foundrybackup_grau/worlds/curse-of-strahd/data/actors.db

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In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet. In wolf form, his walking speed is 40 feet. His statistics, other than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies.</p><p>While in mist form, Strahd cant take any actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creatures space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and he cant pass through water. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage, except the damage he takes from sunlight.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lmqZyaw84nFN5WI5","name":"Legendary Resistance (3/Day)","type":"feat","img":"icons/magic/water/orb-water-bubbles.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Legendary Resistance (3/Day).</strong></em>","fullName":"Legendary Resistance (3/Day)."}},"system":{"description":{"value":"<p><em><strong></strong></em> If Strahd fails a saving throw, he can choose to succeed instead.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day","recovery":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"e6rRRaFnNXgZs8pY","name":"Misty Escape","type":"feat","img":"icons/magic/air/wind-stream-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Misty Escape.</strong></em>","fullName":"Misty Escape."}},"system":{"description":{"value":"<p><em><strong></strong></em> When Strahd drops to 0 hit points outside his coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isnt in running water or sunlight. If he cant transform, he is destroyed.</p><p>While he has 0 hit points in mist form, he cant revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Once in his coffin, he reverts to his vampire form. He is then paralyzed until he regains at least 1 hit point. After 1 hour in his coffin with 0 hit points, he regains 1 hit point.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Mb19L9hFqdgIMKKR","name":"Regeneration","type":"feat","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Regeneration.</strong></em>","fullName":"Regeneration."}},"system":{"description":{"value":"<p><em><strong></strong></em> Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point and isnt in running water or sunlight. 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On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"o8lGip4rrvGJVfrt","name":"Comprehend Languages","type":"spell","img":"icons/magic/symbols/runes-star-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.</p>\n<p>This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of soot and salt"},"materials":{"value":"a pinch of soot and salt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W213JzD5s99IiEFn","name":"Fog Cloud","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5Pl8klT9GhjQD37h","name":"Sleep","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creatures hit points from the total before moving on to the creature with the next lowest hit points. A creatures hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p>Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} arent affected by this spell.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of fine sand, rose petals, or a cricket"},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SqxO1wl5XQ5InCz4","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p>\n<p>You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p>\n<p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p>\n<p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p>\n<p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a copper piece"},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"n11h4HqAAgWbC1oS","name":"Gust of Wind","type":"spell","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.</p>\n<p>Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.</p>\n<p>The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.</p>\n<p>As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a legume seed"},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0JeUjn6cZclo5TZV","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</p>\n<p>Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.</p>\n<p>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.</p>\n<p>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.</p>\n<p>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TmwY7ZGXDiKuavz5","name":"Animate Dead","type":"spell","img":"icons/magic/death/skull-sand-white-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).</p>\n<p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ra9RisQAda0k3INW","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"L6Bvie4y8AorkOtW","name":"Nondetection","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138528,"definitionId":2199,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Nondetection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes"},"materials":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TqFGJB7J6mFcjZgI","name":"Blight","type":"spell","img":"icons/magic/nature/tree-spirit-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.</p>\n<p>If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.</p>\n<p>If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"RbqrZiJcVwLSfy9M","name":"Greater Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TUxfWgLefjJZ1wkU","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.</p>\n<p>The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.</p>\n<p>The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.</p>\n<p>The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.</p>\n<p>The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sbz7viKP4Ujaj6dC","name":"Animate Objects","type":"spell","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136046,"definitionId":1997,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Objects","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.</p>\n<p>As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<h5>Animated Object Statistics</h5>\n<table>\n<thead>\n<tr>\n<th>Size</th>\n<th>HP</th>\n<th>AC</th>\n<th>Str</th>\n<th>Dex</th>\n<th>Attack</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Tiny</td>\n<td>20</td>\n<td>18</td>\n<td>4</td>\n<td>18</td>\n<td>+8 to hit, 1d4 + 4 damage</td>\n</tr>\n<tr>\n<td>Small</td>\n<td>25</td>\n<td>16</td>\n<td>6</td>\n<td>14</td>\n<td>+6 to hit, 1d8 + 2 damage</td>\n</tr>\n<tr>\n<td>Medium</td>\n<td>40</td>\n<td>13</td>\n<td>10</td>\n<td>12</td>\n<td>+5 to hit, 2d6 + 1 damage</td>\n</tr>\n<tr>\n<td>Large</td>\n<td>50</td>\n<td>10</td>\n<td>14</td>\n<td>10</td>\n<td>+6 to hit, 2d10 + 2 damage</td>\n</tr>\n<tr>\n<td>Huge</td>\n<td>80</td>\n<td>10</td>\n<td>18</td>\n<td>6</td>\n<td>+8 to hit, 2d12 + 4 damage</td>\n</tr>\n</tbody>\n</table>\n<p>An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has @Compendium[dnd5e.rules.Blindsight]{blindsight} with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. </p>\n<p>If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.</p>\n<p><em><strong>At Higher Levels.</strong></em> If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WE0Tc8uCk92qoMN9","name":"Scrying","type":"spell","img":"icons/commodities/biological/eye-blue-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table style=\"height:114px\">\n<thead>\n<tr>\n<th>\n<p>Knowledge</p>\n</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<table>\n<thead>\n<tr>\n<th>Connection</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Likeness or picture</td>\n<td>-2</td>\n</tr>\n<tr>\n<td>Possession or garment</td>\n<td>-4</td>\n</tr>\n<tr>\n<td>Body part, lock of hair, bit of nail, or the like</td>\n<td>-10</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<p>On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"RkxCUThH3zY1ApfE","name":"Limited Magic Immunity","ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"type":"feat","system":{"description":{"value":"<p>The {creature} can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has<strong> advantage </strong>on saving throws against all other spells and magical effects.</p>","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.MBOiQSnMr02wUpEN"}},"img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1661787234538,"modifiedTime":1678049867815,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}],"effects":[],"folder":"raleS3LQWaHHkeep","sort":1100000,"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/strahd-von-zarovich","img":"https://www.dndbeyond.com/avatars/thumbnails/6567/359/1000/1000/636988936829621698.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/6567/358/636988936828528107.png","spellList":{"class":["comprehend languages","fog cloud","sleep","detect thoughts","gust of wind","mirror image","animate dead","fireball","nondetection","blight","greater invisibility","polymorph","animate objects","scrying"],"pact":[],"atwill":["mage hand","prestidigitation","ray of frost"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17374,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-monsters.yVSE8x4S3R6Ddwp6"},"tidy5e-sheet":{"death":{"success":0,"failure":0},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""},"traitsExpanded":true},"midi-qol":{"concentration-damage":0}},"system":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"dex":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"int":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":18},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":5,"saveBonus":0,"save":7,"dc":15},"cha":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":144,"max":144,"temp":null,"tempmax":null,"formula":"17d8 + 68","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":5,"spelldc":18,"spellLevel":9},"details":{"biography":{"value":"<p>With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread <a href=\"https://www.dndbeyond.com/sources/cos/into-the-mists\">chapter 1, “Into the Mists”</a>, to understand his personality and goals.</p>\n<p>Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in <a href=\"https://www.dndbeyond.com/sources/cos/into-the-mists#CardReading\">chapter 1</a>, unless he has been forced into his <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft#K86StrahdsTomb\">tomb</a> in the catacombs of <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft#Chapter4CastleRavenloft\">Castle Ravenloft</a>.</p>\n<h3>Strahd's Tactics</h3>\n<p>Because the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.</p>\n<p>When you run an encounter with Strahd, keep the following facts in mind:</p>\n<ul>\n<li>Strahd attacks at the most advantageous moment and from the most advantageous position.</li>\n<li>Strahd knows when hes in over his head. If he begins taking more damage than he can regenerate, he moves beyond the reach of melee combatants and spellcasters, or he flies away (using summoned wolf;wolves or swarm of bats;swarms of bats or swarm of rats;rats to guard his retreat).</li>\n<li>Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him against other members of the adventuring party.</li>\n</ul>\n<h3>The Vampires Minions</h3>\n<p>Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahds Minions table to determine what creatures he brings with him, if any.</p>\n<p><strong>Strahd's Minions</strong></p>\n<table class=\"table-compendium table--generic-dice\">\n<thead>\n<tr>\n<th>d20</th>\n<th>Creatures</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>13</td>\n<td>1d4 + 2 dire wolf;dire wolves</td>\n</tr>\n<tr>\n<td>46</td>\n<td>1d6 + 3 ghoul;ghouls</td>\n</tr>\n<tr>\n<td>79</td>\n<td>1d4 + 2 Strahd zombie;Strahd zombies (in the <a href=\"https://www.dndbeyond.com/sources/cos/appendix-d-monsters-and-npcs#StrahdZombie\">appendix</a>)</td>\n</tr>\n<tr>\n<td>1012</td>\n<td>2d4 swarm of bats;swarms of bats</td>\n</tr>\n<tr>\n<td>1315</td>\n<td>1d4 + 1 vampire spawn;vampire spawns</td>\n</tr>\n<tr>\n<td>1618</td>\n<td>3d6 wolf;wolves</td>\n</tr>\n<tr>\n<td>1920</td>\n<td>None</td>\n</tr>\n</tbody>\n</table>\n<h3><br />Heart of Sorrow</h3>\n<p>Strahd can afford to be bold in his tactics, for he has additional protection in the form of a giant crystal heart hidden inside Castle Ravenloft.</p>\n<p>Any damage that Strahd takes is transferred to the Heart of Sorrow (see <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft\">chapter 4</a>, <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft#K20HeartofSorrow\">area K20</a>). 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{"name":"Havli (Npc)","type":"character","img":"ddb-images/characters/90706724-Havli.jpeg","system":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""}},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":10,"proficient":1,"bonuses":{"check":"","save":""}},"wis":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":7,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":28,"max":28,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""}},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false},"details":{"biography":{"value":"","public":""},"alignment":"Lawful Evil","race":"Shadar-kai","background":"","originalClass":"7vj6lUzTpLEVqVZ9","xp":{"value":900},"appearance":"Daggerfurth auftrag: wehrwölfe im Nebel jagen\ncindy\nmara\nlubelia\nrupert\ninspiration pro werwolfkill","trait":"The best way to get me to do something is to tell me I cant do it.\nI always have a plan for what to do when things go wrong.","ideal":"People. Im loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)","bond":"My ill-gotten gains go to support my family.","flaw":"An innocent person is in prison for a crime that I committed. Im okay with that."},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["necrotic"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["gith","common"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":""},"toolProf":{"value":["alchemist","pois","smith","thief","dice"],"custom":""}},"currency":{"pp":0,"gp":19,"ep":0,"sp":5,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":1,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":2,"max":2,"sr":false,"lr":true,"label":"Blessing of the Raven Queen"},"secondary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Blood Maledict"},"tertiary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Hybrid Transformation"}}},"prototypeToken":{"name":"Havli","displayName":30,"actorLink":true,"texture":{"src":"ddb-images/characters/90706724-Havli.jpeg","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":60,"angle":360,"visionMode":"darkvision","color":null,"attenuation":0,"brightness":0,"saturation":-1,"contrast":0},"detectionModes":[],"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"monks-little-details":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":"","bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false},"monks-combat-marker":{"token-highlight-scale":1.5}},"randomImg":false},"items":[{"name":"Order of the Lycan","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>Using intense will and secret blood magic rituals, members of the Order of the Lycan learn to control and unleash their hybrid forms for short periods of time. Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path.</p><h1>Class Features</h1>\n\n<p><b>Heightened Senses</b></p>\n<p>When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.</p>\n\n<p><b>Hybrid Transformation</b></p>\n<p>Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.</p>\n<p>This feature replaces the <a title=\"rules\" href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">rules</a> for lycanthropy in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n<blockquote>\n<p>In the <em>Character Builder</em>, set the option for <strong>Hybrid Transformation</strong> to <strong>Hybrid Form</strong> to activate the bonuses for that form on the character sheet.</p>\n</blockquote>\n\n<p><b>Hybrid Transformation Features</b></p>\n<p>While you are transformed, you gain the following benefits and drawbacks:</p>\n<p><em><strong>Feral Might.</strong></em> You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.</p>\n<p><em><strong>Resilient Hide.</strong></em> You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.</p>\n<p><em><strong>Predatory Strikes.</strong></em> You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n<p><em><strong>Bloodlust.</strong></em> If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If youre concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarians Rage feature), you automatically fail this saving throw.</p>\n<p>If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.</p>\n\n<p><b>Stalker's Prowess</b></p>\n<p>At 7th level, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following additional benefit.</p>\n<p><em><strong>Improved Predatory Strikes.</strong></em> You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, when you have an active crimson rite on your unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>\n\n<p><b>Advanced Transformation</b></p>\n<p>At 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.</p>\n<p><em><strong>Lycan Regeneration.</strong></em> At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in hybrid form, you gain these hit points before you must make the saving throw for your bloodlust.</p>\n\n<p><b>Brand of the Voracious</b></p>\n<p>Starting at 15th level, you have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunters ferocity. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.</p>\n\n<p><b>Hybrid Transformation Mastery</b></p>\n<p>At 18th level, you have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, or die.</p>\n<p>You also gain the Blood Curse of the Howl for your Blood Maledict feature. This doesnt count against your number of blood curses known.</p>","chat":"","unidentified":""},"source":"","identifier":"order-of-the-lycan","classIdentifier":"blood-hunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121386883,"id":360243,"type":"class","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Order of the Lycan"}}},"effects":[],"_id":"gBQj2PD0K3onEPFH","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358152,"modifiedTime":1674058358152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"<h1>Description</h1><p>Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity, &amp; Intelligence or Wisdom<br /><strong>Saves:</strong> Dexterity &amp; Intelligence</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong>Hit Dice:</strong> 1d10 per blood hunter level<br /><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> Alchemists supplies<br /><strong>Saving Throws:</strong> Dexterity, Intelligence<br /><strong>Skills:</strong> Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Hunters Bane</b></p>\n<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p>\n\n<p><b>Blood Maledict</b></p>\n<p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n\n<p><b>Blood Curses</b></p>\n<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p>\n\n<p><b>Fighting Style</b></p>\n<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Crimson Rite</b></p>\n<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p>\n\n<p><b>Blood Hunter Order</b></p>\n<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Extra Attack</b></p>\n<p>Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Brand of Castigation</b></p>\n<p>At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as its on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).</p>\n<p>Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).</p>\n<p>Once you use this feature, you cant use it again until you finish a short or long rest.</p>\n\n<p><b>Grim Psychometry</b></p>\n<p>When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DMs discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.</p>\n\n<p><b>Dark Augmentation</b></p>\n<p>Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).</p>\n\n<p><b>Brand of Tethering</b></p>\n<p>Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature cant take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.</p>\n\n<p><b>Hardened Soul</b></p>\n<p>When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</p>\n\n<p><b>Sanguine Mastery</b></p>\n<p>Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.</p>\n<p>Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.</p>\n\n<h1>Starting Equipment</h1>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>a martial weapon or two simple weapons</li>\n<li>a light crossbow and 20 bolts</li>\n<li>studded leather armor or scale mail armor</li>\n<li>an explorers pack and alchemists supplies</li>\n</ul>\n<p>If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.</p>","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"ehaK8jdF87tF9pjB","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"mXyj7fKAGRFYMP2f","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"GX1AGOun81put2Tr","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"hFBfyIzlTSPJb9IF","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["ath","sur","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121386883,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"7vj6lUzTpLEVqVZ9","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358298,"modifiedTime":1674058358298,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"<p>Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfells grim energy.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance</p>\n\n<img src=\"ddb-images/other/race-large-Shadar-kai.png\" />\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characters ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your characters class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you cant raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Blessing of the Raven Queen</b></p>\n<p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n\n<p><b>@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.</p>\n\n<p><b>Keen Senses</b></p>\n<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>\n\n<p><b>Necrotic Resistance</b></p>\n<p>You have resistance to necrotic damage.</p>\n\n<p><b>Trance</b></p>\n<p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.3.4","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shadar-kai.jpeg","effects":[],"_id":"Pn0oR5hNGYIY8iad","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358433,"modifiedTime":1674058358433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"bjQw7z6plcyaGuvm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358435,"modifiedTime":1674058358435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429571,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"KJNimkU2KR0Ma4cc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358438,"modifiedTime":1674058358438,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fey Ancestry","type":"feat","system":{"description":{"value":"<p>You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429572,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"lVHBG14pOxwFGGQS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358440,"modifiedTime":1674058358440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"_id":"luYoNGWpQtQUVEKj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358442,"modifiedTime":1674058358442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"<p>You have resistance to necrotic damage.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/unholy/orb-glowing-purple.webp","effects":[],"_id":"8H0Ife1BvZE0WJQb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358444,"modifiedTime":1674058358444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Poisoner's Kit","type":"feat","system":{"description":{"value":"You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the <em>Players Handbook</em>. This lasts until you finish your next long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Poisoner's Kit","choiceId":"2-37215313","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/water/orb-ice-web.webp","effects":[],"_id":"vaPuxvsqH1khHNAk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358448,"modifiedTime":1674058358448,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Smith's Tools","type":"feat","system":{"description":{"value":"You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the <em>Players Handbook</em>. This lasts until you finish your next long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Smith's Tools","choiceId":"2-37215315","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/water/orb-ice-web.webp","effects":[],"_id":"WwkAgnKhb2mIhvqL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358451,"modifiedTime":1674058358451,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Wisdom","type":"feat","system":{"description":{"value":"<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p><h3>Hemocraft Modifier: Wisdom</h3><p>Your Hemocraft modifier is Wisdom.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Wisdom","choiceId":"3-0-264222102","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"Hl6Ai6KTDxHKW3In","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358454,"modifiedTime":1674058358454,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Two-Weapon Fighting</h3><p>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-264242760","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"_id":"XbiGqlZ6m3WPrTeB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358457,"modifiedTime":1674058358457,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Flame","type":"feat","system":{"description":{"value":"<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p><h3>Rite of the Flame</h3><p>The extra damage dealt by your rite is fire damage.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Flame","choiceId":"3-285454-264223500","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"ifhzZ3db7TZgTQEt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358462,"modifiedTime":1674058358462,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"_id":"owucOzfAjf3VdRlF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358464,"modifiedTime":1674058358464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of Exposure","type":"feat","system":{"description":{"value":"<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p><h3>Blood Curse of Exposure</h3><p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><em><strong>Amplify.</strong></em> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of Exposure","choiceId":"3-285457-264560309","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"Vg0RX6CSZ6yMTHHM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358489,"modifiedTime":1674058358489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Heightened Senses: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"<p>When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.</p><h3>Hemocraft Modifier: Intelligence</h3><p>Your Hemocraft modifier is Intelligence.</p>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669233,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-885001-264224416","componentId":1669233,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"_id":"DKga04WAuVOMpbFx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358491,"modifiedTime":1674058358491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation: Normal Form","type":"feat","system":{"description":{"value":"<p>Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.</p>\n<p>This feature replaces the <a title=\"rules\" href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">rules</a> for lycanthropy in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n<blockquote>\n<p>In the <em>Character Builder</em>, set the option for <strong>Hybrid Transformation</strong> to <strong>Hybrid Form</strong> to activate the bonuses for that form on the character sheet.</p>\n</blockquote><h3>Normal Form</h3><blockquote>\n<p>Your character is in their normal form. Change this option to \"Hybrid Form\" when the character has transformed.</p>\n</blockquote>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669300,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":"3-285352-264225708","componentId":1669300,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"O7Ks75sdiXD8CXTm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358495,"modifiedTime":1674058358495,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation Features: Normal Form","type":"feat","system":{"description":{"value":"<p>You are in your normal form with no additional features.</p>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669324,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":null,"componentId":1669324,"componentTypeId":12168134,"parentChoiceId":null,"subType":"class-option","wasOption":true,"entityTypeId":258900837,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"_id":"u9LoQjYMtHWHBAod","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358497,"modifiedTime":1674058358497,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"<h1>Background: Urban Bounty Hunter</h1><p></p><p class=\"Core-Styles_Core-Body\">Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you arent a savage who follows quarry into or through the wilderness. Youre involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. Whats more, you arent alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help yo<span class=\"No-Break\">u succeed.</span></p> <p class=\"Core-Styles_Core-Body\">You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûns great metropolises, such as Waterdeep or Baldurs Gate, or a less populous location, perhaps Luskan or Yartar — any place thats large enough to have a steady supply of potential<span class=\"No-Break\"> quarries.</span></p> <p class=\"Core-Styles_Core-Body--Extra-Space-After-\">As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesnt fit with the groups objectives — but on the other hand, you can take down much more formidable targets with the help of your c<span class=\"No-Break\">ompanions.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, a<span class=\"No-Break\">nd @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Choose two from among one type of gaming set, one musical instrument, and thie<span class=\"No-Break\">ves tools<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A set of clothes appropriate to your duties and a pouch contai<span class=\"No-Break\">ning 20 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: EAR TO THE GROUND</strong></p> <p class=\"Core-Styles_Core-Body\">You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Use the tables for the criminal background below as the basis for your bounty hunters traits and motivations, modifying the entries when appropriate to suit your identity as a boun<span class=\"No-Break\">ty hunter.</span></p> <p class=\"Core-Styles_Core-Body\">For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being d<span class=\"No-Break\">ependable.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"Core-Styles_Core-Body\"><span class=\"No-Break\">Criminal</span></h5> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I always have a plan for what to do when things go wrong.</td> </tr> <tr> <td>2</td> <td>I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td> </tr> <tr> <td>3</td> <td>The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td> </tr> <tr> <td>4</td> <td>I would rather make a new friend than a new enemy.</td> </tr> <tr> <td>5</td> <td>I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td> </tr> <tr> <td>6</td> <td>I dont pay attention to the risks in a situation. Never tell me the odds.</td> </tr> <tr> <td>7</td> <td>The best way to get me to do something is to tell me I cant do it.</td> </tr> <tr> <td>8</td> <td>I blow up at the slightest insult.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Criminal]{Open RollTable Background: Urban Bounty Hunter: Criminal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> I dont steal from others in the trade. (Lawful)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Freedom.</span> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Charity.</span> I steal from the wealthy so that I can help people in need. (Good)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greed. </span>I will do whatever it takes to become wealthy. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> Im loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Redemption.</span> Theres a spark of good in everyone. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Ideal]{Open RollTable Background: Urban Bounty Hunter: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Im trying to pay off an old debt I owe to a generous benefactor.</td> </tr> <tr> <td>2</td> <td>My ill-gotten gains go to support my family.</td> </tr> <tr> <td>3</td> <td>Something important was taken from me, and I aim to steal it back.</td> </tr> <tr> <td>4</td> <td>I will become the greatest thief that ever lived.</td> </tr> <tr> <td>5</td> <td>Im guilty of a terrible crime. I hope I can redeem myself for it.</td> </tr> <tr> <td>6</td> <td>Someone I loved died because of I mistake I made. That will never happen again.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Bond]{Open RollTable Background: Urban Bounty Hunter: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>When I see something valuable, I cant think about anything but how to steal it.</td> </tr> <tr> <td>2</td> <td>When faced with a choice between money and my friends, I usually choose the money.</td> </tr> <tr> <td>3</td> <td>If theres a plan, Ill forget it. If I dont forget it, Ill ignore it.</td> </tr> <tr> <td>4</td> <td>I have a “tell” that reveals when Im lying.</td> </tr> <tr> <td>5</td> <td>I turn tail and run when things look bad.</td> </tr> <tr> <td>6</td> <td>An innocent person is in prison for a crime that I committed. Im okay with that.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Flaw]{Open RollTable Background: Urban Bounty Hunter: Flaw}</div><p></p><h2>Ear to the Ground</h2><p>You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p><h3>Choices</h3><ul><li>Insight</li><li>Deception</li><li>Thieves' Tools</li><li>Dice Set</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":1,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"jUZiqOWfxVjhpM3m"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"YBUabp9pZTGSHgrC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358527,"modifiedTime":1674058358527,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635497","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"UYr1PxuvmCMpfXni","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358544,"modifiedTime":1674058358544,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635518","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"y7W288q2IuIEpSbS","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358547,"modifiedTime":1674058358547,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635531","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"3G81e853O3Gc7D7K","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358549,"modifiedTime":1674058358549,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4782699","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"effects":[],"_id":"Loy9GKunIon8rXzL","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358552,"modifiedTime":1674058358552,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"nN9puufMOMopSfQc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358555,"modifiedTime":1674058358555,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"_id":"eoqGrSW0zmBd9p3J","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358559,"modifiedTime":1674058358559,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"_id":"viSex04kCmIzyY9u","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358563,"modifiedTime":1674058358563,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation","type":"feat","system":{"description":{"value":"You can transform into your hybrid form for up to 1 hour. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.</p>\n<p>This feature replaces the <a title=\"rules\" href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">rules</a> for lycanthropy in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n<blockquote>\n<p>In the <em>Character Builder</em>, set the option for <strong>Hybrid Transformation</strong> to <strong>Hybrid Form</strong> to activate the bonuses for that form on the character sheet.</p>\n</blockquote>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1287614","entityTypeId":"222216831","componentId":1669300,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"_id":"jJZSEbQwy2D1oF8B","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358568,"modifiedTime":1674058358568,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of Exposure","type":"feat","system":{"description":{"value":"When a creature you see within 30 ft. of you takes damage from an attack or spell, you can use a reaction to remove any damage resistances dealt by the triggering attack/spell (including the triggering effect). This lasts until the end of the target's next turn.\n\n<strong><em>Amplify.</em></strong> The target loses any damage immunities dealt by the triggering attack or spell instead but has resistances to those damage types until the end of its next turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><em><strong>Amplify.</strong></em> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<blockquote>\n<p>Activating a Blood Curse requires a use of your <strong>Blood Maledict</strong> feature.</p>\n</blockquote>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-curses",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280083","entityTypeId":"222216831","componentId":714408,"componentTypeId":258900837,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"_id":"XzSpl8kLYjavPTsd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358575,"modifiedTime":1674058358575,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen","type":"feat","system":{"description":{"value":"As a bonus action, you can teleport up to 30 ft. to an unoccupied space you can see [[ @prof]] times per long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5119125","entityTypeId":"222216831","componentId":8429570,"componentTypeId":1960452172,"type":"race","importId":"jUZiqOWfxVjhpM3m"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"_id":"abBKbaj0fQSscI4r","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674058358578,"modifiedTime":1674058358578,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen (Resistance)","type":"feat","system":{"description":{"value":"When you teleport using <em>Blessing of the Raven Queen</em>, you gain resistance to all damage until the start of your next turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. 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{"folder":"1DOqNFqFp1zFDRJ5","name":"Eric Lavendershield (Npc)","type":"character","img":"ddb-images/characters/90698947-Eric-Lavendershield.jpeg","system":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":18,"proficient":1,"bonuses":{"check":"","save":""}},"cha":{"value":16,"proficient":1,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":34,"max":34,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""}},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":300,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false},"details":{"biography":{"value":"<h1>Backstory</h1><p>Vermutlich erschaffen durch den Gott Helm, erwachte Eric vor 12 Jahren auf einem Altar im Orden. In dieser Zeit wurde ihm eine Aufgabe anvertraut, die sein leben bestimmt. Das Gute muss über das böse siegen. Licht gegen Dunkelheit. Schwarz gegen weiß. Mit dieser Aufgabe betreut wurde er in alten Schriften und Sprachen unterrichtet, um auch verlorene Artefakte zu finden und diese vor den Mächten der Dunkelheit zu bewahren. Der Tempel des Ordens hat seinen Sitz in Faerün und bietet seine Dienste zur \"Reinigung\" auch der Allgemeinheit an. Das Gute muss siegen. Von diesem Ehrgeiz angefeuert, nimmt sich Eric es zu Herzen alle zu beschützen, die seinen Schutz brauchen.</p>","public":"<h1>Backstory</h1><p>Vermutlich erschaffen durch den Gott Helm, erwachte Eric vor 12 Jahren auf einem Altar im Orden. In dieser Zeit wurde ihm eine Aufgabe anvertraut, die sein leben bestimmt. Das Gute muss über das böse siegen. Licht gegen Dunkelheit. Schwarz gegen weiß. Mit dieser Aufgabe betreut wurde er in alten Schriften und Sprachen unterrichtet, um auch verlorene Artefakte zu finden und diese vor den Mächten der Dunkelheit zu bewahren. Der Tempel des Ordens hat seinen Sitz in Faerün und bietet seine Dienste zur \"Reinigung\" auch der Allgemeinheit an. Das Gute muss siegen. Von diesem Ehrgeiz angefeuert, nimmt sich Eric es zu Herzen alle zu beschützen, die seinen Schutz brauchen.</p>"},"alignment":"Lawful Good","race":"Warforged","background":"","originalClass":"nqWsfvtr1wKevPBk","xp":{"value":900},"appearance":"Gender: männlich\nEyes: Lila leuchtend\nHeight: 1,90m\nFaith: Helm - Gott der Gerechtigkeit\nHair: Metallglatze\nSkin: Weißes Metallarmor mit goldenen Verzierungen\nAge: 12","trait":"I see omens in every event and action. The gods try to speak to us, we just need to listen.\nIve spent so long in the temple that I have little practical experience dealing with people in the outside world.","ideal":"Aspiration. I seek to prove myself worthy of my gods favor by matching my actions against his or her teachings. (Any)","bond":"I will do anything to protect the temple where I served.","flaw":"I put too much trust in those who wield power within my temples hierarchy."},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["poison"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["diseased"],"custom":""},"languages":{"value":["common","celestial","infernal","deep"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl","hvy"],"custom":""},"toolProf":{"value":["alchemist"],"custom":""}},"currency":{"pp":0,"gp":20,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"spells":{"spell1":{"value":4,"override":null},"spell2":{"value":2,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":4,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Channel Divinity"},"secondary":{"value":1,"max":1,"sr":false,"lr":true,"label":"Eyes of Night"},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"prototypeToken":{"name":"Eric Lavendershield","displayName":30,"actorLink":true,"texture":{"src":"ddb-images/characters/90698947-Eric-Lavendershield.jpeg","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":300,"angle":360,"visionMode":"darkvision","color":null,"attenuation":0,"brightness":0,"saturation":-1,"contrast":0},"detectionModes":[],"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"monks-little-details":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":"","bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false},"monks-combat-marker":{"token-highlight-scale":1.5}},"randomImg":false},"items":[{"name":"Twilight Domain","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>The twilit transition from light into darkness often brings calm and even joy, as the days labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night.</p><h1>Class Features</h1>\n\n<p><b>Domain Spells</b></p>\n<p><em>1st-level Twilight Domain feature</em></p>\n<p>You gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.</p>\n<h5 id=\"TwilightDomainSpells\">Twilight Domain Spells</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>\n<p>1st</p>\n</td>\n<td>\n<p>faerie fire, sleep</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3rd</p>\n</td>\n<td>\n<p>moonbeam, see invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5th</p>\n</td>\n<td>\n<p>aura of vitality, Leomunds tiny hut</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7th</p>\n</td>\n<td>\n<p>aura of life, greater invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9th</p>\n</td>\n<td>\n<p>circle of power, mislead</p>\n</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Bonus Proficiencies</b></p>\n<p><em>1st-level Twilight Domain feature </em></p>\n<p>You gain proficiency with martial weapons and heavy armor.</p>\n\n<p><b>Eyes of Night</b></p>\n<p><em>1st-level Twilight Domain feature</em></p>\n<p>You can see through the deepest gloom. You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.</p>\n<p>As an action, you can magically share the @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} lasts for 1 hour. Once you share it, you cant do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.</p>\n\n<p><b>Vigilant Blessing</b></p>\n<p><em>1st-level Twilight Domain feature</em></p>\n<p>The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.</p>\n\n<p><b>Channel Divinity: Twilight Sanctuary</b></p>\n<p><em>2nd-level Twilight Domain feature</em></p>\n<p>You can use your Channel Divinity to refresh your allies with soothing twilight.</p>\n<p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</p>\n<ul>\n<li>You grant it temporary hit points equal to 1d6 plus your cleric level.</li>\n<li>You end one effect on it causing it to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</li>\n</ul>\n\n<p><b>Steps of Night</b></p>\n<p><em>6th-level Twilight Domain feature</em></p>\n<p>You can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Divine Strike</b></p>\n<p><em>8th-level Twilight Domain feature </em></p>\n<p>You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.</p>\n\n<p><b>Twilight Shroud</b></p>\n<p><em>17th-level Twilight Domain feature</em></p>\n<p>The twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary.</p>","chat":"","unidentified":""},"source":"","identifier":"twilight-domain","classIdentifier":"cleric","advancement":[{"_id":"w9lZHKlCcBxbga3k","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"number":1,"faces":8},"14":{"number":2,"faces":8}}},"value":{},"title":"Divine Strike"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387612,"id":654582,"type":"class","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Twilight Domain"}}},"img":"icons/skills/trades/music-singing-voice-blue.webp","effects":[],"_id":"Y9P910g6mWduE23C","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257048,"modifiedTime":1674164257048,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Cleric","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A priestly champion who wields divine magic in service of a higher power</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per cleric level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per cleric level after 1st</p>\n\n<p><b>Additional Cleric Spells</b></p>\n<p><em>1st-level cleric feature</em><br />The spells in the following list expand the cleric spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>Aura of vitality, Spirit Shroud *</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Aura of life, Aura of purity</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Sunbeam</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Sunburst</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Power word heal</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor:</span></strong> Light armor, medium armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Wisdom, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the cleric spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>\n\n<p><b>Divine Domain</b></p>\n<p class=\"Core-Styles_Core-Body\">Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <i>Players Handbook</i> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h5 class=\"compendium-hr\">Domain Spells</h5>\n<p class=\"Core-Styles_Core-Body\">Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesnt count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you have a domain spell that doesnt appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>\n\n<p><b>Channel Divinity</b></p>\n<p class=\"compendium-hr\">At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.</p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.</p>\n<h5 class=\"compendium-hr\">Channel Divinity: Turn Undead</h5>\n<p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. It also cant take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If theres nowhere to move, the creature can use the Dodge action.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Destroy Undead</b></p>\n<p>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.</p>\n<table class=\"compendium-left-aligned-table\"><caption>\n<h5 id=\"DestroyUndeadTable\" style=\"text-align:left\">Destroy Undead</h5>\n</caption>\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Destroys Undead of CR …</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>5th</td>\n<td>1/2 or lower</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1 or lower</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>2 or lower</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>3 or lower</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4 or lower</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Divine Intervention</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.</p>\n<p class=\"Core-Styles_Core-Body\">Imploring your deitys aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.</p>\n<p class=\"Core-Styles_Core-Body\">If your deity intervenes, you cant use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, your call for intervention succeeds automatically, no roll required.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Tashas Cauldron of Everything pg 34","identifier":"cleric","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"uj4YJcmdhjVTJ3ab","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"6flIua6ElzgFB7Qn","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"destroy-undead","type":"number","scale":{"5":{"value":1},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead"},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}},"distance":{"units":""}},"value":{},"title":"Channel Divinity Uses"},{"_id":"pxDc5jV9dJLpNTNz","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":3},"4":{"value":4},"10":{"value":5}}},"value":{},"title":"Cantrips Known"}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","rel","ins","med","per"],"value":["his","rel"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387612,"definitionId":2,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"_id":"nqWsfvtr1wKevPBk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257138,"modifiedTime":1674164257138,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Warforged","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Constitution, +1 to One Other Ability Score, Constructed Resilience, Sentry's Rest, Integrated Protection, Specialized Design</p>\n\n<img src=\"ddb-images/other/race-avatar-Warforged.png\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Constitution score increases by 2, and one other ability score of your choice increases by 1.</p>\n\n<p><b>Age</b></p>\n<p>A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.</p>\n\n<p><b>Alignment</b></p>\n<p>Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:</p>\n<p style=\"padding-left:30px\">Size modifier = 2d6</p>\n<p style=\"padding-left:30px\">Height = 5 feet + 10 inches + your size modifier in inches</p>\n<p style=\"padding-left:30px\">Weight in pounds = 270 + (4 × your size modifier)</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Constructed Resilience</b></p>\n<p>You were created to have remarkable fortitude, represented by the following benefits:</p>\n<ul>\n<li>You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.</li>\n<li>You dont need to eat, drink, or breathe.</li>\n<li>You are immune to disease.</li>\n<li>You dont need to sleep, and magic cant put you to sleep.</li>\n</ul>\n\n<p><b>Sentrys Rest</b></p>\n<p>When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesnt render you @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, and you can see and hear as normal.</p>\n\n<p><b>Integrated Protection</b></p>\n<p>Your body has built-in defensive layers, which can be enhanced with armor:</p>\n<ul>\n<li>You gain a +1 bonus to Armor Class.</li>\n<li>You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.</li>\n<li>While you live, the armor incorporated into your body cant be removed against your will.</li>\n</ul>\n\n<p><b>Specialized Design</b></p>\n<p>You gain one skill proficiency and one tool proficiency of your choice.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and one other language of your choice.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 35","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260828,"version":"3.3.4","baseName":"Warforged","moreDetailsUrl":"/races/260828-warforged","baseRaceId":260828,"baseRaceName":"Warforged","fullName":"Warforged","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7745/921/637093534564889656.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7745/906/637093534171204166.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7745/920/637093534563756808.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Warforged.jpeg","effects":[],"_id":"C8ENUvcuwnwiLr0g","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257338,"modifiedTime":1674164257338,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Constructed Resilience","type":"feat","system":{"description":{"value":"You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.\nYou dont need to eat, drink, or breathe. You are immune to disease. You dont need to sleep, and magic cant put you to sleep.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You were created to have remarkable fortitude, represented by the following benefits:</p>\n<ul>\n<li>You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.</li>\n<li>You dont need to eat, drink, or breathe.</li>\n<li>You are immune to disease.</li>\n<li>You dont need to sleep, and magic cant put you to sleep.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149609,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/golem-stone-purple.webp","effects":[],"_id":"WiagttqC5kKzWTkA","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257342,"modifiedTime":1674164257342,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Sentry's Rest","type":"feat","system":{"description":{"value":"<p>When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesnt render you @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, and you can see and hear as normal.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149621,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"race"}}},"img":"icons/sundries/lights/lantern-iron-yellow.webp","effects":[],"_id":"qWuEoIDBz343Nieb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257344,"modifiedTime":1674164257344,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Integrated Protection","type":"feat","system":{"description":{"value":"You gain a +1 bonus to Armor Class. To don or doff armor other than a shield takes 1 hour, and you must be proficient with the armor.\nWhile you live, your incorporated armor cant be removed from your body against your will.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your body has built-in defensive layers, which can be enhanced with armor:</p>\n<ul>\n<li>You gain a +1 bonus to Armor Class.</li>\n<li>You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.</li>\n<li>While you live, the armor incorporated into your body cant be removed against your will.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149646,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"race"}},"dae":{"alwaysActive":false,"activeEquipped":false}},"effects":[{"label":"AC: Integrated Protection","changes":[{"key":"system.attributes.ac.value","value":"+ 1","mode":2,"priority":18}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"icon":"icons/equipment/hand/gauntlet-armored-black.webp","_id":"6KMMRQnCS4ZYysjw","origin":null}],"img":"icons/equipment/hand/gauntlet-armored-black.webp","_id":"MJYIPF1AJjhS5GPP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257348,"modifiedTime":1674164257348,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Additional Cleric Spells","type":"feat","system":{"description":{"value":"Your Cleric has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level cleric feature</em><br />The spells in the following list expand the cleric spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>Aura of vitality, Spirit Shroud *</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Aura of life, Aura of purity</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Sunbeam</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Sunburst</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Power word heal</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3020891,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class"}}},"img":"icons/sundries/books/book-symbol-cross-blue.webp","effects":[],"_id":"0uV2LBStnlz64kiK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257355,"modifiedTime":1674164257355,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the cleric spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Twilight Domain","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"yAb3nsWqoa8vSMOA","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257367,"modifiedTime":1674164257367,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <i>Players Handbook</i> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h5 class=\"compendium-hr\">Domain Spells</h5>\n<p class=\"Core-Styles_Core-Body\">Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesnt count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you have a domain spell that doesnt appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Twilight Domain","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"_id":"ZPPXbflmn5tUd2jX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257372,"modifiedTime":1674164257372,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Domain Spells","type":"feat","system":{"description":{"value":"<p><em>1st-level Twilight Domain feature</em></p>\n<p>You gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.</p>\n<h5 id=\"TwilightDomainSpells\">Twilight Domain Spells</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>\n<p>1st</p>\n</td>\n<td>\n<p>faerie fire, sleep</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3rd</p>\n</td>\n<td>\n<p>moonbeam, see invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5th</p>\n</td>\n<td>\n<p>aura of vitality, Leomunds tiny hut</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7th</p>\n</td>\n<td>\n<p>aura of life, greater invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9th</p>\n</td>\n<td>\n<p>circle of power, mislead</p>\n</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"Cleric : Twilight Domain","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996528,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric : Twilight Domain"},"class":"Cleric","subclass":"Twilight Domain","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/sundries/books/book-symbol-fire-gold-orange.webp","effects":[],"_id":"UomJsyY9asG4mKA9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257378,"modifiedTime":1674164257378,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bonus Proficiencies","type":"feat","system":{"description":{"value":"<p><em>1st-level Twilight Domain feature </em></p>\n<p>You gain proficiency with martial weapons and heavy armor.</p>","chat":"","unidentified":""},"source":"Cleric : Twilight Domain","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996535,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric : Twilight Domain"},"class":"Cleric","subclass":"Twilight Domain","importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/skills/trades/academics-investigation-puzzles.webp","effects":[],"_id":"mHTe0U32E0aNmNWs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257380,"modifiedTime":1674164257380,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Acolyte","type":"background","system":{"description":{"value":"<h1>Background: Acolyte</h1><p></p><p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.</p> <p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your religious service. The <a href=\"https://www.dndbeyond.com/sources/phb/appendix-b-gods-of-the-multiverse\">Gods of the Multiverse</a> section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</dt> <dt><strong>Languages:</strong> Two of your choice</dt> <dt><strong>Equipment:</strong> A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp</dt> </dl> <blockquote> <p><strong>FEATURE: SHELTER OF THE FAITHFUL</strong></p> <p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{religion} will support you (but only you) at a modest lifestyle.</p> <p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th>Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I idolize a particular hero of my faith, and constantly refer to that persons deeds and example.</td> </tr> <tr> <td>2</td> <td>I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td> </tr> <tr> <td>3</td> <td>I see omens in every event and action. The gods try to speak to us, we just need to listen.</td> </tr> <tr> <td>4</td> <td>Nothing can shake my optimistic attitude.</td> </tr> <tr> <td>5</td> <td>I quote (or misquote) sacred texts and proverbs in almost every situation.</td> </tr> <tr> <td>6</td> <td>I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td> </tr> <tr> <td>7</td> <td>Ive enjoyed fine food, drink, and high society among my temples elite. Rough living grates on me.</td> </tr> <tr> <td>8</td> <td>Ive spent so long in the temple that I have little practical experience dealing with people in the outside world.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: Personality Trait]{Open RollTable Background: Acolyte: Personality Trait}</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Tradition.</strong> The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td> </tr> <tr> <td>2</td> <td><strong>Charity.</strong> I always try to help those in need, no matter what the personal cost. (Good)</td> </tr> <tr> <td>3</td> <td><strong>Change.</strong> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I hope to one day rise to the top of my faiths religious hierarchy. (Lawful)</td> </tr> <tr> <td>5</td> <td><strong>Faith.</strong> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td> </tr> <tr> <td>6</td> <td><strong>Aspiration.</strong> I seek to prove myself worthy of my gods favor by matching my actions against his or her teachings. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: ]{Open RollTable Background: Acolyte: }</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I would die to recover an ancient relic of my faith that was lost long ago.</td> </tr> <tr> <td>2</td> <td>I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td> </tr> <tr> <td>3</td> <td>I owe my life to the priest who took me in when my parents died.</td> </tr> <tr> <td>4</td> <td>Everything I do is for the common people.</td> </tr> <tr> <td>5</td> <td>I will do anything to protect the temple where I served.</td> </tr> <tr> <td>6</td> <td>I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: ]{Open RollTable Background: Acolyte: }</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I judge others harshly, and myself even more severely.</td> </tr> <tr> <td>2</td> <td>I put too much trust in those who wield power within my temples hierarchy.</td> </tr> <tr> <td>3</td> <td>My piety sometimes leads me to blindly trust those that profess faith in my god.</td> </tr> <tr> <td>4</td> <td>I am inflexible in my thinking.</td> </tr> <tr> <td>5</td> <td>I am suspicious of strangers and expect the worst of them.</td> </tr> <tr> <td>6</td> <td>Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: ]{Open RollTable Background: Acolyte: }</div><p></p><h2>Shelter of the Faithful</h2><p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{religion} will support you (but only you) at a modest lifestyle.</p><p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p><h3>Choices</h3><ul><li>Medicine</li><li>Infernal</li><li>Deep Speech</li><li>Investigation</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":7,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"C57Y2bnl8JQHeRVv"},"obsidian":{"source":{"type":"background"}}},"img":"icons/consumables/plants/leaf-veins-glowing-green.webp","effects":[],"_id":"AEK49n6xLXOHROlx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257399,"modifiedTime":1674164257399,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"C57Y2bnl8JQHeRVv"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"WxHrPwlYjwpJSZnv","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257401,"modifiedTime":1674164257401,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity","type":"feat","system":{"description":{"value":"You can channel divine energy to fuel magical effects a number of times per short rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain<span class=\"No-Break\"> description.</span></p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Di<span class=\"No-Break\">vinity again.</span></p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric s<span class=\"No-Break\">pell save DC.</span></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your e<span class=\"No-Break\">xpended uses.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1015","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"C57Y2bnl8JQHeRVv"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/fire/projectile-wave-arrow.webp","effects":[],"_id":"kJHKcDJSRK2o0K3t","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257404,"modifiedTime":1674164257404,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity: Turn Undead","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 14). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. It also cant take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If theres nowhere to move, the creature can use the Dodge action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it take<span class=\"No-Break\">s any damage.</span></p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. It also cant take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If theres nowhere to move, the creature can use the <span class=\"No-Break\">Dodge action.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"kJHKcDJSRK2o0K3t","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"74143","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"C57Y2bnl8JQHeRVv"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"_id":"4owpJGJQZF8ooIAS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257407,"modifiedTime":1674164257968,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Eyes of Night","type":"feat","system":{"description":{"value":"As an action, you can share your 300 ft. @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with up to [[ NaN]] willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you cant do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level Twilight Domain feature</em></p>\n<p>You can see through the deepest gloom. You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.</p>\n<p>As an action, you can magically share the @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} lasts for 1 hour. Once you share it, you cant do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2409717","entityTypeId":"222216831","componentId":2996540,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"C57Y2bnl8JQHeRVv"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"_id":"yI9iY85oQKTiafyJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257409,"modifiedTime":1674164257409,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Vigilant Blessing","type":"feat","system":{"description":{"value":"You give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. 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The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:\n- You grant it [[/roll 1d6 + @classes.cleric.levels]] temporary hit points.\n- You end one effect on it causing it to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Twilight Domain feature</em></p>\n<p>You can use your Channel Divinity to refresh your allies with soothing twilight.</p>\n<p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</p>\n<ul>\n<li>You grant it temporary hit points equal to 1d6 plus your cleric level.</li>\n<li>You end one effect on it causing it to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.zZaEBrKkr66OWJvD]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened}.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"kJHKcDJSRK2o0K3t","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2409733","entityTypeId":"222216831","componentId":2996560,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"C57Y2bnl8JQHeRVv"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"img":"icons/magic/light/light-lantern-lit-white.webp","effects":[],"_id":"u4RQoru7ePpwI5jU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257414,"modifiedTime":1674164257969,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Potion of Heroism","type":"consumable","system":{"description":{"value":"<p>For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. 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Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":8,"price":{"value":50,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"toolType":"art","baseItem":"alchemist","ability":"int","chatFlavor":"","proficient":1,"bonus":""},"flags":{"ddbimporter":{"dndbeyond":{"type":"Tool","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007099217,"entityTypeId":1439493548,"containerEntityId":90698947,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":102,"originalName":"Alchemist's Supplies","version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/cooking/mortar-herbs-yellow.webp","_id":"k7sYgRlChTlSPpPf","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257428,"modifiedTime":1674164257428,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"ld4PaHFLqlNp6Jit","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257430,"modifiedTime":1674164257430,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:</p>\n<ul>\n<li><strong>Weal</strong>, for good results</li>\n<li><strong>Woe</strong>, for bad results</li>\n<li><strong>Weal and woe</strong>, for both good and bad results</li>\n<li><strong>Nothing</strong>, for results that aren't especially good or bad</li>\n</ul>\n<p><br />The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"_id":"pa8F2RItDC3aqY5h","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257433,"modifiedTime":1674164257433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"_id":"8XbwQ1pYCPeTwQQR","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257435,"modifiedTime":1674164257435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"ybkJshw467oh57jD","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257437,"modifiedTime":1674164257437,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"_id":"9y9vaJKOdma4js5d","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257440,"modifiedTime":1674164257440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spells duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a book worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Borrowed Knowledge","flags":{"ddbimporter":{"id":10075679,"definitionId":1239802,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":10075679,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Borrowed Knowledge","sources":[{"sourceId":80,"pageNumber":37,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/third-eye-blue-red.webp","effects":[],"_id":"qJ3oeKVIfS1j7wQm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257442,"modifiedTime":1674164257442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.</p>\n<p>You can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.</p>\n<p>Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"aaZOg0rmcrsXG9S8","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257444,"modifiedTime":1674164257444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>A</strong><strong>tonement</strong><strong>.</strong></span> You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Bless Water.</span></strong> You touch one vial of water and cause it to become holy water.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Coming of Age.</span></strong> You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Dedication.</span></strong> You touch one humanoid who wishes to be dedicated to your gods service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Funeral Rite.</span></strong> You touch one corpse, and for the next 7 days, the target cant become undead by any means short of a <span class=\"Serif-Character-Style_Italic-Serif\">w</span><span class=\"Serif-Character-Style_Italic-Serif\">ish </span>spell.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Wedding.</span></strong> You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/sundries/books/book-purple-cross.webp","effects":[],"_id":"ezJecNGD7799NvSi","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257448,"modifiedTime":1674164257448,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><em><strong>Approach.</strong></em> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><em><strong>Drop.</strong></em> The target drops whatever it is holding and then ends its turn.</p>\n<p><em><strong>Flee.</strong></em> The target spends its turn moving away from you by the fastest available means.</p>\n<p><em><strong>Grovel.</strong></em> The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.</p>\n<p><em><strong>Halt.</strong></em> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"_id":"neCIlCM1f5zHtbBc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257451,"modifiedTime":1674164257451,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A <strong>continual flame</strong> can be covered or hidden but not smothered or quenched.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"_id":"NsPvCdBG9rjqpQL7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257461,"modifiedTime":1674164257461,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You either create or destroy water.</p>\n<p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"1Il00H7aYvOw5hFv","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257464,"modifiedTime":1674164257464,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"eeOVDcFoiDhLQhoI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257466,"modifiedTime":1674164257466,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"_id":"B8WQC2P9bWEKZDRj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257468,"modifiedTime":1674164257468,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"WUFnchUtIg27jM15","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257470,"modifiedTime":1674164257470,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"J3Io72xIgkUN4cvM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257472,"modifiedTime":1674164257472,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>\n<p><strong>Bear's Endurance.</strong> The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.</p>\n<p><strong>Bull's Strength.</strong> The target has advantage on Strength checks, and his or her carrying capacity doubles.</p>\n<p><strong>Cat's Grace.</strong> The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks.</p>\n<p><strong>Fox's Cunning.</strong> The target has advantage on Intelligence checks.</p>\n<p><strong>Owl's Wisdom.</strong> The target has advantage on Wisdom checks.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"cFEoS2z77gjYgEMT","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257479,"modifiedTime":1674164257479,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p>\n<p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":5865607,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865607,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"rgwj1e6LjxHSBCzf","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257482,"modifiedTime":1674164257482,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the <strong>alarm</strong> spell, a <strong>glyph of warding</strong>, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p>\n<p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"a7urx9sM1TUzUC7m","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257484,"modifiedTime":1674164257484,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.</p>\n<p>The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as <strong>raise dead</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"4HtgXZIEDa7a9hNf","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257486,"modifiedTime":1674164257486,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"_id":"kEwuRyQxvfYgwxXL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257489,"modifiedTime":1674164257489,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"v953HiS7Fs6qo6Wh","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257491,"modifiedTime":1674164257491,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"RsCWosni4t5HxNTp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257493,"modifiedTime":1674164257493,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"_id":"SZutR6xGzCZXQsqD","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257496,"modifiedTime":1674164257496,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"Zk6rUerDTjvU0VLy","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257498,"modifiedTime":1674164257498,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.</p>\n<p>The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.</p>\n<p>This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"g9JNp9glsEMDh2ak","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257500,"modifiedTime":1674164257500,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.</p>\n<p>When a creature enters the spells area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.</p>\n<p>A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and cant assume a different form until it leaves the spells light.</p>\n<p>On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":5865611,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865611,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"1khyBBCHufpkolOC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257502,"modifiedTime":1674164257502,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"_id":"uEGsyp57S6QVHfGV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257504,"modifiedTime":1674164257504,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"30fLG5qExex6pYXi","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257507,"modifiedTime":1674164257507,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. 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The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Sacred Flame","flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138660,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/beam-rays-orange.webp","effects":[],"_id":"zn4rcWeyxO0XTZF6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257516,"modifiedTime":1674164257516,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.</p>\n<p>If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"Fjim0GyiFLQIE9I5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257518,"modifiedTime":1674164257518,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of talc and a small sprinkling of powdered silver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"See Invisibility","flags":{"ddbimporter":{"id":5865612,"definitionId":2242,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"See Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"_id":"pSqstRZubzA6Sbvb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257520,"modifiedTime":1674164257520,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"PkVxBhDSuw5EZVv5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257522,"modifiedTime":1674164257522,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"_id":"ayzIHpkXHcUZgTyx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257524,"modifiedTime":1674164257524,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creatures hit points from the total before moving on to the creature with the next lowest hit points. A creatures hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p>Undead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} arent affected by this spell.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"name":"Sleep","flags":{"ddbimporter":{"id":5865613,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5865613,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-small-pink.webp","effects":[],"_id":"wDkyfLqqDaO0S5Vp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257527,"modifiedTime":1674164257527,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. 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Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spiritual Weapon","flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138787,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","effects":[],"_id":"GAD3GC79yB2DtzVp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257530,"modifiedTime":1674164257530,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. 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If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.</p>\n<p class=\"Core-Styles_Core-Body\">The spells damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138274,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":3,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138274,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"C57Y2bnl8JQHeRVv"},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"_id":"YzwxqK8dS7n725Tr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674164257532,"modifiedTime":1674164257532,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. 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Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.</p>\n<p>An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. 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It looks like a dead tree or treant, 30 feet tall, with spongy wooden flesh, thorny branches, and rubbery roots that trail behind it. It has blood for sap and is so saturated with blood that it doesnt catch fire easily.</p>\n<p><em><strong>Vicious Carnivore.</strong></em> A tree blight feeds on warm-blooded prey and takes perverse delight in causing carnage. It strikes with its heavy branches and crushes prey to death with its roots. It can open its gaping, tooth-filled mouth and bite a creature caught in its roots. The roots of a tree blight can be severed, though cutting them causes the blight no harm.</p>\n<p><em><strong>Blight Animosity.</strong></em> A tree blight will often fight alongside other kinds of blights, but it hates other tree blights and will attack them given the chance. Tree blights also hate treants, and the feeling is mutual.</p>","public":""},"alignment":"Typically Neutral Evil","race":"","type":{"value":"plant","subtype":"","swarm":"","custom":""},"environment":"","cr":7,"spellLevel":0,"source":"Curse of Strahd pg 230"},"traits":{"size":"huge","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["blinded","deafened"],"custom":""},"languages":{"value":[],"custom":"understands Common and Druidic but doesnt speak"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"prototypeToken":{"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"monks-combat-marker":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":""},"monks-bloodsplats":{"bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false}},"name":"Wintersplinter","displayName":30,"width":3,"height":3,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"attenuation":0.5,"color":null},"bar2":{"attribute":null},"texture":{"src":"worlds/curse-of-strahd/Token/Yester%20Hill/Wintersplinter.png","scaleX":0.9,"scaleY":0.9,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"sight":{"angle":360,"enabled":true,"range":60,"brightness":0,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790289214,"modifiedTime":1680437821510,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"folder":"L3Pn0LYH5OVUPBvy","sort":75000,"_id":"AWIOhnexaMiEQZ3i"}
