foundrybackup_grau/worlds/curse-of-strahd/data/actors.db

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In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet. In wolf form, his walking speed is 40 feet. His statistics, other than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies.</p><p>While in mist form, Strahd cant take any actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creatures space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and he cant pass through water. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage, except the damage he takes from sunlight.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lmqZyaw84nFN5WI5","name":"Legendary Resistance (3/Day)","type":"feat","img":"icons/magic/water/orb-water-bubbles.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Legendary Resistance (3/Day).</strong></em>","fullName":"Legendary Resistance (3/Day)."}},"system":{"description":{"value":"<p><em><strong></strong></em> If Strahd fails a saving throw, he can choose to succeed instead.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day","recovery":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"e6rRRaFnNXgZs8pY","name":"Misty Escape","type":"feat","img":"icons/magic/air/wind-stream-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Misty Escape.</strong></em>","fullName":"Misty Escape."}},"system":{"description":{"value":"<p><em><strong></strong></em> When Strahd drops to 0 hit points outside his coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isnt in running water or sunlight. If he cant transform, he is destroyed.</p><p>While he has 0 hit points in mist form, he cant revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Once in his coffin, he reverts to his vampire form. He is then paralyzed until he regains at least 1 hit point. After 1 hour in his coffin with 0 hit points, he regains 1 hit point.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Mb19L9hFqdgIMKKR","name":"Regeneration","type":"feat","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Regeneration.</strong></em>","fullName":"Regeneration."}},"system":{"description":{"value":"<p><em><strong></strong></em> Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point and isnt in running water or sunlight. 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On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"o8lGip4rrvGJVfrt","name":"Comprehend Languages","type":"spell","img":"icons/magic/symbols/runes-star-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.</p>\n<p>This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of soot and salt"},"materials":{"value":"a pinch of soot and salt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W213JzD5s99IiEFn","name":"Fog Cloud","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5Pl8klT9GhjQD37h","name":"Sleep","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creatures hit points from the total before moving on to the creature with the next lowest hit points. A creatures hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p>Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} arent affected by this spell.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of fine sand, rose petals, or a cricket"},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SqxO1wl5XQ5InCz4","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p>\n<p>You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p>\n<p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p>\n<p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p>\n<p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a copper piece"},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"n11h4HqAAgWbC1oS","name":"Gust of Wind","type":"spell","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.</p>\n<p>Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.</p>\n<p>The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.</p>\n<p>As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a legume seed"},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0JeUjn6cZclo5TZV","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</p>\n<p>Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.</p>\n<p>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.</p>\n<p>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.</p>\n<p>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TmwY7ZGXDiKuavz5","name":"Animate Dead","type":"spell","img":"icons/magic/death/skull-sand-white-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).</p>\n<p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ra9RisQAda0k3INW","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"L6Bvie4y8AorkOtW","name":"Nondetection","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138528,"definitionId":2199,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Nondetection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes"},"materials":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TqFGJB7J6mFcjZgI","name":"Blight","type":"spell","img":"icons/magic/nature/tree-spirit-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.</p>\n<p>If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.</p>\n<p>If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"RbqrZiJcVwLSfy9M","name":"Greater Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TUxfWgLefjJZ1wkU","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.</p>\n<p>The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.</p>\n<p>The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.</p>\n<p>The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.</p>\n<p>The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sbz7viKP4Ujaj6dC","name":"Animate Objects","type":"spell","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136046,"definitionId":1997,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Objects","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.</p>\n<p>As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<h5>Animated Object Statistics</h5>\n<table>\n<thead>\n<tr>\n<th>Size</th>\n<th>HP</th>\n<th>AC</th>\n<th>Str</th>\n<th>Dex</th>\n<th>Attack</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Tiny</td>\n<td>20</td>\n<td>18</td>\n<td>4</td>\n<td>18</td>\n<td>+8 to hit, 1d4 + 4 damage</td>\n</tr>\n<tr>\n<td>Small</td>\n<td>25</td>\n<td>16</td>\n<td>6</td>\n<td>14</td>\n<td>+6 to hit, 1d8 + 2 damage</td>\n</tr>\n<tr>\n<td>Medium</td>\n<td>40</td>\n<td>13</td>\n<td>10</td>\n<td>12</td>\n<td>+5 to hit, 2d6 + 1 damage</td>\n</tr>\n<tr>\n<td>Large</td>\n<td>50</td>\n<td>10</td>\n<td>14</td>\n<td>10</td>\n<td>+6 to hit, 2d10 + 2 damage</td>\n</tr>\n<tr>\n<td>Huge</td>\n<td>80</td>\n<td>10</td>\n<td>18</td>\n<td>6</td>\n<td>+8 to hit, 2d12 + 4 damage</td>\n</tr>\n</tbody>\n</table>\n<p>An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has @Compendium[dnd5e.rules.Blindsight]{blindsight} with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. </p>\n<p>If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.</p>\n<p><em><strong>At Higher Levels.</strong></em> If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WE0Tc8uCk92qoMN9","name":"Scrying","type":"spell","img":"icons/commodities/biological/eye-blue-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table style=\"height:114px\">\n<thead>\n<tr>\n<th>\n<p>Knowledge</p>\n</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<table>\n<thead>\n<tr>\n<th>Connection</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Likeness or picture</td>\n<td>-2</td>\n</tr>\n<tr>\n<td>Possession or garment</td>\n<td>-4</td>\n</tr>\n<tr>\n<td>Body part, lock of hair, bit of nail, or the like</td>\n<td>-10</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<p>On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"RkxCUThH3zY1ApfE","name":"Limited Magic Immunity","ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"type":"feat","system":{"description":{"value":"<p>The {creature} can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has<strong> advantage </strong>on saving throws against all other spells and magical effects.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.MBOiQSnMr02wUpEN"}},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1661787234538,"modifiedTime":1678049867815,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}],"effects":[],"folder":"raleS3LQWaHHkeep","sort":1100000,"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/strahd-von-zarovich","img":"https://www.dndbeyond.com/avatars/thumbnails/6567/359/1000/1000/636988936829621698.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/6567/358/636988936828528107.png","spellList":{"class":["comprehend languages","fog cloud","sleep","detect thoughts","gust of wind","mirror image","animate dead","fireball","nondetection","blight","greater invisibility","polymorph","animate objects","scrying"],"pact":[],"atwill":["mage hand","prestidigitation","ray of frost"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17374,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-monsters.yVSE8x4S3R6Ddwp6"},"tidy5e-sheet":{"death":{"success":0,"failure":0},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""},"traitsExpanded":true},"midi-qol":{"concentration-damage":0}},"system":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"dex":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"int":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":18},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":5,"saveBonus":0,"save":7,"dc":15},"cha":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":144,"max":144,"temp":null,"tempmax":null,"formula":"17d8 + 68","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":5,"spelldc":18,"spellLevel":9},"details":{"biography":{"value":"<p>With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread <a href=\"https://www.dndbeyond.com/sources/cos/into-the-mists\">chapter 1, “Into the Mists”</a>, to understand his personality and goals.</p>\n<p>Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in <a href=\"https://www.dndbeyond.com/sources/cos/into-the-mists#CardReading\">chapter 1</a>, unless he has been forced into his <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft#K86StrahdsTomb\">tomb</a> in the catacombs of <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft#Chapter4CastleRavenloft\">Castle Ravenloft</a>.</p>\n<h3>Strahd's Tactics</h3>\n<p>Because the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.</p>\n<p>When you run an encounter with Strahd, keep the following facts in mind:</p>\n<ul>\n<li>Strahd attacks at the most advantageous moment and from the most advantageous position.</li>\n<li>Strahd knows when hes in over his head. If he begins taking more damage than he can regenerate, he moves beyond the reach of melee combatants and spellcasters, or he flies away (using summoned wolf;wolves or swarm of bats;swarms of bats or swarm of rats;rats to guard his retreat).</li>\n<li>Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him against other members of the adventuring party.</li>\n</ul>\n<h3>The Vampires Minions</h3>\n<p>Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahds Minions table to determine what creatures he brings with him, if any.</p>\n<p><strong>Strahd's Minions</strong></p>\n<table class=\"table-compendium table--generic-dice\">\n<thead>\n<tr>\n<th>d20</th>\n<th>Creatures</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>13</td>\n<td>1d4 + 2 dire wolf;dire wolves</td>\n</tr>\n<tr>\n<td>46</td>\n<td>1d6 + 3 ghoul;ghouls</td>\n</tr>\n<tr>\n<td>79</td>\n<td>1d4 + 2 Strahd zombie;Strahd zombies (in the <a href=\"https://www.dndbeyond.com/sources/cos/appendix-d-monsters-and-npcs#StrahdZombie\">appendix</a>)</td>\n</tr>\n<tr>\n<td>1012</td>\n<td>2d4 swarm of bats;swarms of bats</td>\n</tr>\n<tr>\n<td>1315</td>\n<td>1d4 + 1 vampire spawn;vampire spawns</td>\n</tr>\n<tr>\n<td>1618</td>\n<td>3d6 wolf;wolves</td>\n</tr>\n<tr>\n<td>1920</td>\n<td>None</td>\n</tr>\n</tbody>\n</table>\n<h3><br />Heart of Sorrow</h3>\n<p>Strahd can afford to be bold in his tactics, for he has additional protection in the form of a giant crystal heart hidden inside Castle Ravenloft.</p>\n<p>Any damage that Strahd takes is transferred to the Heart of Sorrow (see <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft\">chapter 4</a>, <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft#K20HeartofSorrow\">area K20</a>). 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{"name":"Havli (Npc)","type":"character","img":"ddb-images/characters/90706724-Havli.jpeg","system":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""}},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":10,"proficient":1,"bonuses":{"check":"","save":""}},"wis":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":7,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":28,"max":28,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""}},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false},"details":{"biography":{"value":"","public":""},"alignment":"Lawful Evil","race":"Shadar-kai","background":"","originalClass":"7vj6lUzTpLEVqVZ9","xp":{"value":900},"appearance":"Daggerfurth auftrag: wehrwölfe im Nebel jagen\ncindy\nmara\nlubelia\nrupert\ninspiration pro werwolfkill","trait":"The best way to get me to do something is to tell me I cant do it.\nI always have a plan for what to do when things go wrong.","ideal":"People. Im loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)","bond":"My ill-gotten gains go to support my family.","flaw":"An innocent person is in prison for a crime that I committed. Im okay with that."},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["necrotic"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["gith","common"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":""},"toolProf":{"value":["alchemist","pois","smith","thief","dice"],"custom":""}},"currency":{"pp":0,"gp":19,"ep":0,"sp":5,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":1,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":2,"max":2,"sr":false,"lr":true,"label":"Blessing of the Raven Queen"},"secondary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Blood Maledict"},"tertiary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Hybrid Transformation"}}},"prototypeToken":{"name":"Havli","displayName":30,"actorLink":true,"texture":{"src":"ddb-images/characters/90706724-Havli.jpeg","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":60,"angle":360,"visionMode":"darkvision","color":null,"attenuation":0,"brightness":0,"saturation":-1,"contrast":0},"detectionModes":[],"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"monks-little-details":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":"","bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false},"monks-combat-marker":{"token-highlight-scale":1.5}},"randomImg":false},"items":[{"name":"Order of the Lycan","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>Using intense will and secret blood magic rituals, members of the Order of the Lycan learn to control and unleash their hybrid forms for short periods of time. Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path.</p><h1>Class Features</h1>\n\n<p><b>Heightened Senses</b></p>\n<p>When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.</p>\n\n<p><b>Hybrid Transformation</b></p>\n<p>Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.</p>\n<p>This feature replaces the <a title=\"rules\" href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">rules</a> for lycanthropy in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n<blockquote>\n<p>In the <em>Character Builder</em>, set the option for <strong>Hybrid Transformation</strong> to <strong>Hybrid Form</strong> to activate the bonuses for that form on the character sheet.</p>\n</blockquote>\n\n<p><b>Hybrid Transformation Features</b></p>\n<p>While you are transformed, you gain the following benefits and drawbacks:</p>\n<p><em><strong>Feral Might.</strong></em> You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.</p>\n<p><em><strong>Resilient Hide.</strong></em> You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.</p>\n<p><em><strong>Predatory Strikes.</strong></em> You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n<p><em><strong>Bloodlust.</strong></em> If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If youre concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarians Rage feature), you automatically fail this saving throw.</p>\n<p>If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.</p>\n\n<p><b>Stalker's Prowess</b></p>\n<p>At 7th level, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following additional benefit.</p>\n<p><em><strong>Improved Predatory Strikes.</strong></em> You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, when you have an active crimson rite on your unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>\n\n<p><b>Advanced Transformation</b></p>\n<p>At 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.</p>\n<p><em><strong>Lycan Regeneration.</strong></em> At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in hybrid form, you gain these hit points before you must make the saving throw for your bloodlust.</p>\n\n<p><b>Brand of the Voracious</b></p>\n<p>Starting at 15th level, you have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunters ferocity. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.</p>\n\n<p><b>Hybrid Transformation Mastery</b></p>\n<p>At 18th level, you have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, or die.</p>\n<p>You also gain the Blood Curse of the Howl for your Blood Maledict feature. This doesnt count against your number of blood curses known.</p>","chat":"","unidentified":""},"source":"","identifier":"order-of-the-lycan","classIdentifier":"blood-hunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121386883,"id":360243,"type":"class","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Order of the Lycan"}}},"effects":[],"_id":"gBQj2PD0K3onEPFH","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358152,"modifiedTime":1674058358152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"<h1>Description</h1><p>Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity, &amp; Intelligence or Wisdom<br /><strong>Saves:</strong> Dexterity &amp; Intelligence</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong>Hit Dice:</strong> 1d10 per blood hunter level<br /><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> Alchemists supplies<br /><strong>Saving Throws:</strong> Dexterity, Intelligence<br /><strong>Skills:</strong> Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Hunters Bane</b></p>\n<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p>\n\n<p><b>Blood Maledict</b></p>\n<p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n\n<p><b>Blood Curses</b></p>\n<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p>\n\n<p><b>Fighting Style</b></p>\n<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Crimson Rite</b></p>\n<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p>\n\n<p><b>Blood Hunter Order</b></p>\n<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Extra Attack</b></p>\n<p>Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Brand of Castigation</b></p>\n<p>At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as its on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).</p>\n<p>Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).</p>\n<p>Once you use this feature, you cant use it again until you finish a short or long rest.</p>\n\n<p><b>Grim Psychometry</b></p>\n<p>When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DMs discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.</p>\n\n<p><b>Dark Augmentation</b></p>\n<p>Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).</p>\n\n<p><b>Brand of Tethering</b></p>\n<p>Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature cant take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.</p>\n\n<p><b>Hardened Soul</b></p>\n<p>When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</p>\n\n<p><b>Sanguine Mastery</b></p>\n<p>Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.</p>\n<p>Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.</p>\n\n<h1>Starting Equipment</h1>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>a martial weapon or two simple weapons</li>\n<li>a light crossbow and 20 bolts</li>\n<li>studded leather armor or scale mail armor</li>\n<li>an explorers pack and alchemists supplies</li>\n</ul>\n<p>If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.</p>","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ehaK8jdF87tF9pjB","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"mXyj7fKAGRFYMP2f","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"GX1AGOun81put2Tr","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"hFBfyIzlTSPJb9IF","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["ath","sur","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121386883,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"7vj6lUzTpLEVqVZ9","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358298,"modifiedTime":1674058358298,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"<p>Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfells grim energy.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance</p>\n\n<img src=\"ddb-images/other/race-large-Shadar-kai.png\" />\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characters ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your characters class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you cant raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Blessing of the Raven Queen</b></p>\n<p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n\n<p><b>@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.</p>\n\n<p><b>Keen Senses</b></p>\n<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>\n\n<p><b>Necrotic Resistance</b></p>\n<p>You have resistance to necrotic damage.</p>\n\n<p><b>Trance</b></p>\n<p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.3.4","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shadar-kai.jpeg","effects":[],"_id":"Pn0oR5hNGYIY8iad","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358433,"modifiedTime":1674058358433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"bjQw7z6plcyaGuvm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358435,"modifiedTime":1674058358435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429571,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"KJNimkU2KR0Ma4cc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358438,"modifiedTime":1674058358438,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fey Ancestry","type":"feat","system":{"description":{"value":"<p>You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429572,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"lVHBG14pOxwFGGQS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358440,"modifiedTime":1674058358440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"luYoNGWpQtQUVEKj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358442,"modifiedTime":1674058358442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"<p>You have resistance to necrotic damage.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/unholy/orb-glowing-purple.webp","effects":[],"_id":"8H0Ife1BvZE0WJQb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358444,"modifiedTime":1674058358444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Poisoner's Kit","type":"feat","system":{"description":{"value":"You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the <em>Players Handbook</em>. This lasts until you finish your next long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Poisoner's Kit","choiceId":"2-37215313","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/water/orb-ice-web.webp","effects":[],"_id":"vaPuxvsqH1khHNAk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358448,"modifiedTime":1674058358448,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Smith's Tools","type":"feat","system":{"description":{"value":"You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the <em>Players Handbook</em>. This lasts until you finish your next long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Smith's Tools","choiceId":"2-37215315","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/water/orb-ice-web.webp","effects":[],"_id":"WwkAgnKhb2mIhvqL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358451,"modifiedTime":1674058358451,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Wisdom","type":"feat","system":{"description":{"value":"<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p><h3>Hemocraft Modifier: Wisdom</h3><p>Your Hemocraft modifier is Wisdom.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Wisdom","choiceId":"3-0-264222102","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"Hl6Ai6KTDxHKW3In","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358454,"modifiedTime":1674058358454,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Two-Weapon Fighting</h3><p>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-264242760","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"_id":"XbiGqlZ6m3WPrTeB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358457,"modifiedTime":1674058358457,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Flame","type":"feat","system":{"description":{"value":"<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p><h3>Rite of the Flame</h3><p>The extra damage dealt by your rite is fire damage.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Flame","choiceId":"3-285454-264223500","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"ifhzZ3db7TZgTQEt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358462,"modifiedTime":1674058358462,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"owucOzfAjf3VdRlF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358464,"modifiedTime":1674058358464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of Exposure","type":"feat","system":{"description":{"value":"<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p><h3>Blood Curse of Exposure</h3><p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><em><strong>Amplify.</strong></em> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of Exposure","choiceId":"3-285457-264560309","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"Vg0RX6CSZ6yMTHHM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358489,"modifiedTime":1674058358489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Heightened Senses: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"<p>When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.</p><h3>Hemocraft Modifier: Intelligence</h3><p>Your Hemocraft modifier is Intelligence.</p>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669233,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-885001-264224416","componentId":1669233,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"_id":"DKga04WAuVOMpbFx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358491,"modifiedTime":1674058358491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation: Normal Form","type":"feat","system":{"description":{"value":"<p>Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.</p>\n<p>This feature replaces the <a title=\"rules\" href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">rules</a> for lycanthropy in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n<blockquote>\n<p>In the <em>Character Builder</em>, set the option for <strong>Hybrid Transformation</strong> to <strong>Hybrid Form</strong> to activate the bonuses for that form on the character sheet.</p>\n</blockquote><h3>Normal Form</h3><blockquote>\n<p>Your character is in their normal form. Change this option to \"Hybrid Form\" when the character has transformed.</p>\n</blockquote>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669300,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":"3-285352-264225708","componentId":1669300,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"O7Ks75sdiXD8CXTm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358495,"modifiedTime":1674058358495,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation Features: Normal Form","type":"feat","system":{"description":{"value":"<p>You are in your normal form with no additional features.</p>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669324,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":null,"componentId":1669324,"componentTypeId":12168134,"parentChoiceId":null,"subType":"class-option","wasOption":true,"entityTypeId":258900837,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"_id":"u9LoQjYMtHWHBAod","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358497,"modifiedTime":1674058358497,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"<h1>Background: Urban Bounty Hunter</h1><p></p><p class=\"Core-Styles_Core-Body\">Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you arent a savage who follows quarry into or through the wilderness. Youre involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. Whats more, you arent alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help yo<span class=\"No-Break\">u succeed.</span></p> <p class=\"Core-Styles_Core-Body\">You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûns great metropolises, such as Waterdeep or Baldurs Gate, or a less populous location, perhaps Luskan or Yartar — any place thats large enough to have a steady supply of potential<span class=\"No-Break\"> quarries.</span></p> <p class=\"Core-Styles_Core-Body--Extra-Space-After-\">As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesnt fit with the groups objectives — but on the other hand, you can take down much more formidable targets with the help of your c<span class=\"No-Break\">ompanions.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, a<span class=\"No-Break\">nd @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Choose two from among one type of gaming set, one musical instrument, and thie<span class=\"No-Break\">ves tools<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A set of clothes appropriate to your duties and a pouch contai<span class=\"No-Break\">ning 20 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: EAR TO THE GROUND</strong></p> <p class=\"Core-Styles_Core-Body\">You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Use the tables for the criminal background below as the basis for your bounty hunters traits and motivations, modifying the entries when appropriate to suit your identity as a boun<span class=\"No-Break\">ty hunter.</span></p> <p class=\"Core-Styles_Core-Body\">For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being d<span class=\"No-Break\">ependable.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"Core-Styles_Core-Body\"><span class=\"No-Break\">Criminal</span></h5> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I always have a plan for what to do when things go wrong.</td> </tr> <tr> <td>2</td> <td>I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td> </tr> <tr> <td>3</td> <td>The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td> </tr> <tr> <td>4</td> <td>I would rather make a new friend than a new enemy.</td> </tr> <tr> <td>5</td> <td>I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td> </tr> <tr> <td>6</td> <td>I dont pay attention to the risks in a situation. Never tell me the odds.</td> </tr> <tr> <td>7</td> <td>The best way to get me to do something is to tell me I cant do it.</td> </tr> <tr> <td>8</td> <td>I blow up at the slightest insult.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Criminal]{Open RollTable Background: Urban Bounty Hunter: Criminal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> I dont steal from others in the trade. (Lawful)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Freedom.</span> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Charity.</span> I steal from the wealthy so that I can help people in need. (Good)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greed. </span>I will do whatever it takes to become wealthy. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> Im loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Redemption.</span> Theres a spark of good in everyone. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Ideal]{Open RollTable Background: Urban Bounty Hunter: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Im trying to pay off an old debt I owe to a generous benefactor.</td> </tr> <tr> <td>2</td> <td>My ill-gotten gains go to support my family.</td> </tr> <tr> <td>3</td> <td>Something important was taken from me, and I aim to steal it back.</td> </tr> <tr> <td>4</td> <td>I will become the greatest thief that ever lived.</td> </tr> <tr> <td>5</td> <td>Im guilty of a terrible crime. I hope I can redeem myself for it.</td> </tr> <tr> <td>6</td> <td>Someone I loved died because of I mistake I made. That will never happen again.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Bond]{Open RollTable Background: Urban Bounty Hunter: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>When I see something valuable, I cant think about anything but how to steal it.</td> </tr> <tr> <td>2</td> <td>When faced with a choice between money and my friends, I usually choose the money.</td> </tr> <tr> <td>3</td> <td>If theres a plan, Ill forget it. If I dont forget it, Ill ignore it.</td> </tr> <tr> <td>4</td> <td>I have a “tell” that reveals when Im lying.</td> </tr> <tr> <td>5</td> <td>I turn tail and run when things look bad.</td> </tr> <tr> <td>6</td> <td>An innocent person is in prison for a crime that I committed. Im okay with that.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Flaw]{Open RollTable Background: Urban Bounty Hunter: Flaw}</div><p></p><h2>Ear to the Ground</h2><p>You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p><h3>Choices</h3><ul><li>Insight</li><li>Deception</li><li>Thieves' Tools</li><li>Dice Set</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":1,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"YBUabp9pZTGSHgrC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358527,"modifiedTime":1674058358527,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635497","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"UYr1PxuvmCMpfXni","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358544,"modifiedTime":1674058358544,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635518","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"y7W288q2IuIEpSbS","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358547,"modifiedTime":1674058358547,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635531","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"3G81e853O3Gc7D7K","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358549,"modifiedTime":1674058358549,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4782699","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"Loy9GKunIon8rXzL","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358552,"modifiedTime":1674058358552,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"nN9puufMOMopSfQc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358555,"modifiedTime":1674058358555,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"_id":"eoqGrSW0zmBd9p3J","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358559,"modifiedTime":1674058358559,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"viSex04kCmIzyY9u","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358563,"modifiedTime":1674058358563,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation","type":"feat","system":{"description":{"value":"You can transform into your hybrid form for up to 1 hour. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.</p>\n<p>This feature replaces the <a title=\"rules\" href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">rules</a> for lycanthropy in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n<blockquote>\n<p>In the <em>Character Builder</em>, set the option for <strong>Hybrid Transformation</strong> to <strong>Hybrid Form</strong> to activate the bonuses for that form on the character sheet.</p>\n</blockquote>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1287614","entityTypeId":"222216831","componentId":1669300,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"jJZSEbQwy2D1oF8B","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358568,"modifiedTime":1674058358568,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of Exposure","type":"feat","system":{"description":{"value":"When a creature you see within 30 ft. of you takes damage from an attack or spell, you can use a reaction to remove any damage resistances dealt by the triggering attack/spell (including the triggering effect). This lasts until the end of the target's next turn.\n\n<strong><em>Amplify.</em></strong> The target loses any damage immunities dealt by the triggering attack or spell instead but has resistances to those damage types until the end of its next turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><em><strong>Amplify.</strong></em> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<blockquote>\n<p>Activating a Blood Curse requires a use of your <strong>Blood Maledict</strong> feature.</p>\n</blockquote>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-curses",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280083","entityTypeId":"222216831","componentId":714408,"componentTypeId":258900837,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"XzSpl8kLYjavPTsd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358575,"modifiedTime":1674058358575,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen","type":"feat","system":{"description":{"value":"As a bonus action, you can teleport up to 30 ft. to an unoccupied space you can see [[ @prof]] times per long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5119125","entityTypeId":"222216831","componentId":8429570,"componentTypeId":1960452172,"type":"race","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"_id":"abBKbaj0fQSscI4r","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358578,"modifiedTime":1674058358578,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen (Resistance)","type":"feat","system":{"description":{"value":"When you teleport using <em>Blessing of the Raven Queen</em>, you gain resistance to all damage until the start of your next turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. 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{"folder":"1DOqNFqFp1zFDRJ5","name":"Eric Lavendershield (Npc)","type":"character","img":"ddb-images/characters/90698947-Eric-Lavendershield.jpeg","system":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":18,"proficient":1,"bonuses":{"check":"","save":""}},"cha":{"value":16,"proficient":1,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":34,"max":34,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""}},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":300,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false},"details":{"biography":{"value":"<h1>Backstory</h1><p>Vermutlich erschaffen durch den Gott Helm, erwachte Eric vor 12 Jahren auf einem Altar im Orden. In dieser Zeit wurde ihm eine Aufgabe anvertraut, die sein leben bestimmt. Das Gute muss über das böse siegen. Licht gegen Dunkelheit. Schwarz gegen weiß. Mit dieser Aufgabe betreut wurde er in alten Schriften und Sprachen unterrichtet, um auch verlorene Artefakte zu finden und diese vor den Mächten der Dunkelheit zu bewahren. Der Tempel des Ordens hat seinen Sitz in Faerün und bietet seine Dienste zur \"Reinigung\" auch der Allgemeinheit an. Das Gute muss siegen. Von diesem Ehrgeiz angefeuert, nimmt sich Eric es zu Herzen alle zu beschützen, die seinen Schutz brauchen.</p>","public":"<h1>Backstory</h1><p>Vermutlich erschaffen durch den Gott Helm, erwachte Eric vor 12 Jahren auf einem Altar im Orden. In dieser Zeit wurde ihm eine Aufgabe anvertraut, die sein leben bestimmt. Das Gute muss über das böse siegen. Licht gegen Dunkelheit. Schwarz gegen weiß. Mit dieser Aufgabe betreut wurde er in alten Schriften und Sprachen unterrichtet, um auch verlorene Artefakte zu finden und diese vor den Mächten der Dunkelheit zu bewahren. Der Tempel des Ordens hat seinen Sitz in Faerün und bietet seine Dienste zur \"Reinigung\" auch der Allgemeinheit an. Das Gute muss siegen. Von diesem Ehrgeiz angefeuert, nimmt sich Eric es zu Herzen alle zu beschützen, die seinen Schutz brauchen.</p>"},"alignment":"Lawful Good","race":"Warforged","background":"","originalClass":"nqWsfvtr1wKevPBk","xp":{"value":900},"appearance":"Gender: männlich\nEyes: Lila leuchtend\nHeight: 1,90m\nFaith: Helm - Gott der Gerechtigkeit\nHair: Metallglatze\nSkin: Weißes Metallarmor mit goldenen Verzierungen\nAge: 12","trait":"I see omens in every event and action. The gods try to speak to us, we just need to listen.\nIve spent so long in the temple that I have little practical experience dealing with people in the outside world.","ideal":"Aspiration. I seek to prove myself worthy of my gods favor by matching my actions against his or her teachings. (Any)","bond":"I will do anything to protect the temple where I served.","flaw":"I put too much trust in those who wield power within my temples hierarchy."},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["poison"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["diseased"],"custom":""},"languages":{"value":["common","celestial","infernal","deep"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl","hvy"],"custom":""},"toolProf":{"value":["alchemist"],"custom":""}},"currency":{"pp":0,"gp":20,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"spells":{"spell1":{"value":4,"override":null},"spell2":{"value":2,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":4,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Channel Divinity"},"secondary":{"value":1,"max":1,"sr":false,"lr":true,"label":"Eyes of Night"},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"prototypeToken":{"name":"Eric Lavendershield","displayName":30,"actorLink":true,"texture":{"src":"ddb-images/characters/90698947-Eric-Lavendershield.jpeg","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":300,"angle":360,"visionMode":"darkvision","color":null,"attenuation":0,"brightness":0,"saturation":-1,"contrast":0},"detectionModes":[],"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"monks-little-details":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":"","bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false},"monks-combat-marker":{"token-highlight-scale":1.5}},"randomImg":false},"items":[{"name":"Twilight Domain","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>The twilit transition from light into darkness often brings calm and even joy, as the days labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night.</p><h1>Class Features</h1>\n\n<p><b>Domain Spells</b></p>\n<p><em>1st-level Twilight Domain feature</em></p>\n<p>You gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.</p>\n<h5 id=\"TwilightDomainSpells\">Twilight Domain Spells</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>\n<p>1st</p>\n</td>\n<td>\n<p>faerie fire, sleep</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3rd</p>\n</td>\n<td>\n<p>moonbeam, see invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5th</p>\n</td>\n<td>\n<p>aura of vitality, Leomunds tiny hut</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7th</p>\n</td>\n<td>\n<p>aura of life, greater invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9th</p>\n</td>\n<td>\n<p>circle of power, mislead</p>\n</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Bonus Proficiencies</b></p>\n<p><em>1st-level Twilight Domain feature </em></p>\n<p>You gain proficiency with martial weapons and heavy armor.</p>\n\n<p><b>Eyes of Night</b></p>\n<p><em>1st-level Twilight Domain feature</em></p>\n<p>You can see through the deepest gloom. You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.</p>\n<p>As an action, you can magically share the @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} lasts for 1 hour. Once you share it, you cant do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.</p>\n\n<p><b>Vigilant Blessing</b></p>\n<p><em>1st-level Twilight Domain feature</em></p>\n<p>The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.</p>\n\n<p><b>Channel Divinity: Twilight Sanctuary</b></p>\n<p><em>2nd-level Twilight Domain feature</em></p>\n<p>You can use your Channel Divinity to refresh your allies with soothing twilight.</p>\n<p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</p>\n<ul>\n<li>You grant it temporary hit points equal to 1d6 plus your cleric level.</li>\n<li>You end one effect on it causing it to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</li>\n</ul>\n\n<p><b>Steps of Night</b></p>\n<p><em>6th-level Twilight Domain feature</em></p>\n<p>You can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Divine Strike</b></p>\n<p><em>8th-level Twilight Domain feature </em></p>\n<p>You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.</p>\n\n<p><b>Twilight Shroud</b></p>\n<p><em>17th-level Twilight Domain feature</em></p>\n<p>The twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary.