{"user":"BZz952YgfUD93XLA","content":"
Wounded - Applied to Wolf
No active effects
","type":0,"timestamp":1678032966433,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"07Mnf9qs921iHyCB"} {"user":"BZz952YgfUD93XLA","speaker":{"scene":"H6q9wil51pAi0kGH","token":"jTGcOGh6dUuydQIo","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"content":"gehen wir zurück","type":2,"timestamp":1679241049784,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"common"}},"_id":"0ARV9pwi5y1M7MIz"} {"user":"UDJ61CEft1fdftOT","content":"Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Inflict Wounds - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":15,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":21,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"necrotic\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"3d10[necrotic]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"necrotic\",\"baseNumber\":3},\"evaluated\":true,\"number\":3,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true},{\"result\":4,\"active\":true},{\"result\":7,\"active\":true}]}],\"total\":17,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"Touch Creature\",\"Touch\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"SZutR6xGzCZXQsqD"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"3d10[necrotic]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"necrotic\",\"baseNumber\":3},\"evaluated\":true,\"number\":3,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true},{\"result\":4,\"active\":true},{\"result\":7,\"active\":true}]}],\"total\":17,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Inflict Wounds - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":15,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":21,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679254980485,"flavor":"","emote":false,"_id":"0EIZgtWLzZiCOjOq"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"20.12","sound":null,"speaker":{"scene":"2RsxTJWDAyze6Agz","token":"SijlVkROE0k9Zi5w","actor":"OIOz97pjEXbOT1sA","alias":"Ireena Kolyana"},"flavor":"Ireena Kolyana rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"advantageMode\":0,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1 + 0 + 0.12\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":19,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.12}],\"total\":20.12,\"evaluated\":true}"],"timestamp":1678040544747,"whisper":[],"blind":false,"emote":false,"_id":"0FO7RiLkTBa0pCcY"} {"user":"UDJ61CEft1fdftOT","content":"Wounded - Removed from Needle Blight
No active effects
","type":0,"timestamp":1678042223555,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"0aaUTbmvhITfvsx4"} {"user":"UDJ61CEft1fdftOT","content":"Wounded - Removed from Havli
No active effects
","type":0,"timestamp":1678035177736,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"1NbaQCuANNGhcTFF"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Removed from Dire Wolf
No active effects
","type":0,"timestamp":1678033666154,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"1vu3lAb1IM2FGW1P"} {"user":"kQuQznIFtrq4a9n8","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":16,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":21,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":10,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"qAYJmT9NJudEJFx7"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":10,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":16,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":21,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679255479836,"flavor":"","emote":false,"_id":"21ZLJz2JRFNReIDV"} {"user":"kQuQznIFtrq4a9n8","content":"A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"con\",\"dc\":12,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"thunder\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[thunder]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"thunder\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true},{\"result\":7,\"active\":true}]}],\"total\":13,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"15 Feet Cube\",\"Self\"]}]"]},"dnd5e":{"roll":{"itemId":"vc4KliRqzKuAPvgy"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[thunder]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"thunder\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true},{\"result\":7,\"active\":true}]}],\"total\":13,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679250992170,"flavor":"","emote":false,"_id":"23pB5i1HTjRgAjy8"} {"user":"UDJ61CEft1fdftOT","content":"A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S, M (a small parchment with a bit of holy text written on it)\",\"Concentration\",\"1 Bonus Action\",\"1 Creature\",\"60 Feet\",\"10 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"PkVxBhDSuw5EZVv5"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678032297517,"flavor":"","emote":false,"_id":"2R7R9fsOKWKul5Pq"} {"user":"kQuQznIFtrq4a9n8","flavor":"Round End","type":0,"timestamp":1678035885056,"content":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"monks-combat-details":{"roundmarker":true}},"_id":"2WoTfyPDGbqdXPea"} {"type":1,"speaker":{"token":"x5ihczQIjK2qyEQy","scene":null,"actor":null,"alias":""},"content":"Versira Dantès has gone AFK.","user":"jYN7WSullyF5J9IQ","timestamp":1679251349025,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"2ZJsDsTZcZJoTI9N"} {"user":"UDJ61CEft1fdftOT","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":12,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":9,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"4z9eflqWCfcs9yu4"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":9,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":12,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679253666558,"flavor":"","emote":false,"_id":"2h8qngAppa4PNPIk"} {"user":"BZz952YgfUD93XLA","content":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\\nWhen the spell ends, the conjured plants wilt away.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"str\",\"dc\":12,\"hideDC\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"Concentration\",\"1 Action\",\"20 Feet Square\",\"90 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"UeCDLMClof7FqJo7"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679253228650,"flavor":"","emote":false,"_id":"40BOLi4jJV3VpGpx"} {"user":"kQuQznIFtrq4a9n8","content":"\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\\n \\nA silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
