 10, and on a failed check, there is no effect.
\nd6 | \nSpell | \n
---|---|
1 | \nburning hands | \n
2 | \nchaos bolt (see chapter 2) | \n
3 | \ncolor spray | \n
4 | \nfaerie fire | \n
5 | \nfog cloud | \n
6 | \nthunderwave | \n
d6 | \nSpell | \n
---|---|
1 | \nblur | \n
2 | \ngust of wind | \n
3 | \nheat metal | \n
4 | \nMelf’s acid arrow | \n
5 | \nscorching ray | \n
6 | \nshatter | \n
d6 | \nSpell | \n
---|---|
1 | \nfear | \n
2 | \nfeign death | \n
3 | \nfireball | \n
4 | \ngaseous form | \n
5 | \nsleet storm | \n
6 | \nstinking cloud | \n
d4 | \nSpell | \n
---|---|
1 | \nconfusion | \n
2 | \nconjure minor elementals | \n
3 | \nEvard’s black tentacles | \n
4 | \nice storm | \n
d4 | \nSpell | \n
---|---|
1 | \nanimate objects | \n
2 | \ncloudkill | \n
3 | \ncone of cold | \n
4 | \nflame strike | \n
Proficiency with a blowgun allows you to add your proficiency bonus to the attack roll for any attack you make with it.
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\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nStrength. Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.
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\nAt rank 4, your obviator’s lenses gain additional power and become a rare magic item. The lenses now function as both eyes of the eagle and eyes of minute seeing.
\nAdditionally, you can focus the power of the lenses to gain accuracy in combat, gaining advantage on a weapon attack roll (no action required). If that attack hits, roll one additional weapon damage die. This property of the lenses can’t be used again until the next dawn.
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\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
This spear is made from the ivory bone of an ancient gold dragon and carved with an Orc hymn to Gruumsh.
\nSentience. Ruin's Wake is a sentient chaotic evil weapon with an Intelligence of 20, a Wisdom of 16, and a Charisma of 22. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Orc.
\nPersonality. A slaughter-loving balor named Yarrowish lives within Ruin's Wake. The weapon desires only to draw blood and pushes its wielder to solve problems with violence.
\nThe spear grants the following benefits in its dormant state:
\nWhen the spear reaches an awakened state, it gains the following properties:
\nWhen the spear reaches an exalted state, it gains the following properties:
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\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 1 major beneficial property
\n- 2 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
When you damage a creature with an attack using this magic dagger, the target can’t regain hit points until the start of your next turn.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":40,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":40,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527561,"modifiedTime":1680084381374,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"IsIuZ2EDKLDVtArK","name":"Vicious Shotgun","type":"weapon","img":"icons/weapons/guns/gun-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Shotgun","damage":{"parts":[]},"classFeatures":[],"restrictions":["20 on the Attack Roll"],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":209,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":3414217,"originalName":"Vicious Shotgun","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":"20 on the Attack Roll"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
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\nWhenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
\nWhen it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.
\nIf you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.
\nWhile you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or frightened.
\nBlackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to.
\nBlackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.
\nBlackrazor speaks with an imperious tone, as though accustomed to being obeyed.
\nThe sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
\nDespite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
\nBlackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":4,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":5,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527667,"modifiedTime":1680084382608,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"K7NESRd2toMjMGmN","name":"Greatsword, +2","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-flanged-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Greatsword","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5275,"originalName":"Greatsword, +2","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +2 bonus to attack and damage rolls made with this magic weapon.
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\nSentience. Will of the Talon is a sentient lawful evil weapon with an Intelligence of 14, a Wisdom of 15, and a Charisma of 19. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common, Draconic, and Infernal.
\nPersonality. A short-tempered bone devil named Ashtyrlon lives within Will of the Talon. The weapon is greedy and values strong leadership. It demands that its wielder take decisive action to keep order in high-pressure situations—and to always take a fair share of treasure in return.
\nThe war pick grants the following benefits in its dormant state:
\nWhen you use the war pick to unleash a breath weapon of a specific damage type, you can’t choose that same damage type again until the next dawn.
\nDamage Type | \nArea | \nSaving Throw | \n
---|---|---|
Acid | \n5 ft. wide, 30 ft. long line | \nDexterity | \n
Cold | \n15 ft. cone | \nConstitution | \n
Fire | \n15 ft. cone | \nDexterity | \n
Lightning | \n5 ft. wide, 30 ft. long line | \nDexterity | \n
Poison | \n15 ft. cone | \nConstitution | \n
When the war pick reaches an awakened state, it gains the following properties:
\n\n","chat":"","unidentified":"War Pick"},"source":"Explorer's Guide to Wildemount pg 279","quantity":1,"weight":2,"price":0,"attunement":1,"equipped":false,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod + 2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"War Pick","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":279,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434424,"originalName":"Will of the Talon (Awakened)","version":"3.4.12","effectsApplied":true},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Will of the Talon (Awakened) - 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\nRandom Properties. This artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 2 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
You have resistance to psychic damage while you wear this armor.
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\nAt rank 3, your documancy satchel gains additional features and becomes an uncommon magic item. One of the satchel’s pouches now functions as a bag of holding.
\nAdditionally, you can use an action to draw forth from the documancy satchel a spell scroll of comprehend languages. The scroll vanishes when used, or ten minutes after it appears. This property of the bag can’t be used again until the next dawn.
\nAt rank 4, your documancy satchel gains additional power and becomes a rare magic item. Within the satchel, a dedicated extradimensional space can hold up to thirty documents or spell scrolls. Placing a single document into the scroll humidor is an action. Drawing forth a desired scroll is a bonus action.
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\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
\nIf your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nFluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
\nDisguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn.
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\nEach use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
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\nWhen you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.
\nIn addition, you can speak the sword's command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
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\nA @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.X2CTP455Zpr7Shs9]{flying fish ship} can float and sail on water, but it isn’t built to land on the ground (the ventral fins would snap under the weight of the ship during landing, and the keel would cause the ship to roll to one side).
\nTypical weapons on a flying fish ship include a forward-mounted mangonel and an aftmounted ballista.
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\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
","chat":"","unidentified":"Shortsword"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527751,"modifiedTime":1680084372227,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"L2voRgMp9cjzcMKQ","name":"Rod of Absorption","type":"equipment","img":"https://www.dndbeyond.com/avatars/18/885/636381749890460086.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Rod","avatarUrl":"https://www.dndbeyond.com/avatars/18/885/636381749890460086.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/386/636284765204637619.jpeg","filterType":"Rod","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":195,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/386/636284765204637619.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4744,"originalName":"Rod of Absorption","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_957nt907ipe"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.
\nWhen you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.
\nIf you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.
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\nNecrotic Resistance. You have resistance to necrotic damage.
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\nIf a wheel of wind and water is mounted on a mundane sailing ship, a creature with the Mark of Storm who is using the wheel can create an area of ideal conditions around the vessel, increasing its speed by 5 miles per hour.
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\nThe gem regains 1d3 expended charges daily at dawn.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 172","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856527886,"modifiedTime":1680084384533,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Boros Keyrune","type":"equipment","system":{"description":{"value":"Boros Keyrune (Rare). Carved from red sandstone with white granite elements to resemble a member of the Boros Legion, this keyrune can become a veteran (human) for up to 8 hours. In addition to fighting on your behalf, this veteran cheerfully offers tactical advice, which is usually sound. Anyone who talks with the transformed keyrune or examines it closely can easily recognize that it is an artificial human.
\nWhen you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a veteran (human). If there isn’t enough space for the veteran, the keyrune doesn’t transform.
\nThe creature is friendly to you, your companions, and other members of your guild (unless those guild members are hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the disable-webm=1\">Dodge action and moves to avoid danger.
\nAt the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} condition and have immunity to poison damage.
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\nThe sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
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\nWhen you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property.
\nLawful. You can end one of the following conditions affecting yourself or one creature you can see within 30 feet of you: @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned}.
This ring is linked to the Elemental Plane of Air.
\nWhile wearing this ring, you have advantage on attack rolls against air elementals, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Air.
\nThe ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.
\nYou can expend 2 of the ring's charges to cast dominate monster on an air elemental. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.
\nIf you help slay an air elemental while attuned to the ring, you gain access to the following additional properties:
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\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
\nPersonality. An insane glabrezu named Ragazuu lives within the Blade of Broken Mirrors. The weapon yearns to cause chaos. It learns its wielder’s principles, then uses those ideals to encourage reckless action. The dagger whispers ideas of revolution.
\nThe dagger grants the following benefits in its dormant state:
\n\nARTIFACT PROPERTIES
\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 1 minor beneficial property
\n- 1 minor detrimental property
\nSee \"Artifact Properties\" in chapter 7 of the Dungeon Master's Guide for more information.
\n
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\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the armor ends, and it detaches from you.
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\nWhile scrying with the crystal ball, you have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight} with a radius of 120 feet centered on the spell’s sensor.
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","chat":"","unidentified":"Scimitar"},"source":"Explorer's Guide to Wildemount pg 270","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Scimitar","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":270,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434412,"originalName":"Weapon of Certain Death, Scimitar","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/swords/scimitar-guard-red.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723503,"modifiedTime":1680084379396,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"NTYby8h1cmBNw3WX"} {"name":"Molten Bronze Skin, Half Plate","type":"equipment","system":{"description":{"value":"This magical armor appears as a jug of molten bronze. When you attune to it, the bronze adheres and contours to your skin. The armor can be worn under normal clothes, but it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so.
\nWhile wearing the armor, you have resistance to fire damage. The armor also doesn’t impose disadvantage on Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks.
","chat":"","unidentified":null},"source":"Mythic Odysseys of Theros pg 197","quantity":1,"weight":40,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":61,"pageNumber":197,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1752524,"originalName":"Molten Bronze Skin, Half Plate","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Molten Bronze Skin, Half Plate - Constant Effects","icon":"icons/equipment/chest/breastplate-layered-gold.webp","changes":[{"key":"system.traits.dr.value","value":"fire","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"auPYqSl6LX1mgkRn","origin":null}],"img":"icons/equipment/chest/breastplate-layered-gold.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723824,"modifiedTime":1680084388134,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"NUkbiUcfQihgc8s7"} {"_id":"NUsycbRnRDiD6Fdj","name":"Portable Hole","type":"equipment","img":"icons/magic/unholy/barrier-shield-glowing-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":185,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4699,"originalName":"Portable Hole","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
\nYou can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
\nYou can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
\nIf the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
\nPlacing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 185","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":true},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529561,"modifiedTime":1680084371278,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Failed Experiment Wand","type":"equipment","system":{"description":{"value":"While holding it, you can use an action to expend 1 or more of its charges to cast either a green-flamed fireball or a blue lightning bolt at random from it (save DC 15).
\nFor 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
\nThis wand has 2 charges per day. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
This poison must be harvested from a dead or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
\nInjury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":2000,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529567,"modifiedTime":1680084381511,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Rhythm-Maker's Drum, +3","type":"equipment","system":{"description":{"value":"While holding this drum, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells.
\nAs an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can’t be used again until the next dawn.
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
\nAs an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and is cured of any disease.
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\nMake a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.
\nA creature, including the one @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
\nOnce the bands are used, they can't be used again until the next dawn.
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\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.
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\nWhen you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a intellect devourer. If there isn’t enough space for the creature, the keyrune doesn’t transform.
\nThe creature is friendly to you, your companions, and other members of your guild (unless those guild members are hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the disable-webm=1\">Dodge action and moves to avoid danger.
\nAt the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
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\nYou gain a +2 bonus to attack and damage rolls made with this magic whip, but attack rolls made against aberrations with this weapon have disadvantage. A creature hit by this weapon takes an extra 1d6 psychic damage. When you roll a 20 on the d20 for an attack roll with this weapon, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of its next turn.
\nAs a bonus action, you can sheathe the whip by causing it to retract into your arm, or draw the whip out of your arm again.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The whip can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the whip ends, and it detaches from you.
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\nSlumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
\nStirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.
\nWakened (Very Rare) . The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6.
\nAs an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn.
\nAscendant (Legendary). The Ascendant weapon has the Slumbering property, and it improves on the Stirring and Wakened properties. The bonus to attack and damage rolls increases to +3, and the extra damage dealt by the weapon increases to 3d6.
\nThe cone of destructive energy the weapon creates increases to a 60-foot cone, the save DC increases to 18, and the damage increases to 12d6.
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{"name":"Instrument of Illusions","type":"equipment","system":{"description":{"value":"While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
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\nSentience. The Blade of Broken Mirrors is a sentient chaotic evil weapon with an Intelligence of 21, a Wisdom of 24, and a Charisma of 24. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
\nPersonality. An insane glabrezu named Ragazuu lives within the Blade of Broken Mirrors. The weapon yearns to cause chaos. It learns its wielder's principles, then uses those ideals to encourage reckless action. The dagger whispers ideas of revolution.
\nThe dagger grants the following benefits in its dormant state:
\nWhen the dagger reaches an awakened state, it gains the following properties:
\nWhen the dagger reaches an exalted state, it gains the following properties:
\n\nBETRAYER ARTIFACT PROPERTIES
\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 1 major beneficial property
\n- 2 minor detrimental properties
\nSee \"Artifact Properties\" in chapter 7 of the Dungeon Master's Guide for more information.
\n
A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":5,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529721,"modifiedTime":1680084381304,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"PTwwVhwEKUB3PwYq","name":"Mithral Breastplate","type":"equipment","img":"icons/equipment/chest/breastplate-gorget-steel-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4681,"originalName":"Mithral Breastplate","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Mithral is a light, flexible metal. A mithral breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks or has a Strength requirement, the mithral version of the armor doesn't.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":20,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529723,"modifiedTime":1680084372176,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Everbright Lantern","type":"equipment","system":{"description":{"value":"This bullseye lantern contains an Eberron dragonshard that sheds light comparable to that produced by a continual flame spell. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest 60 feet is dim light.
","chat":"","unidentified":"Wondrous item"},"source":"Wayfinder's Guide to Eberron","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":37,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":215549,"originalName":"Everbright Lantern","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/treasure/lantern-stone-grey.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718583,"modifiedTime":1680084376904,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"PUnQYLBQkavCGZuN"} {"_id":"PWQmDdnsx6EZsMHZ","name":"Cloak of the Bat","type":"equipment","img":"icons/equipment/back/cloak-brown-collared-fur-white-tied.webp","effects":[{"label":"Cloak of the Bat - Constant Effects","icon":"icons/equipment/back/cloak-brown-collared-fur-white-tied.webp","changes":[{"key":"system.attributes.movement.fly","value":"40","mode":4,"priority":5},{"key":"flags.midi-qol.advantage.skill.ste","value":"1","mode":0,"priority":5}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"MqSBWHDWCx62h11e","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":14,"tags":["Movement","Shapechanging","Deception","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":159,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4608,"originalName":"Cloak of the Bat","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"While wearing this cloak, you have advantage on Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
\nWhile wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
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\nThe rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disapears in a burst of radiance.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.
","chat":"","unidentified":"Longsword"},"source":"Basic Rules, Player's Handbook pg 166","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod + 1","slashing"],["3d6[additional]","additional"]],"versatile":"1d10[slashing] + 1 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529732,"modifiedTime":1680084371717,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Planecaller's Codex","type":"equipment","system":{"description":{"value":"The pages of this book are bound in fiend hide, and its cover is embossed with a diagram of the Great Wheel of the multiverse. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you.
\nWhile you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
\nYou have a +3 bonus to attack and damage rolls made with this magic weapon.
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\nCurse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
\nIn addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
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\nThe sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
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\nOrcus, the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.
\nSome say that Vecna’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world.
\nThe Eye of Vecna and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.
\nTo attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.
\nTo attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.
\nRandom Properties. The Eye of Vecna and the Hand of Vecna each have the following random properties:
\nProperties of the Eye. Your alignment changes to neutral evil, and you gain the following benefits:
\nProperties of the Hand. Your alignment changes to neutral evil, and you gain the following benefits:
\nProperties of the Eye and Hand. If you are attuned to both the hand and eye, you gain the following additional benefits:
\nDestroying the Eye and Hand. If the Eye of Vecna and the Hand of Vecna are both attached to the same creature, and that creature is slain by the Sword of Kas, both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna’s many hidden vaults, where it waits to be rediscovered.
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\nWhile wearing the wreath in its dormant state, you have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet. If you already have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision}, wearing the wreath increases the range of your @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} by 60 feet.
\nWhen you hit a beast, dragon, or monstrosity of challenge rating 5 or lower with an attack, or when you grapple it, you can use the wreath to cast dominate monster on the creature (save DC 13). On a successful save, the target is immune to the power of the wreath for 24 hours. On a failure, a shimmering, golden image of the wreath appears as a collar around the target’s neck or as a crown on its head (your choice) until it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by the spell. If you use the wreath to charm a second creature, the first spell immediately ends. When the spell ends, the target knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nOnce the Wreath of the Prism reaches an awakened state, it gains the following benefits:
\nYou have a +3 bonus to attack and damage rolls made with this magic weapon.
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\nPlacing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.
\nThe haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.
\nPlacing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
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\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
A Shavarran birch focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. If you're a spellcaster, you can use this as a spellcasting focus.
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","chat":"","unidentified":"Mace"},"source":"Dungeon Master's Guide","quantity":1,"weight":4,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Mace","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Detection","Combat"],"sources":[{"sourceId":3,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5473,"originalName":"Mace of Warning","version":"3.4.12","effectsApplied":true},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Mace of Warning - Constant Effects","icon":"icons/weapons/maces/mace-round-ornate-purple.webp","changes":[{"key":"flags.dnd5e.initiativeAdv","value":"1","mode":0,"priority":20}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"wiM3lkCDNwsyo5JF","origin":null}],"img":"icons/weapons/maces/mace-round-ornate-purple.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468717347,"modifiedTime":1680084387352,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"QCLMXArltZuWx2G2"} {"_id":"QCRvlRBmCR2pMDYe","name":"Scimitar of Life Stealing","type":"weapon","img":"icons/weapons/swords/scimitar-bone.webp","effects":[{"label":"Scimitar of Life Stealing","icon":"icons/weapons/swords/scimitar-bone.webp","changes":[],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"_id":"ZyQ7fr2jNzMnVXqM","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Scimitar","damage":{"parts":[]},"classFeatures":[],"restrictions":["20 on the Attack Roll, Not Construct or Undead"],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Healing","Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5172,"originalName":"Scimitar of Life Stealing","version":"3.4.12","effectsApplied":true},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":"20 on the Attack Roll, Not Construct or Undead"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"itemacro":{"macro":{"data":{"name":"Scimitar of Life Stealing","type":"script","scope":"global","command":"if (args[0].diceRoll === 20\n && args[0].itemData.data.attunement !== 1\n && args[0].otherDamageTotal > (args[0].actor.system.attributes.hp.temp ?? 0)\n) {\n await args[0].actor.update({ \"system.attributes.hp.temp\": args[0].otherDamageTotal });\n}\n"},"options":{},"apps":{},"compendium":null}},"midi-qol":{"onUseMacroName":"[postActiveEffects]ItemMacro","forceCEOff":true},"cf":{"id":"temp_nldt1i9ljv"}},"system":{"description":{"value":"When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.
","chat":"","unidentified":"Scimitar"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"@workflow.diceRoll === 20 && !([\"construct\", \"undead\"].includes(\"@raceOrType\")) && @item.attunement !== 1"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"Roll Other damage: [10] 20 on the Attack Roll, Not Construct or Undead","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"+ 10","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529814,"modifiedTime":1680084385550,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Armblade (Quarterstaff)","type":"weapon","system":{"description":{"value":"An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.
\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. The apparatus of the Crab is a Large object with the following statistics:
\nArmor Class: 20
Hit Points: 200
Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)
Damage Immunities: poison, psychic
To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.
\nThe apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.
\nA creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.
\nLever | \nUp | \nDown | \n
1 | \nLegs and tail extend, allowing the apparatus to walk and swim. | \nLegs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed. | \n
2 | \nForward window shutter opens. | \nForward window shutter closes. | \n
3 | \nSide window shutters open (two per side). | \nSide window shutters close (two per side). | \n
4 | \nTwo claws extend from the front sides of the apparatus. | \nThe claws retract. | \n
5 | \nEach extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage. | \nEach extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: The target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} (escape DC 15). | \n
6 | \nThe apparatus walks or swims forward. | \nThe apparatus walks or swims backward. | \n
7 | \nThe apparatus turns 90 degrees left. | \nThe apparatus turns 90 degrees right. | \n
8 | \nEyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet. | \nThe light turns off. | \n
9 | \nThe apparatus sinks as much as 20 feet in liquid. | \nThe apparatus rises up to 20 feet in liquid. | \n
10 | \nThe rear hatch unseals and opens. | \nThe rear hatch closes and seals. | \n
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":500,"price":0,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529820,"modifiedTime":1680084369884,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"QEq8uFunHWB7XWFX","name":"Shortsword of Wounding","type":"weapon","img":"icons/weapons/swords/shortsword-hooked-blue.webp","effects":[{"label":"Shortsword of Wounding","icon":"icons/weapons/swords/shortsword-hooked-blue.webp","changes":[{"key":"macro.itemMacro","mode":0,"priority":20,"value":""}],"duration":{"startTime":null,"seconds":null,"rounds":400,"turns":null,"startRound":null,"startTurn":null,"combat":null},"tint":null,"transfer":false,"disabled":false,"flags":{"dae":{"transfer":false,"stackable":"count","macroRepeat":"startEveryTurn"},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"_id":"JQQQuFpBQCh0igKi","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Shortsword","damage":{"parts":[]},"classFeatures":[],"restrictions":["Per Wound, DC 15 Constitution Save Ends Effect"],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5179,"originalName":"Shortsword of Wounding","version":"3.4.12","effectsApplied":true},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":"Per Wound, DC 15 Constitution Save Ends Effect"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"itemacro":{"macro":{"data":{"name":"Shortsword of Wounding","type":"script","scope":"global","command":"//\nconst lastArg = args[args.length - 1];\nlet targetToken = await fromUuid(lastArg.tokenUuid);\nconst targetActor = targetToken?.actor;\nconst item = await fromUuid(lastArg.origin);\n\nif (args[0] === \"on\") {\n\n if (!game.combat?.round) {\n ui.notifications.error(\"You can only use the wounding macro during combat.\");\n return;\n }\n\n const sourceActor = item.parent;\n\n const combatTime = game.combat.round + game.combat.turn / 100;\n const lastTime = getProperty(sourceActor.flags, \"midi-qol.woundedTime\");\n lastArg.canWound = !game.combat || (combatTime !== lastTime);\n if (game.combat && lastArg.canWound && combatTime !== lastTime) {\n setProperty(sourceActor.flags, \"midi-qol.woundedTime\", combatTime)\n }\n if (!lastArg.canWound) {\n const stacks = getProperty(lastArg.efData, \"flags.dae.stacks\") || 1;\n const label = lastArg.efData.label.replace(/\\s+\\(\\d*\\)/, \"\") +` (${stacks - 1})`;\n Hooks.once(\"midi-qol.RollComplete\", () => {\n targetActor.updateEmbeddedDocuments(\"ActiveEffect\", [\n { _id: lastArg.efData._id, \"flags.dae.stacks\": stacks - 1, label }\n ]);\n });\n }\n} else if (args[0] === \"each\") {\n const woundCount = getProperty(lastArg.efData, \"flags.dae.stacks\");\n if (!woundCount) return;\n const saveType = \"con\";\n const DC = 15;\n const flavor = `${CONFIG.DND5E.abilities[saveType]} DC${DC} ${item?.name || \"\"}`;\n const save = (await targetActor.rollAbilitySave(saveType, { flavor, fastForward: true })).total;\n if (save >= DC) {\n ChatMessage.create({content: \"Wounding Save was made\"});\n await MidiQOL.socket().executeAsGM(\"removeEffects\", { actorUuid: targetActor.uuid, effects: [lastArg.effectId] })\n } else {\n const damageRoll = await new Roll(`${woundCount}d4[necrotic]`).evaluate({ async: true });\n if (game.dice3d) game.dice3d.showForRoll(damageRoll);\n await new MidiQOL.DamageOnlyWorkflow(\n targetActor,\n targetToken,\n damageRoll.total,\n \"necrotic\",\n [targetToken],\n damageRoll,\n {\n flavor: `Failed Save for ${item.name}`,\n itemData: item?.toObject(),\n itemCardId: \"new\",\n useOther: true,\n }\n );\n }\n} else if (args[0] === \"off\") {\n // do any clean up\n}\n"},"options":{},"apps":{},"compendium":null}},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
\nOnce per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}) check, ending the effect of such wounds on it on a success.
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\nThe sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
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\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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\nYou can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, Wind Wall. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
\nYou can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
This loop of golden thorns is inset with dozens of gems representing the five colors of Tiamat.
\nWhile wearing the wreath in its dormant state, you have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet. If you already have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision}, wearing the wreath increases the range of your @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} by 60 feet.
\nWhen you hit a beast, dragon, or monstrosity of challenge rating 5 or lower with an attack, or when you grapple it, you can use the wreath to cast dominate monster on the creature (save DC 13). On a successful save, the target is immune to the power of the wreath for 24 hours. On a failure, a shimmering, golden image of the wreath appears as a collar around the target’s neck or as a crown on its head (your choice) until it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by the spell. If you use the wreath to charm a second creature, the first spell immediately ends. When the spell ends, the target knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nOnce the Wreath of the Prism reaches an awakened state, it gains the following benefits:
\nOnce the Wreath of the Prism reaches an exalted state, it gains the following benefits:
\nYou have resistance to force damage while you wear this armor.
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\nYou can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage.
\nAs a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die.
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\nMost of the book is blank, but the following spells are recorded in the first pages of the tome: alarm, antimagic field, Bigby’s hand, blight, charm person, confusion, control weather, create undead, detect thoughts, enlarge/reduce, fear, foresight, gaseous form, glyph of warding, legend lore, Leomund’s tiny hut, mass suggestion, mislead, misty step, Mordenkainen’s faithful hound, prismatic spray, ray of enfeeblement, silent image, teleport, and thunderwave.
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\nWhen you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
When you drink this potion, you gain resistance to force damage for 1 hour.
","chat":"","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529873,"modifiedTime":1680084387164,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"Qf2Wc6h3ykIThPTN","name":"Vicious Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-serrated-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Dagger","damage":{"parts":[]},"classFeatures":[],"restrictions":["20 on the Attack Roll"],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5185,"originalName":"Vicious Dagger","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":"20 on the Attack Roll"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
","chat":"","unidentified":"Dagger"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"@workflow.diceRoll === 20"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"Roll Other damage: [2d6] 20 on the Attack Roll","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"2d6[additional]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529876,"modifiedTime":1680084373556,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"QfDtAhsivehHQgSv","name":"Jasper","type":"loot","img":"icons/commodities/gems/gem-oval-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Gemstone","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":291,"originalName":"Jasper","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_6rpcztzpsz"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"An opaque blue, black, or brown gemstone worth 50 gold pieces
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":50,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529878,"modifiedTime":1680084383043,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Squelcher","type":"weapon","system":{"description":{"value":"In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as “Final Word.” Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.
\nYou gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
\nSquelcher is the Neutral Evil sword and contains a spinel as its gem.
The Lorehold Primer is a magic textbook created at Strixhaven’s Lorehold College. The primer has 3 charges, and it regains 1d3 expended charges daily at dawn. If you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) or Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}) check while holding the primer, you can expend 1 charge to give yourself 1d4 bonus to the check, immediately after you roll the d20.
\nIn addition, if you study the primer at the end of a long rest, you can choose one 1st-level spell from the cleric or wizard spell list. Before you finish your next long rest, you can cast the chosen spell once without a spell slot if you are holding the primer. Your spellcasting ability for this spell is your choice of Intelligence, Wisdom, or Charisma.
Also at rank 1, you are the beneficiary of a whisper jar — a common magic item resembling an ether-filled jar with a long tap hose. The jar is used to record others’ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back words at the same pace they were recorded. Activating the playback of a particular recording is an action.
\nD8 | \nRECORDING | \n
---|---|
1 | \nA live recording of the only @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of the mostly forgotten stage play Tabaxi on a Hot Tin Roof | \n
2 | \nThe life’s work of the loremonger who owned the jar before you | \n
3 | \nEvery courageous thought you’ve ever had, to cover for how scared you are most of the time | \n
4 | \nEverything, because everyone else around you will eat their words one day! | \n
5 | \nThe top seven places to eat fried rat skewers in every settlement you’ve ever visited | \n
6 | \nThe entire family tree of every royal line, extant or lost, in Faerûn | \n
7 | \nA moment-by-moment review of your favorite Jim Darkmagic stage @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} | \n
8 | \nThe sound of raucous applause, which you play back liberally | \n
At rank 2, your whisper jar becomes an uncommon magic item that can tap into the broader lore of Acquisitions Incorporated. As a bonus action, you ask the jar for information on a specific subject and make a DC 15 Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check. On a success, the jar plays back a recording on that subject, made somewhere, sometime by another Acq Inc loremonger. This property of the whisper jar can’t be used again until the next dawn.
\nAlso at rank 3, your whisper jar gains additional power and becomes a rare magic item. As an action, you can cause the jar to function as a wand of enemy detection, whereupon it whispers the direction to foes within range. This property of the whisper jar can’t be used again until the next dawn.
\nAlso at rank 4, your whisper jar gains access to even more magic. By whispering the name of one of the following spells into the jar as an action, you can cast that spell from the jar: detect evil and good, detect magic, detect poison and disease, find traps, identify, or locate animals or plants. This property of the whisper jar can’t be used again until the next dawn.
","chat":"","unidentified":"Wondrous item"},"source":"Acquisitions Incorporated pg 27","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"varies","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/6198/622/636950939866828348.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6198/623/636950939868402661.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":44,"pageNumber":27,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/6198/623/636950939868402661.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":703947,"originalName":"Whisper Jar","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"https://www.dndbeyond.com/avatars/6198/622/636950939866828348.jpeg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720459,"modifiedTime":1680084378646,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"QpiYjbklPMWAb3fY"} {"_id":"QqyTLhle5DZUtYXm","name":"Figurine of Wondrous Power (Silver Raven)","type":"equipment","img":"icons/commodities/bones/skull-bird-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Summoning"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4838,"originalName":"Figurine of Wondrous Power (Silver Raven)","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nSilver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529888,"modifiedTime":1680084374408,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"QtAMiIOG1hofO8u3","name":"Dragonchess Set","type":"tool","img":"icons/sundries/gaming/chess-knight-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":190,"originalName":"Dragonchess Set","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_d1c24ohf00u"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0.5,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"game","baseItem":"chess","ability":["int"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529890,"modifiedTime":1680084382729,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Weapon of Certain Death, Whip","type":"weapon","system":{"description":{"value":"When you damage a creature with an attack using this magic whip, the target can’t regain hit points until the start of your next turn.
","chat":"","unidentified":"Whip"},"source":"Explorer's Guide to Wildemount pg 270","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Whip","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":270,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434421,"originalName":"Weapon of Certain Death, Whip","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/misc/whip-red-yellow.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723568,"modifiedTime":1680084379435,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"QutvdOAsZA2sgmSq"} {"name":"Axe of the Dwarvish Lords","type":"weapon","system":{"description":{"value":"Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.
\nVenturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.
\nArmed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.
\nLater, in a dark era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.
\nThe Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The axe also functions as a belt of dwarvenkind, a dwarven thrower, and a sword of sharpness.
\nThe axe has the following randomly determined properties:
\nIf you are a dwarf attuned to the axe, you gain the following benefits:
\nIf you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth elemental. You can’t use this property again until the next dawn.
\nYou can use an action to touch the axe to a fixed piece of dwarven stonework and cast the teleport spell from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed.
\nThe axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature’s physical appearance and stature become more dwarflike. After seven days, the creature looks like a typical dwarf, but the creature neither loses its racial traits nor gains the racial traits of a dwarf. The physical changes wrought by the axe aren’t considered magical in @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} (and therefore can’t be dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
\nThe only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
This acorn-sized sphere of brass contains a small amount of blasting powder and a clockwork trigger. An explosive seed can be thrown up to 30 feet as an action, detonating on impact. Each creature within 5 feet of the exploding seed must make a DC 10 Dexterity saving throw, taking 1d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
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\nYou can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
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\nWhile wearing the armor in its dormant state, you gain the following benefits:
\nWhen the armor reaches an awakened state, it gains the following properties:
\nThassa wields Dekella, a two-pronged weapon gifted to her by Purphoros. When the god of the sea bestows her weapon on a mortal, it’s often so they might work her will far from the ocean, right some wrong affecting those she’d prefer not to harm, or give a mortal a glimpse of her terrible responsibilities.
\nBident of the Deep. Thassa’s signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10 cold damage.
\nBlessing of the Deep. If you are a worshiper of Thassa, you gain all the following benefits for which you have the required piety:
\nPiety 10+. You can breathe underwater, and you gain a swimming speed of 60 feet.
\nPiety 25+. The bident has 1 randomly determined minor beneficial property.
\nPiety 50+. The bident has 1 randomly determined major beneficial property.
\nIf you aren’t a worshiper of Thassa, the bident has 1 minor detrimental property and 1 major detrimental property, both randomly determined.
