{"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"
Wounded - Applied to Wolf
No active effects
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No active effects
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No active effects
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No active effects
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A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
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Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\\n \\nA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
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+ 4 + 0 + 0.18\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.18}],\"total\":7.18,\"evaluated\":true}"],"timestamp":1678031894298,"whisper":[],"blind":false,"emote":false,"_id":"65F9zTXyl3XG1axc"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Needle Blight
No active effects
","type":0,"timestamp":1678040704564,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"65ZJRYUUjhTEfUft"} {"user":"jYN7WSullyF5J9IQ","speaker":{"scene":"2RsxTJWDAyze6Agz","token":"ChImWge2JbotAbIN","actor":"UzpLkLS4jDMCk3Pj","alias":"Versira Dantès"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]}],\"total\":1,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"1","timestamp":1678042087005,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"6S2KGrhoHmzoCcdR"} {"user":"UDJ61CEft1fdftOT","content":"Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
","isFlavor":false}],["blank",{"display":true}],["attack",{"roll":{"class":"D20Roll","options":{"flavor":"Inflict Wounds - Attack Roll","advantageMode":0,"defaultRollMode":"publicroll","rollMode":"publicroll","critical":20,"fumble":1,"halflingLucky":false,"configured":true},"dice":[],"formula":"1d20 + 4 + 2","terms":[{"class":"Die","options":{},"evaluated":true,"number":2,"faces":20,"modifiers":["kh"],"results":[{"result":8,"active":true,"discarded":true},{"result":13,"active":true,"indexThrow":0}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":4},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":2}],"total":14,"evaluated":true},"rollType":"attack"}],["damage",{"damageType":"necrotic","baseRoll":{"class":"Roll","options":{},"dice":[],"formula":"4d10[necrotic]","terms":[{"class":"Die","options":{"flavor":"necrotic","baseNumber":4},"evaluated":true,"number":4,"faces":10,"modifiers":[],"results":[{"result":7,"active":true},{"result":7,"active":true},{"result":4,"active":true},{"result":4,"active":true}]}],"total":22,"evaluated":true},"critRoll":null,"versatile":false}],["footer",{"properties":["2nd Level","V, S","1 Action","Touch Creature","Touch"]}]]},"dnd5e":{"roll":{"type":"attack","itemId":"SZutR6xGzCZXQsqD"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"4d10[necrotic]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"necrotic\",\"baseNumber\":4},\"evaluated\":true,\"number\":4,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true},{\"result\":7,\"active\":true},{\"result\":4,\"active\":true},{\"result\":4,\"active\":true}]}],\"total\":22,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Inflict Wounds - 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Removed from Eric Lavendershield
No active effects
","type":0,"timestamp":1678034934875,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"7Tz9VoVR5iET8Yh9"} {"user":"kQuQznIFtrq4a9n8","speaker":{"scene":"acmvqmKpDN8zzNja","token":"HbsdSNhIZ8LPmEzr","actor":"OIOz97pjEXbOT1sA","alias":"Ireena Kolyana"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d10\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]}],\"total\":8,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"8","timestamp":1678046298951,"flavor":"","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"flags":{},"_id":"7m3LwLFijmmpmPX5"} {"user":"kQuQznIFtrq4a9n8","content":"Pause bis 1900","type":1,"timestamp":1678037118599,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"common"}},"_id":"83GQNPeyqemIKmGM"} {"user":"Livwh8oBaWNiaMJD","content":"Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.
Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"1 Reaction\",\"45 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"4Sxvj4dVb5F36m9T"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1678044038234,"flavor":"","emote":false,"_id":"8CoMOMuilYjbPE89"} {"user":"jYN7WSullyF5J9IQ","content":"Wounded - Applied to Eric Lavendershield
No active effects
","type":0,"timestamp":1678035189067,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"8pZ5lZhqaqtroKkY"} {"user":"BZz952YgfUD93XLA","content":"\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\\n \\nWounded - Applied to Mythis
No active effects
","type":0,"timestamp":1678035679329,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"BnSeWc6zafLyXTYR"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Removed from Mythis
No active effects
","type":0,"timestamp":1678039483515,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"Bp5pA6VZysSML4eU"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Removed from Havli
No active effects
","type":0,"timestamp":1678041957129,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"Bw5MyQNvmTUobhUL"} {"user":"kQuQznIFtrq4a9n8","speaker":{"scene":"eaka9D9NrccJnTn7","token":"cRG1A6F2vDa3lTRY","actor":"o5xjMyyM3hItq898","alias":"Zuschauer G1"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"4d20\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":4,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":9,\"active\":true},{\"result\":4,\"active\":true},{\"result\":18,\"active\":true},{\"result\":6,\"active\":true}]}],\"total\":37,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"37","timestamp":1678039599833,"flavor":"","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"flags":{},"_id":"CBPzQKeYske9uy1y"} {"user":"UDJ61CEft1fdftOT","content":"Wounded - Removed from Needle Blight
No active effects
","type":0,"timestamp":1678042099796,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"F8fQKdW0J5S7TJvO"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Removed from Eric Lavendershield
No active effects
","type":0,"timestamp":1678035220739,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"FESRoPSOrHw31hT6"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Removed from Dire Wolf
No active effects
","type":0,"timestamp":1678034843843,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"FwW4AgJoeB8Muqlh"} {"type":1,"speaker":{"token":"SyiDFltea9NFbCOL","scene":null,"actor":null,"alias":""},"content":"Mythis has returned from being AFK.","user":"Livwh8oBaWNiaMJD","timestamp":1678048664670,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"GJwWov3NMRP8lcUK"} {"user":"kQuQznIFtrq4a9n8","content":"Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests and actions in the most favorable way and lets Strahd bite it.
Each time Strahd or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests and actions in the most favorable way and lets Strahd bite it.
Each time Strahd or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"wis\",\"dc\":17,\"hideDC\":false}]","[\"footer\",{\"properties\":[\"1 Action\"]}]"]},"dnd5e":{"roll":{"itemId":"Bai83gB4Pejllt2D"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1678032373964,"flavor":"","emote":false,"_id":"Gztlh5GVWCmDMZFY"} {"user":"BZz952YgfUD93XLA","type":5,"content":"16","sound":"sounds/dice.wav","speaker":{"scene":"G3Dc83fkf4FalufF","token":"bVfC9l1A8Qljkg4e","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"flavor":"Wisdom Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"wis"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Wisdom Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":13,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":16,\"evaluated\":true}"],"timestamp":1678032422639,"whisper":[],"blind":false,"emote":false,"_id":"H07TdvMcksN1E5ST"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Removed from Needle Blight
No active effects
","type":0,"timestamp":1678041506961,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"HQwOiLnsofLwMHJC"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Eric Lavendershield
No active effects
","type":0,"timestamp":1678035374505,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"HaiRCgxcx0XB2QN4"} {"user":"BZz952YgfUD93XLA","type":4,"whisper":["kQuQznIFtrq4a9n8"],"content":"ich mochte die wölfe häuten","sound":"sounds/notify.wav","timestamp":1678035968538,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"emote":false,"flags":{},"_id":"HoOEBjCP4hprIMWE"} {"user":"Livwh8oBaWNiaMJD","content":"es muss KEINE pause eingelegt werden WENN nicht nötig","type":1,"timestamp":1678036904047,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"HvCba8KAON9YTK9j"} {"user":"UDJ61CEft1fdftOT","content":"Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
\\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S, M (holy water or powdered silver and iron, which the spell consumes)\",\"Concentration\",\"1 Action\",\"Touch\",\"10 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"30fLG5qExex6pYXi"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678033351990,"flavor":"","emote":false,"_id":"HxZFNLOKI0gyK5qr"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Removed from Eric Lavendershield
No active effects
","type":0,"timestamp":1678042529401,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"I2JBQePy9qUoeTxi"} {"user":"Livwh8oBaWNiaMJD","content":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":6,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"Touch Creature\",\"Touch\"]}]"]},"dnd5e":{"roll":{"itemId":"0waSDwskcM8B4HxG"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":6,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678042505161,"flavor":"","emote":false,"_id":"IUuS18XD5M6veBZr"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Removed from Mythis
No active effects
","type":0,"timestamp":1678036547888,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"IqvEIV28PJZZtkWU"} {"user":"UDJ61CEft1fdftOT","type":5,"content":"16","sound":"sounds/dice.wav","speaker":{"scene":"G3Dc83fkf4FalufF","token":"EJGEVgEPDrAuZc0q","actor":"e9o4FuonxeQfoR35","alias":"Eric Lavendershield"},"flavor":"Medicine Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"med"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Medicine Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 0 + 2 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":10,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":16,\"evaluated\":true}"],"timestamp":1678036079016,"whisper":[],"blind":false,"emote":false,"_id":"J9Fj0h9sgJOrUcXN"} {"user":"Livwh8oBaWNiaMJD","content":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"con\",\"dc\":15,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"radiant\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d10[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true},{\"result\":1,\"active\":true}]}],\"total\":9,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"2nd Level\",\"V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)\",\"Concentration\",\"1 Action\",\"5 Feet Cylinder\",\"120 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"BcMlYKw69f3hiY13"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d10[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true},{\"result\":1,\"active\":true}]}],\"total\":9,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1678041176249,"flavor":"","emote":false,"_id":"JOCiQVOEsXB0OrsG"} {"user":"UDJ61CEft1fdftOT","content":"Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.
Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[healing - Unaffected: constructs, undead] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing - Unaffected: constructs, undead\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true},{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":13,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"2nd Level\",\"V\",\"10 Minutes\",\"6 Creature\",\"30 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"uEGsyp57S6QVHfGV"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[healing - Unaffected: constructs, undead] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing - Unaffected: constructs, undead\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true},{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":13,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678036033152,"flavor":"","emote":false,"_id":"JR5zI7jeyEDgz7ZU"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"22","sound":"sounds/dice.wav","speaker":{"scene":"G3Dc83fkf4FalufF","token":"1N4L0MFG6seM92pR","actor":"3v4qqW6XH9a2ek4V","alias":"Strahd von Zarovich"},"flavor":"Constitution Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"con"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Constitution Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":18,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":22,\"evaluated\":true}"],"timestamp":1678035544200,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"JdmHKhJFuapw4OyL"} {"user":"BZz952YgfUD93XLA","content":"\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\\n \\nYou touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"2nd Level\",\"V, S, M (either a pinch of dried carrot or an agate)\",\"1 Action\",\"Touch Creature\",\"Touch\",\"8 Hours\"]}]"]},"dnd5e":{"roll":{"itemId":"cQqVhmQUiSTyDNRI"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678044711538,"flavor":"","emote":false,"_id":"KL1bEDsJT308U1yM"} {"user":"UDJ61CEft1fdftOT","type":5,"content":"7","sound":"sounds/dice.wav","speaker":{"scene":"acmvqmKpDN8zzNja","token":"glxaY1KG1GtyNLIs","actor":"e9o4FuonxeQfoR35","alias":"Eric Lavendershield"},"flavor":"Perception Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"prc"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Perception Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 0 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":7,\"evaluated\":true}"],"timestamp":1678045427471,"whisper":[],"blind":false,"emote":false,"_id":"KY0NxYgyAqp3t48H"} {"user":"UDJ61CEft1fdftOT","speaker":{"scene":"eaka9D9NrccJnTn7","token":"cRG1A6F2vDa3lTRY","actor":"o5xjMyyM3hItq898","alias":"Zuschauer G1"},"content":"copy","type":2,"timestamp":1678036942424,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"common"}},"_id":"Katfw9Um1dKO52OY"} {"user":"Livwh8oBaWNiaMJD","content":"You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
\nIf you cast this spell again, the spell ends early on any pebbles still affected by it.