{"folder":"xINdN28UuGzrIUfE","name":"Brigitte Lindholm","type":"character","img":"ddb-images/characters/93336830-Brigitte.jpeg","system":{"abilities":{"str":{"value":18,"proficient":1,"bonuses":{"check":"","save":""}},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":16,"proficient":1,"bonuses":{"check":"","save":""}},"int":{"value":8,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":18,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":34,"max":34,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""}},"init":{"ability":"dex","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":true},"details":{"biography":{"value":"","public":""},"alignment":"True Neutral","race":"Variant Human","background":"","originalClass":"CXYPmIUc48nywMjG","xp":{"value":900},"appearance":"Gender: Female\nEyes: Blue\nHeight: 6'1''\nHair: Brown\nSkin: White\nAge: 23\nWeight: 175","trait":"","ideal":"","bond":"","flaw":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","dwarvish"],"custom":""},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","hvy","shl"],"custom":""},"toolProf":{"value":["smith","dice","land"],"custom":""}},"currency":{"pp":0,"gp":8,"ep":0,"sp":13,"cp":49},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":1,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":1,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":4,"max":4,"sr":true,"lr":true,"label":"Superiority Dice"},"secondary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Second Wind"},"tertiary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Action Surge"}}},"prototypeToken":{"name":"Brigitte","displayName":0,"actorLink":true,"texture":{"src":"ddb-images/characters/93336830-Brigitte.jpeg","scaleX":0.8,"scaleY":0.8,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":0,"angle":360,"visionMode":"basic","color":null,"attenuation":0,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"monks-combat-marker":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":""},"monks-bloodsplats":{"bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false}},"randomImg":false},"items":[{"name":"Battle Master","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history}, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.</p><h1>Class Features</h1>\n\n<p><b>Combat Superiority</b></p>\n<p class=\"compendium-hr\">When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Maneuvers. </span></strong>You learn three maneuvers of your choice, which are detailed under “Maneuvers” below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.</p>\n<p class=\"Core-Styles_Core-Body\">You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Superiority Dice. </span></strong>You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You gain another superiority die at 7th level and one more at 15th level.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Saving Throws. </span></strong>Some of your maneuvers require your target to make a saving throw to resist the maneuvers effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Maneuver save DC</span></strong> = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)</p>\n\n<p><b>Student of War</b></p>\n<p class=\"compendium-hr\">At 3rd level, you gain proficiency with one type of artisans tools of your choice.</p>\n\n<p><b>Maneuvers</b></p>\n<p class=\"compendium-hr\">The maneuvers are presented in alphabetical order.</p>\n\n<p><b>Know Your Enemy</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-6\">Strength score</li>\n<li class=\"Core-Styles_Core-Bulleted\">Dexterity score</li>\n<li class=\"Core-Styles_Core-Bulleted\">Constitution score</li>\n<li class=\"Core-Styles_Core-Bulleted\">Armor Class</li>\n<li class=\"Core-Styles_Core-Bulleted\">Current hit points</li>\n<li class=\"Core-Styles_Core-Bulleted\">Total class levels (if any)</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">Fighter class levels (if any)</li>\n</ul>\n\n<p><b>Improved Combat Superiority</b></p>\n<p class=\"compendium-hr\">At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s.</p>\n\n<p><b>Relentless</b></p>\n<p class=\"compendium-hr\">Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain one superiority die.</p>","chat":"","unidentified":""},"source":"","identifier":"battle-master","classIdentifier":"fighter","advancement":[{"_id":"hyFtVgq4QZHNzRGk","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"combat-superiority","type":"dice","scale":{"1":{"number":4,"faces":8},"7":{"number":5,"faces":8},"10":{"number":5,"faces":10},"15":{"number":6,"faces":10},"18":{"number":6,"faces":12}}},"value":{},"title":"Combat Superiority (Total)"},{"_id":"Is0bknx7AKF1PLUc","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"combat-superiority-uses","type":"number","scale":{"1":{"value":4},"7":{"value":5},"10":{"value":5},"15":{"value":6},"18":{"value":6}}},"value":{},"title":"Combat Superiority (Uses)"},{"_id":"eXMWNb2YdDe5CFv8","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"combat-superiority-die","type":"dice","scale":{"1":{"number":1,"faces":8},"7":{"number":1,"faces":8},"10":{"number":1,"faces":10},"15":{"number":1,"faces":10},"18":{"number":1,"faces":12}}},"value":{},"title":"Combat Superiority (Die)"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":125093101,"id":36,"type":"class","importId":"gbpemavowSBpPzYB"},"obsidian":{"source":{"type":"class","text":"Battle Master"}}},"img":"icons/environment/people/infantry-armored.webp","effects":[],"_id":"Wjo4Yc46pRAVVjLd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106577,"modifiedTime":1682256106577,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighter","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A master of martial combat, skilled with a variety of weapons and armor</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Saves:</strong> Strength &amp; Constitution</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d10 per fighter level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>10 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d10 (or 6) + your Constitution modifier per fighter level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>All armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Simple weapons, martial weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Strength, Constitution<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two skills from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Fighting Style</b></p>\n<p>You adopt a particular style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Second Wind</b></p>\n<p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n\n<p><b>Action Surge</b></p>\n<p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>\n\n<p><b>Martial Archetype</b></p>\n<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Extra Attack</b></p>\n<p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n<p>The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p>\n\n<p><b>Indomitable</b></p>\n<p>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you cant use this feature again until you finish a long rest.</p>\n<p>You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) chain mail or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, longbow, and 20 arrows</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two handaxes</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a dungeoneers pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules pg 70, Player's Handbook pg 73","identifier":"fighter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"uPOe24uBxuU1q9Vb","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"h8B0nk44HGr3sLN7","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"action-surge","type":"number","scale":{"2":{"value":1},"17":{"value":2}}},"value":{},"title":"Action Surge"},{"_id":"4UkgZXlggwegv24G","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"indomitable","type":"number","scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Indomitable"}],"saves":["str","con"],"skills":{"number":2,"choices":["ath","acr","his","ani","ins","prc","sur","itm"],"value":["sur","acr"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":125093101,"definitionId":10,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"gbpemavowSBpPzYB"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"_id":"CXYPmIUc48nywMjG","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106675,"modifiedTime":1683488758518,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Variant Human","type":"feat","system":{"description":{"value":"<p>Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+1 to All Ability Scores, Extra Language</p><p>If your campaign uses the optional feat rules from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, your Dungeon Master might allow these variant traits, all of which replace the humans Ability Score Increase trait.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.</p>\n\n<p><b>Age</b></p>\n<p>Humans reach adulthood in their late teens and live less than a century.</p>\n\n<p><b>Size</b></p>\n<p>Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Skills</b></p>\n<p>You gain proficiency in one skill of your choice.</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>Two different ability scores of your choice increase by 1.</p>\n\n<p><b>Feat</b></p>\n<p>You gain one feat of your choice.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Human","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":9,"version":"3.3.15","baseName":"Human","moreDetailsUrl":"/races/1-human#VariantHuman","baseRaceId":1,"baseRaceName":"Human","fullName":"Variant Human","subRaceShortName":"Variant","isHomebrew":false,"isLegacy":false,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/387/636327460929201730.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Variant-Human.jpeg","effects":[],"_id":"mRbL0QtDGGPfwfrb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106801,"modifiedTime":1682256106801,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Skills: Perception","type":"feat","system":{"description":{"value":"<p>You gain proficiency in one skill of your choice.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":65,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":200,"choice":{"label":"Perception","choiceId":"2-1473","componentId":65,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"gbpemavowSBpPzYB"},"obsidian":{"source":{"type":"race"}}},"img":"icons/tools/hand/brush-paint-brown-white.webp","effects":[],"_id":"yMMKFTKufiZc0mT2","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106807,"modifiedTime":1682256106807,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"<p>You gain one feat of your choice.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":103,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":300},"importId":"gbpemavowSBpPzYB"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"_id":"X28yGNN2Kye3yFrh","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106809,"modifiedTime":1682256106809,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Martial Archetype","type":"feat","system":{"description":{"value":"<p>At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.</p>","chat":"","unidentified":""},"source":"Fighter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":194,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Fighter"},"class":"Fighter","subclass":"Battle Master","importId":"gbpemavowSBpPzYB"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"_id":"ly9kl98k2pdd1OyJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106813,"modifiedTime":1682256106813,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Combat Superiority","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Maneuvers. </span></strong>You learn three maneuvers of your choice, which are detailed under “Maneuvers” below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.</p>\n<p class=\"Core-Styles_Core-Body\">You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Superiority Dice. </span></strong>You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You gain another superiority die at 7th level and one more at 15th level.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Saving Throws. </span></strong>Some of your maneuvers require your target to make a saving throw to resist the maneuvers effects. The saving throw DC is calculated as follows:</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Maneuver save DC</span></strong> = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)</p>","chat":"","unidentified":""},"source":"Fighter : Battle Master","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.battle-master.combat-superiority"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":209,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":{"id":11,"level":1,"description":"d8","dice":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"fixedValue":null},"levelScales":[{"id":11,"level":1,"description":"d8","dice":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"fixedValue":null},{"id":12,"level":7,"description":"d8","dice":{"diceCount":5,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"5d8"},"fixedValue":null},{"id":13,"level":10,"description":"d10","dice":{"diceCount":5,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"5d10"},"fixedValue":null},{"id":14,"level":15,"description":"d10","dice":{"diceCount":6,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"6d10"},"fixedValue":null},{"id":15,"level":18,"description":"d12","dice":{"diceCount":6,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"6d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"class":"Fighter : Battle Master"},"class":"Fighter","subclass":"Battle Master","importId":"gbpemavowSBpPzYB"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"img":"icons/magic/fire/dagger-rune-enchant-flame-strong-blue-yellow.webp","effects":[],"_id":"8wrikjv7IPnQDN3x","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106820,"modifiedTime":1682256106820,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Student of War: Smith's Tools","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 3rd level, you gain proficiency with one type of artisans tools of your choice.</p>","chat":"","unidentified":""},"source":"Fighter : Battle Master","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":210,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Smith's Tools","choiceId":"2-1424","componentId":210,"componentTypeId":12168134,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"class"},"class":"Fighter : Battle Master"},"class":"Fighter","subclass":"Battle Master","importId":"gbpemavowSBpPzYB"},"obsidian":{"source":{"type":"class","text":"Fighter"}}},"img":"icons/sundries/books/symbol-axe-gold-grey.webp","effects":[],"_id":"ehUXfKiw3qblzuh3","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106823,"modifiedTime":1682256106823,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shield Master","type":"feat","system":{"description":{"value":"If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 ft. of you with your shield. If you aren't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, you can add your shield's AC bonus to any DEX saving throw you make against effects that target only you, and if an effect allows half damage on success, you can use your reaction to take no damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:</p>\n<ul>\n<li>If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.</li>\n<li>If you aren't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.</li>\n<li>If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":43,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"gbpemavowSBpPzYB"},"obsidian":{"source":{"type":"feat"}}},"img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","effects":[],"_id":"GqcJSdVh2ABwY9ia","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106829,"modifiedTime":1682256106829,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Soldier","type":"background","system":{"description":{"value":"<h1>Background: Soldier</h1><p></p><p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p> <p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a nobles or merchants private army, or a mercenary company.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming set, vehicles (land)</dt> <dt><strong>Equipment:</strong> An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Specialty</h5> <p>During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Specialty</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Officer</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Scout</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Infantry</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Cavalry</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Healer</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Quartermaster</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Standard bearer</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Support staff (cook, blacksmith, or the like)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Soldier: Specialty]{Open RollTable Background: Soldier: Specialty}</div> <blockquote> <p id=\"military-rank\"><strong>FEATURE: MILITARY RANK</strong></p> <p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Im always polite and respectful.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Im haunted by memories of war. I cant get the images of violence out of my mind.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Ive lost too many friends, and Im slow to make new ones.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Im full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I can stare down a hell hound without flinching.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I enjoy being strong and like breaking things.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I have a crude sense of humor.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I face problems head-on. A simple, direct solution is the best path to success.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Soldier: Personality Trait]{Open RollTable Background: Soldier: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Greater Good.</b> Our lot is to lay down our lives in defense of others. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Responsibility.</b> I do what I must and obey just authority. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Independence.</b> When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Might.</b> In life as in war, the stronger force wins. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Live and Let Live.</b> Ideals arent worth killing over or going to war for. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Nation.</b> My city, nation, or people are all that matter. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Soldier: Ideal]{Open RollTable Background: Soldier: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I would still lay down my life for the people I served with.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">My honor is my life.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Ill never forget the crushing defeat my company suffered or the enemies who dealt it.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Those who fight beside me are those worth dying for.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I fight for those who cannot fight for themselves.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Soldier: Bond]{Open RollTable Background: Soldier: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">The monstrous enemy we faced in battle still leaves me quivering with fear.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I have little respect for anyone who is not a proven warrior.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">My hatred of my enemies is blind and unreasoning.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I obey the law, even if the law causes misery.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Id rather eat my armor than admit when Im wrong.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Soldier: Flaw]{Open RollTable Background: Soldier: Flaw}</div><p></p><h2>Military Rank</h2><p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p><h3>Choices</h3><ul><li>Athletics</li><li>Intimidation</li><li>Dice Set</li><li>Vehicles (Land)</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":12,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"gbpemavowSBpPzYB"},"obsidian":{"source":{"type":"background"}},"tidy5e-sheet":{"favorite":false}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"LQvARiQe9RlWdCpd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106895,"modifiedTime":1682256681733,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"gbpemavowSBpPzYB"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"SlGN8hMjZn7vlJeD","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106912,"modifiedTime":1682263504754,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Second Wind","type":"feat","system":{"description":{"value":"Once per short rest, you can use a bonus action to regain 1d10 + [[ + @classes.fighter.levels]] HP.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":5,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[healing] + @classes.fighter.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1091","entityTypeId":"222216831","componentId":192,"componentTypeId":12168134,"type":"class","class":"Fighter","subclass":"Battle Master","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"gbpemavowSBpPzYB"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"tidy5e-sheet":{"favorite":true,"sort":100000}},"img":"icons/magic/life/heart-glowing-red.webp","effects":[],"_id":"mwoCmr8Pqv9qLn9a","folder":null,"sort":100000,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106918,"modifiedTime":1683488758518,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Action Surge","type":"feat","system":{"description":{"value":"You can take one additional action on your turn. This can be used [[/roll @scale.fighter.action-surge]] times per short rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1021","entityTypeId":"222216831","componentId":193,"componentTypeId":12168134,"type":"class","class":"Fighter","subclass":"Battle Master","dndbeyond":{"levelScale":{"id":62784,"level":2,"description":"one use per short rest","dice":null,"fixedValue":1},"levelScales":[{"id":62784,"level":2,"description":"one use per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":1},{"id":62785,"level":17,"description":"two uses per short rest","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":2}],"limitedUse":[{"level":null,"uses":1}]},"importId":"gbpemavowSBpPzYB"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"tidy5e-sheet":{"favorite":true,"sort":200000}},"img":"icons/skills/social/intimidation-impressing.webp","effects":[],"_id":"EzS2EE1vV6ywxtYw","folder":null,"sort":200000,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106922,"modifiedTime":1683488758519,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Superiority Dice","type":"feat","system":{"description":{"value":"<p>You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way. You have [[/roll @scale.battle-master.combat-superiority]] superiority dice per short rest.</p><details><summary>More Details</summary><p></p><p class=\"compendium-hr\">When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.</p><p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Maneuvers. </strong></span>You learn three maneuvers of your choice, which are detailed under “Maneuvers” below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.</p><p class=\"Core-Styles_Core-Body\">You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.</p><p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Superiority Dice. </strong></span>You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.</p><p class=\"Core-Styles_Core-Body\">You gain another superiority die at 7th level and one more at 15th level.</p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>Saving Throws. </strong></span>Some of your maneuvers require your target to make a saving throw to resist the maneuvers effects. The saving throw DC is calculated as follows:</p><p class=\"List-Styles_List-Item-Centered\"><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\"><strong>Maneuver save DC</strong></span> = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)</p><p></p></details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":4,"max":"4","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.battle-master.combat-superiority-die",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1023","entityTypeId":"222216831","componentId":209,"componentTypeId":12168134,"type":"class","class":"Fighter","subclass":"Battle Master","dndbeyond":{"levelScale":{"id":11,"level":1,"description":"d8","dice":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"fixedValue":null},"levelScales":[{"id":11,"level":1,"description":"d8","dice":{"diceCount":4,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"4d8"},"fixedValue":null},{"id":12,"level":7,"description":"d8","dice":{"diceCount":5,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"5d8"},"fixedValue":null},{"id":13,"level":10,"description":"d10","dice":{"diceCount":5,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"5d10"},"fixedValue":null},{"id":14,"level":15,"description":"d10","dice":{"diceCount":6,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"6d10"},"fixedValue":null},{"id":15,"level":18,"description":"d12","dice":{"diceCount":6,"diceValue":12,"diceMultiplier":null,"fixedValue":null,"diceString":"6d12"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"gbpemavowSBpPzYB"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"tidy5e-sheet":{"favorite":true,"sort":300000},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true},"consumeResource":{"value":true,"altValue":true}}},"img":"icons/magic/fire/dagger-rune-enchant-flame-strong-blue-yellow.webp","effects":[],"_id":"lGKfkRGnvZskgnci","folder":null,"sort":300000,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106935,"modifiedTime":1683488758519,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Maneuvers: Pushing Attack","type":"feat","system":{"description":{"value":"When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll, and if the target is Large or smaller, it must make a STR saving throw (DC [[ max(8 + @abilities.str.mod + @prof, 8 + @abilities.dex.mod + @prof)]]). On failure, you push the target up to 15 ft. away from you.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attacks damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"lGKfkRGnvZskgnci","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53566","entityTypeId":"222216831","componentId":18,"componentTypeId":258900837,"type":"class","class":"Fighter","subclass":"Battle Master","importId":"gbpemavowSBpPzYB"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"tidy5e-sheet":{"favorite":true,"sort":500000}},"img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"_id":"meRlOHANx2VYuJyi","folder":null,"sort":500000,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106939,"modifiedTime":1682269138185,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Fighting Style: Protection","type":"feat","system":{"description":{"value":"While wielding a shield and a creature you can see attacks a target other than you within 5 ft., you can use your reaction to impose disadvantage on the attack roll.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"56805","entityTypeId":"222216831","componentId":5,"componentTypeId":258900837,"type":"class","class":"Fighter","subclass":"Battle Master","importId":"gbpemavowSBpPzYB"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"tidy5e-sheet":{"favorite":true,"sort":900000}},"img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","effects":[],"_id":"rzYnvjTRuoBij0Ig","folder":null,"sort":950000,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106946,"modifiedTime":1682269129051,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Maneuvers: Rally","type":"feat","system":{"description":{"value":"On your turn, you can use a bonus action and expend one superiority die to grant a friendly creature who can see or hear you temp HP equal to the superiority die roll + [[ + @abilities.cha.mod]].\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"lGKfkRGnvZskgnci","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53567","entityTypeId":"222216831","componentId":19,"componentTypeId":258900837,"type":"class","class":"Fighter","subclass":"Battle Master","importId":"gbpemavowSBpPzYB"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"tidy5e-sheet":{"favorite":true,"sort":400000}},"img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"_id":"EQ13NFczHhrwcNyY","folder":null,"sort":400000,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106954,"modifiedTime":1682269138253,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Maneuvers: Sweeping Attack","type":"feat","system":{"description":{"value":"When you hit with a melee weapon attack, you can expend one superiority die to deal damage to another creature within 5 ft. of the original target and within your reach (if the original attack would hit it) equal to the number you roll on the superiority die.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"lGKfkRGnvZskgnci","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53569","entityTypeId":"222216831","componentId":21,"componentTypeId":258900837,"type":"class","class":"Fighter","subclass":"Battle Master","importId":"gbpemavowSBpPzYB"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Fighter"}},"tidy5e-sheet":{"favorite":true,"sort":600000}},"img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"_id":"sfNFKrRXBADt3x5y","folder":null,"sort":700000,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256106957,"modifiedTime":1682269114936,"lastModifiedBy":"IDpjcIR3GCHRRpaC"}},{"name":"Shield Master Shove","type":"feat","system":{"description":{"value":"If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 ft. of you with your shield.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.</p>\n 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On a success, the creature's spell fails and has no effect.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 228","activation":{"type":"reaction","cost":1,"condition":"which you take when you see a creature within 60 feet of you casting a spell"},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790191057,"modifiedTime":1676801809865,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"LgsOIBsSPh4lna0Q","name":"Lightning Bolt","type":"spell","img":"icons/magic/lightning/bolt-forked-large-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.YB6rK18ckJskgHGH"}},"system":{"description":{"value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.</p>\n<p>The lightning ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[lightning]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a bit of fur and a rod of amber, crystal, or glass","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790190928,"modifiedTime":1676802038065,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"szR2nj5yOJorEuzT","name":"Phantasmal Killer","type":"spell","img":"icons/magic/control/fear-fright-monster-grin-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138547,"definitionId":2202,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Phantasmal Killer","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":265,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.D8NnELPkHlb6tRbp"}},"system":{"description":{"value":"<p>You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes @Compendium[dnd5e.rules.Frightened]{frightened} for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 265","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10[psychic]","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790189137,"modifiedTime":1676802079124,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"VuVo1aaKwhPdcQsM","name":"Polymorph","type":"spell","img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.Rk6R6ztzMRR0jqrS"}},"system":{"description":{"value":"<p>This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.</p>\n<p>The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.</p>\n<p>The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.</p>\n<p>The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.</p>\n<p>The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790189567,"modifiedTime":1676802106372,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"d2QIY1AFLAA4LeEZ","name":"Contact Other Plane","type":"spell","img":"icons/magic/light/beam-rays-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136289,"definitionId":2045,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Contact Other Plane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":226,"sourceType":1}],"tags":["Communication","Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.oJFv3be3FS9Ztct0"}},"system":{"description":{"value":"<p>You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.</p>\n<p>On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 226","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790191347,"modifiedTime":1676802125921,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"rV8PjFEcLL0ndyYX","name":"Scrying","type":"spell","img":"icons/commodities/biological/eye-blue-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.hVtGF9W0Qtbgg15O"}},"system":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table style=\"height:114px\">\n<thead>\n<tr>\n<th>\n<p>Knowledge</p>\n</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<table>\n<thead>\n<tr>\n<th>Connection</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Likeness or picture</td>\n<td>-2</td>\n</tr>\n<tr>\n<td>Possession or garment</td>\n<td>-4</td>\n</tr>\n<tr>\n<td>Body part, lock of hair, bit of nail, or the like</td>\n<td>-10</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<p>On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790191191,"modifiedTime":1676802134505,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"Ce8jHroYpn3ExuXB","name":"Eyebite","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-large-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136746,"definitionId":2089,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Eyebite","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.Bz1KVcwY1pS8zmha"}},"system":{"description":{"value":"<p>For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of <strong>eyebite</strong>.</p>\n<p><strong>Asleep.</strong> The target falls @Compendium[dnd5e.rules.Unconscious]{unconscious}. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.</p>\n<p><strong>Panicked.</strong> The target is @Compendium[dnd5e.rules.Frightened]{frightened} of you. On each of its turns, the @Compendium[dnd5e.rules.Frightened]{frightened} creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.</p>\n<p><strong>Sickened.</strong> The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790189103,"modifiedTime":1676802145263,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}],"effects":[],"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"flags":{"midi-qol":{"concentration-damage":0},"tidy5e-sheet":{"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1676801696652,"modifiedTime":1676802209118,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"_id":"F0do6GlyLJN50Q61"}
{"name":"Der Abt (True form)","type":"npc","img":"worlds/curse-of-strahd/Token/Abbey/Der%20Abt%20Wahre%20form.png","items":[{"_id":"oqm5CWu4RNUSWBns","name":"Multiattack","type":"feat","img":"icons/skills/melee/strike-weapons-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Multiattack.</strong>","fullName":"Multiattack."}},"system":{"description":{"value":"<p><em><strong></strong></em> The deva makes two melee attacks.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"RVAkR53M5LuKdgqO","name":"Healing Touch (3/Day)","type":"feat","img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Healing Touch (3/Day).</strong>","fullName":"Healing Touch (3/Day)."}},"system":{"description":{"value":"<p><em><strong></strong></em> The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[healing] + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7qAfr2sh1mFyAUFa","name":"Change Shape","type":"feat","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Change Shape.</strong>","fullName":"Change Shape."}},"system":{"description":{"value":"<p><em><strong></strong></em> The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).</p><p>In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 261","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bwZF5A4sOetwPe2w","name":"Angelic Weapons","type":"feat","img":"icons/weapons/crossbows/crossbow-ornamental-winged.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Angelic Weapons.</strong></em>","fullName":"Angelic Weapons."}},"system":{"description":{"value":"<p><em><strong></strong></em> The deva's weapon attacks are magical. 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(About one child in every hundred is born looking like its non-mongrelfolk parent.)</p>","public":""},"alignment":"Any Alignment","race":"","type":{"value":"humanoid","subtype":"mongrelfolk","swarm":"","custom":""},"environment":"","cr":0.25,"spellLevel":0,"source":"Curse of Strahd pg 234"},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"prototypeToken":{"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"monks-combat-marker":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":""},"monks-bloodsplats":{"bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false}},"name":"Mongrelfolk","displayName":20,"width":1,"height":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"actorLink":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"attenuation":0.5,"color":null},"bar2":{"attribute":null},"texture":{"src":"worlds/curse-of-strahd/Token/Abbey/mongrelfolk%202.png","scaleX":0.8,"scaleY":0.8,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"sight":{"angle":360,"enabled":true,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790262950,"modifiedTime":1678029364529,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"folder":"CSOVc7boNafDHKrx","sort":200000,"_id":"GbRjNaldokHadekQ"}
{"name":"Druid 3","type":"npc","img":"worlds/curse-of-strahd/Token/Random%20Encounter/Druid%203.png","items":[{"_id":"8zpG9Rh4YgtNmUFG","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong></em>","fullName":"Spellcasting."}},"system":{"description":{"value":"<p><em><strong></strong></em> The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:</p><p>Cantrips (at will): druidcraft, produce flame, shillelagh</p><p>1st level (4 slots): entangle, longstrider, speak with animals, thunderwave</p><p>2nd level (3 slots): animal messenger, barkskin</p>","chat":"","unidentified":""},"source":"Basic Rules pg 398","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aYK756MBWqvF5Z4c","name":"Druidcraft","type":"spell","img":"icons/creatures/tentacles/tentacles-thing-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:</p>\n<ul>\n<li>You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.</li>\n<li>You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li>\n<li>You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li>\n<li>You instantly light or snuff out a candle, a torch, or a small campfire.</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"msPuwxYaamIwKICP","name":"Produce Flame","type":"spell","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.</p>\n<p>You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.</p>\n<p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qAYJmT9NJudEJFx7","name":"Shillelagh","type":"spell","img":"icons/skills/melee/hand-grip-staff-yellow-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"UeCDLMClof7FqJo7","name":"Entangle","type":"spell","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.Restrained]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.Restrained]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.</p>\n<p>When the spell ends, the conjured plants wilt away.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"yKrqT6qtUeaVaJ23","name":"Longstrider","type":"spell","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature. 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The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vc4KliRqzKuAPvgy","name":"Thunderwave","type":"spell","img":"icons/magic/air/wind-tornado-spiral-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.</p>\n<p>In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lapPcsV89Gd5tSRl","name":"Animal Messenger","type":"spell","img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>By means of this spell, you use an animal to deliver a message. 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The priest has the following cleric spells prepared:</p><p>Cantrips (at will): light, sacred flame, thaumaturgy</p><p>1st level (4 slots): cure wounds, guiding bolt, sanctuary</p><p>2nd level (3 slots): lesser restoration, spiritual weapon</p><p>3rd level (2 slots): dispel magic, spirit guardians</p>","chat":"","unidentified":""},"source":"Basic Rules pg 164","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Rqj3iUv30uCxUVjR","name":"Light","type":"spell","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138400,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a firefly or phosphorescent moss"},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"R6LHt5cVuC4O5UP7","name":"Thaumaturgy","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You manifest a minor wonder, a sign of supernatural power, within range. 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Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.</p>\n<p>If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a small silver mirror"},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cRI9FKPc3LTIO71t","name":"Chain Shirt","type":"equipment","img":"icons/magic/control/debuff-chains-shackle-movement-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"","filterType":"Armor","tags":["Warding"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":701257905,"definitionId":12,"originalName":"Chain Shirt","version":"2.8.16","pack":"world.ddb-curse-of-strahd-items","originalItemName":"Chain Shirt","replaced":true},"magicitems":{"enabled":false}},"system":{"description":{"value":"<p>Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.</p>","chat":"","unidentified":""},"source":null,"quantity":1,"weight":20,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Av4lb7TDNN1JNTSq","name":"Mace","type":"weapon","img":"icons/weapons/maces/mace-flanged-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Mace","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":11,"originalName":"Mace","version":"2.8.16","pack":"world.ddb-curse-of-strahd-items","originalItemName":"Mace","replaced":true},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"monsterMunch":{"titleHTML":"<strong>Mace.</strong>","fullName":"Mace."}},"system":{"description":{"value":"<p>Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","chat":"","unidentified":"Mace"},"source":null,"quantity":1,"weight":4,"price":5,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":"","units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"kTVkIEqFC5A89kPC","name":"Mending","type":"spell","img":"icons/skills/melee/hand-grip-staff-yellow-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.eMydfJXNrwU3H0yO"}},"system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fAvsa4oY6gZQ1mzN","name":"Command","type":"spell","img":"icons/creatures/abilities/mouth-teeth-tongue-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.ptadRYUHN4vz6cDq"}},"system":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\n<p><strong>Grovel.</strong> The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.</p>\n<p><strong>Halt.</strong> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BPniapQ6L2fL4Xhb","name":"Purify Food and Drink","type":"spell","img":"icons/tools/cooking/pot-camping-iron-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.BVXVDeqT6PWKpE8P"}},"system":{"description":{"value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"juy2hwKAy9xVq92h","name":"Augury","type":"spell","img":"icons/magic/perception/eye-tendrils-web-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-spells.WxpQ1pvfzlgeVGD1"}},"system":{"description":{"value":"<p>By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. 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A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting#MaterialM\" rel=\"nofollow\">Spellcasting</a> section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Holy Symbol","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1008235831,"entityTypeId":1439493548,"containerEntityId":1008235827,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":213,"originalName":"Holy Symbol","version":"3.3.4","importId":"zUOPdnMubQdLW0Kh"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"_id":"QMl5mppQ76j384jA","img":"icons/commodities/treasure/token-gold-cross.webp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252225,"modifiedTime":1674165252225,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"UwQABDZ2s8gKSU5E","name":"(GS) Klingen Peitsche","type":"weapon","img":"worlds/curse-of-strahd/Bilder/threaded_cane.jpg","effects":[],"folder":null,"sort":500000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Whip","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Control","Combat"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":34,"originalName":"Whip","version":"2.8.16"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-items.60OmDsfZx2Epj0zT"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"autoSaveFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"tidy5e-sheet":{"favorite":true}},"system":{"description":{"value":"<p>Eine der Trickwaffen der Werkstatt, die häufig von Jägern bei ihren Aufgaben verwendet wird. Ausreichend tödlich wie ein Stock mit starrer Klinge, dient aber auch als Peitsche, wenn seine Klinge in viele gespalten ist. Die Waffe im Stock zu verstecken und die Bestien mit der Peitsche auszupeitschen, ist zum Teil ein Akt der Zeremonie, ein Versuch, sich selbst zu demonstrieren, dass der Blutdurst der Jagd niemals in die Seele eindringen wird.</p>","chat":"","unidentified":"Whip"},"source":"","quantity":1,"weight":3,"price":{"value":2,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[slashing] + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790197019,"modifiedTime":1676133296227,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"_id":"u39tUi4AFc6Mv8ar","name":"(GS) Peitschen Schwert","type":"weapon","img":"worlds/curse-of-strahd/Bilder/threaded_cane.jpg","effects":[],"folder":null,"sort":350000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Shortsword","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":30,"originalName":"Shortsword","version":"2.8.16"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-items.vWSRI958TH7OcWlH"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"autoSaveFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"tidy5e-sheet":{"favorite":true}},"system":{"description":{"value":"<p>Eine der Trickwaffen der Werkstatt, die häufig von Jägern bei ihren Aufgaben verwendet wird. Ausreichend tödlich wie ein Stock mit starrer Klinge, dient aber auch als Peitsche, wenn seine Klinge in viele gespalten ist. Die Waffe im Stock zu verstecken und die Bestien mit der Peitsche auszupeitschen, ist zum Teil ein Akt der Zeremonie, ein Versuch, sich selbst zu demonstrieren, dass der Blutdurst der Jagd niemals in die Seele eindringen wird.</p>","chat":"","unidentified":"Shortsword"},"source":"","quantity":1,"weight":2,"price":{"value":10,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":true,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790212233,"modifiedTime":1676133295142,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"_id":"xftHcBxzTImk1r0T","name":"Gewundener Stock","type":"weapon","img":"worlds/curse-of-strahd/Bilder/threaded_cane.jpg","effects":[],"folder":null,"sort":325000,"flags":{"ddbimporter":{"dndbeyond":{"type":"Mace","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":["Damage","Combat"],"sources":[]},"id":0,"entityTypeId":0,"definitionEntityTypeId":1782728300,"definitionId":11,"originalName":"Mace","version":"2.8.16"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":false},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-items.9L88SiBTo25LltrI"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"autoSaveFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"tidy5e-sheet":{"favorite":true}},"system":{"description":{"value":"<p>Eine der Trickwaffen der Werkstatt, die häufig von Jägern bei ihren Aufgaben verwendet wird. 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Die Waffe im Stock zu verstecken und die Bestien mit der Peitsche auszupeitschen, ist zum Teil ein Akt der Zeremonie, ein Versuch, sich selbst zu demonstrieren, dass der Blutdurst der Jagd niemals in die Seele eindringen wird.</p>","chat":"","unidentified":"Mace"},"source":"","quantity":1,"weight":4,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"amm":false,"fir":false,"fin":true,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790198711,"modifiedTime":1676133294306,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"name":"Spell Scroll: Magic Weapon","type":"consumable","img":"icons/skills/melee/strike-blade-hooked-green-purple.webp","system":{"description":{"value":"<p>A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.</p>\n<p>If the spell is on your class's spell list but of a higher level than you can normally cast, you must make a DC 12 ability check using your spellcasting ability to determine whether you cast it successfully. On a failed check, the spell disappears from the scroll with no other effect.</p>\n<p>The level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity.</p>\n<p><strong>Save DC</strong>: 13<br /><strong>Attack Bonus</strong>: +5.</p>\n<p>A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 12 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","quantity":1,"weight":0,"price":{"value":120,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","bludgeoning"],["","piercing"],["","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"scroll"},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787233703,"modifiedTime":1674313419790,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"_id":"XSuATkNADG4w5JvP"},{"name":"Evelyn (off hand)","type":"weapon","system":{"description":{"value":"<p><span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt.</span></span> <span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach.</span></span> <span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an.</span></span> <span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.</span></span></p>","chat":"","unidentified":"Crossbow, hand"},"source":"","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":1,"max":"1","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing]","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"fir":true,"fin":false,"hvy":false,"lgt":true,"lod":true,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Crossbow, hand","damage":{"parts":[]},"classFeatures":[],"restrictions":[],"avatarUrl":"https://www.dndbeyond.com/avatars/31174/541/638078712360917561.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/31174/542/638078712362257555.jpeg","filterType":"Weapon","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Combat"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Evelyn.jpeg"},"id":1007927084,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":6068936,"originalName":"Evelyn","version":"3.3.4","importId":"zUOPdnMubQdLW0Kh"},"infusions":{"maps":[],"applied":[],"infused":false},"tidy5e-sheet":{"favorite":true},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"autoSaveFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false}},"effects":[],"img":"ddb-images/other/item-Evelyn.jpeg","folder":null,"sort":337500,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1674165252158,"modifiedTime":1676829931676,"lastModifiedBy":"jYN7WSullyF5J9IQ"},"_id":"GfNo9b4H5PF3rVOM"},{"_id":"HP3nd3rHUV7ulxiZ","name":"Orb","type":"loot","img":"icons/commodities/materials/glass-orb-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Arcane Focus","tags":["Utility"],"sources":[],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":151,"originalName":"Orb","version":"2.8.16"},"magicitems":{"enabled":false},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-items.ydfomyffcUlkK3g8"}},"system":{"description":{"value":"<p>An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Arcane Focus\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting#MaterialM\">Spellcasting</a></span> section.</p>","chat":"","unidentified":"Gear"},"source":"","quantity":1,"weight":3,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1679241761217,"modifiedTime":1679241761217,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"_id":"54JF3nxu8zziRMU0","name":"Clothes, Common","type":"loot","img":"icons/equipment/leg/pants-brown-leather-pants.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","tags":["Social","Outerwear"],"sources":[],"stackable":true},"id":0,"entityTypeId":0,"definitionEntityTypeId":2103445194,"definitionId":38,"originalName":"Clothes, Common","version":"2.8.16"},"magicitems":{"enabled":false},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-items.knlttFgLRY0otTSS"}},"system":{"description":{"value":"<p>This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.</p>","chat":"","unidentified":"Gear"},"source":"","quantity":1,"weight":3,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3,"jYN7WSullyF5J9IQ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1673790209483,"modifiedTime":1680441506335,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"name":"bones","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":25,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"_id":"hFvm87c8oBZW7Dmg","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"jYN7WSullyF5J9IQ":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452976798,"modifiedTime":1680452993190,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Ray of Frost","flags":{"ddbimporter":{"id":138634,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":0,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138634,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"},"tidy5e-sheet":{"favorite":true}},"img":"icons/magic/light/beam-rays-blue-small.webp","effects":[],"_id":"SAth3HZ1X6ebl7pI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453176799,"modifiedTime":1680453263971,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"<h1>Description</h1><p>Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity, &amp; Intelligence or Wisdom<br /><strong>Saves:</strong> Dexterity &amp; Intelligence</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong>Hit Dice:</strong> 1d10 per blood hunter level<br /><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> Alchemists supplies<br /><strong>Saving Throws:</strong> Dexterity, Intelligence<br /><strong>Skills:</strong> Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Hunters Bane</b></p>\n<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p>\n\n<p><b>Blood Maledict</b></p>\n<p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n\n<p><b>Blood Curses</b></p>\n<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p>\n\n<p><b>Fighting Style</b></p>\n<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Crimson Rite</b></p>\n<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p>\n\n<p><b>Blood Hunter Order</b></p>\n<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Extra Attack</b></p>\n<p>Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Brand of Castigation</b></p>\n<p>At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as its on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).</p>\n<p>Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).</p>\n<p>Once you use this feature, you cant use it again until you finish a short or long rest.</p>\n\n<p><b>Grim Psychometry</b></p>\n<p>When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DMs discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.</p>\n\n<p><b>Dark Augmentation</b></p>\n<p>Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).</p>\n\n<p><b>Brand of Tethering</b></p>\n<p>Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature cant take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.</p>\n\n<p><b>Hardened Soul</b></p>\n<p>When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</p>\n\n<p><b>Sanguine Mastery</b></p>\n<p>Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.</p>\n<p>Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.</p>\n\n<h1>Starting Equipment</h1>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>a martial weapon or two simple weapons</li>\n<li>a light crossbow and 20 bolts</li>\n<li>studded leather armor or scale mail armor</li>\n<li>an explorers pack and alchemists supplies</li>\n</ul>\n<p>If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.</p>","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":1,"hitDice":"d10","hitDiceUsed":1,"advancement":[{"_id":"CMvV98jMm98oN3FL","type":"HitPoints","configuration":{},"value":{"1":"max"},"title":""},{"_id":"bHTxnQvk2mvNavw0","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"uqrzP4Y4wA3fDn43","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"MW5vJYhEpslCKjsj","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Z3rqZ4NnXUvYYRPB","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453176987,"modifiedTime":1680453982415,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"name":"School of Divination","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, a<span class=\"No-Break\">nd foresight.</span></p><h1>Class Features</h1>\n\n<p><b>Divination Savant</b></p>\n<p class=\"compendium-hr\">Beginning when you select this school at 2nd level, the gold and time you must spend to copy a divination spell into your spellbook is halved.</p>\n\n<p><b>Portent</b></p>\n<p class=\"compendium-hr\">Starting at 2nd level when you choose this school, glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.</p>\n<p class=\"Core-Styles_Core-Body\">Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.</p>\n\n<p><b>Expert Divination</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, casting divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and cant be higher than 5th level.</p>\n\n<p><b>The Third Eye</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 10th level, you can use your action to increase your powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{perception}. When you do so, choose one of the following benefits, which lasts until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or you take a short or long rest. You cant use the feature again until you finish a rest.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}.</span></strong> You gain @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet, as described in chapter 8, “<a title=\"Adventuring\" href=\"https://www.dndbeyond.com/sources/phb/adventuring#Darkvision\">Adventuring</a>.”</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Ethereal Sight.</span></strong> You can see into the Ethereal Plane within 60 feet of you.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Greater Comprehension. </span></strong>You can read any language.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">See Invisibility.</span></strong> You can see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and objects within 10 feet of you that are within line of sight.</p>\n\n<p><b>Greater Portent</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 14th level, the visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. You roll three d20s for your Portent feature, rather than two.</p>","chat":"","unidentified":""},"source":"","identifier":"school-of-divination","classIdentifier":"wizard","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":127755673,"id":52,"type":"class","importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"class","text":"School of Divination"}}},"_id":"mh6TtrjcFoExlzy3","img":"icons/magic/death/grave-tombstone-glow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177028,"modifiedTime":1680453177028,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wizard","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A scholarly magic-user capable of manipulating the structures of reality</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d6<br /><strong>Primary Ability:</strong> Intelligence<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d6 per wizard level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>6 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d6 (or 4) + your Constitution modifier per wizard level after 1st</p>\n\n<p><b>Additional Wizard Spells</b></p>\n<p><em>1st-level wizard feature</em></p>\n<p>The spells in the following list expand the wizard spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. A spells school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Cantrip</td>\n<td>Booming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>Tashas caustic brew * (evoc.)</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Augury (divin., ritual), Enhance ability (trans.), Tashas mind whip * (ench.)</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Divination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Summon fiend * (conj.), Tashas otherworldly guise * (trans.)</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil * (conj.)</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Blade of disaster * (conj.)</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor:</span></strong> None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Daggers, darts, slings, quarterstaffs, light crossbows<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Intelligence, Wisdom<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"compendium-hr\">As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Wizard)\" href=\"https://www.dndbeyond.com/spells?filter-class=8&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the wizard spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.</p>\n<h5 class=\"compendium-hr\">Spellbook</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if youre a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">magic missile,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Intelligence modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Intelligence modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You dont need to have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your wizard spells.</p>\n<h5 class=\"compendium-hr\">Learning Spells of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).</p>\n<blockquote>\n<p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>YOUR SPELLBOOK</strong></p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizards chest, for example, or in a dusty tome in an ancient library.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Copying a Spell into the Book.</span></strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Replacing the Book.</span></strong> You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">The Books Appearance.</span></strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>\n</blockquote>\n\n<p><b>Arcane Recovery</b></p>\n<p class=\"compendium-hr\">You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if youre a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.</p>\n\n<p><b>Arcane Tradition</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>\n\n<p><b>Cantrip Formulas</b></p>\n<p><em>3rd-level wizard feature</em></p>\n<p>You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Spell Mastery</b></p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.</p>\n<p class=\"Core-Styles_Core-Body\">By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.</p>\n\n<p><b>Signature Spells</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they dont count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you cant do so again until you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">If you want to cast either spell at a higher level, you must expend a spell slot as normal.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a quarterstaff or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dagger</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a component pouch or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an arcane focus</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scholars pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">A spellbook</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules pg 112, Player's Handbook pg 116","identifier":"wizard","levels":4,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"kKioHhX4Cx3I4SWI","type":"HitPoints","configuration":{},"value":{"1":"avg","2":"avg","3":"avg","4":"avg"},"title":""},{"_id":"87B6Xy0bCdddGTau","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":3},"4":{"value":4},"10":{"value":5}}},"value":{},"title":"Cantrips Known"}],"saves":["dex","int"],"skills":{"number":0,"choices":[],"value":[]},"spellcasting":{"progression":"full","ability":"int"}},"flags":{"ddbimporter":{"id":127755673,"definitionId":8,"entityTypeId":1446578651,"type":"class","isStartingClass":false,"spellSlotDivisor":1,"spellCastingAbility":"int","importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"pgwjb3xFgpvLDBxb","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177083,"modifiedTime":1680453177083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"<p>You can use the following traits to represent your characters lineage, giving you full control over how your characters origin shaped them:</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Lineage Traits</strong><br />+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>One Ability Score of your choice increases by 2.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a humanoid. You determine your appearance and whether you resemble any of your kin.</p>\n\n<p><b>Size</b></p>\n<p>You are Small or Medium (your choice).</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Feat</b></p>\n<p>You gain one feat of your choice for which you qualify.</p>\n\n<p><b>Variable Trait</b></p>\n<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.15","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"vO3QxUkVYXJUqFL1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177406,"modifiedTime":1680453177406,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a humanoid. You determine your appearance and whether you resemble any of your kin.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"race"}}},"_id":"fSK5H5VQZLY5fk1R","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177409,"modifiedTime":1680453177409,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"<p>You gain one feat of your choice for which you qualify.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"race"}}},"_id":"Q1LcGlvmsKb6tZgX","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177411,"modifiedTime":1680453177411,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p><h3>Proficiency</h3><p>Proficiency in one skill of your choice.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"race"}}},"_id":"NcXh7ttlkwiLPksM","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177415,"modifiedTime":1680453177415,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Persuasion","type":"feat","system":{"description":{"value":"<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Persuasion","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"race"}}},"_id":"JpI1cge1S1x67Ipr","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177418,"modifiedTime":1680453177418,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Additional Wizard Spells","type":"feat","system":{"description":{"value":"Your Wizard has additional spells available to them, as designated in <em>Tasha's Cauldron of Everything</em>.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level wizard feature</em></p>\n<p>The spells in the following list expand the wizard spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. A spells school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Cantrip</td>\n<td>Booming blade * (evoc.), Green-flame blade * (evoc.), Lightning lure * (evoc.), Mind sliver * (ench.), Sword burst * (conj.)</td>\n</tr>\n<tr>\n<td>1st</td>\n<td>Tashas caustic brew * (evoc.)</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Augury (divin., ritual), Enhance ability (trans.), Tashas mind whip * (ench.)</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Intellect fortress * (abjur.), Speak with dead (necro.), Spirit shroud * (necro.), Summon fey * (conj.), Summon shadowspawn * (conj.), Summon undead * (conj.)</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Divination (divin., ritual), Summon aberration * (conj.), Summon construct * (conj.), Summon elemental * (conj.)</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Summon fiend * (conj.), Tashas otherworldly guise * (trans.)</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Dream of the blue veil * (conj.)</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Blade of disaster * (conj.)</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3036700,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"class"}}},"_id":"Vxt1I3fzkEyeZUCz","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177435,"modifiedTime":1680453177435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p><h3>Hemocraft Modifier: Intelligence</h3><p>Your Hemocraft modifier is Intelligence.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"RlkUQR3GA0VzTLt4","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177438,"modifiedTime":1680453177438,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p><h3>Blood Curse of the Fallen Puppet</h3><p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><em><strong>Amplify.</strong></em> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of the Fallen Puppet","choiceId":"3-285457-264347060","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"fNkcb9DT1bie8I2g","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177452,"modifiedTime":1680453177452,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Wizard)\" href=\"https://www.dndbeyond.com/spells?filter-class=8&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the wizard spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.</p>\n<h5 class=\"compendium-hr\">Spellbook</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if youre a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">magic missile,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Intelligence modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Intelligence modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You dont need to have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your wizard spells.</p>\n<h5 class=\"compendium-hr\">Learning Spells of 1st Level and Higher</h5>\n<p class=\"Core-Styles_Core-Body\">Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).