\nSee “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
\nCommand the Deep. The bident holds the power to command the waves and its creatures. As an action, you can change the condition of the sea within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see “Weather at Sea” in chapter 5 of the Dungeon Master’s Guide) or calming a storm. In either case, the unnatural weather lasts for 1 hour before returning to normal. Once used, this property of the bident can’t be used again until the next dusk.
\nAdditionally, you can cast the dominate monster spell (save DC 18) from the bident, but only on beasts and monstrosities that have an innate swimming speed. Once used, this property of the bident can’t be used again until the next dusk.
\nAquatic Metamorphosis. You can cast the true polymorph spell (save DC 18) from the bident, but you must cast it on a creature to turn it into a kind of creature that has an innate swimming speed. Once used, this property of the bident can’t be used again until the next dusk.
\nDestroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
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\nSentience. The Bloody End is a sentient lawful evil weapon with an Intelligence of 22, a Wisdom of 18, and a Charisma of 24. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.
\nPersonality. A tyrannical pit fiend named Izeelzee lives within The Bloody End. The weapon boisterously pushes its wielder to subjugate others and to never back down from a challenge. If the wielder doesn’t demand fealty from others, the weapon is happy to demand it on their behalf.
\nThe morningstar grants the following benefits in its dormant state:
\nWhen the morningstar reaches an awakened state, it gains the following properties:
\nWhen the morningstar reaches an exalted state, it gains the following properties:
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\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 1 major beneficial property
\n- 2 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty.
\nThe fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
\nEach creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.
\nThe tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":20,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529927,"modifiedTime":1680084385316,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"RFKeagnbbossfeFs","name":"Feather Token","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/273/636382379048217613.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/273/636382379048217613.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/448/636284777098361356.jpeg","filterType":"Wondrous item","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Creation","Summoning","Damage","Control","Movement","Utility","Exploration","Combat","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/448/636284777098361356.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5412,"originalName":"Feather Token","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.
\nd100 | \nFeather Token | \n
---|---|
01-20 | \nAnchor | \n
21-35 | \nBird | \n
36-50 | \nFan | \n
51-65 | \nSwan Boat | \n
66-90 | \nTree | \n
91-00 | \nWhip | \n
Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
\nBird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.
\nFan. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.
\nSwan Boat. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot- wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.
\nTree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
\nWhip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage.
\nAs a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529930,"modifiedTime":1680084371782,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Harkon's Bite","type":"equipment","system":{"description":{"value":"A dire wolf tooth dangles from this simple cord necklace. While you wear it, the necklace grants you a +1 bonus to ability checks and saving throws.
\nCurse. Attuning to Harkon’s Bite curses you until either Harkon Lukas removes the necklace from you or you are targeted by a remove curse spell or similar magic. As long as you remain cursed, you cannot remove the necklace.
\nUpon donning or removing the necklace, whether you are attuned to it or not, you are afflicted with werewolf lycanthropy as detailed in the Monster Manual. The curse lasts until the dawn after the next full moon. If you are still wearing the necklace at this time, you are afflicted with the lycanthropy again.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":10,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529936,"modifiedTime":1680084381297,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Coiling Grasp Tattoo","type":"equipment","system":{"description":{"value":"Produced by a special needle, this magic tattoo has long intertwining designs.
\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
\nIf your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nGrasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) or Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
","chat":"","unidentified":"Wondrous item"},"source":"Tasha’s Cauldron of Everything pg 123","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":67,"pageNumber":123,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":2401178,"originalName":"Coiling Grasp Tattoo","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/biological/hand-clawed-blue.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723901,"modifiedTime":1680084379573,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"RTtfuM6nVcTKE0Z9"} {"_id":"RVf7By3WQu1Q0Psq","name":"Armor of Lightning Resistance, Padded","type":"equipment","img":"https://www.dndbeyond.com/avatars/9332/956/637206572907332259.jpeg","effects":[{"label":"Armor of Lightning Resistance, Padded - Constant Effects","icon":"https://www.dndbeyond.com/avatars/9332/956/637206572907332259.jpeg","changes":[{"key":"system.traits.dr.value","value":"lightning","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"C78w8RM4yOS9zx9l","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"avatarUrl":"https://www.dndbeyond.com/avatars/9332/956/637206572907332259.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9332/957/637206572911629110.jpeg","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9332/957/637206572911629110.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5018,"originalName":"Armor of Lightning Resistance, Padded","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_9rcl6ui7b1v"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"You have resistance to lightning damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":8,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529940,"modifiedTime":1680084385052,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Acheron Blade, Shortsword","type":"weapon","system":{"description":{"value":"The black blade of this sword is crafted from a mysterious arcane alloy. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you are immune to effects that turn undead.
\nDark Blessing. While holding the sword, you can use an action to give yourself 1d4 + 4 temporary hit points. This property can’t be used again until the next dusk.
\nDisheartening Strike. When you hit a creature with an attack using this weapon, you can fill the target with unsettling dread: the target has disadvantage on the next saving throw it makes before the end of your next turn. The creature ignores this effect if it’s immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} condition. Once you use this property, you can’t do so again until the next dusk.
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\nOrcus, the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.
\nSome say that Vecna’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world.
\nThe Eye of Vecna and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.
\nTo attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.
\nTo attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.
\nRandom Properties. The Eye of Vecna and the Hand of Vecna each have the following random properties:
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\nIn addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
\nIf you aren't a dwarf, you gain the following additional benefits while wearing the belt:
\nAn iron pot can hold 1 gallon of liquid.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":2,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":2,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856529997,"modifiedTime":1680084381271,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"SEPVhbypawX70F9L","name":"Staff of the Magi","type":"weapon","img":"https://www.dndbeyond.com/avatars/19/260/636382374556930595.jpeg","effects":[{"label":"Staff of the Magi - Constant Effects","icon":"https://www.dndbeyond.com/avatars/19/260/636382374556930595.jpeg","changes":[{"key":"system.bonuses.spell.attack","value":"2","mode":0,"priority":18},{"key":"system.traits.dr.custom","value":"magic-resistant","mode":0,"priority":5}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"ISPvvRMl6g4eJX18","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Staff","avatarUrl":"https://www.dndbeyond.com/avatars/19/260/636382374556930595.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/422/636284770290048212.jpeg","filterType":"Staff","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Control","Detection","Combat","Deception","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":203,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/422/636284770290048212.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4767,"originalName":"Staff of the Magi","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
\nThe staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.
\nSpell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).
\nSpells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).
\nYou can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good.
\nRetributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
\nYou have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin | \nDamage | \n
---|---|
10 ft. away or closer | \n8 x the number of charges in the staff | \n
11 to 20 ft. away | \n6 x the number of charges in the staff | \n
21 to 30 ft. away | \n4 x the number of charges in the staff | \n
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
","chat":"","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 187","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856530003,"modifiedTime":1680084371287,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Voyager Staff","type":"weapon","system":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic quarterstaff. While you hold it, you gain a +1 bonus to spell attack rolls.
\nThis staff has 10 charges. While holding it, you can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: banishment (4 charges), blink (3 charges), misty step (2 charges), passwall (5 charges), or teleport (7 charges).
\nThe staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes forever.
An orb of shielding is a polished, spherical chunk of crystal or stone aligned to one of the planes of existence. If you're a spellcaster, you can use this orb as a spellcasting focus.
\nIf you're holding the orb when you take damage of the type associated with the orb's material, you can use your reaction to reduce the damage by 1d4 (to a minimum of 0). An orb of radiant shielding - also called an irian quartz orb - reduces any radiant damage you take by 1d4.
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\nThis +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
","chat":"","unidentified":"Mace"},"source":"Lost Mine of Phandelver","quantity":1,"weight":4,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod + 1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856530011,"modifiedTime":1680084376501,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Living Gloves, Alchemist's Supplies","type":"equipment","system":{"description":{"value":"These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
\nWhile attuned to these gloves, you are proficient with Alchemist's Supplies and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
","chat":"","unidentified":"Wondrous item"},"source":"Eberron: Rising from the Last War pg 278","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":49,"pageNumber":278,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1085659,"originalName":"Living Gloves, Alchemist's Supplies","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/hand/glove-simple-leather-orange.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720795,"modifiedTime":1680084378719,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"STulyB3VYjdfyZEV"} {"name":"Spellwrought Tattoo, Cantrip","type":"equipment","system":{"description":{"value":"This magic tattoo contains a single Cantrip, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
\nThe level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
\nSpell Level | \nRarity | \nSpellcasting Ability Mod. | \nSave DC | \nAttack Bonus | \n
---|---|---|---|---|
Cantrip | \nCommon | \n+3 | \n13 | \n+5 | \n
1st | \nCommon | \n+3 | \n13 | \n+5 | \n
2nd | \nUncommon | \n+3 | \n13 | \n+5 | \n
3rd | \nUncommon | \n+4 | \n15 | \n+7 | \n
4th | \nRare | \n+4 | \n15 | \n+7 | \n
5th | \nRare | \n+5 | \n17 | \n+9 | \n
You can doff this armor as an action.
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\nThe Infiltrator’s Key grants the following benefits in its dormant state:
\nA tambourine, a popular instrument with halflings and humans south of the Dalelands.
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\nEach time you drink the coffee, roll a d20. On a 1, the bottle refuses to dispense coffee for the next hour. If you pour coffee from the bottle, rather than drinking from it, the coffee vanishes the moment it leaves the bottle.
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\nRoll a d4 and consult the Outer Essence Shards table to determine the shard’s essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.
\nd4 | \nProperty | \n
---|---|
1 | \nLawful. You can end one of the following conditions affecting yourself or one creature you can see within 30 feet of you: @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned}. | \n
2 | \nChaotic. Choose one creature who takes damage from the spell. That target has disadvantage on attack rolls and ability checks made before the start of your next turn. | \n
3 | \nGood. You or one creature of your choice that you can see within 30 feet of you gains 3d6 temporary hit points. | \n
4 | \nEvil. Choose one creature who takes damage from the spell. That target takes an extra 3d6 necrotic damage. | \n
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
\nYou can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (fire only), Protection from Poison. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
\nYou can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Nylea wields the shortbow Ephixis, the bow whose arrows herald the turning of the seasons. Nylea is quick to let her favored followers borrow her bow, particularly when they intend to use it to perform great deeds, put an end to foul creatures, or cast down the arrogant.
\nBow of the Wild. This divine weapon includes a shortbow and a quiver with four arrows, each tied to one of the four seasons. You gain a +3 bonus to attack and damage rolls made with this bow, and you suffer no disadvantage when attacking at the weapon’s long range. Additionally, Ephixis scores a critical hit on a d20 roll of 19 or 20.
\nBlessing of the Wild. If you are a worshiper of Nylea, you gain all the following benefits for which you have the required piety:
\nPiety 10+. The bow has 1 randomly determined minor beneficial property.
\nPiety 25+. The bow has 1 randomly determined major beneficial property.
\nIf you aren’t a worshiper of Nylea, the bow has 1 randomly determined major detrimental property.
\nSee “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
\nArrows of the Seasons. The four arrows—each associated with a season—that accompany this bow can be fired only from it. Each arrow disappears immediately after it’s used, and it reappears in the quiver at the next dusk. The save DC against spells cast with the arrows is 18. Each arrow has a unique property:
\nSpring. As an action, you can fire this arrow, targeting a beast or a plant creature you can see within 320 feet of you. On a hit, the arrow deals no damage, and the target gains the benefits of the awaken spell for 8 hours.
\nSummer. As an action, you can fire this arrow at an unoccupied space on the ground that you can see within 320 feet of you, no attack roll required. A Nyxborn lynx is summoned in that space (use the stat block for a tiger with the Nyxborn traits from chapter 6). The lynx understands your verbal commands and obeys them as best it can, and it takes its turns immediately after yours. The emissary remains for 1 hour before fading away.
\nAutumn. As an action, you can fire this arrow at a space on the ground that you can see within 320 feet of you, no attack roll required, casting the wall of thorns spell there.
\nWinter. As an action, you can fire this arrow at a space that you can see within 320 feet of you, no attack roll required, casting the ice storm spell there.
\nDestroying the Bow. The bow can’t be destroyed without first destroying all its arrows. The winter arrow must be fed to a cerberus on the winter solstice. The spring arrow must be planted at the base of a Black Oak of Asphodel on the spring equinox. The summer arrow must be broken by a sea giant on the summer solstice. Then the autumn arrow must be shot into the carcass of a hydra on the autumnal equinox. When all four arrows are destroyed, the bow and quiver dissolve into dust.
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","chat":"","unidentified":null},"source":"Xanathar's Guide to Everything","quantity":1,"weight":40,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":["Utility"],"sources":[{"sourceId":27,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":36565,"originalName":"Armor of Gleaming, Half Plate","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/chest/breastplate-gorget-steel.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718322,"modifiedTime":1680084376731,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"UaZcNDkrlZydjbBz"} {"name":"Hide of the Feral Guardian (Dormant)","type":"equipment","system":{"description":{"value":"It is believed that this polished and beautifully detailed leather armor was a gift from Melora, bestowed on a long-forgotten archdruid and champion of the natural world before the terrors of the Calamity.
\nWhile wearing the armor in its dormant state, you gain the following benefits:
\nThis talisman is a mighty symbol of goodness. A creature that is neither good nor evil in alignment takes 6d6 radiant damage upon touching the talisman. An evil creature takes 8d6 radiant damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.
\nIf you are a good cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it.
\nThe talisman has 7 charges. If you are wearing or holding it, you can use an action to expend 1 charge from it and choose one creature you can see on the ground within 120 feet of you. If the target is of evil alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman disperses into motes of golden light and is destroyed.
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":100,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":100,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856532167,"modifiedTime":1680084383055,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Pot of Awakening","type":"equipment","system":{"description":{"value":"If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it.
\nThe awakened shrub is friendly toward you. Absent commands from you, it does nothing.
","chat":"","unidentified":"Wondrous item"},"source":"Xanathar's Guide to Everything pg 138","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":27,"pageNumber":138,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":27113,"originalName":"Pot of Awakening","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/containers/kitchenware/pot-meal.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718188,"modifiedTime":1680084376647,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"UkS5l1NvTXUZrvE8"} {"name":"Outer Essence Shard, Chaotic","type":"equipment","system":{"description":{"value":"This flickering crystal holds the essence of an Outer Plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
\nWhen you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property.
\nChaotic. Choose one creature who takes damage from the spell. That target has disadvantage on attack rolls and ability checks made before the start of your next turn.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
\nYou can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Entangle, Faerie Fire, Shillelagh, Speak with Animals. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
\nYou can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
These mithral-frame goggles with clear diamond lenses were used by the evoker Danoth Oro to spot @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} enemies and scout areas from afar.
\nWhile wearing the goggles in their dormant state, you can see normally in darkness, both magical and nonmagical, to a distance of 60 feet. Additionally, you have advantage on Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) and Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on sight.
\nWhen Danoth’s Visor reaches an awakened state, it gains the following properties:
\nYou can use an action to play this lyre and cast one of the following spells from it: animal friendship, charm person, enthrall, suggestion. If the spell requires a saving throw, the spell save DC is 13.
\nOnce the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.
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\nIf you die while wearing the armor, it is destroyed, and each celestial, fey, and fiend with 30 feet of you must succeed on a DC 15 Charisma saving throw or be banished to its home plane of existence, unless it is already there.
","chat":"","unidentified":null},"source":"Explorer's Guide to Wildemount pg 267","quantity":1,"weight":45,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"spikedarmor","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":267,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434342,"originalName":"Last Stand Armor, Spiked Armor","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723117,"modifiedTime":1680084379260,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"UyXsgn9OyRNMufNT"} {"_id":"V0DefCCc7VKUJA1N","name":"Clothes, Common","type":"loot","img":"icons/equipment/leg/pants-brown-leather-pants.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Outerwear"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":38,"originalName":"Clothes, Common","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vk9dggawogb"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":0.5,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.5,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856532192,"modifiedTime":1680084381162,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Last Stand Armor, Hide","type":"equipment","system":{"description":{"value":"You have a +1 bonus to AC while wearing this armor, which shimmers softly.
\nIf you die while wearing the armor, it is destroyed, and each celestial, fey, and fiend with 30 feet of you must succeed on a DC 15 Charisma saving throw or be banished to its home plane of existence, unless it is already there.
","chat":"","unidentified":null},"source":"Explorer's Guide to Wildemount pg 267","quantity":1,"weight":12,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":267,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434336,"originalName":"Last Stand Armor, Hide","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/chest/breastplate-banded-simple-leather-brown.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723083,"modifiedTime":1680084379240,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"V0m5nDDQ7TMtukSu"} {"name":"Living Gloves, Cartographer's Tools","type":"equipment","system":{"description":{"value":"These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
\nWhile attuned to these gloves, you are proficient with Cartographer's Tools and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
","chat":"","unidentified":"Wondrous item"},"source":"Eberron: Rising from the Last War pg 278","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":49,"pageNumber":278,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1085687,"originalName":"Living Gloves, Cartographer's Tools","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/hand/glove-cuffed-leather-grey.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720827,"modifiedTime":1680084378736,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"V1xyVVsbhKwe8FSm"} {"name":"Living Armor, Chain Shirt","type":"equipment","system":{"description":{"value":"This hideous armor is formed from black chitin, beneath which veins pulse and red sinews glisten. To attune to this item, you must wear it for the entire attunement period, during which tendrils on the inside burrow into you.
\nWhile wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: necrotic, poison, and psychic.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the armor ends, and it detaches from you.
\nThe armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion}.
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\nPersonality. A covetous ultroloth named Ciria lives within Grovelthrash. The weapon values material possessions and doling out pain. It compliments its wielder whenever they claim treasure and takes pleasure in harming others.
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\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 2 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
An outfit made of pride silk weighs 4 pounds and costs 500 gp. If you aren’t wearing armor, your base Armor Class is 11 + your Dexterity modifier while wearing it.
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\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
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\nWhen you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.
\nIn addition, you can speak the sword's command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
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\nWhile the radiant head is active, you gain a +2 bonus to attack and damage rolls made with this magic weapon, and attacks with the weapon deal radiant damage instead of bludgeoning damage. An undead creature hit by the weapon takes an extra 1d8 radiant damage.
\nWhile you are holding Duskcrusher and its radiant head is active, you can use an action to cast the sunbeam spell (save DC 15) from the weapon, and this action can’t be used again until the next dawn.
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\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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\nApplicable Armor:
\nName | \nType | \nAC | \nStrength | \n@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth} | \n
Padded | \nLight | \n11 + Dex modifier | \n-- | \nDisadvantage | \n
Leather | \nLight | \n11 + Dex modifier | \n-- | \n-- | \n
Studded Leather | \nLight | \n12 + Dex modifier | \n-- | \n-- | \n
Hide | \nMedium | \n12 + Dex modifier (max 2) | \n-- | \n-- | \n
Chain Shirt | \nMedium | \n13 + Dex modifier (max 2) | \n-- | \n-- | \n
Scale Mail | \nMedium | \n14 + Dex modifier (max 2) | \n-- | \nDisadvantage | \n
Breastplate | \nMedium | \n14 + Dex modifier (max 2) | \n-- | \n-- | \n
Half Plate | \nMedium | \n15 + Dex modifier (max 2) | \n-- | \nDisadvantage | \n
Ring Mail | \nHeavy | \n14 | \n-- | \nDisadvantage | \n
Chain Mail | \nHeavy | \n16 | \nStrength 13 | \nDisadvantage | \n
Splint | \nHeavy | \n17 | \nStrength 15 | \nDisadvantage | \n
Plate | \nHeavy | \n18 | \nStrength 15 | \nDisadvantage | \n
When you drink this potion, you gain resistance to lightning damage for 1 hour.
","chat":"","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533586,"modifiedTime":1680084387169,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"VVOUqfxWtosn3Itw","name":"Spell Scroll (2nd Level)","type":"consumable","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Scroll","filterType":"Scroll","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5162,"originalName":"Spell Scroll (2nd Level)","version":"3.4.12"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_w5bfsd03wc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
\nIf the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 12. On a failed check, the spell disappears from the scroll with no other effect.
\nThis scroll contains a 2nd level spell. The spell's saving throw DC is 13 and attack bonus is +5.
\nA wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check with a DC equal to 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
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\nThe staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":100,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":100,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533602,"modifiedTime":1680084382965,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Corpse Slayer, Greataxe","type":"weapon","system":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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\nThis tiny object looks like a feather.
\nYou must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
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\nEach creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.
\nThe tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
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\nWhen you use a Metamagic option on a spell while you are holding or wearing the shard, immediately after casting the spell you can teleport to an unoccupied space you can see within 30 feet of you.
Produced by a special needle, this magic tattoo evokes fury in its form and colors.
\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
\nIf your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nBloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:
\nWhen you damage a creature with an attack using this magic longsword, the target can’t regain hit points until the start of your next turn.
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\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.
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\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Shortsword"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod + 2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533642,"modifiedTime":1680084374056,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"W6duGyaHYJD75Iw5","name":"Dancing Scimitar","type":"weapon","img":"icons/weapons/swords/scimitar-guard-wood.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Scimitar","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4867,"originalName":"Dancing Scimitar","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
","chat":"","unidentified":"Scimitar"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533646,"modifiedTime":1680084372222,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Ivana's Whisper (Inhaled)","type":"consumable","system":{"description":{"value":"This poison bears a distinct scent and chemical message from Ivana Boritsi. A creature subjected to this poison must succeed on a DC 18 Constitution saving throw or experience the effects of a dream spell created by Ivana the next time they sleep. This poison is nonmagical, and Ivana doesn’t directly communicate with those affected during the dream. Rather, she creates the illusion of speaking with her intended target by alchemically crafting her message, predicting her target’s reactions, and chemically encoding in her responses. She wears this poison as a perfume or hides it within gift bouquets, allowing it to convey her message later.
\nInhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
","chat":"","unidentified":"Gear"},"source":"Van Richten’s Guide to Ravenloft","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Poison","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Consumable"],"sources":[{"sourceId":69,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":323,"originalName":"Ivana’s Whisper (Inhaled)","version":"3.4.12"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_p2m9tw11yfs"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726400,"modifiedTime":1680084383119,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"W9i9juEHDhxdqKQv"} {"_id":"WDDhlUDRP47DMMAy","name":"War Pick, +2","type":"weapon","img":"icons/weapons/axes/pickaxe-double-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"War Pick","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5298,"originalName":"War Pick, +2","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +2 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"War Pick"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod + 2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533651,"modifiedTime":1680084374076,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"WEC9hmhbrlD4Cqoh","name":"Rope of Entanglement","type":"equipment","img":"https://www.dndbeyond.com/avatars/18/906/636381755972304202.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/906/636381755972304202.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/394/636284766260019927.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Control"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":197,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/394/636284766260019927.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4750,"originalName":"Rope of Entanglement","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}.
\nYou can release the creature by using a bonus action to speak a second command word. A target @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the rope.
\nThe rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 197","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533654,"modifiedTime":1680084371469,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Dragonlance (Pike)","type":"weapon","system":{"description":{"value":"A dragonlance is a renowned weapon forged from rare metal with the aid of powerful artifacts associated with Bahamut. Different lances are forged for use by foot soldiers (as pikes) and by riders (as lances), but the magical properties of the weapons are the same.
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit a Dragon with this weapon, the Dragon takes an extra 3d6 force damage, and any Dragon of your choice that you can see within 30 feet of you can immediately use its reaction to make a melee attack.
","chat":"","unidentified":"Pike"},"source":"Fizban's Treasury of Dragons pg 23","quantity":1,"weight":18,"price":0,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"[\"dragon\"].includes(\"@raceOrType\") && @item.attunement !== 1"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"Roll Other damage: [3d6] When you hit a dragon with this weapon","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod + 3","piercing"]],"versatile":""},"formula":"3d6[force]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Pike","damage":{"parts":[]},"classFeatures":[],"restrictions":["When you hit a dragon with this weapon"],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":81,"pageNumber":23,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4047211,"originalName":"Dragonlance (Pike)","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical","1":"When you hit a dragon with this weapon"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/polearms/spear-hooked-double-engraved.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726007,"modifiedTime":1680084380985,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"WEgv0Q6hac9hvXo9"} {"_id":"WEwBEScVlLIwPh71","name":"Dancing Greatsword","type":"weapon","img":"icons/weapons/swords/greatsword-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Greatsword","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4614,"originalName":"Dancing Greatsword","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
","chat":"","unidentified":"Greatsword"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":6,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533659,"modifiedTime":1680084372209,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Gold Canary Figurine of Wondrous Power","type":"equipment","system":{"description":{"value":"This gold statuette is carved in the likeness of a canary and is small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature in one of two forms (you choose). If there isn’t enough space for the creature where it would appear, the figurine doesn’t become a creature. The two forms are as follows:
\nGiant Canary Form. The figurine becomes a giant canary for up to 8 hours and can be ridden as a mount. Once the figurine has become a giant canary, it can’t be used this way again until the next dawn.
\nGold Dragon Form. While you are missing half or more of your hit points, you can speak a different command word and the figurine becomes an adult gold dragon (see its stat block in the Monster Manual) for up to 1 hour. The dragon can’t use any legendary actions or lair actions. Once the figurine has become an adult gold dragon, it can’t be used this way again until 1 year has passed.
\nIn either form, the creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each form. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the description.
","chat":"","unidentified":"Wondrous item"},"source":"Fizban's Treasury of Dragons pg 23","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":true},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":81,"pageNumber":23,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4047220,"originalName":"Gold Canary Figurine of Wondrous Power","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/creatures/birds/songbird-yellow-flying.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468725721,"modifiedTime":1680084380861,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"WJNlawUCjM5VktDL"} {"_id":"WJYwttWzyg5CUJSl","name":"Lantern, Bullseye","type":"consumable","img":"icons/sundries/lights/lantern-bullseye-signal-copper.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":56,"originalName":"Lantern, Bullseye","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vk9dggawogb"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":10,"baseItem":"","toolType":"","consumableType":"trinket","uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"recovery":""}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533664,"modifiedTime":1680084381217,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Strixhaven Pennant","type":"equipment","system":{"description":{"value":"This magic pennant bears the symbol of Strixhaven or one of its colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. While you wave the pennant, the symbol on it glitters, and the pennant sheds bright light in a 10-foot-radius and dim light for an additional 10 feet.
","chat":"","unidentified":"Wondrous item"},"source":"Strixhaven: A Curriculum of Chaos pg 39","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":80,"pageNumber":39,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4239824,"originalName":"Strixhaven Pennant","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"ddb-images/other/item-Wondrous-item.jpg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468724613,"modifiedTime":1680084380811,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"WPJwfAnEvVOFoJOa"} {"_id":"WZl31UdZiofFGh3J","name":"Component Pouch","type":"backpack","img":"icons/containers/bags/pouch-leather-silver-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":42,"originalName":"Component Pouch","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vk9dggawogb"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":25,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533669,"modifiedTime":1680084381175,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"Wb8ZXreQY4ohOlU7","name":"Boomerang, +3","type":"weapon","img":"icons/weapons/thrown/shuriken-double-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Boomerang","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":535339,"originalName":"Boomerang, +3","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_x83ac7y4ppj"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +3 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Boomerang"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[bludgeoning] + @mod + 3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"boomerang","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533671,"modifiedTime":1680084371839,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Nautiloid","type":"backpack","system":{"description":{"value":"Built and used by mind flayers, nautiloid;nautiloids are designed exclusively for space travel. They can’t float on water, nor can they land safely on the ground.
\nAs an action, a creature attuned to a nautiloid’s spelljamming helm and in physical contact with the ship can transport the nautiloid and all creatures and objects aboard it to a different plane of existence, at or near a destination envisioned by the spelljammer (or to a random location on the plane if no destination is envisioned). This property is a feature of the ship, not the spelljamming helm. Each time this property is used, roll a d6. On a 5–6, the property recharges after 1 minute; otherwise, it can’t be used again for 24 hours.
","chat":"","unidentified":"Gear"},"source":"Spelljammer: Adventures in Space","quantity":1,"weight":0,"price":50000,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":34000,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":50000,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Vehicle","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Spelljammer"],"sources":[{"sourceId":90,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":338,"originalName":"Nautiloid","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_9zstjmci9hr"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"ddb-images/other/equipment-Vehicle.jpg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726467,"modifiedTime":1680084383156,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"Wc0RjcQhXJQEDKqC"} {"name":"Corpse Slayer, Spear","type":"weapon","system":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
","chat":"","unidentified":"Spear"},"source":"Explorer's Guide to Wildemount pg 266","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"Roll Other damage: [1d8] Against undead targets.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod + 1","piercing"]],"versatile":"1d8[piercing] + 1 + @mod"},"formula":"1d8[additional]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Spear","damage":{"parts":[]},"classFeatures":[],"restrictions":["Against undead targets."],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":266,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434296,"originalName":"Corpse Slayer, Spear","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical","1":"Against undead targets."},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/polearms/spear-hooked-blue.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468722796,"modifiedTime":1680084379128,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"WcDxGY3b0YiW1GbW"} {"name":"Mizzium Mortar","type":"equipment","system":{"description":{"value":"This short tube, about 2 feet long and 6 inches in diameter, is made from mizzium, a magically enhanced metal alloy forged by the Izzet League. The end that’s pointed toward a target is open, and a glowing ball of molten metal can be seen at the other end as long as the mortar has at least 1 charge remaining.
\nThe mortar has 4 charges for the following properties. It regains 1d4 expended charges daily at dawn.
\nMolten Spray. You can expend 1 charge as an action to loose a 30-foot cone of molten mizzium. Each creature in the area must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
\nMizzium Bombard. You can expend 3 charges as an action to launch a hail of molten projectiles in a 20-foot-radius, 40-foot-high cylinder centered on a point you can see within 60 feet of you. Each creature in the area must make a DC 15 Dexterity saving throw. A creature takes 5d8 fire damage on a failed save, or half as much damage on a successful one.
","chat":"","unidentified":"Wondrous item"},"source":"Guildmasters' Guide to Ravnica","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":38,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":316755,"originalName":"Mizzium Mortar","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/magic/earth/projectiles-fire-stone-salvo.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720091,"modifiedTime":1680084377123,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"WdCnt35CT3ECJmLi"} {"name":"Protective Verses","type":"equipment","system":{"description":{"value":"This leather-bound spellbook is reinforced with iron and silver fittings and an iron lock (DC 20 to open). As an action, you can touch the book’s cover and cause it to lock as if you cast arcane lock on it. When found, the book contains the following spells: arcane lock, dispel magic, globe of invulnerability, glyph of warding, Mordenkainen’s private sanctum, protection from evil, and symbol. It functions as a spellbook for you.
\nWhile you are holding the book, you can use it as a spellcasting focus for your wizard spells.
\nThe book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
\nThis wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.
\nSlumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
\nStirring (Rare). The Stirring focus has the Slumbering property, and it gains an additional property determined by the family of the dragon in whose hoard it became Stirring:
\nChromatic. Whenever you use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage rolls.
\nGem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
\nMetallic. When a creature you can see within 30 feet of you makes a saving throw, you can use your reaction to give that creature advantage on the saving throw.
\nWakened (Very Rare). The Wakened focus has the Slumbering and Stirring properties, and while you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened. An asterisk indicates a new spell that appears earlier in this chapter.
\nChromatic. Hold monster, Rime’s binding ice*
\nGem. Rary’s telepathic bond, Raulothim’s psychic lance*
\nMetallic. Fizban’s platinum shield,* legend lore
\nAscendant (Legendary). The Ascendant focus has the Slumbering, Stirring, and Wakened properties. In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"art","baseItem":"cobbler","ability":["dex"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533687,"modifiedTime":1680084381391,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"WjCwuL4RGEfJoFEH","name":"Tiger Eye","type":"loot","img":"icons/commodities/gems/gem-faceted-trillion-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Gemstone","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":281,"originalName":"Tiger Eye","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_6rpcztzpsz"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A translucent brown gemstone with a golden center worth 10 gold pieces
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\nWhen you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
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\nLuck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.
\nWish. The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.
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\nSlumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
\nStirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.
\nWakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6.
\nAs an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn.
\nAscendant (Legendary). The Ascendant weapon has the Slumbering property, and it improves on the Stirring and Wakened properties. The bonus to attack and damage rolls increases to +3, and the extra damage dealt by the weapon increases to 3d6.
\nThe cone of destructive energy the weapon creates increases to a 60-foot cone, the save DC increases to 18, and the damage increases to 12d6.
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\nSentience. Ruin's Wake is a sentient chaotic evil weapon with an Intelligence of 20, a Wisdom of 16, and a Charisma of 22. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Orc.
\nPersonality. A slaughter-loving balor named Yarrowish lives within Ruin's Wake. The weapon desires only to draw blood and pushes its wielder to solve problems with violence.
