222 lines
6.7 MiB
Executable File
222 lines
6.7 MiB
Executable File
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item"},"source":"","quantity":1,"weight":6,"price":0,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"properties":{"mgc":true}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oSWepQaisfNY1hYO","name":"Leatherworker's Tools","type":"tool","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":2400000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.PUMfwyVUbtyxgYbD"}},"system":{"description":{"value":"<p>These special tools include the items needed to pursue a craft or trade in leatherworking.</p>\n<p>Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.</p>","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"leatherworker","ability":"int","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0yzVm7B7oisxBjm1","name":"Ledertasche","type":"backpack","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{},"system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rTxShcbAyMTI9lOe","name":"Leder","type":"loot","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{},"system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":18,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qd3gPHnE5QiHZo6g","name":"Sprechende Puppe","type":"loot","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{},"system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":25,"attunement":0,"equipped":false,"rarity":"","identified":true},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tGRJYzNh1BE41MKX","name":"Wand of Magic Missiles","type":"consumable","img":"icons/weapons/staves/staff-ornate-engraved-blue.webp","effects":[],"folder":null,"sort":300000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.1taRIMF9w7jpnonN"}},"system":{"description":{"value":"<p>This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the @Compendium[dnd5e.spells.41JIhpDyM9Anm7cs]{Magic Missile} spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.</p>\n<p>The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.</p>","chat":"","unidentified":""},"source":"DMG pg. 211","quantity":1,"weight":1,"price":8000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":6,"max":7,"per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"wand","attributes":{"spelldc":10}},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LyDcGu4aOlYtvkmk","name":"Weaver's Tools unterschrieben von Versage","type":"tool","img":"icons/equipment/back/cloak-hooded-pink.webp","effects":[],"folder":null,"sort":3000000,"flags":{"core":{"sourceId":"Compendium.dnd5e.items.ap9prThUB2y9lDyj"},"midi-qol":{"effectActivation":false},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"<p>These special tools include the items needed to pursue a craft or trade in weaving.</p>\n<p>Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.</p>","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"weaver","ability":"dex","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"ownership":{"default":0,"nP9JMbc9lqWmPkoF":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GB81KZ3xiItebOjl","name":"Wild Magic","type":"subclass","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"subclassDefinitionId":81207239,"id":47,"importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"class","text":"Wild Magic"}}},"system":{"description":{"value":"<h1>Description</h1><p>Your innate magic comes from the forces of chaos that underlie the order of creation. You might have endured exposure to raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the Far Realm. Perhaps you were blessed by a fey being or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause. However it came to be, this magic churns within you, waiting fo<span class=\"No-Break\">r any outlet.</span></p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.SJ3pUmsbrL2bmnvG]{Wild Magic Surge}</b></p>\n<p class=\"compendium-hr\">Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.</p>\n<h5 class=\"Table-Styles_Table-Title\">Wild Magic Surge</h5>\n<table id=\"table016\" class=\"Table TableOverride-1\">\n<thead>\n<tr class=\"Table _idGenTableRowColumn-3\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>d100</strong></p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\"><strong>Effect</strong></p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">01–02</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">03–04</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, you can see any @Compendium[dnd5e.rules.Invisible]{invisible} creature if you have line of sight to it.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">05–06</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">07–08</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">fireball</span> as a 3rd-level spell centered on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">09–10</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">magic missile</span> as a 5th-level spell.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">11–12</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">13–14</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">confusion</span> centered on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">15–16</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, you regain 5 hit points at the start of each of your turns.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">17–18</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">19–20</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">grease</span> centered on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">21–22</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">23–24</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Your skin turns a vibrant shade of blue. A <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">remove curse</span> spell can end this effect.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">25–26</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks that rely on sight.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">27–28</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">29–30</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You teleport up to 60 feet to an unoccupied space of your choice that you can see.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-28\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">31–32</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">33–34</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Maximize the damage of the next damaging spell you cast within the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">35–36</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">37–38</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are @Compendium[dnd5e.rules.Frightened]{frightened} of you. They vanish after 1 minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">39–40</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You regain 2d10 hit points.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-29\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">41–42</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You turn into a potted plant until the start of your next turn. While a plant, you are @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">43–44</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">45–46</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">levitate</span> on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">47–48</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">49–50</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">51–52</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">magic missile.</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">53–54</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You are immune to being intoxicated by alcohol for the next 5d6 days.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">55–56</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Your hair falls out but grows back within 24 hours.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">57–58</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">59–60</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You regain your lowest-level expended spell slot.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">61–62</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, you must shout when you speak.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">63–64</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">fog cloud</span> centered on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">65–66</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">67–68</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You are @Compendium[dnd5e.rules.Frightened]{frightened} by the nearest creature until the end of your next turn.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">69–70</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Each creature within 30 feet of you becomes @Compendium[dnd5e.rules.Invisible]{invisible} for the next minute. The invisibility ends on a creature when it attacks or casts a spell.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">71–72</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You gain resistance to all damage for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">73–74</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">A random creature within 60 feet of you becomes @Compendium[dnd5e.rules.Poisoned]{poisoned} for 1d4 hours.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">75–76</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is @Compendium[dnd5e.rules.Blinded]{blinded} until the end of its next turn.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">77–78</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">polymorph</span> on yourself. If you fail the saving throw, you turn into a sheep for the spell’s duration.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">79–80</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">81–82</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You can take one additional action immediately.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">83–84</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">85–86</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">mirror image.</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">87–88</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">fly</span> on a random creature within 60 feet of you.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">89–90</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You become @Compendium[dnd5e.rules.Invisible]{invisible} for the next minute. During that time, other creatures can’t hear you. The invisibility ends if you attack or cast a spell.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">91–92</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">If you die within the next minute, you immediately come back to life as if by the <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">reincarnate</span> spell.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">93–94</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Your size increases by one size category for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">95–96</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">97–98</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You are surrounded by faint, ethereal music for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">99–00</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You regain all expended sorcery points.</p>\n</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.MbcpGLiaMPgyi9Kq]{Tides of Chaos}</b></p>\n<p class=\"compendium-hr\">Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.</p>\n<p class=\"Core-Styles_Core-Body\">Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.zyZEmmZ999fnsUzG]{Bend Luck}</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.AcPe73674FUfM4Mx]{Controlled Chaos}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 14th level, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.soRtmVeWfpKIdba5]{Spell Bombardment}</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 18th level, the harmful energy of your spells intensifies. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can use the feature only once per turn.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"wild-magic","classIdentifier":"sorcerer","advancement":[{"_id":"8yed37wdiukn3ryi","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.SJ3pUmsbrL2bmnvG","Compendium.world.ddb-graus-dnd-class-features.MbcpGLiaMPgyi9Kq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"az3aom2cvanthanm","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.zyZEmmZ999fnsUzG"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"8e0ctu9rzxqx5kp6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.AcPe73674FUfM4Mx"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"17x2yt4oi6q8hh6p","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.soRtmVeWfpKIdba5"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lMPjpMi3MflWgNwO","name":"Noble","type":"background","img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"background"}}},"system":{"description":{"value":"<h1>Background: Noble</h1><p></p><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p> <p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p> <p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p> <p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p> <p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p> <p>These details help establish your family and your title as features of the world of the campaign.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.Using Each Ability]{History}, @Compendium[dnd5e.rules.Using Each Ability]{Persuasion}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt> <dt><strong>Languages:</strong> One of your choice</dt> <dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt> </dl> <blockquote> <p id=\"position-of-privilege\"><strong>FEATURE: POSITION OF PRIVILEGE</strong></p> <p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Variant Noble: Knight</h5> <p class=\"Core-Styles_Core-Body\">A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span class=\"No-Break\">you put it on).</span></p> <p class=\"Core-Styles_Core-Body\">As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could<span class=\"No-Break\"> be your bond.)</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>VARIANT FEATURE: RETAINERS</strong></p> <p class=\"Sidebar-Styles_Sidebar-Body\">If your character has a noble background, you may select this background feature instead of Position of Privilege.</p> <p class=\"Sidebar-Styles_Sidebar-Body-Last--apply-at-last-paragraph-\">You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">The common folk love me for my kindness and generosity.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I take great pains to always look my best and follow the latest fashions.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">My favor, once lost, is lost forever.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">If you do me an injury, I will crush you, ruin your name, and salt your fields.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Personality Trait]{Open RollTable Background: Noble: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Respect.</b> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Responsibility.</b> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Independence.</b> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Power.</b> If I can attain more power, no one will tell me what to do. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Family.</b> Blood runs thicker than water. (Any)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Noble Obligation.</b> It is my duty to protect and care for the people beneath me. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Ideal]{Open RollTable Background: Noble: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I will face any challenge to win the approval of my family.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">My house’s alliance with another noble family must be sustained at all costs.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Nothing is more important than the other members of my family.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I am in love with the heir of a family that my family despises.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">My loyalty to my sovereign is unwavering.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">The common folk must see me as a hero of the people.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Bond]{Open RollTable Background: Noble: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I secretly believe that everyone is beneath me.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I hide a truly scandalous secret that could ruin my family forever.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have an insatiable desire for carnal pleasures.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">In fact, the world does revolve around me.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">By my words and actions, I often bring shame to my family.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Flaw]{Open RollTable Background: Noble: Flaw}</div><p></p><h2>Position of Privilege</h2><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><h3>Choices</h3><ul><li>History</li><li>Athletics</li><li>Dragonchess Set</li><li>Celestial</li></ul>","chat":"<h1>Background: Noble</h1><p></p><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p> <p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p> <p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p> <p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p> <p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p> <p>These details help establish your family and your title as features of the world of the campaign.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.Using Each Ability]{History}, @Compendium[dnd5e.rules.Using Each Ability]{Persuasion}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt> <dt><strong>Languages:</strong> One of your choice</dt> <dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt> </dl> <blockquote> <p id=\"position-of-privilege\"><strong>FEATURE: POSITION OF PRIVILEGE</strong></p> <p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Variant Noble: Knight</h5> <p class=\"Core-Styles_Core-Body\">A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span class=\"No-Break\">you put it on).</span></p> <p class=\"Core-Styles_Core-Body\">As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could<span class=\"No-Break\"> be your bond.)</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>VARIANT FEATURE: RETAINERS</strong></p> <p class=\"Sidebar-Styles_Sidebar-Body\">If your character has a noble background, you may select this background feature instead of Position of Privilege.</p> <p class=\"Sidebar-Styles_Sidebar-Body-Last--apply-at-last-paragraph-\">You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">The common folk love me for my kindness and generosity.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I take great pains to always look my best and follow the latest fashions.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">My favor, once lost, is lost forever.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">If you do me an injury, I will crush you, ruin your name, and salt your fields.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Personality Trait]{Open RollTable Background: Noble: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Respect.</b> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Responsibility.</b> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Independence.</b> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Power.</b> If I can attain more power, no one will tell me what to do. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Family.</b> Blood runs thicker than water. (Any)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Noble Obligation.</b> It is my duty to protect and care for the people beneath me. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Ideal]{Open RollTable Background: Noble: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I will face any challenge to win the approval of my family.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">My house’s alliance with another noble family must be sustained at all costs.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Nothing is more important than the other members of my family.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I am in love with the heir of a family that my family despises.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">My loyalty to my sovereign is unwavering.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">The common folk must see me as a hero of the people.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Bond]{Open RollTable Background: Noble: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I secretly believe that everyone is beneath me.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I hide a truly scandalous secret that could ruin my family forever.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have an insatiable desire for carnal pleasures.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">In fact, the world does revolve around me.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">By my words and actions, I often bring shame to my family.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Flaw]{Open RollTable Background: Noble: Flaw}</div><p></p><h2>Position of Privilege</h2><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><h3>Choices</h3><ul><li>History</li><li>Athletics</li><li>Dragonchess Set</li><li>Celestial</li></ul>","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Y6bF0xHk9MhLhu1x","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":9,"characterClassId":81207239,"spellLevel":3,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136815,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.9.51","importId":"wnt838jzk8k5dwj0"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"enaAZuEGx7kLERBT","name":"Animate Objects","type":"spell","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136046,"definitionId":1997,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":9,"characterClassId":81207239,"spellLevel":5,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136046,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animate Objects","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.9.51","importId":"wnt838jzk8k5dwj0"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.</p>\n<p>As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<h5>Animated Object Statistics</h5>\n<table>\n<thead>\n<tr>\n<th>Size</th>\n<th>HP</th>\n<th>AC</th>\n<th>Str</th>\n<th>Dex</th>\n<th>Attack</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Tiny</td>\n<td>20</td>\n<td>18</td>\n<td>4</td>\n<td>18</td>\n<td>+8 to hit, 1d4 + 4 damage</td>\n</tr>\n<tr>\n<td>Small</td>\n<td>25</td>\n<td>16</td>\n<td>6</td>\n<td>14</td>\n<td>+6 to hit, 1d8 + 2 damage</td>\n</tr>\n<tr>\n<td>Medium</td>\n<td>40</td>\n<td>13</td>\n<td>10</td>\n<td>12</td>\n<td>+5 to hit, 2d6 + 1 damage</td>\n</tr>\n<tr>\n<td>Large</td>\n<td>50</td>\n<td>10</td>\n<td>14</td>\n<td>10</td>\n<td>+6 to hit, 2d10 + 2 damage</td>\n</tr>\n<tr>\n<td>Huge</td>\n<td>80</td>\n<td>10</td>\n<td>18</td>\n<td>6</td>\n<td>+8 to hit, 2d12 + 4 damage</td>\n</tr>\n</tbody>\n</table>\n<p>An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has @Compendium[dnd5e.rules.Blindsight]{blindsight} with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. </p>\n<p>If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.</p>\n<p><em><strong>At Higher Levels.</strong></em> If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7Bvtxr66mmGLDpT1","name":"Sorcerer","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":81207239,"definitionId":6,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"system":{"description":{"value":"<h1>Description</h1><p>A spellcaster who draws on inherent magic from a gift or bloodline</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong> Charisma<br /><strong>Saves:</strong> Constitution & Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d6 per sorcerer level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 6 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Daggers, darts, slings, quarterstaffs, light crossbows<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong> Constitution, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose two from @Compendium[dnd5e.rules.Using Each Ability]{Arcana}, @Compendium[dnd5e.rules.Using Each Ability]{Deception}, @Compendium[dnd5e.rules.Using Each Ability]{Insight}, @Compendium[dnd5e.rules.Using Each Ability]{Intimidation}, @Compendium[dnd5e.rules.Using Each Ability]{Persuasion}, and @Compendium[dnd5e.rules.Using Each Ability]{Religion}</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse]{Spellcasting}</b></p>\n<p class=\"Core-Styles_Core-Body\">An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Sorcerer)\" href=\"https://www.dndbeyond.com/spells?filter-class=6&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the sorcerer spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.</p>\n<h5 class=\"compendium-hr\">Spell Slots</h5>\n<p class=\"Core-Styles_Core-Body\">The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you know the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">burning hands</span> and have a 1st-level and a 2nd-level spell slot available, you can cast <span class=\"Serif-Character-Style_Italic-Serif\">burning hands</span> using either slot.</p>\n<h5 class=\"compendium-hr\">Spells Known of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">You know two 1st-level spells of your choice from the sorcerer spell list.</p>\n<p class=\"Core-Styles_Core-Body\">The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your sorcerer spells.</p>\n\n<p><b>Sorcerous Origin</b></p>\n<p class=\"compendium-hr\">Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.</p>\n\n<p><b>Font of Magic</b></p>\n<p class=\"Core-Styles_Core-Body\">At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p>\n<h5 class=\"compendium-hr\">Sorcery Points</h5>\n<p class=\"Core-Styles_Core-Body\">You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p>\n<h5 class=\"compendium-hr\">Flexible Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p>\n<p class=\"Core-Styles_Core-Body\">Any spell slot you create with this feature vanishes when you finish a long rest.</p>\n<h5 class=\"Table-Styles_Table-Title\">Creating Spell Slots</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SPELL SLOT LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SORCERY POINT COST</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1st</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2nd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.</p>\n\n<p><b>Metamagic</b></p>\n<p class=\"Core-Styles_Core-Body\">At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.</p>\n<p class=\"Core-Styles_Core-Body\">You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Sorcerous Restoration</b></p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneer’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">Two daggers</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 99, Player's Handbook pg 103","identifier":"sorcerer","levels":9,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"5h9sx7fvmg44958v","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"xekut6zccwcyutvf","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""}],"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":["per","arc"]},"spellcasting":{"progression":"full","ability":"cha"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1667157745246,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"_id":"BoGREPltoXBHmtmv","name":"Kalashtar","type":"feat","img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"entityRaceId":260720,"version":"2.9.51","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams</p>\n\n<img src=\"ddb-images/other/race-avatar-Kalashtar.png\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Wisdom score increases by 2, and your Charisma score increases by 1.</p>\n\n<p><b>Age</b></p>\n<p>Kalashtar mature and age at the same rate as humans.</p>\n\n<p><b>Alignment</b></p>\n<p>The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:</p>\n<p style=\"padding-left:30px\">Size modifier = 2d6</p>\n<p style=\"padding-left:30px\">Height = 5 feet + 4 inches + your size modifier in inches</p>\n<p style=\"padding-left:30px\">Weight in pounds = 110 + (1d6 × your size modifier)</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Dual Mind</b></p>\n<p>You have advantage on all Wisdom saving throws.</p>\n\n<p><b>Mental Discipline</b></p>\n<p>You have resistance to psychic damage.</p>\n\n<p><b>Mind Link</b></p>\n<p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n\n<p><b>Severed from Dreams</b></p>\n<p>Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common, Quori, and one other language of your choice.</p>\n\n","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"jsSqmer58dnlDddU","name":"Dual Mind","type":"feat","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>You have advantage on all Wisdom saving throws.</p>","chat":"<p>You have advantage on all Wisdom saving throws.</p>","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BKsqQJFKG3HYcwZ3","name":"Mental Discipline","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>You have resistance to psychic damage.</p>","chat":"<p>You have resistance to psychic damage.</p>","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CfQR4NOmceONhX0N","name":"Mind Link","type":"feat","img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"You can speak telepathically to any creature you can see within 90 ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n <p></p>\n</details>","chat":"You can speak telepathically to any creature you can see within 90 ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n <p></p>\n</details>","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sjA0WQiqIy6SJn7n","name":"Severed from Dreams","type":"feat","img":"icons/skills/melee/strike-blade-knife-blue-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n <p></p>\n</details>","chat":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n <p></p>\n</details>","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"208CtfsyHPFHtA1I","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":369,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Wild Magic","importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Sorcerer)\" href=\"https://www.dndbeyond.com/spells?filter-class=6&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the sorcerer spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.</p>\n<h5 class=\"compendium-hr\">Spell Slots</h5>\n<p class=\"Core-Styles_Core-Body\">The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you know the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">burning hands</span> and have a 1st-level and a 2nd-level spell slot available, you can cast <span class=\"Serif-Character-Style_Italic-Serif\">burning hands</span> using either slot.</p>\n<h5 class=\"compendium-hr\">Spells Known of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">You know two 1st-level spells of your choice from the sorcerer spell list.</p>\n<p class=\"Core-Styles_Core-Body\">The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your sorcerer spells.</p>","chat":"<p class=\"Core-Styles_Core-Body\">An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Sorcerer)\" href=\"https://www.dndbeyond.com/spells?filter-class=6&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the sorcerer spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.</p>\n<h5 class=\"compendium-hr\">Spell Slots</h5>\n<p class=\"Core-Styles_Core-Body\">The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you know the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">burning hands</span> and have a 1st-level and a 2nd-level spell slot available, you can cast <span class=\"Serif-Character-Style_Italic-Serif\">burning hands</span> using either slot.</p>\n<h5 class=\"compendium-hr\">Spells Known of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">You know two 1st-level spells of your choice from the sorcerer spell list.</p>\n<p class=\"Core-Styles_Core-Body\">The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your sorcerer spells.</p>","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ODZLLmTK9cKywqx0","name":"Sorcerous Origin","type":"feat","img":"icons/magic/fire/beam-jet-stream-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":370,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Wild Magic","importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"system":{"description":{"value":"<p class=\"compendium-hr\">Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.</p>","chat":"<p class=\"compendium-hr\">Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.</p>","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TC4vumuyNjDeg9o4","name":"Font of Magic","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":371,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Wild Magic","importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p>\n<h5 class=\"compendium-hr\">Sorcery Points</h5>\n<p class=\"Core-Styles_Core-Body\">You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p>\n<h5 class=\"compendium-hr\">Flexible Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p>\n<p class=\"Core-Styles_Core-Body\">Any spell slot you create with this feature vanishes when you finish a long rest.</p>\n<h5 class=\"Table-Styles_Table-Title\">Creating Spell Slots</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SPELL SLOT LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SORCERY POINT COST</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1st</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2nd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.</p>","chat":"<p class=\"Core-Styles_Core-Body\">At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p>\n<h5 class=\"compendium-hr\">Sorcery Points</h5>\n<p class=\"Core-Styles_Core-Body\">You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p>\n<h5 class=\"compendium-hr\">Flexible Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p>\n<p class=\"Core-Styles_Core-Body\">Any spell slot you create with this feature vanishes when you finish a long rest.</p>\n<h5 class=\"Table-Styles_Table-Title\">Creating Spell Slots</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SPELL SLOT LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SORCERY POINT COST</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1st</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2nd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.</p>","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5LCZusFJ7fyGyRuz","name":"Metamagic: Distant Spell","type":"feat","img":"icons/skills/targeting/target-strike-triple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Distant Spell","choiceId":"3-24-170242279","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Wild Magic","importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.</p>\n<p class=\"Core-Styles_Core-Body\">You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</p><h3>Distant Spell</h3><p class=\"compendium-hr\">When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range <span class=\"No-Break\">of the spell.</span></p>\n<p class=\"Core-Styles_Core-Body\">When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the s<span class=\"No-Break\">pell 30 feet.</span></p>","chat":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.</p>\n<p class=\"Core-Styles_Core-Body\">You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</p><h3>Distant Spell</h3><p class=\"compendium-hr\">When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range <span class=\"No-Break\">of the spell.</span></p>\n<p class=\"Core-Styles_Core-Body\">When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the s<span class=\"No-Break\">pell 30 feet.</span></p>","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"aYC6g9wb5ix0Y9QA","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nXOx1djwsFZacMGd","name":"Metamagic: Quickened Spell","type":"feat","img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Quickened Spell","choiceId":"3-26-194559200","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Wild Magic","importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.</p>\n<p class=\"Core-Styles_Core-Body\">You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</p><h3>Quickened Spell</h3><p class=\"Core-Styles_Core-Body\">When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for <span class=\"No-Break\">this casting.</span></p>","chat":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.</p>\n<p class=\"Core-Styles_Core-Body\">You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</p><h3>Quickened Spell</h3><p class=\"Core-Styles_Core-Body\">When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for <span class=\"No-Break\">this casting.</span></p>","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"aYC6g9wb5ix0Y9QA","amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ksHUJrfIO8RkRxjc","name":"Wild Magic Surge","type":"feat","img":"icons/magic/lightning/bolts-forked-large-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":381,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer : Wild Magic"},"class":"Sorcerer","subclass":"Wild Magic","importId":"wnt838jzk8k5dwj0"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"system":{"description":{"value":"<p class=\"compendium-hr\">Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.</p>\n<h5 class=\"Table-Styles_Table-Title\">Wild Magic Surge</h5>\n<table id=\"table016\" class=\"Table TableOverride-1\">\n<thead>\n<tr class=\"Table _idGenTableRowColumn-3\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>d100</strong></p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\"><strong>Effect</strong></p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">01–02</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">03–04</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, you can see any @Compendium[dnd5e.rules.Invisible]{invisible} creature if you have line of sight to it.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">05–06</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">07–08</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">fireball</span> as a 3rd-level spell centered on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">09–10</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">magic missile</span> as a 5th-level spell.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">11–12</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">13–14</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">confusion</span> centered on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">15–16</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, you regain 5 hit points at the start of each of your turns.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">17–18</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">19–20</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">grease</span> centered on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">21–22</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">23–24</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Your skin turns a vibrant shade of blue. A <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">remove curse</span> spell can end this effect.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">25–26</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks that rely on sight.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">27–28</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">29–30</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You teleport up to 60 feet to an unoccupied space of your choice that you can see.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-28\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">31–32</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">33–34</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Maximize the damage of the next damaging spell you cast within the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">35–36</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">37–38</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are @Compendium[dnd5e.rules.Frightened]{frightened} of you. They vanish after 1 minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">39–40</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You regain 2d10 hit points.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-29\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">41–42</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You turn into a potted plant until the start of your next turn. While a plant, you are @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">43–44</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">45–46</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">levitate</span> on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">47–48</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">49–50</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">51–52</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">magic missile.</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">53–54</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You are immune to being intoxicated by alcohol for the next 5d6 days.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">55–56</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Your hair falls out but grows back within 24 hours.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">57–58</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">59–60</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You regain your lowest-level expended spell slot.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">61–62</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, you must shout when you speak.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">63–64</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">fog cloud</span> centered on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">65–66</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">67–68</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You are @Compendium[dnd5e.rules.Frightened]{frightened} by the nearest creature until the end of your next turn.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">69–70</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Each creature within 30 feet of you becomes @Compendium[dnd5e.rules.Invisible]{invisible} for the next minute. The invisibility ends on a creature when it attacks or casts a spell.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">71–72</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You gain resistance to all damage for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">73–74</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">A random creature within 60 feet of you becomes @Compendium[dnd5e.rules.Poisoned]{poisoned} for 1d4 hours.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">75–76</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is @Compendium[dnd5e.rules.Blinded]{blinded} until the end of its next turn.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">77–78</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">polymorph</span> on yourself. If you fail the saving throw, you turn into a sheep for the spell’s duration.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">79–80</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">81–82</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You can take one additional action immediately.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">83–84</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">85–86</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">mirror image.</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">87–88</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">fly</span> on a random creature within 60 feet of you.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">89–90</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You become @Compendium[dnd5e.rules.Invisible]{invisible} for the next minute. During that time, other creatures can’t hear you. The invisibility ends if you attack or cast a spell.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">91–92</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">If you die within the next minute, you immediately come back to life as if by the <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">reincarnate</span> spell.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">93–94</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Your size increases by one size category for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">95–96</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">97–98</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You are surrounded by faint, ethereal music for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">99–00</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You regain all expended sorcery points.</p>\n</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Wild Magic Surge: Wild Magic Surge]{Open RollTable Wild Magic Surge: Wild Magic Surge}</div>","chat":"<p class=\"compendium-hr\">Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.</p>\n<h5 class=\"Table-Styles_Table-Title\">Wild Magic Surge</h5>\n<table id=\"table016\" class=\"Table TableOverride-1\">\n<thead>\n<tr class=\"Table _idGenTableRowColumn-3\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\"><strong>d100</strong></p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\"><strong>Effect</strong></p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">01–02</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">03–04</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, you can see any @Compendium[dnd5e.rules.Invisible]{invisible} creature if you have line of sight to it.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">05–06</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">07–08</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">fireball</span> as a 3rd-level spell centered on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">09–10</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">magic missile</span> as a 5th-level spell.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">11–12</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">13–14</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">confusion</span> centered on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">15–16</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, you regain 5 hit points at the start of each of your turns.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">17–18</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">19–20</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">grease</span> centered on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">21–22</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">23–24</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Your skin turns a vibrant shade of blue. A <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">remove curse</span> spell can end this effect.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">25–26</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks that rely on sight.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">27–28</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">29–30</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You teleport up to 60 feet to an unoccupied space of your choice that you can see.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-28\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">31–32</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">33–34</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Maximize the damage of the next damaging spell you cast within the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">35–36</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">37–38</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are @Compendium[dnd5e.rules.Frightened]{frightened} of you. They vanish after 1 minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">39–40</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You regain 2d10 hit points.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-29\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">41–42</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You turn into a potted plant until the start of your next turn. While a plant, you are @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">43–44</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">45–46</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">levitate</span> on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">47–48</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">49–50</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">51–52</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">magic missile.</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">53–54</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You are immune to being intoxicated by alcohol for the next 5d6 days.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">55–56</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Your hair falls out but grows back within 24 hours.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">57–58</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">59–60</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You regain your lowest-level expended spell slot.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">61–62</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">For the next minute, you must shout when you speak.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">63–64</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">fog cloud</span> centered on yourself.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">65–66</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">67–68</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You are @Compendium[dnd5e.rules.Frightened]{frightened} by the nearest creature until the end of your next turn.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">69–70</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Each creature within 30 feet of you becomes @Compendium[dnd5e.rules.Invisible]{invisible} for the next minute. The invisibility ends on a creature when it attacks or casts a spell.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">71–72</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You gain resistance to all damage for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">73–74</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">A random creature within 60 feet of you becomes @Compendium[dnd5e.rules.Poisoned]{poisoned} for 1d4 hours.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">75–76</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is @Compendium[dnd5e.rules.Blinded]{blinded} until the end of its next turn.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">77–78</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">polymorph</span> on yourself. If you fail the saving throw, you turn into a sheep for the spell’s duration.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">79–80</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">81–82</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You can take one additional action immediately.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-26\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">83–84</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">85–86</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">mirror image.</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">87–88</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You cast <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">fly</span> on a random creature within 60 feet of you.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-25\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">89–90</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You become @Compendium[dnd5e.rules.Invisible]{invisible} for the next minute. During that time, other creatures can’t hear you. The invisibility ends if you attack or cast a spell.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">91–92</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">If you die within the next minute, you immediately come back to life as if by the <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">reincarnate</span> spell.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">93–94</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">Your size increases by one size category for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">95–96</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-27\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">97–98</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You are surrounded by faint, ethereal music for the next minute.</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">99–00</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\">You regain all expended sorcery points.</p>\n</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Wild Magic Surge: Wild Magic Surge]{Open RollTable Wild Magic Surge: Wild Magic Surge}</div>","unidentified":""},"source":"Sorcerer : Wild Magic","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aYC6g9wb5ix0Y9QA","name":"Sorcery Points","type":"feat","img":"icons/magic/symbols/rune-sigil-red-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1031","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Wild Magic","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"wnt838jzk8k5dwj0"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You have 9 sorcery points that you regain when you finish a long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p>\n<h5 class=\"compendium-hr\">Sorcery Points</h5>\n<p class=\"Core-Styles_Core-Body\">You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p>\n<h5 class=\"compendium-hr\">Flexible Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p>\n<p class=\"Core-Styles_Core-Body\">Any spell slot you create with this feature vanishes when you finish a long rest.</p>\n<h5 class=\"Table-Styles_Table-Title\">Creating Spell Slots</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SPELL SLOT LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SORCERY POINT COST</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1st</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2nd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.</p>\n <p></p>\n</details>","chat":"You have 9 sorcery points that you regain when you finish a long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p>\n<h5 class=\"compendium-hr\">Sorcery Points</h5>\n<p class=\"Core-Styles_Core-Body\">You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p>\n<h5 class=\"compendium-hr\">Flexible Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p>\n<p class=\"Core-Styles_Core-Body\">Any spell slot you create with this feature vanishes when you finish a long rest.</p>\n<h5 class=\"Table-Styles_Table-Title\">Creating Spell Slots</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SPELL SLOT LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SORCERY POINT COST</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1st</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2nd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":9,"max":9,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Gr12f24xfAAGIBR2","name":"Convert Sorcery Points","type":"feat","img":"icons/magic/symbols/triangle-glow-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53636","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Wild Magic","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"wnt838jzk8k5dwj0"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"system":{"description":{"value":"You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p>\n<h5 class=\"compendium-hr\">Sorcery Points</h5>\n<p class=\"Core-Styles_Core-Body\">You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p>\n<h5 class=\"compendium-hr\">Flexible Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p>\n<p class=\"Core-Styles_Core-Body\">Any spell slot you create with this feature vanishes when you finish a long rest.</p>\n<h5 class=\"Table-Styles_Table-Title\">Creating Spell Slots</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SPELL SLOT LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SORCERY POINT COST</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1st</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2nd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.</p>\n <p></p>\n</details>","chat":"You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p>\n<h5 class=\"compendium-hr\">Sorcery Points</h5>\n<p class=\"Core-Styles_Core-Body\">You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p>\n<h5 class=\"compendium-hr\">Flexible Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p>\n<p class=\"Core-Styles_Core-Body\">Any spell slot you create with this feature vanishes when you finish a long rest.</p>\n<h5 class=\"Table-Styles_Table-Title\">Creating Spell Slots</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SPELL SLOT LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SORCERY POINT COST</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1st</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2nd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"eThNaGSP8MzcqT7s","name":"Tides of Chaos","type":"feat","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1033","entityTypeId":"222216831","componentId":382,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Wild Magic","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"wnt838jzk8k5dwj0"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"Once per long rest, you can gain advantage on one attack roll, ability check, or saving throw. Before you regain use of this feature, the DM can have you roll on the Wild Magic Surge table after you cast a 1st level or higher spell. You then regain the use of this feature.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.</p>\n<p class=\"Core-Styles_Core-Body\">Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.</p>\n <p></p>\n</details>","chat":"Once per long rest, you can gain advantage on one attack roll, ability check, or saving throw. Before you regain use of this feature, the DM can have you roll on the Wild Magic Surge table after you cast a 1st level or higher spell. You then regain the use of this feature.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.</p>\n<p class=\"Core-Styles_Core-Body\">Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6bScJiW5su3dRuYO","name":"Bend Luck","type":"feat","img":"icons/magic/air/air-wave-gust-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53406","entityTypeId":"222216831","componentId":383,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Wild Magic","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"wnt838jzk8k5dwj0"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"system":{"description":{"value":"When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the roll but before any effects occur.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.</p>\n <p></p>\n</details>","chat":"When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the roll but before any effects occur.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"k9SkTO0A5NEhMZVL","name":"Metamagic - Distant Spell","type":"feat","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"2772325","entityTypeId":"222216831","componentId":107,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Wild Magic","importId":"wnt838jzk8k5dwj0"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"system":{"description":{"value":"When you cast a spell that has a range of 5 ft. or greater, you can spend <strong>1 sorcery point</strong> to double the range of the spell (or make the range 30 ft. for a spell with a range of touch).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range <span class=\"No-Break\">of the spell.</span></p>\n<p class=\"Core-Styles_Core-Body\">When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the s<span class=\"No-Break\">pell 30 feet.</span></p>\n <p></p>\n</details>","chat":"When you cast a spell that has a range of 5 ft. or greater, you can spend <strong>1 sorcery point</strong> to double the range of the spell (or make the range 30 ft. for a spell with a range of touch).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range <span class=\"No-Break\">of the spell.</span></p>\n<p class=\"Core-Styles_Core-Body\">When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the s<span class=\"No-Break\">pell 30 feet.</span></p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"aYC6g9wb5ix0Y9QA","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gq0GqjRj4z7n38gr","name":"Metamagic - Twinned Spell","type":"feat","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"2772255","entityTypeId":"222216831","componentId":113,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Wild Magic","importId":"wnt838jzk8k5dwj0"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"system":{"description":{"value":"You can spend sorcery points equal to a <strong>spell's level</strong> (1 for a cantrip) to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell i<span class=\"No-Break\">s a cantrip).</span></p>\n<p class=\"Core-Styles_Core-Body\">To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, <span class=\"Serif-Character-Style_Italic-Serif\">magic missile</span> and <span class=\"Serif-Character-Style_Italic-Serif\">scorching ray</span> aren’t eligible, but <span class=\"Serif-Character-Style_Italic-Serif\">ray of frost</span> and <span class=\"Serif-Character-Style_Italic-Serif\">chrom</span><span class=\"No-Break\"><span class=\"Serif-Character-Style_Italic-Serif\">atic orb</span></span><span class=\"No-Break\"> are.</span></p>\n <p></p>\n</details>","chat":"You can spend sorcery points equal to a <strong>spell's level</strong> (1 for a cantrip) to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell i<span class=\"No-Break\">s a cantrip).</span></p>\n<p class=\"Core-Styles_Core-Body\">To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, <span class=\"Serif-Character-Style_Italic-Serif\">magic missile</span> and <span class=\"Serif-Character-Style_Italic-Serif\">scorching ray</span> aren’t eligible, but <span class=\"Serif-Character-Style_Italic-Serif\">ray of frost</span> and <span class=\"Serif-Character-Style_Italic-Serif\">chrom</span><span class=\"No-Break\"><span class=\"Serif-Character-Style_Italic-Serif\">atic orb</span></span><span class=\"No-Break\"> are.</span></p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"aYC6g9wb5ix0Y9QA","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uEmvUf7Cfz1DpMjm","name":"Metamagic - Quickened Spell","type":"feat","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"2772264","entityTypeId":"222216831","componentId":111,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Wild Magic","importId":"wnt838jzk8k5dwj0"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"system":{"description":{"value":"<p>When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for <span class=\"No-Break\">this casting.</span></p>","chat":"<p>When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for <span class=\"No-Break\">this casting.</span></p>","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"aYC6g9wb5ix0Y9QA","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"4GIQFqSS7end6Ile","name":"Mind Link Response","type":"feat","img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1030748","entityTypeId":"222216831","componentId":2148553,"componentTypeId":1960452172,"importId":"wnt838jzk8k5dwj0"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within 90 ft.\nYou can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n <p></p>\n</details>","chat":"When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within 90 ft.\nYou can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When you’re using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"53kHycwSJW8Yj4cP","name":"Fire Bolt","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":9,"characterClassId":81207239,"spellLevel":0,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.9.51","importId":"wnt838jzk8k5dwj0"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"z4asCSyaZZgKhXx4","name":"Frostbite","type":"spell","img":"icons/magic/water/barrier-ice-crystal-wall-jagged.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138105,"definitionId":2382,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":9,"characterClassId":81207239,"spellLevel":0,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138105,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Frostbite","sources":[{"sourceId":4,"pageNumber":156,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.9.51","importId":"wnt838jzk8k5dwj0"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.</p>\n<p>The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 156","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0qoIvo9Kcj6pds8q","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-blue-yellow-small.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138401,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":9,"characterClassId":81207239,"spellLevel":0,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138401,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.9.51","importId":"wnt838jzk8k5dwj0"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a firefly or phosphorescent moss"},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XzaP2iQzXj0p4cB8","name":"Create Bonfire","type":"spell","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137965,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":9,"characterClassId":81207239,"spellLevel":0,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"2.9.51","importId":"wnt838jzk8k5dwj0"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.</p>\n<p class=\"Core-Styles_Core-Body\">The bonfire ignites flammable objects in its area that aren’t being worn or carried.</p>\n<p class=\"Core-Styles_Core-Body\">The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AbcYfr4uzHUT8rnq","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":9,"characterClassId":81207239,"spellLevel":1,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.9.51","importId":"wnt838jzk8k5dwj0"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NWpbbyt8RT5Xxu4P","name":"Catapult","type":"spell","img":"icons/magic/earth/projectile-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137866,"definitionId":2372,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":9,"characterClassId":81207239,"spellLevel":1,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137866,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Catapult","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Control"],"version":"2.9.51","importId":"wnt838jzk8k5dwj0"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"midi-qol":{"effectActivation":false}},"system":{"description":{"value":"<p>Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by 1d8, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"virEz3F67zT6sHkH","name":"Chaos Bolt","type":"spell","img":"icons/magic/lightning/bolt-strike-beam-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":154574,"definitionId":14761,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":9,"characterClassId":81207239,"spellLevel":1,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":154574,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chaos Bolt","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Damage"],"version":"2.9.51","importId":"wnt838jzk8k5dwj0"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown below.</p>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th>Damage Type</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Acid</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Cold</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Fire</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Force</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Lightning</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Poison</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Psychic</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Thunder</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Chaos Bolt: Damage Type]{Open RollTable Chaos Bolt: Damage Type}</div>\n</div>\n<p>If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.</p>\n<p>A creature can be targeted only once by each casting of this spell.</p>\n<p><strong><em>At Higher Levels.</em></strong> When you cast this spell using a spell slot of 2nd level or higher, each target takes 1d6 extra damage of the type rolled for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8",""],["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mDBmjFgnsyAm4Dwu","name":"Polymorph","type":"spell","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138573,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":9,"characterClassId":81207239,"spellLevel":4,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138573,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.9.51","importId":"wnt838jzk8k5dwj0"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.</p>\n<p>The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.</p>\n<p>The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.</p>\n<p>The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.</p>\n<p>The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GihoyQ6rn739DPd0","name":"Haste","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138057,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":9,"characterClassId":81207239,"spellLevel":3,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138057,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"2.9.51","importId":"wnt838jzk8k5dwj0"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. 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Tools","valueChanged":"progress","oldValue":12,"newValue":13,"user":"Kaeseeule","note":""}],"schemaVersion":1},{"id":"rurhzvas399acam3","name":"Kopftuch","img":"icons/svg/book.svg","category":"","description":"","progressionStyle":"ABILITY","ability":"int","skill":null,"tool":null,"fixedIncrease":null,"macroName":null,"dc":null,"progress":3,"completionAt":300,"changes":[{"id":"i52d1i5s9dpxmyii","timestamp":"2022-08-14T18:22:01.165Z","actionName":"Roll Intelligence","valueChanged":"progress","oldValue":0,"newValue":3,"user":"Kaeseeule","note":""}],"schemaVersion":1}]}},"system":{"abilities":{"str":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"max":20,"mod":1},"dex":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"max":20,"mod":3},"con":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"max":20,"mod":4},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"max":20,"mod":1},"wis":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"max":20,"mod":2},"cha":{"value":20,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"max":20,"mod":5}},"attributes":{"ac":{"flat":null,"calc":"mage","formula":""},"hp":{"value":70,"max":70,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""},"min":0},"init":{"ability":"","bonus":0,"value":0,"mod":3},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"prof":4,"hd":9,"spelldc":17},"details":{"biography":{"value":"<h1>Background: Noble</h1><p></p><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\n<p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p>\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\n<p>These details help establish your family and your title as features of the world of the campaign.</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<dl>\n<dt><strong>Skill Proficiencies:</strong> History, Persuasion</dt>\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt>\n<dt><strong>Languages:</strong> One of your choice</dt>\n<dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt>\n</dl>\n<blockquote>\n<p id=\"position-of-privilege\"><strong>FEATURE: POSITION OF PRIVILEGE</strong></p>\n<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 class=\"compendium-hr\">Variant Noble: Knight</h5>\n<p class=\"Core-Styles_Core-Body\">A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span class=\"No-Break\">you put it on).</span></p>\n<p class=\"Core-Styles_Core-Body\">As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could<span class=\"No-Break\"> be your bond.)</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<blockquote>\n<p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>VARIANT FEATURE: RETAINERS</strong></p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">If your character has a noble background, you may select this background feature instead of Position of Privilege.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body-Last--apply-at-last-paragraph-\">You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5>Suggested Characteristics</h5>\n<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">The common folk love me for my kindness and generosity.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I take great pains to always look my best and follow the latest fashions.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td>\n</tr>\n<tr>\n<td>7</td>\n<td class=\"left wrap\">My favor, once lost, is lost forever.</td>\n</tr>\n<tr>\n<td>8</td>\n<td class=\"left wrap\">If you do me an injury, I will crush you, ruin your name, and salt your fields.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\"><b>Respect.</b> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\"><b>Responsibility.</b> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\"><b>Independence.</b> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\"><b>Power.</b> If I can attain more power, no one will tell me what to do. (Evil)</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\"><b>Family.</b> Blood runs thicker than water. (Any)</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\"><b>Noble Obligation.</b> It is my duty to protect and care for the people beneath me. (Good)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">I will face any challenge to win the approval of my family.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">My house’s alliance with another noble family must be sustained at all costs.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">Nothing is more important than the other members of my family.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I am in love with the heir of a family that my family despises.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">My loyalty to my sovereign is unwavering.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">The common folk must see me as a hero of the people.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">I secretly believe that everyone is beneath me.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">I hide a truly scandalous secret that could ruin my family forever.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I have an insatiable desire for carnal pleasures.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">In fact, the world does revolve around me.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">By my words and actions, I often bring shame to my family.</td>\n</tr>\n</tbody>\n</table><p></p><h2>Position of Privilege</h2><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><h1>Backstory</h1><p>Marquies von Nesmé\n\n\nZusammenarbeit mit Kirche daher ein untergeordnerter Adelstitel.\nIst los gezogen da nach dem Outing die Kirche sich etwas von der Familie abgewand hatte.\n\n\nAuch der Handelsrat ist nicht erledigt.\n\n\n\n\n\n\n\n\nAls erster Sohn hatte Dominique das Familienerbe antreten müssen. Da Sie sich aber als Geschlechstslos Definiert entzogen Ihre Eltern Ihr ihr Erbe vom Titel und war Einfluss.\nDafür darf Sie leben wie sie wird.\n\n\nDas gemeine Volk ist der Familie über Dominique wird von der Kirche verwischt.\n\n\n\n</p>","public":"<h1>Background: Noble</h1><p></p><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\n<p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p>\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\n<p>These details help establish your family and your title as features of the world of the campaign.</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<dl>\n<dt><strong>Skill Proficiencies:</strong> History, Persuasion</dt>\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt>\n<dt><strong>Languages:</strong> One of your choice</dt>\n<dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt>\n</dl>\n<blockquote>\n<p id=\"position-of-privilege\"><strong>FEATURE: POSITION OF PRIVILEGE</strong></p>\n<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 class=\"compendium-hr\">Variant Noble: Knight</h5>\n<p class=\"Core-Styles_Core-Body\">A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span class=\"No-Break\">you put it on).</span></p>\n<p class=\"Core-Styles_Core-Body\">As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could<span class=\"No-Break\"> be your bond.)</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<blockquote>\n<p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>VARIANT FEATURE: RETAINERS</strong></p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">If your character has a noble background, you may select this background feature instead of Position of Privilege.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body-Last--apply-at-last-paragraph-\">You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5>Suggested Characteristics</h5>\n<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">The common folk love me for my kindness and generosity.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I take great pains to always look my best and follow the latest fashions.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td>\n</tr>\n<tr>\n<td>7</td>\n<td class=\"left wrap\">My favor, once lost, is lost forever.</td>\n</tr>\n<tr>\n<td>8</td>\n<td class=\"left wrap\">If you do me an injury, I will crush you, ruin your name, and salt your fields.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\"><b>Respect.</b> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\"><b>Responsibility.</b> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\"><b>Independence.</b> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\"><b>Power.</b> If I can attain more power, no one will tell me what to do. (Evil)</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\"><b>Family.</b> Blood runs thicker than water. (Any)</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\"><b>Noble Obligation.</b> It is my duty to protect and care for the people beneath me. (Good)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">I will face any challenge to win the approval of my family.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">My house’s alliance with another noble family must be sustained at all costs.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">Nothing is more important than the other members of my family.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I am in love with the heir of a family that my family despises.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">My loyalty to my sovereign is unwavering.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">The common folk must see me as a hero of the people.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">I secretly believe that everyone is beneath me.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">I hide a truly scandalous secret that could ruin my family forever.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I have an insatiable desire for carnal pleasures.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">In fact, the world does revolve around me.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">By my words and actions, I often bring shame to my family.</td>\n</tr>\n</tbody>\n</table><p></p><h2>Position of Privilege</h2><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><h1>Backstory</h1><p>Marquies von Nesmé\n\n\nZusammenarbeit mit Kirche daher ein untergeordnerter Adelstitel.\nIst los gezogen da nach dem Outing die Kirche sich etwas von der Familie abgewand hatte.\n\n\nAuch der Handelsrat ist nicht erledigt.\n\n\n\n\n\n\n\n\nAls erster Sohn hatte Dominique das Familienerbe antreten müssen. Da Sie sich aber als Geschlechstslos Definiert entzogen Ihre Eltern Ihr ihr Erbe vom Titel und war Einfluss.\nDafür darf Sie leben wie sie wird.\n\n\nDas gemeine Volk ist der Familie über Dominique wird von der Kirche verwischt.\n\n\n\n</p>"},"alignment":"True Neutral","race":"Kalashtar","background":"Noble","originalClass":"7Bvtxr66mmGLDpT1","xp":{"value":34000,"min":0,"max":300},"appearance":"Gender: Non Gender\nEyes: Grün\nHeight: 170\nHair: Hellblond\nSkin: Hell\nAge: 21\nWeight: 160\n\nnull","trait":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.\nDespite my noble birth, I do not place myself above other folk. We all have the same blood.","ideal":"Independence. I must prove that I can handle myself without the coddling of my family. 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{"name":"Viantha Cruelhex","type":"npc","img":"ddb-images/other/Bilder%20Grau/Claugiyliamatar%E2%80%99s%20Lair/Viantha%20Cruelhex.png","items":[{"name":"Deathly Claw","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Deathly Claw.</strong>","fullName":"Deathly Claw."}},"img":"icons/commodities/bones/bone-foot-bird-brown.webp","_id":"894uzldt3ijan29k","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).</p>\n</section>\nThe Deathlock Mastermind attacks with its Deathly Claw.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[necrotic] + @mod","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Grave Bolts","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Grave Bolts</strong>","fullName":"Grave Bolts"}},"img":"icons/magic/lightning/bolt-forked-large-orange-purple.webp","_id":"yn2bkpk9ahiyizzd","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. 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A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.</p>\n</section>\nThe Deathlock Mastermind casts Grave Bolts.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"cha","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":16,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Innate Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Innate Spellcasting.</strong></em>","fullName":"Innate Spellcasting."}},"img":"icons/magic/unholy/orb-smoking-green.webp","_id":"aeopchxbdl597gla","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The deathlock’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:</p><p>At will: detect magic,disguise self, mage armor</p></section>\nThe Deathlock Mastermind uses Innate Spellcasting!","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."}},"img":"icons/magic/light/beam-rays-magenta-large.webp","_id":"1m9fypx21vqbyle1","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:</p><p>Cantrips (at will): chill touch, mage hand, minor illusion, poison spray</p><p>1st–5th level (2 5th-level slots): arms of Hadar, blight, counterspell, crown of madness, darkness, dimension door, dispel magic, fly, hold monster, invisibility</p></section>\nThe Deathlock Mastermind uses Spellcasting!","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Turn Resistance","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Turn Resistance.</strong></em>","fullName":"Turn Resistance."}},"img":"icons/skills/toxins/poison-bottle-corked-fire-green.webp","_id":"m5iyipikv5abqrup","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The deathlock has advantage on saving throws against any effect that turns undead.</p></section>\nThe Deathlock Mastermind uses Turn Resistance!","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 129","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"h1DvN18sKvFPobkm","name":"Chill Touch","ownership":{"default":0,"NKXwoX82cTxPYATP":3},"type":"spell","system":{"description":{"value":"<p>You create a ghostly, skeletal hand in the space of a creature within range. 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The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p><p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p><p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358847197,"modifiedTime":1668358847197,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"cG4Ueoehtg1tUQZg","name":"Minor Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138487,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"pack":"dnd5e.spells","originalItemName":"Minor Illusion","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.GBJNxAbHnzv8UiyW"}},"system":{"description":{"value":"<p>You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.</p><p>If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.</p><p>If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.</p><p>If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.</p>","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A bit of fleece.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358874129,"modifiedTime":1668358874129,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"smnxn8KNKe8VllmK","name":"Poison Spray","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138566,"definitionId":2208,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Poison Spray","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.FKKlsVvvQ3Wh5mYL"}},"system":{"description":{"value":"<p>You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.</p><p>This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).</p>","chat":"","unidentified":""},"source":"PHB pg. 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358885471,"modifiedTime":1668358885471,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"OOppXfObgWl7YHSb","name":"Arms of Hadar","type":"spell","img":"icons/commodities/biological/tentacle-purple-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136067,"definitionId":2311,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Damage","Control"]},"betterRolls5e":{"quickVersatile":{"altValue":true,"type":"Boolean","value":false},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.Cr5L2N3rPnp9hk5t"}},"system":{"description":{"value":"<p>You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. </p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"<p>You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. </p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","unidentified":""},"source":"Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358895341,"modifiedTime":1668358895341,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"PJmltRdkuKWkiYBj","name":"Blight","type":"spell","img":"icons/magic/unholy/strike-beam-blood-large-red-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Blight","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.Cw3ykMnkQ1INfAll"}},"system":{"description":{"value":"<p>Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.</p><p>If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.</p><p>If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw, it simply withers and dies.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"PHB pg. 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":4,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358906344,"modifiedTime":1668358906344,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"cl0GepcytLEitjcu","name":"Counterspell","type":"spell","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"pack":"dnd5e.spells","originalItemName":"Counterspell","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.mDNJVGm1FbkIwQBK"}},"system":{"description":{"value":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358921580,"modifiedTime":1668358921580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"z1oVSjh0LaPqTFaS","name":"Crown of Madness","type":"spell","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136476,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"]},"betterRolls5e":{"quickVersatile":{"altValue":true,"type":"Boolean","value":false},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.hBJytsGDyNX5dpFE"}},"system":{"description":{"value":"<p>One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.</p>\n<p>While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. <br /><br />The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach. <br /><br />On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.</p>","chat":"<p>One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.</p>\n<p>While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. <br /><br />The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach. <br /><br />On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.</p>","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358931072,"modifiedTime":1668358931072,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"A4OMgCdwF39PW8HQ","name":"Darkness","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"pack":"dnd5e.spells","originalItemName":"Darkness","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.fG6B1Lqc3VAYDHWn"}},"system":{"description":{"value":"<p>Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.</p><p>If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.</p><p>If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.</p>","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"Bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358966800,"modifiedTime":1668358966800,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"bpitNllJ7qZM5GKk","name":"Dimension Door","type":"spell","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136603,"definitionId":2068,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Teleportation"],"pack":"dnd5e.spells","originalItemName":"Dimension Door","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.p0Nb59g4nKv1162P"}},"system":{"description":{"value":"<p>You teleport yourself from your current location to any other spot within range. 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To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse"},"materials":{"value":"one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Undead","flags":{"ddbimporter":{"id":136466,"definitionId":2054,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136466,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Undead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/fear-fright-monster-grin-red-orange.webp","effects":[],"_id":"6m8a4nUm2pAlWzTm","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643273,"modifiedTime":1670759643273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.</p>\n<p>For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find the Path","flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136806,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-teal.webp","effects":[],"_id":"DqPQUQhjcT863HgA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643280,"modifiedTime":1670759643280,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the <strong>gate</strong> spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the <strong>plane shift</strong> spell.</p>\n<p>In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).</p>\n<p>When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.</p>\n<p>The spell's area can't overlap with the area of another <strong>forbiddance</strong> spell. If you cast <strong>forbiddance</strong> every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":40000,"width":null,"units":"ft","type":"square feet"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[radiant - Choose Damage Type: radiant, necrotic]","radiant"],["5d10[necrotic - Choose Damage Type: radiant, necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp"},"materials":{"value":"a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Forbiddance","flags":{"ddbimporter":{"id":137876,"definitionId":2113,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137876,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Forbiddance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"_id":"dpCNFLjF7FdcORwg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643285,"modifiedTime":1670759643285,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Harm","flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138037,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"_id":"hoo4ZWoA2E24O1TB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643295,"modifiedTime":1670759643295,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (GM's choice).</p>\n<p>When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.</p>\n<p>Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.</p>\n<p>As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The GM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.</p>\n<p>After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.</p>\n<p>A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Ally","flags":{"ddbimporter":{"id":138548,"definitionId":2204,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138548,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Ally","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[],"_id":"RwtQrQASQIXxRT7b","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643304,"modifiedTime":1670759643304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"True Seeing","flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138888,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"fTVaWXcMIZ5U7xMZ","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643306,"modifiedTime":1670759643306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.</p>\n<p>You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Word of Recall","flags":{"ddbimporter":{"id":138956,"definitionId":2304,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":6,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138956,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Word of Recall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Teleportation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-orange-purple.webp","effects":[],"_id":"WozSUPwAhbdHokH2","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643313,"modifiedTime":1670759643313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Nature Domain","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>Gods of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who ange<span class=\"No-Break\">r their gods.</span></p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6]{Acolyte of Nature}</b></p>\n<p>At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7]{Bonus Proficiency}</b></p>\n<p>Also at 1st level, you gain proficiency with heavy armor.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r]{Channel Divinity: Charm Animals and Plants}</b></p>\n<p>Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.</p>\n<p>As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f]{Dampen Elements}</b></p>\n<p>Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik]{Divine Strike}</b></p>\n<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk]{Master of Nature}</b></p>\n<p>At 17th level, you gain the ability to command animals and plant creatures. While creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"nature-domain","classIdentifier":"cleric","advancement":[{"_id":"DlckBGq9S4TwOduV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"n":1,"die":8},"14":{"n":2,"die":8}}},"value":{},"title":"Divine Strike","icon":""},{"_id":"389aW3ciys8I6mYA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DxKLXhGkKgnzqXW6","Compendium.world.ddb-graus-dnd-class-features.j2hpCjVHhWuVlOl7"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"i86FpdcQmDtw9hOx","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.3t4LdRj43ICXG59r"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"MKqfnA9EhNk6hOlv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.HhM3ppLeVZRNom2f"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"Un3viJUSLOcNngYC","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.6TM11WCC3OEc7Sik"]},"value":{},"level":8,"title":"Features","icon":"","classRestriction":""},{"_id":"8ypUMTZ0CgSg9jha","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.e5jV31h3qtFWr3Lk"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":95828323,"id":31,"type":"class","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Nature Domain"}}},"_id":"5hQ8i6LBjZfkElTB","img":"icons/magic/death/skeleton-skull-soul-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643496,"modifiedTime":1670759643496,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cleric","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A priestly champion who wields divine magic in service of a higher power</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom & Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per cleric level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per cleric level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor:</span></strong> Light armor, medium armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Wisdom, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX]{Spellcasting}</b></p>\n<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the cleric spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>\n\n<p><b>Divine Domain</b></p>\n<p class=\"Core-Styles_Core-Body\">Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <i>Player’s Handbook</i> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h5 class=\"compendium-hr\">Domain Spells</h5>\n<p class=\"Core-Styles_Core-Body\">Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713]{Channel Divinity}</b></p>\n<p class=\"compendium-hr\">At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.</p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.</p>\n<h5 class=\"compendium-hr\">Channel Divinity: Turn Undead</h5>\n<p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Destroy Undead</b></p>\n<p>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.</p>\n<table class=\"compendium-left-aligned-table\"><caption>\n<h5 id=\"DestroyUndeadTable\" style=\"text-align:left\">Destroy Undead</h5>\n</caption>\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Destroys Undead of CR …</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>5th</td>\n<td>1/2 or lower</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1 or lower</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>2 or lower</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>3 or lower</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4 or lower</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Divine Intervention</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.</p>\n<p class=\"Core-Styles_Core-Body\">Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.</p>\n<p class=\"Core-Styles_Core-Body\">If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, your call for intervention succeeds automatically, no roll required.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priest’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 61","identifier":"cleric","levels":11,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"iIt9UIZSx8PSquaE","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"EZetJcXhJCxhjrYL","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"destroy-undead","type":"numeric","scale":{"5":{"value":1},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead","icon":""},{"_id":"0OXvZ2YDa7Y6P70J","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.1y4kAg1TOVtEKzkX"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"YlONIghGPinkqTBp","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.QNKljzWxY2LBz713"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}}},"value":{},"title":"Channel Divinity Uses","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","rel","ins","med","per"],"value":["med","ins"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":95828323,"definitionId":2,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"1zGESmSMkcIYXKRk","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759643622,"modifiedTime":1674423130694,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Yuan-ti Pureblood","type":"feat","system":{"description":{"value":"<p>The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Charisma, +1 Intelligence, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Innate Spellcasting, Magic Resistance, Poison Immunity</p>\n\n<img src=\"ddb-images/other/race-avatar-Yuan-ti-Pureblood.png\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Charisma score increases by 2, and your Intelligence score incre<span class=\"No-Break\">ases by 1.</span></p>\n\n<p><b>Age</b></p>\n<p>Purebloods mature at the same rate as humans and have lifespans similar in length <span class=\"No-Break\">to theirs.</span></p>\n\n<p><b>Size</b></p>\n<p>Purebloods match humans in average size and weight. Your size <span class=\"No-Break\">is Medium.</span></p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed i<span class=\"No-Break\">s 30 feet.</span></p>\n\n<p><b>@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shade<span class=\"No-Break\">s of gray.</span></p>\n\n<p><b>Innate Spellcasting</b></p>\n<p>You know the <span class=\"Serif-Character-Style_Italic-Serif\">poison spray </span>cantrip. You can cast <span class=\"Serif-Character-Style_Italic-Serif\">animal friendship</span> an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast <span class=\"Serif-Character-Style_Italic-Serif\">suggestion</span> with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for the<span class=\"No-Break\">se spells.</span></p>\n\n<p><b>Magic Resistance</b></p>\n<p class=\"Core-Styles_Core-Body\">You have advantage on saving throws against spells and other magica<span class=\"No-Break\">l effects.</span></p>\n\n<p><b>Poison Immunity</b></p>\n<p>You are immune to poison damage and the poisoned <span class=\"No-Break\">condition.</span></p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common, Abyssal, and<span class=\"No-Break\"> Draconic.</span></p>\n\n","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":37,"version":"3.2.7","baseName":"Yuan-ti Pureblood","moreDetailsUrl":"/races/37-yuan-ti-pureblood","baseRaceId":37,"baseRaceName":"Yuan-ti Pureblood","fullName":"Yuan-ti Pureblood","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/406/636327473051851934.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/9/404/636327473050582840.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/9/405/636327473051364347.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Yuan-ti-Pureblood.jpeg","_id":"tWL4BcRxcpjzWupg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643991,"modifiedTime":1670759643991,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shade<span class=\"No-Break\">s of gray.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":279,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"pAl9Sg2WnAIh7u4c","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643994,"modifiedTime":1670759643994,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Innate Spellcasting","type":"feat","system":{"description":{"value":"You know the poison spray cantrip. You can cast animal friendship (2nd) (snakes only) at will. [3rd] You can cast suggestion once per long rest. CHA is your spellcasting ability.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You know the <span class=\"Serif-Character-Style_Italic-Serif\">poison spray </span>cantrip. You can cast <span class=\"Serif-Character-Style_Italic-Serif\">animal friendship</span> an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast <span class=\"Serif-Character-Style_Italic-Serif\">suggestion</span> with this trait. Once you cast it, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for the<span class=\"No-Break\">se spells.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":280,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"taMU7NdCpd9vqO1g","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759643997,"modifiedTime":1670759643997,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magic Resistance","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You have advantage on saving throws against spells and other magica<span class=\"No-Break\">l effects.</span></p>","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":281,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"rDuLQRzDWO1MZmXA","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644000,"modifiedTime":1670759644000,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Poison Immunity","type":"feat","system":{"description":{"value":"You are immune to poison damage and the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} condition.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You are immune to poison damage and the poisoned <span class=\"No-Break\">condition.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":282,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"race"}}},"_id":"o1rjsA7ExCqyQ2Ow","img":"icons/creatures/slimes/slime-movement-dripping-pseudopods-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644003,"modifiedTime":1670759644003,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the cleric spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"sjIC9zlj45bx7Met","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644012,"modifiedTime":1670759644012,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <i>Player’s Handbook</i> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h5 class=\"compendium-hr\">Domain Spells</h5>\n<p class=\"Core-Styles_Core-Body\">Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4jWYiybLUXLaTY6r","img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644017,"modifiedTime":1670759644017,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Nature","type":"feat","system":{"description":{"value":"<p>At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.</p>","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Nature","choiceId":"2-1393","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4MdjfTHCCdIGbf3U","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644020,"modifiedTime":1670759644020,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Acolyte of Nature: Shillelagh","type":"feat","system":{"description":{"value":"<p>At 1st level, you learn one druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.</p><h3>Shillelagh</h3><p>The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.</p>","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":142,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Shillelagh","choiceId":"4-212-39416933","componentId":142,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"vQGysawDS7uNcUAD","img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644022,"modifiedTime":1670759644022,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Strike","type":"feat","system":{"description":{"value":"<p>At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.</p>","chat":"","unidentified":""},"source":"Cleric : Nature Domain","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.nature-domain.divine-strike"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":146,"type":"class","dndbeyond":{"requiredLevel":8,"displayOrder":5,"levelScale":{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":60486,"level":8,"description":"1d8 extra dmg","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":60487,"level":14,"description":"2d8 extra dmg","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[],"class":"Cleric : Nature Domain"},"class":"Cleric","subclass":"Nature Domain","importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"6nCekDd8nCquByA3","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644024,"modifiedTime":1670759644024,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hermit","type":"background","system":{"description":{"value":"<h1>Background: Hermit</h1><p></p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone — for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you we<span class=\"No-Break\">re looking for.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><span class=\"Serif-Character-Style_Bold-Serif\"><strong>Skill Proficiencies:</strong> </span>Med<span class=\"No-Break\">icine, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies</span><span class=\"No-Break\"><span class=\"Serif-Character-Style_Bold-Serif\">:</span></span></strong><span class=\"No-Break\"> Herbalism kit<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span></strong> One<span class=\"No-Break\"> of your choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalis<span class=\"No-Break\">m kit, and 5 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Life of Seclusion</h5> <p class=\"Core-Styles_Core-Body\">What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion, or you can choose or roll on the table below to determine the reason behind <span class=\"No-Break\">your seclusion.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Life of Seclusion</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I was searching for spiritual enlightenment.</td> </tr> <tr> <td>2</td> <td>I was partaking of communal living in accordance with the dictates of a religious order.</td> </tr> <tr> <td>3</td> <td>I was exiled for a crime I didn’t commit.</td> </tr> <tr> <td>4</td> <td>I retreated from society after a life-altering event.</td> </tr> <tr> <td>5</td> <td>I needed a quiet place to work on my art, literature, music, or manifesto.</td> </tr> <tr> <td>6</td> <td>I needed to commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, far from civilization.</td> </tr> <tr> <td>7</td> <td>I was the caretaker of an ancient ruin or relic.</td> </tr> <tr> <td>8</td> <td>I was a pilgrim in search of a person, place, or relic of spiritual significance.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Life of Seclusion]{Open RollTable Background: Hermit: Life of Seclusion}</div> <blockquote> <p class=\"compendium-hr\"><br /><strong>FEATURE: DISCOVERY </strong></p> <p class=\"Core-Styles_Core-Body\">The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your ret<span class=\"No-Break\">urn to society.</span></p> <p class=\"Core-Styles_Core-Body\">Work with your DM to determine the details of your discovery and its impact o<span class=\"No-Break\">n the campaign.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Other Hermits</h5> <p class=\"Core-Styles_Core-Body\">This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the <a href=\"https://www.dndbeyond.com/characters/backgrounds/outlander\">outlander</a> background. On the other hand, if you want to go in a more religious direction, the <a href=\"https://www.dndbeyond.com/characters/backgrounds/acolyte\">acolyte</a> might be what you’re looking for. Or you could even be a <a href=\"https://www.dndbeyond.com/characters/backgrounds/charlatan\">charlatan</a>, posing as a wise and holy person and letting pious foo<span class=\"No-Break\">ls support you.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apar<span class=\"No-Break\">t from society.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.</td> </tr> <tr> <td>2</td> <td>I am utterly serene, even in the face of disaster.</td> </tr> <tr> <td>3</td> <td>The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.</td> </tr> <tr> <td>4</td> <td>I feel tremendous empathy for all who suffer.</td> </tr> <tr> <td>5</td> <td>I’m oblivious to etiquette and social expectations.</td> </tr> <tr> <td>6</td> <td>I connect everything that happens to me to a grand, cosmic plan.</td> </tr> <tr> <td>7</td> <td>I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.</td> </tr> <tr> <td>8</td> <td>I am working on a grand philosophical theory and love sharing my ideas.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Personality Trait]{Open RollTable Background: Hermit: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greater Good.</span> My gifts are meant to be shared with all, not used for my own benefit. (Good)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Logic. </span>Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Free Thinking. </span>Inquiry and curiosity are the pillars of progress. (Chaotic)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Power. </span>Solitude and contemplation are paths toward mystical or magical power. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Live and Let Live. </span>Meddling in the affairs of others only causes trouble. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Self-Knowledge. </span>If you know yourself, there’s nothing left to know. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Ideal]{Open RollTable Background: Hermit: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Nothing is more important than the other members of my hermitage, order, or association.</td> </tr> <tr> <td>2</td> <td>I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.</td> </tr> <tr> <td>3</td> <td>I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.</td> </tr> <tr> <td>4</td> <td>I entered seclusion because I loved someone I could not have.</td> </tr> <tr> <td>5</td> <td>Should my discovery come to light, it could bring ruin to the world.</td> </tr> <tr> <td>6</td> <td>My isolation gave me great @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{insight} into a great evil that only I can destroy.