</p>\n<blockquote>\n<p class=\"Sidebar-Styles_Sidebar-Heading\"><strong>YOUR SPELLBOOK</strong></p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizards chest, for example, or in a dusty tome in an ancient library.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Copying a Spell into the Book.</span></strong> When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">Replacing the Book.</span></strong> You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\">If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.</p>\n<p class=\"Sidebar-Styles_Sidebar-Body\"><strong><span class=\"Sans-Serif-Character-Styles_Inline-Subhead-Sans-Serif\">The Books Appearance.</span></strong> Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.</p>\n</blockquote>","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":410,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Divination","importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"n385i8eu3dS6ruxO","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177470,"modifiedTime":1680453177470,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Arcane Tradition","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The School of Evocation is detailed at the end of the class description, and more choices are available in other sources.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"Wizard","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":412,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard"},"class":"Wizard","subclass":"School of Divination","importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"dtwo4d2gp65yOjDI","img":"icons/magic/water/orb-ice-glow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177473,"modifiedTime":1680453177473,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Divination Savant","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Beginning when you select this school at 2nd level, the gold and time you must spend to copy a divination spell into your spellbook is halved.</p>","chat":"","unidentified":""},"source":"Wizard : School of Divination","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":425,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Wizard : School of Divination"},"class":"Wizard","subclass":"School of Divination","importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"815dIgMZBW5pousW","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177475,"modifiedTime":1680453177475,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Alert","type":"feat","system":{"description":{"value":"You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures dont gain advantage on attack rolls against you as a result of being unseen by you.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Always on the lookout for danger, you gain the following benefits:</p>\n<ul>\n<li>You gain a +5 bonus to initiative.</li>\n<li>You can't be surprised while you are conscious.</li>\n<li>Other creatures dont gain advantage on attack rolls against you as a result of being unseen by you.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":12,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"feat"}}},"_id":"yGULnNUox6pzG2ym","img":"icons/creatures/eyes/human-single-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177478,"modifiedTime":1680453177478,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Resilient: Constitution","type":"feat","system":{"description":{"value":"Increase the chosen ability score by 1 and you gain proficiency in saving throws using the chosen ability.<h3>Constitution</h3><p>Constitution is your chosen ability score.</p>\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Choose one ability score. You gain the following benefits:</p>\n<ul>\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in saving throws using the chosen ability.</li>\n</ul><h3>Constitution</h3><p>Constitution is your chosen ability score.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 168","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":39,"type":"feat","entityTypeId":1088085227,"dndbeyond":{"choice":{"label":"Constitution","choiceId":"3-150196-15670356","componentId":39,"componentTypeId":1088085227,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"feat"}},"importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"feat"}}},"_id":"wSMHHQVpBfARGo6W","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177481,"modifiedTime":1680453177481,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bloodbound Acolyte","type":"background","system":{"description":{"value":"<h1>Background: Bloodbound Acolyte</h1><p>Irgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.</p><h2>Haunted One</h2><p>You are haunted by something so terrible that you dare not speak of it. Youve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you cant be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p><h3>Heart of Darkness</h3><p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p><h3>Choices</h3><ul></ul>","chat":"","unidentified":""},"source":"Curse of Strahd: Character Options","advancement":[]},"flags":{"ddbimporter":{"id":34,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"AGgzHgW7KXHT021C"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"ySCN34B2BtQgF9LR","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177483,"modifiedTime":1680453177483,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"AGgzHgW7KXHT021C"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}},"midi-qol":{"effectActivation":false}},"_id":"FSdZys3du1GTLii2","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177496,"modifiedTime":1680453177496,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Arcane Recovery","type":"feat","system":{"description":{"value":"Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of [[ ceil( + @classes.wizard.levels/2)]], and none of the slots can be 6th level or higher.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if youre a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1041","entityTypeId":"222216831","componentId":411,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Divination","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"AGgzHgW7KXHT021C"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"7reYMlMrgKnjp8Rb","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177499,"modifiedTime":1680453177499,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Portent","type":"feat","system":{"description":{"value":"When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each roll can only be used once.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Starting at 2nd level when you choose this school, glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.</p>\n<p class=\"Core-Styles_Core-Body\">Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1044","entityTypeId":"222216831","componentId":426,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Divination","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"AGgzHgW7KXHT021C"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"8HuQgvIyGcTeUSDJ","img":"icons/sundries/gaming/dice-runed-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177502,"modifiedTime":1680453177502,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Cantrip Formulas","type":"feat","system":{"description":{"value":"You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>3rd-level wizard feature</em></p>\n<p>You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2439060","entityTypeId":"222216831","componentId":3036725,"componentTypeId":12168134,"type":"class","class":"Wizard","subclass":"School of Divination","dndbeyond":{},"importId":"AGgzHgW7KXHT021C"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Wizard"}}},"_id":"JdIXmd1Ppij3nTOF","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177505,"modifiedTime":1680453177505,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. drops to 0 HP, you can use your reaction to have that creature make one weapon attack against a target of your choice within its range.\n\n<strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and grant a + [[ + max( + @abilities.int.mod, 1)]] bonus to its attack roll.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><em><strong>Amplify.</strong></em> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).</p>\n<blockquote>\n<p>Activating a Blood Curse requires a use of your <strong>Blood Maledict</strong> feature.</p>\n</blockquote>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-curses",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1248117","entityTypeId":"222216831","componentId":698620,"componentTypeId":258900837,"type":"class","class":"Blood Hunter","importId":"AGgzHgW7KXHT021C"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"4q0zepWoudyZdl6Z","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177508,"modifiedTime":1680453177508,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.</p>\n<p><strong><em>At Higher Levels.</em></strong> When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137860,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":1,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137860,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"},"tidy5e-sheet":{"favorite":true}},"_id":"UG66GpCk738C0ky0","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177510,"modifiedTime":1680453276093,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.</p>\n<p>A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.</p>\n<p>An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a tiny bell and a piece of fine silver wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Alarm","flags":{"ddbimporter":{"id":136027,"definitionId":1991,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":1,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136027,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Alarm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"qhFf90JeMDM33ZFE","img":"icons/magic/symbols/runes-triangle-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177512,"modifiedTime":1680453177512,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:</p>\n<ul>\n<li><strong>Weal</strong>, for good results</li>\n<li><strong>Woe</strong>, for bad results</li>\n<li><strong>Weal and woe</strong>, for both good and bad results</li>\n<li><strong>Nothing</strong>, for results that aren't especially good or bad</li>\n</ul>\n<p><br />The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":117608,"definitionId":2007,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":2,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":117608,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"},"tidy5e-sheet":{"favorite":true}},"_id":"eMbrtdLIWKoSGCuj","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177515,"modifiedTime":1680453284065,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136567,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":1,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136567,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"fSaFkjJs656gxXhD","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177517,"modifiedTime":1680453177517,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.</p>\n<p>Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.</p>\n<p>When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.</p>\n<p>While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.</p>\n<p>You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.</p>\n<p>Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Familiar","flags":{"ddbimporter":{"id":136790,"definitionId":2097,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":1,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136790,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Familiar","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Summoning"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"iMJu1E4TR9jv6UXY","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177520,"modifiedTime":1680453177520,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Fire Bolt","flags":{"ddbimporter":{"id":136819,"definitionId":2103,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":0,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136819,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Fire Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"},"tidy5e-sheet":{"favorite":true}},"_id":"2PbBLlyGgIFPm3uD","img":"icons/magic/fire/projectile-fireball-smoke-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177522,"modifiedTime":1680453265547,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\" data-content-chunk-id=\"bb4a54ec-2670-4136-871f-e0e0db9f7f93\">You temporarily summon three familiars — spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by the <span class=\"Serif-Character-Style_Italic-Serif\" data-content-chunk-id=\"7dcb9bab-34db-4540-b3ce-8da36aa4091d\">find familiar </span>spell. All the familiars conjured by this spell must be the same type of creature (celestials, fey, or fiends; your choice). If you already have a familiar conjured by the <span class=\"Serif-Character-Style_Italic-Serif\" data-content-chunk-id=\"7dcb9bab-34db-4540-b3ce-8da36aa4091d\">find familiar</span><span class=\"Serif-Character-Style_Italic-Serif\" data-content-chunk-id=\"4f08e313-42a3-43d2-ae6a-35de74b58ee4\"><a class=\"tooltip-hover spell-tooltip\" href=\"https://www.dndbeyond.com/spells/find-familiar\" data-tooltip-href=\"//www.dndbeyond.com/spells/2097-tooltip?disable-webm=1&amp;disable-webm=1\"> </a></span>spell or similar means, then one fewer familiars are conjured by this spell.</p>\n<p class=\"Core-Styles_Core-Body\" data-content-chunk-id=\"f3a937dd-9286-44f5-98f2-e6dd21661087\">Familiars summoned by this spell can telepathically communicate with you and share their visual or auditory senses while they are within 1 mile of you.</p>\n<p class=\"Core-Styles_Core-Body\" data-content-chunk-id=\"3e7c0dc4-ddfb-40e4-9dbf-0757922858c6\">When you cast a spell with a range of touch, one of the familiars conjured by this spell can deliver the spell, as normal. However, you can cast a touch spell through only one familiar per turn.</p>\n<p class=\"Core-Styles_Core-Body\" data-content-chunk-id=\"50059038-325f-4799-8797-1466bb5d0661\"><em><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\" data-content-chunk-id=\"ef1bf831-e7d3-4788-a80b-a790879524e5\">At Higher Levels.</span> </strong></em>When you cast this spell using a spell slot of 3rd level or higher, you conjure an additional familiar for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Lost Laboratory of Kwalish","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Flock of Familiars","flags":{"ddbimporter":{"id":863071,"definitionId":92691,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":2,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":863071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flock of Familiars","sources":[{"sourceId":40,"pageNumber":null,"sourceType":1}],"tags":[],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"0ZhKdtFWTW7vii61","img":"icons/creatures/mammals/bats-movement-flying-black.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177526,"modifiedTime":1680453207643,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.</p>\n<p>If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 252","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Identify","flags":{"ddbimporter":{"id":138343,"definitionId":2152,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":1,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138343,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Identify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":252,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"}},"_id":"A6Yoss1FvzKb0PG1","img":"icons/magic/light/explosion-star-small-teal-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177528,"modifiedTime":1680453177528,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.</p>\n<p>A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.</p>\n<p>If you choose a target that is held shut with <strong>arcane lock</strong>, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.</p>\n<p>When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Knock","flags":{"ddbimporter":{"id":138373,"definitionId":2162,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":2,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138373,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Knock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"},"tidy5e-sheet":{"favorite":true}},"_id":"SZUdzt2fKj2htAHp","img":"icons/magic/symbols/runes-triangle-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177531,"modifiedTime":1680453288145,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Light","flags":{"ddbimporter":{"id":138402,"definitionId":2166,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":0,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138402,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Light","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Creation","Utility"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"},"tidy5e-sheet":{"favorite":true}},"_id":"g58kfGXn6o1Qs5zu","img":"icons/magic/light/explosion-star-small-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177533,"modifiedTime":1680453266938,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.</p>\n<p>The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.</p>\n<p>This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138422,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":2,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138422,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"},"tidy5e-sheet":{"favorite":true}},"_id":"QX4UQds7pc0lQvVA","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177535,"modifiedTime":1680453290273,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of cured leather","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Mage Armor","flags":{"ddbimporter":{"id":138432,"definitionId":2172,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":1,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138432,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mage Armor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"},"tidy5e-sheet":{"favorite":true}},"_id":"QqWbUgmS0RAvvogL","img":"icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177538,"modifiedTime":1680453306977,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p><br />If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Prestidigitation","flags":{"ddbimporter":{"id":138588,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Wizard","level":4,"characterClassId":127755673,"spellLevel":0,"ability":"int","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138588,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"AGgzHgW7KXHT021C"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"wizard"},"tidy5e-sheet":{"favorite":true}},"_id":"54dKp4DbKXeSk6mh","img":"icons/magic/fire/explosion-fireball-small-purple-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680453177540,"modifiedTime":1680453270058,"lastModifiedBy":"jYN7WSullyF5J9IQ"}},{"type":"spell","system":{"description":{"value":"<p>An @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} barrier of magical force appears and protects you. 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The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"tYzW0mChLvvAnmqM","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q4kEqNCMkQykDDSK","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p><br />If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a0ZFMsdQ4EFCHhJp","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Q16R97POTsQux9ud","name":"Magic Missile","type":"spell","img":"icons/magic/fire/projectile-meteor-salvo-light-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138444,"definitionId":2176,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Magic Missile","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":257,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[force - 3 Darts] + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"beB7M1LfQdCfMFfU","name":"Shield","type":"spell","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138701,"definitionId":2247,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shield","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>An @Compendium[dnd5e.rules.Invisible]{invisible} barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from <strong>magic missile</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"reaction","cost":1,"condition":"which you take when you are hit by an attack or targeted by the magic missile spell"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BmHnzQbksda0zUUm","name":"Darkvision","type":"spell","img":"icons/magic/perception/hand-eye-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 60 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bL5ZhMg9jChvJJ53","name":"Knock","type":"spell","img":"icons/magic/fire/flame-burning-fist-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138372,"definitionId":2162,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Knock","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.</p>\n<p>A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.</p>\n<p>If you choose a target that is held shut with <strong>arcane lock</strong>, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.</p>\n<p>When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ndiMzyJAh287U2Mr","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</p>\n<p>Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.</p>\n<p>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.</p>\n<p>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.</p>\n<p>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FnoHfCzIJ036aEWb","name":"Clairvoyance","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.</p>\n<p>When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.</p>\n<p>A creature that can see the sensor (such as a creature benefiting from <strong>see invisibility</strong> or @Compendium[dnd5e.rules.Truesight]{truesight}) sees a luminous, intangible orb about the size of your fist.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cnjwl6lO4SZcRBPH","name":"Lightning Bolt","type":"spell","img":"icons/magic/lightning/bolt-strike-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138405,"definitionId":2167,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lightning Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. 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Even today, years later, she can still hear Erasmuss pleas for mercy. That event haunted her childhood.</p>\n<p>Van Richten tracked down Ezmereldas family soon after the kidnapping, but not before the Vistani had sold the boy. Though van Richten could have done them harm, he instead interrogated Ezmereldas mother and father on the whereabouts of his missing son. Satisfied with their answers, he spared their lives before departing with the information they had given him. Ezmerelda witnessed van Richtens act of mercy and was deeply moved by it.</p>\n<p><em><strong>Van Richtens Tragic Tale.</strong></em> At the age of fifteen, Ezmerelda, still troubled by what her family had done to van Richten, ran away from home. After many harrowing adventures, she tracked down van Richten two years later. Thinking she was a Vistana assassin, he put a sword to her throat and threatened to spill her blood. Ezmerelda convinced him that she genuinely wanted to help him find his missing son, whereupon van Richten told her the saddest of tales. He had found his son, who had been transformed into a vampire spawn. When Erasmus pleaded to his father for salvation, van Richten granted his request by ending his existence.</p>\n<p><em><strong>Farewell.</strong></em> Ezmerelda remained by van Richtens side for two years, helping him track down and slay many creatures of the night. But because van Richten could never bring himself to fully trust a Vistana, he kept secrets from her. The two vampire hunters got on each others nerves, and their arguments became more frequent. 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These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.</p><h1>Class Features</h1>\n\n<p><b>Star Map</b></p>\n<p><em>2nd-level Circle of the Stars feature </em></p>\n<p>Youve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.</p>\n<p>While holding this map, you have these benefits:</p>\n<ul>\n<li>You know the guidance cantrip.</li>\n<li>You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesnt count against the number of spells you can have prepared.</li>\n<li>You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</li>\n</ul>\n<p>If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.</p>\n<h5 id=\"StarMapTable\" class=\"quick-menu-exclude\">Star Map</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th>Map Form</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>A scroll covered with depictions of constellations</td>\n</tr>\n<tr>\n<td>2</td>\n<td>A stone tablet with fine holes drilled through it</td>\n</tr>\n<tr>\n<td>3</td>\n<td>A speckled owlbear hide, tooled with raised marks</td>\n</tr>\n<tr>\n<td>4</td>\n<td>A collection of maps bound in an ebony cover</td>\n</tr>\n<tr>\n<td>5</td>\n<td>A crystal that projects starry patterns when placed before a light</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Glass disks that depict constellations</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Starry Form</b></p>\n<p><em>2nd-level Circle of the Stars feature </em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n\n<p><b>Cosmic Omen</b></p>\n<p><em>6th-level Circle of the Stars feature</em></p>\n<p>Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:</p>\n<p><strong>Weal (even).</strong> Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.</p>\n<p><strong>Woe (odd).</strong> Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.</p>\n<p>You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Twinkling Constellations</b></p>\n<p><em>10th-level Circle of the Stars feature</em></p>\n<p>The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.</p>\n<p>Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.</p>\n\n<p><b>Full of Stars</b></p>\n<p><em>14th-level Circle of the Stars feature</em></p>\n<p>While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.</p>","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"dcby6pB7gXHRHnuV","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"_id":"tePkNpzNSiDcJAOJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061638,"modifiedTime":1674061061638,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per druid level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d8 (or 5) + your Constitution modifier per druid level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Herbalism kit<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Intelligence, Wisdom<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Druidic</b></p>\n<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but cant decipher it without magic.</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the druid spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your druid spells.</p>\n\n<p><b>Wild Shape</b></p>\n<p class=\"compendium-hr\">Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnt have a flying or swimming speed.</p>\n<h5>Beast Shapes</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-12\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">Level</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">Max CR</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">Limitations</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">Example</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\" style=\"text-align:center\">2nd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/4</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying or swimming speed</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Wolf</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\" style=\"text-align:center\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying speed</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:center\">Crocodile</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8th</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:center\">Giant eagle</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\" style=\"text-align:left\"><br />You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While you are transformed, the following rules apply:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creatures bonus instead of yours. If the creature has any legendary or lair actions, you cant use them.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you transform, you assume the beasts hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesnt reduce your normal form to 0 hit points, you arent knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You cant cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesnt break your concentration on a spell youve already cast, however, or prevent you from taking actions that are part of a spell, such as <span class=\"Serif-Character-Style_Italic-Serif\">call lightning</span>, that youve already cast.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you cant use any of your special senses, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision}, unless your new form also has that sense.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creatures shape and size. Your equipment doesnt change size or shape to match the new form, and any equipment that the new form cant wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li>\n</ul>\n\n<p><b>Druid Circle</b></p>\n<p>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>\n\n<p><b>Wild Shape Improvement</b></p>\n<p class=\"compendium-hr\">At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Timeless Body</b></p>\n<p>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.</p>\n\n<p><b>Beast Spells</b></p>\n<p>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you arent able to provide material components.</p>\n\n<p><b>Archdruid</b></p>\n<p>At 20th level, you can use your Wild Shape an unlimited number of times.</p>\n<p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and arent consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules pg 64, Tashas Cauldron of Everything pg 38","identifier":"druid","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"3GCViLBaEsM9VqH3","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"3hiH8JDaNNWiDb96","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"wild-shape","type":"string","scale":{"4":{"value":"[4th] Max CR 1/2 (no flying speed)"},"8":{"value":"[8th] Max CR 1"}}},"value":{},"title":"Wild Shape"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","nat","rel","ani","ins","med","prc","sur"],"value":["med","arc"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387078,"definitionId":3,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"gKO8ykyOgxEyayny","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061738,"modifiedTime":1674061061738,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Kalashtar","type":"feat","system":{"description":{"value":"<p>The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams</p>\n\n<img src=\"ddb-images/other/race-avatar-Kalashtar.png\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Wisdom score increases by 2, and your Charisma score increases by 1.</p>\n\n<p><b>Age</b></p>\n<p>Kalashtar mature and age at the same rate as humans.</p>\n\n<p><b>Alignment</b></p>\n<p>The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:</p>\n<p style=\"padding-left:30px\">Size modifier = 2d6</p>\n<p style=\"padding-left:30px\">Height = 5 feet + 4 inches + your size modifier in inches</p>\n<p style=\"padding-left:30px\">Weight in pounds = 110 + (1d6 × your size modifier)</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Dual Mind</b></p>\n<p>You have advantage on all Wisdom saving throws.</p>\n\n<p><b>Mental Discipline</b></p>\n<p>You have resistance to psychic damage.</p>\n\n<p><b>Mind Link</b></p>\n<p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You dont need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When youre using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n\n<p><b>Severed from Dreams</b></p>\n<p>Kalashtar sleep, but they dont connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common, Quori, and one other language of your choice.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.4","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","effects":[],"_id":"j092KmjNkZrMGmLg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061979,"modifiedTime":1674061061979,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"<p>You have advantage on all Wisdom saving throws.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"_id":"xsO1loOs3s4Cl6yt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061982,"modifiedTime":1674061061982,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"<p>You have resistance to psychic damage.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"_id":"TAyZsL8ygLuyMBuw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061984,"modifiedTime":1674061061984,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You dont need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when youre speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You dont need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When youre using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"_id":"hBC3gewsyedJWuYK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061988,"modifiedTime":1674061061988,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Severed from Dreams","type":"feat","system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Kalashtar sleep, but they dont connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"race"}}},"img":"icons/skills/melee/strike-blade-knife-blue-red.webp","effects":[],"_id":"CJEL0HYPml5ebZId","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061991,"modifiedTime":1674061061991,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druidic","type":"feat","system":{"description":{"value":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but cant decipher it without magic.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"1fIdxu5KQ9BVZiIq","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061061994,"modifiedTime":1674061061994,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the druid spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your druid spells.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"0hr2MKtAMNYNLcWS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062007,"modifiedTime":1674061062007,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"<p>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"mz6eHQuhUix4V59N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062009,"modifiedTime":1674061062009,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"<p><em>2nd-level Circle of the Stars feature </em></p>\n<p>Youve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.</p>\n<p>While holding this map, you have these benefits:</p>\n<ul>\n<li>You know the guidance cantrip.</li>\n<li>You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesnt count against the number of spells you can have prepared.</li>\n<li>You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</li>\n</ul>\n<p>If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.</p>\n<h5 id=\"StarMapTable\" class=\"quick-menu-exclude\">Star Map</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th>Map Form</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>A scroll covered with depictions of constellations</td>\n</tr>\n<tr>\n<td>2</td>\n<td>A stone tablet with fine holes drilled through it</td>\n</tr>\n<tr>\n<td>3</td>\n<td>A speckled owlbear hide, tooled with raised marks</td>\n</tr>\n<tr>\n<td>4</td>\n<td>A collection of maps bound in an ebony cover</td>\n</tr>\n<tr>\n<td>5</td>\n<td>A crystal that projects starry patterns when placed before a light</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Glass disks that depict constellations</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Star Map: Star Map]{Open RollTable Star Map: Star Map}</div>","chat":"","unidentified":""},"source":"Druid : Circle of Stars","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996427,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid : Circle of Stars"},"class":"Druid","subclass":"Circle of Stars","importId":"O6REb0wxFFhvJeLW"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"_id":"sARt4h9FFFb1nFfg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062014,"modifiedTime":1674061062014,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Archer","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Archer constellation selected) When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 ft. of you. On a hit, the attack deals [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] radiant damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"wis","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413554","entityTypeId":"222216831","action":true,"componentId":2996434,"componentTypeId":12168134,"originalName":"Starry Form: Archer","type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"QAyOFoMxB5AchXlY","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062028,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"kDDPeIAGx1l4GBrX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062030,"modifiedTime":1674061062030,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape","type":"feat","system":{"description":{"value":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1\n\nYou can stay in beast shape for [[ NaN]] hours before reverting back to your normal form (or as a bonus action earlier or if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short <span class=\"No-Break\">or long rest.</span></p>\n<p class=\"Core-Styles_Core-Body\">Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnt have a flying or sw<span class=\"No-Break\">imming speed.<br /></span></p>\n<h5>Beast Shapes</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-12\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">MAX CR</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">LIMITATIONS</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\" style=\"text-align:center\">2nd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/4</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying or swimming speed</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\" style=\"text-align:center\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying speed</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8th</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">—</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\" style=\"text-align:left\"><br />You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit po<span class=\"No-Break\">ints, or die.</span></p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While you are transformed, the following rules apply:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creatures bonus instead of yours. If the creature has any legendary or lair actions, you cant use them.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you transform, you assume the beasts hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesnt reduce your normal form to 0 hit points, you arent knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You cant cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesnt break your concentration on a spell youve already cast, however, or prevent you from taking actions that are part of a spell, such as @Compendium[world.ddb-curse-of-strahd-spells.NL9UcLKs4CW60Xdy]{<span class=\"Serif-Character-Style_Italic-Serif\">call lightning}</span>, that youve already cast.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you cant use any of your special senses, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision}, unless your new form also has that sense.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creatures shape and size. Your equipment doesnt change size or shape to match the new form, and any equipment that the new form cant wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.druid.wild-shape",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1019","entityTypeId":"222216831","componentId":167,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":null,"levelScales":[{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null},{"id":12415,"level":8,"description":"[8th] Max CR 1","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"mpz2YDkDS8FD0jhZ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062044,"modifiedTime":1674061062044,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form","type":"feat","system":{"description":{"value":"As a bonus action, you can expend a use of your <em>Wild Shape</em> feature to take on a starry form, rather than transforming into a beast.\nThis form sheds bright light in a 10-ft. radius and dim light for an additional 10 ft. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413544","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VcFJElBKjj22gDVl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062049,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Chalice","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Chalice constellation selected) Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 ft. of you can regain [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] hit points.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"ally"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413556","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"VCeYQfOy7jlF39qd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062052,"modifiedTime":1674061062613,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Dragon","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Dragon constellation selected). When you make an INT or a WIS check or a CON saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413557","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"O6REb0wxFFhvJeLW"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"_id":"Cp5hxNCJZyqIPaCS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062055,"modifiedTime":1674061062614,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link Response","type":"feat","system":{"description":{"value":"When youre using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. 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Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.</p>\n<p> </p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476348,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"kCcI9YwccGUTb8XK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062081,"modifiedTime":1674061062081,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"<p>A waterskin can hold 4 pints of liquid.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"<h2>Astral Drifter</h2><p>For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.</p><p>In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the planes most dangerous denizens.</p><h3>Divine Contact</h3><p>You gain the <a href=\"https://www.dndbeyond.com/feats/magic-initiate\">Magic Initiate</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em> and must choose cleric for the feat.</p><p>In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.</p> <p>Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"DivineContactTable\" style=\"text-align:left\">Divine Contact</h5> </caption> <thead> <tr> <th>d10</th> <th>Wandering Deity</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Corellon, god of art and magic</td> </tr> <tr> <td>2</td> <td>Tymora, god of good fortune</td> </tr> <tr> <td>3</td> <td>Fharlanghn, god of horizons and travel</td> </tr> <tr> <td>4</td> <td>Istus, god of fate and destiny</td> </tr> <tr> <td>5</td> <td>Nuada, god of war and warriors</td> </tr> <tr> <td>6</td> <td>Zivilyn, god of wisdom</td> </tr> <tr> <td>7</td> <td>Arawn, god of life and death</td> </tr> <tr> <td>8</td> <td>Hecate, god of magic and moons</td> </tr> <tr> <td>9</td> <td>Celestian, god of stars and wanderers</td> </tr> <tr> <td>10</td> <td>Ptah, god of knowledge and secrets</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Background: Wandering Deity]{Open RollTable Background: Background: Wandering Deity}</div><h3>Choices</h3><ul></ul>","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 7","advancement":[]},"flags":{"ddbimporter":{"id":279258,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"Mu3TOSBZitQ4khBm"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"5MkG4hC5mnuUn8J7","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450216,"modifiedTime":1674165450216,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"wYWccIzDO5XOQxlb","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450219,"modifiedTime":1674165450219,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ofZiR28hO4FcjvDL","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450224,"modifiedTime":1674165450224,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"fh1Oahm6BJLbmWHU","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450226,"modifiedTime":1674165450226,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.</p>\n<p>When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.</p>\n<p><strong>At Higher Levels.</strong> If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6GpwxjcbwhN3EGHV","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450229,"modifiedTime":1674165450229,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"84V5y9K5LW7gTEgE","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450231,"modifiedTime":1674165450231,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beasts Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"G5KuE2e3YV88YJiV","img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450233,"modifiedTime":1674165450233,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing beast. For the duration of the spell, you can use your action to see through the beasts eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beasts senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rQ5B3z5UeSzRUDp0","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450235,"modifiedTime":1674165450235,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ObjLRTSvZ7yCq1EO","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450237,"modifiedTime":1674165450237,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You either create or destroy water.</p>\n<p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"RUAQMcj8fWhvqYoC","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450240,"modifiedTime":1674165450240,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0waSDwskcM8B4HxG","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450242,"modifiedTime":1674165450242,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"cQqVhmQUiSTyDNRI","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450247,"modifiedTime":1674165450247,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"CoCRmCUqcHLFQXuS","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450250,"modifiedTime":1674165450250,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"idbfqAe8yPPEbcxq","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450253,"modifiedTime":1674165450253,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spells duration.</p>\n<p>Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isnt pushed.</p>\n<p>As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"u3oWRDexg4MjuFcd","img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450257,"modifiedTime":1674165450257,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>\n<p class=\"s19\"><span class=\"p\"> </span></p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rUINvK5iT3yb8XmK","img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450260,"modifiedTime":1674165450260,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spells duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0qaVz1dhod8qwKaY","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450262,"modifiedTime":1674165450262,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>\n<p><strong>Bear's Endurance.</strong> The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.</p>\n<p><strong>Bull's Strength.</strong> The target has advantage on Strength checks, and his or her carrying capacity doubles.</p>\n<p><strong>Cat's Grace.</strong> The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks.</p>\n<p><strong>Fox's Cunning.</strong> The target has advantage on Intelligence checks.</p>\n<p><strong>Owl's Wisdom.</strong> The target has advantage on Wisdom checks.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"FJFjQLrjrhTruRPm","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450269,"modifiedTime":1674165450269,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.</p>\n<p>When the spell ends, the conjured plants wilt away.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"coNRBSnkjPVyvu1H","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450272,"modifiedTime":1674165450272,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p>\n<p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6qRcsl9gzV7QmRl0","img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450275,"modifiedTime":1674165450275,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the <strong>alarm</strong> spell, a <strong>glyph of warding</strong>, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p>\n<p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"2HMlubEZ0yacOJhX","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450279,"modifiedTime":1674165450279,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.</p>\n<p>You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.</p>\n<p>The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"9Qgp3QTinImm2r4a","img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450282,"modifiedTime":1674165450282,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.</p>\n<p>When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"p6YbinrKAIBtYmWQ","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450287,"modifiedTime":1674165450287,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"vU5f0uxBqOiFn8cP","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450289,"modifiedTime":1674165450289,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.</p>\n<p>The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"hJneqa0QFnswj5Rk","img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450291,"modifiedTime":1674165450291,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"}},"_id":"ZoVmGxLmK2TjbNla","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450292,"modifiedTime":1674165450292,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"}},"_id":"kUFvV3Hjc7EsE3MK","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450295,"modifiedTime":1674165450295,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"}},"_id":"oWdOE736qOBc5Da6","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450297,"modifiedTime":1674165450297,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.</p>\n<p>Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.</p>\n<p>The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.</p>\n<p>As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"UkmKHHTNEt3gcGY6","img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450302,"modifiedTime":1674165450302,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).</p>\n<p>Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit cant heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.</p>\n<p>As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"jDOy5gkqhXyiG7Qp","img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450305,"modifiedTime":1674165450305,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"PhIu3cFuDopjlxEZ","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450307,"modifiedTime":1674165450307,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.</p>\n<p>If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Qas2b82997CFjinC","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450310,"modifiedTime":1674165450310,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"WnM8JgQZMQtpDXHr","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450313,"modifiedTime":1674165450313,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"PgijGOX2gdlprzGz","img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450316,"modifiedTime":1674165450316,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. The creature's jump distance is tripled until the spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"1L11bli3gs2GzyZs","img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450318,"modifiedTime":1674165450318,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"SNptzpx2HqmhuMbL","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450320,"modifiedTime":1674165450320,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"GFwpQINi64V9DIof","img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450323,"modifiedTime":1674165450323,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.</p>\n<p>The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.</p>\n<p>This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"M0l2oMm5xQZgEPl0","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450326,"modifiedTime":1674165450326,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. The target's speed increases by 10 feet until the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"jhv79z2WfNIy6JzU","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450328,"modifiedTime":1674165450328,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"gSQiigN1DgF0k3aU","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450331,"modifiedTime":1674165450331,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.</p>\n<p>When a creature enters the spells area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.</p>\n<p>A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and cant assume a different form until it leaves the spells light.</p>\n<p>On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"BcMlYKw69f3hiY13","img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450334,"modifiedTime":1674165450334,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"1xv0SJHyalhkBdxp","img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450336,"modifiedTime":1674165450336,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0tLyVI2vN501sjM5","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450340,"modifiedTime":1674165450340,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"BOJqqmFOe7Oa9O93","img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450342,"modifiedTime":1674165450342,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"4z9eflqWCfcs9yu4","img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450344,"modifiedTime":1674165450344,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spells duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"d8Ejp8s47KU3Hqm1","img":"icons/magic/air/wind-stream-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450346,"modifiedTime":1674165450346,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.</p>\n<p class=\"Core-Styles_Core-Body\">This trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.</p>\n<p class=\"Core-Styles_Core-Body\">The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spells radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.</p>\n<p class=\"Core-Styles_Core-Body\">A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.</p>\n<p class=\"Core-Styles_Core-Body\">After the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"lghW1Bw9fADSbTpu","img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450349,"modifiedTime":1674165450349,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"QZ9nifyBBXuBTanL","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450350,"modifiedTime":1674165450350,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.</p>\n<p>The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Gj6k8IDNvAwxlke9","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450352,"modifiedTime":1674165450352,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you dont issue any, it takes the Dodge action and uses its move to avoid danger.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spells level appears in the stat block.</p>\n<div class=\"Basic-Text-Frame stat-block-finder\">\n<p class=\"Stat-Block-Styles_Stat-Block-Title\">Bestial Spirit</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Metadata\">Small beast</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Armor Class</strong> 11 + the level of the spell (natural armor)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Hit Points</strong> 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Speed</strong> 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)</p>\n<div class=\"stat-block-ability-scores\">\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">STR</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">18</span> <span class=\"stat-block-ability-scores-modifier\">(+4)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">DEX</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">11</span> <span class=\"stat-block-ability-scores-modifier\">(+0)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CON</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">INT</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">4</span> <span class=\"stat-block-ability-scores-modifier\">(3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">WIS</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CHA</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">5</span> <span class=\"stat-block-ability-scores-modifier\">(3)</span></div>\n</div>\n</div>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Senses</strong> @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Languages</strong> understands the languages you speak</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data-Last\"><strong>Challenge</strong> — <strong>Proficiency Bonus</strong> equals your bonus</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Flyby (Air Only).</strong></em> The beast doesnt provoke opportunity attacks when it flies out of an enemys reach.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Pack Tactics (Land and Water Only).</strong></em> The beast has advantage on an attack roll against a creature if at least one of the beasts allies is within 5 feet of the creature and the ally isnt @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Water Breathing (Water Only).</strong></em> The beast can breathe only underwater.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Multiattack.</strong></em> The beast makes a number of attacks equal to half this spells level (rounded down).</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Maul.</strong> Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d8 + 4 + the spells level piercing damage.</p>\n</div>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Beast","flags":{"ddbimporter":{"id":5854852,"definitionId":721187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5854852,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Beast","sources":[{"sourceId":67,"pageNumber":109,"sourceType":1}],"tags":["Summoning"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"TF3hdAAIEM2mwMLc","img":"icons/commodities/claws/claw-bear-brown-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450361,"modifiedTime":1674165450361,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.</p>\n<p>In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Thunderwave","flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138851,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"pz1Q3EfqtBxockH5","img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450363,"modifiedTime":1674165450363,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spells duration.</p>\n<p class=\"Core-Styles_Core-Body\">The wind has the following effects:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-3\">It deafens you and other creatures in its area.</li>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-3\">It extinguishes unprotected flames in its area that are torch-sized or smaller.</li>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-3\">It hedges out vapor, gas, and fog that can be dispersed by strong wind.</li>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-3\">The area is difficult terrain for creatures other than you.</li>\n<li class=\"Core-Styles_Core-Bulleted ParaOverride-3\">The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.</li>\n</ul>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Wind","flags":{"ddbimporter":{"id":138289,"definitionId":2407,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138289,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Wind","sources":[{"sourceId":4,"pageNumber":170,"sourceType":1}],"tags":["Control","Debuff","Warding"],"version":"3.3.4","importId":"Mu3TOSBZitQ4khBm"},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"mYtVzJVZNmNdiyOQ","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165450387,"modifiedTime":1674165450387,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.</p>\n<p>In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.</p>\n<p><em><strong>At Higher Levels. </strong></em>When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 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Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.</p>","chat":"","unidentified":""},"source":"Basic Rules pg 319","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"YsZQlEsRsggRkQWF","name":"Etherealness","type":"feat","img":"icons/magic/control/debuff-chains-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Etherealness.</strong>","fullName":"Etherealness."}},"system":{"description":{"value":"<p><em><strong></strong></em> The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. 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A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. 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{"_id":"ab4KC7lQWQfDMTWA","name":"Pater Lucian Petrovich","type":"npc","img":"worlds/curse-of-strahd/Token/Barovians/Vallaki/priester.png","items":[{"_id":"zfzF9piqvc5XdwjD","name":"Divine Eminence","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Divine Eminence.</strong></em>","fullName":"Divine Eminence."}},"system":{"description":{"value":"<p><em><strong></strong></em> As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. 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<p>\n </p><p>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.</p>\n<table class=\"compendium-left-aligned-table\"><caption>\n<h5 id=\"DestroyUndeadTable\">Destroy Undead</h5>\n</caption>\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Destroys Undead of CR …</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>5th</td>\n<td>1/2 or lower</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1 or lower</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>2 or lower</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>3 or lower</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4 or lower</td>\n</tr>\n</tbody>\n</table>\n 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Each of the creatures must come from a different corpse or pile of bones.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animate Dead","flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136039,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/fear-fright-monster-red.webp","effects":[],"_id":"6O6uVvACizt4vuEN","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887518,"modifiedTime":1680452887518,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Healing energy radiates from you in an aura with a 30-foot radius. 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You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[healing - You can use a bonus action to target one creature in the aura (including you)]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Aura of Vitality","flags":{"ddbimporter":{"id":5865605,"definitionId":2333,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":5865605,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aura of Vitality","sources":[{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/cross-area-circle-green-white.webp","effects":[],"_id":"kPC3yPZQnTcsz7cT","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887520,"modifiedTime":1680452887520,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beacon of Hope","flags":{"ddbimporter":{"id":136105,"definitionId":2012,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136105,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beacon of Hope","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/explosion-star-large-blue-yellow.webp","effects":[],"_id":"xkCT4sk4poph5qnu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887522,"modifiedTime":1680452887522,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the curse from the following options:</p>\n<ul>\n<li>Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.</li>\n<li>While cursed, the target has disadvantage on attack rolls against you.</li>\n<li>While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.</li>\n<li>While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target.</li>\n</ul>\n<p>A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.</p>\n<p><em><strong>At Higher Levels.</strong></em> If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bestow Curse","flags":{"ddbimporter":{"id":136112,"definitionId":2013,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136112,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bestow Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":218,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/buff-flight-wings-runes-red.webp","effects":[],"_id":"rsAj2vXDjaDIiyxT","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887525,"modifiedTime":1680452887525,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create an @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.</p>\n<p>When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.</p>\n<p>A creature that can see the sensor (such as a creature benefiting from <strong>see invisibility</strong> or @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{truesight}) sees a luminous, intangible orb about the size of your fist.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 222","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5280,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Clairvoyance","flags":{"ddbimporter":{"id":136209,"definitionId":2028,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136209,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Clairvoyance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":222,"sourceType":1}],"tags":["Scrying","Detection","Utility"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"_id":"vyyBYQKfLV0mpGfp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887527,"modifiedTime":1680452887527,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create Food and Water","flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136456,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"_id":"CURCASVWXBXrWwPl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887529,"modifiedTime":1680452887529,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.</p>\n<p>If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.</p>\n<p>If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Daylight","flags":{"ddbimporter":{"id":136501,"definitionId":2060,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136501,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Daylight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/beam-rays-yellow.webp","effects":[],"_id":"nxjrwMcm0AaOSZzh","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887531,"modifiedTime":1680452887531,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Dispel Magic","flags":{"ddbimporter":{"id":136615,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","effects":[],"_id":"tpci3dxtYUEJ6KHi","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887533,"modifiedTime":1680452887533,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>When you need to make sure something gets done, you cant rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the duration. While the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.</p>\n<p>You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creatures normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends.</p>\n<p>When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 75","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fast Friends","flags":{"ddbimporter":{"id":1747382,"definitionId":188104,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":1747382,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fast Friends","sources":[{"sourceId":44,"pageNumber":75,"sourceType":1}],"tags":["Charmed"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"_id":"irF9yua36u3YB35v","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887537,"modifiedTime":1680452887537,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.</p>\n<p>For the spells duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the targets status. The target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} when you cast the spell, or becomes diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} while under the spells effect, the disease and poison have no effect until the spell ends.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pinch of graveyard dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feign Death","flags":{"ddbimporter":{"id":136783,"definitionId":2338,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136783,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Feign Death","sources":[{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Buff","Debuff","Deception"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"_id":"41sDFZz5IGkm2sSs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887539,"modifiedTime":1680452887539,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.</p>\n<p>The glyph is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} and requires a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be found.</p>\n<p>You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.</p>\n<p>You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that dont trigger the glyph, such as those who say a certain password.</p>\n<p>When you inscribe the glyph, choose <em>explosive runes</em> or a <em>spell glyph</em>.</p>\n<p><em><strong>Explosive Runes.</strong></em> When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.</p>\n<p><em><strong>Spell Glyph.</strong></em> You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage of an <em>explosive runes</em> glyph increases by 1d8 for each slot level above 3rd. If you create a <em>spell glyph</em>, you can store any spell of up to the same level as the slot you use for the glyph of warding.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8[acid - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","acid"],["5d8[cold - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","cold"],["5d8[fire - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","fire"],["5d8[lightning - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","lightning"],["5d8[thunder - Explosive Runes: Choice of acid, cold, fire, lightning, or thunder damage]","thunder"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"incense and powdered diamond worth at least 200 gp, which the spell consumes","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Glyph of Warding","flags":{"ddbimporter":{"id":137973,"definitionId":2125,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Glyph of Warding","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Damage","Control","Warding"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-orange-purple.webp","effects":[],"_id":"9KR162jj6JgUVx1y","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887543,"modifiedTime":1680452887543,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends, or until you or your companions do anything harmful to it. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares greedily at the gem you present.</p>\n<p>At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.</p>","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 76","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a gem worth at least 50 gp","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Incite Greed","flags":{"ddbimporter":{"id":1747383,"definitionId":188121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":1747383,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Incite Greed","sources":[{"sourceId":44,"pageNumber":76,"sourceType":1}],"tags":["Charmed"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/commodities/stone/ore-pile-gold.webp","effects":[],"_id":"Fd3fsB1tfINtL6FT","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887545,"modifiedTime":1680452887545,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.<br /><br />Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects cant extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.<br /><br />Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 255","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a small crystal bead","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Leomund's Tiny Hut","flags":{"ddbimporter":{"id":5865609,"definitionId":2340,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":5865609,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Leomund's Tiny Hut","sources":[{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/environment/settlement/wagon-black.webp","effects":[],"_id":"rMaphCEQqDaan9fV","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887547,"modifiedTime":1680452887547,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You sacrifice some of your health to mend another creatures injuries. You take 4d8 necrotic damage, which cant be reduced in any way, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[necrotic - Self Only]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Life Transference","flags":{"ddbimporter":{"id":138182,"definitionId":14880,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138182,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Life Transference","sources":[{"sourceId":27,"pageNumber":160,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-glowing-red.webp","effects":[],"_id":"DF6mL7QFBF1xbY4Q","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887549,"modifiedTime":1680452887549,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.</p>\n<p>Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:</p>\n<p>The creature cant willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.</p>\n<ul>\n<li>The creature has disadvantage on attack rolls against targets within the cylinder.</li>\n<li>Targets within the cylinder cant be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by the creature.</li>\n<li>When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.</li>\n</ul>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Magic Circle","flags":{"ddbimporter":{"id":138437,"definitionId":2174,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138437,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Magic Circle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/symbols/runes-star-pentagon-blue.webp","effects":[],"_id":"oNu6QlYd9uGntK60","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887552,"modifiedTime":1680452887552,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 258","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"name":"Mass Healing Word","flags":{"ddbimporter":{"id":138463,"definitionId":2183,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Mass Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":258,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-flame-green.webp","effects":[],"_id":"c6UdZLtv5fjoaNaC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887554,"modifiedTime":1680452887554,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.</p>\n<p>While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.</p>\n<p>Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} in an unoccupied space closest to where you first entered.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Meld into Stone","flags":{"ddbimporter":{"id":138469,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138469,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"_id":"WHfGF8BKKpxIxpvu","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887556,"modifiedTime":1680452887556,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd.</p>\n<blockquote>\n<p>I once heard a motivational speech by Jim and it was the worst ninety seconds of my life. What does Omin see in him, anyway?