</p>","chat":"","unidentified":""},"source":"","identifier":"twilight-domain","classIdentifier":"cleric","advancement":[{"_id":"w9lZHKlCcBxbga3k","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"number":1,"faces":8},"14":{"number":2,"faces":8}}},"value":{},"title":"Divine Strike"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387612,"id":654582,"type":"class","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Twilight Domain"}}},"img":"icons/skills/trades/music-singing-voice-blue.webp","effects":[],"_id":"Y9P910g6mWduE23C","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257048,"modifiedTime":1674164257048,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Cleric","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A priestly champion who wields divine magic in service of a higher power</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per cleric level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per cleric level after 1st</p>\n\n<p><b>Additional Cleric Spells</b></p>\n<p><em>1st-level cleric feature</em><br />The spells in the following list expand the cleric spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>Aura of vitality, Spirit Shroud *</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Aura of life, Aura of purity</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Sunbeam</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Sunburst</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Power word heal</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor:</span></strong> Light armor, medium armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Wisdom, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the cleric spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>\n\n<p><b>Divine Domain</b></p>\n<p class=\"Core-Styles_Core-Body\">Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <i>Players Handbook</i> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h5 class=\"compendium-hr\">Domain Spells</h5>\n<p class=\"Core-Styles_Core-Body\">Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesnt count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you have a domain spell that doesnt appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>\n\n<p><b>Channel Divinity</b></p>\n<p class=\"compendium-hr\">At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.</p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.</p>\n<h5 class=\"compendium-hr\">Channel Divinity: Turn Undead</h5>\n<p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. It also cant take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If theres nowhere to move, the creature can use the Dodge action.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Destroy Undead</b></p>\n<p>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.</p>\n<table class=\"compendium-left-aligned-table\"><caption>\n<h5 id=\"DestroyUndeadTable\" style=\"text-align:left\">Destroy Undead</h5>\n</caption>\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Destroys Undead of CR …</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>5th</td>\n<td>1/2 or lower</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1 or lower</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>2 or lower</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>3 or lower</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4 or lower</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Divine Intervention</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.</p>\n<p class=\"Core-Styles_Core-Body\">Imploring your deitys aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.</p>\n<p class=\"Core-Styles_Core-Body\">If your deity intervenes, you cant use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, your call for intervention succeeds automatically, no roll required.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Tashas Cauldron of Everything pg 34","identifier":"cleric","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"uj4YJcmdhjVTJ3ab","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"6flIua6ElzgFB7Qn","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"destroy-undead","type":"number","scale":{"5":{"value":1},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead"},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}},"distance":{"units":""}},"value":{},"title":"Channel Divinity Uses"},{"_id":"pxDc5jV9dJLpNTNz","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":3},"4":{"value":4},"10":{"value":5}}},"value":{},"title":"Cantrips Known"}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","rel","ins","med","per"],"value":["his","rel"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387612,"definitionId":2,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"_id":"nqWsfvtr1wKevPBk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257138,"modifiedTime":1674164257138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Warforged","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Constitution, +1 to One Other Ability Score, Constructed Resilience, Sentry's Rest, Integrated Protection, Specialized Design</p>\n\n<img src=\"ddb-images/other/race-avatar-Warforged.png\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Constitution score increases by 2, and one other ability score of your choice increases by 1.</p>\n\n<p><b>Age</b></p>\n<p>A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.</p>\n\n<p><b>Alignment</b></p>\n<p>Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:</p>\n<p style=\"padding-left:30px\">Size modifier = 2d6</p>\n<p style=\"padding-left:30px\">Height = 5 feet + 10 inches + your size modifier in inches</p>\n<p style=\"padding-left:30px\">Weight in pounds = 270 + (4 × your size modifier)</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Constructed Resilience</b></p>\n<p>You were created to have remarkable fortitude, represented by the following benefits:</p>\n<ul>\n<li>You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.</li>\n<li>You dont need to eat, drink, or breathe.</li>\n<li>You are immune to disease.</li>\n<li>You dont need to sleep, and magic cant put you to sleep.</li>\n</ul>\n\n<p><b>Sentrys Rest</b></p>\n<p>When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesnt render you @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, and you can see and hear as normal.</p>\n\n<p><b>Integrated Protection</b></p>\n<p>Your body has built-in defensive layers, which can be enhanced with armor:</p>\n<ul>\n<li>You gain a +1 bonus to Armor Class.</li>\n<li>You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.</li>\n<li>While you live, the armor incorporated into your body cant be removed against your will.</li>\n</ul>\n\n<p><b>Specialized Design</b></p>\n<p>You gain one skill proficiency and one tool proficiency of your choice.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and one other language of your choice.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 35","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260828,"version":"3.3.4","baseName":"Warforged","moreDetailsUrl":"/races/260828-warforged","baseRaceId":260828,"baseRaceName":"Warforged","fullName":"Warforged","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7745/921/637093534564889656.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7745/906/637093534171204166.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7745/920/637093534563756808.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Warforged.jpeg","effects":[],"_id":"C8ENUvcuwnwiLr0g","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257338,"modifiedTime":1674164257338,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Constructed Resilience","type":"feat","system":{"description":{"value":"You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.\nYou dont need to eat, drink, or breathe. You are immune to disease. You dont need to sleep, and magic cant put you to sleep.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You were created to have remarkable fortitude, represented by the following benefits:</p>\n<ul>\n<li>You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.</li>\n<li>You dont need to eat, drink, or breathe.</li>\n<li>You are immune to disease.</li>\n<li>You dont need to sleep, and magic cant put you to sleep.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149609,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/golem-stone-purple.webp","effects":[],"_id":"WiagttqC5kKzWTkA","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257342,"modifiedTime":1674164257342,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Sentry's Rest","type":"feat","system":{"description":{"value":"<p>When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesnt render you @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, and you can see and hear as normal.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149621,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/lights/lantern-iron-yellow.webp","effects":[],"_id":"qWuEoIDBz343Nieb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257344,"modifiedTime":1674164257344,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Integrated Protection","type":"feat","system":{"description":{"value":"You gain a +1 bonus to Armor Class. To don or doff armor other than a shield takes 1 hour, and you must be proficient with the armor.\nWhile you live, your incorporated armor cant be removed from your body against your will.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your body has built-in defensive layers, which can be enhanced with armor:</p>\n<ul>\n<li>You gain a +1 bonus to Armor Class.</li>\n<li>You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.</li>\n<li>While you live, the armor incorporated into your body cant be removed against your will.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149646,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"race"}},"dae":{"alwaysActive":false,"activeEquipped":false}},"effects":[{"label":"AC: Integrated Protection","changes":[{"key":"system.attributes.ac.value","value":"+ 1","mode":2,"priority":18}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"icon":"icons/equipment/hand/gauntlet-armored-black.webp","_id":"6KMMRQnCS4ZYysjw","origin":null}],"img":"icons/equipment/hand/gauntlet-armored-black.webp","_id":"MJYIPF1AJjhS5GPP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257348,"modifiedTime":1674164257348,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Additional Cleric Spells","type":"feat","system":{"description":{"value":"Your Cleric has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level cleric feature</em><br />The spells in the following list expand the cleric spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>Aura of vitality, Spirit Shroud *</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Aura of life, Aura of purity</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Sunbeam</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Sunburst</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Power word heal</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3020891,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class"}}},"img":"icons/sundries/books/book-symbol-cross-blue.webp","effects":[],"_id":"0uV2LBStnlz64kiK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257355,"modifiedTime":1674164257355,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the cleric spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Twilight Domain","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"yAb3nsWqoa8vSMOA","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257367,"modifiedTime":1674164257367,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <i>Players Handbook</i> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h5 class=\"compendium-hr\">Domain Spells</h5>\n<p class=\"Core-Styles_Core-Body\">Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesnt count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you have a domain spell that doesnt appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Twilight Domain","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"_id":"ZPPXbflmn5tUd2jX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257372,"modifiedTime":1674164257372,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Domain Spells","type":"feat","system":{"description":{"value":"<p><em>1st-level Twilight Domain feature</em></p>\n<p>You gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.</p>\n<h5 id=\"TwilightDomainSpells\">Twilight Domain Spells</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>\n<p>1st</p>\n</td>\n<td>\n<p>faerie fire, sleep</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3rd</p>\n</td>\n<td>\n<p>moonbeam, see invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5th</p>\n</td>\n<td>\n<p>aura of vitality, Leomunds tiny hut</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7th</p>\n</td>\n<td>\n<p>aura of life, greater invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9th</p>\n</td>\n<td>\n<p>circle of power, mislead</p>\n</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"Cleric : Twilight Domain","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996528,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric : Twilight Domain"},"class":"Cleric","subclass":"Twilight Domain","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/sundries/books/book-symbol-fire-gold-orange.webp","effects":[],"_id":"UomJsyY9asG4mKA9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257378,"modifiedTime":1674164257378,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bonus Proficiencies","type":"feat","system":{"description":{"value":"<p><em>1st-level Twilight Domain feature </em></p>\n<p>You gain proficiency with martial weapons and heavy armor.</p>","chat":"","unidentified":""},"source":"Cleric : Twilight Domain","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996535,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric : Twilight Domain"},"class":"Cleric","subclass":"Twilight Domain","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/skills/trades/academics-investigation-puzzles.webp","effects":[],"_id":"mHTe0U32E0aNmNWs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257380,"modifiedTime":1674164257380,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Acolyte","type":"background","system":{"description":{"value":"<h1>Background: Acolyte</h1><p></p><p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.</p> <p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your religious service. The <a href=\"https://www.dndbeyond.com/sources/phb/appendix-b-gods-of-the-multiverse\">Gods of the Multiverse</a> section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</dt> <dt><strong>Languages:</strong> Two of your choice</dt> <dt><strong>Equipment:</strong> A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp</dt> </dl> <blockquote> <p><strong>FEATURE: SHELTER OF THE FAITHFUL</strong></p> <p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{religion} will support you (but only you) at a modest lifestyle.</p> <p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th>Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I idolize a particular hero of my faith, and constantly refer to that persons deeds and example.</td> </tr> <tr> <td>2</td> <td>I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td> </tr> <tr> <td>3</td> <td>I see omens in every event and action. The gods try to speak to us, we just need to listen.</td> </tr> <tr> <td>4</td> <td>Nothing can shake my optimistic attitude.</td> </tr> <tr> <td>5</td> <td>I quote (or misquote) sacred texts and proverbs in almost every situation.</td> </tr> <tr> <td>6</td> <td>I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td> </tr> <tr> <td>7</td> <td>Ive enjoyed fine food, drink, and high society among my temples elite. Rough living grates on me.</td> </tr> <tr> <td>8</td> <td>Ive spent so long in the temple that I have little practical experience dealing with people in the outside world.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: Personality Trait]{Open RollTable Background: Acolyte: Personality Trait}</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Tradition.</strong> The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td> </tr> <tr> <td>2</td> <td><strong>Charity.</strong> I always try to help those in need, no matter what the personal cost. (Good)</td> </tr> <tr> <td>3</td> <td><strong>Change.</strong> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I hope to one day rise to the top of my faiths religious hierarchy. (Lawful)</td> </tr> <tr> <td>5</td> <td><strong>Faith.</strong> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td> </tr> <tr> <td>6</td> <td><strong>Aspiration.</strong> I seek to prove myself worthy of my gods favor by matching my actions against his or her teachings. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: ]{Open RollTable Background: Acolyte: }</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I would die to recover an ancient relic of my faith that was lost long ago.</td> </tr> <tr> <td>2</td> <td>I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td> </tr> <tr> <td>3</td> <td>I owe my life to the priest who took me in when my parents died.</td> </tr> <tr> <td>4</td> <td>Everything I do is for the common people.</td> </tr> <tr> <td>5</td> <td>I will do anything to protect the temple where I served.</td> </tr> <tr> <td>6</td> <td>I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: ]{Open RollTable Background: Acolyte: }</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I judge others harshly, and myself even more severely.</td> </tr> <tr> <td>2</td> <td>I put too much trust in those who wield power within my temples hierarchy.</td> </tr> <tr> <td>3</td> <td>My piety sometimes leads me to blindly trust those that profess faith in my god.</td> </tr> <tr> <td>4</td> <td>I am inflexible in my thinking.</td> </tr> <tr> <td>5</td> <td>I am suspicious of strangers and expect the worst of them.</td> </tr> <tr> <td>6</td> <td>Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: ]{Open RollTable Background: Acolyte: }</div><p></p><h2>Shelter of the Faithful</h2><p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{religion} will support you (but only you) at a modest lifestyle.</p><p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p><h3>Choices</h3><ul><li>Medicine</li><li>Infernal</li><li>Deep Speech</li><li>Investigation</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":7,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"background"}}},"img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"_id":"AEK49n6xLXOHROlx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257399,"modifiedTime":1674164257399,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"C57Y2bnl8JQHeRVv"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"WxHrPwlYjwpJSZnv","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257401,"modifiedTime":1674164257401,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity","type":"feat","system":{"description":{"value":"You can channel divine energy to fuel magical effects a number of times per short rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain<span class=\"No-Break\"> description.</span></p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Di<span class=\"No-Break\">vinity again.</span></p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric s<span class=\"No-Break\">pell save DC.</span></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your e<span class=\"No-Break\">xpended uses.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1015","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"C57Y2bnl8JQHeRVv"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"_id":"kJHKcDJSRK2o0K3t","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257404,"modifiedTime":1674164257404,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity: Turn Undead","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 14). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. It also cant take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If theres nowhere to move, the creature can use the Dodge action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it take<span class=\"No-Break\">s any damage.</span></p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. It also cant take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If theres nowhere to move, the creature can use the <span class=\"No-Break\">Dodge action.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"kJHKcDJSRK2o0K3t","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"74143","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"C57Y2bnl8JQHeRVv"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"_id":"4owpJGJQZF8ooIAS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257407,"modifiedTime":1674164257968,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Eyes of Night","type":"feat","system":{"description":{"value":"As an action, you can share your 300 ft. @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with up to [[ NaN]] willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you cant do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level Twilight Domain feature</em></p>\n<p>You can see through the deepest gloom. You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.</p>\n<p>As an action, you can magically share the @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} lasts for 1 hour. Once you share it, you cant do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2409717","entityTypeId":"222216831","componentId":2996540,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"C57Y2bnl8JQHeRVv"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"_id":"yI9iY85oQKTiafyJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257409,"modifiedTime":1674164257409,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Vigilant Blessing","type":"feat","system":{"description":{"value":"You give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. 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The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:\n- You grant it [[/roll 1d6 + @classes.cleric.levels]] temporary hit points.\n- You end one effect on it causing it to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Twilight Domain feature</em></p>\n<p>You can use your Channel Divinity to refresh your allies with soothing twilight.</p>\n<p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</p>\n<ul>\n<li>You grant it temporary hit points equal to 1d6 plus your cleric level.</li>\n<li>You end one effect on it causing it to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.zZaEBrKkr66OWJvD]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened}.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"kJHKcDJSRK2o0K3t","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2409733","entityTypeId":"222216831","componentId":2996560,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"C57Y2bnl8JQHeRVv"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/light/light-lantern-lit-white.webp","effects":[],"_id":"u4RQoru7ePpwI5jU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257414,"modifiedTime":1674164257969,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Potion of Heroism","type":"consumable","system":{"description":{"value":"<p>For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. 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Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":8,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"art","baseItem":"alchemist","ability":"int","chatFlavor":"","proficient":1,"bonus":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007099217,"entityTypeId":1439493548,"containerEntityId":90698947,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":102,"originalName":"Alchemist's Supplies","version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/cooking/mortar-herbs-yellow.webp","_id":"k7sYgRlChTlSPpPf","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257428,"modifiedTime":1674164257428,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"ld4PaHFLqlNp6Jit","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257430,"modifiedTime":1674164257430,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:</p>\n<ul>\n<li><strong>Weal</strong>, for good results</li>\n<li><strong>Woe</strong>, for bad results</li>\n<li><strong>Weal and woe</strong>, for both good and bad results</li>\n<li><strong>Nothing</strong>, for results that aren't especially good or bad</li>\n</ul>\n<p><br />The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"_id":"pa8F2RItDC3aqY5h","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257433,"modifiedTime":1674164257433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"_id":"8XbwQ1pYCPeTwQQR","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257435,"modifiedTime":1674164257435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ybkJshw467oh57jD","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257437,"modifiedTime":1674164257437,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"_id":"9y9vaJKOdma4js5d","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257440,"modifiedTime":1674164257440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spells duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a book worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Borrowed Knowledge","flags":{"ddbimporter":{"id":10075679,"definitionId":1239802,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":10075679,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Borrowed Knowledge","sources":[{"sourceId":80,"pageNumber":37,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/third-eye-blue-red.webp","effects":[],"_id":"qJ3oeKVIfS1j7wQm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257442,"modifiedTime":1674164257442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.</p>\n<p>You can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.</p>\n<p>Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"aaZOg0rmcrsXG9S8","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257444,"modifiedTime":1674164257444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>A</strong><strong>tonement</strong><strong>.</strong></span> You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Bless Water.</span></strong> You touch one vial of water and cause it to become holy water.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Coming of Age.</span></strong> You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Dedication.</span></strong> You touch one humanoid who wishes to be dedicated to your gods service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Funeral Rite.</span></strong> You touch one corpse, and for the next 7 days, the target cant become undead by any means short of a <span class=\"Serif-Character-Style_Italic-Serif\">w</span><span class=\"Serif-Character-Style_Italic-Serif\">ish </span>spell.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Wedding.</span></strong> You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/sundries/books/book-purple-cross.webp","effects":[],"_id":"ezJecNGD7799NvSi","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257448,"modifiedTime":1674164257448,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><em><strong>Approach.</strong></em> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><em><strong>Drop.</strong></em> The target drops whatever it is holding and then ends its turn.</p>\n<p><em><strong>Flee.</strong></em> The target spends its turn moving away from you by the fastest available means.</p>\n<p><em><strong>Grovel.</strong></em> The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.</p>\n<p><em><strong>Halt.</strong></em> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"_id":"neCIlCM1f5zHtbBc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257451,"modifiedTime":1674164257451,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A <strong>continual flame</strong> can be covered or hidden but not smothered or quenched.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"_id":"NsPvCdBG9rjqpQL7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257461,"modifiedTime":1674164257461,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You either create or destroy water.</p>\n<p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"1Il00H7aYvOw5hFv","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257464,"modifiedTime":1674164257464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"eeOVDcFoiDhLQhoI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257466,"modifiedTime":1674164257466,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"_id":"B8WQC2P9bWEKZDRj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257468,"modifiedTime":1674164257468,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"WUFnchUtIg27jM15","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257470,"modifiedTime":1674164257470,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"J3Io72xIgkUN4cvM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257472,"modifiedTime":1674164257472,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>\n<p><strong>Bear's Endurance.</strong> The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.</p>\n<p><strong>Bull's Strength.</strong> The target has advantage on Strength checks, and his or her carrying capacity doubles.</p>\n<p><strong>Cat's Grace.</strong> The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks.</p>\n<p><strong>Fox's Cunning.</strong> The target has advantage on Intelligence checks.</p>\n<p><strong>Owl's Wisdom.</strong> The target has advantage on Wisdom checks.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"cFEoS2z77gjYgEMT","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257479,"modifiedTime":1674164257479,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p>\n<p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":5865607,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865607,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"rgwj1e6LjxHSBCzf","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257482,"modifiedTime":1674164257482,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the <strong>alarm</strong> spell, a <strong>glyph of warding</strong>, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p>\n<p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"a7urx9sM1TUzUC7m","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257484,"modifiedTime":1674164257484,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.</p>\n<p>The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as <strong>raise dead</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"4HtgXZIEDa7a9hNf","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257486,"modifiedTime":1674164257486,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kEwuRyQxvfYgwxXL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257489,"modifiedTime":1674164257489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"v953HiS7Fs6qo6Wh","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257491,"modifiedTime":1674164257491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"RsCWosni4t5HxNTp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257493,"modifiedTime":1674164257493,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"_id":"SZutR6xGzCZXQsqD","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257496,"modifiedTime":1674164257496,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"Zk6rUerDTjvU0VLy","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257498,"modifiedTime":1674164257498,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.</p>\n<p>The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.</p>\n<p>This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"g9JNp9glsEMDh2ak","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257500,"modifiedTime":1674164257500,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.</p>\n<p>When a creature enters the spells area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.</p>\n<p>A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and cant assume a different form until it leaves the spells light.</p>\n<p>On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":5865611,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865611,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"1khyBBCHufpkolOC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257502,"modifiedTime":1674164257502,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"_id":"uEGsyp57S6QVHfGV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257504,"modifiedTime":1674164257504,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"30fLG5qExex6pYXi","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257507,"modifiedTime":1674164257507,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. 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The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Sacred Flame","flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138660,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/beam-rays-orange.webp","effects":[],"_id":"zn4rcWeyxO0XTZF6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257516,"modifiedTime":1674164257516,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.</p>\n<p>If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"Fjim0GyiFLQIE9I5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257518,"modifiedTime":1674164257518,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of talc and a small sprinkling of powdered silver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"See Invisibility","flags":{"ddbimporter":{"id":5865612,"definitionId":2242,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"See Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"_id":"pSqstRZubzA6Sbvb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257520,"modifiedTime":1674164257520,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"PkVxBhDSuw5EZVv5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257522,"modifiedTime":1674164257522,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"_id":"ayzIHpkXHcUZgTyx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257524,"modifiedTime":1674164257524,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creatures hit points from the total before moving on to the creature with the next lowest hit points. A creatures hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p>Undead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} arent affected by this spell.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"name":"Sleep","flags":{"ddbimporter":{"id":5865613,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865613,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-small-pink.webp","effects":[],"_id":"wDkyfLqqDaO0S5Vp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257527,"modifiedTime":1674164257527,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. 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If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.</p>\n<p class=\"Core-Styles_Core-Body\">The spells damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138274,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138274,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"_id":"YzwxqK8dS7n725Tr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257532,"modifiedTime":1674164257532,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. 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{"name":"Druid 1","type":"npc","img":"worlds/curse-of-strahd/Token/Random%20Encounter/Druid%201.png","items":[{"_id":"8zpG9Rh4YgtNmUFG","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."}},"system":{"description":{"value":"<p><em><strong></strong></em> The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). 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The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.</li>\n<li>You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li>\n<li>You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. 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On a hit, the target takes 1d8 fire damage.</p>\n<p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qAYJmT9NJudEJFx7","name":"Shillelagh","type":"spell","img":"icons/skills/melee/hand-grip-staff-yellow-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. 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The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. 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On a success, the creature's spell fails and has no effect.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790191057,"modifiedTime":1676801809865,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"LgsOIBsSPh4lna0Q","name":"Lightning Bolt","type":"spell","img":"icons/magic/lightning/bolt-forked-large-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.YB6rK18ckJskgHGH"}},"system":{"description":{"value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.</p>\n<p>The lightning ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790190928,"modifiedTime":1676802038065,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"szR2nj5yOJorEuzT","name":"Phantasmal Killer","type":"spell","img":"icons/magic/control/fear-fright-monster-grin-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138547,"definitionId":2202,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Killer","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.D8NnELPkHlb6tRbp"}},"system":{"description":{"value":"<p>You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Frightened]{frightened} for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790189137,"modifiedTime":1676802079124,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"VuVo1aaKwhPdcQsM","name":"Polymorph","type":"spell","img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.Rk6R6ztzMRR0jqrS"}},"system":{"description":{"value":"<p>This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.</p>\n<p>The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.</p>\n<p>The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.</p>\n<p>The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.</p>\n<p>The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790189567,"modifiedTime":1676802106372,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"d2QIY1AFLAA4LeEZ","name":"Contact Other Plane","type":"spell","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136289,"definitionId":2045,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contact Other Plane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":226,"sourceType":1}],"tags":["Communication","Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.oJFv3be3FS9Ztct0"}},"system":{"description":{"value":"<p>You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.</p>\n<p>On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790191347,"modifiedTime":1676802125921,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"rV8PjFEcLL0ndyYX","name":"Scrying","type":"spell","img":"icons/commodities/biological/eye-blue-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.hVtGF9W0Qtbgg15O"}},"system":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table style=\"height:114px\">\n<thead>\n<tr>\n<th>\n<p>Knowledge</p>\n</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<table>\n<thead>\n<tr>\n<th>Connection</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Likeness or picture</td>\n<td>-2</td>\n</tr>\n<tr>\n<td>Possession or garment</td>\n<td>-4</td>\n</tr>\n<tr>\n<td>Body part, lock of hair, bit of nail, or the like</td>\n<td>-10</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<p>On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790191191,"modifiedTime":1676802134505,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"Ce8jHroYpn3ExuXB","name":"Eyebite","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-large-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136746,"definitionId":2089,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eyebite","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.Bz1KVcwY1pS8zmha"}},"system":{"description":{"value":"<p>For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of <strong>eyebite</strong>.</p>\n<p><strong>Asleep.</strong> The target falls @Compendium[dnd5e.rules.Unconscious]{unconscious}. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.</p>\n<p><strong>Panicked.</strong> The target is @Compendium[dnd5e.rules.Frightened]{frightened} of you. On each of its turns, the @Compendium[dnd5e.rules.Frightened]{frightened} creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.</p>\n<p><strong>Sickened.</strong> The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790189103,"modifiedTime":1676802145263,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}],"effects":[],"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"flags":{"midi-qol":{"concentration-damage":0},"tidy5e-sheet":{"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1676801696652,"modifiedTime":1676802209118,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"_id":"F0do6GlyLJN50Q61"}