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Bond]{Open RollTable Background: Hermit: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Now that I’ve returned to the world, I enjoy its delights a little too much.</td> </tr> <tr> <td>2</td> <td>I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.</td> </tr> <tr> <td>3</td> <td>I am dogmatic in my thoughts and philosophy.</td> </tr> <tr> <td>4</td> <td>I let my need to win arguments overshadow friendships and harmony.</td> </tr> <tr> <td>5</td> <td>I’d risk too much to uncover a lost bit of knowledge.</td> </tr> <tr> <td>6</td> <td>I like keeping secrets and won’t share them with anyone.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Hermit: Flaw]{Open RollTable Background: Hermit: Flaw}</div> <p> </p><p></p><h2>Discovery</h2><p class=\"Core-Styles_Core-Body\">The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of this revelation depends on the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your ret<span class=\"No-Break\">urn to society.</span></p><p class=\"Core-Styles_Core-Body\">Work with your DM to determine the details of your discovery and its impact o<span class=\"No-Break\">n the campaign.</span></p><h3>Choices</h3><ul><li>Perception</li><li>Religion</li><li>Herbalism Kit</li><li>Common</li></ul>","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":16,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"VkVEUsSKBAYR0Kjg"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"Jow8QXvVPHdQa4UL","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644049,"modifiedTime":1670759644049,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity","type":"feat","system":{"description":{"value":"You can channel divine energy to fuel magical effects a number of times per short rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain<span class=\"No-Break\"> description.</span></p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Di<span class=\"No-Break\">vinity again.</span></p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric s<span class=\"No-Break\">pell save DC.</span></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your e<span class=\"No-Break\">xpended uses.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":2,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1015","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"3CROOP7hBoGzleAn","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644052,"modifiedTime":1674423134873,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"name":"Channel Divinity: Turn Undead","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it take<span class=\"No-Break\">s any damage.</span></p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the <span class=\"No-Break\">Dodge action.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"74143","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"v8sL6QfEIk0w9TtD","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644055,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Destroy Undead","type":"feat","system":{"description":{"value":"At 5th level, when an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if it is of CR ½ or lower.\n\nAt 8th level and higher, it is instead destroyed if it is of CR [[/roll @scale.cleric.destroy-undead]] or lower.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.</p>\n<table class=\"compendium-left-aligned-table\"><caption>\n<h5 id=\"DestroyUndeadTable\">Destroy Undead</h5>\n</caption>\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Destroys Undead of CR …</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>5th</td>\n<td>1/2 or lower</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1 or lower</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>2 or lower</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>3 or lower</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4 or lower</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.cleric.destroy-undead",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5965968","entityTypeId":"222216831","componentId":112,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":{"id":11265,"level":11,"description":"CR 2 or Lower","dice":null,"fixedValue":2},"levelScales":[{"id":11263,"level":5,"description":"CR 1/2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11264,"level":8,"description":"CR 1 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":11265,"level":11,"description":"CR 2 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":11266,"level":14,"description":"CR 3 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3},{"id":11267,"level":17,"description":"CR 4 or Lower","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":4}],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"H0DUUII2kbquO4oP","img":"icons/magic/death/skull-horned-worn-fire-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644060,"modifiedTime":1670759644060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Divine Intervention","type":"feat","system":{"description":{"value":"As an action, you can request your deity's aid and roll percentile dice. If your roll is equal to or less than 11, your deity intervenes (your DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention). If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. \n\nAt 20th level, your request succeeds automatically, no roll required.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Beginning at 10th level, you can call on your deity to intervene on your behalf when your n<span class=\"No-Break\">eed is great.</span></p>\n<p class=\"Core-Styles_Core-Body\">Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be<span class=\"No-Break\"> appropriate.</span></p>\n<p class=\"Core-Styles_Core-Body\">If your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish<span class=\"No-Break\"> a long rest.</span></p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, your call for intervention succeeds automatically, no r<span class=\"No-Break\">oll required.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d100",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1016","entityTypeId":"222216831","componentId":123,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"Vv3DhPRXz9gtbaMh","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644065,"modifiedTime":1670759644065,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Channel Divinity: Charm Animals and Plants","type":"feat","system":{"description":{"value":"As an action, you can use Channel Divinity and present your holy symbol to charm for 1 minute each beast or plant creature that can see you within 30 ft. if it fails a WIS saving throw (DC 16).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.</p>\n<p>As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for 1 minute or until it takes damage. While it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it is friendly to you and other creatures you designate.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"3CROOP7hBoGzleAn","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53346","entityTypeId":"222216831","componentId":144,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"5oDPJLb3LgpqL0DS","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644067,"modifiedTime":1670759644895,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dampen Elements","type":"feat","system":{"description":{"value":"When you or a creature within 30 ft. takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53347","entityTypeId":"222216831","componentId":145,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Nature Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"ddqXxWWbSOQALPur","img":"icons/commodities/gems/pearl-brown-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644071,"modifiedTime":1670759644071,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"War Caster","type":"feat","system":{"description":{"value":"You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:</p>\n<ul>\n<li>You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.</li>\n<li>You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.</li>\n<li>When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"57394","entityTypeId":"222216831","componentId":50,"componentTypeId":1088085227,"type":"feat","importId":"VkVEUsSKBAYR0Kjg"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"JTVS6NwRo21NJT8v","img":"icons/weapons/wands/wand-totem.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644086,"modifiedTime":1670759644086,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Sacred Flame","flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138660,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwcChEdzqjB1NV8s","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644088,"modifiedTime":1670759644088,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.</p>\n<p class=\"Core-Styles_Core-Body\">The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138274,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138274,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MNUTKssa60aThtDW","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644090,"modifiedTime":1670759644090,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[healing - Unaffected: undead, constructs] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Mass Cure Wounds","flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138459,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"N9JnK2aNCYGXZdsi","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644092,"modifiedTime":1670759644092,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"OUCo7lwyTZLQtmaa","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644094,"modifiedTime":1670759644094,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ufZanmAADjgQR9Sx","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644097,"modifiedTime":1670759644097,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spiritual Weapon","flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138787,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"s57kh1W51VqwOr8e","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644112,"modifiedTime":1670759644112,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Mass Healing Word","flags":{"ddbimporter":{"id":138463,"definitionId":2183,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9BGZc4HAdZGXksUC","img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644114,"modifiedTime":1670759644114,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and grant it a measure of protection from death.</p>\n<p>The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.</p>\n<p>If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Death Ward","flags":{"ddbimporter":{"id":136509,"definitionId":2061,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136509,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Death Ward","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"D5fyUfAEGo0zNq7W","img":"icons/magic/control/fear-fright-monster-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644117,"modifiedTime":1670759644117,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":138016,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138016,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrTBriYiE0rSlJVB","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644119,"modifiedTime":1670759644119,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138475,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5931aIOWIjAkSIqs","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644121,"modifiedTime":1670759644121,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.</p>\n<p>When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Guardians","flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138784,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"midi-qol":{"effectActivation":false,"forceCEOn":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"3o5fWoM1A8wIA2yQ","img":"icons/magic/light/projectile-bolts-salvo-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644123,"modifiedTime":1671390797372,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.</p>\n<p>The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Divination","flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136629,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"u4i3SVpEyGHJltMF","img":"icons/magic/light/beam-rays-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644126,"modifiedTime":1670759644126,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.</p>\n<p>This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.</p>\n<p>This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.</p>\n<p>Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Raise Dead","flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138623,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jcO2NwTcsdAGIMmJ","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644128,"modifiedTime":1670759644128,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.</p>\n<p class=\"Core-Styles_Core-Body\">The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Word of Radiance","flags":{"ddbimporter":{"id":138298,"definitionId":14618,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":0,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138298,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Word of Radiance","sources":[{"sourceId":27,"pageNumber":171,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"iFYIRXX29S1QLvpT","img":"icons/magic/air/air-burst-spiral-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644132,"modifiedTime":1670759644132,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.</p>\n<p>If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a small silver mirror"},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JGw9pD92YrcUPSpH","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644134,"modifiedTime":1670759644134,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RRtXtypsN0tqSpOj","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644136,"modifiedTime":1674424745866,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"type":"spell","system":{"description":{"value":"<p>Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.</p>\n<p>You can end the spell early by using either of the following special functions.</p>\n<p><em><strong>Break Enchantment.</strong></em> As your action, you touch a creature you can reach that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such creatures.</p>\n<p><em><strong>Dismissal.</strong></em> As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron"},"materials":{"value":"holy water or powdered silver and iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dispel Evil and Good","flags":{"ddbimporter":{"id":136612,"definitionId":2071,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oKKlhoKkihlPnxHK","img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644138,"modifiedTime":1670759644138,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{exhaustion} level by one, or end one of the following effects on the target:</p>\n<ul>\n<li>One effect that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} the target</li>\n<li>One curse, including the target's attunement to a cursed magic item</li>\n<li>Any reduction to one of the target's ability scores</li>\n<li>One effect reducing the target's hit point maximum</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Greater Restoration","flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138005,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"j5he6DMlCz8NWrbT","img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644143,"modifiedTime":1670759644143,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny strip of white cloth"},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oOTxZuBvJxtNEmxz","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644145,"modifiedTime":1670759644145,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136032,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136032,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DXZQsAjjJimVSV11","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644148,"modifiedTime":1670759644148,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).</p>\n<p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animate Dead","flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136039,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"F5JG4Q2N1kr9yiPZ","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644150,"modifiedTime":1670759644150,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:</p>\n<ul>\n<li><strong>Weal</strong>, for good results</li>\n<li><strong>Woe</strong>, for bad results</li>\n<li><strong>Weal and woe</strong>, for both good and bad results</li>\n<li><strong>Nothing</strong>, for results that aren't especially good or bad</li>\n</ul>\n<p><br />The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp"},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Qymh2P3uDboKjYwB","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644164,"modifiedTime":1670759644164,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of blood"},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"kOmJnKSRLLrYXU6F","img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644166,"modifiedTime":1670759644166,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.</p>\n<p>If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.</p>\n<p>If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"an item distasteful to the target"},"materials":{"value":"an item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Banishment","flags":{"ddbimporter":{"id":136094,"definitionId":2010,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136094,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Banishment","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Control","Banishment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"HZF3C5ADpA2PYSa3","img":"icons/magic/control/energy-stream-link-spiral-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644169,"modifiedTime":1670759644169,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a handful of oak bark"},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136101,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136101,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"uukn3FgmiVEKnryM","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644171,"modifiedTime":1670759644171,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beacon of Hope","flags":{"ddbimporter":{"id":136105,"definitionId":2012,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136105,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beacon of Hope","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RbDhjY59FVJh5dyL","img":"icons/magic/light/explosion-star-blue-yellow-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644173,"modifiedTime":1670759644173,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the curse from the following options:</p>\n<ul>\n<li>Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.</li>\n<li>While cursed, the target has disadvantage on attack rolls against you.</li>\n<li>While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.</li>\n<li>While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target.</li>\n</ul>\n<p>A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.</p>\n<p><em><strong>At Higher Levels.</strong></em> If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bestow Curse","flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136112,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"MBm9n3XGhioe3JPp","img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644176,"modifiedTime":1670759644176,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sprinkling of holy water"},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"2vCgMOjtkd0Ih3PS","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644178,"modifiedTime":1670759644178,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"JrsJbNVgDiwjj5Uh","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644180,"modifiedTime":1670759644180,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.</p>\n<p>You can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.</p>\n<p>Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wDveGeihKJuQtAoV","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644182,"modifiedTime":1670759644182,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You create an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.</p>\n<p>When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.</p>\n<p>A creature that can see the sensor (such as a creature benefiting from <strong>see invisibility</strong> or @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}) sees a luminous, intangible orb about the size of your fist.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing"},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Clairvoyance","flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136209,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ltkoqf6sXVRvV47F","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644184,"modifiedTime":1670759644184,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><em><strong>Approach.</strong></em> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><em><strong>Drop.</strong></em> The target drops whatever it is holding and then ends its turn.</p>\n<p><em><strong>Flee.</strong></em> The target spends its turn moving away from you by the fastest available means.</p>\n<p><em><strong>Grovel.</strong></em> The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.</p>\n<p><em><strong>Halt.</strong></em> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"t6sL6UdEdqkUq5Go","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644188,"modifiedTime":1670759644188,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.</p>\n<p>Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.</p>\n<p>If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a vial of holy or unholy water"},"materials":{"value":"incense and a vial of holy or unholy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Commune","flags":{"ddbimporter":{"id":136237,"definitionId":2033,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136237,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Commune","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"lFmOrjZN6MwYH1nW","img":"icons/magic/control/debuff-energy-hold-levitate-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644190,"modifiedTime":1670759644190,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</p>\n<p>At the end of each of the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and the spell ends. If the target fails three of these saves, the target is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, but choose one of the diseases below. The target is subjected to the chosen disease for the spell’s duration.</p>\n<p>Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it.</p>\n<p><em><strong>Blinding Sickness.</strong></em> Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}.</p>\n<p><em><strong>Filth Fever.</strong></em> A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.</p>\n<p><em><strong>Flesh Rot.</strong></em> The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.</p>\n<p><em><strong>Mindfire.</strong></em> The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.</p>\n<p><em><strong>Seizure.</strong></em> The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.</p>\n<p><em><strong>Slimy Doom.</strong></em> The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of its next turn.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Contagion","flags":{"ddbimporter":{"id":239497,"definitionId":2046,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":239497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Contagion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"x6mxRa5wUfR6kT8q","img":"icons/magic/unholy/strike-beam-blood-large-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644193,"modifiedTime":1670759644193,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A <strong>continual flame</strong> can be covered or hidden but not smothered or quenched.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"ruby dust worth 50 gp, which the spell consumes"},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"SrucGZJRvDa4ckcq","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644195,"modifiedTime":1670759644195,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.</p>\n<p><strong>Flood.</strong> You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.</p>\n<p>If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.</p>\n<p>The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.</p>\n<p><strong>Part Water.</strong> You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.</p>\n<p><strong>Redirect Flow.</strong> You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.</p>\n<p><strong>Whirlpool.</strong> This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check against your spell save DC.</p>\n<p>When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check to do so.</p>\n<p>The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning - Whirlpool]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of water and a pinch of dust"},"materials":{"value":"a drop of water and a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Control Water","flags":{"ddbimporter":{"id":136433,"definitionId":2049,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Control Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TsSy7m4Y5KMxXLwp","img":"icons/magic/air/fog-gas-smoke-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644199,"modifiedTime":1670759644199,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Food and Water","flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136456,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"vsVLKkDT4mFJUYtX","img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644201,"modifiedTime":1670759644201,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You either create or destroy water.</p>\n<p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of water if creating water or a few grains of sand if destroying it"},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gXFJYQgzZ9pyfPIA","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644204,"modifiedTime":1670759644204,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.</p>\n<p>If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.</p>\n<p>If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Daylight","flags":{"ddbimporter":{"id":136501,"definitionId":2060,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136501,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Daylight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QNbj7hv5hE8yLvWL","img":"icons/magic/light/beam-rays-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644206,"modifiedTime":1670759644206,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"K3v6VLcXbI1jOdGW","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644208,"modifiedTime":1670759644208,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"jogtLK6XBwd6JkrW","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644210,"modifiedTime":1670759644210,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true,"value":"a yew leaf"},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"dh0TZDSmZgWO1qqR","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644212,"modifiedTime":1670759644212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dispel Magic","flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"IZxl8XB0n5XSWhcA","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644214,"modifiedTime":1670759644214,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.</p>\n<p>While the beast is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.</p>\n<p>You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.</p>\n<p>Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dominate Beast","flags":{"ddbimporter":{"id":136647,"definitionId":2076,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136647,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Beast","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"pRTUsM7I1z0e8xiH","img":"icons/magic/air/air-burst-spiral-large-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644216,"modifiedTime":1670759644216,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>\n<p><strong>Bear's Endurance.</strong> The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.</p>\n<p><strong>Bull's Strength.</strong> The target has advantage on Strength checks, and his or her carrying capacity doubles.</p>\n<p><strong>Cat's Grace.</strong> The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks.</p>\n<p><strong>Fox's Cunning.</strong> The target has advantage on Intelligence checks.</p>\n<p><strong>Owl's Wisdom.</strong> The target has advantage on Wisdom checks.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"fur or a feather from a beast"},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"48w0JFVu0gGZ62JO","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644219,"modifiedTime":1670759644219,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the <strong>alarm</strong> spell, a <strong>glyph of warding</strong>, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p>\n<p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yCApczCdIEAkMBGC","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644224,"modifiedTime":1670759644224,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[fire]","fire"],["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"pinch of sulfur"},"materials":{"value":"pinch of sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Flame Strike","flags":{"ddbimporter":{"id":136966,"definitionId":2107,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136966,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r0qRyyhzzi8xh8yN","img":"icons/magic/light/beam-rays-red-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644226,"modifiedTime":1670759644226,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained}.</p>\n<p>The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Freedom of Movement","flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137889,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"tyc6uxtVvZUcZ1xT","img":"icons/skills/melee/strike-blade-knife-white-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644228,"modifiedTime":1670759644228,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.</p>\n<p>You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.</p>\n<p>You can end the spell early by using an action to dismiss it. A <strong>remove curse</strong>, <strong>greater restoration</strong>, or <strong>wish</strong> spell also ends it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137928,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137928,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"P1QR5KDe6QDSjbpl","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644236,"modifiedTime":1670759644236,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.</p>\n<p>The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as <strong>raise dead</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration"},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gf2IJYSfWDZeR4Jh","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644238,"modifiedTime":1670759644238,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.</p>\n<p>The glyph is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} and requires a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be found.</p>\n<p>You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.</p>\n<p>You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.</p>\n<p>When you inscribe the glyph, choose <em>explosive runes</em> or a <em>spell glyph</em>.</p>\n<p><em><strong>Explosive Runes.</strong></em> When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.</p>\n<p><em><strong>Spell Glyph.</strong></em> You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage of an <em>explosive runes</em> glyph increases by 1d8 for each slot level above 3rd. If you create a <em>spell glyph</em>, you can store any spell of up to the same level as the slot you use for the glyph of warding.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[acid - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","acid"],["5d8[cold - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","cold"],["5d8[fire - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","fire"],["5d8[lightning - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","lightning"],["5d8[thunder - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","thunder"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes"},"materials":{"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Glyph of Warding","flags":{"ddbimporter":{"id":137973,"definitionId":2125,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Glyph of Warding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Damage","Control","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BK01gpkAr7nz5yJQ","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644242,"modifiedTime":1670759644242,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.</p>\n<p>Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guardian of Faith","flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138008,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"GdBJJOwVYLResh5x","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644244,"modifiedTime":1670759644244,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"r6dOE5jLxvfZK8kS","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644246,"modifiedTime":1670759644246,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a <strong>hallow</strong> spell. The affected area is subject to the following effects.</p>\n<p>First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.</p>\n<p>Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the GM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as orcs or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.</p>\n<p><strong>Courage.</strong> Affected creatures can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.</p>\n<p><strong>Darkness.</strong> Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.</p>\n<p><strong>Daylight.</strong> Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.</p>\n<p><strong>Energy Protection.</strong> Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.</p>\n<p><strong>Energy Vulnerability.</strong> Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.</p>\n<p><strong>Everlasting Rest.</strong> Dead bodies interred in the area can't be turned into undead.</p>\n<p><strong>Extradimensional Interference.</strong> Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.</p>\n<p><strong>Fear.</strong> Affected creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while in the area.</p>\n<p><strong>Silence.</strong> No sound can emanate from within the area, and no sound can reach into it.</p>\n<p><strong>Tongues.</strong> Affected creatures can communicate with any other creature in the area, even if they don't share a common language.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"herbs, oils, and incense worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hallow","flags":{"ddbimporter":{"id":138030,"definitionId":2135,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138030,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hallow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Control","Buff","Debuff","Environment"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ubDXaq53LZ0JwLch","img":"icons/magic/light/explosion-star-teal-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644250,"modifiedTime":1670759644250,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small, straight piece of iron"},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gSUewMomEequJIEJ","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644252,"modifiedTime":1670759644252,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RNw6mN1YKRdbPRUN","img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644254,"modifiedTime":1670759644254,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.</p>\n<p>When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a few grains of sugar, some kernels of grain, and a smear of fat"},"materials":{"value":"a few grains of sugar, some kernels of grain, and a smear of fat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Insect Plague","flags":{"ddbimporter":{"id":138354,"definitionId":2157,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138354,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Insect Plague","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mvpCYZUNab9GZp1Y","img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644256,"modifiedTime":1670759644256,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.</p>\n<p>The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word <strong>Rudnogg</strong> on the lips.\"</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each"},"materials":{"value":"incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each","consumed":true,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Legend Lore","flags":{"ddbimporter":{"id":138376,"definitionId":2163,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138376,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Legend Lore","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"5zGxIdXh2MfntjuC","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644259,"modifiedTime":1670759644259,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"3UZD21GthmapinOs","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644261,"modifiedTime":1670759644261,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.</p>\n<p>The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a <strong>polymorph</strong> spell, this spell doesn't locate the creature.</p>\n<p>This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fur from a bloodhound"},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Creature","flags":{"ddbimporter":{"id":138411,"definitionId":2169,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138411,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Creature","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"nCMiinxc6RUn4g1d","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644263,"modifiedTime":1670759644263,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.</p>\n<p>The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.</p>\n<p>This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a forked twig"},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XtMSCiAUrewIyoYV","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644265,"modifiedTime":1670759644265,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.</p>\n<p>Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:</p>\n<p>The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.</p>\n<ul>\n<li>The creature has disadvantage on attack rolls against targets within the cylinder.</li>\n<li>Targets within the cylinder can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by the creature.</li>\n<li>When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.</li>\n</ul>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Magic Circle","flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138437,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ie2s8ITSMu5aR9aL","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644268,"modifiedTime":1670759644268,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.</p>\n<p>While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.</p>\n<p>Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} in an unoccupied space closest to where you first entered.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Meld into Stone","flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138469,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"mJSjL1ZNkgMpf16u","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644270,"modifiedTime":1670759644270,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.</p>\n<p>A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th- level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a jewel worth at least 1,000 gp, which the spell consumes"},"materials":{"value":"a jewel worth at least 1,000 gp, which the spell consumes","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Planar Binding","flags":{"ddbimporter":{"id":138550,"definitionId":2205,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138550,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Planar Binding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9oDNwFXK1SJl3WLG","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644273,"modifiedTime":1670759644273,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.</p>\n<p>If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.</p>\n<p>You can exclude one or more areas of any size within the spell's area from being affected.</p>\n<p>If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Plant Growth","flags":{"ddbimporter":{"id":138560,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138560,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8UVG7x1jgGyHRTua","img":"icons/magic/nature/leaf-glow-triple-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644275,"modifiedTime":1670759644275,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fdG5A4ewidmS0QTp","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644277,"modifiedTime":1670759644277,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Energy","flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138601,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"gWv4LuQMQBCrYRX6","img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644279,"modifiedTime":1670759644279,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"QmK7wOw1RGduPTLC","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644281,"modifiedTime":1670759644281,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138619,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"BwidlopyFUr02qDn","img":"icons/magic/light/explosion-star-teal-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644291,"modifiedTime":1670759644291,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Remove Curse","flags":{"ddbimporter":{"id":138643,"definitionId":2229,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138643,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Remove Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"YmM9SF5J8ppXtNKk","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644293,"modifiedTime":1670759644293,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamonds worth 300 gp, which the spell consumes"},"materials":{"value":"diamonds worth 300 gp, which the spell consumes","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Revivify","flags":{"ddbimporter":{"id":138654,"definitionId":2234,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138654,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Revivify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oohcUNCUlMnA8WLb","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644294,"modifiedTime":1670759644294,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table style=\"height:114px\">\n<thead>\n<tr>\n<th>\n<p>Knowledge</p>\n</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<table>\n<thead>\n<tr>\n<th>Connection</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Likeness or picture</td>\n<td>-2</td>\n</tr>\n<tr>\n<td>Possession or garment</td>\n<td>-4</td>\n</tr>\n<tr>\n<td>Body part, lock of hair, bit of nail, or the like</td>\n<td>-10</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<p>On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Scrying","flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138669,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Yd4Kpf2uNcs2hpKv","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644300,"modifiedTime":1670759644300,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.</p>\n<p>You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of fine copper wire"},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sending","flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"fYm30cnWEWdTcF5M","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644302,"modifiedTime":1670759644302,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a small parchment with a bit of holy text written on it"},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"e5E0bSY0tXfnV1uI","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644304,"modifiedTime":1670759644304,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"bCfTcu3puKG8aZG5","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644306,"modifiedTime":1670759644306,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138762,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138762,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"yygiNKfBsrKt1QIP","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644308,"modifiedTime":1670759644308,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.</p>\n<p>Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Dead","flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138767,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"XEKvfgB8AlZb43eh","img":"icons/magic/control/fear-fright-shadow-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644310,"modifiedTime":1670759644310,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.</p>\n<p>The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"seven sharp thorns or seven small twigs, each sharpened to a point"},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138779,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138779,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"0uPhbvZYjkcD7mlG","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644312,"modifiedTime":1674424694312,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"type":"spell","system":{"description":{"value":"<p>You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"soft clay, which must be worked into roughly the desired shape of the stone object"},"materials":{"value":"soft clay, which must be worked into roughly the desired shape of the stone object","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Stone Shape","flags":{"ddbimporter":{"id":138799,"definitionId":2267,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138799,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Stone Shape","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8KVcXk6AO3S106ef","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644313,"modifiedTime":1670759644313,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a small clay model of a ziggurat"},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Tongues","flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"n15IdRXipAhaW6yk","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644315,"modifiedTime":1670759644315,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.</p>\n<p>You can use this transportation ability once per round for the duration. You must end each turn outside a tree.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Tree Stride","flags":{"ddbimporter":{"id":138874,"definitionId":2283,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138874,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tree Stride","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Teleportation","Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"osvaz6s7ayAPac37","img":"icons/magic/nature/leaf-glow-maple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644317,"modifiedTime":1670759644317,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.</p>\n<p>The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration"},"materials":{"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Bond","flags":{"ddbimporter":{"id":138930,"definitionId":2296,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138930,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Bond","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zCxWb6KaJyEXq2cr","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644319,"modifiedTime":1670759644319,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.</p>\n<p>If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a piece of cork"},"materials":{"value":"a piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Walk","flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138937,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"oCIHhAASqBPEH1X9","img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644321,"modifiedTime":1670759644321,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.</p>\n<p>When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.</p>\n<p>The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":50,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a tiny fan and a feather of exotic origin"},"materials":{"value":"a tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Wind Wall","flags":{"ddbimporter":{"id":138948,"definitionId":2302,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138948,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Wind Wall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wk7vqMXfRdcpXqLd","img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644323,"modifiedTime":1670759644323,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You create a magical zone that guards against @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.</p>\n<p>An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Zone of Truth","flags":{"ddbimporter":{"id":138960,"definitionId":2305,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138960,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Zone of Truth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":289,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Oc7AztsDEo0elub2","img":"icons/magic/symbols/runes-star-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644325,"modifiedTime":1670759644325,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.</p>\n<p>For the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status. The target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} when you cast the spell, or becomes diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} while under the spell’s effect, the disease and poison have no effect until the spell ends.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of graveyard dirt"},"materials":{"value":"a pinch of graveyard dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feign Death","flags":{"ddbimporter":{"id":136783,"definitionId":2338,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136783,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Feign Death","sources":[{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Buff","Debuff","Deception"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"TtG0OTgs3zVAkZln","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644327,"modifiedTime":1670759644327,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.<br /><br />Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 246","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Grasping Vine","flags":{"ddbimporter":{"id":137995,"definitionId":2345,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":4,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137995,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Grasping Vine","sources":[{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"H4BXNNmb7m7sDcvA","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644329,"modifiedTime":1670759644329,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>A</strong><strong>tonement</strong><strong>.</strong></span> You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Bless Water.</span></strong> You touch one vial of water and cause it to become holy water.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Coming of Age.</span></strong> You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Dedication.</span></strong> You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Funeral Rite.</span></strong> You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a <span class=\"Serif-Character-Style_Italic-Serif\">w</span><span class=\"Serif-Character-Style_Italic-Serif\">ish </span>spell.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Wedding.</span></strong> You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"25 gp worth of powdered silver, which the spell consumes"},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":1,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"DbQvHjVVp0KHIlzn","img":"icons/sundries/books/book-purple-cross.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644336,"modifiedTime":1670759644336,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.</p>\n<p class=\"Core-Styles_Core-Body\">When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.</p>\n<p class=\"Core-Styles_Core-Body\">If you’re within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 153","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cylinder"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a sunburst pendant worth at least 100 gp"},"materials":{"value":"a sunburst pendant worth at least 100 gp","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dawn","flags":{"ddbimporter":{"id":137977,"definitionId":14831,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137977,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dawn","sources":[{"sourceId":27,"pageNumber":153,"sourceType":1}],"tags":["Damage","Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"E20s6KGV91FqsToe","img":"icons/magic/light/projectile-beam-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644338,"modifiedTime":1670759644338,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.</p>\n<p class=\"Core-Styles_Core-Body\">As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} for 1 minute. On a successful save, a creature takes half as much damage and isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}. At the end of each of its turns, a @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} creature can make a Constitution saving throw, ending the effect on itself on a success.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[radiant - Additional damage on weapon attacks]","radiant"],["4d8[radiant - Burst of radiance on spell dismiss]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Holy Weapon","flags":{"ddbimporter":{"id":138115,"definitionId":14874,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138115,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Holy Weapon","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"xmw7leSkgFQJqnY6","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644340,"modifiedTime":1670759644340,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, which can’t be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic - Self Only]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Life Transference","flags":{"ddbimporter":{"id":138182,"definitionId":14880,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138182,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Life Transference","sources":[{"sourceId":27,"pageNumber":160,"sourceType":1}],"tags":["Healing"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"cGkEijZ31Xfo3TtU","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644342,"modifiedTime":1670759644342,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>When you need to make sure something gets done, you can’t rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.</p>\n<p>You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends.</p>\n<p>When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 75","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fast Friends","flags":{"ddbimporter":{"id":1747382,"definitionId":188104,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747382,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fast Friends","sources":[{"sourceId":44,"pageNumber":75,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Hbtyi70AXed5iFI9","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644345,"modifiedTime":1670759644345,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends, or until you or your companions do anything harmful to it. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares greedily at the gem you present.</p>\n<p>At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.</p>","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a gem worth at least 50 gp"},"materials":{"value":"a gem worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Incite Greed","flags":{"ddbimporter":{"id":1747383,"definitionId":188121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747383,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Incite Greed","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":["Charmed"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Vu9rv6A5TKCbYGKD","img":"icons/commodities/stone/ore-pile-gold.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644347,"modifiedTime":1670759644347,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.</p>\n<blockquote>\n<p>I once heard a motivational speech by Jim and it was the worst ninety seconds of my life. What does Omin see in him, anyway?</p>\n<p style=\"text-align:right\">— Walnut Dankgrass</p>\n</blockquote>","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 77","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":5,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Motivational Speech","flags":{"ddbimporter":{"id":1747389,"definitionId":188142,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":1747389,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Motivational Speech","sources":[{"sourceId":44,"pageNumber":77,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"hTNoNUmQOV0q63A5","img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644349,"modifiedTime":1670759644349,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.</p>\n<p>Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.</p>\n<p>In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.</p>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"],["1d8[necrotic]","necrotic"],["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Shroud","flags":{"ddbimporter":{"id":5833696,"definitionId":718581,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":3,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5833696,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Shroud","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8RXOddcQnt5pnPlQ","img":"icons/magic/death/projectile-skull-fire-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670759644357,"modifiedTime":1674424861550,"lastModifiedBy":"nP9JMbc9lqWmPkoF"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.</p>\n<div class=\"Basic-Text-Frame stat-block-finder\">\n<p class=\"Stat-Block-Styles_Stat-Block-Title\">Celestial Spirit</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Metadata\">Large celestial</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Armor Class</strong> 11 + the level of the spell (natural armor) + 2 (Defender only)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Hit Points</strong> 40 + 10 for each spell level above 5th</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Speed</strong> 30 ft., fly 40 ft.</p>\n<div class=\"stat-block-ability-scores\">\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">STR</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">DEX</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CON</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">INT</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">10</span> <span class=\"stat-block-ability-scores-modifier\">(+0)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">WIS</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CHA</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n</div>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Damage Resistances</strong> radiant</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Condition Immunities</strong> charmed, frightened</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Senses</strong> @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Languages</strong> Celestial, understands the languages you speak</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data-Last\"><strong>Challenge</strong> — <strong>Proficiency Bonus</strong> equals your bonus</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Multiattack.</strong></em> The celestial makes a number of attacks equal to half this spell’s level (rounded down).</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Radiant Bow (Avenger Only).</strong> Ranged Weapon Attack:</em> your spell attack modifier to hit, range 150/600 ft., one target. <em>Hit:</em> 2d6 + 2 + the spell’s level radiant damage.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Radiant Mace (Defender Only).</strong> Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Healing Touch (1/Day).</strong></em> The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.</p>\n</div>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a golden reliquary worth at least 500 gp"},"materials":{"value":"a golden reliquary worth at least 500 gp","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Celestial","flags":{"ddbimporter":{"id":5854911,"definitionId":721194,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":5,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5854911,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Celestial","sources":[{"sourceId":67,"pageNumber":110,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8a74jPPoCxwECtuW","img":"icons/commodities/treasure/trinket-wing-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644365,"modifiedTime":1670759644365,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a book worth at least 25 gp"},"materials":{"value":"a book worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Borrowed Knowledge","flags":{"ddbimporter":{"id":10075679,"definitionId":1239802,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":11,"characterClassId":95828323,"spellLevel":2,"ability":"wis","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":10075679,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Borrowed Knowledge","sources":[{"sourceId":80,"pageNumber":37,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"VkVEUsSKBAYR0Kjg"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zUArw5ESI115svv2","img":"icons/magic/perception/third-eye-blue-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670759644367,"modifiedTime":1670759644367,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. 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On a success, the zombie drops to <strong>1 hit point</strong> instead.</p></section><p>If damage reduces the zombie to <strong>0 hit points</strong>, it must make a <strong>Constitution</strong> saving throw.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":"uQXlnDV2hI574DGX","sort":50000,"flags":{"ddbimporter":{"id":17077,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"flatAC":true,"pack":"dnd5e.monsters","originalItemName":"Zombie","replaced":true},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/zombie","img":"https://www.dndbeyond.com/avatars/67/919/636460863264772089.png","tokenImg":"https://www.dndbeyond.com/avatars/0/416/636252790324694229.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[]}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-monsters.vIfhAXrFzsFBQr1V"}},"system":{"abilities":{"str":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"dex":{"value":6,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":-2,"save":-2,"prof":0,"saveBonus":0,"checkBonus":0,"dc":8},"con":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"int":{"value":3,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":-4,"save":-4,"prof":0,"saveBonus":0,"checkBonus":0,"dc":6},"wis":{"value":6,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":-2,"save":0,"prof":2,"saveBonus":0,"checkBonus":0,"dc":8},"cha":{"value":5,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":-3,"save":-3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":7}},"attributes":{"ac":{"flat":8,"calc":"natural","formula":"","min":8},"hp":{"value":22,"max":22,"temp":null,"tempmax":null,"formula":"3d8 + 9","min":0},"init":{"ability":"","bonus":0,"value":0,"mod":-2,"total":-2,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":20,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"encumbrance":{"value":0,"max":195,"pct":0,"encumbered":false},"speed":{"_deprecated":true}},"details":{"biography":{"value":"<p>When the magic of necromancy is utilized upon the preserved flesh of a humanoid, a zombie will rise to serve its dark master. In much the same way that an animated skeleton is returned from the dead so too are zombies shunted back into this world. While a skilled spellcaster may animate the dead and command the newly awakened, zombies may also rise in areas of the world saturated with necromantic energy. In this situation, the zombies will not obey the command of a master, but roam aimlessly in a small area until they either find something to attack and consume or rot away into a pile of inanimate bones. </p>\n<p><strong>Re: Your Brains.</strong> Zombies do retain quite a lot of their former selves in regards to their physical appearance. Zombies will still show the wounds or disease scars which slew them upon reanimating. The symptoms of decay will also be present as many freshly spawned zombies will be bloated, have patches of skin sloughing from their bodies, or even trailing entrails from exploded abdomens. While a zombie may resemble the person they were before, there is nothing at work within the head except mindless hunger. Zombies stumble through their existence in a perpetual state of mindlessness only able to heed their master’s orders. This fact of the zombie’s mind makes them invaluable warriors for a necromancer in need. Zombies are direct and will shamble off towards their quarry without so much as a second thought to their own safety. It’s been noted that some zombies have walked through fires or pits of acid in order to reach their enemies. Once they reach their target, zombies will pummel and bite at their enemy until either they or the enemy fall in the tussle. Zombies may also wield weapons, though not cleverly; zombies will not be able to reclaim a weapon should they be disarmed as the lack of weapon will simply drive them to claw with their broken hands. The magic which binds the zombie to the mortal plane is tricky to the uninitiated as well, so please be warned young adventurers! Should you fell a zombie, be aware that the creature may not be fully dead for the second time; you should always be sure to wait and see if the beast attempts to rise once more before wandering deeper into the dungeon.</p>\n<ul>\n<li><em>Token artwork by Forgotten Adventures.</em></li>\n<li><em>Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"alignment":"Neutral Evil","race":null,"type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"Urban","cr":0.25,"spellLevel":0,"source":"MM pg. 316","xp":{"value":50},"class":{},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":[],"custom":"understands the languages it knew in life but can't 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{"_id":"4eGeSogafx98SVX2","name":"Maria","type":"npc","img":"ddb-images/other/Bilder%20Grau/Randoms/Nutte.png","items":[{"name":"Claw (Fiend Form Only)","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Claw (Fiend Form Only).</strong>","fullName":"Claw (Fiend Form Only)."}},"img":"icons/commodities/biological/hand-clawed-blue.webp","_id":"wylno3rvq39vhov8","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6 + 3) slashing damage.</p>\n</section>\nThe Succubus attacks with its Claw (Fiend Form Only).","chat":"","unidentified":""},"source":"Basic Rules pg 349","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Charm","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Charm.</strong>","fullName":"Charm."}},"img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","_id":"n9mckxdnpd95nl75","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.</p><p>The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.</p>\n</section>\nThe Succubus uses Charm and a save is required.","chat":"","unidentified":""},"source":"Basic Rules pg 349","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Draining Kiss","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Draining Kiss.</strong>","fullName":"Draining Kiss."}},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","_id":"zghiyriorqathqqz","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.</p>\n</section>\nThe Succubus uses Draining Kiss and a save is required.","chat":"","unidentified":""},"source":"Basic Rules pg 349","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10[psychic] + 5","psychic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Etherealness","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Etherealness.</strong>","fullName":"Etherealness."}},"img":"icons/magic/control/debuff-chains-blue.webp","_id":"sryvoipy1srhdequ","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.</p>\n</section>\nThe Succubus uses Etherealness.","chat":"","unidentified":""},"source":"Basic Rules pg 349","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Telepathic Bond","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Telepathic Bond.</strong></em>","fullName":"Telepathic Bond."}},"img":"icons/magic/control/energy-stream-link-blue.webp","_id":"5pqg1wdc8rrtxqwo","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. 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{"_id":"5VhJiMjmRM1ZFfu4","name":"Velleen Firecrow","type":"npc","img":"ddb-images/other/Bilder%20Grau/Aid%20from%20Phandalin/Vellen%20Firecrow.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Multiattack.</strong>","fullName":"Multiattack."}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"gox7v9zgh0w18v6m","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The thief makes three attacks with its shortsword.</p>\n</section>\nThe Master Thief uses Multiattack.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 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It has the following cleric spells prepared:</p><p>Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy</p><p>1st level (4 slots): command, guiding bolt, purify food and drink</p><p>2nd level (3 slots): hold person, lesser restoration, silence</p><p>3rd level (2 slots): bestow curse, dispel magic</p></section>\nThe Lizardfolk Subchief uses Spellcasting!","chat":"","unidentified":""},"source":"Ghosts of Saltmarsh","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fVmrBo6dcjsTNwKf","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-blue-yellow-small.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"pack":"dnd5e.spells","originalItemName":"Light","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.5gDDGgsqbaemipYG"}},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. 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The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p><p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0VXBlxE2se0hRWcP","name":"Spare the Dying","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"pack":"dnd5e.spells","originalItemName":"Spare the Dying","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.UiAqKf7uTO9paRZz"}},"system":{"description":{"value":"<p>You touch a living creature that has 0 hit points. 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create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 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speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p><p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p><p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p><p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p><p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p><p><strong>Grovel.</strong> The target falls prone and then ends its turn.</p><p><strong>Halt.</strong> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. 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{"_id":"8ExxazHObmCtrPeu","name":"Grizzelda Copperwraught","type":"npc","img":"ddb-images/other/Grizzelda%20Copperwraught.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Multiattack.</strong>","fullName":"Multiattack."}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"izyhdqhrquu4bk49","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The shield dwarf makes two battleaxe attacks. 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{"_id":"B6KKWdbSMF4Exqgo","name":"Gallio Elibro","type":"npc","img":"ddb-images/other/Gallio%20Elibro.png","items":[{"_id":"gKh2ZGNk6nZeAM4E","name":"Fire Bolt","type":"spell","img":"icons/magic/light/beam-rays-red.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 <em>fire damage</em>. 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You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rHoCNImtmMQr8TMB","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ubZj9XlltjcTAzja","name":"Mage Armor","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gKRi9Yu14HeACqSq","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 +<strong> 1 <em>force damage</em> </strong>to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d4","force"],["3","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4+1"},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"JZqZeMR3KcCL7opH","name":"Shield","type":"spell","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.</p>","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"reaction","cost":1,"condition":"Which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kZEpBou0dxWj6Xum","name":"Misty Step","type":"spell","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.</p>","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QREOzX3l871IOD4Z","name":"Suggestion","type":"spell","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p>\n<p>The target must make a <strong>Wisdom</strong> saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p>\n<p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.</p>\n<p>If you or any of your companions damage the target, the spell ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"JiDcPQSp4omiK3AZ","name":"Counterspell","type":"spell","img":"icons/magic/control/debuff-chains-ropes-net-purple-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.</p>\n<p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oT4dQG28IiZwRPtZ","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a <strong>Dexterity</strong> saving throw. A target takes 8d6 <em>fire damage</em> on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CIztTr0GrIAh4mAg","name":"Fly","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3wGcLaOj0ucT34UU","name":"Greater Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-gray.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.</p>","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6zDAFf7Lb0w56TxT","name":"Ice Storm","type":"spell","img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the cylinder must make a <strong>Dexterity</strong> saving throw. A creature takes 2d8 <em>bludgeoning damage</em> and 4d6 <em>cold damage</em> on a failed save, or half as much damage on a successful one.</p>\n<p>Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the <em>bludgeoning damage</em> increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"],["4d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tbKbwgcprUBciliF","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":300001,"flags":{},"system":{"description":{"value":"<section class=\"secret\">\n<p>The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:</p>\n<p>Cantrips (at will): fire bolt, light, mage hand, prestidigitation</p>\n<p>1st level (4 slots): detect magic, mage armor, magic missile, shield</p>\n<p>2nd level (3 slots): misty step, suggestion</p>\n<p>3rd level (3 slots): counterspell, fireball, fly</p>\n<p>4th level (3 slots): greater invisibility, ice storm</p>\n<p>5th level (1 slot): cone of cold</p>\n</section>\n<p>The mage is a spellcaster. Its spellcasting ability is Intelligence.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LcMdsxbtVEhUDXju","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","effects":[],"folder":null,"sort":400001,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p>Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. 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A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nXCPUmc30JcTIawZ","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"g80EdYzWB7lToiWJ","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tJI3qIZnHkzxxY3g","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a non-magical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KDOdp9EN4ibQJxSs","name":"Shocking Grasp","type":"spell","img":"icons/magic/lightning/bolt-forked-teal-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 <em>lightning damage</em>, and it can't take reactions until the start of its next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VOR462tHlkC4LLRI","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a7BHSOHkqsz5Tdx8","name":"Identify","type":"spell","img":"icons/magic/light/explosion-star-teal-purple-small.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.</p><p>If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.</p>","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":""},"materials":{"value":"A pearl worth at least 100gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oUzi30RNMpsJikkQ","name":"Mage Armor","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xEgoTqszEKcynu21","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 +<strong> 1 <em>force damage</em> </strong>to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"EQFMidKf7ieiCyTD","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p><p>You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a <strong>Wisdom</strong> saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p><p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p><p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p><p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Pt0vjftn8ucxOWOX","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.</p>\n<p>Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.</p>\n<p>If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.</p>\n<p>The AC of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.</p>\n<p>A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.</p>","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HTU1mynIEmrJvxA8","name":"Misty Step","type":"spell","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.</p>","chat":"","unidentified":""},"source":"PHB pg. 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FmgcWUhTwPlvquR6","name":"Counterspell","type":"spell","img":"icons/magic/control/debuff-chains-ropes-net-purple-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.</p>\n<p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aqanmKIBJ0uLpLsj","name":"Fly","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"JqOO8BxHqesSS0eT","name":"Lightning Bolt","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a <strong>Dexterity</strong> saving throw. A creature takes 8d6 <em>lightning damage</em> on a failed save, or half as much damage on a successful one.</p>\n<p>The lightning ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":17,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FjPsBXzcEt6ogvve","name":"Banishment","type":"spell","img":"icons/magic/unholy/orb-swirling-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.</p>\n<p>If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.</p>\n<p>If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"PHB pg. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":17,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"An item distasteful to the target","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"126EQl9NJWsnl8Hz","name":"Fire Shield","type":"spell","img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Thin and wispy flames wreathe your body for the Duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.</p>\n<p>The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you Resistance to <em>cold damage</em>, and the chill shield grants you resistance to <em>fire damage</em>.</p>\n<p>In addition, whenever a creature within 5 feet of you hits you with a melee Attack, the shield erupts with flame. The attacker takes 2d8 <em>fire damage</em> from a warm shield, or 2d8 <em>cold damage</em> from a cold shield.</p>","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"D9NB8NWPDI0TZHIo","name":"Stoneskin","type":"spell","img":"icons/magic/defensive/armor-stone-skin.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to non-magical bludgeoning, piercing, and <em>slashing damage</em>.</p>","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"Diamond dust worth 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"EtzKTmWR9LFrp96t","name":"Cone of Cold","type":"spell","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a <strong>Constitution</strong> saving throw. A creature takes 8d8 <em>cold damage</em> on a failed save, or half as much damage on a successful one.</p>\n<p>A creature killed by this spell becomes a frozen statue until it thaws.</p>\n<p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"us3Zly6GB7D5qn31","name":"Scrying","type":"spell","img":"icons/commodities/biological/eye-blue-gold.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a <strong>Wisdom</strong> saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Knowledge</strong></td>\n<td><strong>Save Modifier</strong></td>\n</tr>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>+0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table><table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Connection</strong></td>\n<td><strong>Save Modifier</strong></td>\n</tr>\n<tr>\n<td>Likeness or picture</td>\n<td>-2</td>\n</tr>\n<tr>\n<td>Possession or garment</td>\n<td>-4</td>\n</tr>\n<tr>\n<td>Body part, lock of hair, bit of nail, or the like</td>\n<td>-10</td>\n</tr>\n</tbody>\n</table>\n<p>On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an Invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the Duration. A creature that can see Invisile Objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.</p>","chat":"","unidentified":""},"source":"PHB pg. 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6SLy3dJdASjuoYnm","name":"Wall of Force","type":"spell","img":"icons/magic/air/air-burst-spiral-large-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the Duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).</p>\n<p>Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by Dispel Magic. A Disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.</p>","chat":"","unidentified":""},"source":"PHB pg. 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A pinch of powder made by crushing clear gemstone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VLinN8yXghlevpcI","name":"Globe of Invulnerability","type":"spell","img":"icons/magic/water/orb-water-transparent.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the Duration.</p>\n<p>Any spell of 5th level or lower cast from outside the barrier can't affect creatures or Objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and Objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such Spells.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th level or higher, the barrier blocks Spells of one level higher for each slot level above 6th.</p>","chat":"","unidentified":""},"source":"PHB pg. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A glass or crystal bead that shatters when the spell ends","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"U8qWWRmgxVBEZ7ha","name":"Teleport","type":"spell","img":"icons/skills/ranged/projectile-explosion-black-orange.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.</p>\n<p>The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td><strong>Familiarity</strong></td>\n<td><strong>Mishap</strong></td>\n<td><strong>Similar Area</strong></td>\n<td><strong>Off Target</strong></td>\n<td><strong>On Target</strong></td>\n</tr>\n<tr>\n<td>Permanent circle</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>01-100</td>\n</tr>\n<tr>\n<td>Associated object</td>\n<td>-</td>\n<td>-</td>\n<td>-</td>\n<td>01-100</td>\n</tr>\n<tr>\n<td>Very familiar</td>\n<td>01-05</td>\n<td>06-13</td>\n<td>14-24</td>\n<td>25-100</td>\n</tr>\n<tr>\n<td>Seen casually</td>\n<td>01-33</td>\n<td>34-43</td>\n<td>44-53</td>\n<td>54-100</td>\n</tr>\n<tr>\n<td>Viewed once</td>\n<td>01-43</td>\n<td>44-53</td>\n<td>54-73</td>\n<td>74-100</td>\n</tr>\n<tr>\n<td>Description</td>\n<td>01-43</td>\n<td>44-53</td>\n<td>54-73</td>\n<td>74-100</td>\n</tr>\n<tr>\n<td>False destination</td>\n<td>01-50</td>\n<td>51-100</td>\n<td>-</td>\n<td>-</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Familiarity</strong>. \"Permanent circle\" means a permanent Teleportation Circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's Secret tomb.</p>\n<p>\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.</p>\n<p>\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.</p>\n<p><strong>On Target</strong>. You and your group (or the target object) appear where you want to.</p>\n<p><strong>Off Target</strong>. You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 × 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.</p>\n<p><strong>Similar Area</strong>. You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.</p>\n<p><strong>Mishap</strong>. The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 <em>force damage</em>, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).</p>","chat":"","unidentified":""},"source":"PHB pg. 281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":9,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"S5AeLTegixmkt9DE","name":"Mind Blank","type":"spell","img":"icons/equipment/head/mask-craved-beige.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is immune to <em>psychic damage</em>, any effect that would sense its emotions or read its thoughts, Divination Spells, and the Charmed condition. The spell even foils Wish spells and Spells or Effects of similar power used to affect the target's mind or to gain information about the target.</p>","chat":"","unidentified":""},"source":"PHB pg. 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5k3VPs3wr3MMI2I4","name":"Time Stop","type":"spell","img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use Actions and move as normal.</p>\n<p>This spell ends if one of the Actions you use during this period, or any Effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.</p>","chat":"","unidentified":""},"source":"PHB pg. 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4+1","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vgTunE3gLps5Q595","name":"Dagger","type":"weapon","img":"icons/weapons/daggers/dagger-curved-black.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"<section class=\"secret\">\n<p>Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: <strong>4 (1d4 + 2) <em>piercing damage</em></strong>.</p></section>\n<p>The Archmage attacks with their Dagger.</p>","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vWTVopCBB0sfk9mv","name":"Invisibility","type":"spell","img":"icons/commodities/materials/glass-orb.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. 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You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p><p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p><p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.</p>","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uIMq7JNBUG8Uh9DJ","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Fireball","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"midi-qol":{"effectActivation":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.VRb3oR46Yy1hc3gd"}},"system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. 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It ignites flammable objects in the area that aren't being worn or carried.</p><p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cZKGUDnL8JuYDT6i","name":"Glyph of Warding","type":"spell","img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.pB7XVYwdGNcUG935"}},"system":{"description":{"value":"<p>When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.</p><p>The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.</p><p>You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. 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A creature takes [[/r 5d8]] acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.</p><p><em><strong>Spell Glyph.</strong></em> You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. 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Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewher<span class=\"No-Break\">e in between.</span></p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}</b></p>\n<p class=\"compendium-hr\">Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}</b></p>\n<p class=\"compendium-hr\">Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.</p>\n<p class=\"Core-Styles_Core-Body\">On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.</p>\n<p class=\"Core-Styles_Core-Body\">Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"1t2rsTWXGjkCQJUd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"DLdHAP6eWe6AQpIA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"WHeofpEm07Fxaz3s","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"TanHrptW9Fg8rGpK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134073,"modifiedTime":1671381134073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A scholarly magic-user capable of manipulating the structures of reality</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong> Intelligence<br /><strong>Saves:</strong> Intelligence & Wisdom</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d6 per wizard level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>6 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}</b></p>\n<p><em>1st-level wizard feature</em></p>\n<p>The spells in the following list expand the wizard spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Cantrip</td>\n<td>Booming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>Tasha’s caustic brew * (evoc.)</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Augury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Divination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Summon fiend * (conj.), Tasha’s otherworldly guise * (trans.)</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil * (conj.)</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Blade of disaster * (conj.)</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor:</span></strong> None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Daggers, darts, slings, quarterstaffs, light crossbows<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Intelligence, Wisdom<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}</b></p>\n<p class=\"compendium-hr\">As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Wizard)\" href=\"https://www.dndbeyond.com/spells?filter-class=8&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the wizard spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.</p>\n<h5 class=\"compendium-hr\">Spellbook</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">magic missile,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Intelligence modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Intelligence modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your wizard spells.</p>\n<h5 class=\"compendium-hr\">Learning Spells of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).</p>\n<blockquote>\n<p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>YOUR SPELLBOOK</strong></p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Copying a Spell into the Book.</span></strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Replacing the Book.</span></strong> You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">The Book’s Appearance.</span></strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>\n</blockquote>\n\n<p><b>Arcane Recovery</b></p>\n<p class=\"compendium-hr\">You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.</p>\n\n<p><b>Arcane Tradition</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}</b></p>\n<p><em>3rd-level wizard feature</em></p>\n<p>You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Spell Mastery</b></p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.</p>\n<p class=\"Core-Styles_Core-Body\">By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.</p>\n\n<p><b>Signature Spells</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">If you want to cast either spell at a higher level, you must expend a spell slot as normal.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholar’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":8,"advancement":[{"_id":"mefoZ4yvrnaSMlg8","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"N4gombn4GkJVead9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"aNBmsfZVQPosCIuK","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381134167,"modifiedTime":1674423195895,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n<img src=\"ddb-images/other/race-large-Kitsune.png\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Charisma score in<span class=\"No-Break\">creases by 2 and your Dexterity scrore increases by 1.<br /></span></p>\n\n<p><b>Age</b></p>\n<p>Kitsune reach physical maturity at about the same age as humans and can live up to 800 years. </p>\n\n<p><b>Alignment</b></p>\n<p>Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. </p>\n\n<p><b>Size</b></p>\n<p>Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}</b></p>\n<p>Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>\n\n<p><b>Keen Senses</b></p>\n<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>\n\n<p><b>True Form</b></p>\n<p>A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and Sylvan.</p>\n\n<p><b>Kitsune Trickery</b></p>\n<p>Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.</p>\n\n<p><b>Kitsune-bi</b></p>\n<p>At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.</p>\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134379,"modifiedTime":1671381134379,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"<p>Kitsune reach physical maturity at about the same age as humans and can live up to 800 years. </p>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134381,"modifiedTime":1671381134381,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"<p>Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. </p>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134383,"modifiedTime":1671381134383,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134385,"modifiedTime":1671381134385,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134387,"modifiedTime":1671381134387,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134393,"modifiedTime":1671381134393,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"<p>Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134395,"modifiedTime":1671381134395,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"<p>At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134396,"modifiedTime":1671381134396,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in <em>Tasha's Cauldron of Everything</em>.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level wizard feature</em></p>\n<p>The spells in the following list expand the wizard spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Cantrip</td>\n<td>Booming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>Tasha’s caustic brew * (evoc.)</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Augury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Divination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Summon fiend * (conj.), Tasha’s otherworldly guise * (trans.)</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil * (conj.)</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Blade of disaster * (conj.)</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134403,"modifiedTime":1671381134403,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Wizard)\" href=\"https://www.dndbeyond.com/spells?filter-class=8&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the wizard spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.</p>\n<h5 class=\"compendium-hr\">Spellbook</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">magic missile,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Intelligence modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Intelligence modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your wizard spells.</p>\n<h5 class=\"compendium-hr\">Learning Spells of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).</p>\n<blockquote>\n<p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>YOUR SPELLBOOK</strong></p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Copying a Spell into the Book.</span></strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Replacing the Book.</span></strong> You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">The Book’s Appearance.</span></strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>\n</blockquote>","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134413,"modifiedTime":1671381134413,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134415,"modifiedTime":1671381134415,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.</p>","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134417,"modifiedTime":1671381134417,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.<h3>Command</h3><p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><em><strong>Approach.</strong></em> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><em><strong>Drop.</strong></em> The target drops whatever it is holding and then ends its turn.</p>\n<p><em><strong>Flee.</strong></em> The target spends its turn moving away from you by the fastest available means.</p>\n<p><em><strong>Grovel.</strong></em> The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.</p>\n<p><em><strong>Halt.</strong></em> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your exposure to the Feywild’s magic has changed you, granting you the following benefits:</p>\n<ul>\n<li>Increase your <strong>Intelligence</strong>, Wisdom, or Charisma score by 1, to a maximum of 20.</li>\n<li>You learn the misty step spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.</li>\n</ul><h3>Command</h3><p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><em><strong>Approach.</strong></em> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><em><strong>Drop.</strong></em> The target drops whatever it is holding and then ends its turn.</p>\n<p><em><strong>Flee.</strong></em> The target spends its turn moving away from you by the fastest available means.</p>\n<p><em><strong>Grovel.</strong></em> The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.</p>\n<p><em><strong>Halt.</strong></em> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"MrwHUe4rCq00Zq8M"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134427,"modifiedTime":1671381134427,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134435,"modifiedTime":1671381134435,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.</p>\n<p class=\"Core-Styles_Core-Body\">On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.</p>\n<p class=\"Core-Styles_Core-Body\">Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134438,"modifiedTime":1671381134438,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>3rd-level wizard feature</em></p>\n<p>You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134442,"modifiedTime":1671381134442,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134445,"modifiedTime":1671381134445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"MrwHUe4rCq00Zq8M"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381134447,"modifiedTime":1671381134447,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise 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of Superior Healing","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Superior Healing","potion of superior healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5134,"originalName":"Potion of Healing (Superior)","pack":"dnd5e.items","originalItemName":"Potion of Healing 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potion's red liquid glimmers when agitated.</em></p>\n<p>You regain 8d4+8 hit points when you drink this potion.</p>","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d4 + 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The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.</p>\n<p class=\"Core-Styles_Core-Body\">The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065533,"modifiedTime":1671390065533,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065539,"modifiedTime":1671390065539,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.</p>\n<p>This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065545,"modifiedTime":1671390065545,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Shocking Grasp","flags":{"ddbimporter":{"id":138710,"definitionId":2250,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shocking Grasp","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EtDlXYjrdPTnZlyX","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065550,"modifiedTime":1671390065550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.</p>\n<p>You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a short piece of copper wire"},"materials":{"value":"a short piece of copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Message","flags":{"ddbimporter":{"id":138481,"definitionId":2188,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Message","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Communication","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GrtzhnwqgEzvj0Dc","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065556,"modifiedTime":1671390065556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065564,"modifiedTime":1671390065564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065578,"modifiedTime":1671390065578,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.</p>\n<p>You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065580,"modifiedTime":1671390065580,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from <strong>magic missile</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nUlqLzHOCUSodQgH","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065583,"modifiedTime":1671390065583,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OP9dDK0uTDM56D5K","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065607,"modifiedTime":1671390065607,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"wgqv5QcA5EeszBo9","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065610,"modifiedTime":1671390065610,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.</p>\n<p>Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.</p>\n<p>When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.</p>\n<p>While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.</p>\n<p>You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.</p>\n<p>Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"6SOoCIVMO4KtlwbT","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065615,"modifiedTime":1671390065615,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"msA3cRwQkAuHmXyP","img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065620,"modifiedTime":1671390065620,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.</p>\n<p>While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. <br /><br />The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach. <br /><br />On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065623,"modifiedTime":1671390065623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065628,"modifiedTime":1671390065628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</p>\n<p>Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.</p>\n<p>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.</p>\n<p>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.</p>\n<p>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0dccyHd9KxY5EYeT","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065634,"modifiedTime":1671390065634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p>\n<p>The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p>\n<p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.</p>\n<p>If you or any of your companions damage the target, the spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065653,"modifiedTime":1671390065653,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.</p>\n<p>The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.</p>\n<p>The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.</p>\n<p>While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.</p>\n<p>An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"02jS30vKjUa8R2J2","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065657,"modifiedTime":1671390065657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.</p>\n<p class=\"Core-Styles_Core-Body\">Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065660,"modifiedTime":1671390065660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"OWQkIymsKeqOWrTB","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065662,"modifiedTime":1671390065662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.</p>\n<p>When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"EvwZE5gPnCExEia8","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065665,"modifiedTime":1671390065665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065668,"modifiedTime":1671390065668,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065677,"modifiedTime":1671390065677,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.</p>\n<p>An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.</p>\n<table>\n<thead>\n<tr>\n<th>d10</th>\n<th>Behavior</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.</td>\n</tr>\n<tr>\n<td>2-6</td>\n<td>The creature doesn't move or take actions this turn.</td>\n</tr>\n<tr>\n<td>7-8</td>\n<td>The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.</td>\n</tr>\n<tr>\n<td>9-10</td>\n<td>The creature can act and move normally.</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}</div>\n<p> </p>\n<p>At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065687,"modifiedTime":1671390065687,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.</p>\n<p>The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.</p>\n<p>At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"QRL6kOMWh5gvq9BV","img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065691,"modifiedTime":1671390065691,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.<br /><br />Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.<br /><br />The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.<br /><br />A disintegrate spell targeting the globe destroys it without harming anything inside it.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"4eZt3U8NK4stwdoJ","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065694,"modifiedTime":1671390065694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.</p>\n<p>Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.</p>\n<p>Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"nQ0OeevjX9nd1t6z","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065706,"modifiedTime":1671390065706,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.</p>\n<p>You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.</p>\n<p>You can end the spell early by using an action to dismiss it. A <strong>remove curse</strong>, <strong>greater restoration</strong>, or <strong>wish</strong> spell also ends it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065709,"modifiedTime":1671390065709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.</p>\n<p>While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.</p>\n<p>You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.</p>\n<p>Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065713,"modifiedTime":1671390065713,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.</p>\n<p class=\"Core-Styles_Core-Body\">After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065716,"modifiedTime":1671390065716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.</p>\n<p>A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":12,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065720,"modifiedTime":1671390065720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p>\n<p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p>\n<p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065723,"modifiedTime":1671390065723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p>\n<p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p>\n<p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"UyFHcQsxHr7rX6JI"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671390065733,"modifiedTime":1671390065733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A flickering flame appears in your hand. 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As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.</p>\n<p>The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.</p>\n<p>The target's gear melds into the new form. 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{"name":"Assassin Vine","type":"npc","img":"ddb-images/other/Bilder%20Grau/Claugiyliamatar%E2%80%99s%20Lair/Assassin%20Vine.png","items":[{"name":"Constrict","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Constrict.</strong>","fullName":"Constrict."},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"img":"icons/commodities/bones/hurn-curved-yellow.webp","_id":"g60htc7tkqgm1r4z","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\" id=\"secret-qOpLJFOKlztTXNvh\"><p><em>Melee Weapon Attack:</em> +9 to hit, reach 20 ft., one creature. <em>Hit:</em> The target takes 11 (2d6 + 4) bludgeoning damage, and it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and it takes 21 (6d6) poison damage at the start of each of its turns. The vine can constrict only one target at a time.</p></section><p>The Assassin Vine attacks with its Constrict.</p>","chat":"","unidentified":""},"source":"Tomb of Annihilation","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"6d6[poison]","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1668342194555,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Entangling Vines","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Entangling Vines.</strong>","fullName":"Entangling Vines."}},"img":"icons/magic/nature/vines-thorned-entwined-glow-green.webp","_id":"0c8lh2v4zbzsmeu7","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into difficult terrain. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be restrained by entangling vines and roots. A creature restrained by the plants can use its action to make a DC 13 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again.</p>\n</section>\nThe Assassin Vine uses Entangling Vines and a save is required.","chat":"","unidentified":""},"source":"Tomb of 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{"name":"Boneclaw","type":"npc","img":"ddb-images/other/Bilder%20Grau/Dumanthoin%27s%20Gulch/Boneclaw.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong><em>Multiattack.</em></strong>","fullName":"Multiattack."}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"shavh1nk36409rz7","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><strong><em></em></strong> The boneclaw makes two claw attacks.</p>\n</section>\nThe Boneclaw uses Multiattack.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 121","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Piercing Claw","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong><em>Piercing Claw.</em></strong>","fullName":"Piercing Claw."}},"img":"icons/commodities/bones/bone-foot-bird-brown.webp","_id":"4yi6in4jfrgkcqcz","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><strong><em></em></strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 15 ft., one target. <em>Hit:</em> 20 (3d10 + 4) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.</p>\n</section>\nThe Boneclaw attacks with its Piercing Claw.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 121","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Shadow Jump","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong><em>Shadow Jump.</em></strong>","fullName":"Shadow Jump."}},"img":"icons/magic/air/wind-stream-blue-gray.webp","_id":"aa9m84w2jhqqojfi","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><strong><em></em></strong> If the boneclaw is in dim light or darkness, each creature of the boneclaw’s choice within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage.</p><p>The boneclaw then magically teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it’s grappling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.</p>\n</section>\nThe Boneclaw uses Shadow Jump and a save is required.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 121","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d12[necrotic] + 2","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":14,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Rejuvenation","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em>Rejuvenation.</em>","fullName":"Rejuvenation."