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\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
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No active effects
","type":0,"timestamp":1678040704564,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"65ZJRYUUjhTEfUft"} {"type":1,"speaker":{"token":"m05gNDrjwsKNnEic","scene":null,"actor":null,"alias":""},"content":"Versira Dantès has gone AFK.","user":"jYN7WSullyF5J9IQ","timestamp":1679240493281,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"67U5nxRGnCxXrEPy"} {"type":1,"speaker":{"token":"ql5lcovgaaq0SXde","scene":null,"actor":null,"alias":""},"content":"Mythis has returned from being AFK.","user":"Livwh8oBaWNiaMJD","timestamp":1679247965248,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"6CiYEcs4QkybGtNO"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"H6q9wil51pAi0kGH","token":"ql5lcovgaaq0SXde","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"content":"Bei euch mittlerweile alles in Ordnung? Ihr seid vor einer halben Stunde noch am Humpeln gewesen","type":2,"timestamp":1679241051423,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"common"}},"_id":"6Dpxoipe4s8QvOsT"} {"user":"kQuQznIFtrq4a9n8","content":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[healing] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true},{\"result\":8,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":20,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"2nd Level\",\"V, S\",\"1 Action\",\"Touch Creature\",\"Touch\"]}]"]},"dnd5e":{"roll":{"itemId":"0waSDwskcM8B4HxG"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[healing] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true},{\"result\":8,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":20,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679254878318,"flavor":"","emote":false,"_id":"6LmIx050YFJuClxU"} {"user":"BZz952YgfUD93XLA","content":"Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
","isFlavor":false}],["blank",{"display":true}],["attack",{"roll":{"class":"D20Roll","options":{"flavor":"Inflict Wounds - Attack Roll","advantageMode":0,"defaultRollMode":"publicroll","rollMode":"publicroll","critical":20,"fumble":1,"halflingLucky":false,"configured":true},"dice":[],"formula":"1d20 + 4 + 2","terms":[{"class":"Die","options":{},"evaluated":true,"number":2,"faces":20,"modifiers":["kh"],"results":[{"result":8,"active":true,"discarded":true},{"result":13,"active":true,"indexThrow":0}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":4},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":2}],"total":14,"evaluated":true},"rollType":"attack"}],["damage",{"damageType":"necrotic","baseRoll":{"class":"Roll","options":{},"dice":[],"formula":"4d10[necrotic]","terms":[{"class":"Die","options":{"flavor":"necrotic","baseNumber":4},"evaluated":true,"number":4,"faces":10,"modifiers":[],"results":[{"result":7,"active":true},{"result":7,"active":true},{"result":4,"active":true},{"result":4,"active":true}]}],"total":22,"evaluated":true},"critRoll":null,"versatile":false}],["footer",{"properties":["2nd Level","V, S","1 Action","Touch Creature","Touch"]}]]},"dnd5e":{"roll":{"type":"attack","itemId":"SZutR6xGzCZXQsqD"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"4d10[necrotic]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"necrotic\",\"baseNumber\":4},\"evaluated\":true,\"number\":4,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true},{\"result\":7,\"active\":true},{\"result\":4,\"active\":true},{\"result\":4,\"active\":true}]}],\"total\":22,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Inflict Wounds - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":14,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678034278624,"flavor":"","emote":false,"_id":"6VrGaG4Tct4He36A"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"16","sound":"sounds/dice.wav","speaker":{"scene":"2RsxTJWDAyze6Agz","token":"S349UuDb1bulIz1D","actor":"BruLuayfD6sQAIek","alias":"Needle Blight"},"flavor":"Dexterity Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"dex"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Dexterity Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":15,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":16,\"evaluated\":true}"],"timestamp":1678041046436,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"6c2smnieG5DR5Nid"} {"type":1,"speaker":{"token":"x5ihczQIjK2qyEQy","scene":null,"actor":null,"alias":""},"content":"Versira Dantès has returned from being AFK.","user":"jYN7WSullyF5J9IQ","timestamp":1679250965855,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"6g17ssF1djPaFynX"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Removed from Eric Lavendershield
No active effects
","type":0,"timestamp":1678034934875,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"7Tz9VoVR5iET8Yh9"} {"user":"BZz952YgfUD93XLA","speaker":{"scene":"LmdNc3l2qxAfzxQT","token":"cHMI3U0NFB5ZoLLH","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]}],\"total\":1,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"1","timestamp":1679252957355,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"7V7QAMF5v07Mnh0y"} {"user":"kQuQznIFtrq4a9n8","content":"Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.
Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"1 Reaction\",\"45 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"4Sxvj4dVb5F36m9T"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1678044038234,"flavor":"","emote":false,"_id":"8CoMOMuilYjbPE89"} {"user":"kQuQznIFtrq4a9n8","content":"A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\\n \\nWounded - Applied to Eric Lavendershield
No active effects
","type":0,"timestamp":1678035189067,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"8pZ5lZhqaqtroKkY"} {"type":1,"speaker":{"token":"m05gNDrjwsKNnEic","scene":null,"actor":null,"alias":""},"content":"Versira Dantès has returned from being AFK.","user":"jYN7WSullyF5J9IQ","timestamp":1679240492217,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"8sK1ButWKFNtkdTg"} {"user":"BZz952YgfUD93XLA","content":"\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\n \n\\n
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
\\nEach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
\\nOnce you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
\\n \\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"con\",\"dc\":12,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"thunder\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[thunder]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"thunder\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true},{\"result\":4,\"active\":true}]}],\"total\":12,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"15 Feet Cube\",\"Self\"]}]"]},"dnd5e":{"roll":{"itemId":"vc4KliRqzKuAPvgy"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[thunder]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"thunder\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true},{\"result\":4,\"active\":true}]}],\"total\":12,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679254356401,"flavor":"","emote":false,"_id":"BOuxB3TQArD1nQY2"} {"user":"BZz952YgfUD93XLA","content":"Wounded - Applied to Mythis
No active effects
","type":0,"timestamp":1678035679329,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"BnSeWc6zafLyXTYR"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Removed from Mythis
No active effects
","type":0,"timestamp":1678039483515,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"Bp5pA6VZysSML4eU"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Removed from Havli
No active effects
","type":0,"timestamp":1678041957129,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"Bw5MyQNvmTUobhUL"} {"user":"kQuQznIFtrq4a9n8","speaker":{"scene":"H6q9wil51pAi0kGH","token":"jTGcOGh6dUuydQIo","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"8d20\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":8,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":10,\"active\":true},{\"result\":19,\"active\":true},{\"result\":1,\"active\":true},{\"result\":12,\"active\":true},{\"result\":1,\"active\":true},{\"result\":6,\"active\":true},{\"result\":19,\"active\":true},{\"result\":1,\"active\":true}]}],\"total\":69,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"69","timestamp":1679243300528,"flavor":"","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"flags":{},"_id":"BwZpKM9rkkgFClfy"} {"user":"kQuQznIFtrq4a9n8","speaker":{"scene":"eaka9D9NrccJnTn7","token":"cRG1A6F2vDa3lTRY","actor":"o5xjMyyM3hItq898","alias":"Zuschauer G1"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"4d20\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":4,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":9,\"active\":true},{\"result\":4,\"active\":true},{\"result\":18,\"active\":true},{\"result\":6,\"active\":true}]}],\"total\":37,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"37","timestamp":1678039599833,"flavor":"","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"flags":{},"_id":"CBPzQKeYske9uy1y"} {"user":"UDJ61CEft1fdftOT","content":"You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
\nThis spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
\nThis spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
","isFlavor":false}],["blank",{"display":true}],["attack",{"roll":{"class":"D20Roll","options":{"flavor":"Fire Bolt - Attack Roll","advantageMode":0,"defaultRollMode":"publicroll","rollMode":"publicroll","critical":20,"fumble":1,"halflingLucky":false,"configured":true},"dice":[],"formula":"1d20 + 4 + 2","terms":[{"class":"Die","options":{"critical":20,"fumble":1},"evaluated":true,"number":1,"faces":20,"modifiers":[],"results":[{"result":18,"active":true}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":4},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":2}],"total":24,"evaluated":true},"rollType":"attack"}],["damage",{"damageType":"fire","baseRoll":{"class":"Roll","options":{},"dice":[],"formula":"1d10[fire]","terms":[{"class":"Die","options":{"flavor":"fire","baseNumber":1},"evaluated":true,"number":1,"faces":10,"modifiers":[],"results":[{"result":6,"active":true,"indexThrow":0}]}],"total":6,"evaluated":true},"critRoll":null,"versatile":false}],["footer",{"properties":["Cantrip","V, S","1 Action","1 Creature","120 Feet"]}]]},"dnd5e":{"roll":{"type":"attack","itemId":"2PbBLlyGgIFPm3uD"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Fire Bolt - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":18,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":24,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679237095024,"flavor":"","emote":false,"_id":"ChHn56EUGdFIZ1ar"} {"user":"UDJ61CEft1fdftOT","content":"Wounded - Applied to Werewolf