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
\\nIf you cast this spell again, the spell ends early on any pebbles still affected by it.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Magic Stone - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":17,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":24,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d6[bludgeoning] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":10,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"SqpmjkvpxwdqCw7t"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d6[bludgeoning] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":10,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Magic Stone - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":17,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":24,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678040276238,"flavor":"","emote":false,"_id":"KsGNv7HlNFsoHQtR"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Havli
No active effects
","type":0,"timestamp":1678034603425,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"KyrFDsZWVXMvBeXG"} {"user":"jYN7WSullyF5J9IQ","content":"Wounded - Applied to Needle Blight
No active effects
","type":0,"timestamp":1678041712005,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"MlRqRZe2bBMNRXD1"} {"user":"Livwh8oBaWNiaMJD","content":"da waren grade mehrere Mythologien im spiel... Achhillis Verse, wer hoch fliegt fällt tief...","type":1,"timestamp":1678035802015,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"MpkvjRwqrfIbA0IY"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"7","sound":"sounds/dice.wav","speaker":{"scene":"G3Dc83fkf4FalufF","token":"7GqlvpvsgxjwHV6F","actor":"j7sFVxReYRI40a0q","alias":"Dire Wolf"},"flavor":"Constitution Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"con"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Constitution Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":7,\"evaluated\":true}"],"timestamp":1678032200872,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"NKMmw9YIeOABdHNV"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Eric Lavendershield
No active effects
","type":0,"timestamp":1678041326561,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"NR4Y8CiwHZJCjT3R"} {"user":"jYN7WSullyF5J9IQ","content":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take 1d4 points of necrotic damage that cannot be reduced in any way. Creatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take 1d4 points of necrotic damage that cannot be reduced in any way. Creatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
\na miniature cloak
\n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\\n \\n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\\n \\nYou touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
\na miniature cloak
\nWounded - Removed from Mythis
No active effects
","type":0,"timestamp":1678046458744,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"RO4wfsJXD8c1eH49"} {"user":"BZz952YgfUD93XLA","content":"\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\\n \\nYou never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
\n\n
You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
\nWounded - Removed from Needle Blight
No active effects
","type":0,"timestamp":1678042212405,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"VTMBdZ4AJHgEU2gH"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Needle Blight
No active effects
","type":0,"timestamp":1678041366993,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"Vcf3aLZnBcWAtBR0"} {"user":"kQuQznIFtrq4a9n8","content":"\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\\n \\nWounded - Applied to Versira Dantès
No active effects
","type":0,"timestamp":1678036300765,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"XhuomClPDyivnnar"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Dire Wolf
No active effects
","type":0,"timestamp":1678033180644,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"YR8t2Up5yt3XTT3R"} {"user":"BZz952YgfUD93XLA","content":"Wounded - Applied to Havli
No active effects
","type":0,"timestamp":1678040867096,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"YgYI8RES6URkJqFr"} {"user":"BZz952YgfUD93XLA","content":"Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.
Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"1 Reaction\",\"45 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"4Sxvj4dVb5F36m9T"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1678040367151,"flavor":"","emote":false,"_id":"YyawCbTff8hWgm7p"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Removed from Versira Dantès
No active effects
","type":0,"timestamp":1678036303059,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"aA9j7WY8jU60YahM"} {"type":1,"speaker":{"token":"ChImWge2JbotAbIN","scene":null,"actor":null,"alias":""},"content":"Versira Dantès has gone AFK.","user":"jYN7WSullyF5J9IQ","timestamp":1678041586169,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"aMA3re0T2FxzQFzw"} {"user":"Livwh8oBaWNiaMJD","content":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":8,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"Touch Creature\",\"Touch\"]}]"]},"dnd5e":{"roll":{"itemId":"0waSDwskcM8B4HxG"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":8,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678035167799,"flavor":"","emote":false,"_id":"aQGc20euEx6k7ZVT"} {"user":"kQuQznIFtrq4a9n8","content":"You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
\nIf you cast this spell again, the spell ends early on any pebbles still affected by it.
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
\nIf you cast this spell again, the spell ends early on any pebbles still affected by it.