</p>\n<p style=\"text-align:right\">— Walnut Dankgrass</p>\n</blockquote>","chat":"","unidentified":""},"source":"Acquisitions Incorporated pg 77","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":5,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Motivational Speech","flags":{"ddbimporter":{"id":1747389,"definitionId":188142,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":1747389,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Motivational Speech","sources":[{"sourceId":44,"pageNumber":77,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"_id":"YuXpv9wCAqJEjyEd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887559,"modifiedTime":1680452887559,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Energy","flags":{"ddbimporter":{"id":138601,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138601,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[],"_id":"owv95pM4dyq2Qn0S","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887561,"modifiedTime":1680452887561,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owners attunement to the object so it can be removed or discarded.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Remove Curse","flags":{"ddbimporter":{"id":138643,"definitionId":2229,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138643,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Remove Curse","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"_id":"8bJ1AnjJfHA33pT6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887563,"modifiedTime":1680452887563,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"diamonds worth 300 gp, which the spell consumes","consumed":true,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Revivify","flags":{"ddbimporter":{"id":138654,"definitionId":2234,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138654,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Revivify","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"_id":"JQcT9d4o5S5aDMXX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887565,"modifiedTime":1680452887565,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.</p>\n<p>You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a short piece of fine copper wire","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sending","flags":{"ddbimporter":{"id":138688,"definitionId":2243,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138688,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Communication"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"_id":"x76Vph6tiA4aGatD","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887567,"modifiedTime":1680452887567,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.</p>\n<p>Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Dead","flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138767,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/control/fear-fright-shadow-monster-green.webp","effects":[],"_id":"a3egVBAXeG7N5gbx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887569,"modifiedTime":1680452887569,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.</p>\n<p>When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Guardians","flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138784,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","damageType":"radiant","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/light/projectile-bolts-salvo-white.webp","effects":[],"_id":"SMOzzN187YtRvWNl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887572,"modifiedTime":1680452887572,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth spirits of the dead, which flit around you for the spells duration. The spirits are intangible and invulnerable.</p>\n<p>Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage cant regain hit points until the start of your next turn.</p>\n<p>In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 108","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"],["1d8[necrotic]","necrotic"],["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spirit Shroud","flags":{"ddbimporter":{"id":5833696,"definitionId":718581,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":5833696,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spirit Shroud","sources":[{"sourceId":67,"pageNumber":108,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/death/projectile-skull-fire-purple.webp","effects":[],"_id":"4B0xELfLr1EQmOWo","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887575,"modifiedTime":1680452887575,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"div","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small clay model of a ziggurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Tongues","flags":{"ddbimporter":{"id":138857,"definitionId":2281,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tongues","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":283,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"_id":"ncr4x2A6gaRZ163N","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887578,"modifiedTime":1680452887578,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.</p>\n<p>If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Walk","flags":{"ddbimporter":{"id":138937,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":3,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138937,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"_id":"WwsY8oSzDuonSrAl","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887580,"modifiedTime":1680452887580,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.</p>\n<p class=\"Core-Styles_Core-Body\">The spells damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"name":"Word of Radiance","flags":{"ddbimporter":{"id":138298,"definitionId":14618,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138298,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Word of Radiance","sources":[{"sourceId":27,"pageNumber":171,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"img":"icons/magic/air/air-burst-spiral-yellow.webp","effects":[],"_id":"DwVXxLFxiwhIkkOF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887583,"modifiedTime":1680452887583,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless (Potion of Heroism)","flags":{"ddbimporter":{"id":72,"definitionId":2016,"entityTypeId":61600994,"dndbeyond":{"lookup":"item","lookupName":"Potion of Heroism","lookupId":4709,"level":null,"dc":null,"limitedUse":{"maxUses":1,"numberUsed":0,"resetType":"Consumable","resetTypeDescription":""},"nameOverride":"Bless (Potion of Heroism)","overrideDC":false,"spellLimitedUse":null,"castAtLevel":null,"active":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"zZv9QyMFXIXVLP1x","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887585,"modifiedTime":1680452887585,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Twilight Domain","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>The twilit transition from light into darkness often brings calm and even joy, as the days labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night.</p><h1>Class Features</h1>\n\n<p><b>Domain Spells</b></p>\n<p><em>1st-level Twilight Domain feature</em></p>\n<p>You gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.</p>\n<h5 id=\"TwilightDomainSpells\">Twilight Domain Spells</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>\n<p>1st</p>\n</td>\n<td>\n<p>faerie fire, sleep</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3rd</p>\n</td>\n<td>\n<p>moonbeam, see invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5th</p>\n</td>\n<td>\n<p>aura of vitality, Leomunds tiny hut</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7th</p>\n</td>\n<td>\n<p>aura of life, greater invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9th</p>\n</td>\n<td>\n<p>circle of power, mislead</p>\n</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Bonus Proficiencies</b></p>\n<p><em>1st-level Twilight Domain feature </em></p>\n<p>You gain proficiency with martial weapons and heavy armor.</p>\n\n<p><b>Eyes of Night</b></p>\n<p><em>1st-level Twilight Domain feature</em></p>\n<p>You can see through the deepest gloom. You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.</p>\n<p>As an action, you can magically share the @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} lasts for 1 hour. Once you share it, you cant do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.</p>\n\n<p><b>Vigilant Blessing</b></p>\n<p><em>1st-level Twilight Domain feature</em></p>\n<p>The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.</p>\n\n<p><b>Channel Divinity: Twilight Sanctuary</b></p>\n<p><em>2nd-level Twilight Domain feature</em></p>\n<p>You can use your Channel Divinity to refresh your allies with soothing twilight.</p>\n<p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</p>\n<ul>\n<li>You grant it temporary hit points equal to 1d6 plus your cleric level.</li>\n<li>You end one effect on it causing it to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</li>\n</ul>\n\n<p><b>Steps of Night</b></p>\n<p><em>6th-level Twilight Domain feature</em></p>\n<p>You can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Divine Strike</b></p>\n<p><em>8th-level Twilight Domain feature </em></p>\n<p>You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.</p>\n\n<p><b>Twilight Shroud</b></p>\n<p><em>17th-level Twilight Domain feature</em></p>\n<p>The twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary.</p>","chat":"","unidentified":""},"source":"","identifier":"twilight-domain","classIdentifier":"cleric","advancement":[{"_id":"xtkQrf9ZCIilj2UO","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"divine-strike","type":"dice","scale":{"8":{"number":1,"faces":8},"14":{"number":2,"faces":8}}},"value":{},"title":"Divine Strike"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387612,"id":654582,"type":"class","importId":"ooHZaVkRBlIh3Ty6"},"obsidian":{"source":{"type":"class","text":"Twilight Domain"}}},"_id":"Y9P910g6mWduE23C","img":"icons/skills/trades/music-singing-voice-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887824,"modifiedTime":1680452887824,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Cleric","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A priestly champion who wields divine magic in service of a higher power</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per cleric level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per cleric level after 1st</p>\n\n<p><b>Additional Cleric Spells</b></p>\n<p><em>1st-level cleric feature</em><br />The spells in the following list expand the cleric spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>Aura of vitality, Spirit Shroud *</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Aura of life, Aura of purity</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Sunbeam</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Sunburst</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Power word heal</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor:</span></strong> Light armor, medium armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Wisdom, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills:</span></strong> Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the cleric spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>\n\n<p><b>Divine Domain</b></p>\n<p class=\"Core-Styles_Core-Body\">Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <i>Players Handbook</i> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h5 class=\"compendium-hr\">Domain Spells</h5>\n<p class=\"Core-Styles_Core-Body\">Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesnt count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you have a domain spell that doesnt appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>\n\n<p><b>Channel Divinity</b></p>\n<p class=\"compendium-hr\">At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.</p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.</p>\n<h5 class=\"compendium-hr\">Channel Divinity: Turn Undead</h5>\n<p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. It also cant take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If theres nowhere to move, the creature can use the Dodge action.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Destroy Undead</b></p>\n<p>Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.</p>\n<table class=\"compendium-left-aligned-table\"><caption>\n<h5 id=\"DestroyUndeadTable\" style=\"text-align:left\">Destroy Undead</h5>\n</caption>\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Destroys Undead of CR …</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>5th</td>\n<td>1/2 or lower</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>1 or lower</td>\n</tr>\n<tr>\n<td>11th</td>\n<td>2 or lower</td>\n</tr>\n<tr>\n<td>14th</td>\n<td>3 or lower</td>\n</tr>\n<tr>\n<td>17th</td>\n<td>4 or lower</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Divine Intervention</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.</p>\n<p class=\"Core-Styles_Core-Body\">Imploring your deitys aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.</p>\n<p class=\"Core-Styles_Core-Body\">If your deity intervenes, you cant use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, your call for intervention succeeds automatically, no roll required.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a mace or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a warhammer (if proficient)</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) scale mail, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) leather armor, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) chain mail (if proficient)</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a light crossbow and 20 bolts or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">A shield and a holy symbol</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Tashas Cauldron of Everything pg 34","identifier":"cleric","levels":5,"hitDice":"d8","hitDiceUsed":3,"advancement":[{"_id":"NJGepjLta591LwH3","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg","4":"avg","5":"avg"},"title":""},{"_id":"tF9yTlffdmjDnu7C","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"destroy-undead","type":"number","scale":{"5":{"value":1},"8":{"value":1},"11":{"value":2},"14":{"value":3},"17":{"value":4}}},"value":{},"title":"Destroy Undead"},{"_id":"0qejays9aapvinez","type":"ScaleValue","configuration":{"identifier":"channel-divinity","type":"number","scale":{"2":{"value":1},"6":{"value":2},"18":{"value":3}},"distance":{"units":""}},"value":{},"title":"Channel Divinity Uses"},{"_id":"pxDc5jV9dJLpNTNz","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":3},"4":{"value":4},"10":{"value":5}}},"value":{},"title":"Cantrips Known"}],"saves":["wis","cha"],"skills":{"number":2,"choices":["his","rel","ins","med","per"],"value":["his","rel"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387612,"definitionId":2,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"ooHZaVkRBlIh3Ty6"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"nqWsfvtr1wKevPBk","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452887837,"modifiedTime":1680458089456,"lastModifiedBy":"UDJ61CEft1fdftOT"}},{"name":"Warforged","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Constitution, +1 to One Other Ability Score, Constructed Resilience, Sentry's Rest, Integrated Protection, Specialized Design</p>\n\n<img src=\"ddb-images/other/race-avatar-Warforged.png\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Constitution score increases by 2, and one other ability score of your choice increases by 1.</p>\n\n<p><b>Age</b></p>\n<p>A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.</p>\n\n<p><b>Alignment</b></p>\n<p>Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:</p>\n<p style=\"padding-left:30px\">Size modifier = 2d6</p>\n<p style=\"padding-left:30px\">Height = 5 feet + 10 inches + your size modifier in inches</p>\n<p style=\"padding-left:30px\">Weight in pounds = 270 + (4 × your size modifier)</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Constructed Resilience</b></p>\n<p>You were created to have remarkable fortitude, represented by the following benefits:</p>\n<ul>\n<li>You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.</li>\n<li>You dont need to eat, drink, or breathe.</li>\n<li>You are immune to disease.</li>\n<li>You dont need to sleep, and magic cant put you to sleep.</li>\n</ul>\n\n<p><b>Sentrys Rest</b></p>\n<p>When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesnt render you @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, and you can see and hear as normal.</p>\n\n<p><b>Integrated Protection</b></p>\n<p>Your body has built-in defensive layers, which can be enhanced with armor:</p>\n<ul>\n<li>You gain a +1 bonus to Armor Class.</li>\n<li>You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.</li>\n<li>While you live, the armor incorporated into your body cant be removed against your will.</li>\n</ul>\n\n<p><b>Specialized Design</b></p>\n<p>You gain one skill proficiency and one tool proficiency of your choice.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and one other language of your choice.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 35","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260828,"version":"3.3.15","baseName":"Warforged","moreDetailsUrl":"/races/260828-warforged","baseRaceId":260828,"baseRaceName":"Warforged","fullName":"Warforged","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7745/921/637093534564889656.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7745/906/637093534171204166.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7745/920/637093534563756808.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Warforged.jpeg","_id":"C8ENUvcuwnwiLr0g","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888326,"modifiedTime":1680452888326,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Constructed Resilience","type":"feat","system":{"description":{"value":"You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.\nYou dont need to eat, drink, or breathe. You are immune to disease. You dont need to sleep, and magic cant put you to sleep.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You were created to have remarkable fortitude, represented by the following benefits:</p>\n<ul>\n<li>You have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and you have resistance to poison damage.</li>\n<li>You dont need to eat, drink, or breathe.</li>\n<li>You are immune to disease.</li>\n<li>You dont need to sleep, and magic cant put you to sleep.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149609,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"ooHZaVkRBlIh3Ty6"},"obsidian":{"source":{"type":"race"}}},"_id":"WiagttqC5kKzWTkA","img":"icons/environment/creatures/golem-stone-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888328,"modifiedTime":1680452888328,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Sentry's Rest","type":"feat","system":{"description":{"value":"<p>When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesnt render you @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, and you can see and hear as normal.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149621,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"ooHZaVkRBlIh3Ty6"},"obsidian":{"source":{"type":"race"}}},"_id":"qWuEoIDBz343Nieb","img":"icons/sundries/lights/lantern-iron-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888330,"modifiedTime":1680452888330,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Integrated Protection","type":"feat","system":{"description":{"value":"You gain a +1 bonus to Armor Class. To don or doff armor other than a shield takes 1 hour, and you must be proficient with the armor.\nWhile you live, your incorporated armor cant be removed from your body against your will.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Your body has built-in defensive layers, which can be enhanced with armor:</p>\n<ul>\n<li>You gain a +1 bonus to Armor Class.</li>\n<li>You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.</li>\n<li>While you live, the armor incorporated into your body cant be removed against your will.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 36","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2149646,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"ooHZaVkRBlIh3Ty6"},"obsidian":{"source":{"type":"race"}},"dae":{"alwaysActive":false,"activeEquipped":false}},"effects":[{"label":"AC: Integrated Protection","changes":[{"key":"system.attributes.ac.value","value":"+ 1","mode":2,"priority":18}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"icon":"icons/equipment/hand/gauntlet-armored-black.webp","_id":"pBJhklax3Dk40jdM","origin":null}],"_id":"MJYIPF1AJjhS5GPP","img":"icons/equipment/hand/gauntlet-armored-black.webp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888332,"modifiedTime":1680452888332,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Additional Cleric Spells","type":"feat","system":{"description":{"value":"Your Cleric has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level cleric feature</em><br />The spells in the following list expand the cleric spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>3rd</td>\n<td>Aura of vitality, Spirit Shroud *</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Aura of life, Aura of purity</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Sunbeam</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Sunburst</td>\n</tr>\n<tr>\n<td>9th</td>\n<td>Power word heal</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3020891,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"ooHZaVkRBlIh3Ty6"},"obsidian":{"source":{"type":"class"}}},"_id":"0uV2LBStnlz64kiK","img":"icons/sundries/books/book-symbol-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888336,"modifiedTime":1680452888336,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As a conduit for divine power, you can cast cleric spells. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Cleric)\" href=\"https://www.dndbeyond.com/spells?filter-class=2&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the cleric spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>\n<h5 id=\"PreparingandCastingSpells\" class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds</span>, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered ParaOverride-2\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your cleric spells.</p>","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":108,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Twilight Domain","importId":"ooHZaVkRBlIh3Ty6"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"yAb3nsWqoa8vSMOA","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888341,"modifiedTime":1680452888341,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Divine Domain","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Choose one domain related to your deity: Knowledge, Life, Light, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, Tempest, Trickery, or War. The Life domain is detailed at the end of the class description and provides examples of gods associated with it. See the <i>Players Handbook</i> for details on all the domains.Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.</p>\n<h5 class=\"compendium-hr\">Domain Spells</h5>\n<p class=\"Core-Styles_Core-Body\">Each domain has a list of spells — its domain spells — that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesnt count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you have a domain spell that doesnt appear on the cleric spell list, the spell is nonetheless a cleric spell for you.</p>","chat":"","unidentified":""},"source":"Cleric","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":109,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric"},"class":"Cleric","subclass":"Twilight Domain","importId":"ooHZaVkRBlIh3Ty6"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"ZPPXbflmn5tUd2jX","img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888343,"modifiedTime":1680452888343,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Domain Spells","type":"feat","system":{"description":{"value":"<p><em>1st-level Twilight Domain feature</em></p>\n<p>You gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.</p>\n<h5 id=\"TwilightDomainSpells\">Twilight Domain Spells</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Cleric Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>\n<p>1st</p>\n</td>\n<td>\n<p>faerie fire, sleep</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3rd</p>\n</td>\n<td>\n<p>moonbeam, see invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5th</p>\n</td>\n<td>\n<p>aura of vitality, Leomunds tiny hut</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7th</p>\n</td>\n<td>\n<p>aura of life, greater invisibility</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9th</p>\n</td>\n<td>\n<p>circle of power, mislead</p>\n</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"Cleric : Twilight Domain","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996528,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric : Twilight Domain"},"class":"Cleric","subclass":"Twilight Domain","importId":"ooHZaVkRBlIh3Ty6"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"UomJsyY9asG4mKA9","img":"icons/sundries/books/book-symbol-fire-gold-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888350,"modifiedTime":1680452888350,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bonus Proficiencies","type":"feat","system":{"description":{"value":"<p><em>1st-level Twilight Domain feature </em></p>\n<p>You gain proficiency with martial weapons and heavy armor.</p>","chat":"","unidentified":""},"source":"Cleric : Twilight Domain","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996535,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Cleric : Twilight Domain"},"class":"Cleric","subclass":"Twilight Domain","importId":"ooHZaVkRBlIh3Ty6"},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"mHTe0U32E0aNmNWs","img":"icons/skills/trades/academics-investigation-puzzles.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888352,"modifiedTime":1680452888352,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Mind","type":"feat","system":{"description":{"value":"Increase your INT score by 1. You always know which way is north, the number of hours left before the next sunrise or sunset, and can accurately recall anything you have seen or heard within the past month.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.</p>\n<ul>\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\n<li>You always know which way is north.</li>\n<li>You always know the number of hours left before the next sunrise or sunset.</li>\n<li>You can accurately recall anything you have seen or heard within the past month.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 167","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":26,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"ooHZaVkRBlIh3Ty6"},"obsidian":{"source":{"type":"feat"}}},"_id":"2fD8UYjVRVrKccxq","img":"icons/magic/water/ice-crystal-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888354,"modifiedTime":1680452888354,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Acolyte","type":"background","system":{"description":{"value":"<h1>Background: Acolyte</h1><p></p><p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power.</p> <p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your religious service. The <a href=\"https://www.dndbeyond.com/sources/phb/appendix-b-gods-of-the-multiverse\">Gods of the Multiverse</a> section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</dt> <dt><strong>Languages:</strong> Two of your choice</dt> <dt><strong>Equipment:</strong> A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp</dt> </dl> <blockquote> <p><strong>FEATURE: SHELTER OF THE FAITHFUL</strong></p> <p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{religion} will support you (but only you) at a modest lifestyle.</p> <p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th>Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I idolize a particular hero of my faith, and constantly refer to that persons deeds and example.</td> </tr> <tr> <td>2</td> <td>I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td> </tr> <tr> <td>3</td> <td>I see omens in every event and action. The gods try to speak to us, we just need to listen.</td> </tr> <tr> <td>4</td> <td>Nothing can shake my optimistic attitude.</td> </tr> <tr> <td>5</td> <td>I quote (or misquote) sacred texts and proverbs in almost every situation.</td> </tr> <tr> <td>6</td> <td>I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td> </tr> <tr> <td>7</td> <td>Ive enjoyed fine food, drink, and high society among my temples elite. Rough living grates on me.</td> </tr> <tr> <td>8</td> <td>Ive spent so long in the temple that I have little practical experience dealing with people in the outside world.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: Personality Trait]{Open RollTable Background: Acolyte: Personality Trait}</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Tradition.</strong> The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td> </tr> <tr> <td>2</td> <td><strong>Charity.</strong> I always try to help those in need, no matter what the personal cost. (Good)</td> </tr> <tr> <td>3</td> <td><strong>Change.</strong> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I hope to one day rise to the top of my faiths religious hierarchy. (Lawful)</td> </tr> <tr> <td>5</td> <td><strong>Faith.</strong> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td> </tr> <tr> <td>6</td> <td><strong>Aspiration.</strong> I seek to prove myself worthy of my gods favor by matching my actions against his or her teachings. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: ]{Open RollTable Background: Acolyte: }</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I would die to recover an ancient relic of my faith that was lost long ago.</td> </tr> <tr> <td>2</td> <td>I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td> </tr> <tr> <td>3</td> <td>I owe my life to the priest who took me in when my parents died.</td> </tr> <tr> <td>4</td> <td>Everything I do is for the common people.</td> </tr> <tr> <td>5</td> <td>I will do anything to protect the temple where I served.</td> </tr> <tr> <td>6</td> <td>I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: ]{Open RollTable Background: Acolyte: }</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I judge others harshly, and myself even more severely.</td> </tr> <tr> <td>2</td> <td>I put too much trust in those who wield power within my temples hierarchy.</td> </tr> <tr> <td>3</td> <td>My piety sometimes leads me to blindly trust those that profess faith in my god.</td> </tr> <tr> <td>4</td> <td>I am inflexible in my thinking.</td> </tr> <tr> <td>5</td> <td>I am suspicious of strangers and expect the worst of them.</td> </tr> <tr> <td>6</td> <td>Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Acolyte: ]{Open RollTable Background: Acolyte: }</div><p></p><h2>Shelter of the Faithful</h2><p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{religion} will support you (but only you) at a modest lifestyle.</p><p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p><h3>Choices</h3><ul><li>Medicine</li><li>Infernal</li><li>Deep Speech</li><li>Investigation</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":7,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"ooHZaVkRBlIh3Ty6"},"obsidian":{"source":{"type":"background"}}},"img":"icons/svg/item-bag.svg","_id":"AEK49n6xLXOHROlx","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888367,"modifiedTime":1680452888367,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity","type":"feat","system":{"description":{"value":"You can channel divine energy to fuel magical effects a number of times per short rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain<span class=\"No-Break\"> description.</span></p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Di<span class=\"No-Break\">vinity again.</span></p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric s<span class=\"No-Break\">pell save DC.</span></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your e<span class=\"No-Break\">xpended uses.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1015","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"ooHZaVkRBlIh3Ty6"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"kJHKcDJSRK2o0K3t","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888370,"modifiedTime":1680452888370,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity: Turn Undead","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC [[ max(8 + @abilities.wis.mod + @prof)]]). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. It also cant take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If theres nowhere to move, the creature can use the Dodge action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it take<span class=\"No-Break\">s any damage.</span></p>\n<p class=\"Core-Styles_Core-Body\">A turned creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. It also cant take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If theres nowhere to move, the creature can use the <span class=\"No-Break\">Dodge action.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"kJHKcDJSRK2o0K3t","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"74143","entityTypeId":"222216831","componentId":110,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"ooHZaVkRBlIh3Ty6"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"4owpJGJQZF8ooIAS","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888373,"modifiedTime":1680452889170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Eyes of Night","type":"feat","system":{"description":{"value":"As an action, you can share your 300 ft. @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with up to [[ max( + @abilities.wis.mod, 1)]] willing creatures you can see within 10 ft. of you, lasting for 1 hour. Once you share it, you cant do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level Twilight Domain feature</em></p>\n<p>You can see through the deepest gloom. You have @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.</p>\n<p>As an action, you can magically share the @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision} lasts for 1 hour. Once you share it, you cant do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2409717","entityTypeId":"222216831","componentId":2996540,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"ooHZaVkRBlIh3Ty6"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"yI9iY85oQKTiafyJ","img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888376,"modifiedTime":1680452888376,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Vigilant Blessing","type":"feat","system":{"description":{"value":"You give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>1st-level Twilight Domain feature</p>\n<p>The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2409718","entityTypeId":"222216831","componentId":2996547,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"ooHZaVkRBlIh3Ty6"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"0t4CTihQSvS6b4rZ","img":"icons/magic/perception/hand-eye-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888378,"modifiedTime":1680452888378,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity: Twilight Sanctuary","type":"feat","system":{"description":{"value":"As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:\n- You grant it [[/roll 1d6 + @classes.cleric.levels]] temporary hit points.\n- You end one effect on it causing it to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Twilight Domain feature</em></p>\n<p>You can use your Channel Divinity to refresh your allies with soothing twilight.</p>\n<p>As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated} or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</p>\n<ul>\n<li>You grant it temporary hit points equal to 1d6 plus your cleric level.</li>\n<li>You end one effect on it causing it to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.zZaEBrKkr66OWJvD]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened}.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"kJHKcDJSRK2o0K3t","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2409733","entityTypeId":"222216831","componentId":2996560,"componentTypeId":12168134,"type":"class","class":"Cleric","subclass":"Twilight Domain","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"ooHZaVkRBlIh3Ty6"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Cleric"}}},"_id":"u4RQoru7ePpwI5jU","img":"icons/magic/light/light-lantern-lit-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888381,"modifiedTime":1680452889170,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny strip of white cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 2) * 5"}},"name":"Aid","flags":{"ddbimporter":{"id":136020,"definitionId":1990,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136020,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Aid","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":211,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ld4PaHFLqlNp6Jit","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888383,"modifiedTime":1680452888383,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:</p>\n<ul>\n<li><strong>Weal</strong>, for good results</li>\n<li><strong>Woe</strong>, for bad results</li>\n<li><strong>Weal and woe</strong>, for both good and bad results</li>\n<li><strong>Nothing</strong>, for results that aren't especially good or bad</li>\n</ul>\n<p><br />The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":136071,"definitionId":2007,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136071,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"pa8F2RItDC3aqY5h","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888385,"modifiedTime":1680452888385,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136081,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"8XbwQ1pYCPeTwQQR","img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888387,"modifiedTime":1680452888387,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136125,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136125,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ybkJshw467oh57jD","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888389,"modifiedTime":1680452888389,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Blindness/Deafness","flags":{"ddbimporter":{"id":136147,"definitionId":2018,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136147,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Blindness/Deafness","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"9y9vaJKOdma4js5d","img":"icons/magic/perception/eye-ringed-glow-angry-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888391,"modifiedTime":1680452888391,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spells duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 37","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a book worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Borrowed Knowledge","flags":{"ddbimporter":{"id":10075679,"definitionId":1239802,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":10075679,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Borrowed Knowledge","sources":[{"sourceId":80,"pageNumber":37,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"qJ3oeKVIfS1j7wQm","img":"icons/magic/perception/third-eye-blue-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888393,"modifiedTime":1680452888393,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.</p>\n<p>You can suppress any effect causing a target to be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.</p>\n<p>Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Calm Emotions","flags":{"ddbimporter":{"id":275666,"definitionId":2023,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":275666,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Calm Emotions","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Social"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"aaZOg0rmcrsXG9S8","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888394,"modifiedTime":1680452888394,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>A</strong><strong>tonement</strong><strong>.</strong></span> You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Bless Water.</span></strong> You touch one vial of water and cause it to become holy water.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Coming of Age.</span></strong> You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Dedication.</span></strong> You touch one humanoid who wishes to be dedicated to your gods service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Funeral Rite.</span></strong> You touch one corpse, and for the next 7 days, the target cant become undead by any means short of a <span class=\"Serif-Character-Style_Italic-Serif\">w</span><span class=\"Serif-Character-Style_Italic-Serif\">ish </span>spell.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Wedding.</span></strong> You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137945,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137945,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ezJecNGD7799NvSi","img":"icons/sundries/books/book-purple-cross.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888398,"modifiedTime":1680452888398,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><em><strong>Approach.</strong></em> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><em><strong>Drop.</strong></em> The target drops whatever it is holding and then ends its turn.</p>\n<p><em><strong>Flee.</strong></em> The target spends its turn moving away from you by the fastest available means.</p>\n<p><em><strong>Grovel.</strong></em> The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.</p>\n<p><em><strong>Halt.</strong></em> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136231,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"neCIlCM1f5zHtbBc","img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888400,"modifiedTime":1680452888400,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A <strong>continual flame</strong> can be covered or hidden but not smothered or quenched.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":136431,"definitionId":2048,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136431,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"NsPvCdBG9rjqpQL7","img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888402,"modifiedTime":1680452888402,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You either create or destroy water.</p>\n<p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136463,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136463,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"1Il00H7aYvOw5hFv","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888404,"modifiedTime":1680452888404,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136482,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136482,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"eeOVDcFoiDhLQhoI","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888406,"modifiedTime":1680452888406,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136555,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"B8WQC2P9bWEKZDRj","img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888408,"modifiedTime":1680452888408,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136561,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"WUFnchUtIg27jM15","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888410,"modifiedTime":1680452888410,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136569,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136569,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"J3Io72xIgkUN4cvM","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888412,"modifiedTime":1680452888412,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>\n<p><strong>Bear's Endurance.</strong> The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.</p>\n<p><strong>Bull's Strength.</strong> The target has advantage on Strength checks, and his or her carrying capacity doubles.</p>\n<p><strong>Cat's Grace.</strong> The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks.</p>\n<p><strong>Fox's Cunning.</strong> The target has advantage on Intelligence checks.</p>\n<p><strong>Owl's Wisdom.</strong> The target has advantage on Wisdom checks.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136709,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136709,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"cFEoS2z77gjYgEMT","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888414,"modifiedTime":1680452888414,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p>\n<p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":5865607,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":5865607,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"rgwj1e6LjxHSBCzf","img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888416,"modifiedTime":1680452888416,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the <strong>alarm</strong> spell, a <strong>glyph of warding</strong>, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p>\n<p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136808,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":136808,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"a7urx9sM1TUzUC7m","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888418,"modifiedTime":1680452888418,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.</p>\n<p>The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as <strong>raise dead</strong>.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"day"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gentle Repose","flags":{"ddbimporter":{"id":137935,"definitionId":2121,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":137935,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gentle Repose","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":245,"sourceType":1}],"tags":["Warding"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"4HtgXZIEDa7a9hNf","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888420,"modifiedTime":1680452888420,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":138023,"definitionId":2133,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138023,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"kEwuRyQxvfYgwxXL","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888422,"modifiedTime":1680452888422,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138062,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138062,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"v953HiS7Fs6qo6Wh","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888424,"modifiedTime":1680452888424,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138145,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138145,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"RsCWosni4t5HxNTp","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888425,"modifiedTime":1680452888425,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Inflict Wounds","flags":{"ddbimporter":{"id":138351,"definitionId":2156,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138351,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Inflict Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":253,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"SZutR6xGzCZXQsqD","img":"icons/magic/unholy/strike-beam-blood-red-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888427,"modifiedTime":1680452888427,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138386,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Zk6rUerDTjvU0VLy","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888429,"modifiedTime":1680452888429,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.</p>\n<p>The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.</p>\n<p>This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138418,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138418,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"g9JNp9glsEMDh2ak","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888431,"modifiedTime":1680452888431,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.</p>\n<p>When a creature enters the spells area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.</p>\n<p>A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and cant assume a different form until it leaves the spells light.</p>\n<p>On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":5865611,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":5865611,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"1khyBBCHufpkolOC","img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888433,"modifiedTime":1680452888433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>At Higher Levels. </strong>When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Prayer of Healing","flags":{"ddbimporter":{"id":138584,"definitionId":2212,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138584,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Prayer of Healing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"uEGsyp57S6QVHfGV","img":"icons/magic/life/heart-cross-strong-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888435,"modifiedTime":1680452888435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138610,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"30fLG5qExex6pYXi","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888437,"modifiedTime":1680452888437,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138615,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ASvAfjpXLcLMYYSw","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888439,"modifiedTime":1680452888439,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138619,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138619,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"1HKjmlqC6x5nfxsZ","img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888440,"modifiedTime":1680452888440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a miniature cloak","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Resistance","flags":{"ddbimporter":{"id":138647,"definitionId":2231,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138647,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Resistance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"txoQte0wGLT624lZ","img":"icons/magic/defensive/shield-barrier-glowing-triangle-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888442,"modifiedTime":1680452888442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.</p>\n<p>If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a small silver mirror","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Sanctuary","flags":{"ddbimporter":{"id":138661,"definitionId":2237,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138661,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sanctuary","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"Fjim0GyiFLQIE9I5","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888444,"modifiedTime":1680452888444,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you see @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible} creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of talc and a small sprinkling of powdered silver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"See Invisibility","flags":{"ddbimporter":{"id":5865612,"definitionId":2242,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":5865612,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"See Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":274,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"pSqstRZubzA6Sbvb","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888446,"modifiedTime":1680452888446,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small parchment with a bit of holy text written on it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Shield of Faith","flags":{"ddbimporter":{"id":138705,"definitionId":2248,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138705,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Shield of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"PkVxBhDSuw5EZVv5","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888447,"modifiedTime":1680452888447,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} while entirely inside it. Casting a spell that includes a verbal component is impossible there.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Silence","flags":{"ddbimporter":{"id":138712,"definitionId":2251,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138712,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Silence","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"ayzIHpkXHcUZgTyx","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888449,"modifiedTime":1680452888449,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} creatures).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creatures hit points from the total before moving on to the creature with the next lowest hit points. A creatures hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p>Undead and creatures immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} arent affected by this spell.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"name":"Sleep","flags":{"ddbimporter":{"id":5865613,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":1,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":5865613,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"wDkyfLqqDaO0S5Vp","img":"icons/magic/light/explosion-star-small-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888451,"modifiedTime":1680452888451,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spare the Dying","flags":{"ddbimporter":{"id":138757,"definitionId":2257,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138757,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Spare the Dying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"367vAPwSZkUgM8fS","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888453,"modifiedTime":1680452888453,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Spiritual Weapon","flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138787,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"GAD3GC79yB2DtzVp","img":"icons/magic/fire/dagger-rune-enchant-flame-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888455,"modifiedTime":1680452888455,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.</p>\n<p class=\"Core-Styles_Core-Body\">The spells damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"name":"Toll the Dead","flags":{"ddbimporter":{"id":138274,"definitionId":14615,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":0,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138274,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Toll the Dead","sources":[{"sourceId":27,"pageNumber":169,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"YzwxqK8dS7n725Tr","img":"icons/magic/death/skull-humanoid-worn-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888457,"modifiedTime":1680452888457,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.</p>\n<p>The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Bond","flags":{"ddbimporter":{"id":138930,"definitionId":2296,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Cleric","level":5,"characterClassId":121387612,"spellLevel":2,"ability":"wis","mod":4,"dc":15,"cantripBoost":false,"overrideDC":false,"id":138930,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Bond","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"ooHZaVkRBlIh3Ty6"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"cleric"}},"_id":"n1wbkQxJFM6Ov8oo","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452888459,"modifiedTime":1680452888459,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a magical zone that guards against @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{deception} in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.</p>\n<p>An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. 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The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476347,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":61,"originalName":"Mess Kit","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/cooking/fork-steel-tan.webp","_id":"Hg7T39fjqG4xlZjm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062074,"modifiedTime":1674061062074,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rations (1 day)","type":"consumable","system":{"description":{"value":"<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":2,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476350,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":75,"originalName":"Rations (1 day)","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/meat/hock-leg-pink-brown.webp","_id":"4PBtdLaRsRtM9lpX","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062076,"modifiedTime":1674061062076,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rope, Hempen (50 feet)","type":"loot","system":{"description":{"value":"<p>Rope, has 2 hit points and can be burst with a DC 17 Strength check.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476352,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":77,"originalName":"Rope, Hempen (50 feet)","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/rope-wrapped-brown.webp","_id":"6FtTlXdis27sVwn6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062079,"modifiedTime":1674061062079,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Tinderbox","type":"loot","system":{"description":{"value":"<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.</p>\n<p> </p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476348,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"kCcI9YwccGUTb8XK","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062081,"modifiedTime":1674061062081,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476349,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"lWVwTlbK0KCeB838","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062083,"modifiedTime":1674061062083,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"<p>A waterskin can hold 4 pints of liquid.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1007476351,"entityTypeId":1439493548,"containerEntityId":1007476342,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.4","importId":"O6REb0wxFFhvJeLW"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"pc9kjMnL3ImNWFg7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674061062085,"modifiedTime":1674061062085,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Drogenküchlein","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true},"_id":"vUEzMC6ZCC6efl2k","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Livwh8oBaWNiaMJD":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1676134852009,"modifiedTime":1676134862501,"lastModifiedBy":"Livwh8oBaWNiaMJD"}},{"name":"ROCK!","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":3,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"_id":"1xQ1rK4tHzVsZ1GA","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"Livwh8oBaWNiaMJD":3},"flags":{"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680443968618,"modifiedTime":1680444001403,"lastModifiedBy":"Livwh8oBaWNiaMJD"}},{"name":"Circle of Stars","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.</p><h1>Class Features</h1>\n\n<p><b>Star Map</b></p>\n<p><em>2nd-level Circle of the Stars feature </em></p>\n<p>Youve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.</p>\n<p>While holding this map, you have these benefits:</p>\n<ul>\n<li>You know the guidance cantrip.</li>\n<li>You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesnt count against the number of spells you can have prepared.</li>\n<li>You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</li>\n</ul>\n<p>If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.</p>\n<h5 id=\"StarMapTable\" class=\"quick-menu-exclude\">Star Map</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th>Map Form</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>A scroll covered with depictions of constellations</td>\n</tr>\n<tr>\n<td>2</td>\n<td>A stone tablet with fine holes drilled through it</td>\n</tr>\n<tr>\n<td>3</td>\n<td>A speckled owlbear hide, tooled with raised marks</td>\n</tr>\n<tr>\n<td>4</td>\n<td>A collection of maps bound in an ebony cover</td>\n</tr>\n<tr>\n<td>5</td>\n<td>A crystal that projects starry patterns when placed before a light</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Glass disks that depict constellations</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Starry Form</b></p>\n<p><em>2nd-level Circle of the Stars feature </em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n\n<p><b>Cosmic Omen</b></p>\n<p><em>6th-level Circle of the Stars feature</em></p>\n<p>Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:</p>\n<p><strong>Weal (even).</strong> Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.</p>\n<p><strong>Woe (odd).</strong> Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.</p>\n<p>You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Twinkling Constellations</b></p>\n<p><em>10th-level Circle of the Stars feature</em></p>\n<p>The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 2d8, and while the Dragon is active, you have a flying speed of 20 feet and can hover.</p>\n<p>Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.</p>\n\n<p><b>Full of Stars</b></p>\n<p><em>14th-level Circle of the Stars feature</em></p>\n<p>While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.</p>","chat":"","unidentified":""},"source":"","identifier":"circle-of-stars","classIdentifier":"druid","advancement":[{"_id":"z8NhiDtFiPdvSgnp","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"starry-form","type":"dice","scale":{"2":{"number":1,"faces":8},"10":{"number":2,"faces":8}}},"value":{},"title":"Starry Form"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121387078,"id":654562,"type":"class","importId":"Qisae3hagHQ174am"},"obsidian":{"source":{"type":"class","text":"Circle of Stars"}}},"_id":"tePkNpzNSiDcJAOJ","img":"icons/skills/trades/academics-astronomy-navigation-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452752937,"modifiedTime":1680452752937,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per druid level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d8 (or 5) + your Constitution modifier per druid level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Herbalism kit<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Intelligence, Wisdom<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Druidic</b></p>\n<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but cant decipher it without magic.</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the druid spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your druid spells.</p>\n\n<p><b>Wild Shape</b></p>\n<p class=\"compendium-hr\">Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnt have a flying or swimming speed.</p>\n<h5>Beast Shapes</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-12\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">Level</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">Max CR</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">Limitations</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">Example</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\" style=\"text-align:center\">2nd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/4</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying or swimming speed</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Wolf</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\" style=\"text-align:center\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying speed</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:center\">Crocodile</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8th</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:center\">Giant eagle</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\" style=\"text-align:left\"><br />You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While you are transformed, the following rules apply:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creatures bonus instead of yours. If the creature has any legendary or lair actions, you cant use them.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you transform, you assume the beasts hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesnt reduce your normal form to 0 hit points, you arent knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You cant cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesnt break your concentration on a spell youve already cast, however, or prevent you from taking actions that are part of a spell, such as <span class=\"Serif-Character-Style_Italic-Serif\">call lightning</span>, that youve already cast.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you cant use any of your special senses, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision}, unless your new form also has that sense.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creatures shape and size. Your equipment doesnt change size or shape to match the new form, and any equipment that the new form cant wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li>\n</ul>\n\n<p><b>Druid Circle</b></p>\n<p>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>\n\n<p><b>Wild Shape Improvement</b></p>\n<p class=\"compendium-hr\">At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Timeless Body</b></p>\n<p>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.</p>\n\n<p><b>Beast Spells</b></p>\n<p>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you arent able to provide material components.</p>\n\n<p><b>Archdruid</b></p>\n<p>At 20th level, you can use your Wild Shape an unlimited number of times.</p>\n<p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and arent consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules pg 64, Tashas Cauldron of Everything pg 38","identifier":"druid","levels":5,"hitDice":"d8","hitDiceUsed":2,"advancement":[{"_id":"1LefjgFcZtHka6CQ","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg","4":"avg","5":"avg"},"title":""},{"_id":"jyk1AvNxIHxbq2ii","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"wild-shape","type":"string","scale":{"4":{"value":"[4th] Max CR 1/2 (no flying speed)"},"8":{"value":"[8th] Max CR 1"}}},"value":{},"title":"Wild Shape"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","nat","rel","ani","ins","med","prc","sur"],"value":["med","arc"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":121387078,"definitionId":3,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"Qisae3hagHQ174am"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"gKO8ykyOgxEyayny","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452752959,"modifiedTime":1680453970455,"lastModifiedBy":"Livwh8oBaWNiaMJD"}},{"name":"Kalashtar","type":"feat","system":{"description":{"value":"<p>The kalashtar are a compound people created from the union of humanity and renegade spirits from the plane of dreams.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Wisdom, +1 Charisma, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams</p>\n\n<img src=\"ddb-images/other/race-avatar-Kalashtar.png\" />\n\n<p><b>Ability Score Increase</b></p>\n<p>Your Wisdom score increases by 2, and your Charisma score increases by 1.</p>\n\n<p><b>Age</b></p>\n<p>Kalashtar mature and age at the same rate as humans.</p>\n\n<p><b>Alignment</b></p>\n<p>The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:</p>\n<p style=\"padding-left:30px\">Size modifier = 2d6</p>\n<p style=\"padding-left:30px\">Height = 5 feet + 4 inches + your size modifier in inches</p>\n<p style=\"padding-left:30px\">Weight in pounds = 110 + (1d6 × your size modifier)</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Dual Mind</b></p>\n<p>You have advantage on all Wisdom saving throws.</p>\n\n<p><b>Mental Discipline</b></p>\n<p>You have resistance to psychic damage.</p>\n\n<p><b>Mind Link</b></p>\n<p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You dont need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When youre using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n\n<p><b>Severed from Dreams</b></p>\n<p>Kalashtar sleep, but they dont connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common, Quori, and one other language of your choice.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War pg 29","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":260720,"version":"3.3.15","baseName":"Kalashtar","moreDetailsUrl":"/races/260720-kalashtar","baseRaceId":260720,"baseRaceName":"Kalashtar","fullName":"Kalashtar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/7744/222/637093376875015322.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/7744/254/637093380122560524.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/7744/255/637093380124337945.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Kalashtar.jpeg","_id":"j092KmjNkZrMGmLg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753364,"modifiedTime":1680452753364,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Mind","type":"feat","system":{"description":{"value":"<p>You have advantage on all Wisdom saving throws.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148551,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"Qisae3hagHQ174am"},"obsidian":{"source":{"type":"race"}}},"_id":"xsO1loOs3s4Cl6yt","img":"icons/magic/symbols/runes-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753366,"modifiedTime":1680452753366,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mental Discipline","type":"feat","system":{"description":{"value":"<p>You have resistance to psychic damage.</p>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148552,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"Qisae3hagHQ174am"},"obsidian":{"source":{"type":"race"}}},"_id":"TAyZsL8ygLuyMBuw","img":"icons/magic/defensive/shield-barrier-glowing-triangle-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753367,"modifiedTime":1680452753367,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link","type":"feat","system":{"description":{"value":"You can speak telepathically to any creature you can see within 10* + @details.level ft. of you. You dont need to share a language with the creature for it to understand, but the creature must be able to understand at least one language.\n\nAs an action, when youre speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You dont need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.</p>\n<p>When youre using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148553,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"Qisae3hagHQ174am"},"obsidian":{"source":{"type":"race"}}},"_id":"hBC3gewsyedJWuYK","img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753369,"modifiedTime":1680452753369,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Severed from Dreams","type":"feat","system":{"description":{"value":"You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Kalashtar sleep, but they dont connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Eberron: Rising from the Last War","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2148555,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"Qisae3hagHQ174am"},"obsidian":{"source":{"type":"race"}}},"_id":"CJEL0HYPml5ebZId","img":"icons/skills/melee/strike-blade-knife-blue-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753371,"modifiedTime":1680452753371,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druidic","type":"feat","system":{"description":{"value":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but cant decipher it without magic.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"Qisae3hagHQ174am"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"1fIdxu5KQ9BVZiIq","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753373,"modifiedTime":1680452753373,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the druid spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your druid spells.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"Qisae3hagHQ174am"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"0hr2MKtAMNYNLcWS","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753378,"modifiedTime":1680452753378,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"<p>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"Qisae3hagHQ174am"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"mz6eHQuhUix4V59N","img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753380,"modifiedTime":1680452753380,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape Improvement","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":168,"type":"class","dndbeyond":{"requiredLevel":4,"displayOrder":7,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of Stars","importId":"Qisae3hagHQ174am"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"TGizgsL2CthfMGW0","img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753382,"modifiedTime":1680452753382,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Star Map","type":"feat","system":{"description":{"value":"<p><em>2nd-level Circle of the Stars feature </em></p>\n<p>Youve created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.</p>\n<p>While holding this map, you have these benefits:</p>\n<ul>\n<li>You know the guidance cantrip.</li>\n<li>You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesnt count against the number of spells you can have prepared.</li>\n<li>You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</li>\n</ul>\n<p>If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.</p>\n<h5 id=\"StarMapTable\" class=\"quick-menu-exclude\">Star Map</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th>Map Form</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>A scroll covered with depictions of constellations</td>\n</tr>\n<tr>\n<td>2</td>\n<td>A stone tablet with fine holes drilled through it</td>\n</tr>\n<tr>\n<td>3</td>\n<td>A speckled owlbear hide, tooled with raised marks</td>\n</tr>\n<tr>\n<td>4</td>\n<td>A collection of maps bound in an ebony cover</td>\n</tr>\n<tr>\n<td>5</td>\n<td>A crystal that projects starry patterns when placed before a light</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Glass disks that depict constellations</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Star Map: Star Map]{Open RollTable Star Map: Star Map}</div>","chat":"","unidentified":""},"source":"Druid : Circle of Stars","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":2996427,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid : Circle of Stars"},"class":"Druid","subclass":"Circle of Stars","importId":"Qisae3hagHQ174am"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"sARt4h9FFFb1nFfg","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753387,"modifiedTime":1680452753387,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Background","type":"background","system":{"description":{"value":"<h2>Astral Drifter</h2><p>For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.</p><p>In your travels, you have camped on the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{petrified} hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the planes most dangerous denizens.</p><h3>Divine Contact</h3><p>You gain the <a href=\"https://www.dndbeyond.com/feats/magic-initiate\">Magic Initiate</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em> and must choose cleric for the feat.</p><p>In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.</p> <p>Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"DivineContactTable\" style=\"text-align:left\">Divine Contact</h5> </caption> <thead> <tr> <th>d10</th> <th>Wandering Deity</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Corellon, god of art and magic</td> </tr> <tr> <td>2</td> <td>Tymora, god of good fortune</td> </tr> <tr> <td>3</td> <td>Fharlanghn, god of horizons and travel</td> </tr> <tr> <td>4</td> <td>Istus, god of fate and destiny</td> </tr> <tr> <td>5</td> <td>Nuada, god of war and warriors</td> </tr> <tr> <td>6</td> <td>Zivilyn, god of wisdom</td> </tr> <tr> <td>7</td> <td>Arawn, god of life and death</td> </tr> <tr> <td>8</td> <td>Hecate, god of magic and moons</td> </tr> <tr> <td>9</td> <td>Celestian, god of stars and wanderers</td> </tr> <tr> <td>10</td> <td>Ptah, god of knowledge and secrets</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Background: Wandering Deity]{Open RollTable Background: Background: Wandering Deity}</div><h3>Choices</h3><ul></ul>","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 7","advancement":[]},"flags":{"ddbimporter":{"id":279258,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"Qisae3hagHQ174am"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"5MkG4hC5mnuUn8J7","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753392,"modifiedTime":1680452753392,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Archer","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Archer constellation selected) When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 ft. of you. On a hit, the attack deals [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] radiant damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"wis","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form[radiant] + @mod","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413554","entityTypeId":"222216831","action":true,"componentId":2996434,"componentTypeId":12168134,"originalName":"Starry Form: Archer","type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"Qisae3hagHQ174am"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"QAyOFoMxB5AchXlY","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753395,"modifiedTime":1680452754068,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape","type":"feat","system":{"description":{"value":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1\n\nYou can stay in beast shape for [[ floor( + @classes.druid.levels/2)]] hours before reverting back to your normal form (or as a bonus action earlier or if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short <span class=\"No-Break\">or long rest.