}},"img":"icons/magic/water/heart-ice-freeze.webp","_id":"ap31fl87lee2twfx","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><strong><em></em></strong> While its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its hit points. 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{"name":"Lhammaruntosz","type":"npc","img":"ddb-images/other/Bilder%20Grau/Bronce%20Shrine/Lhammaruntosz.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Multiattack.</strong>","fullName":"Multiattack."}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"rnhs2wo77bw6lcho","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Lhammaruntosz can use her Frightful Presence. 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Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.</p>\n</section>\nThe Lhammaruntosz uses Repulsion Breath and a save is required.","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":19,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Change Shape","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Change Shape.</strong>","fullName":"Change Shape."}},"img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","_id":"zh5tun5vqqto6ewp","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Lhammaruntosz's choice).</p><p>In a new form, Lhammaruntosz retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</p>\n</section>\nThe Lhammaruntosz uses Change Shape.","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Lair Actions","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}}},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","_id":"jdczhdp59woag476","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n</section>\nThe Lhammaruntosz uses a Lair Actions!<section class=\"secret\">\n<h4>Lair Actions</h4><p>On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:</p><ul>\n<li>The dragon creates fog as though it had cast the fog cloud] spell. The fog lasts until initiative count 20 on the next round.</li>\n<li>A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 20-foot radius centered on that point must make a DC 15 Constitution saving throw or take 5 (1d10) thunder damage and be deafened until the end of its next turn.</li>\n</ul></section>\nThe Lhammaruntosz uses a Lair Actions!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Regional Effects","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}}},"img":"icons/magic/air/wind-tornado-funnel-damage-blue.webp","_id":"j78q2f0wi77750z5","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<h4>Regional Effects</h4><p>The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.</p><ul>\n<li>Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.</li>\n<li>Underwater plants within 6 miles of the dragon’s lair take on dazzlingly brilliant hues.</li>\n<li>Within its lair, the dragon can set illusory sounds, such as soft music and strange echoes, so that they can be heard in various parts of the lair.</li>\n</ul><p>If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.</p></section>\nThe Lhammaruntosz uses a Regional Effects!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"A Bronze Dragon’s Lair","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}}},"_id":"mrn0ur4k2xofxtsk","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<h3>A Bronze Dragon’s Lair</h3><p>A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its eggs.</p></section>\nThe Lhammaruntosz uses a A Bronze Dragon’s Lair!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Legendary Actions","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"img":"icons/skills/targeting/target-strike-triple-blue.webp","_id":"l2bvxdfucnlc5oq7","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p>Lhammaruntosz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lhammaruntosz regains spent legendary actions at the start of her turn.</p>\n<p><em><strong>Detect.</strong></em> Lhammaruntosz makes a Wisdom (Perception) check.</p>\n<p><em><strong>Tail Attack.</strong></em> Lhammaruntosz makes a tail attack.</p>\n<p><em><strong>Wing Attack (Costs 2 Actions).</strong></em> Lhammaruntosz beats its wings. Each creature within 10 feet of Lhammaruntosz must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.</p></section>\n Performing a Legendary Action.\n\n","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Detect","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"img":"icons/tools/scribal/magnifying-glass.webp","_id":"heozjuynengfjels","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Lhammaruntosz makes a Wisdom (Perception) check.</p><p><em><strong>Tail Attack.</strong></em> Lhammaruntosz makes a tail attack.</p></section>\nThe Lhammaruntosz performs Detect!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Tail","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Tail.</strong>","fullName":"Tail.","actionCopy":true}},"img":"icons/commodities/biological/tail-scaled-green.webp","_id":"jp5239qmo1qbcngo","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong> Melee Weapon Attack:</em> +12 to hit, reach 15 ft., one target. <em>Hit:</em> 16 (2d8 + 7) bludgeoning damage.</p>\n</section>\nThe Lhammaruntosz attacks with its Tail.","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Wing Attack (Costs 2 Actions)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"img":"icons/commodities/biological/wing-green.webp","_id":"k3m3e2qqt9xohc5o","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Lhammaruntosz beats its wings. Each creature within 10 feet of Lhammaruntosz must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.</p></section>\nThe Lhammaruntosz performs Wing Attack (Costs 2 Actions)!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 7","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Amphibious","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Amphibious.</strong></em>","fullName":"Amphibious."}},"img":"icons/magic/acid/dissolve-arm-flesh.webp","_id":"9tr6q0g06elij1za","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Lhammaruntosz can breathe air and water.</p></section>\nThe Lhammaruntosz uses Amphibious!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Legendary Resistance (3/Day)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Legendary Resistance (3/Day).</strong></em>","fullName":"Legendary Resistance (3/Day)."}},"img":"icons/magic/water/orb-water-bubbles.webp","_id":"qd74yujtfhasbh3u","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> If Lhammaruntosz fails a saving throw, she can choose to succeed instead.</p></section>\nThe Lhammaruntosz uses Legendary Resistance (3/Day)!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"special","cost":1,"condition":"","const":null},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day","recovery":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Innate Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Innate Spellcasting.</strong></em>","fullName":"Innate Spellcasting."}},"img":"icons/magic/unholy/orb-smoking-green.webp","_id":"0ksvspysi8x1zmxy","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Lhammaruntosz’s spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:</p><p>1/day each: create food and water, detect thoughts, fog cloud, speak with animals</p></section>\nThe Lhammaruntosz uses Innate Spellcasting!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Regeneration","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Regeneration.</strong></em>","fullName":"Regeneration."}},"img":"icons/magic/life/heart-cross-strong-purple-orange.webp","_id":"w11yu2v2h7c3yu7o","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Lhammaruntosz regains 5 hit points at the start of her turn.</p></section>\nThe Lhammaruntosz uses Regeneration!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."}},"img":"icons/magic/light/beam-rays-magenta-large.webp","_id":"hpi8tge50nv6xbd9","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Lhammaruntosz is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17; +9 to hit with spell attacks). She has the following sorcerer spells prepared:</p><p>Cantrips (at will): light, mage hand, mending</p><p>1st level (4 slots): charm person, detect magic, expeditious retreat, sleep</p><p>2nd level (3 slots): darkness, invisibility,suggestion</p><p>3rd level (3 slots): dispel magic, protection from energy</p><p>4th level (2 slots): dimension door, stoneskin</p></section>\nThe Lhammaruntosz uses Spellcasting!","chat":"","unidentified":""},"source":"Sleeping Dragon’s Wake","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"DrDy0X8ybQo8MGDF","name":"Create Food and Water","type":"spell","img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"pack":"dnd5e.spells","originalItemName":"Create Food and Water","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.W9R6x4l5ZVfjyVsF"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"<p>You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.</p>","chat":"","unidentified":""},"source":"PHB pg. 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125482041,"modifiedTime":1667125517153,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ZfDXQUC9yIartT19","name":"Detect Thoughts","type":"spell","img":"icons/magic/light/explosion-star-teal-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"pack":"dnd5e.spells","originalItemName":"Detect Thoughts","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.ZlqM6gjr3mdcz5zJ"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p><p>You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p><p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p><p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p><p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125531620,"modifiedTime":1667125545402,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"tQewONoMeSOvHdaF","name":"Fog Cloud","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"pack":"dnd5e.spells","originalItemName":"Fog Cloud","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.077632PPm2irdc7S"}},"system":{"description":{"value":"<p>You create a 20-foot-radius Sphere of fog centered on a point within range. 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It lasts for the Duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125564294,"modifiedTime":1667125578384,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"aeUKn7Tz1kCbiiqt","name":"Speak with Animals","type":"spell","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"pack":"dnd5e.spells","originalItemName":"Speak with Animals","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.Vlx0eGjoSR31UaA6"},"midi-qol":{"effectActivation":false,"forceCEOn":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.</p>","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125593240,"modifiedTime":1667125606639,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"PaiWHLokQAR5aluB","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-blue-yellow-small.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"pack":"dnd5e.spells","originalItemName":"Light","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.5gDDGgsqbaemipYG"}},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125619096,"modifiedTime":1667125619096,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"K3nNvNUYGvbrohsj","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"pack":"dnd5e.spells","originalItemName":"Mage Hand","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.7mGvZs4ZIa00Ecxn"}},"system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p><p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p><p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125626897,"modifiedTime":1667125626897,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"ynUN9rCMhNoamjMH","name":"Mending","type":"spell","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"pack":"dnd5e.spells","originalItemName":"Mending","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.Qa7P4jkGMqioCoGO"}},"system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p><p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"Two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667125632915,"modifiedTime":1667125632915,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"kopMjoVs9Cwmh7nm","name":"Charm Person","type":"spell","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"pack":"dnd5e.spells","originalItemName":"Charm Person","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.flgzBPKSSVoxgvCe"}},"system":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.</p>\n <p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. 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{"name":"Captain Xalti Tezzan","type":"npc","img":"ddb-images/other/Bilder%20Grau/Icingdeath%20and%20Twinkle/Captain%20Xalti%20Tezzan.png","items":[{"name":"Staff","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Staff.</strong>","fullName":"Staff."}},"img":"icons/weapons/staves/staff-hooked-banded.webp","_id":"2b8pozmg9w53liw1","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong> Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one target. <em>Hit:</em> 2 (1d6 − 1) bludgeoning damage, or 3 (1d8 − 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.</p>\n</section>\nThe Drow Mage attacks with its Staff.","chat":"","unidentified":""},"source":"Monster Manual pg 129","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Summon Demon (1/Day)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Summon Demon (1/Day).</strong>","fullName":"Summon Demon (1/Day)."}},"img":"icons/magic/fire/explosion-embers-evade-silhouette.webp","_id":"m0d8jjtlw6e7kr4t","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The drow magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. 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It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.</p>\n</section>\nThe Drow Mage uses Summon Demon (1/Day).","chat":"","unidentified":""},"source":"Monster Manual pg 129","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Fey Ancestry","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Fey Ancestry.</strong></em>","fullName":"Fey Ancestry."}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","_id":"k5xaxnsjhj8iz05e","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.</p></section>\nThe Drow Mage uses Fey Ancestry!","chat":"","unidentified":""},"source":"Monster Manual pg 129","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Innate Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Innate Spellcasting.</strong></em>","fullName":"Innate Spellcasting."}},"img":"icons/magic/unholy/orb-smoking-green.webp","_id":"0nsczc76j9rr1nuv","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The drow’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:</p><p>At will: dancing lights</p><p>1/day each: darkness, faerie fire, levitate (self only)</p></section>\nThe Drow Mage uses Innate Spellcasting!","chat":"","unidentified":""},"source":"Monster Manual pg 129","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."}},"img":"icons/magic/light/beam-rays-magenta-large.webp","_id":"rmg67qs92wjkiyjd","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The drow is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The drow has the following wizard spells prepared:</p><p>Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost</p><p>1st level (4 slots): mage armor, magic missile, shield, witch bolt</p><p>2nd level (3 slots): alter self, misty step, web</p><p>3rd level (3 slots): fly, lightning bolt</p><p>4th level (3 slots): Evard’s black tentacles, greater invisibility</p><p>5th level (2 slots): cloudkill</p></section>\nThe Drow Mage uses Spellcasting!","chat":"","unidentified":""},"source":"Monster Manual pg 129","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1670320069471,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sunlight Sensitivity","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Sunlight Sensitivity.</strong></em>","fullName":"Sunlight Sensitivity."}},"img":"icons/magic/nature/root-vine-thorned-fire-purple.webp","_id":"o83ejjdy599tbfny","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</p></section>\nThe Drow Mage uses Sunlight Sensitivity!","chat":"","unidentified":""},"source":"Monster Manual pg 129","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"g2pTeDEklMw2S1MR","name":"Darkness","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136494,"definitionId":2058,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"pack":"dnd5e.spells","originalItemName":"Darkness","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.fG6B1Lqc3VAYDHWn"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"<p>Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.</p><p>If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.</p><p>If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.</p>","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"Bat fur and a drop of pitch or piece of coal","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670319507012,"modifiedTime":1670319528233,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"l63yHsZckalC8ZWC","name":"Faerie Fire","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"pack":"dnd5e.spells","originalItemName":"Faerie Fire","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.835gWteU2a30vkT5"},"midi-qol":{"effectActivation":false,"forceCEOn":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. 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The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.</p><p>The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.</p><p>When the spell ends, the target floats gently to the ground if it is still aloft.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670319579973,"modifiedTime":1670319609083,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"kTkzB88CUsORi9PM","name":"Mage Hand","type":"spell","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"pack":"dnd5e.spells","originalItemName":"Mage Hand","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.7mGvZs4ZIa00Ecxn"}},"system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p><p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. 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Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p><p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670319704654,"modifiedTime":1670319704654,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"a2NucPGWhsNd7zbU","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Magic Missile","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.xQ2GCAy1oV7gU0iC"}},"system":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670319728400,"modifiedTime":1670319728400,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"w8rAgDnokLGRvIB3","name":"Shield","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[{"_id":"6pbotGIvqQkraPva","flags":{},"changes":[{"key":"system.attributes.ac.bonus","value":"5","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"rounds":1,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","label":"Shield","origin":"Item.FlLKKv7bQBlIAs11","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"pack":"dnd5e.spells","originalItemName":"Shield","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.EPFaK4FruRSEbgcX"}},"system":{"description":{"value":"<p>An invisible barrier of magical force appears and protects you. 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Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.</p>","chat":"<p>A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.</p>","unidentified":""},"source":"Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a twig from a tree that has been struck by lightning"},"materials":{"value":"a twig from a tree that has been struck by lightning","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d12"}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670319749125,"modifiedTime":1670319749125,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"K65RUtsj3TcYU6q8","name":"Alter Self","type":"spell","img":"icons/magic/control/debuff-energy-hold-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136028,"definitionId":1992,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Shapechanging"],"pack":"dnd5e.spells","originalItemName":"Alter Self","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.XwK2UI9FaRTbueDM"}},"system":{"description":{"value":"<p>You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.</p><p><strong>Aquatic Adaptation. </strong>You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.</p><p><strong>Change Appearance. </strong>You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.</p><p><strong>Natural Weapons. </strong>You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.</p>","chat":"","unidentified":""},"source":"PHB pg. 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conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the Duration. The webs are difficult terrain and lightly obscure their area.</p>\n <p>If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.</p>\n <p>Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is Restrained as long as it remains in the webs or until it breaks free.</p>\n <p>A creature Restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer Restrained.</p>\n <p>The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.</p>","chat":"","unidentified":""},"source":"PHB pg. 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"2d4[fire]","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A bit of spiderweb","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670319815029,"modifiedTime":1670319815029,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"aRiSrFZTLO2sDXBM","name":"Fly","type":"spell","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137868,"definitionId":2111,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Movement"],"pack":"dnd5e.spells","originalItemName":"Fly","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.r9gANBR548WVVg4w"}},"system":{"description":{"value":"<p>You touch a willing creature. The target gains a flying speed of 60 feet for the Duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A wing feather from any bird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670319823251,"modifiedTime":1670319823251,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"9zLXmUKKyAIxY2FS","name":"Lightning Bolt","type":"spell","img":"icons/magic/lightning/bolt-forked-large-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Lightning Bolt","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.OEhnwLiqbt0V5EXx"}},"system":{"description":{"value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.</p><p>The lightning ignites flammable objects in the area that aren't being worn or carried.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670319836241,"modifiedTime":1670319836241,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"DwiYZZVBVyAcnr87","name":"Evard's Black Tentacles","type":"spell","img":"icons/magic/water/bubbles-air-water-light.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136739,"definitionId":2344,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Damage","Control"]},"betterRolls5e":{"quickVersatile":{"altValue":true,"type":"Boolean","value":false},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.j53qohS8v2rvqjtG"}},"system":{"description":{"value":"<p>Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. <br /><br />When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. <br /><br />A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.</p>","chat":"<p>Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. <br /><br />When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. <br /><br />A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.</p>","unidentified":""},"source":"Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[bludgeoning - Any creature that enters the affected area for the first time on a turn, starts its turn there, or already restrained by the tentacles.]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a piece of tentacle from a giant octopus or a giant squid"},"materials":{"value":"a piece of tentacle from a giant octopus or a giant squid","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670319850087,"modifiedTime":1670319850087,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"w0nYkENrB0V04b7E","name":"Greater Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"pack":"dnd5e.spells","originalItemName":"Greater Invisibility","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.0ossxZPrynqkKjo7"}},"system":{"description":{"value":"<p>You or a creature you touch becomes Invisible until the spell ends. Anything the target is wearing or carrying is Invisible as long as it is on the target's person.</p>","chat":"","unidentified":""},"source":"PHB pg. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670319859593,"modifiedTime":1670319859593,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"PE9RW1MJdfHCyrRa","name":"Cloudkill","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136225,"definitionId":2030,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Cloudkill","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.90Jq9LswHTdOfTl7"}},"system":{"description":{"value":"<p>You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. 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{"name":"Claugiyliamatar","type":"npc","img":"ddb-images/other/Bilder%20Grau/Claugiyliamatar%E2%80%99s%20Lair/Claugiyliamatar.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Multiattack.</strong>","fullName":"Multiattack."}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"pd8d8fkfeasx0ql5","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Claugiyliamatar can use her Frightful Presence. She then makes three attacks: one with her bite and two with her claws.</p>\n</section>\nThe Claugiyliamatar uses Multiattack.","chat":"","unidentified":""},"source":"Storm King's Thunder pg 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class=\"secret\">\n<p><em><strong></strong> Melee Weapon Attack:</em> +15 to hit, reach 15 ft., one target. <em>Hit:</em> 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.</p>\n</section>\nThe Claugiyliamatar attacks with its Bite.","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[piercing] + 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class=\"secret\">\n<p><em><strong></strong> Melee Weapon Attack:</em> +15 to hit, reach 10 ft., one target. <em>Hit:</em> 22 (4d6 + 8) slashing damage.</p>\n</section>\nThe Claugiyliamatar attacks with its Claw.","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[slashing] + 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Attack:</em> +15 to hit, reach 20 ft., one target. <em>Hit:</em> 17 (2d8 + 8) bludgeoning damage.</p>\n</section>\nThe Claugiyliamatar attacks with its Tail.","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + 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class=\"secret\">\n<p><em><strong></strong></em> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.</p>\n</section>\nThe Claugiyliamatar uses Frightful Presence and a save is required.","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":19,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Poison Breath (Recharge 5–6)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Poison Breath (Recharge 5–6).</strong>","fullName":"Poison Breath (Recharge 5–6)."}},"img":"icons/magic/air/fog-gas-smoke-dense-green.webp","_id":"vv6dktw311nyx842","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The dragon exhales poisonous gas in a 90--foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.</p>\n</section>\nThe Claugiyliamatar uses Poison Breath (Recharge 5–6) and a save is required.","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":90,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"charges","target":"vv6dktw311nyx842","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["22d6[poison]","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":22,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":5,"charged":true},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Lair Actions","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}}},"img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","_id":"wsw1mkf32ot40uf7","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p>The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, and every sound seems muffled.</p><p>At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.</p></section>\nThe Claugiyliamatar uses a Lair Actions!<section class=\"secret\">\n<h4>Lair Actions</h4><p>On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:</p><ul>\n<li>Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and each creature there must succeed on a DC 15 Strength saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies.</li>\n<li>A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (4d8) piercing damage and is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, a creature in the wall’s space must make a DC 15 Dexterity saving throw once each round it’s in contact with the wall, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to psychic damage. The wall sinks back into the ground when the dragon uses this lair action again or when the dragon dies.</li>\n<li>Magical fog billows around one creature the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round.</li>\n</ul></section>\nThe Claugiyliamatar uses a Lair Actions!","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Regional Effects","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}}},"img":"icons/magic/air/wind-tornado-funnel-damage-blue.webp","_id":"zdq90p7di0javinz","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<h4>Regional Effects</h4><p>The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:</p><ul>\n<li>Thickets form labyrinthine passages within 1 mile of the dragon’s lair. The thickets act as 10-foot-high, 10-foot-thick walls that block line of sight. Creatures can move through the thickets, with every 1 foot a creature moves costing it 4 feet of movement. A creature in the thickets must make a DC 15 Dexterity saving throw once each round it’s in contact with the thickets or take 3 (1d6) piercing damage from thorns.<br>Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage.</li>\n<li>Within 1 mile of its lair, the dragon leaves no physical evidence of its passage unless it wishes to. Tracking it there is impossible except by magical means. In addition, it ignores movement impediments and damage from plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.</li>\n<li>Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.</li>\n</ul><p>If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within 1d10 days, they become mundane plants and normal difficult terrain, losing their thorns.</p></section>\nThe Claugiyliamatar uses a Regional Effects!","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Legendary Actions","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"img":"icons/skills/targeting/target-strike-triple-blue.webp","_id":"tnvc7qir62k8yyc5","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p>Claugiyliamatar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.</p>\n<p><em><strong>Detect.</strong></em> The dragon makes a Wisdom (Perception) check.</p>\n<p><em><strong>Tail Attack.</strong></em> The dragon makes a tail attack.</p>\n<p><em><strong>Wing Attack (Costs 2 Actions).</strong></em> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.</p></section>\n Performing a Legendary Action.\n\n","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Detect","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"img":"icons/tools/scribal/magnifying-glass.webp","_id":"42fp7zl4u7u8wx6q","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The dragon makes a Wisdom (Perception) check.</p><p><em><strong>Tail Attack.</strong></em> The dragon makes a tail attack.</p></section>\nThe Claugiyliamatar performs Detect!","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Tail","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Tail.</strong>","fullName":"Tail.","actionCopy":true}},"img":"icons/commodities/biological/tail-scaled-green.webp","_id":"f3d23sxqen9vcc3m","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong> Melee Weapon Attack:</em> +15 to hit, reach 20 ft., one target. <em>Hit:</em> 17 (2d8 + 8) bludgeoning damage.</p>\n</section>\nThe Claugiyliamatar attacks with its Tail.","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Wing Attack (Costs 2 Actions)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"img":"icons/commodities/biological/wing-green.webp","_id":"vs3a0l1zg3yt7d01","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.</p></section>\nThe Claugiyliamatar performs Wing Attack (Costs 2 Actions)!","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":23,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Amphibious","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Amphibious.</strong></em>","fullName":"Amphibious."}},"img":"icons/magic/acid/dissolve-arm-flesh.webp","_id":"apy98623cj6t5gzj","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Claugiyliamatar can breathe air and water.</p></section>\nThe Claugiyliamatar uses Amphibious!","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Legendary Resistance (3/Day)","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Legendary Resistance (3/Day).</strong></em>","fullName":"Legendary Resistance (3/Day)."}},"img":"icons/magic/water/orb-water-bubbles.webp","_id":"iw0hed1bj4ekg63u","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> If Claugiyliamatar fails a saving throw, it can choose to succeed instead.</p></section>\nThe Claugiyliamatar uses Legendary Resistance (3/Day)!","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"special","cost":1,"condition":"","const":null},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day","recovery":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Innate Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Innate Spellcasting.</strong></em>","fullName":"Innate Spellcasting."}},"img":"icons/magic/unholy/orb-smoking-green.webp","_id":"iy9blacq2xe0fmpg","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Claugiyliamatar’s spellcasting ability is Charisma (spell save DC 19). She can innately cast the following spells, requiring no material components:</p><p>1/day each: invisibility, legend lore, protection from energy, true seeing</p></section>\nThe Claugiyliamatar uses Innate Spellcasting!","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."}},"img":"icons/magic/light/beam-rays-magenta-large.webp","_id":"jveeq6upgrdxizsz","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Claugiyliamatar is an 8th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18; +10 to hit with spell attacks). She has the following druid spells prepared:</p><p>Cantrips (at will): druidcraft, mending, produce flame</p><p>1st level (4 slots): cure wounds, detect magic, entangle, speak with animals</p><p>2nd level (3 slots): animal messenger, pass without trace</p><p>3rd level (3 slots): dispel magic, plant growth</p><p>4th level (2 slots): blight, locate creature, stoneskin</p></section>\nThe Claugiyliamatar uses Spellcasting!","chat":"","unidentified":""},"source":"Storm King's Thunder pg 96","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5BaJd5YgCRyIj5KR","name":"Druidcraft","type":"spell","img":"icons/magic/nature/vines-thorned-glow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"pack":"dnd5e.spells","originalItemName":"Druidcraft","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.Jtbc7PQg4UpiLiBs"}},"system":{"description":{"value":"<p>Whispering to the spirits of Nature, you create one of the following Effects within range:</p>\n<ul>\n<li>You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, Falling snowflakes for snow, and so on. This effect persists for 1 round.</li>\n<li>You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li>\n<li>You create an Instantaneous, harmless sensory effect, such as Falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li>\n<li>You instantly light or snuff out a Candle, a torch, or a small campfire.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668343167222,"modifiedTime":1668343167222,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"vReCVH6sAjITY3js","name":"Mending","type":"spell","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"pack":"dnd5e.spells","originalItemName":"Mending","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.Qa7P4jkGMqioCoGO"}},"system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p><p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"Two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668343190619,"modifiedTime":1668343190619,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"oSVz65ofvFviuDSJ","name":"Produce Flame","type":"spell","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"pack":"dnd5e.spells","originalItemName":"Produce Flame","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.zLOM48B7Dga3oR3o"}},"system":{"description":{"value":"<p>A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.</p><p>You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. On a hit, the target takes 1d8 fire damage.</p><p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":"self"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668343205331,"modifiedTime":1668343205331,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"_id":"N8KE2vJZOO6Q0Jdn","name":"Cure Wounds","type":"spell","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"pack":"dnd5e.spells","originalItemName":"Cure Wounds","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.U2K2sfyRb44U2EzW"}},"system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. 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{"_id":"KhvNYxONjnYnwK9I","name":"Cray Onderquill","type":"npc","img":"ddb-images/other/Bilder%20Grau/Wayside%20Inn/Cray%20Onderquill.png","items":[{"name":"Dagger","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Dagger.</strong>","fullName":"Dagger."}},"img":"icons/weapons/daggers/dagger-curved-black.webp","_id":"cwnhnvc5jkmldhph","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong> Melee or Ranged Weapon Attack:</em> +2 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit:</em> 2 (1d4) piercing damage.</p>\n</section>\nThe Apprentice Wizard attacks with its Dagger.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 209","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":true,"fir":false,"foc":false,"hvy":false,"lgt":true,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."}},"img":"icons/magic/light/beam-rays-magenta-large.webp","_id":"m5ru6wdza4j0vw4t","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The apprentice is a 1st-level spellcaster. 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156","quantity":1,"weight":1,"price":6000,"attunement":2,"equipped":true,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":1665331695003,"modifiedTime":1665331700904,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Diamant wert 500GP","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true},"_id":"s4uE7bkLEF4fSkUw","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1665942826641,"modifiedTime":1667160393420,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"znc5ek0ILHN5XzhE","name":"Potion of Greater Healing","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Greater 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(Greater)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.M34mqVjWHTQ248Uy"}},"system":{"description":{"value":"<p><em>The potion's red liquid glimmers when agitated.</em></p>\n<p>You regain 4d4+4 hit points when you drink this potion.</p>\n<p> </p>\n<p> </p>","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":2,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 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Powder","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"<p style=\"box-sizing:border-box;-webkit-tap-highlight-color:rgba(0, 0, 0, 0);outline:0px;margin-top:0px;margin-bottom:15px;color:#242527;font-family:Roboto, Helvetica, sans-serif;background-color:#ffffff\">This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.</p>\n<p style=\"box-sizing:border-box;-webkit-tap-highlight-color:rgba(0, 0, 0, 0);outline:0px;margin-top:0px;margin-bottom:0px;color:#242527;font-family:Roboto, Helvetica, sans-serif;background-color:#ffffff\">A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).</p>","chat":"","unidentified":""},"source":"","quantity":4,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152821674,"modifiedTime":1667152821674,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"TjsKGne3NOq4yrCU","name":"Manacles","type":"consumable","img":"icons/weapons/misc/whip-red-yellow.webp","effects":[],"folder":null,"sort":900000,"flags":{},"system":{"description":{"value":"<p>These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.</p>","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":5,"weight":6,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature must be Small or Medium."},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":1,"per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152844182,"modifiedTime":1668971396936,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"OFSfornZAZKntzPl","name":"Dynamite (Stick)","type":"consumable","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":800000,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\" style=\"box-sizing:border-box;-webkit-tap-highlight-color:rgba(0, 0, 0, 0);outline:0px;margin-top:0px;margin-bottom:15px;color:#242527;font-family:Roboto, Helvetica, sans-serif;background-color:#ffffff\">As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a succe<span class=\"No-Break\" style=\"box-sizing:border-box;-webkit-tap-highlight-color:rgba(0, 0, 0, 0);outline:0px\">ssful one.</span></p>\n<p class=\"Core-Styles_Core-Body\" style=\"box-sizing:border-box;-webkit-tap-highlight-color:rgba(0, 0, 0, 0);outline:0px;margin-top:0px;margin-bottom:15px;color:#242527;font-family:Roboto, Helvetica, sans-serif;background-color:#ffffff\">A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst radius by 5 feet (to a maximum of<span class=\"No-Break\" style=\"box-sizing:border-box;-webkit-tap-highlight-color:rgba(0, 0, 0, 0);outline:0px\"> 20 feet).</span></p>\n<p class=\"Core-Styles_Core-Body\" style=\"box-sizing:border-box;-webkit-tap-highlight-color:rgba(0, 0, 0, 0);outline:0px;margin-top:0px;margin-bottom:0px;color:#242527;font-family:Roboto, Helvetica, sans-serif;background-color:#ffffff\">Dynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that i<span class=\"No-Break\" style=\"box-sizing:border-box;-webkit-tap-highlight-color:rgba(0, 0, 0, 0);outline:0px\">nitiative.</span></p>","chat":"","unidentified":""},"source":"","quantity":7,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":12,"scaling":"flat"},"consumableType":"ammo"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152858819,"modifiedTime":1668976893261,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"nonb9zMjfNICOeNq","name":"Chain (10 feet)","type":"consumable","img":"icons/weapons/misc/whip-red-yellow.webp","effects":[],"folder":null,"sort":1000000,"flags":{},"system":{"description":{"value":"<p>A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.</p>","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":2,"weight":10,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":20,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152872009,"modifiedTime":1667152872009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"kXo4ogeybgRjw2HH","name":"Potion of Vitality","type":"consumable","img":"icons/consumables/potions/potion-flask-corled-pink-red.webp","effects":[],"folder":null,"sort":700000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":188,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5360,"originalName":"Potion of Vitality"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.8j3zHafS6hUxAxRh"}},"system":{"description":{"value":"<p>When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.</p>","chat":"<p>When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.</p>","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 188","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152895500,"modifiedTime":1667152895500,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"Tf6jJIB6uipioRoC","name":"Uset Bag of Holding","type":"equipment","img":"icons/containers/bags/pouch-leather-pink.webp","effects":[],"folder":null,"sort":400000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/895/636381754110020421.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/120/636284708068284913.jpeg","filterType":"Wondrous item","tags":["Utility","Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":153,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Bag-of-Holding.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4581,"originalName":"Bag of Holding"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"<p>This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.</p>\n<p>If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.</p>\n<p>Placing a <em>bag of holding</em> inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.</p>","chat":"<p>This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.</p>\n<p>If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.</p>\n<p>Placing a <em>bag of holding</em> inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.</p>","unidentified":"Wondrous item"},"source":"Basic Rules, Player's Handbook pg 153","quantity":1,"weight":15,"price":0,"attunement":0,"equipped":true,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667152950201,"modifiedTime":1667152950201,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"IOzNRA5VVulQAsFI","name":"Potion of Healing (Normal)","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4708,"originalName":"Potion of Healing (Normal)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.1sO80eQpDnwsl4OO"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when<span class=\"No-Break\"> agitated.</span></p>\n<p><strong>Potions of Healing</strong></p>\n<div class=\"table-overflow-wrapper\">\n<table>\n<thead>\n<tr>\n<th>Potion of …</th>\n<th>Rarity</th>\n<th>HP Regained</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Healing</td>\n<td>Common</td>\n<td>2d4 + 2</td>\n</tr>\n<tr>\n<td>Greater healing</td>\n<td>Uncommon</td>\n<td>4d4 + 4</td>\n</tr>\n<tr>\n<td>Superior healing</td>\n<td>Rare</td>\n<td>8d4 + 8</td>\n</tr>\n<tr>\n<td>Supreme healing</td>\n<td>Very rare</td>\n<td>10d4 + 20</td>\n</tr>\n</tbody>\n</table>\n</div>","chat":"<p class=\"Core-Styles_Core-Body\">You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when<span class=\"No-Break\"> agitated.</span></p>\n<p><strong>Potions of Healing</strong></p>\n<div class=\"table-overflow-wrapper\">\n<table>\n<thead>\n<tr>\n<th>Potion of …</th>\n<th>Rarity</th>\n<th>HP Regained</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Healing</td>\n<td>Common</td>\n<td>2d4 + 2</td>\n</tr>\n<tr>\n<td>Greater healing</td>\n<td>Uncommon</td>\n<td>4d4 + 4</td>\n</tr>\n<tr>\n<td>Superior healing</td>\n<td>Rare</td>\n<td>8d4 + 8</td>\n</tr>\n<tr>\n<td>Supreme healing</td>\n<td>Very rare</td>\n<td>10d4 + 20</td>\n</tr>\n</tbody>\n</table>\n</div>","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 187","quantity":8,"weight":0.5,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2[healing] ","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1667153152261,"modifiedTime":1672314941538,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tagebuch","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"IPHUTuxsKhQOzg5j","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667158330734,"modifiedTime":1667158353628,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"y869WvIgCv2JGg5N","name":"Disguise Kit siegniert von green Mask","type":"tool","img":"icons/equipment/back/cloak-hooded-blue.webp","system":{"description":{"value":"<p>This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.</p>","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"disg","ability":"int","chatFlavor":"","proficient":1,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":2800000,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.IBhDAr7WkhWPYLVn"},"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1661787233571,"modifiedTime":1668359886883,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"cBTojMY0AHIVeWHt","name":"Potion of Growth","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Control","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4707,"originalName":"Potion of Growth","pack":"dnd5e.items","originalItemName":"Potion of Growth","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.sNvX7R2ntYoEn8Wa"}},"system":{"description":{"value":"<p><em>The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.</em></p>\n<p>When you drink this potion, you gain the \"enlarge\" effect of the @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Enlarge/Reduce} spell for 1d4 hours (no concentration required).</p>","chat":"","unidentified":""},"source":"DMG. pg. 187","quantity":2,"weight":0.1,"price":270,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668360443359,"modifiedTime":1668360447813,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"4 kristallkugeln des Drachen","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true},"_id":"kp6QHjJ8BoT8Fm70","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668974981536,"modifiedTime":1668975005911,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"family ties","type":"weapon","system":{"description":{"value":"<p>Dieses Schwert Endstand durch den Tiefen Wunsch von Hitori ein Andenken an ihren verstorbenen Vater zu haben der sie davor bewahrt den rechten Weg zu verlassen und der ihr hilft gegen den Wahnsinn des Males anzukämpfen das ihr ihre verfluchte Mutter verpasst hat. </p><p>Diese Waffe ist eine Verschmelzung von Hitori's Feuerzahn ihrer Halskette die ein Teil von Zanes Waffe war und einer Kopie von Zanes Seele die so ist wie in Hitori in Erinnerung hat. Im Morgengrauen bevor Hitori erwacht kann man eine Geisterhafte Gestalt sehen die über ihr steht und sie Freundlich ansieht nach einiger Zeit Legt lässt die Gestalt Drei Karten auf sie fallen und verschwindet dann.</p><p>Der Geist Reagiert nicht darauf wenn er von jemandem angesprochen wird außer der Schwerträger spricht mit ihm. Er kann jedoch nicht sprechen sonder nur mittels Telepathie reden.</p><p>Der Geist:</p><p>Der Geist ist Lawful Good er erwartet von seinem Träger das er sich immer für das gute einsetzt und die Schwachen beschützt.</p><p> </p><p>Wer diese Klinge führt kann seinen Spellattack und DC um +3 erhöhen und sie zählt als magic Fokus. Zudem ändert sich das Element jedes Gewirken Zauber auf Feuer wenn es der Träger möchte. Zudem Ignoriert jeglicher Feuerschaden der vom Träger oder dem Schwert gewirkt wird die Fire-resistant. Der Besitzer des Schwertes kann die Klinge erscheinen und verschwinden lassen.</p><p>Das Schwert besitz mehrere passive Eigenschaften von diesen erhält der Träger 3 zufällige. Diese Eigenschaften Werden im Morgengrauen neu ausgewürfelt.</p><p>Schwert Eigenschaften:</p><p>- Chame, Angst und Paralyze immun</p><p>- 60ft Blindsicht</p><p>- Crit Change 18+</p><p>- 20ft Movement speed</p><p>- Resistent gegen non-Magical damage </p><p>- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.</p><p>- Fire Immun.</p><p>- Muss nicht mehr schlafen für eine Long Rest.</p><p>- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.</p><p>- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.</p><p>- AC +3</p><p>- Advantage auf alle Körperliche Saves. </p><p>- Einmal am Tag kann der Damage von einem Feuerschadens Spell aufs Maximum erhöht werden.</p><p>- du kannst die als Bonus Aktion 15ft Teleportieren.</p><p>- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration. </p><p>- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten: Scorching Ray lvl 2, Fireball lvl 3</p><p>- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.</p><p>- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.</p><p>- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.</p><p>- Lucky feat.</p><p> </p><p> </p><p> </p><div class=\"item-attunement\"><p><em>Requires attunement by a Schwert der 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gegen non-Magical damage","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"kqOJdQmIrNWiQ8ws","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Zweiter Geist der Träger kann 2 Konzentrationen halten muss aber die Saves mit Nachteil werfen.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"7Sz8q4eMQDoq09NO","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Fire Immun.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"7anW28gvGSzwQyW4","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Muss nicht mehr schlafen für eine Long Rest.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"UX10n6pKAArn4v7Q","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Magiespeicher: das Schwert erhöht deine spells slots bis zu einem gesamt lvl 4.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"qbxK1DceYLClXLis","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Multiattack Kann ein Angriff ausführen wenn ein spell gewirkt wird.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"wYTfOotZsNLXStAr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- AC +3","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"CYOyBI1rIkjkfBRD","changes":[{"key":"system.attributes.ac.AR","mode":2,"value":"3","priority":20}],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Advantage auf alle Körperliche Saves.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"OXBxmMN7U8ZvxaLR","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"6aUrWxNy5wOWTvTi","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- du kannst die als Bonus Aktion 15ft Teleportieren.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"SFE6FuYTbzgWSPPO","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- das Schwert kann einmal am Tag haste auf dich kansten. Die klinge hält die Konzentration.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"Tx2coQFkdpZjbcHr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert ermöglicht es dir jeden der folgenden Spells einmal pro Tag kostenlos zu Casten: Scorching Ray lvl 2, Fireball lvl 3","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"3rxnSLf4N0b5qjAL","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert kann sich frei bewegen und es nutzt deine Bonusaktion um Anzugreifen. 30ft Flying speed.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"JkVWQ9rsNhvZ2lQ1","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Das Schwert kann Zweimal am Tag für 10 Minuten ein Perfektes Double vom Träger erschaffen jedoch kann nur entweder das Original oder das Double angreifen nicht beide.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"BmNp5Oko4GB4oKyr","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Du kannst einen Spell Slot pro short rest zurückgewinnen der der hälfte deiner Sources lvl entspricht maximal lvl6.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"yLmZzHBlNIPugmxR","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}},{"label":"- Lucky feat.","icon":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","origin":"Actor.Lg8XFgVTAQERDEig.Item.ekbJ5myfBEHDoDiY","duration":{"rounds":1,"startTime":null,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"disabled":true,"_id":"CTjHMjvvIHTBbCga","changes":[],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}}],"img":"ddb-images/other/item-Schwert-der-Feuerprinzessin.png","_id":"ekbJ5myfBEHDoDiY","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1669569062045,"modifiedTime":1674415352908,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Schwert passiv effekt","type":"equipment","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"_id":"Ei4oXQWPKl9okChP","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"midi-qol":{"effectActivation":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1669820429327,"modifiedTime":1670774933650,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Metamagic: Transmuted Spell","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.</p>\n<p class=\"Core-Styles_Core-Body\">You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</p><h3>Transmuted Spell</h3><p>When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.</p>","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Transmuted Spell","choiceId":"3-24-256410505","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"s2GwHfU7oRJAv7sr","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736059,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic: Quickened Spell","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.</p>\n<p class=\"Core-Styles_Core-Body\">You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</p><h3>Quickened Spell</h3><p class=\"Core-Styles_Core-Body\">When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for <span class=\"No-Break\">this casting.</span></p>","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":372,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Quickened Spell","choiceId":"3-26-256410740","componentId":372,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"_id":"vVOnbzP3Zku2QYVe","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736061,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Green-Flame Blade","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.<h3>Green-Flame Blade</h3><p>You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.</p>\n<p>This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).</p>\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:</p>\n<ul>\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\n<li>You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.</li>\n<li>When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.</li>\n</ul>\n<p>You also develop a random flaw from the Aberrant Dragonmark Flaws table.</p>\n<h5 id=\"AberrantDragonmarkFlawsTable\" class=\"quick-menu-exclude compendium-hr\">Aberrant Dragonmark Flaws</h5>\n<table>\n<thead>\n<tr>\n<th>d8</th>\n<th>Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Your mark is a source of constant physical pain.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Your mark whispers to you. Its meaning can be unclear.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>When you’re stressed, the mark hisses audibly.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>The skin around the mark is burned, scaly, or withered.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Animals are uneasy around you.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>You have a mood swing any time you use your mark.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Your looks change slightly whenever you use the mark.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>You have horrific nightmares after you use your mark.</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws}</div>\n<blockquote>\n<p><strong>OPTION: GREATER ABERRANT POWERS</strong></p>\n<p>At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in <a title=\"chapter 7\" href=\"https://www.dndbeyond.com/sources/dmg/other-rewards#EpicBoons\">chapter 7</a> of the <a title=\"Dungeon Master’s Guide\" href=\"https://www.dndbeyond.com/sources/dmg\"><em>Dungeon Master’s Guide</em></a>. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.</p>\n<p>If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.</p>\n</blockquote><h3>Green-Flame Blade</h3><p>You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.</p>\n<p>This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Green-Flame Blade","choiceId":"4-74029-47638203","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"uHgBcBH1cjoxO3IA","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736067,"modifiedTime":1670153736067,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aberrant Dragonmark: Silvery Barbs","type":"feat","system":{"description":{"value":"You learn a cantrip and 1st-level spell from the sorcerer spell list. You learn and can cast that spell at its lowest level once per short rest.\nWhen you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.<h3>Silvery Barbs</h3><p>You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.</p>\n<p>You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.</p>\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:</p>\n<ul>\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\n<li>You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.</li>\n<li>When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.</li>\n</ul>\n<p>You also develop a random flaw from the Aberrant Dragonmark Flaws table.</p>\n<h5 id=\"AberrantDragonmarkFlawsTable\" class=\"quick-menu-exclude compendium-hr\">Aberrant Dragonmark Flaws</h5>\n<table>\n<thead>\n<tr>\n<th>d8</th>\n<th>Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Your mark is a source of constant physical pain.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Your mark whispers to you. Its meaning can be unclear.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>When you’re stressed, the mark hisses audibly.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>The skin around the mark is burned, scaly, or withered.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Animals are uneasy around you.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>You have a mood swing any time you use your mark.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Your looks change slightly whenever you use the mark.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>You have horrific nightmares after you use your mark.</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws]{Open RollTable Aberrant Dragonmark: Silvery Barbs: Aberrant Dragonmark Flaws}</div>\n<blockquote>\n<p><strong>OPTION: GREATER ABERRANT POWERS</strong></p>\n<p>At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in <a title=\"chapter 7\" href=\"https://www.dndbeyond.com/sources/dmg/other-rewards#EpicBoons\">chapter 7</a> of the <a title=\"Dungeon Master’s Guide\" href=\"https://www.dndbeyond.com/sources/dmg\"><em>Dungeon Master’s Guide</em></a>. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.</p>\n<p>If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.</p>\n</blockquote><h3>Silvery Barbs</h3><p>You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.</p>\n<p>You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Wayfinder's Guide to Eberron pg 52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26817,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Silvery Barbs","choiceId":"4-74030-47638207","componentId":26817,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"_id":"KJ3HsQ7ur5MyzaOu","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736073,"modifiedTime":1670153736073,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Transmuted Spell","type":"feat","system":{"description":{"value":"<p>When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772169","entityTypeId":"222216831","componentId":1306600,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"_id":"LPZppU2ByJdpOQ4y","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736075,"modifiedTime":1670153737212,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it.</p>\n<p>The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.</p>\n<p>In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Warm Shield - Reactive Damage: within 5 feet, melee attack]","fire"],["2d8[cold - Chill Shield - Reactive Damage: within 5 feet, melee attack]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of phosphorus or a firefly"},"materials":{"value":"a bit of phosphorus or a firefly","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Shield","flags":{"ddbimporter":{"id":117463,"definitionId":2104,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":117463,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fire Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","effects":[],"_id":"zbAXJXG4P5iYrhYB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736077,"modifiedTime":1670153736077,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.</p>\n<p>Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning] +7 +3","bludgeoning"],["4d6[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of dust and a few drops of water"},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fire Storm","flags":{"ddbimporter":{"id":138338,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":4,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138338,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"_id":"TZFTKkml3ZrnLPTG","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736080,"modifiedTime":1671393304808,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136448,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"_id":"VEYvXCdhvyZJmtF4","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736082,"modifiedTime":1670153736082,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136815,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"_id":"iFWNwTbpn0MRrvGt","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736087,"modifiedTime":1674415405497,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"<p>You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.</p>\n<p>This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).</p>","chat":"","unidentified":""},"source":"Sword Coast Adventurer's Guide pg 142","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["0 +7 +3","fire"]],"versatile":"@mod","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a melee weapon worth at least 1 sp"},"materials":{"value":"a melee weapon worth at least 1 sp","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Green-Flame Blade","flags":{"ddbimporter":{"id":74029,"definitionId":2411,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Aberrant Dragonmark","lookupId":26817,"level":null,"ability":"con","mod":3,"dc":15,"overrideDC":false,"id":74029,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Green-Flame Blade","sources":[{"sourceId":13,"pageNumber":142,"sourceType":1}],"tags":["Damage","Combat"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"img":"icons/skills/melee/blade-tip-energy-green.webp","effects":[],"_id":"sMThhumRnYinWtQM","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736089,"modifiedTime":1674415222395,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Champion","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p class=\"Core-Styles_Core-Body\">The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devas<span class=\"No-Break\">tating blows.</span></p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv]{Improved Critical}</b></p>\n<p class=\"compendium-hr\">Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a]{Remarkable Athlete}</b></p>\n<p class=\"compendium-hr\">Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.</p>\n<p class=\"Core-Styles_Core-Body\">In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl]{Additional Fighting Style}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 10th level, you can choose a second option from the Fighting Style class feature.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk]{Superior Critical}</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3]{Survivor}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"champion","classIdentifier":"fighter","advancement":[{"_id":"Wmgxy64nTagKzQK7","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.wHTclnL7XKrJSgXv"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"NlbXSaWEYQBNndPm","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.tUDmqMobmqqX6L9a"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"LtSLqS7JISGeLT7D","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ATIMBkjtJAoiAaAl"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"0rYJL4mS03gqFb0H","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.158f1bvxI8Qf53hk"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"zgzVD7Rw41rNurqO","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.x0KqNU8o4D2z0lm3"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81489971,"id":16,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Champion"}}},"_id":"K5Y9gDMgkAVBtvyQ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736311,"modifiedTime":1670153736311,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A master of martial combat, skilled with a variety of weapons and armor</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength & Constitution</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d10 per fighter level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>10 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d10 (or 6) + your Constitution modifier per fighter level after 1st</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI]{Fighting Style Options}</b></p>\n<p><em>1st-level fighter feature</em><br />When you choose a fighting style, the following styles are added to your list of options.</p>\n<p><strong>Blind Fighting</strong><br />You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.</p>\n<p><strong>Interception</strong><br />When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.</p>\n<p><strong>Superior Technique</strong><br />You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).<br />You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.</p>\n<p><strong>Thrown Weapon Fighting</strong><br />You can draw a weapon that has the thrown property as part of the attack you make with the weapon.<br />In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.</p>\n<p><strong>Unarmed Fighting</strong><br />Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.<br />At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>All armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Simple weapons, martial weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Strength, Constitution<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}</b></p>\n<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Second Wind</b></p>\n<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n\n<p><b>Action Surge</b></p>\n<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>\n\n<p><b>Martial Archetype</b></p>\n<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq]{Martial Versatility}</b></p>\n<p><em>4th-level fighter feature</em><br />Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:</p>\n<ul>\n<li>Replace a fighting style you know with another fighting style available to fighters.</li>\n<li>If you know any maneuvers from the Battle Master archetype, you can replace one maneuver you know with a different maneuver.</li>\n</ul>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}</b></p>\n<p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n<p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p>\n\n<p><b>Indomitable</b></p>\n<p>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.</p>\n<p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneer’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Basic Rules","identifier":"fighter","levels":3,"hitDice":"d10","hitDiceUsed":3,"advancement":[{"_id":"iUwRGByRFSiCymKC","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"JvislgG7tnQK0d5t","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"F63E6mGTlMcIMtLz","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"NbMbGW77bGGYlFlF","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI","Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"SfbXInaOUZi7HlIo","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.bHFJppsSSVi3OGXq"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"65Grsy8RpEf593rv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"HlLNG9dMflS7tYML","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"BUXvr410sBfiypY8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["itm","ath"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":81489971,"definitionId":10,"entityTypeId":1446578651,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"bT9VZxcj9HEnwmMX","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736322,"modifiedTime":1671395620336,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Draconic Bloodline","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional <span class=\"No-Break\">circumstance.</span></p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB]{Dragon Ancestor}</b></p>\n<p class=\"compendium-hr\">At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.</p>\n<h5 class=\"Table-Styles_Table-Title\">Draconic Ancestry</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr class=\"Table _idGenTableRowColumn-3\">\n<th class=\"Table Table-Header\">Dragon</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">Damage Type</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Black</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Acid</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Blue</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Lightning</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Brass</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Fire</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Bronze</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Lightning</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Copper</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Acid</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Gold</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Fire</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Green</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Poison</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Red</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Fire</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Silver</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Cold</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">White</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Cold</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\">You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034]{Draconic Resilience}</b></p>\n<p class=\"Core-Styles_Core-Body\">As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.</p>\n\n<p><b>Elemental Affinity (Fire)</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur]{Dragon Wings}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.</p>\n<p class=\"Core-Styles_Core-Body\">You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG]{Draconic Presence}</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} (if you chose awe) or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"draconic-bloodline","classIdentifier":"sorcerer","advancement":[{"_id":"dJ5tZxqCvyI6TFZH","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.VOgxdtM5fujW4vMB","Compendium.world.ddb-graus-dnd-class-features.zOZFPvBmFIxP8034"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"St1N3JD3T73U2pfa","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.J1zuWPIbeaZ5wpur"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""},{"_id":"b7G5BDBerewIkRTM","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DEOiVtrxd6PozuUG"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":81490002,"id":24,"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Draconic Bloodline"}}},"_id":"7jIHyff6w5FrtQpz","img":"icons/creatures/reptiles/dragon-horned-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736334,"modifiedTime":1670153736334,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerer","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A spellcaster who draws on inherent magic from a gift or bloodline</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong> Charisma<br /><strong>Saves:</strong> Constitution & Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d6 per sorcerer level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 6 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ]{Additional Sorcerer Spells}</b></p>\n<p><em>1st-level sorcerer feature</em><br />The spells in the following list expand the sorcerer spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Cantrip</td>\n<td>Booming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>Grease, Tasha’s caustic brew *</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Flame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress *, Vampiric touch</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Fire shield</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Bigby’s hand</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Flesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil *</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Demiplane</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Blade of disaster *</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Daggers, darts, slings, quarterstaffs, light crossbows<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong> Constitution, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse]{Spellcasting}</b></p>\n<p class=\"Core-Styles_Core-Body\">An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Sorcerer)\" href=\"https://www.dndbeyond.com/spells?filter-class=6&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the sorcerer spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.</p>\n<h5 class=\"compendium-hr\">Spell Slots</h5>\n<p class=\"Core-Styles_Core-Body\">The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you know the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">burning hands</span> and have a 1st-level and a 2nd-level spell slot available, you can cast <span class=\"Serif-Character-Style_Italic-Serif\">burning hands</span> using either slot.</p>\n<h5 class=\"compendium-hr\">Spells Known of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">You know two 1st-level spells of your choice from the sorcerer spell list.</p>\n<p class=\"Core-Styles_Core-Body\">The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your sorcerer spells.</p>\n\n<p><b>Sorcerous Origin</b></p>\n<p class=\"compendium-hr\">Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.</p>\n\n<p><b>Font of Magic</b></p>\n<p class=\"Core-Styles_Core-Body\">At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p>\n<h5 class=\"compendium-hr\">Sorcery Points</h5>\n<p class=\"Core-Styles_Core-Body\">You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p>\n<h5 class=\"compendium-hr\">Flexible Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p>\n<p class=\"Core-Styles_Core-Body\">Any spell slot you create with this feature vanishes when you finish a long rest.</p>\n<h5 class=\"Table-Styles_Table-Title\">Creating Spell Slots</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SPELL SLOT LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SORCERY POINT COST</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1st</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2nd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP]{Metamagic Options}</b></p>\n<p><em>3rd-level sorcerer feature</em><br />When you choose Metamagic options, you have access to the following additional options.</p>\n<p><strong>Seeking Spell</strong><br />If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.<br />You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.</p>\n<p><strong>Transmuted Spell</strong><br />When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.</p>\n\n<p><b>Metamagic</b></p>\n<p class=\"Core-Styles_Core-Body\">At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.</p>\n<p class=\"Core-Styles_Core-Body\">You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN]{Sorcerous Versatility}</b></p>\n<p><em>4th-level sorcerer feature</em><br />Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:</p>\n<ul>\n<li>Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.</li>\n<li>Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.</li>\n</ul>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd]{Magical Guidance}</b></p>\n<p><em>5th-level sorcerer feature</em><br />You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.</p>\n\n<p><b>Sorcerous Restoration</b></p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneer’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">Two daggers</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 99, Basic Rules pg 102","identifier":"sorcerer","levels":8,"hitDice":"d6","hitDiceUsed":4,"advancement":[{"_id":"QEG4nMSBTUC0dwHR","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"gn4JKyy8KSORCAYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.LvbETKgBahWw30eQ","Compendium.world.ddb-graus-dnd-class-features.5ZCsHPSNsOdBuKse"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"oFbqmYd5eqPcM0jc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.nRcY24OVx1448lCP"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"dFx9V5fDP9vQGcoZ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.5L3odR8eyF21D6iN"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"lmwpiClIfhH55VUD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.TRsdHT3HhBIKOFcd"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":81490002,"definitionId":6,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"LGjImDmmB8U01aqF","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736366,"modifiedTime":1674423150307,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"<p>You can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Lineage Traits</strong><br />+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>One Ability Score of your choice increases by 2.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a humanoid. You determine your appearance and whether you resemble any of your kin.</p>\n\n<p><b>Size</b></p>\n<p>You are Small or Medium (your choice).</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Feat</b></p>\n<p>You gain one feat of your choice for which you qualify.</p>\n\n<p><b>Variable Trait</b></p>\n<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.</p>\n\n","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.1.23","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"Iir8G266JNs0cTFh","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736768,"modifiedTime":1670153736768,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a humanoid. You determine your appearance and whether you resemble any of your kin.</p>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 9","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"0CDtjLyaMwY52Yt8","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736770,"modifiedTime":1670153736770,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Feat","type":"feat","system":{"description":{"value":"<p>You gain one feat of your choice for which you qualify.</p>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"BlJ7fWVMQEiEcdOt","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736771,"modifiedTime":1670153736771,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Variable Trait: Darkvision","type":"feat","system":{"description":{"value":"<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p><h3>@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}</h3><p>@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} with a range of 60 feet.</p>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 8","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Darkvision","choiceId":"8-0-36265487","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"race"}}},"_id":"yqtzrLwV224QfRYX","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736773,"modifiedTime":1670153736773,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style Options","type":"feat","system":{"description":{"value":"<p><em>1st-level fighter feature</em><br />When you choose a fighting style, the following styles are added to your list of options.</p>\n<p><strong>Blind Fighting</strong><br />You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.</p>\n<p><strong>Interception</strong><br />When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.</p>\n<p><strong>Superior Technique</strong><br />You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).<br />You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.</p>\n<p><strong>Thrown Weapon Fighting</strong><br />You can draw a weapon that has the thrown property as part of the attack you make with the weapon.<br />In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.</p>\n<p><strong>Unarmed Fighting</strong><br />Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.<br />At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.</p>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021909,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"EX9L1d9EIe90NnRX","img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736776,"modifiedTime":1670153736776,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Sorcerer Spells","type":"feat","system":{"description":{"value":"Your Sorcerer has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level sorcerer feature</em><br />The spells in the following list expand the sorcerer spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Cantrip</td>\n<td>Booming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>Grease, Tasha’s caustic brew *</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Flame blade, Flaming sphere, Magic weapon, Tasha’s mind whip *</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress *, Vampiric touch</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Fire shield</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Bigby’s hand</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Flesh to stone, Otiluke’s freezing sphere, Tasha’s otherworldly guise *</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil *</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Demiplane</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Blade of disaster *</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035894,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"rJuGgmcTM23aiEMc","img":"icons/sundries/books/book-tooled-eye-gold-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736781,"modifiedTime":1670153736781,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Versatility","type":"feat","system":{"description":{"value":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:\n- Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.\n- Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>4th-level sorcerer feature</em><br />Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing the magic within you flowing in new ways:</p>\n<ul>\n<li>Replace one of the options you chose for the Metamagic feature with a different Metamagic option available to you.</li>\n<li>Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the sorcerer spell list.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035906,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":4,"displayOrder":3},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"bbLkPhD4DLnznYFU","img":"icons/skills/melee/strike-blade-scimitar-green-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736783,"modifiedTime":1670153736783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic Options","type":"feat","system":{"description":{"value":"<p><em>3rd-level sorcerer feature</em><br />When you choose Metamagic options, you have access to the following additional options.</p>\n<p><strong>Seeking Spell</strong><br />If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.<br />You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.</p>\n<p><strong>Transmuted Spell</strong><br />When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.</p>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035911,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":3,"displayOrder":2},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class"}}},"_id":"tEWVjPk9BMN3N2bt","img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736785,"modifiedTime":1670153736785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Dueling","type":"feat","system":{"description":{"value":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Dueling</h3><p>When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.</p>","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Dueling","choiceId":"3-0-176664165","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"xq6C4sb2p5tezdB3","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736787,"modifiedTime":1670153736787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"aInj6tUbAEpYwiV3","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736788,"modifiedTime":1670153736788,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Improved Critical","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.</p>","chat":"","unidentified":""},"source":"Fighter : Champion","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":215,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Champion"},"class":"Fighter","subclass":"Champion","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"o3y0HsU9pNhNi810","img":"icons/skills/melee/blade-tip-chipped-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736790,"modifiedTime":1670153736790,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Sorcerer)\" href=\"https://www.dndbeyond.com/spells?filter-class=6&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the sorcerer spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.</p>\n<h5 class=\"compendium-hr\">Spell Slots</h5>\n<p class=\"Core-Styles_Core-Body\">The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you know the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">burning hands</span> and have a 1st-level and a 2nd-level spell slot available, you can cast <span class=\"Serif-Character-Style_Italic-Serif\">burning hands</span> using either slot.</p>\n<h5 class=\"compendium-hr\">Spells Known of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">You know two 1st-level spells of your choice from the sorcerer spell list.</p>\n<p class=\"Core-Styles_Core-Body\">The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your sorcerer spells.</p>","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":369,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"bFvgnWsbatX9N60E","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736795,"modifiedTime":1670153736795,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sorcerous Origin","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class description, or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.</p>","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":370,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"BAjSoX6eK3W2vMFR","img":"icons/magic/fire/beam-jet-stream-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736797,"modifiedTime":1670153736797,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Font of Magic","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p>\n<h5 class=\"compendium-hr\">Sorcery Points</h5>\n<p class=\"Core-Styles_Core-Body\">You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p>\n<h5 class=\"compendium-hr\">Flexible Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p>\n<p class=\"Core-Styles_Core-Body\">Any spell slot you create with this feature vanishes when you finish a long rest.</p>\n<h5 class=\"Table-Styles_Table-Title\">Creating Spell Slots</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SPELL SLOT LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SORCERY POINT COST</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1st</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2nd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.</p>","chat":"","unidentified":""},"source":"Sorcerer","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":371,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Sorcerer"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"65TnoAdxEfdm2Loy","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736806,"modifiedTime":1670153736806,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dragon Ancestor: Red Dragon","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.</p>\n<h5 class=\"Table-Styles_Table-Title\">Draconic Ancestry</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr class=\"Table _idGenTableRowColumn-3\">\n<th class=\"Table Table-Header\">Dragon</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">Damage Type</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Black</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Acid</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Blue</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Lightning</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Brass</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Fire</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Bronze</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Lightning</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Copper</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Acid</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Gold</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Fire</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Green</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Poison</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Red</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Fire</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Silver</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Cold</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">White</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Cold</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\">You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.</p><h3>Red Dragon</h3><p>At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.</p>","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":376,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Red Dragon","choiceId":"3-0-212445920","componentId":376,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"p6fCQfsGJ0xoWPHV","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736817,"modifiedTime":1670153736817,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Draconic Resilience","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.</p>","chat":"","unidentified":""},"source":"Sorcerer : Draconic Bloodline","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":377,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Sorcerer : Draconic Bloodline"},"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"2kBTtI8y6L2tiMYg","img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736819,"modifiedTime":1670153736819,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Tough","type":"feat","system":{"description":{"value":"Your HP maximum increases by 22.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":49,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"feat"}}},"_id":"kH8BO1oE9UTtnUd4","img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736822,"modifiedTime":1670153736822,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Celebrity Adventurer's Scion","type":"background","system":{"description":{"value":"<h1>Background: Celebrity Adventurer’s Scion</h1><p data-content-chunk-id=\"4e16fa80-142a-4867-aa59-4f6c3da9d8df\">Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.</p><p data-content-chunk-id=\"18ece481-618e-4662-9f8a-376a52125a81\">You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.</p> <p data-content-chunk-id=\"0d0579f5-e5cc-4250-98cc-87094e2c4331\">In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and <span class=\"Serif-Character-Style_Italic-Serif\" data-content-chunk-id=\"5fd2cb92-d30c-451f-a411-c10337feab8c\">spell scrolls</span> to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.</p><h2>Name Dropping</h2><p>You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.</p><h3>Choices</h3><ul><li>Perception</li><li>Performance</li><li>Disguise Kit</li><li>Dwarvish</li><li>Halfling</li></ul>","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":53558,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"mrMyHC3h4P8gAfMT","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736829,"modifiedTime":1670153736829,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"2vc807kv0gW4qs6J","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736831,"modifiedTime":1674423153009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Champion","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"orIERGdXFsUQO8o9","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736835,"modifiedTime":1674423153009,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Sorcery Points","type":"feat","system":{"description":{"value":"You have 8 sorcery points that you regain when you finish a long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p>\n<h5 class=\"compendium-hr\">Sorcery Points</h5>\n<p class=\"Core-Styles_Core-Body\">You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p>\n<h5 class=\"compendium-hr\">Flexible Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p>\n<p class=\"Core-Styles_Core-Body\">Any spell slot you create with this feature vanishes when you finish a long rest.</p>\n<h5 class=\"Table-Styles_Table-Title\">Creating Spell Slots</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SPELL SLOT LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SORCERY POINT COST</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1st</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2nd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":8,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1031","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"IRqvwFq5pG37c0Gx","img":"icons/magic/symbols/rune-sigil-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736841,"modifiedTime":1671395671736,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"name":"Convert Sorcery Points","type":"feat","system":{"description":{"value":"You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.</p>\n<h5 class=\"compendium-hr\">Sorcery Points</h5>\n<p class=\"Core-Styles_Core-Body\">You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.</p>\n<h5 class=\"compendium-hr\">Flexible Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.</p>\n<p class=\"Core-Styles_Core-Body\">Any spell slot you create with this feature vanishes when you finish a long rest.</p>\n<h5 class=\"Table-Styles_Table-Title\">Creating Spell Slots</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-20\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SPELL SLOT LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">SORCERY POINT COST</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1st</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">2nd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">6</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53636","entityTypeId":"222216831","componentId":371,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"vy4XTg6cLfdxxgI5","img":"icons/magic/symbols/triangle-glow-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736846,"modifiedTime":1670153736846,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Elemental Affinity","type":"feat","system":{"description":{"value":"When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add [[ + 3]] to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53402","entityTypeId":"222216831","componentId":378,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"Q2WjLGcaFgv6hmZd","img":"icons/magic/water/projectile-icecicles-salvo.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736848,"modifiedTime":1670153736848,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Magical Guidance","type":"feat","system":{"description":{"value":"When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>5th-level sorcerer feature</em></p>\n<p>You can tap into your inner wellspring of magic to try to conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2438389","entityTypeId":"222216831","componentId":3035908,"componentTypeId":12168134,"class":"Sorcerer","subclass":"Draconic Bloodline","dndbeyond":{},"importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"OZFeC6g4F5TZVAlx","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736853,"modifiedTime":1670153736853,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Metamagic - Quickened Spell","type":"feat","system":{"description":{"value":"<p>When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for <span class=\"No-Break\">this casting.</span></p>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"IRqvwFq5pG37c0Gx","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2772264","entityTypeId":"222216831","componentId":111,"componentTypeId":258900837,"class":"Sorcerer","subclass":"Draconic Bloodline","importId":"YnroGJrnskn5pObU"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Sorcerer"}}},"_id":"MHr7YaqDqDMedGlc","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736855,"modifiedTime":1670153737213,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schritt","flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":2,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138507,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"DAM6pQ9gxA3cIbcL","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736857,"modifiedTime":1670153736857,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from <strong>magic missile</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feuer Schild","flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138701,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"7QZCekOHyyk5IZxQ","img":"icons/equipment/shield/kite-wooden-oak-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736859,"modifiedTime":1670153736859,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136566,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":1,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136566,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"0L7YqBPuK6gKaoYj","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736861,"modifiedTime":1670153736861,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:</p>\n<ul id=\"l1\">\n<li>\n<p>You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.</p>\n</li>\n<li>\n<p>You instantaneously extinguish the flames within the cube.</p>\n</li>\n<li>\n<p>You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.</p>\n</li>\n<li>\n<p>You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.</p>\n</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gehorchende Flammen","flags":{"ddbimporter":{"id":137959,"definitionId":2374,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137959,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Control Flames","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"J14pI9DNro7GgrIO","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736864,"modifiedTime":1670153736864,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Fliegende Klinge","flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"fvfcUBPmdXQEak8E","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736866,"modifiedTime":1671391409844,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138477,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138477,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"HpjCrQiMObMBQ5HB","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736868,"modifiedTime":1670153736868,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.</p>\n<p class=\"Core-Styles_Core-Body\">The bonfire ignites flammable objects in its area that aren’t being worn or carried.</p>\n<p class=\"Core-Styles_Core-Body\">The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire] +7+3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Feuerausbruch","flags":{"ddbimporter":{"id":137965,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"hMyY5I8ThUGkTkmk","img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736871,"modifiedTime":1671391419917,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":0,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138434,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"ilBbdDbXdo7kIYky","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736873,"modifiedTime":1670153736873,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p class=\"s19\"><strong>At Higher Levels.</strong> <span class=\"p\">When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.</span></p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 161","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire - 6 Meteors] +7 +3","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"niter, sulfur, and pine tar formed into a bead"},"materials":{"value":"niter, sulfur, and pine tar formed into a bead","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"2"}},"name":"Melf's Minute Meteors","flags":{"ddbimporter":{"id":138194,"definitionId":2393,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Melf's Minute Meteors","sources":[{"sourceId":4,"pageNumber":161,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"8ArvJBuyjYBGa5wP","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153736875,"modifiedTime":1671391472901,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"type":"spell","system":{"description":{"value":"<p>This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a short reed or piece of straw"},"materials":{"value":"a short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Breathing","flags":{"ddbimporter":{"id":138935,"definitionId":2297,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Sorcerer","level":8,"characterClassId":81490002,"spellLevel":3,"ability":"cha","mod":3,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Breathing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"},"spell-class-filter-for-5e":{"parentClass":"sorcerer"}},"_id":"NnRezp8CmQuoxErv","img":"icons/magic/water/pseudopod-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153736877,"modifiedTime":1670153736877,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.</p>\n<p>You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":74030,"definitionId":1239804,"entityTypeId":420821570,"dndbeyond":{"lookup":"feat","lookupName":"Aberrant Dragonmark","lookupId":26817,"level":null,"ability":"con","mod":3,"dc":15,"overrideDC":false,"id":74030,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.1.23","importId":"YnroGJrnskn5pObU"}},"_id":"DjE0Svcflnrrfc9s","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153736879,"modifiedTime":1674423153010,"lastModifiedBy":"S8okQC2ts2hIRRmR"}},{"_id":"QhrYQX5wVnWBtMxt","name":"Scorching Ray","type":"spell","img":"icons/magic/light/beam-rays-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138665,"definitionId":2238,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Scorching Ray","replaced":true,"originalName":"Scorching Ray","version":"3.2.7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"onUseMacroName":"","fumbleThreshold":null,"effectActivation":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.05XQaE0SpfdTBQG6"},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false,"autoFailFriendly":false,"autoSaveFriendly":false,"offHandWeapon":false}},"system":{"description":{"value":"<p>You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.</p>\n<p>Make a ranged spell attack for each ray. 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Als Teil dieser Bewegung kann es seine Marineramme verwenden.</span></span></p>","chat":"","unidentified":""},"source":"","activation":{"type":"crew","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"_id":"LUZpfl7qJiG7vNyE","img":"icons/tools/navigation/map-chart-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670325798471,"modifiedTime":1670326883963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ruder","type":"equipment","system":{"description":{"value":"<p><span style=\"font-family:Roboto, Helvetica, sans-serif\">20 Fuß (erfordert mindestens 20 Besatzungsmitglieder)</span></p><p>-5ft. / 25 Damage</p>","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"vehicle","dex":null},"hp":{"value":100,"max":100,"dt":null,"conditions":"-5 ft / 25 damage"},"baseItem":"","speed":{"value":null,"conditions":"20"},"strength":0,"stealth":false,"proficient":true},"_id":"9vp4agHiP2lfGGT4","img":"icons/weapons/polearms/spear-hooked-rounded.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670326395870,"modifiedTime":1670326640784,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Segel","type":"equipment","system":{"description":{"value":"<p><span class=\"vehicle-stat-block__attribute-data-value\" style=\"box-sizing:inherit;-webkit-tap-highlight-color:transparent;outline:0px\"><span style=\"font-family:Roboto, Helvetica, sans-serif\">35 ft.; 15 ft. beim Segeln gegen den Wind; 50 ft. beim Segeln mit dem Wind</span></span></p><p>-10 ft./25 Damage</p>","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"vehicle","dex":null},"hp":{"value":100,"max":100,"dt":null,"conditions":"-10ft./25 damage"},"baseItem":"","speed":{"value":35,"conditions":""},"strength":0,"stealth":false,"proficient":true},"_id":"PZZMKCfAI2HUPtWk","img":"icons/magic/air/wind-weather-sailing-ship.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670326650556,"modifiedTime":1670326844958,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Marineramme","type":"weapon","system":{"description":{"value":"<p><span style=\"font-family:Roboto, Helvetica, sans-serif\">Das Kriegsschiff hat einen Vorteil bei allen Rettungswürfen in Bezug auf den Zusammenstoß, wenn es mit einer Kreatur oder einem Objekt zusammenstößt. Jeglicher Schaden, den es durch den Aufprall erleidet, wird der Schiffsramme und nicht dem Schiff zugefügt. Diese Vorteile gelten nicht, wenn ein anderes Schiff mit dem Kriegsschiff zusammenstößt.</span></p>","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["16d10",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"value":20},"hp":{"value":100,"max":100,"dt":10,"conditions":""},"weaponType":"siege","baseItem":"","properties":{"ada":false,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"mgc":false,"rch":false,"rel":false,"ret":false,"sil":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"_id":"GRcZQGABwoPlrzCU","img":"icons/magic/earth/strike-fist-stone-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670326893737,"modifiedTime":1670327934954,"lastModifiedBy":"NKXwoX82cTxPYATP"}}],"effects":[],"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{"midi-qol":{"concentration-damage":0},"tidy5e-sheet":{"allow-edit":true,"traitsExpanded":true}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670324539614,"modifiedTime":1670327934954,"lastModifiedBy":"NKXwoX82cTxPYATP"},"_id":"LqMGgKMmD6ms5hRm"}