{"name":"Der Abt (True form)","type":"npc","img":"worlds/curse-of-strahd/Token/Abbey/Der%20Abt%20Wahre%20form.png","items":[{"_id":"oqm5CWu4RNUSWBns","name":"Multiattack","type":"feat","img":"icons/skills/melee/strike-weapons-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Multiattack.</strong>","fullName":"Multiattack."}},"system":{"description":{"value":"<p><em><strong></strong></em> The deva makes two melee attacks.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"RVAkR53M5LuKdgqO","name":"Healing Touch (3/Day)","type":"feat","img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Healing Touch (3/Day).</strong>","fullName":"Healing Touch (3/Day)."}},"system":{"description":{"value":"<p><em><strong></strong></em> The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[healing] + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7qAfr2sh1mFyAUFa","name":"Change Shape","type":"feat","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Change Shape.</strong>","fullName":"Change Shape."}},"system":{"description":{"value":"<p><em><strong></strong></em> The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).</p><p>In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 261","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bwZF5A4sOetwPe2w","name":"Angelic Weapons","type":"feat","img":"icons/weapons/crossbows/crossbow-ornamental-winged.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Angelic Weapons.</strong></em>","fullName":"Angelic Weapons."}},"system":{"description":{"value":"<p><em><strong></strong></em> The deva's weapon attacks are magical. 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Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.</p>\n<p>If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a small silver mirror"},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cRI9FKPc3LTIO71t","name":"Chain Shirt","type":"equipment","img":"icons/magic/control/debuff-chains-shackle-movement-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":12,"originalName":"Chain Shirt","version":"2.8.16","pack":"world.ddb-curse-of-strahd-items","originalItemName":"Chain Shirt","replaced":true},"magicitems":{"enabled":false}},"system":{"description":{"value":"<p>Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.</p>","chat":"","unidentified":""},"source":null,"quantity":1,"weight":20,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Av4lb7TDNN1JNTSq","name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-flanged-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Mace","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":11,"originalName":"Mace","version":"2.8.16","pack":"world.ddb-curse-of-strahd-items","originalItemName":"Mace","replaced":true},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"monsterMunch":{"titleHTML":"<strong>Mace.</strong>","fullName":"Mace."}},"system":{"description":{"value":"<p>Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","chat":"","unidentified":"Mace"},"source":null,"quantity":1,"weight":4,"price":5,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kTVkIEqFC5A89kPC","name":"Mending","type":"spell","img":"icons/skills/melee/hand-grip-staff-yellow-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.eMydfJXNrwU3H0yO"}},"system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fAvsa4oY6gZQ1mzN","name":"Command","type":"spell","img":"icons/creatures/abilities/mouth-teeth-tongue-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.ptadRYUHN4vz6cDq"}},"system":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\n<p><strong>Grovel.</strong> The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.</p>\n<p><strong>Halt.</strong> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BPniapQ6L2fL4Xhb","name":"Purify Food and Drink","type":"spell","img":"icons/tools/cooking/pot-camping-iron-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.BVXVDeqT6PWKpE8P"}},"system":{"description":{"value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"juy2hwKAy9xVq92h","name":"Augury","type":"spell","img":"icons/magic/perception/eye-tendrils-web-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.WxpQ1pvfzlgeVGD1"}},"system":{"description":{"value":"<p>By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:</p>\n<ul>\n<li><strong>Weal</strong>, for good results</li>\n<li><strong>Woe</strong>, for bad results</li>\n<li><strong>Weal and woe</strong>, for both good and bad results</li>\n<li><strong>Nothing</strong>, for results that aren't especially good or bad</li>\n</ul>\n<p><br />The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp"},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"UrakkOWWsrIaJJuz","name":"Gentle Repose","type":"spell","img":"icons/sundries/misc/tombstone.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.N0L9Hx6d4ZMJxoPC"}},"system":{"description":{"value":"<p>You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.</p>\n<p>The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as <strong>raise dead</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration"},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qMKFyms5RRthyBAf","name":"Hold Person","type":"spell","img":"icons/magic/control/energy-stream-link-large-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.MSpwEqjQf9k9p6Hj"}},"system":{"description":{"value":"<p>Choose a humanoid that you can see within range. 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A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting#MaterialM\" rel=\"nofollow\">Spellcasting</a> section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Holy Symbol","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235831,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":213,"originalName":"Holy Symbol","version":"3.3.4","importId":"zUOPdnMubQdLW0Kh"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"_id":"QMl5mppQ76j384jA","img":"icons/commodities/treasure/token-gold-cross.webp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252225,"modifiedTime":1674165252225,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"UwQABDZ2s8gKSU5E","name":"(GS) Klingen Peitsche","type":"weapon","img":"worlds/curse-of-strahd/Bilder/threaded_cane.jpg","effects":[],"folder":null,"sort":500000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Whip","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Control","Combat"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":34,"originalName":"Whip","version":"2.8.16"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-items.60OmDsfZx2Epj0zT"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"autoSaveFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"tidy5e-sheet":{"favorite":true}},"system":{"description":{"value":"<p>Eine der Trickwaffen der Werkstatt, die häufig von Jägern bei ihren Aufgaben verwendet wird. Ausreichend tödlich wie ein Stock mit starrer Klinge, dient aber auch als Peitsche, wenn seine Klinge in viele gespalten ist. Die Waffe im Stock zu verstecken und die Bestien mit der Peitsche auszupeitschen, ist zum Teil ein Akt der Zeremonie, ein Versuch, sich selbst zu demonstrieren, dass der Blutdurst der Jagd niemals in die Seele eindringen wird.</p>","chat":"","unidentified":"Whip"},"source":"","quantity":1,"weight":3,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790197019,"modifiedTime":1676133296227,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"_id":"u39tUi4AFc6Mv8ar","name":"(GS) Peitschen Schwert","type":"weapon","img":"worlds/curse-of-strahd/Bilder/threaded_cane.jpg","effects":[],"folder":null,"sort":350000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Shortsword","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":30,"originalName":"Shortsword","version":"2.8.16"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-items.vWSRI958TH7OcWlH"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"autoSaveFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"tidy5e-sheet":{"favorite":true}},"system":{"description":{"value":"<p>Eine der Trickwaffen der Werkstatt, die häufig von Jägern bei ihren Aufgaben verwendet wird. 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If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.</p>\n<p>If the spell is on your class's spell list but of a higher level than you can normally cast, you must make a DC 12 ability check using your spellcasting ability to determine whether you cast it successfully. On a failed check, the spell disappears from the scroll with no other effect.</p>\n<p>The level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity.</p>\n<p><strong>Save DC</strong>: 13<br /><strong>Attack Bonus</strong>: +5.</p>\n<p>A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 12 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. 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hand"},"source":"","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":1,"max":"1","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":true,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Crossbow, hand","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"avatarUrl":"https://www.dndbeyond.com/avatars/31174/541/638078712360917561.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/31174/542/638078712362257555.jpeg","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Evelyn.jpeg"},"id":1007927084,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":6068936,"originalName":"Evelyn","version":"3.3.4","importId":"zUOPdnMubQdLW0Kh"},"infusions":{"maps":[],"applied":[],"infused":false},"tidy5e-sheet":{"favorite":true},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"autoSaveFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"effects":[],"img":"ddb-images/other/item-Evelyn.jpeg","folder":null,"sort":337500,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1674165252158,"modifiedTime":1676829931676,"lastModifiedBy":"jYN7WSullyF5J9IQ"},"_id":"GfNo9b4H5PF3rVOM"},{"name":"Variable Trait: Persuasion","type":"feat","system":{"description":{"value":"<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Persuasion","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"_id":"JpI1cge1S1x67Ipr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039141292,"modifiedTime":1678039141292,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Alert","type":"feat","system":{"description":{"value":"You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures dont gain advantage on attack rolls against you as a result of being unseen by you.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Always on the lookout for danger, you gain the following benefits:</p>\n<ul>\n<li>You gain a +5 bonus to initiative.</li>\n<li>You can't be surprised while you are conscious.</li>\n<li>Other creatures dont gain advantage on attack rolls against you as a result of being unseen by you.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":12,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/creatures/eyes/human-single-blue.webp","effects":[],"_id":"yGULnNUox6pzG2ym","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039141296,"modifiedTime":1678039141296,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Order of the Ghostslayer","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath.</p><h1>Class Features</h1>\n\n<p><b>Rite of the Dawn</b></p>\n<p>When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:</p>\n<ul>\n<li>Your weapon sheds bright light out to a range of 20 feet.</li>\n<li>You have resistance to necrotic damage.</li>\n<li>When you hit an undead creature with a weapon for which the Rite of the Dawn is active, you roll an additional hemocraft die when determining the extra damage from the rite.</li>\n</ul>\n\n<p><b>Curse Specialist</b></p>\n<p>Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.</p>\n\n<p><b>Aether Walk</b></p>\n<p>Upon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you arent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.</p>\n<p>This feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.</p>\n\n<p><b>Brand of Sundering</b></p>\n<p>Starting at 11th level, your Brand of Castigation exposes a fragment of your foes essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it cant move through creatures or objects while branded.</p>\n\n<p><b>Blood Curse of the Exorcist</b></p>\n<p>At 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesnt count against your number of blood curses known.</p>\n\n<p><b>Rite Revival</b></p>\n<p>Upon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but dont die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.</p>","chat":"","unidentified":""},"source":"","identifier":"order-of-the-ghostslayer","classIdentifier":"blood-hunter","advancement":[{"_id":"6nbPBvSMOHYtyvFS","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rite-of-the-dawn","type":"dice","scale":{"3":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Rite of the Dawn"},{"_id":"UZcW49MmI3smtCYa","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aether-walk","type":"number","scale":{"7":{"value":1},"15":{"value":2}}},"value":{},"title":"Aether Walk"},{"_id":"ZivwetAIJsCpINEv","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"brand-of-sundering","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Brand of Sundering"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121439111,"id":360011,"type":"class","importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"class","text":"Order of the Ghostslayer"}}},"_id":"vaNA4avtW8plp43s","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039141813,"modifiedTime":1678039141813,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"<h1>Description</h1><p>Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity, &amp; Intelligence or Wisdom<br /><strong>Saves:</strong> Dexterity &amp; Intelligence</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong>Hit Dice:</strong> 1d10 per blood hunter level<br /><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> Alchemists supplies<br /><strong>Saving Throws:</strong> Dexterity, Intelligence<br /><strong>Skills:</strong> Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Hunters Bane</b></p>\n<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p>\n\n<p><b>Blood Maledict</b></p>\n<p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n\n<p><b>Blood Curses</b></p>\n<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p>\n\n<p><b>Fighting Style</b></p>\n<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Crimson Rite</b></p>\n<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p>\n\n<p><b>Blood Hunter Order</b></p>\n<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Extra Attack</b></p>\n<p>Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Brand of Castigation</b></p>\n<p>At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as its on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).</p>\n<p>Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).</p>\n<p>Once you use this feature, you cant use it again until you finish a short or long rest.</p>\n\n<p><b>Grim Psychometry</b></p>\n<p>When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DMs discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.</p>\n\n<p><b>Dark Augmentation</b></p>\n<p>Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).</p>\n\n<p><b>Brand of Tethering</b></p>\n<p>Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature cant take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.</p>\n\n<p><b>Hardened Soul</b></p>\n<p>When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</p>\n\n<p><b>Sanguine Mastery</b></p>\n<p>Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.</p>\n<p>Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.</p>\n\n<h1>Starting Equipment</h1>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>a martial weapon or two simple weapons</li>\n<li>a light crossbow and 20 bolts</li>\n<li>studded leather armor or scale mail armor</li>\n<li>an explorers pack and alchemists supplies</li>\n</ul>\n<p>If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.</p>","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"5YFNhgKtPToZtgV0","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"qfzQ5NQJ9PBfPDqk","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"CF2HHXYLbynPAF0J","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"b8s7gTDTZYDP9Yvv","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Z3rqZ4NnXUvYYRPB","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039141882,"modifiedTime":1678039141882,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wizard","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A scholarly magic-user capable of manipulating the structures of reality</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong> Intelligence<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d6 per wizard level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>6 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st</p>\n\n<p><b>Additional Wizard Spells</b></p>\n<p><em>1st-level wizard feature</em></p>\n<p>The spells in the following list expand the wizard spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. A spells school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Cantrip</td>\n<td>Booming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>Tashas caustic brew * (evoc.)</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Augury (divin., ritual), Enhance ability (trans.), Tashas mind whip * (ench.)</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Divination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Summon fiend * (conj.), Tashas otherworldly guise * (trans.)</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil * (conj.)</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Blade of disaster * (conj.)</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor:</span></strong> None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Daggers, darts, slings, quarterstaffs, light crossbows<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Intelligence, Wisdom<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"compendium-hr\">As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Wizard)\" href=\"https://www.dndbeyond.com/spells?filter-class=8&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the wizard spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.</p>\n<h5 class=\"compendium-hr\">Spellbook</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if youre a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">magic missile,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Intelligence modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Intelligence modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You dont need to have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your wizard spells.</p>\n<h5 class=\"compendium-hr\">Learning Spells of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).</p>\n<blockquote>\n<p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>YOUR SPELLBOOK</strong></p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizards chest, for example, or in a dusty tome in an ancient library.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Copying a Spell into the Book.</span></strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Replacing the Book.</span></strong> You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">The Books Appearance.</span></strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>\n</blockquote>\n\n<p><b>Arcane Recovery</b></p>\n<p class=\"compendium-hr\">You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if youre a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.</p>\n\n<p><b>Arcane Tradition</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>\n\n<p><b>Cantrip Formulas</b></p>\n<p><em>3rd-level wizard feature</em></p>\n<p>You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Spell Mastery</b></p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.</p>\n<p class=\"Core-Styles_Core-Body\">By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.</p>\n\n<p><b>Signature Spells</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they dont count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you cant do so again until you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">If you want to cast either spell at a higher level, you must expend a spell slot as normal.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules pg 112","identifier":"wizard","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"8NmSfBKvHmsV5mBo","type":"HitPoints","configuration":{},"value":{"1":"avg"},"title":""},{"_id":"87B6Xy0bCdddGTau","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":3},"4":{"value":4},"10":{"value":5}}},"value":{},"title":"Cantrips Known"}],"saves":["dex","int"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":127755673,"definitionId":8,"entityTypeId":1446578651,"type":"class","isStartingClass":false,"spellSlotDivisor":1,"spellCastingAbility":"int","importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"pgwjb3xFgpvLDBxb","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039141926,"modifiedTime":1678039141926,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"<p>You can use the following traits to represent your characters lineage, giving you full control over how your characters origin shaped them:</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Lineage Traits</strong><br />+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>One Ability Score of your choice increases by 2.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a humanoid. You determine your appearance and whether you resemble any of your kin.</p>\n\n<p><b>Size</b></p>\n<p>You are Small or Medium (your choice).</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Feat</b></p>\n<p>You gain one feat of your choice for which you qualify.</p>\n\n<p><b>Variable Trait</b></p>\n<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.15","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"vO3QxUkVYXJUqFL1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142379,"modifiedTime":1678039142379,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a humanoid. You determine your appearance and whether you resemble any of your kin.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"race"}}},"_id":"fSK5H5VQZLY5fk1R","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142382,"modifiedTime":1678039142382,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"<p>You gain one feat of your choice for which you qualify.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"race"}}},"_id":"Q1LcGlvmsKb6tZgX","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142390,"modifiedTime":1678039142390,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p><h3>Proficiency</h3><p>Proficiency in one skill of your choice.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"race"}}},"_id":"NcXh7ttlkwiLPksM","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142393,"modifiedTime":1678039142393,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in <em>Tasha's Cauldron of Everything</em>.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level wizard feature</em></p>\n<p>The spells in the following list expand the wizard spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. A spells school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Cantrip</td>\n<td>Booming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>Tashas caustic brew * (evoc.)</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Augury (divin., ritual), Enhance ability (trans.), Tashas mind whip * (ench.)</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Divination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Summon fiend * (conj.), Tashas otherworldly guise * (trans.)</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil * (conj.)</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Blade of disaster * (conj.)</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"class"}}},"_id":"Vxt1I3fzkEyeZUCz","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142402,"modifiedTime":1678039142402,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p><h3>Hemocraft Modifier: Intelligence</h3><p>Your Hemocraft modifier is Intelligence.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"RlkUQR3GA0VzTLt4","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142406,"modifiedTime":1678039142406,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Archery</h3><p>You gain a +2 bonus to attack rolls you make with ranged weapons.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"3kcZ7tFksr17kTRR","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142409,"modifiedTime":1678039142409,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p><h3>Rite of the Storm</h3><p>The extra damage dealt by your rite is lightning damage.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Dg8jE1jBeITfB3N9","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142414,"modifiedTime":1678039142414,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"rrjX9y5NaqtQIh1S","img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142417,"modifiedTime":1678039142417,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p><h3>Blood Curse of the Fallen Puppet</h3><p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><em><strong>Amplify.</strong></em> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of the Fallen Puppet","choiceId":"3-285457-264347060","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"fNkcb9DT1bie8I2g","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142438,"modifiedTime":1678039142438,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rite of the Dawn","type":"feat","system":{"description":{"value":"<p>When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:</p>\n<ul>\n<li>Your weapon sheds bright light out to a range of 20 feet.</li>\n<li>You have resistance to necrotic damage.</li>\n<li>When you hit an undead creature with a weapon for which the Rite of the Dawn is active, you roll an additional hemocraft die when determining the extra damage from the rite.</li>\n</ul>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.order-of-the-ghostslayer.rite-of-the-dawn"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660841,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":186403,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":186404,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":186405,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Z6tL0lVVWn9mDqWy","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142441,"modifiedTime":1678039142441,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Curse Specialist: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"<p>Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.</p><h3>Hemocraft Modifier: Intelligence</h3><p>Your chosen Hemocraft modifier is Intelligence.</p>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660896,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-884957-268038887","componentId":1660896,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Ye41BChiAJPBSBWH","img":"icons/commodities/gems/gem-rough-square-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142451,"modifiedTime":1678039142451,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Wizard)\" href=\"https://www.dndbeyond.com/spells?filter-class=8&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the wizard spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.</p>\n<h5 class=\"compendium-hr\">Spellbook</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if youre a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">magic missile,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Intelligence modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Intelligence modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You dont need to have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your wizard spells.</p>\n<h5 class=\"compendium-hr\">Learning Spells of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).</p>\n<blockquote>\n<p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>YOUR SPELLBOOK</strong></p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizards chest, for example, or in a dusty tome in an ancient library.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Copying a Spell into the Book.</span></strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Replacing the Book.</span></strong> You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">The Books Appearance.</span></strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>\n</blockquote>","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"n385i8eu3dS6ruxO","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142464,"modifiedTime":1678039142464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bloodbound Acolyte","type":"background","system":{"description":{"value":"<h1>Background: Bloodbound Acolyte</h1><p>Irgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.</p><h2>Haunted One</h2><p>You are haunted by something so terrible that you dare not speak of it. Youve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you cant be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p><h3>Heart of Darkness</h3><p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p><h3>Choices</h3><ul></ul>","chat":"","unidentified":""},"source":"Curse of Strahd: Character Options","advancement":[]},"flags":{"ddbimporter":{"id":34,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"64gvqKdG4Pe8u21s"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"ySCN34B2BtQgF9LR","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142467,"modifiedTime":1678039142467,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"64gvqKdG4Pe8u21s"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}},"midi-qol":{"effectActivation":false},"tidy5e-sheet":{"favorite":true}},"_id":"FSdZys3du1GTLii2","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142470,"modifiedTime":1678039481228,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"64gvqKdG4Pe8u21s"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}},"tidy5e-sheet":{"favorite":true}},"_id":"5NIkNjKqSW5vf4Qv","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142473,"modifiedTime":1678039203455,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"name":"Crimson Rite - Rite of the Dawn","type":"feat","system":{"description":{"value":"You learn the Rite of Dawn as part of your Crimson Rite feature. While the Rite of the Dawn is active, the extra damage dealt by your rite is radiant. While active you gain the following benefits:\n - Your weapon sheds bright light out to 20 ft.\n - You have resistance to necrotic damage.\n - When you hit an undead creature with a weapon that has this rite active, you deal an additional [[/roll @scale.order-of-the-ghostslayer.rite-of-the-dawn]] points of damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:</p>\n<ul>\n<li>Your weapon sheds bright light out to a range of 20 feet.</li>\n<li>You have resistance to necrotic damage.</li>\n<li>When you hit an undead creature with a weapon for which the Rite of the Dawn is active, you roll an additional hemocraft die when determining the extra damage from the rite.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.order-of-the-ghostslayer.rite-of-the-dawn[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280105","entityTypeId":"222216831","componentId":1660841,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":186403,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":186404,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":186405,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"64gvqKdG4Pe8u21s"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}},"tidy5e-sheet":{"favorite":true}},"_id":"2fEFDHuHFHvgb3Qp","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142478,"modifiedTime":1678039204633,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"name":"Blood Maledict - Curse Specialist","type":"feat","system":{"description":{"value":"You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280162","entityTypeId":"222216831","componentId":1660896,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"64gvqKdG4Pe8u21s"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}},"tidy5e-sheet":{"favorite":true}},"_id":"KAdM7Yei5K5luplG","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142480,"modifiedTime":1678039335500,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of [[ ceil( + @classes.wizard.levels/2)]], and none of the slots can be 6th level or higher.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if youre a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"64gvqKdG4Pe8u21s"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"7reYMlMrgKnjp8Rb","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142484,"modifiedTime":1678039142484,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. drops to 0 HP, you can use your reaction to have that creature make one weapon attack against a target of your choice within its range.\n\n<strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and grant a + [[ + max( + @abilities.int.mod, 1)]] bonus to its attack roll.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><em><strong>Amplify.</strong></em> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).</p>\n<blockquote>\n<p>Activating a Blood Curse requires a use of your <strong>Blood Maledict</strong> feature.</p>\n</blockquote>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-curses",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1248117","entityTypeId":"222216831","componentId":698620,"componentTypeId":258900837,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"64gvqKdG4Pe8u21s"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}},"tidy5e-sheet":{"favorite":true}},"_id":"4q0zepWoudyZdl6Z","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142487,"modifiedTime":1678039207721,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.</p>\n<p><strong><em>At Higher Levels.</em></strong> When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":1,"characterClassId":127755673,"spellLevel":1,"ability":"int","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.15","importId":"64gvqKdG4Pe8u21s"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"UG66GpCk738C0ky0","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142490,"modifiedTime":1678039151246,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.</p>\n<p>A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.</p>\n<p>An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a tiny bell and a piece of fine silver wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Alarm","flags":{"ddbimporter":{"id":136027,"definitionId":1991,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":1,"characterClassId":127755673,"spellLevel":1,"ability":"int","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136027,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Alarm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"64gvqKdG4Pe8u21s"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"qhFf90JeMDM33ZFE","img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142493,"modifiedTime":1678039166560,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":1,"characterClassId":127755673,"spellLevel":1,"ability":"int","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"64gvqKdG4Pe8u21s"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fSaFkjJs656gxXhD","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142498,"modifiedTime":1678039142498,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.</p>\n<p>Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.</p>\n<p>When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.</p>\n<p>While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.</p>\n<p>You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.</p>\n<p>Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":1,"characterClassId":127755673,"spellLevel":1,"ability":"int","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.3.15","importId":"64gvqKdG4Pe8u21s"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"iMJu1E4TR9jv6UXY","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142507,"modifiedTime":1678039168432,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Fire Bolt","flags":{"ddbimporter":{"id":136819,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":1,"characterClassId":127755673,"spellLevel":0,"ability":"int","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136819,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"64gvqKdG4Pe8u21s"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"2PbBLlyGgIFPm3uD","img":"icons/magic/fire/projectile-fireball-smoke-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142510,"modifiedTime":1678039142510,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.</p>\n<p>If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Identify","flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":1,"characterClassId":127755673,"spellLevel":1,"ability":"int","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138343,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"64gvqKdG4Pe8u21s"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"A6Yoss1FvzKb0PG1","img":"icons/magic/light/explosion-star-small-teal-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142524,"modifiedTime":1678039170423,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Light","flags":{"ddbimporter":{"id":138402,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":1,"characterClassId":127755673,"spellLevel":0,"ability":"int","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138402,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"3.3.15","importId":"64gvqKdG4Pe8u21s"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"g58kfGXn6o1Qs5zu","img":"icons/magic/light/explosion-star-small-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142527,"modifiedTime":1678039142527,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p><br />If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Prestidigitation","flags":{"ddbimporter":{"id":138588,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":1,"characterClassId":127755673,"spellLevel":0,"ability":"int","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138588,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"64gvqKdG4Pe8u21s"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"54dKp4DbKXeSk6mh","img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678039142530,"modifiedTime":1678039142530,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from <strong>magic missile</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile 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Mithys","trait":"","ideal":"","bond":"","flaw":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["psychic"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["druidic","common","celestial","draconic","undercommon"],"custom":"Quori"},"weaponProf":{"value":["club","dagger","dart","javelin","mace","quarterstaff","scimitar","sickle","sling","spear"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":""},"toolProf":{"value":["herb"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"spells":{"spell1":{"value":4,"override":null},"spell2":{"value":2,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":3,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":2,"max":2,"sr":true,"lr":true,"label":"Wild Shape"},"secondary":{"value":null,"max":null,"sr":false,"lr":false,"label":""},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"prototypeToken":{"name":"Mythis","displayName":30,"actorLink":true,"texture":{"src":"ddb-images/characters/Mythis_t.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":0,"angle":360,"visionMode":"basic","color":null,"attenuation":0,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"perfect-vision":{"visionRules":"default","monoVisionColor":"","sightLimit":null,"light":{}},"core":{"priority":null},"monks-little-details":{"token-combat-animation":"","token-highlight":"","token-highlight-scale":1.5,"bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false},"monks-combat-marker":{"token-highlight-scale":1.5}},"randomImg":false},"items":[{"name":"Circle of Stars","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.</p><h1>Class Features</h1>\n\n<p><b>Star Map</b></p>\n<p><em>2nd-level Circle of the Stars feature </em></p>\n<p>Youve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.</p>\n<p>While holding this map, you have these benefits:</p>\n<ul>\n<li>You know the guidance cantrip.</li>\n<li>You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesnt count against the number of spells you can have prepared.</li>\n<li>You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</li>\n</ul>\n<p>If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.</p>\n<h5 id=\"StarMapTable\" class=\"quick-menu-exclude\">Star Map</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th>Map Form</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>A scroll covered with depictions of constellations</td>\n</tr>\n<tr>\n<td>2</td>\n<td>A stone tablet with fine holes drilled through it</td>\n</tr>\n<tr>\n<td>3</td>\n<td>A speckled owlbear hide, tooled with raised marks</td>\n</tr>\n<tr>\n<td>4</td>\n<td>A collection of maps bound in an ebony cover</td>\n</tr>\n<tr>\n<td>5</td>\n<td>A crystal that projects starry patterns when placed before a light</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Glass disks that depict constellations</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Starry Form</b></p>\n<p><em>2nd-level Circle of the Stars feature </em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n\n<p><b>Cosmic Omen</b></p>\n<p><em>6th-level Circle of the Stars feature</em></p>\n<p>Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:</p>\n<p><strong>Weal (even).</strong> Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.</p>\n<p><strong>Woe (odd).</strong> Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.</p>\n<p>You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Twinkling Constellations</b></p>\n<p><em>10th-level Circle of the Stars feature</em></p>\n<p>The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.</p>\n<p>Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.</p>\n\n<p><b>Full of Stars</b></p>\n<p><em>14th-level Circle of the Stars feature</em></p>\n<p>While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.</p>","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per druid level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d8 (or 5) + your Constitution modifier per druid level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Herbalism kit<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Intelligence, Wisdom<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Druidic</b></p>\n<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but cant decipher it without magic.</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the druid spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your druid spells.</p>\n\n<p><b>Wild Shape</b></p>\n<p class=\"compendium-hr\">Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnt have a flying or swimming speed.</p>\n<h5>Beast Shapes</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-12\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">Level</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">Max CR</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">Limitations</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">Example</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\" style=\"text-align:center\">2nd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/4</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying or swimming speed</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Wolf</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\" style=\"text-align:center\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying speed</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:center\">Crocodile</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8th</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:center\">Giant eagle</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\" style=\"text-align:left\"><br />You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While you are transformed, the following rules apply:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creatures bonus instead of yours. If the creature has any legendary or lair actions, you cant use them.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you transform, you assume the beasts hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesnt reduce your normal form to 0 hit points, you arent knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You cant cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesnt break your concentration on a spell youve already cast, however, or prevent you from taking actions that are part of a spell, such as <span class=\"Serif-Character-Style_Italic-Serif\">call lightning</span>, that youve already cast.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you cant use any of your special senses, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision}, unless your new form also has that sense.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creatures shape and size. Your equipment doesnt change size or shape to match the new form, and any equipment that the new form cant wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li>\n</ul>\n\n<p><b>Druid Circle</b></p>\n<p>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>\n\n<p><b>Wild Shape Improvement</b></p>\n<p class=\"compendium-hr\">At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Timeless Body</b></p>\n<p>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.</p>\n\n<p><b>Beast Spells</b></p>\n<p>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you arent able to provide material components.</p>\n\n<p><b>Archdruid</b></p>\n<p>At 20th level, you can use your Wild Shape an unlimited number of times.</p>\n<p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and arent consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules pg 64, Tashas Cauldron of Everything pg 38","identifier":"druid","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"3GCViLBaEsM9VqH3","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"3hiH8JDaNNWiDb96","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"wild-shape","type":"string","scale":{"4":{"value":"[4th] Max CR 1/2 (no flying speed)"},"8":{"value":"[8th] Max CR 1"}}},"value":{},"title":"Wild Shape"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","nat","rel","ani","ins","med","prc","sur"],"value":["med","arc"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387078,"definitionId":3,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"gKO8ykyOgxEyayny","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061738,"modifiedTime":1674061061738,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Kalashtar","type":"feat","system":{"description":{"value":"<p>The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams</p>\n\n<img src=\"ddb-images/other/race-avatar-Kalashtar.png\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Wisdom score increases by 2, and your Charisma score increases by 1.</p>\n\n<p><b>Age</b></p>\n<p>Kalashtar mature and age at the same rate as humans.</p>\n\n<p><b>Alignment</b></p>\n<p>The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:</p>\n<p style=\"padding-left:30px\">Size modifier = 2d6</p>\n<p style=\"padding-left:30px\">Height = 5 feet + 4 inches + your size modifier in inches</p>\n<p style=\"padding-left:30px\">Weight in pounds = 110 + (1d6 × your size modifier)</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Dual Mind</b></p>\n<p>You have advantage on all Wisdom saving throws.</p>\n\n<p><b>Mental Discipline</b></p>\n<p>You have resistance to psychic damage.</p>\n\n<p><b>Mind Link</b></p>\n<p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You dont need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When youre using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n\n<p><b>Severed from Dreams</b></p>\n<p>Kalashtar sleep, but they dont connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common, Quori, and one other language of your choice.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"<p>You have advantage on all Wisdom saving throws.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"<p>You have resistance to psychic damage.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You dont need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when youre speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You dont need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When youre using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"hBC3gewsyedJWuYK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061988,"modifiedTime":1674061061988,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Severed from Dreams","type":"feat","system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Kalashtar sleep, but they dont connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/skills/melee/strike-blade-knife-blue-red.webp","effects":[],"_id":"CJEL0HYPml5ebZId","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061991,"modifiedTime":1674061061991,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druidic","type":"feat","system":{"description":{"value":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but cant decipher it without magic.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the druid spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your druid spells.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"<p>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"<p><em>2nd-level Circle of the Stars feature </em></p>\n<p>Youve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.</p>\n<p>While holding this map, you have these benefits:</p>\n<ul>\n<li>You know the guidance cantrip.</li>\n<li>You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesnt count against the number of spells you can have prepared.</li>\n<li>You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</li>\n</ul>\n<p>If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.