\nThe spear grants the following benefits in its dormant state:
\nWhen the spear reaches an awakened state, it gains the following properties:
\nWhen the spear reaches an exalted state, it gains the following properties:
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\n
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---|---|---|---|
1-5 | \nManual of Clay Golems | \n30 days | \n65,000 GP | \n
6-17 | \nManual of Flesh Golems | \n60 days | \n50,000 GP | \n
18 | \nManual of Iron Golems | \n120 days | \n100,000 GP | \n
19-20 | \nManual of Stone Golems | \n90 days | \n80,000 GP | \n
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","chat":"","unidentified":"Gear"},"source":"Spelljammer: Adventures in Space","quantity":1,"weight":0,"price":40000,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":60000,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":40000,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Vehicle","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Spelljammer"],"sources":[{"sourceId":90,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":345,"originalName":"Turtle Ship","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_9zstjmci9hr"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"ddb-images/other/equipment-Vehicle.jpg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726509,"modifiedTime":1680084383177,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"XpU7r1GI78FT1dIb"} {"name":"Wave","type":"weapon","system":{"description":{"value":"Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.
\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.
\nThe weapon also functions as a trident of fish command and a weapon of warning. It can confer the benefit of a cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it.
\nWave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation.
\nWhen it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.
\nWave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon’s objectives in the world.
\nThe trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.
\nWave harbors a secret doubt about its own @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert.
If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":30,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"music","baseItem":"lyre","ability":["dex"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533803,"modifiedTime":1680084381473,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Dragon Wing Shortbow","type":"weapon","system":{"description":{"value":"The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.
\nIf you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
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\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nBronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
\nEbony Fly (Rare). This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.
\nGolden Lions (Rare). These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can't be used again until 7 days have passed.
\nIvory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:
\nMarble Elephant (Rare). This marble statuette is about 4 inches high and long. It can become an elephant for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed.
\nObsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.
\nIf you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
\nOnyx Dog (Rare). This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet and can see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.
\nSerpentine Owl (Rare). This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
\nSilver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 169","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"varies","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533808,"modifiedTime":1680084371791,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Corpse Slayer, Crossbow, Heavy","type":"weapon","system":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
","chat":"","unidentified":"Crossbow, heavy"},"source":"Explorer's Guide to Wildemount pg 266","quantity":1,"weight":18,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"Roll Other damage: [1d8] Against undead targets.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod + 1","piercing"]],"versatile":""},"formula":"1d8[additional]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"fir":true,"fin":false,"hvy":true,"lgt":false,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Crossbow, heavy","damage":{"parts":[]},"classFeatures":[],"restrictions":["Against undead targets."],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":266,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434268,"originalName":"Corpse Slayer, Crossbow, Heavy","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical","1":"Against undead targets."},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/crossbows/crossbow-heavy-black.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468721474,"modifiedTime":1680084379009,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"XzNZ4v3zlBn9aX6P"} {"name":"Pride Silk","type":"loot","system":{"description":{"value":"The hearty silk unique to the region has long been a point of pride with the locals. When processed and woven properly, the resulting cloth is pride silk: an extremely flexible material with the durability of tanned leather. Pride silk has become a favorite cloth for use on military ship sails, war banners, and other utilitarian applications, but has also gained popularity in affluent circles. High-end clothing made from pride silk is both fashionable and protective, leading many nobles and wealthy merchants to seek full outfits and formal gowns made with it. The tailors skilled enough to create such outfits are few and far between, so while pride silk might be expensive as a raw material, outfits made of the cloth are prohibitively expensive for most common folk.
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\nA nightspider’s crew usually consists of nineteen neogi and up to a half-dozen umber hulks, which the neogi use as shock troops.
\nNightspiders are designed for space travel alone and can’t float on water or land safely on the ground (the weight of the ship would snap its spindly legs, destroying its weblike rigging in the process). Standard weaponry on a nightspider includes four ballistae (two forward-facing and two aft-facing) and a forward-facing mangonel.
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\nSentience. Grovelthrash is a sentient neutral evil weapon with an Intelligence of 18, a Wisdom of 15, and a Charisma of 19. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Infernal.
\nPersonality. A covetous ultroloth named Ciria lives within Grovelthrash. The weapon values material possessions and doling out pain. It compliments its wielder whenever they claim treasure and takes pleasure in harming others.
\nThe warhammer grants the following benefits in its dormant state:
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\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 1 minor beneficial property
\n- 1 minor detrimental property
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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\nIf your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nProtection. While you aren’t wearing armor, the tattoo grants you an Armor Class depending on the tattoo’s rarity, as shown below. You can use a shield and still gain this benefit.
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---|---|
Uncommon | \n12 + your Dexterity modifier | \n
Rare | \n15 + your Dexterity modifier (maximum of +2) | \n
Very Rare | \n18 | \n
Also known as a whistlecane, a simple and easy-to-make wind instrument cut from a reed. They are so simple, in fact, that skilled bards frequently make and give them away to children — to the parents’ delight or regret.
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\nWhen you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":40,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533889,"modifiedTime":1680084372085,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Armblade (Yklwa)","type":"weapon","system":{"description":{"value":"An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.
\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":20,"weight":0.1,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":1,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533895,"modifiedTime":1680084381136,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Hide of the Feral Guardian (Exalted)","type":"equipment","system":{"description":{"value":"It is believed that this polished and beautifully detailed leather armor was a gift from Melora, bestowed on a long-forgotten archdruid and champion of the natural world before the terrors of the Calamity.
\nWhile wearing the armor in its dormant state, you gain the following benefits:
\nWhen the armor reaches an awakened state, it gains the following properties:
\nWhen the armor reaches an exalted state, it gains the following properties:
\nA translucent dark green with black mottling and golden flecks gemstone worth 1,000 gold pieces
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":1000,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":1000,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533900,"modifiedTime":1680084382919,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"Z7dAQnQKEEET63ct","name":"Breastplate, +3","type":"equipment","img":"icons/equipment/chest/breastplate-banded-steel-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5109,"originalName":"Breastplate, +3","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +3 bonus to AC while wearing this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":20,"price":0,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533902,"modifiedTime":1680084372112,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"#[CF_tempEntity]","type":"weapon","flags":{"cf":{"id":"temp_9zstjmci9hr","name":"Vehicle","color":"#222222","fontColor":"#FFFFFF","folderPath":["temp_knufc6a9oz"],"children":[],"icon":null,"contents":["61HoHuOLzpPaaL7x","PkzZ7EKQq1Jy0LGi","dejMaGJrBB2f3z33","Kw31j05eERaDB7M5","yCsUhqERjupHlXx0","98nA9jSIgvat4Dwf","IJq7K0eQlyZ3jxDH","Wc0RjcQhXJQEDKqC","YUONmcw4NHrJHAvR","MpJu2vCoYCT6SP9C","mcn6sLoC3DcPWMlw","McvB4kW2XaVEvnhJ","jIQlxfugMF8qRPhc","FgFbU8nNY5UtfbrB","XpU7r1GI78FT1dIb","TN1axjbPHXgBrN60","PAHOMk2UoUxcZahF"]}},"img":"icons/svg/item-bag.svg","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1662449062187,"modifiedTime":1673857067061,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"_id":"Z95wGZVJGWfcbYA4"} {"_id":"ZAmGysMbs7JGrbf1","name":"Laser Rifle, +2","type":"weapon","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Laser Rifle","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":3414016,"originalName":"Laser Rifle, +2","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +2 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Laser Rifle"},"source":"Basic Rules, Player's Handbook pg 213","quantity":1,"weight":7,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":100,"long":300,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant] + @mod + 2","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"laserrifle","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533908,"modifiedTime":1680084374096,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"ZGprME4OwCT4NT6w","name":"Saddle, Exotic","type":"loot","img":"icons/containers/bags/pouch-rounded-leather-gold-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":185,"originalName":"Saddle, Exotic","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vk9dggawogb"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"An exotic saddle is required for riding any aquatic or flying mount.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":40,"price":60,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":60,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533910,"modifiedTime":1680084382712,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"ZJFfPIogrTzrdiIm","name":"Wand of Binding","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/271/636382375673539771.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wand","avatarUrl":"https://www.dndbeyond.com/avatars/19/271/636382375673539771.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/464/636284780976080198.jpeg","filterType":"Wand","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Control","Buff"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":209,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/464/636284780976080198.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4788,"originalName":"Wand of Binding","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nt7lda8tw9j"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
\nSpells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
\nAssisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
\nReload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
\nMisfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
\nExplosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.
\nAmmunition
\nAll firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
\n\n","chat":"","unidentified":"Palm Pistol (Exandria)"},"source":"Critical Role","quantity":1,"weight":1,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":40,"long":160,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"palmpistol(exandria)","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533915,"modifiedTime":1680084383391,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"ZO2IIYTzStFQgiQJ","name":"Figurine of Wondrous Power (Marble Elephant)","type":"equipment","img":"icons/commodities/materials/glass-orb-marble-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Summoning"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4834,"originalName":"Figurine of Wondrous Power (Marble Elephant)","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"THIS IS UNOFFICIAL MATERIAL
\nThese game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
\n
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nMarble Elephant. This marble statuette is about 4 inches high and long. It can become an elephant for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed.
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\nPersonality. A tyrannical pit fiend named Izeelzee lives within The Bloody End. The weapon boisterously pushes its wielder to subjugate others and to never back down from a challenge. If the wielder doesn’t demand fealty from others, the weapon is happy to demand it on their behalf.
\nThe morningstar grants the following benefits in its dormant state:
\nWhen the morningstar reaches an awakened state, it gains the following properties:
\nWhen the morningstar reaches an exalted state, it gains the following properties:
\n\n\nBETRAYER ARTIFACT PROPERTIES
\nThe Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one minor beneficial property and one minor detrimental property. When the artifact attains an awakened state, it gains an additional minor beneficial property and an additional minor detrimental property. When the item reaches its exalted state, it gains a major beneficial property. See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
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\nThis potion's transparent liquid has floating in it a sliver of fingernail from a cloud giant.
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\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
\nIf your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nMagical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
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\nWhile wearing this ring, you have advantage on attack rolls against earth elementals, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Earth.
\nThe ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.
\nYou can expend 2 of the ring's charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.
\nIf you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties:
\nWhile wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook pg 152","quantity":1,"weight":6,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856533988,"modifiedTime":1680084369891,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Clothes of Mending","type":"equipment","system":{"description":{"value":"This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
","chat":"","unidentified":"Wondrous item"},"source":"Xanathar's Guide to Everything pg 137","quantity":1,"weight":4,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":["Social"],"sources":[{"sourceId":27,"pageNumber":137,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":27043,"originalName":"Clothes of Mending","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/tech/wire-spool-thick.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718056,"modifiedTime":1680084376550,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"Zxh8goqRlCbZLA4c"} {"name":"Mace of the Black Crown (Dormant)","type":"weapon","system":{"description":{"value":"This mace has a haft of black iron and a ruby head with a fiendish countenance. Carrying the boon of Asmodeus, it is fit for the most powerful servants of the Nine Hells.
\nSentience. The Mace of the Black Crown is a sentient lawful evil weapon with an Intelligence of 20, a Wisdom of 12, and a Charisma of 18. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.
\nPersonality. A greedy erinyes named Xartaza lives within the Mace of the Black Crown. Xartaza wants to recruit more souls for Asmodeus, so the weapon pushes its wielder toward lawful evil actions by manipulating the wielder’s dreams. A former Blood War general, Xartaza hates demons and relishes crafting sound battle plans in any conflict.
\nThe mace grants the following benefits in its dormant state:
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\nThe Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one minor beneficial property and one minor detrimental property. When the artifact attains an awakened state, it gains an additional minor beneficial property and an additional minor detrimental property. When the item reaches its exalted state, it gains a major beneficial property. See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
This spear is made from the ivory bone of an ancient gold dragon and carved with an Orc hymn to Gruumsh.
\nSentience. Ruin's Wake is a sentient chaotic evil weapon with an Intelligence of 20, a Wisdom of 16, and a Charisma of 22. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Orc.
\nPersonality. A slaughter-loving balor named Yarrowish lives within Ruin's Wake. The weapon desires only to draw blood and pushes its wielder to solve problems with violence.
\nThe spear grants the following benefits in its dormant state:
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\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 1 minor beneficial property
\n- 1 minor detrimental property
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":1,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534001,"modifiedTime":1680084381117,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"a6wYzKxMiMgYjYyk","name":"Chime of Opening","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/213/636382363100333172.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/213/636382363100333172.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/160/636284721702182150.jpeg","filterType":"Wondrous item","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":158,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/160/636284721702182150.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4602,"originalName":"Chime of Opening","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
\nThe chime can be used ten times. After the tenth time, it cracks and becomes useless.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 158","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534003,"modifiedTime":1680084370923,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"aAnli62tYEJ4hTDC","name":"Emerald","type":"loot","img":"icons/commodities/gems/gem-faceted-diamond-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Gemstone","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":286,"originalName":"Emerald","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_6rpcztzpsz"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A transparent deep bright green gemstone worth 1,000 gold pieces
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":1000,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":1000,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534006,"modifiedTime":1680084383026,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"aCcqPTdHFvuYyTsl","name":"Armor of Acid Resistance, Plate","type":"equipment","img":"https://www.dndbeyond.com/avatars/9332/174/637206526099861607.jpeg","effects":[{"label":"Armor of Acid Resistance, Plate - Constant Effects","icon":"https://www.dndbeyond.com/avatars/9332/174/637206526099861607.jpeg","changes":[{"key":"system.traits.dr.value","value":"acid","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"SEYRYa5FXZjPRmnW","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"avatarUrl":"https://www.dndbeyond.com/avatars/9332/174/637206526099861607.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9332/175/637206526101717023.jpeg","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9332/175/637206526101717023.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4957,"originalName":"Armor of Acid Resistance, Plate","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_zqhgo9scg7d"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"You have resistance to acid damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":65,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534008,"modifiedTime":1680084384840,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"aEqqBGWpvFameQiz","name":"Armor of Lightning Resistance, Hide","type":"equipment","img":"https://www.dndbeyond.com/avatars/9332/693/637206556486916315.jpeg","effects":[{"label":"Armor of Lightning Resistance, Hide - Constant Effects","icon":"https://www.dndbeyond.com/avatars/9332/693/637206556486916315.jpeg","changes":[{"key":"system.traits.dr.value","value":"lightning","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"79Vhyt6wH3vxTtv6","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"avatarUrl":"https://www.dndbeyond.com/avatars/9332/693/637206556486916315.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9332/694/637206556488322553.jpeg","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9332/694/637206556488322553.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5016,"originalName":"Armor of Lightning Resistance, Hide","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"You have resistance to lightning damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":12,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534011,"modifiedTime":1680084385044,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Weapon of Warning","type":"consumable","system":{"description":{"value":"This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprise;surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
","chat":"","unidentified":"Ammunition"},"source":"Dungeon Master's Guide pg 213","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{"mgc":true},"baseItem":"ammunition","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","avatarUrl":"https://www.dndbeyond.com/avatars/19/197/636382355067349951.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/19/198/636382355067974941.jpeg","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Detection","Combat"],"sources":[{"sourceId":3,"pageNumber":213,"sourceType":1}],"stackable":true,"pictureUrl":"https://www.dndbeyond.com/avatars/19/198/636382355067974941.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5504,"originalName":"Weapon of Warning","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_2q5i98zejx4"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Weapon of Warning - Constant Effects","icon":"https://www.dndbeyond.com/avatars/19/197/636382355067349951.jpeg","changes":[{"key":"flags.dnd5e.initiativeAdv","value":"1","mode":0,"priority":20}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"AyZWIJUUABfRti82","origin":null}],"img":"https://www.dndbeyond.com/avatars/19/197/636382355067349951.jpeg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468717215,"modifiedTime":1680084387312,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"aFFxSvkOHXH0sB2o"} {"name":"Alchemy Jug","type":"equipment","system":{"description":{"value":"This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
\nYou can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
\nOnce the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
\nLiquid | \nMax Amount | \n
---|---|
Acid | \n8 ounces | \n
Basic poison | \n1/2 ounce | \n
Beer | \n4 gallons | \n
Honey | \n1 gallon | \n
Mayonnaise | \n2 gallons | \n
Oil | \nquart | \n
Vinegar | \n2 gallons | \n
Water, fresh | \n8 gallons | \n
Water, salt | \n12 gallons | \n
Wine | \n1 gallon | \n
Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":38,"price":40,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":40,"baseItem":"","toolType":""},"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673856534019,"modifiedTime":1673857067174,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Teeth of Dahlver-Nar","type":"equipment","system":{"description":{"value":"The Teeth of Dahlver-Nar are stories given form. They are a collection of teeth, each suggestive of wildly different origins and made from various materials. The collection rests within a leather pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
\nUsing the Teeth. While you are holding the pouch, you can use an action to draw one tooth. Roll on the Teeth of Dahlver-Nar table to determine which tooth you draw, and you can either sow the tooth or implant it (both of which are described later).
\nIf you don’t sow or implant the tooth, roll a die at the end of your turn. On an even number, the tooth vanishes, and creatures appear as if you sowed the tooth, but they are hostile to you and your allies. On an odd number, the tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
\nEach tooth can only be used once. Track which teeth have been used. If a tooth’s result is rolled after it’s been used, you draw the next lowest unused tooth on the table.
\nSowing Teeth. To sow the tooth, you place it on the ground in an unoccupied space within your reach, or you throw it into an unoccupied space within 10 feet of you in a body of water that is at least 50 feet wide and 50 feet long. Upon doing so, the tooth burrows into the ground and vanishes, leaving no hole behind, or it vanishes into the water. The creatures noted in the Creatures Summoned column appear in an unoccupied space as close to where the tooth was sown as possible. The creatures are allies to you, speak all languages you speak, and linger for 10 minutes before disappearing, unless otherwise noted.
\nImplanting Teeth. To implant the tooth, you place it in your mouth, whereupon one of your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can’t be removed while you are attuned to the teeth, and you can’t voluntarily end your attunement to them. If removed after your death, the tooth vanishes. You can have a maximum number of the teeth implanted at one time equal to 1 + your Constitution modifier (minimum of 2 teeth total). If you try to implant more teeth, the newly implanted tooth replaces one of the previous teeth, determined randomly. The replaced tooth vanishes, and you lose the implanted effect.
\nRecovering Teeth. Once all the teeth have vanished, their pouch also vanishes. The pouch with all the teeth then appears in a random destination, which could be on a different world of the Material Plane.
\nDestroying the Teeth. Each tooth must be destroyed individually by sowing it in the area where the tooth’s story originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home, while others act as their tales dictate. In either case, the tooth is gone forever.
\n1d20 | \nTale and Tooth | \nCreatures Summoned | \nImplanted Effect | \n
---|---|---|---|
1 | \nThe Staring Cats of Uldun-dar (ivory cat molar) | \n9 cats | \nThe tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the tooth expends 1 charge and casts revivify on you. | \n
2 | \nDuggle’s Surprising Day (human molar) | \n1 commoner | \nWhen you finish a long rest, the tooth casts sanctuary (DC 18) on you, and the spell lasts for 24 hours or until you break it. | \n
3 | \nThe Golden Age of Dhakaan (golden goblin bicuspid) | \n10 goblins, 1 goblin boss | \nWhen you are hit by an attack and an ally is within 5 feet of you, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest. | \n
4 | \nThe Mill Road Murders (halfling canine) | \n3 green hags in a coven | \nWhen you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades. | \n
5 | \nDooms of the Malpheggi (emerald lizardfolk fang) | \n1 lizardfolk queen and 4 lizardfolk | \nYou gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion}. | \n
6 | \nThe Stable Hand’s Secret (sweet-tasting human canine) | \n2 incubi | \nWhen you make a Charisma check against a humanoid, you can roll a d10 and add the number rolled as a bonus to the result. The creature then becomes hostile to you at the next dawn. | \n
7 | \nThe Donkey’s Dream (rainbow-colored donkey molar) | \n1 unicorn | \nThe tooth has 3 charges. As an action, you can expend 1 charge to touch a creature. The target regains 2d8 + 2 hit points, and all diseases and poisons affecting it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at dawn. You gain the following flaw: “When I see wickedness in action, I must oppose it.” | \n
8 | \nBeyond the Rock of Bral (silver mind flayer tooth) | \n2 mind flayers | \nYou gain telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) and Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks from constant whispers of memories and nearby minds. | \n
9 | \nThe Disappearances of Half Hollow (vomerine tooth of a Large toad) | \n4 giant toads | \nYour long jump is up to 30 feet and your high jump is up to 15 feet, with or without a running start. | \n
10 | \nLegendry of Phantoms and Ghosts (obsidian human molar) | \n1 giant octopus, 1 mage, 1 specter | \nAs an action, you can use the tooth to cast the Evard’s black tentacles spell (DC 18). Once this property is used, it can’t be used again until the next dawn. | \n
11 | \nThe Thousand Deaths of Jander Sunstar (yellowed vampire fang) | \n1 vampire | \nYou can make a bite attack as an unarmed strike. On a hit, it deals 1d6 piercing damage plus 3d6 necrotic damage. You regain a number of hit points equal to the necrotic damage dealt. While you are in sunlight, you can’t regain hit points. | \n
12 | \nNightmares of Kaggash (twisted beholder tooth) | \n1 beholder | \nAs an action, you can cast the eyebite spell from the tooth. Once you use this action, it can’t be used again until the next dawn. Whenever you finish a long rest, roll a d20. On a 20, an aberration chosen by the DM appears within 30 feet of you and attacks. | \n
13 | \nThree Bridges to the Sky (lapis lazuli oni fang) | \n3 oni | \nYou gain a flying speed of 30 feet, and you can use the tooth to cast the detect magic spell at will. While you are attuned to fewer than 3 magic items, you gain 1 level of @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion} that can’t be removed until you are attuned to three or more magic items. | \n
14 | \nThe Claws of Dragotha (broken translucent fang) | \n1 adult red dracolich | \nYou can use the tooth to cast the create undead spell. Once this property is used, it can’t be used again until the next dawn. Each time you create an undead creature using the tooth, a skeleton, zombie, or ghoul also appears at a random location within 5 miles of you, searching for the living to kill. A humanoid killed by these undead rises as the same type of undead at the next midnight. | \n
15 | \nAshes of the Ages and Eternal Fire (jade humanoid bicuspid) | \n1 dao, 1 djinni, 1 efreeti, 1 marid | \nYou can use the tooth to cast counterspell at 9th level. Once you use this property, it can’t be used again until the next dawn. Whenever you finish a long rest, if you haven’t used the tooth to counter a spell since your last long rest, your hit point maximum is reduced by 2d10. If this reduces your hit point maximum to 0, you die. | \n
16 | \nDaughters of Bel (green steel pit fiend fang) | \n1 pit fiend | \nYou can use the tooth to cast dominate monster (DC 18). Once you use this property, it can’t be used again until the next dawn. You smell strongly of burning sulfur. | \n
17 | \nWhy the Sky Screams (blue dragon fang) | \n1 ancient blue dragon | \nYou gain immunity to lightning damage and vulnerability to thunder damage. | \n
18 | \nThe Last Tarrasque (jagged sliver of tarrasque tooth) | \n1 tarrasque (ignores you and your commands; appears for 1d4 rounds then vanishes) | \nYou deal double damage to objects and structures. If you take 20 or more damage in one turn, you must succeed on a DC 18 Wisdom saving throw or spend your next turn in a murderous fury. During this rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren’t damaged by a creature, moving as close as you can to the target if necessary. | \n
19 | \nIncendax’s Tooth (ruby-veined red dragon fang) | \n1 ancient red dragon | \nYou gain immunity to fire damage, and as an action, you can exhale fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 26d6 fire damage on a failed save, or half as much damage on a successful one. After using the breath weapon, you gain 2 levels of @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion}. | \n
20 | \nDahlver-Nar’s Tooth (dusty human molar) | \n1 priest | \nAs an action you can call on a divine force to come to your aid. Describe the assistance you seek, and the DM decides the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell would be appropriate. Once this property is used, it can’t be used again for 7 days. | \n
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
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\nYou can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.
\nAn enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.
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\nBorrow Object. You name a mundane item with a value of 50 gp or less and it appears in your hand or at your feet. This can be any item that appears in chapter 5, “Equipment,” of the Player’s Handbook, or any similar item selected with the DM’s permission. The summoned item is transported to you from somewhere else in the world, but it is generic in @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, so that you might call for a longsword but you cannot borrow a specific creature’s longsword. The item vanishes 10 minutes after it appears. Once you use this feature of the rotor of return, it cannot be used again until the next dawn.
\nRecall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter, you can use a bonus action to teleport to the rotor’s point of return as long as you are within 500 feet of that point. Once you use the rotor of return to teleport, this feature cannot be used again until the next dawn.
\nPart of a Whole. While this component is not installed in the Orrery of the Wanderer, its magic might function sporadically or with unpredictable side effects, as determined by the DM.
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\nYou gain a +1 bonus to attack and damage rolls made with the dagger. While holding it, you can use an action to cast the mending cantrip from it.
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\nReload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.
Ammunition
All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
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\nThese game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
\n
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.
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\nWhile wearing the wreath in its dormant state, you have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet. If you already have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision}, wearing the wreath increases the range of your @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} by 60 feet.
\nWhen you hit a beast, dragon, or monstrosity of challenge rating 5 or lower with an attack, or when you grapple it, you can use the wreath to cast dominate monster on the creature (save DC 13). On a successful save, the target is immune to the power of the wreath for 24 hours. On a failure, a shimmering, golden image of the wreath appears as a collar around the target’s neck or as a crown on its head (your choice) until it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by the spell. If you use the wreath to charm a second creature, the first spell immediately ends. When the spell ends, the target knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
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\nIf you're holding the orb when you take damage of the type associated with the orb's material, you can use your reaction to reduce the damage by 1d4 (to a minimum of 0). The materials and their associated damage types are listed in the Orb of Shielding table.
\nPlanar Material | \nDamage Type | \n
---|---|
\n Fernian basalt \n | \n\n Fire \n | \n
\n Irian quartz \n | \n\n Radiant \n | \n
\n Kythrian skarn \n | \n\n Acid and poison \n | \n
\n Lamannian flint \n | \n\n Lightning and thunder \n | \n
\n Mabaran obsidian \n | \n\n Necrotic \n | \n
\n Risian shale \n | \n\n Cold \n | \n
\n Shavarran chert \n | \n\n Force \n | \n
\n Xorian marble \n | \n\n Psychic \n | \n
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
\nOnce per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}) check, ending the effect of such wounds on it on a success.
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\nWhile holding this tool, you gain a +2 bonus to the spell attack rolls and the saving throw DCs of your artificer spells.
\nAs an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
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\nAny creature with the Mark of Scribing can use an action to touch the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} writing, making it visible to all.
\nIf you use the pen to write on a creature that isn’t a construct, the writing fades after 7 days.
Proficiency with a halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
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\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon.
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\nWhile wearing the Stormgirdle in its dormant state, you have resistance to lightning damage and thunder damage, and your Strength score becomes 21 if it isn’t already 21 or higher. In addition, you can use an action to become a Storm Avatar for 1 minute, gaining the following benefits for the duration:
\nOnce you use the girdle’s Storm Avatar property, that property can’t be used again until the next dawn.
\nWhile wearing the Stormgirdle in its awakened state, you gain the following benefits:
\nWhile wearing the Stormgirdle in its exalted state, you gain the following benefits:
\nThis headpiece, crafted from dark metal, is worn curved around the ear. If you know a creature wearing another Spies’ Murmur and that creature is within 1 mile of you, you can communicate telepathically with each other. As a bonus action, you can allow that creature to hear everything you hear for 1 hour. You can end this effect as a bonus action, and it ends if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.
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\nPlacing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.
\nThe haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.
\nPlacing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
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\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nDamage Resistance. While the tattoo is on your skin, you have resistance to radiant damage.
\nDamage Absorption. When you take radiant damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
\nTattoo Rarity | \nArea Covered | \n
---|---|
Common | \nOne hand or foot or a quarter of a limb | \n
Uncommon | \nHalf a limb or the scalp | \n
Rare | \nOne limb | \n
Very Rare | \nTwo limbs or the chest or upper back | \n
Legendary | \nTwo limbs and the torso | \n
The creations of the immortal hag Baba Yaga defy the laws of mortal magic. Among the notorious implements that cement her legend on countless worlds are the artifacts that propel her through the planes: Baba Yaga’s Mortar and Pestle. These signature tools of Baba Yaga are a single artifact for purposes of attunement. Should the two objects become separated, the pestle appears next to the mortar at the next dawn.
\nRandom Properties. This artifact has the following random properties, which you can determine by rolling on the tables in the “Artifacts” section of the Dungeon Master’s Guide:
\nProperties of the Pestle. The pestle is a 6-inch-long, worn wooden tool. Once during your turn while you are holding the pestle, you can extend it into a quarterstaff or shrink it back into a pestle (no action required). As a quarterstaff, the pestle is a magic weapon that grants a +3 bonus to attack and damage rolls made with it.
\nThe pestle has 12 charges. When you hit with a melee attack using the pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
\nDestroying the Mortar and Pestle. The mortar and pestle are destroyed if they are crushed underfoot by the Dancing Hut of Baba Yaga or by Baba Yaga herself.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":45,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534128,"modifiedTime":1680084385070,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Blade of Broken Mirrors (Awakened)","type":"weapon","system":{"description":{"value":"A weapon of Tharizdun, this dagger is a piece of jagged stone whose blade is scribed with a maze-like pattern with no beginning or end.
\nSentience. The Blade of Broken Mirrors is a sentient chaotic evil weapon with an Intelligence of 21, a Wisdom of 24, and a Charisma of 24. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
\nPersonality. An insane glabrezu named Ragazuu lives within the Blade of Broken Mirrors. The weapon yearns to cause chaos. It learns its wielder's principles, then uses those ideals to encourage reckless action. The dagger whispers ideas of revolution.
\nThe dagger grants the following benefits in its dormant state:
\nWhen the dagger reaches an awakened state, it gains the following properties:
\n\nARTIFACT PROPERTIES
\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 2 minor detrimental properties
\nSee \"Artifact Properties\" in chapter 7 of the Dungeon Master's Guide for more information.
\n
You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.
\nWhile you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as “Final Word.” Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.
\nYou gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
\nBack Talker is the Chaotic Evil sword and contains a jet as its gem.
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} for 8 hours. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
\nInhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
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\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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\nAberrant Ally. You can conjure an aberrant creature from the chaos of the multiverse to serve you. This functions as the conjure celestial spell (no concentration required), except the creature you summon is an aberration of challenge rating 4 or lower. Once you use this feature of the far gear, it cannot be used again until the next dawn.
\nUnnatural Bane. You can cast the bane spell (save DC 15), which affects any number of creatures within range for 1 minute. Once you use this feature of the far gear, it cannot be used again until the next dawn.
\nPart of a Whole. While this component is not installed in the Orrery of the Wanderer, its magic might function sporadically or with unpredictable side effects, as determined by the DM.
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\nA shield guardian’s solitary focus is to protect the amulet’s wearer. The amulet’s wearer can command the guardian to attack its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
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\nOutside an antimagic field or any other effect that suppresses magic, these lungs allow you to breathe normally in any environment (including a vacuum), and you have advantage on saving throws against harmful gases such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and gaseous breath weapons.
\nAs an action, you can use these lungs to exhale a gust of wind, as if you had cast the gust of wind spell (spell save DC 15) with no components. This property of the lungs can’t be used again until the next dawn.
\nIf your attunement to the lungs ends, your original lungs reappear.
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\nCurse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
\nIn addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
\nYou can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
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\nWhile attuned to these gloves, you are proficient with the Lute and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nUncommon glamerweave can have the pattern rise from the cloth. For example, a glamerweave gown might be wreathed in harmless, illusory flames, while a glamerweave hat might have illusory butterflies fluttering around it.
\nWhen you make a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Performance}) or Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) check while wearing the uncommon version of glamerweave, you can roll a d4 and add the number rolled to the check. Once you use this property, it can’t be used again until the next dawn.
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\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
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\nFor each soul imprisoned in the dagger, your attacks with it deal an extra 1d4 necrotic damage on a hit. While the dagger is within 5 feet of you, your dreams are haunted by whispers from the trapped souls.
\nThe dagger has the following additional properties.
\nSiphon Vitality. As a bonus action, you can release any number of stored souls from the dagger to regain 1d10 hit points per soul released.
\nAnnihilation. If the dagger holds five souls, you can use this property: As a reaction immediately after you hit a creature with the dagger and deal damage to that target, you can release all five souls. If the target now has fewer than 75 hit points, it must succeed on a DC 15 Constitution saving throw or die. If the target dies, you can’t use this property again until you finish a long rest.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":6,"price":15,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"art","baseItem":"cartographer","ability":["dex"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534195,"modifiedTime":1680084381388,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Spelljamming Helm","type":"equipment","system":{"description":{"value":"The function of this ornate chair is to propel and maneuver a ship on which it has been installed through space and air. It can also propel and maneuver a ship on water or underwater, provided the ship is built for such travel. The ship in question must weigh 1 ton or more.
\nThe sensation of being attuned to a spelljamming helm is akin to the pins-and-needles effect one experiences after one’s arm or leg falls asleep, but not as painful.
\nWhile attuned to a spelljamming helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell):
\nTransfer Attunement. You can use an action to touch a willing spellcaster. That creature attunes to the spelljamming helm immediately, and your attunement to it ends.
\nYou have resistance to necrotic damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":60,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534200,"modifiedTime":1680084385134,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"cW2iecL2y3JlAaPu","name":"Musket (Exandria)","type":"weapon","img":"icons/weapons/guns/gun-blunderbuss-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Musket (Exandria)","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":58,"originalName":"Musket (Exandria)","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
\nReload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
\nMisfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
\nExplosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.