</span></p>\n<p class=\"Core-Styles_Core-Body\">Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnt have a flying or sw<span class=\"No-Break\">imming speed.<br /></span></p>\n<h5>Beast Shapes</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-12\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">MAX CR</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">LIMITATIONS</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\" style=\"text-align:center\">2nd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/4</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying or swimming speed</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\" style=\"text-align:center\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying speed</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8th</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">—</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\" style=\"text-align:left\"><br />You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit po<span class=\"No-Break\">ints, or die.</span></p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While you are transformed, the following rules apply:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creatures bonus instead of yours. If the creature has any legendary or lair actions, you cant use them.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you transform, you assume the beasts hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesnt reduce your normal form to 0 hit points, you arent knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You cant cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesnt break your concentration on a spell youve already cast, however, or prevent you from taking actions that are part of a spell, such as @Compendium[world.ddb-curse-of-strahd-spells.NL9UcLKs4CW60Xdy]{<span class=\"Serif-Character-Style_Italic-Serif\">call lightning}</span>, that youve already cast.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you cant use any of your special senses, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision}, unless your new form also has that sense.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creatures shape and size. Your equipment doesnt change size or shape to match the new form, and any equipment that the new form cant wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.druid.wild-shape",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1019","entityTypeId":"222216831","componentId":167,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":null,"fixedValue":null},"levelScales":[{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null},{"id":12415,"level":8,"description":"[8th] Max CR 1","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"Qisae3hagHQ174am"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"mpz2YDkDS8FD0jhZ","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753403,"modifiedTime":1680452753403,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form","type":"feat","system":{"description":{"value":"As a bonus action, you can expend a use of your <em>Wild Shape</em> feature to take on a starry form, rather than transforming into a beast.\nThis form sheds bright light in a 10-ft. radius and dim light for an additional 10 ft. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, die, or use this feature again.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413544","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"Qisae3hagHQ174am"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}},"midi-qol":{"effectActivation":false}},"_id":"VcFJElBKjj22gDVl","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753405,"modifiedTime":1680452754068,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Chalice","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Chalice constellation selected) Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 ft. of you can regain [[/roll @scale.circle-of-stars.starry-form + @abilities.wis.mod]] hit points.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"ally"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413556","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"Qisae3hagHQ174am"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"VCeYQfOy7jlF39qd","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753408,"modifiedTime":1680452754068,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Starry Form: Dragon","type":"feat","system":{"description":{"value":"(While in Starry Form, with the Dragon constellation selected). When you make an INT or a WIS check or a CON saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level Circle of the Stars feature</em></p>\n<p>As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.</p>\n<p>While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.TpkZgLfxCmSndmpb]{incapacitated}, die, or use this feature again.</p>\n<p>Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</p>\n<p><strong>Archer.</strong> A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Chalice.</strong> A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.</p>\n<p><strong>Dragon.</strong> A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"mpz2YDkDS8FD0jhZ","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.circle-of-stars.starry-form",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2413557","entityTypeId":"222216831","componentId":2996434,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of Stars","dndbeyond":{"levelScale":{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},"levelScales":[{"id":386007,"level":2,"description":"1d8 effect","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":386008,"level":10,"description":"2d8 effect","dice":{"diceCount":2,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"2d8"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"Qisae3hagHQ174am"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"_id":"Cp5hxNCJZyqIPaCS","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753413,"modifiedTime":1680452754069,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mind Link Response","type":"feat","system":{"description":{"value":"When youre using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within 10* + @details.level ft.\nYou can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When youre using Mind Link to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this traits range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1030748","entityTypeId":"222216831","componentId":2148553,"componentTypeId":1960452172,"type":"race","importId":"Qisae3hagHQ174am"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"Nm7kQMAErrSZHfSM","img":"icons/magic/control/energy-stream-link-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753415,"modifiedTime":1680452753415,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Luckexchange","type":"feat","system":{"description":{"value":"You have 3 luck exchange points per long rest. Whenever someone you choose makes, an ability check, or a saving throw, the next saving throw or ability check will be advantagous for the person you chose. On the other hand, you will have to use disadvantage for the next save or check you will make.","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"6516834","entityTypeId":"222216831","componentId":1214969,"componentTypeId":1088085227,"type":"feat","importId":"Qisae3hagHQ174am"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"FJkrnh2qxQbYqu93","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753417,"modifiedTime":1680452753417,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.</p>\n<p><strong><em>At Higher Levels.</em></strong> When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"reaction","cost":1,"condition":"which you take when you take acid, cold, fire, lightning, or thunder damage"},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Absorb Elements","flags":{"ddbimporter":{"id":137857,"definitionId":2368,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137857,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Absorb Elements","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Damage","Warding"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false}},"_id":"wYWccIzDO5XOQxlb","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753419,"modifiedTime":1680452753419,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ofZiR28hO4FcjvDL","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753421,"modifiedTime":1680452753421,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"},"midi-qol":{"effectActivation":false}},"_id":"fh1Oahm6BJLbmWHU","img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753423,"modifiedTime":1680452753423,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.</p>\n<p>When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.</p>\n<p><strong>At Higher Levels.</strong> If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6GpwxjcbwhN3EGHV","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753426,"modifiedTime":1680452753426,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"84V5y9K5LW7gTEgE","img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753427,"modifiedTime":1680452753427,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beasts Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"RPZHuY6mBySEibK2","img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753429,"modifiedTime":1680452753429,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing beast. For the duration of the spell, you can use your action to see through the beasts eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beasts senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rQ5B3z5UeSzRUDp0","img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753431,"modifiedTime":1680452753431,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you cant see a point in the air where the storm cloud could appear (for example, if you are in a room that cant accommodate the cloud).</p>\n<p>When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.</p>\n<p>If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spells damage increases by 1d10.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 220","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10[lightning]","lightning"],["1d10[lightning - Cast outdoors in stormy conditions]","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Call Lightning","flags":{"ddbimporter":{"id":136172,"definitionId":2022,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136172,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Call Lightning","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":220,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"aofeRO8O7hJqFszc","img":"icons/magic/lightning/bolt-forked-large-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753433,"modifiedTime":1680452753433,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ObjLRTSvZ7yCq1EO","img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753435,"modifiedTime":1680452753435,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:</p>\n<ul>\n<li>One beast of challenge rating 2 or lower</li>\n<li>Two beasts of challenge rating 1 or lower</li>\n<li>Four beasts of challenge rating 1/2 or lower</li>\n<li>Eight beasts of challenge rating 1/4 or lower</li>\n</ul>\n<p><br />Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.</p>\n<p>The GM has the creatures' statistics. Sample creatures can be found below.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.<br /><br /></p>\n<p><strong>Sample Creatures</strong></p>\n<table class=\"summoning-creatures-table\">\n<thead>\n<tr>\n<td><strong>CR</strong></td>\n<td><strong>Creature Name</strong></td>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td><strong>0</strong></td>\n<td>Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel</td>\n</tr>\n<tr>\n<td><strong>1/8</strong></td>\n<td>Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge</td>\n</tr>\n<tr>\n<td><strong>1/4</strong></td>\n<td>Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf</td>\n</tr>\n<tr>\n<td><strong>1/2</strong></td>\n<td>Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse</td>\n</tr>\n<tr>\n<td><strong>1</strong></td>\n<td>Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger</td>\n</tr>\n<tr>\n<td><strong>2</strong></td>\n<td>Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger</td>\n</tr>\n</tbody>\n</table>\n<p> </p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 127","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Conjure Animals","flags":{"ddbimporter":{"id":136261,"definitionId":2039,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136261,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Conjure Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":127,"sourceType":1}],"tags":["Summoning"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rzZsyQKZLoTSNWuR","img":"icons/magic/nature/wolf-paw-glow-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753442,"modifiedTime":1680452753442,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You either create or destroy water.</p>\n<p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"RUAQMcj8fWhvqYoC","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753450,"modifiedTime":1680452753450,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0waSDwskcM8B4HxG","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753452,"modifiedTime":1680452753452,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"cQqVhmQUiSTyDNRI","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753456,"modifiedTime":1680452753456,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.</p>\n<p>If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.</p>\n<p>If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":60,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Daylight","flags":{"ddbimporter":{"id":136503,"definitionId":2060,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136503,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Daylight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"cnn0PWGx2PM6OT5T","img":"icons/magic/light/beam-rays-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753459,"modifiedTime":1680452753459,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"CoCRmCUqcHLFQXuS","img":"icons/magic/light/explosion-star-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753461,"modifiedTime":1680452753461,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"idbfqAe8yPPEbcxq","img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753463,"modifiedTime":1680452753463,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Dispel Magic","flags":{"ddbimporter":{"id":136618,"definitionId":2072,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136618,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dispel Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6dft4xRddTuD4ovo","img":"icons/skills/melee/strike-blade-knife-orange-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753465,"modifiedTime":1680452753465,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spells duration.</p>\n<p>Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isnt pushed.</p>\n<p>As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"u3oWRDexg4MjuFcd","img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753471,"modifiedTime":1680452753471,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>\n<p class=\"s19\"><span class=\"p\"> </span></p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"rUINvK5iT3yb8XmK","img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753479,"modifiedTime":1680452753479,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spells duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0qaVz1dhod8qwKaY","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753481,"modifiedTime":1680452753481,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>\n<p><strong>Bear's Endurance.</strong> The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.</p>\n<p><strong>Bull's Strength.</strong> The target has advantage on Strength checks, and his or her carrying capacity doubles.</p>\n<p><strong>Cat's Grace.</strong> The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks.</p>\n<p><strong>Fox's Cunning.</strong> The target has advantage on Intelligence checks.</p>\n<p><strong>Owl's Wisdom.</strong> The target has advantage on Wisdom checks.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"FJFjQLrjrhTruRPm","img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753484,"modifiedTime":1680452753484,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.</p>\n<p>When the spell ends, the conjured plants wilt away.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"},"midi-qol":{"effectActivation":false}},"_id":"coNRBSnkjPVyvu1H","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753486,"modifiedTime":1680452753486,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.</p>\n<p class=\"s19\"><strong>At Higher Levels.</strong> <span class=\"p\">When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.</span></p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d12[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a piece of obsidian","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d12"}},"name":"Erupting Earth","flags":{"ddbimporter":{"id":138093,"definitionId":2380,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138093,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Erupting Earth","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"wGNdePejIeOcRzoH","img":"icons/magic/earth/explosion-lava-stone-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753488,"modifiedTime":1680452753488,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p>\n<p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"6qRcsl9gzV7QmRl0","img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753490,"modifiedTime":1680452753490,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.</p>\n<p>For the spells duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the targets status. The target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}, and its speed drops to 0. The target has resistance to all damage except psychic damage. If the target is diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} when you cast the spell, or becomes diseased or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned} while under the spells effect, the disease and poison have no effect until the spell ends.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pinch of graveyard dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Feign Death","flags":{"ddbimporter":{"id":136784,"definitionId":2338,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136784,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Feign Death","sources":[{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Buff","Debuff","Deception"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"4pgPQ9drzF35usXI","img":"icons/environment/settlement/graveyard-tombstone-night.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753492,"modifiedTime":1680452753492,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the <strong>alarm</strong> spell, a <strong>glyph of warding</strong>, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p>\n<p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"2HMlubEZ0yacOJhX","img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753494,"modifiedTime":1680452753494,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spells magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.</p>\n<p class=\"s19\"><strong>At Higher Levels.</strong> <span class=\"p\">When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.</span></p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 156","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[fire - extra 1d6 fire damage with ammunition]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Flame Arrows","flags":{"ddbimporter":{"id":138100,"definitionId":2381,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138100,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Arrows","sources":[{"sourceId":4,"pageNumber":156,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"GzZ4Rk7rUvoFJfdE","img":"icons/magic/fire/projectile-arrow-fire-orange-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753496,"modifiedTime":1680452753496,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.</p>\n<p>You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.</p>\n<p>The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"9Qgp3QTinImm2r4a","img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753498,"modifiedTime":1680452753498,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.</p>\n<p>When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"p6YbinrKAIBtYmWQ","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753500,"modifiedTime":1680452753500,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"vU5f0uxBqOiFn8cP","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753502,"modifiedTime":1680452753502,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8 bludgeoning damage and fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. You can choose a number of creatures equal to your spellcasting modifier (minimum of 1) to automatically succeed on this saving throw.</p>\n<p>If you are within the spells area, as part of the action you use to cast the spell, you can vanish into the deluge and teleport to an unoccupied space that you can see within the spells area.</p>\n<blockquote>\n<p><span style=\"color:#ff0000\"><strong>THIS IS UNOFFICIAL MATERIAL</strong></span></p>\n<p>These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They arent officially part of the Dungeons &amp; Dragons game and arent permitted in D&amp;D Adventurers League events unless otherwise stated. To use this content, toggle <strong>Critical Role Content</strong> to on in the character builder.</p>\n</blockquote>","chat":"","unidentified":""},"source":"Critical Role","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a strand of wet hair","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Freedom of the Waves","flags":{"ddbimporter":{"id":11002601,"definitionId":1343136,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":11002601,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Freedom of the Waves","sources":[{"sourceId":31,"pageNumber":null,"sourceType":1}],"tags":[],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"zhxOFvRHaSauUhvb","img":"ddb-images/other/spell-conjuration.png","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753505,"modifiedTime":1680452753505,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.</p>\n<p>The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"hJneqa0QFnswj5Rk","img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753506,"modifiedTime":1680452753506,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":1316167,"definitionId":2132,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":5,"ability":"wis","mod":5,"dc":16,"overrideDC":false,"id":1316167,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"midi-qol":{"effectActivation":false,"forceCEOn":false}},"_id":"ZoVmGxLmK2TjbNla","img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753508,"modifiedTime":1680452753508,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":3,"max":"3","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"innate","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1316168,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":5,"ability":"wis","mod":5,"dc":16,"overrideDC":false,"id":1316168,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"midi-qol":{"fumbleThreshold":null,"effectActivation":false,"forceCEOn":false}},"_id":"kUFvV3Hjc7EsE3MK","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753510,"modifiedTime":1680452753510,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Guiding Bolt","flags":{"ddbimporter":{"id":1462797,"definitionId":2133,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Star Map","lookupId":2996427,"level":5,"ability":"wis","mod":5,"dc":16,"overrideDC":false,"id":1462797,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":true},"originalName":"Guiding Bolt","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"midi-qol":{"fumbleThreshold":null,"effectActivation":false,"forceCEOn":false}},"_id":"oWdOE736qOBc5Da6","img":"icons/magic/fire/projectile-fireball-smoke-large-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753512,"modifiedTime":1680452753512,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.</p>\n<p>Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.</p>\n<p>The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.</p>\n<p>As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"UkmKHHTNEt3gcGY6","img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753514,"modifiedTime":1680452753514,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).</p>\n<p>Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit cant heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.</p>\n<p>As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"jDOy5gkqhXyiG7Qp","img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753516,"modifiedTime":1680452753516,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"PhIu3cFuDopjlxEZ","img":"icons/magic/life/heart-cross-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753518,"modifiedTime":1680452753518,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.</p>\n<p>If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Qas2b82997CFjinC","img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753520,"modifiedTime":1680452753520,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"WnM8JgQZMQtpDXHr","img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753522,"modifiedTime":1680452753522,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"PgijGOX2gdlprzGz","img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753525,"modifiedTime":1680452753525,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. The creature's jump distance is tripled until the spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"1L11bli3gs2GzyZs","img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753527,"modifiedTime":1680452753527,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"SNptzpx2HqmhuMbL","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753529,"modifiedTime":1680452753529,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"GFwpQINi64V9DIof","img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753531,"modifiedTime":1680452753531,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.</p>\n<p>The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.</p>\n<p>This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"M0l2oMm5xQZgEPl0","img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753533,"modifiedTime":1680452753533,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. The targets speed increases by 10 feet until the spell ends.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"jhv79z2WfNIy6JzU","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753536,"modifiedTime":1680452753536,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attackers, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.</p>\n<p>If you cast this spell again, the spell ends early on any pebbles still affected by it.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 160","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Magic Stone","flags":{"ddbimporter":{"id":138187,"definitionId":2391,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138187,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Magic Stone","sources":[{"sourceId":4,"pageNumber":160,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"SqpmjkvpxwdqCw7t","img":"icons/magic/earth/projectile-stone-ball-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753538,"modifiedTime":1680452753538,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.</p>\n<p>While merged with the stone, you can't see what occurs outside it, and any Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.</p>\n<p>Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} in an unoccupied space closest to where you first entered.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Meld into Stone","flags":{"ddbimporter":{"id":138470,"definitionId":2186,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138470,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Meld into Stone","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Movement"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"sJrvWQJ1SMqfiaL0","img":"icons/magic/earth/projectile-spiked-stone-boulder-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753541,"modifiedTime":1680452753541,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Mending","flags":{"ddbimporter":{"id":138476,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138476,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"},"midi-qol":{"effectActivation":false}},"_id":"gSQiigN1DgF0k3aU","img":"icons/magic/air/wind-stream-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753542,"modifiedTime":1680452753542,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.</p>\n<p>When a creature enters the spells area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.</p>\n<p>A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and cant assume a different form until it leaves the spells light.</p>\n<p>On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"BcMlYKw69f3hiY13","img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753545,"modifiedTime":1680452753545,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"1xv0SJHyalhkBdxp","img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753547,"modifiedTime":1680452753547,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.</p>\n<p>If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.</p>\n<p>You can exclude one or more areas of any size within the spell's area from being affected.</p>\n<p>If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Plant Growth","flags":{"ddbimporter":{"id":138561,"definitionId":2207,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138561,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Plant Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Eo7p2YRUaXHwvpNo","img":"icons/magic/nature/leaf-glow-triple-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753548,"modifiedTime":1680452753548,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Energy","flags":{"ddbimporter":{"id":138603,"definitionId":2220,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138603,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Energy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"gIC6o4ODOFULk2qQ","img":"icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753550,"modifiedTime":1680452753550,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"0tLyVI2vN501sjM5","img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753552,"modifiedTime":1680452753552,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"BOJqqmFOe7Oa9O93","img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753554,"modifiedTime":1680452753554,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Shillelagh","flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":0,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138708,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"4z9eflqWCfcs9yu4","img":"icons/magic/fire/dagger-rune-enchant-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753556,"modifiedTime":1680452753556,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spells duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"d8Ejp8s47KU3Hqm1","img":"icons/magic/air/wind-stream-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753557,"modifiedTime":1680452753557,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.</p>\n<p>The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}.</p>\n<p>If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":40,"width":null,"units":"ft","type":"cylinder"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust and a few drops of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Sleet Storm","flags":{"ddbimporter":{"id":498357,"definitionId":2255,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":498357,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Sleet Storm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"oofUTOSvweZMVlH9","img":"icons/magic/water/projectile-beams-salvo-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753559,"modifiedTime":1680452753559,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.</p>\n<p class=\"Core-Styles_Core-Body\">This trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.</p>\n<p class=\"Core-Styles_Core-Body\">The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spells radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.</p>\n<p class=\"Core-Styles_Core-Body\">A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.</p>\n<p class=\"Core-Styles_Core-Body\">After the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"lghW1Bw9fADSbTpu","img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753562,"modifiedTime":1680452753562,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"QZ9nifyBBXuBTanL","img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753563,"modifiedTime":1680452753563,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spells area within the past day, gaining information about creatures that have passed, weather, and other circumstances.</p>\n<p>You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.</p>\n<p>Plants might be able to perform other tasks on your behalf, at the GMs discretion. The spell doesnt enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.</p>\n<p>If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.</p>\n<p>This spell can cause the plants created by the entangle spell to release a @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} creature.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Plants","flags":{"ddbimporter":{"id":138771,"definitionId":2260,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138771,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"DBTBAb1dqDYX4rCP","img":"icons/magic/nature/leaf-glow-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753565,"modifiedTime":1680452753565,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.</p>\n<p>The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Gj6k8IDNvAwxlke9","img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753567,"modifiedTime":1680452753567,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you dont issue any, it takes the Dodge action and uses its move to avoid danger.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spells level appears in the stat block.</p>\n<div class=\"Basic-Text-Frame stat-block-finder\">\n<p class=\"Stat-Block-Styles_Stat-Block-Title\">Bestial Spirit</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Metadata\">Small beast</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Armor Class</strong> 11 + the level of the spell (natural armor)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Hit Points</strong> 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Speed</strong> 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)</p>\n<div class=\"stat-block-ability-scores\">\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">STR</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">18</span> <span class=\"stat-block-ability-scores-modifier\">(+4)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">DEX</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">11</span> <span class=\"stat-block-ability-scores-modifier\">(+0)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CON</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">INT</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">4</span> <span class=\"stat-block-ability-scores-modifier\">(3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">WIS</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CHA</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">5</span> <span class=\"stat-block-ability-scores-modifier\">(3)</span></div>\n</div>\n</div>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Senses</strong> @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Languages</strong> understands the languages you speak</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data-Last\"><strong>Challenge</strong> — <strong>Proficiency Bonus</strong> equals your bonus</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Flyby (Air Only).</strong></em> The beast doesnt provoke opportunity attacks when it flies out of an enemys reach.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Pack Tactics (Land and Water Only).</strong></em> The beast has advantage on an attack roll against a creature if at least one of the beasts allies is within 5 feet of the creature and the ally isnt @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Water Breathing (Water Only).</strong></em> The beast can breathe only underwater.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Multiattack.</strong></em> The beast makes a number of attacks equal to half this spells level (rounded down).</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Maul.</strong> Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d8 + 4 + the spells level piercing damage.</p>\n</div>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Beast","flags":{"ddbimporter":{"id":5854852,"definitionId":721187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5854852,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Beast","sources":[{"sourceId":67,"pageNumber":109,"sourceType":1}],"tags":["Summoning"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"TF3hdAAIEM2mwMLc","img":"icons/commodities/claws/claw-bear-brown-grey.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753573,"modifiedTime":1680452753573,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you dont issue any, it takes the Dodge action and uses its move to avoid danger.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spells level appears in the stat block.</p>\n<div class=\"Basic-Text-Frame stat-block-finder\">\n<p class=\"Stat-Block-Styles_Stat-Block-Title\">Fey Spirit</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Metadata\">Small fey</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Armor Class</strong> 12 + the level of the spell (natural armor)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Hit Points</strong> 30 + 10 for each spell level above 3rd</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Speed</strong> 40 ft.</p>\n<div class=\"stat-block-ability-scores\">\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">STR</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">13</span><span class=\"stat-block-ability-scores-modifier\">(+1)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">DEX</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span><span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CON</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span><span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">INT</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span><span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">WIS</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">11</span><span class=\"stat-block-ability-scores-modifier\">(+0)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CHA</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span><span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n</div>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Condition Immunities</strong> @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Senses</strong> @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 10</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Languages</strong> Sylvan, understands the languages you speak</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data-Last\"><strong>Challenge</strong> — <strong>Proficiency Bonus</strong> equals your bonus</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Multiattack.</strong></em> The fey makes a number of attacks equal to half this spells level (rounded down).</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Shortsword.</strong> Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d6 + 3 + the spells level piercing damage + 1d6 force damage.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Bonus Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Fey Step.</strong></em> The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the feys chosen mood:</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><strong>Fuming.</strong> The fey has advantage on the next attack roll it makes before the end of this turn.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><strong>Mirthful.</strong> The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you and the fey for 1 minute or until the target takes any damage.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><strong>Tricksy.</strong> The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.</p>\n</div>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 112","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a gilded flower worth at least 300 gp","consumed":false,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Fey","flags":{"ddbimporter":{"id":5855036,"definitionId":721204,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":5855036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon Fey","sources":[{"sourceId":67,"pageNumber":112,"sourceType":1}],"tags":["Summoning"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"Pn0ZQexPvZj5MSOn","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753579,"modifiedTime":1680452753579,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.</p>\n<p>In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[thunder]","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"name":"Thunderwave","flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":1,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138851,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"pz1Q3EfqtBxockH5","img":"icons/magic/lightning/bolt-forked-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753581,"modifiedTime":1680452753581,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. On a successful save, a creature takes half as much damage and isnt knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 168","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Tidal Wave","flags":{"ddbimporter":{"id":138270,"definitionId":2402,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138270,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Tidal Wave","sources":[{"sourceId":4,"pageNumber":168,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"yTXbYDl8iUFHb6SL","img":"icons/magic/water/pseudopod-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753583,"modifiedTime":1680452753583,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You create a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the spell ends. The walls space is difficult terrain.</p>\n<p class=\"Core-Styles_Core-Body\">Any ranged weapon attack that enters the walls space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the wall to reach its target. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot-square section is frozen). Each 5-foot-square frozen section has AC 5 and 15 hit points. Reducing a frozen section to 0 hit points destroys it. When a section is destroyed, the walls water doesnt fill it.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"wall"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Wall of Water","flags":{"ddbimporter":{"id":138285,"definitionId":2406,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138285,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Wall of Water","sources":[{"sourceId":4,"pageNumber":170,"sourceType":1}],"tags":["Control","Warding"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"ux6B3ZPVYz25aKkJ","img":"icons/magic/water/pseudopod-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753585,"modifiedTime":1680452753585,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spells duration.</p>\n<p>The wind has the following effects:</p>\n<ul>\n<li>It deafens you and other creatures in its area.</li>\n<li>It extinguishes unprotected flames in its area that are torch-sized or smaller.</li>\n<li>It hedges out vapor, gas, and fog that can be dispersed by strong wind.</li>\n<li>The area is difficult terrain for creatures other than you.</li>\n<li>The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.</li>\n</ul>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Warding Wind","flags":{"ddbimporter":{"id":138289,"definitionId":2407,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":2,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138289,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Warding Wind","sources":[{"sourceId":4,"pageNumber":170,"sourceType":1}],"tags":["Control","Debuff","Warding"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"mYtVzJVZNmNdiyOQ","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753587,"modifiedTime":1680452753587,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a short reed or piece of straw","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Breathing","flags":{"ddbimporter":{"id":138932,"definitionId":2297,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138932,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Breathing","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"gxJX9eIww0uGXBRK","img":"icons/magic/water/pseudopod-swirl-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753589,"modifiedTime":1680452753589,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.</p>\n<p>If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a piece of cork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Water Walk","flags":{"ddbimporter":{"id":138938,"definitionId":2298,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138938,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Water Walk","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":287,"sourceType":1}],"tags":["Movement"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"nkUBu5ZOtMlbpyUO","img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753591,"modifiedTime":1680452753591,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.</p>\n<p>When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.</p>\n<p>The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":50,"width":null,"units":"ft","type":"wall"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a tiny fan and a feather of exotic origin","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Wind Wall","flags":{"ddbimporter":{"id":138949,"definitionId":2302,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":5,"characterClassId":121387078,"spellLevel":3,"ability":"wis","mod":5,"dc":16,"cantripBoost":false,"overrideDC":false,"id":138949,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Wind Wall","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":288,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"Qisae3hagHQ174am"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"_id":"u2fmCOYMf98yaBQG","img":"icons/magic/air/fog-gas-smoke-swirling-white.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452753593,"modifiedTime":1680452753593,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.</p>\n<p>In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.</p>\n<p><em><strong>At Higher Levels. </strong></em>When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.</p>","chat":"","unidentified":""},"source":"Strixhaven: A Curriculum of Chaos pg 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The spell ends if you cast it again or dismiss it as an action.</p>\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":"a firefly or phosphorescent moss"},"materials":{"value":"a firefly or phosphorescent moss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"D5hhuHMfYYwpZNvS","name":"Mending","type":"spell","img":"icons/skills/melee/hand-grip-staff-yellow-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138475,"definitionId":2187,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mending","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":259,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 259","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"two lodestones"},"materials":{"value":"two lodestones","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8LqlWyf8TbJukyQ3","name":"Sacred Flame","type":"spell","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138660,"definitionId":2236,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sacred Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":272,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WFsAJqC4alPSdNJs","name":"Thaumaturgy","type":"spell","img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138846,"definitionId":2277,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thaumaturgy","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:</p>\n<ul>\n<li>Your voice booms up to three times as loud as normal for 1 minute.</li>\n<li>You cause flames to flicker, brighten, dim, or change color for 1 minute.</li>\n<li>You cause harmless tremors in the ground for 1 minute.</li>\n<li>You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.</li>\n<li>You instantaneously cause an unlocked door or window to fly open or slam shut.</li>\n<li>You alter the appearance of your eyes for 1 minute.</li>\n</ul>\n<p><br />If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CA8JboxrtQUdAKgX","name":"Bane","type":"spell","img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136081,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a drop of blood"},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KeZCrtZyYpkNDRNd","name":"Command","type":"spell","img":"icons/weapons/swords/sword-broad-crystal-paired.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136231,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><strong>Approach.</strong> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><strong>Drop.</strong> The target drops whatever it is holding and then ends its turn.</p>\n<p><strong>Flee.</strong> The target spends its turn moving away from you by the fastest available means.</p>\n<p><strong>Grovel.</strong> The target falls @Compendium[dnd5e.rules.Prone]{prone} and then ends its turn.</p>\n<p><strong>Halt.</strong> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ggZTeySg6zDcZPZ6","name":"Detect Evil and Good","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136555,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aty9j0ihMJBliZpn","name":"Protection from Evil and Good","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138610,"definitionId":2221,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.Charmed]{charmed}, @Compendium[dnd5e.rules.Frightened]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"holy water or powdered silver and iron, which the spell consumes"},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5zZKI82psUbgUeU9","name":"Lesser Restoration","type":"spell","img":"icons/magic/life/heart-cross-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138386,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.Blinded]{blinded}, @Compendium[dnd5e.rules.Deafened]{deafened}, @Compendium[dnd5e.rules.Paralyzed]{paralyzed}, or @Compendium[dnd5e.rules.Poisoned]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pxCw6IHaou5pau42","name":"Protection from Poison","type":"spell","img":"icons/commodities/metal/clasp-steel-braid.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138615,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.Poisoned]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.Poisoned]{poisoned}, and it has resistance to poison damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"H95OUD5Tg9yrEg2c","name":"Spiritual Weapon","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138787,"definitionId":2263,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spiritual Weapon","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.</p>\n<p>As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.</p>\n<p>The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[force] + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"U8c9ruPs4OewflLu","name":"Create Food and Water","type":"spell","img":"icons/consumables/fruit/apple-red-tree-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136456,"definitionId":2052,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Create Food and Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1C0WMzrgsWNjnQiQ","name":"Speak with Dead","type":"spell","img":"icons/magic/death/undead-ghost-scream-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138767,"definitionId":2259,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Speak with Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.</p>\n<p>Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"burning incense"},"materials":{"value":"burning incense","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Me8BlxEwNlWTcofg","name":"Spirit Guardians","type":"spell","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138784,"definitionId":2264,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Spirit Guardians","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":278,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.</p>\n<p>When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8[radiant - Good or Neutral Alignment]","radiant"],["3d8[necrotic - Evil Alignment]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a holy symbol"},"materials":{"value":"a holy symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"bJ5IObyGEz2t2ca2","name":"Divination","type":"spell","img":"icons/sundries/scrolls/scroll-symbol-eye-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136629,"definitionId":2073,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Divination","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Foreknowledge"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.</p>\n<p>The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes"},"materials":{"value":"incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"F3rE5vhiUbgzcB0K","name":"Freedom of Movement","type":"spell","img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137889,"definitionId":2116,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Freedom of Movement","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":244,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be @Compendium[dnd5e.rules.Paralyzed]{paralyzed} or @Compendium[dnd5e.rules.Restrained]{restrained}.</p>\n<p>The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it @Compendium[dnd5e.rules.Grappled]{grappled}. Finally, being underwater imposes no penalties on the target's movement or attacks.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a leather strap, bound around the arm or a similar appendage"},"materials":{"value":"a leather strap, bound around the arm or a similar appendage","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QDU6YDN7Zqsy3SMA","name":"Guardian of Faith","type":"spell","img":"icons/magic/control/buff-flight-wings-runes-blue-white.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138008,"definitionId":2130,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Guardian of Faith","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Summoning","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.</p>\n<p>Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7Xg7VKLwNVS3RV53","name":"Greater Restoration","type":"spell","img":"icons/magic/life/heart-cross-strong-flame-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138005,"definitionId":2129,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's @Compendium[dnd5e.rules.Exhaustion]{exhaustion} level by one, or end one of the following effects on the target:</p>\n<ul>\n<li>One effect that @Compendium[dnd5e.rules.Charmed]{charmed} or @Compendium[dnd5e.rules.Petrified]{petrified} the target</li>\n<li>One curse, including the target's attunement to a cursed magic item</li>\n<li>Any reduction to one of the target's ability scores</li>\n<li>One effect reducing the target's hit point maximum</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"diamond dust worth at least 100 gp, which the spell consumes"},"materials":{"value":"diamond dust worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ynsgrkdZa1UJpmBg","name":"Raise Dead","type":"spell","img":"icons/magic/death/hand-undead-skeleton-fire-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138623,"definitionId":2224,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Raise Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Healing"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.</p>\n<p>This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.</p>\n<p>This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its @Compendium[dnd5e.rules.Using Each Ability]{survival}--its head, for instance--the spell automatically fails.</p>\n<p>Coming back from the dead is an ordeal. The target takes a 4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a diamond worth at least 500 gp, which the spell consumes"},"materials":{"value":"a diamond worth at least 500 gp, which the spell consumes","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"FdAa48VEGGXlwiyP","name":"Find the Path","type":"spell","img":"icons/magic/air/air-wave-gust-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136806,"definitionId":2099,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Find the Path","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":240,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.</p>\n<p>For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 240","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find"},"materials":{"value":"a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IOSj9SCbQAj1wfQY","name":"Harm","type":"spell","img":"icons/skills/melee/strike-slashes-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138037,"definitionId":2137,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Harm","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":249,"sourceType":1}],"tags":["Damage","Debuff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. 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Each type of artisan's tools requires a separate proficiency.</p>","chat":"","unidentified":""},"source":"SRD 5.1","quantity":1,"weight":8,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cook","ability":"wis","chatFlavor":"","proficient":0,"bonus":""},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"BZz952YgfUD93XLA":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.Gflnp29aEv5Lc1ZM"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1661787233557,"modifiedTime":1676148571407,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"_id":"zphVU6xaAEWY8cgL","name":"Longsword","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","system":{"description":{"value":"<p>A lengthy stright blade designed for slashing foes, the longsword is a highly versatile weapon that may also be wielded with two hands for more punishing strikes.</p>","chat":"","unidentified":""},"source":"SRD 5.1","quantity":1,"weight":3,"price":{"value":15,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + 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Wolfsfell","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"kgEYx97DxMsCKpei","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"BZz952YgfUD93XLA":3},"flags":{"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678036270682,"modifiedTime":1678036290296,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"name":"Kleines Wolfsfell","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"PiMKaXxzzrDJjbxX","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"BZz952YgfUD93XLA":3},"flags":{"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678036295710,"modifiedTime":1678036314522,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"name":"Wolfsfelle minderer Qualität","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":2,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"y5V7dCPSIHPo8t2Z","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"BZz952YgfUD93XLA":3},"flags":{"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1678036320067,"modifiedTime":1678036344240,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"name":"kästchen für gold","type":"loot","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":35,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"_id":"qwEepfazhIFQEzM6","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"BZz952YgfUD93XLA":3},"flags":{},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1679235525828,"modifiedTime":1679257058985,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"name":"Beutel mit wehrwolfkleidung","type":"consumable","system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":"","autoDestroy":false},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"_id":"79GbU5FAZcFTAzGx","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"BZz952YgfUD93XLA":3},"flags":{"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1679236591544,"modifiedTime":1679236608556,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"name":"Extra Attack","type":"feat","system":{"description":{"value":"<p>Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240588","entityTypeId":"222216831","componentId":1610898,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"d6VsOM5PU9RrXBif"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"_id":"3U0LxLAtDadygxRw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796323,"modifiedTime":1680452796323,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Order of the Lycan","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>Using intense will and secret blood magic rituals, members of the Order of the Lycan learn to control and unleash their hybrid forms for short periods of time. Enhanced physical prowess, unnatural resilience, and razor-sharp claws make these warriors a terrible foe to any evil that crosses their path.</p><h1>Class Features</h1>\n\n<p><b>Heightened Senses</b></p>\n<p>When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.</p>\n\n<p><b>Hybrid Transformation</b></p>\n<p>Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.</p>\n<p>This feature replaces the <a title=\"rules\" href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">rules</a> for lycanthropy in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n<blockquote>\n<p>In the <em>Character Builder</em>, set the option for <strong>Hybrid Transformation</strong> to <strong>Hybrid Form</strong> to activate the bonuses for that form on the character sheet.</p>\n</blockquote>\n\n<p><b>Hybrid Transformation Features</b></p>\n<p>While you are transformed, you gain the following benefits and drawbacks:</p>\n<p><em><strong>Feral Might.</strong></em> You have advantage on Strength checks and Strength saving throws, and you have a +1 bonus to melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.</p>\n<p><em><strong>Resilient Hide.</strong></em> You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, while you are not wearing heavy armor, you have a +1 bonus to AC.</p>\n<p><em><strong>Predatory Strikes.</strong></em> You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n<p><em><strong>Bloodlust.</strong></em> If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If youre concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarians Rage feature), you automatically fail this saving throw.</p>\n<p>If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target. Once your attack is resolved, you regain control of yourself.</p>\n\n<p><b>Stalker's Prowess</b></p>\n<p>At 7th level, your speed increases by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance. Your hybrid form also gains the following additional benefit.</p>\n<p><em><strong>Improved Predatory Strikes.</strong></em> You have a +1 bonus to attack rolls made with your unarmed strike. This bonus increases to +2 at 11th level and to +3 at 18th level. Additionally, when you have an active crimson rite on your unarmed strike while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p>\n\n<p><b>Advanced Transformation</b></p>\n<p>At 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.</p>\n<p><em><strong>Lycan Regeneration.</strong></em> At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in hybrid form, you gain these hit points before you must make the saving throw for your bloodlust.</p>\n\n<p><b>Brand of the Voracious</b></p>\n<p>Starting at 15th level, you have advantage on the saving throw for your bloodlust while in hybrid form. Additionally, your Brand of Castigation can now bind a foe to your hunters ferocity. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.</p>\n\n<p><b>Hybrid Transformation Mastery</b></p>\n<p>At 18th level, you have mastered your inner predator. You can use your Hybrid Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, or die.</p>\n<p>You also gain the Blood Curse of the Howl for your Blood Maledict feature. This doesnt count against your number of blood curses known.</p>","chat":"","unidentified":""},"source":"","identifier":"order-of-the-lycan","classIdentifier":"blood-hunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121386883,"id":360243,"type":"class","importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"class","text":"Order of the Lycan"}}},"_id":"gBQj2PD0K3onEPFH","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796430,"modifiedTime":1680452796430,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"<h1>Description</h1><p>Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity, &amp; Intelligence or Wisdom<br /><strong>Saves:</strong> Dexterity &amp; Intelligence</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong>Hit Dice:</strong> 1d10 per blood hunter level<br /><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> Alchemists supplies<br /><strong>Saving Throws:</strong> Dexterity, Intelligence<br /><strong>Skills:</strong> Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Hunters Bane</b></p>\n<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p>\n\n<p><b>Blood Maledict</b></p>\n<p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n\n<p><b>Blood Curses</b></p>\n<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p>\n\n<p><b>Fighting Style</b></p>\n<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Crimson Rite</b></p>\n<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p>\n\n<p><b>Blood Hunter Order</b></p>\n<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Extra Attack</b></p>\n<p>Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Brand of Castigation</b></p>\n<p>At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as its on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).</p>\n<p>Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).</p>\n<p>Once you use this feature, you cant use it again until you finish a short or long rest.</p>\n\n<p><b>Grim Psychometry</b></p>\n<p>When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DMs discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.</p>\n\n<p><b>Dark Augmentation</b></p>\n<p>Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).</p>\n\n<p><b>Brand of Tethering</b></p>\n<p>Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature cant take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.</p>\n\n<p><b>Hardened Soul</b></p>\n<p>When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</p>\n\n<p><b>Sanguine Mastery</b></p>\n<p>Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.</p>\n<p>Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.</p>\n\n<h1>Starting Equipment</h1>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>a martial weapon or two simple weapons</li>\n<li>a light crossbow and 20 bolts</li>\n<li>studded leather armor or scale mail armor</li>\n<li>an explorers pack and alchemists supplies</li>\n</ul>\n<p>If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.</p>","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":5,"hitDice":"d10","hitDiceUsed":1,"advancement":[{"_id":"fDZlflqu8Qy2mu0n","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg","4":"avg","5":"avg"},"title":""},{"_id":"3KHAekYUkjwKkD6y","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"murfpaINbUga3w0K","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"tfZqF24FC7nsX56k","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["ath","sur","inv"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121386883,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"7vj6lUzTpLEVqVZ9","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796446,"modifiedTime":1680453954908,"lastModifiedBy":"BZz952YgfUD93XLA"}},{"name":"Shadar-kai","type":"feat","system":{"description":{"value":"<p>Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfells grim energy.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />Elf, Blessing of the Raven Queen, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance</p>\n\n<img src=\"ddb-images/other/race-large-Shadar-kai.png\" />\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characters ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your characters class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you cant raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Blessing of the Raven Queen</b></p>\n<p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n\n<p><b>@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.</p>\n\n<p><b>Keen Senses</b></p>\n<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>\n\n<p><b>Necrotic Resistance</b></p>\n<p>You have resistance to necrotic damage.</p>\n\n<p><b>Trance</b></p>\n<p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026401,"version":"3.3.15","baseName":"Shadar-kai","moreDetailsUrl":"/races/1026401-shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shadar-kai.jpeg","_id":"Pn0oR5hNGYIY8iad","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796657,"modifiedTime":1680452796657,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429567,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"race"}}},"_id":"bjQw7z6plcyaGuvm","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796659,"modifiedTime":1680452796659,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429571,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"race"}}},"_id":"KJNimkU2KR0Ma4cc","img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796661,"modifiedTime":1680452796661,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fey Ancestry","type":"feat","system":{"description":{"value":"<p>You have advantage on saving throws you make to avoid or end the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} condition on yourself.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429572,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8},"importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"race"}}},"_id":"lVHBG14pOxwFGGQS","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796662,"modifiedTime":1680452796662,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Keen Senses","type":"feat","system":{"description":{"value":"<p>You have proficiency in the @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} skill.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429573,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"race"}}},"_id":"luYoNGWpQtQUVEKj","img":"icons/magic/perception/eye-ringed-glow-angry-large-teal.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796664,"modifiedTime":1680452796664,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Necrotic Resistance","type":"feat","system":{"description":{"value":"<p>You have resistance to necrotic damage.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429575,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":10},"importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"race"}}},"_id":"8H0Ife1BvZE0WJQb","img":"icons/magic/unholy/orb-glowing-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796666,"modifiedTime":1680452796666,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Poisoner's Kit","type":"feat","system":{"description":{"value":"You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the <em>Players Handbook</em>. This lasts until you finish your next long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Poisoner's Kit","choiceId":"2-37215313","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"race"}}},"_id":"vaPuxvsqH1khHNAk","img":"icons/magic/water/orb-ice-web.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796668,"modifiedTime":1680452796668,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Trance: Smith's Tools","type":"feat","system":{"description":{"value":"You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if those hours are spent in a trancelike meditation in which you remain conscious.\n\nWhen you finish this trance you gain two proficiencies - each one a weapon or tool of your choosing from the <em>Players Handbook</em>. This lasts until you finish your next long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You dont need to sleep, and magic cant put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you dont have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 31","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429576,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":11,"choice":{"label":"Smith's Tools","choiceId":"2-37215315","componentId":8429576,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"race"}}},"_id":"WwkAgnKhb2mIhvqL","img":"icons/magic/water/orb-ice-web.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796673,"modifiedTime":1680452796673,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Wisdom","type":"feat","system":{"description":{"value":"<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p><h3>Hemocraft Modifier: Wisdom</h3><p>Your Hemocraft modifier is Wisdom.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Wisdom","choiceId":"3-0-264222102","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Hl6Ai6KTDxHKW3In","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796675,"modifiedTime":1680452796675,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Two-Weapon Fighting","type":"feat","system":{"description":{"value":"<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Two-Weapon Fighting</h3><p>When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Two-Weapon Fighting","choiceId":"3-0-264242760","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"XbiGqlZ6m3WPrTeB","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796677,"modifiedTime":1680452796677,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Flame","type":"feat","system":{"description":{"value":"<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p><h3>Rite of the Flame</h3><p>The extra damage dealt by your rite is fire damage.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Flame","choiceId":"3-285454-264223500","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"ifhzZ3db7TZgTQEt","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796679,"modifiedTime":1680452796679,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"owucOzfAjf3VdRlF","img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796681,"modifiedTime":1680452796681,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of Bloated Agony","type":"feat","system":{"description":{"value":"<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p><h3>Blood Curse of Bloated Agony</h3><p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><em><strong>Amplify.</strong></em> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of Bloated Agony","choiceId":"3-285457-286022446","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"M83mAlbtHUlGVYvc","img":"icons/magic/unholy/strike-body-explode-disintegrate.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796688,"modifiedTime":1680452796688,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Heightened Senses: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"<p>When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) checks that rely on hearing or smell.</p><h3>Hemocraft Modifier: Intelligence</h3><p>Your Hemocraft modifier is Intelligence.</p>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669233,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-885001-264224416","componentId":1669233,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"DKga04WAuVOMpbFx","img":"icons/commodities/biological/ear-grey-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796691,"modifiedTime":1680452796691,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation: Normal Form","type":"feat","system":{"description":{"value":"<p>Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.</p>\n<p>This feature replaces the <a title=\"rules\" href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">rules</a> for lycanthropy in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n<blockquote>\n<p>In the <em>Character Builder</em>, set the option for <strong>Hybrid Transformation</strong> to <strong>Hybrid Form</strong> to activate the bonuses for that form on the character sheet.