</p>\n<h5 id=\"StarMapTable\" class=\"quick-menu-exclude\">Star Map</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th>Map Form</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>A scroll covered with depictions of constellations</td>\n</tr>\n<tr>\n<td>2</td>\n<td>A stone tablet with fine holes drilled through it</td>\n</tr>\n<tr>\n<td>3</td>\n<td>A speckled owlbear hide, tooled with raised marks</td>\n</tr>\n<tr>\n<td>4</td>\n<td>A collection of maps bound in an ebony cover</td>\n</tr>\n<tr>\n<td>5</td>\n<td>A crystal that projects starry patterns when placed before a light</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Glass disks that depict constellations</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Star Map: Star Map]{Open RollTable Star Map: Star Map}</div>","chat":"","unidentified":""},"source":"Druid : Circle of Stars","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996427,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid : Circle of Stars"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"_id":"sARt4h9FFFb1nFfg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062014,"modifiedTime":1674061062014,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Archer","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Archer constellation selected) When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 ft. of you. On a hit, the attack deals [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] radiant damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"wis","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413554","entityTypeId":"222216831","action":true,"componentId":2996434,"componentTypeId":12168134,"originalName":"Starry Form: Archer","type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"QAyOFoMxB5AchXlY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062028,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"kDDPeIAGx1l4GBrX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062030,"modifiedTime":1674061062030,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape","type":"feat","system":{"description":{"value":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1\n\nYou can stay in beast shape for [[ NaN]] hours before reverting back to your normal form (or as a bonus action earlier or if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short <span class=\"No-Break\">or long rest.</span></p>\n<p class=\"Core-Styles_Core-Body\">Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnt have a flying or sw<span class=\"No-Break\">imming speed.<br /></span></p>\n<h5>Beast Shapes</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-12\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">MAX CR</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">LIMITATIONS</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\" style=\"text-align:center\">2nd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/4</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying or swimming speed</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\" style=\"text-align:center\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying speed</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8th</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">—</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\" style=\"text-align:left\"><br />You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit po<span class=\"No-Break\">ints, or die.</span></p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While you are transformed, the following rules apply:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creatures bonus instead of yours. If the creature has any legendary or lair actions, you cant use them.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you transform, you assume the beasts hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesnt reduce your normal form to 0 hit points, you arent knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You cant cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesnt break your concentration on a spell youve already cast, however, or prevent you from taking actions that are part of a spell, such as @Compendium[world.ddb-curse-of-strahd-spells.NL9UcLKs4CW60Xdy]{<span class=\"Serif-Character-Style_Italic-Serif\">call lightning}</span>, that youve already cast.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you cant use any of your special senses, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision}, unless your new form also has that sense.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creatures shape and size. Your equipment doesnt change size or shape to match the new form, and any equipment that the new form cant wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.druid.wild-shape",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1019","entityTypeId":"222216831","componentId":167,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":null,"levelScales":[{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null},{"id":12415,"level":8,"description":"[8th] Max CR 1","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"mpz2YDkDS8FD0jhZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062044,"modifiedTime":1674061062044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form","type":"feat","system":{"description":{"value":"As a bonus action, you can expend a use of your <em>Wild Shape</em> feature to take on a starry form, rather than transforming into a beast.\nThis form sheds bright light in a 10-ft. radius and dim light for an additional 10 ft. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413544","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VcFJElBKjj22gDVl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062049,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Chalice","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Chalice constellation selected) Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 ft. of you can regain [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] hit points.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. 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A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":7,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476346,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":24,"originalName":"Bedroll","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/bedroll-grey.webp","_id":"xCZ0PxbKW8Hv1Rtl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062072,"modifiedTime":1674061062072,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mess Kit","type":"loot","system":{"description":{"value":"<p>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476347,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":61,"originalName":"Mess Kit","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/cooking/fork-steel-tan.webp","_id":"Hg7T39fjqG4xlZjm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062074,"modifiedTime":1674061062074,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rations (1 day)","type":"consumable","system":{"description":{"value":"<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":2,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476350,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":75,"originalName":"Rations (1 day)","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/meat/hock-leg-pink-brown.webp","_id":"4PBtdLaRsRtM9lpX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062076,"modifiedTime":1674061062076,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rope, Hempen (50 feet)","type":"loot","system":{"description":{"value":"<p>Rope, has 2 hit points and can be burst with a DC 17 Strength check.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476352,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":77,"originalName":"Rope, Hempen (50 feet)","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/rope-wrapped-brown.webp","_id":"6FtTlXdis27sVwn6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062079,"modifiedTime":1674061062079,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Tinderbox","type":"loot","system":{"description":{"value":"<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.</p>\n<p> </p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476348,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"kCcI9YwccGUTb8XK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062081,"modifiedTime":1674061062081,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"<p>A waterskin can hold 4 pints of liquid.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"<h2>Astral Drifter</h2><p>For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.</p><p>In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the planes most dangerous denizens.</p><h3>Divine Contact</h3><p>You gain the <a href=\"https://www.dndbeyond.com/feats/magic-initiate\">Magic Initiate</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em> and must choose cleric for the feat.</p><p>In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.</p> <p>Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"DivineContactTable\" style=\"text-align:left\">Divine Contact</h5> </caption> <thead> <tr> <th>d10</th> <th>Wandering Deity</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Corellon, god of art and magic</td> </tr> <tr> <td>2</td> <td>Tymora, god of good fortune</td> </tr> <tr> <td>3</td> <td>Fharlanghn, god of horizons and travel</td> </tr> <tr> <td>4</td> <td>Istus, god of fate and destiny</td> </tr> <tr> <td>5</td> <td>Nuada, god of war and warriors</td> </tr> <tr> <td>6</td> <td>Zivilyn, god of wisdom</td> </tr> <tr> <td>7</td> <td>Arawn, god of life and death</td> </tr> <tr> <td>8</td> <td>Hecate, god of magic and moons</td> </tr> <tr> <td>9</td> <td>Celestian, god of stars and wanderers</td> </tr> <tr> <td>10</td> <td>Ptah, god of knowledge and secrets</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Background: Wandering Deity]{Open RollTable Background: Background: Wandering Deity}</div><h3>Choices</h3><ul></ul>","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 7","advancement":[]},"flags":{"ddbimporter":{"id":279258,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"Mu3TOSBZitQ4khBm"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"5MkG4hC5mnuUn8J7","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450216,"modifiedTime":1674165450216,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"wYWccIzDO5XOQxlb","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450219,"modifiedTime":1674165450219,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ofZiR28hO4FcjvDL","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450224,"modifiedTime":1674165450224,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"fh1Oahm6BJLbmWHU","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450226,"modifiedTime":1674165450226,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.</p>\n<p>When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.</p>\n<p><strong>At Higher Levels.</strong> If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6GpwxjcbwhN3EGHV","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450229,"modifiedTime":1674165450229,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"84V5y9K5LW7gTEgE","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450231,"modifiedTime":1674165450231,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beasts Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"G5KuE2e3YV88YJiV","img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450233,"modifiedTime":1674165450233,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing beast. For the duration of the spell, you can use your action to see through the beasts eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beasts senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rQ5B3z5UeSzRUDp0","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450235,"modifiedTime":1674165450235,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ObjLRTSvZ7yCq1EO","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450237,"modifiedTime":1674165450237,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You either create or destroy water.</p>\n<p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"RUAQMcj8fWhvqYoC","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450240,"modifiedTime":1674165450240,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0waSDwskcM8B4HxG","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450242,"modifiedTime":1674165450242,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"cQqVhmQUiSTyDNRI","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450247,"modifiedTime":1674165450247,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"CoCRmCUqcHLFQXuS","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450250,"modifiedTime":1674165450250,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"idbfqAe8yPPEbcxq","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450253,"modifiedTime":1674165450253,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spells duration.</p>\n<p>Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isnt pushed.</p>\n<p>As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"u3oWRDexg4MjuFcd","img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450257,"modifiedTime":1674165450257,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>\n<p class=\"s19\"><span class=\"p\"> </span></p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rUINvK5iT3yb8XmK","img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450260,"modifiedTime":1674165450260,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spells duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0qaVz1dhod8qwKaY","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450262,"modifiedTime":1674165450262,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>\n<p><strong>Bear's Endurance.</strong> The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.</p>\n<p><strong>Bull's Strength.</strong> The target has advantage on Strength checks, and his or her carrying capacity doubles.</p>\n<p><strong>Cat's Grace.</strong> The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks.</p>\n<p><strong>Fox's Cunning.</strong> The target has advantage on Intelligence checks.</p>\n<p><strong>Owl's Wisdom.</strong> The target has advantage on Wisdom checks.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"FJFjQLrjrhTruRPm","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450269,"modifiedTime":1674165450269,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.</p>\n<p>When the spell ends, the conjured plants wilt away.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"coNRBSnkjPVyvu1H","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450272,"modifiedTime":1674165450272,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p>\n<p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6qRcsl9gzV7QmRl0","img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450275,"modifiedTime":1674165450275,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the <strong>alarm</strong> spell, a <strong>glyph of warding</strong>, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p>\n<p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"2HMlubEZ0yacOJhX","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450279,"modifiedTime":1674165450279,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.</p>\n<p>You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.</p>\n<p>The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"9Qgp3QTinImm2r4a","img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450282,"modifiedTime":1674165450282,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.</p>\n<p>When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"p6YbinrKAIBtYmWQ","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450287,"modifiedTime":1674165450287,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"vU5f0uxBqOiFn8cP","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450289,"modifiedTime":1674165450289,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.</p>\n<p>The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"hJneqa0QFnswj5Rk","img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450291,"modifiedTime":1674165450291,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"}},"_id":"ZoVmGxLmK2TjbNla","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450292,"modifiedTime":1674165450292,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"}},"_id":"kUFvV3Hjc7EsE3MK","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450295,"modifiedTime":1674165450295,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"}},"_id":"oWdOE736qOBc5Da6","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450297,"modifiedTime":1674165450297,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.</p>\n<p>Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.</p>\n<p>The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.</p>\n<p>As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"UkmKHHTNEt3gcGY6","img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450302,"modifiedTime":1674165450302,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).</p>\n<p>Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit cant heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.</p>\n<p>As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"jDOy5gkqhXyiG7Qp","img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450305,"modifiedTime":1674165450305,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"PhIu3cFuDopjlxEZ","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450307,"modifiedTime":1674165450307,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.</p>\n<p>If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Qas2b82997CFjinC","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450310,"modifiedTime":1674165450310,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"WnM8JgQZMQtpDXHr","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450313,"modifiedTime":1674165450313,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"PgijGOX2gdlprzGz","img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450316,"modifiedTime":1674165450316,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. The creature's jump distance is tripled until the spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"1L11bli3gs2GzyZs","img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450318,"modifiedTime":1674165450318,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"SNptzpx2HqmhuMbL","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450320,"modifiedTime":1674165450320,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"GFwpQINi64V9DIof","img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450323,"modifiedTime":1674165450323,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.</p>\n<p>The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.</p>\n<p>This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"M0l2oMm5xQZgEPl0","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450326,"modifiedTime":1674165450326,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. The target's speed increases by 10 feet until the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"jhv79z2WfNIy6JzU","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450328,"modifiedTime":1674165450328,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"gSQiigN1DgF0k3aU","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450331,"modifiedTime":1674165450331,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.</p>\n<p>When a creature enters the spells area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.</p>\n<p>A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and cant assume a different form until it leaves the spells light.</p>\n<p>On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"BcMlYKw69f3hiY13","img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450334,"modifiedTime":1674165450334,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"1xv0SJHyalhkBdxp","img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450336,"modifiedTime":1674165450336,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0tLyVI2vN501sjM5","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450340,"modifiedTime":1674165450340,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"BOJqqmFOe7Oa9O93","img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450342,"modifiedTime":1674165450342,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"4z9eflqWCfcs9yu4","img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450344,"modifiedTime":1674165450344,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spells duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"d8Ejp8s47KU3Hqm1","img":"icons/magic/air/wind-stream-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450346,"modifiedTime":1674165450346,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.</p>\n<p class=\"Core-Styles_Core-Body\">This trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.</p>\n<p class=\"Core-Styles_Core-Body\">The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spells radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.</p>\n<p class=\"Core-Styles_Core-Body\">A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.</p>\n<p class=\"Core-Styles_Core-Body\">After the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"lghW1Bw9fADSbTpu","img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450349,"modifiedTime":1674165450349,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"QZ9nifyBBXuBTanL","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450350,"modifiedTime":1674165450350,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.</p>\n<p>The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Gj6k8IDNvAwxlke9","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450352,"modifiedTime":1674165450352,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you dont issue any, it takes the Dodge action and uses its move to avoid danger.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spells level appears in the stat block.</p>\n<div class=\"Basic-Text-Frame stat-block-finder\">\n<p class=\"Stat-Block-Styles_Stat-Block-Title\">Bestial Spirit</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Metadata\">Small beast</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Armor Class</strong> 11 + the level of the spell (natural armor)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Hit Points</strong> 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Speed</strong> 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)</p>\n<div class=\"stat-block-ability-scores\">\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">STR</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">18</span> <span class=\"stat-block-ability-scores-modifier\">(+4)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">DEX</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">11</span> <span class=\"stat-block-ability-scores-modifier\">(+0)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CON</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">INT</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">4</span> <span class=\"stat-block-ability-scores-modifier\">(3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">WIS</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CHA</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">5</span> <span class=\"stat-block-ability-scores-modifier\">(3)</span></div>\n</div>\n</div>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Senses</strong> @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Languages</strong> understands the languages you speak</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data-Last\"><strong>Challenge</strong> — <strong>Proficiency Bonus</strong> equals your bonus</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Flyby (Air Only).</strong></em> The beast doesnt provoke opportunity attacks when it flies out of an enemys reach.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Pack Tactics (Land and Water Only).</strong></em> The beast has advantage on an attack roll against a creature if at least one of the beasts allies is within 5 feet of the creature and the ally isnt @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Water Breathing (Water Only).</strong></em> The beast can breathe only underwater.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Multiattack.</strong></em> The beast makes a number of attacks equal to half this spells level (rounded down).</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Maul.</strong> Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d8 + 4 + the spells level piercing damage.</p>\n</div>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Beast","flags":{"ddbimporter":{"id":5854852,"definitionId":721187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5854852,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Beast","sources":[{"sourceId":67,"pageNumber":109,"sourceType":1}],"tags":["Summoning"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"TF3hdAAIEM2mwMLc","img":"icons/commodities/claws/claw-bear-brown-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450361,"modifiedTime":1674165450361,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.</p>\n<p>In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Thunderwave","flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138851,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"pz1Q3EfqtBxockH5","img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450363,"modifiedTime":1674165450363,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spells duration.</p>\n<p class=\"Core-Styles_Core-Body\">The wind has the following effects:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-3\">It deafens you and other creatures in its area.</li>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-3\">It extinguishes unprotected flames in its area that are torch-sized or smaller.</li>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-3\">It hedges out vapor, gas, and fog that can be dispersed by strong wind.</li>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-3\">The area is difficult terrain for creatures other than you.</li>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-3\">The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.</li>\n</ul>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Wind","flags":{"ddbimporter":{"id":138289,"definitionId":2407,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138289,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Wind","sources":[{"sourceId":4,"pageNumber":170,"sourceType":1}],"tags":["Control","Debuff","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"mYtVzJVZNmNdiyOQ","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450387,"modifiedTime":1674165450387,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.</p>\n<p>In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.</p>\n<p><em><strong>At Higher Levels. </strong></em>When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 38","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a withered vine twisted into a loop","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Wither and Bloom","flags":{"ddbimporter":{"id":10075692,"definitionId":1239806,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":10075692,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Wither and Bloom","sources":[{"sourceId":80,"pageNumber":38,"sourceType":1}],"tags":[],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"QzNcGmsNgEki3SlQ","img":"icons/magic/nature/plant-vines-skull-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450389,"modifiedTime":1674165450389,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}],"effects":[],"sort":300000,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"flags":{"ddbimporter":{"dndbeyond":{"url":"https://www.dndbeyond.com/characters/90706770","characterId":"90706770","totalLevels":3,"proficiencies":null,"proficienciesIncludingEffects":null,"roUrl":"https://dndbeyond.com/characters/90706770","characterValues":null,"templateStrings":null,"campaign":{"id":3654419,"name":"Curse of Strahd 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Dantès","characterUrl":"/profile/Svart_Rodt/characters/90742080","avatarUrl":"https://www.dndbeyond.com/avatars/31183/683/1581111423-90742080.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","privacyType":3,"campaignId":null,"isAssigned":true},{"userId":107954525,"username":"Jazzy_James","characterId":90706770,"characterName":"Mythis Infelicis","characterUrl":"/profile/Jazzy_James/characters/90706770","avatarUrl":"https://www.dndbeyond.com/avatars/31153/98/1581111423-90706770.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","privacyType":3,"campaignId":null,"isAssigned":true}]},"effectAbilities":null,"abilityOverrides":null},"activeUpdate":false,"compendium":false,"acEffects":[{"changes":[{"key":"system.attributes.ac.value","value":"13 + @abilities.dex.mod","mode":5,"priority":30}],"duration":{"seconds":null,"startTime":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":"AC","label":"AC Leather (Light): 16","tint":"","disabled":false,"transfer":true,"selectedKey":[],"icon":"icons/svg/shield.svg","flags":{"dae":{"transfer":true,"armorEffect":true},"ddbimporter":{"disabled":true,"itemId":1007476345,"entityTypeId":1439493548,"characterEffect":true}}},{"changes":[{"key":"system.attributes.ac.value","value":"15 + @abilities.dex.mod","mode":5,"priority":15}],"duration":{"seconds":null,"startTime":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":"AC","label":"AC Base Armor - Racial (Unarmored): 15","tint":"","disabled":false,"transfer":true,"selectedKey":[],"icon":"icons/svg/shield.svg","flags":{"dae":{"transfer":true,"armorEffect":true},"ddbimporter":{"disabled":false,"characterEffect":true}}}],"baseAC":13,"autoAC":{"flat":null,"calc":"default","formula":""},"overrideAC":{"flat":16,"calc":"flat","formula":""},"resources":{"type":"default","primary":"Wild Shape","secondary":"","tertiary":"","ask":true},"importId":"Mu3TOSBZitQ4khBm","syncItemReady":true,"syncActionReady":true,"activeSyncSpells":true},"midi-qol":{"concentration-damage":0,"onUseMacroName":"[postActiveEffects]"},"dnd5e":{"powerfulBuild":false,"savageAttacks":false,"elvenAccuracy":false,"halflingLucky":false,"initiativeAdv":false,"initiativeAlert":false,"jackOfAllTrades":false,"weaponCriticalThreshold":20,"observantFeat":false,"remarkableAthlete":false,"reliableTalent":false,"diamondSoul":false,"meleeCriticalDamageDice":0,"wildMagic":false,"spellSniper":false,"initiativeHalfProf":false},"ddb-importer":{"version":"3.3.4"},"tidy5e-sheet":{"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1674060991528,"modifiedTime":1678018751958,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"_id":"XoTcGQwGa7sJRGr8"}
{"_id":"YIOKCX5fJQ893dHh","name":"Morgantha","type":"npc","img":"worlds/curse-of-strahd/Token/Old%20Bonegrinder/Morgantha.png","items":[{"_id":"iwvQ11P2p7QRiMbj","name":"Claws","type":"weapon","img":"icons/commodities/claws/claw-insect-grey-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Claws.</strong>","fullName":"Claws."}},"system":{"description":{"value":"<p><em><strong></strong></em>(Hag Form Only). <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8 + 4) slashing damage.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 319","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wy93mfBQ6rjH0OaN","name":"Change Shape","type":"feat","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Change Shape.</strong>","fullName":"Change Shape."}},"system":{"description":{"value":"<p><em><strong></strong></em> The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 319","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YsZQlEsRsggRkQWF","name":"Etherealness","type":"feat","img":"icons/magic/control/debuff-chains-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Etherealness.</strong>","fullName":"Etherealness."}},"system":{"description":{"value":"<p><em><strong></strong></em> The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 319","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qMG7r5pwYQavpt4H","name":"Nightmare Haunting (1/Day)","type":"feat","img":"icons/magic/death/projectile-skull-flaming-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Nightmare Haunting (1/Day).</strong>","fullName":"Nightmare Haunting (1/Day)."}},"system":{"description":{"value":"<p><em><strong></strong></em> While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 319","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8O58xWXr0A88DUoZ","name":"Innate Spellcasting","type":"feat","img":"icons/magic/unholy/orb-smoking-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Innate Spellcasting.</strong></em>","fullName":"Innate Spellcasting."}},"system":{"description":{"value":"<p><em><strong></strong></em> The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). 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{"_id":"ab4KC7lQWQfDMTWA","name":"Pater Lucian Petrovich","type":"npc","img":"worlds/curse-of-strahd/Token/Barovians/Vallaki/priester.png","items":[{"_id":"zfzF9piqvc5XdwjD","name":"Divine Eminence","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Divine Eminence.</strong></em>","fullName":"Divine Eminence."}},"system":{"description":{"value":"<p><em><strong></strong></em> As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. 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The suit includes gauntlets.</p>","chat":"","unidentified":"Heavy Armor"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":55,"price":{"value":75,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Heavy Armor","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007085470,"entityTypeId":1439493548,"containerEntityId":90698947,"containerEntityTypeId":1581111423,"definitionEntityTypeId":701257905,"definitionId":16,"originalName":"Chain Mail","version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","_id":"xrkGtuuQSFybyTQs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257421,"modifiedTime":1674164257421,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mace","type":"weapon","system":{"description":{"value":"<p>Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","chat":"","unidentified":"Mace"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":4,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Mace","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007089050,"entityTypeId":1439493548,"containerEntityId":90698947,"containerEntityTypeId":1581111423,"definitionEntityTypeId":1782728300,"definitionId":11,"originalName":"Mace","version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/weapons/maces/mace-round-spiked-black.webp","_id":"JsAwT7YXLJGR5Of0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257425,"modifiedTime":1674164257425,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Alchemist's Supplies","type":"tool","system":{"description":{"value":"<p>These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":8,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"art","baseItem":"alchemist","ability":"int","chatFlavor":"","proficient":1,"bonus":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007099217,"entityTypeId":1439493548,"containerEntityId":90698947,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":102,"originalName":"Alchemist's Supplies","version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/cooking/mortar-herbs-yellow.webp","_id":"k7sYgRlChTlSPpPf","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257428,"modifiedTime":1674164257428,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Mind","type":"feat","system":{"description":{"value":"Increase your INT score by 1. You always know which way is north, the number of hours left before the next sunrise or sunset, and can accurately recall anything you have seen or heard within the past month.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.</p>\n<ul>\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\n<li>You always know which way is north.</li>\n<li>You always know the number of hours left before the next sunrise or sunset.</li>\n<li>You can accurately recall anything you have seen or heard within the past month.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"nkJd57tbpM6iSI11"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/magic/water/ice-crystal-white.webp","effects":[],"_id":"2fD8UYjVRVrKccxq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841268,"modifiedTime":1678038841268,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spare the Dying","flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138757,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"367vAPwSZkUgM8fS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841282,"modifiedTime":1678038841282,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless (Potion of Heroism)","flags":{"ddbimporter":{"id":72,"definitionId":2016,"entityTypeId":61600994,"dndbeyond":{"lookup":"item","lookupName":"Potion of Heroism","lookupId":4709,"level":null,"dc":null,"limitedUse":{"maxUses":1,"numberUsed":0,"resetType":"Consumable","resetTypeDescription":""},"nameOverride":"Bless (Potion of Heroism)","overrideDC":false,"spellLimitedUse":null,"castAtLevel":null,"active":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"DK2DLAI7rGeMiPZb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841290,"modifiedTime":1678038841290,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Twilight Domain","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>The twilit transition from light into darkness often brings calm and even joy, as the days labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night.</p><h1>Class Features</h1>\n\n<p><b>Domain Spells</b></p>\n<p><em>1st-level Twilight Domain feature</em></p>\n<p>You gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.</p>\n<h5 id=\"TwilightDomainSpells\">Twilight Domain Spells</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>\n<p>1st</p>\n</td>\n<td>\n<p>faerie fire, sleep</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3rd</p>\n</td>\n<td>\n<p>moonbeam, see invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5th</p>\n</td>\n<td>\n<p>aura of vitality, Leomunds tiny hut</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7th</p>\n</td>\n<td>\n<p>aura of life, greater invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9th</p>\n</td>\n<td>\n<p>circle of power, mislead</p>\n</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Bonus Proficiencies</b></p>\n<p><em>1st-level Twilight Domain feature </em></p>\n<p>You gain proficiency with martial weapons and heavy armor.</p>\n\n<p><b>Eyes of Night</b></p>\n<p><em>1st-level Twilight Domain feature</em></p>\n<p>You can see through the deepest gloom. You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.</p>\n<p>As an action, you can magically share the @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} lasts for 1 hour. Once you share it, you cant do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.</p>\n\n<p><b>Vigilant Blessing</b></p>\n<p><em>1st-level Twilight Domain feature</em></p>\n<p>The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.</p>\n\n<p><b>Channel Divinity: Twilight Sanctuary</b></p>\n<p><em>2nd-level Twilight Domain feature</em></p>\n<p>You can use your Channel Divinity to refresh your allies with soothing twilight.</p>\n<p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</p>\n<ul>\n<li>You grant it temporary hit points equal to 1d6 plus your cleric level.</li>\n<li>You end one effect on it causing it to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</li>\n</ul>\n\n<p><b>Steps of Night</b></p>\n<p><em>6th-level Twilight Domain feature</em></p>\n<p>You can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Divine Strike</b></p>\n<p><em>8th-level Twilight Domain feature </em></p>\n<p>You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.</p>\n\n<p><b>Twilight Shroud</b></p>\n<p><em>17th-level Twilight Domain feature</em></p>\n<p>The twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary.</p>","chat":"","unidentified":""},"source":"","identifier":"twilight-domain","classIdentifier":"cleric","advancement":[{"_id":"8Arvdsb6GGOcNIeb","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"number":1,"faces":8},"14":{"number":2,"faces":8}}},"value":{},"title":"Divine Strike"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387612,"id":654582,"type":"class","importId":"nkJd57tbpM6iSI11"},"obsidian":{"source":{"type":"class","text":"Twilight Domain"}}},"_id":"Y9P910g6mWduE23C","img":"icons/skills/trades/music-singing-voice-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841514,"modifiedTime":1678038841514,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Cleric","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A priestly champion who wields divine magic in service of a higher power</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per cleric level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per cleric level after 1st</p>\n\n<p><b>Additional Cleric Spells</b></p>\n<p><em>1st-level cleric feature</em><br />The spells in the following list expand the cleric spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>Aura of vitality, Spirit Shroud *</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Aura of life, Aura of purity</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Sunbeam</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Sunburst</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Power word heal</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor:</span></strong> Light armor, medium armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Wisdom, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the cleric spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>\n\n<p><b>Divine Domain</b></p>\n<p class=\"Core-Styles_Core-Body\">Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <i>Players Handbook</i> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h5 class=\"compendium-hr\">Domain Spells</h5>\n<p class=\"Core-Styles_Core-Body\">Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesnt count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you have a domain spell that doesnt appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>\n\n<p><b>Channel Divinity</b></p>\n<p class=\"compendium-hr\">At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.</p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.</p>\n<h5 class=\"compendium-hr\">Channel Divinity: Turn Undead</h5>\n<p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. It also cant take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If theres nowhere to move, the creature can use the Dodge action.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Destroy Undead</b></p>\n<p>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.</p>\n<table class=\"compendium-left-aligned-table\"><caption>\n<h5 id=\"DestroyUndeadTable\" style=\"text-align:left\">Destroy Undead</h5>\n</caption>\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Destroys Undead of CR …</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>5th</td>\n<td>1/2 or lower</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1 or lower</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>2 or lower</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>3 or lower</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4 or lower</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Divine Intervention</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.</p>\n<p class=\"Core-Styles_Core-Body\">Imploring your deitys aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.</p>\n<p class=\"Core-Styles_Core-Body\">If your deity intervenes, you cant use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, your call for intervention succeeds automatically, no roll required.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Tashas Cauldron of Everything pg 34","identifier":"cleric","levels":4,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"EcRtGPEU3xeIj43s","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg","4":"avg"},"title":""},{"_id":"ODa8XewcDoSCGGaW","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"destroy-undead","type":"number","scale":{"5":{"value":1},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead"},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}},"distance":{"units":""}},"value":{},"title":"Channel Divinity Uses"},{"_id":"pxDc5jV9dJLpNTNz","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":3},"4":{"value":4},"10":{"value":5}}},"value":{},"title":"Cantrips Known"}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","rel","ins","med","per"],"value":["his","rel"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387612,"definitionId":2,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"nkJd57tbpM6iSI11"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"nqWsfvtr1wKevPBk","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841597,"modifiedTime":1678038841597,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Warforged","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Constitution, +1 to One Other Ability Score, Constructed Resilience, Sentry's Rest, Integrated Protection, Specialized Design</p>\n\n<img src=\"ddb-images/other/race-avatar-Warforged.png\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Constitution score increases by 2, and one other ability score of your choice increases by 1.</p>\n\n<p><b>Age</b></p>\n<p>A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.</p>\n\n<p><b>Alignment</b></p>\n<p>Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:</p>\n<p style=\"padding-left:30px\">Size modifier = 2d6</p>\n<p style=\"padding-left:30px\">Height = 5 feet + 10 inches + your size modifier in inches</p>\n<p style=\"padding-left:30px\">Weight in pounds = 270 + (4 × your size modifier)</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Constructed Resilience</b></p>\n<p>You were created to have remarkable fortitude, represented by the following benefits:</p>\n<ul>\n<li>You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.</li>\n<li>You dont need to eat, drink, or breathe.</li>\n<li>You are immune to disease.</li>\n<li>You dont need to sleep, and magic cant put you to sleep.</li>\n</ul>\n\n<p><b>Sentrys Rest</b></p>\n<p>When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesnt render you @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, and you can see and hear as normal.