\nAmmunition
\nAll firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
\n\n","chat":"","unidentified":"Musket (Exandria)"},"source":"Critical Role","quantity":1,"weight":10,"price":300,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":480,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"musket(exandria)","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534204,"modifiedTime":1680084383440,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"cZfPcH0LbzkVvBiV","name":"Spell Scroll","type":"consumable","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Scroll","filterType":"Scroll","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":200,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5418,"originalName":"Spell Scroll","version":"3.4.12"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_w5bfsd03wc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"THIS IS UNOFFICIAL MATERIAL
\nThese game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
\n
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
\nIf the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
\nThe level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.
\nSpell Level | \nRarity | \nSave DC | \nAttack Bonus | \n
---|---|---|---|
Cantrip | \nCommon | \n13 | \n+5 | \n
1st | \nCommon | \n13 | \n+5 | \n
2nd | \nUncommon | \n13 | \n+5 | \n
3rd | \nUncommon | \n15 | \n+7 | \n
4th | \nRare | \n15 | \n+7 | \n
5th | \nRare | \n17 | \n+9 | \n
6th | \nVery rare | \n17 | \n+9 | \n
7th | \nVery rare | \n18 | \n+10 | \n
8th | \nVery rare | \n18 | \n+10 | \n
9th | \nLegendary | \n19 | \n+11 | \n
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
\n\n","chat":"","unidentified":"Scroll"},"source":"Basic Rules, Player's Handbook pg 200","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"varies","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"scroll","baseItem":"","toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534207,"modifiedTime":1680084371812,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"The Bloody End (Dormant)","type":"weapon","system":{"description":{"value":"VARIANT: SCROLL MISHAPS
\nA creature who tries and fails to cast a spell from a spell scroll must make a DC 10 Intelligence saving throw. If the saving throw fails, roll on the Scroll Mishap table.
\nScroll Mishap
\n\n\n
\n \n\n\nd6 \nResult \n\n \n1 \nA surge of magical energy deals the caster 1d6 force damage per level of the spell. \n\n \n2 \nThe spell affects the caster or an ally (determined randomly) instead of the intended target, or it affects a random target nearby if the caster was the intended target. \n\n \n3 \nThe spell affects a random location within the spell’s range. \n\n \n4 \nThe spell’s effect is contrary to its normal one, but neither harmful nor beneficial. For instance, a fireball might produce an area of harmless cold. \n\n \n5 \nThe caster suffers a minor but bizarre effect related to the spell. Such effects last only as long as the original spell’s duration, or 1d10 minutes for spells that take effect instantaneously. For example, a fireball might cause smoke to billow from the caster’s ears for 1d10 minutes. \n\n \n\n6 \nThe spell activates after 1d12 hours. If the caster was the intended target, the spell takes effect normally. If the caster was not the intended target, the spell goes off in the general direction of the intended target, up to the spell’s maximum range, if the target has moved away. \n@Compendium[world.ddb-talon-tales-one-tables.Spell Scroll: Scroll Mishap]{Open RollTable Spell Scroll: Scroll Mishap}\n
Carrying the power of Bane, this adamantine morningstar sports foot-long spikes and has a jagged blade on its pommel.
\nSentience. The Bloody End is a sentient lawful evil weapon with an Intelligence of 22, a Wisdom of 18, and a Charisma of 24. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.
\nPersonality. A tyrannical pit fiend named Izeelzee lives within The Bloody End. The weapon boisterously pushes its wielder to subjugate others and to never back down from a challenge. If the wielder doesn’t demand fealty from others, the weapon is happy to demand it on their behalf.
\nThe morningstar grants the following benefits in its dormant state:
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\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 1 minor beneficial properties
\n- 1 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
","chat":"","unidentified":"Halberd"},"source":"Explorer's Guide to Wildemount pg 266","quantity":1,"weight":6,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"Roll Other damage: [1d8] Against undead targets.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[slashing] + @mod + 1","slashing"]],"versatile":""},"formula":"1d8[additional]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Halberd","damage":{"parts":[]},"classFeatures":[],"restrictions":["Against undead targets."],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":266,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434277,"originalName":"Corpse Slayer, Halberd","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical","1":"Against undead targets."},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/polearms/halberd-hooked-engraved-steel.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468721535,"modifiedTime":1680084379055,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"cdhKSKpSiBenC04R"} {"_id":"ce7q1C3CfkabXNYH","name":"Net, +2","type":"weapon","img":"icons/tools/fishing/net-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Net","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5287,"originalName":"Net, +2","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +2 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Net"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["+ @mod + 2","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":true,"thr":true,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534215,"modifiedTime":1680084374033,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Armblade (Light hammer)","type":"weapon","system":{"description":{"value":"An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.
\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":61.5,"price":12,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":12,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534233,"modifiedTime":1680084381357,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"chHBQXY5VpI2psJF","name":"Armor of Psychic Resistance, Chain Mail","type":"equipment","img":"https://www.dndbeyond.com/avatars/9334/653/637206651143905573.jpeg","effects":[{"label":"Armor of Psychic Resistance, Chain Mail - Constant Effects","icon":"https://www.dndbeyond.com/avatars/9334/653/637206651143905573.jpeg","changes":[{"key":"system.traits.dr.value","value":"psychic","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"EGzXVgXJ09fMdgK5","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"avatarUrl":"https://www.dndbeyond.com/avatars/9334/653/637206651143905573.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9334/654/637206651145595047.jpeg","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9334/654/637206651145595047.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5049,"originalName":"Armor of Psychic Resistance, Chain Mail","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_zqhgo9scg7d"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"You have resistance to psychic damage while you wear this armor.
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\nLightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
\nThunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.
\nLightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
\nThunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} for 1 minute. On a successful save, a creature takes half damage and isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}.
\nThunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.
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","chat":"","unidentified":"Medium Armor"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":45,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534247,"modifiedTime":1680084383452,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Mace of the Black Crown (Awakened)","type":"weapon","system":{"description":{"value":"This mace has a haft of black iron and a ruby head with a fiendish countenance. Carrying the boon of Asmodeus, it is fit for the most powerful servants of the Nine Hells.
\nSentience. The Mace of the Black Crown is a sentient lawful evil weapon with an Intelligence of 20, a Wisdom of 12, and a Charisma of 18. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.
\nPersonality. A greedy erinyes named Xartaza lives within the Mace of the Black Crown. Xartaza wants to recruit more souls for Asmodeus, so the weapon pushes its wielder toward lawful evil actions by manipulating the wielder’s dreams. A former Blood War general, Xartaza hates demons and relishes crafting sound battle plans in any conflict.
\nThe mace grants the following benefits in its dormant state:
\nWhen the mace reaches an awakened state, it gains the following properties:
\n\n","chat":"","unidentified":"Mace"},"source":"Explorer's Guide to Wildemount pg 276","quantity":1,"weight":4,"price":0,"attunement":1,"equipped":false,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod + 2","bludgeoning"],["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Mace","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"avatarUrl":"https://www.dndbeyond.com/avatars/9170/113/637199799024854851.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9170/114/637199799025914945.png","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":276,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9170/114/637199799025914945.png"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434347,"originalName":"Mace of the Black Crown (Awakened)","version":"3.4.12","effectsApplied":true,"keepIcon":true},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Mace of the Black Crown (Awakened) - Constant Effects","icon":"https://www.dndbeyond.com/avatars/9170/113/637199799024854851.jpeg","changes":[{"key":"system.traits.languages.value","value":"infernal","mode":0,"priority":0},{"key":"system.traits.dr.value","value":"poison","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"RowvZaeg12g36uDE","origin":null}],"img":"https://www.dndbeyond.com/avatars/9170/113/637199799024854851.jpeg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723135,"modifiedTime":1680084387947,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"cqjTN7eKneq44Xs8"} {"name":"Absorbing Tattoo, Lightning","type":"equipment","system":{"description":{"value":"BETRAYER ARTIFACT PROPERTIES
\nThe Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one minor beneficial property and one minor detrimental property. When the artifact attains an awakened state, it gains an additional minor beneficial property and an additional minor detrimental property. When the item reaches its exalted state, it gains a major beneficial property. See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
Produced by a special needle, this magic tattoo features yellow designs.
\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nDamage Resistance. While the tattoo is on your skin, you have resistance to lightning damage.
\nDamage Absorption. When you take lightning damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
\nTattoo Rarity | \nArea Covered | \n
---|---|
Common | \nOne hand or foot or a quarter of a limb | \n
Uncommon | \nHalf a limb or the scalp | \n
Rare | \nOne limb | \n
Very Rare | \nTwo limbs or the chest or upper back | \n
Legendary | \nTwo limbs and the torso | \n
Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":50,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856534256,"modifiedTime":1680084381323,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"cv6iCgfy5VaXeJjp","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"cf":{"id":"temp_d1c24ohf00u","name":"Gaming Set","color":"#222222","fontColor":"#FFFFFF","folderPath":["temp_vc2ysctfmv"],"children":[],"icon":null,"contents":["4sHnhO7T1DImgFUo","4Y0yZvslmTi6wIbu","SpotYCSTf7sFZq3N","QtAMiIOG1hofO8u3"]}},"system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673856535735,"modifiedTime":1673857068945,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Duplicitous Manuscript","type":"equipment","system":{"description":{"value":"To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book’s appearance and alter the plot of the romance.
\nWhen found, the book contains the following spells: hallucinatory terrain, major image, mirror image, mislead, Nystul’s magic aura, phantasmal force, and silent image. It functions as a spellbook for you.
\nWhile you are holding the book, you can use it as a spellcasting focus for your wizard spells.
\nThe book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
\nThis magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
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\nSentience. Grovelthrash is a sentient neutral evil weapon with an Intelligence of 18, a Wisdom of 15, and a Charisma of 19. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Infernal.
\nPersonality. A covetous ultroloth named Ciria lives within Grovelthrash. The weapon values material possessions and doling out pain. It compliments its wielder whenever they claim treasure and takes pleasure in harming others.
\nThe warhammer grants the following benefits in its dormant state:
\nWhen the warhammer reaches an awakened state, it gains the following properties:
\nWhen the warhammer reaches an exalted state, it gains the following properties:
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{"_id":"d1MjqNESuZ759Bvs","name":"Shortsword","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Shortsword","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":30,"originalName":"Shortsword","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"ARTIFACT PROPERTIES
\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 1 major beneficial property
\n- 2 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":60,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856535749,"modifiedTime":1680084384863,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Coin of Delving","type":"equipment","system":{"description":{"value":"This scintillating copper coin sheds dim light in a 5-foot radius. If dropped a distance greater than 5 feet, the coin issues a melodious ringing sound when it hits a surface. Any creature that can hear the chime can determine the distance the coin dropped based on the tone.
","chat":"","unidentified":"Wondrous item"},"source":"Explorer's Guide to Wildemount pg 266","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":59,"pageNumber":266,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434262,"originalName":"Coin of Delving","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/currency/coin-embossed-sword-copper.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468721052,"modifiedTime":1680084378866,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"d8MnqZRUNSrwj4zh"} {"name":"Brooch of Living Essence","type":"equipment","system":{"description":{"value":"While wearing this nondescript brooch, spells and anything else that would detect or reveal your creature type treat you as humanoid, and those that would reveal your alignment treat it as neutral.
","chat":"","unidentified":"Wondrous item"},"source":"Explorer's Guide to Wildemount pg 266","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":266,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434260,"originalName":"Brooch of Living Essence","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/treasure/broach-jeweled-green.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468721040,"modifiedTime":1680084378859,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"d9xsg8aVgXy95dHM"} {"_id":"dF16OHxBbH2vs3Kf","name":"Iron Flask","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/114/636382331834967769.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/114/636382331834967769.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/273/636284744762215265.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Control"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":178,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/273/636284744762215265.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4666,"originalName":"Iron Flask","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.
\nYou can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.
\nAn identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly.
\nd100 | \nContents | \nd100 | \nContents | \n
---|---|---|---|
1-50 | \nEmpty | \n77-78 | \nElemental (any) | \n
51 | \nArcanaloth | \n79 | \nGithyanki knight | \n
52 | \nCambion | \n80 | \nGithzerai zerth | \n
53-54 | \nDao | \n81-82 | \n@Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{Invisible} Stalker | \n
55-57 | \nDemon (type 1) | \n83-84 | \nMarid | \n
58-60 | \nDemon (type 2) | \n85-86 | \nMezzoloth | \n
61-62 | \nDemon (type 3) | \n87-88 | \nNight hag | \n
63-64 | \nDemon (type 4) | \n89-90 | \nNycaloth | \n
65 | \nDemon (type 5) | \n91 | \nPlanetar | \n
66 | \nDemon (type 6) | \n92-93 | \nSalamander | \n
67 | \nDeva | \n94-95 | \nSlaad (any) | \n
68-69 | \nDevil (greater) | \n96 | \nSolar | \n
70-72 | \nDevil (lesser) | \n97-98 | \nSuccubus/incubus | \n
73-74 | \nDjinni | \n99 | \nUltroloth | \n
75-76 | \nEfreeti | \n00 | \nXorn | \n
Rakdos Keyrune (Uncommon). This dark granite keyrune is marbled with scarlet veins and carved with the leering visage of a mischievous demon. When activated, it transforms into a cackler for up to 1 hour.
\nWhen you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a cackler. If there isn’t enough space for the creature, the keyrune doesn’t transform.
\nThe creature is friendly to you, your companions, and other members of your guild (unless those guild members are hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the disable-webm=1\">Dodge action and moves to avoid danger.
\nAt the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
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In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
\nCurse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
\nWhenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
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\nThe staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
\nThe staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.
\nThe staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
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\nThe emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
\nThe emblem regains all expended charges daily at dawn.
A standard bell that rings, typically used for signaling.
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","chat":"","unidentified":"Longbow"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod + 1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"fir":true,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856535784,"modifiedTime":1680084373807,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Smoldering Armor, Leather","type":"equipment","system":{"description":{"value":"Wisps of harmless, odorless smoke rise from this armor while it is worn.
","chat":"","unidentified":null},"source":"Xanathar's Guide to Everything","quantity":1,"weight":10,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":27,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":36829,"originalName":"Smoldering Armor, Leather","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_9rcl6ui7b1v"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/chest/breastplate-layered-leather-brown-silver.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718506,"modifiedTime":1680084376850,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"dUBu3Sv2bJhYcYci"} {"name":"Weapon of Certain Death, Dart","type":"weapon","system":{"description":{"value":"When you damage a creature with an attack using this magic dart, the target can’t regain hit points until the start of your next turn.
","chat":"","unidentified":"Dart"},"source":"Explorer's Guide to Wildemount pg 270","quantity":1,"weight":0.25,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Dart","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":270,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434392,"originalName":"Weapon of Certain Death, Dart","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_x83ac7y4ppj"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/thrown/dart-feathered.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723381,"modifiedTime":1680084379305,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"dULOLTzlpWdbIp2A"} {"_id":"dV3YC3O520myAM4d","name":"Yew Wand","type":"loot","img":"icons/commodities/claws/claw-insect-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Druidic Focus","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":158,"originalName":"Yew Wand","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_djivqcx4ad9"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A druid can use a Yew Wand as a spellcasting focus, as described in the Spellcasting section.
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\nSlumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
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Golgari Keyrune (Very Rare). Made from deep green jade with black veins, this keyrune has an insectile shape. It can transform into a giant scorpion for up to 6 hours. The scorpion has an Intelligence of 4 and can communicate with you telepathically while it is within 60 feet of you, though its messages are largely limited to describing the passage of potential prey.
\nWhen you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a giant scorpion. If there isn’t enough space for the creature, the keyrune doesn’t transform.
\nThe creature is friendly to you, your companions, and other members of your guild (unless those guild members are hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the disable-webm=1\">Dodge action and moves to avoid danger.
\nAt the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
This swift but cramped ship is made mostly of metal. It can’t float on water, but its legs enable it to land safely on the ground. A sliding hatch just behind the wings allows access to the ship’s mangonel turret. The ship’s cargo hold can easily be turned into crew cabins or another weapon deck.
\nDamselfly ship;Damselfly ships are often used as courier vessels and armored transports. Explorers and pirates like them because they’re fast and sturdy. Military leaders use them as command ships for the same reasons.
\nDamselfly ship owners are a proud lot, fond of painting their ships in colorful patterns as well as customizing their vessels with special equipment. Large, private gatherings of damselfly ship owners are not uncommon; they use these get-togethers to show off their ships and to race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights.
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\nWhile summoned, the djinni is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the djinni defends itself against attackers but takes no other actions.
\nAfter the djinni departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":60,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856535821,"modifiedTime":1680084384967,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"diiVdPDBVhqg0nAn","name":"Shield","type":"equipment","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Shield","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":8,"originalName":"Shield","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_fhjl5sgsvu"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
","chat":"","unidentified":"Shield"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":6,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856535824,"modifiedTime":1680084383456,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Hunter's Coat","type":"equipment","system":{"description":{"value":"You have a +1 bonus to AC while wearing this armor.
\nThe coat has 3 charges. When you hit a creature with an attack and that creature doesn’t have all its hit points, you can expend 1 charge to deal an extra 1d10 necrotic damage to the target. The coat regains 1d3 expended charges daily at dawn.
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\nYou can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
\nThe creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}.
\nOnce three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
\nGray Bag of Tricks
\nd8 | \nCreature | \n
---|---|
1 | \nWeasel | \n
2 | \nGiant rat | \n
3 | \nBadger | \n
4 | \nBoar | \n
5 | \nPanther | \n
6 | \nGiant badger | \n
7 | \nDire wolf | \n
8 | \nGiant elk | \n
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\nThe tack doesn’t conjure a nightmare; one must first be subdued so the tack can be placed on it. No nightmare accepts this forced servitude willingly, but some eventually form strong loyalties to their masters and become true partners in evil.
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\nDark Blessing. While holding the sword, you can use an action to give yourself 1d4 + 4 temporary hit points. This property can’t be used again until the next dusk.
\nDisheartening Strike. When you hit a creature with an attack using this weapon, you can fill the target with unsettling dread: the target has disadvantage on the next saving throw it makes before the end of your next turn. The creature ignores this effect if it’s immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} condition. Once you use this property, you can’t do so again until the next dusk.
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\nAdditionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you. This special action can't be used again until the next dawn.
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","chat":"","unidentified":"Whip"},"source":"Dungeon Master's Guide","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Whip","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Detection","Combat"],"sources":[{"sourceId":3,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5498,"originalName":"Whip of Warning","version":"3.4.12","effectsApplied":true},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Whip of Warning - Constant Effects","icon":"icons/weapons/misc/whip-red-yellow.webp","changes":[{"key":"flags.dnd5e.initiativeAdv","value":"1","mode":0,"priority":20}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"7FEfis1CMt1wqf17","origin":null}],"img":"icons/weapons/misc/whip-red-yellow.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468717559,"modifiedTime":1680084387469,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"evbamaScX3b6QwHF"} {"name":"Eye of Vecna","type":"equipment","system":{"description":{"value":"Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
\nOrcus, the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.
\nSome say that Vecna’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world.
\nThe Eye of Vecna and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.
\nTo attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.
\nRandom Properties. The Eye of Vecna and the Hand of Vecna each have the following random properties:
\nProperties of the Eye. Your alignment changes to neutral evil, and you gain the following benefits:
\nIf the Eye of Vecna and the Hand of Vecna are both attached to the same creature, and that creature is slain by the Sword of Kas , both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna’s many hidden vaults, where it waits to be rediscovered.
","chat":"","unidentified":"Wondrous item"},"source":"Dungeon Master's Guide pg 224","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"artifact","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/25122/350/637855687990993213.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25122/351/637855687992553066.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Buff","Debuff","Utility","Combat","Cursed","Eyewear"],"sources":[{"sourceId":3,"pageNumber":224,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/25122/351/637855687992553066.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":11112,"originalName":"Eye of Vecna","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"https://www.dndbeyond.com/avatars/25122/350/637855687990993213.jpeg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468717284,"modifiedTime":1680084376326,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"ewQE0kotSoOc5w8i"} {"_id":"ex3d5JvBoo5IsnAp","name":"Stake (Wooden)","type":"loot","img":"icons/sundries/survival/stake-rough-simple-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":206,"originalName":"Stake (Wooden)","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vk9dggawogb"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Stakes made out of wood, typically found in a monster hunter's pack.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856535953,"modifiedTime":1680084382779,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Weapon of Certain Death, Rifle, Hunting","type":"weapon","system":{"description":{"value":"When you damage a creature with an attack using this magic hunting rifle, the target can’t regain hit points until the start of your next turn.
","chat":"","unidentified":"Rifle, Hunting"},"source":"Explorer's Guide to Wildemount pg 270","quantity":1,"weight":8,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":80,"long":240,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"huntingrifle","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Rifle, Hunting","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":270,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":3414199,"originalName":"Weapon of Certain Death, Rifle, Hunting","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723635,"modifiedTime":1680084379472,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"exQ5OxSar2DwN6Dq"} {"name":"Mighty Servant of Leuk-o","type":"equipment","system":{"description":{"value":"Named for the warlord who infamously employed it, the Mighty Servant of Leuk-o is a fantastically powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned dwarf and an oversized beetle. The servant contains enough space for 1 ton of cargo and a crew compartment within, from which up to two Medium creatures can control it—and potentially execute a spree of unstoppable destruction.
\nTales of the servant’s origins involve more conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device’s origins and operation can be found in the Mind of Metal, a tome of artificer’s secrets that connects the device to the traditions of the lost Olman people, and which was written by Lum the Mad’s several times over granddaughter, Lum the Maestro, while she reconstructed the long disassembled Mighty Servant of Leuk-o.
\nDangerous Attunement. Two creatures can be attuned to the servant at a time. If a third creature tries to attune to it, nothing happens.
\nThe servant’s controls are accessed by a hatch in its upper back, which is easily opened while there are no creatures attuned to the artifact.
\nAttuning to the artifact requires two hours, which can be undertaken as part of a long rest, during which time you must be inside the servant, interacting with its controls. While crew members are attuning themselves, any creature or structure outside and within 50 feet of the servant has a 25 percent chance of being accidentally targeted by one of its Destructive Fist attacks once during the attunement. This process must be undergone every time a creature attunes itself to the artifact.
\nControlling the Servant. While any creatures are attuned to the artifact, attuned creatures can open the hatch as easily as any other door. Other creatures can open the hatch as an action with a successful DC 25 Dexterity check using thieves’ tools. A knock spell cast on the hatch also opens it until the start of the caster’s next turn.
\nA creature can enter or exit through the hatch by spending 10 feet of movement. Those inside the servant have total cover from effects originating outside it. The controls within it allow creatures to see outside without obstruction.
\nWhile you are inside the servant, you can command it by using the controls. During your turn (for either attuned creature), you can command it in the following ways:
\nWhile there are no attuned creatures inside the servant, it is an inert object.
\nGhost in the Machine. Upon his death, the soul of the mighty warlord Leuk-o was drawn into the artifact and has become its animating force. The servant has been known to attack or move of its own accord, particularly if doing so will cause destruction. Once every 24 hours, the servant, at the DM’s discretion, takes one action while uncrewed.
\nIf the servant loses half of its hit points or more, each creature attuned to it must succeed on a DC 20 Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} for 24 hours. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, the creature goes on a destructive spree, seeking to destroy structures and attack any unattuned creatures within sight of the servant, starting with those threatening the artifact— preferably using the servant, if possible.
\nSelf-Destruct. By inputting a specific series of lever pulls and button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM determines how), it requires two attuned crew members to be inside the servant and spend their actions on 3 consecutive rounds performing the command. Should the crew members begin the process of entering the code, though, the servant uses its Ghost in the Machine property and turns the crew members against each other.
\nIf the crew members successfully implement the code, at the end of the third round, the servant explodes. Every creature in a 100-foot-radius sphere centered on the servant must make a DC 25 Dexterity saving throw. On a failed save, a creature takes 87 (25d6) force damage, 87 (25d6) lightning damage, and 87 (25d6) thunder damage. On a successful save, a creature takes half as much damage. Objects and structures in the area take triple damage. Creatures inside the servant are slain instantly and leave behind no remains.
\nThis does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso— drop from the sky in random places within 1,000 miles of the explosion. If brought within 5 feet of one another, the pieces reconnect and reform the servant.
\nDestroying the Servant. The servant can be destroyed in two ways. After it has self-destructed, its disconnected pieces can be melted down in one of the forge-temples of its ancient Olman creators. Alternatively, if the servant strikes the Machine of Lum the Mad, both artifacts explode in an eruption that is three times the size and three times the damage as the servant’s self-destruct property.
","chat":"","unidentified":"Wondrous item"},"source":"Tasha’s Cauldron of Everything pg 131","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"artifact","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/13904/475/637411380530821914.png","largeAvatarUrl":"https://www.dndbeyond.com/avatars/13904/476/637411380535890084.png","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":67,"pageNumber":131,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/13904/476/637411380535890084.png"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":2405333,"originalName":"Mighty Servant of Leuk-o","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"https://www.dndbeyond.com/avatars/13904/475/637411380530821914.png","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723953,"modifiedTime":1680084380549,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"eyoXQ6tu2FGUhX9D"} {"name":"Quaal's Feather Token","type":"equipment","system":{"description":{"value":"This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly.
\nd100 | \nFeather Token | \n
---|---|
01-20 | \nAnchor | \n
21-35 | \nBird | \n
36-50 | \nFan | \n
51-65 | \nSwan Boat | \n
66-90 | \nTree | \n
91-00 | \nWhip | \n
Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
\nBird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.
\nFan. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.
\nSwan Boat. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot- wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.
\nTree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
\nWhip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage.
\nAs a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die.
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\nWhen the armor reaches an awakened state, it gains the following properties:
\nWhen the armor reaches an exalted state, it gains the following properties:
\nThis pen is tipped with an emerald nib and requires no ink to write. While holding this pen, you can cast illusory script at will, requiring no material components.
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\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
\nEbony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
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\nThis carpet is 3 feet by 5 feet and has a flying speed of 80 feet. It can carry up to 400 pounds, but its flying speed becomes 40 feet while carrying over 200 pounds.
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\nYou and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check. On a success, the creature breaks free and destroys the shackles.
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\nThe level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
\nSpell Level | \nRarity | \nSpellcasting Ability Mod. | \nSave DC | \nAttack Bonus | \n
---|---|---|---|---|
Cantrip | \nCommon | \n+3 | \n13 | \n+5 | \n
1st | \nCommon | \n+3 | \n13 | \n+5 | \n
2nd | \nUncommon | \n+3 | \n13 | \n+5 | \n
3rd | \nUncommon | \n+4 | \n15 | \n+7 | \n
4th | \nRare | \n+4 | \n15 | \n+7 | \n
5th | \nRare | \n+5 | \n17 | \n+9 | \n
Flying characters can move from one place to another in a relatively straight line, ignoring terrain and monsters that can’t fly or that lack ranged attacks.
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\nLuck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.
\nWish. The sword has 1d4–1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook pg 200","quantity":1,"weight":6,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":3,"type":"shield","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536006,"modifiedTime":1680084371478,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"fMtLl76gcnIqbyr8","name":"Figurine of Wondrous Power (Ivory Goats)","type":"equipment","img":"icons/commodities/bones/hooves-cloven-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Summoning"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4833,"originalName":"Figurine of Wondrous Power (Ivory Goats)","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nIvory Goats. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:
\nThis poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} for 1 hour. If the saving throw fails by 5 or more, the creature is also @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
\nInjury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
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","chat":"","unidentified":null},"source":"Guildmasters' Guide to Ravnica","quantity":1,"weight":55,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":38,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":316663,"originalName":"Mizzium Armor, Chain Mail","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_zqhgo9scg7d"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/metal/mail-chain-steel.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720208,"modifiedTime":1680084377172,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"fRmy9WeI6UEY9BEJ"} {"_id":"fTCm6ShU3zf9HEVi","name":"Spell Scroll (4th Level)","type":"consumable","img":"icons/sundries/scrolls/scroll-symbol-triangle-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Scroll","filterType":"Scroll","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5164,"originalName":"Spell Scroll (4th Level)","version":"3.4.12"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_w5bfsd03wc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
\nIf the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 14. On a failed check, the spell disappears from the scroll with no other effect.
\nThis scroll contains a 4th level spell. The spell's saving throw DC is 15 and attack bonus is +7.
\nA wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check with a DC equal to 14. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
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\nWhile holding the staff, you have a +1 bonus to your Armor Class.
\nThe staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required.
\nThe staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
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\nWhile you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.
Introduced into Sharn by Daask, dragon’s blood is a potent and highly addictive stimulant. In addition to inducing euphoria, it can enhance spellcasting ability or even temporarily imbue a user with the ability to cast sorcerer spells. The drug’s effects are potentially dangerous and always unpredictable. This isn’t something a player character should want to use; adventurers are more likely to interfere with Daask smugglers or deal with an addict who accidentally casts a fireball in a crowded street. The specific effects of dragon’s blood are up to you, but you can take inspiration from the Wild Magic Surge table in the Player’s Handbook.
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\nWhile wearing this ring, you have advantage on attack rolls against water elementals, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Water.
\nThe ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.
\nYou can expend 2 of the ring's charges to cast dominate monster on a water elemental. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.
\nIf you help slay a water elemental while attuned to the ring, you gain access to the following additional properties:
\nYou have a +2 bonus to attack and damage rolls made with this magic weapon.
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\nThe sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a sphere of annihilation, it passes through the sphere unscathed. Anything else that touches the sphere but isn't wholly engulfed and obliterated by it takes 4d10 force damage.
\nThe sphere is stationary until someone controls it. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 × your Intelligence modifier (minimum 5 feet). On a failure, the sphere moves 10 feet toward you. A creature whose space the sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage.
\nIf you attempt to control a sphere that is under another creature's control, you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check contested by the other creature's Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check. The winner of the contest gains control of the sphere and can levitate it as normal.
\nIf the sphere comes into contact with a planar portal, such as that created by the gate spell, or an extradimensional space, such as that within a portable hole, the GM determines randomly what happens, using the following table.
d100 | \nResult | \n
---|---|
01-50 | \nThe sphere is destroyed. | \n
51-85 | \nThe sphere moves through the portal or into the extradimensional space. | \n
86-00 | \nA spatial rift sends each creature and object within 180 feet of the sphere, including the sphere, to a random plane of existence. | \n
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You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nDamage Resistance. While the tattoo is on your skin, you have resistance to thunder damage.
\nDamage Absorption. When you take thunder damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
\nTattoo Rarity | \nArea Covered | \n
---|---|
Common | \nOne hand or foot or a quarter of a limb | \n
Uncommon | \nHalf a limb or the scalp | \n
Rare | \nOne limb | \n
Very Rare | \nTwo limbs or the chest or upper back | \n
Legendary | \nTwo limbs and the torso | \n
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
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\nWhen you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
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\nWhen a creature you can see within 60 feet of you damages you while you are holding this rod, you can use your reaction to expend 1 of the rod’s charges to force the creature to make a DC 13 Dexterity saving throw. The creature takes 2d10 lightning damage on a failed save, or half as much damage on a successful one.
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","chat":"","unidentified":"Javelin"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod + 2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536105,"modifiedTime":1680084373996,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Iron Bands of Bilarro","type":"equipment","system":{"description":{"value":"This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.
\nMake a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.
\nA creature, including the one @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
\nOnce the bands are used, they can't be used again until the next dawn.
","chat":"","unidentified":"Wondrous item"},"source":"Dungeon Master's Guide pg 177","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/113/636382331735406066.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/265/636284742855636682.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Control","Utility"],"sources":[{"sourceId":3,"pageNumber":177,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/265/636284742855636682.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5354,"originalName":"Iron Bands of Bilarro","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"https://www.dndbeyond.com/avatars/19/113/636382331735406066.jpeg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468716911,"modifiedTime":1680084376156,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"geX7Xc5zMVNb04q6"} {"_id":"gjwBPae9AuBe805U","name":"Mirror of Life Trapping","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/230/636382365908288783.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/230/636382365908288783.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/313/636284753840037076.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Control","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":181,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/313/636284753840037076.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4680,"originalName":"Mirror of Life Trapping","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage. It shatters and is destroyed when reduced to 0 hit points.
\nIf the mirror is hanging on a vertical surface and you are within 5 feet of it, you can use an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again.
\nAny creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror's twelve extradimensional cells. This saving throw is made with advantage if the creature knows the mirror's @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, and constructs succeed on the saving throw automatically.
\nAn extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror's cells don't age, and they don't need to eat, drink, or sleep. A creature trapped within a cell can escape using magic that permits planar travel. Otherwise, the creature is confined to the cell until freed.
\nIf the mirror traps a creature but its twelve extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it.
\nWhile within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirror's surface. You and the creature can then communicate normally.
\nIn a similar way, you can use an action to speak a second command word and free one creature trapped in the mirror. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 181","quantity":1,"weight":50,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536111,"modifiedTime":1680084371209,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Rod of the Pact Keeper","type":"equipment","system":{"description":{"value":"While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity.
