{"_id":"07aK6V1GJUw2H017","name":"Aberrant Dragonmark","type":"feat","img":"icons/creatures/reptiles/serpent-horned-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":26817,"version":"2.9.46","prerequisites":[{"description":"No existing dragonmark.","prerequisiteMappings":[]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"
You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:
\nYou also develop a random flaw from the Aberrant Dragonmark Flaws table.
\nd8 | \nFlaw | \n
---|---|
1 | \nYour mark is a source of constant physical pain. | \n
2 | \nYour mark whispers to you. Its meaning can be unclear. | \n
3 | \nWhen you’re stressed, the mark hisses audibly. | \n
4 | \nThe skin around the mark is burned, scaly, or withered. | \n
5 | \nAnimals are uneasy around you. | \n
6 | \nYou have a mood swing any time you use your mark. | \n
7 | \nYour looks change slightly whenever you use the mark. | \n
8 | \nYou have horrific nightmares after you use your mark. | \n
\n\n\nOPTION: GREATER ABERRANT POWERS
\nAt the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
\nIf the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.
\n
You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
\n\nThe accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:
\nYou manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:
\nHardy and resilient, you gain the following benefits:
\nYou’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
\nYou have a quick hand and keen eye when employing firearms, granting you the following benefits:
\nYou have martial training that allows you to perform special combat maneuvers. You gain the following benefits:
\nYou have the blood of dwarf heroes flowing through your veins. You gain the following benefits:
\nYou are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
\nYou learn two cantrips of your choice from the bard's spell list.
\nYou can prepare and deliver deadly poisons, granting you the following benefits:
\nYou’ve manifested some of the power of gem dragons, granting you the following benefits:
\nAbility Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
\nTelekinetic Reprisal. When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\n","chat":"When you take damage from a creature within 10 ft. of you, you can use your reaction to force the creature to make a STR saving throw (DC {{savedc:wis}}). On a failure, the target takes 2d8 force damage and pushed up to 10 ft. away from you. On a success, the target takes half as much damage and isn't pushed. You can use this reaction {{proficiency}} times per long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421935,"modifiedTime":1673790421935,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"_id":"73loCtax1fLsUNOX","name":"Skill Expert","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456476,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"You have honed your proficiency with particular skills, granting you the following benefits:
\nYou are practiced in the art of crushing your enemies, granting you the following benefits:
\nYou’ve manifested some of the power of metallic dragons, granting you the following benefits:
\nDraconic Healing. You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell's spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat).
\nProtective Wings. You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\n","chat":"Draconic Healing. You learn the cure wounds spell. Once per long rest, you can cast it without expending a spell slot. You can also cast it using any spell slots you have. Your spellcasting ability for this spell is Intelligence.\nProtective Wings. When you or another creature you can see within 5 ft. of you is hit by an attack, you can use your reaction to grant a {{proficiency#signed}} bonus to the target's AC against that attack roll, potentially causing it to miss. You can use this reaction {{proficiency}} times per long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421942,"modifiedTime":1673790421942,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"_id":"7vsqvzWlo5L6fszQ","name":"Spell Sniper (Bard, Sorcerer, Warlock)","type":"feat","img":"icons/magic/light/beam-red-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":46,"version":"2.9.46","prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":34,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
\nYou have inexplicable luck that seems to kick in at just the right moment.
\nYou learn two cantrips of your choice from the druid's spell list.
\nWhen angered, you can radiate menace. You gain the following benefits:
\nChoose one ability score. You gain the following benefits:
\nYou have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
\nYou’ve manifested some of the power of metallic dragons, granting you the following benefits:
\nDraconic Healing. You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell's spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat).
\nProtective Wings. You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\n","chat":"Draconic Healing. You learn the cure wounds spell. Once per long rest, you can cast it without expending a spell slot. You can also cast it using any spell slots you have. Your spellcasting ability for this spell is Wisdom.\nProtective Wings. When you or another creature you can see within 5 ft. of you is hit by an attack, you can use your reaction to grant a {{proficiency#signed}} bonus to the target's AC against that attack roll, potentially causing it to miss. You can use this reaction {{proficiency}} times per long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790421959,"modifiedTime":1673790421959,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"_id":"AFNOzRGCF64xH1G9","name":"Heavy Armor Master","type":"feat","img":"icons/environment/people/infantry-armored.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":24,"version":"2.9.46","prerequisites":[{"description":"Proficiency with heavy armor","prerequisiteMappings":[{"id":30,"entityId":3,"entityTypeId":174869515,"type":"proficiency","subType":"heavy-armor","value":null,"friendlyTypeName":"Proficiency","friendlySubTypeName":"Heavy Armor"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"You can use your armor to deflect strikes that would kill others. You gain the following benefits:
\nPrerequisite: Proficency with firearms
\nThanks to extensive practice with firearms, a life of slinging lead has taught you a couple tricks. You gain the following attributes when referring to the use of firearms:
\nFortune favors you when someone tries to strike you. You gain the following benefits:
\nYou learn to call on hellfire to serve your commands. You gain the following benefits:
\nYou've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
\nYou’ve learned how to exert your will on your spells to alter how they function:
\nYou have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
\nYour exposure to the Feywild’s magic has changed you, granting you the following benefits:
\nWhen you gain this feat, you gain the following benefits:
\nWhen you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.