</p>\n\n<p><b>Integrated Protection</b></p>\n<p>Your body has built-in defensive layers, which can be enhanced with armor:</p>\n<ul>\n<li>You gain a +1 bonus to Armor Class.</li>\n<li>You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.</li>\n<li>While you live, the armor incorporated into your body cant be removed against your will.</li>\n</ul>\n\n<p><b>Specialized Design</b></p>\n<p>You gain one skill proficiency and one tool proficiency of your choice.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and one other language of your choice.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 35","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260828,"version":"3.3.15","baseName":"Warforged","moreDetailsUrl":"/races/260828-warforged","baseRaceId":260828,"baseRaceName":"Warforged","fullName":"Warforged","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7745/921/637093534564889656.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7745/906/637093534171204166.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7745/920/637093534563756808.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Warforged.jpeg","_id":"C8ENUvcuwnwiLr0g","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841776,"modifiedTime":1678038841776,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Constructed Resilience","type":"feat","system":{"description":{"value":"You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.\nYou dont need to eat, drink, or breathe. You are immune to disease. You dont need to sleep, and magic cant put you to sleep.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You were created to have remarkable fortitude, represented by the following benefits:</p>\n<ul>\n<li>You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.</li>\n<li>You dont need to eat, drink, or breathe.</li>\n<li>You are immune to disease.</li>\n<li>You dont need to sleep, and magic cant put you to sleep.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149609,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"nkJd57tbpM6iSI11"},"obsidian":{"source":{"type":"race"}}},"_id":"WiagttqC5kKzWTkA","img":"icons/environment/creatures/golem-stone-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841782,"modifiedTime":1678038841782,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Sentry's Rest","type":"feat","system":{"description":{"value":"<p>When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesnt render you @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, and you can see and hear as normal.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149621,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"nkJd57tbpM6iSI11"},"obsidian":{"source":{"type":"race"}}},"_id":"qWuEoIDBz343Nieb","img":"icons/sundries/lights/lantern-iron-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841790,"modifiedTime":1678038841790,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Integrated Protection","type":"feat","system":{"description":{"value":"You gain a +1 bonus to Armor Class. To don or doff armor other than a shield takes 1 hour, and you must be proficient with the armor.\nWhile you live, your incorporated armor cant be removed from your body against your will.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your body has built-in defensive layers, which can be enhanced with armor:</p>\n<ul>\n<li>You gain a +1 bonus to Armor Class.</li>\n<li>You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.</li>\n<li>While you live, the armor incorporated into your body cant be removed against your will.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149646,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"nkJd57tbpM6iSI11"},"obsidian":{"source":{"type":"race"}},"dae":{"alwaysActive":false,"activeEquipped":false}},"effects":[{"label":"AC: Integrated Protection","changes":[{"key":"system.attributes.ac.value","value":"+ 1","mode":2,"priority":18}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"icon":"icons/equipment/hand/gauntlet-armored-black.webp","_id":"pIaEgwJZj4kuouSY","origin":null}],"_id":"MJYIPF1AJjhS5GPP","img":"icons/equipment/hand/gauntlet-armored-black.webp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841797,"modifiedTime":1678038841797,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Additional Cleric Spells","type":"feat","system":{"description":{"value":"Your Cleric has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level cleric feature</em><br />The spells in the following list expand the cleric spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>Aura of vitality, Spirit Shroud *</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Aura of life, Aura of purity</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Sunbeam</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Sunburst</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Power word heal</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3020891,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"nkJd57tbpM6iSI11"},"obsidian":{"source":{"type":"class"}}},"_id":"0uV2LBStnlz64kiK","img":"icons/sundries/books/book-symbol-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841804,"modifiedTime":1678038841804,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the cleric spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Twilight Domain","importId":"nkJd57tbpM6iSI11"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"yAb3nsWqoa8vSMOA","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841812,"modifiedTime":1678038841812,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <i>Players Handbook</i> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h5 class=\"compendium-hr\">Domain Spells</h5>\n<p class=\"Core-Styles_Core-Body\">Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesnt count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you have a domain spell that doesnt appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Twilight Domain","importId":"nkJd57tbpM6iSI11"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"ZPPXbflmn5tUd2jX","img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841815,"modifiedTime":1678038841815,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Domain Spells","type":"feat","system":{"description":{"value":"<p><em>1st-level Twilight Domain feature</em></p>\n<p>You gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.</p>\n<h5 id=\"TwilightDomainSpells\">Twilight Domain Spells</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>\n<p>1st</p>\n</td>\n<td>\n<p>faerie fire, sleep</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3rd</p>\n</td>\n<td>\n<p>moonbeam, see invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5th</p>\n</td>\n<td>\n<p>aura of vitality, Leomunds tiny hut</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7th</p>\n</td>\n<td>\n<p>aura of life, greater invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9th</p>\n</td>\n<td>\n<p>circle of power, mislead</p>\n</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"Cleric : Twilight Domain","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996528,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric : Twilight Domain"},"class":"Cleric","subclass":"Twilight Domain","importId":"nkJd57tbpM6iSI11"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"UomJsyY9asG4mKA9","img":"icons/sundries/books/book-symbol-fire-gold-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841819,"modifiedTime":1678038841819,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bonus Proficiencies","type":"feat","system":{"description":{"value":"<p><em>1st-level Twilight Domain feature </em></p>\n<p>You gain proficiency with martial weapons and heavy armor.</p>","chat":"","unidentified":""},"source":"Cleric : Twilight Domain","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996535,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric : Twilight Domain"},"class":"Cleric","subclass":"Twilight Domain","importId":"nkJd57tbpM6iSI11"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"mHTe0U32E0aNmNWs","img":"icons/skills/trades/academics-investigation-puzzles.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841821,"modifiedTime":1678038841821,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Acolyte","type":"background","system":{"description":{"value":"<h1>Background: Acolyte</h1><p></p><p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.</p> <p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your religious service. The <a href=\"https://www.dndbeyond.com/sources/phb/appendix-b-gods-of-the-multiverse\">Gods of the Multiverse</a> section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</dt> <dt><strong>Languages:</strong> Two of your choice</dt> <dt><strong>Equipment:</strong> A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp</dt> </dl> <blockquote> <p><strong>FEATURE: SHELTER OF THE FAITHFUL</strong></p> <p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{religion} will support you (but only you) at a modest lifestyle.</p> <p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th>Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I idolize a particular hero of my faith, and constantly refer to that persons deeds and example.</td> </tr> <tr> <td>2</td> <td>I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td> </tr> <tr> <td>3</td> <td>I see omens in every event and action. The gods try to speak to us, we just need to listen.</td> </tr> <tr> <td>4</td> <td>Nothing can shake my optimistic attitude.</td> </tr> <tr> <td>5</td> <td>I quote (or misquote) sacred texts and proverbs in almost every situation.</td> </tr> <tr> <td>6</td> <td>I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td> </tr> <tr> <td>7</td> <td>Ive enjoyed fine food, drink, and high society among my temples elite. Rough living grates on me.</td> </tr> <tr> <td>8</td> <td>Ive spent so long in the temple that I have little practical experience dealing with people in the outside world.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: Personality Trait]{Open RollTable Background: Acolyte: Personality Trait}</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Tradition.</strong> The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td> </tr> <tr> <td>2</td> <td><strong>Charity.</strong> I always try to help those in need, no matter what the personal cost. (Good)</td> </tr> <tr> <td>3</td> <td><strong>Change.</strong> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I hope to one day rise to the top of my faiths religious hierarchy. (Lawful)</td> </tr> <tr> <td>5</td> <td><strong>Faith.</strong> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td> </tr> <tr> <td>6</td> <td><strong>Aspiration.</strong> I seek to prove myself worthy of my gods favor by matching my actions against his or her teachings. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: ]{Open RollTable Background: Acolyte: }</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I would die to recover an ancient relic of my faith that was lost long ago.</td> </tr> <tr> <td>2</td> <td>I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td> </tr> <tr> <td>3</td> <td>I owe my life to the priest who took me in when my parents died.</td> </tr> <tr> <td>4</td> <td>Everything I do is for the common people.</td> </tr> <tr> <td>5</td> <td>I will do anything to protect the temple where I served.</td> </tr> <tr> <td>6</td> <td>I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: ]{Open RollTable Background: Acolyte: }</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I judge others harshly, and myself even more severely.</td> </tr> <tr> <td>2</td> <td>I put too much trust in those who wield power within my temples hierarchy.</td> </tr> <tr> <td>3</td> <td>My piety sometimes leads me to blindly trust those that profess faith in my god.</td> </tr> <tr> <td>4</td> <td>I am inflexible in my thinking.</td> </tr> <tr> <td>5</td> <td>I am suspicious of strangers and expect the worst of them.</td> </tr> <tr> <td>6</td> <td>Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: ]{Open RollTable Background: Acolyte: }</div><p></p><h2>Shelter of the Faithful</h2><p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{religion} will support you (but only you) at a modest lifestyle.</p><p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p><h3>Choices</h3><ul><li>Medicine</li><li>Infernal</li><li>Deep Speech</li><li>Investigation</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":7,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"nkJd57tbpM6iSI11"},"obsidian":{"source":{"type":"background"}}},"img":"icons/svg/item-bag.svg","_id":"AEK49n6xLXOHROlx","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841855,"modifiedTime":1678038841855,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity","type":"feat","system":{"description":{"value":"You can channel divine energy to fuel magical effects a number of times per short rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain<span class=\"No-Break\"> description.</span></p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Di<span class=\"No-Break\">vinity again.</span></p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric s<span class=\"No-Break\">pell save DC.</span></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your e<span class=\"No-Break\">xpended uses.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1015","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"nkJd57tbpM6iSI11"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"kJHKcDJSRK2o0K3t","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841859,"modifiedTime":1678038841859,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity: Turn Undead","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC [[ max(8 + @abilities.wis.mod + @prof)]]). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. It also cant take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If theres nowhere to move, the creature can use the Dodge action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it take<span class=\"No-Break\">s any damage.</span></p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. It also cant take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If theres nowhere to move, the creature can use the <span class=\"No-Break\">Dodge action.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"kJHKcDJSRK2o0K3t","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"74143","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"nkJd57tbpM6iSI11"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4owpJGJQZF8ooIAS","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841862,"modifiedTime":1678038843093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Eyes of Night","type":"feat","system":{"description":{"value":"As an action, you can share your 300 ft. @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with up to [[ max( + @abilities.wis.mod, 1)]] willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you cant do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level Twilight Domain feature</em></p>\n<p>You can see through the deepest gloom. You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.</p>\n<p>As an action, you can magically share the @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} lasts for 1 hour. Once you share it, you cant do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2409717","entityTypeId":"222216831","componentId":2996540,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"nkJd57tbpM6iSI11"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"yI9iY85oQKTiafyJ","img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841865,"modifiedTime":1678038841865,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Vigilant Blessing","type":"feat","system":{"description":{"value":"You give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>1st-level Twilight Domain feature</p>\n<p>The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2409718","entityTypeId":"222216831","componentId":2996547,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"nkJd57tbpM6iSI11"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"0t4CTihQSvS6b4rZ","img":"icons/magic/perception/hand-eye-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841883,"modifiedTime":1678038841883,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity: Twilight Sanctuary","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:\n- You grant it [[/roll 1d6 + @classes.cleric.levels]] temporary hit points.\n- You end one effect on it causing it to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Twilight Domain feature</em></p>\n<p>You can use your Channel Divinity to refresh your allies with soothing twilight.</p>\n<p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</p>\n<ul>\n<li>You grant it temporary hit points equal to 1d6 plus your cleric level.</li>\n<li>You end one effect on it causing it to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.zZaEBrKkr66OWJvD]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened}.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"kJHKcDJSRK2o0K3t","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2409733","entityTypeId":"222216831","componentId":2996560,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"nkJd57tbpM6iSI11"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"u4RQoru7ePpwI5jU","img":"icons/magic/light/light-lantern-lit-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841891,"modifiedTime":1678038843093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ld4PaHFLqlNp6Jit","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841897,"modifiedTime":1678038841897,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:</p>\n<ul>\n<li><strong>Weal</strong>, for good results</li>\n<li><strong>Woe</strong>, for bad results</li>\n<li><strong>Weal and woe</strong>, for both good and bad results</li>\n<li><strong>Nothing</strong>, for results that aren't especially good or bad</li>\n</ul>\n<p><br />The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"pa8F2RItDC3aqY5h","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841907,"modifiedTime":1678038841907,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8XbwQ1pYCPeTwQQR","img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841913,"modifiedTime":1678038841913,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ybkJshw467oh57jD","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841919,"modifiedTime":1678038841919,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9y9vaJKOdma4js5d","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841922,"modifiedTime":1678038841922,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spells duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a book worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Borrowed Knowledge","flags":{"ddbimporter":{"id":10075679,"definitionId":1239802,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":10075679,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Borrowed Knowledge","sources":[{"sourceId":80,"pageNumber":37,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"qJ3oeKVIfS1j7wQm","img":"icons/magic/perception/third-eye-blue-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841942,"modifiedTime":1678038841942,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.</p>\n<p>You can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.</p>\n<p>Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"aaZOg0rmcrsXG9S8","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841947,"modifiedTime":1678038841947,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>A</strong><strong>tonement</strong><strong>.</strong></span> You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Bless Water.</span></strong> You touch one vial of water and cause it to become holy water.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Coming of Age.</span></strong> You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Dedication.</span></strong> You touch one humanoid who wishes to be dedicated to your gods service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Funeral Rite.</span></strong> You touch one corpse, and for the next 7 days, the target cant become undead by any means short of a <span class=\"Serif-Character-Style_Italic-Serif\">w</span><span class=\"Serif-Character-Style_Italic-Serif\">ish </span>spell.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Wedding.</span></strong> You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ezJecNGD7799NvSi","img":"icons/sundries/books/book-purple-cross.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841961,"modifiedTime":1678038841961,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><em><strong>Approach.</strong></em> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><em><strong>Drop.</strong></em> The target drops whatever it is holding and then ends its turn.</p>\n<p><em><strong>Flee.</strong></em> The target spends its turn moving away from you by the fastest available means.</p>\n<p><em><strong>Grovel.</strong></em> The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.</p>\n<p><em><strong>Halt.</strong></em> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"neCIlCM1f5zHtbBc","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841970,"modifiedTime":1678038841970,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A <strong>continual flame</strong> can be covered or hidden but not smothered or quenched.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"NsPvCdBG9rjqpQL7","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841974,"modifiedTime":1678038841974,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You either create or destroy water.</p>\n<p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"1Il00H7aYvOw5hFv","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841979,"modifiedTime":1678038841979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"eeOVDcFoiDhLQhoI","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841983,"modifiedTime":1678038841983,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"B8WQC2P9bWEKZDRj","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841986,"modifiedTime":1678038841986,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"WUFnchUtIg27jM15","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038841992,"modifiedTime":1678038841992,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"J3Io72xIgkUN4cvM","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842000,"modifiedTime":1678038842000,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>\n<p><strong>Bear's Endurance.</strong> The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.</p>\n<p><strong>Bull's Strength.</strong> The target has advantage on Strength checks, and his or her carrying capacity doubles.</p>\n<p><strong>Cat's Grace.</strong> The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks.</p>\n<p><strong>Fox's Cunning.</strong> The target has advantage on Intelligence checks.</p>\n<p><strong>Owl's Wisdom.</strong> The target has advantage on Wisdom checks.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"cFEoS2z77gjYgEMT","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842003,"modifiedTime":1678038842003,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p>\n<p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":5865607,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865607,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"rgwj1e6LjxHSBCzf","img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842006,"modifiedTime":1678038842006,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the <strong>alarm</strong> spell, a <strong>glyph of warding</strong>, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p>\n<p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"a7urx9sM1TUzUC7m","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842009,"modifiedTime":1678038842009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.</p>\n<p>The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as <strong>raise dead</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"4HtgXZIEDa7a9hNf","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842012,"modifiedTime":1678038842012,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"kEwuRyQxvfYgwxXL","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842014,"modifiedTime":1678038842014,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"v953HiS7Fs6qo6Wh","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842016,"modifiedTime":1678038842016,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RsCWosni4t5HxNTp","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842019,"modifiedTime":1678038842019,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"SZutR6xGzCZXQsqD","img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842021,"modifiedTime":1678038842021,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Zk6rUerDTjvU0VLy","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842024,"modifiedTime":1678038842024,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.</p>\n<p>The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.</p>\n<p>This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"g9JNp9glsEMDh2ak","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842026,"modifiedTime":1678038842026,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.</p>\n<p>When a creature enters the spells area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.</p>\n<p>A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and cant assume a different form until it leaves the spells light.</p>\n<p>On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":5865611,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865611,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"1khyBBCHufpkolOC","img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842030,"modifiedTime":1678038842030,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"uEGsyp57S6QVHfGV","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842032,"modifiedTime":1678038842032,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"30fLG5qExex6pYXi","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842035,"modifiedTime":1678038842035,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ASvAfjpXLcLMYYSw","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842038,"modifiedTime":1678038842038,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138619,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"1HKjmlqC6x5nfxsZ","img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842040,"modifiedTime":1678038842040,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a miniature cloak","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Resistance","flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138647,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"txoQte0wGLT624lZ","img":"icons/magic/defensive/shield-barrier-glowing-triangle-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842043,"modifiedTime":1678038842043,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Sacred Flame","flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138660,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"zn4rcWeyxO0XTZF6","img":"icons/magic/light/beam-rays-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842045,"modifiedTime":1678038842045,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.</p>\n<p>If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Fjim0GyiFLQIE9I5","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842048,"modifiedTime":1678038842048,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of talc and a small sprinkling of powdered silver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"See Invisibility","flags":{"ddbimporter":{"id":5865612,"definitionId":2242,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"See Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"pSqstRZubzA6Sbvb","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842051,"modifiedTime":1678038842051,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"PkVxBhDSuw5EZVv5","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842054,"modifiedTime":1678038842054,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ayzIHpkXHcUZgTyx","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842056,"modifiedTime":1678038842056,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creatures hit points from the total before moving on to the creature with the next lowest hit points. A creatures hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p>Undead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} arent affected by this spell.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"name":"Sleep","flags":{"ddbimporter":{"id":5865613,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865613,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wDkyfLqqDaO0S5Vp","img":"icons/magic/light/explosion-star-small-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842059,"modifiedTime":1678038842059,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spiritual Weapon","flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138787,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"GAD3GC79yB2DtzVp","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842062,"modifiedTime":1678038842062,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.</p>\n<p class=\"Core-Styles_Core-Body\">The spells damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138274,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138274,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"YzwxqK8dS7n725Tr","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842070,"modifiedTime":1678038842070,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.</p>\n<p>The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Bond","flags":{"ddbimporter":{"id":138930,"definitionId":2296,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":4,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138930,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Bond","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"nkJd57tbpM6iSI11"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"n1wbkQxJFM6Ov8oo","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038842072,"modifiedTime":1678038842072,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a magical zone that guards against @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.</p>\n<p>An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Zone of 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Chain Mail (Heavy): 18","tint":"","disabled":false,"transfer":true,"selectedKey":[],"icon":"icons/svg/shield.svg","flags":{"dae":{"transfer":true,"armorEffect":true},"ddbimporter":{"disabled":true,"itemId":1007085470,"entityTypeId":1439493548,"characterEffect":true}}},{"changes":[{"key":"system.attributes.ac.value","value":"13 + @abilities.dex.mod","mode":5,"priority":15}],"duration":{"seconds":null,"startTime":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"origin":"AC","label":"AC Base Armor - Racial (Unarmored): 13","tint":"","disabled":false,"transfer":true,"selectedKey":[],"icon":"icons/svg/shield.svg","flags":{"dae":{"transfer":true,"armorEffect":true},"ddbimporter":{"disabled":false,"characterEffect":true}}}],"baseAC":11,"autoAC":{"flat":null,"calc":"default","formula":""},"overrideAC":{"flat":18,"calc":"flat","formula":""},"resources":{"type":"default","primary":"Channel Divinity","secondary":"Eyes of 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src=\"https://static.wikia.nocookie.net/forgottenrealms/images/8/87/OrderGauntlet.png\"><p><br><span class=\"ryNqvb\" jsaction=\"click:E6Tfl,GFf3ac,tMZCfe; contextmenu:Nqw7Te,QP7LD; mouseout:Nqw7Te; mouseover:E6Tfl,c2aHje\" jsname=\"W297wb\">Als Teil seiner Pflichten blieb der Order of the Gauntlet wachsam gegenüber potenziellen Bedrohungen für die Reiche und stand bereit, jede Aggression zu stoppen.</span> <span class=\"ryNqvb\" jsaction=\"click:E6Tfl,GFf3ac,tMZCfe; contextmenu:Nqw7Te,QP7LD; mouseout:Nqw7Te; mouseover:E6Tfl,c2aHje\" jsname=\"W297wb\">Bei Bedarf untersuchten sie potenzielle Bedrohungen oder geheime Organisationen und wachten über jene Kreaturen, die sie als von Natur aus böse ansahen. Überzeugungen Der Order of the Gauntlet hatte drei Grundsätze: <br>Der Glaube war die stärkste Waffe eines Mitglieds gegen das Böse<br>Große Herausforderungen erforderten heldenhafte Demonstrationen von Stärke und Tapferkeit<br>Es war gerechtfertigt, eine böse Tat zu bestrafen, nicht einen Gedanken oder ein Gefühl</span></p><hr>"}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1674164210075,"modifiedTime":1678048129602,"lastModifiedBy":"UDJ61CEft1fdftOT"},"_id":"e9o4FuonxeQfoR35"}
{"_id":"eDwJl2XW2Bw2ciWq","name":"Skeletal Rider","type":"npc","img":"worlds/curse-of-strahd/Token/Random%20Encounter/Skeletal%20Rider.png","items":[{"_id":"MhisUAj3I2pYb1Uc","name":"Shortbow","type":"weapon","img":"icons/weapons/bows/shortbow-arrows-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Shortbow","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":17,"originalName":"Shortbow","version":"2.8.16","pack":"world.ddb-curse-of-strahd-items","originalItemName":"Shortbow","replaced":true},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"monsterMunch":{"titleHTML":"<strong>Shortbow.</strong>","fullName":"Shortbow."}},"system":{"description":{"value":"<p>Proficiency 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On the other hand, you will have to use disadvantage for the next save or check you will make.","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"6516834","entityTypeId":"222216831","componentId":1214969,"componentTypeId":1088085227,"type":"feat","importId":"kwKCtAYTdJ7ktBPy"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"effects":[],"_id":"FJkrnh2qxQbYqu93","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038910580,"modifiedTime":1678038910580,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attackers, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.</p>\n<p>If you cast this spell again, the spell ends early on any pebbles still affected by it.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 160","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Magic Stone","flags":{"ddbimporter":{"id":138187,"definitionId":2391,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138187,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Magic Stone","sources":[{"sourceId":4,"pageNumber":160,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-ball-purple.webp","effects":[],"_id":"SqpmjkvpxwdqCw7t","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038910590,"modifiedTime":1678038910590,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Circle of Stars","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.</p><h1>Class Features</h1>\n\n<p><b>Star Map</b></p>\n<p><em>2nd-level Circle of the Stars feature </em></p>\n<p>Youve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.</p>\n<p>While holding this map, you have these benefits:</p>\n<ul>\n<li>You know the guidance cantrip.</li>\n<li>You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesnt count against the number of spells you can have prepared.</li>\n<li>You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</li>\n</ul>\n<p>If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.</p>\n<h5 id=\"StarMapTable\" class=\"quick-menu-exclude\">Star Map</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th>Map Form</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>A scroll covered with depictions of constellations</td>\n</tr>\n<tr>\n<td>2</td>\n<td>A stone tablet with fine holes drilled through it</td>\n</tr>\n<tr>\n<td>3</td>\n<td>A speckled owlbear hide, tooled with raised marks</td>\n</tr>\n<tr>\n<td>4</td>\n<td>A collection of maps bound in an ebony cover</td>\n</tr>\n<tr>\n<td>5</td>\n<td>A crystal that projects starry patterns when placed before a light</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Glass disks that depict constellations</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Starry Form</b></p>\n<p><em>2nd-level Circle of the Stars feature </em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n\n<p><b>Cosmic Omen</b></p>\n<p><em>6th-level Circle of the Stars feature</em></p>\n<p>Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:</p>\n<p><strong>Weal (even).</strong> Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.</p>\n<p><strong>Woe (odd).</strong> Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.</p>\n<p>You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Twinkling Constellations</b></p>\n<p><em>10th-level Circle of the Stars feature</em></p>\n<p>The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.</p>\n<p>Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.</p>\n\n<p><b>Full of Stars</b></p>\n<p><em>14th-level Circle of the Stars feature</em></p>\n<p>While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.</p>","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"iGniESaDCOx9ML4y","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"kwKCtAYTdJ7ktBPy"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"_id":"tePkNpzNSiDcJAOJ","img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038910739,"modifiedTime":1678038910739,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per druid level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d8 (or 5) + your Constitution modifier per druid level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Herbalism kit<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Intelligence, Wisdom<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Druidic</b></p>\n<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but cant decipher it without magic.</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the druid spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your druid spells.</p>\n\n<p><b>Wild Shape</b></p>\n<p class=\"compendium-hr\">Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnt have a flying or swimming speed.</p>\n<h5>Beast Shapes</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-12\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">Level</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">Max CR</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">Limitations</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">Example</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\" style=\"text-align:center\">2nd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/4</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying or swimming speed</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Wolf</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\" style=\"text-align:center\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying speed</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:center\">Crocodile</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8th</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:center\">Giant eagle</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\" style=\"text-align:left\"><br />You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While you are transformed, the following rules apply:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creatures bonus instead of yours. If the creature has any legendary or lair actions, you cant use them.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you transform, you assume the beasts hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesnt reduce your normal form to 0 hit points, you arent knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You cant cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesnt break your concentration on a spell youve already cast, however, or prevent you from taking actions that are part of a spell, such as <span class=\"Serif-Character-Style_Italic-Serif\">call lightning</span>, that youve already cast.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you cant use any of your special senses, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision}, unless your new form also has that sense.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creatures shape and size. Your equipment doesnt change size or shape to match the new form, and any equipment that the new form cant wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li>\n</ul>\n\n<p><b>Druid Circle</b></p>\n<p>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>\n\n<p><b>Wild Shape Improvement</b></p>\n<p class=\"compendium-hr\">At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Timeless Body</b></p>\n<p>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.</p>\n\n<p><b>Beast Spells</b></p>\n<p>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you arent able to provide material components.</p>\n\n<p><b>Archdruid</b></p>\n<p>At 20th level, you can use your Wild Shape an unlimited number of times.</p>\n<p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and arent consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules pg 64, Tashas Cauldron of Everything pg 38","identifier":"druid","levels":4,"hitDice":"d8","hitDiceUsed":4,"advancement":[{"_id":"Rk5mUyAwYnN8dK96","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg","4":"avg"},"title":""},{"_id":"B27Z9K7QWGaDaCC5","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"wild-shape","type":"string","scale":{"4":{"value":"[4th] Max CR 1/2 (no flying speed)"},"8":{"value":"[8th] Max CR 1"}}},"value":{},"title":"Wild Shape"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","nat","rel","ani","ins","med","prc","sur"],"value":["med","arc"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387078,"definitionId":3,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"kwKCtAYTdJ7ktBPy"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"gKO8ykyOgxEyayny","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038910816,"modifiedTime":1678039513364,"lastModifiedBy":"Livwh8oBaWNiaMJD"}},{"name":"Kalashtar","type":"feat","system":{"description":{"value":"<p>The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams</p>\n\n<img src=\"ddb-images/other/race-avatar-Kalashtar.png\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Wisdom score increases by 2, and your Charisma score increases by 1.</p>\n\n<p><b>Age</b></p>\n<p>Kalashtar mature and age at the same rate as humans.</p>\n\n<p><b>Alignment</b></p>\n<p>The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:</p>\n<p style=\"padding-left:30px\">Size modifier = 2d6</p>\n<p style=\"padding-left:30px\">Height = 5 feet + 4 inches + your size modifier in inches</p>\n<p style=\"padding-left:30px\">Weight in pounds = 110 + (1d6 × your size modifier)</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Dual Mind</b></p>\n<p>You have advantage on all Wisdom saving throws.</p>\n\n<p><b>Mental Discipline</b></p>\n<p>You have resistance to psychic damage.</p>\n\n<p><b>Mind Link</b></p>\n<p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You dont need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When youre using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n\n<p><b>Severed from Dreams</b></p>\n<p>Kalashtar sleep, but they dont connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common, Quori, and one other language of your choice.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.15","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","_id":"j092KmjNkZrMGmLg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911116,"modifiedTime":1678038911116,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"<p>You have advantage on all Wisdom saving throws.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"kwKCtAYTdJ7ktBPy"},"obsidian":{"source":{"type":"race"}}},"_id":"xsO1loOs3s4Cl6yt","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911120,"modifiedTime":1678038911120,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"<p>You have resistance to psychic damage.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"kwKCtAYTdJ7ktBPy"},"obsidian":{"source":{"type":"race"}}},"_id":"TAyZsL8ygLuyMBuw","img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911123,"modifiedTime":1678038911123,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You dont need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when youre speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You dont need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When youre using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"kwKCtAYTdJ7ktBPy"},"obsidian":{"source":{"type":"race"}}},"_id":"hBC3gewsyedJWuYK","img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911126,"modifiedTime":1678038911126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Severed from Dreams","type":"feat","system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Kalashtar sleep, but they dont connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"kwKCtAYTdJ7ktBPy"},"obsidian":{"source":{"type":"race"}}},"_id":"CJEL0HYPml5ebZId","img":"icons/skills/melee/strike-blade-knife-blue-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911130,"modifiedTime":1678038911130,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druidic","type":"feat","system":{"description":{"value":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but cant decipher it without magic.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"kwKCtAYTdJ7ktBPy"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"1fIdxu5KQ9BVZiIq","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911138,"modifiedTime":1678038911138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the druid spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your druid spells.