\nIn addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
\nIf the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
\nPlacing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 153","quantity":1,"weight":15,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":500,"weightless":true},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536121,"modifiedTime":1680084369909,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Rod of the Pact Keeper, +1","type":"equipment","system":{"description":{"value":"While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
\nIn addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
This staff of polished gray wood bears numerous runes carved along its length. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into dust and is destroyed.
\nWhile holding the staff, you can use an action to expend 2 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: fortune’s favor (2 charges), pulse wave (3 charges), or gravity sinkhole (4 charges). See chapter 4 for descriptions of these spells.
\nNew Possibility. If you are holding the staff and fail a saving throw against a spell that targets only you, you can turn your failed save into a successful one. This property can’t be used again until the next dawn.
You have resistance to poison damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":13,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"studdedleather","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536140,"modifiedTime":1680084385191,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"grkTMhMq2NYhJB3I","name":"Dragon Scale Mail (Brass)","type":"equipment","img":"icons/commodities/leather/scales-brown.webp","effects":[{"label":"Dragon Scale Mail (Brass) - Constant Effects","icon":"icons/commodities/leather/scales-brown.webp","changes":[{"key":"system.traits.dr.value","value":"fire","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"XgF1guZXVjFST2CV","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Detection","Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4875,"originalName":"Dragon Scale Mail (Brass)","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
\nWhile wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.
\nAdditionally, you can focus your senses as an action to magically discern the distance and direction to the closest brass dragon within 30 miles of you. This special action can't be used again until the next dawn.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":45,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536144,"modifiedTime":1680084385431,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"guIA9aGE1J6Xwnb5","name":"Wand of Fear","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/268/636382375402008678.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wand","avatarUrl":"https://www.dndbeyond.com/avatars/19/268/636382375402008678.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/468/636284781535007932.jpeg","filterType":"Wand","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Control"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":210,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/468/636284781535007932.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4790,"originalName":"Wand of Fear","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nt7lda8tw9j"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
\nCommand. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15).
\nCone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you for 1 minute. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
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\nEvil. Choose one creature who takes damage from the spell. That target takes an extra 3d6 necrotic damage.
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\nIn addition, if you study the primer at the end of a long rest, you can choose one 1st-level spell from the druid or wizard spell list. Before you finish your next long rest, you can cast the chosen spell once without a spell slot if you are holding the primer. Your spellcasting ability for this spell is your choice of Intelligence, Wisdom, or Charisma.
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
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\nYou can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":true},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536201,"modifiedTime":1680084371054,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"hVyoeW9bBpCVKJ21","name":"Flail, +3","type":"weapon","img":"icons/weapons/maces/flail-cube-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Flail","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5308,"originalName":"Flail, +3","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +3 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Flail"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning] + @mod + 3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536206,"modifiedTime":1680084374159,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"hWK21rzv6WfK2yKb","name":"Crystal Ball of Mind Reading","type":"equipment","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Scrying","Detection"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":159,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4862,"originalName":"Crystal Ball of Mind Reading","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This crystal ball is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
\nYou can use an action to cast the detect thoughts spell (save DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spell’s sensor. You don't need to concentrate on this detect thoughts to maintain it during its duration, but it ends if scrying ends.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 159","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536211,"modifiedTime":1680084371635,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Butcher's Bib","type":"equipment","system":{"description":{"value":"This black leather apron is perpetually covered by blood, even after being washed off. You gain the following benefits while wearing the apron:
\nWhile wearing this helm, you can use an action to cast the comprehend languages spell from it at will.
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\nArmor Class: 20
Hit Points: 200
Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)
Damage Immunities: poison, psychic
To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.
\nThe apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.
\nA creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of Kwalish Levers table.
\nLever | \nUp | \nDown | \n
---|---|---|
1 | \nLegs and tail extend, allowing the apparatus to walk and swim. | \nLegs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed. | \n
2 | \nForward window shutter opens. | \nForward window shutter closes. | \n
3 | \nSide window shutters open (two per side). | \nSide window shutters close (two per side). | \n
4 | \nTwo claws extend from the front sides of the apparatus. | \nThe claws retract. | \n
5 | \nEach extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage. | \nEach extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: The target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} (escape DC 15). | \n
6 | \nThe apparatus walks or swims forward. | \nThe apparatus walks or swims backward. | \n
7 | \nThe apparatus turns 90 degrees left. | \nThe apparatus turns 90 degrees right. | \n
8 | \nEyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet. | \nThe light turns off. | \n
9 | \nThe apparatus sinks as much as 20 feet in liquid. | \nThe apparatus rises up to 20 feet in liquid. | \n
10 | \nThe rear hatch unseals and opens. | \nThe rear hatch closes and seals. | \n
This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.
\nSomeone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.
\nAn elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 166","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536237,"modifiedTime":1680084371038,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Mariner's Padded","type":"equipment","system":{"description":{"value":"While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
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A Stormgirdle is a wide belt made of thick leather branded with the symbol of Kord. The girdle’s clasps are made from dragon ivory.
\nWhile wearing the Stormgirdle in its dormant state, you have resistance to lightning damage and thunder damage, and your Strength score becomes 21 if it isn’t already 21 or higher. In addition, you can use an action to become a Storm Avatar for 1 minute, gaining the following benefits for the duration:
\nOnce you use the girdle’s Storm Avatar property, that property can’t be used again until the next dawn.
\nWhile wearing the Stormgirdle in its awakened state, you gain the following benefits:
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":20,"weight":0.075,"price":0.04,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{},"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536245,"modifiedTime":1680084381059,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"hreaN9VXU6wZfamz","name":"Greatsword of Wounding","type":"weapon","img":"icons/weapons/swords/greatsword-guard-split-eyes.webp","effects":[{"label":"Greatsword of Wounding","icon":"icons/weapons/swords/greatsword-guard-split-eyes.webp","changes":[{"key":"macro.itemMacro","mode":0,"priority":20,"value":""}],"duration":{"startTime":null,"seconds":null,"rounds":400,"turns":null,"startRound":null,"startTurn":null,"combat":null},"tint":null,"transfer":false,"disabled":false,"flags":{"dae":{"transfer":false,"stackable":"count","macroRepeat":"startEveryTurn"},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"_id":"y7uQ8hlbCh1cK5aq","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Greatsword","damage":{"parts":[]},"classFeatures":[],"restrictions":["Per Wound, DC 15 Constitution Save Ends Effect"],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4777,"originalName":"Greatsword of Wounding","version":"3.4.12","effectsApplied":true},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":"Per Wound, DC 15 Constitution Save Ends Effect"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"itemacro":{"macro":{"data":{"name":"Greatsword of Wounding","type":"script","scope":"global","command":"//\nconst lastArg = args[args.length - 1];\nlet targetToken = await fromUuid(lastArg.tokenUuid);\nconst targetActor = targetToken?.actor;\nconst item = await fromUuid(lastArg.origin);\n\nif (args[0] === \"on\") {\n\n if (!game.combat?.round) {\n ui.notifications.error(\"You can only use the wounding macro during combat.\");\n return;\n }\n\n const sourceActor = item.parent;\n\n const combatTime = game.combat.round + game.combat.turn / 100;\n const lastTime = getProperty(sourceActor.flags, \"midi-qol.woundedTime\");\n lastArg.canWound = !game.combat || (combatTime !== lastTime);\n if (game.combat && lastArg.canWound && combatTime !== lastTime) {\n setProperty(sourceActor.flags, \"midi-qol.woundedTime\", combatTime)\n }\n if (!lastArg.canWound) {\n const stacks = getProperty(lastArg.efData, \"flags.dae.stacks\") || 1;\n const label = lastArg.efData.label.replace(/\\s+\\(\\d*\\)/, \"\") +` (${stacks - 1})`;\n Hooks.once(\"midi-qol.RollComplete\", () => {\n targetActor.updateEmbeddedDocuments(\"ActiveEffect\", [\n { _id: lastArg.efData._id, \"flags.dae.stacks\": stacks - 1, label }\n ]);\n });\n }\n} else if (args[0] === \"each\") {\n const woundCount = getProperty(lastArg.efData, \"flags.dae.stacks\");\n if (!woundCount) return;\n const saveType = \"con\";\n const DC = 15;\n const flavor = `${CONFIG.DND5E.abilities[saveType]} DC${DC} ${item?.name || \"\"}`;\n const save = (await targetActor.rollAbilitySave(saveType, { flavor, fastForward: true })).total;\n if (save >= DC) {\n ChatMessage.create({content: \"Wounding Save was made\"});\n await MidiQOL.socket().executeAsGM(\"removeEffects\", { actorUuid: targetActor.uuid, effects: [lastArg.effectId] })\n } else {\n const damageRoll = await new Roll(`${woundCount}d4[necrotic]`).evaluate({ async: true });\n if (game.dice3d) game.dice3d.showForRoll(damageRoll);\n await new MidiQOL.DamageOnlyWorkflow(\n targetActor,\n targetToken,\n damageRoll.total,\n \"necrotic\",\n [targetToken],\n damageRoll,\n {\n flavor: `Failed Save for ${item.name}`,\n itemData: item?.toObject(),\n itemCardId: \"new\",\n useOther: true,\n }\n );\n }\n} else if (args[0] === \"off\") {\n // do any clean up\n}\n"},"options":{},"apps":{},"compendium":null}},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
\nOnce per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}) check, ending the effect of such wounds on it on a success.
","chat":"","unidentified":"Greatsword"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":6,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"Roll Other damage: [1d4] Per Wound, DC 15 Constitution Save Ends Effect","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"1d4[necrotic]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536248,"modifiedTime":1680084385561,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"htocOBID3D64MyV1","name":"Spellguard Shield","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/235/636382366398894666.jpeg","effects":[{"label":"Spellguard Shield - Constant Effects","icon":"https://www.dndbeyond.com/avatars/19/235/636382366398894666.jpeg","changes":[{"key":"system.traits.dr.custom","value":"magic-resistant","mode":0,"priority":5},{"key":"flags.midi-qol.grants.disadvantage.attack.msak","value":"1","mode":0,"priority":20},{"key":"flags.midi-qol.grants.disadvantage.attack.rsak","value":"1","mode":0,"priority":20}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"InOnGP0Y3u9yy6eq","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"avatarUrl":"https://www.dndbeyond.com/avatars/19/235/636382366398894666.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/406/636284767978967614.jpeg","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":201,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/406/636284767978967614.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4757,"originalName":"Spellguard Shield","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_fhjl5sgsvu"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook pg 201","quantity":1,"weight":6,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"shield","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536251,"modifiedTime":1680084384634,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Rope of Mending","type":"equipment","system":{"description":{"value":"You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.
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","chat":"","unidentified":"Pistol"},"source":"Basic Rules, Player's Handbook pg 213","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":90,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod + 2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"pistol","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536307,"modifiedTime":1680084374104,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Hat of Vermin","type":"equipment","system":{"description":{"value":"This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
","chat":"","unidentified":"Wondrous item"},"source":"Xanathar's Guide to Everything pg 137","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":27,"pageNumber":137,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":27049,"originalName":"Hat of Vermin","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/head/hat-furred-brown.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718087,"modifiedTime":1680084376576,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"iXHj0xGARN0gWwJT"} {"_id":"iYl4wuAU2ynQkwZq","name":"Sword of Wounding","type":"consumable","img":"icons/weapons/swords/sword-guard-red-jewel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":207,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5392,"originalName":"Sword of Wounding","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_2q5i98zejx4"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
\nOnce per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}) check, ending the effect of such wounds on it on a success.
","chat":"","unidentified":"Ammunition"},"source":"Basic Rules, Player's Handbook pg 207","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{"mgc":true},"baseItem":"ammunition","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536312,"modifiedTime":1680084371741,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Armblade (Club)","type":"weapon","system":{"description":{"value":"An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.
\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
\nIf the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 11. On a failed check, the spell disappears from the scroll with no other effect.
\nThis scroll contains a 1st level spell. The spell's saving throw DC is 13 and attack bonus is +5.
\nA wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check with a DC equal to 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
","chat":"","unidentified":"Scroll"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"scroll","baseItem":"","toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536317,"modifiedTime":1680084375853,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"ifGMIYKGzjbjiAwL","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Dagger","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":3,"originalName":"Dagger","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
","chat":"","unidentified":"Dagger"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536320,"modifiedTime":1680084383195,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Portfolio Keeper","type":"equipment","system":{"description":{"value":"At rank 2, you gain the use of a weathered leather pouch that is an uncommon magic item. The portfolio keeper holds and organizes notes, brochures, and business cards bearing your contact information. It also has an inexhaustible supply of brochures related to your franchise’s current branding scheme.
\nWhen you meet someone for the first time, their details and a rough sketch are magically stored on a small parchment card in the portfolio keeper. You can access the details of any such stored card as a bonus action.
\nAt rank 3, the power of your portfolio keeper becomes more potent, making it a rare magic item. When you give out a business card stored in your portfolio keeper, you can choose to have the card allow its recipient to contact you through your sending stone as if they had cast a sending spell. A business card loses this power seven days after it has been given out, and no more than five cards can have this power at one time.
\nYou can also use your sending stone to cast sending and contact anyone who has one of your business cards. Once you use this feature of the stone, you cannot use it again until dawn seven days later.
\nAlso at rank 4, you are able to make a focused effort to keep a potential customer’s attention. When you provide a humanoid with a business card from your portfolio keeper, you can cast charm person on them (save DC 15). The spell ends prematurely if the character loses the business card.
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\nA signet has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13).
","chat":"","unidentified":"Ring"},"source":"Guildmasters' Guide to Ravnica","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","filterType":"Ring","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":38,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":315160,"originalName":"Selesnya Guild Signet","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_fkbkr6w03xm"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/finger/ring-band-studded-gold-blue.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720387,"modifiedTime":1680084378597,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"ihQgh24o0oS9gQDr"} {"name":"Platinum Scarf","type":"equipment","system":{"description":{"value":"This scarf is made of sturdy cloth and covered in platinum-colored scales.
\nAs an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
\nBreath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
\nPlatinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
\nRadiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
\nOnce three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don’t speak a command word, it disappears after 1 minute.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":6,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"music","baseItem":"drum","ability":["dex"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536368,"modifiedTime":1680084381452,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Club of Warning","type":"weapon","system":{"description":{"value":"This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
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\nWhile you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
\nThe archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
\nThis ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane.
\nWhile wearing this ring, you have advantage on attack rolls against elementals from the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked plane.
\nThe ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.
\nRing of Air Elemental Command. You can expend 2 of the ring’s charges to cast dominate monster on an air elemental. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.
\nIf you help slay an air elemental while attuned to the ring, you gain access to the following additional properties:
\nRing of Earth Elemental Command. You can expend 2 of the ring’s charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.
\nIf you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties:
\nRing of Fire Elemental Command. You can expend 2 of the ring’s charges to cast dominate monster on a fire elemental. In addition, you have resistance to fire damage. You can also speak and understand Ignan.
\nIf you help slay a fire elemental while attuned to the ring, you gain access to the following additional properties:
\nRing of Water Elemental Command. You can expend 2 of the ring’s charges to cast dominate monster on a water elemental. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.
\nIf you help slay a water elemental while attuned to the ring, you gain access to the following additional properties:
\nYou have a +2 bonus to AC while wearing this armor.
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","chat":"","unidentified":"Blowgun"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"@workflow.diceRoll === 20"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"Roll Other damage: [2d6] 20 on the Attack Roll","critical":{"threshold":null,"damage":""},"damage":{"parts":[["+ @mod + 1","piercing"]],"versatile":""},"formula":"2d6[additional]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536381,"modifiedTime":1680084373536,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Molten Bronze Skin","type":"equipment","system":{"description":{"value":"This magical armor appears as a jug of molten bronze. When you attune to it, the bronze adheres and contours to your skin. The armor can be worn under normal clothes, but it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so.
\nWhile wearing the armor, you have resistance to fire damage. The armor also doesn’t impose disadvantage on Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks.
","chat":"","unidentified":null},"source":"Mythic Odysseys of Theros pg 197","quantity":1,"weight":20,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":61,"pageNumber":197,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1752526,"originalName":"Molten Bronze Skin","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Molten Bronze Skin - Constant Effects","icon":"icons/equipment/chest/breastplate-scale-grey.webp","changes":[{"key":"system.traits.dr.value","value":"fire","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"dYwDhV8ZYPMNTWsM","origin":null}],"img":"icons/equipment/chest/breastplate-scale-grey.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723771,"modifiedTime":1680084388126,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"jRZ3cVJTBvJjfCjF"} {"_id":"jRd1xmod1wdL0qiH","name":"Rapier, +1","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Rapier","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5252,"originalName":"Rapier, +1","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +1 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Rapier"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod + 1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856536390,"modifiedTime":1680084373840,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Wreath of the Prism","type":"equipment","system":{"description":{"value":"This loop of golden thorns is inset with dozens of gems representing the five colors of Tiamat.
\nWhile wearing the wreath in its dormant state, you have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet. If you already have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision}, wearing the wreath increases the range of your @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} by 60 feet.
\nWhen you hit a beast, dragon, or monstrosity of challenge rating 5 or lower with an attack, or when you grapple it, you can use the wreath to cast dominate monster on the creature (save DC 13). On a successful save, the target is immune to the power of the wreath for 24 hours. On a failure, a shimmering, golden image of the wreath appears as a collar around the target’s neck or as a crown on its head (your choice) until it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by the spell. If you use the wreath to charm a second creature, the first spell immediately ends. When the spell ends, the target knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.
\nOnce the Wreath of the Prism reaches an awakened state, it gains the following benefits:
\nOnce the Wreath of the Prism reaches an exalted state, it gains the following benefits:
\nStored in a flask, this concoction is alchemist’s fire, except it deals 7 (2d6) fire damage at the start of the target’s turns.
\n\n","chat":"","unidentified":"Gear"},"source":"Strixhaven: A Curriculum of Chaos","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0,"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":80,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":324,"originalName":"Alchemist’s Doom","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_oln6t1ghm4d"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"ddb-images/other/equipment-Adventuring-Gear.jpg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726409,"modifiedTime":1680084383123,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"jUPhFsnsGL1fSqjr"} {"name":"Living Gloves","type":"equipment","system":{"description":{"value":"As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's doom as an improvised weapon. On a hit, the target takes 7 (2d6) fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
\n
These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
\nWhile attuned to these gloves, you gain one of the following proficiencies (your choice when you attune to the gloves):
\nWhen you make an ability check using the chosen proficiency, you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nSpell Level | \nRarity | \nSpellcasting Ability Mod. | \nSave DC | \nAttack Bonus | \n
---|---|---|---|---|
Cantrip | \nCommon | \n+3 | \n13 | \n+5 | \n
1st | \nCommon | \n+3 | \n13 | \n+5 | \n
2nd | \nUncommon | \n+3 | \n13 | \n+5 | \n
3rd | \nUncommon | \n+4 | \n15 | \n+7 | \n
4th | \nRare | \n+4 | \n15 | \n+7 | \n
5th | \nRare | \n+5 | \n17 | \n+9 | \n
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A piece of chalk used for writing and marking on various surfaces.
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\nThe level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table.
\nSpell Level | \nRarity | \nSpellcasting Ability Mod. | \nSave DC | \nAttack Bonus | \n
---|---|---|---|---|
Cantrip | \nCommon | \n+3 | \n13 | \n+5 | \n
1st | \nCommon | \n+3 | \n13 | \n+5 | \n
2nd | \nUncommon | \n+3 | \n13 | \n+5 | \n
3rd | \nUncommon | \n+4 | \n15 | \n+7 | \n
4th | \nRare | \n+4 | \n15 | \n+7 | \n
5th | \nRare | \n+5 | \n17 | \n+9 | \n
This flickering crystal holds the essence of an Outer Plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
\nWhen you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property.
\nGood. You or one creature of your choice that you can see within 30 feet of you gains 3d6 temporary hit points.
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":20,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538305,"modifiedTime":1680084385143,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"ksAu7NuNmxouD4Uy","name":"Candle of Invocation","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/211/636382362925786590.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/19/211/636382362925786590.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/154/636284718775284573.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Buff","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":157,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/154/636284718775284573.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4598,"originalName":"Candle of Invocation","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the detect evil and good spell. The GM chooses the god and associated alignment or determines the alignment randomly.
\nd20 | \nAlignment | \n
1-2 | \nChaotic evil | \n
3-4 | \nChaotic neutral | \n
5-7 | \nChaotic good | \n
8-9 | \nNeutral evil | \n
10-11 | \nNeutral | \n
12-13 | \nNeutral good | \n
14-15 | \nLawful evil | \n
16-17 | \nLawful neutral | \n
18-20 | \nLawful good | \n
\n
The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.
\nWhile lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st- level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.
\nAlternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.
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\nWhile wearing the Verminshroud in its dormant state, you gain the following benefits:
\nThis patchy cloak was pieced together from the pelts of rats found feasting on the dead in Blightshore and is dotted with the bloated corpses of magically preserved insects along its seams.
\nWhile wearing the Verminshroud (Dormant);Verminshroud in its dormant state, you gain the following benefits:
\nWhile wearing the Verminshroud in its awakened state, you gain the following benefits:
\nWhile wearing the Verminshroud in its exalted state, you gain the following benefits:
\nThis ring, adorned with the symbol of a guild, allows you to cast one spell closely associated with that guild, as shown in the Guild Signet Spells table. A guild signet is sometimes awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of the guild’s recognition and favor.
\nA signet has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13).
\nGUILD | \nASSOCIATED SPELL | \n
---|---|
Azorius Guild Signet | \nensnaring strike | \n
Boros Guild Signet | \nheroism | \n
Guild Signet | \ndisguise self | \n
Guild Signet | \nentangle | \n
Guild Signet | \ncompelled duel | \n
Guild Signet | \nchaos bolt | \n
Guild Signet | \ncommand | \n
Guild Signet | \nhellish rebuke | \n
Guild Signet | \ncharm person | \n
Guild Signet | \nexpeditious retreat | \n
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","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 157","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538354,"modifiedTime":1680084370916,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Baba Yaga's Mortar","type":"equipment","system":{"description":{"value":"The creations of the immortal hag Baba Yaga defy the laws of mortal magic. Among the notorious implements that cement her legend on countless worlds are the artifacts that propel her through the planes: Baba Yaga’s Mortar and Pestle. These signature tools of Baba Yaga are a single artifact for purposes of attunement. Should the two objects become separated, the pestle appears next to the mortar at the next dawn.
\nRandom Properties. This artifact has the following random properties, which you can determine by rolling on the tables in the \"Artifacts\" section of the Dungeon Master's Guide:
\nProperties of the Mortar. The mortar is a Tiny wooden bowl. However, the mortar increases in size to accommodate anything you place inside, expanding—if there's enough space—up to Large size, meaning it can hold even a Large creature.
\nTraverse the Night. If you are holding the pestle while you are inside the mortar, you can use your action to verbally command the mortar to travel to a specific place or creature. You don't need to know where your destination is, but it must be a specific destination-not just the nearest river or a red dragon's lair. If the stated destination is within 1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see images of you streaking through the sky between your point of origin and the destination. You arrive at the location 1 hour later or, if it is night, 1 minute later.
\nBones Know Their Home. When you command the mortar to travel, you can instead throw out the dust or paste of something ground by the mortar and name a location on a different plane of existence or a different world on the Material Plane. If that material came from a creature native to the named plane or world, the mortar travels through an empty night sky to an unoccupied space at that destination, arriving in 1 minute.
\nDestroying the Mortar and Pestle. The mortar and pestle are destroyed if they are crushed underfoot by the Dancing Hut of Baba Yaga or by Baba Yaga herself.
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\nYou gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
\nRetorter is the Lawful Good sword and contains a aquamarine as its gem.
When you drink this potion, you gain the \"enlarge\" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
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\nSentience. The Mace of the Black Crown is a sentient lawful evil weapon with an Intelligence of 20, a Wisdom of 12, and a Charisma of 18. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.
\nPersonality. A greedy erinyes named Xartaza lives within the Mace of the Black Crown. Xartaza wants to recruit more souls for Asmodeus, so the weapon pushes its wielder toward lawful evil actions by manipulating the wielder’s dreams. A former Blood War general, Xartaza hates demons and relishes crafting sound battle plans in any conflict.
\nThe mace grants the following benefits in its dormant state:
\nWhen the mace reaches an awakened state, it gains the following properties:
\nWhen the mace reaches an exalted state, it gains the following properties:
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\nThe Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one minor beneficial property and one minor detrimental property. When the artifact attains an awakened state, it gains an additional minor beneficial property and an additional minor detrimental property. When the item reaches its exalted state, it gains a major beneficial property. See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
You have resistance to radiant damage while you wear this armor.
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\nIf the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.
d100 | \nEffect | \n
---|---|
01-05 | \nYou cast slow. | \n
06-10 | \nYou cast faerie fire. | \n
11-15 | \nYou are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the start of your next turn, believing something awesome just happened. | \n
16-20 | \nYou cast gust of wind. | \n
21-25 | \nYou cast detect thoughts on the target you chose. If you didn't target a creature, you instead take 1d6 psychic damage. | \n
26-30 | \nYou cast stinking cloud. | \n
31-33 | \nHeavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the start of your next turn. | \n
34-36 | \nAn animal appears in the unoccupied space nearest the target. The animal isn't under your control and acts as it normally would. Roll a d100 to determine which animal appears. On a 01–25, a rhinoceros appears; on a 26–50, an elephant appears; and on a 51–100, a rat appears. | \n
37-46 | \nYou cast lightning bolt. | \n
47-49 | \nA cloud of 600 oversized butterflies fills a 30‐foot radius centered on the target. The area becomes heavily obscured. The butterflies remain for 10 minutes. | \n
50-53 | \nYou enlarge the target as if you had cast enlarge/reduce. If the target can't be affected by that spell, or if you didn't target a creature, you become the target. | \n
54-58 | \nYou cast darkness. | \n
59-62 | \nGrass grows on the ground in a 60‐foot radius centered on the target. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute. | \n
63-65 | \nAn object of the GM's choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension. | \n
66-69 | \nYou shrink yourself as if you had cast enlarge/reduce on yourself. | \n
70-79 | \nYou cast fireball. | \n
80-84 | \nYou cast invisibility on yourself. | \n
85-87 | \nLeaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours. | \n
88-90 | \nA stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. | \n
91-95 | \nA burst of colorful shimmering light extends from you in a 30‐foot radius. You and each creature in the area that can see must succeed on a DC 15 Constitution saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | \n
96-97 | \nThe target's skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected. | \n
98-00 | \nIf you targeted a creature, it must make a DC 15 Constitution saving throw. If you didn't target a creature, you become the target and must make the saving throw. If the saving throw fails by 5 or more, the target is instantly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified}. On any other failed save, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} and begins to turn to stone. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} in this way, the target must repeat the saving throw at the end of its next turn, becoming @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} on a failure or ending the effect on a success. The petrification lasts until the target is freed by the greater restoration spell or similar magic. | \n
Short, curved horns like a cornucopia. Played with valves, glaur sound like trumpets, while those without valves, known as gloon, have a more mournful sound.
","chat":"","unidentified":"Gear"},"source":"Sword Coast Adventurer's Guide","quantity":1,"weight":2,"price":3,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"","baseItem":"","ability":["dex"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Instrument"],"sources":[{"sourceId":13,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":233,"originalName":"Glaur","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_d5gfouea9a"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/bones/horn-simple-grey.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726254,"modifiedTime":1680084382855,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"ljp0d2cXPsbKXzKg"} {"name":"Last Quip","type":"weapon","system":{"description":{"value":"In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as “Final Word.” Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.
\nYou gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
\nLast Quip is the Chaotic Neutral sword and contains a tourmaline as its gem.
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
\nOnce per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}) check, ending the effect of such wounds on it on a success.
","chat":"","unidentified":"Scimitar"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"Roll Other damage: [1d4] Per Wound, DC 15 Constitution Save Ends Effect","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"1d4[necrotic]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538396,"modifiedTime":1680084385577,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"lotLaJLJxljLfqjH","name":"Amulet of Proof against Detection and Location","type":"equipment","img":"https://www.dndbeyond.com/avatars/18/892/636381753706673036.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/892/636381753706673036.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/102/636284695629121668.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Deception","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":150,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/102/636284695629121668.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4569,"originalName":"Amulet of Proof against Detection and Location","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 150","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538400,"modifiedTime":1680084369863,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"lpqatsYOmrLX7ybu","name":"Ruby","type":"loot","img":"icons/commodities/gems/gem-cluster-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Gemstone","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":252,"originalName":"Ruby","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_6rpcztzpsz"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A transparent clear red to deep crimson gemstone worth 5,000 gold pieces
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":5000,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":5000,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538402,"modifiedTime":1680084382912,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Dispelling Stone","type":"equipment","system":{"description":{"value":"This smooth, rainbow-colored, egg-shaped stone can be thrown up to 30 feet and explodes in a 10-foot-radius sphere of magical energy on impact, destroying the stone. Any active spell of 5th level or lower in the sphere ends.
","chat":"","unidentified":"Wondrous item"},"source":"Explorer's Guide to Wildemount pg 266","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":266,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434307,"originalName":"Dispelling Stone","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/gems/gem-oval-red.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468721072,"modifiedTime":1680084378873,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"lrQ66zpff9URvVcE"} {"_id":"luNB0Ug1LLWnR42m","name":"Draft Horse","type":"backpack","img":"icons/environment/creatures/horse-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Mount","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Movement","Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":165,"originalName":"Draft Horse","version":"3.4.12"},"magicitems":{"enabled":false},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Draft Horse Statistics
\nA good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down.
\nAn animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":540,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":50,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538407,"modifiedTime":1680084382637,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Rod of the Pact Keeper, +3","type":"equipment","system":{"description":{"value":"While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
\nIn addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
This glass bottle can store one spell of up to 5th level at a time. When found, roll a d6 and subtract 1; the total determines the level of spell in the bottle (the DM chooses the spell, and 0 means the bottle is empty). A swirling blue vapor fills the bottle while it contains a spell.
\nWhen the bottle is empty, any creature can cast a spell of 1st through 5th level into it by touching it while casting. The spell has no effect other than to be stored in the bottle.
\nWhile holding the bottle, you can cast the spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The bottle becomes empty once the spell is cast.
\nIf you’re holding the empty bottle when you see a creature casting a spell within 60 feet of you, you can open the bottle as a reaction in an attempt to interrupt the spell. If the creature is casting a spell of 3rd level or lower, the spell has no effect, and it is stored in the bottle. If it is casting a spell of 4th level or higher, make an Intelligence check. The DC equals 10 + the spell’s level. On a success, the spell has no effect, and it is stored in the bottle.
","chat":"","unidentified":"Wondrous item"},"source":"Explorer's Guide to Wildemount pg 269","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/9170/132/637199799053926457.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9170/133/637199799056017227.png","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":269,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9170/133/637199799056017227.png"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434368,"originalName":"Spell Bottle","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"https://www.dndbeyond.com/avatars/9170/132/637199799053926457.jpeg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468721275,"modifiedTime":1680084378946,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"luuZNh8Q3DA4RNMq"} {"name":"Cleansing Stone","type":"equipment","system":{"description":{"value":"A cleansing stone is a sphere 1 foot in diameter, engraved with mystic sigils. When touching the stone, you can use an action to activate it and remove dirt and grime from your garments and your person.
\nSuch stones are often embedded in pedestals in public squares in Aundair or in high-end Ghallanda inns.
","chat":"","unidentified":"Wondrous item"},"source":"Wayfinder's Guide to Eberron","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":37,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":215548,"originalName":"Cleansing Stone","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/sundries/survival/soap.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718577,"modifiedTime":1680084376901,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"lv7jWtXhNAWqWSRs"} {"_id":"lx31YZXSNzoV4aPN","name":"Grappling Hook","type":"loot","img":"icons/tools/fishing/hook-multi-steel-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":46,"originalName":"Grappling Hook","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vk9dggawogb"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"When tied to the end of a rope, a grappling hook can secure the rope to a battlement, window ledge, tree limb, or other protrusion.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":4,"price":2,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":2,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538418,"modifiedTime":1680084381187,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Far Realm Shard","type":"equipment","system":{"description":{"value":"This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
\nWhen you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the start of your next turn.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
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\nThe creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}.
\nOnce three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
\nd8 | \nCreature | \n
---|---|
1 | \nWeasel | \n
2 | \nGiant rat | \n
3 | \nBadger | \n
4 | \nBoar | \n
5 | \nPanther | \n
6 | \nGiant badger | \n
7 | \nDire wolf | \n
8 | \nGiant elk | \n
d8 | \nCreature | \n
---|---|
1 | \nRat | \n
2 | \nOwl | \n
3 | \nMastiff | \n
4 | \nGoat | \n
5 | \nGiant goat | \n
6 | \nGiant boar | \n
7 | \nLion | \n
8 | \nBrown bear | \n
d8 | \nCreature | \n
---|---|
1 | \nJackal | \n
2 | \nApe | \n
3 | \nBaboon | \n
4 | \nAxe beak | \n
5 | \nBlack bear | \n
6 | \nGiant weasel | \n
7 | \nGiant hyena | \n
8 | \nTiger | \n
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
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\nEach time you use the Pyroconverger, roll a d10 and add the number of times you have used it since your last long rest. If the total is 11 or higher, the Pyroconverger malfunctions: you take 4d6 fire damage, and you can’t use the Pyroconverger again until you finish a long rest.