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{"name":"Zuri Kimyak","type":"npc","img":"ddb-images/other/Bilder%20Grau/Claugiyliamatar%E2%80%99s%20Lair/Zuri%20Kimyak.png","items":[{"_id":"07sdy4qaaW4MaB8W","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<section class=\"secret\">\n<p>The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).</p>\n<p>It has the following druid spells prepared:</p>\n<p><strong>Cantrips </strong>(at will): druidcraft, produce flame, shillelagh</p>\n<p><strong> 1st level</strong> (4 slots): entangle, longstrider, speak with animals, thunderwave</p>\n<p><strong>2nd level</strong> (3 slots): animal messenger, barkskin</p>\n</section>\n<p>The druid is a spellcaster. Its spellcasting ability is Wisdom.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gdpkOBvo0Jxb3OVR","name":"Druidcraft","type":"spell","img":"icons/creatures/tentacles/tentacles-thing-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Whispering to the spirits of Nature, you create one of the following Effects within range:</p>\n<ul>\n<li>You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, Falling snowflakes for snow, and so on. This effect persists for 1 round.</li>\n<li>You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li>\n<li>You create an Instantaneous, harmless sensory effect, such as Falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li>\n<li>You instantly light or snuff out a Candle, a torch, or a small campfire.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QwPEzLNW8iVCL7cR","name":"Produce Flame","type":"spell","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>A flickering flame appears in your hand. The flame remains there for the Duration and harms neither you nor your Equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.</p>\n<p>You can also Attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell Attack. On a hit, the target takes 1d8 <em>fire damage</em>.</p>\n<p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"326YyjtlKmYZh3T3","name":"Entangle","type":"spell","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.</p>\n<p>When the spell ends, the conjured Plants wilt away.</p>","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":12,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BdApmAz4M3id4rnL","name":"Longstrider","type":"spell","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You touch a creature. The target's speed increases by 10 feet until the spell ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lXZnkgspOXxSoLPF","name":"Speak with Animals","type":"spell","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.</p>","chat":"","unidentified":""},"source":"PHB pg. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2ZxbeICwcq94lFTU","name":"Thunderwave","type":"spell","img":"icons/magic/air/wind-tornado-spiral-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a <strong>Constitution</strong> saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.</p>\n<p>In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":12,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6DpP5JZ3gznrULif","name":"Animal Messenger","type":"spell","img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>By means of this spell, you use an animal to deliver a message. 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Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"PHB pg. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Dr4cGcqsYMTi7qHd","name":"Druidcraft","type":"spell","img":"icons/creatures/tentacles/tentacles-thing-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Whispering to the spirits of Nature, you create one of the following Effects within range:</p>\n<ul>\n<li>You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, Falling snowflakes for snow, and so on. This effect persists for 1 round.</li>\n<li>You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li>\n<li>You create an Instantaneous, harmless sensory effect, such as Falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li>\n<li>You instantly light or snuff out a Candle, a torch, or a small campfire.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB pg. 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w4lWgsWHbGMdLkAo","name":"Pass without Trace","type":"spell","img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.</p>","chat":"","unidentified":""},"source":"PHB pg. 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"arOfxCz5ASKVxw8U","name":"Calm Emotions","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a <strong>Charisma</strong> saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.</p>\n<p>Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.</p>","chat":"","unidentified":""},"source":"PHB pg. 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":14,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IJ6p0c0QNJpaZ2F0","name":"Dispel Evil and Good","type":"spell","img":"icons/magic/light/orb-beams-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, Elementals, fey, Fiends, and undead have disadvantage on Attack rolls against you.</p>\n<p>You can end the spell early by using either of the following special functions.</p>\n<p><strong>Break Enchantment</strong>. As your action, you touch a creature you can reach that is Charmed, Frightened, or possessed by a Celestial, an elemental, a fey, a fiend, or an Undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.</p>\n<p><strong>Dismissal</strong>. As your action, make a melee spell Attack against a Celestial, an elemental, a fey, a fiend, or an Undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.</p>","chat":"","unidentified":""},"source":"PHB pg. 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":14,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oSSTtEGfLr6l3oEv","name":"Entangle","type":"spell","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.</p>\n<p>When the spell ends, the conjured Plants wilt away.</p>","chat":"","unidentified":""},"source":"PHB pg. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":1,"per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":14,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iWDQPwdffkW06c2Y","name":"Charge","type":"feat","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":1400001,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p>If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra <strong>9 (2d8) <em>piercing damage</em></strong>. </p><p>If the target is a creature, it must succeed on a <strong>DC 15 Strength</strong> saving throw or be knocked prone.</p></section><p>If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes extra <em>piercing damage</em>. If the target is a creature, it must make a <strong>Strength</strong> saving throw or be knocked prone.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":15,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8yPzMeXvBJC2POQK","name":"Innate Spellcasting","type":"feat","img":"icons/magic/unholy/orb-smoking-green.webp","effects":[],"folder":null,"sort":1500001,"flags":{},"system":{"description":{"value":"<p>The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:</p>\n<p>At will: detect evil and good, druidcraft, pass without trace</p>\n<p>1/day each: calm emotions, dispel evil and good, entangle</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MW3V6fHknXOLuVxU","name":"Magic Resistance","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":1600001,"flags":{},"system":{"description":{"value":"<p>The unicorn has<strong> advantage </strong>on saving throws against spells and other magical effects.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"hyiKyfKiplfTQ0ZX","name":"Magic Weapons","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-teal.webp","effects":[],"folder":null,"sort":1700001,"flags":{},"system":{"description":{"value":"<p>The unicorn's weapon attacks are magical.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vnAmgF7ZkpmDIJSc","name":"Multiattack","type":"feat","img":"icons/skills/melee/strike-weapons-orange.webp","effects":[],"folder":null,"sort":1800001,"flags":{},"system":{"description":{"value":"<p>The unicorn makes two attacks: one with its hooves and one with its horn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"f7m44y4TqYYcunMj","name":"Hooves","type":"weapon","img":"icons/commodities/bones/hooves-cloven-brown.webp","effects":[],"folder":null,"sort":1900001,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p>Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: <strong>11 (2d6 + 4) <em>bludgeoning damage</em></strong>.</p><p></p></section><p>The Unicorn attacks with its Hooves.</p>","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ORrGdhTLKLTKK3BH","name":"Horn","type":"weapon","img":"icons/commodities/bones/horn-simple-white.webp","effects":[],"folder":null,"sort":2000001,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p>Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: <strong>8 (1d8 + 4) <em>piercing damage</em></strong>.</p><p></p></section><p>The Unicorn attacks with its Horn.</p>","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uCaHWOOBeJEyR1ay","name":"Healing Touch","type":"feat","img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"folder":null,"sort":2100001,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p></p><p></p></section><p>The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":3,"per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8+2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W5ceTePXIPlUuiEY","name":"Teleport","type":"feat","img":"icons/skills/ranged/projectile-explosion-black-orange.webp","effects":[],"folder":null,"sort":2200001,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p></p><p></p></section><p>The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":1,"long":null,"units":"mi"},"uses":{"value":1,"max":1,"per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uGNhUMAmD8L5AD1M","name":"Legendary Actions","type":"feat","img":"icons/skills/targeting/target-strike-triple-blue.webp","effects":[],"folder":null,"sort":2300001,"flags":{},"system":{"description":{"value":"<section class=\"secret\">\n<p>The unicorn can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.</p>\n</section>\n<p>The unicorn can take 3 legendary actions.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"A9f9DUM9Sh0qLYlF","name":"Lair Actions","type":"feat","img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","effects":[],"folder":null,"sort":2400001,"flags":{},"system":{"description":{"value":"<section class=\"secret\">\n<p>If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. 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Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from <strong>magic missile</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138703,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138703,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"_id":"9si8T2UhSnTpsMWp","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154744,"modifiedTime":1671381154744,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"_id":"Y2fkdLeP0aMwgWhx","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154747,"modifiedTime":1671381154747,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"jmDTLlF5wSs5P5LF","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154749,"modifiedTime":1671381154749,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.</p>\n<p>Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.</p>\n<p>When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.</p>\n<p>While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.</p>\n<p>You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.</p>\n<p>Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"TdhP8SKIU769uWgJ","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154752,"modifiedTime":1671381154752,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the spell ends. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Cause Fear","flags":{"ddbimporter":{"id":137944,"definitionId":14758,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137944,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cause Fear","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Debuff"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"img":"icons/magic/control/fear-fright-monster-green.webp","effects":[],"_id":"C55oa04PL5iULNRD","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154756,"modifiedTime":1671381154756,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</p>\n<p>Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.</p>\n<p>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.</p>\n<p>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.</p>\n<p>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mirror Image","flags":{"ddbimporter":{"id":138497,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"_id":"Bv5dh2zMsPIlDI81","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154759,"modifiedTime":1671381154759,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.</p>\n<p>The phantasm includes sound, temperature, and other stimuli, also evident only to the creature.</p>\n<p>The target can use its action to examine the phantasm with an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.</p>\n<p>While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.</p>\n<p>An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Phantasmal Force","flags":{"ddbimporter":{"id":175444,"definitionId":2332,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":175444,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Phantasmal Force","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Damage","Control","Deception"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"_id":"NT5qDnLfSnPFiPMg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154762,"modifiedTime":1671381154762,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Counterspell","flags":{"ddbimporter":{"id":136450,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136450,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Counterspell","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"_id":"2r6vDDuPO80t1C5c","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154765,"modifiedTime":1671381154765,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.</p>\n<p>When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a shaving of licorice root"},"materials":{"value":"a shaving of licorice root","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Haste","flags":{"ddbimporter":{"id":138058,"definitionId":2138,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138058,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Haste","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"wCQJnF9reSFTkw3Q","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154767,"modifiedTime":1671381154767,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.</p>\n<p>The hound is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and can see into the Ethereal Plane. It ignores illusions.</p>\n<p>At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny silver whistle, a piece of bone, and a thread"},"materials":{"value":"a tiny silver whistle, a piece of bone, and a thread","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faithful Hound","flags":{"ddbimporter":{"id":2769,"definitionId":2092,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":2769,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faithful Hound","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"img":"icons/magic/nature/wolf-paw-glow-large-purple-teal.webp","effects":[],"_id":"XjFP6pU6QXh0mIoH","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154769,"modifiedTime":1671381154769,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.<br /><br />Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.<br /><br />The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.<br /><br />A disintegrate spell targeting the globe destroys it without harming anything inside it.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic"},"materials":{"value":"a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Otiluke's Resilient Sphere","flags":{"ddbimporter":{"id":138532,"definitionId":2349,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138532,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Otiluke's Resilient Sphere","sources":[{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Control","Warding"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"_id":"ajiYQg7tEGby5tP9","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154772,"modifiedTime":1671381154772,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.</p>\n<p>Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.</p>\n<p>Creatures within 30 feet of the sphere have disadvantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks made to listen.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning - Each creature in the sphere when it appears or that ends its turn there]","bludgeoning"],["4d6[lightning - On a ranged spell attack hit]","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Storm Sphere","flags":{"ddbimporter":{"id":138251,"definitionId":2400,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138251,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Storm Sphere","sources":[{"sourceId":4,"pageNumber":166,"sourceType":1}],"tags":["Damage","Control","Debuff"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"img":"icons/commodities/gems/pearl-storm.webp","effects":[],"_id":"nj2DX6gWhh0up5qk","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154775,"modifiedTime":1671381154775,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"School of Enchantment","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>As a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewher<span class=\"No-Break\">e in between.</span></p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4]{Enchantment Savant}</b></p>\n<p class=\"compendium-hr\">Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O]{Hypnotic Gaze}</b></p>\n<p class=\"compendium-hr\">Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.</p>\n<p class=\"Core-Styles_Core-Body\">On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.</p>\n<p class=\"Core-Styles_Core-Body\">Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR]{Instinctive Charm}</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv]{Split Enchantment}</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj]{Alter Memories}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 14th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, once before the spell expires, you can use your action to try to make the chosen creature forget some of the time it spent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. The creature must succeed on an Intelligence saving throw against your wizard spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"school-of-enchantment","classIdentifier":"wizard","advancement":[{"_id":"qs46Tm8soPCYZgkN","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CJYLG9Sj5yiBA3v4","Compendium.world.ddb-graus-dnd-class-features.u77pQXlJcp4OYH3O"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"sGjP0h6wfucd9pnc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jfVsb28B4D3QT3UR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"Tgedl2VoymjfcvsP","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.lIlbSSQdEzdvb0yv"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"bWoMcObE9fBkzyVQ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Fffb9fote0uaqEzj"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":118068730,"id":53,"type":"class","importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"class","text":"School of Enchantment"}}},"_id":"QqitqcbgeOY1kcKz","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154972,"modifiedTime":1671381154972,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Wizard","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A scholarly magic-user capable of manipulating the structures of reality</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong> Intelligence<br /><strong>Saves:</strong> Intelligence & Wisdom</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d6 per wizard level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>6 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7]{Additional Wizard Spells}</b></p>\n<p><em>1st-level wizard feature</em></p>\n<p>The spells in the following list expand the wizard spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Cantrip</td>\n<td>Booming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>Tasha’s caustic brew * (evoc.)</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Augury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Divination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Summon fiend * (conj.), Tasha’s otherworldly guise * (trans.)</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil * (conj.)</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Blade of disaster * (conj.)</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor:</span></strong> None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Daggers, darts, slings, quarterstaffs, light crossbows<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Intelligence, Wisdom<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq]{Spellcasting}</b></p>\n<p class=\"compendium-hr\">As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Wizard)\" href=\"https://www.dndbeyond.com/spells?filter-class=8&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the wizard spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.</p>\n<h5 class=\"compendium-hr\">Spellbook</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">magic missile,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Intelligence modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Intelligence modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your wizard spells.</p>\n<h5 class=\"compendium-hr\">Learning Spells of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).</p>\n<blockquote>\n<p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>YOUR SPELLBOOK</strong></p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Copying a Spell into the Book.</span></strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Replacing the Book.</span></strong> You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">The Book’s Appearance.</span></strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>\n</blockquote>\n\n<p><b>Arcane Recovery</b></p>\n<p class=\"compendium-hr\">You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.</p>\n\n<p><b>Arcane Tradition</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p]{Cantrip Formulas}</b></p>\n<p><em>3rd-level wizard feature</em></p>\n<p>You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Spell Mastery</b></p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.</p>\n<p class=\"Core-Styles_Core-Body\">By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.</p>\n\n<p><b>Signature Spells</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">If you want to cast either spell at a higher level, you must expend a spell slot as normal.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholar’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 117","identifier":"wizard","levels":11,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"nKi0rK1Kay9aNt7n","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"nDA5UXr75SK4wzse","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.DNSPcFMeI2rTkRl7","Compendium.world.ddb-graus-dnd-class-features.p5IgDpm1q5sHxHwq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"RE9QmPiKOqm8qzyk","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.cjviJlKSLIGbUM1p"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","inv","rel","ins","med"],"value":["arc","ins"]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":118068730,"definitionId":8,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"int","importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3dfAbM0akE3nZPmg","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381154998,"modifiedTime":1671381154998,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune","type":"feat","system":{"description":{"value":"\n\n<img src=\"ddb-images/other/race-large-Kitsune.png\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Charisma score in<span class=\"No-Break\">creases by 2 and your Dexterity scrore increases by 1.<br /></span></p>\n\n<p><b>Age</b></p>\n<p>Kitsune reach physical maturity at about the same age as humans and can live up to 800 years. </p>\n\n<p><b>Alignment</b></p>\n<p>Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. </p>\n\n<p><b>Size</b></p>\n<p>Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}</b></p>\n<p>Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>\n\n<p><b>Keen Senses</b></p>\n<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>\n\n<p><b>True Form</b></p>\n<p>A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and Sylvan.</p>\n\n<p><b>Kitsune Trickery</b></p>\n<p>Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.</p>\n\n<p><b>Kitsune-bi</b></p>\n<p>At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.</p>\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":8595,"version":"3.2.7","sourceId":-1,"baseName":"Kitsune","moreDetailsUrl":"/races/8595-kitsune","baseRaceId":8595,"baseRaceName":"Kitsune","fullName":"Kitsune","subRaceShortName":null,"isHomebrew":true,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/162/247/636543904490946626.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/162/246/636543904487826633.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","_id":"uByksC5uncfwKMwt","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155179,"modifiedTime":1671381155179,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Age","type":"feat","system":{"description":{"value":"<p>Kitsune reach physical maturity at about the same age as humans and can live up to 800 years. </p>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72246,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":2},"importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"race"}}},"_id":"uQg3oFiCdnZ6YEyc","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155180,"modifiedTime":1671381155180,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Alignment","type":"feat","system":{"description":{"value":"<p>Kitsune love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. </p>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72247,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"race"}}},"_id":"RYrMZcoIim22788u","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155182,"modifiedTime":1671381155182,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72250,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"race"}}},"_id":"GQ0j7r7xNjbVBQNi","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155184,"modifiedTime":1671381155184,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72251,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"race"}}},"_id":"dThhMFiyKshqZzkG","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155186,"modifiedTime":1671381155186,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"True Form","type":"feat","system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. You still need 8 hours for a long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>A Kitsune can turn into a fox, you know the spell Polymorph but can only transform into a fox once.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72253,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"race"}}},"_id":"iMM4IQVsEwxW6H9x","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155187,"modifiedTime":1671381155187,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune Trickery","type":"feat","system":{"description":{"value":"<p>Once you reach 3rd level you can use the spell Disguise Self to hide your Kitsune heritage once.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72385,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"race"}}},"_id":"fZGO5ebyCSvO2ztQ","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155189,"modifiedTime":1671381155189,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Kitsune-bi","type":"feat","system":{"description":{"value":"<p>At 1st level you are able to use the Cantrip Produce Flame with the exception that your flame is blue.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":72386,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"race"}}},"_id":"rpLmcuqS3Rb16bWA","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155191,"modifiedTime":1671381155191,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in <em>Tasha's Cauldron of Everything</em>.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level wizard feature</em></p>\n<p>The spells in the following list expand the wizard spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. A spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Cantrip</td>\n<td>Booming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>Tasha’s caustic brew * (evoc.)</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Augury (divin., ritual), Enhance ability (trans.), Tasha’s mind whip * (ench.)</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Divination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Summon fiend * (conj.), Tasha’s otherworldly guise * (trans.)</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil * (conj.)</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Blade of disaster * (conj.)</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"class"}}},"_id":"kpKcB6nbZYDahCEU","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155197,"modifiedTime":1671381155197,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Wizard)\" href=\"https://www.dndbeyond.com/spells?filter-class=8&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the wizard spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.</p>\n<h5 class=\"compendium-hr\">Spellbook</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">magic missile,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Intelligence modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Intelligence modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your wizard spells.</p>\n<h5 class=\"compendium-hr\">Learning Spells of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).</p>\n<blockquote>\n<p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>YOUR SPELLBOOK</strong></p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Copying a Spell into the Book.</span></strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Replacing the Book.</span></strong> You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">The Book’s Appearance.</span></strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>\n</blockquote>","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"3ap6sCUlAGbaXdlS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155206,"modifiedTime":1671381155206,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Enchantment","importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sIrn93fmquRCELmF","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155208,"modifiedTime":1671381155208,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Enchantment Savant","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell into your spellbook is halved.</p>","chat":"","unidentified":""},"source":"Wizard : School of Enchantment","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":430,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Enchantment"},"class":"Wizard","subclass":"School of Enchantment","importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dl0ME7rgjP3L2wlq","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155209,"modifiedTime":1671381155209,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fey Touched (Intelligence): Command","type":"feat","system":{"description":{"value":"You learn the misty step spell and one 1st-level divination/enchantment spell of your choice and can cast each of these spells without expending a spell slot, recharging on a long rest.\nYou can also cast these spells using spell slots you have of the appropriate level.<h3>Command</h3><p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><em><strong>Approach.</strong></em> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><em><strong>Drop.</strong></em> The target drops whatever it is holding and then ends its turn.</p>\n<p><em><strong>Flee.</strong></em> The target spends its turn moving away from you by the fastest available means.</p>\n<p><em><strong>Grovel.</strong></em> The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.</p>\n<p><em><strong>Halt.</strong></em> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your exposure to the Feywild’s magic has changed you, granting you the following benefits:</p>\n<ul>\n<li>Increase your <strong>Intelligence</strong>, Wisdom, or Charisma score by 1, to a maximum of 20.</li>\n<li>You learn the misty step spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.</li>\n</ul><h3>Command</h3><p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><em><strong>Approach.</strong></em> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><em><strong>Drop.</strong></em> The target drops whatever it is holding and then ends its turn.</p>\n<p><em><strong>Flee.</strong></em> The target spends its turn moving away from you by the fastest available means.</p>\n<p><em><strong>Grovel.</strong></em> The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.</p>\n<p><em><strong>Halt.</strong></em> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":451357,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Command","choiceId":"4-1305532-49228576","componentId":451357,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"feat"}}},"_id":"FHZfFNNXnKMcdjS2","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155222,"modifiedTime":1671381155222,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Background","type":"background","system":{"description":{"value":"<h2>Feylost</h2><p>You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the mercurial tricksters that dwell there.</p><p>When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.</p><h3>Feywild Connection</h3><p>Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.</p><h3>Choices</h3><ul></ul>","chat":"","unidentified":""},"source":"The Wild Beyond the Witchlight pg 9","advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":215754,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"Ko4aDBJRdkTQ5nL4"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"vRDDT2f1ocT0BvGy","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155225,"modifiedTime":1671381155225,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 6, and none of the slots can be 6th level or higher.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"Ko4aDBJRdkTQ5nL4"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"U5TXtMFBBh5MJetg","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155227,"modifiedTime":1671381155227,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hypnotic Gaze","type":"feat","system":{"description":{"value":"As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 17) or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed. You can use your action to maintain this effect on subsequent turns.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the end of your next turn. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature’s speed drops to 0, and the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} and visibly dazed.</p>\n<p class=\"Core-Styles_Core-Body\">On subsequent turns, you can use your action to maintain this effect, extending its duration until the end of your next turn. However, the effect ends if you move more than 5 feet away from the creature, if the creature can neither see nor hear you, or if the creature takes damage.</p>\n<p class=\"Core-Styles_Core-Body\">Once the effect ends, or if the creature succeeds on its initial saving throw against this effect, you can’t use this feature on that creature again until you finish a long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"charges","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1045","entityTypeId":"222216831","componentId":431,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"Ko4aDBJRdkTQ5nL4"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"a9vWfmnjy9DyPkpf","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155230,"modifiedTime":1671381155230,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>3rd-level wizard feature</em></p>\n<p>You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{},"importId":"Ko4aDBJRdkTQ5nL4"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"NF1vs8k8f3bm4tH3","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155232,"modifiedTime":1671381155232,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Instinctive Charm","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 17). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Beginning at 6th level, when a creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to divert the attack, provided that another creature is within the attack’s range. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker must target the creature that is closest to it, not including you or itself. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You must choose to use this feature before knowing whether the attack hits or misses. Creatures that can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53416","entityTypeId":"222216831","componentId":432,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"Ko4aDBJRdkTQ5nL4"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"sJPwanaHGxoVqMfh","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155234,"modifiedTime":1671381155234,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Split Enchantment","type":"feat","system":{"description":{"value":"When you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 10th level, when you cast an enchantment spell of 1st level or higher that targets only one creature, you can have it target a second creature.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53417","entityTypeId":"222216831","componentId":433,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Enchantment","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"Ko4aDBJRdkTQ5nL4"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"6CAEspFQB7RHEzn1","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155236,"modifiedTime":1671381155236,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disguise Self","type":"feat","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"8274","entityTypeId":"222216831","componentId":72385,"componentTypeId":1960452172,"type":"race","importId":"Ko4aDBJRdkTQ5nL4"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"z3F2BeZXQFkVu9sv","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155243,"modifiedTime":1671381155243,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.</p>\n<p class=\"Core-Styles_Core-Body\">The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138276,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138276,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"VZH1tmmXUuYv6kMz","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155247,"modifiedTime":1671381155247,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138436,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138436,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"HbiCPQVUfvHG91nF","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155249,"modifiedTime":1671381155249,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.</p>\n<p>This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Mind Sliver","flags":{"ddbimporter":{"id":5833522,"definitionId":718568,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":0,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":5833522,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mind Sliver","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"Obk3UBQcCwkGVU8M","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155252,"modifiedTime":1671381155252,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136197,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136197,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"JOM91ZNeTzYCr1AU","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155254,"modifiedTime":1671381155254,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"Choose from Acid, Cold, Fire, Lightning, Poison, Thunder, or Acid","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 50 gp"},"materials":{"value":"a diamond worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Chromatic Orb","flags":{"ddbimporter":{"id":136202,"definitionId":2312,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136202,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chromatic Orb","sources":[{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"CGmfIL6l6AhuHBJq","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155256,"modifiedTime":1671381155256,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.</p>\n<p>You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silvery Barbs","flags":{"ddbimporter":{"id":10075688,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"mCQPudS0gwniLWE2","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155258,"modifiedTime":1671381155258,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration.</p>\n<p>While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. <br /><br />The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach. <br /><br />On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Crown of Madness","flags":{"ddbimporter":{"id":136478,"definitionId":2329,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136478,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Crown of Madness","sources":[{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Control","Compulsion"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"zLQwGJZZr03VwSjb","img":"icons/commodities/metal/fragments-steel-barbed.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155260,"modifiedTime":1671381155260,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":1,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"oTrjHyQhkwGsKbez","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155262,"modifiedTime":1671381155262,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p>\n<p>The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p>\n<p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.</p>\n<p>If you or any of your companions damage the target, the spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil"},"materials":{"value":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Suggestion","flags":{"ddbimporter":{"id":138818,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":2,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138818,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"8mhiEmlykhtW0zoP","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155264,"modifiedTime":1671381155264,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.</p>\n<p class=\"Core-Styles_Core-Body\">Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enemies Abound","flags":{"ddbimporter":{"id":138089,"definitionId":14836,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138089,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enemies Abound","sources":[{"sourceId":27,"pageNumber":155,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"GDu9RmYFhSJ0l3LV","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155266,"modifiedTime":1671381155266,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball","flags":{"ddbimporter":{"id":136817,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":3,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136817,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"tgoSWZV3cvcvbsJr","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155268,"modifiedTime":1671381155268,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Monster","flags":{"ddbimporter":{"id":137952,"definitionId":14763,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137952,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Monster","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fyHigIsenaWcOkRD","img":"icons/creatures/unholy/demon-winged-cyclops-drooling.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155271,"modifiedTime":1671381155271,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.</p>\n<p>An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.</p>\n<table>\n<thead>\n<tr>\n<th>d10</th>\n<th>Behavior</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.</td>\n</tr>\n<tr>\n<td>2-6</td>\n<td>The creature doesn't move or take actions this turn.</td>\n</tr>\n<tr>\n<td>7-8</td>\n<td>The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.</td>\n</tr>\n<tr>\n<td>9-10</td>\n<td>The creature can act and move normally.</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Confusion: Behavior]{Open RollTable Confusion: Behavior}</div>\n<p> </p>\n<p>At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"three nut shells"},"materials":{"value":"three nut shells","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Confusion","flags":{"ddbimporter":{"id":136260,"definitionId":2038,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":4,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136260,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Confusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"XRAMbxLOQR11yEn7","img":"icons/magic/air/wind-tornado-cyclone-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155275,"modifiedTime":1671381155275,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.</p>\n<p>You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.</p>\n<p>You can end the spell early by using an action to dismiss it. A <strong>remove curse</strong>, <strong>greater restoration</strong>, or <strong>wish</strong> spell also ends it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Geas","flags":{"ddbimporter":{"id":137932,"definitionId":2120,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":137932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Geas","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"5vkiYTyExvOicvvx","img":"icons/magic/air/air-burst-spiral-large-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155277,"modifiedTime":1671381155277,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.</p>\n<p>While the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.</p>\n<p>You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.</p>\n<p>Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dominate Person","flags":{"ddbimporter":{"id":136666,"definitionId":2078,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dominate Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":235,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"R2lkY1xIOq2hxnwF","img":"icons/magic/air/air-burst-spiral-large-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155280,"modifiedTime":1671381155280,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.</p>\n<p class=\"Core-Styles_Core-Body\">After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Synaptic Static","flags":{"ddbimporter":{"id":138259,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":5,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138259,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"pwLf8azQOGLMwQUK","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155282,"modifiedTime":1671381155282,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.</p>\n<p>A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins"},"materials":{"value":"a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Chain Lightning","flags":{"ddbimporter":{"id":136179,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":11,"characterClassId":118068730,"spellLevel":6,"ability":"int","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136179,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Chain Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"AiSfmiDd8abKmkUP","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155284,"modifiedTime":1671381155284,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p>\n<p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p>\n<p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"classFeature","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false,"granted":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"}},"_id":"6BpScRTRGjIm2v1A","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155286,"modifiedTime":1671381155286,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p>\n<p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p>\n<p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":9257,"definitionId":2069,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune Trickery","lookupId":72385,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9257,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"}},"_id":"D1lZyhI8dgkGoks5","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155288,"modifiedTime":1671381155288,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.</p>\n<p>You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.</p>\n<p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"wis","actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Produce Flame","flags":{"ddbimporter":{"id":9261,"definitionId":2217,"entityTypeId":420821570,"dndbeyond":{"lookup":"race","lookupName":"Kitsune-bi","lookupId":72386,"race":"Kitsune","level":null,"ability":"wis","mod":2,"dc":14,"overrideDC":false,"id":9261,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"3.2.7","importId":"Ko4aDBJRdkTQ5nL4"}},"_id":"GpM9boFzGZr97k1e","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381155290,"modifiedTime":1671381155290,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.</p>\n<p>The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.</p>\n<p>The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.</p>\n<p>The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.</p>\n<p>The target's gear melds into the new form. 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As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.</p>\n<p>The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.</p>\n<p>The target's gear melds into the new form. 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The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><em><strong>Approach.</strong></em> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><em><strong>Drop.</strong></em> The target drops whatever it is holding and then ends its turn.</p>\n<p><em><strong>Flee.</strong></em> The target spends its turn moving away from you by the fastest available means.</p>\n<p><em><strong>Grovel.</strong></em> The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.</p>\n<p><em><strong>Halt.</strong></em> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 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{"_id":"ObXHypvEql3Re1Go","name":"Kobold Dragonshield","type":"npc","img":"ddb-images/other/Bilder%20Grau/Aid%20from%20Phandalin/Kobold%20Dragonschield.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Multiattack.</strong>","fullName":"Multiattack."}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"lt56mb9x9qenptdy","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The kobold makes two melee attacks.</p>\n</section>\nThe Kobold Dragonshield uses Multiattack.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Spear","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Spear.</strong>","fullName":"Spear."}},"img":"icons/weapons/polearms/spear-flared-green.webp","_id":"fnug284bykr31yvc","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong> Melee or Ranged Weapon Attack:</em> +3 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit:</em> 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.</p>\n</section>\nThe Kobold Dragonshield attacks with its Spear.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 165","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":"1d8[piercing] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Dragon’s Resistance","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Dragon’s Resistance.</strong></em>","fullName":"Dragon’s Resistance."}},"_id":"2hy10v9tmps9cy2f","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The kobold has resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10): 1–2, acid (black); 3–4, cold (white); 5–6, fire (red); 7–8, lightning (blue); 9–10, poison (green).</p></section>\nThe Kobold Dragonshield uses Dragon’s Resistance!","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 165","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Heart of the Dragon","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Heart of the Dragon.</strong></em>","fullName":"Heart of the Dragon."}},"img":"icons/magic/unholy/orb-smoking-green.webp","_id":"np59nxsm88mjg3a0","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> If the kobold is frightened or paralyzed by an effect that allows a saving throw, it can repeat the save at the start of its turn to end the effect on itself and all kobolds within 30 feet of it. Any kobold that benefits from this trait (including the dragonshield) has advantage on its next attack roll.</p></section>\nThe Kobold Dragonshield uses Heart of the Dragon!","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 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As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.Kor3WfzD5cJ9DMI9]{Unfailing Inspiration}</b></p>\n<p><em>6th-level College of Eloquence feature</em></p>\n<p>Your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.MeoS0HKrDBJ5hjA6]{Universal Speech}</b></p>\n<p><em>6th-level College of Eloquence feature</em></p>\n<p>You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.</p>\n<p>Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.48wG4xnxs0n2yFCI]{Infectious Inspiration}</b></p>\n<p><em>14th-level College of Eloquence feature</em></p>\n<p>When you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of you adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll succeeds, you can use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die without expending any of your Bardic Inspiration uses.</p>\n<p>You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"college-of-eloquence","classIdentifier":"bard","advancement":[{"_id":"h2iua42k61qcdsq3","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"unsettling-words","type":"dice","scale":{"1":{"n":1,"die":6},"5":{"n":1,"die":8},"10":{"n":1,"die":10},"15":{"n":1,"die":12}}},"value":{},"title":"Unsettling Words","icon":""},{"_id":"c5amwemvzytga6d4","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.2d5O7jDc7AyZkVc3","Compendium.world.ddb-graus-dnd-class-features.80xQ7ZE6Thzf6iv4"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"yicpqux5vvfzmeg0","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Kor3WfzD5cJ9DMI9","Compendium.world.ddb-graus-dnd-class-features.MeoS0HKrDBJ5hjA6"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"bphbynv9rg9rnh27","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.48wG4xnxs0n2yFCI"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"D4QtQ4gizYmvKrZ6","name":"Bard","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":88315100,"definitionId":1,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"<h1>Description</h1><p>An inspiring magician whose power echoes the music of creation</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Charisma<br /><strong>Saves:</strong> Dexterity & Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per bard level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per bard level after 1st</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.oej0TzLHYlcyHZXF]{Additional Bard Spells}</b></p>\n<p><em>1st-level bard feature</em><br />The spells in the following list expand the bard spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>Color spray, Command</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Aid, Enlarge/reduce, Mirror image</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress *, Mass healing word, Slow</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Phantasmal killer</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Rary’s telepathic bond (ritual)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Heroes’ feast</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil *, Prismatic spray</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Antipathy/sympathy</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Prismatic wall</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools:</span></strong> Three musical instruments of your choice<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong> Dexterity, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose any three</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I]{Spellcasting}</b></p>\n<p><span style=\"font-weight:400\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight:400\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=1&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\"><span style=\"font-weight:400\">Spells Listing</span></a> for the bard spell list.</span></p>\n<h5><b>Cantrips</b></h5>\n<p><span style=\"font-weight:400\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\n<h5><b>Spell Slots</b></h5>\n<p><span style=\"font-weight:400\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\n<p><span style=\"font-weight:400\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\n<p><span style=\"font-weight:400\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</span></p>\n<p><span style=\"font-weight:400\">Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</span></p>\n<h5><b>Spellcasting Ability</b></h5>\n<p><span style=\"font-weight:400\">Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.Using Each Ability]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</span></p>\n<p><b>Spell save DC </b><span style=\"font-weight:400\">= 8 + your proficiency bonus + your Charisma modifier</span></p>\n<p><b>Spell attack modifier </b><span style=\"font-weight:400\">= your proficiency bonus + your Charisma modifier</span></p>\n<h5><b>Ritual Casting</b></h5>\n<p><span style=\"font-weight:400\">You can cast any bard spell you know as a ritual if that spell has the ritual tag.</span></p>\n<h5><b>Spellcasting Focus</b></h5>\n<p><span style=\"font-weight:400\">You can use a musical instrument (see the <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Tools\"><span style=\"font-weight:400\">Tools</span></a> section) as a spellcasting focus for your bard spells.</span></p>\n\n<p><b>Bardic Inspiration</b></p>\n<p><span style=\"font-weight:400\">You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</span></p>\n<p><span style=\"font-weight:400\">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</span></p>\n<p><span style=\"font-weight:400\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</span></p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.qVSAGIXuVU2i88mk]{Magical Inspiration}</b></p>\n<p><em>2nd-level bard feature</em><br />If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.</p>\n\n<p><b>Jack of All Trades</b></p>\n<p><span style=\"font-weight:400\">Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</span></p>\n\n<p><b>Song of Rest</b></p>\n<p><span style=\"font-weight:400\">Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.Using Each Ability]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</span></p>\n<p><span style=\"font-weight:400\">The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</span></p>\n\n<p><b>Bard College</b></p>\n<p><span style=\"font-weight:400\">At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the </span><i><span style=\"font-weight:400\">Player's Handbook</span></i><span style=\"font-weight:400\"> or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.</span></p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1]{Expertise}</b></p>\n<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.tD1Hwpwggdo4rtBu]{Bardic Versatility}</b></p>\n<p><em>4th-level bard feature</em><br />Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus as you use your skills and magic:</p>\n<ul>\n<li>Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise.</li>\n<li>Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the bard spell list.</li>\n</ul>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Font of Inspiration</b></p>\n<p><span style=\"font-weight:400\">Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.</span></p>\n\n<p><b>Countercharm</b></p>\n<p><span style=\"font-weight:400\">At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.Using Each Ability]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.Frightened]{frightened} or @Compendium[dnd5e.rules.Charmed]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.Using Each Ability]{performance} ends early if you are @Compendium[dnd5e.rules.Incapacitated]{incapacitated} or silenced or if you voluntarily end it (no action required).</span></p>\n\n<p><b>Magical Secrets</b></p>\n<p class=\"compendium-hr\">By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.</p>\n<p class=\"Core-Styles_Core-Body\">The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.</p>\n<p class=\"Core-Styles_Core-Body\">You learn two additional spells from any classes at 14th level and again at 18th level.</p>\n\n<p><b>Superior Inspiration</b></p>\n<p><span style=\"font-weight:400\">At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.</span></p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomat’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 51, Mythic Odysseys of Theros pg 28","identifier":"bard","levels":9,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"oerz1njq8goz7fbv","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"8ptb6zj40hbk3zuj","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"bardic-inspiration","type":"dice","scale":{"1":{"n":1,"die":6},"5":{"n":1,"die":8},"10":{"n":1,"die":10},"15":{"n":1,"die":12}}},"value":{},"title":"Bardic Inspiration","icon":""},{"_id":"yegjjo5zcle4byqg","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":1,"die":6},"9":{"n":1,"die":8},"13":{"n":1,"die":10},"17":{"n":1,"die":12}}},"value":{},"title":"Song of Rest","icon":""},{"_id":"zuwnkksnzwicata7","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.oej0TzLHYlcyHZXF","Compendium.world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"dmjezqfyvxlmf7kt","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.qVSAGIXuVU2i88mk"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"ixzr6s9zy925luni","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"nnsubtet3u8rlrbh","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.tD1Hwpwggdo4rtBu"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"1kue66afgixdl5dj","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""}],"saves":["dex","cha"],"skills":{"number":3,"choices":["ath","acr","slt","ste","arc","his","inv","nat","rel","ani","ins","med","prc","sur","dec","itm","prf","per"],"value":["per","prf","med"]},"spellcasting":{"progression":"full","ability":"cha"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"q2FoQSFZ57L6nPna","name":"Variant Human","type":"feat","img":"ddb-images/other/race-portrait-Variant-Human.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"entityRaceId":9,"version":"2.9.51","baseName":"Human","moreDetailsUrl":"/races/1-human#VariantHuman","baseRaceId":1,"baseRaceName":"Human","fullName":"Variant Human","subRaceShortName":"Variant","isHomebrew":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/387/636327460929201730.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+1 to All Ability Scores, Extra Language</p><p>If your campaign uses the optional feat rules from the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.</p>\n\n<p><b>Age</b></p>\n<p>Humans reach adulthood in their late teens and live less than a century.</p>\n\n<p><b>Size</b></p>\n<p>Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Skills</b></p>\n<p>You gain proficiency in one skill of your choice.</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>Two different ability scores of your choice increase by 1.</p>\n\n<p><b>Feat</b></p>\n<p>You gain one feat of your choice.</p>\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Human","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"eP9a9w0t7cruLVfd","name":"Skills: Perception","type":"feat","img":"icons/tools/hand/brush-paint-brown-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":65,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200,"choice":{"label":"Perception","choiceId":"2-1473","componentId":65,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>You gain proficiency in one skill of your choice.</p>","chat":"<p>You gain proficiency in one skill of your choice.</p>","unidentified":""},"source":"Basic Rules pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"EzwJuqd7oeAm1Lnv","name":"Feat","type":"feat","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":103,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":300},"importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>You gain one feat of your choice.</p>","chat":"<p>You gain one feat of your choice.</p>","unidentified":""},"source":"Basic Rules pg 31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6BIlGYmBBS4AUN31","name":"Additional Bard Spells","type":"feat","img":"icons/sundries/books/book-symbol-reverse-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3017796,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"class"}}},"system":{"description":{"value":"Your Bard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level bard feature</em><br />The spells in the following list expand the bard spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>Color spray, Command</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Aid, Enlarge/reduce, Mirror image</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress *, Mass healing word, Slow</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Phantasmal killer</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Rary’s telepathic bond (ritual)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Heroes’ feast</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil *, Prismatic spray</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Antipathy/sympathy</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Prismatic wall</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"Your Bard has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level bard feature</em><br />The spells in the following list expand the bard spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>Color spray, Command</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Aid, Enlarge/reduce, Mirror image</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress *, Mass healing word, Slow</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Phantasmal killer</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Rary’s telepathic bond (ritual)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Heroes’ feast</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil *, Prismatic spray</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Antipathy/sympathy</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Prismatic wall</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6Ebldu0q3AL8AfyJ","name":"Bardic Versatility","type":"feat","img":"icons/magic/symbols/runes-triangle-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3020841,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":4,"displayOrder":3},"importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"class"}}},"system":{"description":{"value":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following:\n- Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise.\n- Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the bard spell list.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>4th-level bard feature</em><br />Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus as you use your skills and magic:</p>\n<ul>\n<li>Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise.</li>\n<li>Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the bard spell list.</li>\n</ul>\n <p></p>\n</details>","chat":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following:\n- Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise.\n- Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the bard spell list.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>4th-level bard feature</em><br />Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in focus as you use your skills and magic:</p>\n<ul>\n<li>Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise.</li>\n<li>Replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the bard spell list.</li>\n</ul>\n <p></p>\n</details>","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Am259Y8RXrQurVOw","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":74,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Eloquence","importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"<p><span style=\"font-weight:400\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight:400\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=1&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\"><span style=\"font-weight:400\">Spells Listing</span></a> for the bard spell list.</span></p>\n<h5><b>Cantrips</b></h5>\n<p><span style=\"font-weight:400\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\n<h5><b>Spell Slots</b></h5>\n<p><span style=\"font-weight:400\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\n<p><span style=\"font-weight:400\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\n<p><span style=\"font-weight:400\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</span></p>\n<p><span style=\"font-weight:400\">Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</span></p>\n<h5><b>Spellcasting Ability</b></h5>\n<p><span style=\"font-weight:400\">Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.Using Each Ability]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</span></p>\n<p><b>Spell save DC </b><span style=\"font-weight:400\">= 8 + your proficiency bonus + your Charisma modifier</span></p>\n<p><b>Spell attack modifier </b><span style=\"font-weight:400\">= your proficiency bonus + your Charisma modifier</span></p>\n<h5><b>Ritual Casting</b></h5>\n<p><span style=\"font-weight:400\">You can cast any bard spell you know as a ritual if that spell has the ritual tag.</span></p>\n<h5><b>Spellcasting Focus</b></h5>\n<p><span style=\"font-weight:400\">You can use a musical instrument (see the <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Tools\"><span style=\"font-weight:400\">Tools</span></a> section) as a spellcasting focus for your bard spells.</span></p>","chat":"<p><span style=\"font-weight:400\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight:400\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=1&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\"><span style=\"font-weight:400\">Spells Listing</span></a> for the bard spell list.</span></p>\n<h5><b>Cantrips</b></h5>\n<p><span style=\"font-weight:400\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\n<h5><b>Spell Slots</b></h5>\n<p><span style=\"font-weight:400\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\n<p><span style=\"font-weight:400\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\n<p><span style=\"font-weight:400\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</span></p>\n<p><span style=\"font-weight:400\">Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</span></p>\n<h5><b>Spellcasting Ability</b></h5>\n<p><span style=\"font-weight:400\">Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.Using Each Ability]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</span></p>\n<p><b>Spell save DC </b><span style=\"font-weight:400\">= 8 + your proficiency bonus + your Charisma modifier</span></p>\n<p><b>Spell attack modifier </b><span style=\"font-weight:400\">= your proficiency bonus + your Charisma modifier</span></p>\n<h5><b>Ritual Casting</b></h5>\n<p><span style=\"font-weight:400\">You can cast any bard spell you know as a ritual if that spell has the ritual tag.</span></p>\n<h5><b>Spellcasting Focus</b></h5>\n<p><span style=\"font-weight:400\">You can use a musical instrument (see the <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Tools\"><span style=\"font-weight:400\">Tools</span></a> section) as a spellcasting focus for your bard spells.</span></p>","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"56Q1bliDUpx5FPBn","name":"Jack of All Trades","type":"feat","img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":79,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Eloquence","importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"<p><span style=\"font-weight:400\">Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</span></p>","chat":"<p><span style=\"font-weight:400\">Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</span></p>","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"eNykPQFEh1dArvHQ","name":"Song of Rest","type":"feat","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":80,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":{"id":11205,"level":9,"description":"+1d8 HP","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":11205,"level":9,"description":"+1d8 HP","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":11206,"level":13,"description":"+1d10 HP","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":11207,"level":17,"description":"+1d12 HP","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Eloquence","importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"<p><span style=\"font-weight:400\">Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.Using Each Ability]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</span></p>\n<p><span style=\"font-weight:400\">The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</span></p>","chat":"<p><span style=\"font-weight:400\">Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.Using Each Ability]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</span></p>\n<p><span style=\"font-weight:400\">The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</span></p>","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.song-of-rest"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uNluUFbeOHSuLUjk","name":"Bard College","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":84,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Eloquence","importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"<p><span style=\"font-weight:400\">At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the </span><i><span style=\"font-weight:400\">Player's Handbook</span></i><span style=\"font-weight:400\"> or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.</span></p>","chat":"<p><span style=\"font-weight:400\">At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the </span><i><span style=\"font-weight:400\">Player's Handbook</span></i><span style=\"font-weight:400\"> or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.</span></p>","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Na19NmJGF2TMaAwB","name":"Expertise: Performance","type":"feat","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Performance","choiceId":"2-1403","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Eloquence","importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>","chat":"<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rbgo5kJm1KVZcz5R","name":"Expertise: Persuasion","type":"feat","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Persuasion","choiceId":"2-1404","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Eloquence","importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>","chat":"<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0sIICmwz9Ubn6oU0","name":"Font of Inspiration","type":"feat","img":"icons/magic/control/sihouette-hold-beam-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":92,"type":"class","dndbeyond":{"requiredLevel":5,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Eloquence","importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"<p><span style=\"font-weight:400\">Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.</span></p>","chat":"<p><span style=\"font-weight:400\">Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.</span></p>","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"t1mxYhcew8z0Q2GP","name":"Silver Tongue","type":"feat","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2203079,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard : College of Eloquence"},"class":"Bard","subclass":"College of Eloquence","importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"<p><em>3rd-level College of Eloquence feature</em></p>\n<p>You are a master at saying the right thing at the right time. When you make a Charisma (@Compendium[dnd5e.rules.Using Each Ability]{Persuasion}) or Charisma (@Compendium[dnd5e.rules.Using Each Ability]{Deception}) check, you can treat a d20 roll of 9 or lower as a 10.</p>","chat":"<p><em>3rd-level College of Eloquence feature</em></p>\n<p>You are a master at saying the right thing at the right time. When you make a Charisma (@Compendium[dnd5e.rules.Using Each Ability]{Persuasion}) or Charisma (@Compendium[dnd5e.rules.Using Each Ability]{Deception}) check, you can treat a d20 roll of 9 or lower as a 10.</p>","unidentified":""},"source":"Bard : College of Eloquence","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sjpL5AeffBQ0BpL1","name":"Unfailing Inspiration","type":"feat","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":2203081,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard : College of Eloquence"},"class":"Bard","subclass":"College of Eloquence","importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"<p><em>6th-level College of Eloquence feature</em></p>\n<p>Your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.</p>","chat":"<p><em>6th-level College of Eloquence feature</em></p>\n<p>Your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.</p>","unidentified":""},"source":"Bard : College of Eloquence","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W9VkB3dLXQVAzwZ4","name":"Noble","type":"background","img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"hct5abnyvme2wj74"},"obsidian":{"source":{"type":"background"}}},"system":{"description":{"value":"<h1>Background: Noble</h1><p></p><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p> <p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p> <p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p> <p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p> <p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p> <p>These details help establish your family and your title as features of the world of the campaign.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.Using Each Ability]{History}, @Compendium[dnd5e.rules.Using Each Ability]{Persuasion}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt> <dt><strong>Languages:</strong> One of your choice</dt> <dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt> </dl> <blockquote> <p id=\"position-of-privilege\"><strong>FEATURE: POSITION OF PRIVILEGE</strong></p> <p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Variant Noble: Knight</h5> <p class=\"Core-Styles_Core-Body\">A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span class=\"No-Break\">you put it on).</span></p> <p class=\"Core-Styles_Core-Body\">As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could<span class=\"No-Break\"> be your bond.)</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>VARIANT FEATURE: RETAINERS</strong></p> <p class=\"Sidebar-Styles_Sidebar-Body\">If your character has a noble background, you may select this background feature instead of Position of Privilege.</p> <p class=\"Sidebar-Styles_Sidebar-Body-Last--apply-at-last-paragraph-\">You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">The common folk love me for my kindness and generosity.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I take great pains to always look my best and follow the latest fashions.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">My favor, once lost, is lost forever.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">If you do me an injury, I will crush you, ruin your name, and salt your fields.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Personality Trait]{Open RollTable Background: Noble: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Respect.</b> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Responsibility.</b> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Independence.</b> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Power.</b> If I can attain more power, no one will tell me what to do. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Family.</b> Blood runs thicker than water. (Any)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Noble Obligation.</b> It is my duty to protect and care for the people beneath me. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Ideal]{Open RollTable Background: Noble: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I will face any challenge to win the approval of my family.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">My house’s alliance with another noble family must be sustained at all costs.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Nothing is more important than the other members of my family.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I am in love with the heir of a family that my family despises.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">My loyalty to my sovereign is unwavering.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">The common folk must see me as a hero of the people.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Bond]{Open RollTable Background: Noble: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I secretly believe that everyone is beneath me.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I hide a truly scandalous secret that could ruin my family forever.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have an insatiable desire for carnal pleasures.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">In fact, the world does revolve around me.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">By my words and actions, I often bring shame to my family.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Flaw]{Open RollTable Background: Noble: Flaw}</div><p></p><h2>Position of Privilege</h2><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><h3>Choices</h3><ul><li>History</li><li>Athletics</li><li>Dice Set</li><li>Elvish</li></ul>","chat":"<h1>Background: Noble</h1><p></p><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p> <p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p> <p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p> <p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p> <p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p> <p>These details help establish your family and your title as features of the world of the campaign.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.Using Each Ability]{History}, @Compendium[dnd5e.rules.Using Each Ability]{Persuasion}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt> <dt><strong>Languages:</strong> One of your choice</dt> <dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt> </dl> <blockquote> <p id=\"position-of-privilege\"><strong>FEATURE: POSITION OF PRIVILEGE</strong></p> <p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Variant Noble: Knight</h5> <p class=\"Core-Styles_Core-Body\">A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span class=\"No-Break\">you put it on).</span></p> <p class=\"Core-Styles_Core-Body\">As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could<span class=\"No-Break\"> be your bond.)</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>VARIANT FEATURE: RETAINERS</strong></p> <p class=\"Sidebar-Styles_Sidebar-Body\">If your character has a noble background, you may select this background feature instead of Position of Privilege.</p> <p class=\"Sidebar-Styles_Sidebar-Body-Last--apply-at-last-paragraph-\">You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">The common folk love me for my kindness and generosity.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I take great pains to always look my best and follow the latest fashions.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">My favor, once lost, is lost forever.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">If you do me an injury, I will crush you, ruin your name, and salt your fields.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Personality Trait]{Open RollTable Background: Noble: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Respect.</b> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Responsibility.</b> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Independence.</b> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Power.</b> If I can attain more power, no one will tell me what to do. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Family.</b> Blood runs thicker than water. (Any)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Noble Obligation.</b> It is my duty to protect and care for the people beneath me. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Ideal]{Open RollTable Background: Noble: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I will face any challenge to win the approval of my family.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">My house’s alliance with another noble family must be sustained at all costs.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Nothing is more important than the other members of my family.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I am in love with the heir of a family that my family despises.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">My loyalty to my sovereign is unwavering.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">The common folk must see me as a hero of the people.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Bond]{Open RollTable Background: Noble: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I secretly believe that everyone is beneath me.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I hide a truly scandalous secret that could ruin my family forever.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have an insatiable desire for carnal pleasures.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">In fact, the world does revolve around me.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">By my words and actions, I often bring shame to my family.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Noble: Flaw]{Open RollTable Background: Noble: Flaw}</div><p></p><h2>Position of Privilege</h2><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><h3>Choices</h3><ul><li>History</li><li>Athletics</li><li>Dice Set</li><li>Elvish</li></ul>","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7nlpbeNEnJ7J2iFA","name":"Bardic Inspiration","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1011","entityTypeId":"222216831","componentId":75,"componentTypeId":12168134,"class":"Bard","subclass":"College of Eloquence","dndbeyond":{"levelScale":{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":7,"level":10,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":8,"level":15,"description":"d12","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"hct5abnyvme2wj74"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die ([[/roll @scale.bard.bardic-inspiration]]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><span style=\"font-weight:400\">You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</span></p>\n<p><span style=\"font-weight:400\">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</span></p>\n<p><span style=\"font-weight:400\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</span></p>\n <p></p>\n</details>","chat":"As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die ([[/roll @scale.bard.bardic-inspiration]]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><span style=\"font-weight:400\">You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</span></p>\n<p><span style=\"font-weight:400\">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</span></p>\n<p><span style=\"font-weight:400\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</span></p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":5,"max":5,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.bardic-inspiration",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"thOihr7SZTamY5BQ","name":"Countercharm","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53337","entityTypeId":"222216831","componentId":93,"componentTypeId":12168134,"class":"Bard","subclass":"College of Eloquence","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"hct5abnyvme2wj74"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"As an action, you can perform until the end of your next turn. During that time, you and any friendly creatures within 30 ft. that can hear you gain advantage on saving throws against being @Compendium[dnd5e.rules.Frightened]{frightened} or @Compendium[dnd5e.rules.Charmed]{charmed}.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><span style=\"font-weight:400\">At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.Using Each Ability]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.Frightened]{frightened} or @Compendium[dnd5e.rules.Charmed]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.Using Each Ability]{performance} ends early if you are @Compendium[dnd5e.rules.Incapacitated]{incapacitated} or silenced or if you voluntarily end it (no action required).</span></p>\n <p></p>\n</details>","chat":"As an action, you can perform until the end of your next turn. During that time, you and any friendly creatures within 30 ft. that can hear you gain advantage on saving throws against being @Compendium[dnd5e.rules.Frightened]{frightened} or @Compendium[dnd5e.rules.Charmed]{charmed}.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><span style=\"font-weight:400\">At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.Using Each Ability]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.Frightened]{frightened} or @Compendium[dnd5e.rules.Charmed]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.Using Each Ability]{performance} ends early if you are @Compendium[dnd5e.rules.Incapacitated]{incapacitated} or silenced or if you voluntarily end it (no action required).</span></p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ORQnA5jtCfhQtkWk","name":"Unsettling Words","type":"feat","img":"icons/creatures/eyes/humanoid-single-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1731650","entityTypeId":"222216831","componentId":2203080,"componentTypeId":12168134,"class":"Bard","subclass":"College of Eloquence","dndbeyond":{"levelScale":{"id":266707,"level":5,"description":"Bardic Inspiration (d8)","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":266706,"level":1,"description":"Bardic Inspiration (d6)","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":266707,"level":5,"description":"Bardic Inspiration (d8)","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":266708,"level":10,"description":"Bardic Inspiration (d10)","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":266709,"level":15,"description":"Bardic Inspiration (d12)","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"hct5abnyvme2wj74"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 ft. Roll the Bardic Inspiration die ([[/roll @scale.college-of-eloquence.unsettling-words]]). The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.</p>\n <p></p>\n</details>","chat":"As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 ft. Roll the Bardic Inspiration die ([[/roll @scale.college-of-eloquence.unsettling-words]]). The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"7nlpbeNEnJ7J2iFA","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.college-of-eloquence.unsettling-words",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"p5yL8fAiNK7yft7y","name":"Universal Speech","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1731651","entityTypeId":"222216831","componentId":2203082,"componentTypeId":12168134,"class":"Bard","subclass":"College of Eloquence","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"hct5abnyvme2wj74"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"As an action, choose 5 creature(s) within 60 ft. The chosen creature(s) can magically understand you, regardless of the language you speak, for 1 hour. Once you use this feature, you can’t do so again until you finish a long rest or expend a spell slot.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour. Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again.</p>\n <p></p>\n</details>","chat":"As an action, choose 5 creature(s) within 60 ft. The chosen creature(s) can magically understand you, regardless of the language you speak, for 1 hour. Once you use this feature, you can’t do so again until you finish a long rest or expend a spell slot.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour. Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gyV1XulIRMKlOkGz","name":"Magical Inspiration","type":"feat","img":"icons/magic/light/explosion-star-orange-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"2425924","entityTypeId":"222216831","componentId":3017984,"componentTypeId":12168134,"class":"Bard","subclass":"College of Eloquence","dndbeyond":{},"importId":"hct5abnyvme2wj74"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"system":{"description":{"value":"If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level bard feature</em><br />If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.</p>\n <p></p>\n</details>","chat":"If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level bard feature</em><br />If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rNEG5Qhdhygj73qc","name":"Inspiring Leader","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53626","entityTypeId":"222216831","componentId":25,"componentTypeId":1088085227,"importId":"hct5abnyvme2wj74"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"You can spend 10 minutes inspiring your companions. Choose up to 6 allies (including yourself) that can see or hear and can understand you within 30 ft. Each creature gains 14 temp HP once per short rest.","chat":"You can spend 10 minutes inspiring your companions. Choose up to 6 allies (including yourself) that can see or hear and can understand you within 30 ft. Each creature gains 14 temp HP once per short rest.","unidentified":""},"source":"","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"DC33IhMMrBWTs5Rw","name":"Vicious Mockery","type":"spell","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":0,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138907,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.</p>\n<p>This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9BI9lqW6hDx1hoL0","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-blue-yellow-small.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138399,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":0,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138399,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a firefly or phosphorescent moss"},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1qKQKCgYLoXMcdV8","name":"Minor Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138486,"definitionId":2191,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":0,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138486,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Minor Illusion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Control"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.</p>\n<p>If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.</p>\n<p>If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.</p>\n<p>If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (@Compendium[dnd5e.rules.Using Each Ability]{Investigation}) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a bit of fleece"},"materials":{"value":"a bit of fleece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"yRJ837ujprli5xkZ","name":"Silvery Barbs","type":"spell","img":"icons/magic/control/energy-stream-link-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":10075686,"definitionId":1239804,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":1,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":10075686,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silvery Barbs","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":["Buff","Debuff"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.</p>\n<p>You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"reaction","cost":1,"condition":"which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"agA34lN05OoWH0pa","name":"Slow","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":114200,"definitionId":2256,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":3,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":114200,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Slow","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.</p>\n<p>An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.</p>\n<p>If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.</p>\n<p>A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":40,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of molasses"},"materials":{"value":"a drop of molasses","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"eUIcv6fuhQkPsN8G","name":"Teleportation Circle","type":"spell","img":"icons/magic/symbols/runes-star-pentagon-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138841,"definitionId":2276,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":5,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138841,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Teleportation Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Teleportation"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.</p>\n<p>Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence--a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.</p>\n<p>You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes"},"materials":{"value":"rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"K0m9xipHdTXvmSoE","name":"Synaptic Static","type":"spell","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138256,"definitionId":14605,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":5,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138256,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Synaptic Static","sources":[{"sourceId":27,"pageNumber":167,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true,"value":false},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.</p>\n<p class=\"Core-Styles_Core-Body\">After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bQp0z4BUwsIMi05I","name":"Greater Restoration","type":"spell","img":"icons/magic/life/heart-cross-strong-flame-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138004,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":5,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138004,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:</p>\n<ul>\n<li>One effect that @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Petrified]{petrified} the target</li>\n<li>One curse, including the target's attunement to a cursed magic item</li>\n<li>Any reduction to one of the target's ability scores</li>\n<li>One effect reducing the target's hit point maximum</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bbGN4vvKNoTsvO3v","name":"Bestow Curse","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136111,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":3,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":136111,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:</p>\n<ul>\n<li>Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.</li>\n<li>While cursed, the target has disadvantage on attack rolls against you.</li>\n<li>While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.</li>\n<li>While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target.</li>\n</ul>\n<p>A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.</p>\n<p><em><strong>At Higher Levels.</strong></em> If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ILIsF83rW3PEvpuO","name":"Healing Word","type":"spell","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138061,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":1,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138061,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gKIC3YbfmDWWvPZT","name":"Hypnotic Pattern","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138329,"definitionId":2150,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":3,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138329,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hypnotic Pattern","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Control"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes @Compendium[dnd5e.rules.Charmed]{charmed} for the duration. While @Compendium[dnd5e.rules.Charmed]{charmed} by this spell, the creature is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and has a speed of 0.</p>\n<p>The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"ill","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a glowing stick of incense or a crystal vial filled with phosphorescent material"},"materials":{"value":"a glowing stick of incense or a crystal vial filled with phosphorescent material","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NyjpECrOK51Al9Xs","name":"Magic Mouth","type":"spell","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138446,"definitionId":2177,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":2,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138446,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Magic Mouth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Communication"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message.</p>\n<p>When that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that the words appear to come from the object's mouth. When you cast this spell, you can have the spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs.</p>\n<p>The triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes"},"materials":{"value":"a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TP3na3ZdGYeAha10","name":"Unseen Servant","type":"spell","img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138900,"definitionId":2288,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":1,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138900,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Unseen Servant","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Control"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell creates an @Compendium[dnd5e.rules.Invisible]{invisible}, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.</p>\n<p>Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.</p>\n<p>If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a bit of string and of wood"},"materials":{"value":"a bit of string and of wood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oyVb3JBwLSjXDC12","name":"Raulothim's Psychic Lance","type":"spell","img":"icons/magic/lightning/bolt-strike-beam-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":9603632,"definitionId":1183866,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":4,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":9603632,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Raulothim's Psychic Lance","sources":[{"sourceId":81,"pageNumber":21,"sourceType":1}],"tags":[],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates without effect.</p>\n<p>The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is @Compendium[dnd5e.rules.Incapacitated]{incapacitated} until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Fizban's Treasury of Dragons pg 21","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rNLW3aOwp05A8vYq","name":"Speak with Animals","type":"spell","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138761,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":9,"characterClassId":88315100,"spellLevel":1,"ability":"cha","mod":5,"dc":17,"cantripBoost":false,"overrideDC":false,"id":138761,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.9.51","importId":"hct5abnyvme2wj74"},"spell-class-filter-for-5e":{"parentClass":"bard"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. 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While wearing it, you can use an action and expend 1 charge to cast the @Compendium[dnd5e.spells.L4J89JXqbKs6puEV]{Teleport} spell from it. The helm regains 1d3 expended charges daily at dawn.</p>","chat":"","unidentified":""},"source":"DMG pg. 174","quantity":1,"weight":2,"price":64000,"attunement":2,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":0,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"charges","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true,"attributes":{"spelldc":10}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2LZtV1VxUZcAA4Db","name":"Spyglass","type":"loot","img":"icons/tools/navigation/spyglass-telescope-brass.webp","effects":[],"folder":null,"sort":250000,"flags":{"inventory-plus":{"category":"equipment"}},"system":{"description":{"value":"<p>Objects viewed through a spyglass are magnified to twice their size.</p>\n<p> </p>","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":1000,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WMsUyZoilnm0T3WY","name":"Mass Cure Wounds","type":"spell","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":200000,"flags":{"ddbimporter":{"id":138459,"definitionId":2181,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"pack":"dnd5e.spells","originalItemName":"Mass Cure Wounds","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"inventory-plus":{"category":"weapon"}},"system":{"description":{"value":"<p>A wave of Healing energy washes out from a point of your choice within range. 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This spell has no effect on Undead or constructs.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 6th level or higher, the Healing increases by 1d8 for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"PHB pg. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"v6qyCjWiHGSFQ0Yy","name":"Lesser Restoration","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"pack":"dnd5e.spells","originalItemName":"Lesser Restoration","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.1ot3BOQx0k8uNzhs"}},"system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. 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You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\n<p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p>\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\n<p>These details help establish your family and your title as features of the world of the campaign.</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<dl>\n<dt><strong>Skill Proficiencies:</strong> History, Persuasion</dt>\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt>\n<dt><strong>Languages:</strong> One of your choice</dt>\n<dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt>\n</dl>\n<blockquote>\n<p id=\"position-of-privilege\"><strong>FEATURE: POSITION OF PRIVILEGE</strong></p>\n<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 class=\"compendium-hr\">Variant Noble: Knight</h5>\n<p class=\"Core-Styles_Core-Body\">A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span class=\"No-Break\">you put it on).</span></p>\n<p class=\"Core-Styles_Core-Body\">As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could<span class=\"No-Break\"> be your bond.)</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<blockquote>\n<p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>VARIANT FEATURE: RETAINERS</strong></p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">If your character has a noble background, you may select this background feature instead of Position of Privilege.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body-Last--apply-at-last-paragraph-\">You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5>Suggested Characteristics</h5>\n<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">The common folk love me for my kindness and generosity.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I take great pains to always look my best and follow the latest fashions.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td>\n</tr>\n<tr>\n<td>7</td>\n<td class=\"left wrap\">My favor, once lost, is lost forever.</td>\n</tr>\n<tr>\n<td>8</td>\n<td class=\"left wrap\">If you do me an injury, I will crush you, ruin your name, and salt your fields.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\"><b>Respect.</b> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\"><b>Responsibility.</b> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\"><b>Independence.</b> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\"><b>Power.</b> If I can attain more power, no one will tell me what to do. (Evil)</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\"><b>Family.</b> Blood runs thicker than water. (Any)</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\"><b>Noble Obligation.</b> It is my duty to protect and care for the people beneath me. (Good)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">I will face any challenge to win the approval of my family.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">My house’s alliance with another noble family must be sustained at all costs.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">Nothing is more important than the other members of my family.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I am in love with the heir of a family that my family despises.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">My loyalty to my sovereign is unwavering.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">The common folk must see me as a hero of the people.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">I secretly believe that everyone is beneath me.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">I hide a truly scandalous secret that could ruin my family forever.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I have an insatiable desire for carnal pleasures.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">In fact, the world does revolve around me.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">By my words and actions, I often bring shame to my family.</td>\n</tr>\n</tbody>\n</table><p></p><h2>Position of Privilege</h2><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>","public":"<h1>Background: Noble</h1><p></p><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\n<p>What’s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your family?</p>\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\n<p>These details help establish your family and your title as features of the world of the campaign.</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<dl>\n<dt><strong>Skill Proficiencies:</strong> History, Persuasion</dt>\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt>\n<dt><strong>Languages:</strong> One of your choice</dt>\n<dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt>\n</dl>\n<blockquote>\n<p id=\"position-of-privilege\"><strong>FEATURE: POSITION OF PRIVILEGE</strong></p>\n<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 class=\"compendium-hr\">Variant Noble: Knight</h5>\n<p class=\"Core-Styles_Core-Body\">A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span class=\"No-Break\">you put it on).</span></p>\n<p class=\"Core-Styles_Core-Body\">As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could<span class=\"No-Break\"> be your bond.)</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<blockquote>\n<p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>VARIANT FEATURE: RETAINERS</strong></p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">If your character has a noble background, you may select this background feature instead of Position of Privilege.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body-Last--apply-at-last-paragraph-\">You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5>Suggested Characteristics</h5>\n<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">The common folk love me for my kindness and generosity.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I take great pains to always look my best and follow the latest fashions.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td>\n</tr>\n<tr>\n<td>7</td>\n<td class=\"left wrap\">My favor, once lost, is lost forever.</td>\n</tr>\n<tr>\n<td>8</td>\n<td class=\"left wrap\">If you do me an injury, I will crush you, ruin your name, and salt your fields.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\"><b>Respect.</b> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\"><b>Responsibility.</b> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\"><b>Independence.</b> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\"><b>Power.</b> If I can attain more power, no one will tell me what to do. (Evil)</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\"><b>Family.</b> Blood runs thicker than water. (Any)</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\"><b>Noble Obligation.</b> It is my duty to protect and care for the people beneath me. (Good)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">I will face any challenge to win the approval of my family.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">My house’s alliance with another noble family must be sustained at all costs.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">Nothing is more important than the other members of my family.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I am in love with the heir of a family that my family despises.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">My loyalty to my sovereign is unwavering.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">The common folk must see me as a hero of the people.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">I secretly believe that everyone is beneath me.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">I hide a truly scandalous secret that could ruin my family forever.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I have an insatiable desire for carnal pleasures.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">In fact, the world does revolve around me.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">By my words and actions, I often bring shame to my family.</td>\n</tr>\n</tbody>\n</table><p></p><h2>Position of Privilege</h2><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>"},"alignment":"True Neutral","race":"Variant Human","background":"Noble","originalClass":"D4QtQ4gizYmvKrZ6","xp":{"value":48000,"min":0,"max":300},"appearance":"null","trait":"","ideal":"","bond":"","flaw":"","attunedItemsMax":"3","attunedItemsCount":0,"maxPreparedSpells":0,"gender":"Weiblich","age":"10","height":"130","weight":"100","eyes":"hell braun","skin":"weiss","hair":"pink lang","notes1name":"","notes2name":"","notes3name":"","notes4name":"","notes2":{"value":"<p>10GP pro Tag</p>"},"notes4":{"value":"<p>Richtiger name: Lissandra Goldfield</p>\n<p>Titel: Fürstin Lissandra Goldfield</p>\n<p> </p>\n<p>Vater Fürst Georg Goldfield</p>\n<p>Mutter: Elisabeth Goldfield</p>\n<p> </p>\n<p>ich bin ein einzelkind</p>\n<p>Mein Vater duldet meinen weg des idols nicht da er möchte das ich sein erbe antrette...</p>\n<p> </p>\n<p>das ist mir aber egal</p>"},"notes3":{"value":"<p>Schiffkaufspreis 6710Gold ohne zinsens sie sit dumm</p>"}},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","celestial","elvish"],"custom":""},"weaponProf":{"value":["sim","handcrossbow","longsword","rapier","shortsword"],"custom":""},"armorProf":{"value":["lgt"],"custom":""},"toolProf":{"value":["viol","lute","dice"],"custom":"Hand Drum"},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""}},"currency":{"pp":0,"gp":4,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0.5,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Acrobatics","mod":5,"bonus":0},"ani":{"value":0.5,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Animal 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Hand","mod":5,"bonus":0},"ste":{"value":0.5,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Stealth","mod":5,"bonus":0},"sur":{"value":0.5,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Survival","mod":5,"bonus":0}},"spells":{"spell1":{"value":4,"override":4,"max":4},"spell2":{"value":3,"override":3,"max":3},"spell3":{"value":3,"override":3,"max":3},"spell4":{"value":3,"override":3,"max":3},"spell5":{"value":1,"override":1,"max":1},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null},"spell0":{"value":0,"max":4}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":0}},"resources":{"primary":{"value":5,"max":5,"sr":true,"lr":true,"label":"Bardic 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{"_id":"SY3LxqRzmgK6pCJW","name":"Dazlyn","type":"npc","img":"ddb-images/other/Bilder%20Grau/Randoms/Zwerg%20Dazlyn.png","items":[{"_id":"HwktDnB8qdr0BYGZ","name":"Club","type":"weapon","img":"icons/weapons/clubs/club-simple-black.