","isFlavor":false}],["blank",{"display":true}],["attack",{"roll":{"class":"D20Roll","options":{"flavor":"Magic Stone - Attack Roll","advantageMode":0,"defaultRollMode":"publicroll","rollMode":"publicroll","critical":20,"fumble":1,"halflingLucky":false,"configured":true},"dice":[],"formula":"1d20 + 5 + 2","terms":[{"class":"Die","options":{},"evaluated":true,"number":2,"faces":20,"modifiers":["kl"],"results":[{"result":16,"active":true,"discarded":true},{"result":4,"active":true,"indexThrow":0}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":5},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":2}],"total":23,"evaluated":true},"rollType":"attack"}],["damage",{"damageType":"bludgeoning","baseRoll":{"class":"Roll","options":{},"dice":[],"formula":"1d6[bludgeoning] + 5","terms":[{"class":"Die","options":{"flavor":"bludgeoning","baseNumber":1},"evaluated":true,"number":1,"faces":6,"modifiers":[],"results":[{"result":6,"active":true}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":5}],"total":11,"evaluated":true},"critRoll":null,"versatile":false}],["footer",{"properties":["Cantrip","V, S","1 Bonus Action","Touch","1 Minutes"]}]]},"dnd5e":{"roll":{"type":"attack","itemId":"SqpmjkvpxwdqCw7t"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d6[bludgeoning] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":11,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Magic Stone - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":16,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":23,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678042349715,"flavor":"","emote":false,"_id":"bB9ijcNMrqwS2P5t"} {"user":"kQuQznIFtrq4a9n8","content":"\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\\n \\nA creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[healing - Unaffected: constructs, undead] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing - Unaffected: constructs, undead\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":5,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V\",\"1 Bonus Action\",\"1 Creature\",\"60 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"PhIu3cFuDopjlxEZ"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[healing - Unaffected: constructs, undead] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing - Unaffected: constructs, undead\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":5,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678033095742,"flavor":"","emote":false,"_id":"dXr3HWH8cmUqVd9r"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Needle Blight
No active effects
","type":0,"timestamp":1678041846651,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"dh89YuTkUS04NbnO"} {"user":"BZz952YgfUD93XLA","type":5,"content":"21","sound":"sounds/dice.wav","speaker":{"scene":"eaka9D9NrccJnTn7","actor":"nMEVqsEvdjNA7byC","token":null,"alias":"Havli"},"flavor":"Perception Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"prc"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Perception Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 0 + 2 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":16,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":21,\"evaluated\":true}"],"timestamp":1678042855903,"whisper":[],"blind":false,"emote":false,"_id":"ec4PYIfMPpwvNJeZ"} {"user":"kQuQznIFtrq4a9n8","flavor":"Round 2","type":0,"timestamp":1678032983421,"content":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"monks-combat-details":{"roundmarker":true}},"_id":"fIeo3NOnJQd2taBF"} {"user":"jYN7WSullyF5J9IQ","speaker":{"scene":"G3Dc83fkf4FalufF","token":"a553Z1vKy4NB2upX","actor":"UzpLkLS4jDMCk3Pj","alias":"Versira Dantès"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]}],\"total\":3,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"3","timestamp":1678034644819,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"fOko7a2FSb5tzj7b"} {"user":"kQuQznIFtrq4a9n8","content":"Strahd makes one bite attack.
Strahd makes one bite attack.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"2 Legendary Action\"]}]"]},"dnd5e":{"roll":{"itemId":"37ka4VBiXmnW8TA4"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1678034960949,"flavor":"","emote":false,"_id":"fQ7VHlSYZ3rkZfTp"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"18.15","sound":null,"speaker":{"scene":"G3Dc83fkf4FalufF","token":"JmtMHc8q9B6Gh8vn","actor":"292OU77mkOwbjeLt","alias":"Wolf"},"flavor":"Wolf rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"advantageMode\":0,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 2 + 0 + 0.15\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":16,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.15}],\"total\":18.15,\"evaluated\":true}"],"timestamp":1678031900126,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"fVWC8bAXFrHg89P2"} {"user":"UDJ61CEft1fdftOT","type":0,"content":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
\nWounded - Removed from Eric Lavendershield
No active effects
","type":0,"timestamp":1678036268546,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"hPADYyTipvfmtJtW"} {"user":"jYN7WSullyF5J9IQ","content":"Wounded - Removed from Wolf
No active effects
","type":0,"timestamp":1678033237893,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"iSVdQwIQtvP4SFLv"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Eric Lavendershield