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\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nThe sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.
\nWhile you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.
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\nWhen you cast a spell that deals necrotic damage using this item as your spellcasting focus, you gain a +1 bonus to one damage roll of the spell.
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\nSkills. The docent has a +7 bonus to one of the following skills (roll a d4): (1) @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, (2) @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, (3) @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, or (4) @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}.
\nSpells. The docent knows one of the following spells and can cast it at will, requiring no components (roll a d6): (1–2) detect evil and good or (3–6) detect magic. The docent decides when to cast the spell.
\nPersonality. A docent is designed to advise and assist the warforged it’s attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} for 1 hour. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} creature can't knowingly speak a lie, as if under the effect of a zone of truth spell.
\nIngested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
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\nProtective Aura. As an action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} hostile creature that is also in the bright light.
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\nThe first time the bottle is opened, the GM rolls to determine what happens.
\nd100 | \nEffect | \n
---|---|
01-10 | \nThe efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic. | \n
11-90 | \nThe efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic. | \n
91-00 | \nThe efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic. | \n
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These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
\nWhile attuned to these gloves, you are proficient with the Shawm and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nAs a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can’t be used again until the next dawn.
The chariot’s riders and creatures pulling the chariot gain a +1 bonus to their AC.
\nIf this magic chariot is pulled by one or more flying creatures, it too can fly.
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\nChariots and the creatures pulling them work like controlled mounts, as described in the mounted combat rules in the Player’s Handbook, but with the following differences:
\n\n
\n- Mounting or dismounting a chariot costs you 5 feet of movement, rather than a number of feet equal to half your speed.
\n- Being mounted on a chariot grants you half cover.
\n- A chariot’s speed is equal to the speed of the slowest creature pulling it.
\n- If multiple creatures are pulling the chariot, they all act on the same initiative, and they must take the same action on their turn.
\n
An imbued wood focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. If you're a spellcaster, you can use this as a spellcasting focus.
\nWhen you cast a damage-dealing spell using this item as your spellcasting focus, you gain a +1 bonus to one damage roll of the spell, provided the damage is of the type associated with the item's wood. The types of wood and their associated damage types are listed in the Imbued Wood Focus table.
\nWood | \nDamage Type | \n
---|---|
\n Fernian Ash \n | \n\n Fire \n | \n
\n Irian Rosewood Focus;Irian Rosewood \n | \n\n Radiant \n | \n
\n Kythrian Manchineel Focus;Kythrian Manchineel \n | \n\n Acid or poison \n | \n
\n Lamannian Oak Focus;Lamannian Oak \n | \n\n Lightning or thunder \n | \n
\n Mabaran Ebony Focus;Mabaran Ebony \n | \n\n Necrotic \n | \n
\n Risian Pine Focus;Risian Pine \n | \n\n Cold \n | \n
\n Shavarran Birch Focus;Shavarran Birch \n | \n\n Force \n | \n
\n Xorian Wenge Focus;Xorian Wenge \n | \n\n Psychic \n | \n
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks or has a Strength requirement, the mithral version of the armor doesn't.
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\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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\nWhile attuned to these gloves, you are proficient with Woodcarver's Tools and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nMaking contact with another secretarian assumes that they are in possession of their own sending stone.
\nD8 | \nQUIRK | \n
---|---|
1 | \nIt’s a flip stone. | \n
2 | \nIt gets great reception everywhere except in your headquarters. | \n
3 | \nIt sometimes picks up other magical conversations. | \n
4 | \nIt’s the perfect size, shape, and weight to be used as a skipping stone. | \n
5 | \nIt heats up when you use it, to the extent that it once burned through your gloves. | \n
6 | \nIt has an obnoxious ringtone that you can’t work out how to change. | \n
7 | \nIt fails to notify you of incoming messages except for a faint pulsating glow. | \n
8 | \nIt’s voice activated, so that every time you talk to someone, it tries to send a message to someone else. | \n
Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.
\nAt rank 3, when you use your Rumor Mill feature, the DM provides you with a sense of which parts of a particular rumor are inaccurate, if any. You do not necessarily learn the truth behind those false rumors.
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\nThe wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
You have resistance to poison damage while you wear this armor.
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\nInjury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
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\nLuck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.
\nWish. The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.
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1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nPotion of Lightning Resistance;Lightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \n[magicitem]Potion of Psychic[ Resistance;Psychic[/magicitem] | \n
9 | \nRadiant | \n
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\nHit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
\nOnce per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}) check, ending the effect of such wounds on it on a success.
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In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
","chat":"","unidentified":"Rapier"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"],["1d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538610,"modifiedTime":1680084385496,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"nqYk5M5DZGoOGSMb","name":"Tan Bag of Tricks","type":"equipment","img":"ddb-images/other/item-Wondrous-item.jpg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Summoning","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":2965342,"originalName":"Tan Bag of Tricks","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
\nYou can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
\nThe creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}.
\nOnce three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
\n\n
Tan Bag of Tricks
\nd8 | \nCreature | \n
1 | \nJackal | \n
2 | \nApe | \n
3 | \nBaboon | \n
4 | \nAxe beak | \n
5 | \nBlack bear | \n
6 | \nGiant weasel | \n
7 | \nGiant hyena | \n
8 | \nTiger | \n
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While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
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","chat":"","unidentified":"Staff"},"source":"Xanathar's Guide to Everything pg 139","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":5,"units":"ft."},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","bludgeoning"]],"versatile":"1d8"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Staff","filterType":"Staff","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":27,"pageNumber":139,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":27136,"originalName":"Staff of Adornment","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/staves/staff-ornate-wood.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718215,"modifiedTime":1680084376664,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"nwzfXtPTh6ZbL3n9"} {"_id":"nxg6ONLBbRPG0Mcf","name":"Ring of Regeneration","type":"equipment","img":"https://www.dndbeyond.com/avatars/19/154/636382341377433755.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ring","avatarUrl":"https://www.dndbeyond.com/avatars/19/154/636382341377433755.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/360/636284760984620165.jpeg","filterType":"Ring","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Healing","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":191,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/360/636284760984620165.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4727,"originalName":"Ring of Regeneration","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_fkbkr6w03xm"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.
","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 191","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538621,"modifiedTime":1680084371389,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Piercer","type":"weapon","system":{"description":{"value":"You have a +1 bonus to attack and damage rolls made with this magic weapon.
\nA character attuned to the sword regains the maximum possible number of hit points from expended Hit Dice. However, the attuned character must eat twice as much food each day (a minimum of 2 pounds) to avoid @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion} (see “The Environment” in chapter 8 of the Player’s Handbook.)
","chat":"","unidentified":"Shortsword"},"source":"Acquisitions Incorporated pg 121","quantity":1,"weight":2,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod + 1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Shortsword","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":44,"pageNumber":121,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":722920,"originalName":"Piercer","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/swords/shortsword-broad-engraved.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720587,"modifiedTime":1680084378681,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"nyaCmQRKJL4SCeWK"} {"name":"End Crystal","type":"equipment","system":{"description":{"value":"An End crystal is a Large object that has Armor Class 11; 30 hit points; vulnerability to bludgeoning and thunder damage; resistance to piercing and slashing damage; and immunity to poison and psychic damage. When a crystal is destroyed, it explodes in a 20-foot-radius sphere of destructive energy. Any creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) force damage on a failed save, or half as much damage on a successful one.
","chat":"","unidentified":"Wondrous item"},"source":"Monstrous Compendium Volume Three: Minecraft Creatures pg 5","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage"],"sources":[{"sourceId":115,"pageNumber":5,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":6504948,"originalName":"End Crystal","version":"3.4.12"},"cf":{"id":"temp_hncs053quma"}},"effects":[],"img":"ddb-images/other/item-Wondrous-item.jpg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1680084369837,"modifiedTime":1680084388343,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"nz5QDPSDVI1xBVhz"} {"name":"Scaled Ornament","type":"equipment","system":{"description":{"value":"This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon’s scale, tooth, or claw, or it incorporates images in those shapes.
\nSlumbering (Uncommon). You have advantage on saving throws you make to avoid being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or to end those conditions on you.
\nStirring (Rare). You gain a +1 bonus to AC, and you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or to end those conditions on itself.
\nWakened (Very Rare). The Wakened ornament has the Stirring property. In addition, when you would take damage of the type dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken. Once this property is used, it can’t be used again until the next dawn.
\nAscendant (Legendary). The Ascendant ornament has the Stirring and Wakened properties. In addition, while you are wearing the ornament, you gain a flying speed equal to your walking speed and can hover. While you are flying using this speed, spectral dragon wings appear on your back.
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\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nMastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head.
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\nWhile you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
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\nSlumbering (Uncommon). As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can’t be used until the next dawn. A potion you create in this way loses its magical properties if it isn’t imbibed within 24 hours.
\nStirring (Rare). In addition to the options for a Slumbering vessel, you can fill a Stirring vessel with mead, a potion of fire breath, or a potion of healing (greater).
\nWakened (Very Rare). In addition to the options for a Slumbering or Stirring vessel, you can fill a Wakened vessel with wine, a potion of flying, or a potion of healing (superior).
\nAscendant (Legendary). In addition to the options for other states, you can fill an Ascendant vessel with whiskey, a potion of healing (supreme), or a potion of dragon’s majesty.
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{"_id":"oFARWkVAteMihpw3","name":"Dragon Slayer Scimitar","type":"weapon","img":"icons/weapons/swords/scimitar-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Scimitar","damage":{"parts":[]},"classFeatures":[],"restrictions":["Against Dragons"],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4885,"originalName":"Dragon Slayer Scimitar","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical","1":"Against 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\nWhen you hit a dragon with this weapon, the dragon takes an extra 3d6 points of slashing damage. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.
","chat":"","unidentified":"Scimitar"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"Roll Other damage: [3d6] Against Dragons","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod + 1","slashing"]],"versatile":""},"formula":"3d6[additional]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538652,"modifiedTime":1680084373418,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"oFucYnHxcbDIbqdz","name":"Armor of Thunder Resistance, Half Plate","type":"equipment","img":"https://www.dndbeyond.com/avatars/9334/871/637206656031616179.jpeg","effects":[{"label":"Armor of Thunder Resistance, Half Plate - Constant Effects","icon":"https://www.dndbeyond.com/avatars/9334/871/637206656031616179.jpeg","changes":[{"key":"system.traits.dr.value","value":"thunder","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"bK5wg6pK2z7dB99h","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"avatarUrl":"https://www.dndbeyond.com/avatars/9334/871/637206656031616179.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9334/872/637206656033959958.jpeg","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9334/872/637206656033959958.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5075,"originalName":"Armor of Thunder Resistance, Half Plate","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"You have resistance to thunder damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":40,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538655,"modifiedTime":1680084385321,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Living Gloves, Mason's Tools","type":"equipment","system":{"description":{"value":"These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
\nWhile attuned to these gloves, you are proficient with Mason's Tools and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
","chat":"","unidentified":"Wondrous item"},"source":"Eberron: Rising from the Last War pg 278","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":49,"pageNumber":278,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1085738,"originalName":"Living Gloves, Mason's Tools","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/hand/glove-ringed-cloth-brown.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720858,"modifiedTime":1680084378753,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"oGCbWsIoTaVURpY6"} {"_id":"oHBYwO5jKoMPzDrG","name":"Necklace of Prayer Beads","type":"equipment","img":"https://www.dndbeyond.com/avatars/18/903/636381755691898979.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/903/636381755691898979.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/319/636284755345320839.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Healing","Summoning","Damage","Buff","Movement","Jewelry"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":182,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/319/636284755345320839.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4684,"originalName":"Necklace of Prayer Beads","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
\nSix types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
d20 | \nBead of... | \nSpell | \n
---|---|---|
1-6 | \nBlessing | \nBless | \n
7-12 | \nCuring | \nCure wounds (2nd level) or lesser restoration | \n
13-16 | \nFavor | \nGreater restoration | \n
17-18 | \nSmiting | \nBranding smite | \n
19 | \nSummons | \nPlanar ally | \n
20 | \nWind walking | \nWind walk | \n
This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
","chat":"","unidentified":"Wondrous item"},"source":"Eberron: Rising from the Last War pg 278","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":49,"pageNumber":278,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1000601,"originalName":"Prosthetic Limb","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/leg/tasset-cloth-white.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720677,"modifiedTime":1680084378708,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"oLFyBNgOn9UYMe8Q"} {"name":"Keycharm","type":"equipment","system":{"description":{"value":"This small stylized key plays a vital role in the work of House Kundarak. If you cast the alarm, arcane lock, or glyph of warding spell, you can tie the effect to the keycharm so that whoever holds it receives the notification from the alarm spell, bypasses the lock of the arcane lock spell, or avoids triggering the glyph placed by the glyph of warding spell. In addition, the holder (who needn’t be attuned to the item) can take an action to end any one spell tied to it, provided the holder knows the command word you set for ending the tied spells. The keycharm can have up to three tied spells at one time.
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} weapon or ammunition must succeed on a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":100,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538678,"modifiedTime":1680084381264,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Bag of Bounty","type":"equipment","system":{"description":{"value":"This is a sturdy leather sack with tiny Siberys shards embedded into the lining. If you have the Mark of Hospitality you can use an action to cast create food and water, drawing a feast from within the bag. You shape this meal with your thoughts. You can create the standard bland fare without requiring any sort of check, but you can attempt to create finer food by making a Charisma check; if you’re proficient with cook’s utensils, add your bonus to this check. A failed check results in a sour and squalid meal.
\nFood Quality | \nDifficulty | \n
---|---|
Poor | \nNo roll required | \n
Modest | \n10 | \n
Comfortable | \n13 | \n
Wealthy | \n15 | \n
Aristocratic | \n18 | \n
A bag of bounty can be used up to three times over the course of a day. After that, the bag can’t be used again until the next dawn.
","chat":"","unidentified":"Wondrous item"},"source":"Wayfinder's Guide to Eberron","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":37,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":215714,"originalName":"Bag of Bounty","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/containers/bags/pack-engraved-leather-blue.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718622,"modifiedTime":1680084376924,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"oPv8A3FNMZDAwBq1"} {"name":"Heward's Handy Spice Pouch","type":"equipment","system":{"description":{"value":"This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
","chat":"","unidentified":"Wondrous item"},"source":"Xanathar's Guide to Everything pg 137","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":["Social"],"sources":[{"sourceId":27,"pageNumber":137,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":27063,"originalName":"Heward’s Handy Spice Pouch","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/containers/bags/coinpouch-simple-leather-brown.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718100,"modifiedTime":1680084376586,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"oSvnAHL5w4BONPa9"} {"name":"Orzhov Keyrune","type":"equipment","system":{"description":{"value":"Orzhov Keyrune (Rare). This keyrune is carved from white marble with veins of black. The end is shaped like a thrull’s head, with a gold faceplate affixed. On command, the keyrune transforms into a winged thrull for up to 2 hours. If you don’t come from an Orzhov oligarch family, it serves you grudgingly, clownishly aping your movements and mannerisms while carrying out your orders.
\nWhen you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a winged thrull. If there isn’t enough space for the creature, the keyrune doesn’t transform.
\nThe creature is friendly to you, your companions, and other members of your guild (unless those guild members are hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the disable-webm=1\">Dodge action and moves to avoid danger.
\nAt the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.
\nIf you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
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\nWhen you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
","chat":"","unidentified":"Mace"},"source":"Basic Rules, Player's Handbook pg 179","quantity":1,"weight":4,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod + 1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538692,"modifiedTime":1680084371190,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"oZ6XHFOiUzYMupuG","name":"Dwarven Thrower","type":"weapon","img":"https://www.dndbeyond.com/avatars/19/179/636382352501362476.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Warhammer","damage":{"parts":[]},"classFeatures":[],"restrictions":["On hit with a ranged attack","On hit with a ranged attack against Giants"],"avatarUrl":"https://www.dndbeyond.com/avatars/19/179/636382352501362476.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/200/636284730109658206.jpeg","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":167,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/200/636284730109658206.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4627,"originalName":"Dwarven Thrower","version":"3.4.12","keepIcon":true},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical","1":"On hit with a ranged attack","2":"On hit with a ranged attack against Giants"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
This yellow diamond contains a mote of elemental energy. When you use an action to break the gem, an earth elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost.
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\nThis potion's transparent liquid has floating in it a sliver of fingernail from a hill giant.
","chat":"","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538701,"modifiedTime":1680084385651,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Dragon-Touched Focus","type":"equipment","system":{"description":{"value":"This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.
\nSlumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
\nStirring (Rare). The Stirring focus has the Slumbering property, and it gains an additional property determined by the family of the dragon in whose hoard it became Stirring:
\nChromatic. Whenever you use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage rolls.
\nGem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
\nMetallic. When a creature you can see within 30 feet of you makes a saving throw, you can use your reaction to give that creature advantage on the saving throw.
\nWakened (Very Rare). The Wakened focus has the Slumbering and Stirring properties, and while you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened. An asterisk indicates a new spell that appears earlier in this chapter.
\nChromatic. Hold monster, Rime’s binding ice*
\nGem. Rary’s telepathic bond, Raulothim’s psychic lance*
\nMetallic. Fizban’s platinum shield,* legend lore
\nAscendant (Legendary). The Ascendant focus has the Slumbering, Stirring, and Wakened properties. In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.
\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Pike"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":18,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod + 2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538710,"modifiedTime":1680084374037,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"og4n2jJES6n9nEfI","name":"Revolver, +3","type":"weapon","img":"icons/weapons/guns/gun-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Revolver","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":3414156,"originalName":"Revolver, +3","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +3 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Revolver"},"source":"Basic Rules, Player's Handbook pg 213","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":40,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[piercing] + @mod + 3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"revolver","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538713,"modifiedTime":1680084374297,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"ohvVt3XHKk0VVjZn","name":"Well of Many Worlds","type":"equipment","img":"icons/commodities/cloth/cloth-bolt-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Teleportation"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4802,"originalName":"Well of Many Worlds","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
\nYou can use an action to unfold and place the well of many worlds on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. Each time the item opens a portal, the DM decides where it leads. You can use an action to close an open portal by taking hold of the edges of the cloth and folding it up. Once well of many worlds has opened a portal, it can’t do so again for 1d8 hours.
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\nContact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
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\nFragment of Possibility. A creature that touches the beacon and concentrates for 1 minute receives a Fragment of Possibility, which looks like a Tiny, grayish bead of energy that follows the creature around, staying within 1 foot of it at all times. The fragment lasts for 8 hours or until used. Once the beacon grants a Fragment of Possibility, it can’t grant another until the next dawn. A creature with a Fragment of Possibility from a Luxon Beacon can’t gain another Fragment of Possibility from any source.
\nWhen a creature with a Fragment of Possibility makes an attack roll, an ability check, or a saving throw, it can expend its fragment to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against the creature, it can expend its fragment to roll a d20 and choose which of the d20s to use, the one it rolled or the one the attacker rolled.
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\nReload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
Ammunition
All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
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\nThese game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
\n
A transparent pale blue-green gemstone worth 500 gold pieces.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":500,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":500,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538787,"modifiedTime":1680084382902,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Mizzium Armor, Chain Shirt","type":"equipment","system":{"description":{"value":"This suit of armor is reinforced with a magically enhanced metal alloy called mizzium, which is made in Izzet foundries. While you’re wearing the armor, any critical hit against you becomes a normal hit. In addition, when you are subjected to a magical effect that allows you to make a Strength or Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw.
","chat":"","unidentified":null},"source":"Guildmasters' Guide to Ravnica","quantity":1,"weight":20,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":38,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":316672,"originalName":"Mizzium Armor, Chain Shirt","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/metal/mail-chain-steel.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720214,"modifiedTime":1680084377175,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"pKZwewC9zJHPHcti"} {"_id":"pO7qADZVuDWA1yvA","name":"Jade","type":"loot","img":"icons/commodities/stone/geode-raw-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Gemstone","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":283,"originalName":"Jade","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_6rpcztzpsz"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A translucent light green, deep green, or white gemstone worth 100 gold pieces
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","chat":"","unidentified":"Ammunition"},"source":"Basic Rules, Player's Handbook pg 150","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{"mgc":true},"baseItem":"ammunition","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538796,"modifiedTime":1680084371774,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"pRTkgHfRok655yFR","name":"Double-Bladed Scimitar","type":"weapon","img":"icons/weapons/daggers/dagger-simple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Double-Bladed Scimitar","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":59,"originalName":"Double-Bladed Scimitar","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"The double-bladed scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each scimitar is a masterpiece, and as a result the double-bladed scimitar is an expensive weapon (100 gp) — few though ever have the opportunity to purchase one. A Valenar blade in the hands of a non-elf is generally assumed to have been stolen or looted from a fallen foe, and a Valenar elf might feel entitled to demand its return or challenge the bearer to prove they’re worthy to wield it.
\nSpecial. If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4.
","chat":"","unidentified":"Double-Bladed Scimitar"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":6,"price":100,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"double-bladedscimitar","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":true,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538799,"modifiedTime":1680084383444,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"pTeAS85R35OmlfXd","name":"Moonstone","type":"loot","img":"icons/commodities/gems/pearl-swirl-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Gemstone","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":245,"originalName":"Moonstone","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_6rpcztzpsz"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A translucent white gemstone with a pale blue glow worth 50 gold pieces.
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\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
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\nThis potion's transparent liquid has floating in it a sliver of fingernail from a fire giant.
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These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
\nWhile attuned to these gloves, you are proficient with Tinker's Tools and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nThe creature firing the cannon chooses the effect from the following options:
\nAcid Jet. The cannon discharges acid in a line 300 feet long and 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one. In addition, a creature that fails its saving throw takes 11 (2d10) acid damage at the start of each of its turns; a creature can end this damage by using its action to wash off the acid with a pint or more of water.
\nFire Jet. The cannon discharges fire in a line 300 feet long and 5 feet wide. Each creature in the area must make a DC 15 Dexterity saving throw, taking 33 (6d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.
\nFrost Shot. The cannon shoots a ball of frost to a point you can see within 1,200 feet of the cannon. The ball then expands to form a 30-foot-radius sphere centered on that point. Each creature in that area must make a DC 15 Constitution saving throw. On a failed save, a creature takes 22 (4d10) cold damage, and its speed is reduced by 10 feet for 1 minute. On a successful save, the creature takes half as much damage, and its speed isn’t reduced. A creature whose speed is reduced by this effect can repeat the save at the end of each of its turns, ending the effect on itself on a success.
\nLightning Shot. The cannon shoots a ball of lightning to a point you can see within 1,200 feet of the cannon. The lightning then expands to form a 20-foot-radius sphere centered on that point. Each creature in that area must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one. Creatures wearing metal armor have disadvantage on the save.
\nPoison Spray. The cannon expels poison gas in a 60-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failed save, the creature takes 22 (4d10) poison damage and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} for 1 minute. On a successful save, the creature takes half as much damage and isn’t poisoned. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
\nThe following crystal ball variants are legendary items and have additional properties.
\nCrystal Ball of Mind Reading. You can use an action to cast the detect thoughts spell (save DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this detect thoughts to maintain it during its duration, but it ends if scrying ends.
\nCrystal Ball of Telepathy. While scrying with the crystal ball, you can communicate telepathically with creatures you can see within 30 feet of the spell’s sensor. You can also use an action to cast the suggestion spell (save DC 17) through the sensor on one of those creatures. You don’t need to concentrate on this suggestion to maintain it during its duration, but it ends if scrying ends. Once used, the suggestion power of the crystal ball can’t be used again until the next dawn.
\nCrystal Ball of True Seeing. While scrying with the crystal ball, you have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight} with a radius of 120 feet centered on the spell’s sensor.
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\nAs an action, you can use the concertina to cast Otto’s irresistible dance from the item. This property of the concertina can’t be used again until the next dawn.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
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\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nGreater Absorption. While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you.
\nOnce the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
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\nWhile attuned to these gloves, you are proficient with Thieves’ tools and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nWhile wearing this ring, you have advantage on attack rolls against fire elementals, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Fire.
\nThe ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.
\nYou can expend 2 of the ring's charges to cast dominate monster on a fire elemental. In addition, you have resistance to fire damage. You can also speak and understand Ignan.
\nIf you help slay a fire elemental while attuned to the ring, you gain access to the following additional properties:
\nYou have a +3 bonus to attack and damage rolls made with this magic weapon.
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\nWhen you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a galvanice weird. If there isn’t enough space for the creature, the keyrune doesn’t transform.
\nThe creature is friendly to you, your companions, and other members of your guild (unless those guild members are hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the disable-webm=1\">Dodge action and moves to avoid danger.
\nAt the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.
\nOnce an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.
\nOther types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common.
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\nReload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
\nMisfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
\nExplosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.
\nAmmunition
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\nThese game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
\n
A double-headed skin drum fitted with handles along its side.
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\nYou have a +1 bonus to AC while wearing this armor.
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---|---|
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Uncommon | \nHalf a limb or the scalp | \n
Rare | \nOne limb | \n
Very Rare | \nTwo limbs or the chest or upper back | \n
Legendary | \nTwo limbs and the torso | \n
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\nCurse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to bludgeoning and slashing damage.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":65,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538995,"modifiedTime":1680084385413,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"rNY0KnYubfR6Lw10","name":"Rod","type":"loot","img":"icons/weapons/polearms/spear-hooked-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Arcane Focus","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":152,"originalName":"Rod","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_z4c829p6s4f"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the Spellcasting section.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":10,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856538997,"modifiedTime":1680084381533,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"rSD7YZcO0CCxcP2M","name":"Armor of Lightning Resistance, Plate","type":"equipment","img":"https://www.dndbeyond.com/avatars/9332/958/637206573142469518.jpeg","effects":[{"label":"Armor of Lightning Resistance, Plate - Constant Effects","icon":"https://www.dndbeyond.com/avatars/9332/958/637206573142469518.jpeg","changes":[{"key":"system.traits.dr.value","value":"lightning","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"FaC79TIUZSJvJtSi","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"avatarUrl":"https://www.dndbeyond.com/avatars/9332/958/637206573142469518.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9332/959/637206573144002718.jpeg","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9332/959/637206573144002718.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5019,"originalName":"Armor of Lightning Resistance, Plate","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_zqhgo9scg7d"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"You have resistance to lightning damage while you wear this armor.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":65,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856539000,"modifiedTime":1680084385057,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"rSsuQcKa9jr3N2ZF","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"cf":{"id":"temp_9mbgmp550xb","name":"Trinket","color":"#222222","fontColor":"#FFFFFF","folderPath":["temp_ccb07unu8uj"],"children":["temp_nt7lda8tw9j","temp_hncs053quma","temp_fkbkr6w03xm","temp_957nt907ipe"],"icon":null,"sorting":"a","contents":[],"version":"2.4.6"}},"system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673856539002,"modifiedTime":1673857073947,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"rWehf91pwCcJKsxi","name":"War Pick","type":"weapon","img":"icons/weapons/axes/pickaxe-double-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"War Pick","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":32,"originalName":"War Pick","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Proficiency with a war pick allows you to add your proficiency bonus to the attack roll for any attack you make with it.
","chat":"","unidentified":"War Pick"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856539004,"modifiedTime":1680084383303,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Guild Keyrune","type":"equipment","system":{"description":{"value":"Associated with a particular guild, a guild keyrune is a ceremonial, stylized key, about 1 foot long, made from carved stone. Not a literal key, the item is a badge of authority that gives its bearer access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild.
\nWhen you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a creature. If there isn’t enough space for the creature, the keyrune doesn’t transform. See the Monster Manual for the creature’s stat block — the name of which is given in bold in the keyrune’s description — unless you’re directed to chapter 6 of this source instead.
\nThe creature is friendly to you, your companions, and other members of your guild (unless those guild members are hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the Dodge action and moves to avoid danger.
\nThe creature exists for a duration specific to each keyrune. At the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
\nAzorius Keyrune (Rare). This keyrune is carved from white marble and lapis lazuli to resemble a noble bird of prey. It can become a giant eagle for up to 1 hour. While the transformed eagle is within 1 mile of you, you can communicate with it telepathically. As an action, you can see through the eagle’s eyes and hear what it hears until the start of your next turn, and you gain the benefit of its keen sight. During this time, you are deaf and blind with regard to your own senses.
\nBoros Keyrune (Rare). Carved from red sandstone with white granite elements to resemble a member of the Boros Legion, this keyrune can become a veteran (human) for up to 8 hours. In addition to fighting on your behalf, this veteran cheerfully offers tactical advice, which is usually sound. Anyone who talks with the transformed keyrune or examines it closely can easily recognize that it is an artificial human.
\nDimir Keyrune (Very Rare). This keyrune, carved from black stone accented with steel, resembles a stylized horror. On command, it transforms into an intellect devourer that resembles the Dimir guild symbol, with six bladelike legs. The creature exists for up to 24 hours. During that time, it pursues only a single mission you give it — usually an assignment to take over someone’s body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success, and reverts to its keyrune form.
\nGolgari Keyrune (Very Rare). Made from deep green jade with black veins, this keyrune has an insectile shape. It can transform into a giant scorpion for up to 6 hours. The scorpion has an Intelligence of 4 and can communicate with you telepathically while it is within 60 feet of you, though its messages are largely limited to describing the passage of potential prey.
\nGruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a ceratok, a horned creature much like a rhinoceros (and with the same statistics). It remains in its ceratok form for 1 hour.
\nIzzet Keyrune (Rare). Formed of carved and polished red and blue stone, the keyrune includes bits of cable and wire. One end resembles a humanlike head, suggesting the jagged elemental form of the galvanice weird (see chapter 6 for the stat block) that it can become for a duration of 3 hours. In this form, it will serve you as a bodyguard, lift and carry things for you, act as a test subject for your experiments, or aid you in any other way that its capabilities allow.
\nOrzhov Keyrune (Rare). This keyrune is carved from white marble with veins of black. The end is shaped like a thrull’s head, with a gold faceplate affixed. On command, the keyrune transforms into a winged thrull (see chapter 6 for the stat block) for up to 2 hours. If you don’t come from an Orzhov oligarch family, it serves you grudgingly, clownishly aping your movements and mannerisms while carrying out your orders.
\nRakdos Keyrune (Uncommon). This dark granite keyrune is marbled with scarlet veins and carved with the leering visage of a mischievous demon. When activated, it transforms into a cackler (see chapter 6 for the stat block) for up to 1 hour.
\nSelesnya Keyrune (Rare). Carved from white and green marble in the shape of a wolf’s head, this keyrune transforms into a dire wolf. The wolf persists for 8 hours. Its Intelligence is 6, and it understands Elvish and Sylvan but can’t speak those languages. While it is within 1 mile of you, you can communicate with each other telepathically.
\nSimic Keyrune (Uncommon). This keyrune is assembled from coral, mother-of-pearl, and chrome and adorned with the spirals and curves characteristic of Simic ornamentation. The head resembles the shell of a sea creature. On command, the keyrune turns into a category 1 krasis (see chapter 6 for the stat block) that has the Grabber and Stabilizing Legs adaptations. The transformation lasts for up to 5 hours.
As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. A creature moving through the area at half speed doesn't need to make the save.
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\nReload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
\nMisfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
\nExplosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.
\nAmmunition
\nAll firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.
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\nThese game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
\n
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
\nYou have a +1 bonus to attack and damage rolls made with this magic weapon.
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\nWhile wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: necrotic, poison, and psychic.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the armor ends, and it detaches from you.
\nThe armor requires fresh blood be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the armor (round up) or take 1 level of @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion}.
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\nWhen you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
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\nIf you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
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\nThe wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of smiles.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0.01,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","cost":0.01,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856539042,"modifiedTime":1680084381140,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"s6LI6KLIyh1nRcZu","name":"Dragon Scale Mail (Gold)","type":"equipment","img":"icons/commodities/leather/scales-brown.webp","effects":[{"label":"Dragon Scale Mail (Gold) - Constant Effects","icon":"icons/commodities/leather/scales-brown.webp","changes":[{"key":"system.traits.dr.value","value":"fire","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"F4b6YElb52CXnXJg","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Detection","Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4878,"originalName":"Dragon Scale Mail (Gold)","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
\nWhile wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.
\nAdditionally, you can focus your senses as an action to magically discern the distance and direction to the closest gold dragon within 30 miles of you. This special action can't be used again until the next dawn.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":45,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856539045,"modifiedTime":1680084385449,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"s6rIaXYmL6zDC4HU","name":"Cubic Gate","type":"equipment","img":"https://www.dndbeyond.com/avatars/18/928/636381775170395290.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/928/636381775170395290.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/174/636284724311485067.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Teleportation","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":160,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/7/174/636284724311485067.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4612,"originalName":"Cubic Gate","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM.
\nYou can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.
\nThe cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 160","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856539049,"modifiedTime":1680084370962,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"s7oYD5TM9zLFs8zq","name":"Jet","type":"loot","img":"icons/commodities/stone/geode-raw-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Gemstone","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":266,"originalName":"Jet","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_6rpcztzpsz"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"An opaque deep black gemstone worth 100 gold pieces.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":100,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":100,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856539056,"modifiedTime":1680084382962,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Potion of Aqueous Form","type":"consumable","system":{"description":{"value":"When you drink this potion, you transform into a pool of water. You return to your true form after 10 minutes or if you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die.