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"<section class=\"secret\">\n<p><em>Melee Weapon Attack:</em><strong>+2 to hit,</strong>, <strong>5 ft.,</strong> one target. 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Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.</p>\n<p><strong>Power to the Proletariat.</strong> A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.</p>\n<ul>\n<li><em>Token artwork by Forgotten Adventures.</em></li>\n<li><em>Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"alignment":"Any","race":null,"type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":"0","spellLevel":0,"source":"MM pg. 345","xp":{"value":10},"class":{},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"any one language (usually 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{"name":"Alkilith","type":"npc","img":"ddb-images/other/Bilder%20Grau/Bronce%20Shrine/Alkilith.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Multiattack.</strong>","fullName":"Multiattack."}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"4bthv1pe1qpi798l","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The alkilith makes three tentacle attacks.</p>\n</section>\nThe Alkilith uses Multiattack.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 130","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Tentacle","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Tentacle.</strong>","fullName":"Tentacle."}},"img":"icons/commodities/biological/tentacle-purple-white.webp","_id":"13ia9oi874h30drx","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong> Melee Weapon Attack: </em>+8 to hit, reach 15 ft., one target. <em>Hit: </em>18 (4d6 + 4) acid damage.</p>\n</section>\nThe Alkilith attacks with its Tentacle.","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 130","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[acid] + @mod","acid"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Amorphous","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Amorphous. </strong></em>","fullName":"Amorphous. 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"}},"img":"icons/magic/control/debuff-chains-purple.webp","_id":"o136km8sgce49bdn","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em>While the alkilith is motionless, it is indistinguishable from an ordinary slime or fungus.</p></section>\nThe Alkilith uses False Appearance!","chat":"","unidentified":""},"source":"Mordenkainen’s Tome of Foes pg 130","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Foment Madness","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Foment Madness.</strong></em>","fullName":"Foment Madness."}},"img":"icons/magic/control/fear-fright-monster-grin-green.webp","_id":"xr82zcffo2q7chze","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.</p><p>If the saving throw against Foment Madness fails by 5 or more, the creature is instead subjected to the confusion spell for 1 minute (no concentration required by the alkilith). 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{"_id":"T3OYJZHWklfXHULR","name":"Giant Crocodile","type":"npc","img":"ddb-images/other/Bilder%20Grau/Crocodile.png","items":[{"_id":"Mgvz3Hm49kujtR0M","name":"Hold Breath","type":"feat","img":"icons/commodities/gems/pearl-turquoise.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>The crocodile can hold its breath for <strong>30 minutes</strong>.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YSeYSzU3P0FooGIw","name":"Multiattack","type":"feat","img":"icons/skills/melee/strike-weapons-orange.webp","effects":[],"folder":null,"sort":200001,"flags":{},"system":{"description":{"value":"<p>The crocodile makes two attacks: one with its bite and one with its tail.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"u7eurp95tuW3tYGl","name":"Bite","type":"weapon","img":"icons/commodities/bones/bone-jaw-teeth-white.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<section class=\"secret\">\n<p><em>Melee Weapon Attack:</em><strong>+8 to hit,</strong>, <strong>5 ft.,</strong> one target. Hit: <strong>21 (3d10 + 5) <em>piercing damage</em></strong>.</p>\n<p>The target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.</p>\n</section>\n<p>The Giant Crocodile attacks with its Bite. If successful, the target is grappled. Until this grapple ends, the target is restrained, and the crocodile can't bite another target.</p>","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"VkCVMF2SvsuYWWYg","name":"Tail","type":"weapon","img":"icons/commodities/biological/tail-scaled-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<section class=\"secret\">\n<p><em>Melee Weapon Attack:</em><strong>+8 to hit,</strong>, <strong>10 ft.,</strong> one target <strong>not grappled by the crocodile</strong>. Hit: <strong>14 (2d8 + 5) <em>bludgeoning damage</em></strong>.</p>\n<p>If the target is a creature, it must succeed on a <strong>DC 16 Strength</strong> saving throw or be knocked prone.</p>\n</section>\n<p>The Giant Crocodile attacks with its Tail. If the target is a creature, it must make a <strong>Strength</strong> saving throw.</p>","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + 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{"_id":"TaB6nAoD3PZWP8Rv","name":"Deppresions Killua","type":"character","img":"ddb-images/characters/Killua.jpeg","items":[{"_id":"ge6nVC9rme4BMzgA","name":"Monk (Way of the Ascendant Dragon)","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"data":{"id":11,"name":"Monk","description":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity & Wisdom<br /><strong>Saves:</strong> Strength & Dexterity</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneer’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/monk","spellCastingAbilityId":null,"sources":[{"sourceId":1,"pageNumber":76,"sourceType":1}],"classFeatures":[{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},{"id":227,"name":"Martial Arts","prerequisite":null,"description":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\r\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.</li>\r\n</ul>\r\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","requiredLevel":1,"displayOrder":4},{"id":228,"name":"Ki","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\r\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\r\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\r\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\r\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\r\n<h5 class=\"compendium-hr\">Patient Defense</h5>\r\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\r\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\r\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>","requiredLevel":2,"displayOrder":5},{"id":229,"name":"Unarmored Movement","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.</p>\r\n<p class=\"Core-Styles_Core-Body\">At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.</p>","requiredLevel":2,"displayOrder":6},{"id":230,"name":"Monastic Tradition","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, detailed at the end of the class description or one from another source. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.</p>","requiredLevel":3,"displayOrder":7},{"id":231,"name":"Deflect Missiles","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.</p>\r\n<p class=\"Core-Styles_Core-Body\">If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.</p>","requiredLevel":3,"displayOrder":8},{"id":232,"name":"Ability Score Improvement","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p class=\"Core-Styles_Core-Body\">Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":9},{"id":233,"name":"Slow Fall","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.</p>","requiredLevel":4,"displayOrder":10},{"id":234,"name":"Extra Attack","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>","requiredLevel":5,"displayOrder":11},{"id":235,"name":"Stunning Strike","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.</p>","requiredLevel":5,"displayOrder":12},{"id":236,"name":"Ki-Empowered Strikes","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>","requiredLevel":6,"displayOrder":13},{"id":237,"name":"Evasion","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a <span class=\"Serif-Character-Style_Italic-Serif\">fireball</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>","requiredLevel":7,"displayOrder":15},{"id":238,"name":"Stillness of Mind","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.</p>","requiredLevel":7,"displayOrder":16},{"id":239,"name":"Purity of Body","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.</p>","requiredLevel":10,"displayOrder":19},{"id":240,"name":"Tongue of the Sun and Moon","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.</p>","requiredLevel":13,"displayOrder":22},{"id":241,"name":"Diamond Soul","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.</p>\r\n<p class=\"Core-Styles_Core-Body\">Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.</p>","requiredLevel":14,"displayOrder":23},{"id":242,"name":"Timeless Body","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.</p>","requiredLevel":15,"displayOrder":25},{"id":243,"name":"Empty Body","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.</p>\r\n<p class=\"Core-Styles_Core-Body\">Additionally, you can spend 8 ki points to cast the <span class=\"Serif-Character-Style_Italic-Serif\">astral projection</span> spell, without needing material components. When you do so, you can’t take any other creatures with you.</p>","requiredLevel":18,"displayOrder":27},{"id":244,"name":"Perfect Self","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.</p>","requiredLevel":20,"displayOrder":30},{"id":245,"name":"Unarmored Movement Improvement","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.</p>","requiredLevel":9,"displayOrder":18},{"id":246,"name":"Ability Score Improvement","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p class=\"Core-Styles_Core-Body\">Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":17},{"id":247,"name":"Ability Score Improvement","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p class=\"Core-Styles_Core-Body\">Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":21},{"id":248,"name":"Ability Score Improvement","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p class=\"Core-Styles_Core-Body\">Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":26},{"id":249,"name":"Ability Score Improvement","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\r\n<p class=\"Core-Styles_Core-Body\">Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":19,"displayOrder":29},{"id":455,"name":"Unarmored Movement","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">At 6th level, your Unarmored Speed speed bonus increases to 15 feet while you are not wearing armor or wielding a shield.</p>","requiredLevel":6,"displayOrder":14},{"id":456,"name":"Unarmored Movement","prerequisite":null,"description":"<p>At 10th level, your Unarmored Speed speed bonus increases to 20 feet while you are not wearing armor or wielding a shield.</p>","requiredLevel":10,"displayOrder":20},{"id":457,"name":"Unarmored Movement","prerequisite":null,"description":"<p>At 14th level, your Unarmored Speed speed bonus increases to 25 feet while you are not wearing armor or wielding a shield.</p>","requiredLevel":14,"displayOrder":24},{"id":458,"name":"Unarmored Movement","prerequisite":null,"description":"<p>At 18th level, your Unarmored Speed speed bonus increases to 30 feet while you are not wearing armor or wielding a shield.</p>","requiredLevel":18,"displayOrder":28},{"id":464,"name":"Proficiencies","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Simple weapons, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Choose one type of artisan’s tools or one musical instrument<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Strength, Dexterity<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth</p>","requiredLevel":1,"displayOrder":2},{"id":536,"name":"Hit Points","prerequisite":null,"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per monk level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per monk level after 1st</p>","requiredLevel":1,"displayOrder":1}],"hitDice":8,"wealthDice":{"diceCount":5,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"5d4"},"canCastSpells":false,"knowsAllSpells":null,"spellPrepareType":null,"spellContainerName":null,"sourcePageNumber":76,"subclassDefinition":null,"isHomebrew":false,"primaryAbilities":[5],"spellRules":{"multiClassSpellSlotDivisor":3,"isRitualSpellCaster":false,"levelCantripsKnownMaxes":[0,0,0,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3],"levelSpellKnownMaxes":[0,0,0,3,4,4,4,5,6,6,7,8,8,9,10,10,11,11,11,12,13],"levelSpellSlots":[[0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0],[2,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0],[4,2,0,0,0,0,0,0,0],[4,2,0,0,0,0,0,0,0],[4,2,0,0,0,0,0,0,0],[4,3,0,0,0,0,0,0,0],[4,3,0,0,0,0,0,0,0],[4,3,0,0,0,0,0,0,0],[4,3,2,0,0,0,0,0,0],[4,3,2,0,0,0,0,0,0],[4,3,2,0,0,0,0,0,0],[4,3,3,0,0,0,0,0,0],[4,3,3,0,0,0,0,0,0],[4,3,3,0,0,0,0,0,0],[4,3,3,1,0,0,0,0,0],[4,3,3,1,0,0,0,0,0]],"multiClassSpellSlotRounding":1},"prerequisites":[{"description":"Dexterity 13 and Wisdom 13","prerequisiteMappings":[{"id":10369,"entityId":2,"entityTypeId":1472902489,"type":"ability-score","subType":"dexterity","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Dexterity"},{"id":10370,"entityId":5,"entityTypeId":1472902489,"type":"ability-score","subType":"wisdom","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Wisdom"}]}]},"moreDetailsUrl":"/characters/classes/monk#WayoftheAscendantDragon","portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/5/636336417372349522.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/6/488/636274646181088338.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/489/636274646181411106.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","parentClassId":11,"hitDice":8,"spellCastingAbilityId":null,"canCastSpells":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-classes.ATDUMIInPckBps9a"}},"system":{"description":{"value":"<p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity & Wisdom<br /><strong>Saves:</strong> Strength & Dexterity</p>\n\n<img class=\"ddb-class-image\" src=\"ddb-images/other/class-avatar-636274646181088338-png-width-350-height-350-fit-bounds-quality-95-auto-webp.png\" />\n\n<p><b>Starting Equipment</b></p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneer’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\n</ul>\n\n<h3>Way of the Ascendant Dragon</h3>\n<p>By altering their spirit to resonate with draconic might, monks who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings.</p>\n\n<h3>Class Features</h3>\n\n<p><b>Draconic Disciple</b> @Compendium[world.ddb-graus-dnd-class-features.yt0GH7usI80vTnGC]{Draconic Disciple}</p>\n<p><em>3rd-Level Way of the Ascendant Dragon Feature</em></p>\n<p>You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits:</p>\n<p><strong>Draconic Presence.</strong> If you fail a Charisma (Intimidation) or Charisma (Persuasion) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you can’t use it again until you finish a long rest.</p>\n<p><strong>Draconic Strike.</strong> When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison.</p>\n<p><strong>Tongue of Dragons.</strong> You learn to speak, read, and write Draconic or one other language of your choice.</p>\n\n<p><b>Breath of the Dragon</b> @Compendium[world.ddb-graus-dnd-class-features.6pwL6oSze9C8TJaH]{Breath of the Dragon}</p>\n<p><em>3rd-Level Way of the Ascendant Dragon Feature</em></p>\n<p>You can channel destructive waves of energy, like those created by the dragons you emulate. When you take the Attack action on your turn, you can replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Choose a damage type: acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw against your ki save DC, taking damage of the chosen type equal to two rolls of your Martial Arts die on a failed save, or half as much damage on a successful one.</p>\n<p>At 11th level, the damage of this feature increases to three rolls of your Martial Arts die.</p>\n<p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again.</p>\n\n<p><b>Wings Unfurled</b> @Compendium[world.ddb-graus-dnd-class-features.mwWQJQxvmXldWCua]{Wings Unfurled}</p>\n<p><em>6th-Level Way of the Ascendant Dragon Feature</em></p>\n<p>When you use your Step of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your turn. While the wings exist, you have a flying speed equal to your walking speed.</p>\n<p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Aspect of the Wyrm</b> @Compendium[world.ddb-graus-dnd-class-features.VOA6zt5i6OiPlInF]{Aspect of the Wyrm}</p>\n<p><em>11th-Level Way of the Ascendant Dragon Feature</em></p>\n<p>The power of your draconic spirit now radiates from you, warding your allies or inspiring fear in your enemies. As a bonus action, you can create an aura of draconic power that radiates 10 feet from you for 1 minute. For the duration, you gain one of the following effects of your choice:</p>\n<p><strong>Frightful Presence.</strong> When you create this aura, and as a bonus action on subsequent turns, you can choose a creature within the aura. The target must succeed on a Wisdom saving throw against your ki save DC or become frightened of you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.</p>\n<p><strong>Resistance.</strong> Choose a damage type when you activate this aura: acid, cold, fire, lightning, or poison. You and your allies within the aura have resistance to that damage.</p>\n<p>Once you create this aura, you can’t create it again until you finish a long rest, unless you expend 3 ki points to create it again.</p>\n\n<p><b>Ascendant Aspect</b> @Compendium[world.ddb-graus-dnd-class-features.csSPctVGW9LW3ACt]{Ascendant Aspect}</p>\n<p><em>17th-Level Way of the Ascendant Dragon Feature</em></p>\n<p>Your draconic spirit reaches its peak. You gain the following benefits:</p>\n<p><strong>Augment Breath.</strong> When you use your Breath of the Dragon, you can spend 1 ki point to augment its shape and power. The exhalation of draconic energy becomes either a 60-foot cone or a 90-foot line that is 5 feet wide (your choice), and each creature in that area takes damage equal to four rolls of your Martial Arts die on a failed save, or half as much damage on a successful one.</p>\n<p><strong>Blindsight.</strong> You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isn’t behind [rule]total cover[/rule], even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.</p>\n<p><strong>Explosive Fury.</strong> When you activate your Aspect of the Wyrm, draconic fury explodes from you. Choose any number of creatures you can see in your aura. Each of those creatures must succeed on a Dexterity saving throw against your ki save DC or take 3d10 acid, cold, fire, lightning, or poison damage (your choice).</p>\n\n<p><b>Unarmored Defense</b></p>\n<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>\n\n<p><b>Martial Arts</b></p>\n<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>\n\n<p><b>Ki</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\n<h5 class=\"compendium-hr\">Patient Defense</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>\n\n<p><b>Unarmored Movement</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.</p>\n\n<p><b>Monastic Tradition</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, detailed at the end of the class description or one from another source. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.</p>\n\n<p><b>Deflect Missiles</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.</p>\n<p class=\"Core-Styles_Core-Body\">If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p class=\"Core-Styles_Core-Body\">Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Slow Fall</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.</p>\n\n<p><b>Extra Attack</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Stunning Strike</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.</p>\n\n<p><b>Ki-Empowered Strikes</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>\n\n<p><b>Evasion</b></p>\n<p class=\"Core-Styles_Core-Body\">At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a <span class=\"Serif-Character-Style_Italic-Serif\">fireball</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>\n\n<p><b>Stillness of Mind</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.</p>\n\n<p><b>Purity of Body</b></p>\n<p class=\"Core-Styles_Core-Body\">At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.</p>\n\n<p><b>Tongue of the Sun and Moon</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.</p>\n\n<p><b>Diamond Soul</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.</p>\n\n<p><b>Timeless Body</b></p>\n<p class=\"Core-Styles_Core-Body\">At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.</p>\n\n<p><b>Empty Body</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, you can spend 8 ki points to cast the <span class=\"Serif-Character-Style_Italic-Serif\">astral projection</span> spell, without needing material components. When you do so, you can’t take any other creatures with you.</p>\n\n<p><b>Perfect Self</b></p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.</p>\n\n<p><b>Unarmored Movement Improvement</b></p>\n<p class=\"Core-Styles_Core-Body\">At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Simple weapons, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Choose one type of artisan’s tools or one musical instrument<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Strength, Dexterity<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth</p>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per monk level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per monk level after 1st</p>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 76","identifier":"monk-way-of-the-ascendant-dragon","levels":9,"hitDice":"d8","hitDiceUsed":0,"advancement":[],"saves":[],"skills":{"number":2,"choices":["acr","ath","his","ins","rel","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"subclass":"","attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"V0JgehcTc5qT0HOw","name":"Extra Attack (Monk)","type":"feat","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":234,"data":{"id":234,"name":"Extra Attack","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>","requiredLevel":5,"displayOrder":11},"featureId":234,"requiredLevel":5,"prerequisite":null,"class":"Monk","classId":11,"subClass":""},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-class-features.xDXoKp6OWmoVh8OB"}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Monk","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kowFdWFE4hM4n5Df","name":"Evasion (Monk)","type":"feat","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":237,"data":{"id":237,"name":"Evasion","prerequisite":null,"description":"<p class=\"Core-Styles_Core-Body\">At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a <span class=\"Serif-Character-Style_Italic-Serif\">fireball</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>","requiredLevel":7,"displayOrder":15},"featureId":237,"requiredLevel":7,"prerequisite":null,"class":"Monk","classId":11,"subClass":""},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-class-features.C04li7ZPBS269118"}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a <span class=\"Serif-Character-Style_Italic-Serif\">fireball</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>\n\n","chat":"","unidentified":""},"source":null,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Monk","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aG1OCibqLcI6ZeCf","name":"Unarmored Defense (Monk)","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":226,"data":{"id":226,"name":"Unarmored Defense","prerequisite":null,"description":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","requiredLevel":1,"displayOrder":3},"featureId":226,"requiredLevel":1,"prerequisite":null,"class":"Monk","classId":11,"subClass":"","pack":"dnd5e.classfeatures","originalItemName":"Unarmored Defense (Monk)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-class-features.z7TH0gVFwNV4KQ7x"}},"system":{"description":{"value":"<p>Beginning at 1st Level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"Monk 1","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Athlete","type":"background","system":{"description":{"value":"<h1>Background: Athlete</h1><p></p><p>You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.</p> <p>Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Vehicles (Land)<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span> </strong>One of y<span class=\"No-Break\">our choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment: </span></strong><span class=\"Serif-Character-Style_Bold-Serif\">A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h4 class=\"compendium-hr\">Favored Event</h4> <p class=\"Core-Styles_Core-Body\">While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.</p> <p class=\"Table-Styles_Table-Title\"><b>Favored Event</b></p> <table> <thead> <tr> <th>d8</th> <th>Favored Event</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Marathon</td> </tr> <tr> <td>2</td> <td>Long-distance running</td> </tr> <tr> <td>3</td> <td>Wrestling</td> </tr> <tr> <td>4</td> <td>Boxing</td> </tr> </tbody> <tbody> <tr> <td>5</td> <td>Chariot or horse race</td> </tr> <tr> <td>6</td> <td>Pankration (mixed unarmed combat)</td> </tr> <tr> <td>7</td> <td>Hoplite race (racing in full armor with a unit)</td> </tr> <tr> <td>8</td> <td>Pentathlon (running, long jump, discus, javelin, wrestling)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Favored Event]{Open RollTable Background: Athlete: Favored Event}</div> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"Table-Styles_Table-Body\"><br /><strong>FEATURE: ECHOES OF VICTORY</strong></p> <p>You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.</p> <p>Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “<a title=\"Practicing a Profession\" href=\"https://www.dndbeyond.com/sources/phb/adventuring#PracticingaProfession\">Practicing a Profession</a>” downtime activity in chapter 8 of the <a title=\"Player's Handbook\" href=\"https://www.dndbeyond.com/sources/phb\"><em>Player’s Handbook</em></a>.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h4 class=\"compendium-hr\">Suggested Characteristics</h4> <p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.</p> <h5 class=\"Core-Styles_Core-Body--Extra-Space-After-\">Athlete Personality Traits</h5> <table> <thead> <tr> <th>d8</th> <th>Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I feel most at peace during physical exertion, be it exercise<br />or battle.</td> </tr> <tr> <td>2</td> <td>I don’t like to sit idle.</td> </tr> <tr> <td>3</td> <td>I have a daily exercise routine that I refuse to break.</td> </tr> <tr> <td>4</td> <td>Obstacles exist to be overcome.</td> </tr> <tr> <td>5</td> <td>When I see others struggling, I offer to help.</td> </tr> <tr> <td>6</td> <td>I love to trade banter and gibes.</td> </tr> <tr> <td>7</td> <td>Anything worth doing is worth doing best.</td> </tr> <tr> <td>8</td> <td>I get irritated if people praise someone else and not me.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Personality Traits]{Open RollTable Background: Athlete: Athlete Personality Traits}</div> <h5>Athlete Ideals</h5> <table> <thead> <tr> <th>d6</th> <th>Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Competition.</strong> I strive to test myself in all things. (Chaotic)</td> </tr> <tr> <td>2</td> <td><strong>Triumph.</strong> The best part of winning is seeing my rivals brought low. (Evil)</td> </tr> <tr> <td>3</td> <td><strong>Camaraderie.</strong> The strongest bonds are forged through struggle. (Good)</td> </tr> <tr> <td>4</td> <td><strong>People.</strong> I strive to inspire my spectators. (Neutral)</td> </tr> <tr> <td>5</td> <td><strong>Tradition.</strong> Every game has rules, and the playing field must be level. (Lawful)</td> </tr> <tr> <td>6</td> <td><strong>Growth.</strong> Lessons hide in victory and defeat. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Ideals]{Open RollTable Background: Athlete: Athlete Ideals}</div> <h5>Athlete Bonds</h5> <table> <thead> <tr> <th>d6</th> <th>Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My teammates are my family.</td> </tr> <tr> <td>2</td> <td>I will overcome a rival and prove myself their better.</td> </tr> <tr> <td>3</td> <td>My mistake got someone hurt. I’ll never make that mistake again.</td> </tr> <tr> <td>4</td> <td>I will be the best for the honor and glory of my home.</td> </tr> <tr> <td>5</td> <td>The person who trained me is the most important person in my world.</td> </tr> <tr> <td>6</td> <td>I strive to live up to a specific hero’s example.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Bonds]{Open RollTable Background: Athlete: Athlete Bonds}</div> <h5>Athlete Flaws</h5> <table> <thead> <tr> <th>d6</th> <th>flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I indulge in a habit that threatens my reputation or my health.</td> </tr> <tr> <td>2</td> <td>I’ll do absolutely anything to win.</td> </tr> <tr> <td>3</td> <td>I ignore anyone who doesn’t compete and anyone who loses to me.</td> </tr> <tr> <td>4</td> <td>I have lingering pain from old injuries.</td> </tr> <tr> <td>5</td> <td>Any defeat or failure on my part is because my opponent cheated.</td> </tr> <tr> <td>6</td> <td>I must be the captain of any group I join.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Athlete: Athlete Flaws]{Open RollTable Background: Athlete: Athlete Flaws}</div><p></p><h2>Echoes of Victory</h2><p>You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.</p><p>Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “<a title=\"Practicing a Profession\" href=\"https://www.dndbeyond.com/sources/phb/adventuring#PracticingaProfession\">Practicing a Profession</a>” downtime activity in chapter 8 of the <a title=\"Player's Handbook\" href=\"https://www.dndbeyond.com/sources/phb\"><em>Player’s Handbook</em></a>.</p><h3>Choices</h3><ul><li>Vehicles (Land)</li><li>Orc</li><li>Medicine</li></ul>","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":121634,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"PSI9mCxhRuOa37r9"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/melee/hand-grip-staff-blue.webp","effects":[],"_id":"8940kaJ7QJJpIaXr","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569061989,"modifiedTime":1669569061989,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Bonus action, when you use the Attack action with an unarmed strike or a monk weapon.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.monk.martial-arts[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":true},"proficient":1},"flags":{"ddbimporter":{"id":"55399","entityTypeId":"222216831","action":true,"componentId":227,"componentTypeId":12168134,"originalName":"Unarmed Strike","dndbeyond":{"type":"Martial Arts","levelScale":{"id":2,"level":5,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":1,"level":1,"description":"d4","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":2,"level":5,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":3,"level":11,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":4,"level":17,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"class":"Monk","subclass":"Way of the Ascendant Dragon","importId":"PSI9mCxhRuOa37r9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"hyef8aoCPqWiHr6y","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1669569062001,"modifiedTime":1669569062001,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). 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Im Morgengrauen bevor Hitori erwacht kann man eine Geisterhafte Gestalt sehen die über ihr steht und sie Freundlich ansieht nach einiger Zeit Legt lässt die Gestalt Drei Karten auf sie fallen und verschwindet dann.</p>\n<p>Der Geist Reagiert nicht darauf wenn er von jemandem angesprochen wird außer der Schwerträger spricht mit ihm. Er kann jedoch nicht sprechen sonder nur mittels Telepathie reden.</p>\n<p>Der Geist:</p>\n<p>Der Geist ist Lawful Good er erwartet von seinem Träger das er sich immer für das gute einsetzt und die Schwachen beschützt.</p>\n<p> </p>\n<p>Wer diese Klinge führt kann seinen Spellattack und DC um +3 erhöhen und zählt als magic Fokus. Zudem ändert sich das Element jedes Gewirken Zauber auf Feuer wenn es der Träger möchte. Zudem Ignoriert jeglicher Feuerschaden der vom Träger oder dem Schwert gewirkt wird die Fire-resistant. 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On a successful save, it takes half as much thunder damage and is not @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned}.</li><li>The wielder rolls on the chart* for the wand of wonder three times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any effects that would affect the wielder of the wand instead affect the closest creature to the grenade when it goes off.</li></ul><p>The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.</p><p>*Found in the <a title=\"Dungeon Master’s Guide\" href=\"https://www.dndbeyond.com/sources/dmg/magic-items-a-z#WandofWonder\"><em>Dungeon Master’s Guide</em></a>.</p>","chat":"","unidentified":"Wondrous item"},"source":"Divine Contention","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674385298248,"modifiedTime":1674423536630,"lastModifiedBy":"S8okQC2ts2hIRRmR"}}],"effects":[],"folder":"T82LfD0Bip2CQBX8","sort":200000,"flags":{"ddbimporter":{"dndbeyond":{"url":"https://www.dndbeyond.com/profile/luftibus/characters/70312310","apiEndpointUrl":"https://character-service.dndbeyond.com/character/v5/character/70312310","characterId":"70312310","totalLevels":9,"proficiencies":null,"proficienciesIncludingEffects":null,"roUrl":"https://dndbeyond.com/characters/70312310","characterValues":null,"templateStrings":null,"campaign":null,"effectAbilities":null,"abilityOverrides":null},"activeUpdate":false,"compendium":false,"acEffects":[{"changes":[{"key":"system.attributes.ac.value","value":18,"mode":5,"priority":30}],"duration":{"seconds":null,"startTime":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":"AC","label":"AC Base Armor - Unarmored defense (Unarmored Defense): 18","tint":"","disabled":false,"transfer":true,"selectedKey":[],"icon":"icons/svg/shield.svg","flags":{"dae":{"transfer":true,"armorEffect":true},"ddbimporter":{"disabled":true,"characterEffect":true}}},{"changes":[{"key":"system.attributes.ac.value","value":"15 + @abilities.dex.mod","mode":5,"priority":15}],"duration":{"seconds":null,"startTime":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":"AC","label":"AC Base Armor - Racial (Unarmored): 15","tint":"","disabled":false,"transfer":true,"selectedKey":[],"icon":"icons/svg/shield.svg","flags":{"dae":{"transfer":true,"armorEffect":true},"ddbimporter":{"disabled":false,"characterEffect":true}}}],"baseAC":18,"autoAC":{"flat":null,"calc":"unarmoredMonk","formula":""},"overrideAC":{"flat":18,"calc":"flat","formula":""},"resources":{"type":"default","primary":"Ki Points","secondary":"Breath of the Dragon","tertiary":"Wings Unfurled","ask":true},"importId":"PSI9mCxhRuOa37r9","syncItemReady":true,"syncActionReady":true,"activeSyncSpells":true},"dnd5e":{"powerfulBuild":false,"savageAttacks":false,"elvenAccuracy":false,"halflingLucky":false,"initiativeAdv":false,"initiativeAlert":false,"jackOfAllTrades":false,"weaponCriticalThreshold":20,"observantFeat":true,"remarkableAthlete":false,"reliableTalent":false,"diamondSoul":false,"meleeCriticalDamageDice":0,"wildMagic":false,"initiativeHalfProf":false},"skill-customization-5e":{},"ddb-importer":{"version":"3.1.23"},"vtt-resource-tracker":{},"midi-qol":{"onUseMacroName":"[postActiveEffects]","concentration-damage":0},"tidy5e-sheet":{"allow-edit":true}},"system":{"abilities":{"str":{"value":10,"proficient":1,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":0},"dex":{"value":20,"proficient":1,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":5},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":1},"int":{"value":11,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":0},"wis":{"value":16,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":3},"cha":{"value":12,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":1}},"attributes":{"ac":{"flat":null,"calc":"unarmoredMonk","formula":""},"hp":{"value":57,"max":57,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""},"min":0},"init":{"ability":"","bonus":0,"value":0,"mod":5},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":60,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false,"prof":4,"hd":9,"spelldc":10},"details":{"biography":{"value":"<h1>Background: Athlete</h1><p></p><p>You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.</p>\n<p>Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Acrobatics, Athletics<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Vehicles (Land)<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span> </strong>One of y<span class=\"No-Break\">our choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment: </span></strong><span class=\"Serif-Character-Style_Bold-Serif\">A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h4 class=\"compendium-hr\">Favored Event</h4>\n<p class=\"Core-Styles_Core-Body\">While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.</p>\n<p class=\"Table-Styles_Table-Title\"><b>Favored Event</b></p>\n<table>\n<thead>\n<tr>\n<th>d8</th>\n<th>Favored Event</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Marathon</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Long-distance running</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Wrestling</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Boxing</td>\n</tr>\n</tbody>\n<tbody>\n<tr>\n<td>5</td>\n<td>Chariot or horse race</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Pankration (mixed unarmed combat)</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Hoplite race (racing in full armor with a unit)</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Pentathlon (running, long jump, discus, javelin, wrestling)</td>\n</tr>\n</tbody>\n</table>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<blockquote>\n<p class=\"Table-Styles_Table-Body\"><br /><strong>FEATURE ECHOES OF VICTORY</strong></p>\n<p>You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.</p>\n<p>Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “<a title=\"Practicing a Profession\" href=\"https://www.dndbeyond.com/sources/phb/adventuring#PracticingaProfession\">Practicing a Profession</a>” downtime activity in chapter 8 of the <a title=\"Player's Handbook\" href=\"https://www.dndbeyond.com/sources/phb\"><em>Player’s Handbook</em></a>.</p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h4 class=\"compendium-hr\">Suggested Characteristics</h4>\n<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.</p>\n<h5 class=\"Core-Styles_Core-Body--Extra-Space-After-\">Athlete Personality Traits</h5>\n<table>\n<thead>\n<tr>\n<th>d8</th>\n<th>Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I feel most at peace during physical exertion, be it exercise<br />or battle.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I don’t like to sit idle.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I have a daily exercise routine that I refuse to break.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Obstacles exist to be overcome.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>When I see others struggling, I offer to help.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I love to trade banter and gibes.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Anything worth doing is worth doing best.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>I get irritated if people praise someone else and not me.</td>\n</tr>\n</tbody>\n</table>\n<h5>Athlete Ideals</h5>\n<table>\n<thead>\n<tr>\n<th>d6</th>\n<th>Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><strong>Competition.</strong> I strive to test myself in all things. (Chaotic)</td>\n</tr>\n<tr>\n<td>2</td>\n<td><strong>Triumph.</strong> The best part of winning is seeing my rivals brought low. (Evil)</td>\n</tr>\n<tr>\n<td>3</td>\n<td><strong>Camaraderie.</strong> The strongest bonds are forged through struggle. (Good)</td>\n</tr>\n<tr>\n<td>4</td>\n<td><strong>People.</strong> I strive to inspire my spectators. (Neutral)</td>\n</tr>\n<tr>\n<td>5</td>\n<td><strong>Tradition.</strong> Every game has rules, and the playing field must be level. (Lawful)</td>\n</tr>\n<tr>\n<td>6</td>\n<td><strong>Growth.</strong> Lessons hide in victory and defeat. (Any)</td>\n</tr>\n</tbody>\n</table>\n<h5>Athlete Bonds</h5>\n<table>\n<thead>\n<tr>\n<th>d6</th>\n<th>Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>My teammates are my family.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I will overcome a rival and prove myself their better.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>My mistake got someone hurt. I’ll never make that mistake again.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I will be the best for the honor and glory of my home.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>The person who trained me is the most important person in my world.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I strive to live up to a specific hero’s example.</td>\n</tr>\n</tbody>\n</table>\n<h5>Athlete Flaws</h5>\n<table>\n<thead>\n<tr>\n<th>d6</th>\n<th>flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I indulge in a habit that threatens my reputation or my health.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I’ll do absolutely anything to win.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I ignore anyone who doesn’t compete and anyone who loses to me.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I have lingering pain from old injuries.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Any defeat or failure on my part is because my opponent cheated.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I must be the captain of any group I join.</td>\n</tr>\n</tbody>\n</table><p></p><h2>Echoes of Victory</h2><p>You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.</p><p>Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “<a title=\"Practicing a Profession\" href=\"https://www.dndbeyond.com/sources/phb/adventuring#PracticingaProfession\">Practicing a Profession</a>” downtime activity in chapter 8 of the <a title=\"Player's Handbook\" href=\"https://www.dndbeyond.com/sources/phb\"><em>Player’s Handbook</em></a>.</p>","public":"<h1>Background: Athlete</h1><p></p><p>You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen tongues.</p>\n<p>Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and quite often cross paths with one another.</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Acrobatics, Athletics<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Vehicles (Land)<span class=\"No-Break\"><br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span> </strong>One of y<span class=\"No-Break\">our choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment: </span></strong><span class=\"Serif-Character-Style_Bold-Serif\">A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h4 class=\"compendium-hr\">Favored Event</h4>\n<p class=\"Core-Styles_Core-Body\">While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you excel.</p>\n<p class=\"Table-Styles_Table-Title\"><b>Favored Event</b></p>\n<table>\n<thead>\n<tr>\n<th>d8</th>\n<th>Favored Event</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Marathon</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Long-distance running</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Wrestling</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Boxing</td>\n</tr>\n</tbody>\n<tbody>\n<tr>\n<td>5</td>\n<td>Chariot or horse race</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Pankration (mixed unarmed combat)</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Hoplite race (racing in full armor with a unit)</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Pentathlon (running, long jump, discus, javelin, wrestling)</td>\n</tr>\n</tbody>\n</table>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<blockquote>\n<p class=\"Table-Styles_Table-Body\"><br /><strong>FEATURE ECHOES OF VICTORY</strong></p>\n<p>You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.</p>\n<p>Between adventures, you might compete in athletic events sufficient enough to maintain a comfortable lifestyle, as per the “<a title=\"Practicing a Profession\" href=\"https://www.dndbeyond.com/sources/phb/adventuring#PracticingaProfession\">Practicing a Profession</a>” downtime activity in chapter 8 of the <a title=\"Player's Handbook\" href=\"https://www.dndbeyond.com/sources/phb\"><em>Player’s Handbook</em></a>.</p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h4 class=\"compendium-hr\">Suggested Characteristics</h4>\n<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Competition can forge strong bonds between teammates and rivals or ignite bitter feuds that burn outside the arena. Athletes often apply lessons from their training to their lives in general.</p>\n<h5 class=\"Core-Styles_Core-Body--Extra-Space-After-\">Athlete Personality Traits</h5>\n<table>\n<thead>\n<tr>\n<th>d8</th>\n<th>Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I feel most at peace during physical exertion, be it exercise<br />or battle.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I don’t like to sit idle.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I have a daily exercise routine that I refuse to break.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Obstacles exist to be overcome.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>When I see others struggling, I offer to help.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I love to trade banter and gibes.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Anything worth doing is worth doing best.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>I get irritated if people praise someone else and not me.</td>\n</tr>\n</tbody>\n</table>\n<h5>Athlete Ideals</h5>\n<table>\n<thead>\n<tr>\n<th>d6</th>\n<th>Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><strong>Competition.</strong> I strive to test myself in all things. (Chaotic)</td>\n</tr>\n<tr>\n<td>2</td>\n<td><strong>Triumph.</strong> The best part of winning is seeing my rivals brought low. (Evil)</td>\n</tr>\n<tr>\n<td>3</td>\n<td><strong>Camaraderie.</strong> The strongest bonds are forged through struggle. (Good)</td>\n</tr>\n<tr>\n<td>4</td>\n<td><strong>People.</strong> I strive to inspire my spectators. (Neutral)</td>\n</tr>\n<tr>\n<td>5</td>\n<td><strong>Tradition.</strong> Every game has rules, and the playing field must be level. (Lawful)</td>\n</tr>\n<tr>\n<td>6</td>\n<td><strong>Growth.</strong> Lessons hide in victory and defeat. (Any)</td>\n</tr>\n</tbody>\n</table>\n<h5>Athlete Bonds</h5>\n<table>\n<thead>\n<tr>\n<th>d6</th>\n<th>Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>My teammates are my family.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I will overcome a rival and prove myself their better.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>My mistake got someone hurt. I’ll never make that mistake again.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I will be the best for the honor and glory of my home.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>The person who trained me is the most important person in my world.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I strive to live up to a specific hero’s example.</td>\n</tr>\n</tbody>\n</table>\n<h5>Athlete Flaws</h5>\n<table>\n<thead>\n<tr>\n<th>d6</th>\n<th>flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I indulge in a habit that threatens my reputation or my health.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I’ll do absolutely anything to win.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I ignore anyone who doesn’t compete and anyone who loses to me.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I have lingering pain from old injuries.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Any defeat or failure on my part is because my opponent cheated.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I must be the captain of any group I join.</td>\n</tr>\n</tbody>\n</table><p></p><h2>Echoes of Victory</h2><p>You have attracted admiration among spectators, fellow athletes, and trainers in the region that hosted your past athletic victories. 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{"_id":"W0Ag4ce7N6V1Q8lY","name":"Argus Skeel","type":"npc","img":"ddb-images/other/Bilder%20Grau/Aid%20from%20Phandalin/Argus%20Skeel.png","items":[{"_id":"HebvJc2NqYvdR79s","name":"Bite","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p><em>Melee Weapon Attack:</em><strong>+6 to hit,</strong>, <strong>5 ft.,</strong> one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: <strong>6 (1d6 + 3) <em>piercing damage</em></strong> plus <strong>7 (2d6) <em>necrotic damage</em></strong>.</p><p>The target's hit point maximum is reduced by an amount equal to the <em>necrotic damage</em> taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. 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{"_id":"W5K9hYqz3immGzH1","name":"Gadrille the Reef-Reaver","type":"npc","img":"ddb-images/other/Bilder%20Grau/Thunder%20Cliffs/Gadrille%20the%20Reef-Reaver.png","items":[{"name":"Quarterstaff","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Quarterstaff.</strong>","fullName":"Quarterstaff."}},"img":"icons/weapons/staves/staff-simple-gold.webp","_id":"2sbh3vizyci0bq1y","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong> Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.</p>\n</section>\nThe Evoker attacks with its Quarterstaff.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 214","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + @mod"},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."},"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"innocenti-openlock":{"enabled":false,"keylock":"","wallCoord":"","passive":10,"findTrap":10,"skillfindTrap":"prc","disarmTrap":10,"checkDisarmTrap":"dex","forceLock":12,"openLock":10,"toolsBreak":5},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"img":"icons/magic/light/beam-rays-magenta-large.webp","_id":"a4dtwc5ee95ky1ek","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The evoker is a 12th-level spellcaster. 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A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.</p><p>The fire ignites any flammable objects in the area that aren't being worn or carried.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9trjMqgCGpaMTZmP","name":"Fire Bolt","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Fire Bolt","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.1eyqTDY9h5IGMOEv"}},"system":{"description":{"value":"<p>You hurl a mote of fire at a creature or object within range. 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A flammable object hit by this spell ignites if it isn't being worn or carried.</p><p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"PHB pg. 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SyBBeZMY9Sk0QwSV","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-blue-yellow-small.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"pack":"dnd5e.spells","originalItemName":"Light","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.5gDDGgsqbaemipYG"}},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1imhDNTYk9KP8k9p","name":"Prestidigitation","type":"spell","img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"pack":"dnd5e.spells","originalItemName":"Prestidigitation","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.iUs3AxsASwfqwQj2"}},"system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8WGB16yhns7uIgnR","name":"Ray of Frost","type":"spell","img":"icons/magic/light/beam-rays-blue-small.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Ray of Frost","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.quS9JXDUxn6Xl4MM"}},"system":{"description":{"value":"<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p><p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nuZMtwQHSjMUHwkW","name":"Mirror Image","type":"spell","img":"icons/magic/control/debuff-energy-hold-levitate-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"pack":"dnd5e.spells","originalItemName":"Mirror Image","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.46Mfp0kg24p8OtOf"}},"system":{"description":{"value":"<p>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</p>\n<p>Each time a creature targets you with an attack during the spell's duration, roll a [[/r 1d20 # Mirror Image Check]] to determine whether the attack instead targets one of your duplicates.</p>\n<p>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.</p>\n<p>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.</p>\n<p>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.</p>","chat":"","unidentified":""},"source":"PHB pg. 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sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.</p><p>A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.</p><p><strong>Higher Levels.</strong> When you cast this spell using a 3 or higher level spell slot, the damage of the spell increases by 1d8 for each level of higher spell slot 2.</p>","chat":"","unidentified":""},"source":"PHB pg. 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A chip of mica","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Sl8XUMgUoTwB3CWU","name":"Counterspell","type":"spell","img":"icons/skills/melee/strike-blade-hooked-orange-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136448,"definitionId":2051,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":228,"sourceType":1}],"tags":["Negation"],"pack":"dnd5e.spells","originalItemName":"Counterspell","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.mDNJVGm1FbkIwQBK"}},"system":{"description":{"value":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"PHB pg. 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3VmFNyyNDpUCNtlR","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Fireball","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"midi-qol":{"effectActivation":false},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.VRb3oR46Yy1hc3gd"}},"system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p><p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p><p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FOnoUo8iOwil4SK1","name":"Lightning Bolt","type":"spell","img":"icons/magic/lightning/bolt-forked-large-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Lightning Bolt","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.OEhnwLiqbt0V5EXx"}},"system":{"description":{"value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.</p><p>The lightning ignites flammable objects in the area that aren't being worn or carried.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"RjuWl6ItHhyjCi4K","name":"Ice Storm","type":"spell","img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138335,"definitionId":2151,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Damage","Control"],"pack":"dnd5e.spells","originalItemName":"Ice Storm","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true,true],"altValue":[true,true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.eVfFvQkcum9H05uw"}},"system":{"description":{"value":"<p>A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.</p><p>Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"PHB pg. 252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cylinder"},"range":{"value":300,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"],["4d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"M1GyoMjg0oZr3nRm","name":"Bigby's Hand","type":"spell","img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136116,"definitionId":2352,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Damage","Control"]},"betterRolls5e":{"quickVersatile":{"altValue":true,"type":"Boolean","value":false},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true,true],"altValue":[true,true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.x5ba9MebgmrghXeR"}},"system":{"description":{"value":"<p>You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.</p>\n<p>The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.</p>\n<p>When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.</p>\n<p><em><strong>Clenched Fist.</strong></em> The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.</p>\n<p><em><strong>Forceful Hand.</strong></em> The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.</p>\n<p><em><strong>Grasping Hand.</strong></em> The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.</p>\n<p><em><strong>Interposing Hand.</strong></em> The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.</p>","chat":"<p>You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.</p>\n<p>The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.</p>\n<p>When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.</p>\n<p><em><strong>Clenched Fist.</strong></em> The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.</p>\n<p><em><strong>Forceful Hand.</strong></em> The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.</p>\n<p><em><strong>Grasping Hand.</strong></em> The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.</p>\n<p><em><strong>Interposing Hand.</strong></em> The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.</p>","unidentified":""},"source":"Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[force - Clenched Fist]","force"],["2d6[bludgeoning - Grasping Hand] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"An eggshell and a snakeskin glove"},"materials":{"value":"An eggshell and a snakeskin glove","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"d2GJYJp8p4J5ZPea","name":"Cone of Cold","type":"spell","img":"icons/magic/water/projectiles-ice-faceted-shard-salvo-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136251,"definitionId":2037,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Cone of Cold","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.T1JKiEL26EiCEHNp"}},"system":{"description":{"value":"<p>A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.</p><p>A creature killed by this spell becomes a frozen statue until it thaws.</p><p><strong>Higher Levels. </strong>When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"PHB pg. 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A small crystal or glass cone","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IO43jMfh4df7kzNV","name":"Chain Lightning","type":"spell","img":"icons/magic/lightning/bolt-forked-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136178,"definitionId":2024,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"pack":"dnd5e.spells","originalItemName":"Chain Lightning","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.9TcAyP6L8ewz5Cye"}},"system":{"description":{"value":"<p>You create a bolt of lightning that arcs toward a target of your choice that you can see within range. 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When you finish a short or long rest, the DC resets to 10.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1010","entityTypeId":"222216831","componentId":67,"componentTypeId":12168134,"type":"class","class":"Barbarian","subclass":"Path of the Totem Warrior","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"QkhEPmIqoJUQP1SI"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"img":"icons/skills/social/intimidation-impressing.webp","effects":[],"_id":"grVGDT6gQCaZ4I0k","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776592978,"modifiedTime":1670776592978,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":5,"max":9,"per":"charges","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Fireball (Necklace of Fireballs)","flags":{"ddbimporter":{"id":36,"definitionId":2102,"entityTypeId":61600994,"dndbeyond":{"lookup":"item","lookupName":"Necklace of Fireballs","lookupId":4683,"level":null,"dc":15,"limitedUse":{"maxUses":9,"numberUsed":4,"resetType":"Consumable","resetTypeDescription":""},"nameOverride":"Fireball (Necklace of Fireballs)","overrideDC":true,"spellLimitedUse":{"name":null,"statModifierUsesId":null,"resetType":null,"numberUsed":0,"minNumberConsumed":1,"maxNumberConsumed":6,"maxUses":0,"operator":null,"useProficiencyBonus":false,"proficiencyBonusOperator":null,"resetDice":null},"castAtLevel":null,"active":true},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"3.2.7","importId":"QkhEPmIqoJUQP1SI"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"_id":"HJBmQSnyX7Xjmo5b","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776592985,"modifiedTime":1670776592985,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Path of the Totem Warrior","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p class=\"Core-Styles_Core-Body\">The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your ba<span class=\"No-Break\">rbarian rage.</span></p>\n<p class=\"Core-Styles_Core-Body\">Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exce<span class=\"No-Break\">ptions exist.</span></p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.VqugOMrAby4rnTkB]{Spirit Seeker}</b></p>\n<p class=\"compendium-hr\">Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the <span class=\"Serif-Character-Style_Italic-Serif\">beast sense</span> and <span class=\"Serif-Character-Style_Italic-Serif\">speak with animals</span> spells, but only as rituals, as described in the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Rituals\" href=\"http://www.dndbeyond.com/compendium/rules/phb/spellcasting#Rituals\">Spellcasting</a></span> section.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.ICZ029Mtrj87FSH0]{Totem Spirit}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.</p>\n<p class=\"Core-Styles_Core-Body\">Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.KvXeO7PA8RETT5yR]{Aspect of the Beast}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.wgAOtyB3qJyvQBoj]{Spirit Walker}</b></p>\n<p class=\"compendium-hr\">At 10th level, you can cast the <span class=\"Serif-Character-Style_Italic-Serif\">commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}</span> spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.z8uR5KPFvDSYnYav]{Totemic Attunement}</b></p>\n<p class=\"compendium-hr\">At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"path-of-the-totem-warrior","classIdentifier":"barbarian","advancement":[{"_id":"s9HbZWPPR2Vx9SAl","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.VqugOMrAby4rnTkB","Compendium.world.ddb-graus-dnd-class-features.ICZ029Mtrj87FSH0"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"zS7XijGbawJ1MRR6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.KvXeO7PA8RETT5yR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"IGvtRjUbzWyw55n5","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.wgAOtyB3qJyvQBoj"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"DaeRsU0ZdKUwwqJc","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.z8uR5KPFvDSYnYav"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":67314328,"id":27,"type":"class","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Path of the Totem Warrior"}}},"_id":"cqKJX7tYSfVUDNl1","img":"icons/magic/control/fear-fright-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593276,"modifiedTime":1670776593276,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Barbarian","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A fierce warrior of primitive background who can enter a battle rage</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d12<br /><strong>Primary Ability:</strong> Strength<br /><strong>Saves:</strong> Strength & Constitution </p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d12 per barbarian level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 12 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d12 (or 7) + your Constitution modifier per barbarian level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor:</span></strong> Light armor, medium armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, martial weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools:</span></strong> None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong> Strength, Constitution<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Rage</b></p>\n<p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you aren’t wearing heavy armor:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you can’t cast them or concentrate on them while raging.</p>\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p>\n<p class=\"Core-Styles_Core-Body\">Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.TC388pP8oaBw0GVq]{Unarmored Defense}</b></p>\n<p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p>\n\n<p><b>Reckless Attack</b></p>\n<p><span style=\"font-weight:400\">Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</span></p>\n\n<p><b>Danger Sense</b></p>\n<p><span style=\"font-weight:400\">At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.</span></p>\n<p><span style=\"font-weight:400\">You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</span></p>\n\n<p><b>Primal Path</b></p>\n<p><span style=\"font-weight:400\">At 3rd level, you choose a path that shapes the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your rage. The Path of the Berserker is detailed at the end of the class description, and additional primal paths are available in other sources. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.</span></p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.i6uPvAsKXMGVMdLL]{Extra Attack}</b></p>\n<p><span style=\"font-weight:400\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</span></p>\n\n<p><b>Fast Movement</b></p>\n<p><span style=\"font-weight:400\">Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.</span></p>\n\n<p><b>Feral Instinct</b></p>\n<p><span style=\"font-weight:400\">By 7th level, your instincts are so honed that you have advantage on initiative rolls.</span></p>\n<p><span style=\"font-weight:400\">Additionally, if you are surprised at the beginning of combat and aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.</span></p>\n\n<p><b>Brutal Critical</b></p>\n<p><span style=\"font-weight:400\">Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.</span></p>\n<p><span style=\"font-weight:400\">This increases to two additional dice at 13th level and three additional dice at 17th level.</span></p>\n\n<p><b>Relentless Rage</b></p>\n<p><span style=\"font-weight:400\">Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.</span></p>\n<p><span style=\"font-weight:400\">Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.</span></p>\n\n<p><b>Persistent Rage</b></p>\n<p><span style=\"font-weight:400\">Beginning at 15th level, your rage is so fierce that it ends early only if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or if you choose to end it.</span></p>\n\n<p><b>Indomitable Might</b></p>\n<p><span style=\"font-weight:400\">Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.</span></p>\n\n<p><b>Primal Champion</b></p>\n<p><span style=\"font-weight:400\">At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.</span></p>\n\n<h1>Starting Equipment</h1>\n<p class=\"compendium-hr\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a greataxe or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any martial melee weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) two handaxes or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">An explorer’s pack and four javelins</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 46, Player's Handbook pg 50","identifier":"barbarian","levels":11,"hitDice":"d12","hitDiceUsed":7,"advancement":[{"_id":"YXKxXWOvrSTovDKw","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"DNws1l2f88J7nFA3","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rage","type":"numeric","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage","icon":""},{"_id":"pp7Z2HnQRPVYhRWA","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.TC388pP8oaBw0GVq"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"SZRsgmvFOye2Qnnp","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.i6uPvAsKXMGVMdLL"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"62svnflxsuad7oar","type":"ScaleValue","configuration":{"identifier":"rages","type":"number","scale":{"1":{"value":2},"3":{"value":3},"6":{"value":4},"12":{"value":5},"17":{"value":6},"20":{"value":999}}},"value":{},"title":"Rages","icon":"","classRestriction":""},{"_id":"t42incolsbuqn2ec","type":"ScaleValue","configuration":{"identifier":"rage-damage","type":"number","scale":{"1":{"value":2},"9":{"value":3},"16":{"value":4}}},"value":{},"title":"Rage Damage","icon":"","classRestriction":""},{"_id":"y0kr48pnq5doebeb","type":"ScaleValue","configuration":{"identifier":"brutal-critical","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Brutal Critical Dice","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","nat","ani","prc","sur","itm"],"value":["ani","prc"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":67314328,"definitionId":9,"entityTypeId":1446578651,"type":"class","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"3ssdZbHUOZGLPUmu","img":"icons/skills/melee/hand-grip-sword-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670776593341,"modifiedTime":1674423131349,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"name":"Half-Orc","type":"feat","system":{"description":{"value":"<p>Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Strength, +1 Constitution, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Menacing, Relentless Endurance, Savage Attacks</p>\n\n<img src=\"ddb-images/other/race-avatar-Half-Orc.png\" />\n\n<p><b>@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}</b></p>\n<p>Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>\n\n<p><b>Menacing</b></p>\n<p>You gain proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation} skill.</p>\n\n<p><b>Relentless Endurance</b></p>\n<p>When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.</p>\n\n<p><b>Savage Attacks</b></p>\n<p>When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Strength score increases by 2, and your Constitution score increases by 1.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.</p>\n\n<p><b>Age</b></p>\n<p>Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.</p>\n\n<p><b>Size</b></p>\n<p>Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 40","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":2,"version":"3.2.7","baseName":"Half-Orc","moreDetailsUrl":"/races/2-half-orc","baseRaceId":2,"baseRaceName":"Half-Orc","fullName":"Half-Orc","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/385/636327460616726799.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/6/465/636274570629837473.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/466/636274570630462055.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Half-Orc.jpeg","_id":"5qeuMVn3bFVpcAMU","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593684,"modifiedTime":1670776593684,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. 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The spirit of the bear makes you tough enough to stand up to any punishment.</p>","chat":"","unidentified":""},"source":"Barbarian : Path of the Totem Warrior","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":100,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Bear","choiceId":"3-0-138301571","componentId":100,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Barbarian : Path of the Totem Warrior"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"nE3vEzmB4vTMX5yi","img":"icons/commodities/treasure/trinket-totem-bone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593723,"modifiedTime":1670776593723,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Aspect of the Beast: Elk","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.</p><h3>Elk</h3><p>Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} (see “<span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Travel Pace\" href=\"http://www.dndbeyond.com/compendium/rules/phb/adventuring#TravelPace\">Adventuring</a></span>,” for rules on <span class=\"No-Break\">travel pace)</span>. The elk spirit helps you roam far<span class=\"No-Break\"> and fast.</span></p>","chat":"","unidentified":""},"source":"Barbarian : Path of the Totem Warrior","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":101,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Elk","choiceId":"3-0-166114037","componentId":101,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Barbarian : Path of the Totem Warrior"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"9b70TIRd9SM58jhp","img":"icons/commodities/claws/claws-bear-brown-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593730,"modifiedTime":1670776593730,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spirit Walker","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 10th level, you can cast the <span class=\"Serif-Character-Style_Italic-Serif\">commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}</span> spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.</p>","chat":"","unidentified":""},"source":"Barbarian : Path of the Totem Warrior","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":102,"type":"class","dndbeyond":{"requiredLevel":10,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Barbarian : Path of the Totem Warrior"},"class":"Barbarian","subclass":"Path of the Totem Warrior","importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"class","text":"Barbarian"}}},"_id":"YzBwheicqE3xssNg","img":"icons/magic/nature/leaf-glow-maple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593733,"modifiedTime":1670776593733,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Great Weapon Master","type":"feat","system":{"description":{"value":"On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:</p>\n<ul>\n<li>On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.</li>\n<li>Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":21,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"feat"}}},"_id":"jaUKwuMIpCyRXdxB","img":"icons/weapons/axes/axe-battle-skull-black.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593736,"modifiedTime":1670776593736,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Savage Attacker","type":"feat","system":{"description":{"value":"<p>Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 169","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"feat"}}},"_id":"yQSZWbf1qoVWWSvR","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593739,"modifiedTime":1670776593739,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Outlander","type":"background","system":{"description":{"value":"<h1>Background: Outlander</h1><p></p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the wa<span class=\"No-Break\">ys of the wild.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Athl<span class=\"No-Break\">etics, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> One type of mus<span class=\"No-Break\">ical instrument<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span></strong> One<span class=\"No-Break\"> of your choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch c<span class=\"No-Break\">ontaining 10 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Origin</h5> <p class=\"Core-Styles_Core-Body\">You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits y<span class=\"No-Break\">our character.</span></p> <div class=\"_idGenObjectLayout-2\"> <div id=\"_idContainer004\" class=\"_idGenObjectStyleOverride-1\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th style=\"text-align:left\">Origin</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Forester</td> </tr> <tr> <td>2</td> <td>Trapper</td> </tr> <tr> <td>3</td> <td>Homesteader</td> </tr> <tr> <td>4</td> <td>Guide</td> </tr> <tr> <td>5</td> <td>Exile or outcast</td> </tr> <tr> <td>6</td> <td>Bounty hunter</td> </tr> <tr> <td>7</td> <td>Pilgrim</td> </tr> <tr> <td>8</td> <td>Tribal nomad</td> </tr> <tr> <td>9</td> <td>Hunter-gatherer</td> </tr> <tr> <td>10</td> <td>Tribal marauder</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Origin]{Open RollTable Background: Outlander: Origin}</div> </div> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: WANDERER</strong></p> <p class=\"Core-Styles_Core-Body\">You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to m<span class=\"No-Break\">ost outlanders.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I’m driven by a wanderlust that led me away from home.</td> </tr> <tr> <td>2</td> <td>I watch over my friends as if they were a litter of newborn pups.</td> </tr> <tr> <td>3</td> <td>I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.</td> </tr> <tr> <td>4</td> <td>I have a lesson for every situation, drawn from observing @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}.</td> </tr> <tr> <td>5</td> <td>I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</td> </tr> <tr> <td>6</td> <td>I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.</td> </tr> <tr> <td>7</td> <td>I feel far more comfortable around animals than people.</td> </tr> <tr> <td>8</td> <td>I was, in fact, raised by wolves.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Personality Trait]{Open RollTable Background: Outlander: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Change.</span> Life is like the seasons, in constant change, and we must change with it. (Chaotic)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greater Good.</span> It is each person’s responsibility to make the most happiness for the whole tribe. (Good)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> If I dishonor myself, I dishonor my whole clan. (Lawful)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Might.</span> The strongest are meant to rule. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}.</span> The natural world is more important than all the constructs of civilization. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Glory.</span> I must earn glory in battle, for myself and my clan. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Ideal]{Open RollTable Background: Outlander: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My family, clan, or tribe is the most important thing in my life, even when they are far from me.</td> </tr> <tr> <td>2</td> <td>An injury to the unspoiled wilderness of my home is an injury to me.</td> </tr> <tr> <td>3</td> <td>I will bring terrible wrath down on the evildoers who destroyed my homeland.</td> </tr> <tr> <td>4</td> <td>I am the last of my tribe, and it is up to me to ensure their names enter legend.</td> </tr> <tr> <td>5</td> <td>I suffer awful visions of a coming disaster and will do anything to prevent it.</td> </tr> <tr> <td>6</td> <td>It is my duty to provide children to sustain my tribe.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Bond]{Open RollTable Background: Outlander: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I am too enamored of ale, wine, and other intoxicants.</td> </tr> <tr> <td>2</td> <td>There’s no room for caution in a life lived to the fullest.</td> </tr> <tr> <td>3</td> <td>I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.</td> </tr> <tr> <td>4</td> <td>I am slow to trust members of other races, tribes, and societies.</td> </tr> <tr> <td>5</td> <td>Violence is my answer to almost any challenge.</td> </tr> <tr> <td>6</td> <td>Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Flaw]{Open RollTable Background: Outlander: Flaw}</div> <p> </p><p></p><h2>Wanderer</h2><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p><h3>Choices</h3><ul><li>Athletics</li><li>Survival</li><li>Dulcimer</li><li>Goblin</li></ul>","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":17,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"QkhEPmIqoJUQP1SI"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"WQG4xYuCKTvfaVUm","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670776593768,"modifiedTime":1670776593768,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rage","type":"feat","system":{"description":{"value":"As a bonus action enter a rage for up to 1 minute (10 rounds). \n\nYou gain advantage on STR checks and saving throws (not attacks), [[/roll @scale.barbarian.rage]] melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.\n\nYour rage ends early if you are knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">In battle, you fight with primal ferocity. On your turn, you can enter a rage as a <span class=\"No-Break\">bonus action.</span></p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While raging, you gain the following benefits if you aren’t wearing heavy armor:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on Strength checks and Strength saving throws.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You have resistance to bludgeoning, piercing, and slashing damage.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">If you are able to cast spells, you can’t cast them or concentrate on them <span class=\"No-Break\">while raging.</span></p>\n<p class=\"Core-Styles_Core-Body\">Your rage lasts for 1 minute. It ends early if you are knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious} or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a <span class=\"No-Break\">bonus action.</span></p>\n<p class=\"Core-Styles_Core-Body\">Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you ca<span class=\"No-Break\">n rage again.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":4,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.barbarian.rage",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1009","entityTypeId":"222216831","componentId":51,"componentTypeId":12168134,"type":"class","class":"Barbarian","subclass":"Path of the Totem Warrior","dndbeyond":{"levelScale":{"id":27,"level":9,"description":"Damage +3","dice":null,"fixedValue":3},"levelScales":[{"id":26,"level":1,"description":"Damage +2","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":27,"level":9,"description":"Damage +3","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3},{"id":28,"level":16,"description":"Damage +4","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":4}],"limitedUse":[{"level":null,"uses":1}]},"importId":"QkhEPmIqoJUQP1SI"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Barbarian"}},"midi-qol":{"effectActivation":false}},"_id":"sc0ww3DZElI3OW00","img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670776593773,"modifiedTime":1674414864150,"lastModifiedBy":"2BWxk8mi8GysbUOf"}},{"name":"Relentless Endurance","type":"feat","system":{"description":{"value":"When you are reduced to 0 HP but not killed, you can drop to 1 HP instead once per long 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Utensils","valueChanged":"progress","oldValue":3,"newValue":3,"user":"Jacen","note":""},{"id":"u5zmaq56ghfln9zg","timestamp":"2022-03-27T19:26:21.725Z","actionName":"Roll Cook's Utensils","valueChanged":"progress","oldValue":3,"newValue":4,"user":"Jacen","note":""},{"id":"cwm0cxu3unkhb9yo","timestamp":"2022-03-27T19:26:23.171Z","actionName":"Roll Cook's Utensils","valueChanged":"progress","oldValue":4,"newValue":4,"user":"Jacen","note":""}],"schemaVersion":1},{"id":"3kos9wqc14eu284s","name":"Nudeln","img":"icons/svg/book.svg","category":"e3w5kjbyjav4j0lm","description":"Nudeln mit So?e","progressionStyle":"TOOL","ability":null,"skill":null,"tool":"1i2151SnlRbiRN1A","fixedIncrease":null,"macroName":null,"dc":null,"progress":10,"completionAt":10,"changes":[],"schemaVersion":1},{"id":"09ff7p3r6c7sue1n","name":"Käseplatte","img":"icons/svg/book.svg","category":"e3w5kjbyjav4j0lm","description":"Kalte Käseplatte","progressionStyle":"TOOL","ability":null,"skill":null,"tool":"1i2151SnlRbiRN1A","fixedIncrease":null,"macroName":null,"dc":12,"progress":1,"completionAt":10,"changes":[{"id":"bdyu05439vux6wb4","timestamp":"2022-07-24T15:57:10.816Z","actionName":"Roll Cook's Utensils","valueChanged":"progress","oldValue":0,"newValue":0,"user":"Jacen","note":""},{"id":"0vn32f3m44amgbf1","timestamp":"2022-07-24T16:04:55.886Z","actionName":"Roll Cook's Utensils","valueChanged":"progress","oldValue":0,"newValue":1,"user":"Jacen","note":""}],"schemaVersion":1},{"id":"cy34pyyays5v52y1","name":"Gulasch","img":"icons/svg/book.svg","category":"e3w5kjbyjav4j0lm","description":"","progressionStyle":"TOOL","ability":null,"skill":null,"tool":"1i2151SnlRbiRN1A","fixedIncrease":null,"macroName":null,"dc":12,"progress":0,"completionAt":10,"changes":[{"id":"bb71grl14osqz4lu","timestamp":"2022-09-18T17:22:36.337Z","actionName":"Roll Cook's Utensils","valueChanged":"progress","oldValue":0,"newValue":0,"user":"Jacen","note":""}],"schemaVersion":1}]},"midi-qol":{"onUseMacroName":"[postActiveEffects]","concentration-damage":0},"dae":{"damageApplied":6}},"system":{"abilities":{"str":{"value":18,"proficient":1,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":4},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":1},"con":{"value":18,"proficient":1,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":4},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":1},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":1},"cha":{"value":12,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":1}},"attributes":{"ac":{"flat":null,"calc":"unarmoredBarb","formula":""},"hp":{"value":123,"max":126,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""},"min":0},"init":{"ability":"","bonus":0,"value":1,"mod":1},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":true,"prof":4,"spelldc":10,"hd":11},"details":{"biography":{"value":"<h1>Background: Outlander</h1>\n<p> </p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the wa<span class=\"No-Break\">ys of the wild.</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Athl<span class=\"No-Break\">etics, Survival<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> One type of mus<span class=\"No-Break\">ical instrument<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span></strong> One<span class=\"No-Break\"> of your choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch c<span class=\"No-Break\">ontaining 10 gp</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 class=\"compendium-hr\">Origin</h5>\n<p class=\"Core-Styles_Core-Body\">You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits y<span class=\"No-Break\">our character.</span></p>\n<div class=\"_idGenObjectLayout-2\">\n<div id=\"_idContainer004\" class=\"_idGenObjectStyleOverride-1\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d10</th>\n<th style=\"text-align:left\">Origin</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Forester</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Trapper</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Homesteader</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Guide</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Exile or outcast</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Bounty hunter</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Pilgrim</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Tribal nomad</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Hunter-gatherer</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Tribal marauder</td>\n</tr>\n</tbody>\n</table>\n</div>\n</div>\n<blockquote>\n<p class=\"compendium-hr\"><strong>FEATURE: WANDERER</strong></p>\n<p class=\"Core-Styles_Core-Body\">You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 class=\"compendium-hr\">Suggested Characteristics</h5>\n<p class=\"Core-Styles_Core-Body\">Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to m<span class=\"No-Break\">ost outlanders.</span></p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I’m driven by a wanderlust that led me away from home.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I watch over my friends as if they were a litter of newborn pups.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I have a lesson for every situation, drawn from observing nature.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>I feel far more comfortable around animals than people.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>I was, in fact, raised by wolves.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Change.</span> Life is like the seasons, in constant change, and we must change with it. (Chaotic)</td>\n</tr>\n<tr>\n<td>2</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greater Good.</span> It is each person’s responsibility to make the most happiness for the whole tribe. (Good)</td>\n</tr>\n<tr>\n<td>3</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> If I dishonor myself, I dishonor my whole clan. (Lawful)</td>\n</tr>\n<tr>\n<td>4</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Might.</span> The strongest are meant to rule. (Evil)</td>\n</tr>\n<tr>\n<td>5</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Nature.</span> The natural world is more important than all the constructs of civilization. (Neutral)</td>\n</tr>\n<tr>\n<td>6</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Glory.</span> I must earn glory in battle, for myself and my clan. (Any)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>My family, clan, or tribe is the most important thing in my life, even when they are far from me.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>An injury to the unspoiled wilderness of my home is an injury to me.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I will bring terrible wrath down on the evildoers who destroyed my homeland.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I am the last of my tribe, and it is up to me to ensure their names enter legend.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I suffer awful visions of a coming disaster and will do anything to prevent it.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>It is my duty to provide children to sustain my tribe.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I am too enamored of ale, wine, and other intoxicants.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>There’s no room for caution in a life lived to the fullest.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I am slow to trust members of other races, tribes, and societies.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Violence is my answer to almost any challenge.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<p> </p>\n<h2>Wanderer</h2>\n<p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p>\n<p> </p>\n<p><span class=\"No-Break\">P. :17cm</span></p>\n<p> </p>","public":"<h1>Background: Outlander</h1><p></p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the wa<span class=\"No-Break\">ys of the wild.</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Athl<span class=\"No-Break\">etics, Survival<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> One type of mus<span class=\"No-Break\">ical instrument<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span></strong> One<span class=\"No-Break\"> of your choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch c<span class=\"No-Break\">ontaining 10 gp</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 class=\"compendium-hr\">Origin</h5>\n<p class=\"Core-Styles_Core-Body\">You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits y<span class=\"No-Break\">our character.</span></p>\n<div class=\"_idGenObjectLayout-2\">\n<div id=\"_idContainer004\" class=\"_idGenObjectStyleOverride-1\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d10</th>\n<th style=\"text-align:left\">Origin</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Forester</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Trapper</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Homesteader</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Guide</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Exile or outcast</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Bounty hunter</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Pilgrim</td>\n</tr>\n<tr>\n<td>8</td>\n<td>Tribal nomad</td>\n</tr>\n<tr>\n<td>9</td>\n<td>Hunter-gatherer</td>\n</tr>\n<tr>\n<td>10</td>\n<td>Tribal marauder</td>\n</tr>\n</tbody>\n</table>\n</div>\n</div>\n<blockquote>\n<p class=\"compendium-hr\"><strong>FEATURE: WANDERER</strong></p>\n<p class=\"Core-Styles_Core-Body\">You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 class=\"compendium-hr\">Suggested Characteristics</h5>\n<p class=\"Core-Styles_Core-Body\">Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to m<span class=\"No-Break\">ost outlanders.</span></p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I’m driven by a wanderlust that led me away from home.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I watch over my friends as if they were a litter of newborn pups.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I have a lesson for every situation, drawn from observing nature.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>I feel far more comfortable around animals than people.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>I was, in fact, raised by wolves.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Change.</span> Life is like the seasons, in constant change, and we must change with it. (Chaotic)</td>\n</tr>\n<tr>\n<td>2</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greater Good.</span> It is each person’s responsibility to make the most happiness for the whole tribe. (Good)</td>\n</tr>\n<tr>\n<td>3</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> If I dishonor myself, I dishonor my whole clan. (Lawful)</td>\n</tr>\n<tr>\n<td>4</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Might.</span> The strongest are meant to rule. (Evil)</td>\n</tr>\n<tr>\n<td>5</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Nature.</span> The natural world is more important than all the constructs of civilization. (Neutral)</td>\n</tr>\n<tr>\n<td>6</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Glory.</span> I must earn glory in battle, for myself and my clan. (Any)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>My family, clan, or tribe is the most important thing in my life, even when they are far from me.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>An injury to the unspoiled wilderness of my home is an injury to me.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I will bring terrible wrath down on the evildoers who destroyed my homeland.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I am the last of my tribe, and it is up to me to ensure their names enter legend.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I suffer awful visions of a coming disaster and will do anything to prevent it.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>It is my duty to provide children to sustain my tribe.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I am too enamored of ale, wine, and other intoxicants.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>There’s no room for caution in a life lived to the fullest.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I am slow to trust members of other races, tribes, and societies.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Violence is my answer to almost any challenge.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.</td>\n</tr>\n</tbody>\n</table>\n<p> </p><p></p><h2>Wanderer</h2><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p>"},"alignment":"Chaotic Neutral","race":"Half-Orc","background":"Outlander","originalClass":"3ssdZbHUOZGLPUmu","xp":{"value":2700,"min":0,"max":300},"appearance":"Gender: male\nEyes: Green\nHeight: 2m\nHair: Grau\nSkin: White\nAge: 23\nWeight: 200\n\nnull","trait":"I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.\nI feel far more comfortable around animals than people.","ideal":"Change. Life is like the seasons, in constant change, and we must change with it. 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{"_id":"aQhwBgNoEtcoJBYs","name":"Merrygold Brightshine","type":"npc","img":"ddb-images/other/Merrygold%20Brightshine.png","items":[{"_id":"bndaCEOeIP8RgbU1","name":"Chain Shirt","type":"equipment","img":"icons/magic/control/debuff-chains-shackle-movement-red.webp","effects":[],"folder":null,"sort":500001,"flags":{},"system":{"description":{"value":"<p>Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.</p>","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":"50","attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":"","stealth":false,"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"J12x6xIwx1aCEm1e","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:</p>\n<p>Cantrips (at will): light, sacred flame, thaumaturgy</p>\n<p>1st level (4 slots): cure wounds, guiding bolt, sanctuary</p>\n<p>2nd level (3 slots): lesser restoration, spiritual weapon</p>\n<p>3rd level (2 slots): dispel magic, spirit guardians</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xjPENqE1TkASETCm","name":"Sacred Flame","type":"spell","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 <em>radiant damage</em>. The target gains no benefit from cover for this saving throw.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tH6t3jEFN0mV3rkr","name":"Thaumaturgy","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IuZhkaFDV6WSInX2","name":"Guiding Bolt","type":"spell","img":"icons/magic/lightning/bolt-strike-beam-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 <em>radiant damage</em>, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"v6PLMmOtGJLqMa0M","name":"Sanctuary","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a <strong>Wisdom</strong> saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. 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When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes <em>force damage</em> equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.</p>","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"B7ua27ZJHMU3u4s8","name":"Dispel Magic","type":"spell","img":"icons/magic/unholy/strike-beam-blood-red-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YTklaGLgraq2WiH0","name":"Spirit Guardians","type":"spell","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.</p>\n<p>When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a <strong>Wisdom</strong> saving throw. On a failed save, the creature takes 3d8 <em>radiant damage</em> (if you are good or neutral) or 3d8 <em>necrotic damage</em> (if you are evil). On a successful save, the creature takes half as much damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9LzZrzdWIZpjFIGV","name":"Divine Eminence","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","effects":[],"folder":null,"sort":200001,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p>As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra <strong>10 (3d6) <em>radiant damage</em></strong> to a target on a hit. </p><p>This benefit lasts until the end of the turn. 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{"_id":"b9ga8cfQUoNFKD7C","name":"Travs Tiv","type":"character","img":"ddb-images/other/Bilder%20Grau/Travs.png","items":[{"_id":"kOCUK7lFvzNUIGKx","name":"Unarmed Strike","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"dndbeyond":{"type":"Martial Arts"},"importId":"cwbrw7yqzbq4fitq"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. 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Drawing the ammunition from a case, or other container is part of the attack (you need a free hand to load a one-handed weapon).</p>","chat":"","unidentified":"Gear"},"source":"Critical Role","quantity":45,"weight":0,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","properties":{},"baseItem":"","toolType":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Ammunition","isConsumable":true,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":[],"sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}],"stackable":true},"id":961866383,"entityTypeId":1439493548,"containerEntityId":48310854,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":226,"originalName":"Bad News Bullets","version":"3.1.17","importId":"7j94LtDikUhusxDi"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"core":{"sourceId":"Actor.PaVpToZJsQK4IJSN.Item.NX46KoQ6QaqucEle"}},"effects":[],"img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","_id":"1jFv3w7lHU8Qm6lg","folder":null,"sort":300000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1667153842424,"modifiedTime":1671397996363,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"folder":"AtVnSGOUipkDnS5r","name":"Serpent Venom","type":"consumable","img":"icons/consumables/potions/bottle-corked-green.webp","system":{"description":{"value":"<p>This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.</p><h3>Injury</h3><h4>Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.</h4>","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":200,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":11,"scaling":"flat"},"consumableType":"poison"},"effects":[],"sort":400000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.H1co3lmD7iehqJQW"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1668344572908,"modifiedTime":1671397996364,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"SpEJp2D5ztSV8k8B"},{"folder":"AtVnSGOUipkDnS5r","name":"Malice","type":"consumable","img":"icons/consumables/food/salt-seasoning-spice-pink.webp","system":{"description":{"value":"<p>A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.</p><h3>Inhaled</h3><p>These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.</p>","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":250,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"poison"},"effects":[],"sort":500000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.gczBufbYSZMyuQj0"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1668344783541,"modifiedTime":1671397996364,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"Gd6gUaQnlhuNpLKO"},{"folder":"AtVnSGOUipkDnS5r","name":"Assassins Blood","type":"consumable","img":"icons/consumables/potions/bottle-corked-red.webp","system":{"description":{"value":"<p>A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.</p><h3>Ingested</h3><p>A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.</p>","chat":"","unidentified":""},"source":"","quantity":2,"weight":0,"price":150,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat"},"consumableType":"poison"},"effects":[],"sort":600000,"ownership":{"default":0,"NKXwoX82cTxPYATP":3,"mypCoNxKlHM5FybZ":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Item.DdzbM4M91Dd9gEUo"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1668344388716,"modifiedTime":1671397996364,"lastModifiedBy":"mypCoNxKlHM5FybZ"},"_id":"bdfYxzbXqvJvdjxi"},{"name":"Indomitable","type":"feat","system":{"description":{"value":"You can reroll a saving throw that you fail - you must use the new roll. You can use this [[/roll @scale.fighter.indomitable]] times per long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.</p>\n<p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.fighter.indomitable",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1022","entityTypeId":"222216831","componentId":197,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":{"id":62786,"level":9,"description":"one use per long rest","dice":null,"fixedValue":1},"levelScales":[{"id":62786,"level":9,"description":"one use per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62787,"level":13,"description":"two uses per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":62788,"level":17,"description":"three uses per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3}],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"_id":"fMKnihh4mguoWCrB","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153703963,"modifiedTime":1670153703963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Gunslinger","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p><span style=\"font-weight:400\">This archetype focuses on the ability to design, craft, and utilize powerful, yet dangerous ranged weapons. Through creative innovation and immaculate aim, you become a distant force of death on the battlefield. However, not being a perfect science, firearms carry an inherent instability that can occasionally leave you without a functional means of attack. This is the danger of new, untested technologies in a world where the arcane energies that rule the elements are ever present. </span></p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.GXDmnZLQnORl8hXW]{Firearm Proficiency}</b></p>\n<p><span style=\"font-weight:400\">Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms. </span></p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.1SLw517nWmQUMQVq]{Gunsmith}</b></p>\n<p>Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.</p>\n<h5><strong>Firearm Properties</strong></h5>\n<p>Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.</p>\n<p><strong><em>Reload.</em></strong> The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.</p>\n<p><em><strong>Misfire.</strong></em> Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.</p>\n<p><em><strong>Explosive.</strong></em> Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.</p>\n<h5><strong>Ammunition</strong></h5>\n<p>All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.</p>\n<h5>Firearms</h5>\n<table>\n<thead>\n<tr>\n<th>Name</th>\n<th>Cost</th>\n<th>Ammo</th>\n<th>Damage</th>\n<th>Weight</th>\n<th>Range</th>\n<th>Properties</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Palm Pistol</td>\n<td>50g</td>\n<td>2g (20)</td>\n<td>1d8 piercing</td>\n<td>1 lb.</td>\n<td>(40/160)</td>\n<td>\n<div>Light, reload 1, misfire 1</div>\n</td>\n</tr>\n<tr>\n<td>Pistol</td>\n<td>150g</td>\n<td>4g (20)</td>\n<td>1d10 piercing</td>\n<td>3 lb.</td>\n<td>(60/240)</td>\n<td>\n<div>\n<div>Reload 4, misfire 1</div>\n</div>\n</td>\n</tr>\n<tr>\n<td>Musket</td>\n<td>300g</td>\n<td>5g (20)</td>\n<td>1d12 piercing</td>\n<td>10 lb.</td>\n<td>(120/480)</td>\n<td>\n<div>\n<div>Two-handed, reload 1, misfire 2</div>\n</div>\n</td>\n</tr>\n<tr>\n<td>Pepperbox</td>\n<td>250g</td>\n<td>4g (20)</td>\n<td>1d10 piercing</td>\n<td>5 lb.</td>\n<td>(80/320)</td>\n<td>\n<div>\n<div>Reload 6, misfire 2</div>\n</div>\n</td>\n</tr>\n<tr>\n<td>Blunderbuss</td>\n<td>300g</td>\n<td>5g (5)</td>\n<td>2d8 piercing</td>\n<td>10 lb.</td>\n<td>(15/60)</td>\n<td>\n<div>\n<div>Reload 1, misfire 2</div>\n</div>\n</td>\n</tr>\n<tr>\n<td>Bad News</td>\n<td>Crafted</td>\n<td>10g (5)</td>\n<td>2d12 piercing</td>\n<td>25 lb.</td>\n<td>(200/800)</td>\n<td>\n<div>\n<div>Two-handed, reload 1, misfire 3</div>\n</div>\n</td>\n</tr>\n<tr>\n<td>Hand Mortar</td>\n<td>Crafted</td>\n<td>10g (1)</td>\n<td>2d8 fire</td>\n<td>10 lb.</td>\n<td>(30/60)</td>\n<td>\n<div>\n<div>Reload 1, misfire 3, explosive</div>\n</div>\n</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.LHXoXm6kmqid6YwG]{Adept Marksman}</b></p>\n<p><span style=\"font-weight:400\">When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or damage your opponents using your firearms.</span></p>\n<p><b><i>Trick Shots.</i></b><span style=\"font-weight:400\"> You learn two trick shots of your choice, which are detailed under “Trick Shots” below. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot per attack.</span></p>\n<p><span style=\"font-weight:400\">You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new trick shot, you can also replace one trick shot you know with a different one.</span></p>\n<p><b><i>Grit.</i></b><span style=\"font-weight:400\"> You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.</span></p>\n<p><b><i>Saving Throws.</i></b><span style=\"font-weight:400\"> Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:<br /><br /></span> <span style=\"font-weight:400\"> </span><b>Trick Shot save DC = 8</b><span style=\"font-weight:400\"> + your proficiency bonus + your Dexterity modifier</span></p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.pfBf40vnoQCEwcEu]{Trick Shots}</b></p>\n<p><span style=\"font-weight:400\">These trick shots are presented in alphabetical order.<br /></span></p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.dKwyJEq5jNNN4shq]{Quickdraw}</b></p>\n<p><span style=\"font-weight:400\">When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.</span></p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.ZvEaWoaGz7YlnOEj]{Rapid Repair}</b></p>\n<p><span style=\"font-weight:400\">Upon reaching 10th level, you learn how to quickly attempt to fix a jammed gun. You can spend a grit point to attempt to repair a misfired (but not broken) firearm as a bonus action.</span></p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.hvDtzgVE5ZK8TcvH]{Lightning Reload}</b></p>\n<p><span style=\"font-weight:400\">Starting at 15th level, you can reload any firearm as a bonus action.</span></p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.0Jc7jHGLYpZoBOnI]{Vicious Intent}</b></p>\n<p><span style=\"font-weight:400\">At 18th level, your firearm attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll.</span></p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.RJb0bYB0cg1pejH7]{Hemorrhaging Critical}</b></p>\n<p><span style=\"font-weight:400\">Upon reaching 18th level, whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn.</span></p>\n\n","chat":"","unidentified":""},"source":"","identifier":"gunslinger","classIdentifier":"fighter","advancement":[{"_id":"RvOiLctA1DF5gvxL","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.GXDmnZLQnORl8hXW","Compendium.world.ddb-graus-dnd-class-features.1SLw517nWmQUMQVq","Compendium.world.ddb-graus-dnd-class-features.LHXoXm6kmqid6YwG","Compendium.world.ddb-graus-dnd-class-features.pfBf40vnoQCEwcEu"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"NEvwWZyU6em08cHG","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.dKwyJEq5jNNN4shq"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"B86n6J3jqXpaVGDg","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ZvEaWoaGz7YlnOEj"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"Fslj8hsbZV5DsJFk","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.hvDtzgVE5ZK8TcvH"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"qFBl7Lhkn017tKjx","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.0Jc7jHGLYpZoBOnI","Compendium.world.ddb-graus-dnd-class-features.RJb0bYB0cg1pejH7"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":86361505,"id":1316,"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Gunslinger"}}},"_id":"i2dPaapQrrB2IGRT","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704136,"modifiedTime":1670153704136,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A master of martial combat, skilled with a variety of weapons and armor</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength & Constitution</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d10 per fighter level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>10 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d10 (or 6) + your Constitution modifier per fighter level after 1st</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI]{Fighting Style Options}</b></p>\n<p><em>1st-level fighter feature</em><br />When you choose a fighting style, the following styles are added to your list of options.</p>\n<p><strong>Blind Fighting</strong><br />You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.</p>\n<p><strong>Interception</strong><br />When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.</p>\n<p><strong>Superior Technique</strong><br />You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).<br />You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.</p>\n<p><strong>Thrown Weapon Fighting</strong><br />You can draw a weapon that has the thrown property as part of the attack you make with the weapon.<br />In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.</p>\n<p><strong>Unarmed Fighting</strong><br />Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.<br />At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>All armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Simple weapons, martial weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Strength, Constitution<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}</b></p>\n<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Second Wind</b></p>\n<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n\n<p><b>Action Surge</b></p>\n<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>\n\n<p><b>Martial Archetype</b></p>\n<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}</b></p>\n<p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n<p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p>\n\n<p><b>Indomitable</b></p>\n<p>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.</p>\n<p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneer’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Critical Role","identifier":"fighter","levels":9,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"J7N4XNZejseH5jba","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"OksHdgFBIACrPFWy","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"T8fzdjpFBfLTq1jY","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"uR1EtIt3VTbd1JbU","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K1BQPDCFIpy63HMI","Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"KJioMe7xA8JD9EhB","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"TxsfuddQQhuGoYUi","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"FE7vN4lVY8mFq7C8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["itm","prc"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":86361505,"definitionId":10,"entityTypeId":1446578651,"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"ut7P22ERfttVfPnx","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704158,"modifiedTime":1671385056234,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"The Hexblade","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword <span class=\"Serif-Character-Style_Italic-Serif\">Blackrazor</span> is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.