</p>\n</blockquote><h3>Normal Form</h3><blockquote>\n<p>Your character is in their normal form. Change this option to \"Hybrid Form\" when the character has transformed.</p>\n</blockquote>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669300,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":"3-285352-264225708","componentId":1669300,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"O7Ks75sdiXD8CXTm","img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796694,"modifiedTime":1680452796694,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation Features: Normal Form","type":"feat","system":{"description":{"value":"<p>You are in your normal form with no additional features.</p>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Lycan","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1669324,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}],"choice":{"label":"Normal Form","choiceId":null,"componentId":1669324,"componentTypeId":12168134,"parentChoiceId":null,"subType":"class-option","wasOption":true,"entityTypeId":258900837,"type":"class"},"class":"Blood Hunter : Order of the Lycan"},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"u9LoQjYMtHWHBAod","img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796696,"modifiedTime":1680452796696,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Dual Wielder","type":"feat","system":{"description":{"value":"You add a +1 bonus to AC while you are wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, and can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You master fighting with two weapons, gaining the following benefits:</p>\n<ul>\n<li>You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.</li>\n<li>You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.</li>\n<li>You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":17,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"feat"}},"dae":{"alwaysActive":false,"activeEquipped":false}},"effects":[{"label":"AC: Dual Wielder","changes":[{"key":"system.attributes.ac.value","value":"+ 1","mode":2,"priority":18}],"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"tint":null,"transfer":true,"disabled":false,"flags":{"dae":{"transfer":true,"stackable":"none"},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true}},"icon":"icons/skills/melee/weapons-crossed-daggers-orange.webp","_id":"WVtp3yw5FyOHiDlj","origin":null}],"_id":"5CqqweXxgwU7vbW5","img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796699,"modifiedTime":1680452796699,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Urban Bounty Hunter","type":"background","system":{"description":{"value":"<h1>Background: Urban Bounty Hunter</h1><p></p><p class=\"Core-Styles_Core-Body\">Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you arent a savage who follows quarry into or through the wilderness. Youre involved in a lucrative trade, in the place where you live, that routinely tests your skills and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{survival} instincts. Whats more, you arent alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help yo<span class=\"No-Break\">u succeed.</span></p> <p class=\"Core-Styles_Core-Body\">You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûns great metropolises, such as Waterdeep or Baldurs Gate, or a less populous location, perhaps Luskan or Yartar — any place thats large enough to have a steady supply of potential<span class=\"No-Break\"> quarries.</span></p> <p class=\"Core-Styles_Core-Body--Extra-Space-After-\">As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesnt fit with the groups objectives — but on the other hand, you can take down much more formidable targets with the help of your c<span class=\"No-Break\">ompanions.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Choose two from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Deception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, a<span class=\"No-Break\">nd @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Choose two from among one type of gaming set, one musical instrument, and thie<span class=\"No-Break\">ves tools<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A set of clothes appropriate to your duties and a pouch contai<span class=\"No-Break\">ning 20 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: EAR TO THE GROUND</strong></p> <p class=\"Core-Styles_Core-Body\">You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Use the tables for the criminal background below as the basis for your bounty hunters traits and motivations, modifying the entries when appropriate to suit your identity as a boun<span class=\"No-Break\">ty hunter.</span></p> <p class=\"Core-Styles_Core-Body\">For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being d<span class=\"No-Break\">ependable.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"Core-Styles_Core-Body\"><span class=\"No-Break\">Criminal</span></h5> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I always have a plan for what to do when things go wrong.</td> </tr> <tr> <td>2</td> <td>I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td> </tr> <tr> <td>3</td> <td>The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td> </tr> <tr> <td>4</td> <td>I would rather make a new friend than a new enemy.</td> </tr> <tr> <td>5</td> <td>I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td> </tr> <tr> <td>6</td> <td>I dont pay attention to the risks in a situation. Never tell me the odds.</td> </tr> <tr> <td>7</td> <td>The best way to get me to do something is to tell me I cant do it.</td> </tr> <tr> <td>8</td> <td>I blow up at the slightest insult.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Criminal]{Open RollTable Background: Urban Bounty Hunter: Criminal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honor.</span> I dont steal from others in the trade. (Lawful)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Freedom.</span> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Charity.</span> I steal from the wealthy so that I can help people in need. (Good)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greed. </span>I will do whatever it takes to become wealthy. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> Im loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Redemption.</span> Theres a spark of good in everyone. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Ideal]{Open RollTable Background: Urban Bounty Hunter: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Im trying to pay off an old debt I owe to a generous benefactor.</td> </tr> <tr> <td>2</td> <td>My ill-gotten gains go to support my family.</td> </tr> <tr> <td>3</td> <td>Something important was taken from me, and I aim to steal it back.</td> </tr> <tr> <td>4</td> <td>I will become the greatest thief that ever lived.</td> </tr> <tr> <td>5</td> <td>Im guilty of a terrible crime. I hope I can redeem myself for it.</td> </tr> <tr> <td>6</td> <td>Someone I loved died because of I mistake I made. That will never happen again.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Bond]{Open RollTable Background: Urban Bounty Hunter: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>When I see something valuable, I cant think about anything but how to steal it.</td> </tr> <tr> <td>2</td> <td>When faced with a choice between money and my friends, I usually choose the money.</td> </tr> <tr> <td>3</td> <td>If theres a plan, Ill forget it. If I dont forget it, Ill ignore it.</td> </tr> <tr> <td>4</td> <td>I have a “tell” that reveals when Im lying.</td> </tr> <tr> <td>5</td> <td>I turn tail and run when things look bad.</td> </tr> <tr> <td>6</td> <td>An innocent person is in prison for a crime that I committed. Im okay with that.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Urban Bounty Hunter: Flaw]{Open RollTable Background: Urban Bounty Hunter: Flaw}</div><p></p><h2>Ear to the Ground</h2><p>You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span class=\"No-Break\">ocal area.</span></p><h3>Choices</h3><ul><li>Insight</li><li>Deception</li><li>Thieves' Tools</li><li>Dice Set</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":1,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"d6VsOM5PU9RrXBif"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"YBUabp9pZTGSHgrC","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796711,"modifiedTime":1680452796711,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635497","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"UYr1PxuvmCMpfXni","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796716,"modifiedTime":1680452796716,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"You can apply your Crimson Rites to your unarmed strikes, which is treated as one weapon. You can choose to use either DEX or STR for the attack/damage rolls, which deals your choice of bludgeoning or slashing damage.\n\nWhen you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635518","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"y7W288q2IuIEpSbS","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796718,"modifiedTime":1680452796718,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (DEX)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635531","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (DEX)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"3G81e853O3Gc7D7K","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796720,"modifiedTime":1680452796720,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Form - Predatory Strike (STR)","type":"feat","system":{"description":{"value":"When you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.</p>\n<p>Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4782699","entityTypeId":"222216831","action":true,"componentId":1669324,"componentTypeId":12168134,"originalName":"Hybrid Form - Predatory Strike (STR)","type":"class","dndbeyond":{"type":"Martial Arts","levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1},{"level":null,"uses":1}]},"class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Loy9GKunIon8rXzL","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796722,"modifiedTime":1680452796722,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of Bloated Agony","type":"feat","system":{"description":{"value":"As a bonus action, you curse a creature that you can see within 30 ft. of you until the end of your next turn. For the duration, the creature has disadvantage on STR and DEX checks, and takes <strong>1d8</strong> necrotic damage if it makes more than one attack on its turn.\n\n<strong><em>Amplify.</em></strong> The curse lasts for 1 minute and the cursed creature can make a CON saving throw (DC [[ max(8 + @abilities.wis.mod + @prof)]]) at the end of each of its turns to end the curse.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><em><strong>Amplify.</strong></em> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-curses[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"4635350","entityTypeId":"222216831","action":true,"componentId":2336049,"componentTypeId":258900837,"originalName":"Blood Curse of Bloated Agony","type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","importId":"d6VsOM5PU9RrXBif"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"lprqRAhZcoYZBOBJ","img":"icons/magic/unholy/strike-body-explode-disintegrate.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796724,"modifiedTime":1680452796724,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"d6VsOM5PU9RrXBif"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"eoqGrSW0zmBd9p3J","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796727,"modifiedTime":1680452796727,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"d6VsOM5PU9RrXBif"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"viSex04kCmIzyY9u","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796729,"modifiedTime":1680452796729,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hybrid Transformation","type":"feat","system":{"description":{"value":"You can transform into your hybrid form for up to 1 hour. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious} or die.</p>\n<p>This feature replaces the <a title=\"rules\" href=\"https://www.dndbeyond.com/sources/mm/monsters-l#PlayerCharactersasLycanthropes\">rules</a> for lycanthropy in the <em><a title=\"Monster Manual\" href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>. Once you use this feature, you must finish a short or long rest before you can use it again.</p>\n<blockquote>\n<p>In the <em>Character Builder</em>, set the option for <strong>Hybrid Transformation</strong> to <strong>Hybrid Form</strong> to activate the bonuses for that form on the character sheet.</p>\n</blockquote>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1287614","entityTypeId":"222216831","componentId":1669300,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Lycan","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"d6VsOM5PU9RrXBif"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"jJZSEbQwy2D1oF8B","img":"icons/commodities/claws/claw-bear-brown.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796732,"modifiedTime":1680452796732,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen","type":"feat","system":{"description":{"value":"As a bonus action, you can teleport up to 30 ft. to an unoccupied space you can see [[ @prof]] times per long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":3,"max":"3","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5119125","entityTypeId":"222216831","componentId":8429570,"componentTypeId":1960452172,"type":"race","importId":"d6VsOM5PU9RrXBif"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"_id":"abBKbaj0fQSscI4r","img":"icons/creatures/birds/corvid-flying-wings-purple.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.4","coreVersion":"10.291","createdTime":1680452796734,"modifiedTime":1680452796734,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blessing of the Raven Queen (Resistance)","type":"feat","system":{"description":{"value":"When you teleport using <em>Blessing of the Raven Queen</em>, you gain resistance to all damage until the start of your next turn.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n 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The effect must fit in a 5-foot cube.</li>\n<li>You instantly light or snuff out a candle, a torch, or a small campfire.</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"msPuwxYaamIwKICP","name":"Produce Flame","type":"spell","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A flickering flame appears in your hand. 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On a hit, the target takes 1d8 fire damage.</p>\n<p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qAYJmT9NJudEJFx7","name":"Shillelagh","type":"spell","img":"icons/skills/melee/hand-grip-staff-yellow-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. 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{"_id":"t0MtEMbgHaiMSv55","name":"Stanimir","type":"npc","img":"worlds/curse-of-strahd/Token/Vistani/Stanimir.png","items":[{"_id":"eP2cWXUAbPGwl50z","name":"Spellcasting","type":"feat","img":"icons/magic/light/beam-rays-magenta-large.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Spellcasting.</strong> </em>","fullName":"Spellcasting. "}},"system":{"description":{"value":"<p><em><strong>Spellcasting.</strong> </em>The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). 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of Vengeance","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the gods, when a thieves guild grows too violent and powerful, when a dragon rampages through the countryside—at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins—sometimes called avengers or dark knights—their own purity is not as important as delive<span class=\"No-Break\">ring justice.</span></p><h1>Class Features</h1>\n\n<p><b>Channel Divinity</b></p>\n<p class=\"compendium-hr\">When you take this oath at 3rd level, you gain the following two Channel Divinity options.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Abjure Enemy. </span></strong>As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}. Fiends and undead have disadvantage on this saving throw.</p>\n<p class=\"Core-Styles_Core-Body\">On a failed save, the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} for 1 minute or until it takes any damage. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, the creatures speed is 0, and it cant benefit from any bonus to its speed.</p>\n<p class=\"Core-Styles_Core-Body\">On a successful save, the creatures speed is halved for 1 minute or until the creature takes any damage.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Vow of Enmity. </span></strong>As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.</p>\n\n<p><b>Oath Spells</b></p>\n<p>You gain oath spells at the paladin levels listed.</p>\n<h5 id=\"OathofVengeanceSpells\" class=\"quick-menu-exclude compendium-hr\">Oath of Vengeance Spells</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Paladin Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>\n<p>3rd</p>\n</td>\n<td>\n<p>bane, hunters mark</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5th</p>\n</td>\n<td>\n<p>hold person, misty step</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9th</p>\n</td>\n<td>\n<p>haste, protection from energy</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>13th</p>\n</td>\n<td>\n<p>banishment, dimension door</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>17th</p>\n</td>\n<td>\n<p>hold monster, scrying</p>\n</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Relentless Avenger</b></p>\n<p class=\"Core-Styles_Core-Body\">By 7th level, your supernatural focus helps you close off a foes retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesnt provoke opportunity attacks.</p>\n\n<p><b>Soul of Vengeance</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 15th level, the authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range.</p>\n\n<p><b>Avenging Angel</b></p>\n<p class=\"Core-Styles_Core-Body\">At 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Wings sprout from your back and grant you a flying speed of 60 feet.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you for 1 minute or until it takes any damage. Attack rolls against the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} creature have advantage.</li>\n</ul>\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you cant use it again until you finish a long rest.</p>","chat":"","unidentified":""},"source":"","identifier":"oath-of-vengeance","classIdentifier":"paladin","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":126388635,"id":42,"type":"class","importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"class","text":"Oath of Vengeance"}}},"img":"icons/magic/nature/stealth-hide-eyes-pink.webp","effects":[],"_id":"FIaSqgD60LU5hQKy","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262065858,"modifiedTime":1682262065858,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Paladin","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A holy warrior bound to a sacred oath</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength &amp; Charisma<br /><strong>Saves:</strong> Wisdom &amp; Charisma</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d10 per paladin level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>10 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d10 (or 6) + your Constitution modifier per paladin level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>All armor, shields<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Simple weapons, martial weapons<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>None<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Wisdom, Charisma<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}</p>\n\n<p><b>Divine Sense</b></p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the <span class=\"Serif-Character-Style_Italic-Serif\">hallow</span> spell.</p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p>\n\n<p><b>Lay on Hands</b></p>\n<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.</p>\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>\n\n<p><b>Additional Paladin Spells</b></p>\n<p><em>2nd-level paladin feature</em><br />The spells in the following list expand the paladin spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>2nd</td>\n<td>Gentle repose, Prayer of healing, Warding bond</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Spirit shroud *</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Fighting Style</b></p>\n<p class=\"Core-Styles_Core-Body\">At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"Core-Styles_Core-Body\">By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Paladin)\" href=\"https://www.dndbeyond.com/spells?filter-class=4&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the paladin spell list.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your paladin spells.</p>\n\n<p><b>Divine Smite</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapons damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.</p>\n\n<p><b>Harness Divine Power</b></p>\n<p><em>3rd-level paladin feature</em><br />You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level youve reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.</p>\n\n<p><b>Divine Health</b></p>\n<p class=\"Core-Styles_Core-Body\">By 3rd level, the divine magic flowing through you makes you immune to disease.</p>\n\n<p><b>Sacred Oath</b></p>\n<p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion detailed at the end of the class description or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.</p>\n<h4 class=\"compendium-hr\">Oath Spells</h4>\n<p class=\"Core-Styles_Core-Body\">Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells dont count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you gain an oath spell that doesnt appear on the paladin spell list, the spell is nonetheless a paladin spell for you.</p>\n<h4 class=\"compendium-hr\">Channel Divinity</h4>\n<p class=\"Core-Styles_Core-Body\">Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.</p>\n\n<p><b>Martial Versatility</b></p>\n<p><em>4th-level paladin feature</em><br />Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to paladins. This replacement represents a shift of focus in your martial practice.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p class=\"compendium-hr\">When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p class=\"compendium-hr\">Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Extra Attack</b></p>\n<p class=\"compendium-hr\">Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Aura of Protection</b></p>\n<p class=\"compendium-hr\">Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>\n\n<p><b>Aura of Courage</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 10th level, you and friendly creatures within 10 feet of you cant be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} while you are conscious.</p>\n<p class=\"Core-Styles_Core-Body\">At 18th level, the range of this aura increases to 30 feet.</p>\n\n<p><b>Improved Divine Smite</b></p>\n<p>By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage.</p>\n\n<p><b>Cleansing Touch</b></p>\n<p class=\"Core-Styles_Core-Body\">Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.</p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.</p>\n\n<p><b>Aura Improvements</b></p>\n<p>At 18th level, the range of your auras increase to 30 feet.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a martial weapon and a shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) two martial weapons</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) five javelins or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a priests pack or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) an explorers pack</li>\n<li class=\"Core-Styles_Core-Bulleted\">Chain mail and a holy symbol</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules pg 82, Player's Handbook pg 87","identifier":"paladin","levels":3,"hitDice":"d10","hitDiceUsed":1,"advancement":[{"_id":"nq6axXyGAHjGvUIh","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"ABoJtM3ucTXkxc2l","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aura-of-protection","type":"number","scale":{"6":{"value":10},"18":{"value":30}}},"value":{},"title":"Aura of Protection"},{"_id":"oKUSTxPQvUuqXQ04","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aura-of-courage","type":"number","scale":{"10":{"value":10},"18":{"value":30}}},"value":{},"title":"Aura of Courage"}],"saves":["wis","cha"],"skills":{"number":2,"choices":["ath","rel","ins","med","itm","per"],"value":["ins","per"]},"spellcasting":{"progression":"half","ability":"cha"}},"flags":{"ddbimporter":{"id":126388635,"definitionId":4,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":2,"spellCastingAbility":"cha","importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"_id":"SvRfiD2B6u6NVXVm","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262065951,"modifiedTime":1683488770845,"lastModifiedBy":"S2ligkI5RMUXxbH5"}},{"name":"Fallen Aasimar","type":"feat","system":{"description":{"value":"<p>Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause o<span class=\"No-Break\">f justice.</span></p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />+2 Charisma, Darkvision, Celestial Resistance, Healing Hands, Light Bearer</p><p class=\"Core-Styles_Core-Body\">An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of the fallen — a group of aasimar whose inner light has been replaced <span class=\"No-Break\">by shadow.</span></p>\n\n<p><b>Ability Score Increase</b></p>\n<p class=\"Core-Styles_Core-Body\">Your Charisma score incre<span class=\"No-Break\">ases by 2.</span></p>\n\n<p><b>Age</b></p>\n<p>Aasimar mature at the same rate as humans, but they can live up to <span class=\"No-Break\">160 years.</span></p>\n\n<p><b>Size</b></p>\n<p>Aasimar have the same range of height and weight <span class=\"No-Break\">as humans.</span></p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed i<span class=\"No-Break\">s 30 feet.</span></p>\n\n<p><b>@Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision}</b></p>\n<p>Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cant discern color in darkness, only shade<span class=\"No-Break\">s of gray.</span></p>\n\n<p><b>Celestial Resistance</b></p>\n<p>You have resistance to necrotic damage and radia<span class=\"No-Break\">nt damage.</span></p>\n\n<p><b>Healing Hands</b></p>\n<p>As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you cant use it again until you finish a <span class=\"No-Break\">long rest.</span></p>\n\n<p><b>Light Bearer</b></p>\n<p>You know the <span class=\"Serif-Character-Style_Italic-Serif\">light </span>cantrip. Charisma is your spellcasting abili<span class=\"No-Break\">ty for it.</span></p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and <span class=\"No-Break\">Celestial.</span></p>\n\n<p><b>Ability Score Increase</b></p>\n<p class=\"Core-Styles_Core-Body\">Your Strength score incre<span class=\"No-Break\">ases by 1.</span></p>\n\n<p><b>Necrotic Shroud</b></p>\n<p class=\"Core-Styles_Core-Body\">Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your <span class=\"No-Break\">next turn.</span></p>\n<p class=\"Core-Styles_Core-Body\">Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals y<span class=\"No-Break\">our level.</span></p>\n<p class=\"Core-Styles_Core-Body\">Once you use this trait, you cant use it again until you finish a <span class=\"No-Break\">long rest.</span></p>","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Aasimar","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":20,"version":"3.3.15","baseName":"Aasimar","moreDetailsUrl":"/races/24-aasimar#FallenAasimar","baseRaceId":24,"baseRaceName":"Aasimar","fullName":"Fallen Aasimar","subRaceShortName":"Fallen","isHomebrew":false,"isLegacy":true,"isSubRace":true,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/410/636327478682944234.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Fallen-Aasimar.jpeg","effects":[],"_id":"k00Fftsepo7aa00x","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066286,"modifiedTime":1682262066286,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in darkness (shades of gray) up to 60 ft.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cant discern color in darkness, only shade<span class=\"No-Break\">s of gray.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":163,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6},"importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"3o94UGKd2cw3PibP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066291,"modifiedTime":1682262066291,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Celestial Resistance","type":"feat","system":{"description":{"value":"<p>You have resistance to necrotic damage and radia<span class=\"No-Break\">nt damage.</span></p>","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":164,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"race"}}},"img":"icons/skills/wounds/blood-cells-disease-green.webp","effects":[],"_id":"0PqbJSkQCc7yD2dw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066295,"modifiedTime":1682262066295,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Light Bearer","type":"feat","system":{"description":{"value":"You know the light cantrip (CHA).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You know the <span class=\"Serif-Character-Style_Italic-Serif\">light </span>cantrip. Charisma is your spellcasting abili<span class=\"No-Break\">ty for it.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Volo's Guide to Monsters","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":9},"importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/light/explosion-star-small-blue-yellow.webp","effects":[],"_id":"yKVd6OTnehAtHGuF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066298,"modifiedTime":1682262066298,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Additional Paladin Spells","type":"feat","system":{"description":{"value":"Your Paladin has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level paladin feature</em><br />The spells in the following list expand the paladin spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>2nd</td>\n<td>Gentle repose, Prayer of healing, Warding bond</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Spirit shroud *</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Summon celestial *</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3035428,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":2,"displayOrder":1},"importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"class"}}},"img":"icons/sundries/books/book-symbol-canterbury-cross.webp","effects":[],"_id":"Hoe6RQPSL3n73ahx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066310,"modifiedTime":1682262066310,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Lay on Hands","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.</p>\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.</p>\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.</p>\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead and constructs.</p>","chat":"","unidentified":""},"source":"Paladin","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":261,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"class":"Paladin"},"class":"Paladin","subclass":"Oath of Vengeance","importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"img":"icons/magic/light/orbs-hand-gray.webp","effects":[],"_id":"PSLktnoIMQXQoyDs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066313,"modifiedTime":1682262066313,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Great Weapon Fighting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Great Weapon Fighting</h3><p>When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.</p>","chat":"","unidentified":""},"source":"Paladin","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":262,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":5,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Great Weapon Fighting","choiceId":"3-0-291260998","componentId":262,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Paladin"},"class":"Paladin","subclass":"Oath of Vengeance","importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"img":"icons/skills/melee/strike-sword-steel-yellow.webp","effects":[],"_id":"ywD6e91kOeRsws8X","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066316,"modifiedTime":1682262066316,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Paladin)\" href=\"https://www.dndbeyond.com/spells?filter-class=4&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the paladin spell list.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Paladin table shows how many spell slots you have to cast your paladin spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds,</span> you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a holy symbol (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#HolySymbol\">Adventuring Gear</a></span> section) as a spellcasting focus for your paladin spells.</p>","chat":"","unidentified":""},"source":"Paladin","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":263,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Paladin"},"class":"Paladin","subclass":"Oath of Vengeance","importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"Pu6GGZ47hgJiVhFd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066322,"modifiedTime":1682262066322,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Divine Health","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">By 3rd level, the divine magic flowing through you makes you immune to disease.</p>","chat":"","unidentified":""},"source":"Paladin","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":265,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Paladin"},"class":"Paladin","subclass":"Oath of Vengeance","importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"img":"icons/magic/life/cross-worn-green.webp","effects":[],"_id":"56990rBDyO149iMg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066324,"modifiedTime":1682262066324,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Sacred Oath","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion detailed at the end of the class description or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.</p>\n<h4 class=\"compendium-hr\">Oath Spells</h4>\n<p class=\"Core-Styles_Core-Body\">Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells dont count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you gain an oath spell that doesnt appear on the paladin spell list, the spell is nonetheless a paladin spell for you.</p>\n<h4 class=\"compendium-hr\">Channel Divinity</h4>\n<p class=\"Core-Styles_Core-Body\">Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.</p>","chat":"","unidentified":""},"source":"Paladin","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":266,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":9,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"class":"Paladin"},"class":"Paladin","subclass":"Oath of Vengeance","importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"img":"icons/sundries/documents/document-sealed-red-yellow.webp","effects":[],"_id":"2e0EQgVYXgRoYzLj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066327,"modifiedTime":1682262066327,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Oath Spells","type":"feat","system":{"description":{"value":"<p>You gain oath spells at the paladin levels listed.</p>\n<h5 id=\"OathofVengeanceSpells\" class=\"quick-menu-exclude compendium-hr\">Oath of Vengeance Spells</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Paladin Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>\n<p>3rd</p>\n</td>\n<td>\n<p>bane, hunters mark</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5th</p>\n</td>\n<td>\n<p>hold person, misty step</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9th</p>\n</td>\n<td>\n<p>haste, protection from energy</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>13th</p>\n</td>\n<td>\n<p>banishment, dimension door</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>17th</p>\n</td>\n<td>\n<p>hold monster, scrying</p>\n</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"Paladin : Oath of Vengeance","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":293,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Paladin : Oath of Vengeance"},"class":"Paladin","subclass":"Oath of Vengeance","importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"img":"icons/sundries/books/symbol-axe-gold-grey.webp","effects":[],"_id":"90lJgNCq7Avlz0dF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066336,"modifiedTime":1682262066336,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Knight","type":"background","system":{"description":{"value":"<h1>Background: Knight</h1><p></p><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p> <p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesnt stand on its own—its connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p> <p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p> <p>Whats your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you dont embarrass the family? How does the head of your family feel about your adventuring career? Are you in your familys good graces, or shunned by the rest of your family?</p> <p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p> <p>These details help establish your family and your title as features of the world of the campaign.</p> <p>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the <a href=\"https://www.dndbeyond.com/sources/phb/personality-and-background#VariantFeatureRetainers\">sidebar</a>) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).</p> <p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)</p> <hr /> <p><strong>Skill Proficiencies:</strong> @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Persuasion}</p> <p><strong>Tool Proficiencies:</strong> One type of gaming set</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</p> <hr /> <h5 class=\"compendium-hr\">Feature: Retainers</h5> <p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.</p><p></p><h2>Retainers</h2><p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.</p><h3>Choices</h3><ul><li>History</li><li>Performance</li><li>Dragonchess Set</li><li>Undercommon</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":31,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"37ISE9ebVDTu2OHY"},"obsidian":{"source":{"type":"background"}}},"img":"icons/svg/item-bag.svg","effects":[],"_id":"FrCpEj9nVHaxcGI2","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066344,"modifiedTime":1682262066344,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"37ISE9ebVDTu2OHY"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"0cwQrP3qNtOeruJx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066346,"modifiedTime":1682262066346,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Divine Sense","type":"feat","system":{"description":{"value":"As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature [[ ( + @abilities.cha.mod)+1]] times per long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the @Compendium[world.ddb-curse-of-strahd-spells.ZxC0PC80dpHf5n6q]{<span class=\"No-Break\"><span class=\"Serif-Character-Style_Italic-Serif\">hallow}</span></span><span class=\"No-Break\"> spell.</span></p>\n<p class=\"Core-Styles_Core-Body\">You can use this feature a number of ti<span class=\"No-Break\">mes equal to </span>1 + your Charisma modifier. When you finish a long rest, you regain all e<span class=\"No-Break\">xpended uses.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1026","entityTypeId":"222216831","componentId":260,"componentTypeId":12168134,"type":"class","class":"Paladin","subclass":"Oath of Vengeance","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"37ISE9ebVDTu2OHY"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"img":"icons/creatures/eyes/human-single-blue.webp","effects":[],"_id":"aKxzda2bBJODfEXE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066350,"modifiedTime":1682262066350,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Lay on Hands Pool","type":"feat","system":{"description":{"value":"You have a pool of healing power that can restore [[ @classes.paladin.levels*5]] HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your palad<span class=\"No-Break\">in level × 5.</span></p>\n<p class=\"Core-Styles_Core-Body\">As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining <span class=\"No-Break\">in your pool.</span></p>\n<p class=\"Core-Styles_Core-Body\">Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately <span class=\"No-Break\">for each one.</span></p>\n<p class=\"Core-Styles_Core-Body\">This feature has no effect on undead an<span class=\"No-Break\">d constructs.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":15,"max":"15","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1027","entityTypeId":"222216831","componentId":261,"componentTypeId":12168134,"type":"class","class":"Paladin","subclass":"Oath of Vengeance","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"37ISE9ebVDTu2OHY"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"img":"icons/magic/light/orbs-hand-gray.webp","effects":[],"_id":"Nn5BywPiQuiHGnSw","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066353,"modifiedTime":1682262066353,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Divine Smite","type":"feat","system":{"description":{"value":"When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapons damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undea<span class=\"No-Break\">d or a fiend, to a maximum of 6d8.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53378","entityTypeId":"222216831","componentId":264,"componentTypeId":12168134,"type":"class","class":"Paladin","subclass":"Oath of Vengeance","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"37ISE9ebVDTu2OHY"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"_id":"Q0GGFMCMQWQMcKgg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066355,"modifiedTime":1682262066355,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity","type":"feat","system":{"description":{"value":"Your oath allows you to channel divine energy to fuel magical effects. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws (DC [[ max(8 + @abilities.cha.mod + @prof)]]).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion detailed at the end of the class description or one from another source.</p>\n<p class=\"Core-Styles_Core-Body\">Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.</p>\n<h4 class=\"compendium-hr\">Oath Spells</h4>\n<p class=\"Core-Styles_Core-Body\">Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells dont count against the number of spells you can prepare each day.</p>\n<p class=\"Core-Styles_Core-Body\">If you gain an oath spell that doesnt appear on the paladin spell list, the spell is nonetheless a paladin spell for you.</p>\n<h4 class=\"compendium-hr\">Channel Divinity</h4>\n<p class=\"Core-Styles_Core-Body\">Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.</p>\n<p class=\"Core-Styles_Core-Body\">When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.</p>\n<p class=\"Core-Styles_Core-Body\">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1090","entityTypeId":"222216831","componentId":266,"componentTypeId":12168134,"type":"class","class":"Paladin","subclass":"Oath of Vengeance","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"37ISE9ebVDTu2OHY"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"_id":"AKVcOTIq7JCKvqbr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066358,"modifiedTime":1682262066358,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity: Abjure Enemy","type":"feat","system":{"description":{"value":"As an action, you can choose one creature within 60 ft. of you that you can see to make a WIS saving throw ([[ max(8 + @abilities.cha.mod + @prof)]]). Fiends and undead have disadvantage on this saving throw. On failure, the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and its speed is reduced to 0 (and it can't benefit from bonuses to speed) for 1 minute or until it takes any damage. On success, the creatures speed is halved for 1 minute or until the creature takes any damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"Core-Styles_Core-Body\">As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened}. Fiends and undead have disadvantage on this <span class=\"No-Break\">saving throw.</span></p>\n<p class=\"Core-Styles_Core-Body\">On a failed save, the creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened} for 1 minute or until it takes any damage. While @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.oreoyaFKnvZCrgij]{frightened}, the creatures speed is 0, and it cant benefit from any bonus <span class=\"No-Break\">to its speed.</span></p>\n<p class=\"Core-Styles_Core-Body\">On a successful save, the creatures speed is halved for 1 minute or until the creature take<span class=\"No-Break\">s any damage.</span></p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"AKVcOTIq7JCKvqbr","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53385","entityTypeId":"222216831","componentId":287,"componentTypeId":12168134,"type":"class","class":"Paladin","subclass":"Oath of Vengeance","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1},{"level":null,"uses":1}]},"importId":"37ISE9ebVDTu2OHY"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Paladin"}}},"img":"icons/magic/unholy/strike-body-life-soul-green.webp","effects":[],"_id":"WrtvxA3oNR1QorN0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066361,"modifiedTime":1682262066957,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Channel Divinity: Vow of Enmity","type":"feat","system":{"description":{"value":"You can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. 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To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Holy Symbol","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1104078765,"entityTypeId":1439493548,"containerEntityId":93339774,"containerEntityTypeId":1581111423,"definitionEntityTypeId":2103445194,"definitionId":159,"originalName":"Amulet","version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/equipment/neck/pendant-bronze-gem-blue.webp","_id":"NDhUU9d37PX6M8tO","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066395,"modifiedTime":1682262066395,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bedroll","type":"loot","system":{"description":{"value":"<p>You never know where youre going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":7,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1104078757,"entityTypeId":1439493548,"containerEntityId":1104078753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":24,"originalName":"Bedroll","version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/bedroll-grey.webp","_id":"X8GDnkXOIrwmfkJy","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066397,"modifiedTime":1682262066397,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Mess Kit","type":"loot","system":{"description":{"value":"<p>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1104078758,"entityTypeId":1439493548,"containerEntityId":1104078753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":61,"originalName":"Mess Kit","version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/tools/cooking/fork-steel-tan.webp","_id":"89X5chqtyqIqte5q","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066399,"modifiedTime":1682262066399,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rations (1 day)","type":"consumable","system":{"description":{"value":"<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":2,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Social","Utility","Consumable"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1104078761,"entityTypeId":1439493548,"containerEntityId":1104078753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":75,"originalName":"Rations (1 day)","version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/consumables/meat/hock-leg-pink-brown.webp","_id":"O0nBGiod6DsNCeRB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066401,"modifiedTime":1682262066401,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rope, Hempen (50 feet)","type":"loot","system":{"description":{"value":"<p>Rope, has 2 hit points and can be burst with a DC 17 Strength check.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":10,"price":{"value":1,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1104078763,"entityTypeId":1439493548,"containerEntityId":1104078753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":77,"originalName":"Rope, Hempen (50 feet)","version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/rope-wrapped-brown.webp","_id":"VjHTSGZmdpjp867v","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066403,"modifiedTime":1682262066403,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Tinderbox","type":"loot","system":{"description":{"value":"<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.</p>\n<p> </p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":1,"price":{"value":0.5,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Utility","Exploration"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1104078759,"entityTypeId":1439493548,"containerEntityId":1104078753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":90,"originalName":"Tinderbox","version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"oJUmKYMSklrcZvz9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066405,"modifiedTime":1682262066405,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Torch","type":"consumable","system":{"description":{"value":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":10,"weight":1,"price":{"value":0.01,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Damage","Utility","Exploration","Combat"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1104078760,"entityTypeId":1439493548,"containerEntityId":1104078753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":91,"originalName":"Torch","version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/lights/torch-black.webp","_id":"dHgxxkH1iqmkMiFN","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066408,"modifiedTime":1682262066408,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Waterskin","type":"backpack","system":{"description":{"value":"<p>A waterskin can hold 4 pints of liquid.</p>","chat":"","unidentified":"Gear"},"source":"Basic Rules, Player's Handbook","quantity":1,"weight":5,"price":{"value":0.2,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":0,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"flags":{"ddbimporter":{"dndbeyond":{"type":"Adventuring Gear","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Container"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}],"stackable":true},"id":1104078762,"entityTypeId":1439493548,"containerEntityId":1104078753,"containerEntityTypeId":1439493548,"definitionEntityTypeId":2103445194,"definitionId":92,"originalName":"Waterskin","version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"img":"icons/sundries/survival/wetskin-leather-purple.webp","_id":"wgtGDwYL18dhpM4x","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066411,"modifiedTime":1682262066411,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of blood","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Bane","flags":{"ddbimporter":{"id":136083,"definitionId":2009,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":3,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136083,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bane","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":216,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"img":"icons/magic/unholy/strike-beam-blood-red-purple.webp","effects":[],"_id":"8KwR7No8kfCU8xe4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066413,"modifiedTime":1682262066413,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a sprinkling of holy water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Bless","flags":{"ddbimporter":{"id":136127,"definitionId":2016,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":3,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136127,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Bless","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"HMXw3sx0QwosWYa8","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066424,"modifiedTime":1682262066424,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>A</strong><strong>tonement</strong><strong>.</strong></span> You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}) check. On a successful check, you restore the target to its original alignment.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Bless Water.</span></strong> You touch one vial of water and cause it to become holy water.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Coming of Age.</span></strong> You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Dedication.</span></strong> You touch one humanoid who wishes to be dedicated to your gods service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Funeral Rite.</span></strong> You touch one corpse, and for the next 7 days, the target cant become undead by any means short of a <span class=\"Serif-Character-Style_Italic-Serif\">w</span><span class=\"Serif-Character-Style_Italic-Serif\">ish </span>spell.</p>\n<p class=\"Core-Styles_Core-Body\"><strong><span class=\"Serif-Character-Style_Inline-Subhead-Serif\">Wedding.</span></strong> You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 151","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"25 gp worth of powdered silver, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Ceremony","flags":{"ddbimporter":{"id":137946,"definitionId":14760,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":3,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":137946,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ceremony","sources":[{"sourceId":27,"pageNumber":151,"sourceType":1}],"tags":["Buff","Utility"],"version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"img":"icons/sundries/books/book-purple-cross.webp","effects":[],"_id":"1JNhUzIqyRjBOiS8","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066432,"modifiedTime":1682262066432,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.</p>\n<p>Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.</p>\n<p><em><strong>Approach.</strong></em> The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.</p>\n<p><em><strong>Drop.</strong></em> The target drops whatever it is holding and then ends its turn.</p>\n<p><em><strong>Flee.</strong></em> The target spends its turn moving away from you by the fastest available means.</p>\n<p><em><strong>Grovel.</strong></em> The target falls @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone} and then ends its turn.</p>\n<p><em><strong>Halt.</strong></em> The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Command","flags":{"ddbimporter":{"id":136233,"definitionId":2032,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":3,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136233,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Command","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":223,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"img":"icons/magic/fire/explosion-fireball-small-purple.webp","effects":[],"_id":"f1vUVCdIGV1xARld","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066436,"modifiedTime":1682262066436,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesnt restrict the targets movement for that turn. <br /><br />The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 224","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Compelled Duel","flags":{"ddbimporter":{"id":136243,"definitionId":2313,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":3,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136243,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Compelled Duel","sources":[{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Control","Social","Debuff"],"version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"_id":"xCoRmokMC5Rcbppo","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066440,"modifiedTime":1682262066440,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136485,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":3,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136485,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"IbyQUGblGXgHCn1W","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066443,"modifiedTime":1682262066443,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Evil and Good","flags":{"ddbimporter":{"id":136556,"definitionId":2064,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":3,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136556,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"img":"icons/magic/air/air-burst-spiral-blue-gray.webp","effects":[],"_id":"q5QmzzMIUOifrpDi","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066446,"modifiedTime":1682262066446,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136564,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":3,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136564,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"cVFXxNqUUxisVJnL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066448,"modifiedTime":1682262066448,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136571,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":3,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136571,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"jH3Km4raKnBGT1sx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066451,"modifiedTime":1682262066451,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 234","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[radiant - Until spell ends]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Divine Favor","flags":{"ddbimporter":{"id":136645,"definitionId":2074,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":3,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":136645,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Divine Favor","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":234,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-blue-yellow.webp","effects":[],"_id":"qHNLUnyWc019h0U9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066454,"modifiedTime":1682262066454,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Heroism","flags":{"ddbimporter":{"id":138072,"definitionId":2144,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":3,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":138072,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heroism","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"img":"icons/magic/life/heart-cross-strong-blue.webp","effects":[],"_id":"HFTNSjUBQIUdMOo5","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066457,"modifiedTime":1682262066457,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) or Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Hunter's Mark","flags":{"ddbimporter":{"id":138322,"definitionId":2149,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Paladin","level":3,"characterClassId":126388635,"spellLevel":1,"ability":"cha","mod":1,"dc":11,"cantripBoost":false,"overrideDC":false,"id":138322,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hunter's Mark","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.15","importId":"37ISE9ebVDTu2OHY"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"paladin"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"1JEhDAeeDqyLNvHx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682262066460,"modifiedTime":1682262066460,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. 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{"folder":"1DOqNFqFp1zFDRJ5","name":"Versira Dantès (Npc)","type":"character","img":"ddb-images/characters/90742080-Versira-Dant-s.jpeg","system":{"abilities":{"str":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":18,"proficient":1,"bonuses":{"check":"","save":""}},"con":{"value":15,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":14,"proficient":1,"bonuses":{"check":"","save":""}},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":9,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":29,"max":29,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""}},"init":{"ability":"","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":false},"details":{"biography":{"value":"","public":""},"alignment":"Chaotic Evil","race":"Custom Lineage","background":"","originalClass":"Z3rqZ4NnXUvYYRPB","xp":{"value":900},"appearance":"","trait":"I dont run from evil. 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Theyre the lucky ones."},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","abyssal"],"custom":"Riedran"},"weaponProf":{"value":["sim","mar"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":""},"toolProf":{"value":["alchemist","herb"],"custom":""}},"currency":{"pp":0,"gp":15,"ep":0,"sp":1,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"2","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Blood Maledict"},"secondary":{"value":1,"max":1,"sr":true,"lr":true,"label":"Blood Maledict - Curse Specialist"},"tertiary":{"value":null,"max":null,"sr":false,"lr":false,"label":""}}},"prototypeToken":{"name":"Versira Dantès","displayName":30,"actorLink":true,"texture":{"src":"ddb-images/characters/90742080-Versira-Dant-s.jpeg","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":0,"angle":360,"visionMode":"basic","color":null,"attenuation":0,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"monks-little-details":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":"","bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false},"monks-combat-marker":{"token-highlight-scale":1.5}},"randomImg":false},"items":[{"name":"Order of the Ghostslayer","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p>The Order of the Ghostslayer is the oldest of the blood hunter orders, its members having originally rediscovered the secrets of hemocraft and refined them for combat against the scourge of undeath.</p><h1>Class Features</h1>\n\n<p><b>Rite of the Dawn</b></p>\n<p>When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:</p>\n<ul>\n<li>Your weapon sheds bright light out to a range of 20 feet.</li>\n<li>You have resistance to necrotic damage.</li>\n<li>When you hit an undead creature with a weapon for which the Rite of the Dawn is active, you roll an additional hemocraft die when determining the extra damage from the rite.</li>\n</ul>\n\n<p><b>Curse Specialist</b></p>\n<p>Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.</p>\n\n<p><b>Aether Walk</b></p>\n<p>Upon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you arent @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.</p>\n<p>This feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.</p>\n\n<p><b>Brand of Sundering</b></p>\n<p>Starting at 11th level, your Brand of Castigation exposes a fragment of your foes essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it cant move through creatures or objects while branded.</p>\n\n<p><b>Blood Curse of the Exorcist</b></p>\n<p>At 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesnt count against your number of blood curses known.</p>\n\n<p><b>Rite Revival</b></p>\n<p>Upon reaching 18th level, you learn to protect your fading life by reabsorbing the energy you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but dont die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.</p>","chat":"","unidentified":""},"source":"","identifier":"order-of-the-ghostslayer","classIdentifier":"blood-hunter","advancement":[{"_id":"20JZiL5WfQG0Tmbu","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"rite-of-the-dawn","type":"dice","scale":{"3":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Rite of the Dawn"},{"_id":"Qzf7ouwcPCkS3uEJ","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"aether-walk","type":"number","scale":{"7":{"value":1},"15":{"value":2}}},"value":{},"title":"Aether Walk"},{"_id":"3DEplmf8OGjelUE7","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"brand-of-sundering","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Brand of Sundering"}],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":121439111,"id":360011,"type":"class","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Order of the Ghostslayer"}}},"_id":"vaNA4avtW8plp43s","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165251832,"modifiedTime":1674165251832,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter","type":"class","system":{"description":{"value":"<h1>Description</h1><p>Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force dedicated to protecting the innocent.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d10<br /><strong>Primary Ability:</strong> Strength or Dexterity, &amp; Intelligence or Wisdom<br /><strong>Saves:</strong> Dexterity &amp; Intelligence</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong>Hit Dice:</strong> 1d10 per blood hunter level<br /><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st</p>\n\n<p><b>Proficiencies</b></p>\n<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> Alchemists supplies<br /><strong>Saving Throws:</strong> Dexterity, Intelligence<br /><strong>Skills:</strong> Choose three from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Hunters Bane</b></p>\n<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p>\n\n<p><b>Blood Maledict</b></p>\n<p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n\n<p><b>Blood Curses</b></p>\n<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p>\n\n<p><b>Fighting Style</b></p>\n<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>\n\n<p><b>Crimson Rite</b></p>\n<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p>\n\n<p><b>Blood Hunter Order</b></p>\n<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Extra Attack</b></p>\n<p>Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>\n\n<p><b>Brand of Castigation</b></p>\n<p>At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature (no action required). You always know the direction to the branded creature as long as its on the same plane as you. Further, each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature takes psychic damage equal to your Hemocraft modifier (minimum of 1).</p>\n<p>Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature. Your brand can be dispelled with dispel magic, and is treated as a spell with a level equal to half your blood hunter level (maximum 9th level).</p>\n<p>Once you use this feature, you cant use it again until you finish a short or long rest.</p>\n\n<p><b>Grim Psychometry</b></p>\n<p>When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil. Whenever you make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}) check to recall information about the sinister or tragic @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} of an object you are touching or your current location, you have advantage on the check. At the DMs discretion, a suitably high roll might cause your character to experience brief visions of the past connected to the object or location.</p>\n\n<p><b>Dark Augmentation</b></p>\n<p>Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. Your speed increases by 5 feet, and you have a bonus to Strength, Dexterity, and Constitution saving throws equal to your Hemocraft modifier (minimum of +1).</p>\n\n<p><b>Brand of Tethering</b></p>\n<p>Starting at 13th level, the psychic damage from your Brand of Castigation increases to twice your Hemocraft modifier (minimum of 2). Additionally, a branded creature cant take the Dash action, and if it attempts to teleport or to leave its current plane by any means, it takes 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the attempt to teleport or leave the plane fails.</p>\n\n<p><b>Hardened Soul</b></p>\n<p>When you reach 14th level, you have advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}.</p>\n\n<p><b>Sanguine Mastery</b></p>\n<p>Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. Once per turn, whenever a blood hunter feature requires you to roll a hemocraft die, you can reroll the die and use either roll.</p>\n<p>Additionally, whenever you score a critical hit with a weapon for which you have an active crimson rite, you regain one expended use of your Blood Maledict feature.</p>\n\n<h1>Starting Equipment</h1>\n<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li>a martial weapon or two simple weapons</li>\n<li>a light crossbow and 20 bolts</li>\n<li>studded leather armor or scale mail armor</li>\n<li>an explorers pack and alchemists supplies</li>\n</ul>\n<p>If you forgo this starting equipment, as well as the items offered by your background, you start with 4d4 × 10 gp to buy your equipment.</p>","chat":"","unidentified":""},"source":"Critical Role","identifier":"blood-hunter","levels":3,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"g7QuC4UYpkmBhiUl","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"cjJokBmBYgVi4AIg","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-maledict","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Maledict"},{"_id":"ZVSFU1MXFlZd9TIz","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"blood-curses","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Blood Curses"},{"_id":"DbrVbLnTn1oVhBoL","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"crimson-rite","type":"dice","scale":{"1":{"number":1,"faces":4},"5":{"number":1,"faces":6},"11":{"number":1,"faces":8},"17":{"number":1,"faces":10}}},"value":{},"title":"Crimson Rite"}],"saves":["dex","int"],"skills":{"number":3,"choices":["ath","acr","arc","his","inv","rel","ins","sur"],"value":["his","inv","ins"]},"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"id":121439111,"definitionId":357975,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Z3rqZ4NnXUvYYRPB","effects":[],"img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165251933,"modifiedTime":1674165251933,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Custom Lineage","type":"feat","system":{"description":{"value":"<p>You can use the following traits to represent your characters lineage, giving you full control over how your characters origin shaped them:</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Lineage Traits</strong><br />+2 to an Ability Score, a Feat of your choice, @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{Darkvision} or skill proficiency</p>\n\n<p><b>Ability Score Increase</b></p>\n<p>One Ability Score of your choice increases by 2.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a humanoid. You determine your appearance and whether you resemble any of your kin.</p>\n\n<p><b>Size</b></p>\n<p>You are Small or Medium (your choice).</p>\n\n<p><b>Speed</b></p>\n<p>Your base walking speed is 30 feet.</p>\n\n<p><b>Feat</b></p>\n<p>You gain one feat of your choice for which you qualify.</p>\n\n<p><b>Variable Trait</b></p>\n<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p>\n\n<p><b>Languages</b></p>\n<p>You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":568573,"version":"3.3.4","baseName":"Custom Lineage","moreDetailsUrl":"/races/568573-custom-lineage","baseRaceId":568573,"baseRaceName":"Custom Lineage","fullName":"Custom Lineage","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[]},"obsidian":{"source":{"type":"race"}}},"img":null,"_id":"vO3QxUkVYXJUqFL1","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252084,"modifiedTime":1674165252084,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a humanoid. You determine your appearance and whether you resemble any of your kin.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 9","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729689,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":1},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"fSK5H5VQZLY5fk1R","img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252087,"modifiedTime":1674165252087,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Feat","type":"feat","system":{"description":{"value":"<p>You gain one feat of your choice for which you qualify.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729693,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":5},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"Q1LcGlvmsKb6tZgX","img":"icons/magic/light/explosion-star-glow-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252088,"modifiedTime":1674165252088,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Proficiency","type":"feat","system":{"description":{"value":"<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p><h3>Proficiency</h3><p>Proficiency in one skill of your choice.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Proficiency","choiceId":"8-0-49106771","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"NcXh7ttlkwiLPksM","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252091,"modifiedTime":1674165252091,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Variable Trait: Nature","type":"feat","system":{"description":{"value":"<p>You gain one of the following options of your choice: (a) @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} with a range of 60 feet or (b) proficiency in one skill of your choice.</p>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 8","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":4729694,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Nature","choiceId":"2-20790581","componentId":4729694,"componentTypeId":1960452172,"parentChoiceId":"8-0-49106771","subType":1,"wasOption":false,"type":"race"}},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"race"}}},"_id":"qUYchnD2hcXZFtqF","img":"icons/sundries/scrolls/scroll-runed-worn-tan.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252093,"modifiedTime":1674165252093,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hunter's Bane: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"<p>At 1st level, you have survived the Hunters Bane—a dangerous, long-guarded ritual that alters your lifes blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.</p>\n<p>The Hunters Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:</p>\n<p style=\"text-align:center\"><strong>Hemocraft save DC</strong> = 8 + your proficiency bonus + your Hemocraft modifier<br />(your choice between Intelligence or Wisdom)</p><h3>Hemocraft Modifier: Intelligence</h3><p>Your Hemocraft modifier is Intelligence.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610579,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-0-264346581","componentId":1610579,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"RlkUQR3GA0VzTLt4","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252098,"modifiedTime":1674165252098,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Fighting Style: Archery","type":"feat","system":{"description":{"value":"<p>At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You cant take a Fighting Style option more than once, even if you later get to choose again.</p><h3>Archery</h3><p>You gain a +2 bonus to attack rolls you make with ranged weapons.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610582,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Archery","choiceId":"3-0-264408834","componentId":1610582,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"3kcZ7tFksr17kTRR","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252105,"modifiedTime":1674165252105,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite: Rite of the Storm","type":"feat","system":{"description":{"value":"<p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n<p><strong>Rite of the Flame.</strong> The extra damage dealt by your rite is fire damage.</p>\n<p><strong>Rite of the Frozen.</strong> The extra damage dealt by your rite is cold damage.</p>\n<p><strong>Rite of the Storm.</strong> The extra damage dealt by your rite is lightning damage.</p>\n<p><strong>Rite of the Dead.</strong> The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Oracle.</strong> The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)</p>\n<p><strong>Rite of the Roar.</strong> The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)</p><h3>Rite of the Storm</h3><p>The extra damage dealt by your rite is lightning damage.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610627,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":7,"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Rite of the Storm","choiceId":"3-285454-264347610","componentId":1610627,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Dg8jE1jBeITfB3N9","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252108,"modifiedTime":1674165252108,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Hunter Order","type":"feat","system":{"description":{"value":"<p>At 3rd level, you commit to an order of blood hunters whose philosophy will guide you throughout your life: the Order of the Ghostslayer, the Order of the Lycan, the Order of the Mutant, or the Order of the Profane Soul, each of which is detailed at the end of the class description. Your choice grants you features at 7th level and again at 11th, 15th, and 18th level.