{"user":"UDJ61CEft1fdftOT","speaker":{"scene":"2gWKphB8KnT1duzV","token":"VcOAY7ZsEGFn4PX1","actor":"e9o4FuonxeQfoR35","alias":"Eric Lavendershield"},"content":"Lorem Ipsum Dolor Sit Atmet","type":2,"timestamp":1674323663021,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"infernal"}},"_id":"00nCJ0IzjRQFASvN"} {"user":"UDJ61CEft1fdftOT","speaker":{"scene":"LGpG2rhSxGPw4lD6","token":"ddwRrkkb5SjOD83l","actor":"e9o4FuonxeQfoR35","alias":"Eric Lavendershield"},"content":"Eric Lavendershield wartet auf die Schlüssel","type":3,"timestamp":1676824128393,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"0bhScZwdArqxMXCi"} {"user":"jYN7WSullyF5J9IQ","type":0,"content":"
Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
\nMelee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
\nIm angezündeten Zustand brennt diese Laterne mit Kapuze 6 Stunden lang auf 1 Pint Öl und wirft helles Licht in einem Radius von 30 Fuß und gedämpftes Licht für weitere 30 Fuß. Sie können eine Aktion verwenden, um die Motorhaube zu senken und das Licht zu reduzieren, um das Licht in einem Radius von 5 Fuß zu dimmen.
\nWounded - Applied to Druid
No active effects
","type":0,"timestamp":1676821285323,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"2iIAE3wKD87BewmV"} {"user":"BZz952YgfUD93XLA","type":4,"whisper":["kQuQznIFtrq4a9n8"],"content":"darf ich etwas dramatik rein bringen? so nach dem motto schwankende bewegungen bis schwindelgefühle?","sound":"sounds/notify.wav","timestamp":1676827483858,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"emote":false,"flags":{},"_id":"2iR2TXuiyPjr3ptx"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Resistance - Removed from Havli
Add 1d4 to a single saving throw in the next minute
","type":0,"timestamp":1676817702114,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"2qv6nYUqDG88ZGZI"} {"user":"UDJ61CEft1fdftOT","speaker":{"scene":"23L8Zo4Bpi3AxR2n","token":"Ei7SmuvrZTyYZtrM","actor":"e9o4FuonxeQfoR35","alias":"Eric Lavendershield"},"content":"~Das ergibt keinen logischen Sinn~","type":2,"timestamp":1674316327021,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"common"}},"_id":"2ssrCqaFO1BLAbx1"} {"user":"jYN7WSullyF5J9IQ","type":5,"content":"7","sound":"sounds/dice.wav","speaker":{"scene":"eaka9D9NrccJnTn7","actor":"UzpLkLS4jDMCk3Pj","token":null,"alias":"Versira Dantès"},"flavor":"Perception Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"prc"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Perception Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 0 + 0 + 2 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":7,\"evaluated\":true}"],"timestamp":1674306708039,"whisper":[],"blind":false,"emote":false,"_id":"2uC1ilgVnhYizS88"} {"user":"Livwh8oBaWNiaMJD","type":4,"whisper":["UDJ61CEft1fdftOT","kQuQznIFtrq4a9n8"],"content":"leider nein, aber ich habs nur gesehen.. Eventuell ein ritualplatz um die Götter anzubeten? Eventuell Dämonischen ursprunges?","sound":"sounds/notify.wav","timestamp":1676817868450,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"emote":false,"flags":{},"_id":"3Bxe7yf1rXrQRLMJ"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"2gWKphB8KnT1duzV","token":"Pkz2FUTu6WkwVtTi","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"content":"Mythis macht omnomnom","type":3,"timestamp":1674326179065,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"3NAwacTC1AnXBYXF"} {"user":"Livwh8oBaWNiaMJD","type":5,"content":"14","sound":"sounds/dice.wav","speaker":{"scene":"mkfIEkaK5BK5J2H9","token":"T6xT241DD1hdqyEA","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"flavor":"Constitution Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"con"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Constitution Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"blindroll\",\"rollMode\":\"blindroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":12,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":14,\"evaluated\":true}"],"timestamp":1674328288313,"whisper":["kQuQznIFtrq4a9n8"],"blind":true,"emote":false,"_id":"3Xkmyfs6e4vuP5QR"} {"user":"BZz952YgfUD93XLA","type":5,"content":"6.14","sound":"sounds/dice.wav","speaker":{"scene":"apL1k5uUYrjm969j","token":"5Zza51ufCxIsTl24","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"flavor":"Havli rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"event\":{\"originalEvent\":{\"isTrusted\":true},\"type\":\"click\",\"target\":{\"jQuery3610120386125292075041\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":4932,\"namespace\":\"\"}]}}},\"currentTarget\":{\"jQuery3610120386125292075041\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":4932,\"namespace\":\"\"}]}}},\"relatedTarget\":null,\"timeStamp\":5263886.199999988,\"jQuery361012038612529207504\":true,\"delegateTarget\":{\"jQuery3610120386125292075041\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":4932,\"namespace\":\"\"}]}}},\"handleObj\":{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":4932,\"namespace\":\"\"},\"data\":null,\"result\":{}},\"configured\":true,\"advantageMode\":0,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"1d20 + 2 + 0 + 0.14\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.14}],\"total\":6.14,\"evaluated\":true}"],"timestamp":1676819112972,"whisper":[],"blind":false,"emote":false,"_id":"3gcfYT6I3Qz6igrn"} {"user":"Livwh8oBaWNiaMJD","type":0,"content":"All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
\nProficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
\nDie Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
\nMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
\nProficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
\n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \nEine der Trickwaffen der Werkstatt, die häufig von Jägern bei ihren Aufgaben verwendet wird. Ausreichend tödlich wie ein Stock mit starrer Klinge, dient aber auch als Peitsche, wenn seine Klinge in viele gespalten ist. Die Waffe im Stock zu verstecken und die Bestien mit der Peitsche auszupeitschen, ist zum Teil ein Akt der Zeremonie, ein Versuch, sich selbst zu demonstrieren, dass der Blutdurst der Jagd niemals in die Seele eindringen wird.
\nHP Not Updated | \nMult | \nApply | \nUndo | \n
---|---|---|---|
\n \n \n \n\n \n \n \n \n \n \n \n \n \n dv: fire \n \n \n \n \n 3-3(7)=0\n 3-3[7]=0\n \n \n | \n\n \n \n | \n\n \n | \n\n \n | \n
HP Not Updated | \nMult | \nApply | \nUndo | \n
---|---|---|---|
\n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n 4-4(9)=0\n 4-4[9]=0\n \n \n | \n\n \n \n | \n\n \n | \n\n \n | \n
\n
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n \nMelee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
\nEine der Trickwaffen der Werkstatt, die häufig von Jägern bei ihren Aufgaben verwendet wird. Ausreichend tödlich wie ein Stock mit starrer Klinge, dient aber auch als Peitsche, wenn seine Klinge in viele gespalten ist. Die Waffe im Stock zu verstecken und die Bestien mit der Peitsche auszupeitschen, ist zum Teil ein Akt der Zeremonie, ein Versuch, sich selbst zu demonstrieren, dass der Blutdurst der Jagd niemals in die Seele eindringen wird.
\nDie Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is lightning damage.
\nChoose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
\nRequired Materials a small, straight piece of iron
\nHP Not Updated | \nMult | \nApply | \nUndo | \n
---|---|---|---|
\n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n 27-4(4)=23\n 27-4[4]=23\n \n \n | \n\n \n \n | \n\n \n | \n\n \n | \n
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
\nRequired Materials a miniature cloak
\nResistance - Applied to Havli
Add 1d4 to a single saving throw in the next minute
","type":0,"timestamp":1676816494545,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"KU2rclwKwt3ec8Tk"} {"user":"jYN7WSullyF5J9IQ","type":4,"whisper":["kQuQznIFtrq4a9n8"],"content":"wenn ja hätte ich das mit genommwen","sound":"sounds/notify.wav","timestamp":1674309071062,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"emote":false,"flags":{},"_id":"Keel87yjUI8X2Gn9"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"4.12","sound":null,"speaker":{"scene":"apL1k5uUYrjm969j","token":"73JFE8Da4WgAWSbZ","actor":"OIOz97pjEXbOT1sA","alias":"Ireena Kolyana"},"flavor":"Ireena Kolyana rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"advantageMode\":0,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1 + 0 + 0.12\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.12}],\"total\":4.12,\"evaluated\":true}"],"timestamp":1676819124513,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"KgxU0dii4WkuroxM"} {"user":"jYN7WSullyF5J9IQ","type":5,"content":"11","sound":"sounds/dice.wav","speaker":{"scene":"2gWKphB8KnT1duzV","token":"BUBSK7ykRluxHZ4i","actor":"UzpLkLS4jDMCk3Pj","alias":"Versira Dantès"},"flavor":"Performance Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"prf"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Performance Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + - 1 + 0 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":12,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"-\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":11,\"evaluated\":true}"],"timestamp":1674325823121,"whisper":[],"blind":false,"emote":false,"_id":"KhNdE1Zf7S7oAX7q"} {"user":"jYN7WSullyF5J9IQ","content":"recht","type":1,"timestamp":1676822621806,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"KjKYjLaXE2uxcaKb"} {"user":"kQuQznIFtrq4a9n8","type":0,"content":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
\nEine der Trickwaffen der Werkstatt, die häufig von Jägern bei ihren Aufgaben verwendet wird. Ausreichend tödlich wie ein Stock mit starrer Klinge, dient aber auch als Peitsche, wenn seine Klinge in viele gespalten ist. Die Waffe im Stock zu verstecken und die Bestien mit der Peitsche auszupeitschen, ist zum Teil ein Akt der Zeremonie, ein Versuch, sich selbst zu demonstrieren, dass der Blutdurst der Jagd niemals in die Seele eindringen wird.
\nMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
\nRope, has 2 hit points and can be burst with a DC 17 Strength check.
\nHP Not Updated | \nMult | \nApply | \nUndo | \n
---|---|---|---|
\n \n \n \n\n \n \n \n \n \n \n \n \n \n dv: fire \n \n \n \n \n 4-4(6)=0\n 4-4[6]=0\n \n \n | \n\n \n \n | \n\n \n | \n\n \n | \n
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
\nRequired Materials several seeds of any moonseed plant and a piece of opalescent feldspar
\nHP Not Updated | \nMult | \nApply | \nUndo | \n
---|---|---|---|
\n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n 16-2(2)=14\n 16-2[2]=14\n \n \n | \n\n \n \n | \n\n \n | \n\n \n | \n
\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \nDie Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
\nA creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
\nHP Not Updated | \nMult | \nApply | \nUndo | \n
---|---|---|---|
\n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n 9-4(4)=5\n 9-4[4]=5\n \n \n | \n\n \n \n | \n\n \n | \n\n \n | \n
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
\nHP Updated | \nMult | \nApply | \nUndo | \n
---|---|---|---|
\n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n 27-5(5)=22\n 27-5[5]=22\n \n \n | \n\n \n \n | \n\n \n | \n\n \n | \n
\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \nDie Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
\nDie Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
\nYou touch a creature. The target's speed increases by 10 feet until the spell ends.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
\nRequired Materials a pinch of dirt
\nDie Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
\nFlame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
\nThe spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
\nMelee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.
\n\n
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
\nStarting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
\n \n\n
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
\nWhen you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
\n \nHP Not Updated | \nMult | \nApply | \nUndo | \n
---|---|---|---|
\n \n \n \n\n \n \n \n \n \n \n \n \n \n dv: fire \n \n \n \n \n 4-4(9)=0\n 4-4[9]=0\n \n \n | \n\n \n \n | \n\n \n | \n\n \n | \n
Die Evelyn, eine wunderschön gestaltete Pistole, ist in perfekten Designs mit Silber verziert und aus dunkler Eiche gefertigt. Im Aussehen ist es kompliziert, aber im Design ist es erstaunlich einfach. Es bindet das Blut einer Person und nimmt nur verdorbenes Blut an. Wenn eine nicht korrumpierte Person versucht, sich an die Pistole zu binden, wird sie Bewusstlos.
\nHP Not Updated | \nMult | \nApply | \nUndo | \n
---|---|---|---|
\n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n 23-7(7)=16\n 23-7[7]=16\n \n \n | \n\n \n \n | \n\n \n | \n\n \n | \n
These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
\nRequired Materials a small parchment with a bit of holy text written on it
\nMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
\nWhile on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
\nThese special tools include the items needed to pursue a craft or trade in cookery.
\nProficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Wounded - Removed from Druid
No active effects
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\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
\nRequired Materials holy water or powdered silver and iron, which the spell consumes
\nWounded - Applied to Druid
No active effects
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When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nProficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
\nFlame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
\nThe spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
\nFor the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.
\nRequired Materials a pinch of talc and a small sprinkling of powdered silver
\nHP Not Updated | \nMult | \nApply | \nUndo | \n
---|---|---|---|
\n \n \n \n\n \n \n \n \n \n \n \n \n \n dv: fire \n \n \n \n \n 4-4(5)=0\n 4-4[5]=0\n \n \n | \n\n \n \n | \n\n \n | \n\n \n | \n
Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
\nEine der Trickwaffen der Werkstatt, die häufig von Jägern bei ihren Aufgaben verwendet wird. Ausreichend tödlich wie ein Stock mit starrer Klinge, dient aber auch als Peitsche, wenn seine Klinge in viele gespalten ist. Die Waffe im Stock zu verstecken und die Bestien mit der Peitsche auszupeitschen, ist zum Teil ein Akt der Zeremonie, ein Versuch, sich selbst zu demonstrieren, dass der Blutdurst der Jagd niemals in die Seele eindringen wird.
\nAll nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
\nWounded - Removed from Druid
No active effects
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