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"kwKCtAYTdJ7ktBPy"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"0hr2MKtAMNYNLcWS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911149,"modifiedTime":1678038911149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"<p>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"kwKCtAYTdJ7ktBPy"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"mz6eHQuhUix4V59N","img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911162,"modifiedTime":1678038911162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"<p><em>2nd-level Circle of the Stars feature </em></p>\n<p>Youve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.</p>\n<p>While holding this map, you have these benefits:</p>\n<ul>\n<li>You know the guidance cantrip.</li>\n<li>You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesnt count against the number of spells you can have prepared.</li>\n<li>You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</li>\n</ul>\n<p>If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.</p>\n<h5 id=\"StarMapTable\" class=\"quick-menu-exclude\">Star Map</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th>Map Form</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>A scroll covered with depictions of constellations</td>\n</tr>\n<tr>\n<td>2</td>\n<td>A stone tablet with fine holes drilled through it</td>\n</tr>\n<tr>\n<td>3</td>\n<td>A speckled owlbear hide, tooled with raised marks</td>\n</tr>\n<tr>\n<td>4</td>\n<td>A collection of maps bound in an ebony cover</td>\n</tr>\n<tr>\n<td>5</td>\n<td>A crystal that projects starry patterns when placed before a light</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Glass disks that depict constellations</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Star Map: Star Map]{Open RollTable Star Map: Star Map}</div>","chat":"","unidentified":""},"source":"Druid : Circle of Stars","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996427,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid : Circle of Stars"},"class":"Druid","subclass":"Circle of Stars","importId":"kwKCtAYTdJ7ktBPy"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"sARt4h9FFFb1nFfg","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911167,"modifiedTime":1678038911167,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"<h2>Astral Drifter</h2><p>For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.</p><p>In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the planes most dangerous denizens.</p><h3>Divine Contact</h3><p>You gain the <a href=\"https://www.dndbeyond.com/feats/magic-initiate\">Magic Initiate</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em> and must choose cleric for the feat.</p><p>In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.</p> <p>Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"DivineContactTable\" style=\"text-align:left\">Divine Contact</h5> </caption> <thead> <tr> <th>d10</th> <th>Wandering Deity</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Corellon, god of art and magic</td> </tr> <tr> <td>2</td> <td>Tymora, god of good fortune</td> </tr> <tr> <td>3</td> <td>Fharlanghn, god of horizons and travel</td> </tr> <tr> <td>4</td> <td>Istus, god of fate and destiny</td> </tr> <tr> <td>5</td> <td>Nuada, god of war and warriors</td> </tr> <tr> <td>6</td> <td>Zivilyn, god of wisdom</td> </tr> <tr> <td>7</td> <td>Arawn, god of life and death</td> </tr> <tr> <td>8</td> <td>Hecate, god of magic and moons</td> </tr> <tr> <td>9</td> <td>Celestian, god of stars and wanderers</td> </tr> <tr> <td>10</td> <td>Ptah, god of knowledge and secrets</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Background: Wandering Deity]{Open RollTable Background: Background: Wandering Deity}</div><h3>Choices</h3><ul></ul>","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 7","advancement":[]},"flags":{"ddbimporter":{"id":279258,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"kwKCtAYTdJ7ktBPy"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"5MkG4hC5mnuUn8J7","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911172,"modifiedTime":1678038911172,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Archer","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Archer constellation selected) When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 ft. of you. On a hit, the attack deals [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] radiant damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"wis","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413554","entityTypeId":"222216831","action":true,"componentId":2996434,"componentTypeId":12168134,"originalName":"Starry Form: Archer","type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"kwKCtAYTdJ7ktBPy"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"QAyOFoMxB5AchXlY","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911177,"modifiedTime":1678038912254,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape","type":"feat","system":{"description":{"value":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1\n\nYou can stay in beast shape for [[ floor( + @classes.druid.levels/2)]] hours before reverting back to your normal form (or as a bonus action earlier or if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short <span class=\"No-Break\">or long rest.</span></p>\n<p class=\"Core-Styles_Core-Body\">Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnt have a flying or sw<span class=\"No-Break\">imming speed.<br /></span></p>\n<h5>Beast Shapes</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-12\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">MAX CR</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">LIMITATIONS</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\" style=\"text-align:center\">2nd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/4</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying or swimming speed</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\" style=\"text-align:center\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying speed</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8th</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">—</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\" style=\"text-align:left\"><br />You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit po<span class=\"No-Break\">ints, or die.</span></p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While you are transformed, the following rules apply:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creatures bonus instead of yours. If the creature has any legendary or lair actions, you cant use them.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you transform, you assume the beasts hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesnt reduce your normal form to 0 hit points, you arent knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You cant cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesnt break your concentration on a spell youve already cast, however, or prevent you from taking actions that are part of a spell, such as @Compendium[world.ddb-curse-of-strahd-spells.NL9UcLKs4CW60Xdy]{<span class=\"Serif-Character-Style_Italic-Serif\">call lightning}</span>, that youve already cast.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you cant use any of your special senses, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision}, unless your new form also has that sense.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creatures shape and size. Your equipment doesnt change size or shape to match the new form, and any equipment that the new form cant wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.druid.wild-shape",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1019","entityTypeId":"222216831","componentId":167,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":null,"fixedValue":null},"levelScales":[{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null},{"id":12415,"level":8,"description":"[8th] Max CR 1","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"kwKCtAYTdJ7ktBPy"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"mpz2YDkDS8FD0jhZ","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911188,"modifiedTime":1678038911188,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form","type":"feat","system":{"description":{"value":"As a bonus action, you can expend a use of your <em>Wild Shape</em> feature to take on a starry form, rather than transforming into a beast.\nThis form sheds bright light in a 10-ft. radius and dim light for an additional 10 ft. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413544","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"kwKCtAYTdJ7ktBPy"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}},"midi-qol":{"effectActivation":false}},"_id":"VcFJElBKjj22gDVl","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911192,"modifiedTime":1678038912255,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Chalice","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Chalice constellation selected) Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 ft. of you can regain [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] hit points.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"ally"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413556","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"kwKCtAYTdJ7ktBPy"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"VCeYQfOy7jlF39qd","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911197,"modifiedTime":1678038912255,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Dragon","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Dragon constellation selected). When you make an INT or a WIS check or a CON saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413557","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"kwKCtAYTdJ7ktBPy"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"Cp5hxNCJZyqIPaCS","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911206,"modifiedTime":1678038912256,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link Response","type":"feat","system":{"description":{"value":"When youre using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within 10* + @details.level ft.\nYou can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When youre using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1030748","entityTypeId":"222216831","componentId":2148553,"componentTypeId":1960452172,"type":"race","importId":"kwKCtAYTdJ7ktBPy"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"Nm7kQMAErrSZHfSM","img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911209,"modifiedTime":1678038911209,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.</p>\n<p><strong><em>At Higher Levels.</em></strong> When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false}},"_id":"wYWccIzDO5XOQxlb","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911214,"modifiedTime":1678038911214,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ofZiR28hO4FcjvDL","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911217,"modifiedTime":1678038911217,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"},"midi-qol":{"effectActivation":false}},"_id":"fh1Oahm6BJLbmWHU","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911222,"modifiedTime":1678038911222,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.</p>\n<p>When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.</p>\n<p><strong>At Higher Levels.</strong> If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6GpwxjcbwhN3EGHV","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911226,"modifiedTime":1678038911226,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"84V5y9K5LW7gTEgE","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911229,"modifiedTime":1678038911229,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beasts Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"RPZHuY6mBySEibK2","img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911232,"modifiedTime":1678038911232,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing beast. For the duration of the spell, you can use your action to see through the beasts eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beasts senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rQ5B3z5UeSzRUDp0","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911236,"modifiedTime":1678038911236,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ObjLRTSvZ7yCq1EO","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911239,"modifiedTime":1678038911239,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You either create or destroy water.</p>\n<p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"RUAQMcj8fWhvqYoC","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911243,"modifiedTime":1678038911243,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0waSDwskcM8B4HxG","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911252,"modifiedTime":1678038911252,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"cQqVhmQUiSTyDNRI","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911257,"modifiedTime":1678038911257,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"CoCRmCUqcHLFQXuS","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911275,"modifiedTime":1678038911275,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"idbfqAe8yPPEbcxq","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911278,"modifiedTime":1678038911278,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spells duration.</p>\n<p>Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isnt pushed.</p>\n<p>As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"u3oWRDexg4MjuFcd","img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911281,"modifiedTime":1678038911281,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>\n<p class=\"s19\"><span class=\"p\"> </span></p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rUINvK5iT3yb8XmK","img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911289,"modifiedTime":1678038911289,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spells duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0qaVz1dhod8qwKaY","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911295,"modifiedTime":1678038911295,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>\n<p><strong>Bear's Endurance.</strong> The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.</p>\n<p><strong>Bull's Strength.</strong> The target has advantage on Strength checks, and his or her carrying capacity doubles.</p>\n<p><strong>Cat's Grace.</strong> The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks.</p>\n<p><strong>Fox's Cunning.</strong> The target has advantage on Intelligence checks.</p>\n<p><strong>Owl's Wisdom.</strong> The target has advantage on Wisdom checks.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"FJFjQLrjrhTruRPm","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911299,"modifiedTime":1678038911299,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.</p>\n<p>When the spell ends, the conjured plants wilt away.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"},"midi-qol":{"effectActivation":false}},"_id":"coNRBSnkjPVyvu1H","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911302,"modifiedTime":1678038911302,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p>\n<p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6qRcsl9gzV7QmRl0","img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911307,"modifiedTime":1678038911307,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the <strong>alarm</strong> spell, a <strong>glyph of warding</strong>, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p>\n<p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"2HMlubEZ0yacOJhX","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911313,"modifiedTime":1678038911313,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.</p>\n<p>You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.</p>\n<p>The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"9Qgp3QTinImm2r4a","img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911316,"modifiedTime":1678038911316,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.</p>\n<p>When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"p6YbinrKAIBtYmWQ","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911323,"modifiedTime":1678038911323,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"vU5f0uxBqOiFn8cP","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911327,"modifiedTime":1678038911327,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.</p>\n<p>The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"hJneqa0QFnswj5Rk","img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911330,"modifiedTime":1678038911330,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":4,"ability":"wis","mod":5,"dc":15,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"midi-qol":{"effectActivation":false,"forceCEOn":false}},"_id":"ZoVmGxLmK2TjbNla","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911352,"modifiedTime":1678038911352,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":4,"ability":"wis","mod":5,"dc":15,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"midi-qol":{"fumbleThreshold":null,"effectActivation":false,"forceCEOn":false}},"_id":"kUFvV3Hjc7EsE3MK","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911355,"modifiedTime":1678038911355,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":4,"ability":"wis","mod":5,"dc":15,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"midi-qol":{"fumbleThreshold":null,"effectActivation":false,"forceCEOn":false}},"_id":"oWdOE736qOBc5Da6","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911358,"modifiedTime":1678038911358,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.</p>\n<p>Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.</p>\n<p>The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.</p>\n<p>As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"UkmKHHTNEt3gcGY6","img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911361,"modifiedTime":1678038911361,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).</p>\n<p>Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit cant heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.</p>\n<p>As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"jDOy5gkqhXyiG7Qp","img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911364,"modifiedTime":1678038911364,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"PhIu3cFuDopjlxEZ","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911367,"modifiedTime":1678038911367,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.</p>\n<p>If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Qas2b82997CFjinC","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911370,"modifiedTime":1678038911370,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"WnM8JgQZMQtpDXHr","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911373,"modifiedTime":1678038911373,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"PgijGOX2gdlprzGz","img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911376,"modifiedTime":1678038911376,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. 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The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"SNptzpx2HqmhuMbL","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911385,"modifiedTime":1678038911385,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"GFwpQINi64V9DIof","img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911388,"modifiedTime":1678038911388,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.</p>\n<p>The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.</p>\n<p>This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"M0l2oMm5xQZgEPl0","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911391,"modifiedTime":1678038911391,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. The target's speed increases by 10 feet until the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"jhv79z2WfNIy6JzU","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911394,"modifiedTime":1678038911394,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"},"midi-qol":{"effectActivation":false}},"_id":"gSQiigN1DgF0k3aU","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911399,"modifiedTime":1678038911399,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.</p>\n<p>When a creature enters the spells area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.</p>\n<p>A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and cant assume a different form until it leaves the spells light.</p>\n<p>On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"BcMlYKw69f3hiY13","img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911405,"modifiedTime":1678038911405,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"1xv0SJHyalhkBdxp","img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911409,"modifiedTime":1678038911409,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0tLyVI2vN501sjM5","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911411,"modifiedTime":1678038911411,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"BOJqqmFOe7Oa9O93","img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911416,"modifiedTime":1678038911416,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"4z9eflqWCfcs9yu4","img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911419,"modifiedTime":1678038911419,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spells duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"d8Ejp8s47KU3Hqm1","img":"icons/magic/air/wind-stream-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911422,"modifiedTime":1678038911422,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.</p>\n<p class=\"Core-Styles_Core-Body\">This trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.</p>\n<p class=\"Core-Styles_Core-Body\">The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spells radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.</p>\n<p class=\"Core-Styles_Core-Body\">A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.</p>\n<p class=\"Core-Styles_Core-Body\">After the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"lghW1Bw9fADSbTpu","img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911426,"modifiedTime":1678038911426,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"QZ9nifyBBXuBTanL","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911428,"modifiedTime":1678038911428,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.</p>\n<p>The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"kwKCtAYTdJ7ktBPy"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Gj6k8IDNvAwxlke9","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038911432,"modifiedTime":1678038911432,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you dont issue any, it takes the Dodge action and uses its move to avoid danger.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spells level appears in the stat block.</p>\n<div class=\"Basic-Text-Frame stat-block-finder\">\n<p class=\"Stat-Block-Styles_Stat-Block-Title\">Bestial Spirit</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Metadata\">Small beast</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Armor Class</strong> 11 + the level of the spell (natural armor)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Hit Points</strong> 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Speed</strong> 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)</p>\n<div class=\"stat-block-ability-scores\">\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">STR</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">18</span> <span class=\"stat-block-ability-scores-modifier\">(+4)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">DEX</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">11</span> <span class=\"stat-block-ability-scores-modifier\">(+0)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CON</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">INT</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">4</span> <span class=\"stat-block-ability-scores-modifier\">(3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">WIS</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CHA</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">5</span> <span class=\"stat-block-ability-scores-modifier\">(3)</span></div>\n</div>\n</div>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Senses</strong> @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Languages</strong> understands the languages you speak</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data-Last\"><strong>Challenge</strong> — <strong>Proficiency Bonus</strong> equals your bonus</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Flyby (Air Only).</strong></em> The beast doesnt provoke opportunity attacks when it flies out of an enemys reach.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Pack Tactics (Land and Water Only).</strong></em> The beast has advantage on an attack roll against a creature if at least one of the beasts allies is within 5 feet of the creature and the ally isnt @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Water Breathing (Water Only).</strong></em> The beast can breathe only underwater.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Multiattack.</strong></em> The beast makes a number of attacks equal to half this spells level (rounded down).</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Maul.</strong> Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d8 + 4 + the spells level piercing damage.</p>\n</div>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Beast","flags":{"ddbimporter":{"id":5854852,"definitionId":721187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":4,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":15,"cantripBoost":false,"overrideDC":false,"id":5854852,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon 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{"name":"Martin Tomescu","type":"npc","img":"worlds/curse-of-strahd/Token/Wizard%20of%20Wines/Martin%20Tomescu.png","items":[{"_id":"B7UQ1hq4TjHLMJIr","name":"Mimicry","type":"feat","img":"icons/equipment/head/mask-plague-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Mimicry.</strong></em>","fullName":"Mimicry."}},"system":{"description":{"value":"<p><em><strong></strong></em> The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. 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{"_id":"n1PYJ9ffIQk8LRTW","name":"Madam Eva","type":"npc","img":"worlds/curse-of-strahd/Token/Vistani/Madame%20Eva.png","items":[{"_id":"VMYMIcqlG2z8gBrD","name":"Curse (Recharges after a Long Rest)","type":"feat","img":"icons/magic/control/energy-stream-link-spiral-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Curse (Recharges after a Long Rest).</strong>","fullName":"Curse (Recharges after a Long Rest)."}},"system":{"description":{"value":"<p><em><strong></strong></em> Madam Eva targets one creature that she can see within 30 feet of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Madam Eva takes 5d6 psychic damage.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Muls9Zirg2uifRZN","name":"Evil Eye (Recharges after a Short or Long Rest)","type":"feat","img":"icons/weapons/wands/wand-simple-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Evil Eye (Recharges after a Short or Long Rest).</strong>","fullName":"Evil Eye (Recharges after a Short or Long Rest)."}},"system":{"description":{"value":"<p><em><strong></strong></em> Madam Eva targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 17), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"oGAXs9IEHFTrpiza","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."}},"system":{"description":{"value":"<p><em><strong></strong></em> Madam Eva is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Madam Eva has the following cleric spells prepared:</p><p>Cantrips (at will): light, mending, sacred flame, thaumaturgy</p><p>1st level (4 slots): bane, command, detect evil and good, protection from evil and good</p><p>2nd level (3 slots): lesser restoration, protection from poison, spiritual weapon</p><p>3rd level (3 slots): create food and water, speak with dead, spirit guardians</p><p>4th level (3 slots): divination, freedom of movement, guardian of faith</p><p>5th level (2 slots): greater restoration, raise dead</p><p>6th level (1 slot): find the path, harm, true seeing</p><p>7th level (1 slot): fire storm, regenerate</p><p>8th level (1 slot): earthquake</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 233","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Wjv7BjtRUNns6uxu","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a firefly or phosphorescent moss"},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"D5hhuHMfYYwpZNvS","name":"Mending","type":"spell","img":"icons/skills/melee/hand-grip-staff-yellow-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8LqlWyf8TbJukyQ3","name":"Sacred Flame","type":"spell","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Flame-like radiance descends on a creature that you can see within range. 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The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\n<p><strong>Grovel.</strong> The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.</p>\n<p><strong>Halt.</strong> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ggZTeySg6zDcZPZ6","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aty9j0ihMJBliZpn","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5zZKI82psUbgUeU9","name":"Lesser Restoration","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pxCw6IHaou5pau42","name":"Protection from Poison","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.Poisoned]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.Poisoned]{poisoned}, and it has resistance to poison damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"H95OUD5Tg9yrEg2c","name":"Spiritual Weapon","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"U8c9ruPs4OewflLu","name":"Create Food and Water","type":"spell","img":"icons/consumables/fruit/apple-red-tree-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1C0WMzrgsWNjnQiQ","name":"Speak with Dead","type":"spell","img":"icons/magic/death/undead-ghost-scream-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.</p>\n<p>Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Me8BlxEwNlWTcofg","name":"Spirit Guardians","type":"spell","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.</p>\n<p>When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bJ5IObyGEz2t2ca2","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.</p>\n<p>The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F3rE5vhiUbgzcB0K","name":"Freedom of Movement","type":"spell","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.</p>\n<p>The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QDU6YDN7Zqsy3SMA","name":"Guardian of Faith","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.</p>\n<p>Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7Xg7VKLwNVS3RV53","name":"Greater Restoration","type":"spell","img":"icons/magic/life/heart-cross-strong-flame-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:</p>\n<ul>\n<li>One effect that @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Petrified]{petrified} the target</li>\n<li>One curse, including the target's attunement to a cursed magic item</li>\n<li>Any reduction to one of the target's ability scores</li>\n<li>One effect reducing the target's hit point maximum</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ynsgrkdZa1UJpmBg","name":"Raise Dead","type":"spell","img":"icons/magic/death/hand-undead-skeleton-fire-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.</p>\n<p>This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.</p>\n<p>This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.</p>\n<p>Coming back from the dead is an ordeal. The target takes a 4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FdAa48VEGGXlwiyP","name":"Find the Path","type":"spell","img":"icons/magic/air/air-wave-gust-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.</p>\n<p>For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IOSj9SCbQAj1wfQY","name":"Harm","type":"spell","img":"icons/skills/melee/strike-slashes-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"j8LChWlSqs1utHib","name":"True Seeing","type":"spell","img":"icons/commodities/biological/eye-red-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aaHSJi0bXdtswDYw","name":"Fire Storm","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-heavy-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136962,"definitionId":2105,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d10[fire - Can choose to not affect plants in the area]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"06tp3szxhXmYpvJA","name":"Regenerate","type":"spell","img":"icons/commodities/biological/hand-clawed-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138640,"definitionId":2227,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Regenerate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).</p>\n<p>The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8 + 15[healing]","healing"],["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a prayer wheel and holy water"},"materials":{"value":"a prayer wheel and holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Iy4Xjmg8mpB0WWg7","name":"Earthquake","type":"spell","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136701,"definitionId":2081,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Earthquake","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.</p>\n<p>The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature's concentration is broken.</p>\n<p>When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked @Compendium[dnd5e.rules.Prone]{prone}.</p>\n<p>This spell can have additional effects depending on the terrain in the area, as determined by the GM.</p>\n<p><strong>Fissures.</strong> Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the GM. Each is 1d10 × 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens.</p>\n<p>A fissure that opens beneath a structure causes it to automatically collapse (see below).</p>\n<p><strong>Structures.</strong> The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked @Compendium[dnd5e.rules.Prone]{prone}, and is buried in the rubble, requiring a DC 20 Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check as an action to escape. The GM can adjust the DC higher or lower, depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the rubble. On a successful save, the creature takes half as much damage and doesn't fall @Compendium[dnd5e.rules.Prone]{prone} or become buried.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6[bludgeoning - Structures]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":8,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a pinch of dirt, a piece of rock, and a lump of 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Each type of artisan's tools requires a separate proficiency.</p>","chat":"","unidentified":""},"source":"SRD 5.1","quantity":1,"weight":8,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cook","ability":"wis","chatFlavor":"","proficient":0,"bonus":""},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"BZz952YgfUD93XLA":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.Gflnp29aEv5Lc1ZM"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1661787233557,"modifiedTime":1676148571407,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"_id":"zphVU6xaAEWY8cgL","name":"Longsword","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","system":{"description":{"value":"<p>A lengthy stright blade designed for slashing foes, the longsword is a highly versatile weapon that may also be wielded with two hands for more punishing 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@mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true},"proficient":true},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"jYN7WSullyF5J9IQ":3,"BZz952YgfUD93XLA":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.10ZP2Bu3vnCuYMIB"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1661787233436,"modifiedTime":1676826213278,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"name":"Grosses Wolfsfell","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"kgEYx97DxMsCKpei","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"BZz952YgfUD93XLA":3},"flags":{"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678036270682,"modifiedTime":1678036290296,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"name":"Kleines Wolfsfell","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"PiMKaXxzzrDJjbxX","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"BZz952YgfUD93XLA":3},"flags":{"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678036295710,"modifiedTime":1678036314522,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"name":"Wolfsfelle minderer Qualität","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":2,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"y5V7dCPSIHPo8t2Z","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"BZz952YgfUD93XLA":3},"flags":{"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678036320067,"modifiedTime":1678036344240,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"name":"Wolfssteaks","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":6,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"yLJFesVfVTzG481F","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"BZz952YgfUD93XLA":3},"flags":{"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678036346725,"modifiedTime":1678036360653,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"name":"Dual Wielder","type":"feat","system":{"description":{"value":"You add a +1 bonus to AC while you are wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, and can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You master fighting with two weapons, gaining the following benefits:</p>\n<ul>\n<li>You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.</li>\n<li>You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.</li>\n<li>You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":17,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"feat"}},"dae":{"alwaysActive":false,"activeEquipped":false}},"effects":[{"label":"AC: Dual Wielder","changes":[{"key":"system.attributes.ac.value","value":"+ 1","mode":2,"priority":18}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"icon":"icons/skills/melee/weapons-crossed-daggers-orange.webp","_id":"7SU7Xdwg3Arg5Qla","origin":null}],"img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","_id":"5CqqweXxgwU7vbW5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038532707,"modifiedTime":1678038532707,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Order of the Lycan","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>Using intense will and secret blood magic rituals, members of the Order of the Lycan learn to control and unleash their hybrid forms for short periods of time. Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path.</p><h1>Class Features</h1>\n\n<p><b>Heightened Senses</b></p>\n<p>When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.</p>\n\n<p><b>Hybrid Transformation</b></p>\n<p>Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.</p>\n<p>This feature replaces the <a title=\"rules\" href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">rules</a> for lycanthropy in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n<blockquote>\n<p>In the <em>Character Builder</em>, set the option for <strong>Hybrid Transformation</strong> to <strong>Hybrid Form</strong> to activate the bonuses for that form on the character sheet.</p>\n</blockquote>\n\n<p><b>Hybrid Transformation Features</b></p>\n<p>While you are transformed, you gain the following benefits and drawbacks:</p>\n<p><em><strong>Feral Might.</strong></em> You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.</p>\n<p><em><strong>Resilient Hide.</strong></em> You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.</p>\n<p><em><strong>Predatory Strikes.</strong></em> You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n<p><em><strong>Bloodlust.</strong></em> If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If youre concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarians Rage feature), you automatically fail this saving throw.</p>\n<p>If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.</p>\n\n<p><b>Stalker's Prowess</b></p>\n<p>At 7th level, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following additional benefit.</p>\n<p><em><strong>Improved Predatory Strikes.</strong></em> You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, when you have an active crimson rite on your unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>\n\n<p><b>Advanced Transformation</b></p>\n<p>At 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.</p>\n<p><em><strong>Lycan Regeneration.</strong></em> At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in hybrid form, you gain these hit points before you must make the saving throw for your bloodlust.</p>\n\n<p><b>Brand of the Voracious</b></p>\n<p>Starting at 15th level, you have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunters ferocity. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.</p>\n\n<p><b>Hybrid Transformation Mastery</b></p>\n<p>At 18th level, you have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, or die.</p>\n<p>You also gain the Blood Curse of the Howl for your Blood Maledict feature. This doesnt count against your number of blood curses known.</p>","chat":"","unidentified":""},"source":"","identifier":"order-of-the-lycan","classIdentifier":"blood-hunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121386883,"id":360243,"type":"class","importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"class","text":"Order of the Lycan"}}},"_id":"gBQj2PD0K3onEPFH","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533161,"modifiedTime":1678038533161,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"<h1>Description</h1><p>Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity, &amp; Intelligence or Wisdom<br /><strong>Saves:</strong> Dexterity &amp; Intelligence</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong>Hit Dice:</strong> 1d10 per blood hunter level<br /><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> Alchemists supplies<br /><strong>Saving Throws:</strong> Dexterity, Intelligence<br /><strong>Skills:</strong> Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Hunters Bane</b></p>\n<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p>\n\n<p><b>Blood Maledict</b></p>\n<p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n\n<p><b>Blood Curses</b></p>\n<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p>\n\n<p><b>Fighting Style</b></p>\n<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Crimson Rite</b></p>\n<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p>\n\n<p><b>Blood Hunter Order</b></p>\n<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Extra Attack</b></p>\n<p>Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Brand of Castigation</b></p>\n<p>At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as its on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).</p>\n<p>Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).</p>\n<p>Once you use this feature, you cant use it again until you finish a short or long rest.</p>\n\n<p><b>Grim Psychometry</b></p>\n<p>When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DMs discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.</p>\n\n<p><b>Dark Augmentation</b></p>\n<p>Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).</p>\n\n<p><b>Brand of Tethering</b></p>\n<p>Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature cant take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.</p>\n\n<p><b>Hardened Soul</b></p>\n<p>When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</p>\n\n<p><b>Sanguine Mastery</b></p>\n<p>Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.</p>\n<p>Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.</p>\n\n<h1>Starting Equipment</h1>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>a martial weapon or two simple weapons</li>\n<li>a light crossbow and 20 bolts</li>\n<li>studded leather armor or scale mail armor</li>\n<li>an explorers pack and alchemists supplies</li>\n</ul>\n<p>If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.</p>","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":4,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"hKga0MgAJj2EOqqu","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg","4":"avg"},"title":""},{"_id":"FBh30JIV1CZaJ63m","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"e8XEsiTXooWJEcgy","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"tl4EEVfEfizBeO9Y","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["ath","sur","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121386883,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"7vj6lUzTpLEVqVZ9","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533438,"modifiedTime":1678038533438,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"<p>Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfells grim energy.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance</p>\n\n<img src=\"ddb-images/other/race-large-Shadar-kai.png\" />\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characters ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your characters class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you cant raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Blessing of the Raven Queen</b></p>\n<p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n\n<p><b>@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.