\n\nYou’ve learned where to cut to have the greatest results, granting you the following benefits:
\nYou have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
You have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on yourself at will, without needing a material component. You can also cast each of the following spells once with this ability: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest.
\nIntelligence is your spellcasting ability for these spells, and you cast them at their lowest possible levels.
\n\nPrerequisite: The ability to cast at least one spell
\nWhen you gain this feat, you gain the following benefits:
\nYou learn two cantrips of your choice from the wizard's spell list.
\nTime spent mastering the culinary arts has paid off , granting you the following benefits:
\nYour exposure to the Shadowfell’s magic has changed you, granting you the following benefits:
\nYou gain proficiency in any combination of three skills or tools of your choice.
\n\n","chat":"You gain proficiency in any combination of three skills or tools of your choice.\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422002,"modifiedTime":1673790422002,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"_id":"JalRoUnxSJ0Nuvki","name":"Strixhaven Initiate (Witherbloom - Wisdom)","type":"feat","img":null,"effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":804991,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"You have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
You are adept at using guns effectively.
\n\n\n\n","chat":"You gain proficiency with Firearms. If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.\n\n","unidentified":""},"source":"Critical Role","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422006,"modifiedTime":1673790422006,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"_id":"KttNeAPVotQmbUb4","name":"Gift of the Gem Dragon (Intelligence)","type":"feat","img":"icons/commodities/gems/pearl-storm.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":766448,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"THIS IS UNOFFICIAL MATERIAL
\nThese game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated. To use this content, toggle the Critical Role content on in the character builder.
\n
You’ve manifested some of the power of gem dragons, granting you the following benefits:
\nAbility Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
\nTelekinetic Reprisal. When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\n","chat":"When you take damage from a creature within 10 ft. of you, you can use your reaction to force the creature to make a STR saving throw (DC {{savedc:int}}). On a failure, the target takes 2d8 force damage and pushed up to 10 ft. away from you. On a success, the target takes half as much damage and isn't pushed. You can use this reaction {{proficiency}} times per long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422008,"modifiedTime":1673790422008,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"_id":"L393MeL5tUrXjSN3","name":"Ritual Caster (Sorcerer)","type":"feat","img":"icons/commodities/gems/pearl-red-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":75,"version":"2.9.46","prerequisites":[{"description":"Intelligence or","prerequisiteMappings":[{"id":83983,"entityId":4,"entityTypeId":1472902489,"type":"ability-score","subType":"intelligence","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Intelligence"}]},{"description":"Wisdom of 13 or higher.","prerequisiteMappings":[{"id":83984,"entityId":5,"entityTypeId":1472902489,"type":"ability-score","subType":"wisdom","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Wisdom"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
\nYou awaken the ability to mentally connect with others, granting you the following benefits:
\nYou awaken the ability to mentally connect with others, granting you the following benefits:
\nYou have trained to master the use of light armor, gaining the following benefits:
\nYou have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
\nThanks to extensive practice with the crossbow, you gain the following benefits:
\nYou are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits:
\nTo gain the weapon benefits of this feat, equip a Revenant Double-Bladed Scimitar or create your own similar weapon.
\n\nOnce per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.
\n\n","chat":"Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.\n\n","unidentified":""},"source":"Player's Handbook pg 169","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422024,"modifiedTime":1673790422024,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"_id":"QhsYGRhodbLkMFhN","name":"Telepathic (Intelligence)","type":"feat","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":456470,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"You awaken the ability to mentally connect with others, granting you the following benefits:
\nYou have undergone extensive physical training to gain the following benefits:
\nYou’ve manifested some of the power of chromatic dragons, granting you the following benefits:
\nChromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest.