</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1610847,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":8,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"rrjX9y5NaqtQIh1S","img":"icons/magic/lightning/strike-arrow-spear-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252110,"modifiedTime":1674165252110,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curses: Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"<p>As a blood hunter, you have access to a range of blood curses that can tax the resilience of any foe.</p>\n<h5 id=\"BloodCurseoftheAnxious\" class=\"compendium-hr\">Blood Curse of the Anxious</h5>\n<p>As a bonus action, you harry the body or mind of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, Charisma (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}) checks made against the cursed creature have advantage.</p>\n<p><strong><em>Amplify.</em></strong> The next Wisdom saving throw the cursed creature makes before this curse ends has disadvantage.</p>\n<h5 id=\"BloodCurseofBinding\" class=\"compendium-hr\">Blood Curse of Binding</h5>\n<p>As a bonus action, you attempt to bind a Large or smaller creature you can see within 30 feet of you, which must make a Strength saving throw. On a failure, the cursed creatures speed is reduced to 0 and it cant use reactions until the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute and can affect any creature regardless of size. The cursed creature can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofBloated Agony\" class=\"compendium-hr\">Blood Curse of Bloated Agony</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.</p>\n<p><strong><em>Amplify.</em></strong> This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<h5 id=\"BloodCurseofCorrosion\" class=\"compendium-hr\">Blood Curse of Corrosion</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Mutant</em></p>\n<p>As a bonus action, you cause a creature within 30 feet of you to become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature takes 4d6 necrotic damage when you inflict this curse, and it takes this damage again each time it fails a Constitution saving throw to end the curse.</p>\n<h5 id=\"BloodCurseoftheExorcist\" class=\"compendium-hr\">Blood Curse of the Exorcist</h5>\n<p><em><em>Prerequisite:</em> 15th level, Order of the Ghostslayer</em></p>\n<p>As a bonus action, you choose one creature you can see within 30 feet of you that is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or which is under a possession effect. The target creature is no longer @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed.</p>\n<p><strong><em>Amplify.</em></strong> A creature that @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed the target of your curse takes 3d6 psychic damage and must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} until the end of your next turn.</p>\n<h5 id=\"BloodCurseofExposure\" class=\"compendium-hr\">Blood Curse of Exposure</h5>\n<p>When a creature you can see within 30 feet of you takes damage from an attack or spell, you can use your reaction to temporarily weaken its resilience. Until the end of the targets next turn, it loses resistance to all the damage types dealt by the triggering attack or spell (including for that triggering effect).</p>\n<p><strong><em>Amplify.</em></strong> The target instead loses invulnerability to the damage types of the triggering attack or spell, but has resistance to those damage types until the end of its next turn.</p>\n<h5 id=\"BloodCurseoftheEyeless\" class=\"compendium-hr\">Blood Curse of the Eyeless</h5>\n<p>When a creature you can see within 30 feet of you makes an attack, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creatures attack roll. You can choose to use this feature after the creatures roll, but before the DM determines whether the attack hits or misses. The creature is immune to this curse if it is immune to the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} condition.</p>\n<p><strong><em>Amplify.</em></strong> You apply this curse to all the creatures attack rolls until the end of the creatures turn. You roll separately for each affected attack.</p>\n<h5 id=\"BloodCurseoftheFallenPuppet\" class=\"compendium-hr\">Blood Curse of the Fallen Puppet</h5>\n<p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Hemocraft modifier (minimum of +1).</p>\n<h5 id=\"BloodCurseoftheHowl\" class=\"compendium-hr\">Blood Curse of the Howl</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Lycan</em></p>\n<p>As an action, you unleash a bloodcurdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} of you until the end of your next turn. If a creature fails its saving throw by 5 or more, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{stunned} while @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} in this way. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours.</p>\n<p>You can choose any number of creatures you can see to be unaffected by the howl.</p>\n<p><strong><em>Amplify.</em></strong> The range of this curse increases to 60 feet.</p>\n<h5 id=\"BloodCurseoftheMarked\" class=\"compendium-hr\">Blood Curse of the Marked</h5>\n<p>As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.</p>\n<p><strong><em>Amplify.</em></strong> The next attack roll you make against the target before the end of your turn has advantage.</p>\n<h5 id=\"BloodCurseoftheMuddled Mind\" class=\"compendium-hr\">Blood Curse of the Muddled Mind</h5>\n<p>As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.</p>\n<p><strong><em>Amplify.</em></strong> The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn.</p>\n<h5 id=\"BloodCurseoftheSoulEater\" class=\"compendium-hr\">Blood Curse of the Soul Eater</h5>\n<p><em><em>Prerequisite:</em> 18th level, Order of the Profane Soul</em></p>\n<p>When a creature that isnt a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage.</p>\n<p><strong><em>Amplify.</em></strong> Additionally, you regain an expended warlock spell slot. Once youve amplified this blood curse, you must finish a long rest before you can amplify it again.</p><h3>Blood Curse of the Fallen Puppet</h3><p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><em><strong>Amplify.</strong></em> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).</p>","chat":"","unidentified":""},"source":"Blood Hunter","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1611383,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":21,"levelScale":{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":781748,"level":1,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":781749,"level":5,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":781750,"level":11,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":781751,"level":17,"description":"Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[],"choice":{"label":"Blood Curse of the Fallen Puppet","choiceId":"3-285457-264347060","componentId":1611383,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"fNkcb9DT1bie8I2g","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252119,"modifiedTime":1674165252119,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Rite of the Dawn","type":"feat","system":{"description":{"value":"<p>When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:</p>\n<ul>\n<li>Your weapon sheds bright light out to a range of 20 feet.</li>\n<li>You have resistance to necrotic damage.</li>\n<li>When you hit an undead creature with a weapon for which the Rite of the Dawn is active, you roll an additional hemocraft die when determining the extra damage from the rite.</li>\n</ul>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.order-of-the-ghostslayer.rite-of-the-dawn"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660841,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":1,"levelScale":{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":186403,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":186404,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":186405,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}],"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Z6tL0lVVWn9mDqWy","img":"icons/magic/symbols/runes-star-pentagon-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252122,"modifiedTime":1674165252122,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Curse Specialist: Hemocraft Modifier: Intelligence","type":"feat","system":{"description":{"value":"<p>Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.</p><h3>Hemocraft Modifier: Intelligence</h3><p>Your chosen Hemocraft modifier is Intelligence.</p>","chat":"","unidentified":""},"source":"Blood Hunter : Order of the Ghostslayer","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":1660896,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":2,"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}],"choice":{"label":"Hemocraft Modifier: Intelligence","choiceId":"3-884957-268038887","componentId":1660896,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Blood Hunter : Order of the Ghostslayer"},"class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"Ye41BChiAJPBSBWH","img":"icons/commodities/gems/gem-rough-square-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252126,"modifiedTime":1674165252126,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crossbow Expert","type":"feat","system":{"description":{"value":"You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesnt impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Thanks to extensive practice with the crossbow, you gain the follow<span class=\"No-Break\">ing benefits:</span></p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">You ignore the loading property of crossbows with which you are proficient.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Being within 5 feet of a hostile creature doesnt impose disadvantage on your ranged attack rolls.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":15,"type":"feat","entityTypeId":1088085227,"dndbeyond":{},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"feat"}}},"_id":"RNwxo8SjMQWywYPF","img":"icons/weapons/crossbows/handcrossbow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252129,"modifiedTime":1674165252129,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bloodbound Acolyte","type":"background","system":{"description":{"value":"<h1>Background: Bloodbound Acolyte</h1><p>Irgendwann in eurer Vergangenheit wurdet ihr von einem master Blood Hunter gefunden und in die Lehre geschickt, der euch in den Fähigkeiten und Überlieferungen ihres dunklen, verbotenen Weges ausgebildet hat. Vielleicht haben Sie dieses Wissen voll und ganz angenommen und sind in die Fußstapfen Ihres Mentors getreten, oder vielleicht haben Sie sich entschieden, abzuweichen und eine andere Karriere zu verfolgen. Was auch immer der Fall ist, deine Ausbildung hat dich voll von verborgenem Wissen über dunkle Kreaturen, verbotene Rituale und ein tiefes Verständnis der Alchemie hinterlassen.</p><h2>Haunted One</h2><p>You are haunted by something so terrible that you dare not speak of it. Youve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you cant be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p><h3>Heart of Darkness</h3><p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p><h3>Choices</h3><ul></ul>","chat":"","unidentified":""},"source":"Curse of Strahd: Character Options","advancement":[]},"flags":{"ddbimporter":{"id":34,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"zUOPdnMubQdLW0Kh"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","_id":"ySCN34B2BtQgF9LR","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252131,"modifiedTime":1674165252131,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"_id":"dLivAido2Ipdo1Oh","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252133,"modifiedTime":1674165252133,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict","type":"feat","system":{"description":{"value":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take [[/roll @scale.blood-hunter.blood-maledict]] points of necrotic damage that cannot be reduced in any way.\n\nCreatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “<a title=\"Blood Curses\" href=\"https://www.dndbeyond.com/classes/blood-hunter#BloodCurses-1611383\">Blood Curses</a>” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.</p>\n<p>Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way. An amplified curse gains an additional effect, noted in the curses description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.</p>\n<p>Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-maledict",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240788","entityTypeId":"222216831","componentId":1610580,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179357,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179358,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179359,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179360,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"FSdZys3du1GTLii2","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252136,"modifiedTime":1674165252136,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite","type":"feat","system":{"description":{"value":"As a bonus action, imbue a weapon to strike for [[/roll @scale.blood-hunter.crimson-rite]] extra damage of your chosen type. On activating the rite, you take @scale.blood-hunter.crimson-rite damage. Rite damage is magical and lasts while you hold the weapon or until you complete a short/long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon youre holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage cant be reduced in any way.</p>\n<p>While the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures cant gain the benefit of your rite.</p>\n<p>You choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.crimson-rite",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1240380","entityTypeId":"222216831","componentId":1610627,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":179268,"level":1,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":179269,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":179270,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":179271,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"5NIkNjKqSW5vf4Qv","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252139,"modifiedTime":1674165252139,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crimson Rite - Rite of the Dawn","type":"feat","system":{"description":{"value":"You learn the Rite of Dawn as part of your Crimson Rite feature. While the Rite of the Dawn is active, the extra damage dealt by your rite is radiant. While active you gain the following benefits:\n - Your weapon sheds bright light out to 20 ft.\n - You have resistance to necrotic damage.\n - When you hit an undead creature with a weapon that has this rite active, you deal an additional [[/roll @scale.order-of-the-ghostslayer.rite-of-the-dawn]] points of damage.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:</p>\n<ul>\n<li>Your weapon sheds bright light out to a range of 20 feet.</li>\n<li>You have resistance to necrotic damage.</li>\n<li>When you hit an undead creature with a weapon for which the Rite of the Dawn is active, you roll an additional hemocraft die when determining the extra damage from the rite.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.order-of-the-ghostslayer.rite-of-the-dawn[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280105","entityTypeId":"222216831","componentId":1660841,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},"levelScales":[{"id":186402,"level":3,"description":"1d4 Hemocraft die","dice":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"fixedValue":null},{"id":186403,"level":5,"description":"1d6 Hemocraft die","dice":{"diceCount":1,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"1d6"},"fixedValue":null},{"id":186404,"level":11,"description":"1d8 Hemocraft die","dice":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"fixedValue":null},{"id":186405,"level":17,"description":"1d10 Hemocraft die","dice":{"diceCount":1,"diceValue":10,"diceMultiplier":null,"fixedValue":null,"diceString":"1d10"},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"2fEFDHuHFHvgb3Qp","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252147,"modifiedTime":1674165252147,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Maledict - Curse Specialist","type":"feat","system":{"description":{"value":"You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1280162","entityTypeId":"222216831","componentId":1660896,"componentTypeId":12168134,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"KAdM7Yei5K5luplG","img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252149,"modifiedTime":1674165252149,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Blood Curse of the Fallen Puppet","type":"feat","system":{"description":{"value":"When a creature you can see within 30 ft. drops to 0 HP, you can use your reaction to have that creature make one weapon attack against a target of your choice within its range.\n\n<strong><em>Amplify.</em></strong> You can first cause the cursed creature to move up to half its speed, and grant a [[ + NaN]] bonus to its attack roll.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.</p>\n<p><em><strong>Amplify.</strong></em> You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).</p>\n<blockquote>\n<p>Activating a Blood Curse requires a use of your <strong>Blood Maledict</strong> feature.</p>\n</blockquote>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.blood-hunter.blood-curses",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1248117","entityTypeId":"222216831","componentId":698620,"componentTypeId":258900837,"type":"class","class":"Blood Hunter","subclass":"Order of the Ghostslayer","importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Blood Hunter"}}},"_id":"4q0zepWoudyZdl6Z","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252152,"modifiedTime":1674165252152,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crossbow Expert Attack","type":"feat","system":{"description":{"value":"When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"53621","entityTypeId":"222216831","componentId":15,"componentTypeId":1088085227,"type":"feat","importId":"zUOPdnMubQdLW0Kh"},"infusions":{"infused":false},"obsidian":{"source":{"type":"feat"}}},"_id":"b4gFVW7zBlQdUmGw","img":"icons/weapons/crossbows/handcrossbow-green.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252154,"modifiedTime":1674165252154,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Evelyn","type":"weapon","system":{"description":{"value":"<p><span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt.</span></span> <span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach.</span></span> <span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an.</span></span> <span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.</span></span></p>","chat":"","unidentified":"Crossbow, hand"},"source":"","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"dex","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[piercing] + 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Cleaver","type":"weapon","system":{"description":{"value":"<p><span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Eine der Trickwaffen der Werkstatt, die häufig im Jagdgeschäft verwendet wird.</span></span> <span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Diese Säge, die das Blut von Bestien effektiv entzieht, verwandelt sich in ein langes Hackmesser, das sich die Zentrifugalkraft zunutze macht.</span></span> <span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Die Säge mit ihren blutleeren Zähnen ist zu einem Symbol der Jagd geworden und gewinnt nur an Wirksamkeit, je grotesker die Bestie verwandelt wurde.</span></span></p>\n<p><span class=\"jCAhz ChMk0b\" style=\"cursor:pointer;font-family:Roboto, RobotoDraft, Helvetica, Arial, sans-serif;font-size:18px;white-space:pre-wrap;background-color:#f5f5f5\"><span class=\"ryNqvb\"> </span></span></p>","chat":"","unidentified":"Rapier"},"source":"","quantity":1,"weight":2,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + 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Cleaver","version":"3.3.4","importId":"zUOPdnMubQdLW0Kh"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"_id":"UehALgoFKM3gpcyK","img":"ddb-images/other/item-Saw-Cleaver.jpeg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252165,"modifiedTime":1674165252165,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Hand Lantern","type":"equipment","system":{"description":{"value":"<p><span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Im angezündeten Zustand brennt diese Laterne mit Kapuze 6 Stunden lang auf 1 Pint Öl und wirft helles Licht in einem Radius von 30 Fuß und gedämpftes Licht für weitere 30 Fuß.</span></span> <span class=\"jCAhz ChMk0b\"><span class=\"ryNqvb\">Sie können eine Aktion verwenden, um die Motorhaube zu senken und das Licht zu reduzieren, um das Licht in einem Radius von 5 Fuß zu dimmen.</span></span></p>","chat":"","unidentified":"Wondrous item"},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"flags":{"ddbimporter":{"dndbeyond":{"type":"Wondrous item","avatarUrl":"https://www.dndbeyond.com/avatars/31176/303/638078763220112068.jpeg","largeAvatarUrl":"https://www.dndbeyond.com/avatars/31176/304/638078763221682070.jpeg","filterType":"Wondrous item","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":true,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Detection"],"sources":[],"pictureUrl":"ddb-images/other/item-large-Hand-Lantern.jpeg"},"id":1007979447,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":112130694,"definitionId":6069222,"originalName":"Hand Lantern","version":"3.3.4","importId":"zUOPdnMubQdLW0Kh"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"_id":"Ap7WJgn87w10kzCr","img":"ddb-images/other/item-Hand-Lantern.jpeg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252169,"modifiedTime":1674165252169,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Studded Leather","type":"equipment","system":{"description":{"value":"<p>Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.</p>","chat":"","unidentified":"Light Armor"},"source":"Basic Rules, Player's 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Armor","filterType":"Armor","isConsumable":false,"isContainer":false,"isCustomItem":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"levelInfusionGranted":null,"tags":["Warding"],"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"id":1007923904,"entityTypeId":1439493548,"containerEntityId":90742080,"containerEntityTypeId":1581111423,"definitionEntityTypeId":701257905,"definitionId":3,"originalName":"Studded Leather","version":"3.3.4","importId":"zUOPdnMubQdLW0Kh"},"infusions":{"maps":[],"applied":[],"infused":false}},"effects":[],"_id":"qzh0mcsbbW75hvJm","img":"icons/equipment/chest/breastplate-rivited-red.webp","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674165252179,"modifiedTime":1674165252179,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Crossbow 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It has the following druid spells prepared:</p><p>Cantrips (at will): druidcraft, produce flame, shillelagh</p><p>1st level (4 slots): entangle, longstrider, speak with animals, thunderwave</p><p>2nd level (3 slots): animal messenger, barkskin</p>","chat":"","unidentified":""},"source":"Basic Rules pg 398","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"aYK756MBWqvF5Z4c","name":"Druidcraft","type":"spell","img":"icons/creatures/tentacles/tentacles-thing-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136700,"definitionId":2080,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Druidcraft","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":236,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Whispering to the spirits of @Compendium[dnd5e.rules.Using Each Ability]{nature}, you create one of the following effects within range:</p>\n<ul>\n<li>You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.</li>\n<li>You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li>\n<li>You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li>\n<li>You instantly light or snuff out a candle, a torch, or a small campfire.</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 236","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"msPuwxYaamIwKICP","name":"Produce Flame","type":"spell","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138596,"definitionId":2217,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Produce Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":269,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.</p>\n<p>You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.</p>\n<p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"qAYJmT9NJudEJFx7","name":"Shillelagh","type":"spell","img":"icons/skills/melee/hand-grip-staff-yellow-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138708,"definitionId":2249,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Shillelagh","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":275,"sourceType":1}],"tags":["Damage","Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>The wood of a club or quarterstaff you are holding is imbued with @Compendium[dnd5e.rules.Using Each Ability]{nature}'s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 275","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"msak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning - The weapon is magical.] + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"mistletoe, a shamrock leaf, and a club or quarterstaff"},"materials":{"value":"mistletoe, a shamrock leaf, and a club or quarterstaff","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"UeCDLMClof7FqJo7","name":"Entangle","type":"spell","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. 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On a success, it frees itself.</p>\n<p>When the spell ends, the conjured plants wilt away.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"yKrqT6qtUeaVaJ23","name":"Longstrider","type":"spell","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a creature. 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The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vc4KliRqzKuAPvgy","name":"Thunderwave","type":"spell","img":"icons/magic/air/wind-tornado-spiral-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138851,"definitionId":2278,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Thunderwave","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":282,"sourceType":1}],"tags":["Damage","Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A wave of thunderous force sweeps out from you. 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If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.</p>\n<p><strong>At Higher Levels.</strong> If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a morsel of food"},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6vMF9NRwGuCWLGHN","name":"Barkskin","type":"spell","img":"icons/equipment/wrist/bracer-segmented-chitin.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You touch a willing creature. 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Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NEXlXlRVdaC5iD8Z","name":"Children of the Night (1/Day)","type":"feat","img":"icons/creatures/mammals/bats-movement-flying-black.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Children of the Night (1/Day).</strong>","fullName":"Children of the Night (1/Day)."}},"system":{"description":{"value":"<p><em><strong></strong></em> Strahd magically calls 2d4 swarm of bats;swarms of bats or swarm of rats;swarms of rats, provided that the sun isnt up. 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The beasts remain for 1 hour, until Strahd dies, or until he dismisses them as a bonus action.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"1","max":"1","per":"day","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AttpAdjuIC7bThAd","name":"Lair Actions","type":"feat","img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}}},"system":{"description":{"value":"<h3>Lair Actions</h3><p><br />While Strahd is in Castle Ravenloft, he can take lair actions as long as he isnt incapacitated.</p><p>On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round:</p><ul>\n<li>Until initiative count 20 of the next round, Strahd can pass through solid walls, doors, ceilings, and floors as if they werent there.</li>\n<li>Strahd targets any number of doors and windows that he can see, causing each one to either open or close as he wishes. Closed doors can be magically locked (needing a successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again.</li>\n<li>Strahd summons the angry spirit of one who has died in the castle. The apparition appears next to a hostile creature that Strahd can see, makes an attack against that creature, and then disappears. The apparition has the statistics of a specter.</li>\n<li>Strahd targets one Medium or smaller creature that casts a shadow. The targets shadow must be visible to Strahd and within 30 feet of him. If the target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a shadow that obeys Strahds commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its undead shadow has been destroyed.</li>\n</ul>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"lair","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ab0ylC9guQERWDuA","name":"Legendary Actions","type":"feat","img":"icons/skills/targeting/target-strike-triple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"system":{"description":{"value":"<p>Strahd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. Strahd regains spent legendary actions at the start of his turn.</p>\n<p><strong>Move.</strong> Strahd moves up to his speed without provoking opportunity attacks.</p>\n<p><strong>Unarmed Strike.</strong> Strahd makes one unarmed strike.</p>\n<p><strong>Bite (Costs 2 Actions).</strong> Strahd makes one bite attack.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LDeLa9tv97HVdmnu","name":"Move","type":"feat","img":"icons/magic/control/debuff-energy-snare-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"system":{"description":{"value":"<p><strong></strong> Strahd moves up to his speed without provoking opportunity attacks.</p><p><strong>Unarmed Strike.</strong> Strahd makes one unarmed strike.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ToZhNM3OMvushwCq","name":"Unarmed Strike (Vampire or Wolf Form Only)","type":"weapon","img":"icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<strong>Unarmed Strike (Vampire or Wolf Form Only).</strong>","fullName":"Unarmed Strike (Vampire or Wolf Form Only).","actionCopy":true}},"system":{"description":{"value":"<p><em><strong></strong></em> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 14 (4d6) necrotic damage. If the target is a creature, Strahd can grapple it (escape DC 18) instead of dealing the slashing damage.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":1},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[slashing] + @mod","slashing"],["4d6[necrotic]","necrotic"]],"versatile":""},"formula":"","save":{"ability":null,"dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":null,"baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false},"proficient":true,"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"37ka4VBiXmnW8TA4","name":"Bite (Costs 2 Actions)","type":"feat","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"actionCopy":false}},"system":{"description":{"value":"<p><strong></strong> Strahd makes one bite attack.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"attribute","target":"resources.legact.value","amount":2},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mqJ55jh956O8RgU2","name":"Shapechanger","type":"feat","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Shapechanger.</strong></em>","fullName":"Shapechanger."}},"system":{"description":{"value":"<p><em><strong></strong></em> If Strahd isnt in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form.</p><p>While in bat or wolf form, Strahd cant speak. In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet. In wolf form, his walking speed is 40 feet. His statistics, other than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies.</p><p>While in mist form, Strahd cant take any actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creatures space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and he cant pass through water. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage, except the damage he takes from sunlight.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"lmqZyaw84nFN5WI5","name":"Legendary Resistance (3/Day)","type":"feat","img":"icons/magic/water/orb-water-bubbles.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Legendary Resistance (3/Day).</strong></em>","fullName":"Legendary Resistance (3/Day)."}},"system":{"description":{"value":"<p><em><strong></strong></em> If Strahd fails a saving throw, he can choose to succeed instead.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"special","cost":0,"condition":"","const":null},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":"3","max":"3","per":"day","recovery":""},"consume":{"type":"attribute","target":"resources.legres.value","amount":1},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"e6rRRaFnNXgZs8pY","name":"Misty Escape","type":"feat","img":"icons/magic/air/wind-stream-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Misty Escape.</strong></em>","fullName":"Misty Escape."}},"system":{"description":{"value":"<p><em><strong></strong></em> When Strahd drops to 0 hit points outside his coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isnt in running water or sunlight. If he cant transform, he is destroyed.</p><p>While he has 0 hit points in mist form, he cant revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Once in his coffin, he reverts to his vampire form. He is then paralyzed until he regains at least 1 hit point. After 1 hour in his coffin with 0 hit points, he regains 1 hit point.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Mb19L9hFqdgIMKKR","name":"Regeneration","type":"feat","img":"icons/magic/life/heart-cross-strong-purple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em><strong>Regeneration.</strong></em>","fullName":"Regeneration."}},"system":{"description":{"value":"<p><em><strong></strong></em> Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point and isnt in running water or sunlight. 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His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following wizard spells prepared:</p><p>Cantrips (at will): mage hand, prestidigitation, ray of frost</p><p>1st level (4 slots): comprehend languages, fog cloud, sleep</p><p>2nd level (3 slots): detect thoughts, gust of wind, mirror image</p><p>3rd level (3 slots): animate dead, fireball, nondetection</p><p>4th level (3 slots): blight, greater invisibility, polymorph</p><p>5th level (1 slot): animate objects, scrying</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 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to the Heart.</em>","fullName":"Stake to the Heart."}},"system":{"description":{"value":"<p><em></em> If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 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Hypersensitivity","type":"feat","img":"icons/magic/nature/root-vine-thorned-fire-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"dndbeyond":{}},"monsterMunch":{"titleHTML":"<em>Sunlight Hypersensitivity.</em>","fullName":"Sunlight Hypersensitivity."}},"system":{"description":{"value":"<p><em></em> While in sunlight, Strahd takes 20 radiant damage at the start of his turn, and he has disadvantage on attack rolls and ability checks.</p>","chat":"","unidentified":""},"source":"Curse of Strahd pg 239","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":null}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8DYVFgWXCWose6FX","name":"Mage Hand","type":"spell","img":"icons/equipment/hand/glove-simple-leather-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138434,"definitionId":2173,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mage Hand","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"P36btFTb1yZMvZQJ","name":"Prestidigitation","type":"spell","img":"icons/magic/symbols/runes-triangle-magenta.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138586,"definitionId":2213,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Prestidigitation","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":267,"sourceType":1}],"tags":["Utility"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\n<ul>\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\n</ul>\n<p><br />If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 267","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"whHh5St7hDxFVMfv","name":"Ray of Frost","type":"spell","img":"icons/magic/light/beam-rays-teal-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138633,"definitionId":2226,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Ray of Frost","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":271,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[cold]","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"o8lGip4rrvGJVfrt","name":"Comprehend Languages","type":"spell","img":"icons/magic/symbols/runes-star-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136246,"definitionId":2035,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Comprehend Languages","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":224,"sourceType":1}],"tags":["Social"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.</p>\n<p>This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 224","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":"a pinch of soot and salt"},"materials":{"value":"a pinch of soot and salt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"W213JzD5s99IiEFn","name":"Fog Cloud","type":"spell","img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5Pl8klT9GhjQD37h","name":"Sleep","type":"spell","img":"icons/magic/air/fog-gas-smoke-swirling-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138729,"definitionId":2254,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Sleep","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":276,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring @Compendium[dnd5e.rules.Unconscious]{unconscious} creatures).</p>\n<p>Starting with the creature that has the lowest current hit points, each creature affected by this spell falls @Compendium[dnd5e.rules.Unconscious]{unconscious} until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creatures hit points from the total before moving on to the creature with the next lowest hit points. A creatures hit points must be equal to or less than the remaining total for that creature to be affected.</p>\n<p>Undead and creatures immune to being @Compendium[dnd5e.rules.Charmed]{charmed} arent affected by this spell.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of fine sand, rose petals, or a cricket"},"materials":{"value":"a pinch of fine sand, rose petals, or a cricket","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"2d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SqxO1wl5XQ5InCz4","name":"Detect Thoughts","type":"spell","img":"icons/tools/scribal/magnifying-glass.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136574,"definitionId":2067,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Detect Thoughts","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Social","Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.</p>\n<p>You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain @Compendium[dnd5e.rules.Using Each Ability]{insight} into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.</p>\n<p>Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.</p>\n<p>You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.</p>\n<p>Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a copper piece"},"materials":{"value":"a copper piece","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"n11h4HqAAgWbC1oS","name":"Gust of Wind","type":"spell","img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.</p>\n<p>Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.</p>\n<p>The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.</p>\n<p>As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a legume seed"},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0JeUjn6cZclo5TZV","name":"Mirror Image","type":"spell","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138495,"definitionId":2193,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Mirror Image","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":260,"sourceType":1}],"tags":["Deception","Warding"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.</p>\n<p>Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.</p>\n<p>If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.</p>\n<p>A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.</p>\n<p>A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as @Compendium[dnd5e.rules.Blindsight]{blindsight}, or if it can perceive illusions as false, as with @Compendium[dnd5e.rules.Truesight]{truesight}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 260","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TmwY7ZGXDiKuavz5","name":"Animate Dead","type":"spell","img":"icons/magic/death/skull-sand-white-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136039,"definitionId":1996,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Dead","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Creation"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).</p>\n<p>On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<p>The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a drop of blood, a piece of flesh, and a pinch of bone dust"},"materials":{"value":"a drop of blood, a piece of flesh, and a pinch of bone dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ra9RisQAda0k3INW","name":"Fireball","type":"spell","img":"icons/magic/fire/projectile-fireball-smoke-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136815,"definitionId":2102,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Fireball","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a tiny ball of bat guano and sulfur"},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"L6Bvie4y8AorkOtW","name":"Nondetection","type":"spell","img":"icons/magic/air/air-burst-spiral-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138528,"definitionId":2199,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Nondetection","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":263,"sourceType":1}],"tags":["Deception"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":null},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes"},"materials":{"value":"a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TqFGJB7J6mFcjZgI","name":"Blight","type":"spell","img":"icons/magic/nature/tree-spirit-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136130,"definitionId":2017,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Blight","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":219,"sourceType":1}],"tags":["Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.</p>\n<p>If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.</p>\n<p>If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8[necrotic - No Effect: undead, construct; Max Damage: plant]","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"RbqrZiJcVwLSfy9M","name":"Greater Invisibility","type":"spell","img":"icons/magic/air/fog-gas-smoke-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138001,"definitionId":2128,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Greater Invisibility","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Buff"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You or a creature you touch becomes @Compendium[dnd5e.rules.Invisible]{invisible} until the spell ends. Anything the target is wearing or carrying is @Compendium[dnd5e.rules.Invisible]{invisible} as long as it is on the target's person.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TUxfWgLefjJZ1wkU","name":"Polymorph","type":"spell","img":"icons/weapons/swords/shortsword-broad-engraved.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138572,"definitionId":2209,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Polymorph","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":266,"sourceType":1}],"tags":["Control","Shapechanging"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.</p>\n<p>The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.</p>\n<p>The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @Compendium[dnd5e.rules.Unconscious]{unconscious}.</p>\n<p>The creature is limited in the actions it can perform by the @Compendium[dnd5e.rules.Using Each Ability]{nature} of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.</p>\n<p>The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":null,"type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a caterpillar cocoon"},"materials":{"value":"a caterpillar cocoon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"sbz7viKP4Ujaj6dC","name":"Animate Objects","type":"spell","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":136046,"definitionId":1997,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Animate Objects","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":213,"sourceType":1}],"tags":["Creation","Damage"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.</p>\n<p>As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.</p>\n<h5>Animated Object Statistics</h5>\n<table>\n<thead>\n<tr>\n<th>Size</th>\n<th>HP</th>\n<th>AC</th>\n<th>Str</th>\n<th>Dex</th>\n<th>Attack</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Tiny</td>\n<td>20</td>\n<td>18</td>\n<td>4</td>\n<td>18</td>\n<td>+8 to hit, 1d4 + 4 damage</td>\n</tr>\n<tr>\n<td>Small</td>\n<td>25</td>\n<td>16</td>\n<td>6</td>\n<td>14</td>\n<td>+6 to hit, 1d8 + 2 damage</td>\n</tr>\n<tr>\n<td>Medium</td>\n<td>40</td>\n<td>13</td>\n<td>10</td>\n<td>12</td>\n<td>+5 to hit, 2d6 + 1 damage</td>\n</tr>\n<tr>\n<td>Large</td>\n<td>50</td>\n<td>10</td>\n<td>14</td>\n<td>10</td>\n<td>+6 to hit, 2d10 + 2 damage</td>\n</tr>\n<tr>\n<td>Huge</td>\n<td>80</td>\n<td>10</td>\n<td>18</td>\n<td>6</td>\n<td>+8 to hit, 2d12 + 4 damage</td>\n</tr>\n</tbody>\n</table>\n<p>An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has @Compendium[dnd5e.rules.Blindsight]{blindsight} with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. </p>\n<p>If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.</p>\n<p><em><strong>At Higher Levels.</strong></em> If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":null},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WE0Tc8uCk92qoMN9","name":"Scrying","type":"spell","img":"icons/commodities/biological/eye-blue-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"id":138669,"definitionId":2239,"entityTypeId":435869154,"dndbeyond":{"lookup":"generic","lookupName":"generic","level":null,"castAtLevel":null},"originalName":"Scrying","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":273,"sourceType":1}],"tags":["Detection"],"version":"2.8.16"},"betterRolls5e":{"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}}},"system":{"description":{"value":"<p>You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.</p>\n<table style=\"height:114px\">\n<thead>\n<tr>\n<th>\n<p>Knowledge</p>\n</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Secondhand (you have heard of the target)</td>\n<td>+5</td>\n</tr>\n<tr>\n<td>Firsthand (you have met the target)</td>\n<td>0</td>\n</tr>\n<tr>\n<td>Familiar (you know the target well)</td>\n<td>-5</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<table>\n<thead>\n<tr>\n<th>Connection</th>\n<th>Save Modifier</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Likeness or picture</td>\n<td>-2</td>\n</tr>\n<tr>\n<td>Possession or garment</td>\n<td>-4</td>\n</tr>\n<tr>\n<td>Body part, lock of hair, bit of nail, or the like</td>\n<td>-10</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<p>On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.</p>\n<p>On a failed save, the spell creates an @Compendium[dnd5e.rules.Invisible]{invisible} sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see @Compendium[dnd5e.rules.Invisible]{invisible} objects sees the sensor as a luminous orb about the size of your fist.</p>\n<p>Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 273","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water"},"materials":{"value":"a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":"raleS3LQWaHHkeep","sort":1600000,"flags":{"dnd5e":{},"monsterMunch":{"url":"https://www.dndbeyond.com/monsters/strahd-von-zarovich","img":"https://www.dndbeyond.com/avatars/thumbnails/6567/359/1000/1000/636988936829621698.jpeg","tokenImg":"https://www.dndbeyond.com/avatars/6567/358/636988936828528107.png","spellList":{"class":["comprehend languages","fog cloud","sleep","detect thoughts","gust of wind","mirror image","animate dead","fireball","nondetection","blight","greater invisibility","polymorph","animate objects","scrying"],"pact":[],"atwill":["mage hand","prestidigitation","ray of frost"],"innate":[],"edgeCases":[],"material":true}},"ddbimporter":{"id":17374,"entityTypeId":779871897,"creatureGroup":null,"creatureFlags":[],"version":"2.8.16","flatAC":true},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-monsters.yVSE8x4S3R6Ddwp6"},"tidy5e-sheet":{"death":{"success":0,"failure":0},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}}},"system":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"dex":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""},"mod":4,"dc":17},"int":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"mod":5,"dc":18},"wis":{"value":15,"proficient":1,"bonuses":{"check":"","save":""},"mod":2,"prof":5,"saveBonus":0,"save":7,"dc":15},"cha":{"value":18,"proficient":1,"bonuses":{"check":"","save":""},"mod":4,"prof":5,"saveBonus":0,"save":9,"dc":17}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":"","label":"natural armor"},"hp":{"value":10,"max":10,"temp":null,"tempmax":null,"formula":"17d8 + 68","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":120,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int","prof":5,"spelldc":18,"spellLevel":9},"details":{"biography":{"value":"<p>With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread <a href=\"https://www.dndbeyond.com/sources/cos/into-the-mists\">chapter 1, “Into the Mists”</a>, to understand his personality and goals.</p>\n<p>Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in <a href=\"https://www.dndbeyond.com/sources/cos/into-the-mists#CardReading\">chapter 1</a>, unless he has been forced into his <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft#K86StrahdsTomb\">tomb</a> in the catacombs of <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft#Chapter4CastleRavenloft\">Castle Ravenloft</a>.</p>\n<h3>Strahd's Tactics</h3>\n<p>Because the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.</p>\n<p>When you run an encounter with Strahd, keep the following facts in mind:</p>\n<ul>\n<li>Strahd attacks at the most advantageous moment and from the most advantageous position.</li>\n<li>Strahd knows when hes in over his head. If he begins taking more damage than he can regenerate, he moves beyond the reach of melee combatants and spellcasters, or he flies away (using summoned wolf;wolves or swarm of bats;swarms of bats or swarm of rats;rats to guard his retreat).</li>\n<li>Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him against other members of the adventuring party.</li>\n</ul>\n<h3>The Vampires Minions</h3>\n<p>Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahds Minions table to determine what creatures he brings with him, if any.</p>\n<p><strong>Strahd's Minions</strong></p>\n<table class=\"table-compendium table--generic-dice\">\n<thead>\n<tr>\n<th>d20</th>\n<th>Creatures</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>13</td>\n<td>1d4 + 2 dire wolf;dire wolves</td>\n</tr>\n<tr>\n<td>46</td>\n<td>1d6 + 3 ghoul;ghouls</td>\n</tr>\n<tr>\n<td>79</td>\n<td>1d4 + 2 Strahd zombie;Strahd zombies (in the <a href=\"https://www.dndbeyond.com/sources/cos/appendix-d-monsters-and-npcs#StrahdZombie\">appendix</a>)</td>\n</tr>\n<tr>\n<td>1012</td>\n<td>2d4 swarm of bats;swarms of bats</td>\n</tr>\n<tr>\n<td>1315</td>\n<td>1d4 + 1 vampire spawn;vampire spawns</td>\n</tr>\n<tr>\n<td>1618</td>\n<td>3d6 wolf;wolves</td>\n</tr>\n<tr>\n<td>1920</td>\n<td>None</td>\n</tr>\n</tbody>\n</table>\n<h3><br />Heart of Sorrow</h3>\n<p>Strahd can afford to be bold in his tactics, for he has additional protection in the form of a giant crystal heart hidden inside Castle Ravenloft.</p>\n<p>Any damage that Strahd takes is transferred to the Heart of Sorrow (see <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft\">chapter 4</a>, <a href=\"https://www.dndbeyond.com/sources/cos/castle-ravenloft#K20HeartofSorrow\">area K20</a>). If the heart absorbs damage that reduces it to 0 hit points, it is destroyed, and Strahd takes any leftover damage. The Heart of Sorrow has 50 hit points and is restored to that number of hit points each dawn, provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can reestablish his link to the Heart of Sorrow as a bonus action on his turn, but only while in Castle Ravenloft.</p>\n<p>The effect of the protection afforded by the Heart of Sorrow can be chilling to behold, as damage to Strahd is quickly undone. For example, a critical hit might dislocate Strahds jaw, but only for a moment; then the vampires jaw quickly resets itself.</p>\n<p>The ability of the Heart of Sorrow to absorb damage is suppressed if it or Strahd is fully within an antimagic field.</p>","public":""},"alignment":"Lawful Evil","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"","cr":15,"spellLevel":9,"source":"Curse of Strahd pg 239","xp":{"value":13000},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["necrotic","physical"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["abyssal","common","draconic","elvish","giant","infernal"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"prof":10,"bonus":0,"total":15,"passive":25},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"total":null,"passive":null},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"prof":10,"bonus":0,"total":12,"passive":22},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"rel":{"value":1,"ability":"int","bonuses":{"check":"","passive":""},"mod":5,"prof":5,"bonus":0,"total":10,"passive":20},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"total":null,"passive":null},"ste":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""},"mod":4,"prof":10,"bonus":0,"total":14,"passive":24},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"mod":2,"total":null,"passive":null}},"spells":{"spell1":{"value":4,"override":"4","max":"4"},"spell2":{"value":3,"override":"3","max":"3"},"spell3":{"value":3,"override":"3","max":"3"},"spell4":{"value":3,"override":"3","max":"3"},"spell5":{"value":1,"override":"1","max":"1"},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null,"max":0,"level":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":3,"max":3},"lair":{"value":true,"initiative":20}}},"ownership":{"kQuQznIFtrq4a9n8":3},"prototypeToken":{"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"perfect-vision":{"visionRules":"default","monoVisionColor":"","sightLimit":null,"light":{}},"core":{}},"name":"Strahd von Zarovich","displayName":30,"width":1,"height":1,"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"randomImg":false,"bar2":{"attribute":"resources.legact"},"actorLink":false,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"texture":{"src":"worlds/curse-of-strahd/Token/Castle%20Ravenloft/Strahd%20von%20Zavorich.png","tint":null,"scaleX":0.8,"scaleY":0.8,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":120,"brightness":0,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1683477121689,"lastModifiedBy":"kQuQznIFtrq4a9n8"}}
{"folder":"xINdN28UuGzrIUfE","name":"Dave","type":"character","img":"ddb-images/characters/94382794-Dave.jpeg","system":{"abilities":{"str":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":14,"proficient":1,"bonuses":{"check":"","save":""}},"wis":{"value":19,"proficient":1,"bonuses":{"check":"","save":""}},"cha":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":24,"max":24,"temp":null,"tempmax":null,"bonuses":{"level":"","overall":""}},"init":{"ability":"dex","bonus":"0"},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30,"units":"ft","hover":false},"attunement":{"max":3},"senses":{"darkvision":60,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"wis","death":{"success":0,"failure":0},"exhaustion":0,"inspiration":true},"details":{"biography":{"value":"","public":""},"alignment":"True Neutral","race":"Shifter","background":"","originalClass":"mwQGb0drLqaI9dYH","xp":{"value":900},"appearance":"","trait":"","ideal":"","bond":"<h1 class=\"page-header__title\" id=\"firstHeading\" style=\"box-sizing: inherit; border: 0px; margin: 0px; padding: 0px; vertical-align: baseline; font-size: 36px; font-weight: 300; letter-spacing: 0.25px; line-height: 1.25; overflow-wrap: break-word; word-break: break-word; color: rgb(58, 58, 58); font-family: 'Helvetica Neue', helvetica, arial, sans-serif; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(248, 248, 248); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;\"><span class=\"mw-page-title-main\" style=\"box-sizing: inherit; border: 0px; margin: 0px; padding: 0px; vertical-align: baseline;\"><span style=\"font-family: 'Helvetica Neue', helvetica, arial, sans-serif\">Chauntea verehrter Gott</span></span></h1>","flaw":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["druidic","common","undercommon"],"custom":"Choose a Language"},"weaponProf":{"value":["club","dagger","dart","javelin","mace","quarterstaff","scimitar","sickle","sling","spear"],"custom":""},"armorProf":{"value":["lgt","med","shl"],"custom":""},"toolProf":{"value":["herb"],"custom":"Pan Flute"}},"currency":{"pp":0,"gp":11,"ep":1,"sp":4,"cp":1},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"0","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"0","passive":""}},"med":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}},"nat":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"0","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"0","passive":""}},"rel":{"value":1,"ability":"int","bonuses":{"check":"0","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"0","passive":""}},"sur":{"value":1,"ability":"wis","bonuses":{"check":"0","passive":""}}},"spells":{"spell1":{"value":4,"override":null},"spell2":{"value":2,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null},"spell0":{"value":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"primary":{"value":2,"max":2,"sr":false,"lr":true,"label":"Shift"},"secondary":{"value":2,"max":2,"sr":true,"lr":true,"label":"Wild Shape"},"tertiary":{"value":1,"max":1,"sr":false,"lr":true,"label":"Natural Recovery"}}},"prototypeToken":{"name":"Dave","displayName":0,"actorLink":true,"texture":{"src":"ddb-images/characters/94382794-Dave.jpeg","scaleX":0.8,"scaleY":0.8,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":1,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":true,"range":60,"angle":360,"visionMode":"darkvision","color":null,"attenuation":0,"brightness":0,"saturation":-1,"contrast":0},"detectionModes":[],"flags":{"monks-tokenbar":{"include":"default"},"splatter":{"bloodColor":""},"monks-combat-marker":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":""},"monks-bloodsplats":{"bloodsplat-colour":""},"healthEstimate":{"dontMarkDead":false,"hideHealthEstimate":false,"hideName":false}},"randomImg":false},"items":[{"name":"Circle of the Land (Underdark)","type":"subclass","system":{"description":{"value":"<h1>Description</h1><p class=\"Core-Styles_Core-Body\">The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circles wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circles myst<span class=\"No-Break\">erious rites.</span></p><h1>Class Features</h1>\n\n<p><b>Bonus Cantrip</b></p>\n<p>When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesnt count against the number of druid cantrips you know.</p>\n\n<p><b>Natural Recovery</b></p>\n<p>Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You cant use this feature again until you finish a long rest.</p>\n<p>For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.</p>\n\n<p><b>Circle Spells</b></p>\n<p class=\"compendium-hr\">Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.</p>\n<p class=\"Core-Styles_Core-Body\">Once you gain access to a circle spell, you always have it prepared, and it doesnt count against the number of spells you can prepare each day. If you gain access to a spell that doesnt appear on the druid spell list, the spell is nonetheless a druid spell for you.</p>\n<h5 class=\"Table-Styles_Table-Title\">Arctic</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">hold person</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">spike growth</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">sleet storm</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">slow</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">freedom of movement</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">ice storm</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">cone of cold</span> </p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5 class=\"Table-Styles_Table-Title--no-space-before-\">Coast</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">mirror image</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">misty step</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">water breathing</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">water walk</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">control water</span>,<span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\"> freedom of movement</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">conjure elemental</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">scrying</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5>Desert</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">blur</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">silence</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">create food and water</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">protection from energy</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">blight</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">hallucinatory terrain</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">insect plague</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">wall of stone</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5>Forest</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">barkskin</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">spider climb</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">call lightning</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">plant growth</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">divination</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">freedom of movement</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">tree stride</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5>Grassland</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">invisibility</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">pass without trace</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">daylight</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">haste</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">divination</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">freedom of movement</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">dream</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">insect plague</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5>Mountain</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">spider climb</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">spike growth</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">lightning bolt</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">meld into stone</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">stone shape</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">stoneskin</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">passwall</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">wall of stone</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5>Swamp</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">darkness</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">acid arrow</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">water walk</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">stinking cloud</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">freedom of movement</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">locate creature</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">insect plague</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">scrying</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5>Underdark</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">spider climb</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">web</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">gaseous form</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">stinking cloud</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">greater invisibility</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">stone shape</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">cloudkill</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">insect plague</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Lands Stride</b></p>\n<p>Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.</p>\n<p>In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.</p>\n\n<p><b>Natures Ward</b></p>\n<p>When you reach 10th level, you cant be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened} by elementals or fey, and you are immune to poison and disease.</p>\n\n<p><b>Natures Sanctuary</b></p>\n<p>When you reach 14th level, creatures of the natural world sense your connection to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.</p>\n<p>The creature is aware of this effect before it makes its attack against you.</p>","chat":"","unidentified":""},"source":"","identifier":"circle-of-the-land-underdark-","classIdentifier":"druid","advancement":[],"spellcasting":{"progression":"none","ability":""}},"flags":{"ddbimporter":{"subclassDefinitionId":126388554,"id":72,"type":"class","importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"class","text":"Circle of the Land (Underdark)"}}},"img":"icons/environment/wilderness/island.webp","effects":[],"_id":"AqA7XAyDhyv1vkUQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258283,"modifiedTime":1682256258283,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid","type":"class","system":{"description":{"value":"<h1>Description</h1><p>A priest of the Old Faith, wielding the powers of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} and adopting animal forms</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Wisdom<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p><h1>Class Features</h1>\n\n<p><b>Hit Points</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice: </span></strong>1d8 per druid level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level: </span></strong>8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels: </span></strong>1d8 (or 5) + your Constitution modifier per druid level after 1st</p>\n\n<p><b>Additional Druid Spells</b></p>\n<p><em>1st-level druid feature</em><br />The spells in the following list expand the druid spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>Protection from evil and good</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Augury (ritual), Continual flame, Enlarge/reduce, Summon beast *</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Aura of vitality, Elemental weapon, Revivify, Summon fey *</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Divination (ritual), Fire shield, Summon elemental *</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Cone of cold</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Flesh to stone</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Symbol</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Incendiary cloud</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Proficiencies</b></p>\n<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor: </span></strong>Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons: </span></strong>Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Herbalism kit<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Intelligence, Wisdom<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose two from @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Animal Handling}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Insight}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Medicine}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Nature}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}, and @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}</p>\n\n<p><b>Druidic</b></p>\n<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but cant decipher it without magic.</p>\n\n<p><b>Spellcasting</b></p>\n<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the druid spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your druid spells.</p>\n\n<p><b>Wild Companion</b></p>\n<p><em>2nd-level druid feature</em><br />You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components.</p>\n<p>When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.</p>\n\n<p><b>Wild Shape</b></p>\n<p class=\"compendium-hr\">Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p>\n<p class=\"Core-Styles_Core-Body\">Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnt have a flying or swimming speed.</p>\n<h5>Beast Shapes</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-12\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">Level</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">Max CR</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">Limitations</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">Example</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\" style=\"text-align:center\">2nd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/4</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying or swimming speed</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">Wolf</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\" style=\"text-align:center\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying speed</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:center\">Crocodile</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8th</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">—</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:center\">Giant eagle</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\" style=\"text-align:left\"><br />You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die.</p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While you are transformed, the following rules apply:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creatures bonus instead of yours. If the creature has any legendary or lair actions, you cant use them.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you transform, you assume the beasts hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesnt reduce your normal form to 0 hit points, you arent knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You cant cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesnt break your concentration on a spell youve already cast, however, or prevent you from taking actions that are part of a spell, such as <span class=\"Serif-Character-Style_Italic-Serif\">call lightning</span>, that youve already cast.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you cant use any of your special senses, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision}, unless your new form also has that sense.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creatures shape and size. Your equipment doesnt change size or shape to match the new form, and any equipment that the new form cant wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li>\n</ul>\n\n<p><b>Druid Circle</b></p>\n<p>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>\n\n<p><b>Cantrip Versatility</b></p>\n<p><em>4th-level druid feature</em><br />Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this classs Spellcasting feature with another cantrip from the druid spell list.</p>\n\n<p><b>Wild Shape Improvement</b></p>\n<p class=\"compendium-hr\">At 4th level, you can use your action to magically assume the shape of a beast that you have seen before of challenge rating 1/2 or lower that doesn't have a flying speed. You can use this feature twice. You regain expended uses when you finish a short or long rest.</p>\n\n<p><b>Ability Score Improvement</b></p>\n<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature.</p>\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>\n\n<p><b>Timeless Body</b></p>\n<p>Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.</p>\n\n<p><b>Beast Spells</b></p>\n<p>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you arent able to provide material components.</p>\n\n<p><b>Archdruid</b></p>\n<p>At 20th level, you can use your Wild Shape an unlimited number of times.</p>\n<p>Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and arent consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.</p>\n\n<h1>Starting Equipment</h1>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a wooden shield or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a scimitar or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) any simple melee weapon</li>\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, an explorers pack, and a druidic focus</li>\n</ul>","chat":"","unidentified":""},"source":"Basic Rules pg 64, Basic Rules pg 68","identifier":"druid","levels":3,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"KLY9sbgnTcBenZre","type":"HitPoints","configuration":{},"value":{"1":"max","2":"avg","3":"avg"},"title":""},{"_id":"rSHqIj2GCBBYEtEd","type":"ScaleValue","configuration":{"distance":{"units":""},"identifier":"wild-shape","type":"string","scale":{"4":{"value":"[4th] Max CR 1/2 (no flying speed)"},"8":{"value":"[8th] Max CR 1"}}},"value":{},"title":"Wild Shape"},{"_id":"K8ShWezgK90dp1uk","type":"ScaleValue","configuration":{"identifier":"cantrips-known","type":"number","distance":{"units":""},"scale":{"1":{"value":2},"4":{"value":3},"10":{"value":4}}},"value":{},"title":"Cantrips Known"}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","nat","rel","ani","ins","med","prc","sur"],"value":["nat","med"]},"spellcasting":{"progression":"full","ability":"wis"}},"flags":{"ddbimporter":{"id":126388554,"definitionId":3,"entityTypeId":1446578651,"type":"class","isStartingClass":true,"spellSlotDivisor":1,"spellCastingAbility":"wis","importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/svg/item-bag.svg","effects":[],"_id":"mwQGb0drLqaI9dYH","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258328,"modifiedTime":1682256258328,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shifter","type":"feat","system":{"description":{"value":"<p>Humanoids with a bestial aspect, shifters cant fully change shape, but they can temporarily enhance their animalistic features by entering a state they call shifting.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br />Bestial Instincts, Darkvision, Shifting</p>\n\n<img src=\"ddb-images/other/race-large-Shifter.png\" />\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characters ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your characters class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you cant raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Bestial Instincts</b></p>\n<p>Channeling the beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.</p>\n\n<p><b>Darkvision</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Shifting</b></p>\n<p>As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Whenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):</p>\n<p><strong>Beasthide.</strong> You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.</p>\n<p><strong>Longtooth.</strong> When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.</p>\n<p><strong>Swiftstride.</strong> While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesnt provoke opportunity attacks.</p>\n<p><strong>Wildhunt.</strong> While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless youre incapacitated.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 32","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"entityRaceId":1026402,"version":"3.3.15","baseName":"Shifter","moreDetailsUrl":"/races/1026402-shifter","baseRaceId":1026402,"baseRaceName":"Shifter","fullName":"Shifter","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"isSubRace":false,"featIds":[],"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/882/637880558362105305.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/880/637880558358125183.