No active effects
","type":0,"timestamp":1678034543355,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"iaYvmbDyx9pqSN9F"} {"user":"BZz952YgfUD93XLA","speaker":{"scene":"2RsxTJWDAyze6Agz","token":"JxidtMTU9IzJ5gFd","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true}]}],\"total\":2,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"2","timestamp":1678042177354,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"j1D4aIykBdfgxjHr"} {"user":"Livwh8oBaWNiaMJD","content":"\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\\n
2nd-level Circle of the Stars feature
\\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
\\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\\n \\n\n
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n \n\\n
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\\n \\nWounded - Removed from Needle Blight
No active effects
","type":0,"timestamp":1678041617213,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"nW1iMPKVyr0vkamI"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"10","sound":"sounds/dice.wav","speaker":{"scene":"2RsxTJWDAyze6Agz","actor":"BruLuayfD6sQAIek","token":null,"alias":"Needle Blight"},"flavor":"Perception Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"prc"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Perception Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + - 1 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":11,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"-\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":10,\"evaluated\":true}"],"timestamp":1678039962013,"whisper":[],"blind":false,"emote":false,"_id":"nficNNUcD0SSZ6zY"} {"user":"Livwh8oBaWNiaMJD","content":"Computer goes beep boop","type":1,"timestamp":1678043183035,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"ntJDkZPwa1fu39pv"} {"user":"UDJ61CEft1fdftOT","speaker":{"scene":"acmvqmKpDN8zzNja","token":"glxaY1KG1GtyNLIs","actor":"e9o4FuonxeQfoR35","alias":"Eric Lavendershield"},"content":"Grau bei mir sind nun Max HP wieder normal aber exhaustion ist noch auf Stufe 1","type":2,"timestamp":1678047396718,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"common"}},"_id":"ntkPnYxh3cvrfSyW"} {"user":"Livwh8oBaWNiaMJD","content":"\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\\n
2nd-level Circle of the Stars feature
\\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
\\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\\n \\nThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (two lodestones)\",\"1 Minutes\",\"Touch\"]}]"]},"dnd5e":{"roll":{"itemId":"gSQiigN1DgF0k3aU"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678036791159,"flavor":"","emote":false,"_id":"oOQZsRxHbwYVjO6Y"} {"user":"jYN7WSullyF5J9IQ","type":5,"content":"24","sound":"sounds/dice.wav","speaker":{"scene":"acmvqmKpDN8zzNja","token":"DqVSqkI7GKluYHY2","actor":"UzpLkLS4jDMCk3Pj","alias":"Versira Dantès"},"flavor":"Dexterity Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"dex"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Dexterity Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 2 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":20,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":24,\"evaluated\":true}"],"timestamp":1678044137814,"whisper":[],"blind":false,"emote":false,"_id":"oXgmvKStMWVPffgo"} {"user":"BZz952YgfUD93XLA","content":"\n
Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall unconscious or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n \nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\\n
Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall unconscious or die.
\\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\\n\\n\\n \\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\\n
\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is fire damage.
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is fire damage.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[]}]"]},"dnd5e":{"roll":{"itemId":"ifhzZ3db7TZgTQEt"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678040430472,"flavor":"","emote":false,"_id":"pTzEFLhKgOSz1j5C"} {"user":"UDJ61CEft1fdftOT","speaker":{"scene":"eaka9D9NrccJnTn7","token":"cRG1A6F2vDa3lTRY","actor":"o5xjMyyM3hItq898","alias":"Zuschauer G1"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]}],\"total\":7,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"7","timestamp":1678038348819,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"pcOzOSvp9l4w9HBZ"} {"user":"Livwh8oBaWNiaMJD","content":"Wounded - Applied to Mythis
No active effects