</p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.yVSZGotjqdRAupRw]{Expanded Spell List}</b></p>\n<p class=\"Core-Styles_Core-Body\">The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.</p>\n<h4 id=\"HexbladeExpandedSpells\" class=\"quick-menu-exclude Table-Styles_Table-Title\">Hexblade Expanded Spells</h4>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Spell Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">shield</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">wrathful smite</span></td>\n</tr>\n<tr>\n<td>2nd</td>\n<td><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">blur</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">branding smite</span></td>\n</tr>\n<tr>\n<td>3rd</td>\n<td><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">blink</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">elemental weapon</span></td>\n</tr>\n<tr>\n<td>4th</td>\n<td><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">phantasmal killer</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">staggering smite</span></td>\n</tr>\n<tr>\n<td>5th</td>\n<td><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">banishing smite</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">cone of cold</span></td>\n</tr>\n</tbody>\n</table>\n</div>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.ExYqG3vtZERLuiA9]{Hexblade’s Curse}</b></p>\n<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. Until the curse ends, you gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.</li>\n<li class=\"Core-Styles_Core-Bulleted--Extra-Space-After-\">If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">You can’t use this feature again until you finish a short or long rest.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.rqoYS7zqH2etsvUP]{Hex Warrior}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.</p>\n<p class=\"Core-Styles_Core-Body\">The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.ekHZJrYrcuqpHFMk]{Accursed Specter}</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter, the statistics for which are in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).</p>\n<p class=\"Core-Styles_Core-Body\">The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.</p>\n<p class=\"Core-Styles_Core-Body\">Once you bind a specter with this feature, you can’t use the feature again until you finish a long rest.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.bL3m3xnRRapfLEUx]{Armor of Hexes}</b></p>\n<p>At 10th level, your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.K41iWozsnXSs3Gmf]{Master of Hexes}</b></p>\n<p>Starting at 14th level, you can spread your Hexblade’s Curse from a slain creature to another creature. When the creature cursed by your Hexblade’s Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. When you apply the curse in this way, you don’t regain hit points from the death of the previously cursed creature.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"the-hexblade","classIdentifier":"warlock","advancement":[{"_id":"Mxtmm4kktXtU508Z","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.yVSZGotjqdRAupRw","Compendium.world.ddb-graus-dnd-class-features.ExYqG3vtZERLuiA9","Compendium.world.ddb-graus-dnd-class-features.rqoYS7zqH2etsvUP"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"57x4AMHdpZaD46bT","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ekHZJrYrcuqpHFMk"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"caFBph2nfJprGMCW","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.bL3m3xnRRapfLEUx"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"12Btr58NG3crqzmb","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.K41iWozsnXSs3Gmf"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":86362338,"id":115,"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"The Hexblade"}}},"_id":"yBeruzMw7Sqst1Go","img":"icons/skills/targeting/crosshair-scope-sniper-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704179,"modifiedTime":1670153704179,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Warlock","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A wielder of magic that is derived from a bargain with an extraplanar entity</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Charisma<br /><strong>Saves:</strong> Wisdom & Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per warlock level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per warlock level after 1st</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.MoSJR93oYeQxfBCJ]{Additional Warlock Spells}</b></p>\n<p><em>1st-level warlock feature</em><br />The spells in the following list expand the warlock spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Cantrip</td>\n<td>Booming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress *, Spirit shroud *, Summon fey *, Summon shadowspawn *, Summon undead *</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Summon aberration *</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Mislead, Planar binding, Teleportation circle</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Summon fiend *, Tasha’s otherworldly guise *</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil *</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Blade of disaster *, Gate, Weird</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">: </span></strong>Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Simple weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools:</span></strong> None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong> Wisdom, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.c1GL0Yik6LHa5Jlv]{Otherworldly Patron}</b></p>\n<p class=\"compendium-hr\">At 1st level, you have struck a bargain with an otherworldly being of your choice: the Fiend, which is detailed at the end of the class description, or one from another source. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.gaHXvPDuvDLZefqa]{Pact Magic}</b></p>\n<p class=\"compendium-hr\">Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Warlock)\" href=\"https://www.dndbeyond.com/spells?filter-class=7&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the warlock spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.</p>\n<h5 class=\"compendium-hr\">Spell Slots</h5>\n<p class=\"Core-Styles_Core-Body\">The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">witch bolt</span>, you must spend one of those slots, and you cast it as a 3rd-level spell.</p>\n<h5 class=\"compendium-hr\">Spells Known of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two 1st-level spells of your choice from the warlock spell list.</p>\n<p class=\"Core-Styles_Core-Body\">The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your warlock spells.</p>\n\n<p><b>Eldritch Invocations</b></p>\n<p class=\"compendium-hr\">In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.</p>\n<p class=\"Core-Styles_Core-Body\">At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.</p>\n<p class=\"Core-Styles_Core-Body\">If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.</p>\n\n<p><b>Pact Boon</b></p>\n<p class=\"Core-Styles_Core-Metadata\">At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.ZjrzKuDTBMyWiWYl]{Eldritch Versatility}</b></p>\n<p><em>4th-level warlock feature</em><br />Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your occult studies:</p>\n<ul>\n<li>Replace one cantrip you learned from this class’s Pact Magic feature with another cantrip from the warlock spell list.</li>\n<li>Replace the option you chose for the Pact Boon feature with one of that feature’s other options.</li>\n<li>If you’re 12th level or higher, replace one spell from your Mystic Arcanum feature with another warlock spell of the same level.</li>\n</ul>\n<p>If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Mystic Arcanum (6th level)</b></p>\n<p class=\"Core-Styles_Core-Body\">At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.</p>\n<p class=\"Core-Styles_Core-Body\">You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.</p>\n<p class=\"Core-Styles_Core-Body\">At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.</p>\n\n<p><b>Mystic Arcanum (7th level)</b></p>\n<p class=\"Core-Styles_Core-Body\">At 13th level, your patron bestows upon you a magical secret called an arcanum. Choose one 7th-level spell from the warlock spell list as this arcanum.</p>\n<p class=\"Core-Styles_Core-Body\">You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.</p>\n<p class=\"Core-Styles_Core-Body\">At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.</p>\n\n<p><b>Mystic Arcanum (8th level)</b></p>\n<p class=\"Core-Styles_Core-Body\">At 15th level, your patron bestows upon you a magical secret called an arcanum. Choose one 8th-level spell from the warlock spell list as this arcanum.</p>\n<p class=\"Core-Styles_Core-Body\">You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.</p>\n<p class=\"Core-Styles_Core-Body\">At 17th level, you gain a 9th-level warlock spell of your choice that can be cast in this way. You regain all uses of your Mystic Arcanum when you finish a long rest.</p>\n\n<p><b>Mystic Arcanum (9th level)</b></p>\n<p class=\"Core-Styles_Core-Body\">At 17th level, your patron bestows upon you a magical secret called an arcanum. Choose one 9th-level spell from the warlock spell list as this arcanum.</p>\n<p class=\"Core-Styles_Core-Body\">You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.</p>\n<p class=\"Core-Styles_Core-Body\">You regain all uses of your Mystic Arcanum when you finish a long rest.</p>\n\n<p><b>Eldritch Master</b></p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholar’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, any simple weapon, and two daggers</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 105, Xanathar's Guide to Everything pg 55","identifier":"warlock","levels":2,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"21X5huNh7rRUEqmP","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"pYi88dXnDcJFCiJS","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.MoSJR93oYeQxfBCJ","Compendium.world.ddb-graus-dnd-class-features.c1GL0Yik6LHa5Jlv","Compendium.world.ddb-graus-dnd-class-features.gaHXvPDuvDLZefqa"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"3tWBxBzNwOlcFCw2","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ZjrzKuDTBMyWiWYl"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"pact","ability":"cha"}},"flags":{"ddbimporter":{"id":86362338,"definitionId":7,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"bfHwQIC0yzAoUg5u","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704209,"modifiedTime":1671385053078,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Reborn","type":"feat","system":{"description":{"value":"<p>In the Land of the Mists, power and dread lie in the simple question “What happened to me?”</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Lineages</strong><br />+2 to an Ability Score and +1 to One Other Ability Score, or, +1 to Three Different Ability Scores</p><p>Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.</p>\n<h4 id=\"FadedMemories\" class=\"compendium-hr\">Faded Memories</h4>\n<p>Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back.</p>\n<p>Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost Memories table to inspire its details.</p>\n<h5 id=\"LostMemories\" class=\"compendium-hr quick-menu-exclude\">Lost Memories</h5>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th>Memory</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>You recall a physically painful moment. What mark or scar on your body does it relate to?</td>\n</tr>\n<tr>\n<td>2</td>\n<td>A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling it make you feel the same way?</td>\n</tr>\n<tr>\n<td>3</td>\n<td>You recall a childhood memory. What about that event or who you were still influences you?</td>\n</tr>\n<tr>\n<td>4</td>\n<td>A memory brings with it the voice of someone once close to you. How do they advise you?</td>\n</tr>\n<tr>\n<td>5</td>\n<td>You recall enjoying something that you can’t stand doing now. What is it? Why don’t you like it now?</td>\n</tr>\n<tr>\n<td>6</td>\n<td>A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?</td>\n</tr>\n</tbody>\n</table>\n</div>\n<h4 id=\"RebornOrigins\" class=\"compendium-hr\">Reborn Origins</h4>\n<p>Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.</p>\n<h5 id=\"RebornOrigins\" class=\"compendium-hr quick-menu-exclude\">Reborn Origins</h5>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th>Origins</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>You were magically resurrected, but something went wrong.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>After clawing free from your grave, you realized you have no memories except for a single name.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>You were a necromancer’s undead servant for years. One day, your consciousness returned.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>You awoke in an abandoned laboratory alongside complex designs for clockwork organs.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>You were released after being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} for generations. Your memories have faded, though, and your body isn’t what it once was.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Your body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>In public, you pass as an unremarkable individual, but you can feel the itchy straw stuffing inside you.</td>\n</tr>\n</tbody>\n</table>\n</div>\n<h4 id=\"RebornintheDomainsofDread\" class=\"compendium-hr\">Reborn in the Domains of Dread</h4>\n<p>When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3):</p>\n<p><strong><a title=\"Har’Akir\" href=\"https://www.dndbeyond.com/sources/vrgtr/harakir/\">Har’Akir</a>.</strong> You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your perfectly preserved remains.</p>\n<p><strong><a title=\"Lamordia\" href=\"https://www.dndbeyond.com/sources/vrgtr/lamordia/\">Lamordia</a>.</strong> You awoke amid the bizarre experiments of an amoral scientist. They consider you their finest creation or have a task for you to fulfill.</p>\n<p><strong><a title=\"Mordent\" href=\"https://www.dndbeyond.com/sources/vrgtr/mordent/\">Mordent</a>.</strong> You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.</p>\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>Your class’s “Quick Build” section offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n<p>If you are replacing your race with a lineage, replace any Ability Score Increase you previously had with these.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em> offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.</p>\n<p>If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.</p>\n\n<p><b>Creature Type</b></p>\n<p>Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.</p>\n<p>Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you gain this lineage.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Ancestral Legacy</b></p>\n<p>If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.</p>\n<p>If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.</p>\n\n<p><b>Deathless @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}</b></p>\n<p>You have escaped death, a fact represented by the following benefits:</p>\n<ul>\n<li>You have advantage on saving throws against disease and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.</li>\n<li>You have advantage on death saving throws.</li>\n<li>You don’t need to eat, drink, or breathe.</li>\n<li>You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.</li>\n</ul>\n\n<p><b>Knowledge from a Past Life</b></p>\n<p>You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Lineages","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":397344,"version":"3.1.23","baseName":"Lineages","moreDetailsUrl":"/races/706719-lineages#Reborn","baseRaceId":706719,"baseRaceName":"Lineages","fullName":"Reborn","subRaceShortName":"Reborn","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/17747/396/637568588683792158.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Reborn.jpeg","_id":"4YpulFWo25IBMMnq","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704445,"modifiedTime":1670153704445,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a Humanoid.</p>","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862532,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":100},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"ObHymRZyCkck1Tre","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704446,"modifiedTime":1670153704446,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ancestral Legacy: Medicine","type":"feat","system":{"description":{"value":"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.</p>\n<p>If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862535,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":400,"choice":{"label":"Medicine","choiceId":"2-25798120","componentId":5862535,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"1jnvkXGTppIzkZw9","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704449,"modifiedTime":1670153704449,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ancestral Legacy: Investigation","type":"feat","system":{"description":{"value":"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.</p>\n<p>If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862535,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":400,"choice":{"label":"Investigation","choiceId":"2-25798121","componentId":5862535,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"plmpL3KFyyw9qDvC","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704451,"modifiedTime":1670153704451,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Deathless Nature","type":"feat","system":{"description":{"value":"You have advantage on saving throws against disease and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.\nYou have advantage on death saving throws.\nYou don’t need to eat, drink, or breathe.\nYou don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have escaped death, a fact represented by the following benefits:</p>\n<ul>\n<li>You have advantage on saving throws against disease and being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.</li>\n<li>You have advantage on death saving throws.</li>\n<li>You don’t need to eat, drink, or breathe.</li>\n<li>You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862536,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":500},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"race"}}},"_id":"3OiZBtV2OOlflYhJ","img":"icons/skills/wounds/illness-disease-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704453,"modifiedTime":1670153704453,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style Options","type":"feat","system":{"description":{"value":"<p><em>1st-level fighter feature</em><br />When you choose a fighting style, the following styles are added to your list of options.</p>\n<p><strong>Blind Fighting</strong><br />You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or in darkness. Moreover, you can see an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within that range, unless the creature successfully hides from you.</p>\n<p><strong>Interception</strong><br />When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.</p>\n<p><strong>Superior Technique</strong><br />You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).<br />You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.</p>\n<p><strong>Thrown Weapon Fighting</strong><br />You can draw a weapon that has the thrown property as part of the attack you make with the weapon.<br />In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.</p>\n<p><strong>Unarmed Fighting</strong><br />Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.<br />At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{grappled} by you.</p>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021909,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class"}}},"_id":"v9r7Bj4FRtBuN6DC","img":"icons/skills/melee/spear-tips-quintuple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704457,"modifiedTime":1670153704457,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Additional Warlock Spells","type":"feat","system":{"description":{"value":"<p><em>1st-level warlock feature</em><br />The spells in the following list expand the warlock spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Cantrip</td>\n<td>Booming blade *, Green-flame blade *, Lightning lure *, Mind sliver *, Sword burst *</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress *, Spirit shroud *, Summon fey *, Summon shadowspawn *, Summon undead *</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Summon aberration *</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Mislead, Planar binding, Teleportation circle</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Summon fiend *, Tasha’s otherworldly guise *</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil *</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Blade of disaster *, Gate, Weird</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035970,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class"}}},"_id":"FAfhsRWVeGpf57bU","img":"icons/sundries/books/book-reye-reptile-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704462,"modifiedTime":1670153704462,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Archery</h3><p>You gain a +2 bonus to attack rolls you make with ranged weapons.</p>","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-182088921","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"mCc8hi0jGOhKd4FL","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704464,"modifiedTime":1670153704464,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"AhPDBtDxtRxaWPL5","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704465,"modifiedTime":1670153704465,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Firearm Proficiency","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms. </span></p>","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":6241,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"RTwF6Y4iMgDRftla","img":"icons/weapons/guns/gun-pistol-brass.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704468,"modifiedTime":1670153704468,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Gunsmith","type":"feat","system":{"description":{"value":"<p>Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate firearms are only available through crafting.</p>\n<h5><strong>Firearm Properties</strong></h5>\n<p>Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.</p>\n<p><strong><em>Reload.</em></strong> The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.</p>\n<p><em><strong>Misfire.</strong></em> Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.</p>\n<p><em><strong>Explosive.</strong></em> Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.</p>\n<h5><strong>Ammunition</strong></h5>\n<p>All firearms require ammunition to make an attack, and due to their rare @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price.</p>\n<h5>Firearms</h5>\n<table>\n<thead>\n<tr>\n<th>Name</th>\n<th>Cost</th>\n<th>Ammo</th>\n<th>Damage</th>\n<th>Weight</th>\n<th>Range</th>\n<th>Properties</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Palm Pistol</td>\n<td>50g</td>\n<td>2g (20)</td>\n<td>1d8 piercing</td>\n<td>1 lb.</td>\n<td>(40/160)</td>\n<td>\n<div>Light, reload 1, misfire 1</div>\n</td>\n</tr>\n<tr>\n<td>Pistol</td>\n<td>150g</td>\n<td>4g (20)</td>\n<td>1d10 piercing</td>\n<td>3 lb.</td>\n<td>(60/240)</td>\n<td>\n<div>\n<div>Reload 4, misfire 1</div>\n</div>\n</td>\n</tr>\n<tr>\n<td>Musket</td>\n<td>300g</td>\n<td>5g (20)</td>\n<td>1d12 piercing</td>\n<td>10 lb.</td>\n<td>(120/480)</td>\n<td>\n<div>\n<div>Two-handed, reload 1, misfire 2</div>\n</div>\n</td>\n</tr>\n<tr>\n<td>Pepperbox</td>\n<td>250g</td>\n<td>4g (20)</td>\n<td>1d10 piercing</td>\n<td>5 lb.</td>\n<td>(80/320)</td>\n<td>\n<div>\n<div>Reload 6, misfire 2</div>\n</div>\n</td>\n</tr>\n<tr>\n<td>Blunderbuss</td>\n<td>300g</td>\n<td>5g (5)</td>\n<td>2d8 piercing</td>\n<td>10 lb.</td>\n<td>(15/60)</td>\n<td>\n<div>\n<div>Reload 1, misfire 2</div>\n</div>\n</td>\n</tr>\n<tr>\n<td>Bad News</td>\n<td>Crafted</td>\n<td>10g (5)</td>\n<td>2d12 piercing</td>\n<td>25 lb.</td>\n<td>(200/800)</td>\n<td>\n<div>\n<div>Two-handed, reload 1, misfire 3</div>\n</div>\n</td>\n</tr>\n<tr>\n<td>Hand Mortar</td>\n<td>Crafted</td>\n<td>10g (1)</td>\n<td>2d8 fire</td>\n<td>10 lb.</td>\n<td>(30/60)</td>\n<td>\n<div>\n<div>Reload 1, misfire 3, explosive</div>\n</div>\n</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":39826,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"PlFXw0BCJGIdxVyt","img":"icons/weapons/guns/gun-worn-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704493,"modifiedTime":1670153704493,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Quickdraw","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm, then draw another firearm as a single object interaction on your turn.</span></p>","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40905,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"QD2O1xPxFYIgdJ6U","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704495,"modifiedTime":1670153704495,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Trick Shots: Disarming Shot","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">These trick shots are presented in alphabetical order.<br /></span></p><h3>Disarming Shot</h3><p><span style=\"font-weight:400\">When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.</span></p>","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40990,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Disarming Shot","choiceId":"3-9789-203321540","componentId":40990,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"HE5OMW2SBq9q3dep","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704498,"modifiedTime":1670153704498,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Trick Shots: Violent Shot","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">These trick shots are presented in alphabetical order.<br /></span></p><h3>Violent Shot</h3><p><span style=\"font-weight:400\">When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.</span></p>","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40990,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Violent Shot","choiceId":"3-9790-182089653","componentId":40990,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"X9Bgep8zXK3pIzSE","img":"icons/skills/ranged/cannon-barrel-firing-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704500,"modifiedTime":1670153704500,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Trick Shots: Piercing Shot","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">These trick shots are presented in alphabetical order.<br /></span></p><h3>Piercing Shot</h3><p><span style=\"font-weight:400\">When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.</span></p>","chat":"","unidentified":""},"source":"Fighter : Gunslinger","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":40990,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Piercing Shot","choiceId":"3-9791-203321608","componentId":40990,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter : Gunslinger"},"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"VNrS5I3QcyPVpxfj","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704512,"modifiedTime":1670153704512,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Otherworldly Patron","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 1st level, you have struck a bargain with an otherworldly being of your choice: the Fiend, which is detailed at the end of the class description, or one from another source. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":386,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"t8IfTrseY6PgYY2j","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704514,"modifiedTime":1670153704514,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Pact Magic","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Warlock)\" href=\"https://www.dndbeyond.com/spells?filter-class=7&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the warlock spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.</p>\n<h5 class=\"compendium-hr\">Spell Slots</h5>\n<p class=\"Core-Styles_Core-Body\">The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">witch bolt</span>, you must spend one of those slots, and you cast it as a 3rd-level spell.</p>\n<h5 class=\"compendium-hr\">Spells Known of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two 1st-level spells of your choice from the warlock spell list.</p>\n<p class=\"Core-Styles_Core-Body\">The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your warlock spells.</p>","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":387,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"5inuwH6o46N9GDJS","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704522,"modifiedTime":1670153704522,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Eldritch Invocations: Devil's Sight","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.</p>\n<p class=\"Core-Styles_Core-Body\">At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.</p>\n<p class=\"Core-Styles_Core-Body\">If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.</p><h3>Devil’s Sight</h3><p class=\"Core-Styles_Core-Body\">You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.</p>","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":388,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Devil’s Sight","choiceId":"3-1-182097326","componentId":388,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"k1W1Mh7egHFXoxAf","img":"icons/magic/water/bubbles-air-water-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704527,"modifiedTime":1670153704527,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Eldritch Invocations: Armor of Shadows","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.</p>\n<p class=\"Core-Styles_Core-Body\">At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.</p>\n<p class=\"Core-Styles_Core-Body\">If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.</p><h3>Armor of Shadows</h3><p class=\"compendium-hr\">You can cast <span class=\"Serif-Character-Style_Italic-Serif\">mage armor</span> on yourself at will, without expending a spell slot or material components.</p>","chat":"","unidentified":""},"source":"Warlock","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":388,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Armor of Shadows","choiceId":"3-2-203322875","componentId":388,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Warlock"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"GSXMEuN3yz30KvqK","img":"icons/magic/water/bubbles-air-water-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704530,"modifiedTime":1670153704530,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expanded Spell List","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.</p>\n<h4 id=\"HexbladeExpandedSpells\" class=\"quick-menu-exclude Table-Styles_Table-Title\">Hexblade Expanded Spells</h4>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Spell Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">shield</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">wrathful smite</span></td>\n</tr>\n<tr>\n<td>2nd</td>\n<td><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">blur</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">branding smite</span></td>\n</tr>\n<tr>\n<td>3rd</td>\n<td><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">blink</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">elemental weapon</span></td>\n</tr>\n<tr>\n<td>4th</td>\n<td><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">phantasmal killer</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">staggering smite</span></td>\n</tr>\n<tr>\n<td>5th</td>\n<td><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">banishing smite</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">cone of cold</span></td>\n</tr>\n</tbody>\n</table>\n</div>","chat":"","unidentified":""},"source":"Warlock : The Hexblade","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":755,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Warlock : The Hexblade"},"class":"Warlock","subclass":"The Hexblade","importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"smQhEGbgsZwyVi7O","img":"icons/magic/control/encase-creature-monster-hold.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704543,"modifiedTime":1670153704543,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sharpshooter","type":"feat","system":{"description":{"value":"Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls and your ranged weapon attacks ignore half cover and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:</p>\n<ul>\n<li>Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.</li>\n<li>Your ranged weapon attacks ignore half cover and three-quarters cover.</li>\n<li>Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":42,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"c00E31XJ15k7ih3d"},"obsidian":{"source":{"type":"feat"}}},"_id":"QnaDX0Yu7JBJzI1p","img":"icons/skills/ranged/arrow-flying-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704560,"modifiedTime":1670153704560,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 9 HP.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"qEUH4rqZuwbRyDp5","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704583,"modifiedTime":1671385044895,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"midi-qol":{"effectActivation":false}},"_id":"Pu1GsZfzdpMWYNKe","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153704585,"modifiedTime":1674412232228,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Extra Attack","type":"feat","system":{"description":{"value":"You can attack twice whenever you take the Attack action on your turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n<p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53356","entityTypeId":"222216831","componentId":196,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"qyVAlkh9e2KIDOXY","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704587,"modifiedTime":1670153704587,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Adept Marksman","type":"feat","system":{"description":{"value":"You learn trick shots that enhance a firearm attack in some way. You gain 2 grit points that you regain after a short rest. You also regain 1 when you roll a 20 on firearm attacks or you deal a killing blow to a significant threat (DM's discretion). Your saving throws for trick shots have a DC of 17.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><span style=\"font-weight:400\">When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or damage your opponents using your firearms.</span></p>\n<p><b><i>Trick Shots.</i></b><span style=\"font-weight:400\"> You learn two trick shots of your choice, which are detailed under “Trick Shots” below. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before the attack roll is made. You can use only one trick shot per attack.</span></p>\n<p><span style=\"font-weight:400\">You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new trick shot, you can also replace one trick shot you know with a different one.</span></p>\n<p><b><i>Grit.</i></b><span style=\"font-weight:400\"> You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.</span></p>\n<p><b><i>Saving Throws.</i></b><span style=\"font-weight:400\"> Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:<br /><br /></span> <span style=\"font-weight:400\"> </span><b>Trick Shot save DC = 8</b><span style=\"font-weight:400\"> + your proficiency bonus + your Dexterity modifier</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":2,"max":2,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"32059","entityTypeId":"222216831","componentId":40902,"componentTypeId":12168134,"class":"Fighter","subclass":"Gunslinger","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"606zzGB7vUv5mz7N","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704602,"modifiedTime":1670153704602,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Hexblade's Curse","type":"feat","system":{"description":{"value":"Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}). Against the cursed target, you gain a [[ + 4]] bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 3 HP if it dies.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}. Until the curse ends, you gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.</li>\n<li class=\"Core-Styles_Core-Bulleted--Extra-Space-After-\">If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">You can’t use this feature again until you finish a short or long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1131","entityTypeId":"222216831","componentId":756,"componentTypeId":12168134,"class":"Warlock","subclass":"The Hexblade","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Warlock"}},"midi-qol":{"effectActivation":false}},"_id":"cI3FgFf0cqazVxcs","img":"icons/magic/death/projectile-skull-flaming-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704606,"modifiedTime":1671385044896,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Hex Warrior","type":"feat","system":{"description":{"value":"You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest. You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.</p>\n<p class=\"Core-Styles_Core-Body\">The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53501","entityTypeId":"222216831","componentId":757,"componentTypeId":12168134,"class":"Warlock","subclass":"The Hexblade","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Warlock"}}},"_id":"cIQrCuZjmlv0nnL9","img":"icons/weapons/daggers/dagger-poisoned-curved-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704608,"modifiedTime":1670153704608,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Violent Shot","type":"feat","system":{"description":{"value":"When you make a firearm attack against a creature, you can expend 1 or more grit points. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent.","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53579","entityTypeId":"222216831","componentId":19102,"componentTypeId":258900837,"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"osl1Frx4VD2LLPtW","img":"icons/skills/ranged/cannon-barrel-firing-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704611,"modifiedTime":1670153704611,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Disarming Shot","type":"feat","system":{"description":{"value":"When you make a firearm attack against a creature, you can expend 1 grit point. On a hit, the creature takes damage and must succeed on a STR saving throw (DC 17) or drop 1 held object of your choice and have that object be pushed 10 ft. away from you.","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53575","entityTypeId":"222216831","componentId":19098,"componentTypeId":258900837,"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"gXmDI3CCTB54WMgx","img":"icons/weapons/guns/gun-pistol-flintlock-metal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704612,"modifiedTime":1670153704612,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Piercing Shot","type":"feat","system":{"description":{"value":"When you make a firearm attack against a creature, you can expend 1 grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature takes damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53577","entityTypeId":"222216831","componentId":19100,"componentTypeId":258900837,"class":"Fighter","subclass":"Gunslinger","importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"bRovAJFVuMAtknjC","img":"icons/weapons/guns/gun-topbarrel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704617,"modifiedTime":1670153704617,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Knowledge from a Past Life","type":"feat","system":{"description":{"value":"When you make an ability check that uses a skill, you can roll a <strong>d6</strong> immediately after seeing the number on the <strong>d20</strong> and add the number on the <strong>d6</strong> to the check. You can use this feature 4 times, and you regain all expended uses when you finish a long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":4,"max":4,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"3271615","entityTypeId":"222216831","componentId":5862537,"componentTypeId":1960452172,"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}},"midi-qol":{"effectActivation":false}},"_id":"yJweKrTdqIQDMtuy","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1670153704620,"modifiedTime":1671385044896,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"name":"Gunner","type":"feat","system":{"description":{"value":"Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have a quick hand and keen eye when employing firearms, granting you the following benefits:</p>\n<ul>\n<li>Increase your Dexterity score by 1, to a maximum of 20.</li>\n<li>You gain proficiency with firearms (see “<a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#Firearms\">Firearms</a>” in the <em><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/sources/dmg\">Dungeon Master’s Guide</a></em>).</li>\n<li>You ignore the loading property of firearms.</li>\n<li>Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2475933","entityTypeId":"222216831","componentId":452830,"componentTypeId":1088085227,"importId":"c00E31XJ15k7ih3d"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"5VahPjJSINwvgcbV","img":"icons/weapons/guns/gun-pistol-wood.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704623,"modifiedTime":1670153704623,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.<br /><br />If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.<br /><br />A remove curse cast on the target ends this spell early.</p><p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[necrotic - Whenever you hit the target with an attack]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"the petrified eye of a newt"},"materials":{"value":"the petrified eye of a newt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hex","flags":{"ddbimporter":{"id":138073,"definitionId":2317,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138073,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hex","sources":[{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"autoSaveFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"_id":"MOSQ0OlZBBa6B2k6","img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1670153704626,"modifiedTime":1674418249243,"lastModifiedBy":"mypCoNxKlHM5FybZ"}},{"type":"spell","system":{"description":{"value":"<p>You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.</p>\n<p>If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.</p>\n<p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Chill Touch","flags":{"ddbimporter":{"id":136199,"definitionId":2026,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":0,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":136199,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Chill Touch","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Damage"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"M8aoF3vDIF8ewvIl","img":"icons/magic/water/projectile-ice-faceted-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704628,"modifiedTime":1670153704628,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138435,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":0,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138435,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"E7DofHJOTEcwz3tc","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704630,"modifiedTime":1670153704630,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. </p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"special"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Arms of Hadar","flags":{"ddbimporter":{"id":136067,"definitionId":2311,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":136067,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Arms of Hadar","sources":[{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Damage","Control"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"vadRfPndTlBeXfIc","img":"icons/commodities/biological/tentacle-purple-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704632,"modifiedTime":1670153704632,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from <strong>magic missile</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"pact","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shield","flags":{"ddbimporter":{"id":138702,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Warlock","level":2,"characterClassId":86362338,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138702,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"},"spell-class-filter-for-5e":{"parentClass":"warlock"}},"_id":"MKrrIOVVVRsxWTH5","img":"icons/magic/defensive/shield-barrier-glowing-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704634,"modifiedTime":1670153704634,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":233,"definitionId":2172,"entityTypeId":420821570,"dndbeyond":{"class":"Warlock","lookup":"classFeature","lookupName":"Armor of Shadows","lookupId":134,"level":11,"ability":"cha","mod":1,"dc":13,"overrideDC":false,"id":233,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.1.23","importId":"c00E31XJ15k7ih3d"}},"_id":"YkWgUD9O7gE4Q7rq","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153704636,"modifiedTime":1670153704636,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"<h1>Background: Urban Bounty Hunter</h1><p></p><p class=\"Core-Styles_Core-Body\">Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help yo<span class=\"No-Break\">u succeed.</span></p> <p class=\"Core-Styles_Core-Body\">You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential<span class=\"No-Break\"> quarries.</span></p> <p class=\"Core-Styles_Core-Body--Extra-Space-After-\">As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your c<span class=\"No-Break\">ompanions.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, a<span class=\"No-Break\">nd @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Choose two from among one type of gaming set, one musical instrument, and thie<span class=\"No-Break\">ves’ tools<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A set of clothes appropriate to your duties and a pouch contai<span class=\"No-Break\">ning 20 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: EAR TO THE GROUND</strong></p> <p class=\"Core-Styles_Core-Body\">You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a boun<span class=\"No-Break\">ty hunter.</span></p> <p class=\"Core-Styles_Core-Body\">For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being d<span class=\"No-Break\">ependable.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"Core-Styles_Core-Body\"><span class=\"No-Break\">Criminal</span></h5> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I always have a plan for what to do when things go wrong.</td> </tr> <tr> <td>2</td> <td>I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td> </tr> <tr> <td>3</td> <td>The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td> </tr> <tr> <td>4</td> <td>I would rather make a new friend than a new enemy.</td> </tr> <tr> <td>5</td> <td>I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td> </tr> <tr> <td>6</td> <td>I don’t pay attention to the risks in a situation. Never tell me the odds.</td> </tr> <tr> <td>7</td> <td>The best way to get me to do something is to tell me I can’t do it.</td> </tr> <tr> <td>8</td> <td>I blow up at the slightest insult.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Criminal]{Open RollTable Background: Urban Bounty Hunter: Criminal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> I don’t steal from others in the trade. (Lawful)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Freedom.</span> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Charity.</span> I steal from the wealthy so that I can help people in need. (Good)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greed. </span>I will do whatever it takes to become wealthy. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Redemption.</span> There’s a spark of good in everyone. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Ideal]{Open RollTable Background: Urban Bounty Hunter: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I’m trying to pay off an old debt I owe to a generous benefactor.</td> </tr> <tr> <td>2</td> <td>My ill-gotten gains go to support my family.</td> </tr> <tr> <td>3</td> <td>Something important was taken from me, and I aim to steal it back.</td> </tr> <tr> <td>4</td> <td>I will become the greatest thief that ever lived.</td> </tr> <tr> <td>5</td> <td>I’m guilty of a terrible crime. I hope I can redeem myself for it.</td> </tr> <tr> <td>6</td> <td>Someone I loved died because of I mistake I made. That will never happen again.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Bond]{Open RollTable Background: Urban Bounty Hunter: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>When I see something valuable, I can’t think about anything but how to steal it.</td> </tr> <tr> <td>2</td> <td>When faced with a choice between money and my friends, I usually choose the money.</td> </tr> <tr> <td>3</td> <td>If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.</td> </tr> <tr> <td>4</td> <td>I have a “tell” that reveals when I’m lying.</td> </tr> <tr> <td>5</td> <td>I turn tail and run when things look bad.</td> </tr> <tr> <td>6</td> <td>An innocent person is in prison for a crime that I committed. I’m okay with that.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Urban Bounty Hunter: Flaw]{Open RollTable Background: Urban Bounty Hunter: Flaw}</div><p></p><h2>Ear to the Ground</h2><p>You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. 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can see normally in darkness, both magical and nonmagical."},"spellcasting":"cha","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":true,"prof":4,"hd":11,"spelldc":13},"details":{"biography":{"value":"<h1>Background: Urban Bounty Hunter</h1><p></p><p class=\"Core-Styles_Core-Body\">Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help yo<span class=\"No-Break\">u succeed.</span></p>\n<p class=\"Core-Styles_Core-Body\">You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential<span class=\"No-Break\"> quarries.</span></p>\n<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your c<span class=\"No-Break\">ompanions.</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Choose two from among Deception, Insight, Persuasion, a<span class=\"No-Break\">nd Stealth<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Choose two from among one type of gaming set, one musical instrument, and thie<span class=\"No-Break\">ves’ tools<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A set of clothes appropriate to your duties and a pouch contai<span class=\"No-Break\">ning 20 gp</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<blockquote>\n<p class=\"compendium-hr\"><strong>FEATURE: EAR TO THE GROUND</strong></p>\n<p class=\"Core-Styles_Core-Body\">You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 class=\"compendium-hr\">Suggested Characteristics</h5>\n<p class=\"Core-Styles_Core-Body\">Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a boun<span class=\"No-Break\">ty hunter.</span></p>\n<p class=\"Core-Styles_Core-Body\">For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being d<span class=\"No-Break\">ependable.</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 class=\"Core-Styles_Core-Body\"><span class=\"No-Break\">Criminal</span></h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I always have a plan for what to do when things go wrong.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I would rather make a new friend than a new enemy.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I don’t pay attention to the risks in a situation. Never tell me the odds.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>The best way to get me to do something is to tell me I can’t do it.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>I blow up at the slightest insult.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> I don’t steal from others in the trade. (Lawful)</td>\n</tr>\n<tr>\n<td>2</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Freedom.</span> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td>\n</tr>\n<tr>\n<td>3</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Charity.</span> I steal from the wealthy so that I can help people in need. (Good)</td>\n</tr>\n<tr>\n<td>4</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greed. </span>I will do whatever it takes to become wealthy. (Evil)</td>\n</tr>\n<tr>\n<td>5</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td>\n</tr>\n<tr>\n<td>6</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Redemption.</span> There’s a spark of good in everyone. (Good)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I’m trying to pay off an old debt I owe to a generous benefactor.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>My ill-gotten gains go to support my family.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Something important was taken from me, and I aim to steal it back.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I will become the greatest thief that ever lived.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I’m guilty of a terrible crime. I hope I can redeem myself for it.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Someone I loved died because of I mistake I made. That will never happen again.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>When I see something valuable, I can’t think about anything but how to steal it.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>When faced with a choice between money and my friends, I usually choose the money.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I have a “tell” that reveals when I’m lying.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I turn tail and run when things look bad.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>An innocent person is in prison for a crime that I committed. I’m okay with that.</td>\n</tr>\n</tbody>\n</table><p></p><h2>Ear to the Ground</h2><p>You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p>","public":"<h1>Background: Urban Bounty Hunter</h1><p></p><p class=\"Core-Styles_Core-Body\">Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help yo<span class=\"No-Break\">u succeed.</span></p>\n<p class=\"Core-Styles_Core-Body\">You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential<span class=\"No-Break\"> quarries.</span></p>\n<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your c<span class=\"No-Break\">ompanions.</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Choose two from among Deception, Insight, Persuasion, a<span class=\"No-Break\">nd Stealth<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Choose two from among one type of gaming set, one musical instrument, and thie<span class=\"No-Break\">ves’ tools<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A set of clothes appropriate to your duties and a pouch contai<span class=\"No-Break\">ning 20 gp</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<blockquote>\n<p class=\"compendium-hr\"><strong>FEATURE: EAR TO THE GROUND</strong></p>\n<p class=\"Core-Styles_Core-Body\">You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 class=\"compendium-hr\">Suggested Characteristics</h5>\n<p class=\"Core-Styles_Core-Body\">Use the tables for the criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a boun<span class=\"No-Break\">ty hunter.</span></p>\n<p class=\"Core-Styles_Core-Body\">For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being d<span class=\"No-Break\">ependable.</span></p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 class=\"Core-Styles_Core-Body\"><span class=\"No-Break\">Criminal</span></h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I always have a plan for what to do when things go wrong.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I would rather make a new friend than a new enemy.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I don’t pay attention to the risks in a situation. Never tell me the odds.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>The best way to get me to do something is to tell me I can’t do it.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>I blow up at the slightest insult.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> I don’t steal from others in the trade. (Lawful)</td>\n</tr>\n<tr>\n<td>2</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Freedom.</span> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td>\n</tr>\n<tr>\n<td>3</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Charity.</span> I steal from the wealthy so that I can help people in need. (Good)</td>\n</tr>\n<tr>\n<td>4</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greed. </span>I will do whatever it takes to become wealthy. (Evil)</td>\n</tr>\n<tr>\n<td>5</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td>\n</tr>\n<tr>\n<td>6</td>\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Redemption.</span> There’s a spark of good in everyone. (Good)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I’m trying to pay off an old debt I owe to a generous benefactor.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>My ill-gotten gains go to support my family.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Something important was taken from me, and I aim to steal it back.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I will become the greatest thief that ever lived.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I’m guilty of a terrible crime. I hope I can redeem myself for it.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Someone I loved died because of I mistake I made. That will never happen again.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>When I see something valuable, I can’t think about anything but how to steal it.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>When faced with a choice between money and my friends, I usually choose the money.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I have a “tell” that reveals when I’m lying.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I turn tail and run when things look bad.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>An innocent person is in prison for a crime that I committed. I’m okay with that.</td>\n</tr>\n</tbody>\n</table><p></p><h2>Ear to the Ground</h2><p>You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p>"},"alignment":"Lawful Evil","race":"Reborn","background":"Urban Bounty Hunter","originalClass":"","xp":{"value":85000,"min":0,"max":300},"appearance":"null","trait":"<p>Lawful Evil</p>","ideal":"","bond":"","flaw":"","attunedItemsMax":"3","attunedItemsCount":2,"maxPreparedSpells":0,"gender":"Mann ","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":"","notes1":{"value":"<p>Vorwurfsvoller hexblade Dämon</p>"},"notes":{"value":"<p>Travs 1<br />ddb-images/characters/Travs%201.png</p>\n<p>Travs 2<br />ddb-images/characters/Travs%202.png</p>\n<p>Travs 3<br />ddb-images/characters/Travs%203.png</p>\n<p>Travs 4<br />ddb-images/characters/Travs%204.png</p>\n<p>Travs 5<br />ddb-images/characters/Travs%205.png</p>\n<p>Travs 6<br />ddb-images/characters/Travs%206.png</p>\n<p>Travs 7<br />ddb-images/characters/Travs%207.png</p>\n<p>Travs 8<br />ddb-images/characters/Travs%208.png</p>"}},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["poison"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","orc"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","hvy","shl"],"custom":""},"toolProf":{"value":["tinker","thief","dice"],"custom":""},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":"You can see normally in darkness, both magical and 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{"_id":"bO3cHgMPVr0ZDAjB","name":"Ghost","type":"npc","img":"ddb-images/other/Bilder%20Grau/Thavilar.png","items":[{"_id":"tjrDz1IWVcjF7PMl","name":"Ethereal Sight","type":"feat","img":"icons/magic/unholy/orb-beam-pink.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"<p>The ghost can see <strong>60 ft.</strong> into the Ethereal Plane when it is on the Material Plane, and vice versa.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SiBsPubItj26pcHa","name":"Incorporeal Movement","type":"feat","img":"icons/magic/control/debuff-energy-snare-purple-blue.webp","effects":[],"folder":null,"sort":200000,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p>The ghost can move through other creatures and objects as if they were difficult terrain. </p><p>It takes <strong>5 (1d10) <em>force damage</em></strong> if it ends its turn inside an object.</p></section><p>The ghost can move through other creatures and objects as if they were difficult terrain.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wdOqdYfLb2Nu1Uud","name":"Withering Touch","type":"weapon","img":"icons/equipment/hand/glove-simple-leather-purple.webp","effects":[],"folder":null,"sort":300000,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p><em>Melee Weapon Attack:</em><strong>+5 to hit,</strong>, <strong>5 ft.,</strong> one target. Hit: <strong>17 (4d6 + 3) <em>necrotic damage</em></strong>.</p><p></p></section><p>The Ghost attacks with its Withering Touch.</p>","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6+@mod","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WyxVuCp4iU10bA7m","name":"Etherealness","type":"feat","img":"icons/magic/control/debuff-chains-blue.webp","effects":[],"folder":null,"sort":400000,"flags":{},"system":{"description":{"value":"<p>The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lOzkFHeXCdO2FB9X","name":"Horrifying Visage","type":"feat","img":"icons/magic/control/fear-fright-monster-grin-purple-blue.webp","effects":[],"folder":null,"sort":500000,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p>Each non-undead creature within 60 ft. of the ghost that can see it must succeed on a <strong>DC 13 Wisdom</strong> saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. </p><p>A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.</p></section><p>Each non-undead creature within 60 ft. of the ghost that can see it must succeed make a <strong>Wisdom</strong> saving throw. A target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6qg7qruqwvfeghir","name":"Possession","type":"feat","img":"icons/magic/death/undead-skeleton-deformed-red.webp","effects":[],"folder":null,"sort":600000,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p>One humanoid that the ghost can see within 5 ft. of it must succeed on a <strong>DC 13 Charisma</strong> saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. 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The yuan-ti can innately cast the following spells, requiring no material components:</p><p>At will: animal friendship (snakes only)</p><p>3/day: suggestion</p><p>1/day: fear</p></section>\nThe Yuan-ti Abomination uses Innate Spellcasting (Abomination Form Only)!","chat":"","unidentified":""},"source":"Monster Manual pg 308","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Magic Resistance","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Magic Resistance.</strong></em>","fullName":"Magic Resistance."}},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","_id":"e8yrj9mgt5n960xy","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The yuan-ti has advantage on saving throws against spells and other magical effects.</p></section>\nThe Yuan-ti Abomination uses Magic Resistance!","chat":"","unidentified":""},"source":"Monster Manual pg 308","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QtCJhyEhHfk8OApn","name":"Suggestion","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"pack":"dnd5e.spells","originalItemName":"Suggestion","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.iOEm9nUrfF2ynZ7g"}},"system":{"description":{"value":"<p>You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p><p>The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p><p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.</p><p>If you or any of your companions damage the target, the spell ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A snake's tongue and either a bit of honeycomb or a drop of sweet oil","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"yzx8fCKjiCaFqVcO","name":"Fear","type":"spell","img":"icons/magic/control/fear-fright-monster-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136764,"definitionId":2094,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Control","Debuff"],"pack":"dnd5e.spells","originalItemName":"Fear","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.g9LEyCiIvKxbb5nm"}},"system":{"description":{"value":"<p>You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become Frightened for the duration.</p><p>While Frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.</p>","chat":"","unidentified":""},"source":"PHB pg. 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A white feather or the heart of a hen.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":"oTeJbe99gCuwxHdy","sort":187500,"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/yuan-ti-abomination","img":"https://www.dndbeyond.com/avatars/67/963/636460878327556338.png","tokenImg":"https://www.dndbeyond.com/avatars/8/688/636314960369730712.jpeg","spellList":{"class":[],"pact":[],"atwill":["animal friendship"],"innate":[{"name":"suggestion","type":"day","value":"3"},{"name":"fear","type":"day","value":"1"}],"edgeCases":[{"name":"animal friendship","type":"atwill","edge":"snakes only"}]}},"ddbimporter":{"id":17121,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"flatAC":true},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-monsters.9q58dJurIyh6Mqwj"}},"system":{"abilities":{"str":{"value":19,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":15},"dex":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":14},"con":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":14},"int":{"value":17,"proficient":0,"bonuses":{"check":"","save":""},"mod":3,"dc":14},"wis":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"mod":2,"dc":13},"cha":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":15}},"attributes":{"ac":{"flat":15,"calc":"","formula":"","label":"natural armor"},"hp":{"value":127,"max":127,"temp":null,"tempmax":null,"formula":"15d10 + 45","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":40,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":3,"spelldc":15,"spellLevel":""},"details":{"biography":{"value":"","public":""},"alignment":"Neutral Evil","race":"","type":{"value":"monstrosity","subtype":"shapechanger, yuan-ti","swarm":"","custom":""},"environment":"Desert, Forest, Swamp","cr":7,"spellLevel":7,"source":"Monster Manual pg 308","xp":{"value":2900},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"lg","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["abyssal","common","draconic"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":3,"bonus":0,"total":5,"passive":15},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"total":null,"passive":null},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"mod":3,"prof":3,"bonus":0,"total":6,"passive":16},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":3,"override":null,"max":0},"spell3":{"value":1,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"prototypeToken":{"flags":{"splatter":{"bloodColor":""},"perfect-vision":{"visionRules":"default","monoVisionColor":"","sightLimit":null}},"name":"Yuan-ti Abomination","displayName":20,"width":2,"height":2,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"lockRotation":false,"rotation":0,"alpha":1,"bar2":{"attribute":null},"light":{"alpha":0.25,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"texture":{"src":"ddb-images/other/Bilder%20Grau/Yuan-ti%20Abomination.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":60,"brightness":0,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664115248524,"lastModifiedBy":"NKXwoX82cTxPYATP"}}
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{"_id":"dsGVZyGm8Nzdyc62","name":"Velvet Crowe","type":"character","img":"ddb-images/characters/Velvet-Crowe.jpeg","items":[{"_id":"6Io97ju8EnTMpOEy","name":"Way of the Long Death","type":"subclass","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"subclassDefinitionId":81380532,"id":76,"importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"class","text":"Way of the Long Death"}}},"system":{"description":{"value":"<h1>Description</h1><p>Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying.</p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.GrP9GRDzfiM0YdB1]{Touch of Death}</b></p>\n<p>Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.xa8TQjienAS0MObM]{Hour of Reaping}</b></p>\n<p>At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Frightened]{frightened} of you until the end of your next turn.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.PjM7BPrpvB7S2RkR]{Mastery of Death}</b></p>\n<p>Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.MmsqK12avi97DmsZ]{Touch of the Long Death}</b></p>\n<p>Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"way-of-the-long-death","classIdentifier":"monk","advancement":[{"_id":"wz1cx92pebm6d99l","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.GrP9GRDzfiM0YdB1"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"tjrbuu49srsmaex9","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.xa8TQjienAS0MObM"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"9myvzbd9rnmxqoar","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.PjM7BPrpvB7S2RkR"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"45o4ipzovco1rnxn","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.MmsqK12avi97DmsZ"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GYyNofzn3hetsYZd","name":"Monk","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":81380532,"definitionId":11,"entityTypeId":1446578651,"importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"<h1>Description</h1><p>A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity & Wisdom<br /><strong>Saves:</strong> Strength & Dexterity</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per monk level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per monk level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Simple weapons, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Choose one type of artisan’s tools or one musical instrument<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Strength, Dexterity<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose two from @Compendium[dnd5e.rules.Using Each Ability]{Acrobatics}, @Compendium[dnd5e.rules.Using Each Ability]{Athletics}, @Compendium[dnd5e.rules.Using Each Ability]{History}, @Compendium[dnd5e.rules.Using Each Ability]{Insight}, @Compendium[dnd5e.rules.Using Each Ability]{Religion}, and @Compendium[dnd5e.rules.Using Each Ability]{Stealth}</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.z7TH0gVFwNV4KQ7x]{Unarmored Defense}</b></p>\n<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>\n\n<p><b>Martial Arts</b></p>\n<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>\n\n<p><b>Ki</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\n<h5 class=\"compendium-hr\">Patient Defense</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>\n\n<p><b>Unarmored Movement</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.</p>\n\n<p><b>Monastic Tradition</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, detailed at the end of the class description or one from another source. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.</p>\n\n<p><b>Deflect Missiles</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.</p>\n<p class=\"Core-Styles_Core-Body\">If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p class=\"Core-Styles_Core-Body\">Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Slow Fall</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.xDXoKp6OWmoVh8OB]{Extra Attack}</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Stunning Strike</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be @Compendium[dnd5e.rules.Stunned]{stunned} until the end of your next turn.</p>\n\n<p><b>Ki-Empowered Strikes</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.C04li7ZPBS269118]{Evasion}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a <span class=\"Serif-Character-Style_Italic-Serif\">fireball</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>\n\n<p><b>Stillness of Mind</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}.</p>\n\n<p><b>Unarmored Movement Improvement</b></p>\n<p class=\"Core-Styles_Core-Body\">At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.</p>\n\n<p><b>Purity of Body</b></p>\n<p class=\"Core-Styles_Core-Body\">At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.</p>\n\n<p><b>Tongue of the Sun and Moon</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.</p>\n\n<p><b>Diamond Soul</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.ulcToRKm07lV2Qr0]{Timeless Body}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.</p>\n\n<p><b>Empty Body</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 18th level, you can use your action to spend 4 ki points to become @Compendium[dnd5e.rules.Invisible]{invisible} for 1 minute. During that time, you also have resistance to all damage but force damage.</p>\n<p class=\"Core-Styles_Core-Body\">Additionally, you can spend 8 ki points to cast the <span class=\"Serif-Character-Style_Italic-Serif\">astral projection</span> spell, without needing material components. When you do so, you can’t take any other creatures with you.</p>\n\n<p><b>Perfect Self</b></p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortsword or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneer’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-7\">10 darts</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 76, Sword Coast Adventurer's Guide","identifier":"monk","levels":8,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"j99bbp8k8wemww86","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"3575d7xbvhimucdt","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"martial-arts","type":"dice","scale":{"1":{"n":1,"die":4},"5":{"n":1,"die":6},"11":{"n":1,"die":8},"17":{"n":1,"die":10}}},"value":{},"title":"Martial Arts","icon":""},{"_id":"hqerqnlqgl6cjh4u","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.z7TH0gVFwNV4KQ7x"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"yi6w3zprkxeuymiu","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.xDXoKp6OWmoVh8OB"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"rh4bars66z6wx0kj","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.C04li7ZPBS269118"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"82xr13dskcq6lyj2","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ulcToRKm07lV2Qr0"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""}],"saves":["str","dex"],"skills":{"number":2,"choices":["acr","ath","his","ins","rel","ste"],"value":["ath","ste"]},"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vWwHdLMORMRMhWPV","name":"High Elf","type":"feat","img":"ddb-images/other/race-portrait-High-Elf.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"entityRaceId":1,"version":"2.9.51","baseName":"Elf","moreDetailsUrl":"/races/3-elf#HighElf","baseRaceId":3,"baseRaceName":"Elf","fullName":"High Elf","subRaceShortName":"High","isHomebrew":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/366/636327456833931461.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Dexterity, @Compendium[dnd5e.rules.Darkvision]{Darkvision}, Keen Senses, Fey Ancestry, Trance</p><p>As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves. One type (which includes the gray elves and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type (including the high elves of Greyhawk, the Qualinesti of Dragonlance, and the moon elves of the Forgotten Realms) are more common and more friendly, and often encountered among humans and other races.</p>\n<p>The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves (also called silver elves or gray elves) are much paler, with alabaster skin sometimes tinged with blue. They often have hair of silver-white, black, or blue, but various shades of blond, brown, and red are not uncommon. Their eyes are blue or green and flecked with gold.</p>\n\n<p><b>@Compendium[dnd5e.rules.Darkvision]{Darkvision}</b></p>\n<p>Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>\n\n<p><b>Keen Senses</b></p>\n<p>You have proficiency in the @Compendium[dnd5e.rules.Using Each Ability]{Perception} skill.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws against being @Compendium[dnd5e.rules.Charmed]{charmed}, and magic can’t put you to sleep.</p>\n\n<p><b>Trance</b></p>\n<p>Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Dexterity score increases by 2.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.</p>\n\n<p><b>Age</b></p>\n<p>Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.</p>\n\n<p><b>Size</b></p>\n<p>Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Elf Weapon Training</b></p>\n<p>You have proficiency with the longsword, shortsword, shortbow, and longbow.</p>\n\n<p><b>Cantrip</b></p>\n<p>You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.</p>\n\n<p><b>Extra Language</b></p>\n<p>You can speak, read, and write one extra language of your choice.</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Intelligence score increases by 1.</p>\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Elf","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rWVrs18aaLaEWvWf","name":"Darkvision","type":"feat","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":11,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>\n <p></p>\n</details>","chat":"You can see in darkness (shades of gray) up to 60 ft.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>\n <p></p>\n</details>","unidentified":""},"source":"Basic Rules pg 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"awZlyzM2GNS36kc2","name":"Keen Senses","type":"feat","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":12,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>You have proficiency in the @Compendium[dnd5e.rules.Using Each Ability]{Perception} skill.</p>","chat":"<p>You have proficiency in the @Compendium[dnd5e.rules.Using Each Ability]{Perception} skill.</p>","unidentified":""},"source":"Basic Rules pg 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"l71ti7DLPbR0jiPU","name":"Fey Ancestry","type":"feat","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":13,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"You have advantage on saves against being @Compendium[dnd5e.rules.Charmed]{charmed}, and magic can’t put you to sleep.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have advantage on saving throws against being @Compendium[dnd5e.rules.Charmed]{charmed}, and magic can’t put you to sleep.</p>\n <p></p>\n</details>","chat":"You have advantage on saves against being @Compendium[dnd5e.rules.Charmed]{charmed}, and magic can’t put you to sleep.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have advantage on saving throws against being @Compendium[dnd5e.rules.Charmed]{charmed}, and magic can’t put you to sleep.</p>\n <p></p>\n</details>","unidentified":""},"source":"Basic Rules pg 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PiGfzn50uCrWmd82","name":"Trance","type":"feat","img":"icons/magic/water/orb-ice-web.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":14,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p>\n <p></p>\n</details>","chat":"You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p>\n <p></p>\n</details>","unidentified":""},"source":"Basic Rules pg 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Uavv8DVSdDcQ63G1","name":"Elf Weapon Training","type":"feat","img":"icons/weapons/bows/bow-ornamental-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":19,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200},"importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>You have proficiency with the longsword, shortsword, shortbow, and longbow.</p>","chat":"<p>You have proficiency with the longsword, shortsword, shortbow, and longbow.</p>","unidentified":""},"source":"Basic Rules pg 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bOwRCqS0fHbeVvoJ","name":"Cantrip: Control Flames","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":20,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":300,"choice":{"label":"Control Flames","choiceId":"4-192-33590694","componentId":20,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"You know one cantrip of your choice from the wizard spell list. INT is your spellcasting ability for it.<h3>Control Flames</h3><p>You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:</p>\n<ul id=\"l1\">\n<li>\n<p>You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.</p>\n</li>\n<li>\n<p>You instantaneously extinguish the flames within the cube.</p>\n</li>\n<li>\n<p>You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.</p>\n</li>\n<li>\n<p>You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.</p>\n</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.</p><h3>Control Flames</h3><p>You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:</p>\n<ul id=\"l1\">\n<li>\n<p>You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.</p>\n</li>\n<li>\n<p>You instantaneously extinguish the flames within the cube.</p>\n</li>\n<li>\n<p>You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.</p>\n</li>\n<li>\n<p>You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.</p>\n</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>\n <p></p>\n</details>","chat":"You know one cantrip of your choice from the wizard spell list. INT is your spellcasting ability for it.<h3>Control Flames</h3><p>You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:</p>\n<ul id=\"l1\">\n<li>\n<p>You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.</p>\n</li>\n<li>\n<p>You instantaneously extinguish the flames within the cube.</p>\n</li>\n<li>\n<p>You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.</p>\n</li>\n<li>\n<p>You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.</p>\n</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.</p><h3>Control Flames</h3><p>You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:</p>\n<ul id=\"l1\">\n<li>\n<p>You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.</p>\n</li>\n<li>\n<p>You instantaneously extinguish the flames within the cube.</p>\n</li>\n<li>\n<p>You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.</p>\n</li>\n<li>\n<p>You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.</p>\n</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>\n <p></p>\n</details>","unidentified":""},"source":"Basic Rules pg 24","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"f2Fdj9jueMwWvJSQ","name":"Extra Language: Draconic","type":"feat","img":"icons/sundries/books/book-open-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":21,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":400,"choice":{"label":"Draconic","choiceId":"2-1465","componentId":21,"componentTypeId":1960452172,"parentChoiceId":null,"subType":3,"wasOption":false,"type":"race"}},"importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>You can speak, read, and write one extra language of your choice.</p>","chat":"<p>You can speak, read, and write one extra language of your choice.</p>","unidentified":""},"source":"Basic Rules pg 24","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"UfuVMhTdH4nNteMF","name":"Unarmored Defense","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":226,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Monk"},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","chat":"<p class=\"compendium-hr\">Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p>","unidentified":""},"source":"Monk","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LBE8NI9d2Gjw3lxm","name":"Martial Arts","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":227,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":{"id":2,"level":5,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":1,"level":1,"description":"d4","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":2,"level":5,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":3,"level":11,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":4,"level":17,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"class":"Monk"},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","chat":"<p class=\"compendium-hr\">At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in the <a title=\"Weapons\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Weapons\">Weapons</a> section.</p>","unidentified":""},"source":"Monk","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.monk.martial-arts"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zwgxgKG9TY2hFfyb","name":"Ki","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":228,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Monk"},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\n<h5 class=\"compendium-hr\">Patient Defense</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>","chat":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\n<h5 class=\"compendium-hr\">Patient Defense</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>","unidentified":""},"source":"Monk","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":"1"},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3gNEcq7TSScz7ADt","name":"Unarmored Movement","type":"feat","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":229,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Monk"},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.</p><h3>Monk: Level 6</h3><p class=\"Core-Styles_Core-Body\">At 6th level, your Unarmored Speed speed bonus increases to 15 feet while you are not wearing armor or wielding a shield.</p>","chat":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.</p><h3>Monk: Level 6</h3><p class=\"Core-Styles_Core-Body\">At 6th level, your Unarmored Speed speed bonus increases to 15 feet while you are not wearing armor or wielding a shield.</p>","unidentified":""},"source":"Monk","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"DbGVaIWT6T4pbYMr","name":"Monastic Tradition","type":"feat","img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":230,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Monk"},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, detailed at the end of the class description or one from another source. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.</p>","chat":"<p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, detailed at the end of the class description or one from another source. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.</p>","unidentified":""},"source":"Monk","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"EvLiQC8SMerl40yo","name":"Extra Attack","type":"feat","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":234,"type":"class","dndbeyond":{"requiredLevel":5,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Monk"},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>","chat":"<p class=\"Core-Styles_Core-Body\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>","unidentified":""},"source":"Monk","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"4K5jfblh0rpMvWkj","name":"Ki-Empowered Strikes","type":"feat","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":236,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":13,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Monk"},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>","chat":"<p class=\"Core-Styles_Core-Body\">Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>","unidentified":""},"source":"Monk","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HmPvw0LaObwMQJ5I","name":"Evasion","type":"feat","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":237,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":15,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Monk"},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a <span class=\"Serif-Character-Style_Italic-Serif\">fireball</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>","chat":"<p class=\"Core-Styles_Core-Body\">At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a <span class=\"Serif-Character-Style_Italic-Serif\">fireball</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>","unidentified":""},"source":"Monk","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lASkPQuLZNDSm7Y1","name":"Background","type":"background","img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":24,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"pixskf9x0ridp87x"},"obsidian":{"source":{"type":"background"}}},"system":{"description":{"value":"<h2>Faction Agent</h2><p class=\"Core-Styles_Core-Body\">Many organizations active in the North and across the face of Faerûn aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that organization, but who serve as its hands, head, <span class=\"No-Break\">and heart.</span></p><p class=\"Core-Styles_Core-Body--Extra-Space-After-\">As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in th<span class=\"No-Break\">e faction.</span></p><h3>Safe Haven</h3><p>As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true i<span class=\"No-Break\">dentities.</span></p><h3>Choices</h3><ul></ul>","chat":"<h2>Faction Agent</h2><p class=\"Core-Styles_Core-Body\">Many organizations active in the North and across the face of Faerûn aren’t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that organization, but who serve as its hands, head, <span class=\"No-Break\">and heart.</span></p><p class=\"Core-Styles_Core-Body--Extra-Space-After-\">As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in th<span class=\"No-Break\">e faction.</span></p><h3>Safe Haven</h3><p>As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true i<span class=\"No-Break\">dentities.</span></p><h3>Choices</h3><ul></ul>","unidentified":""},"source":"Sword Coast Adventurer's Guide","advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8iL6wFkVU4Ipc9as","name":"Unarmed Strike","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"55399","entityTypeId":"222216831","action":true,"componentId":227,"componentTypeId":12168134,"dndbeyond":{"type":"Martial Arts","levelScale":{"id":2,"level":5,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":1,"level":1,"description":"d4","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":2,"level":5,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":3,"level":11,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":4,"level":17,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Bonus action, when you use the Attack action with an unarmed strike or a monk weapon.</p>\n <p></p>\n</details>","chat":"When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Bonus action, when you use the Attack action with an unarmed strike or a monk weapon.</p>\n <p></p>\n</details>","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.monk.martial-arts[bludgeoning] + 1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":1},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"DplToFcPuQy0otcx","name":"Flurry of Blows","type":"feat","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"74185","entityTypeId":"222216831","action":true,"componentId":228,"componentTypeId":12168134,"dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\n<h5 class=\"compendium-hr\">Patient Defense</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>\n <p></p>\n</details>","chat":"After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\n<h5 class=\"compendium-hr\">Patient Defense</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"Sm0oFz9qcXyqZtZb","amount":"1"},"ability":"dex","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.monk.martial-arts[bludgeoning] + 1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":1,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleM"},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"goAN4Zune2sSPT5g","name":"Deflect Missiles","type":"feat","img":"icons/skills/ranged/arrow-flying-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53365","entityTypeId":"222216831","action":true,"componentId":231,"componentTypeId":12168134,"dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[/roll 1d10 + 12]]. If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon) with a range of 20/60.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.</p>\n<p class=\"Core-Styles_Core-Body\">If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.</p>\n <p></p>\n</details>","chat":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[/roll 1d10 + 12]]. If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon) with a range of 20/60.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.</p>\n<p class=\"Core-Styles_Core-Body\">If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":"1"},"ability":"dex","actionType":"other","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod + @classes.monk.levels"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR"},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"enCYfBDVXoJoUQCH","name":"Deflect Missiles Attack","type":"feat","img":"icons/skills/melee/strike-polearm-glowing-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53609","entityTypeId":"222216831","action":true,"componentId":231,"componentTypeId":12168134,"dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.</p>\n<p class=\"Core-Styles_Core-Body\">If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.</p>\n <p></p>\n</details>","chat":"If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.</p>\n<p class=\"Core-Styles_Core-Body\">If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"Sm0oFz9qcXyqZtZb","amount":"1"},"ability":"dex","actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.monk.martial-arts + 1 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":1,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR"},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Lg8810CFr6B7ysiT","name":"Unarmed Strike","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"dndbeyond":{"type":"Martial Arts"},"class":"Monk","subclass":"Way of the Long Death","importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.monk.martial-arts[bludgeoning] + 1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":1},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Sm0oFz9qcXyqZtZb","name":"Ki Points","type":"feat","img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1024","entityTypeId":"222216831","componentId":228,"componentTypeId":12168134,"class":"Monk","subclass":"Way of the Long Death","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You can spend Ki Points to fuel ki features. You have 8 points per short rest and your Ki save DC is 13.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\n<h5 class=\"compendium-hr\">Patient Defense</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>\n <p></p>\n</details>","chat":"You can spend Ki Points to fuel ki features. You have 8 points per short rest and your Ki save DC is 13.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\n<h5 class=\"compendium-hr\">Patient Defense</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":8,"max":8,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":"1"},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"DMeXFKWiFWm8sGCJ","name":"Patient Defense","type":"feat","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"74188","entityTypeId":"222216831","componentId":228,"componentTypeId":12168134,"class":"Monk","subclass":"Way of the Long Death","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"You can spend 1 ki point to take the Dodge action as a bonus action on your turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\n<h5 class=\"compendium-hr\">Patient Defense</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>\n <p></p>\n</details>","chat":"You can spend 1 ki point to take the Dodge action as a bonus action on your turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\n<h5 class=\"compendium-hr\">Patient Defense</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"Sm0oFz9qcXyqZtZb","amount":"1"},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GxZ5IbK4zX2vcvfN","name":"Step of the Wind","type":"feat","img":"icons/skills/movement/feet-winged-sandals-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"74189","entityTypeId":"222216831","componentId":228,"componentTypeId":12168134,"class":"Monk","subclass":"Way of the Long Death","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\n<h5 class=\"compendium-hr\">Patient Defense</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>\n <p></p>\n</details>","chat":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.</p>\n<p class=\"Core-Styles_Core-Body\">You can spend these points to fuel various ki features. You start knowing three such features: <strong>Flurry of Blows</strong>, <strong>Patient Defense</strong>, and <strong>Step of the Wind</strong>. You learn more ki features as you gain levels in this class.</p>\n<p class=\"Core-Styles_Core-Body\">When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Ki save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Flurry of Blows</h5>\n<p class=\"Core-Styles_Core-Body\">Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.</p>\n<h5 class=\"compendium-hr\">Patient Defense</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Dodge action as a bonus action on your turn.</p>\n<h5 class=\"compendium-hr\">Step of the Wind</h5>\n<p class=\"Core-Styles_Core-Body\">You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"Sm0oFz9qcXyqZtZb","amount":"1"},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"s3YLOGYvKnekeqk4","name":"Slow Fall","type":"feat","img":"icons/magic/water/pseudopod-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53366","entityTypeId":"222216831","componentId":233,"componentTypeId":12168134,"class":"Monk","subclass":"Way of the Long Death","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"You can use your reaction when you fall to reduce any falling damage you take by 40.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.</p>\n <p></p>\n</details>","chat":"You can use your reaction when you fall to reduce any falling damage you take by 40.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"V5qM07WyXrlLSBeK","name":"Stunning Strike","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53367","entityTypeId":"222216831","componentId":235,"componentTypeId":12168134,"class":"Monk","subclass":"Way of the Long Death","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"When you hit with a melee weapon attack, you can spend 1 ki point to make the target @Compendium[dnd5e.rules.Stunned]{stunned} until the end of your next turn if it fails a CON saving throw (DC 13).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be @Compendium[dnd5e.rules.Stunned]{stunned} until the end of your next turn.</p>\n <p></p>\n</details>","chat":"When you hit with a melee weapon attack, you can spend 1 ki point to make the target @Compendium[dnd5e.rules.Stunned]{stunned} until the end of your next turn if it fails a CON saving throw (DC 13).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be @Compendium[dnd5e.rules.Stunned]{stunned} until the end of your next turn.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"Sm0oFz9qcXyqZtZb","amount":"1"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"wis"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TMCAbcVzlMvBKagv","name":"Stillness of Mind","type":"feat","img":"icons/magic/water/orb-water-transparent.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53368","entityTypeId":"222216831","componentId":238,"componentTypeId":12168134,"class":"Monk","subclass":"Way of the Long Death","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"You can use an action to end one effect on yourself that is causing you to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}.</p>\n <p></p>\n</details>","chat":"You can use an action to end one effect on yourself that is causing you to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Frightened]{frightened}.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sEwe9fL752gFRyhU","name":"Touch of Death","type":"feat","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53433","entityTypeId":"222216831","componentId":488,"componentTypeId":12168134,"class":"Monk","subclass":"Way of the Long Death","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"When you reduce a creature within 5 ft. of you to 0 HP, you gain [[ + 10]] temp HP.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).</p>\n <p></p>\n</details>","chat":"When you reduce a creature within 5 ft. of you to 0 HP, you gain [[ + 10]] temp HP.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sp5KaMcoUDhWQgvJ","name":"Hour of Reaping","type":"feat","img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53434","entityTypeId":"222216831","componentId":489,"componentTypeId":12168134,"class":"Monk","subclass":"Way of the Long Death","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"pixskf9x0ridp87x"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Monk"}}},"system":{"description":{"value":"As an action, each creature within 30 ft. of you that can see you must succeed on a WIS saving throw (DC 13) or be @Compendium[dnd5e.rules.Frightened]{frightened} of you until the end of your next turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Frightened]{frightened} of you until the end of your next turn.</p>\n <p></p>\n</details>","chat":"As an action, each creature within 30 ft. of you that can see you must succeed on a WIS saving throw (DC 13) or be @Compendium[dnd5e.rules.Frightened]{frightened} of you until the end of your next turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.Frightened]{frightened} of you until the end of your next turn.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Dl78VzHUVAF3VW3S","name":"Eldritch Claw Tattoo","type":"equipment","img":"icons/commodities/claws/talon-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","filterType":"Wondrous item","tags":[],"sources":[{"sourceId":67,"pageNumber":126,"sourceType":1}]},"id":679797315,"entityTypeId":1439493548,"containerEntityId":56783713,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":2412184,"originalName":"Eldritch Claw Tattoo","version":"2.9.51","importId":"pixskf9x0ridp87x"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"magicitems":{"enabled":true,"charges":1,"chargeType":"c1","rechargeable":true,"recharge":1,"rechargeType":"t2","rechargeUnit":"r2","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"<p>Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.</p>\n<p><em><strong>Tattoo Attunement.</strong></em> To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.</p>\n<p>If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.</p>\n<p><em><strong>Magical Strikes.</strong></em> While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.</p>\n<p><em><strong>Eldritch Maul.</strong></em> As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.</p>","chat":"","unidentified":"Wondrous item"},"source":"Tasha’s Cauldron of Everything pg 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with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","chat":"","unidentified":"Quarterstaff"},"source":null,"quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":"1d8[bludgeoning] + 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with a dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","chat":"","unidentified":"Dart"},"source":null,"quantity":10,"weight":0.25,"price":0.05,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + 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A backpack can hold 1 cubic foot/ 30 pounds of gear.</p>\n<p>You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.</p>","chat":"","unidentified":"Gear"},"source":null,"quantity":1,"weight":5,"price":2,"attunement":0,"equipped":true,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"baseItem":"","toolType":""},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mzbWWonTPZoKbNnO","name":"Bedroll","type":"loot","img":"icons/sundries/survival/bedroll-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Utility"],"sources":[],"stackable":true},"id":679790712,"entityTypeId":1439493548,"containerEntityId":679790710,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":24,"originalName":"Bedroll","version":"2.9.51","importId":"pixskf9x0ridp87x"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"<p>You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. 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{"_id":"h8EpE2pndS4lEUg4","name":"Zombie 2","type":"npc","img":"ddb-images/other/Zombie%202.png","items":[{"_id":"Ed7XgnZu9qRs3qdn","name":"Slam","type":"weapon","img":"icons/equipment/hand/gauntlet-tooled-leather-brown.webp","effects":[],"folder":null,"sort":200000,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p><em>Melee Weapon Attack:</em><strong>+3 to hit,</strong>, <strong>5 ft.,</strong> one target. 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{"_id":"idvm0T546N693R5Z","name":"Fheralai Stormsworn","type":"npc","img":"ddb-images/other/Bilder%20Grau/Death%20Knight-Dreadnaught/Fheralai%20Stormsworn.png","items":[{"name":"Multiattack","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Multiattack.</strong>","fullName":"Multiattack."}},"img":"icons/skills/melee/strike-weapons-orange.webp","_id":"xgj109xr98nmooqr","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The priest makes two melee attacks.</p>\n</section>\nThe War Priest uses Multiattack.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Maul","type":"weapon","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Maul.</strong>","fullName":"Maul."}},"img":"icons/weapons/hammers/hammer-double-stone.webp","_id":"e8nzejwp6bn3j2ki","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong> Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (2d6 + 3) bludgeoning damage.</p>\n</section>\nThe War Priest attacks with its Maul.","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 218","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":true,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"name":"Spellcasting","type":"feat","flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."}},"img":"icons/magic/light/beam-rays-magenta-large.webp","_id":"h1adgqn9vr9tmh0m","effects":[],"folder":null,"sort":0,"system":{"description":{"value":"<section class=\"secret\">\n<p><em><strong></strong></em> The priest is a 9th-level spellcaster. 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{"_id":"khJj4Asyox1ndXFX","name":"Jack Torver","type":"npc","img":"ddb-images/other/Bilder%20Grau/Leylon/Jack%20Torver.png","items":[{"_id":"HwktDnB8qdr0BYGZ","name":"Club","type":"weapon","img":"icons/weapons/clubs/club-simple-black.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"<section class=\"secret\">\n<p><em>Melee Weapon Attack:</em><strong>+2 to hit,</strong>, <strong>5 ft.,</strong> one target. 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The priest can make this choice after the roll is made but before it hits or misses.</p>\n</section>\nThe War Priest uses Guided Strike (Recharges after a Short or Long Rest).","chat":"","unidentified":""},"source":"Volo's Guide to Monsters pg 218","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qQ7jMF1WK7IdKROh","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-blue-yellow-small.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"pack":"dnd5e.spells","originalItemName":"Light","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-spells.5gDDGgsqbaemipYG"}},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. 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Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.</p>\n<p><strong>Power to the Proletariat.</strong> A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.</p>\n<ul>\n<li><em>Token artwork by Forgotten Adventures.</em></li>\n<li><em>Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"alignment":"Any","race":null,"type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":"0","spellLevel":0,"source":"MM pg. 345","xp":{"value":10},"class":{},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"any one language (usually 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{"_id":"nADTTxjB3sTzQ5CP","name":"Xia Tori","type":"character","img":"ddb-images/characters/Xia%20Tori%20neu.png","items":[{"_id":"tCxl6jzwiXUdxD21","name":"Scale Mail","type":"equipment","img":"icons/equipment/chest/breastplate-scale-grey.webp","effects":[],"folder":null,"sort":375000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Medium Armor","filterType":"Armor","tags":["Warding"],"sources":[]},"id":696201392,"entityTypeId":1439493548,"containerEntityId":47164947,"containerEntityTypeId":1581111423,"definitionEntityTypeId":701257905,"definitionId":6,"originalName":"Scale Mail","version":"2.7.1"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false}},"system":{"description":{"value":"<p>This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. 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Buckles and straps distribute the weight over the body.</p>","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":65,"price":1500,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":false},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QOzXqkeuwG3d5xVZ","name":"Potion of Healing (Normal)","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":187,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":4708,"originalName":"Potion of Healing (Normal)"},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true,"quantity":false},"altValue":{"use":true,"resource":true,"quantity":false},"type":"Boolean"},"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":false,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.1sO80eQpDnwsl4OO"}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when<span class=\"No-Break\"> agitated.</span></p>\n<p><strong>Potions of Healing</strong></p>\n<div class=\"table-overflow-wrapper\">\n<table>\n<thead>\n<tr>\n<th>Potion of …</th>\n<th>Rarity</th>\n<th>HP Regained</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Healing</td>\n<td>Common</td>\n<td>2d4 + 2</td>\n</tr>\n<tr>\n<td>Greater healing</td>\n<td>Uncommon</td>\n<td>4d4 + 4</td>\n</tr>\n<tr>\n<td>Superior healing</td>\n<td>Rare</td>\n<td>8d4 + 8</td>\n</tr>\n<tr>\n<td>Supreme healing</td>\n<td>Very rare</td>\n<td>10d4 + 20</td>\n</tr>\n</tbody>\n</table>\n</div>","chat":"<p class=\"Core-Styles_Core-Body\">You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when<span class=\"No-Break\"> agitated.</span></p>\n<p><strong>Potions of Healing</strong></p>\n<div class=\"table-overflow-wrapper\">\n<table>\n<thead>\n<tr>\n<th>Potion of …</th>\n<th>Rarity</th>\n<th>HP Regained</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Healing</td>\n<td>Common</td>\n<td>2d4 + 2</td>\n</tr>\n<tr>\n<td>Greater healing</td>\n<td>Uncommon</td>\n<td>4d4 + 4</td>\n</tr>\n<tr>\n<td>Superior healing</td>\n<td>Rare</td>\n<td>8d4 + 8</td>\n</tr>\n<tr>\n<td>Supreme healing</td>\n<td>Very rare</td>\n<td>10d4 + 20</td>\n</tr>\n</tbody>\n</table>\n</div>","unidentified":"Potion"},"source":"Basic Rules, Player's Handbook pg 187","quantity":5,"weight":0.5,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2[healing] ","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"6gY6X1TOa0Yl4ERp":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1668358386728,"modifiedTime":1668358404401,"lastModifiedBy":"6gY6X1TOa0Yl4ERp"}},{"name":"Samurai","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices: yield or die fighting.</p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.2zKtMURAgEUVqhhS]{Bonus Proficiency}</b></p>\n<p>When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.DeMu4wUJ6IH8NH7f]{Fighting Spirit}</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.</p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature three times, and you regain all expended uses of it when you finish a long rest.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.h4sooQNU3vHg1lWH]{Elegant Courtier}</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 7th level, your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) check, you gain a bonus to the check equal to your Wisdom modifier.</p>\n<p class=\"Core-Styles_Core-Body\">Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.9D2bySF1c1ftnRMf]{Tireless Spirit}</b></p>\n<p>Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.CQ8pn9c861jyRNPb]{Rapid Strike}</b></p>\n<p>Starting at 15th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.3HwPQL1eisvtEDQD]{Strength before Death}</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 18th level, your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points and doesn’t kill you outright, you can use your reaction to delay falling @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, and you can immediately take an extra turn, interrupting the current turn. While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points.