</p>\n\n<p><b>Keen Senses</b></p>\n<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>\n\n<p><b>Necrotic Resistance</b></p>\n<p>You have resistance to necrotic damage.</p>\n\n<p><b>Trance</b></p>\n<p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.3.15","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shadar-kai.jpeg","_id":"Pn0oR5hNGYIY8iad","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533790,"modifiedTime":1678038533790,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"race"}}},"_id":"bjQw7z6plcyaGuvm","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533798,"modifiedTime":1678038533798,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429571,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"race"}}},"_id":"KJNimkU2KR0Ma4cc","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533804,"modifiedTime":1678038533804,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fey Ancestry","type":"feat","system":{"description":{"value":"<p>You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 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Senses","type":"feat","system":{"description":{"value":"<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"race"}}},"_id":"luYoNGWpQtQUVEKj","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533812,"modifiedTime":1678038533812,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"<p>You have resistance to necrotic damage.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"race"}}},"_id":"8H0Ife1BvZE0WJQb","img":"icons/magic/unholy/orb-glowing-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533819,"modifiedTime":1678038533819,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Poisoner's Kit","type":"feat","system":{"description":{"value":"You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the <em>Players Handbook</em>. This lasts until you finish your next long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Poisoner's Kit","choiceId":"2-37215313","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"race"}}},"_id":"vaPuxvsqH1khHNAk","img":"icons/magic/water/orb-ice-web.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533827,"modifiedTime":1678038533827,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Smith's Tools","type":"feat","system":{"description":{"value":"You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the <em>Players Handbook</em>. This lasts until you finish your next long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Smith's Tools","choiceId":"2-37215315","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"race"}}},"_id":"WwkAgnKhb2mIhvqL","img":"icons/magic/water/orb-ice-web.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533836,"modifiedTime":1678038533836,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Wisdom","type":"feat","system":{"description":{"value":"<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p><h3>Hemocraft Modifier: Wisdom</h3><p>Your Hemocraft modifier is Wisdom.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Wisdom","choiceId":"3-0-264222102","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Hl6Ai6KTDxHKW3In","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533845,"modifiedTime":1678038533845,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Two-Weapon Fighting</h3><p>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-264242760","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"XbiGqlZ6m3WPrTeB","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533848,"modifiedTime":1678038533848,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Flame","type":"feat","system":{"description":{"value":"<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p><h3>Rite of the Flame</h3><p>The extra damage dealt by your rite is fire damage.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Flame","choiceId":"3-285454-264223500","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"ifhzZ3db7TZgTQEt","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533852,"modifiedTime":1678038533852,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"owucOzfAjf3VdRlF","img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533858,"modifiedTime":1678038533858,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of Exposure","type":"feat","system":{"description":{"value":"<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p><h3>Blood Curse of Exposure</h3><p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><em><strong>Amplify.</strong></em> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of Exposure","choiceId":"3-285457-264560309","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Vg0RX6CSZ6yMTHHM","img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533876,"modifiedTime":1678038533876,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Heightened Senses: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"<p>When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.</p><h3>Hemocraft Modifier: Intelligence</h3><p>Your Hemocraft modifier is Intelligence.</p>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669233,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-885001-264224416","componentId":1669233,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"DKga04WAuVOMpbFx","img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533879,"modifiedTime":1678038533879,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation: Normal Form","type":"feat","system":{"description":{"value":"<p>Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.</p>\n<p>This feature replaces the <a title=\"rules\" href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">rules</a> for lycanthropy in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n<blockquote>\n<p>In the <em>Character Builder</em>, set the option for <strong>Hybrid Transformation</strong> to <strong>Hybrid Form</strong> to activate the bonuses for that form on the character sheet.</p>\n</blockquote><h3>Normal Form</h3><blockquote>\n<p>Your character is in their normal form. Change this option to \"Hybrid Form\" when the character has transformed.</p>\n</blockquote>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669300,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":"3-285352-264225708","componentId":1669300,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"O7Ks75sdiXD8CXTm","img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533883,"modifiedTime":1678038533883,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation Features: Normal Form","type":"feat","system":{"description":{"value":"<p>You are in your normal form with no additional features.</p>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669324,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":null,"componentId":1669324,"componentTypeId":12168134,"parentChoiceId":null,"subType":"class-option","wasOption":true,"entityTypeId":258900837,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"u9LoQjYMtHWHBAod","img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038533886,"modifiedTime":1678038533886,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"<h1>Background: Urban Bounty Hunter</h1><p></p><p class=\"Core-Styles_Core-Body\">Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you arent a savage who follows quarry into or through the wilderness. Youre involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. Whats more, you arent alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help yo<span class=\"No-Break\">u succeed.</span></p> <p class=\"Core-Styles_Core-Body\">You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûns great metropolises, such as Waterdeep or Baldurs Gate, or a less populous location, perhaps Luskan or Yartar — any place thats large enough to have a steady supply of potential<span class=\"No-Break\"> quarries.</span></p> <p class=\"Core-Styles_Core-Body--Extra-Space-After-\">As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesnt fit with the groups objectives — but on the other hand, you can take down much more formidable targets with the help of your c<span class=\"No-Break\">ompanions.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, a<span class=\"No-Break\">nd @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Choose two from among one type of gaming set, one musical instrument, and thie<span class=\"No-Break\">ves tools<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A set of clothes appropriate to your duties and a pouch contai<span class=\"No-Break\">ning 20 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: EAR TO THE GROUND</strong></p> <p class=\"Core-Styles_Core-Body\">You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Use the tables for the criminal background below as the basis for your bounty hunters traits and motivations, modifying the entries when appropriate to suit your identity as a boun<span class=\"No-Break\">ty hunter.</span></p> <p class=\"Core-Styles_Core-Body\">For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being d<span class=\"No-Break\">ependable.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"Core-Styles_Core-Body\"><span class=\"No-Break\">Criminal</span></h5> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I always have a plan for what to do when things go wrong.</td> </tr> <tr> <td>2</td> <td>I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td> </tr> <tr> <td>3</td> <td>The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td> </tr> <tr> <td>4</td> <td>I would rather make a new friend than a new enemy.</td> </tr> <tr> <td>5</td> <td>I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td> </tr> <tr> <td>6</td> <td>I dont pay attention to the risks in a situation. Never tell me the odds.</td> </tr> <tr> <td>7</td> <td>The best way to get me to do something is to tell me I cant do it.</td> </tr> <tr> <td>8</td> <td>I blow up at the slightest insult.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Criminal]{Open RollTable Background: Urban Bounty Hunter: Criminal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> I dont steal from others in the trade. (Lawful)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Freedom.</span> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Charity.</span> I steal from the wealthy so that I can help people in need. (Good)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greed. </span>I will do whatever it takes to become wealthy. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> Im loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Redemption.</span> Theres a spark of good in everyone. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Ideal]{Open RollTable Background: Urban Bounty Hunter: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Im trying to pay off an old debt I owe to a generous benefactor.</td> </tr> <tr> <td>2</td> <td>My ill-gotten gains go to support my family.</td> </tr> <tr> <td>3</td> <td>Something important was taken from me, and I aim to steal it back.</td> </tr> <tr> <td>4</td> <td>I will become the greatest thief that ever lived.</td> </tr> <tr> <td>5</td> <td>Im guilty of a terrible crime. I hope I can redeem myself for it.</td> </tr> <tr> <td>6</td> <td>Someone I loved died because of I mistake I made. That will never happen again.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Bond]{Open RollTable Background: Urban Bounty Hunter: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>When I see something valuable, I cant think about anything but how to steal it.</td> </tr> <tr> <td>2</td> <td>When faced with a choice between money and my friends, I usually choose the money.</td> </tr> <tr> <td>3</td> <td>If theres a plan, Ill forget it. If I dont forget it, Ill ignore it.</td> </tr> <tr> <td>4</td> <td>I have a “tell” that reveals when Im lying.</td> </tr> <tr> <td>5</td> <td>I turn tail and run when things look bad.</td> </tr> <tr> <td>6</td> <td>An innocent person is in prison for a crime that I committed. Im okay with that.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Flaw]{Open RollTable Background: Urban Bounty Hunter: Flaw}</div><p></p><h2>Ear to the Ground</h2><p>You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p><h3>Choices</h3><ul><li>Insight</li><li>Deception</li><li>Thieves' Tools</li><li>Dice Set</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":1,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"KPfHnxhLxtD9nwu9"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"YBUabp9pZTGSHgrC","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038534002,"modifiedTime":1678038534002,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635497","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"UYr1PxuvmCMpfXni","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038534023,"modifiedTime":1678038534023,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635518","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"y7W288q2IuIEpSbS","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038534027,"modifiedTime":1678038534027,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635531","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"3G81e853O3Gc7D7K","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038534031,"modifiedTime":1678038534031,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4782699","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Loy9GKunIon8rXzL","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038534044,"modifiedTime":1678038534044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"KPfHnxhLxtD9nwu9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"eoqGrSW0zmBd9p3J","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038534054,"modifiedTime":1678038534054,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"KPfHnxhLxtD9nwu9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"viSex04kCmIzyY9u","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038534058,"modifiedTime":1678038534058,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation","type":"feat","system":{"description":{"value":"You can transform into your hybrid form for up to 1 hour. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.</p>\n<p>This feature replaces the <a title=\"rules\" href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">rules</a> for lycanthropy in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n<blockquote>\n<p>In the <em>Character Builder</em>, set the option for <strong>Hybrid Transformation</strong> to <strong>Hybrid Form</strong> to activate the bonuses for that form on the character sheet.</p>\n</blockquote>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1287614","entityTypeId":"222216831","componentId":1669300,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"KPfHnxhLxtD9nwu9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"jJZSEbQwy2D1oF8B","img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038534066,"modifiedTime":1678038534066,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of Exposure","type":"feat","system":{"description":{"value":"When a creature you see within 30 ft. of you takes damage from an attack or spell, you can use a reaction to remove any damage resistances dealt by the triggering attack/spell (including the triggering effect). This lasts until the end of the target's next turn.\n\n<strong><em>Amplify.</em></strong> The target loses any damage immunities dealt by the triggering attack or spell instead but has resistances to those damage types until the end of its next turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><em><strong>Amplify.</strong></em> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<blockquote>\n<p>Activating a Blood Curse requires a use of your <strong>Blood Maledict</strong> feature.</p>\n</blockquote>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-curses",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280083","entityTypeId":"222216831","componentId":714408,"componentTypeId":258900837,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","importId":"KPfHnxhLxtD9nwu9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"XzSpl8kLYjavPTsd","img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038534082,"modifiedTime":1678038534082,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen","type":"feat","system":{"description":{"value":"As a bonus action, you can teleport up to 30 ft. to an unoccupied space you can see [[ @prof]] times per long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5119125","entityTypeId":"222216831","componentId":8429570,"componentTypeId":1960452172,"type":"race","importId":"KPfHnxhLxtD9nwu9"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"abBKbaj0fQSscI4r","img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678038534090,"modifiedTime":1678038534090,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen (Resistance)","type":"feat","system":{"description":{"value":"When you teleport using <em>Blessing of the Raven Queen</em>, you gain resistance to all damage until the start of your next turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n 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{"_id":"t0MtEMbgHaiMSv55","name":"Stanimir","type":"npc","img":"worlds/curse-of-strahd/Token/Vistani/Stanimir.png","items":[{"_id":"eP2cWXUAbPGwl50z","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong> </em>","fullName":"Spellcasting. "}},"system":{"description":{"value":"<p><em><strong>Spellcasting.</strong> </em>The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). 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{"folder":"1DOqNFqFp1zFDRJ5","name":"Versira Dantès (Npc)","type":"character","img":"ddb-images/characters/90742080-Versira-Dant-s.jpeg","system":{"abilities":{"str":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":18,"proficient":1,"bonuses":{"check":"","save":""}},"con":{"value":15,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":14,"proficient":1,"bonuses":{"check":"","save":""}},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":9,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":29,"max":29,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""}},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false},"details":{"biography":{"value":"","public":""},"alignment":"Chaotic Evil","race":"Custom Lineage","background":"","originalClass":"Z3rqZ4NnXUvYYRPB","xp":{"value":900},"appearance":"","trait":"I dont run from evil. 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When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:</p>\n<ul>\n<li>Your weapon sheds bright light out to a range of 20 feet.</li>\n<li>You have resistance to necrotic damage.</li>\n<li>When you hit an undead creature with a weapon for which the Rite of the Dawn is active, you roll an additional hemocraft die when determining the extra damage from the rite.</li>\n</ul>\n\n<p><b>Curse Specialist</b></p>\n<p>Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.</p>\n\n<p><b>Aether Walk</b></p>\n<p>Upon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you arent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.</p>\n<p>This feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.</p>\n\n<p><b>Brand of Sundering</b></p>\n<p>Starting at 11th level, your Brand of Castigation exposes a fragment of your foes essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it cant move through creatures or objects while branded.</p>\n\n<p><b>Blood Curse of the Exorcist</b></p>\n<p>At 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesnt count against your number of blood curses known.</p>\n\n<p><b>Rite Revival</b></p>\n<p>Upon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but dont die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.</p>","chat":"","unidentified":""},"source":"","identifier":"order-of-the-ghostslayer","classIdentifier":"blood-hunter","advancement":[{"_id":"20JZiL5WfQG0Tmbu","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rite-of-the-dawn","type":"dice","scale":{"3":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Rite of the Dawn"},{"_id":"Qzf7ouwcPCkS3uEJ","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aether-walk","type":"number","scale":{"7":{"value":1},"15":{"value":2}}},"value":{},"title":"Aether Walk"},{"_id":"3DEplmf8OGjelUE7","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"brand-of-sundering","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Brand of Sundering"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121439111,"id":360011,"type":"class","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Order of the Ghostslayer"}}},"_id":"vaNA4avtW8plp43s","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165251832,"modifiedTime":1674165251832,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"<h1>Description</h1><p>Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity, &amp; Intelligence or Wisdom<br /><strong>Saves:</strong> Dexterity &amp; Intelligence</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong>Hit Dice:</strong> 1d10 per blood hunter level<br /><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> Alchemists supplies<br /><strong>Saving Throws:</strong> Dexterity, Intelligence<br /><strong>Skills:</strong> Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Hunters Bane</b></p>\n<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p>\n\n<p><b>Blood Maledict</b></p>\n<p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n\n<p><b>Blood Curses</b></p>\n<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p>\n\n<p><b>Fighting Style</b></p>\n<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Crimson Rite</b></p>\n<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p>\n\n<p><b>Blood Hunter Order</b></p>\n<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Extra Attack</b></p>\n<p>Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Brand of Castigation</b></p>\n<p>At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as its on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).</p>\n<p>Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).</p>\n<p>Once you use this feature, you cant use it again until you finish a short or long rest.</p>\n\n<p><b>Grim Psychometry</b></p>\n<p>When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DMs discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.</p>\n\n<p><b>Dark Augmentation</b></p>\n<p>Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).</p>\n\n<p><b>Brand of Tethering</b></p>\n<p>Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature cant take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.</p>\n\n<p><b>Hardened Soul</b></p>\n<p>When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</p>\n\n<p><b>Sanguine Mastery</b></p>\n<p>Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.</p>\n<p>Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.</p>\n\n<h1>Starting Equipment</h1>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>a martial weapon or two simple weapons</li>\n<li>a light crossbow and 20 bolts</li>\n<li>studded leather armor or scale mail armor</li>\n<li>an explorers pack and alchemists supplies</li>\n</ul>\n<p>If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.</p>","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"g7QuC4UYpkmBhiUl","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"cjJokBmBYgVi4AIg","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"ZVSFU1MXFlZd9TIz","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"DbrVbLnTn1oVhBoL","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Z3rqZ4NnXUvYYRPB","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165251933,"modifiedTime":1674165251933,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"<p>You can use the following traits to represent your characters lineage, giving you full control over how your characters origin shaped them:</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Lineage Traits</strong><br />+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>One Ability Score of your choice increases by 2.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a humanoid. You determine your appearance and whether you resemble any of your kin.</p>\n\n<p><b>Size</b></p>\n<p>You are Small or Medium (your choice).</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Feat</b></p>\n<p>You gain one feat of your choice for which you qualify.</p>\n\n<p><b>Variable Trait</b></p>\n<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"vO3QxUkVYXJUqFL1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252084,"modifiedTime":1674165252084,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a humanoid. You determine your appearance and whether you resemble any of your kin.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"fSK5H5VQZLY5fk1R","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252087,"modifiedTime":1674165252087,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"<p>You gain one feat of your choice for which you qualify.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"Q1LcGlvmsKb6tZgX","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252088,"modifiedTime":1674165252088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p><h3>Proficiency</h3><p>Proficiency in one skill of your choice.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"NcXh7ttlkwiLPksM","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252091,"modifiedTime":1674165252091,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"qUYchnD2hcXZFtqF","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252093,"modifiedTime":1674165252093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p><h3>Hemocraft Modifier: Intelligence</h3><p>Your Hemocraft modifier is Intelligence.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"RlkUQR3GA0VzTLt4","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252098,"modifiedTime":1674165252098,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Archery</h3><p>You gain a +2 bonus to attack rolls you make with ranged weapons.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"3kcZ7tFksr17kTRR","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252105,"modifiedTime":1674165252105,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p><h3>Rite of the Storm</h3><p>The extra damage dealt by your rite is lightning damage.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Dg8jE1jBeITfB3N9","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252108,"modifiedTime":1674165252108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"rrjX9y5NaqtQIh1S","img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252110,"modifiedTime":1674165252110,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p><h3>Blood Curse of the Fallen Puppet</h3><p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><em><strong>Amplify.</strong></em> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of the Fallen Puppet","choiceId":"3-285457-264347060","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"fNkcb9DT1bie8I2g","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252119,"modifiedTime":1674165252119,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rite of the Dawn","type":"feat","system":{"description":{"value":"<p>When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:</p>\n<ul>\n<li>Your weapon sheds bright light out to a range of 20 feet.</li>\n<li>You have resistance to necrotic damage.</li>\n<li>When you hit an undead creature with a weapon for which the Rite of the Dawn is active, you roll an additional hemocraft die when determining the extra damage from the rite.</li>\n</ul>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.order-of-the-ghostslayer.rite-of-the-dawn"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660841,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":186403,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":186404,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":186405,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Z6tL0lVVWn9mDqWy","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252122,"modifiedTime":1674165252122,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Curse Specialist: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"<p>Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.</p><h3>Hemocraft Modifier: Intelligence</h3><p>Your chosen Hemocraft modifier is Intelligence.</p>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660896,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-884957-268038887","componentId":1660896,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Ye41BChiAJPBSBWH","img":"icons/commodities/gems/gem-rough-square-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252126,"modifiedTime":1674165252126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crossbow Expert","type":"feat","system":{"description":{"value":"You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesnt impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Thanks to extensive practice with the crossbow, you gain the follow<span class=\"No-Break\">ing benefits:</span></p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You ignore the loading property of crossbows with which you are proficient.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Being within 5 feet of a hostile creature doesnt impose disadvantage on your ranged attack rolls.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":15,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"feat"}}},"_id":"RNwxo8SjMQWywYPF","img":"icons/weapons/crossbows/handcrossbow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252129,"modifiedTime":1674165252129,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bloodbound Acolyte","type":"background","system":{"description":{"value":"<h1>Background: Bloodbound Acolyte</h1><p>Irgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.</p><h2>Haunted One</h2><p>You are haunted by something so terrible that you dare not speak of it. Youve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you cant be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p><h3>Heart of Darkness</h3><p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p><h3>Choices</h3><ul></ul>","chat":"","unidentified":""},"source":"Curse of Strahd: Character Options","advancement":[]},"flags":{"ddbimporter":{"id":34,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"ySCN34B2BtQgF9LR","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252131,"modifiedTime":1674165252131,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"_id":"dLivAido2Ipdo1Oh","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252133,"modifiedTime":1674165252133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"FSdZys3du1GTLii2","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252136,"modifiedTime":1674165252136,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"5NIkNjKqSW5vf4Qv","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252139,"modifiedTime":1674165252139,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite - Rite of the Dawn","type":"feat","system":{"description":{"value":"You learn the Rite of Dawn as part of your Crimson Rite feature. While the Rite of the Dawn is active, the extra damage dealt by your rite is radiant. While active you gain the following benefits:\n - Your weapon sheds bright light out to 20 ft.\n - You have resistance to necrotic damage.\n - When you hit an undead creature with a weapon that has this rite active, you deal an additional [[/roll @scale.order-of-the-ghostslayer.rite-of-the-dawn]] points of damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:</p>\n<ul>\n<li>Your weapon sheds bright light out to a range of 20 feet.</li>\n<li>You have resistance to necrotic damage.</li>\n<li>When you hit an undead creature with a weapon for which the Rite of the Dawn is active, you roll an additional hemocraft die when determining the extra damage from the rite.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.order-of-the-ghostslayer.rite-of-the-dawn[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280105","entityTypeId":"222216831","componentId":1660841,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":186403,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":186404,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":186405,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"2fEFDHuHFHvgb3Qp","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252147,"modifiedTime":1674165252147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict - Curse Specialist","type":"feat","system":{"description":{"value":"You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280162","entityTypeId":"222216831","componentId":1660896,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"KAdM7Yei5K5luplG","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252149,"modifiedTime":1674165252149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. drops to 0 HP, you can use your reaction to have that creature make one weapon attack against a target of your choice within its range.\n\n<strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and grant a [[ + NaN]] bonus to its attack roll.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><em><strong>Amplify.</strong></em> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).</p>\n<blockquote>\n<p>Activating a Blood Curse requires a use of your <strong>Blood Maledict</strong> feature.</p>\n</blockquote>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-curses",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1248117","entityTypeId":"222216831","componentId":698620,"componentTypeId":258900837,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"4q0zepWoudyZdl6Z","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252152,"modifiedTime":1674165252152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crossbow Expert Attack","type":"feat","system":{"description":{"value":"When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are 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class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt.</span></span> <span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach.</span></span> <span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an.</span></span> <span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.</span></span></p>","chat":"","unidentified":"Crossbow, 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The bite of a wereraven in raven form deals 1 piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the “<a href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">Player Characters as Lycanthropes</a>” sidebar in the lycanthropes entry in the <em><a href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em> for details.</p>","public":""},"alignment":"","race":"","type":{"value":"humanoid","subtype":"shapechanger, human","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"source":"Curse of Strahd pg 242","xp":{"value":450},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Common 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{"_id":"yFJvk5DG7XGw3Ipz","name":"Strahd puppe","type":"npc","img":"worlds/curse-of-strahd/Token/Castle%20Ravenloft/Strahd%20von%20Zavorich.png","items":[{"_id":"z9hithem9I6bCBUJ","name":"Multiattack (Vampire Form Only)","type":"feat","img":"icons/skills/melee/strike-weapons-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Multiattack (Vampire Form Only).</strong>","fullName":"Multiattack (Vampire Form Only)."}},"system":{"description":{"value":"<p><em><strong></strong></em> Strahd makes two attacks, only one of which can be a bite attack.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"HVV2NknFya6hFLAh","name":"Unarmed Strike (Vampire or Wolf Form Only)","type":"weapon","img":"icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Unarmed Strike (Vampire or Wolf Form Only).</strong>","fullName":"Unarmed Strike (Vampire or Wolf Form Only)."}},"system":{"description":{"value":"<p><em><strong></strong></em> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 14 (4d6) necrotic damage. If the target is a creature, Strahd can grapple it (escape DC 18) instead of dealing the slashing damage.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"],["4d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QakB6tyX2Sotp5Dv","name":"Bite","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Bite.</strong>","fullName":"Bite."}},"system":{"description":{"value":"<p><em><strong></strong> Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage taken, and Strahd regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Strahds control.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"],["3d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Bai83gB4Pejllt2D","name":"Charm","type":"feat","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Charm.</strong>","fullName":"Charm."}},"system":{"description":{"value":"<p><em><strong></strong></em> Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isnt under Strahds control, but it takes Strahds requests and actions in the most favorable way and lets Strahd bite it.</p><p>Each time Strahd or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NEXlXlRVdaC5iD8Z","name":"Children of the Night (1/Day)","type":"feat","img":"icons/creatures/mammals/bats-movement-flying-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Children of the Night (1/Day).</strong>","fullName":"Children of the Night (1/Day)."}},"system":{"description":{"value":"<p><em><strong></strong></em> Strahd magically calls 2d4 swarm of bats;swarms of bats or swarm of rats;swarms of rats, provided that the sun isnt up. While outdoors, Strahd can call 3d6 wolf;wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses them as a bonus action.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AttpAdjuIC7bThAd","name":"Lair Actions","type":"feat","img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}}},"system":{"description":{"value":"<h3>Lair Actions</h3><p><br />While Strahd is in Castle Ravenloft, he can take lair actions as long as he isnt incapacitated.</p><p>On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round:</p><ul>\n<li>Until initiative count 20 of the next round, Strahd can pass through solid walls, doors, ceilings, and floors as if they werent there.</li>\n<li>Strahd targets any number of doors and windows that he can see, causing each one to either open or close as he wishes. Closed doors can be magically locked (needing a successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again.</li>\n<li>Strahd summons the angry spirit of one who has died in the castle. The apparition appears next to a hostile creature that Strahd can see, makes an attack against that creature, and then disappears. The apparition has the statistics of a specter.</li>\n<li>Strahd targets one Medium or smaller creature that casts a shadow. The targets shadow must be visible to Strahd and within 30 feet of him. If the target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a shadow that obeys Strahds commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its undead shadow has been destroyed.</li>\n</ul>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ab0ylC9guQERWDuA","name":"Legendary Actions","type":"feat","img":"icons/skills/targeting/target-strike-triple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"system":{"description":{"value":"<p>Strahd can take 3 legendary actions, choosing from the options below. 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Strahd regains spent legendary actions at the start of his turn.</p>\n<p><strong>Move.</strong> Strahd moves up to his speed without provoking opportunity attacks.</p>\n<p><strong>Unarmed Strike.</strong> Strahd makes one unarmed strike.</p>\n<p><strong>Bite (Costs 2 Actions).</strong> Strahd makes one bite attack.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LDeLa9tv97HVdmnu","name":"Move","type":"feat","img":"icons/magic/control/debuff-energy-snare-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"system":{"description":{"value":"<p><strong></strong> Strahd moves up to his speed without provoking opportunity attacks.</p><p><strong>Unarmed Strike.</strong> Strahd makes one unarmed strike.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ToZhNM3OMvushwCq","name":"Unarmed Strike (Vampire or Wolf Form Only)","type":"weapon","img":"icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Unarmed Strike (Vampire or Wolf Form Only).</strong>","fullName":"Unarmed Strike (Vampire or Wolf Form Only).","actionCopy":true}},"system":{"description":{"value":"<p><em><strong></strong></em> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 14 (4d6) necrotic damage. If the target is a creature, Strahd can grapple it (escape DC 18) instead of dealing the slashing damage.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"],["4d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"37ka4VBiXmnW8TA4","name":"Bite (Costs 2 Actions)","type":"feat","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"system":{"description":{"value":"<p><strong></strong> Strahd makes one bite attack.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mqJ55jh956O8RgU2","name":"Shapechanger","type":"feat","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Shapechanger.</strong></em>","fullName":"Shapechanger."}},"system":{"description":{"value":"<p><em><strong></strong></em> If Strahd isnt in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form.</p><p>While in bat or wolf form, Strahd cant speak. In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet. In wolf form, his walking speed is 40 feet. His statistics, other than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies.</p><p>While in mist form, Strahd cant take any actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creatures space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and he cant pass through water. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage, except the damage he takes from sunlight.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lmqZyaw84nFN5WI5","name":"Legendary Resistance (3/Day)","type":"feat","img":"icons/magic/water/orb-water-bubbles.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Legendary Resistance (3/Day).</strong></em>","fullName":"Legendary Resistance (3/Day)."}},"system":{"description":{"value":"<p><em><strong></strong></em> If Strahd fails a saving throw, he can choose to succeed instead.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day","recovery":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"e6rRRaFnNXgZs8pY","name":"Misty Escape","type":"feat","img":"icons/magic/air/wind-stream-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Misty Escape.</strong></em>","fullName":"Misty Escape."}},"system":{"description":{"value":"<p><em><strong></strong></em> When Strahd drops to 0 hit points outside his coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isnt in running water or sunlight. If he cant transform, he is destroyed.</p><p>While he has 0 hit points in mist form, he cant revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Once in his coffin, he reverts to his vampire form. He is then paralyzed until he regains at least 1 hit point. After 1 hour in his coffin with 0 hit points, he regains 1 hit point.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Mb19L9hFqdgIMKKR","name":"Regeneration","type":"feat","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Regeneration.</strong></em>","fullName":"Regeneration."}},"system":{"description":{"value":"<p><em><strong></strong></em> Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point and isnt in running water or sunlight. If he takes radiant damage or damage from Holy Water (flask);holy water, this trait doesnt function at the start of his next turn.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rJsGvaHtKr9GL0MW","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."}},"system":{"description":{"value":"<p><em><strong></strong></em> Strahd is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following wizard spells prepared:</p><p>Cantrips (at will): mage hand, prestidigitation, ray of frost</p><p>1st level (4 slots): comprehend languages, fog cloud, sleep</p><p>2nd level (3 slots): detect thoughts, gust of wind, mirror image</p><p>3rd level (3 slots): animate dead, fireball, nondetection</p><p>4th level (3 slots): blight, greater invisibility, polymorph</p><p>5th level (1 slot): animate objects, scrying</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 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The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"P36btFTb1yZMvZQJ","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p><br />If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"whHh5St7hDxFVMfv","name":"Ray of Frost","type":"spell","img":"icons/magic/light/beam-rays-teal-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"o8lGip4rrvGJVfrt","name":"Comprehend Languages","type":"spell","img":"icons/magic/symbols/runes-star-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.</p>\n<p>This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of soot and salt"},"materials":{"value":"a pinch of soot and salt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W213JzD5s99IiEFn","name":"Fog Cloud","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5Pl8klT9GhjQD37h","name":"Sleep","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creatures hit points from the total before moving on to the creature with the next lowest hit points. A creatures hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p>Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} arent affected by this spell.