\nYou’re under the following effects while in this form:
\nLiquid Movement. You have a swimming speed of 30 feet. You can move over or through other liquids. You can enter and occupy the space of another creature. You can rise up to your normal height, and you can pass through even Tiny openings. You extinguish nonmagical flames in any space you enter.
\nWatery Resilience. You have resistance to nonmagical damage. You also have advantage on Strength, Dexterity, and Constitution saving throws.
\nLimitations. You can’t talk, attack, cast spells, or activate magic items. Any objects you were carrying or wearing meld into your new form and are inaccessible, though you continue to be affected by anything you’re wearing, such as armor.
","chat":"","unidentified":"Potion"},"source":"Mythic Odysseys of Theros pg 197","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Shapechanging","Consumable"],"sources":[{"sourceId":61,"pageNumber":197,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1752527,"originalName":"Potion of Aqueous Form","version":"3.4.12","effectsApplied":true,"chrisEffectsApplied":true,"chrisPreEffectName":"Potion of Aqueous Form"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":true,"charges":"0","chargeType":"c1","rechargeable":false,"recharge":"0","rechargeType":"t2","rechargeUnit":"r1","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_d1quo2i1z3k"},"custom-character-sheet-sections":{"sectionName":""},"rest-recovery":{"data":{"recovery":{"enabled":false}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoSaveFriendly":false},"exportSource":{"world":"homebrew","system":"dnd5e","coreVersion":"10.291","systemVersion":"2.1.5"}},"effects":[{"label":"Potion of Aqueous Form","icon":"icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp","changes":[{"key":"system.attributes.movement.swim","mode":4,"value":"30","priority":20},{"key":"system.traits.dr.custom","mode":0,"value":"Non-Magical Physical","priority":20},{"key":"flags.midi-qol.advantage.ability.save.str","mode":5,"value":"1","priority":20},{"key":"flags.midi-qol.advantage.ability.save.dex","mode":5,"value":"1","priority":20},{"key":"flags.midi-qol.advantage.ability.save.con","mode":5,"value":"1","priority":20},{"key":"flags.midi-qol.fail.spell.all","mode":5,"value":"1","priority":20}],"transfer":false,"_id":"d6CouvCBwWVG3GwP","disabled":false,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":null,"tint":null,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","macroRepeat":"none","specialDuration":["zeroHP"]},"core":{"statusId":""},"ActiveAuras":{"isAura":false,"aura":"None","radius":null,"alignment":"","type":"","ignoreSelf":false,"height":false,"hidden":false,"displayTemp":false,"hostile":false,"onlyOnce":false}}}],"img":"icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723778,"modifiedTime":1680084379501,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"sAZm0NTeEz0y9Je6"} {"name":"Armblade (Javelin)","type":"weapon","system":{"description":{"value":"An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.
\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nAbsorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.
\nOnce the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
\nAgility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.
\nAwareness (Rare). You can't be surprised while this dark blue rhomboid orbits your head.
\nFortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.
\nGreater Absorption (Legendary). While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you.
\nOnce the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
\n@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight} (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.
\nIntellect (Very Rare). Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.
\nLeadership (Very Rare). Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.
\nMastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head.
\nProtection (Rare). You gain a +1 bonus to AC while this dusty rose prism orbits your head.
\nRegeneration (Legendary). You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.
\nReserve (Rare). This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains 1d4−1 levels of stored spells chosen by the GM.
\nAny creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
\nWhile this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.
\nStrength (Very Rare). Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.
\nSustenance (Rare). You don't need to eat or drink while this clear spindle orbits your head.
\nThis other set of Ioun Stones come from the Extra Life Adventure: Lost Laboratory of Kwalish.
\nSupreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head.
\nHistorical Knowledge (Rare). You gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History} skill, or a +1 bonus to checks with that skill if already proficient, while this polished, steely sphere orbits your head.
\nNatural Knowledge (Rare). You gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature} skill, or a +1 bonus to checks with that skill if already proficient, while this burnished, brassy stone orbits your head.
\nReligious Knowledge (Rare). You gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion} skill, or a +1 bonus to checks with that skill if already proficient, while this tiny golden gem orbits your head.
\nLanguage Knowledge (Rare). You are fluent in one additional language while this pulsating bit of red jeweled crystal orbits your head. The DM chooses the language bestowed by the stone.
\nSelf-Preservation (Rare). You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.
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\nIf you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. At the start of each of your turns while you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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\nWhen you make an attack roll, an ability check, or a saving throw, you can expend your fragment to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against you, you can expend your fragment to roll a d20 and choose which of the d20s to use, the one you rolled or the one the attacker rolled.
\nIf the original d20 roll has advantage or disadvantage, you roll your d20 after advantage or disadvantage has been applied to the original roll.
\nWhile you have one or more Fragments of Possibility from this potion, you can’t gain another Fragment of Possibility from any source.
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An opaque black gemstone worth 10 gold pieces
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":10,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544280,"modifiedTime":1680084383004,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Corpse Slayer, Longbow","type":"weapon","system":{"description":{"value":"You gain a +1 bonus to attack and damage rolls made with this magic weapon.
\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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","chat":"","unidentified":"Wondrous item"},"source":"Explorer's Guide to Wildemount pg 267","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":267,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434309,"originalName":"Dust of Deliciousness","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/tools/laboratory/bowl-powder-red.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468721085,"modifiedTime":1680084378881,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"slLuD6i3coxATnve"} {"name":"Luba's Tarokka of Souls","type":"equipment","system":{"description":{"value":"Not all lingering spirits are tragic souls, lost on their way to the hereafter. Some languish as prisoners, souls so wicked mortals dare not free them upon an unsuspecting afterlife.
\nCreated by a figure of Vistani legend, Luba’s Tarokka of Souls shaped the destiny of countless heroes. The prophecies of this deck of cards also revealed great evils and guided its creator into the path of nefarious forces. Untold times the deck’s creator, Mother Luba, narrowly escaped doom, spared only by her keen insights. But even for her, not all wickedness could be escaped. In the most dire cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka deck. There these foul spirits dwell still, trapped within a nether-realm hidden amid shuffling cards, waiting for fate to turn foul—as it inevitably will.
\nLike all tarokka decks, the Tarokka of Souls is a lavishly illustrated collection of fifty-four cards, comprising the fourteen cards of the high deck and forty other cards divided into four suits: coins, glyphs, stars, and swords.
\nRandom Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the “Artifacts” section of the Dungeon Master’s Guide:
\nSpells. While holding the deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn.
\nEnduring Vision. While holding the deck, you automatically succeed on Constitution saving throws made to maintain your concentration on divination spells.
\nTwist of Fate. As an action, you can draw a card from the deck and twist the fortune of another creature you can see within 15 feet of you. Choose one of the following effects:
\nWeal. The creature has advantage on attack rolls, ability checks, and saving throws for the next hour.
\nWoe. The creature has disadvantage on attack rolls, ability checks, and saving throws for the next hour.
\nThe deck can be used in this way twice, and you regain all expended uses at the next dawn.
\nPrisoners of Fate. Whenever you use the Twist of Fate property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards, the soul associated with it escapes. You can find its statistics in the Monster Manual. If you roll a soul that has already escaped, roll again.
\nd100 | \nCard | \nSoul | \n
---|---|---|
1 | \nArtifact | \nFlameskull | \n
2 | \nBeast | \nWraith | \n
3 | \nBroken One | \nBanshee | \n
4 | \nDarklord | \nVampire | \n
5 | \nDonjon | \nMummy | \n
6 | \nExecutioner | \nDeath knight | \n
7 | \nGhost | \nGhost | \n
8 | \nHorseman | \nMummy lord | \n
9 | \nInnocent | \nGhost | \n
10 | \nMarionette | \nMummy | \n
11 | \nMists | \nWraith | \n
12 | \nRaven | \nVampire spawn | \n
13 | \nSeer | \nVampire | \n
14 | \nTempter | \nVampire spawn | \n
15-00 | \n— | \n— | \n
The released soul appears at a random location within 10d10 miles of you and terrorizes the living. Until the released soul is destroyed, it gains the benefit of a weal from the deck’s Twist of Fate property, and both you and the original target of Twist of Fate suffer the effect of woe.
\nShuffling Fate. If you go 7 days without using the Twist of Fate property, your attunement to Luba’s Tarroka of Souls ends, and you can’t attune to it again until after another creature uses Twist of Fate on you.
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","chat":"","unidentified":"Quarterstaff"},"source":"Explorer's Guide to Wildemount pg 266","quantity":1,"weight":4,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"Roll Other damage: [1d8] Against undead targets.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod + 1","bludgeoning"]],"versatile":"1d8[bludgeoning] + 1 + @mod"},"formula":"1d8[additional]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":true,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Quarterstaff","damage":{"parts":[]},"classFeatures":[],"restrictions":["Against undead targets."],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":266,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434289,"originalName":"Corpse Slayer, Quarterstaff","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical","1":"Against undead targets."},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/staves/staff-skull-feathers-brown.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468721617,"modifiedTime":1680084379102,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"t1YHSWTsOoh2SF1C"} {"_id":"t2LQ68xkBTnFCdsQ","name":"#[CF_tempEntity]","type":"weapon","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"cf":{"id":"temp_z4c829p6s4f","name":"Arcane Focus","color":"#222222","fontColor":"#FFFFFF","folderPath":["temp_bvec22gczzi"],"children":[],"icon":null,"contents":["yjk0mVPdJO4lGcGR","0h3tfSQ2JUWNxkj5","rNY0KnYubfR6Lw10","gRufi39vjFkZKm08","AclPmdxqE2CLmOlq","RnQAd1AVfXHVB5os"]}},"system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":true},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673856544309,"modifiedTime":1673857074065,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Living Gloves, Flute","type":"equipment","system":{"description":{"value":"These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
\nWhile attuned to these gloves, you are proficient with the Flute and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
","chat":"","unidentified":"Wondrous item"},"source":"Eberron: Rising from the Last War pg 278","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":49,"pageNumber":278,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1085847,"originalName":"Living Gloves, Flute","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/hand/glove-simple-leather-orange.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720921,"modifiedTime":1680084378793,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"t6nAfEQaOt7flqAD"} {"name":"Dragon-Touched Focus (Stirring)","type":"equipment","system":{"description":{"value":"This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales.
\nSlumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
\nStirring (Rare). The Stirring focus has the Slumbering property, and it gains an additional property determined by the family of the dragon in whose hoard it became Stirring:
\nChromatic. Whenever you use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage rolls.
\nGem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
\nMetallic. When a creature you can see within 30 feet of you makes a saving throw, you can use your reaction to give that creature advantage on the saving throw.
\n
This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon’s scale, tooth, or claw, or it incorporates images in those shapes.
\nSlumbering (Uncommon). You have advantage on saving throws you make to avoid being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or to end those conditions on you.
","chat":"","unidentified":"Wondrous item"},"source":"Fizban's Treasury of Dragons pg 27","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":true},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":81,"pageNumber":27,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4047226,"originalName":"Scaled Ornament (Slumbering)","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/back/mantle-collared-leather.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468726164,"modifiedTime":1680084381007,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"tAh0tzVDEiF4u3W6"} {"_id":"tAoj7GF896DHLiR0","name":"Vicious Flail","type":"weapon","img":"icons/weapons/maces/flail-spiked-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Flail","damage":{"parts":[]},"classFeatures":[],"restrictions":["20 on the Attack Roll"],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5187,"originalName":"Vicious Flail","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":"20 on the Attack Roll"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
","chat":"","unidentified":"Flail"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"@workflow.diceRoll === 20"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"Roll Other damage: [2d6] 20 on the Attack Roll","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"2d6[additional]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544319,"modifiedTime":1680084373565,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Absorbing Tattoo, Poison","type":"equipment","system":{"description":{"value":"Produced by a special needle, this magic tattoo features violet designs.
\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nDamage Resistance. While the tattoo is on your skin, you have resistance to poison damage.
\nDamage Absorption. When you take poison damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
\nTattoo Rarity | \nArea Covered | \n
---|---|
Common | \nOne hand or foot or a quarter of a limb | \n
Uncommon | \nHalf a limb or the scalp | \n
Rare | \nOne limb | \n
Very Rare | \nTwo limbs or the chest or upper back | \n
Legendary | \nTwo limbs and the torso | \n
An opaque light blue-green gemstone worth 10 gold pieces
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":10,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544325,"modifiedTime":1680084383029,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"tKv9bz72CekZgYlN","name":"Crossbow, heavy","type":"weapon","img":"icons/weapons/crossbows/crossbow-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Crossbow, heavy","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":36,"originalName":"Crossbow, heavy","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Proficiency with a heavy crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
","chat":"","unidentified":"Crossbow, heavy"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":18,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"fir":true,"fin":false,"hvy":true,"lgt":false,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544328,"modifiedTime":1680084383318,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"tM6du8UmaPnOMvBE","name":"Zircon","type":"loot","img":"icons/commodities/gems/gem-faceted-diamond-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Gemstone","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":246,"originalName":"Zircon","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_6rpcztzpsz"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A transparent pale blue-green gemstone worth 50 gold pieces.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":50,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544333,"modifiedTime":1680084382893,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Ghost Step Tattoo","type":"equipment","system":{"description":{"value":"Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
\nIf your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nGhostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo’s charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
\nWhen you drink this potion, you gain resistance to cold damage for 1 hour.
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\nA signet has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13).
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\nDark Blessing. While holding the sword, you can use an action to give yourself 1d4 + 4 temporary hit points. This property can’t be used again until the next dusk.
\nDisheartening Strike. When you hit a creature with an attack using this weapon, you can fill the target with unsettling dread: the target has disadvantage on the next saving throw it makes before the end of your next turn. The creature ignores this effect if it’s immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} condition. Once you use this property, you can’t do so again until the next dusk.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":10000,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":10000,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544443,"modifiedTime":1680084382697,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"tdNyBVWEO4kE8nEd","name":"Hide, +1","type":"equipment","img":"icons/equipment/chest/breastplate-banded-simple-leather-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5089,"originalName":"Hide, +1","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +1 bonus to AC while wearing this armor.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":1,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544499,"modifiedTime":1680084382601,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Dreamlily","type":"consumable","system":{"description":{"value":"A psychoactive liquid that smells and tastes like your favorite beverage, essence of dreamlily is a Sarlonan opiate. First imported to help manage pain during the Last War, it’s now the most commonly abused substance in Sharn. Though dreamlily isn’t illegal if used for medicinal purposes, it’s heavily taxed, and thus most dreamlily is smuggled in and sold on the black market. Dreamlily dens can be found across the lower wards. Consuming dreamlily causes disorienting euphoria and brings about remarkable resistance to pain. A creature under the effects of dreamlily is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} for 1 hour. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} in this way, the creature is immune to fear, and the first time it drops to 0 hit points without being killed outright, it drops to 1 hit point instead. A dose of dreamlily costs around 1 gp, or up to ten times that if purchased through legal channels. There are many varieties of the drug, however, and the duration or the price might vary accordingly.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":25,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":5,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544544,"modifiedTime":1680084381205,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Mac-Fuirmidh Cittern","type":"equipment","system":{"description":{"value":"An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
\nYou can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Barkskin, Cure Wounds, Fog Cloud. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
\nYou can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
A Fernian ash focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. If you're a spellcaster, you can use this as a spellcasting focus.
\nWhen you cast a spell that deals fire damage using this item as your spellcasting focus, you gain a +1 bonus to one damage roll of the spell.
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\nInhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":250,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544578,"modifiedTime":1680084381495,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Armblade (Scimitar)","type":"weapon","system":{"description":{"value":"An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.
\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.
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\nWhile you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
An opaque striated light and dark green gemstone worth 10 gold pieces
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\nWhile you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
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\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
","chat":"","unidentified":"Trident"},"source":"Explorer's Guide to Wildemount pg 266","quantity":1,"weight":4,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":1,"chatFlavor":"Roll Other damage: [1d8] Against undead targets.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod + 1","piercing"]],"versatile":"1d8[piercing] + 1 + 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{"name":"Flail of Tiamat","type":"weapon","system":{"description":{"value":"This magic flail is made in the image of Tiamat, with five jagged heads shaped like the heads of five different chromatic dragons. You gain a +3 bonus to attack and damage rolls made with this flail. When you hit with an attack roll using it, the target takes an extra 5d4 damage of your choice of one of the following damage types: acid, cold, fire, lightning, or poison.
\nWhile holding the flail, you can use an action and speak a command word to cause the heads to breathe multicolored flames in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw. On a failed save, it takes 14d6 damage of one of the following damage types (your choice): acid, cold, fire, lightning, or poison. On a successful save, it takes half as much damage. Once this action is used, it can’t be used again until the next dawn.
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\nIf you die while wearing the armor, it is destroyed, and each celestial, fey, and fiend with 30 feet of you must succeed on a DC 15 Charisma saving throw or be banished to its home plane of existence, unless it is already there.
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","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":40,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544675,"modifiedTime":1680084384845,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Danoth's Visor (Exalted)","type":"equipment","system":{"description":{"value":"These mithral-frame goggles with clear diamond lenses were used by the evoker Danoth Oro to spot @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} enemies and scout areas from afar.
\nWhile wearing the goggles in their dormant state, you can see normally in darkness, both magical and nonmagical, to a distance of 60 feet. Additionally, you have advantage on Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) and Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on sight.
\nWhen Danoth’s Visor reaches an awakened state, it gains the following properties:
\nWhen Danoth’s Visor reaches an exalted state, it gains the following properties:
\nA spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
\nIf the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 17. On a failed check, the spell disappears from the scroll with no other effect.
\nThis scroll contains a 7th level spell. The spell's saving throw DC is 18 and attack bonus is +10.
\nA wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
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\nYou gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky.
\nWhelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra 1d8 bludgeoning damage, or an extra 2d8 bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don’t have a hand free, the weapon lands at your feet.
\nYou can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can’t be used again until the next dawn.
\nWhile you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast detect evil and good or locate object from the weapon. Once you cast either spell, you can’t cast it from the weapon again until the next dawn.
\nWhelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat.
\nWhelm’s purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves.
\nWhelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm.
\nThe hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a vampire. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.
You have a +3 bonus to AC while wearing this armor.
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","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 155","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544698,"modifiedTime":1680084383522,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"uF7JLEqpqnxCcaxL","name":"Laser Pistol, +1","type":"weapon","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Laser Pistol","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":3414000,"originalName":"Laser Pistol, +1","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +1 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Laser Pistol"},"source":"Basic Rules, Player's Handbook pg 213","quantity":1,"weight":2,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":40,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[radiant] + @mod + 1","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"laserpistol","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544701,"modifiedTime":1680084373886,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"uKcqatD7mfy8zWeO","name":"Javelin","type":"weapon","img":"icons/weapons/polearms/javelin-flared.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Javelin","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":8,"originalName":"Javelin","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
","chat":"","unidentified":"Javelin"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":true,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544704,"modifiedTime":1680084383218,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Instrument of the Bards","type":"equipment","system":{"description":{"value":"An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
\nYou can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
\nYou can play the instrument while casting a spell that causes any of its targets to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
\n\n Instrument \n | \n\n Rarity \n | \n\n Spells \n | \n
---|---|---|
\n All \n | \n\n — \n | \n\n Fly, invisibility, levitate, protection from evil and good, plus the spells listed for the particular instrument \n | \n
\n Anstruth harp \n | \n\n Very rare \n | \n\n Control weather, cure wounds (5th level), wall of thorns \n | \n
\n Canaith mandolin \n | \n\n Rare \n | \n\n Cure wounds (3rd level), dispel magic, protection from energy (lightning only) \n | \n
\n Cli lyre \n | \n\n Rare \n | \n\n Stone shape, wall of fire, wind wall \n | \n
\n Doss lute \n | \n\n Uncommon \n | \n\n Animal friendship, protection from energy (fire only), protection from poison \n | \n
\n Fochlucan bandore \n | \n\n Uncommon \n | \n\n Entangle, faerie fire, shillelagh, speak with animals \n | \n
\n Mac-Fuirmidh cittern \n | \n\n Uncommon \n | \n\n Barkskin, cure wounds, fog cloud \n | \n
\n Ollamh harp \n | \n\n Legendary \n | \n\n Confusion, control weather, fire storm \n | \n
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
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\nSentience. Silken Spite is a sentient chaotic evil weapon with an Intelligence of 13, a Wisdom of 15, and a Charisma of 15. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, Elvish, and Undercommon.
\nPersonality. A murderous yochlol named Sinnafex lives within Silken Spite. The weapon speaks in whispers, pushing its wielder to trust no one and to kill those who cause the slightest personal offense.
\nThe rapier grants the following benefits in its dormant state:
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\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 1 minor beneficial property
\n- 1 minor detrimental property
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"art","baseItem":"jeweler","ability":["dex"],"chatFlavor":"","proficient":0,"bonus":"","uses":{"value":0,"max":0,"per":null}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544715,"modifiedTime":1680084381400,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"uc9xTUpzS2eoaZY1","name":"Crossbow Bolts","type":"consumable","img":"icons/weapons/ammunition/arrow-head-war-flight.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":3,"originalName":"Crossbow Bolts","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_2q5i98zejx4"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":20,"weight":0.075,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{},"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544717,"modifiedTime":1680084381054,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Greatclub of Warning","type":"weapon","system":{"description":{"value":"This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
","chat":"","unidentified":"Greatclub"},"source":"Dungeon Master's Guide","quantity":1,"weight":10,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"greatclub","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Greatclub","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Detection","Combat"],"sources":[{"sourceId":3,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5469,"originalName":"Greatclub of Warning","version":"3.4.12","effectsApplied":true},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Greatclub of Warning - Constant Effects","icon":"icons/weapons/maces/mace-skull-ram.webp","changes":[{"key":"flags.dnd5e.initiativeAdv","value":"1","mode":0,"priority":20}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"1CeQl1dEKO9F2dqL","origin":null}],"img":"icons/weapons/maces/mace-skull-ram.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468717316,"modifiedTime":1680084387334,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"ug5xVmIpj0PYc09o"} {"name":"Mariner's Scale Mail","type":"equipment","system":{"description":{"value":"While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
","chat":"","unidentified":null},"source":"Dungeon Master's Guide","quantity":1,"weight":45,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Movement","Exploration","Combat","Warding"],"sources":[{"sourceId":3,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5445,"originalName":"Mariner's Scale Mail","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Mariner's Scale Mail - Constant Effects","icon":"icons/equipment/chest/breastplate-scale-leather.webp","changes":[{"key":"system.attributes.movement.swim","value":"@attributes.movement.walk","mode":4,"priority":5}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"Ts9KODwBSs9dhUvt","origin":null}],"img":"icons/equipment/chest/breastplate-scale-leather.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468717833,"modifiedTime":1680084387567,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"uggjTWUGT7nBBR6K"} {"_id":"uiGsEPZmS9QEROU1","name":"Deck of Many Things","type":"equipment","img":"https://www.dndbeyond.com/avatars/9/209/636325420265876226.png","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/9/209/636325420265876226.png","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9/210/636325420266813733.png","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":162,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/9/210/636325420266813733.png"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4617,"originalName":"Deck of Many Things","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.
\nBefore you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.
\nOnce a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice.
\nPlaying Card | \nCard | \n
---|---|
Ace of diamonds | \nVizier* | \n
King of diamonds | \nSun | \n
Queen of diamonds | \nMoon | \n
Jack of diamonds | \nStar | \n
Two of diamonds | \nComet* | \n
Ace of hearts | \nThe Fates* | \n
King of hearts | \nThrone | \n
Queen of hearts | \nKey | \n
Jack of hearts | \nKnight | \n
Two of hearts | \nGem* | \n
Ace of clubs | \nTalons* | \n
King of clubs | \nThe Void | \n
Queen of clubs | \nFlames | \n
Jack of clubs | \nSkull | \n
Two of clubs | \nIdiot* | \n
Ace of spades | \nDonjon* | \n
King of spades | \nRuin | \n
Queen of spades | \nEuryale | \n
Jack of spades | \nRogue | \n
Two of spades | \nBalance* | \n
Joker (with TM) | \nFool* | \n
Joker (without TM) | \nJester | \n
* Found only in a deck with twenty-two cards
Balance. Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
\nComet. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
\nDonjon. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
\nEuryale. The card's medusa-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
\nThe Fates. Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
\nFlames. A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
\nFool. You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level.
\nGem. Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet.
\nIdiot. Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
\nJester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
\nKey. A rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.
\nKnight. You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
\nMoon. You are granted the ability to cast the wish spell 1d3 times.
\nRogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals it. Nothing less than a wish spell or divine intervention can end the NPC's hostility toward you.
\nRuin. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears.
\nSkull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its own avatar of death. A creature slain by an avatar of death can't be restored to life.
\nMedium undead, neutral evil
\nArmor Class 20
Hit Points half the hit point maximum of its summoner
Speed 60 ft., fly 60 ft. (hover)
STR | \nDEX | \nCON | \nINT | \nWIS | \nCHA | \n
---|---|---|---|---|---|
16 (+3) | \n16 (+3) | \n16 (+3) | \n16 (+3) | \n16 (+3) | \n16 (+3) | \n
Damage Immunities necrotic, poison
\nCondition Immunities charmed, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}
\nSenses darkvision 60 ft., @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 13
\nLanguages all languages known to its summoner
\nChallenge -- (0 XP)
\nIncorporeal Movement. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Turning Immunity. The avatar is immune to features that turn undead.
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.
Star. Increase one of your ability scores by 2. The score can exceed 20 but can't exceed 24.
\nSun. You gain 50,000 XP, and a wondrous item (which the GM determines randomly) appears in your hands.
\nTalons. Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do vanish.
\nThrone. You gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion} skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours.
\nVizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to apply it.
\nThe Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. A wish spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 162","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544725,"modifiedTime":1680084371016,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"uiZYFwGNDJl7xlSQ","name":"Nine Lives Stealer Shortsword","type":"weapon","img":"icons/weapons/swords/shortsword-hooked-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Shortsword","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5127,"originalName":"Nine Lives Stealer Shortsword","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You gain a +2 bonus to attack and damage rolls made with this magic weapon.
\nThe sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
","chat":"","unidentified":"Shortsword"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod + 2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544727,"modifiedTime":1680084373517,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Crystal Shortsword","type":"weapon","system":{"description":{"value":"This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.
\nThe sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.
\nWhile you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.
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\nStirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.
\nWakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6.
\nAs an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn.
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\nElephant Statistics
\nA good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down.
\nAn animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.
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\nWhen you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} for 24 hours. On a successful save, the creature takes half damage and isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.
\nIngested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
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\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nWhile wearing the Verminshroud in its awakened state, you gain the following benefits:
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---|---|
Common | \nOne hand or foot or a quarter of a limb | \n
Uncommon | \nHalf a limb or the scalp | \n
Rare | \nOne limb | \n
Very Rare | \nTwo limbs or the chest or upper back | \n
Legendary | \nTwo limbs and the torso | \n
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\nThis potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
\nType of Giant | \nStrength | \nRarity | \n
---|---|---|
Potion of Hill Giant Strength | \n21 | \nUncommon | \n
Potion of Frost Giant Strength | \n23 | \nRare | \n
Potion of Stone Giant Strength | \n23 | \nRare | \n
Potion of Fire Giant Strength | \n25 | \nRare | \n
Potion of Cloud Giant Strength | \n27 | \nVery Rare | \n
Potion of Storm Giant Strength | \n29 | \nLegendary | \n
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\nWhen you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon’s type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.
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\nWhile you are holding the book, you can use it as a spellcasting focus for your wizard spells.
\nThe book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
\nProficiency with a net allows you to add your proficiency bonus to the attack roll for any attack you make with it.
\nA Large or smaller creature hit by a net is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
\nWhen you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
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\nEberron shards are the most common form of dragonshard. They are primarily refined into a glowing powder. This dragonshard dust can be used to fuel almost any act of magic. When casting a spell, you can use dragonshard dust in place of any spell component that has a cost, unless the DM says otherwise. Dragonshard dust is used in the creation of magic items, and many powerful tools — such as the lightning rail and elemental airships — require an ongoing expenditure of Eberron dragonshards to maintain their enchantments.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":1,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544840,"modifiedTime":1680084381346,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Irian Rosewood Focus","type":"equipment","system":{"description":{"value":"An Irian rosewood focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. If you're a spellcaster, you can use this as a spellcasting focus.
\nWhen you cast a spell that deals radiant damage using this item as your spellcasting focus, you gain a +1 bonus to one damage roll of the spell.
","chat":"","unidentified":"Wondrous item"},"source":"Wayfinder's Guide to Eberron","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":["Combat","Focus"],"sources":[{"sourceId":37,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":215731,"originalName":"Irian Rosewood Focus","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/commodities/materials/plant-branch-brown-green.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468719845,"modifiedTime":1680084377047,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"wD9gcr54nZb7BL3R"} {"name":"Living Loot Satchel","type":"equipment","system":{"description":{"value":"As a rank 2 hoardsperson, you are granted the use of a living loot satchel, which is an uncommon magic item. It functions as a bag of holding and is available in a variety of colors and styles.
\nClass | \nSatchel | \n
---|---|
Barbarian | \nBroad belt with a dozen hanging pockets | \n
Bard | \nLute case | \n
Cleric | \nHollowed-out holy tome | \n
Druid | \nMade from natural, organic, locally sourced woven fibers | \n
Fighter | \nA thick, battle-scarred iron lockbox | \n
Paladin | \nA metal case with fine engraving and scrollwork | \n
Ranger | \nA fur-lined bindle | \n
Rogue | \nA nondescript coin pouch | \n
Sorcerer | \nA battered leather satchel, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} to spitting out multicolored sparks at the seams | \n
Warlock | \nA patchwork monster-leather satchel with a “purely decorative” fanged mouth. | \n
Wizard | \nA pocket dimension hidden up your sleeve or inside your hat | \n
The living loot satchel is a kind of magical being that safeguards the franchise’s funds and valuables. Its innards are connected to a secure coffer within Head Office’s vault in Waterdeep, to which the satchel periodically transfers the franchise’s wealth. As an action, you can transfer any amount of your franchise funds back to your satchel with a successful DC 15 Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Sleight of Hand}) check.
\nAs a rank 3 hoardsperson, your living loot satchel gets an upgrade to function as the replica chest used for the Leomund’s secret chest spell, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items—even items that wouldn’t normally fit in your satchel, but which fit within the chest. Thanks to Head Office striking deals you don’t want to know about with extraplanar creatures you really don’t want to know about, there is no chance for the spell to end.
\nAt rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15 Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Sleight of Hand}) check. On a success, you draw forth an item of your choice on the Adventuring Gear table in chapter 5 of the Player’s Handbook. The item must be of a size that can fit into your secret chest and be worth no more than 15 gp. Once you attempt to draw five items from your satchel, you cannot draw forth any more items until the next dawn.
\nAt rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest accessed by your satchel now has the storage capacity of a portable hole—6 feet in diameter and 10 feet deep. As before, you can place any appropriately sized object into the portable-hole-sized chest, even if it wouldn’t normally fit into your satchel.
\nAlso at rank 4, when you use your That Thing You Need feature, you can requisition any item of up to 250 gp in value, as long as it would fit into the confines of your satchel’s portable hole.
","chat":"","unidentified":"Wondrous item"},"source":"Acquisitions Incorporated pg 25","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"varies","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/6197/776/636950859221568564.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6197/777/636950859222974792.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":true,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":44,"pageNumber":25,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/6197/777/636950859222974792.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":703697,"originalName":"Living Loot Satchel","version":"3.4.12","keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"https://www.dndbeyond.com/avatars/6197/776/636950859221568564.jpeg","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720450,"modifiedTime":1680084378639,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"wJNoIDFFrGwbtntP"} {"name":"Silverquill Primer","type":"equipment","system":{"description":{"value":"The Silverquill Primer is a magic textbook created at Strixhaven’s Silverquill College. The primer has 3 charges, and it regains 1d3 expended charges daily at dawn. If you make a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) or a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) check while holding the primer, you can expend 1 charge to give yourself a 1d4 bonus to the check, immediately after you roll the d20.
\nIn addition, if you study the primer at the end of a long rest, you can choose one 1st-level spell from the bard or cleric spell list. Before you finish your next long rest, you can cast the chosen spell once without a spell slot if you are holding the primer. Your spellcasting ability for this spell is your choice of Intelligence, Wisdom, or Charisma.
This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.
\nThe instrument regains all expended charges daily at dawn.
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\nA good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down.
\nAn animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.
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\nRandom Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the \"Artifacts\" section of the Dungeon Master’s Guide:
\nSpells. The crook has 6 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: aura of life (2 charges), aura of purity (2 charges), banishment (1 charge), beacon of hope (1 charge), mass cure wounds (3 charges). The crook regains 1d6 expended charges daily at dawn.
\nAbsolute Banishment. While you are attuned to the crook and holding it, you can spend 10 minutes to banish all but the mightiest fiends within 1 mile of you. Any fiend with a challenge rating of 19 or higher is unaffected. Each banished fiend is sent back to its home plane and can’t return to the plane the Crook of Rao banished it from for 100 years.
\nFailing Matrix. Whenever the Crook of Rao’s Absolute Banishment property is used, or when its last charge is expended, roll on the Extraplanar Reversal table. Any creatures conjured as a result of this effect appear in random unoccupied spaces within 60 feet of you and are not under your control.