","type":0,"timestamp":1678038926508,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"q8C5DGRlszYIjr6q"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"7.13","sound":null,"speaker":{"scene":"G3Dc83fkf4FalufF","token":"4KLivQh3Z6E2NInv","actor":"QjhZ05Zy1AqSWsSt","alias":"Ismark Kolyanovich"},"flavor":"Ismark Kolyanovich rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"advantageMode\":0,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1 + 0 + 0.13\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.13}],\"total\":7.13,\"evaluated\":true}"],"timestamp":1678031900130,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"qR0613GvEKNLF1ZM"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"4.12","sound":null,"speaker":{"scene":"2RsxTJWDAyze6Agz","token":"hlDxsg0eGUTFkipH","actor":"BruLuayfD6sQAIek","alias":"Needle Blight"},"flavor":"Needle Blight rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"advantageMode\":0,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1 + 0 + 0.12\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.12}],\"total\":4.12,\"evaluated\":true}"],"timestamp":1678040544745,"whisper":[],"blind":false,"emote":false,"_id":"qR5DQ88ABCLek7OU"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"eaka9D9NrccJnTn7","token":"cRG1A6F2vDa3lTRY","actor":"o5xjMyyM3hItq898","alias":"Zuschauer G1"},"content":"rogerroger","type":2,"timestamp":1678036961036,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"common"}},"_id":"qReKKR6MHTEwLvZO"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Applied to Needle Blight
No active effects
","type":0,"timestamp":1678041738932,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"qbSOgHbBxT0E45So"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Removed from Mythis
No active effects
","type":0,"timestamp":1678035683817,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"qcTC8t3YbzGPjCDF"} {"user":"jYN7WSullyF5J9IQ","content":"\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
Wounded - Removed from Needle Blight
No active effects
","type":0,"timestamp":1678042435193,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"uUMvxqyUwQR3CgoT"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Mythis
No active effects
","type":0,"timestamp":1678036131887,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"ulFw0O7ZatUITxIq"} {"user":"BZz952YgfUD93XLA","speaker":{"scene":"2RsxTJWDAyze6Agz","token":"JxidtMTU9IzJ5gFd","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]}],\"total\":4,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"4","timestamp":1678041588089,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"utEz4J2zY7iazyVx"} {"user":"Livwh8oBaWNiaMJD","type":5,"content":"5","sound":"sounds/dice.wav","speaker":{"scene":"G3Dc83fkf4FalufF","token":"SyiDFltea9NFbCOL","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"flavor":"Strength Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"str"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Strength Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":5,\"evaluated\":true}"],"timestamp":1678032133602,"whisper":[],"blind":false,"emote":false,"_id":"uvIRXtOy6wPvTxt5"} {"user":"kQuQznIFtrq4a9n8","speaker":{"scene":"eaka9D9NrccJnTn7","token":"cRG1A6F2vDa3lTRY","actor":"o5xjMyyM3hItq898","alias":"Zuschauer G1"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":2,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true},{\"result\":4,\"active\":true}]}],\"total\":8,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"8","timestamp":1678039639797,"flavor":"","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"flags":{},"_id":"v8gdVGK1tbm83cCk"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Needle Blight
No active effects
","type":0,"timestamp":1678042321954,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"vJ5xzgsU0oiMjBca"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Dire Wolf
No active effects
","type":0,"timestamp":1678034026390,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"vbRFw8bwcGKscxif"} {"user":"UDJ61CEft1fdftOT","content":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"dex\",\"dc\":14,\"hideDC\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V\",\"Concentration\",\"1 Action\",\"20 Feet Cube\",\"60 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"rgwj1e6LjxHSBCzf"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678041029902,"flavor":"","emote":false,"_id":"vh6HqoVNrk7hXrly"} {"user":"jYN7WSullyF5J9IQ","speaker":{"scene":"G3Dc83fkf4FalufF","token":"a553Z1vKy4NB2upX","actor":"UzpLkLS4jDMCk3Pj","alias":"Versira Dantès"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true}]}],\"total\":2,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"2","timestamp":1678033643694,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"vl8kvdUoENxScGTR"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"19.12","sound":null,"speaker":{"scene":"2RsxTJWDAyze6Agz","token":"PvJFMfPJUZznDNxV","actor":"BruLuayfD6sQAIek","alias":"Needle Blight"},"flavor":"Needle Blight rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"advantageMode\":0,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1 + 0 + 0.12\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":18,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.12}],\"total\":19.12,\"evaluated\":true}"],"timestamp":1678040544746,"whisper":[],"blind":false,"emote":false,"_id":"w0vQdl5VxDFsBMRr"} {"user":"Livwh8oBaWNiaMJD","type":4,"whisper":["kQuQznIFtrq4a9n8"],"content":"gotcha","sound":"sounds/notify.wav","timestamp":1678043635686,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"emote":false,"flags":{},"_id":"wYrcCZnsVwtjlW23"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Mythis
No active effects
","type":0,"timestamp":1678046452843,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"wn2ten7LZXtxIJt9"} {"user":"jYN7WSullyF5J9IQ","content":"\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nA silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
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