\nReactive Resistance. When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\n","chat":"You’ve manifested some of the power of chromatic dragons, granting you the following benefits:\nChromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest. \nReactive Resistance. When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction {{proficiency}} times, and you regain all expended uses when you finish a long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422030,"modifiedTime":1673790422030,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"_id":"RsqrtF7yO7a2MMJk","name":"Elemental Adept (Lightning)","type":"feat","img":"icons/magic/lightning/bolt-strike-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":56,"version":"2.9.46","prerequisites":[{"description":"The ability to cast at least one spell","prerequisiteMappings":[{"id":41,"entityId":null,"entityTypeId":null,"type":"custom-value","subType":"the-ability-to-cast-at-least-one-spell","value":null,"friendlyTypeName":"Custom Value","friendlySubTypeName":"The ability to cast at least one spell"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"Prerequisite: The ability to cast at least one spell
\nWhen you gain this feat, you gain the following benefits:
\nChoose one ability score. You gain the following benefits:
\nChoose one ability score. You gain the following benefits:
\nYou have trained to master the use of medium armor and shields, gaining the following benefits:
\nAccustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
\nYour inner fury burns tirelessly. You gain the following benefits:
\nChoose one ability score. You gain the following benefits:
\nFiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain the following benefits:
\nYou have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
\nYou have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
You have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
When you gain this feat, you gain the following benefits:
\nQuick to notice details of your environment, you gain the following benefits:
\nYou’ve learned some of an artificer’s inventiveness:
\nYou’ve manifested some of the power of gem dragons, granting you the following benefits:
\nAbility Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
\nTelekinetic Reprisal. When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\n","chat":"When you take damage from a creature within 10 ft. of you, you can use a reaction to force the creature to make a STR saving throw (DC {{savedc:cha}}). On failure, the target takes 2d8 force damage and is pushed up to 10 ft. away from you. On success, the target takes half as much damage and isn't pushed. You can use this reaction {{proficiency}} times per long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422071,"modifiedTime":1673790422071,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"_id":"ZKinSn5muhpCsAsp","name":"Ritual Caster (Cleric)","type":"feat","img":"icons/commodities/gems/pearl-purple-smooth.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":73,"version":"2.9.46","prerequisites":[{"description":"Intelligence or","prerequisiteMappings":[{"id":83991,"entityId":4,"entityTypeId":1472902489,"type":"ability-score","subType":"intelligence","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Intelligence"}]},{"description":"Wisdom of 13 or higher.","prerequisiteMappings":[{"id":83992,"entityId":5,"entityTypeId":1472902489,"type":"ability-score","subType":"wisdom","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Wisdom"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
\nYour exposure to the Shadowfell’s magic has changed you, granting you the following benefits:
\nYour people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits:
\nYour study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten your path from one place to another. You gain the following benefits:
\nYou have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
\nYou have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
You're an expert in using guns on both hands and this makes you a lethal shooter.
\nStudying occult lore, you learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for the invocation is Intelligence, Wisdom, or Charisma (choose when you select this feat). If the invocation has a prerequisite of any kind, you can choose that invocation only if you’re a warlock who meets the prerequisite.
\nWhenever you gain a level, you can replace the invocation with another one from the warlock class.
\n\nYou learn two cantrips of your choice from the cleric's spell list.
\nYou have a knack for learning new things. You gain the following benefits:
\nYou learn to move things with your mind, granting you the following benefits:
\nYou have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
\nYou are uncommonly nimble for your race. You gain the following benefits:
\nYou have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
\nYou have achieved a penetrating precision in combat, granting you the following benefits:
\nYou have practiced extensively with a variety of weapons, gaining the following benefits:
\nYou learn two cantrips of your choice from the warlock's spell list.
\nAlert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:
\nYou have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
You have studied languages and codes, gaining the following benefits:
\nYou have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
\nYou have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
You are expert at slinking through shadows. You gain the following benefits:
\nYour people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You’re not sure how you do it; you just wish it, and it happens. Surely a sign of fortune’s favor!
\nWhen an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll.
\nWhen you use this ability, you can’t use your Lucky racial trait before the end of your next turn.
\n\nYou have learned how to summon a Strixhaven mascot to assist you, granting you these benefits:
\nYou have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
Prerequisite: The ability to cast at least one spell
\nWhen you gain this feat, you gain the following benefits:
\nYou have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
\nYou learn two cantrips of your choice from the sorcerer's spell list.