\nd100 | \nEffect | \n
---|---|
1–25 | \nA portal to a random plane opens. The portal closes after 5 minutes. | \n
26–45 | \n2d4 imps and 2d4 quasits appear. | \n
46–60 | \n1d8 succubi/incubi appear. | \n
61–70 | \n1d10 barbed devils and 1d10 vrocks appear. | \n
71–80 | \n1 arcanaloth, 1 night hag, and 1 rakshasa appear. | \n
81–85 | \n1 ice devil and 1 marilith appear. | \n
86–90 | \n1 balor and 1 pit fiend appear. At the DM’s discretion, a portal opens into the presence of an archdevil or demon lord instead, then closes after 5 minutes. | \n
91–00 | \nIggwilv’s Curse (see the Iggwilv’s Curse property). | \n
Iggwilv’s Curse. When the Crook was last used against Iggwilv, the Witch Queen lashed out at the artifact, infecting its magical matrix. Over the years, this curse has spread within the crook, threatening to violently pervert its ancient magic. If this occurs, the Crook of Rao, as it is currently known, is destroyed, its magical matrix inverting and exploding into a 50-foot-diameter portal. This portal functions as a permanent gate spell cast by Iggwilv. The gate then, once per round on initiative count 20, audibly speaks a fiend’s name in Iggwilv’s voice, doing so until the gate calls on every fiend ever banished by the Crook of Rao. If the fiend still exists, it is drawn through the gate. This process takes eighteen years to complete, at the end of which the gate becomes a permanent portal to Pazunia, the first layer of the Abyss.
\nDestroying or Repairing the Crook. The Crook of Rao can either be destroyed or repaired by journeying to Mount Celestia and obtaining a tear from the eternally serene god Rao. One way to make the emotionless god cry would be to reunite Rao with the spirit of his first worshiper who sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the god’s tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
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In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
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\nWhile you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
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","chat":"","unidentified":null},"source":"Dungeon Master's Guide","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Movement","Exploration","Combat","Warding"],"sources":[{"sourceId":3,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5507,"originalName":"Mariner's Armor","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Mariner's Armor - Constant Effects","icon":"icons/equipment/chest/breastplate-layered-leather-green.webp","changes":[{"key":"system.attributes.movement.swim","value":"@attributes.movement.walk","mode":4,"priority":5}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"AhPdQxQSRoHAmvRj","origin":null}],"img":"icons/equipment/chest/breastplate-layered-leather-green.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468717244,"modifiedTime":1680084387316,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"wd8wKRM5Y5BjuYrX"} {"_id":"wdDe6Bb7t14qn5tL","name":"Belt of Giant Strength","type":"equipment","img":"https://www.dndbeyond.com/avatars/18/896/636381754971310237.jpeg","effects":[{"label":"Belt of Giant Strength - Constant Effects","icon":"https://www.dndbeyond.com/avatars/18/896/636381754971310237.jpeg","changes":[{"key":"system.abilities.str.value","value":"","mode":4,"priority":3}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"nLLYQAsJItOojH7E","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/896/636381754971310237.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/18/897/636381754971745722.png","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Buff","Belt"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":155,"sourceType":1}],"pictureUrl":"https://www.dndbeyond.com/avatars/18/897/636381754971745722.png"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5372,"originalName":"Belt of Giant Strength","version":"3.4.12","effectsApplied":true,"keepIcon":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.
\nSix varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
\nType | \nStrength | \nRarity | \n
---|---|---|
Belt of Hill Giant Strength | \n21 | \nRare | \n
Belt of Frost Giant Strength | \n23 | \nVery Rare | \n
Belt of Stone Giant Strength | \n23 | \nVery Rare | \n
Belt of Fire Giant Strength | \n25 | \nVery Rare | \n
Belt of Cloud Giant Strength | \n27 | \nLegendary | \n
Belt of Storm Giant Strength | \n29 | \nLegendary | \n
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 155","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"varies","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544889,"modifiedTime":1680084384731,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Acheron Blade, Greatsword","type":"weapon","system":{"description":{"value":"
The black blade of this sword is crafted from a mysterious arcane alloy. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you are immune to effects that turn undead.
\nDark Blessing. While holding the sword, you can use an action to give yourself 1d4 + 4 temporary hit points. This property can’t be used again until the next dusk.
\nDisheartening Strike. When you hit a creature with an attack using this weapon, you can fill the target with unsettling dread: the target has disadvantage on the next saving throw it makes before the end of your next turn. The creature ignores this effect if it’s immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} condition. Once you use this property, you can’t do so again until the next dusk.
","chat":"","unidentified":"Greatsword"},"source":"Explorer's Guide to Wildemount pg 265","quantity":1,"weight":6,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[slashing] + @mod + 1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"fir":false,"fin":false,"hvy":true,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Greatsword","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":265,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434245,"originalName":"Acheron Blade, Greatsword","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/weapons/swords/sword-guard-worn.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468721363,"modifiedTime":1680084378963,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"we1D5CDeB52ubUaG"} {"_id":"wgIhyuvhQUyd0k68","name":"Dragon Scale Mail (Bronze)","type":"equipment","img":"icons/commodities/leather/scales-brown.webp","effects":[{"label":"Dragon Scale Mail (Bronze) - Constant Effects","icon":"icons/commodities/leather/scales-brown.webp","changes":[{"key":"system.traits.dr.value","value":"lightning","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"KoqCfKFjevVWFV4V","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Detection","Combat","Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4876,"originalName":"Dragon Scale Mail (Bronze)","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_j80hwn4xlwo"},"midi-qol":{"onUseMacroName":"","forceCEOff":true}},"system":{"description":{"value":"Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
\nWhile wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.
\nAdditionally, you can focus your senses as an action to magically discern the distance and direction to the closest bronze dragon within 30 miles of you. This special action can't be used again until the next dawn.
","chat":"","unidentified":null},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":45,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544894,"modifiedTime":1680084385440,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"whFsAAAToIDxoIY9","name":"Greatclub, +1","type":"weapon","img":"icons/weapons/maces/mace-skull-ram.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Greatclub","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5229,"originalName":"Greatclub, +1","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_j9lkat7ql6h"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +1 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Greatclub"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning] + @mod + 1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"greatclub","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544897,"modifiedTime":1680084373772,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Book of Exalted Deeds","type":"equipment","system":{"description":{"value":"The definitive treatise on all that is good in the multiverse, the fabled Book of Exalted Deeds figures prominently in many religions. Rather than being a scripture devoted to a particular faith, the book’s various authors filled the pages with their own vision of true virtue, providing guidance for defeating evil.
\nThe Book of Exalted Deeds rarely lingers in one place. As soon as the book is read, it vanishes to some other corner of the multiverse where its moral guidance can bring light to a darkened world. Although attempts have been made to copy the work, efforts to do so fail to capture its magical @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} or translate the benefits it offers to those pure of heart and firm of purpose.
\nA heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. An evil creature that tries to read from the book takes 24d6 radiant damage. This damage ignores resistance and immunity, and can’t be reduced or avoided by any means. A creature reduced to 0 hit points by this damage disappears in a blinding flash and is destroyed, leaving its possessions behind.
\nBenefits granted by the Book of Exalted Deeds last only as long as you strive to do good. If you fail to perform at least one act of kindness or generosity within the span of 10 days, or if you willingly perform an evil act, you lose all the benefits granted by the book.
\nThe Book of Exalted Deeds has the following random properties:
\nAfter you spend the requisite amount of time reading and studying the book, your Wisdom score increases by 2, to a maximum of 24. You can’t gain this benefit from the book more than once.
\nOnce you’ve read and studied the book, any spell slot you expend to cast a cleric or paladin spell counts as a spell slot of one level higher.
\nOnce you’ve read and studied the book, you gain a protective halo. This halo sheds bright light in a 10-foot radius and dim light for an additional 10 feet. You can dismiss or manifest the halo as a bonus action. While present, the halo gives you advantage on Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) checks made to interact with good creatures and Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made to interact with evil creatures. In addition, fiends and undead within the halo’s bright light make attack rolls against you with disadvantage.
\nIt is rumored that the Book of Exalted Deeds can’t be destroyed as long as good exists in the multiverse. However, drowning the book in the River Styx removes all writing and imagery from its pages and renders the book powerless for 1d100 years.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Laser Pistol"},"source":"Basic Rules, Player's Handbook pg 213","quantity":1,"weight":2,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":40,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[radiant] + @mod + 3","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"laserpistol","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544904,"modifiedTime":1680084374278,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Will of the Talon (Dormant)","type":"weapon","system":{"description":{"value":"Black, blue, green, red, and white gems carved in the form of dragon heads cover this ostentatious gold war pick, marking it as a weapon channeling the power of Tiamat.
\nSentience. Will of the Talon is a sentient lawful evil weapon with an Intelligence of 14, a Wisdom of 15, and a Charisma of 19. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common, Draconic, and Infernal.
\nPersonality. A short-tempered bone devil named Ashtyrlon lives within Will of the Talon. The weapon is greedy and values strong leadership. It demands that its wielder take decisive action to keep order in high-pressure situations—and to always take a fair share of treasure in return.
\nThe war pick grants the following benefits in its dormant state:
\nWhen you use the war pick to unleash a breath weapon of a specific damage type, you can’t choose that same damage type again until the next dawn.
\nDamage Type | \nArea | \nSaving Throw | \n
---|---|---|
Acid | \n5 ft. wide, 30 ft. long line | \nDexterity | \n
Cold | \n15 ft. cone | \nConstitution | \n
Fire | \n15 ft. cone | \nDexterity | \n
Lightning | \n5 ft. wide, 30 ft. long line | \nDexterity | \n
Poison | \n15 ft. cone | \nConstitution | \n
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\nRandom Properties. This artifact has the following randomly determined properties:
\n\n
\n- 1 minor beneficial property
\n- 1 minor detrimental property
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
You have a +2 bonus to attack and damage rolls made with this magic weapon.
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","chat":"","unidentified":"Antimatter Rifle"},"source":"Basic Rules, Player's Handbook pg 203","quantity":1,"weight":10,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"@workflow.diceRoll === 20"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":360,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"Roll Other damage: [2d6] 20 on the Attack Roll","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d8[necrotic] + @mod","necrotic"]],"versatile":""},"formula":"2d6[additional]","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"antimatterrifle","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544912,"modifiedTime":1680084373688,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"wo1jn0yM8hjjKfPF","name":"Spyglass","type":"loot","img":"icons/tools/navigation/spyglass-telescope-brass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":88,"originalName":"Spyglass","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vk9dggawogb"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"Objects viewed through a spyglass are magnified to twice their size.
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\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\n@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}. Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":6,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"cost":0.5,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544921,"modifiedTime":1680084381277,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"wwZo226hsh6u8LMA","name":"Battleaxe, +3","type":"weapon","img":"icons/weapons/axes/axe-double-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Battleaxe","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5300,"originalName":"Battleaxe, +3","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"You have a +3 bonus to attack and damage rolls made with this magic weapon.
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\nPortent of the Stars. As a reaction when a creature you can see within 60 feet of you makes an attack roll, saving throw, or ability check, you make that creature roll a d10 and add or subtract the number rolled (your choice) from the roll. Once you use this feature of the wheel of stars, it cannot be used again until the next dawn.
\nAlter Gravity. As an action, you can cast fly on yourself or you can cast levitate (save DC 15). Once you use this feature of the wheel of stars, it cannot be used again until the next dawn.
\nPart of a Whole. While this component is not installed in the Orrery of the Wanderer, its magic might function sporadically or with unpredictable side effects, as determined by the DM.
","chat":"","unidentified":"Wondrous item"},"source":"Acquisitions Incorporated pg 222","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":44,"pageNumber":222,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":705976,"originalName":"Wheel of Stars","version":"3.4.12","effectsApplied":true},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Wheel of Stars - Constant Effects","icon":"icons/equipment/finger/ring-band-engraved-teal.webp","changes":[{"key":"system.abilities.wis.bonuses.save","value":"+ 1","mode":2,"priority":18}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"OS2uO9CtktdZmqcv","origin":null}],"img":"icons/equipment/finger/ring-band-engraved-teal.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468720555,"modifiedTime":1680084387670,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"wy3Ot0DqgeK89g23"} {"_id":"wzJyxITTM8xjBgTG","name":"Mess Kit","type":"loot","img":"icons/containers/kitchenware/bowl-clay-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":61,"originalName":"Mess Kit","version":"3.4.12"},"magicitems":{"enabled":false},"cf":{"id":"temp_vk9dggawogb"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":0.2,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544928,"modifiedTime":1680084381237,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Blade of Broken Mirrors","type":"weapon","system":{"description":{"value":"A weapon of Tharizdun, this dagger is a piece of jagged stone whose blade is scribed with a maze-like pattern with no beginning or end.
\nSentience. The Blade of Broken Mirrors is a sentient chaotic evil weapon with an Intelligence of 21, a Wisdom of 24, and a Charisma of 24. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
\nPersonality. An insane glabrezu named Ragazuu lives within the Blade of Broken Mirrors. The weapon yearns to cause chaos. It learns its wielder's principles, then uses those ideals to encourage reckless action. The dagger whispers ideas of revolution.
\nThe dagger grants the following benefits in its dormant state:
\nWhen the dagger reaches an awakened state, it gains the following properties:
\nWhen the dagger reaches an exalted state, it gains the following properties:
\n\nBETRAYER ARTIFACT PROPERTIES
\nThe Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one minor beneficial property and one minor detrimental property. When the artifact attains an awakened state, it gains an additional minor beneficial property and an additional minor detrimental property. When the item reaches its exalted state, it gains a major beneficial property. See \"Artifact Properties\" in chapter 7 of the Dungeon Master's Guide for more information.
\n
You have a +2 bonus to attack and damage rolls made with this magic weapon.
","chat":"","unidentified":"Rifle, Hunting"},"source":"Basic Rules, Player's Handbook pg 213","quantity":1,"weight":8,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":80,"long":240,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + @mod + 2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"huntingrifle","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":true,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544933,"modifiedTime":1680084374121,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Finder's Goggles","type":"equipment","system":{"description":{"value":"The lenses of these garish goggles are carved from Siberys dragonshards. While wearing these lenses, you gain the following benefits:
\nWhen you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.
","chat":"","unidentified":"Rapier"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":2,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"@workflow.diceRoll === 20 && !([\"construct\", \"undead\"].includes(\"@raceOrType\")) && @item.attunement !== 1"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"Roll Other damage: [10] 20 on the Attack Roll, Not Construct or Undead","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"+ 10","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544938,"modifiedTime":1680084385545,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"_id":"x5S0JDj4aZq3JN1y","name":"Figurine of Wondrous Power (Onyx Dog)","type":"equipment","img":"icons/commodities/treasure/figurine-dog.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Summoning"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4836,"originalName":"Figurine of Wondrous Power (Onyx Dog)","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nOnyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet and can see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544941,"modifiedTime":1680084374401,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Amulet of the Devout, +2","type":"equipment","system":{"description":{"value":"This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.
\nWhile you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Wisps of harmless, odorless smoke rise from this armor while it is worn.
","chat":"","unidentified":null},"source":"Xanathar's Guide to Everything","quantity":1,"weight":60,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true,"toolType":"","properties":{"mgc":true}},"flags":{"ddbimporter":{"dndbeyond":{"type":null,"filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":2,"tags":[],"sources":[{"sourceId":27,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":36835,"originalName":"Smoldering Armor, Splint","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_zqhgo9scg7d"},"midi-qol":{"onUseMacroName":""}},"effects":[],"img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468718538,"modifiedTime":1680084376873,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"x5kPZYPMs1FbrOEW"} {"_id":"x7gJiTMqv2eaiJgX","name":"Revolver","type":"weapon","img":"icons/weapons/guns/gun-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Revolver","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":45,"originalName":"Revolver","version":"3.4.12"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"cf":{"id":"temp_de7mge8rgtc"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
","chat":"","unidentified":"Revolver"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":40,"long":120,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"revolver","properties":{"amm":false,"fir":true,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":true,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856544948,"modifiedTime":1680084383352,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Will of the Talon (Exalted)","type":"weapon","system":{"description":{"value":"Black, blue, green, red, and white gems carved in the form of dragon heads cover this ostentatious gold war pick, marking it as a weapon channeling the power of Tiamat.
\nSentience. Will of the Talon is a sentient lawful evil weapon with an Intelligence of 14, a Wisdom of 15, and a Charisma of 19. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common, Draconic, and Infernal.
\nPersonality. A short-tempered bone devil named Ashtyrlon lives within Will of the Talon. The weapon is greedy and values strong leadership. It demands that its wielder take decisive action to keep order in high-pressure situations—and to always take a fair share of treasure in return.
\nThe war pick grants the following benefits in its dormant state:
\nWhen you use the war pick to unleash a breath weapon of a specific damage type, you can’t choose that same damage type again until the next dawn.
\nDamage Type | \nArea | \nSaving Throw | \n
---|---|---|
Acid | \n5 ft. wide, 30 ft. long line | \nDexterity | \n
Cold | \n15 ft. cone | \nConstitution | \n
Fire | \n15 ft. cone | \nDexterity | \n
Lightning | \n5 ft. wide, 30 ft. long line | \nDexterity | \n
Poison | \n15 ft. cone | \nConstitution | \n
When the war pick reaches an awakened state, it gains the following properties:
\nWhen the war pick reaches an exalted state, it gains the following properties:
\n\n","chat":"","unidentified":"War Pick"},"source":"Explorer's Guide to Wildemount pg 279","quantity":1,"weight":2,"price":0,"attunement":1,"equipped":false,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod + 3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false,"toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"War Pick","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":59,"pageNumber":279,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434426,"originalName":"Will of the Talon (Exalted)","version":"3.4.12","effectsApplied":true},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"dae":{"alwaysActive":false,"activeEquipped":true},"cf":{"id":"temp_nldt1i9ljv"},"midi-qol":{"forceCEOff":true}},"effects":[{"label":"Will of the Talon (Exalted) - Constant Effects","icon":"icons/weapons/axes/pickaxe-jagged-black.webp","changes":[{"key":"system.traits.languages.value","value":"draconic","mode":0,"priority":0},{"key":"system.traits.languages.value","value":"infernal","mode":0,"priority":0},{"key":"system.traits.dr.value","value":"acid","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"cold","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"fire","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"lightning","mode":0,"priority":1},{"key":"system.traits.dr.value","value":"poison","mode":0,"priority":1}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false,"itemId":0,"itemEntityTypeId":0},"midi-qol":{"forceCEOff":true}},"_id":"tJr5gnZACMP0Rsbd","origin":null}],"img":"icons/weapons/axes/pickaxe-jagged-black.webp","_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662468723680,"modifiedTime":1680084388093,"lastModifiedBy":"PXCx7EbGRFUpVVbT"},"folder":null,"sort":0,"ownership":{"default":0,"PXCx7EbGRFUpVVbT":3},"_id":"x89ldSVTZc1Ax9mS"} {"_id":"x97HamKXeiZlX7ig","name":"Horn of Valhalla (Brass)","type":"equipment","img":"icons/commodities/bones/horn-curved-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Summoning"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4914,"originalName":"Horn of Valhalla (Brass)","version":"3.4.12"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"cf":{"id":"temp_hncs053quma"},"midi-qol":{"onUseMacroName":""}},"system":{"description":{"value":"BETRAYER ARTIFACT PROPERTIES
\nRandom Properties. This artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 2 minor detrimental properties
\n- 1 major beneficial property
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
You can use an action to blow this horn. In response, 3d4+3 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
\nIf you blow the horn without having proficiency with all simple weapons, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
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\nThe helm has 3 charges. To cast a spell from the helm, you must expend 1 charge, and the helm regains 1d3 charges daily at dawn.
\nGOD | \nSPELL | \n
---|---|
Athreos | \nprotection from evil and good | \n
Ephara | \nsanctuary | \n
Erebos | \ninflict wounds | \n
Heliod | \nguiding bolt | \n
Iroas | \nheroism | \n
Karametra | \ngoodberry | \n
Keranos | \nthunderous smite | \n
Klothys | \nentangle | \n
Kruphix | \ndissonant whispers | \n
Mogis | \nhellish rebuke | \n
Nylea | \nfaerie fire | \n
Pharika | \nlesser restoration | \n
Phenax | \ncharm person | \n
Purphoros | \nsearing smite | \n
Thassa | \nidentify | \n
This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.
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Blue Sapphire | \nAir Elemental | \n
Yellow Diamond | \nEarth Elemental | \n
Red Corundum | \nFire Elemental | \n
Emerald | \nWater Elemental | \n
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\nRandom Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the “Artifacts” section of the Dungeon Master’s Guide:
\nSpells. The book has 8 charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha’s hideous laughter from it or to expend 1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3 charges).
\nAbyssal Reference. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) check related to the Abyss. When you do so, you can add double your proficiency bonus to the check.
\nFiendish Scourging. Your magic causes pain to fiends. While carrying the book, when you make a damage roll for a spell you cast against a fiend, you use the maximum possible result instead of rolling.
\nEnsnarement. While carrying the book, whenever you cast the magic circle spell naming only fiends, or the planar binding spell targeting a fiend, the spell is cast at 9th level, regardless of what level spell slot you used, if any. Additionally, the fiend has disadvantage on its saving throw against the spell.
\nContainment. The first 10 pages of the Demonomicon are blank. As an action while holding the book, you can target a fiend that you can see that is trapped within a magic circle. The fiend must succeed on a DC 20 Charisma saving throw with disadvantage or become trapped within one of the Demonomicon’s empty blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn.
\nWhen you finish a long rest, if you and the Demonomicon are on the same plane of existence, the trapped creature of the highest challenge rating within the book can attempt to possess you. You must make a DC 20 Charisma saving throw. On a failure, you are possessed by the creature, which controls you like a puppet. The possessing creature can release you as an action, appearing in the closest unoccupied space. On a successful save, the fiend can’t try to possess you again for 7 days.
\nWhen the tome is discovered, it has 1d4 fiends occupying its pages, typically an assortment of demons.
\nDestroying the Demonomicon. To destroy the book, six different demon lords must each tear out a sixth of the book’s pages. If this occurs, the pages reappear after 24 hours. Before all those hours pass, anyone who opens the book’s remaining binding is transported to a nascent layer of the Abyss that lies hidden within the book. At the heart of this deadly, semi-sentient domain lies a long-lost artifact, Fraz-Urb’luu’s Staff. If the staff is dragged from the pocket plane, the tome is reduced to a mundane and quite out-of-date copy of the Tome of Zyx, the work that served as the foundation for the Demonomicon. Once the staff emerges, the demon lord Fraz-Urb’luu instantly knows.
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The DM chooses the type or determines it randomly from the options below.
\nd10 | \nDamage Type | \n
---|---|
1 | \nAcid | \n
2 | \nCold | \n
3 | \nFire | \n
4 | \nForce | \n
5 | \nLightning | \n
6 | \nNecrotic | \n
7 | \nPoison | \n
8 | \nPsychic | \n
9 | \nRadiant | \n
10 | \nThunder | \n
You have resistance to force damage while you wear this armor.
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\nSlumbering (Uncommon). As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can’t be used until the next dawn. A potion you create in this way loses its magical properties if it isn’t imbibed within 24 hours.
\nStirring (Rare). In addition to the options for a Slumbering vessel, you can fill a Stirring vessel with mead, a potion of fire breath, or a potion of healing (greater).
\nWakened (Very Rare).In addition to the options for a Slumbering or Stirring vessel, you can fill a Wakened vessel with wine, a potion of flying, or a potion of healing (superior).
\nAscendant (Legendary). In addition to the options for other states, you can fill an Ascendant vessel with whiskey, a potion of healing (supreme), or a potion of dragon’s majesty.
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\nSentience. Ruin's Wake is a sentient chaotic evil weapon with an Intelligence of 20, a Wisdom of 16, and a Charisma of 22. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Orc.
\nPersonality. A slaughter-loving balor named Yarrowish lives within Ruin's Wake. The weapon desires only to draw blood and pushes its wielder to solve problems with violence.
\nThe spear grants the following benefits in its dormant state:
\nWhen the spear reaches an awakened state, it gains the following properties:
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\nRandom Properties. The artifact has the following randomly determined properties:
\n\n
\n- 2 minor beneficial properties
\n- 2 minor detrimental properties
\nSee “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
\n
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.
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\nd10 | \nCatch | \n
---|---|
1–2 | \nTiny, inedible fish (a creature that consumes it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} for 1 hour) | \n
3–5 | \nTiny, edible fish (feeds one person) | \n
6–8 | \nSmall, edible fish (feeds up to four people) | \n
9 | \nHostile space eel (see Boo’s Astral Menagerie; feeds up to twelve people) | \n
10 | \nHostile gray scavver (see Boo’s Astral Menagerie; feeds up to twenty people), some other creature of the DM’s choosing, or an Tiny object of the DM’s choosing | \n
These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
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You have a +3 bonus to attack and damage rolls made with this magic weapon.
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\nd100 | \nCreature Type | \n
---|---|
01-10 | \nAberrations | \n
11-20 | \nBeasts | \n
21-30 | \nCelestials | \n
31-40 | \nElementals | \n
41-50 | \nFey | \n
51-75 | \nFiends | \n
76-80 | \nPlants | \n
81-00 | \nUndead | \n
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\nA creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.
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\nWhen you use an action to speak the item’s command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a giant eagle. If there isn’t enough space for the eagle, the keyrune doesn’t transform.
\nThe creature is friendly to you, your companions, and other members of your guild (unless those guild members are hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the eagle takes the Dodge action and moves to avoid danger.
\nAt the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
When you damage a creature with an attack using this magic blowgun, the target can’t regain hit points until the start of your next turn.
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","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":1000,"attunement":0,"equipped":false,"rarity":"","identified":true,"cost":1000,"baseItem":"","toolType":""},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856545077,"modifiedTime":1680084382971,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Orrery of the Wanderer","type":"equipment","system":{"description":{"value":"This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two feet high, the orrery housing is a wondrous device imbued with magic of its own, but the power of its six clockwork components makes the artifact even more potent.
\nThe Orrery of the Wanderer was created by a renowned clockwork mage known only as Lottie. She crafted the relic as a means of tapping into the power of the planes, and to channel the divination and foretelling powers of the stars. But Lottie soon realized that her creation was far more powerful than she had intended. As it tapped into planar magic, the orrery began to manifest the darkness and malevolence inherent to some of the planes. Eventually, it would impress upon its owner a desire to open portals into the most cursed and dangerous worlds, including the Far Realm.
\nTo prevent the orrery from ever being so used, Lottie scattered the components that powered it, secreting them across the world. But the orrery’s instinct for @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} is strong, and its components have a way of inexorably coming together over decades or centuries, found by treasure hunters, stolen by monsters, found and stolen again — and moving closer to each other all the time.
\nRandom Properties. The orrery has the following randomly determined properties:
\nThe random properties of the orrery might function only when all its components are installed, or might function sporadically if any components are missing.
\nThe Sum of Its Parts. Each of the six components that powers the Orrery of the Wanderer is a powerful magic relic in its own right:
\nThe chronolometer
The dimensional loop
The far gear
The rotor of return
The timepiece of travel
The wheel of stars
Creatures can attune to the orrery’s components individually. If attuned to an individual component, a creature must hold the component to make use of its features. A creature can also attune to the orrery and all the components installed in it. Attuning to an installed component doesn’t count against the number of magic items you can normally attune to.
\nWhile a component is not installed in the orrery, its magic might function sporadically or with unpredictable side effects, as determined by the DM.
\nFuture Echoes. With or without its components, the orrery lets you catch momentary glimpses of the future that warn you of danger. As long as the orrery is within 30 feet of you, you gain a +1 bonus to AC.
\nInto the Void. With or without its components, the attuned orrery infuses your spirit with the tumultuous energy of the planes. Over time, your alignment changes to chaotic neutral, and you are compelled to engage with and explore the most dangerous planar realms.
\nMaster of Travel. While all six components of the Orrery of the Wanderer are installed, the artifact has 7 charges. While touching the orrery, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 17): contact other plane (3 charges), demiplane (6 charges), gate (7 charges), plane shift (5 charges), or teleportation circle (3 charges). The orrery regains 1d4 + 4 expended charges daily at dawn.
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\nIf you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
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A standard saddle for a pack mount.
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\nCurse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
\nIn addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
\nYou can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
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\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nBronze Griffon. This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
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As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
\nWhen you use a Metamagic option on a spell while you are holding or wearing the shard, you can use this property.
\nFire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.
\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nReserve. This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains 1d4−1 levels of stored spells chosen by the GM.
\nAny creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
\nWhile this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.
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\nThe staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
\nPower Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
\nSpells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
\nRetributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
\nYou have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin | \nDamage | \n
---|---|
10 ft. away or closer | \n8 x the number of charges in the staff | \n
11 to 20 ft. away | \n6 x the number of charges in the staff | \n
21 to 30 ft. away | \n4 x the number of charges in the staff | \n
This emerald contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost.
","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856545147,"modifiedTime":1680084371977,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Living Gloves, Glassblower's Tools","type":"equipment","system":{"description":{"value":"These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.
\nWhile attuned to these gloves, you are proficient with Glassblower's Tools and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nCurse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
\nIn addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
\nYou can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
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\nAlternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
","chat":"","unidentified":"Ring"},"source":"Basic Rules, Player's Handbook pg 193","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856545157,"modifiedTime":1680084371413,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Absorbing Tattoo, Psychic","type":"equipment","system":{"description":{"value":"Produced by a special needle, this magic tattoo features silver designs.
\nTattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
\nDamage Resistance. While the tattoo is on your skin, you have resistance to psychic damage.
\nDamage Absorption. When you take psychic damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
\nTattoo Rarity | \nArea Covered | \n
---|---|
Common | \nOne hand or foot or a quarter of a limb | \n
Uncommon | \nHalf a limb or the scalp | \n
Rare | \nOne limb | \n
Very Rare | \nTwo limbs or the chest or upper back | \n
Legendary | \nTwo limbs and the torso | \n
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
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\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
\nSerpentine Owl. This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
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\nIn addition, you can play the lyre as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
While wearing this winged helm, you have a flying speed of 60 feet. In addition, you have advantage on initiative rolls.
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\nSlumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
\nStirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.
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\nWhile attuned to these gloves, you are proficient with Calligrapher's supplies and when you make an ability check using them you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
\nSymbiotic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}. The gloves can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
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\nKhyber dragonshards have a affinity for binding magics. Elemental binding — which is behind airships, the lightning rail, and elemental galleons — requires a Khyber shard to hold the elemental. Khyber shards are used for phylacteries, planar binding, any other effects that trap or manipulate spirits. Khyber dragonshards are also used for many necromantic rituals.
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\nAs a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your wizard spells.
\nYou can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
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\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
\nSustenance. You don't need to eat or drink while this clear spindle orbits your head.
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","chat":"","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 155","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"capacity":{"type":"weight","value":0,"weightless":false},"toolType":"","properties":{"mgc":true}},"ownership":{"default":0,"DXpvV8G3PxeQ79Hd":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1673856550218,"modifiedTime":1680084369940,"lastModifiedBy":"PXCx7EbGRFUpVVbT"}} {"name":"Dragon Vessel (Stirring)","type":"equipment","system":{"description":{"value":"This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
\nSlumbering (Uncommon). As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can’t be used until the next dawn. A potion you create in this way loses its magical properties if it isn’t imbibed within 24 hours.
\nStirring (Rare). In addition to the options for a Slumbering vessel, you can fill a Stirring vessel with mead, a potion of fire breath, or a potion of healing (greater).
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\nFor a long time, Kas faithfully served the lich, but as Kas’s power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the lich’s empire in Vecna’s stead. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind. The world was made brighter thereby.
\nThe Sword of Kas is a magic, sentient longsword that grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead.
\nIf the sword isn’t bathed in blood within 1 minute of being drawn from its scabbard, its wielder must make a DC 15 Charisma saving throw. On a successful save, the wielder take 3d6 psychic damage. On a failed save, the wielder is dominated by the sword, as if by the dominate monster spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword’s demand is met.
\nRandom Properties. The Sword of Kas has the following random properties:
\nSpirit of Kas. While the sword is on your person, you add a d10 to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in effect until the start of your next turn.
\nSpells. While the sword is on your person, you can use an action to cast one of the following spells (save DC 18) from it: call lightning, divine word, or finger of death. Once you use the sword to cast a spell, you can’t cast that spell again from it until the next dawn.
\nSentience. The Sword of Kas is a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. It has hearing and @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 120 feet.
\nThe weapon communicates telepathically with its wielder and can speak, read, and understand Common.
\nPersonality. The sword’s purpose is to bring ruin to Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and foiling his machinations all help to fulfill this goal.
\nThe Sword of Kas also seeks to destroy anyone corrupted by the Eye and Hand of Vecna. The sword’s obsession with those artifacts eventually becomes a fixation for its wielder.
\nDestroying the Sword. A creature attuned to both the Eye of Vecna and the Hand of Vecna can use the wish property of those combined artifacts to unmake the Sword of Kas. The creature must cast the wish spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword wins the contest, nothing happens, and the wish spell is wasted. If the sword loses the contest, it is destroyed.
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