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of fine sand, rose petals, or a cricket"},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SqxO1wl5XQ5InCz4","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p>\n<p>You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p>\n<p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p>\n<p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p>\n<p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a copper piece"},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"n11h4HqAAgWbC1oS","name":"Gust of Wind","type":"spell","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.</p>\n<p>Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.</p>\n<p>The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.</p>\n<p>As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a legume seed"},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0JeUjn6cZclo5TZV","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</p>\n<p>Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.</p>\n<p>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.</p>\n<p>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.</p>\n<p>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TmwY7ZGXDiKuavz5","name":"Animate Dead","type":"spell","img":"icons/magic/death/skull-sand-white-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).</p>\n<p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ra9RisQAda0k3INW","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"L6Bvie4y8AorkOtW","name":"Nondetection","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138528,"definitionId":2199,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Nondetection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes"},"materials":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TqFGJB7J6mFcjZgI","name":"Blight","type":"spell","img":"icons/magic/nature/tree-spirit-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.</p>\n<p>If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.</p>\n<p>If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"RbqrZiJcVwLSfy9M","name":"Greater Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TUxfWgLefjJZ1wkU","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.</p>\n<p>The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.</p>\n<p>The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.</p>\n<p>The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.</p>\n<p>The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sbz7viKP4Ujaj6dC","name":"Animate Objects","type":"spell","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136046,"definitionId":1997,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Objects","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.</p>\n<p>As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<h5>Animated Object Statistics</h5>\n<table>\n<thead>\n<tr>\n<th>Size</th>\n<th>HP</th>\n<th>AC</th>\n<th>Str</th>\n<th>Dex</th>\n<th>Attack</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Tiny</td>\n<td>20</td>\n<td>18</td>\n<td>4</td>\n<td>18</td>\n<td>+8 to hit, 1d4 + 4 damage</td>\n</tr>\n<tr>\n<td>Small</td>\n<td>25</td>\n<td>16</td>\n<td>6</td>\n<td>14</td>\n<td>+6 to hit, 1d8 + 2 damage</td>\n</tr>\n<tr>\n<td>Medium</td>\n<td>40</td>\n<td>13</td>\n<td>10</td>\n<td>12</td>\n<td>+5 to hit, 2d6 + 1 damage</td>\n</tr>\n<tr>\n<td>Large</td>\n<td>50</td>\n<td>10</td>\n<td>14</td>\n<td>10</td>\n<td>+6 to hit, 2d10 + 2 damage</td>\n</tr>\n<tr>\n<td>Huge</td>\n<td>80</td>\n<td>10</td>\n<td>18</td>\n<td>6</td>\n<td>+8 to hit, 2d12 + 4 damage</td>\n</tr>\n</tbody>\n</table>\n<p>An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has @Compendium[dnd5e.rules.Blindsight]{blindsight} with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. </p>\n<p>If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.</p>\n<p><em><strong>At Higher Levels.</strong></em> If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WE0Tc8uCk92qoMN9","name":"Scrying","type":"spell","img":"icons/commodities/biological/eye-blue-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table style=\"height:114px\">\n<thead>\n<tr>\n<th>\n<p>Knowledge</p>\n</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<table>\n<thead>\n<tr>\n<th>Connection</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Likeness or picture</td>\n<td>-2</td>\n</tr>\n<tr>\n<td>Possession or garment</td>\n<td>-4</td>\n</tr>\n<tr>\n<td>Body part, lock of hair, bit of nail, or the like</td>\n<td>-10</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<p>On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":"raleS3LQWaHHkeep","sort":1600000,"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/strahd-von-zarovich","img":"https://www.dndbeyond.com/avatars/thumbnails/6567/359/1000/1000/636988936829621698.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/6567/358/636988936828528107.png","spellList":{"class":["comprehend languages","fog cloud","sleep","detect thoughts","gust of wind","mirror image","animate dead","fireball","nondetection","blight","greater invisibility","polymorph","animate objects","scrying"],"pact":[],"atwill":["mage hand","prestidigitation","ray of frost"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17374,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-monsters.yVSE8x4S3R6Ddwp6"}},"system":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"dex":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"int":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":18},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":5,"saveBonus":0,"save":7,"dc":15},"cha":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":10,"max":10,"temp":null,"tempmax":null,"formula":"17d8 + 68","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":5,"spelldc":18,"spellLevel":9},"details":{"biography":{"value":"<p>With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread <a href=\"https://www.dndbeyond.com/sources/cos/into-the-mists\">chapter 1, “Into the Mists”</a>, to understand his personality and goals.</p>\n<p>Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in <a href=\"https://www.dndbeyond.com/sources/cos/into-the-mists#CardReading\">chapter 1</a>, unless he has been forced into his <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft#K86StrahdsTomb\">tomb</a> in the catacombs of <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft#Chapter4CastleRavenloft\">Castle Ravenloft</a>.</p>\n<h3>Strahd's Tactics</h3>\n<p>Because the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.</p>\n<p>When you run an encounter with Strahd, keep the following facts in mind:</p>\n<ul>\n<li>Strahd attacks at the most advantageous moment and from the most advantageous position.</li>\n<li>Strahd knows when hes in over his head. If he begins taking more damage than he can regenerate, he moves beyond the reach of melee combatants and spellcasters, or he flies away (using summoned wolf;wolves or swarm of bats;swarms of bats or swarm of rats;rats to guard his retreat).</li>\n<li>Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. 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{"_id":"n1PYJ9ffIQk8LRTW","name":"Madam Eva","type":"npc","img":"worlds/curse-of-strahd/Token/Vistani/Madame%20Eva.png","items":[{"_id":"VMYMIcqlG2z8gBrD","name":"Curse (Recharges after a Long Rest)","type":"feat","img":"icons/magic/control/energy-stream-link-spiral-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Curse (Recharges after a Long Rest).</strong>","fullName":"Curse (Recharges after a Long Rest)."}},"system":{"description":{"value":"<p><em><strong></strong></em> Madam Eva targets one creature that she can see within 30 feet of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Madam Eva takes 5d6 psychic damage.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 233","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Muls9Zirg2uifRZN","name":"Evil Eye (Recharges after a Short or Long Rest)","type":"feat","img":"icons/weapons/wands/wand-simple-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Evil Eye (Recharges after a Short or Long Rest).</strong>","fullName":"Evil Eye (Recharges after a Short or Long Rest)."}},"system":{"description":{"value":"<p><em><strong></strong></em> Madam Eva targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 17), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her next turn. 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Her spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). 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The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a firefly or phosphorescent moss"},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"D5hhuHMfYYwpZNvS","name":"Mending","type":"spell","img":"icons/skills/melee/hand-grip-staff-yellow-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8LqlWyf8TbJukyQ3","name":"Sacred Flame","type":"spell","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Flame-like radiance descends on a creature that you can see within range. 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The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\n<p><strong>Grovel.</strong> The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.</p>\n<p><strong>Halt.</strong> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ggZTeySg6zDcZPZ6","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aty9j0ihMJBliZpn","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5zZKI82psUbgUeU9","name":"Lesser Restoration","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pxCw6IHaou5pau42","name":"Protection from Poison","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.Poisoned]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.Poisoned]{poisoned}, and it has resistance to poison damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"H95OUD5Tg9yrEg2c","name":"Spiritual Weapon","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"U8c9ruPs4OewflLu","name":"Create Food and Water","type":"spell","img":"icons/consumables/fruit/apple-red-tree-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1C0WMzrgsWNjnQiQ","name":"Speak with Dead","type":"spell","img":"icons/magic/death/undead-ghost-scream-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.</p>\n<p>Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Me8BlxEwNlWTcofg","name":"Spirit Guardians","type":"spell","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.</p>\n<p>When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bJ5IObyGEz2t2ca2","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.</p>\n<p>The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F3rE5vhiUbgzcB0K","name":"Freedom of Movement","type":"spell","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.</p>\n<p>The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QDU6YDN7Zqsy3SMA","name":"Guardian of Faith","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.</p>\n<p>Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7Xg7VKLwNVS3RV53","name":"Greater Restoration","type":"spell","img":"icons/magic/life/heart-cross-strong-flame-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:</p>\n<ul>\n<li>One effect that @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Petrified]{petrified} the target</li>\n<li>One curse, including the target's attunement to a cursed magic item</li>\n<li>Any reduction to one of the target's ability scores</li>\n<li>One effect reducing the target's hit point maximum</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ynsgrkdZa1UJpmBg","name":"Raise Dead","type":"spell","img":"icons/magic/death/hand-undead-skeleton-fire-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.</p>\n<p>This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.</p>\n<p>This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.</p>\n<p>Coming back from the dead is an ordeal. The target takes a 4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FdAa48VEGGXlwiyP","name":"Find the Path","type":"spell","img":"icons/magic/air/air-wave-gust-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.</p>\n<p>For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IOSj9SCbQAj1wfQY","name":"Harm","type":"spell","img":"icons/skills/melee/strike-slashes-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"j8LChWlSqs1utHib","name":"True Seeing","type":"spell","img":"icons/commodities/biological/eye-red-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aaHSJi0bXdtswDYw","name":"Fire Storm","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-heavy-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136962,"definitionId":2105,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d10[fire - Can choose to not affect plants in the area]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"06tp3szxhXmYpvJA","name":"Regenerate","type":"spell","img":"icons/commodities/biological/hand-clawed-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138640,"definitionId":2227,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Regenerate","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).</p>\n<p>The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8 + 15[healing]","healing"],["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a prayer wheel and holy water"},"materials":{"value":"a prayer wheel and holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Iy4Xjmg8mpB0WWg7","name":"Earthquake","type":"spell","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136701,"definitionId":2081,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Earthquake","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.</p>\n<p>The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature's concentration is broken.</p>\n<p>When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked @Compendium[dnd5e.rules.Prone]{prone}.</p>\n<p>This spell can have additional effects depending on the terrain in the area, as determined by the GM.</p>\n<p><strong>Fissures.</strong> Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the GM. Each is 1d10 × 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens.</p>\n<p>A fissure that opens beneath a structure causes it to automatically collapse (see below).</p>\n<p><strong>Structures.</strong> The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked @Compendium[dnd5e.rules.Prone]{prone}, and is buried in the rubble, requiring a DC 20 Strength (@Compendium[dnd5e.rules.Using Each Ability]{Athletics}) check as an action to escape. The GM can adjust the DC higher or lower, depending on the @Compendium[dnd5e.rules.Using Each Ability]{nature} of the rubble. On a successful save, the creature takes half as much damage and doesn't fall @Compendium[dnd5e.rules.Prone]{prone} or become buried.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6[bludgeoning - Structures]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":8,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a pinch of dirt, a piece of rock, and a lump of 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A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d10"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"70GJHBX7FpQhatxW","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. 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The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tYzW0mChLvvAnmqM","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q4kEqNCMkQykDDSK","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p><br />If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a0ZFMsdQ4EFCHhJp","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q16R97POTsQux9ud","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"beB7M1LfQdCfMFfU","name":"Shield","type":"spell","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from <strong>magic missile</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BmHnzQbksda0zUUm","name":"Darkvision","type":"spell","img":"icons/magic/perception/hand-eye-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 60 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bL5ZhMg9jChvJJ53","name":"Knock","type":"spell","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138372,"definitionId":2162,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Knock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.</p>\n<p>A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.</p>\n<p>If you choose a target that is held shut with <strong>arcane lock</strong>, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.</p>\n<p>When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ndiMzyJAh287U2Mr","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</p>\n<p>Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.</p>\n<p>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.</p>\n<p>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.</p>\n<p>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FnoHfCzIJ036aEWb","name":"Clairvoyance","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.</p>\n<p>When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.</p>\n<p>A creature that can see the sensor (such as a creature benefiting from <strong>see invisibility</strong> or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cnjwl6lO4SZcRBPH","name":"Lightning Bolt","type":"spell","img":"icons/magic/lightning/bolt-strike-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. 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Even today, years later, she can still hear Erasmuss pleas for mercy. That event haunted her childhood.</p>\n<p>Van Richten tracked down Ezmereldas family soon after the kidnapping, but not before the Vistani had sold the boy. Though van Richten could have done them harm, he instead interrogated Ezmereldas mother and father on the whereabouts of his missing son. Satisfied with their answers, he spared their lives before departing with the information they had given him. Ezmerelda witnessed van Richtens act of mercy and was deeply moved by it.</p>\n<p><em><strong>Van Richtens Tragic Tale.</strong></em> At the age of fifteen, Ezmerelda, still troubled by what her family had done to van Richten, ran away from home. After many harrowing adventures, she tracked down van Richten two years later. Thinking she was a Vistana assassin, he put a sword to her throat and threatened to spill her blood. 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{"_id":"n1PYJ9ffIQk8LRTW","name":"Madam Eva","type":"npc","img":"worlds/curse-of-strahd/Token/Vistani/Madame%20Eva.png","items":[{"_id":"VMYMIcqlG2z8gBrD","name":"Curse (Recharges after a Long Rest)","type":"feat","img":"icons/magic/control/energy-stream-link-spiral-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Curse (Recharges after a Long Rest).</strong>","fullName":"Curse (Recharges after a Long Rest)."}},"system":{"description":{"value":"<p><em><strong></strong></em> Madam Eva targets one creature that she can see within 30 feet of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. 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The target gains no benefit from cover for this saving throw.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WFsAJqC4alPSdNJs","name":"Thaumaturgy","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You manifest a minor wonder, a sign of supernatural power, within range. 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Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of blood"},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KeZCrtZyYpkNDRNd","name":"Command","type":"spell","img":"icons/weapons/swords/sword-broad-crystal-paired.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\n<p><strong>Grovel.</strong> The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.</p>\n<p><strong>Halt.</strong> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ggZTeySg6zDcZPZ6","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aty9j0ihMJBliZpn","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5zZKI82psUbgUeU9","name":"Lesser Restoration","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pxCw6IHaou5pau42","name":"Protection from Poison","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.Poisoned]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.Poisoned]{poisoned}, and it has resistance to poison damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"H95OUD5Tg9yrEg2c","name":"Spiritual Weapon","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"U8c9ruPs4OewflLu","name":"Create Food and Water","type":"spell","img":"icons/consumables/fruit/apple-red-tree-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1C0WMzrgsWNjnQiQ","name":"Speak with Dead","type":"spell","img":"icons/magic/death/undead-ghost-scream-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.</p>\n<p>Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Me8BlxEwNlWTcofg","name":"Spirit Guardians","type":"spell","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.</p>\n<p>When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bJ5IObyGEz2t2ca2","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.</p>\n<p>The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F3rE5vhiUbgzcB0K","name":"Freedom of Movement","type":"spell","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.</p>\n<p>The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QDU6YDN7Zqsy3SMA","name":"Guardian of Faith","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.</p>\n<p>Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7Xg7VKLwNVS3RV53","name":"Greater Restoration","type":"spell","img":"icons/magic/life/heart-cross-strong-flame-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:</p>\n<ul>\n<li>One effect that @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Petrified]{petrified} the target</li>\n<li>One curse, including the target's attunement to a cursed magic item</li>\n<li>Any reduction to one of the target's ability scores</li>\n<li>One effect reducing the target's hit point maximum</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ynsgrkdZa1UJpmBg","name":"Raise Dead","type":"spell","img":"icons/magic/death/hand-undead-skeleton-fire-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.</p>\n<p>This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.</p>\n<p>This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.</p>\n<p>Coming back from the dead is an ordeal. The target takes a 4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FdAa48VEGGXlwiyP","name":"Find the Path","type":"spell","img":"icons/magic/air/air-wave-gust-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.</p>\n<p>For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IOSj9SCbQAj1wfQY","name":"Harm","type":"spell","img":"icons/skills/melee/strike-slashes-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6[necrotic - Damage can't reduce the target's hit points below 1]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"j8LChWlSqs1utHib","name":"True Seeing","type":"spell","img":"icons/commodities/biological/eye-red-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138888,"definitionId":2286,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"True Seeing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":284,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has @Compendium[dnd5e.rules.Truesight]{truesight}, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell"},"materials":{"value":"an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aaHSJi0bXdtswDYw","name":"Fire Storm","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-heavy-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136962,"definitionId":2105,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. 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You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q4kEqNCMkQykDDSK","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p><br />If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a0ZFMsdQ4EFCHhJp","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q16R97POTsQux9ud","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"beB7M1LfQdCfMFfU","name":"Shield","type":"spell","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from <strong>magic missile</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BmHnzQbksda0zUUm","name":"Darkvision","type":"spell","img":"icons/magic/perception/hand-eye-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 60 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bL5ZhMg9jChvJJ53","name":"Knock","type":"spell","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138372,"definitionId":2162,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Knock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.</p>\n<p>A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.</p>\n<p>If you choose a target that is held shut with <strong>arcane lock</strong>, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.</p>\n<p>When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ndiMzyJAh287U2Mr","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</p>\n<p>Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.</p>\n<p>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.</p>\n<p>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.</p>\n<p>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FnoHfCzIJ036aEWb","name":"Clairvoyance","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.</p>\n<p>When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.</p>\n<p>A creature that can see the sensor (such as a creature benefiting from <strong>see invisibility</strong> or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cnjwl6lO4SZcRBPH","name":"Lightning Bolt","type":"spell","img":"icons/magic/lightning/bolt-strike-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.</p>\n<p>The lightning ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Cy2uPsqbfYYuiIu","name":"Magic Circle","type":"spell","img":"icons/skills/targeting/target-glowing-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.</p>\n<p>Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:</p>\n<p>The creature cant willingly enter the cylinder by nonmagical means. 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Even today, years later, she can still hear Erasmuss pleas for mercy. That event haunted her childhood.</p>\n<p>Van Richten tracked down Ezmereldas family soon after the kidnapping, but not before the Vistani had sold the boy. Though van Richten could have done them harm, he instead interrogated Ezmereldas mother and father on the whereabouts of his missing son. Satisfied with their answers, he spared their lives before departing with the information they had given him. Ezmerelda witnessed van Richtens act of mercy and was deeply moved by it.</p>\n<p><em><strong>Van Richtens Tragic Tale.</strong></em> At the age of fifteen, Ezmerelda, still troubled by what her family had done to van Richten, ran away from home. After many harrowing adventures, she tracked down van Richten two years later. Thinking she was a Vistana assassin, he put a sword to her throat and threatened to spill her blood. Ezmerelda convinced him that she genuinely wanted to help him find his missing son, whereupon van Richten told her the saddest of tales. He had found his son, who had been transformed into a vampire spawn. When Erasmus pleaded to his father for salvation, van Richten granted his request by ending his existence.</p>\n<p><em><strong>Farewell.</strong></em> Ezmerelda remained by van Richtens side for two years, helping him track down and slay many creatures of the night. But because van Richten could never bring himself to fully trust a Vistana, he kept secrets from her. The two vampire hunters got on each others nerves, and their arguments became more frequent. 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The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a firefly or phosphorescent moss"},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pqeWXCPenq3s0Ck6","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LpEFW0UVz5P7Xpdz","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p><br />If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"y5saQ2FF4Qu6ckAG","name":"Detect Magic","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"9QgcJBijATts7Kwd","name":"Mage Armor","type":"spell","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138431,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a piece of cured leather"},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"L0CZoHv5JQc01ybT","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cHvRGyGMJzE1V14t","name":"Shield","type":"spell","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from <strong>magic missile</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gJd7V0U9iZdxZAhb","name":"Misty Step","type":"spell","img":"icons/magic/control/debuff-energy-snare-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138507,"definitionId":2195,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Misty Step","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Teleportation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Hpu9VIPTlihR41Zu","name":"Suggestion","type":"spell","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138816,"definitionId":2269,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Suggestion","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":279,"sourceType":1}],"tags":["Control","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be @Compendium[dnd5e.rules.Charmed]{charmed} are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p>\n<p>The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p>\n<p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. 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If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell "},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"gBkcxAvbDYLvIvgB","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. 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Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1gksbRVYlE4BdgML","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Special Equipment.</strong></em>","fullName":"Special Equipment."}},"system":{"description":{"value":"<p><em><strong></strong></em> In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WV5EN1UXxnvtcZwI","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."}},"system":{"description":{"value":"<p><em><strong></strong></em> Ezmerelda is a 7th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Ezmerelda has the following wizard spells prepared:</p><p>Cantrips (at will): fire bolt, light, mage hand, prestidigitation</p><p>1st level (4 slots): protection from evil and good, magic missile, shield</p><p>2nd level (3 slots): darkvision, knock, mirror image</p><p>3rd level (3 slots): clairvoyance, lightning bolt, magic circle</p><p>4th level (1 slot): greater invisibility</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3DoMW8rerAjmzlbG","name":"Fire Bolt","type":"spell","img":"icons/magic/light/beam-rays-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d10"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"70GJHBX7FpQhatxW","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tYzW0mChLvvAnmqM","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q4kEqNCMkQykDDSK","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p><br />If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a0ZFMsdQ4EFCHhJp","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q16R97POTsQux9ud","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"beB7M1LfQdCfMFfU","name":"Shield","type":"spell","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from <strong>magic missile</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BmHnzQbksda0zUUm","name":"Darkvision","type":"spell","img":"icons/magic/perception/hand-eye-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a willing creature to grant it the ability to see in the dark. 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The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.</p>\n<p>A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.</p>\n<p>If you choose a target that is held shut with <strong>arcane lock</strong>, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.</p>\n<p>When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ndiMzyJAh287U2Mr","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</p>\n<p>Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.</p>\n<p>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.</p>\n<p>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.</p>\n<p>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FnoHfCzIJ036aEWb","name":"Clairvoyance","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.</p>\n<p>When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.</p>\n<p>A creature that can see the sensor (such as a creature benefiting from <strong>see invisibility</strong> or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cnjwl6lO4SZcRBPH","name":"Lightning Bolt","type":"spell","img":"icons/magic/lightning/bolt-strike-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.</p>\n<p>The lightning ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Cy2uPsqbfYYuiIu","name":"Magic Circle","type":"spell","img":"icons/skills/targeting/target-glowing-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.</p>\n<p>Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:</p>\n<p>The creature cant willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.</p>\n<ul>\n<li>The creature has disadvantage on attack rolls against targets within the cylinder.</li>\n<li>Targets within the cylinder cant be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by the creature.</li>\n<li>When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.</li>\n</ul>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w6hhsXobYwKYrx6i","name":"Greater Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 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Handaxe","replaced":true},"betterRolls5e":{"quickDamage":{"context":{"0":"Magical"},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"monsterMunch":{"titleHTML":"<strong>+1 Handaxe.</strong>","fullName":"+1 Handaxe."}},"system":{"description":{"value":"<p>You have a +1 bonus to attack and damage rolls made with this magic weapon.</p>","chat":"","unidentified":"Handaxe"},"source":"Basic Rules, Player's 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+ 33"},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"<p>Ezmerelda dAvenir, a Vistana, is the protégé of Rudolph van Richten—despite the fact that her first encounter with the vampire hunter was anything but pleasant.</p>\n<p><em><strong>Witness to Tragedy.</strong></em> When Ezmerelda was a little girl, her family kidnapped van Richtens teenage son, Erasmus, and delivered him into the clutches of a vampire. Even today, years later, she can still hear Erasmuss pleas for mercy. That event haunted her childhood.</p>\n<p>Van Richten tracked down Ezmereldas family soon after the kidnapping, but not before the Vistani had sold the boy. Though van Richten could have done them harm, he instead interrogated Ezmereldas mother and father on the whereabouts of his missing son. Satisfied with their answers, he spared their lives before departing with the information they had given him. Ezmerelda witnessed van Richtens act of mercy and was deeply moved by it.</p>\n<p><em><strong>Van Richtens Tragic Tale.</strong></em> At the age of fifteen, Ezmerelda, still troubled by what her family had done to van Richten, ran away from home. After many harrowing adventures, she tracked down van Richten two years later. Thinking she was a Vistana assassin, he put a sword to her throat and threatened to spill her blood. Ezmerelda convinced him that she genuinely wanted to help him find his missing son, whereupon van Richten told her the saddest of tales. He had found his son, who had been transformed into a vampire spawn. When Erasmus pleaded to his father for salvation, van Richten granted his request by ending his existence.</p>\n<p><em><strong>Farewell.</strong></em> Ezmerelda remained by van Richtens side for two years, helping him track down and slay many creatures of the night. But because van Richten could never bring himself to fully trust a Vistana, he kept secrets from her. The two vampire hunters got on each others nerves, and their arguments became more frequent. At last, Ezmerelda suggested that they part company with some shred of their friendship still intact, and van Richten agreed.</p>\n<p><em><strong>Ezmereldas Prosthetic.</strong></em> Since bidding farewell to van Richten, Ezmerelda has amassed a sizable personal fortune, some of which she used to buy a wagon to carry her vampire-slaying paraphernalia. On one of her less successful adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She commissioned a master artisan to craft a prosthetic lower leg and foot. After several tries, he delivered a prosthesis that restored her mobility. She has since adapted well to the prosthetic appendage.</p>\n<p><em><strong>The Great Vampire Hunt.</strong></em> While in the company of a Vistani caravan, Ezmerelda heard a rumor that Rudolph van Richten had gone to Barovia to slay the most powerful vampire of them all. She decided that he might need help and traveled for months to reach Strahds domain. She rode her wagon to Vallaki and learned about an old tower that seemed the sort of place van Richten would use as a base. When she arrived there, she found some of van Richtens belongings, but of the vampire hunter there was no sign. Although she is anxious to learn the whereabouts of her mentor, she is also eager to earn his trust and respect. To that end, she has been poring over van Richtens research and learning about Strahd and Castle Ravenloft, with every intention of dispatching the vampire herself.</p>\n<p><em><strong>Tarokka Deck.</strong></em> Ezmerelda keeps a deck of tarokka cards in her wagon (<a title=\"chapter 11\" href=\"https://www.dndbeyond.com/sources/cos/van-richtens-tower\">chapter 11</a>, <a title=\"area V1\" href=\"https://www.dndbeyond.com/sources/cos/van-richtens-tower#V1EzmereldasMagicWagon\">area V1</a>). Although the cards arent magical, Ezmerelda can use them to perform a card reading for the characters (see <a title=\"chapter 1\" href=\"https://www.dndbeyond.com/sources/cos/van-richtens-tower\">chapter 1</a>), like the one that can be performed by Madam Eva.</p>\n<h4>Ezmerelda dAvenirs Traits</h4>\n<p><em><strong>Ideal.</strong></em> “Evil that feeds on the innocent is the worst of all evils and must be destroyed.”</p>\n<p><em><strong>Bond.</strong></em> “My mentor and teacher, Dr. Rudolph van Richten, is like a father to me.”</p>\n<p><em><strong>Flaw.</strong></em> “I go where angels fear to tread.”</p>","public":""},"alignment":"Chaotic Good","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":8,"spellLevel":7,"source":"Curse of Strahd pg 230"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","elvish"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":4,"override":4},"spell2":{"value":3,"override":3},"spell3":{"value":3,"override":3},"spell4":{"value":1,"override":1},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"prototypeToken":{"flags":{},"name":"Ezmerelda dAvenir","displayName":20,"width":1,"height":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"attenuation":0.5,"color":null},"bar2":{"attribute":null},"texture":{"src":"ddb-images/other/npc-token-Ezmerelda-d-Avenir.jpeg","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790303895,"modifiedTime":1679126317353,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"folder":"twGAYiDN4KnXgERl","sort":600000,"_id":"WCXqQLxsnS1kwGKs"}
{"name":"Ezmerelda dAvenir","type":"npc","img":"worlds/curse-of-strahd/Token/Vistani/Ezmerelda%20d%E2%80%99Avenir.png","items":[{"_id":"sdSTSDWaa2GmrtxG","name":"Multiattack","type":"feat","img":"icons/skills/melee/strike-weapons-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Multiattack.</strong>","fullName":"Multiattack."}},"system":{"description":{"value":"<p><em><strong></strong></em> Ezmerelda makes three attacks: two with her +1 rapier and one with her +1 handaxe or her silvered shortsword.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mFYWxF0IXn6pv06N","name":"Silvered Shortsword","type":"weapon","img":"icons/weapons/swords/shortsword-guard-silver.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Silvered Shortsword.</strong>","fullName":"Silvered Shortsword."}},"system":{"description":{"value":"<p><em><strong></strong> Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SdfNgdpdoB7t0Xcc","name":"Curse (Recharges after a Long Rest)","type":"feat","img":"icons/magic/control/energy-stream-link-spiral-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Curse (Recharges after a Long Rest).</strong>","fullName":"Curse (Recharges after a Long Rest)."}},"system":{"description":{"value":"<p><em><strong></strong></em> Ezmerelda targets one creature that she can see within 30 feet of her. The target must succeed on a DC 14 Wisdom saving throw or be cursed. While cursed, the target has vulnerability to one type of damage of Ezmereldas choice. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6 psychic damage.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":14,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w04rUWHY49zExqel","name":"Evil Eye (Recharges after a Short or Long Rest)","type":"feat","img":"icons/weapons/wands/wand-simple-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Evil Eye (Recharges after a Short or Long Rest).</strong>","fullName":"Evil Eye (Recharges after a Short or Long Rest)."}},"system":{"description":{"value":"<p><em><strong></strong></em> Ezmerelda targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Ezmerelda is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1gksbRVYlE4BdgML","name":"Special Equipment","type":"feat","img":"icons/containers/bags/pack-leather-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Special Equipment.</strong></em>","fullName":"Special Equipment."}},"system":{"description":{"value":"<p><em><strong></strong></em> In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WV5EN1UXxnvtcZwI","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."}},"system":{"description":{"value":"<p><em><strong></strong></em> Ezmerelda is a 7th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Ezmerelda has the following wizard spells prepared:</p><p>Cantrips (at will): fire bolt, light, mage hand, prestidigitation</p><p>1st level (4 slots): protection from evil and good, magic missile, shield</p><p>2nd level (3 slots): darkvision, knock, mirror image</p><p>3rd level (3 slots): clairvoyance, lightning bolt, magic circle</p><p>4th level (1 slot): greater invisibility</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 230","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3DoMW8rerAjmzlbG","name":"Fire Bolt","type":"spell","img":"icons/magic/light/beam-rays-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136818,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d10"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"70GJHBX7FpQhatxW","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tYzW0mChLvvAnmqM","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q4kEqNCMkQykDDSK","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p><br />If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a0ZFMsdQ4EFCHhJp","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q16R97POTsQux9ud","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"beB7M1LfQdCfMFfU","name":"Shield","type":"spell","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from <strong>magic missile</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BmHnzQbksda0zUUm","name":"Darkvision","type":"spell","img":"icons/magic/perception/hand-eye-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 60 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bL5ZhMg9jChvJJ53","name":"Knock","type":"spell","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138372,"definitionId":2162,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Knock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.</p>\n<p>A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.</p>\n<p>If you choose a target that is held shut with <strong>arcane lock</strong>, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.</p>\n<p>When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ndiMzyJAh287U2Mr","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</p>\n<p>Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.</p>\n<p>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.</p>\n<p>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.</p>\n<p>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FnoHfCzIJ036aEWb","name":"Clairvoyance","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.</p>\n<p>When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.</p>\n<p>A creature that can see the sensor (such as a creature benefiting from <strong>see invisibility</strong> or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cnjwl6lO4SZcRBPH","name":"Lightning Bolt","type":"spell","img":"icons/magic/lightning/bolt-strike-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.</p>\n<p>The lightning ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8Cy2uPsqbfYYuiIu","name":"Magic Circle","type":"spell","img":"icons/skills/targeting/target-glowing-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.</p>\n<p>Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:</p>\n<p>The creature cant willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.</p>\n<ul>\n<li>The creature has disadvantage on attack rolls against targets within the cylinder.</li>\n<li>Targets within the cylinder cant be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by the creature.</li>\n<li>When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.</li>\n</ul>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w6hhsXobYwKYrx6i","name":"Greater Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 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