\nYou are exceptionally speedy and agile. You gain the following benefits:
\nChoose one ability score. You gain the following benefits:
\nSkilled at mimicry and dramatics, you gain the following benefits:
\nYour exposure to the Shadowfell’s magic has changed you, granting you the following benefits:
\nYou learn to move things with your mind, granting you the following benefits:
\nYour hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
\n\n","chat":"Your HP maximum increases by {{characterlevel*2}}.\n\n","unidentified":""},"source":"Player's Handbook pg 170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422162,"modifiedTime":1673790422162,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"_id":"qkdBdp6GZhgswZe7","name":"Ritual Caster (Bard)","type":"feat","img":"icons/commodities/gems/pearl-blue-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":72,"version":"2.9.46","prerequisites":[{"description":"Intelligence or","prerequisiteMappings":[{"id":83994,"entityId":4,"entityTypeId":1472902489,"type":"ability-score","subType":"intelligence","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Intelligence"}]},{"description":"Wisdom of 13 or higher.","prerequisiteMappings":[{"id":83995,"entityId":5,"entityTypeId":1472902489,"type":"ability-score","subType":"wisdom","value":13,"friendlyTypeName":"Ability Score","friendlySubTypeName":"Wisdom"}]}]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
\nWhen you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.
\nIf you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).
\n\n","chat":"When you use the Dash action, you can use a bonus action to make a melee weapon attack or shove a creature.\n\nIf you move at least 10 ft. in a straight line before using this bonus action, you either gain a +5 bonus to the damage roll (if you chose to make a melee attack and you hit) or push the target up to 10 ft. away from you (if you chose to shove and you succeed).\n\n","unidentified":""},"source":"Player's Handbook pg 165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422166,"modifiedTime":1673790422166,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"_id":"s1UXFRp5gA1vmQfv","name":"Fey Touched (Wisdom)","type":"feat","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":451360,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"Your exposure to the Feywild’s magic has changed you, granting you the following benefits:
\nYou gain the following benefits:
\nYou learn more of the magic typical of dark elves. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.
\n\nYou have trained to master the use of heavy armor, gaining the following benefits:
\nYou use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:
\nYou have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:
\nAlways on the lookout for danger, you gain the following benefits:
\nYou learn the magic of the primeval woods, which are revered and protected by your people. You learn one druid cantrip of your choice. You also learn the longstrider and pass without trace spells, each of which you can cast once without expending a spell slot. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.
\n\nYou have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
Choose one ability score. You gain the following benefits:
\nYou have practiced moving in medium armor to gain the following benefits:
\nYou have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
You are a dangerous foe to face while mounted. While you are mounted and aren't @Compendium[dnd5e.rules.Incapacitated]{incapacitated}, you gain the following benefits:
\nYou master fighting with two weapons, gaining the following benefits:
\nYou learn to move things with your mind, granting you the following benefits:
\nYou have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
You have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
You have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
You’ve manifested some of the power of metallic dragons, granting you the following benefits:
\nDraconic Healing. You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can't do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell's spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat).
\nProtective Wings. You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target's AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\n\n","chat":"Draconic Healing. You learn the cure wounds spell. Once per long rest, you can cast it without expending a spell slot. You can also cast it using any spell slots you have. Your spellcasting ability for this spell is Charisma.\nProtective Wings. When you or another creature you can see within 5 ft. of you is hit by an attack, you can use your reaction to grant a {{proficiency#signed}} bonus to the target's AC against that attack roll, potentially causing it to miss. You can use this reaction {{proficiency}} times per long rest.\n\n","unidentified":""},"source":"Fizban's Treasury of Dragons pg 17","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":null,"attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790422205,"modifiedTime":1673790422205,"lastModifiedBy":"kQuQznIFtrq4a9n8"}} {"_id":"zCz9N8ngakhvYabc","name":"Fey Touched (Charisma)","type":"feat","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"ddbimporter":{"featId":451364,"version":"2.9.46","prerequisites":[]},"obsidian":{"source":{"type":"feat"}}},"system":{"description":{"value":"Your exposure to the Feywild’s magic has changed you, granting you the following benefits:
\nYou have studied some magical theory and have learned a few spells associated with Strixhaven University.
\nChoose one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
\nYou can cast the chosen 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.
\nYour spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
\nCollege | \nCantrips | \n1st-Level Spell | \n
---|---|---|
Lorehold | \nChoose two from light, sacred flame, and thaumaturgy. | \nChoose one 1st-level cleric or wizard spell. | \n
Prismari | \nChoose two from fire bolt, prestidigitation, and ray of frost. | \nChoose one 1st-level bard or sorcerer spell. | \n
Quandrix | \nChoose two from druidcraft, guidance, and mage hand. | \nChoose one 1st-level druid or wizard spell. | \n
Silverquill | \nChoose two from sacred flame, thaumaturgy, and vicious mockery. | \nChoose one 1st-level bard or cleric spell. | \n
Witherbloom | \nChoose two from chill touch, druidcraft, and spare the dying. | \nChoose one 1st-level druid or wizard spell. | \n
Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different.
\nWhenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s fighting style with another one from the fighter class that you don’t have.
\n\n