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp"},"obsidian":{"source":{"type":"race"}}},"img":"ddb-images/other/race-portrait-Shifter.jpeg","effects":[],"_id":"dzBvgmPevn444DHS","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258698,"modifiedTime":1682256258698,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Creature Type","type":"feat","system":{"description":{"value":"<p>You are a Humanoid.</p>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 32","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429579,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":3},"importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"race"}}},"img":"icons/environment/creatures/gargoyle-grey-blue.webp","effects":[],"_id":"OCjdVVz7QXkPkBXi","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258700,"modifiedTime":1682256258700,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bestial Instincts: Survival","type":"feat","system":{"description":{"value":"You have proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Channeling the beast within, you have proficiency in one of the following skills of your choice: @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Acrobatics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Athletics}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Intimidation}, or @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 32","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429582,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":6,"choice":{"label":"Survival","choiceId":"2-37120528","componentId":8429582,"componentTypeId":1960452172,"parentChoiceId":null,"subType":1,"wasOption":false,"type":"race"}},"importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"race"}}},"effects":[],"_id":"q4ydTtYD3rDRmqvy","img":"icons/svg/item-bag.svg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258703,"modifiedTime":1682256258703,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Darkvision","type":"feat","system":{"description":{"value":"You can see in dim light within 60 ft. of you as if it were bright light and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 32","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429584,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":7},"importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"race"}}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"rWBWFoLFR4ydRop3","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258706,"modifiedTime":1682256258706,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shifting: Wildhunt","type":"feat","system":{"description":{"value":"As a bonus action, you can shift and assume a more bestial form and gain 2* + @prof temporary hit points. Your transformation lasts for 1 minute, until you die, or until you revert using a bonus action. You can shift [[ @prof]] times per long rest and also gain benefits based on your chosen form:<h3>Wildhunt</h3><p>While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless youre @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Whenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):</p>\n<p><strong>Beasthide.</strong> You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.</p>\n<p><strong>Longtooth.</strong> When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.</p>\n<p><strong>Swiftstride.</strong> While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesnt provoke opportunity attacks.</p>\n<p><strong>Wildhunt.</strong> While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless youre incapacitated.</p><h3>Wildhunt</h3><p>While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless youre incapacitated.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Mordenkainen Presents: Monsters of the Multiverse pg 32","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":8429585,"type":"race","entityTypeId":1960452172,"dndbeyond":{"displayOrder":8,"choice":{"label":"Wildhunt","choiceId":"8-0-53415726","componentId":8429585,"componentTypeId":1960452172,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"race"}},"importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","effects":[],"_id":"SpLYhLGLJdE9JKQj","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258712,"modifiedTime":1682256258712,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Additional Druid Spells","type":"feat","system":{"description":{"value":"Your Druid has additional spells available to them, as designated in Tasha's Cauldron of Everything.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>1st-level druid feature</em><br />The spells in the following list expand the druid spell list in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spells name. Each spell is in the <em><a title=\"Players Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Players Handbook</a></em>, unless it has an asterisk (a spell in <a title=\"chapter 3\" href=\"https://www.dndbeyond.com/sources/TCoE/magical-miscellany#Spells\">chapter 3</a> of <em><a title=\"Tashas Cauldron of Everything\" href=\"https://www.dndbeyond.com/sources/TCoE/using-this-book\">Tashas Cauldron of Everything</a></em>). <em><a title=\"Xanathars Guide to Everything\" href=\"https://www.dndbeyond.com/sources/xgte\">Xanathars Guide to Everything</a></em> also offers more spells.</p>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Level</th>\n<th>Additional Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1st</td>\n<td>Protection from evil and good</td>\n</tr>\n<tr>\n<td>2nd</td>\n<td>Augury (ritual), Continual flame, Enlarge/reduce, Summon beast *</td>\n</tr>\n<tr>\n<td>3rd</td>\n<td>Aura of vitality, Elemental weapon, Revivify, Summon fey *</td>\n</tr>\n<tr>\n<td>4th</td>\n<td>Divination (ritual), Fire shield, Summon elemental *</td>\n</tr>\n<tr>\n<td>5th</td>\n<td>Cone of cold</td>\n</tr>\n<tr>\n<td>6th</td>\n<td>Flesh to stone</td>\n</tr>\n<tr>\n<td>7th</td>\n<td>Symbol</td>\n</tr>\n<tr>\n<td>8th</td>\n<td>Incendiary cloud</td>\n</tr>\n</tbody>\n</table>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":3021754,"type":"class","entityTypeId":12168134,"dndbeyond":{"requiredLevel":1,"displayOrder":1},"importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"class"}}},"img":"icons/sundries/books/book-symbol-tree-silver-green.webp","effects":[],"_id":"NlZWN26jOTMogEcI","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258719,"modifiedTime":1682256258719,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druidic","type":"feat","system":{"description":{"value":"<p>You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the messages presence with a successful DC 15 Wisdom (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception}) check but cant decipher it without magic.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":165,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"_id":"EPf2mMgBRF9rUeRo","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258722,"modifiedTime":1682256258722,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Spellcasting","type":"feat","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">Drawing on the divine essence of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} itself, you can cast spells to shape that essence to your will. See <span style=\"color:#99cc00\"><a style=\"color:#47d18c\" title=\"Spells Rules\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#993366\"><a style=\"color:#704cd9\" title=\"Spells Listing (Druid)\" href=\"https://www.dndbeyond.com/spells?filter-class=3&amp;filter-search=&amp;filter-sub-class=&amp;filter-concentration=&amp;filter-ritual=&amp;filter-unlocked-content=\">Spells Listing</a></span> for the druid spell list.</p>\n<h5 class=\"compendium-hr\">Cantrips</h5>\n<p class=\"Core-Styles_Core-Body\">At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.</p>\n<h5 class=\"compendium-hr\">Preparing and Casting Spells</h5>\n<p class=\"Core-Styles_Core-Body\">The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spells level or higher. You regain all expended spell slots when you finish a long rest.</p>\n<p class=\"Core-Styles_Core-Body\">You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>\n<p class=\"Core-Styles_Core-Body\">For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell <span class=\"Serif-Character-Style_Italic-Serif\">cure wounds, </span>you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesnt remove it from your list of prepared spells.</p>\n<p class=\"Core-Styles_Core-Body\">You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>\n<h5 class=\"compendium-hr\">Spellcasting Ability</h5>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell save DC </span></strong>= 8 + your proficiency bonus + your Wisdom modifier</p>\n<p class=\"List-Styles_List-Item-Centered\"><strong><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Spell attack modifier </span></strong>= your proficiency bonus + your Wisdom modifier</p>\n<h5 class=\"compendium-hr\">Ritual Casting</h5>\n<p class=\"Core-Styles_Core-Body\">You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>\n<h5 class=\"compendium-hr\">Spellcasting Focus</h5>\n<p class=\"Core-Styles_Core-Body\">You can use a druidic focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" title=\"Adventuring Gear\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#DruidicFocus\">Adventuring Gear</a></span> section) as a spellcasting focus for your druid spells.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":166,"type":"class","dndbeyond":{"requiredLevel":1,"displayOrder":4,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"_id":"zqfgEvFwPeV5VjEk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258728,"modifiedTime":1682256258728,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Druid Circle","type":"feat","system":{"description":{"value":"<p>At 2nd level, you choose to identify with a circle of druids: the Circle of the Land detailed at the end of the class description or one from the Player's Handbook or other sources. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.</p>","chat":"","unidentified":""},"source":"Druid","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":170,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":6,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"_id":"r0zsZCUHEGDEjVRP","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258730,"modifiedTime":1682256258730,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Bonus Cantrip: Primal Savagery","type":"feat","system":{"description":{"value":"<p>When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesnt count against the number of druid cantrips you know.</p><h3>Primal Savagery</h3><p class=\"Core-Styles_Core-Body\">You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.</p>\n<p class=\"Core-Styles_Core-Body\">The spells damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"Druid : Circle of the Land (Underdark)","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":585,"type":"class","dndbeyond":{"requiredLevel":2,"displayOrder":1,"levelScale":null,"levelScales":[],"limitedUse":[],"choice":{"label":"Primal Savagery","choiceId":"4-315-52993974","componentId":585,"componentTypeId":12168134,"parentChoiceId":null,"subType":null,"wasOption":false,"type":"class"},"class":"Druid : Circle of the Land (Underdark)"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"_id":"1IlY4PNZYbS7WC5s","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258732,"modifiedTime":1682256258732,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Circle Spells","type":"feat","system":{"description":{"value":"<p class=\"compendium-hr\">Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.</p>\n<p class=\"Core-Styles_Core-Body\">Once you gain access to a circle spell, you always have it prepared, and it doesnt count against the number of spells you can prepare each day. If you gain access to a spell that doesnt appear on the druid spell list, the spell is nonetheless a druid spell for you.</p>\n<h5 class=\"Table-Styles_Table-Title\">Arctic</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">hold person</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">spike growth</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">sleet storm</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">slow</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">freedom of movement</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">ice storm</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">cone of cold</span> </p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5 class=\"Table-Styles_Table-Title--no-space-before-\">Coast</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">mirror image</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">misty step</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">water breathing</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">water walk</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">control water</span>,<span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\"> freedom of movement</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">conjure elemental</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">scrying</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5>Desert</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">blur</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">silence</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">create food and water</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">protection from energy</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">blight</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">hallucinatory terrain</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">insect plague</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">wall of stone</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5>Forest</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">barkskin</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">spider climb</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">call lightning</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">plant growth</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">divination</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">freedom of movement</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">tree stride</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5>Grassland</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">invisibility</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">pass without trace</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">daylight</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">haste</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">divination</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">freedom of movement</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">dream</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">insect plague</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5>Mountain</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">spider climb</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">spike growth</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">lightning bolt</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">meld into stone</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">stone shape</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">stoneskin</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">passwall</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">wall of stone</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5>Swamp</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">darkness</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">acid arrow</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">water walk</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">stinking cloud</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">freedom of movement</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">locate creature</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">insect plague</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">scrying</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<h5>Underdark</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>Druid Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">3rd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">spider climb</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">web</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">5th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">gaseous form</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">stinking cloud</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">7th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">greater invisibility</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">stone shape</span></p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">9th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\" style=\"text-align:left\"><span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">cloudkill</span>, <span class=\"Sans-Serif-Character-Styles_Italic-Sans-Serif\">insect plague</span></p>\n</td>\n</tr>\n</tbody>\n</table>","chat":"","unidentified":""},"source":"Druid : Circle of the Land (Underdark)","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":587,"type":"class","dndbeyond":{"requiredLevel":3,"displayOrder":3,"levelScale":null,"levelScales":[],"limitedUse":[],"class":"Druid : Circle of the Land (Underdark)"},"class":"Druid","subclass":"Circle of the Land (Underdark)","importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/water/projectile-ice-teardrop.webp","effects":[],"_id":"VhdZTeVD2OWjtGhx","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258791,"modifiedTime":1682256258791,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Inheritor","type":"background","system":{"description":{"value":"<h1>Background: Inheritor</h1><p></p><p class=\"Core-Styles_Core-Body--Extra-Space-After-\">You are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, i<span class=\"No-Break\">f need be.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Survival}, plus one from among @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}, @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{History}, an<span class=\"No-Break\">d @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Religion}<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Your choice of a gaming set or a musical <span class=\"No-Break\">instrument<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span></strong> Any one of y<span class=\"No-Break\">our choice<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> Your inheritance, a set of travelers clothes, the tool you choose for this backgrounds tool proficiency, and a pouch contai<span class=\"No-Break\">ning 15 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: INHERITANCE</strong></p> <p class=\"Core-Styles_Core-Body\">Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your chara<span class=\"No-Break\">cter does.</span></p> <p class=\"Core-Styles_Core-Body\">The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} or true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the items @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your inheritance might not be apparent at first and is revealed only when certain condition<span class=\"No-Break\">s are met.</span></p> <p class=\"Core-Styles_Core-Body\">When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can d<span class=\"No-Break\">o for you.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"Table_Table-Title\">Inheritance</h5> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Object or Item</th> </tr> <tr> <td>1</td> <td>A document such as a map, a letter, or a journal</td> </tr> <tr> <td>23</td> <td>A <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Trinkets\">trinket</a></td> </tr> <tr> <td>4</td> <td>An article of clothing</td> </tr> <tr> <td>5</td> <td>A piece of jewelry</td> </tr> <tr> <td>6</td> <td>An arcane book or formulary</td> </tr> <tr> <td>7</td> <td>A written story, song, poem, or secret</td> </tr> <tr> <td>8</td> <td>A tattoo or other body marking</td> </tr> </thead> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Inheritor: Inheritance]{Open RollTable Background: Inheritor: Inheritance}</div> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Use the tables for the folk hero background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an <span class=\"No-Break\">inheritor.</span></p> <p class=\"Core-Styles_Core-Body\">Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is c<span class=\"No-Break\">apable of.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"Core-Styles_Core-Body\"><span class=\"No-Break\">Folk Hero</span></h5> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I judge people by their actions, not their words.</td> </tr> <tr> <td>2</td> <td>If someone is in trouble, Im always ready to lend help.</td> </tr> <tr> <td>3</td> <td>When I set my mind to something, I follow through no matter what gets in my way.</td> </tr> <tr> <td>4</td> <td>I have a strong sense of fair play and always try to find the most equitable solution to arguments.</td> </tr> <tr> <td>5</td> <td>Im confident in my own abilities and do what I can to instill confidence in others.</td> </tr> <tr> <td>6</td> <td>Thinking is for other people. I prefer action.</td> </tr> <tr> <td>7</td> <td>I misuse long words in an attempt to sound smarter.</td> </tr> <tr> <td>8</td> <td>I get bored easily. When am I going to get on with my destiny?</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Inheritor: Folk Hero]{Open RollTable Background: Inheritor: Folk Hero}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Respect.</span> People deserve to be treated with dignity and respect. (Good)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Fairness.</span> No one should get preferential treatment before the law, and no one is above the law. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Freedom.</span> Tyrants must not be allowed to oppress the people. (Chaotic)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Might.</span> If I become strong, I can take what I want—what I deserve. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Sincerity.</span> Theres no good in pretending to be something Im not. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Destiny.</span> Nothing and no one can steer me away from my higher calling. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Inheritor: Ideal]{Open RollTable Background: Inheritor: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I have a family, but I have no idea where they are. One day, I hope to see them again.</td> </tr> <tr> <td>2</td> <td>I worked the land, I love the land, and I will protect the land.</td> </tr> <tr> <td>3</td> <td>A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.</td> </tr> <tr> <td>4</td> <td>My tools are symbols of my past life, and I carry them so that I will never forget my roots.</td> </tr> <tr> <td>5</td> <td>I protect those who cannot protect themselves.</td> </tr> <tr> <td>6</td> <td>I wish my childhood sweetheart had come with me to pursue my destiny.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Inheritor: Bond]{Open RollTable Background: Inheritor: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>The tyrant who rules my land will stop at nothing to see me killed.</td> </tr> <tr> <td>2</td> <td>Im convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.</td> </tr> <tr> <td>3</td> <td>The people who knew me when I was young know my shameful secret, so I can never go home again.</td> </tr> <tr> <td>4</td> <td>I have a weakness for the vices of the city, especially hard drink.</td> </tr> <tr> <td>5</td> <td>Secretly, I believe that things would be better if I were a tyrant lording over the land.</td> </tr> <tr> <td>6</td> <td>I have trouble trusting in my allies.</td> </tr> </tbody> </table><div id=\"table-link\">@Compendium[world.ddb-curse-of-strahd-tables.Background: Inheritor: Flaw]{Open RollTable Background: Inheritor: Flaw}</div> <p> </p><p></p><h2>Inheritance</h2><p class=\"Core-Styles_Core-Body\">Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your chara<span class=\"No-Break\">cter does.</span></p><p class=\"Core-Styles_Core-Body\">The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} or true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the items @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{history} and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of your inheritance might not be apparent at first and is revealed only when certain condition<span class=\"No-Break\">s are met.</span></p> <p class=\"Core-Styles_Core-Body\">When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can d<span class=\"No-Break\">o for you.</span></p><h3>Choices</h3><ul><li>Religion</li><li>Pan Flute</li><li>Undercommon</li></ul>","chat":"","unidentified":""},"source":"","advancement":[]},"flags":{"ddbimporter":{"id":26,"type":"background","entityTypeId":1669830167,"dndbeyond":{},"importId":"EbJuMgRmn1UfO026"},"obsidian":{"source":{"type":"background"}}},"img":"icons/skills/trades/academics-book-study-purple.webp","effects":[],"_id":"lVxo401vBMAtGI4d","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258825,"modifiedTime":1682256258825,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Unarmed Strike","type":"weapon","system":{"description":{"value":"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"mgc":false},"proficient":true},"flags":{"ddbimporter":{"id":"unarmedStrike","action":true,"originalName":"Unarmed Strike","type":"other","dndbeyond":{"type":"Martial Arts"},"importId":"EbJuMgRmn1UfO026"},"infusions":{"infused":false},"obsidian":{"source":{"type":"other"}}},"img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"_id":"O0kWDFnrNJZO9zh0","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258829,"modifiedTime":1682256258829,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Wild Shape","type":"feat","system":{"description":{"value":"As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1\n\nYou can stay in beast shape for [[ floor( + @classes.druid.levels/2)]] hours before reverting back to your normal form (or as a bonus action earlier or if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{unconscious}, drop to 0 hit points, or die).\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p class=\"compendium-hr\">Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short <span class=\"No-Break\">or long rest.</span></p>\n<p class=\"Core-Styles_Core-Body\">Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesnt have a flying or sw<span class=\"No-Break\">imming speed.<br /></span></p>\n<h5>Beast Shapes</h5>\n<table>\n<thead>\n<tr class=\"Table _idGenTableRowColumn-12\">\n<th class=\"Table Table-Header\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">LEVEL</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style- ParaOverride-3\">MAX CR</p>\n</th>\n<th class=\"Table Table-Header _idGenCellOverride-1\">\n<p class=\"Table-Styles_Header--for-Table-Cell-Style-\">LIMITATIONS</p>\n</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body _idGenCellOverride-2\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\" style=\"text-align:center\">2nd</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/4</p>\n</td>\n<td class=\"Table Table-Body _idGenCellOverride-2\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying or swimming speed</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-5\" style=\"text-align:center\">\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">4th</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1/2</p>\n</td>\n<td class=\"Table Table-Body\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">No flying speed</p>\n</td>\n</tr>\n<tr class=\"Table _idGenTableRowColumn-4\">\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">8th</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style- ParaOverride-3\">1</p>\n</td>\n<td class=\"Table Table-Body\" style=\"text-align:center\">\n<p class=\"Table-Styles_Table-Body--for-Table-Cell-Style-\">—</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p class=\"Core-Styles_Core-Body\" style=\"text-align:left\"><br />You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}, drop to 0 hit po<span class=\"No-Break\">ints, or die.</span></p>\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">While you are transformed, the following rules apply:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creatures bonus instead of yours. If the creature has any legendary or lair actions, you cant use them.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you transform, you assume the beasts hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesnt reduce your normal form to 0 hit points, you arent knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0.JournalEntryPage.UWw13ISmMxDzmwbd]{unconscious}.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You cant cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesnt break your concentration on a spell youve already cast, however, or prevent you from taking actions that are part of a spell, such as @Compendium[world.ddb-curse-of-strahd-spells.NL9UcLKs4CW60Xdy]{<span class=\"Serif-Character-Style_Italic-Serif\">call lightning}</span>, that youve already cast.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you cant use any of your special senses, such as @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ.JournalEntryPage.0RBamBThjzeAdMSt]{darkvision}, unless your new form also has that sense.</li>\n<li class=\"Core-Styles_Core-Bulleted-Last\">You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creatures shape and size. Your equipment doesnt change size or shape to match the new form, and any equipment that the new form cant wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</li>\n</ul>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":2,"max":"2","per":"sr","recovery":""},"consume":{"type":"attribute","target":"resources.secondary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.druid.wild-shape",null]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1019","entityTypeId":"222216831","componentId":167,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of the Land (Underdark)","dndbeyond":{"levelScale":null,"levelScales":[{"id":12414,"level":4,"description":"[4th] Max CR 1/2 (no flying speed)","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null},{"id":12415,"level":8,"description":"[8th] Max CR 1","dice":{"diceCount":null,"diceValue":null,"diceMultiplier":null,"fixedValue":null,"diceString":null},"fixedValue":null}],"limitedUse":[{"level":null,"uses":1}]},"importId":"EbJuMgRmn1UfO026"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"_id":"tEQcq9VTANi6n413","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258840,"modifiedTime":1682269972019,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"name":"Natural Recovery","type":"feat","system":{"description":{"value":"Once per long rest during a short rest, you choose expended spell slots to recover. The spell slots can have a combined level of up to [[ ceil( + @classes.druid.levels/2)]], and none of the slots can be 6th level or higher.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You cant use this feature again until you finish a long rest</p>\n<p>For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.tertiary.value","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"1088","entityTypeId":"222216831","componentId":586,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of the Land (Underdark)","dndbeyond":{"levelScale":null,"levelScales":[],"limitedUse":[{"level":null,"uses":1}]},"importId":"EbJuMgRmn1UfO026"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/magic/control/sihouette-hold-beam-green.webp","effects":[],"_id":"w6GYQehEkfYy1fih","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258842,"modifiedTime":1683488772724,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"name":"Wild Companion","type":"feat","system":{"description":{"value":"As an action, you can expend a use of your <em>Wild Shape</em> feature to cast the find familiar spell, without material components.\nWhen you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after [[ floor( + @classes.druid.levels/2)]] hours.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p><em>2nd-level druid feature</em><br />You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the @Compendium[world.ddb-curse-of-strahd-spells.RtMlj40S0Cca6oKr]{find familiar} spell, without material components.</p>\n<p>When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"charges","target":"tEQcq9VTANi6n413","amount":1},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"2426711","entityTypeId":"222216831","componentId":3021781,"componentTypeId":12168134,"type":"class","class":"Druid","subclass":"Circle of the Land (Underdark)","dndbeyond":{},"importId":"EbJuMgRmn1UfO026"},"infusions":{"infused":false},"obsidian":{"source":{"type":"class","text":"Druid"}}},"img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","effects":[],"_id":"wFuUtRSXOhWJcJXd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258845,"modifiedTime":1682256259394,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"name":"Shift","type":"feat","system":{"description":{"value":"As a bonus action, you can shift and assume a more bestial form and gain 2* + @prof temporary hit points. Your transformation lasts for 1 minute, until you die, or until you revert using a bonus action. You can shift [[ @prof]] times per long rest.\n<details>\n <summary>\n More Details\n </summary>\n <p>\n </p><p>As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n <p></p>\n</details>","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"attribute","target":"resources.primary.value","amount":1},"ability":"con","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2 * @prof","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"ddbimporter":{"id":"5119129","entityTypeId":"222216831","componentId":8429585,"componentTypeId":1960452172,"type":"race","importId":"EbJuMgRmn1UfO026"},"infusions":{"infused":false},"obsidian":{"source":{"type":"race"}}},"img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","effects":[],"_id":"OCMWTaxMyBJesZWL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258847,"modifiedTime":1683488772724,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"name":"Shield","type":"equipment","system":{"description":{"value":"<p>A shield is made from wood or metal and is carried in one hand. 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If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Spelljammer: Adventures in Space pg 22","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Air Bubble","flags":{"ddbimporter":{"id":13079320,"definitionId":1585025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":13079320,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Air Bubble","sources":[{"sourceId":90,"pageNumber":22,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"_id":"ZpPr7OagaCqOvwiA","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258890,"modifiedTime":1682256258890,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you for the spell's duration. If you or one of your companions harms the target, the spell ends.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Friendship","flags":{"ddbimporter":{"id":136033,"definitionId":1993,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136033,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Friendship","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-teal-blue.webp","effects":[],"_id":"CSibZCNzohw9No3Z","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258894,"modifiedTime":1682256258894,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.</p>\n<p>When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.</p>\n<p><strong>At Higher Levels.</strong> If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 212","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a morsel of food","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Animal Messenger","flags":{"ddbimporter":{"id":136036,"definitionId":1994,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136036,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Animal Messenger","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":212,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"9rBWdkJPStkU64Sa","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258896,"modifiedTime":1682256258896,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:</p>\n<ul>\n<li><strong>Weal</strong>, for good results</li>\n<li><strong>Woe</strong>, for bad results</li>\n<li><strong>Weal and woe</strong>, for both good and bad results</li>\n<li><strong>Nothing</strong>, for results that aren't especially good or bad</li>\n</ul>\n<p><br />The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.</p>\n<p>If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 215","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"specially marked sticks, bones, or similar tokens worth at least 25 gp","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Augury","flags":{"ddbimporter":{"id":114298,"definitionId":2007,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":114298,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Augury","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":215,"sourceType":1}],"tags":["Foreknowledge"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-teal.webp","effects":[],"_id":"AXuIJESmXG7qDRAN","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258909,"modifiedTime":1682256258909,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a handful of oak bark","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Barkskin","flags":{"ddbimporter":{"id":136102,"definitionId":2011,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136102,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Barkskin","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-orange.webp","effects":[],"_id":"C2IroDMUUqTqekpJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258911,"modifiedTime":1682256258911,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You establish a telepathic link with one beast you touch that is friendly to you or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you. The spell fails if the beasts Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of fur wrapped in a cloth","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Bond","flags":{"ddbimporter":{"id":137863,"definitionId":2370,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137863,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Bond","sources":[{"sourceId":4,"pageNumber":150,"sourceType":1}],"tags":["Communication","Buff"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-green.webp","effects":[],"_id":"z0n3RATY1YVUeJxa","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258914,"modifiedTime":1682256258914,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing beast. For the duration of the spell, you can use your action to see through the beasts eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. While perceiving through the beasts senses, you gain the benefits of any special senses possessed by that creature, though you are @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded} and @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened} to your own surroundings.</p>","chat":"","unidentified":""},"source":"Player's Handbook pg 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Beast Sense","flags":{"ddbimporter":{"id":136108,"definitionId":2325,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136108,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Beast Sense","sources":[{"sourceId":2,"pageNumber":217,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-purple-teal.webp","effects":[],"_id":"yZxwwIFuUpknX1zt","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258917,"modifiedTime":1682256258917,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you until the spell ends or until you or your companions do anything harmful to it. The @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed} by you.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Charm Person","flags":{"ddbimporter":{"id":136194,"definitionId":2025,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136194,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Charm Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":221,"sourceType":1}],"tags":["Control","Social"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-purple-pink.webp","effects":[],"_id":"Fp8kD553MHQOqJM4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258920,"modifiedTime":1682256258920,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A <strong>continual flame</strong> can be covered or hidden but not smothered or quenched.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 227","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"unti"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ruby dust worth 50 gp, which the spell consumes","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Continual Flame","flags":{"ddbimporter":{"id":114301,"definitionId":2048,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":114301,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Continual Flame","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":227,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/explosion-fireball-medium-orange.webp","effects":[],"_id":"Ky6vb2cFW1rYFmwd","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258923,"modifiedTime":1682256258923,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfires space for the first time on a turn or ends its turn there.</p>\n<p>The bonfire ignites flammable objects in its area that arent being worn or carried.</p>\n<p>The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"name":"Create Bonfire","flags":{"ddbimporter":{"id":137964,"definitionId":2373,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137964,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Create Bonfire","sources":[{"sourceId":4,"pageNumber":152,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/flame-burning-campfire-rocks.webp","effects":[],"_id":"HQcGhHiOyYVwoHGs","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258925,"modifiedTime":1682256258925,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You either create or destroy water.</p>\n<p><strong>Create Water.</strong> You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.</p>\n<p><strong>Destroy Water.</strong> You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water if creating water or a few grains of sand if destroying it","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Create or Destroy Water","flags":{"ddbimporter":{"id":136464,"definitionId":2053,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136464,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Create or Destroy Water","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":229,"sourceType":1}],"tags":["Creation"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-purple-blue.webp","effects":[],"_id":"uQ8RK9xwB8wteUcB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258928,"modifiedTime":1682256258928,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[healing] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Cure Wounds","flags":{"ddbimporter":{"id":136484,"definitionId":2056,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136484,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Cure Wounds","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"9Zj8orNZoyOCjDpF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258930,"modifiedTime":1682256258930,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} out to a range of 60 feet.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a pinch of dried carrot or an agate","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Darkvision","flags":{"ddbimporter":{"id":136497,"definitionId":2059,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136497,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Darkvision","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":230,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/perception/eye-ringed-glow-angry-small-red.webp","effects":[],"_id":"lzj8N9lY2rCUVq9P","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258933,"modifiedTime":1682256258933,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Detect Magic","flags":{"ddbimporter":{"id":136563,"definitionId":2065,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136563,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Magic","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue.webp","effects":[],"_id":"2n2V2f7fLckumpX6","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258935,"modifiedTime":1682269999737,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"<p>For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.</p>\n<p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":30,"width":null,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":true},"materials":{"value":"a yew leaf","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Detect Poison and Disease","flags":{"ddbimporter":{"id":136570,"definitionId":2066,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136570,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Detect Poison and Disease","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":231,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/air-burst-spiral-teal-green.webp","effects":[],"_id":"gB4782EmFShRukHy","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258937,"modifiedTime":1682256258937,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spells duration.</p>\n<p>Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isnt pushed.</p>\n<p>As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of dust","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Dust Devil","flags":{"ddbimporter":{"id":137982,"definitionId":2376,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137982,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Dust Devil","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-tornado-cyclone-red-orange.webp","effects":[],"_id":"UFlvRx4FSg2TLqJa","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258941,"modifiedTime":1682256258941,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{prone}. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>\n<p class=\"s19\"><span class=\"p\"> </span></p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[bludgeoning]","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Earth Tremor","flags":{"ddbimporter":{"id":137992,"definitionId":2378,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137992,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earth Tremor","sources":[{"sourceId":4,"pageNumber":155,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/commodities/stone/paver-gravel-grey.webp","effects":[],"_id":"vnq8t3SjYqI1yOQJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258944,"modifiedTime":1682258975710,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"<p>Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spells duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Earthbind","flags":{"ddbimporter":{"id":137987,"definitionId":2377,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137987,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Earthbind","sources":[{"sourceId":4,"pageNumber":154,"sourceType":1}],"tags":["Control","Debuff"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"_id":"sP6ZpL5OduI4rI9n","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258946,"modifiedTime":1682256258946,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.</p>\n<p><strong>Bear's Endurance.</strong> The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.</p>\n<p><strong>Bull's Strength.</strong> The target has advantage on Strength checks, and his or her carrying capacity doubles.</p>\n<p><strong>Cat's Grace.</strong> The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p><strong>Eagle's Splendor.</strong> The target has advantage on Charisma checks.</p>\n<p><strong>Fox's Cunning.</strong> The target has advantage on Intelligence checks.</p>\n<p><strong>Owl's Wisdom.</strong> The target has advantage on Wisdom checks.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"fur or a feather from a beast","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enhance Ability","flags":{"ddbimporter":{"id":136710,"definitionId":2083,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136710,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enhance Ability","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-runes-purple.webp","effects":[],"_id":"nR4ktgQ6TmnelvSC","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258949,"modifiedTime":1682256258949,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.</p>\n<p>If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.</p>\n<p><strong>Enlarge.</strong> The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.</p>\n<p><strong>Reduce.</strong> The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 237","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Enlarge/Reduce","flags":{"ddbimporter":{"id":114304,"definitionId":2084,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":114304,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Enlarge/Reduce","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":237,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/energy-stream-link-large-blue.webp","effects":[],"_id":"u9hdgkClOjJ0j6A9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258952,"modifiedTime":1682256258952,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the entangling plants until the spell ends. A creature @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.</p>\n<p>When the spell ends, the conjured plants wilt away.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Entangle","flags":{"ddbimporter":{"id":136716,"definitionId":2085,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136716,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Entangle","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":238,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"sdvDxWTAmw9UFZB1","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258954,"modifiedTime":1682256258954,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.</p>\n<p>Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Faerie Fire","flags":{"ddbimporter":{"id":136755,"definitionId":2091,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136755,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Faerie Fire","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":239,"sourceType":1}],"tags":["Debuff"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/projectile-meteor-salvo-strong-teal.webp","effects":[],"_id":"n0xztDLLUNbfeWF7","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258956,"modifiedTime":1682256258956,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the <strong>alarm</strong> spell, a <strong>glyph of warding</strong>, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.</p>\n<p>This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} of the danger posed by a trap you sense.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Find Traps","flags":{"ddbimporter":{"id":136809,"definitionId":2100,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136809,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Find Traps","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":241,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-blue-small.webp","effects":[],"_id":"mTC7sex6oetUmqxF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258959,"modifiedTime":1682256258959,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.</p>\n<p>You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.</p>\n<p>The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"leaf of sumac","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flame Blade","flags":{"ddbimporter":{"id":136965,"definitionId":2106,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136965,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flame Blade","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/fire/dagger-rune-enchant-flame-orange.webp","effects":[],"_id":"h5dA6zhZMiXaeEQ9","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258961,"modifiedTime":1682256258961,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.</p>\n<p>As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.</p>\n<p>When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":2.5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6[fire]","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Flaming Sphere","flags":{"ddbimporter":{"id":136973,"definitionId":2108,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":136973,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Flaming Sphere","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":242,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"gYAVrSty77aulC6n","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258964,"modifiedTime":1682259044797,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"<p>You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Fog Cloud","flags":{"ddbimporter":{"id":137872,"definitionId":2112,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137872,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Fog Cloud","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":243,"sourceType":1}],"tags":["Control","Environment"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-dense-gray.webp","effects":[],"_id":"Mzid5jKnQrOS1lyb","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258966,"modifiedTime":1682256258966,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.</p>\n<p>The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a sprig of mistletoe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Goodberry","flags":{"ddbimporter":{"id":137985,"definitionId":2126,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":137985,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Goodberry","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":246,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-green.webp","effects":[],"_id":"hPa6J85qVKP9Lmsv","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258968,"modifiedTime":1682256258968,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Guidance","flags":{"ddbimporter":{"id":138017,"definitionId":2132,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":0,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138017,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":false},"originalName":"Guidance","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Buff"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"_id":"SlCGzK0sbDNuBubF","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258970,"modifiedTime":1682256258970,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.</p>\n<p>Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.</p>\n<p>The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.</p>\n<p>As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":60,"width":10,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a legume seed","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Gust of Wind","flags":{"ddbimporter":{"id":138026,"definitionId":2134,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138026,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Gust of Wind","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":248,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-swirl-gray-blue.webp","effects":[],"_id":"ifi9XR8SmIXCWzg4","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258974,"modifiedTime":1682256258974,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).</p>\n<p>Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit cant heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.</p>\n<p>As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6[healing]","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"name":"Healing Spirit","flags":{"ddbimporter":{"id":138113,"definitionId":14873,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138113,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Spirit","sources":[{"sourceId":27,"pageNumber":157,"sourceType":1}],"tags":["Healing","Summoning"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-yellow-blue-small.webp","effects":[],"_id":"AbULF6YLzJHq3GBg","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258977,"modifiedTime":1682256258977,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4[healing - Unaffected: constructs, undead] + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"name":"Healing Word","flags":{"ddbimporter":{"id":138063,"definitionId":2140,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138063,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Healing Word","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-green.webp","effects":[],"_id":"7zoBR9Ypb8qM4vXQ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258980,"modifiedTime":1682270047737,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"<p>Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.</p>\n<p>If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8[fire - Use a bonus action on each subsequent turn to cause this damage again]","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a piece of iron and a flame","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"name":"Heat Metal","flags":{"ddbimporter":{"id":138066,"definitionId":2141,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138066,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Heat Metal","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":250,"sourceType":1}],"tags":["Damage","Debuff"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-large-orange.webp","effects":[],"_id":"HGvIMnQWRc6U5ghM","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258984,"modifiedTime":1682270051269,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"<p>Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed} for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.</p>\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a small, straight piece of iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Hold Person","flags":{"ddbimporter":{"id":138146,"definitionId":2147,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138146,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Hold Person","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":251,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-ropes-purple.webp","effects":[],"_id":"rxSuNBxk4JGqGpTr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258986,"modifiedTime":1682256258986,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.</p>\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong> </span>When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[piercing - On Hit]","piercing"],["2d6[cold - On Dexterity Save Fail]","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or a piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d6"}},"name":"Ice Knife","flags":{"ddbimporter":{"id":138117,"definitionId":2384,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138117,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Ice Knife","sources":[{"sourceId":4,"pageNumber":157,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/water/projectile-ice-faceted-gray.webp","effects":[],"_id":"mAbor2ScOS18f6Zr","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258988,"modifiedTime":1682256258988,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. The creature's jump distance is tripled until the spell ends.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a grasshopper's hind leg","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Jump","flags":{"ddbimporter":{"id":138367,"definitionId":2161,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138367,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Jump","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":254,"sourceType":1}],"tags":["Movement"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"_id":"pdu46TAtoQEsZQnh","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258990,"modifiedTime":1682256258990,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature and can end either one disease or one condition afflicting it. The condition can be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{blinded}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{deafened}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{paralyzed}, or @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Lesser Restoration","flags":{"ddbimporter":{"id":138388,"definitionId":2164,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138388,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Lesser Restoration","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":255,"sourceType":1}],"tags":["Healing"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/life/heart-cross-blue.webp","effects":[],"_id":"35HLyeFqryL4rlqB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258993,"modifiedTime":1682256258993,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name a specific kind of beast or plant. Concentrating on the voice of @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature} in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a bit of fur from a bloodhound","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Animals or Plants","flags":{"ddbimporter":{"id":138408,"definitionId":2168,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138408,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Animals or Plants","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/leaf-glow-triple-orange-purple.webp","effects":[],"_id":"wiloBqfDzbi7gj20","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258995,"modifiedTime":1682256258995,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.</p>\n<p>The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.</p>\n<p>This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a forked twig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Locate Object","flags":{"ddbimporter":{"id":138419,"definitionId":2170,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138419,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Locate Object","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Detection"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/earth/projectile-stone-boulder-purple.webp","effects":[],"_id":"bBVJCsViLW3glzWc","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258997,"modifiedTime":1682256258997,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. The targets speed increases by 10 feet until the spell ends.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 256","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a pinch of dirt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Longstrider","flags":{"ddbimporter":{"id":138428,"definitionId":2171,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138428,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Longstrider","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":256,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-blue-gray.webp","effects":[],"_id":"hrOUot3BHx23wVAk","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256258999,"modifiedTime":1682256258999,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.</p>\n<p>When a creature enters the spells area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.</p>\n<p>A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and cant assume a different form until it leaves the spells light.</p>\n<p>On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10[radiant]","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"several seeds of any moonseed plant and a piece of opalescent feldspar","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d10"}},"name":"Moonbeam","flags":{"ddbimporter":{"id":138513,"definitionId":2197,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138513,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Moonbeam","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":261,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/beam-rays-blue-large.webp","effects":[],"_id":"cM4mEofJMvsPGJDU","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256259002,"modifiedTime":1682270055196,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"<p>A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Stealth}) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ashes from a burned leaf of mistletoe and a sprig of spruce","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Pass without Trace","flags":{"ddbimporter":{"id":138536,"definitionId":2201,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138536,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Pass without Trace","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":264,"sourceType":1}],"tags":["Buff","Exploration"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/fog-gas-smoke-brown.webp","effects":[],"_id":"19Xt38zQkHKzpM7p","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256259010,"modifiedTime":1682256259010,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.</p>\n<p class=\"Core-Styles_Core-Body\">The spells damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10[acid]","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"cantrip","formula":"1d10"}},"name":"Primal Savagery","flags":{"ddbimporter":{"id":315,"definitionId":14558,"entityTypeId":420821570,"dndbeyond":{"class":"Druid","lookup":"classFeature","lookupName":"Bonus Cantrip","lookupId":585,"level":3,"ability":"wis","mod":4,"dc":14,"overrideDC":false,"id":315,"entityTypeId":420821570,"healingBoost":0,"usesSpellSlot":false},"originalName":"Primal Savagery","sources":[{"sourceId":27,"pageNumber":163,"sourceType":1}],"tags":["Damage"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true}},"img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"_id":"BZkNdWe66zne8ijL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256259013,"modifiedTime":1682256259013,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by them. If the target is already @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{charmed}, @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"holy water or powdered silver and iron, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Protection from Evil and Good","flags":{"ddbimporter":{"id":114307,"definitionId":2221,"entityTypeId":341470558,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":114307,"entityTypeId":341470558,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Evil and Good","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Debuff","Warding"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"_id":"Q0xrnysAXbDxvPyn","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256259015,"modifiedTime":1682259025868,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"<p>You touch a creature. If it is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.</p>\n<p>For the duration, the target has advantage on saving throws against being @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{poisoned}, and it has resistance to poison damage.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Protection from Poison","flags":{"ddbimporter":{"id":138616,"definitionId":2222,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138616,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Protection from Poison","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Buff","Warding"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/defensive/shield-barrier-glowing-triangle-green.webp","effects":[],"_id":"aRskqDEwWEoYSJ8O","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256259017,"modifiedTime":1682256259017,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Purify Food and Drink","flags":{"ddbimporter":{"id":138620,"definitionId":2223,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138620,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Purify Food and Drink","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":270,"sourceType":1}],"tags":["Utility"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/light/explosion-star-small-teal.webp","effects":[],"_id":"wNqSgvPTUKm7zvR3","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256259019,"modifiedTime":1682256259019,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spells duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.</p>","chat":"","unidentified":""},"source":"Elemental Evil Player's Companion pg 165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"special","type":""},"range":{"value":null,"long":null,"units":"special"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Skywrite","flags":{"ddbimporter":{"id":138239,"definitionId":2398,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138239,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Skywrite","sources":[{"sourceId":4,"pageNumber":165,"sourceType":1}],"tags":["Control","Communication"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/air/wind-stream-red.webp","effects":[],"_id":"Yq308sFlvmcdNATE","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256259021,"modifiedTime":1682256259021,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p class=\"Core-Styles_Core-Body\">As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.</p>\n<p class=\"Core-Styles_Core-Body\">This trap is nearly @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{invisible}, requiring a successful Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Investigation}) check against your spell save DC to be discerned.</p>\n<p class=\"Core-Styles_Core-Body\">The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spells radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} there until the spell ends.</p>\n<p class=\"Core-Styles_Core-Body\">A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (@Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Arcana}) check against your spell save DC. On a success, the @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} effect ends.</p>\n<p class=\"Core-Styles_Core-Body\">After the trap is triggered, the spell ends when no creature is @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{restrained} by it.</p>","chat":"","unidentified":""},"source":"Xanathar's Guide to Everything pg 165","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"25 feet of rope, which the spell consumes","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Snare","flags":{"ddbimporter":{"id":138241,"definitionId":14600,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138241,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Snare","sources":[{"sourceId":27,"pageNumber":165,"sourceType":1}],"tags":["Control"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/sundries/survival/rope-wrapped-purple.webp","effects":[],"_id":"nvgxh5bkDcCwR8vL","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256259025,"modifiedTime":1682256259025,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Speak with Animals","flags":{"ddbimporter":{"id":138763,"definitionId":2258,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":1,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138763,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Speak with Animals","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Communication","Social"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/wolf-paw-glow-small-teal-blue.webp","effects":[],"_id":"bmsDBlRhyXRGbtoJ","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256259027,"modifiedTime":1682258658164,"lastModifiedBy":"k1c4AoE9lrUKN4vW"}},{"type":"spell","system":{"description":{"value":"<p>Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a drop of bitumen and a spider","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Spider Climb","flags":{"ddbimporter":{"id":138775,"definitionId":2261,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138775,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spider Climb","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Buff","Movement"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/control/debuff-chains-blue.webp","effects":[],"_id":"vTjpCDqdpyFFTxiB","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256259029,"modifiedTime":1682256259029,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.</p>\n<p>The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.</p>","chat":"","unidentified":""},"source":"Basic Rules, Player's Handbook pg 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"seven sharp thorns or seven small twigs, each sharpened to a point","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"name":"Spike Growth","flags":{"ddbimporter":{"id":138780,"definitionId":2262,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":138780,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Spike Growth","sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":277,"sourceType":1}],"tags":["Damage","Control"],"version":"3.3.15","importId":"EbJuMgRmn1UfO026"},"midiProperties":{"magicdam":true,"magiceffect":true},"spell-class-filter-for-5e":{"parentClass":"druid"}},"img":"icons/magic/nature/vines-thorned-curled-glow-green.webp","effects":[],"_id":"t9Vu1I2UN6MLsxri","folder":null,"sort":0,"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682256259032,"modifiedTime":1682256259032,"lastModifiedBy":"kQuQznIFtrq4a9n8"}},{"type":"spell","system":{"description":{"value":"<p>You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</p>\n<p>The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you dont issue any, it takes the Dodge action and uses its move to avoid danger.</p>\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spells level appears in the stat block.</p>\n<div class=\"Basic-Text-Frame stat-block-finder\">\n<p class=\"Stat-Block-Styles_Stat-Block-Title\">Bestial Spirit</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Metadata\">Small beast</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Armor Class</strong> 11 + the level of the spell (natural armor)</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Hit Points</strong> 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Speed</strong> 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)</p>\n<div class=\"stat-block-ability-scores\">\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">STR</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">18</span> <span class=\"stat-block-ability-scores-modifier\">(+4)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">DEX</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">11</span> <span class=\"stat-block-ability-scores-modifier\">(+0)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CON</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">16</span> <span class=\"stat-block-ability-scores-modifier\">(+3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">INT</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">4</span> <span class=\"stat-block-ability-scores-modifier\">(3)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">WIS</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">14</span> <span class=\"stat-block-ability-scores-modifier\">(+2)</span></div>\n</div>\n<div class=\"stat-block-ability-scores-stat\">\n<div class=\"stat-block-ability-scores-heading\">CHA</div>\n<div class=\"stat-block-ability-scores-data\"><span class=\"stat-block-ability-scores-score\">5</span> <span class=\"stat-block-ability-scores-modifier\">(3)</span></div>\n</div>\n</div>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Senses</strong> @Compendium[dnd5e.rules.eVtpEGXjA2tamEIJ]{darkvision} 60 ft., passive @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{Perception} 12</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data\"><strong>Languages</strong> understands the languages you speak</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Data-Last\"><strong>Challenge</strong> — <strong>Proficiency Bonus</strong> equals your bonus</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Flyby (Air Only).</strong></em> The beast doesnt provoke opportunity attacks when it flies out of an enemys reach.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Pack Tactics (Land and Water Only).</strong></em> The beast has advantage on an attack roll against a creature if at least one of the beasts allies is within 5 feet of the creature and the ally isnt @Compendium[dnd5e.rules.w7eitkpD7QQTB6j0]{incapacitated}.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Water Breathing (Water Only).</strong></em> The beast can breathe only underwater.</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Heading\">Actions</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Multiattack.</strong></em> The beast makes a number of attacks equal to half this spells level (rounded down).</p>\n<p class=\"Stat-Block-Styles_Stat-Block-Body\"><em><strong>Maul.</strong> Melee Weapon Attack:</em> your spell attack modifier to hit, reach 5 ft., one target. <em>Hit:</em> 1d8 + 4 + the spells level piercing damage.</p>\n</div>","chat":"","unidentified":""},"source":"Tashas Cauldron of Everything pg 109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"name":"Summon Beast","flags":{"ddbimporter":{"id":5854852,"definitionId":721187,"entityTypeId":435869154,"dndbeyond":{"lookup":"classSpell","class":"Druid","level":3,"characterClassId":126388554,"spellLevel":2,"ability":"wis","mod":4,"dc":14,"cantripBoost":false,"overrideDC":false,"id":5854852,"entityTypeId":435869154,"healingBoost":0,"usesSpellSlot":true},"originalName":"Summon 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