</p>\n<p class=\"Core-Styles_Core-Body _idGenParaOverride-1\">Once you use this feature, you can’t use it again until you finish a long rest.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"samurai","classIdentifier":"fighter","advancement":[{"_id":"GMiH1sXH4Lhon75r","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"fighting-spirit","type":"numeric","scale":{"3":{"value":5},"10":{"value":10},"15":{"value":15}}},"value":{},"title":"Fighting Spirit","icon":""},{"_id":"l4lGfjsTlsJSROl6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.2zKtMURAgEUVqhhS","Compendium.world.ddb-graus-dnd-class-features.DeMu4wUJ6IH8NH7f"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"pxeDIbCW9dS5Vr7t","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.h4sooQNU3vHg1lWH"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"TrMSXAmZanngwMI4","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.9D2bySF1c1ftnRMf"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"b4g3AQ9NeMCDtqbd","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.CQ8pn9c861jyRNPb"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"9WbWHxItSBN2zTEU","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.3HwPQL1eisvtEDQD"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":83932083,"id":103,"importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"class","text":"Samurai"}}},"_id":"WBRGlIVlrhzQ9f8d","img":"icons/environment/wilderness/portal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672066,"modifiedTime":1670153672066,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighter","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A master of martial combat, skilled with a variety of weapons and armor</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength & Constitution</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d10 per fighter level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>10 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d10 (or 6) + your Constitution modifier per fighter level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>All armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Simple weapons, martial weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Strength, Constitution<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}</b></p>\n<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Second Wind</b></p>\n<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n\n<p><b>Action Surge</b></p>\n<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>\n\n<p><b>Martial Archetype</b></p>\n<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}</b></p>\n<p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n<p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p>\n\n<p><b>Indomitable</b></p>\n<p>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.</p>\n<p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneer’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Xanathar's Guide to Everything pg 31","identifier":"fighter","levels":8,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"LGMbcSE8VGeUT8HP","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"cImDtEEIMN1EEpGk","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"WCXKh9PYC1lAuWDY","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"Kjq2lg2wdyST9l8p","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"32wo0rbCZPHO4hKi","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"iIOFwhAlG2T1f272","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"15qVsXDFA5mSbSu5","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con","wis"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["sur","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":83932083,"definitionId":10,"entityTypeId":1446578651,"importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"wdlDxLbse74aomnD","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672126,"modifiedTime":1670153672126,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard","type":"class","system":{"description":{"value":"<h1>Description</h1><p>An inspiring magician whose power echoes the music of creation</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Charisma<br /><strong>Saves:</strong> Dexterity & Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per bard level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per bard level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools:</span></strong> Three musical instruments of your choice<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong> Dexterity, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose any three</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I]{Spellcasting}</b></p>\n<p><span style=\"font-weight:400\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight:400\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=1&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\"><span style=\"font-weight:400\">Spells Listing</span></a> for the bard spell list.</span></p>\n<h5><b>Cantrips</b></h5>\n<p><span style=\"font-weight:400\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\n<h5><b>Spell Slots</b></h5>\n<p><span style=\"font-weight:400\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\n<p><span style=\"font-weight:400\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\n<p><span style=\"font-weight:400\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</span></p>\n<p><span style=\"font-weight:400\">Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</span></p>\n<h5><b>Spellcasting Ability</b></h5>\n<p><span style=\"font-weight:400\">Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</span></p>\n<p><b>Spell save DC </b><span style=\"font-weight:400\">= 8 + your proficiency bonus + your Charisma modifier</span></p>\n<p><b>Spell attack modifier </b><span style=\"font-weight:400\">= your proficiency bonus + your Charisma modifier</span></p>\n<h5><b>Ritual Casting</b></h5>\n<p><span style=\"font-weight:400\">You can cast any bard spell you know as a ritual if that spell has the ritual tag.</span></p>\n<h5><b>Spellcasting Focus</b></h5>\n<p><span style=\"font-weight:400\">You can use a musical instrument (see the <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Tools\"><span style=\"font-weight:400\">Tools</span></a> section) as a spellcasting focus for your bard spells.</span></p>\n\n<p><b>Bardic Inspiration</b></p>\n<p><span style=\"font-weight:400\">You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</span></p>\n<p><span style=\"font-weight:400\">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</span></p>\n<p><span style=\"font-weight:400\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</span></p>\n\n<p><b>Jack of All Trades</b></p>\n<p><span style=\"font-weight:400\">Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</span></p>\n\n<p><b>Song of Rest</b></p>\n<p><span style=\"font-weight:400\">Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</span></p>\n<p><span style=\"font-weight:400\">The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</span></p>\n\n<p><b>Bard College</b></p>\n<p><span style=\"font-weight:400\">At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the </span><i><span style=\"font-weight:400\">Player's Handbook</span></i><span style=\"font-weight:400\"> or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.</span></p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1]{Expertise}</b></p>\n<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Font of Inspiration</b></p>\n<p><span style=\"font-weight:400\">Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.</span></p>\n\n<p><b>Countercharm</b></p>\n<p><span style=\"font-weight:400\">At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} ends early if you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or silenced or if you voluntarily end it (no action required).</span></p>\n\n<p><b>Magical Secrets</b></p>\n<p class=\"compendium-hr\">By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.</p>\n<p class=\"Core-Styles_Core-Body\">The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.</p>\n<p class=\"Core-Styles_Core-Body\">You learn two additional spells from any classes at 14th level and again at 18th level.</p>\n\n<p><b>Superior Inspiration</b></p>\n<p><span style=\"font-weight:400\">At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.</span></p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomat’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 51","identifier":"bard","levels":2,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"COhHGgbJ6Ak3FBqb","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"AES5xi1OKFV1UNsI","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"bardic-inspiration","type":"dice","scale":{"1":{"n":1,"die":6},"5":{"n":1,"die":8},"10":{"n":1,"die":10},"15":{"n":1,"die":12}}},"value":{},"title":"Bardic Inspiration","icon":""},{"_id":"mQlIRWts72ieaqT9","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":1,"die":6},"9":{"n":1,"die":8},"13":{"n":1,"die":10},"17":{"n":1,"die":12}}},"value":{},"title":"Song of Rest","icon":""},{"_id":"6gSFEfoiHGNBQkMN","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"YiBXa2v4EkOJxEPg","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"GBPNyAAsb99z7Roo","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""}],"saves":["str","con","wis"],"skills":{"number":1,"choices":["ath","acr","slt","ste","arc","his","inv","nat","rel","ani","ins","med","prc","sur","dec","itm","prf","per"],"value":["slt"]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":84511899,"definitionId":1,"entityTypeId":1446578651,"spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"Gft4oguVM1Lx6dAS","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672208,"modifiedTime":1670153672208,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Dhampir","type":"feat","system":{"description":{"value":"<p>In the Land of the Mists, power and dread lie in the simple question “What happened to me?”</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Lineages</strong><br />+2 to an Ability Score and +1 to One Other Ability Score, or, +1 to Three Different Ability Scores</p><p>Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision}, and a life-draining bite.</p>\n<p>With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.</p>\n<h4 id=\"DhampirHungers\" class=\"compendium-hr\">Dhampir Hungers</h4>\n<p>Every dhampir knows a thirst slaked only by the living. Those who overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress them through constant, molar-grinding restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.</p>\n<p>While many dhampirs thirst for blood, your character might otherwise gain sustenance from the living. Roll on or choose an option from the Dhampir Hungers table to determine what tempts your character to feed.</p>\n<h4 id=\"DhampirHungers\" class=\"compendium-hr quick-menu-exclude\">Dhampir Hungers</h4>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th>Hunger</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Blood</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Flesh or raw meat</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Cerebral spinal fluid</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Psychic energy</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Dreams</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Life energy</td>\n</tr>\n</tbody>\n</table>\n</div>\n<h4 id=\"DhampirOrigins\" class=\"compendium-hr\">Dhampir Origins</h4>\n<p>Dhampirs often arise from encounters with vampires, but all manner of macabre bargains, necromantic influences, and encounters with mysterious immortals might have transformed your character. The Dhampir Origins table provides suggestions for how your character gained their lineage.</p>\n<h5 id=\"DhampirOrigins\" class=\"compendium-hr quick-menu-exclude\">Dhampir Origins</h5>\n<div class=\"table-overflow-wrapper\">\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th>Origin</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>You are the reincarnation of an ancestor who was a vampiric tyrant.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Your pact with a predatory deity, fiend, fey, or spirit causes you to share their hunger.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>You survived being attacked by a vampire but were forever changed.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>A parasite lives inside you. You indulge its hunger.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Tragedy interrupted your transformation into an immortal.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>You are a diminished form of an otherworldly being. Slaking your hunger hastens your renewal.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>One of your parents was a vampire.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>A radical experiment changed your body, making you reliant on others for vital fluids.</td>\n</tr>\n</tbody>\n</table>\n</div>\n<h4 id=\"DhampirsintheDomainsofDread\" class=\"compendium-hr\">Dhampirs in the Domains of Dread</h4>\n<p>When creating a dhampir, ask your DM if it makes sense for your character to have ties to one of the following Domains of Dread (detailed in chapter 3):</p>\n<p><strong><a title=\"Barovia\" href=\"https://www.dndbeyond.com/sources/vrgtr/barovia/\">Barovia</a>.</strong> In the shadow of Castle Ravenloft, tales flourish of those who love or descend from vampires. You might have such a connection, but dread what would happen if others in your insular community found out.</p>\n<p><strong><a title=\"Darkon\" href=\"https://www.dndbeyond.com/sources/vrgtr/darkon/\">Darkon</a>.</strong> The Kargat, this shattered domain’s secret police, supposedly know the secret of immortality. Perhaps you joined and advanced through their lesser ranks, known as the Kargatane, and were rewarded by being transformed into a dhampir.</p>\n<p><strong><a title=\"I’Cath\" href=\"https://www.dndbeyond.com/sources/vrgtr/icath/\">I’Cath</a>.</strong> At night, the starving city of I’Cath is overrun by vampiric jiangshi (described in <a title=\"chapter 5\" href=\"https://www.dndbeyond.com/sources/vrgtr/monsters-of-ravenloft/\">chapter 5</a>). You were left with a cold hunger after an encounter with one of these unquiet ancestors.</p>\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>Your class’s “Quick Build” section offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n<p>If you are replacing your race with a lineage, replace any Ability Score Increase you previously had with these.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em> offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.</p>\n<p>If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.</p>\n\n<p><b>Creature Type</b></p>\n<p>Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.</p>\n<p>Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you gain this lineage.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 35 feet.</p>\n\n<p><b>Ancestral Legacy</b></p>\n<p>If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.</p>\n<p>If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.</p>\n\n<p><b>Darkvision</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.</p>\n\n<p><b>Deathless Nature</b></p>\n<p>You don’t need to breathe.</p>\n\n<p><b>Spider Climb</b></p>\n<p>You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.</p>\n\n<p><b>Vampiric Bite</b></p>\n<p>Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.</p>\n<p>When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:</p>\n<ul>\n<li>You regain hit points equal to the piercing damage dealt by the bite.</li>\n<li>You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.</li>\n</ul>\n<p>You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Lineages","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":397342,"version":"3.1.23","baseName":"Lineages","moreDetailsUrl":"/races/706719-lineages#Dhampir","baseRaceId":706719,"baseRaceName":"Lineages","fullName":"Dhampir","subRaceShortName":"Dhampir","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/17747/387/637568588447773793.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Dhampir.jpeg","_id":"ukr11vQOeaOrM1Zq","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672518,"modifiedTime":1670153672518,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a Humanoid.</p>","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862517,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":100},"importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"race"}}},"_id":"QQGm40PSX6zFAqzo","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672520,"modifiedTime":1670153672520,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ancestral Legacy: Deception","type":"feat","system":{"description":{"value":"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.</p>\n<p>If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862520,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":400,"choice":{"label":"Deception","choiceId":"2-25798111","componentId":5862520,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"race"}}},"_id":"nSiW5cI3rehk7N9v","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672534,"modifiedTime":1670153672534,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Ancestral Legacy: Investigation","type":"feat","system":{"description":{"value":"If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.</p>\n<p>If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862520,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":400,"choice":{"label":"Investigation","choiceId":"2-25798112","componentId":5862520,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"race"}}},"_id":"tJ1eD1yWmoizvajD","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672548,"modifiedTime":1670153672548,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.</p>","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862521,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":500},"importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"race"}}},"_id":"6sl7m4UvhmwzhTGH","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672550,"modifiedTime":1670153672550,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Deathless Nature","type":"feat","system":{"description":{"value":"<p>You don’t need to breathe.</p>","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862522,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":600},"importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"race"}}},"_id":"8VV43TJfz3AYfkKO","img":"icons/skills/wounds/illness-disease-glowing-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672553,"modifiedTime":1670153672553,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spider Climb","type":"feat","system":{"description":{"value":"<p>You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.</p>","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862523,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":700},"importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"race"}}},"_id":"MZyu6uOxPKwaq0b7","img":"icons/creatures/invertebrates/spider-beetle-runed-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672556,"modifiedTime":1670153672556,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Vampiric Bite","type":"feat","system":{"description":{"value":"Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.</p>\n<p>When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:</p>\n<ul>\n<li>You regain hit points equal to the piercing damage dealt by the bite.</li>\n<li>You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.</li>\n</ul>\n<p>You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Van Richten’s Guide to Ravenloft pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":5862524,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":800},"importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"race"}}},"_id":"hlbCeozzmZ3iOQLQ","img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672560,"modifiedTime":1670153672560,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Great Weapon Fighting","type":"feat","system":{"description":{"value":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Great Weapon Fighting</h3><p>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.</p>","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Great Weapon Fighting","choiceId":"3-0-176544285","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Samurai","importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"xXzoIMGDO05N6yu7","img":"icons/skills/melee/strike-sword-steel-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672564,"modifiedTime":1670153672564,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight:400\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=1&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\"><span style=\"font-weight:400\">Spells Listing</span></a> for the bard spell list.</span></p>\n<h5><b>Cantrips</b></h5>\n<p><span style=\"font-weight:400\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\n<h5><b>Spell Slots</b></h5>\n<p><span style=\"font-weight:400\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\n<p><span style=\"font-weight:400\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\n<p><span style=\"font-weight:400\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</span></p>\n<p><span style=\"font-weight:400\">Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</span></p>\n<h5><b>Spellcasting Ability</b></h5>\n<p><span style=\"font-weight:400\">Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</span></p>\n<p><b>Spell save DC </b><span style=\"font-weight:400\">= 8 + your proficiency bonus + your Charisma modifier</span></p>\n<p><b>Spell attack modifier </b><span style=\"font-weight:400\">= your proficiency bonus + your Charisma modifier</span></p>\n<h5><b>Ritual Casting</b></h5>\n<p><span style=\"font-weight:400\">You can cast any bard spell you know as a ritual if that spell has the ritual tag.</span></p>\n<h5><b>Spellcasting Focus</b></h5>\n<p><span style=\"font-weight:400\">You can use a musical instrument (see the <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Tools\"><span style=\"font-weight:400\">Tools</span></a> section) as a spellcasting focus for your bard spells.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":74,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"b90VWPVNl9wHEtN9","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672579,"modifiedTime":1670153672579,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Jack of All Trades","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":79,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"5hgzg9GGDgMveFyt","img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672582,"modifiedTime":1670153672582,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Song of Rest","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</span></p>\n<p><span style=\"font-weight:400\">The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.song-of-rest"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":80,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":11205,"level":9,"description":"+1d8 HP","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":11206,"level":13,"description":"+1d10 HP","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":11207,"level":17,"description":"+1d12 HP","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[],"class":"Bard"},"class":"Bard","importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"f9SYYjPR37EqViTo","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672593,"modifiedTime":1670153672593,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Medium Armor Master","type":"feat","system":{"description":{"value":"Wearing medium armor doesn't impose disadvantage on your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth} checks. When you wear medium armor, you can add 3, rather than 2, to your AC if you have a DEX of 16 or higher.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have practiced moving in medium armor to gain the following benefits:</p>\n<ul>\n<li>Wearing medium armor doesn't impose disadvantage on your Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks.</li>\n<li>When you wear medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":33,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"feat"}}},"_id":"tJM1TQ6HaXUsv4ZV","img":"icons/equipment/chest/breastplate-collared-steel-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672596,"modifiedTime":1670153672596,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Celebrity Adventurer's Scion","type":"background","system":{"description":{"value":"<h1>Background: Celebrity Adventurer’s Scion</h1><p data-content-chunk-id=\"4e16fa80-142a-4867-aa59-4f6c3da9d8df\">Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.</p><p data-content-chunk-id=\"18ece481-618e-4662-9f8a-376a52125a81\">You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.</p> <p data-content-chunk-id=\"0d0579f5-e5cc-4250-98cc-87094e2c4331\">In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and <span class=\"Serif-Character-Style_Italic-Serif\" data-content-chunk-id=\"5fd2cb92-d30c-451f-a411-c10337feab8c\">spell scrolls</span> to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.</p><h2>Name Dropping</h2><p>You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.</p><h3>Choices</h3><ul><li>Perception</li><li>Performance</li><li>Disguise Kit</li><li>Elvish</li><li>Infernal</li></ul>","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":53558,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"PzMc7b1zo9muiqTw"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"3P3ZqVYTtqqplAG0","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672601,"modifiedTime":1670153672601,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fanged Bite","type":"feat","system":{"description":{"value":"Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your CON modifier, instead of your STR modifier, to the attack and damage rolls when you attack with this bite. It deals [[/roll 1d4 + 3]] piercing damage.\nOn biting a creature that isn’t a Construct or an Undead, you can do one of:\n- Regain hit points equal to the piercing damage dealt by the bite.\n- Gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.</p>\n<p>When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:</p>\n<ul>\n<li>You regain hit points equal to the piercing damage dealt by the bite.</li>\n<li>You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.</li>\n</ul>\n<p>You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":4,"max":4,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"con","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":1,"equipped":true,"rarity":"","identified":true,"weaponType":"natural","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"3271611","entityTypeId":"222216831","action":true,"componentId":5862524,"componentTypeId":1960452172,"originalName":"Fanged Bite","importId":"PzMc7b1zo9muiqTw"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"WScpFY9jBYmNf1XZ","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672604,"modifiedTime":1670153672604,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 8 HP.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Samurai","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"PzMc7b1zo9muiqTw"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"wmxCO07NdHE8obaR","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672606,"modifiedTime":1670153672606,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Samurai","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"PzMc7b1zo9muiqTw"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"rpCzQZQgb6RcawIU","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672609,"modifiedTime":1670153672609,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Extra Attack","type":"feat","system":{"description":{"value":"You can attack twice whenever you take the Attack action on your turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n<p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53356","entityTypeId":"222216831","componentId":196,"componentTypeId":12168134,"class":"Fighter","subclass":"Samurai","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"PzMc7b1zo9muiqTw"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"yKge7FwSeXolltUF","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672611,"modifiedTime":1670153672611,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bardic Inspiration","type":"feat","system":{"description":{"value":"As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die ([[/roll @scale.bard.bardic-inspiration]]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><span style=\"font-weight:400\">You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</span></p>\n<p><span style=\"font-weight:400\">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</span></p>\n<p><span style=\"font-weight:400\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.bardic-inspiration",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1011","entityTypeId":"222216831","componentId":75,"componentTypeId":12168134,"class":"Bard","dndbeyond":{"levelScale":{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":7,"level":10,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":8,"level":15,"description":"d12","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"PzMc7b1zo9muiqTw"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"ptfvDqDICaorHk79","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672617,"modifiedTime":1670153672617,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Spirit","type":"feat","system":{"description":{"value":"As a bonus action, you can give yourself advantage on weapon attack rolls until the end of the current turn and give yourself [[/roll @scale.samurai.fighting-spirit]] temporary HP.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.</p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature three times, and you regain all expended uses of it when you finish a long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":3,"max":3,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.samurai.fighting-spirit",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1118","entityTypeId":"222216831","componentId":692,"componentTypeId":12168134,"class":"Fighter","subclass":"Samurai","dndbeyond":{"levelScale":{"id":35,"level":3,"description":"5 Temp HP","dice":null,"fixedValue":5},"levelScales":[{"id":35,"level":3,"description":"5 Temp HP","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":5},{"id":36,"level":10,"description":"10 Temp HP","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":10},{"id":37,"level":15,"description":"15 Temp HP","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":15}],"limitedUse":[{"level":null,"uses":1}]},"importId":"PzMc7b1zo9muiqTw"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"_id":"0BGvyd6jiSLeK006","img":"icons/weapons/swords/sword-katana.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672619,"modifiedTime":1670153672619,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Charger","type":"feat","system":{"description":{"value":"When you use the Dash action, you can use a bonus action to make a melee weapon attack or shove a creature.\n\nIf you move at least 10 ft. in a straight line before using this bonus action, you either gain a <strong>+5</strong> bonus to the damage roll (if you chose to make a melee attack and you hit) or push the target up to 10 ft. away from you (if you chose to shove and you succeed).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.</p>\n<p>If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53598","entityTypeId":"222216831","componentId":14,"componentTypeId":1088085227,"importId":"PzMc7b1zo9muiqTw"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"myRYRx5JtI0JHiNu","img":"icons/skills/melee/hand-grip-hammer-spiked-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672622,"modifiedTime":1670153672622,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Heroism","flags":{"ddbimporter":{"id":138071,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":2,"characterClassId":84511899,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.1.23","importId":"PzMc7b1zo9muiqTw"},"spell-class-filter-for-5e":{"parentClass":"bard"},"inventory-plus":{"category":"consumable"}},"_id":"KZtLBtzGaWXYqfeP","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672625,"modifiedTime":1670153672625,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You point a finger at a target in range. Your magic grants you a brief @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{insight} into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"True Strike","flags":{"ddbimporter":{"id":138892,"definitionId":2287,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":2,"characterClassId":84511899,"spellLevel":0,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138892,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"True Strike","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.1.23","importId":"PzMc7b1zo9muiqTw"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"Rc0hBYOlhIVtwW9o","img":"icons/magic/fire/dagger-rune-enchant-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672627,"modifiedTime":1670153672627,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136481,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":2,"characterClassId":84511899,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":136481,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.1.23","importId":"PzMc7b1zo9muiqTw"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"BOXjZRh0rNcTsJ3s","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672630,"modifiedTime":1670153672630,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p>\n<p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p>\n<p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":136606,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":2,"characterClassId":84511899,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":136606,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.1.23","importId":"PzMc7b1zo9muiqTw"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"4jS3ckog0wXyGP3g","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672632,"modifiedTime":1670153672632,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.</p>\n<p>If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pearl worth at least 100 gp and an owl feather"},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Identify","flags":{"ddbimporter":{"id":138340,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":2,"characterClassId":84511899,"spellLevel":1,"ability":"cha","mod":1,"dc":13,"cantripBoost":false,"overrideDC":false,"id":138340,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"3.1.23","importId":"PzMc7b1zo9muiqTw"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"u8NQ0r4A0Si6rNd8","img":"icons/magic/light/explosion-star-teal-purple-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.290","createdTime":1670153672636,"modifiedTime":1670153672636,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two 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Celebrity Adventurer’s Scion</h1><p data-content-chunk-id=\"4e16fa80-142a-4867-aa59-4f6c3da9d8df\">Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.</p><p data-content-chunk-id=\"18ece481-618e-4662-9f8a-376a52125a81\">You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.</p>\n<p data-content-chunk-id=\"0d0579f5-e5cc-4250-98cc-87094e2c4331\">In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and <span class=\"Serif-Character-Style_Italic-Serif\" data-content-chunk-id=\"5fd2cb92-d30c-451f-a411-c10337feab8c\">spell scrolls</span> to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.</p><h2>Name Dropping</h2><p>You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.</p>","public":"<h1>Background: Celebrity Adventurer’s Scion</h1><p data-content-chunk-id=\"4e16fa80-142a-4867-aa59-4f6c3da9d8df\">Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.</p><p data-content-chunk-id=\"18ece481-618e-4662-9f8a-376a52125a81\">You seldom saw your celebrity-adventurer parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside your home screaming about the latest threat to the town, the region, or the world.</p>\n<p data-content-chunk-id=\"0d0579f5-e5cc-4250-98cc-87094e2c4331\">In the end, all you have to show for your lineage is your name. Most of the family’s money went for consumables, from potions of healing and <span class=\"Serif-Character-Style_Italic-Serif\" data-content-chunk-id=\"5fd2cb92-d30c-451f-a411-c10337feab8c\">spell scrolls</span> to copious amounts of dwarven ale. And everyone expects you to swing a sword or sling spells like your famous forebear, making it doubly hard for you to prove yourself.</p><h2>Name Dropping</h2><p>You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.</p>"},"alignment":"Lawful Neutral","race":"Dhampir","background":"Celebrity Adventurer’s Scion","originalClass":"wdlDxLbse74aomnD","xp":{"value":48000,"min":0,"max":300},"appearance":"Gender: female\nEyes: blue\nHeight: 165\nHair: Long white hair in a dut\nSkin: silky skin\nAge: 18\nWeight: 121\n\nnull","trait":"<p>No one can fake a smile, a handshake, or an interested nod like I can. I’ve been part of the adventuring life since I was old enough to walk. Let me explain a few things to you.</p>","ideal":"Wisdom. Material wealth is an illusion. Wisdom is the real treasure. (Good)","bond":"My parent once brought a cursed magic item home. It is my obsession.\nWhile my parent was out adventuring, a servant raised me, and I care about that person more than anyone.","flaw":"You have to look out for yourself. No one else will.","attunedItemsMax":"3","attunedItemsCount":1,"maxPreparedSpells":0,"gender":"female","age":"18","height":"165","weight":"121","eyes":"blue","skin":"silky skin","hair":"Long white hair","notes1name":"aaaaa","notes2name":"","notes3name":"","notes4name":"","notes":{"value":"<p>Blutdurst<br>Wenn das leben unter 20 HP fällt, muss Blut getrunken werden.</p><p></p><p></p>"},"notes1":{"value":"<ol id=\"chat-log\" style=\"box-sizing: border-box; user-select: none; margin: 0px; padding: 0px; flex: 1 1 0%; height: calc(100% - 130px); overflow: hidden auto; list-style: none;\"><li class=\"chat-message message flexcol ic\" data-message-id=\"DBp1fQIz3G1lxZIv\" style=\"box-sizing: border-box; user-select: none; display: flex; flex-flow: column nowrap; justify-content: flex-start; margin: 3px; padding: 5px; font-size: var(--font-size-14); color: rgb(0, 0, 0); background: rgb(211, 229, 245); border: 2px solid rgb(84, 45, 240); border-radius: 5px;\"><p></p><div class=\"message-content\" style=\"box-sizing: border-box; user-select: text; flex: 1 1 0%; word-break: break-word;\"><p>Catti-brie gehört zu einer berühmten Abenteurergruppe, den Companions of Mithral Hall</p></div></li></ol><div id=\"chat-controls\" class=\"flexrow\" style=\"box-sizing: border-box; user-select: none; display: flex; flex-flow: row wrap; place-content: center flex-start; flex: 0 0 28px; margin: 0px 6px;\"><p><span style=\"font-family: CaslonPro\"><strong> </strong></span><span style=\"font-family: inherit\"><strong> Public Roll Private GM Roll Blind GM Roll Self Roll </strong></span><strong> </strong></p></div><div id=\"polyglot\" class=\"polyglot-lang-select flexrow\" style=\"box-sizing: border-box; user-select: none; display: flex; flex-flow: row wrap; justify-content: flex-start; flex: 0 0 28px; margin: 0px 6px; color: darkgoldenrod !important;\"><p>Language:<span style=\"font-family: inherit\"><strong>CommonElvishInfernalchoose a language</strong></span></p></div><section class=\"dice-tray\" style=\"box-sizing: border-box; user-select: none; flex: 0 1 0%; -webkit-box-flex: 0;\"><div class=\"dice-tray__buttons flexrow\" style=\"box-sizing: border-box; user-select: none; display: flex; flex-flow: row nowrap; justify-content: flex-start; margin: 2px;\"><p></p></div><div class=\"dice-tray__math flexrow\" style=\"box-sizing: border-box; user-select: none; display: flex; flex-flow: row nowrap; justify-content: flex-start; margin: 2px;\"><p><span style=\"font-family: var(--font-primary)\"><strong>-+</strong></span></p><div id=\"dice-tray-math\" hidden=\"\" style=\"box-sizing: border-box; user-select: none; flex: 1 1 0%; display: block;\"><div class=\"dice-tray__stacked flexcol\" style=\"box-sizing: border-box; user-select: none; display: flex; flex-flow: column nowrap; justify-content: flex-start; height: 34px; margin-right: 2px;\"><p><span style=\"font-family: var(--font-primary)\"><strong>ADVDIS</strong></span></p></div></div><p><span style=\"font-family: var(--font-primary)\"><strong>Roll</strong></span></p></div></section><ol id=\"notifications\" style=\"box-sizing: border-box; user-select: none; margin: 0px; padding: 0px; position: fixed; width: 1152px; top: 100px; left: 384px; list-style: none; z-index: calc(var(--z-index-ui) + 100);\"><li><p></p></li></ol><div id=\"hud\" style=\"box-sizing: border-box; user-select: none; position: absolute; transform-origin: left top; pointer-events: none; z-index: calc(var(--z-index-canvas) + 1); width: 12570px; height: 8101px; left: -3368.09px; top: -3953.73px; transform: scale(0.741514);\"><div id=\"chat-bubbles\" style=\"box-sizing: border-box; user-select: none;\"><p></p></div></div><aside id=\"tooltip\" role=\"tooltip\" class=\"\" style=\"box-sizing: border-box; user-select: none; position: absolute; width: max-content; max-width: 320px; padding: 6px 8px; background: rgba(0, 0, 0, 0.95); font-family: var(--font-primary); font-size: var(--font-size-16); line-height: var(--font-size-16); color: var(--color-text-light-highlight); border: 1px solid var(--color-border-dark-secondary); border-radius: 3px; box-shadow: rgb(0, 0, 0) 0px 0px 4px; z-index: var(--z-index-tooltip); pointer-events: none; overflow-wrap: break-word; visibility: hidden; opacity: 0; transition: visibility 0s ease 500ms, opacity 500ms ease 0s; left: 1573.41px; text-align: center; top: 40px;\"><p></p></aside><div id=\"ddbimporter-notifications\" style=\"box-sizing: border-box; user-select: none; display: flex; flex-direction: column-reverse; position: fixed; width: 200px; margin: 0px; padding: 0px; z-index: 160; color: rgb(255, 250, 234); font-family: Roboto, Helvetica, sans-serif; font-size: 0.8rem; line-height: 1rem;\"><p></p></div><div id=\"ddbimporter-hints\" style=\"box-sizing: border-box; user-select: none; display: flex; position: fixed; width: 300px; height: auto; margin: 0px; padding: 0px; z-index: 170; flex-direction: column; color: rgb(255, 250, 234); font-family: Roboto, Helvetica, sans-serif; font-size: 0.8rem; line-height: 1rem;\"><p></p></div><section id=\"effects-panel\" class=\"effect-panel\" style=\"box-sizing: border-box; user-select: none; position: fixed; z-index: 50; top: 5px; right: 323px;\"><p></p></section><div id=\"Tidy5eSheet-Actor-nADTTxjB3sTzQ5CP\" class=\"app window-app tidy5e sheet actor character\" data-appid=\"76\" style=\"box-sizing: border-box; user-select: none; max-height: 100%; background-image: url(\"../ui/denim075.png\"); background-position: initial; background-size: initial; background-repeat: repeat; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: var(--color-border-dark-5); border-radius: 5px; box-shadow: 0 0 20px var(--color-shadow-dark); margin: 3px 0px; padding: 0px; color: var(--color-text-light-highlight); z-index: 102; transform-origin: left top; display: flex; flex-flow: column nowrap; justify-content: flex-start; position: absolute; min-width: 680px; min-height: 210px; width: 740px; height: 840px; left: 858px; top: 72px;\"><header class=\"window-header flexrow draggable resizable\" style=\"box-sizing: border-box; user-select: none; flex: 0 0 30px; display: flex; flex-flow: row wrap; justify-content: flex-start; cursor: url(\"../ui/cursors/drag.webp\"), move; overflow: hidden; padding: 0px 8px; line-height: 30px; border-bottom: 1px solid var(--color-border-dark); border-top-color: ; border-top-style: ; border-top-width: ; border-right-color: ; border-right-style: ; border-right-width: ; border-left-color: ; border-left-style: ; border-left-width: ; border-image-source: ; border-image-slice: ; border-image-width: ; border-image-outset: ; border-image-repeat: ; border-top-right-radius: 4px; border-top-left-radius: 4px;\"><h4 class=\"window-title\" style=\"box-sizing: border-box; user-select: none; margin: 0px; padding: 0px; font-weight: 700; flex: 1 1 0%; word-break: break-all; border: none;\"><strong>Xia Tori</strong></h4><p><a id=\"popout_Qnk1L9748JofrG1bqgZHpfhM_76\" style=\"box-sizing: border-box; user-select: none; cursor: url(\"../ui/cursors/pointer.webp\"), pointer; flex: 0 0 auto; margin: 0px 0px 0px 8px;\">PopOut!</a><a class=\"open-actor-effect\" title=\"DAE\" style=\"box-sizing: border-box; user-select: none; cursor: url(\"../ui/cursors/pointer.webp\"), pointer; flex: 0 0 auto; margin: 0px 0px 0px 8px;\">DAE</a><a class=\"header-button configure-sheet\" style=\"box-sizing: border-box; user-select: none; cursor: url(\"../ui/cursors/pointer.webp\"), pointer; flex: 0 0 auto; margin: 0px 0px 0px 8px;\">Sheet</a><a class=\"header-button configure-token\" style=\"box-sizing: border-box; user-select: none; cursor: url(\"../ui/cursors/pointer.webp\"), pointer; flex: 0 0 auto; margin: 0px 0px 0px 8px;\">Prototype Token</a><a class=\"header-button close\" style=\"box-sizing: border-box; user-select: none; cursor: url(\"../ui/cursors/pointer.webp\"), pointer; flex: 0 0 auto; margin: 0px 0px 0px 8px;\">Close</a></p></header><section class=\"window-content\" style=\"box-sizing: border-box; user-select: none; flex: 1 1 0%; display: flex; flex-flow: column nowrap; justify-content: flex-start; background: url(\"../ui/parchment.jpg\") repeat; padding: 0px; color: var(--primary-font); overflow: hidden auto; margin: 0px; font-family: var(--signika);\"><div class=\"tidy5e-sheet \" style=\"box-sizing: border-box; user-select: none; display: flex; -webkit-box-flex: 1; flex: 1 1 0%; -webkit-box-orient: vertical; -webkit-box-direction: normal; flex-direction: column; height: 810px; overflow: hidden;\"><section id=\"item-info-container\" class=\"\" style=\"box-sizing: border-box; user-select: none; position: absolute; top: 420px; right: 740px; transform: translateY(-50%); width: 0px; height: 460px; background: url(\"../../../ui/parchment.jpg\"); border-radius: 5px 0px 0px 5px; z-index: -10; box-shadow: rgba(0, 0, 0, 0.5) 0px 0px 5px; transition: width 0.2s ease 0s; overflow: hidden;\"><div class=\"info-wrap\" style=\"box-sizing: border-box; user-select: none; display: flex; height: 460px; -webkit-box-orient: vertical; -webkit-box-direction: normal; flex-direction: column; border-right: 1px solid var(--light-color);\"><article id=\"item-info-container-content\" style=\"box-sizing: border-box; user-select: none; -webkit-box-flex: 1; flex: 1 1 0%; overflow: hidden;\"><div class=\"info-card magic-item \" data-item-id=\"aLyjH3lNeMl13SVX\" style=\"box-sizing: border-box; user-select: none; padding: 6px 8px 4px; border-radius: 5px 0px 0px; overflow: hidden; height: 415px; width: 279px; display: flex; -webkit-box-orient: vertical; -webkit-box-direction: normal; flex-direction: column; box-shadow: 0 0 6px 2px var(--magic-accent) inset;\"><p class=\"info-card-name\" style=\"box-sizing: border-box; user-select: none; margin: 0px 0px 4px; min-height: 1rem; font-family: var(--modesto); font-size: 24px; line-height: 1;\"></p><div class=\"info-card-states\" style=\"box-sizing: border-box; user-select: none; font-size: 12px; display: flex; -webkit-box-pack: justify; justify-content: space-between; border-top: 1px solid var(--faint-color);\"><p></p></div><div class=\"info-card-amount\" style=\"box-sizing: border-box; user-select: none; font-size: 12px; display: flex; -webkit-box-pack: justify; justify-content: space-between; border-top: 1px solid var(--faint-color);\"><p></p></div><div class=\"description-wrap\" style=\"box-sizing: border-box; user-select: none; -webkit-box-flex: 1; flex: 1 1 0%; overflow: hidden; padding: 6px 0px; border-top: 2px solid var(--light-color); border-bottom: 2px solid var(--light-color);\"><div class=\"info-card-description\" style=\"box-sizing: border-box; user-select: none; height: 289px; overflow-y: auto; line-height: 1.3;\"><p style=\"box-sizing: border-box; user-select: none; margin: 0px; min-height: 1rem;\"></p></div></div><div class=\"item-properties\" style=\"box-sizing: border-box; user-select: none; -webkit-box-pack: start; justify-content: flex-start; flex-wrap: wrap; border: none; margin: 4px 0px 0px;\"><p></p></div><article class=\"mod-roll-buttons\" style=\"box-sizing: border-box; user-select: none;\"><p></p></article></div></article><article class=\"info-card-hint\" style=\"box-sizing: border-box; user-select: none; width: 279px; font-size: 12px; border-top: 1px solid var(--faint-color); padding: 4px 8px 0px; font-style: italic;\"><p style=\"box-sizing: border-box; user-select: none; margin: 0px 0px 4px; min-height: 1rem;\"></p><p style=\"box-sizing: border-box; user-select: none; margin: 0px 0px 4px; min-height: 1rem;\"></p></article></div></section><ol class=\"warnings\" style=\"box-sizing: border-box; user-select: none; margin: 0px; padding: 0px; list-style: none;\"><li><p></p></li></ol><header class=\"tidy5e-header\" style=\"box-sizing: border-box; user-select: none; display: flex; -webkit-box-pack: center; justify-content: center; padding: 10px 16px 16px; background: var(--header-background);\"><section class=\"profile-wrap\" style=\"box-sizing: border-box; user-select: none; width: 150px; position: relative;\"><div class=\"profile roundPortrait\" style=\"box-sizing: border-box; user-select: none; width: 150px; height: 150px; position: relative;\"><div class=\"portrait\" style=\"box-sizing: border-box; user-select: none; width: 150px; height: 150px; border-radius: 50%; overflow: hidden; border: 1px solid var(--icon-outline); position: relative; mix-blend-mode: multiply; z-index: 2;\"><img class=\"player-image\" src=\"https://dnd.james-things.com/grau/ddb-images/characters/Xia%20Tori%20neu.png\" alt=\"Xia Tori\" title=\"left click: edit image / right click: show character art\" data-edit=\"img\" style=\"box-sizing: border-box; user-select: none; border: none; border-radius: 50%; max-width: 100%; vertical-align: middle; background: var(--icon-background); box-shadow: 0 0 10px var(--icon-shadow) inset; display: block; width: 148px; height: 148px; object-fit: cover; object-position: center top\"></div><div class=\"hp-overlay-wrapper\" data-border=\"0px\" style=\"box-sizing: border-box; user-select: none; position: absolute; top: 0px; left: 0px; width: 150px; height: 150px; border-radius: 50%; overflow: hidden;\"><div class=\"hp-overlay\" style=\"box-sizing: border-box; user-select: none; height: calc(100% - 20px); background: linear-gradient(0deg, rgb(255, 0, 0) 0%, rgb(255, 0, 0) calc(10.8696%), rgb(255, 255, 255) calc(10.8696%), rgb(255, 255, 255) 100%);\"><p></p></div></div><div class=\"exhaustion-container level-0 has-note\" style=\"box-sizing: border-box; user-select: none; position: absolute; top: 0px; left: 0px; height: 34px; width: 34px; z-index: 50; color: var(--icon-font);\"><div class=\"level-display\" style=\"box-sizing: border-box; user-select: none; display: block; width: 16px; height: 16px; line-height: 14px; text-align: center; font-size: 14px; position: absolute; background: var(--icon-background); box-shadow: 0 0 8px var(--icon-shadow) inset; border: 1px solid var(--icon-outline); top: -2px; left: -2px; border-radius: 50%; z-index: 1; font-weight: 700;\"><p><span style=\"font-family: var(--signika)\"><strong>0</strong></span></p></div><div class=\"exhaustion-wrap\" style=\"box-sizing: border-box; user-select: none; height: 34px; width: 34px; overflow: hidden; border-radius: 20px; transition: width 0.3s ease 0s; background: var(--icon-background); display: flex; box-shadow: 0 0 10px var(--icon-shadow) inset; border: 1px solid var(--icon-outline);\"><div class=\"exhaustion-icon\" style=\"box-sizing: border-box; user-select: none; display: block; -webkit-box-flex: 0; flex: 0 0 32px; width: 32px; height: 32px; line-height: 34px; text-align: center; font-size: 24px; position: relative;\"><p></p></div><ul class=\"exhaust-level\" style=\"box-sizing: border-box; user-select: none; margin: 0px; padding: 0px; list-style: none; display: flex; -webkit-box-flex: 1; flex: 1 1 0%;\"><li data-elvl=\"0\" style=\"box-sizing: border-box; user-select: none; -webkit-box-flex: 0; flex: 0 0 20px; text-align: center; line-height: 34px; cursor: pointer; background: transparent;\"><span style=\"font-family: var(--signika)\">0</span></li><li data-elvl=\"1\" style=\"box-sizing: border-box; user-select: none; -webkit-box-flex: 0; flex: 0 0 20px; text-align: center; line-height: 34px; cursor: pointer; background: var(--light-color);\"><span style=\"font-family: var(--signika)\">1</span></li><li data-elvl=\"2\" style=\"box-sizing: border-box; user-select: none; -webkit-box-flex: 0; flex: 0 0 20px; text-align: center; line-height: 34px; cursor: pointer; background: var(--light-color);\"><span style=\"font-family: var(--signika)\">2</span></li><li data-elvl=\"3\" style=\"box-sizing: border-box; user-select: none; -webkit-box-flex: 0; flex: 0 0 20px; text-align: center; line-height: 34px; cursor: pointer; background: var(--light-color);\"><span style=\"font-family: var(--signika)\">3</span></li><li data-elvl=\"4\" style=\"box-sizing: border-box; user-select: none; -webkit-box-flex: 0; flex: 0 0 20px; text-align: center; line-height: 34px; cursor: pointer; background: var(--light-color);\"><span style=\"font-family: var(--signika)\">4</span></li><li data-elvl=\"5\" style=\"box-sizing: border-box; user-select: none; -webkit-box-flex: 0; flex: 0 0 20px; text-align: center; line-height: 34px; cursor: pointer; background: var(--light-color);\"><span style=\"font-family: var(--signika)\">5</span></li><li data-elvl=\"6\" style=\"box-sizing: border-box; user-select: none; -webkit-box-flex: 0; flex: 0 0 20px; text-align: center; line-height: 34px; cursor: pointer; background: var(--light-color);\"><span style=\"font-family: var(--signika)\">6</span></li></ul></div></div><div class=\"inspiration has-note inspiration-0\" style=\"box-sizing: border-box; user-select: none; position: absolute; right: 0px; top: 0px; width: 34px; height: 34px; z-index: 5;\"><p></p></div><div class=\"rest-container has-note\" style=\"box-sizing: border-box; user-select: none; position: absolute; left: 0px; bottom: -7px; z-index: 25;\"><div class=\"resting\" style=\"box-sizing: border-box; user-select: none; width: 34px; height: 34px; overflow: hidden; border-radius: 20px; transition: width 0.3s ease 0s; background: var(--icon-background); display: flex; box-shadow: 0 0 10px var(--icon-shadow) inset; border: 1px solid var(--icon-outline); color: var(--icon-font);\"><p></p></div></div><div class=\"portrait-hd has-note\" title=\"Hit Dice: 10/10\nAdjust Hit Dice\" style=\"box-sizing: border-box; user-select: none; position: absolute; z-index: 25; right: 0px; bottom: -7px; width: 34px; height: 34px; background: var(--icon-background); box-shadow: 0 0 10px var(--icon-shadow) inset; border: 1px solid var(--icon-outline); border-radius: 50%; color: var(--icon-font);\"><p><span style=\"font-family: var(--modesto)\"><a class=\"current-hd config-button\" data-action=\"hit-dice\" style=\"box-sizing: border-box; user-select: none; cursor: url(\"../ui/cursors/pointer.webp\"), pointer; display: flex; -webkit-box-pack: center; justify-content: center; -webkit-box-align: center; align-items: center; height: 32px; font-family: var(--modesto); font-size: 20px; font-weight: 700; padding: 2px 0px 0px;\"><strong>10</strong></a></span></p></div><div class=\"portrait-hp\" title=\"Hit Points\" style=\"box-sizing: border-box; user-select: none; position: absolute; width: 120px !important; left: 75px; height: 20px; font-size: 18px; transform: translateX(-50%); bottom: 0px; z-index: 20; display: flex; -webkit-box-pack: center; justify-content: center; -webkit-box-align: center; align-items: center; background: var(--icon-background); box-shadow: 0 0 5px var(--icon-shadow) inset; border: 1px solid var(--icon-outline); border-radius: 5px;\"><div class=\"hp-bar\" style=\"box-sizing: border-box; user-select: none; position: absolute; top: 0px; left: 0px; width: 118px; height: 18px; z-index: -1; background: linear-gradient(-90deg, transparent 0%, transparent calc(10.8696%), rgba(0, 200, 0, 0.5) calc(10.8696%), rgba(0, 200, 0, 0.5) 100%);\"><p></p></div><p><span style=\"font-family: var(--modesto)\"><strong>/</strong></span></p></div></div><div class=\"portrait-temp\" style=\"box-sizing: border-box; user-select: none; display: flex; -webkit-box-pack: center; justify-content: center;\"><p></p></div></section><div class=\"character-details\" style=\"box-sizing: border-box; user-select: none; margin-left: 1rem; -webkit-box-flex: 1; flex: 1 1 0%;\"><section class=\"general-information\" style=\"box-sizing: border-box; user-select: none; display: flex; -webkit-box-pack: justify; justify-content: space-between; -webkit-box-align: center; align-items: center;\"><div class=\"ddbCharacterName\" style=\"box-sizing: border-box; user-select: none; display: inline-flex; flex-direction: row; align-items: center; color: rgba(0, 0, 0, 0.9); font-family: Signika, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgba(255, 255, 255, 0.2); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;\"><p></p></div><p><br class=\"Apple-interchange-newline\"></p></section></div></header></div></section></div>"},"notes2":{"value":"<p></p>"}},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","elvish","infernal"],"custom":"Choose a Language;Choose a Language"},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","hvy","shl"],"custom":""},"toolProf":{"value":["viol","disg"],"custom":""},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""}},"currency":{"pp":0,"gp":1429,"ep":15,"sp":80,"cp":15},"skills":{"acr":{"value":0.5,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Acrobatics","mod":5,"bonus":0},"ani":{"value":0.5,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Animal Handling","mod":3,"bonus":0},"arc":{"value":0.5,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Arcana","mod":2,"bonus":0},"ath":{"value":0.5,"ability":"str","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Athletics","mod":7,"bonus":0},"dec":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Deception","mod":5,"bonus":0},"his":{"value":0.5,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"History","mod":2,"bonus":0},"ins":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Insight","mod":5,"bonus":0},"itm":{"value":0.5,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Intimidation","mod":3,"bonus":0},"inv":{"value":1,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Investigation","mod":4,"bonus":0},"med":{"value":0.5,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Medicine","mod":3,"bonus":0},"nat":{"value":0.5,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Nature","mod":2,"bonus":0},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Perception","mod":5,"bonus":0},"prf":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Performance","mod":5,"bonus":0},"per":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Persuasion","mod":5,"bonus":0},"rel":{"value":0.5,"ability":"int","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Religion","mod":2,"bonus":0},"slt":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":"","minimum":null},"type":"Number","label":"Sleight of 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The skeletal servant you have raised is little more than a brainless husk. Without proper, and I mean proper, instruction, the bones in front of you might as well have remained dusty upon the floor. Explain the orders carefully and lay out the steps of your new servant's tasks with exceeding care. Also, should you catch your skeletal friend partaking in the activities of their former life, do not scold them. The mundane routine of chopping wood or swinging a hammer can allow for more malleable servants as time continues.<br /><em>The Book of Dark Servants, Vol III.</em></p>\n</blockquote>\n<p>Skeletons are beings raised into undeath by the will of necromantic magic. The necromantic magics used within the ritual can either be cast by a trained hand or simply seep into the bones of the skeleton in areas of concentrated death. Cemeteries, catacombs, and battle fields are all subject to the sporadic rising of skeletons into their new lives. 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{"_id":"ngjv0GWfQXtBIpIB","name":"Granny Muyuk","type":"npc","img":"ddb-images/other/Bilder%20Grau/Thunder%20Cliffs/Granny%20Muyuk.png","items":[{"_id":"VlvfR7YD6twoSRhg","name":"Amphibious","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","effects":[],"folder":null,"sort":100000,"flags":{},"system":{"description":{"value":"<p>The hag can breathe air and water.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XeAyeJsNjKZKPWEN","name":"Horrific Appearance","type":"feat","img":"icons/magic/control/fear-fright-monster-grin-purple-blue.webp","effects":[],"folder":null,"sort":200000,"flags":{"spellTemplateManager":{"stmData":{"ignoreDuration":false,"spellTexture":"","useTexture":false,"alpha":50,"coneOrigin":1,"loopAnimations":true}},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"innocenti-openlock":{"enabled":false,"keylock":"","wallCoord":"","passive":10,"findTrap":10,"skillfindTrap":"prc","disarmTrap":10,"checkDisarmTrap":"dex","forceLock":12,"openLock":10,"toolsBreak":5}},"system":{"description":{"value":"<section class=\"secret\">\n<p>Any humanoid that starts its turn <strong>within 30 feet</strong> of the hag and can see the hag's true form must make a <strong>DC 11 Wisdom saving throw</strong>. 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Until the start of its next turn, a creature that averts its eyes has<strong> disadvantage </strong>on attack rolls against the hag.</p>\n</section>\n<p>Any humanoid that starts its turn <strong>within 30 feet</strong> of the hag and can see the hag's true form must make a <strong>Wisdom</strong> saving throw.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":30,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a75Ba80yp6Y28AJQ","name":"Claws","type":"weapon","img":"icons/commodities/claws/claws-white.webp","effects":[],"folder":null,"sort":300000,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p><em>Melee Weapon Attack:</em><strong>+5 to hit,</strong>, <strong>5 ft.,</strong> one target. 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If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.</p>\n<p>You can use the echo in the following ways:</p>\n<ul>\n<li>As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.</li>\n<li>When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo’s space. You make this choice for each attack.</li>\n<li>When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo’s space.</li>\n</ul>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.plY2HFhmufgHuTp6]{Unleash Incarnation}</b></p>\n<p><em>3rd-level Echo Knight feature</em></p>\n<p>You can heighten your echo’s fury. Whenever you take the Attack action, you can make one additional melee attack from the echo’s position.</p>\n<p>You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.IywmYJVFntTetKst]{Echo Avatar}</b></p>\n<p><em>7th-level Echo Knight feature</em></p>\n<p>You can temporarily transfer your consciousness to your echo. As an action, you can see through your echo’s eyes and hear through its ears. During this time, you are @Compendium[dnd5e.rules.Deafened]{deafened} and @Compendium[dnd5e.rules.Blinded]{blinded}. You can sustain this effect for up to 10 minutes, and you can end it at any time (requires no action). While your echo is being used in this way, it can be up to 1,000 feet away from you without being destroyed.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.ZkWKfXegx9AF5iT6]{Shadow Martyr}</b></p>\n<p><em>10th-level Echo Knight feature</em></p>\n<p>You can make your echo throw itself in front of an attack directed at another creature that you can see. Before the attack roll is made, you can use your reaction to teleport the echo to an unoccupied space within 5 feet of the targeted creature. The attack roll that triggered the reaction is instead made against your echo.</p>\n<p>Once you use this feature, you can’t use it again until you finish a short or long rest.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.0KV2hajwrmMOiCgK]{Reclaim Potential}</b></p>\n<p><em>15th-level Echo Knight feature</em></p>\n<p>You’ve learned to absorb the fleeting magic of your echo. When an echo of yours is destroyed by taking damage, you can gain a number of temporary hit points equal to 2d6 + your Constitution modifier, provided you don’t already have temporary hit points.</p>\n<p>You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.243hUY0YSMhEwBWX]{Legion of One}</b></p>\n<p><em>18th-level Echo Knight feature</em></p>\n<p>You can use a bonus action to create two echoes with your Manifest Echo feature, and these echoes can coexist. If you try to create a third echo, the previous two echoes are destroyed. Anything you can do from one echo’s position can be done from the other’s instead.</p>\n<p>In addition, when you roll initiative and have no uses of your Unleash Incarnation feature left, you regain one use of that feature.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"echo-knight","classIdentifier":"fighter","advancement":[{"_id":"y00nowtv4k73bxt0","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.dkwnLa63TguiflqT","Compendium.world.ddb-graus-dnd-class-features.plY2HFhmufgHuTp6"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"5v0px7rkkdwvpxpu","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.IywmYJVFntTetKst"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"i71lyde1b63strp8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ZkWKfXegx9AF5iT6"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"o2y5hcqxj5i8j336","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.0KV2hajwrmMOiCgK"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"li63fqtz8no87kw6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.243hUY0YSMhEwBWX"]},"value":{},"level":18,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7YbhOc2UnGSNYuSu","name":"Fighter","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":104098270,"definitionId":10,"entityTypeId":1446578651,"importId":"n8ty86by1ma4k0lp"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"system":{"description":{"value":"<h1>Description</h1><p>A master of martial combat, skilled with a variety of weapons and armor</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength & Constitution</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d10 per fighter level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>10 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d10 (or 6) + your Constitution modifier per fighter level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>All armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Simple weapons, martial weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Strength, Constitution<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two skills from @Compendium[dnd5e.rules.Using Each Ability]{Acrobatics}, @Compendium[dnd5e.rules.Using Each Ability]{Animal Handling}, @Compendium[dnd5e.rules.Using Each Ability]{Athletics}, @Compendium[dnd5e.rules.Using Each Ability]{History}, @Compendium[dnd5e.rules.Using Each Ability]{Insight}, @Compendium[dnd5e.rules.Using Each Ability]{Intimidation}, @Compendium[dnd5e.rules.Using Each Ability]{Perception}, and @Compendium[dnd5e.rules.Using Each Ability]{Survival}</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD]{Fighting Style}</b></p>\n<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Second Wind</b></p>\n<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n\n<p><b>Action Surge</b></p>\n<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>\n\n<p><b>Martial Archetype</b></p>\n<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj]{Extra Attack}</b></p>\n<p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n<p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p>\n\n<p><b>Indomitable</b></p>\n<p>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.</p>\n<p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneer’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 70, Explorer's Guide to Wildemount pg 183","identifier":"fighter","levels":9,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"gbbbd12xnkok67d5","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"zkgpp38k5uhd6qgl","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"numeric","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge","icon":""},{"_id":"erlku92wawlaua45","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"numeric","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable","icon":""},{"_id":"rbu3vq9soiod5cnh","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.uIBA2AJqkiiQtcAD"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"6xm2ehzaeu4wngji","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""},{"_id":"gzpd9t1hl2n8vsqk","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":11,"title":"Features","icon":"","classRestriction":""},{"_id":"mo4a8paupt8v0iof","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Y4VKSfQ1JH5UevRj"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["acr","ani","ath","his","ins","itm","prc","sur"],"value":["sur","ani"]},"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6AvsoloW2lWV5Ttp","name":"Tabaxi","type":"feat","img":"ddb-images/other/race-portrait-Tabaxi.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"entityRaceId":1026403,"version":"2.9.51","baseName":"Tabaxi","moreDetailsUrl":"/races/1026403-tabaxi","baseRaceId":1026403,"baseRaceName":"Tabaxi","fullName":"Tabaxi","subRaceShortName":null,"isHomebrew":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/885/637880558367526058.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/883/637880558363345793.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"n8ty86by1ma4k0lp"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />Cat’s Claws, Cat’s Talents, @Compendium[dnd5e.rules.Darkvision]{Darkvision}, Feline Agility</p>\n\n<img src=\"ddb-images/other/race-large-Tabaxi.png\" />\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.</p>\n\n<p><b>Cat’s Claws</b></p>\n<p>You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.</p>\n\n<p><b>Cat’s Talent</b></p>\n<p>You have proficiency in the @Compendium[dnd5e.rules.Using Each Ability]{Perception} and @Compendium[dnd5e.rules.Using Each Ability]{Stealth} skills.</p>\n\n<p><b>@Compendium[dnd5e.rules.Darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Feline Agility</b></p>\n<p>Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.</p>\n\n","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 33","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kS74a9pfVOqrdQ2Y","name":"Creature 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33","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nh0VSGS4bEYn1sFn","name":"Cat's Talent","type":"feat","img":"icons/commodities/treasure/broach-gold-eye-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8429592,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"n8ty86by1ma4k0lp"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"You’re proficient in @Compendium[dnd5e.rules.Using Each Ability]{Perception} and @Compendium[dnd5e.rules.Using Each Ability]{Stealth}.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have proficiency in the @Compendium[dnd5e.rules.Using Each Ability]{Perception} and @Compendium[dnd5e.rules.Using Each Ability]{Stealth} skills.</p>\n <p></p>\n</details>","chat":"You’re proficient in @Compendium[dnd5e.rules.Using Each Ability]{Perception} and @Compendium[dnd5e.rules.Using Each Ability]{Stealth}.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have proficiency in the @Compendium[dnd5e.rules.Using Each Ability]{Perception} and @Compendium[dnd5e.rules.Using Each Ability]{Stealth} skills.</p>\n <p></p>\n</details>","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 33","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"x6uukf1gIx6aeiq8","name":"Darkvision","type":"feat","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":8429594,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"n8ty86by1ma4k0lp"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n <p></p>\n</details>","chat":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n <p></p>\n</details>","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 33","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"hf1xddMVQjjSCfYx","name":"Fighting Style: Defense","type":"feat","img":"icons/equipment/shield/heater-stone-orange.webp","effects":[{"label":"AC: Fighting Style: Defense","icon":"icons/skills/melee/strike-weapons-orange.webp","changes":[{"key":"system.attributes.ac.bonus","value":"1","mode":2,"priority":18}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":false},"ddbimporter":{"disabled":false,"itemId":191},"midi-qol":{"forceCEOff":true}},"_id":"7te1qy4gmuos3btg","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":191,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Defense","choiceId":"3-0-224067513","componentId":191,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Fighter"},"class":"Fighter","subclass":"Echo Knight","importId":"n8ty86by1ma4k0lp"},"obsidian":{"source":{"type":"class","text":"Fighter"}},"dae":{"alwaysActive":false,"activeEquipped":false}},"system":{"description":{"value":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Defense</h3><p>While you are wearing armor, you gain a +1 bonus to AC.</p>","chat":"<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Defense</h3><p>While you are wearing armor, you gain a +1 bonus to AC.</p>","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GacIpv9GePlxcuOK","name":"Martial Archetype","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Echo Knight","importId":"n8ty86by1ma4k0lp"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"system":{"description":{"value":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","chat":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","unidentified":""},"source":"Fighter","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pArtKEFyqKeWzRx1","name":"Tough","type":"feat","img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":49,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"n8ty86by1ma4k0lp"},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"Your HP maximum increases by 18.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.</p>\n <p></p>\n</details>","chat":"Your HP maximum increases by 18.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.</p>\n <p></p>\n</details>","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QLbfgh41syIClMLU","name":"Outlander","type":"background","img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":17,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"n8ty86by1ma4k0lp"},"obsidian":{"source":{"type":"background"}}},"system":{"description":{"value":"<h1>Background: Outlander</h1><p></p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the wa<span class=\"No-Break\">ys of the wild.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Athl<span class=\"No-Break\">etics, @Compendium[dnd5e.rules.Using Each Ability]{Survival}<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> One type of mus<span class=\"No-Break\">ical instrument<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span></strong> One<span class=\"No-Break\"> of your choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch c<span class=\"No-Break\">ontaining 10 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Origin</h5> <p class=\"Core-Styles_Core-Body\">You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits y<span class=\"No-Break\">our character.</span></p> <div class=\"_idGenObjectLayout-2\"> <div id=\"_idContainer004\" class=\"_idGenObjectStyleOverride-1\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th style=\"text-align:left\">Origin</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Forester</td> </tr> <tr> <td>2</td> <td>Trapper</td> </tr> <tr> <td>3</td> <td>Homesteader</td> </tr> <tr> <td>4</td> <td>Guide</td> </tr> <tr> <td>5</td> <td>Exile or outcast</td> </tr> <tr> <td>6</td> <td>Bounty hunter</td> </tr> <tr> <td>7</td> <td>Pilgrim</td> </tr> <tr> <td>8</td> <td>Tribal nomad</td> </tr> <tr> <td>9</td> <td>Hunter-gatherer</td> </tr> <tr> <td>10</td> <td>Tribal marauder</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Origin]{Open RollTable Background: Outlander: Origin}</div> </div> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: WANDERER</strong></p> <p class=\"Core-Styles_Core-Body\">You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to m<span class=\"No-Break\">ost outlanders.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I’m driven by a wanderlust that led me away from home.</td> </tr> <tr> <td>2</td> <td>I watch over my friends as if they were a litter of newborn pups.</td> </tr> <tr> <td>3</td> <td>I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.</td> </tr> <tr> <td>4</td> <td>I have a lesson for every situation, drawn from observing @Compendium[dnd5e.rules.Using Each Ability]{nature}.</td> </tr> <tr> <td>5</td> <td>I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</td> </tr> <tr> <td>6</td> <td>I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.</td> </tr> <tr> <td>7</td> <td>I feel far more comfortable around animals than people.</td> </tr> <tr> <td>8</td> <td>I was, in fact, raised by wolves.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Personality Trait]{Open RollTable Background: Outlander: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Change.</span> Life is like the seasons, in constant change, and we must change with it. (Chaotic)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greater Good.</span> It is each person’s responsibility to make the most happiness for the whole tribe. (Good)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> If I dishonor myself, I dishonor my whole clan. (Lawful)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Might.</span> The strongest are meant to rule. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">@Compendium[dnd5e.rules.Using Each Ability]{Nature}.</span> The natural world is more important than all the constructs of civilization. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Glory.</span> I must earn glory in battle, for myself and my clan. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Ideal]{Open RollTable Background: Outlander: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My family, clan, or tribe is the most important thing in my life, even when they are far from me.</td> </tr> <tr> <td>2</td> <td>An injury to the unspoiled wilderness of my home is an injury to me.</td> </tr> <tr> <td>3</td> <td>I will bring terrible wrath down on the evildoers who destroyed my homeland.</td> </tr> <tr> <td>4</td> <td>I am the last of my tribe, and it is up to me to ensure their names enter legend.</td> </tr> <tr> <td>5</td> <td>I suffer awful visions of a coming disaster and will do anything to prevent it.</td> </tr> <tr> <td>6</td> <td>It is my duty to provide children to sustain my tribe.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Bond]{Open RollTable Background: Outlander: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I am too enamored of ale, wine, and other intoxicants.</td> </tr> <tr> <td>2</td> <td>There’s no room for caution in a life lived to the fullest.</td> </tr> <tr> <td>3</td> <td>I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.</td> </tr> <tr> <td>4</td> <td>I am slow to trust members of other races, tribes, and societies.</td> </tr> <tr> <td>5</td> <td>Violence is my answer to almost any challenge.</td> </tr> <tr> <td>6</td> <td>Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Flaw]{Open RollTable Background: Outlander: Flaw}</div> <p> </p><p></p><h2>Wanderer</h2><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p><h3>Choices</h3><ul><li>Athletics</li><li>Sleight of Hand</li><li>Flute</li><li>Elvish</li></ul>","chat":"<h1>Background: Outlander</h1><p></p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the wa<span class=\"No-Break\">ys of the wild.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Athl<span class=\"No-Break\">etics, @Compendium[dnd5e.rules.Using Each Ability]{Survival}<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> One type of mus<span class=\"No-Break\">ical instrument<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span></strong> One<span class=\"No-Break\"> of your choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch c<span class=\"No-Break\">ontaining 10 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Origin</h5> <p class=\"Core-Styles_Core-Body\">You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits y<span class=\"No-Break\">our character.</span></p> <div class=\"_idGenObjectLayout-2\"> <div id=\"_idContainer004\" class=\"_idGenObjectStyleOverride-1\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th style=\"text-align:left\">Origin</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Forester</td> </tr> <tr> <td>2</td> <td>Trapper</td> </tr> <tr> <td>3</td> <td>Homesteader</td> </tr> <tr> <td>4</td> <td>Guide</td> </tr> <tr> <td>5</td> <td>Exile or outcast</td> </tr> <tr> <td>6</td> <td>Bounty hunter</td> </tr> <tr> <td>7</td> <td>Pilgrim</td> </tr> <tr> <td>8</td> <td>Tribal nomad</td> </tr> <tr> <td>9</td> <td>Hunter-gatherer</td> </tr> <tr> <td>10</td> <td>Tribal marauder</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Origin]{Open RollTable Background: Outlander: Origin}</div> </div> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: WANDERER</strong></p> <p class=\"Core-Styles_Core-Body\">You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to m<span class=\"No-Break\">ost outlanders.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I’m driven by a wanderlust that led me away from home.</td> </tr> <tr> <td>2</td> <td>I watch over my friends as if they were a litter of newborn pups.</td> </tr> <tr> <td>3</td> <td>I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.</td> </tr> <tr> <td>4</td> <td>I have a lesson for every situation, drawn from observing @Compendium[dnd5e.rules.Using Each Ability]{nature}.</td> </tr> <tr> <td>5</td> <td>I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</td> </tr> <tr> <td>6</td> <td>I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.</td> </tr> <tr> <td>7</td> <td>I feel far more comfortable around animals than people.</td> </tr> <tr> <td>8</td> <td>I was, in fact, raised by wolves.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Personality Trait]{Open RollTable Background: Outlander: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Change.</span> Life is like the seasons, in constant change, and we must change with it. (Chaotic)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greater Good.</span> It is each person’s responsibility to make the most happiness for the whole tribe. (Good)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> If I dishonor myself, I dishonor my whole clan. (Lawful)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Might.</span> The strongest are meant to rule. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">@Compendium[dnd5e.rules.Using Each Ability]{Nature}.</span> The natural world is more important than all the constructs of civilization. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Glory.</span> I must earn glory in battle, for myself and my clan. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Ideal]{Open RollTable Background: Outlander: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My family, clan, or tribe is the most important thing in my life, even when they are far from me.</td> </tr> <tr> <td>2</td> <td>An injury to the unspoiled wilderness of my home is an injury to me.</td> </tr> <tr> <td>3</td> <td>I will bring terrible wrath down on the evildoers who destroyed my homeland.</td> </tr> <tr> <td>4</td> <td>I am the last of my tribe, and it is up to me to ensure their names enter legend.</td> </tr> <tr> <td>5</td> <td>I suffer awful visions of a coming disaster and will do anything to prevent it.</td> </tr> <tr> <td>6</td> <td>It is my duty to provide children to sustain my tribe.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Bond]{Open RollTable Background: Outlander: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I am too enamored of ale, wine, and other intoxicants.</td> </tr> <tr> <td>2</td> <td>There’s no room for caution in a life lived to the fullest.</td> </tr> <tr> <td>3</td> <td>I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.</td> </tr> <tr> <td>4</td> <td>I am slow to trust members of other races, tribes, and societies.</td> </tr> <tr> <td>5</td> <td>Violence is my answer to almost any challenge.</td> </tr> <tr> <td>6</td> <td>Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Flaw]{Open RollTable Background: Outlander: Flaw}</div> <p> </p><p></p><h2>Wanderer</h2><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p><h3>Choices</h3><ul><li>Athletics</li><li>Sleight of Hand</li><li>Flute</li><li>Elvish</li></ul>","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OBj6xUbEF1nrsv7K","name":"Cat's Claws","type":"feat","img":"icons/weapons/fist/claw-hooked-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"5119130","entityTypeId":"222216831","action":true,"componentId":8429591,"componentTypeId":1960452172,"dndbeyond":{"type":"Martial Arts"},"importId":"n8ty86by1ma4k0lp"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"You can use your claws to make unarmed strikes. When you hit with them, you deal [[/roll 1d6 + 5]] slashing damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.</p>\n <p></p>\n</details>","chat":"You can use your claws to make unarmed strikes. When you hit with them, you deal [[/roll 1d6 + 5]] slashing damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":1,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleM"},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5TnMuY1e4UaTQx7T","name":"Unarmed Strike","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"dndbeyond":{"type":"Martial Arts"},"importId":"n8ty86by1ma4k0lp"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{},"proficient":1},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"N2LuFmW2SqeHg1jV","name":"Second Wind","type":"feat","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"class":"Fighter","subclass":"Echo Knight","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"n8ty86by1ma4k0lp"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + 9 HP.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n <p></p>\n</details>","chat":"Once per short rest, you can use a bonus action to regain 1d10 + 9 HP.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":"","units":"ft","type":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aeZIpp38a85mTk0U","name":"Action Surge","type":"feat","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"class":"Fighter","subclass":"Echo Knight","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"n8ty86by1ma4k0lp"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>\n <p></p>\n</details>","chat":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.fighter.action-surge",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BlWzELttZqDrv6XF","name":"Extra Attack","type":"feat","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53356","entityTypeId":"222216831","componentId":196,"componentTypeId":12168134,"class":"Fighter","subclass":"Echo Knight","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"n8ty86by1ma4k0lp"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"system":{"description":{"value":"You can attack twice whenever you take the Attack action on your turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n<p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p>\n <p></p>\n</details>","chat":"You can attack twice whenever you take the Attack action on your turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n<p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WohQfFI4tw1Wd5uj","name":"Indomitable","type":"feat","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1022","entityTypeId":"222216831","componentId":197,"componentTypeId":12168134,"class":"Fighter","subclass":"Echo Knight","dndbeyond":{"levelScale":{"id":62786,"level":9,"description":"one use per long rest","dice":null,"fixedValue":1},"levelScales":[{"id":62786,"level":9,"description":"one use per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62787,"level":13,"description":"two uses per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2},{"id":62788,"level":17,"description":"three uses per long rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":3}],"limitedUse":[{"level":null,"uses":1}]},"importId":"n8ty86by1ma4k0lp"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You can reroll a saving throw that you fail - you must use the new roll. You can use this [[/roll @scale.fighter.indomitable]] times per long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.</p>\n<p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p>\n <p></p>\n</details>","chat":"You can reroll a saving throw that you fail - you must use the new roll. You can use this [[/roll @scale.fighter.indomitable]] times per long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.</p>\n<p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.fighter.indomitable",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FnRpkFCEO7T1KfWR","name":"Manifest Echo","type":"feat","img":"icons/magic/control/sihouette-hold-beam-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1405516","entityTypeId":"222216831","componentId":1810360,"componentTypeId":12168134,"class":"Fighter","subclass":"Echo Knight","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"n8ty86by1ma4k0lp"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"system":{"description":{"value":"You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you’re @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.\n\nYour echo has AC 18, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you’re @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.</p>\n<p>Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.</p>\n<p>You can use the echo in the following ways:</p>\n<ul>\n<li>As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.</li>\n<li>When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo’s space. You make this choice for each attack.</li>\n<li>When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo’s space.</li>\n</ul>\n <p></p>\n</details>","chat":"You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you’re @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.\n\nYour echo has AC 18, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you’re @Compendium[dnd5e.rules.Incapacitated]{incapacitated}.</p>\n<p>Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.</p>\n<p>You can use the echo in the following ways:</p>\n<ul>\n<li>As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.</li>\n<li>When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo’s space. You make this choice for each attack.</li>\n<li>When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo’s space.</li>\n</ul>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":15,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BDqByvh4RrYpwt9W","name":"Manifest Echo - Teleport","type":"feat","img":"icons/magic/control/sihouette-hold-beam-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1405517","entityTypeId":"222216831","componentId":1810360,"componentTypeId":12168134,"class":"Fighter","subclass":"Echo Knight","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"n8ty86by1ma4k0lp"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"system":{"description":{"value":"<p>As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.</p>","chat":"<p>As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.</p>","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"McGEGSiaJEaBvSei","name":"Manifest Echo - Attack","type":"feat","img":"icons/magic/control/sihouette-hold-beam-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1405518","entityTypeId":"222216831","componentId":1810360,"componentTypeId":12168134,"class":"Fighter","subclass":"Echo Knight","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"n8ty86by1ma4k0lp"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"system":{"description":{"value":"<p>When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo’s space. You make this choice for each attack.</p>","chat":"<p>When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo’s space. 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On a hit, the target takes 1d8 <em>fire damage</em>.</p>\n<p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"326YyjtlKmYZh3T3","name":"Entangle","type":"spell","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. 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Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.</p>\n<p><strong>Power to the Proletariat.</strong> A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. 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{"_id":"xSXtmNF4Wifvstci","name":"Hajime","type":"character","img":"ddb-images/characters/Hajime.jpeg","items":[{"_id":"T4Zvctkf7SqMiIQj","name":"Lute","type":"tool","img":"icons/tools/instruments/lute-gold-brown.webp","effects":[],"folder":null,"sort":100000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","tags":["Instrument"],"sources":[]},"id":679926248,"entityTypeId":1439493548,"containerEntityId":47167855,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":131,"originalName":"Lute"},"magicitems":{"enabled":false},"infusions":{"maps":[],"applied":[],"infused":false},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"<p>If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. 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You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.","chat":"<p class=\"Core-Styles_Core-Body\">Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a r<span class=\"No-Break\">anged weapon.</span></p>\n<p class=\"Core-Styles_Core-Body\">You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.tUYvSkhggFcMpVw5]{incapacitated}, and you don’t have disadvantage on the<span class=\"No-Break\"> attack roll.</span></p>\n<p class=\"Core-Styles_Core-Body\">The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the<span class=\"No-Break\"> Rogue table.</span></p><h3>Summary</h3>Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. 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Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).</p>","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"consumableType":"potion"},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bBcJf6GkmalaN4NB","name":"Alchemy Jug","type":"equipment","img":"icons/containers/kitchenware/jug-terracotta-orange.webp","effects":[],"folder":null,"sort":450000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/18/917/636381772833565799.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/100/636284695008732697.jpeg","filterType":"Wondrous item","tags":["Utility"],"sources":[{"sourceId":3,"pageNumber":150,"sourceType":1}],"pictureUrl":"ddb-images/other/item-large-Alchemy-Jug.jpeg"},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5346,"originalName":"Alchemy Jug"},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"<p>This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.</p>\n<p>You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.</p>\n<p>Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.</p>\n<table>\n<thead>\n<tr>\n<th data-sheets-value=\"{"1":2,"2":"Liquid"}\">Liquid</th>\n<th data-sheets-value=\"{"1":2,"2":"Max Amount"}\">Max Amount</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Acid"}\">Acid</td>\n<td data-sheets-value=\"{"1":2,"2":"8 ounces"}\">8 ounces</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Basic poison"}\">Basic poison</td>\n<td data-sheets-value=\"{"1":2,"2":"1/2 ounce"}\">1/2 ounce</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Beer"}\">Beer</td>\n<td data-sheets-value=\"{"1":2,"2":"4 gallons"}\">4 gallons</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Honey"}\">Honey</td>\n<td data-sheets-value=\"{"1":2,"2":"1 gallon"}\">1 gallon</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Mayonnaise"}\">Mayonnaise</td>\n<td data-sheets-value=\"{"1":2,"2":"2 gallons"}\">2 gallons</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Oil"}\">Oil</td>\n<td data-sheets-value=\"{"1":2,"2":"quart"}\">quart</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Vinegar"}\">Vinegar</td>\n<td data-sheets-value=\"{"1":2,"2":"2 gallons"}\">2 gallons</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Water, fresh"}\">Water, fresh</td>\n<td data-sheets-value=\"{"1":2,"2":"8 gallons"}\">8 gallons</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Water, salt"}\">Water, salt</td>\n<td data-sheets-value=\"{"1":2,"2":"12 gallons"}\">12 gallons</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Wine"}\">Wine</td>\n<td data-sheets-value=\"{"1":2,"2":"1 gallon"}\">1 gallon</td>\n</tr>\n</tbody>\n</table>","chat":"<p>This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.</p>\n<p>You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.</p>\n<p>Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.</p>\n<table>\n<thead>\n<tr>\n<th data-sheets-value=\"{"1":2,"2":"Liquid"}\">Liquid</th>\n<th data-sheets-value=\"{"1":2,"2":"Max Amount"}\">Max Amount</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Acid"}\">Acid</td>\n<td data-sheets-value=\"{"1":2,"2":"8 ounces"}\">8 ounces</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Basic poison"}\">Basic poison</td>\n<td data-sheets-value=\"{"1":2,"2":"1/2 ounce"}\">1/2 ounce</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Beer"}\">Beer</td>\n<td data-sheets-value=\"{"1":2,"2":"4 gallons"}\">4 gallons</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Honey"}\">Honey</td>\n<td data-sheets-value=\"{"1":2,"2":"1 gallon"}\">1 gallon</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Mayonnaise"}\">Mayonnaise</td>\n<td data-sheets-value=\"{"1":2,"2":"2 gallons"}\">2 gallons</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Oil"}\">Oil</td>\n<td data-sheets-value=\"{"1":2,"2":"quart"}\">quart</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Vinegar"}\">Vinegar</td>\n<td data-sheets-value=\"{"1":2,"2":"2 gallons"}\">2 gallons</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Water, fresh"}\">Water, fresh</td>\n<td data-sheets-value=\"{"1":2,"2":"8 gallons"}\">8 gallons</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Water, salt"}\">Water, salt</td>\n<td data-sheets-value=\"{"1":2,"2":"12 gallons"}\">12 gallons</td>\n</tr>\n<tr>\n<td data-sheets-value=\"{"1":2,"2":"Wine"}\">Wine</td>\n<td data-sheets-value=\"{"1":2,"2":"1 gallon"}\">1 gallon</td>\n</tr>\n</tbody>\n</table>","unidentified":"Wondrous item"},"source":"Dungeon Master's Guide pg 150","quantity":1,"weight":12,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true,"properties":{"mgc":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XrfWoadqiGaLjkak","name":"Potion of Healing","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":4450000,"flags":{},"system":{"description":{"value":"<p><em>The potion's red liquid glimmers when agitated.</em></p>\n<p>You regain 2d4+2 hit points when you drink this potion.</p>\n<p> </p>\n<p> </p>","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":3,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NXdyOxWC1Kp7CVXF","name":"Potion of Greater Healing","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Potion","filterType":"Potion","tags":["Healing","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"alternativeNames":["Potion of Greater Healing"]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":5133,"originalName":"Potion of Healing (Greater)","pack":"dnd5e.items","originalItemName":"Potion of Healing (Greater)","replaced":true},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-items.M34mqVjWHTQ248Uy"}},"system":{"description":{"value":"<p><em>The potion's red liquid glimmers when agitated.</em></p>\n<p>You regain 4d4+4 hit points when you drink this potion.</p>\n<p> </p>\n<p> </p>","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":2,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"S8okQC2ts2hIRRmR":3,"xgMypWx4t6BFt0QO":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1667149903000,"modifiedTime":1667151040872,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Swashbuckler","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an<span class=\"No-Break\"> opponent.</span></p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK]{Fancy Footwork}</b></p>\n<p>When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r]{Rakish Audacity}</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.</p>\n<p class=\"Core-Styles_Core-Body\">You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU]{Panache}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}) check contested by a creature’s Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. The creature must be able to hear you, and the two of you must share a language.</p>\n<p class=\"Core-Styles_Core-Body\">If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.</p>\n<p class=\"Core-Styles_Core-Body\">If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh]{Elegant Maneuver}</b></p>\n<p>Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}) or Strength (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}) check you make during the same turn.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE]{Master Duelist}</b></p>\n<p>Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"swashbuckler","classIdentifier":"rogue","advancement":[{"_id":"y7EfR2rm0fP7B1vz","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jqHsyGzKBn8xGYPK","Compendium.world.ddb-graus-dnd-class-features.VfwAzFLGamkKit2r"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"zykuwzaeXqd33cp6","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ktCSRskJY9d4uLPU"]},"value":{},"level":9,"title":"Features","icon":"","classRestriction":""},{"_id":"1wm9Prep1kwFZHmB","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.NnStYZiKgB2qPWBh"]},"value":{},"level":13,"title":"Features","icon":"","classRestriction":""},{"_id":"KBJnWJt0D2hKbBcJ","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.BrmFLWQ8QW0NxSqE"]},"value":{},"level":17,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":60629724,"id":80,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Swashbuckler"}}},"_id":"b0dQJg1vhEb6lOD1","img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381070963,"modifiedTime":1671381070963,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rogue","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A scoundrel who uses @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{stealth} and trickery to overcome obstacles and enemies</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong> Dexterity & Intelligence</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per rogue level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Thieves’ tools<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Dexterity, Intelligence<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose four from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Performance}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Sleight of Hand}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR]{Expertise}</b></p>\n<p class=\"compendium-hr\">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>\n<p class=\"Core-Styles_Core-Body\">At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.</p>\n\n<p><b>Sneak Attack</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</p>\n<p class=\"Core-Styles_Core-Body\">You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.</p>\n<p class=\"Core-Styles_Core-Body\">The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</p>\n\n<p><b>Thieves’ Cant</b></p>\n<p class=\"Core-Styles_Core-Body\">During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p>\n<p class=\"Core-Styles_Core-Body\">In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>\n\n<p><b>Cunning Action</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</p>\n\n<p><b>Roguish Archetype</b></p>\n<p class=\"compendium-hr\">At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Uncanny Dodge</b></p>\n<p class=\"compendium-hr\">Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD]{Evasion}</b></p>\n<p class=\"compendium-hr\">Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an <span class=\"Serif-Character-Style_Italic-Serif\">ice storm</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>\n\n<p><b>Reliable Talent</b></p>\n<p class=\"compendium-hr\">By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.</p>\n\n<p><b>Blindsense</b></p>\n<p class=\"compendium-hr\">Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creature within 10 feet of you.</p>\n\n<p><b>Slippery Mind</b></p>\n<p class=\"compendium-hr\">By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.</p>\n\n<p><b>Elusive</b></p>\n<p class=\"compendium-hr\">Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n\n<p><b>Stroke of Luck</b></p>\n<p class=\"compendium-hr\">At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.</p>\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can’t use it again until you finish a short or long rest.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglar’s pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneer’s pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves’ tools</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 94, Sword Coast Adventurer's Guide pg 47","identifier":"rogue","levels":8,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"5tlLHDfFhjJJ0cBD","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"dXBAOiTXXzPWEnVK","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"sneak-attack","type":"dice","scale":{"1":{"n":1,"die":6},"3":{"n":2,"die":6},"5":{"n":3,"die":6},"7":{"n":4,"die":6},"9":{"n":5,"die":6},"11":{"n":6,"die":6},"13":{"n":7,"die":6},"15":{"n":8,"die":6},"17":{"n":9,"die":6},"19":{"n":10,"die":6}}},"value":{},"title":"Sneak Attack","icon":""},{"_id":"TuPjXJc4homhZZYD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"L0IqT7fMbgtWkLHX","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ADodXjXueivtZ8MR"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"3CIxi8cZItfuRx0I","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Z1cY6ji9AOgTwwvD"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":4,"choices":["ath","acr","slt","ste","inv","ins","prc","dec","itm","prf","per"],"value":["ste","slt","acr","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":60629724,"definitionId":12,"entityTypeId":1446578651,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"keQ8ddvGkeqnX1NJ","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071027,"modifiedTime":1674423139767,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"College of Swords","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.</p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl]{Bonus Proficiencies}</b></p>\n<p class=\"Core-Styles_Core-Body\">When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.</p>\n<p class=\"Core-Styles_Core-Body\">If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX]{Fighting Style}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM]{Blade Flourish}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 3rd level, you learn to perform impressive displays of martial prowess and speed.</p>\n<p class=\"Core-Styles_Core-Body\">Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Defensive Flourish.</strong> </span>You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Slashing Flourish.</span></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Mobile Flourish.</span></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX]{Extra Attack}</b></p>\n<p>Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2]{Master’s Flourish}</b></p>\n<p>Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"college-of-swords","classIdentifier":"bard","advancement":[{"_id":"HDibMFoO0OH9D00b","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.k6OfrTrhwh3U7asl","Compendium.world.ddb-graus-dnd-class-features.ht5HRwuI3fvteiaX","Compendium.world.ddb-graus-dnd-class-features.05Cz7DymMMPxpvNM"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"DmIAChzQoIVNZdaD","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.hMmTlw9AnW6GY0lX"]},"value":{},"level":6,"title":"Features","icon":"","classRestriction":""},{"_id":"JhAo5BAzS9Hw4S1S","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.S2DPIebOIo8rOWw2"]},"value":{},"level":14,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":82625332,"id":95,"type":"class","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"College of Swords"}}},"_id":"GckkS9RO4qyjdmIz","img":"icons/weapons/swords/sword-broad-serrated-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071060,"modifiedTime":1671381071060,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard","type":"class","system":{"description":{"value":"<h1>Description</h1><p>An inspiring magician whose power echoes the music of creation</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Charisma<br /><strong>Saves:</strong> Dexterity & Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per bard level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per bard level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools:</span></strong> Three musical instruments of your choice<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws:</span></strong> Dexterity, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose any three</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I]{Spellcasting}</b></p>\n<p><span style=\"font-weight:400\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight:400\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=1&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\"><span style=\"font-weight:400\">Spells Listing</span></a> for the bard spell list.</span></p>\n<h5><b>Cantrips</b></h5>\n<p><span style=\"font-weight:400\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\n<h5><b>Spell Slots</b></h5>\n<p><span style=\"font-weight:400\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\n<p><span style=\"font-weight:400\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\n<p><span style=\"font-weight:400\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</span></p>\n<p><span style=\"font-weight:400\">Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</span></p>\n<h5><b>Spellcasting Ability</b></h5>\n<p><span style=\"font-weight:400\">Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</span></p>\n<p><b>Spell save DC </b><span style=\"font-weight:400\">= 8 + your proficiency bonus + your Charisma modifier</span></p>\n<p><b>Spell attack modifier </b><span style=\"font-weight:400\">= your proficiency bonus + your Charisma modifier</span></p>\n<h5><b>Ritual Casting</b></h5>\n<p><span style=\"font-weight:400\">You can cast any bard spell you know as a ritual if that spell has the ritual tag.</span></p>\n<h5><b>Spellcasting Focus</b></h5>\n<p><span style=\"font-weight:400\">You can use a musical instrument (see the <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Tools\"><span style=\"font-weight:400\">Tools</span></a> section) as a spellcasting focus for your bard spells.</span></p>\n\n<p><b>Bardic Inspiration</b></p>\n<p><span style=\"font-weight:400\">You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</span></p>\n<p><span style=\"font-weight:400\">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</span></p>\n<p><span style=\"font-weight:400\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</span></p>\n\n<p><b>Jack of All Trades</b></p>\n<p><span style=\"font-weight:400\">Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</span></p>\n\n<p><b>Song of Rest</b></p>\n<p><span style=\"font-weight:400\">Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</span></p>\n<p><span style=\"font-weight:400\">The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</span></p>\n\n<p><b>Bard College</b></p>\n<p><span style=\"font-weight:400\">At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the </span><i><span style=\"font-weight:400\">Player's Handbook</span></i><span style=\"font-weight:400\"> or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.</span></p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1]{Expertise}</b></p>\n<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Font of Inspiration</b></p>\n<p><span style=\"font-weight:400\">Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.</span></p>\n\n<p><b>Countercharm</b></p>\n<p><span style=\"font-weight:400\">At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}. A creature must be able to hear you to gain this benefit. The @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} ends early if you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or silenced or if you voluntarily end it (no action required).</span></p>\n\n<p><b>Magical Secrets</b></p>\n<p class=\"compendium-hr\">By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.</p>\n<p class=\"Core-Styles_Core-Body\">The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.</p>\n<p class=\"Core-Styles_Core-Body\">You learn two additional spells from any classes at 14th level and again at 18th level.</p>\n\n<p><b>Superior Inspiration</b></p>\n<p><span style=\"font-weight:400\">At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.