{"_id":"2KlEtbpbGZl29aOS","name":"Beutel aus Menschenhaut","type":"backpack","img":"icons/containers/bags/sack-leather-stitched-brown.webp","effects":[],"folder":"08ilDJ9Hm3XdDS2O","sort":0,"flags":{},"system":{"description":{"value":"","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"","identified":true,"capacity":{"type":"weight","value":5,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}} {"name":"The Bloody End","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","effects":[],"flags":{"ddbimporter":{"dndbeyond":{"type":"Morningstar","damage":{"parts":[]},"classFeatures":[],"filterType":"Weapon","tags":[],"sources":[{"sourceId":59,"pageNumber":278,"sourceType":1}]},"id":0,"entityTypeId":0,"definitionEntityTypeId":112130694,"definitionId":1434378,"originalName":"The Bloody End","version":"2.8.16"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickVersatile":{"altValue":true},"quickCharges":{"value":{"use":false,"resource":true},"altValue":{"use":false,"resource":true}}},"magicitems":{"enabled":true,"charges":0,"chargeType":"c1","rechargeable":false,"recharge":0,"rechargeType":"t2","rechargeUnit":"","destroy":false,"destroyCheck":"d1","spells":{},"feats":{},"tables":{},"equipped":true,"attuned":false,"destroyFlavorText":"reaches 0 charges: it crumbles into ashes and is destroyed.","sorting":"l"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"autoFailFriendly":false,"autoSaveFriendly":false,"rollOther":false,"critOther":false,"offHandWeapon":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false,"ignoreTotalCover":false},"core":{"sourceId":"Compendium.world.ddb-curse-of-strahd-items.QAoyMyO0qNwDrZ3u"}},"system":{"description":{"value":"

Carrying the power of Bane, this adamantine morningstar sports foot-long spikes and has a jagged blade on its pommel.

\n

Sentience. The Bloody End is a sentient lawful evil weapon with an Intelligence of 22, a Wisdom of 18, and a Charisma of 24. It has hearing and @Compendium[dnd5e.rules.Darkvision]{darkvision} out to a range of 120 feet.

\n

The weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.

\n

Personality. A tyrannical pit fiend named Izeelzee lives within The Bloody End. The weapon boisterously pushes its wielder to subjugate others and to never back down from a challenge. If the wielder doesn’t demand fealty from others, the weapon is happy to demand it on their behalf.

\n

Dormant

\n

The morningstar grants the following benefits in its dormant state:

\n\n

Awakened

\n

When the morningstar reaches an awakened state, it gains the following properties:

\n\n

Exalted

\n

When the morningstar reaches an exalted state, it gains the following properties:

\n\n
\n

BETRAYER ARTIFACT PROPERTIES

\n

The Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one minor beneficial property and one minor detrimental property. When the artifact attains an awakened state, it gains an additional minor beneficial property and an additional minor detrimental property. When the item reaches its exalted state, it gains a major beneficial property. See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.

\n
\n

 

","chat":"","unidentified":"Morningstar"},"source":"Explorer's Guide to Wildemount pg 278","quantity":1,"weight":4,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8[piercing] + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"amm":false,"fir":false,"fin":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"spc":false,"thr":false,"two":false,"ver":false,"ret":false,"foc":false,"ada":false,"mgc":true,"sil":false},"proficient":false},"ownership":{"default":0,"kQuQznIFtrq4a9n8":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673790203115,"modifiedTime":1673978701885,"lastModifiedBy":"kQuQznIFtrq4a9n8"},"folder":null,"sort":0,"_id":"BRvvtJDzdtTTTrIi"} {"_id":"Fj81EjAO676QZ11A","name":"Icon of Ravenloft","type":"equipment","img":"https://5etools-mirror-1.github.io/img/items/CoS/Icon%20of%20Ravenloft.png","effects":[],"folder":null,"sort":0,"flags":{"exportSource":{"world":"dragon-of-icespire-peak-bad-vilbel","system":"dnd5e","coreVersion":"9.255","systemVersion":"1.5.7"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"\n\t\t

The Icon of Ravenloft is a 12-inch tall statuette made of the purest silver, weighing 10 pounds. It depicts a cleric kneeling in supplication.

The icon was given to Strahd by the archpriest Ciril Romulich, an old family friend, to consecrate the castle and its chapel.

While within 30 feet of the icon, a creature is under the effect of a @spell[protection from evil and good] spell against fiends and undead. Only a creature attuned to the icon can use its other properties.

Augury.

You can use an action to cast an @spell[augury] spell from the icon, with no material components required. Once used, this property can't be used again until the next dawn.

Bane of the Undead.

You can use the icon as a holy symbol while using the Turn Undead or Turn the Unholy feature. If you do so, increase the save DC by 2.

Cure Wounds.

While holding the icon, you can take an action to heal one creature that you can see within 30 feet of you. The target regains [[/r 3d8 + 3]] hit points, unless it is an undead, a construct, or a fiend. Once used, this property can't be used again until the next dawn.

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Helgas goldene Halskette mit Rubinanhänger ist ein Geschenk von Strahd. Die Halskette ist fast fünf Jahrhunderte alt.

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elfenbeinfarbene Haarbürste mit silbernen Borste

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Ein kleines Küchlein, das du von einer liebenswürdigen Dame erkauft hast

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A handsome, fur-lined black cloak embroidered with golden thread

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Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.

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Eine goldene Halskette mit einem Bild einer schönen Frau

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Made from the branch of a Gulthias tree (see the @creature[twig blight||blights] entry of the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains [[/r 1d6 + 4]] of its expended charges daily at dusk.

If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.

Vampiric Strike.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with @table[Short-Term Madness|DMG|short term madness] (see \"@variantrule[Madness|DMG]\" in chapter 8 of the Dungeon Master's Guide).

Blight Bane.

While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them.

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