</span></p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a longsword, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a diplomat’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an entertainer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a lute or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any other musical instrument</li>\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor and a dagger</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 51, Xanathar's Guide to Everything pg 15","identifier":"bard","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"bg4FL5ta53jChVvH","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"AvmwCrWbD7sCTx2p","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"bardic-inspiration","type":"dice","scale":{"1":{"n":1,"die":6},"5":{"n":1,"die":8},"10":{"n":1,"die":10},"15":{"n":1,"die":12}}},"value":{},"title":"Bardic Inspiration","icon":""},{"_id":"PQ3lH9VbgXmV4e3s","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"song-of-rest","type":"dice","scale":{"2":{"n":1,"die":6},"9":{"n":1,"die":8},"13":{"n":1,"die":10},"17":{"n":1,"die":12}}},"value":{},"title":"Song of Rest","icon":""},{"_id":"pPXTC4tQDFOB9Qmu","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.XBtjKFuGITaqWg1I"]},"value":{},"level":1,"title":"Features","icon":"","classRestriction":""},{"_id":"UWQ4nrFVRxIw0SBv","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"Q1cxJwfnFECsjNhf","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.jm7O5ZFdHiqtUCM1"]},"value":{},"level":10,"title":"Features","icon":"","classRestriction":""},{"_id":"vc31v6423jmiex1p","type":"ScaleValue","configuration":{"identifier":"inspiration","type":"dice","scale":{"1":{"n":null,"die":6},"5":{"n":null,"die":8},"10":{"n":null,"die":10},"15":{"n":null,"die":12}}},"value":{},"title":"Bardic Inspiration Die","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":1,"choices":["ath","acr","slt","ste","arc","his","inv","nat","rel","ani","ins","med","prc","sur","dec","itm","prf","per"],"value":["prf"]},"spellcasting":{"progression":"full","ability":"cha"}},"flags":{"ddbimporter":{"id":82625332,"definitionId":1,"entityTypeId":1446578651,"type":"class","spellSlotDivisor":1,"spellCastingAbility":"cha","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"G8gux1L5SqmVufEf","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071194,"modifiedTime":1671381071194,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lightfoot Halfling","type":"feat","system":{"description":{"value":"<p>The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Dexterity, Lucky, Brave, Halfling Nimbleness</p><p>As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.</p>\n<p>Lightfoots are more @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.</p>\n\n<p><b>Lucky</b></p>\n<p>When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.</p>\n\n<p><b>Brave</b></p>\n<p>You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</p>\n\n<p><b>Halfling Nimbleness</b></p>\n<p>You can move through the space of any creature that is of a size larger than yours.</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Dexterity score increases by 2.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.</p>\n\n<p><b>Age</b></p>\n<p>A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.</p>\n\n<p><b>Size</b></p>\n<p>Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 25 feet.</p>\n\n<p><b>Naturally Stealthy</b></p>\n<p>You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Charisma score increases by 1.</p>\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":5,"version":"3.2.7","baseName":"Halfling","moreDetailsUrl":"/races/14-halfling#LightfootHalfling","baseRaceId":14,"baseRaceName":"Halfling","fullName":"Lightfoot Halfling","subRaceShortName":"Lightfoot","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/383/636327460327748907.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Lightfoot-Halfling.jpeg","_id":"NgJXsQBwpHTkyg00","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071655,"modifiedTime":1671381071655,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Lucky","type":"feat","system":{"description":{"value":"<p>When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":51,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"okSaNoovMjwhBVim","img":"icons/equipment/neck/necklace-charm-clover.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071657,"modifiedTime":1671381071657,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Brave","type":"feat","system":{"description":{"value":"<p>You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":52,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"ORgOg548CIUgGdaz","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071658,"modifiedTime":1671381071658,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Halfling Nimbleness","type":"feat","system":{"description":{"value":"<p>You can move through the space of any creature that is of a size larger than yours.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":53,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"dvWTQuwXYM8OjVQ6","img":"icons/equipment/feet/shoes-collared-leather-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071660,"modifiedTime":1671381071660,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Naturally Stealthy","type":"feat","system":{"description":{"value":"<p>You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":54,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"race"}}},"_id":"lhqmJGA2XcoKNfg9","img":"icons/equipment/back/cloak-collared-blue-iron.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071662,"modifiedTime":1671381071662,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Stealth","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>\n<p class=\"Core-Styles_Core-Body\">At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.</p>","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Stealth","choiceId":"2-1447","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"PfUG902jaN1Uspti","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071665,"modifiedTime":1671381071665,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Sleight of Hand","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>\n<p class=\"Core-Styles_Core-Body\">At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.</p>","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":342,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Sleight of Hand","choiceId":"2-1448","componentId":342,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0OmaqqQQp5CEbKeW","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071667,"modifiedTime":1671381071667,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Thieves' Cant","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p>\n<p class=\"Core-Styles_Core-Body\">In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":344,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"cJssv638NYQISd2f","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071669,"modifiedTime":1671381071669,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Roguish Archetype","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":346,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"sfSfNKY4AYBmv1O9","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071672,"modifiedTime":1671381071672,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Thieves' Tools","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Thieves' Tools","choiceId":"2-1855","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"LjD1WMMLPsYHCA7g","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071675,"modifiedTime":1671381071675,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Persuasion","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":471,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":10,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Persuasion","choiceId":"2-1856","componentId":471,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"J8p0qhdQuR7Fa31M","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071678,"modifiedTime":1671381071678,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Evasion","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an <span class=\"Serif-Character-Style_Italic-Serif\">ice storm</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>","chat":"","unidentified":""},"source":"Rogue","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":348,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":11,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"JRGrfwTMnEWfDfLg","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071680,"modifiedTime":1671381071680,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fancy Footwork","type":"feat","system":{"description":{"value":"<p>When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.</p>","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":507,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"XFPq7r2O7u2ERT1F","img":"icons/equipment/feet/shoes-simple-leaf-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071682,"modifiedTime":1671381071682,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Rakish Audacity","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.</p>\n<p class=\"Core-Styles_Core-Body\">You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.</p>","chat":"","unidentified":""},"source":"Rogue : Swashbuckler","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":508,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Rogue : Swashbuckler"},"class":"Rogue","subclass":"Swashbuckler","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"KKjpzTip1c1DZbkp","img":"icons/skills/melee/sword-stuck-glowing-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071685,"modifiedTime":1671381071685,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\"><span style=\"font-weight:400\">Spells Rules</span></a> for the general rules of spellcasting and the <a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=1&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\"><span style=\"font-weight:400\">Spells Listing</span></a> for the bard spell list.</span></p>\n<h5><b>Cantrips</b></h5>\n<p><span style=\"font-weight:400\">You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.</span></p>\n<h5><b>Spell Slots</b></h5>\n<p><span style=\"font-weight:400\">The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.</span></p>\n<h5><b>Spells Known of 1st Level and Higher</b></h5>\n<p><span style=\"font-weight:400\">You know four 1st-level spells of your choice from the bard spell list.</span></p>\n<p><span style=\"font-weight:400\">The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.</span></p>\n<p><span style=\"font-weight:400\">Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.</span></p>\n<h5><b>Spellcasting Ability</b></h5>\n<p><span style=\"font-weight:400\">Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.</span></p>\n<p><b>Spell save DC </b><span style=\"font-weight:400\">= 8 + your proficiency bonus + your Charisma modifier</span></p>\n<p><b>Spell attack modifier </b><span style=\"font-weight:400\">= your proficiency bonus + your Charisma modifier</span></p>\n<h5><b>Ritual Casting</b></h5>\n<p><span style=\"font-weight:400\">You can cast any bard spell you know as a ritual if that spell has the ritual tag.</span></p>\n<h5><b>Spellcasting Focus</b></h5>\n<p><span style=\"font-weight:400\">You can use a musical instrument (see the <a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Tools\"><span style=\"font-weight:400\">Tools</span></a> section) as a spellcasting focus for your bard spells.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":74,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"5rfaK6ebWAauC79V","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071692,"modifiedTime":1671381071692,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Jack of All Trades","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":79,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"zMOiwZIs3tqWuAnw","img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071694,"modifiedTime":1671381071694,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Song of Rest","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{performance} regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</span></p>\n<p><span style=\"font-weight:400\">The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.song-of-rest"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":80,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":11204,"level":2,"description":"+1d6 HP","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":11205,"level":9,"description":"+1d8 HP","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":11206,"level":13,"description":"+1d10 HP","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":11207,"level":17,"description":"+1d12 HP","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"ZQgFbQNv7Xsk7A3j","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071709,"modifiedTime":1671381071709,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bard College","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore detailed at the end of the class description or another from the </span><i><span style=\"font-weight:400\">Player's Handbook</span></i><span style=\"font-weight:400\"> or other sources. Your choice grants you features at 3rd level and again at 6th and 14th level.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":84,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"Kz37jV9Bh5gNyjR9","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071712,"modifiedTime":1671381071712,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Performance","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Performance","choiceId":"2-1403","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"3hRflHVCRe0IJEaO","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071714,"modifiedTime":1671381071714,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Expertise: Investigation","type":"feat","system":{"description":{"value":"<p><span style=\"font-weight:400\">At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</span></p>","chat":"","unidentified":""},"source":"Bard","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":85,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Investigation","choiceId":"2-1404","componentId":85,"componentTypeId":12168134,"parentChoiceId":null,"subType":2,"wasOption":false,"type":"class"},"class":"Bard"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"CsqT69HVF7cjrRvi","img":"icons/sundries/books/book-red-exclamation.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071716,"modifiedTime":1671381071716,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bonus Proficiencies","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.</p>\n<p class=\"Core-Styles_Core-Body\">If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.</p>","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":653,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"8MghoHTTXpTaLwyH","img":"icons/skills/trades/academics-investigation-puzzles.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071718,"modifiedTime":1671381071718,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.</p><h3>Two-Weapon Fighting</h3><p>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p>","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":654,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-227704611","componentId":654,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"E5M3Rz1bi71p3GyP","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071720,"modifiedTime":1671381071720,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Blade Flourish","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 3rd level, you learn to perform impressive displays of martial prowess and speed.</p>\n<p class=\"Core-Styles_Core-Body\">Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Defensive Flourish.</strong> </span>You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Slashing Flourish.</span></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Mobile Flourish.</span></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.</p>","chat":"","unidentified":""},"source":"Bard : College of Swords","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":655,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"class":"Bard : College of Swords"},"class":"Bard","subclass":"College of Swords","importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"MhLq67ZzwbH1q7JZ","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071724,"modifiedTime":1671381072101,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Criminal / Spy","type":"background","system":{"description":{"value":"<h1>Background: Criminal / Spy</h1><p></p><p>You are an experienced criminal with a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming set, thieves’ tools</dt> <dt><strong>Equipment:</strong> A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"criminal-specialty\">Criminal Specialty</h5> <p>There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Specialty</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Blackmailer</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Burglar</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Enforcer</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Fence</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Highway robber</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Hired killer</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Pickpocket</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Smuggler</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Specialty]{Open RollTable Background: Criminal / Spy: Specialty}</div> <blockquote> <p id=\"criminal-contact\"><strong>FEATURE: CRIMINAL CONTACT</strong></p> <p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"variant-criminal-spy\">Variant Criminal: Spy</h5> <p>Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I always have a plan for what to do when things go wrong.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I would rather make a new friend than a new enemy.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I don’t pay attention to the risks in a situation. Never tell me the odds.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">The best way to get me to do something is to tell me I can’t do it.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I blow up at the slightest insult.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Personality Trait]{Open RollTable Background: Criminal / Spy: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Honor.</b> I don’t steal from others in the trade. (Lawful)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Freedom.</b> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Charity.</b> I steal from the wealthy so that I can help people in need. (Good)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Greed.</b> I will do whatever it takes to become wealthy. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>People.</b> I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Redemption.</b> There’s a spark of good in everyone. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Ideal]{Open RollTable Background: Criminal / Spy: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I’m trying to pay off an old debt I owe to a generous benefactor.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">My ill-gotten gains go to support my family.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Something important was taken from me, and I aim to steal it back.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I will become the greatest thief that ever lived.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I’m guilty of a terrible crime. I hope I can redeem myself for it.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Someone I loved died because of I mistake I made. That will never happen again.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Bond]{Open RollTable Background: Criminal / Spy: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">When I see something valuable, I can’t think about anything but how to steal it.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">When faced with a choice between money and my friends, I usually choose the money.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have a “tell” that reveals when I’m lying.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I turn tail and run when things look bad.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">An innocent person is in prison for a crime that I committed. I’m okay with that.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Criminal / Spy: Flaw]{Open RollTable Background: Criminal / Spy: Flaw}</div><p></p><h2>Criminal Contact</h2><p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p><h3>Choices</h3><ul><li>Deception</li><li>Persuasion</li><li>Playing Card Set</li><li>Brewer's Supplies</li></ul>","chat":"","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"flags":{"ddbimporter":{"id":8,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"EoHobXiV3B1RQZj7"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"NEf2NHIubESy61IE","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071748,"modifiedTime":1671381071748,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Sneak Attack","type":"feat","system":{"description":{"value":"Once per turn, you can deal an extra [[/roll @scale.rogue.sneak-attack]] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and you don’t have disadvantage on the attack roll.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a r<span class=\"No-Break\">anged weapon.</span></p>\n<p class=\"Core-Styles_Core-Body\">You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, and you don’t have disadvantage on the<span class=\"No-Break\"> attack roll.</span></p>\n<p class=\"Core-Styles_Core-Body\">The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the<span class=\"No-Break\"> Rogue table.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.rogue.sneak-attack",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR","properties":{"mgc":false}},"flags":{"ddbimporter":{"id":"71185","entityTypeId":"222216831","action":true,"componentId":343,"componentTypeId":12168134,"originalName":"Sneak Attack","type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},"levelScales":[{"id":16,"level":1,"description":"1d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":17,"level":3,"description":"2d6","dice":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"fixedValue":null},{"id":18,"level":5,"description":"3d6","dice":{"diceCount":3,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"3d6"},"fixedValue":null},{"id":19,"level":7,"description":"4d6","dice":{"diceCount":4,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"4d6"},"fixedValue":null},{"id":20,"level":9,"description":"5d6","dice":{"diceCount":5,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"5d6"},"fixedValue":null},{"id":21,"level":11,"description":"6d6","dice":{"diceCount":6,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"6d6"},"fixedValue":null},{"id":22,"level":13,"description":"7d6","dice":{"diceCount":7,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"7d6"},"fixedValue":null},{"id":23,"level":15,"description":"8d6","dice":{"diceCount":8,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"8d6"},"fixedValue":null},{"id":24,"level":17,"description":"9d6","dice":{"diceCount":9,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"9d6"},"fixedValue":null},{"id":25,"level":19,"description":"10d6","dice":{"diceCount":10,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"10d6"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"0uZRSpRrniDkFmLK","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071751,"modifiedTime":1671381071751,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Cunning Action","type":"feat","system":{"description":{"value":"You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53396","entityTypeId":"222216831","componentId":345,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"EPvNz9O1qKSLDRFO","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071754,"modifiedTime":1671381071754,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Uncanny Dodge","type":"feat","system":{"description":{"value":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53397","entityTypeId":"222216831","componentId":347,"componentTypeId":12168134,"type":"class","class":"Rogue","subclass":"Swashbuckler","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Rogue"}}},"_id":"NF8yyjZd9a5rXoL9","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071757,"modifiedTime":1671381071757,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Bardic Inspiration","type":"feat","system":{"description":{"value":"As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die ([[/roll @scale.bard.bardic-inspiration]]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><span style=\"font-weight:400\">You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</span></p>\n<p><span style=\"font-weight:400\">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</span></p>\n<p><span style=\"font-weight:400\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.</span></p>\n<p><span style=\"font-weight:400\">Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":"","units":"ft"},"uses":{"value":1,"max":2,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.bard.bardic-inspiration",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1011","entityTypeId":"222216831","componentId":75,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":5,"level":1,"description":"d6","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":6,"level":5,"description":"d8","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":7,"level":10,"description":"d10","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null},{"id":8,"level":15,"description":"d12","dice":{"diceCount":1,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"1d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"TAsCxFTE89it82Fv","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1671381071760,"modifiedTime":1674416565571,"lastModifiedBy":"xgMypWx4t6BFt0QO"}},{"name":"Defensive Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You also add the number to your AC until the start of your next turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">At 3rd level, you learn to perform impressive displays of martial prowess and speed.</p>\n<p class=\"Core-Styles_Core-Body\">Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Defensive Flourish.</strong> </span>You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Slashing Flourish.</span></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Mobile Flourish.</span></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53462","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"fa0Cq3CSDyTLHeTu","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071763,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Slashing Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration to deal extra damage equal to the number you roll on the die to the target you hit and to any other creature within 5 ft. of you.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">At 3rd level, you learn to perform impressive displays of martial prowess and speed.</p>\n<p class=\"Core-Styles_Core-Body\">Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Defensive Flourish.</strong> </span>You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Slashing Flourish.</span></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Mobile Flourish.</span></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53613","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"oZljzjpe6wlHh73c","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071774,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"name":"Mobile Flourish","type":"feat","system":{"description":{"value":"Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">At 3rd level, you learn to perform impressive displays of martial prowess and speed.</p>\n<p class=\"Core-Styles_Core-Body\">Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Defensive Flourish.</strong> </span>You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Slashing Flourish.</span></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Mobile Flourish.</span></strong> You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"TAsCxFTE89it82Fv","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53614","entityTypeId":"222216831","componentId":655,"componentTypeId":12168134,"type":"class","class":"Bard","subclass":"College of Swords","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"EoHobXiV3B1RQZj7"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Bard"}}},"_id":"vDsVmhPCrSxODgnn","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071778,"modifiedTime":1671381072102,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.</p>\n<p>This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 285","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d4"}},"name":"Vicious Mockery","flags":{"ddbimporter":{"id":138907,"definitionId":2290,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138907,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Vicious Mockery","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":285,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"E0DH3T5CWgQFpWNn","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071780,"modifiedTime":1671381071780,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mage Hand","flags":{"ddbimporter":{"id":138433,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":0,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138433,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"TilDhDPILYYNV6jm","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071783,"modifiedTime":1671381071783,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.</p>\n<p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.</p>\n<p>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Disguise Self","flags":{"ddbimporter":{"id":136606,"definitionId":2069,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136606,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Disguise Self","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":233,"sourceType":1}],"tags":["Shapechanging"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"wI2A1TM8jmNbZKrX","img":"icons/magic/control/debuff-energy-hold-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071785,"modifiedTime":1671381071785,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Heroism","flags":{"ddbimporter":{"id":138071,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"CcPIDVWfAbxTlfNP","img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071787,"modifiedTime":1671381071787,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.</p>\n<p>If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pearl worth at least 100 gp and an owl feather"},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Identify","flags":{"ddbimporter":{"id":138340,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138340,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"8xraP4LRHVd7DqDw","img":"icons/magic/light/explosion-star-teal-purple-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071789,"modifiedTime":1671381071789,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} creature automatically succeeds on the save.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Dissonant Whispers","flags":{"ddbimporter":{"id":136624,"definitionId":2314,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136624,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dissonant Whispers","sources":[{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage","Control"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"},"midi-qol":{"effectActivation":false}},"_id":"vs4aV18ArqDfVqnX","img":"icons/magic/control/fear-fright-shadow-monster-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071791,"modifiedTime":1671381071791,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p>Undead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} aren’t affected by this spell.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of fine sand, rose petals, or a cricket"},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"name":"Sleep","flags":{"ddbimporter":{"id":138727,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Bard","level":3,"characterClassId":82625332,"spellLevel":1,"ability":"cha","mod":2,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138727,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"3.2.7","importId":"EoHobXiV3B1RQZj7"},"spell-class-filter-for-5e":{"parentClass":"bard"}},"_id":"3zSGJ7ADoiKHWjgB","img":"icons/magic/light/explosion-star-pink-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1671381071793,"modifiedTime":1671381071793,"lastModifiedBy":"NKXwoX82cTxPYATP"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. 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Getränke","description":""}]},"midi-qol":{"onUseMacroName":"[postActiveEffects]","concentration-damage":0}},"system":{"abilities":{"str":{"value":9,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":4},"dex":{"value":20,"proficient":1,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":5},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":1},"int":{"value":12,"proficient":1,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":1},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":1},"cha":{"value":15,"proficient":0,"bonuses":{"check":"","save":"","checkMinimum":null,"saveMinimum":null},"min":3,"max":20,"mod":2}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":75,"max":75,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""},"min":0},"init":{"ability":"","bonus":0,"value":2,"mod":5},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":true,"prof":4,"hd":11,"spelldc":14},"details":{"biography":{"value":"<h1>Background: Criminal / Spy</h1><p></p><p>You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<dl>\n<dt><strong>Skill Proficiencies:</strong> Deception, Stealth</dt>\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set, thieves’ tools</dt>\n<dt><strong>Equipment:</strong> A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp</dt>\n</dl>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 id=\"criminal-specialty\">Criminal Specialty</h5>\n<p>There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th class=\"left wrap\" style=\"text-align:left\">Specialty</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">Blackmailer</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">Burglar</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">Enforcer</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">Fence</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">Highway robber</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">Hired killer</td>\n</tr>\n<tr>\n<td>7</td>\n<td class=\"left wrap\">Pickpocket</td>\n</tr>\n<tr>\n<td>8</td>\n<td class=\"left wrap\">Smuggler</td>\n</tr>\n</tbody>\n</table>\n<blockquote>\n<p id=\"criminal-contact\"><strong>FEATURE: CRIMINAL CONTACT</strong></p>\n<p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 id=\"variant-criminal-spy\">Variant Criminal: Spy</h5>\n<p>Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5>Suggested Characteristics</h5>\n<p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">I always have a plan for what to do when things go wrong.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I would rather make a new friend than a new enemy.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">I don’t pay attention to the risks in a situation. Never tell me the odds.</td>\n</tr>\n<tr>\n<td>7</td>\n<td class=\"left wrap\">The best way to get me to do something is to tell me I can’t do it.</td>\n</tr>\n<tr>\n<td>8</td>\n<td class=\"left wrap\">I blow up at the slightest insult.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th class=\"left wrap\" style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\"><b>Honor.</b> I don’t steal from others in the trade. (Lawful)</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\"><b>Freedom.</b> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\"><b>Charity.</b> I steal from the wealthy so that I can help people in need. (Good)</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\"><b>Greed.</b> I will do whatever it takes to become wealthy. (Evil)</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\"><b>People.</b> I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\"><b>Redemption.</b> There’s a spark of good in everyone. (Good)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th class=\"left wrap\" style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">I’m trying to pay off an old debt I owe to a generous benefactor.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">My ill-gotten gains go to support my family.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">Something important was taken from me, and I aim to steal it back.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I will become the greatest thief that ever lived.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">I’m guilty of a terrible crime. I hope I can redeem myself for it.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">Someone I loved died because of I mistake I made. That will never happen again.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th class=\"left wrap\" style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">When I see something valuable, I can’t think about anything but how to steal it.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">When faced with a choice between money and my friends, I usually choose the money.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I have a “tell” that reveals when I’m lying.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">I turn tail and run when things look bad.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">An innocent person is in prison for a crime that I committed. I’m okay with that.</td>\n</tr>\n</tbody>\n</table><p></p><h2>Criminal Contact</h2><p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>","public":"<h1>Background: Criminal / Spy</h1><p></p><p>You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<dl>\n<dt><strong>Skill Proficiencies:</strong> Deception, Stealth</dt>\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set, thieves’ tools</dt>\n<dt><strong>Equipment:</strong> A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp</dt>\n</dl>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 id=\"criminal-specialty\">Criminal Specialty</h5>\n<p>There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th class=\"left wrap\" style=\"text-align:left\">Specialty</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">Blackmailer</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">Burglar</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">Enforcer</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">Fence</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">Highway robber</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">Hired killer</td>\n</tr>\n<tr>\n<td>7</td>\n<td class=\"left wrap\">Pickpocket</td>\n</tr>\n<tr>\n<td>8</td>\n<td class=\"left wrap\">Smuggler</td>\n</tr>\n</tbody>\n</table>\n<blockquote>\n<p id=\"criminal-contact\"><strong>FEATURE: CRIMINAL CONTACT</strong></p>\n<p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>\n</blockquote>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5 id=\"variant-criminal-spy\">Variant Criminal: Spy</h5>\n<p>Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.</p>\n<div class=\"line character height1 marginTop20 marginBottom20\"> </div>\n<h5>Suggested Characteristics</h5>\n<p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">I always have a plan for what to do when things go wrong.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I would rather make a new friend than a new enemy.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">I don’t pay attention to the risks in a situation. Never tell me the odds.</td>\n</tr>\n<tr>\n<td>7</td>\n<td class=\"left wrap\">The best way to get me to do something is to tell me I can’t do it.</td>\n</tr>\n<tr>\n<td>8</td>\n<td class=\"left wrap\">I blow up at the slightest insult.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th class=\"left wrap\" style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\"><b>Honor.</b> I don’t steal from others in the trade. (Lawful)</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\"><b>Freedom.</b> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\"><b>Charity.</b> I steal from the wealthy so that I can help people in need. (Good)</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\"><b>Greed.</b> I will do whatever it takes to become wealthy. (Evil)</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\"><b>People.</b> I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\"><b>Redemption.</b> There’s a spark of good in everyone. (Good)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th class=\"left wrap\" style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">I’m trying to pay off an old debt I owe to a generous benefactor.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">My ill-gotten gains go to support my family.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">Something important was taken from me, and I aim to steal it back.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I will become the greatest thief that ever lived.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">I’m guilty of a terrible crime. I hope I can redeem myself for it.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">Someone I loved died because of I mistake I made. That will never happen again.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th class=\"left wrap\" style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td class=\"left wrap\">When I see something valuable, I can’t think about anything but how to steal it.</td>\n</tr>\n<tr>\n<td>2</td>\n<td class=\"left wrap\">When faced with a choice between money and my friends, I usually choose the money.</td>\n</tr>\n<tr>\n<td>3</td>\n<td class=\"left wrap\">If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.</td>\n</tr>\n<tr>\n<td>4</td>\n<td class=\"left wrap\">I have a “tell” that reveals when I’m lying.</td>\n</tr>\n<tr>\n<td>5</td>\n<td class=\"left wrap\">I turn tail and run when things look bad.</td>\n</tr>\n<tr>\n<td>6</td>\n<td class=\"left wrap\">An innocent person is in prison for a crime that I committed. I’m okay with that.</td>\n</tr>\n</tbody>\n</table><p></p><h2>Criminal Contact</h2><p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. 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Hit: <strong>4 (1d6 + 1) <em>piercing damage</em></strong> or <strong>5 (1d8 + 1) <em>piercing damage</em></strong> if used with two hands to make a melee attack.</p></section>\n<p>The Guard attacks with its Spear.</p>","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":1,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"thr":true,"ver":true,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":"cCGSBiJ1iPtG0Fas","sort":65625,"flags":{"ddbimporter":{"id":16915,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"flatAC":true,"pack":"dnd5e.monsters","originalItemName":"Guard","replaced":true},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/guard","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":[],"pact":[],"atwill":[],"innate":[],"edgeCases":[]}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-monsters.G9FsQe16JSBf0eUv"}},"system":{"abilities":{"str":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"cha":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":11},"hp":{"value":11,"max":11,"temp":null,"tempmax":null,"formula":"2d8 + 2","min":0},"init":{"ability":"","bonus":0,"value":0,"mod":1,"total":1,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"encumbrance":{"value":29,"max":195,"pct":14.871794871794872,"encumbered":true}},"details":{"biography":{"value":"<blockquote>\n<p>\".... an' then he tells me, he says, \"Mick! You can't think you'll pull one over on the Crown's Guard again? Not this time!\" he says. Well, ol' Mickey's got a trick or two up his sleeve for just such an occasion. Ain't no need for tricks n' chases when I've snagged an ol' bottle o' them Purple Posies spirits ol' Captain Murrnaband is always prattlin' on about. Ain't no guard as smart or handsome as Mickey Tenteeth!\"</p>\n</blockquote>\n<p>- A story overheard from The Friendly Flumph Inn</p>\n<p>Who among our realm's citizens have not yet interacted with a manner of the Guard profession during their lives? Dwellers of the coastal urban sprawl see the armored law keepers near daily as they patrol the streets, guard our gates, inspect shipments, and of course assist (or arrest) those citizens of their fair cities. However, the guard is not only bound by the gates and ramparts of a city's walls. Be they mercenary or professional, guards are often found patrolling the roads, either to sweep away stray packs of animals or bandits, or on alert to protect precious cargo or important citizens as they travel the less settled areas of the world. Much like the bandits and cultists who we have previously discussed in this tome, guards come in all varieties. Though many may seem to be highly trained and regimented, it should be considered that most guards see no more action than a tussle on the busy streets of a market or scattering a few bandit scavengers from an upturned wagon. Guards are not all the hardened and grizzled ex-military types we think of at the upper ranks of the orders. Be observant, young adventurer, and heed the warnings of the law, for while the guards may only be a minor threat to your dastardly visions, what lays in wait in the city dungeon may not be worth the risks!</p>\n<ul>\n<li><em>Token artwork by Forgotten Adventures.</em></li>\n<li><em>Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"alignment":"Any Alignment","race":null,"type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":0.125,"spellLevel":0,"source":"MM pg. 347","xp":{"value":25},"class":{},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"any one language (usually 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{"_id":"xnmMfUm8j9NKOhjb","name":"Marie Le Blanche","type":"npc","img":"ddb-images/other/Bilder%20Grau/hochzeitsg%C3%A4ste/Marie%20Le%20Blanche.png","items":[{"_id":"bndaCEOeIP8RgbU1","name":"Chain Shirt","type":"equipment","img":"icons/magic/control/debuff-chains-shackle-movement-red.webp","effects":[],"folder":null,"sort":500001,"flags":{},"system":{"description":{"value":"<p>Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.</p>","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":"50","attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":"","stealth":false,"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"J12x6xIwx1aCEm1e","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:</p>\n<p>Cantrips (at will): light, sacred flame, thaumaturgy</p>\n<p>1st level (4 slots): cure wounds, guiding bolt, sanctuary</p>\n<p>2nd level (3 slots): lesser restoration, spiritual weapon</p>\n<p>3rd level (2 slots): dispel magic, spirit guardians</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xjPENqE1TkASETCm","name":"Sacred Flame","type":"spell","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 <em>radiant damage</em>. The target gains no benefit from cover for this saving throw.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tH6t3jEFN0mV3rkr","name":"Thaumaturgy","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create a sound that originates from a point of your choice within range.</li>\n<li>You cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p>If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"PHB pg. 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IuZhkaFDV6WSInX2","name":"Guiding Bolt","type":"spell","img":"icons/magic/lightning/bolt-strike-beam-purple.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 <em>radiant damage</em>, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"v6PLMmOtGJLqMa0M","name":"Sanctuary","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a <strong>Wisdom</strong> saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a Fireball.</p>\n<p>If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.</p>","chat":"","unidentified":""},"source":"PHB pg. 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6feFqORsAsNUdDcU","name":"Lesser Restoration","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. 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When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes <em>force damage</em> equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.</p>","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","force"],["@mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"B7ua27ZJHMU3u4s8","name":"Dispel Magic","type":"spell","img":"icons/magic/unholy/strike-beam-blood-red-blue.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"PHB pg. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":0,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YTklaGLgraq2WiH0","name":"Spirit Guardians","type":"spell","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","effects":[],"folder":null,"sort":100001,"flags":{},"system":{"description":{"value":"<p>You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.</p>\n<p>When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a <strong>Wisdom</strong> saving throw. On a failed save, the creature takes 3d8 <em>radiant damage</em> (if you are good or neutral) or 3d8 <em>necrotic damage</em> (if you are evil). On a successful save, the creature takes half as much damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"PHB pg. 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"A holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9LzZrzdWIZpjFIGV","name":"Divine Eminence","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","effects":[],"folder":null,"sort":200001,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p>As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra <strong>10 (3d6) <em>radiant damage</em></strong> to a target on a hit. </p><p>This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.</p></section><p>As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra <em>radiant damage</em> to a target on a hit.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","radiant"]],"versatile":"1d6"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"B0jROhxuoqvfmz2B","name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-flanged-steel.webp","effects":[],"folder":null,"sort":400001,"flags":{},"system":{"description":{"value":"<section class=\"secret\"><p><em>Melee Weapon Attack:</em><strong>+2 to hit,</strong>, <strong>5 ft.,</strong> one target. Hit: <strong>3 (1d6) <em>bludgeoning damage</em></strong>.</p><p></p></section><p>The Priest attacks with its Mace.</p>","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":5,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"noxyV6bnkRwU1Hqr","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":1,"flags":{},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p><p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"PHB pg. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"A firefly or phosphorescent moss.","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"izr8tkLxScri1fXe","name":"Cure Wounds","type":"spell","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":100001,"flags":{"core":{"sourceId":"Compendium.dnd5e.spells.uUWb1wZgtMou0TVP"}},"system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p><p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"PHB pg. 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":"JZBziwCxFZUPGYFU","sort":-100000,"flags":{"ddbimporter":{"id":16985,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"flatAC":true,"pack":"dnd5e.monsters","originalItemName":"Priest","replaced":true},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/priest","img":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/4675/675/636747837794884984.jpeg","spellList":{"class":["cure wounds","guiding bolt","sanctuary","lesser restoration","spiritual weapon","dispel magic","spirit guardians"],"pact":[],"atwill":["light","sacred flame","thaumaturgy"],"innate":[],"edgeCases":[]}},"core":{"sourceId":"Compendium.world.ddb-graus-dnd-monsters.DxDTHSDlQM4VgPFg"}},"system":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0,"prof":0,"saveBonus":0,"checkBonus":0,"dc":10},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"int":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11},"wis":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":3,"save":3,"prof":0,"saveBonus":0,"checkBonus":0,"dc":13},"cha":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":1,"prof":0,"saveBonus":0,"checkBonus":0,"dc":11}},"attributes":{"ac":{"flat":null,"calc":"default","formula":"","min":10},"hp":{"value":27,"max":27,"temp":null,"tempmax":null,"formula":"5d8 + 5","min":0},"init":{"ability":"","bonus":0,"value":0,"mod":0,"total":0,"prof":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":25,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","prof":2,"spelldc":13,"spellLevel":0,"encumbrance":{"value":24,"max":150,"pct":16,"encumbered":true}},"details":{"biography":{"value":"<p>Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.</p>\n<p>A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.</p>\n<p></p><p><em>Token artwork by Forgotten Adventures.</em></p>","public":""},"alignment":"Any Alignment","race":null,"type":{"value":"humanoid","subtype":"Any Race","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":5,"source":"MM pg. 348","xp":{"value":450},"class":{},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["custom"],"custom":"any two 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Le Blanche","displayName":30,"actorLink":false,"width":1,"height":1,"lockRotation":false,"rotation":0,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"monks-little-details":{"token-combat-animation":"","token-highlight":""},"perfect-vision":{"visionRules":"default","monoVisionColor":"","sightLimit":null,"light":{}},"core":{"priority":null},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false}},"randomImg":false,"alpha":1,"light":{"alpha":1,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"texture":{"src":"ddb-images/other/Bilder%20Grau/hochzeitsg%C3%A4ste/Marie%20Le%20Blanche.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664115246546,"lastModifiedBy":"NKXwoX82cTxPYATP"}}
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{"_id":"xzuXiapty4cHET7c","name":"Cloud Yarjerit","type":"character","img":"ddb-images/characters/Cloud-Yarjerit.jpeg","items":[{"_id":"6uhmVaKVGAAHgwKi","name":"Oathbreaker","type":"subclass","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"subclassDefinitionId":104094993,"id":85,"importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"class","text":"Oathbreaker"}}},"system":{"description":{"value":"<h1>Description</h1><p class=\"Core-Styles_Core-Body\">An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin’s heart has been extinguished. Only darknes<span class=\"No-Break\">s remains.</span></p><h1>Class Features</h1>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.31ui63tJOkyoDGbO]{Oathbreaker Spells}</b></p>\n<p>An Oathbreaker paladin loses previously gained oath spells and instead gains the following Oathbreaker spells at the paladin levels listed.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th style=\"text-align:center\">Paladin Level</th>\n<th style=\"text-align:left\">Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">hellish rebuke</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">inflict wounds</span></td>\n</tr>\n<tr>\n<td>5th</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">crown of madness</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">darkness</span></td>\n</tr>\n<tr>\n<td>9th</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">animate dead</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">bestow curse</span></td>\n</tr>\n<tr>\n<td>13th</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">blight</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">confusion</span></td>\n</tr>\n<tr>\n<td>17th</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">contagion</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">dominate person</span></td>\n</tr>\n</tbody>\n</table>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.DXY32HpHP693o9dB]{Channel Divinity}</b></p>\n<p class=\"Core-Styles_Core-Body\">An Oathbreaker paladin of 3rd level or higher gains the following two Channel Divinity options.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Control Undead.</span></strong> As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin’s commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin’s level is immune to this effect.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Dreadful Aspect.</span></strong> As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin’s choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is @Compendium[dnd5e.rules.Frightened]{frightened} of the paladin for 1 minute. If a creature @Compendium[dnd5e.rules.Frightened]{frightened} by this effect ends its turn more than 30 feet away from the paladin, it can attempt another Wisdom saving throw to end the effect on it.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.ILkFlXkAgcWGA8Vm]{Aura of Hate}</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.Vhvlc0Rj6DAKFl0t]{Supernatural Resistance}</b></p>\n<p>At 15th level, the paladin gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.JdjjXTih8JRxRUPd]{Dread Lord}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, the paladin can, as an action, surround himself or herself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around the paladin to dim light. Whenever an enemy that is frightened by the paladin starts its turn in the aura, it takes 4d10 psychic damage. Additionally, the paladin and creatures he or she chooses in the aura are draped in deeper shadow. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow.</p>\n<p class=\"Core-Styles_Core-Body\">While the aura lasts, the paladin can use a bonus action on his or her turn to cause the shadows in the aura to attack one creature. The paladin makes a melee spell attack against the target. If the attack hits, the target takes necrotic damage equal to 3d10 + the paladin’s Charisma modifier.</p>\n<p class=\"Core-Styles_Core-Body\">After activating the aura, the paladin can’t do so again until he or she finishes a long rest.</p>\n\n","chat":"","unidentified":""},"source":"","identifier":"oathbreaker","classIdentifier":"paladin","advancement":[{"_id":"3b52b01zmgwgi133","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aura-of-hate","type":"numeric","scale":{"7":{"value":10},"18":{"value":30}}},"value":{},"title":"Aura of Hate","icon":""},{"_id":"7v6m7cu3aq6pe0t8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.31ui63tJOkyoDGbO","Compendium.world.ddb-graus-dnd-class-features.DXY32HpHP693o9dB"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"bch61pw4n4bakwl4","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.ILkFlXkAgcWGA8Vm"]},"value":{},"level":7,"title":"Features","icon":"","classRestriction":""},{"_id":"r29eh66o33aeam9p","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.Vhvlc0Rj6DAKFl0t"]},"value":{},"level":15,"title":"Features","icon":"","classRestriction":""},{"_id":"zawttfiivcrk13d8","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.JdjjXTih8JRxRUPd"]},"value":{},"level":20,"title":"Features","icon":"","classRestriction":""}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vi9puwm2OOAhBHZe","name":"Paladin","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":104094993,"definitionId":4,"entityTypeId":1446578651,"spellSlotDivisor":2,"spellCastingAbility":"cha","importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"system":{"description":{"value":"<h1>Description</h1><p>A holy warrior bound to a sacred oath</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength & Charisma<br /><strong>Saves:</strong> Wisdom & Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d10 per paladin level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>10 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d10 (or 6) + your Constitution modifier per paladin level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>All armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Simple weapons, martial weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Wisdom, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.Using Each Ability]{Athletics}, @Compendium[dnd5e.rules.Using Each Ability]{Insight}, @Compendium[dnd5e.rules.Using Each Ability]{Intimidation}, @Compendium[dnd5e.rules.Using Each Ability]{Medicine}, @Compendium[dnd5e.rules.Using Each Ability]{Persuasion}, and @Compendium[dnd5e.rules.Using Each Ability]{Religion}</p>\n\n<p><b>Divine Sense</b></p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>\n\n<p><b>Lay on Hands</b></p>\n<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.</p>\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.zM86kpae9WIdCsAE]{Additional Paladin Spells}</b></p>\n<p><em>2nd-level paladin feature</em><br />The spells in the following list expand the paladin spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>2nd</td>\n<td>Gentle repose, Prayer of healing, Warding bond</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Spirit shroud *</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.jbxfiepl5ILwvgUV]{Fighting Style}</b></p>\n<p class=\"Core-Styles_Core-Body\">At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.lSagJ03DzBy4OD9K]{Spellcasting}</b></p>\n<p class=\"Core-Styles_Core-Body\">By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Paladin)\" href=\"https://www.dndbeyond.com/spells?filter-class=4&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the paladin spell list.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your paladin spells.</p>\n\n<p><b>Divine Smite</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.5AlRn0yeii7gr3Qj]{Harness Divine Power}</b></p>\n<p><em>3rd-level paladin feature</em><br />You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.</p>\n\n<p><b>Divine Health</b></p>\n<p class=\"Core-Styles_Core-Body\">By 3rd level, the divine magic flowing through you makes you immune to disease.</p>\n\n<p><b>Sacred Oath</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion detailed at the end of the class description or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.</p>\n<h4 class=\"compendium-hr\">Oath Spells</h4>\n<p class=\"Core-Styles_Core-Body\">Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you gain an oath spell that doesn’t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.</p>\n<h4 class=\"compendium-hr\">Channel Divinity</h4>\n<p class=\"Core-Styles_Core-Body\">Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.NR2c9DOBH8z3lzr4]{Martial Versatility}</b></p>\n<p><em>4th-level paladin feature</em><br />Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to paladins. This replacement represents a shift of focus in your martial practice.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p class=\"compendium-hr\">When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.</p>\n<p class=\"compendium-hr\">Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>@Compendium[world.ddb-graus-dnd-class-features.eDJFs6wCLZMBHRcp]{Extra Attack}</b></p>\n<p class=\"compendium-hr\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Aura of Protection</b></p>\n<p class=\"compendium-hr\">Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>\n\n<p><b>Aura of Courage</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 10th level, you and friendly creatures within 10 feet of you can’t be @Compendium[dnd5e.rules.Frightened]{frightened} while you are conscious.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>\n\n<p><b>Improved Divine Smite</b></p>\n<p>By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage.</p>\n\n<p><b>Cleansing Touch</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.</p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.</p>\n\n<p><b>Aura Improvements</b></p>\n<p>At 18th level, the range of your auras increase to 30 feet.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priest’s pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorer’s pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\n</ul>\n\n","chat":"","unidentified":""},"source":"Basic Rules pg 82, Dungeon Master's Guide","identifier":"paladin","levels":9,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"2u00n7aqqiyb8304","type":"HitPoints","configuration":{},"value":{},"title":"","icon":"","classRestriction":""},{"_id":"a2e68vcnbt8gzr9d","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aura-of-protection","type":"numeric","scale":{"6":{"value":10},"18":{"value":30}}},"value":{},"title":"Aura of Protection","icon":""},{"_id":"nib3lb8b07r64qef","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aura-of-courage","type":"numeric","scale":{"10":{"value":10},"18":{"value":30}}},"value":{},"title":"Aura of Courage","icon":""},{"_id":"stsmmhzfhchxcu3w","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.zM86kpae9WIdCsAE","Compendium.world.ddb-graus-dnd-class-features.jbxfiepl5ILwvgUV","Compendium.world.ddb-graus-dnd-class-features.lSagJ03DzBy4OD9K"]},"value":{},"level":2,"title":"Features","icon":"","classRestriction":""},{"_id":"8vct19y0ts3uypz1","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.5AlRn0yeii7gr3Qj"]},"value":{},"level":3,"title":"Features","icon":"","classRestriction":""},{"_id":"3ugoe17ckep6yhs5","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.NR2c9DOBH8z3lzr4"]},"value":{},"level":4,"title":"Features","icon":"","classRestriction":""},{"_id":"c0yfrj1n7aj27lfj","type":"ItemGrant","configuration":{"items":["Compendium.world.ddb-graus-dnd-class-features.eDJFs6wCLZMBHRcp"]},"value":{},"level":5,"title":"Features","icon":"","classRestriction":""}],"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","ins","itm","med","per","rel"],"value":["itm","per"]},"spellcasting":{"progression":"half","ability":"cha"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"i8j2hLjOhqZvkKM2","name":"Dragonborn","type":"feat","img":"ddb-images/other/race-portrait-Dragonborn.jpeg","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"entityRaceId":16,"version":"2.9.51","baseName":"Dragonborn","moreDetailsUrl":"/races/16-dragonborn","baseRaceId":16,"baseRaceName":"Dragonborn","fullName":"Dragonborn","subRaceShortName":null,"isHomebrew":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/361/636327455772826858.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/6/339/636272677994998146.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/340/636272677995471928.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Strength, +1 Charisma, Draconic Ancestry, Breath Weapon, Damage Resistance</p>\n\n<img src=\"ddb-images/other/race-avatar-Dragonborn.png\" />\n\n<p><b>Draconic Ancestry</b></p>\n<p>You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.</p>\n<h5 id=\"DraconicAncestryTable\" class=\"quick-menu-exclude compendium-hr\">Draconic Ancestry</h5>\n<div class=\"table-overflow-wrapper\">\n<table class=\"table-compendium table--generic-dice\">\n<thead>\n<tr>\n<th>Dragon</th>\n<th>Damage Type</th>\n<th>Breath Weapon</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Black</td>\n<td>Acid</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Blue</td>\n<td>Lightning</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Brass</td>\n<td>Fire</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Bronze</td>\n<td>Lightning</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Copper</td>\n<td>Acid</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Gold</td>\n<td>Fire</td>\n<td>15 ft. cone (Dex. save)</td>\n</tr>\n<tr>\n<td>Green</td>\n<td>Poison</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n<tr>\n<td>Red</td>\n<td>Fire</td>\n<td>15 ft. cone (Dex. save)</td>\n</tr>\n<tr>\n<td>Silver</td>\n<td>Cold</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n<tr>\n<td>White</td>\n<td>Cold</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n</tbody>\n</table>\n</div>\n\n<p><b>Breath Weapon</b></p>\n<p>You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.</p>\n\n<p><b>Damage Resistance</b></p>\n<p>You have resistance to the damage type associated with your draconic ancestry.</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Strength score increases by 2, and your Charisma score increases by 1.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.</p>\n\n<p><b>Age</b></p>\n<p>Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.</p>\n\n<p><b>Size</b></p>\n<p>Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 32","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Gkn1Zxt4LXVCc3Lm","name":"Draconic Ancestry: Blue Dragon","type":"feat","img":"icons/commodities/biological/wing-lizard-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Blue Dragon","choiceId":"8-0-42442774","componentId":3,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"You gain a breath weapon and damage resistance with your chosen dragon type.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.</p>\n<h5 id=\"DraconicAncestryTable\" class=\"quick-menu-exclude compendium-hr\">Draconic Ancestry</h5>\n<div class=\"table-overflow-wrapper\">\n<table class=\"table-compendium table--generic-dice\">\n<thead>\n<tr>\n<th>Dragon</th>\n<th>Damage Type</th>\n<th>Breath Weapon</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Black</td>\n<td>Acid</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Blue</td>\n<td>Lightning</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Brass</td>\n<td>Fire</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Bronze</td>\n<td>Lightning</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Copper</td>\n<td>Acid</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Gold</td>\n<td>Fire</td>\n<td>15 ft. cone (Dex. save)</td>\n</tr>\n<tr>\n<td>Green</td>\n<td>Poison</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n<tr>\n<td>Red</td>\n<td>Fire</td>\n<td>15 ft. cone (Dex. save)</td>\n</tr>\n<tr>\n<td>Silver</td>\n<td>Cold</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n<tr>\n<td>White</td>\n<td>Cold</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n</tbody>\n</table>\n</div>\n <p></p>\n</details>","chat":"You gain a breath weapon and damage resistance with your chosen dragon type.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.</p>\n<h5 id=\"DraconicAncestryTable\" class=\"quick-menu-exclude compendium-hr\">Draconic Ancestry</h5>\n<div class=\"table-overflow-wrapper\">\n<table class=\"table-compendium table--generic-dice\">\n<thead>\n<tr>\n<th>Dragon</th>\n<th>Damage Type</th>\n<th>Breath Weapon</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Black</td>\n<td>Acid</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Blue</td>\n<td>Lightning</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Brass</td>\n<td>Fire</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Bronze</td>\n<td>Lightning</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Copper</td>\n<td>Acid</td>\n<td>5 by 30 ft. line (Dex. save)</td>\n</tr>\n<tr>\n<td>Gold</td>\n<td>Fire</td>\n<td>15 ft. cone (Dex. save)</td>\n</tr>\n<tr>\n<td>Green</td>\n<td>Poison</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n<tr>\n<td>Red</td>\n<td>Fire</td>\n<td>15 ft. cone (Dex. save)</td>\n</tr>\n<tr>\n<td>Silver</td>\n<td>Cold</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n<tr>\n<td>White</td>\n<td>Cold</td>\n<td>15 ft. cone (Con. save)</td>\n</tr>\n</tbody>\n</table>\n</div>\n <p></p>\n</details>","unidentified":""},"source":"Basic Rules pg 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sRHkOmDkK9r2ofS6","name":"Breath Weapon","type":"feat","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":4,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 16 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.</p>\n <p></p>\n</details>","chat":"Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 16 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.</p>\n <p></p>\n</details>","unidentified":""},"source":"Basic Rules pg 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"yzHyMJRyW7WFeRRv","name":"Damage Resistance","type":"feat","img":"icons/commodities/biological/shell-ridged-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":5,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"race"}}},"system":{"description":{"value":"<p>You have resistance to the damage type associated with your draconic ancestry.</p>","chat":"<p>You have resistance to the damage type associated with your draconic ancestry.</p>","unidentified":""},"source":"Basic Rules pg 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"do2DMbIzzCMWytap","name":"Additional Paladin Spells","type":"feat","img":"icons/sundries/books/book-symbol-canterbury-cross.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3035428,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":2,"displayOrder":1},"importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"class"}}},"system":{"description":{"value":"Your Paladin has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level paladin feature</em><br />The spells in the following list expand the paladin spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>2nd</td>\n<td>Gentle repose, Prayer of healing, Warding bond</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Spirit shroud *</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"Your Paladin has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level paladin feature</em><br />The spells in the following list expand the paladin spell list in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>. The list is organized by spell level, not character level. Each spell is in the <em><a title=\"Player’s Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Player’s Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tasha’s Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tasha’s Cauldron of Everything</a></em>). <em><a title=\"Xanathar’s Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathar’s Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>2nd</td>\n<td>Gentle repose, Prayer of healing, Warding bond</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Spirit shroud *</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"yuIMCqNe6uOII5hd","name":"Martial Versatility","type":"feat","img":"icons/magic/fire/dagger-rune-enchant-flame-strong-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":3035596,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":4,"displayOrder":4},"importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"class"}}},"system":{"description":{"value":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to paladins. This replacement represents a shift of focus in your martial practice.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>4th-level paladin feature</em><br />Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to paladins. This replacement represents a shift of focus in your martial practice.</p>\n <p></p>\n</details>","chat":"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to paladins. This replacement represents a shift of focus in your martial practice.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>4th-level paladin feature</em><br />Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to paladins. This replacement represents a shift of focus in your martial practice.</p>\n <p></p>\n</details>","unidentified":""},"source":"Tasha’s Cauldron of Everything","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a7RKz86xSpCX69QU","name":"Lay on Hands","type":"feat","img":"icons/magic/light/orbs-hand-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":261,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"class":"Paladin"},"class":"Paladin","subclass":"Oathbreaker","importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"system":{"description":{"value":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.</p>\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","chat":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.</p>\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","unidentified":""},"source":"Paladin","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"UH2kzK2zY2axKSod","name":"Fighting Style: Defense","type":"feat","img":"icons/equipment/shield/heater-stone-orange.webp","effects":[{"label":"AC: Fighting Style: Defense","icon":"icons/skills/melee/strike-weapons-orange.webp","changes":[{"key":"system.attributes.ac.bonus","value":"1","mode":2,"priority":18}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":false},"ddbimporter":{"disabled":false,"itemId":262},"midi-qol":{"forceCEOff":true}},"_id":"accov67a6dvnwj5p","origin":null}],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":262,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Defense","choiceId":"3-0-224059641","componentId":262,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Paladin"},"class":"Paladin","subclass":"Oathbreaker","importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"class","text":"Paladin"}},"dae":{"alwaysActive":false,"activeEquipped":false}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Defense</h3><p>While you are wearing armor, you gain a +1 bonus to AC.</p>","chat":"<p class=\"Core-Styles_Core-Body\">At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Defense</h3><p>While you are wearing armor, you gain a +1 bonus to AC.</p>","unidentified":""},"source":"Paladin","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xMqsgVn5mxCCy6V1","name":"Spellcasting","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":263,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Paladin"},"class":"Paladin","subclass":"Oathbreaker","importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Paladin)\" href=\"https://www.dndbeyond.com/spells?filter-class=4&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the paladin spell list.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your paladin spells.</p>","chat":"<p class=\"Core-Styles_Core-Body\">By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Paladin)\" href=\"https://www.dndbeyond.com/spells?filter-class=4&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\">Spells Listing</a></span> for the paladin spell list.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your paladin spells.</p>","unidentified":""},"source":"Paladin","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"r50vu2jZIUpjjUhM","name":"Divine Health","type":"feat","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":265,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Paladin"},"class":"Paladin","subclass":"Oathbreaker","importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">By 3rd level, the divine magic flowing through you makes you immune to disease.</p>","chat":"<p class=\"Core-Styles_Core-Body\">By 3rd level, the divine magic flowing through you makes you immune to disease.</p>","unidentified":""},"source":"Paladin","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xBG6YBKZt9PCENsE","name":"Sacred Oath","type":"feat","img":"icons/sundries/documents/document-sealed-red-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":266,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"class":"Paladin"},"class":"Paladin","subclass":"Oathbreaker","importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion detailed at the end of the class description or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.</p>\n<h4 class=\"compendium-hr\">Oath Spells</h4>\n<p class=\"Core-Styles_Core-Body\">Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you gain an oath spell that doesn’t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.</p>\n<h4 class=\"compendium-hr\">Channel Divinity</h4>\n<p class=\"Core-Styles_Core-Body\">Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.</p>","chat":"<p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion detailed at the end of the class description or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.</p>\n<h4 class=\"compendium-hr\">Oath Spells</h4>\n<p class=\"Core-Styles_Core-Body\">Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you gain an oath spell that doesn’t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.</p>\n<h4 class=\"compendium-hr\">Channel Divinity</h4>\n<p class=\"Core-Styles_Core-Body\">Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.</p>","unidentified":""},"source":"Paladin","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tLkSLhqNo6jCrh4l","name":"Aura of Protection","type":"feat","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":270,"type":"class","dndbeyond":{"requiredLevel":6,"displayOrder":12,"levelScale":{"id":65763,"level":6,"description":"range 10 feet","dice":null,"fixedValue":10},"levelScales":[{"id":65763,"level":6,"description":"range 10 feet","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":10},{"id":65764,"level":18,"description":"range 30 feet","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":30}],"limitedUse":[],"class":"Paladin"},"class":"Paladin","subclass":"Oathbreaker","importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"system":{"description":{"value":"<p class=\"compendium-hr\">Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>","chat":"<p class=\"compendium-hr\">Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>","unidentified":""},"source":"Paladin","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.paladin.aura-of-protection"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2IgU562tQzePX7Jr","name":"Oathbreaker Spells","type":"feat","img":"icons/sundries/books/book-embossed-jewel-silver-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":601,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Paladin : Oathbreaker"},"class":"Paladin","subclass":"Oathbreaker","importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"system":{"description":{"value":"<p>An Oathbreaker paladin loses previously gained oath spells and instead gains the following Oathbreaker spells at the paladin levels listed.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th style=\"text-align:center\">Paladin Level</th>\n<th style=\"text-align:left\">Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">hellish rebuke</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">inflict wounds</span></td>\n</tr>\n<tr>\n<td>5th</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">crown of madness</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">darkness</span></td>\n</tr>\n<tr>\n<td>9th</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">animate dead</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">bestow curse</span></td>\n</tr>\n<tr>\n<td>13th</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">blight</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">confusion</span></td>\n</tr>\n<tr>\n<td>17th</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">contagion</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">dominate person</span></td>\n</tr>\n</tbody>\n</table>","chat":"<p>An Oathbreaker paladin loses previously gained oath spells and instead gains the following Oathbreaker spells at the paladin levels listed.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th style=\"text-align:center\">Paladin Level</th>\n<th style=\"text-align:left\">Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">hellish rebuke</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">inflict wounds</span></td>\n</tr>\n<tr>\n<td>5th</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">crown of madness</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">darkness</span></td>\n</tr>\n<tr>\n<td>9th</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">animate dead</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">bestow curse</span></td>\n</tr>\n<tr>\n<td>13th</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">blight</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">confusion</span></td>\n</tr>\n<tr>\n<td>17th</td>\n<td style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">contagion</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">dominate person</span></td>\n</tr>\n</tbody>\n</table>","unidentified":""},"source":"Paladin : Oathbreaker","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"B6ZRKPvhBwDhqv84","name":"Aura of Hate","type":"feat","img":"icons/skills/melee/strike-flail-spiked-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":603,"type":"class","dndbeyond":{"requiredLevel":7,"displayOrder":3,"levelScale":{"id":65786,"level":7,"description":"range 10 feet","dice":null,"fixedValue":10},"levelScales":[{"id":65786,"level":7,"description":"range 10 feet","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":10},{"id":65787,"level":18,"description":"range 30 feet","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":30}],"limitedUse":[],"class":"Paladin : Oathbreaker"},"class":"Paladin","subclass":"Oathbreaker","importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Starting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>","chat":"<p class=\"Core-Styles_Core-Body\">Starting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>","unidentified":""},"source":"Paladin : Oathbreaker","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.oathbreaker.aura-of-hate"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uXyqpesESvZPCgZy","name":"Tough","type":"feat","img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":49,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"Your HP maximum increases by 18.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.</p>\n <p></p>\n</details>","chat":"Your HP maximum increases by 18.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.</p>\n <p></p>\n</details>","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"esIf9i8kQmPtC1cE","name":"Outlander","type":"background","img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":17,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"7c51b6t60tvhkgxl"},"obsidian":{"source":{"type":"background"}}},"system":{"description":{"value":"<h1>Background: Outlander</h1><p></p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the wa<span class=\"No-Break\">ys of the wild.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Athl<span class=\"No-Break\">etics, @Compendium[dnd5e.rules.Using Each Ability]{Survival}<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> One type of mus<span class=\"No-Break\">ical instrument<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span></strong> One<span class=\"No-Break\"> of your choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch c<span class=\"No-Break\">ontaining 10 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Origin</h5> <p class=\"Core-Styles_Core-Body\">You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits y<span class=\"No-Break\">our character.</span></p> <div class=\"_idGenObjectLayout-2\"> <div id=\"_idContainer004\" class=\"_idGenObjectStyleOverride-1\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th style=\"text-align:left\">Origin</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Forester</td> </tr> <tr> <td>2</td> <td>Trapper</td> </tr> <tr> <td>3</td> <td>Homesteader</td> </tr> <tr> <td>4</td> <td>Guide</td> </tr> <tr> <td>5</td> <td>Exile or outcast</td> </tr> <tr> <td>6</td> <td>Bounty hunter</td> </tr> <tr> <td>7</td> <td>Pilgrim</td> </tr> <tr> <td>8</td> <td>Tribal nomad</td> </tr> <tr> <td>9</td> <td>Hunter-gatherer</td> </tr> <tr> <td>10</td> <td>Tribal marauder</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Origin]{Open RollTable Background: Outlander: Origin}</div> </div> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: WANDERER</strong></p> <p class=\"Core-Styles_Core-Body\">You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to m<span class=\"No-Break\">ost outlanders.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I’m driven by a wanderlust that led me away from home.</td> </tr> <tr> <td>2</td> <td>I watch over my friends as if they were a litter of newborn pups.</td> </tr> <tr> <td>3</td> <td>I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.</td> </tr> <tr> <td>4</td> <td>I have a lesson for every situation, drawn from observing @Compendium[dnd5e.rules.Using Each Ability]{nature}.</td> </tr> <tr> <td>5</td> <td>I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</td> </tr> <tr> <td>6</td> <td>I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.</td> </tr> <tr> <td>7</td> <td>I feel far more comfortable around animals than people.</td> </tr> <tr> <td>8</td> <td>I was, in fact, raised by wolves.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Personality Trait]{Open RollTable Background: Outlander: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Change.</span> Life is like the seasons, in constant change, and we must change with it. (Chaotic)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greater Good.</span> It is each person’s responsibility to make the most happiness for the whole tribe. (Good)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> If I dishonor myself, I dishonor my whole clan. (Lawful)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Might.</span> The strongest are meant to rule. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">@Compendium[dnd5e.rules.Using Each Ability]{Nature}.</span> The natural world is more important than all the constructs of civilization. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Glory.</span> I must earn glory in battle, for myself and my clan. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Ideal]{Open RollTable Background: Outlander: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My family, clan, or tribe is the most important thing in my life, even when they are far from me.</td> </tr> <tr> <td>2</td> <td>An injury to the unspoiled wilderness of my home is an injury to me.</td> </tr> <tr> <td>3</td> <td>I will bring terrible wrath down on the evildoers who destroyed my homeland.</td> </tr> <tr> <td>4</td> <td>I am the last of my tribe, and it is up to me to ensure their names enter legend.</td> </tr> <tr> <td>5</td> <td>I suffer awful visions of a coming disaster and will do anything to prevent it.</td> </tr> <tr> <td>6</td> <td>It is my duty to provide children to sustain my tribe.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Bond]{Open RollTable Background: Outlander: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I am too enamored of ale, wine, and other intoxicants.</td> </tr> <tr> <td>2</td> <td>There’s no room for caution in a life lived to the fullest.</td> </tr> <tr> <td>3</td> <td>I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.</td> </tr> <tr> <td>4</td> <td>I am slow to trust members of other races, tribes, and societies.</td> </tr> <tr> <td>5</td> <td>Violence is my answer to almost any challenge.</td> </tr> <tr> <td>6</td> <td>Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Flaw]{Open RollTable Background: Outlander: Flaw}</div> <p> </p><p></p><h2>Wanderer</h2><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p><h3>Choices</h3><ul><li>Athletics</li><li>Survival</li><li>Flute</li><li>Orc</li></ul>","chat":"<h1>Background: Outlander</h1><p></p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the wa<span class=\"No-Break\">ys of the wild.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Athl<span class=\"No-Break\">etics, @Compendium[dnd5e.rules.Using Each Ability]{Survival}<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> One type of mus<span class=\"No-Break\">ical instrument<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span></strong> One<span class=\"No-Break\"> of your choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch c<span class=\"No-Break\">ontaining 10 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Origin</h5> <p class=\"Core-Styles_Core-Body\">You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits y<span class=\"No-Break\">our character.</span></p> <div class=\"_idGenObjectLayout-2\"> <div id=\"_idContainer004\" class=\"_idGenObjectStyleOverride-1\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th style=\"text-align:left\">Origin</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Forester</td> </tr> <tr> <td>2</td> <td>Trapper</td> </tr> <tr> <td>3</td> <td>Homesteader</td> </tr> <tr> <td>4</td> <td>Guide</td> </tr> <tr> <td>5</td> <td>Exile or outcast</td> </tr> <tr> <td>6</td> <td>Bounty hunter</td> </tr> <tr> <td>7</td> <td>Pilgrim</td> </tr> <tr> <td>8</td> <td>Tribal nomad</td> </tr> <tr> <td>9</td> <td>Hunter-gatherer</td> </tr> <tr> <td>10</td> <td>Tribal marauder</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Origin]{Open RollTable Background: Outlander: Origin}</div> </div> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: WANDERER</strong></p> <p class=\"Core-Styles_Core-Body\">You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to m<span class=\"No-Break\">ost outlanders.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I’m driven by a wanderlust that led me away from home.</td> </tr> <tr> <td>2</td> <td>I watch over my friends as if they were a litter of newborn pups.</td> </tr> <tr> <td>3</td> <td>I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.</td> </tr> <tr> <td>4</td> <td>I have a lesson for every situation, drawn from observing @Compendium[dnd5e.rules.Using Each Ability]{nature}.</td> </tr> <tr> <td>5</td> <td>I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</td> </tr> <tr> <td>6</td> <td>I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.</td> </tr> <tr> <td>7</td> <td>I feel far more comfortable around animals than people.</td> </tr> <tr> <td>8</td> <td>I was, in fact, raised by wolves.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Personality Trait]{Open RollTable Background: Outlander: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Change.</span> Life is like the seasons, in constant change, and we must change with it. (Chaotic)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greater Good.</span> It is each person’s responsibility to make the most happiness for the whole tribe. (Good)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> If I dishonor myself, I dishonor my whole clan. (Lawful)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Might.</span> The strongest are meant to rule. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">@Compendium[dnd5e.rules.Using Each Ability]{Nature}.</span> The natural world is more important than all the constructs of civilization. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Glory.</span> I must earn glory in battle, for myself and my clan. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Ideal]{Open RollTable Background: Outlander: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My family, clan, or tribe is the most important thing in my life, even when they are far from me.</td> </tr> <tr> <td>2</td> <td>An injury to the unspoiled wilderness of my home is an injury to me.</td> </tr> <tr> <td>3</td> <td>I will bring terrible wrath down on the evildoers who destroyed my homeland.</td> </tr> <tr> <td>4</td> <td>I am the last of my tribe, and it is up to me to ensure their names enter legend.</td> </tr> <tr> <td>5</td> <td>I suffer awful visions of a coming disaster and will do anything to prevent it.</td> </tr> <tr> <td>6</td> <td>It is my duty to provide children to sustain my tribe.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Bond]{Open RollTable Background: Outlander: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I am too enamored of ale, wine, and other intoxicants.</td> </tr> <tr> <td>2</td> <td>There’s no room for caution in a life lived to the fullest.</td> </tr> <tr> <td>3</td> <td>I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.</td> </tr> <tr> <td>4</td> <td>I am slow to trust members of other races, tribes, and societies.</td> </tr> <tr> <td>5</td> <td>Violence is my answer to almost any challenge.</td> </tr> <tr> <td>6</td> <td>Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-graus-dnd-tables.Background: Outlander: Flaw]{Open RollTable Background: Outlander: Flaw}</div> <p> </p><p></p><h2>Wanderer</h2><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span class=\"No-Break\">, and so forth.</span></p><h3>Choices</h3><ul><li>Athletics</li><li>Survival</li><li>Flute</li><li>Orc</li></ul>","unidentified":""},"source":null,"advancement":[],"requirements":"","recharge":{"value":null,"charged":false},"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"jfDLp3QAXBPisoUV","name":"Breath Weapon (Blue)","type":"feat","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1071","entityTypeId":"222216831","action":true,"componentId":12,"componentTypeId":306912077,"importId":"7c51b6t60tvhkgxl"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 16, half damage on success) for 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6","chat":"As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 16, half damage on success) for 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":"","units":"self"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"con"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"proficient":0,"equipped":true,"rarity":"","identified":true,"weaponType":"simpleR"},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pUpzwkO5suCLfr3b","name":"Divine Sense","type":"feat","img":"icons/creatures/eyes/human-single-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1026","entityTypeId":"222216831","componentId":260,"componentTypeId":12168134,"class":"Paladin","subclass":"Oathbreaker","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"7c51b6t60tvhkgxl"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Paladin"}},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"No-Break\"><span class=\"Serif-Character-Style_Italic-Serif\">hallow</span></span><span class=\"No-Break\"> spell.</span></p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of ti<span class=\"No-Break\">mes equal to </span>1 + your Charisma modifier. When you finish a long rest, you regain all e<span class=\"No-Break\">xpended uses.</span></p>\n <p></p>\n</details>","chat":"As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"No-Break\"><span class=\"Serif-Character-Style_Italic-Serif\">hallow</span></span><span class=\"No-Break\"> spell.</span></p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of ti<span class=\"No-Break\">mes equal to </span>1 + your Charisma modifier. When you finish a long rest, you regain all e<span class=\"No-Break\">xpended uses.</span></p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":5,"max":5,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IDQz7Rplz22p7vAI","name":"Lay on Hands Pool","type":"feat","img":"icons/magic/light/orbs-hand-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1027","entityTypeId":"222216831","componentId":261,"componentTypeId":12168134,"class":"Paladin","subclass":"Oathbreaker","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"7c51b6t60tvhkgxl"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Paladin"}},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"You have a pool of healing power that can restore 45 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your palad<span class=\"No-Break\">in level × 5.</span></p>\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining <span class=\"No-Break\">in your pool.</span></p>\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately <span class=\"No-Break\">for each one.</span></p>\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead an<span class=\"No-Break\">d constructs.</span></p>\n <p></p>\n</details>","chat":"You have a pool of healing power that can restore 45 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your palad<span class=\"No-Break\">in level × 5.</span></p>\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining <span class=\"No-Break\">in your pool.</span></p>\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately <span class=\"No-Break\">for each one.</span></p>\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead an<span class=\"No-Break\">d constructs.</span></p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":45,"max":45,"per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iRkYLs1d2dNL4Rwa","name":"Divine Smite","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53378","entityTypeId":"222216831","componentId":264,"componentTypeId":12168134,"class":"Paladin","subclass":"Oathbreaker","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"7c51b6t60tvhkgxl"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"system":{"description":{"value":"When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undea<span class=\"No-Break\">d or a fiend, to a maximum of 6d8.</span></p>\n <p></p>\n</details>","chat":"When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undea<span class=\"No-Break\">d or a fiend, to a maximum of 6d8.</span></p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"EsyOmJGyLwMcof6O","name":"Channel Divinity","type":"feat","img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"1090","entityTypeId":"222216831","componentId":266,"componentTypeId":12168134,"class":"Paladin","subclass":"Oathbreaker","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"7c51b6t60tvhkgxl"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}},"betterRolls5e":{"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"Your oath allows you to channel divine energy to fuel magical effects. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws (DC 16).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion detailed at the end of the class description or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.</p>\n<h4 class=\"compendium-hr\">Oath Spells</h4>\n<p class=\"Core-Styles_Core-Body\">Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you gain an oath spell that doesn’t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.</p>\n<h4 class=\"compendium-hr\">Channel Divinity</h4>\n<p class=\"Core-Styles_Core-Body\">Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.</p>\n <p></p>\n</details>","chat":"Your oath allows you to channel divine energy to fuel magical effects. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws (DC 16).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion detailed at the end of the class description or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.</p>\n<h4 class=\"compendium-hr\">Oath Spells</h4>\n<p class=\"Core-Styles_Core-Body\">Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you gain an oath spell that doesn’t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.</p>\n<h4 class=\"compendium-hr\">Channel Divinity</h4>\n<p class=\"Core-Styles_Core-Body\">Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":1,"max":1,"per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"XzP6aXHUEBTiwqQL","name":"Extra Attack","type":"feat","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53379","entityTypeId":"222216831","componentId":269,"componentTypeId":12168134,"class":"Paladin","subclass":"Oathbreaker","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"7c51b6t60tvhkgxl"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"system":{"description":{"value":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n <p></p>\n</details>","chat":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w7nMIl7dicw6GV48","name":"Channel Divinity: Control Undead","type":"feat","img":"icons/magic/unholy/strike-body-explode-disintegrate.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53455","entityTypeId":"222216831","componentId":602,"componentTypeId":12168134,"class":"Paladin","subclass":"Oathbreaker","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"7c51b6t60tvhkgxl"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"system":{"description":{"value":"As an action, you can target one undead within 30 ft. to force a WIS saving throw (DC 16). On failure, the target must obey your commands for 24 hours, or until you use this feature again. An undead with a CR equal to or greater than 9 is immune.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin’s commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin’s level is immune to th<span class=\"No-Break\">is effect.</span></p>\n <p></p>\n</details>","chat":"As an action, you can target one undead within 30 ft. to force a WIS saving throw (DC 16). On failure, the target must obey your commands for 24 hours, or until you use this feature again. An undead with a CR equal to or greater than 9 is immune.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin’s commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin’s level is immune to th<span class=\"No-Break\">is effect.</span></p>\n <p></p>\n</details>","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"charges","target":"EsyOmJGyLwMcof6O","amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"R6lYMTGKA8BvhRV4","name":"Channel Divinity: Dreadful Aspect","type":"feat","img":"icons/magic/unholy/silhouette-evil-horned-giant.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":"53616","entityTypeId":"222216831","componentId":602,"componentTypeId":12168134,"class":"Paladin","subclass":"Oathbreaker","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"7c51b6t60tvhkgxl"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"system":{"description":{"value":"As an action, each creature of your choice that can see you within 30 ft. must make a WIS saving throw (DC 16). On failure, the target is @Compendium[dnd5e.rules.Frightened]{frightened} of you for 1 minute. If it moves more than 30 ft. from you, it can attempt another saving throw.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin’s choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is @Compendium[dnd5e.rules.pAcHCDJBhybiVzMF]{frightened} of the paladin for 1 minute. If a creature @Compendium[dnd5e.rules.pAcHCDJBhybiVzMF]{frightened} by this effect ends its turn more than 30 feet away from the paladin, it can attempt another Wisdom saving throw to end the eff<span class=\"No-Break\">ect on it.</span></p>\n <p></p>\n</details>","chat":"As an action, each creature of your choice that can see you within 30 ft. must make a WIS saving throw (DC 16). On failure, the target is @Compendium[dnd5e.rules.Frightened]{frightened} of you for 1 minute. If it moves more than 30 ft. from you, it can attempt another saving throw.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin’s choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is @Compendium[dnd5e.rules.pAcHCDJBhybiVzMF]{frightened} of the paladin for 1 minute. 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The sphere is bright light and sheds dim light for an additional 60 feet.</p>\n<p>If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.</p>\n<p>If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PATMgvXdPobQ8t8A","name":"Aid","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136021,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":9,"characterClassId":104094993,"spellLevel":2,"ability":"cha","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136021,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"2.9.51","importId":"7c51b6t60tvhkgxl"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny strip of white cloth"},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 1) * 5"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"l1fdLyHZGCO0h04a","name":"Animate Dead","type":"spell","img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136042,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":9,"characterClassId":104094993,"spellLevel":3,"ability":"cha","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136042,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.9.51","importId":"7c51b6t60tvhkgxl"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).</p>\n<p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"guIyYxrql0Z2BnFA","name":"Bestow Curse","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136114,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":9,"characterClassId":104094993,"spellLevel":3,"ability":"cha","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136114,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"2.9.51","importId":"7c51b6t60tvhkgxl"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the curse from the following options:</p>\n<ul>\n<li>Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.</li>\n<li>While cursed, the target has disadvantage on attack rolls against you.</li>\n<li>While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.</li>\n<li>While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target.</li>\n</ul>\n<p>A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.</p>\n<p><em><strong>At Higher Levels.</strong></em> If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"eHflFiJtbBSMWCR8","name":"Bless","type":"spell","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136127,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":9,"characterClassId":104094993,"spellLevel":1,"ability":"cha","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136127,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"2.9.51","importId":"7c51b6t60tvhkgxl"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You bless up to three creatures of your choice within range. 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The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\n<p><strong>Grovel.</strong> The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.</p>\n<p><strong>Halt.</strong> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. 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While in the aura, each nonhostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[radiant - When each nonhostile creature within the aura hits with an attack]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W1wOCjVw95Bu0sO4","name":"Elemental Weapon","type":"spell","img":"icons/magic/fire/dagger-rune-enchant-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136706,"definitionId":2337,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":9,"characterClassId":104094993,"spellLevel":3,"ability":"cha","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136706,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Elemental Weapon","sources":[{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.9.51","importId":"7c51b6t60tvhkgxl"},"spell-class-filter-for-5e":{"parentClass":"paladin"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[acid - Choose acid, cold, fire, lightning, or thunder]","acid"],["1d4[cold - Choose acid, cold, fire, lightning, or thunder]","cold"],["1d4[fire - Choose acid, cold, fire, lightning, or thunder]","fire"],["1d4[lightning - Choose acid, cold, fire, lightning, or thunder]","lightning"],["1d4[thunder - Choose acid, cold, fire, lightning, or thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dOsNbdw7Pc8KLIXs","name":"Ceremony","type":"spell","img":"icons/sundries/books/book-purple-cross.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137946,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":9,"characterClassId":104094993,"spellLevel":1,"ability":"cha","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137946,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"2.9.51","importId":"7c51b6t60tvhkgxl"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>A</strong><strong>tonement</strong><strong>.</strong></span> You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Insight}) check. On a successful check, you restore the target to its original alignment.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Bless Water.</span></strong> You touch one vial of water and cause it to become holy water.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Coming of Age.</span></strong> You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Dedication.</span></strong> You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Funeral Rite.</span></strong> You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a <span class=\"Serif-Character-Style_Italic-Serif\">w</span><span class=\"Serif-Character-Style_Italic-Serif\">ish </span>spell.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Wedding.</span></strong> You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. 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Any creature that takes this damage can’t regain hit points until the start of your next turn.</p>\n<p>In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.</p>","chat":"","unidentified":""},"source":"Tasha’s Cauldron of Everything pg 108","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"],["1d8[necrotic]","necrotic"],["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lXedGt4eAuoQ3RVF","name":"Gentle Repose","type":"spell","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":117395,"definitionId":2121,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":9,"characterClassId":104094993,"spellLevel":2,"ability":"cha","mod":4,"dc":16,"cantripBoost":false,"overrideDC":false,"id":117395,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"2.9.51","importId":"7c51b6t60tvhkgxl"},"spell-class-filter-for-5e":{"parentClass":"cleric"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a corpse or other remains. 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On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":null,"max":null,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + 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