No active effects
","type":0,"timestamp":1679238118509,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"EcrxEIKiQJkvcX60"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"H6q9wil51pAi0kGH","token":"ql5lcovgaaq0SXde","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"content":"E","type":2,"timestamp":1679247058867,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"celestial"}},"_id":"EhH1hPE2ex4BTrL1"} {"user":"Livwh8oBaWNiaMJD","content":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":11,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"Touch Creature\",\"Touch\"]}]"]},"dnd5e":{"roll":{"itemId":"0waSDwskcM8B4HxG"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":11,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679250495667,"flavor":"","emote":false,"_id":"EhSXL56YwfrqDs8h"} {"user":"kQuQznIFtrq4a9n8","content":"You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
\nThis spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
\nThis spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
","isFlavor":false}],["blank",{"display":true}],["attack",{"roll":{"class":"D20Roll","options":{"flavor":"Fire Bolt - Attack Roll","advantageMode":0,"defaultRollMode":"gmroll","rollMode":"gmroll","critical":20,"fumble":1,"halflingLucky":false,"configured":true},"dice":[],"formula":"1d20 + 4 + 2","terms":[{"class":"Die","options":{"critical":20,"fumble":1},"evaluated":true,"number":1,"faces":20,"modifiers":[],"results":[{"result":20,"active":true}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":4},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":2}],"total":26,"evaluated":true},"rollType":"attack"}],["damage",{"damageType":"fire","baseRoll":{"class":"Roll","options":{},"dice":[],"formula":"1d10[fire]","terms":[{"class":"Die","options":{"flavor":"fire","baseNumber":1},"evaluated":true,"number":1,"faces":10,"modifiers":[],"results":[{"result":1,"active":true,"indexThrow":0}]}],"total":1,"evaluated":true},"critRoll":{"class":"Roll","options":{},"dice":[],"formula":"1d10[fire]","terms":[{"class":"Die","options":{"flavor":"fire"},"evaluated":true,"number":1,"faces":10,"modifiers":[],"results":[{"result":9,"active":true,"indexThrow":0}]}],"total":9,"evaluated":true},"versatile":false}],["footer",{"properties":["Cantrip","V, S","1 Action","1 Creature","120 Feet"]}]]},"dnd5e":{"roll":{"type":"attack","itemId":"2PbBLlyGgIFPm3uD"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Fire Bolt - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":20,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":26,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679250257701,"flavor":"","emote":false,"_id":"EmWJ4O2Wj8hs94zn"} {"user":"kQuQznIFtrq4a9n8","speaker":{"scene":"eaka9D9NrccJnTn7","actor":null,"token":null,"alias":"Gamemaster"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"5d20\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":5,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true},{\"result\":6,\"active\":true},{\"result\":2,\"active\":true},{\"result\":12,\"active\":true},{\"result\":1,\"active\":true}]}],\"total\":29,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"29","timestamp":1678042843108,"flavor":"","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"flags":{},"_id":"Et2AOwDgWwEzQ9tg"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Removed from Needle Blight
No active effects
","type":0,"timestamp":1678042099796,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"F8fQKdW0J5S7TJvO"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Removed from Eric Lavendershield
No active effects
","type":0,"timestamp":1678035220739,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"FESRoPSOrHw31hT6"} {"user":"kQuQznIFtrq4a9n8","content":"\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\\n \\nWounded - Removed from Dire Wolf
No active effects
","type":0,"timestamp":1678034843843,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"FwW4AgJoeB8Muqlh"} {"user":"kQuQznIFtrq4a9n8","content":"Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests and actions in the most favorable way and lets Strahd bite it.
Each time Strahd or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests and actions in the most favorable way and lets Strahd bite it.
Each time Strahd or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"wis\",\"dc\":17,\"hideDC\":false}]","[\"footer\",{\"properties\":[\"1 Action\"]}]"]},"dnd5e":{"roll":{"itemId":"Bai83gB4Pejllt2D"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1678032373964,"flavor":"","emote":false,"_id":"Gztlh5GVWCmDMZFY"} {"user":"BZz952YgfUD93XLA","type":5,"content":"16","sound":"sounds/dice.wav","speaker":{"scene":"G3Dc83fkf4FalufF","token":"bVfC9l1A8Qljkg4e","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"flavor":"Wisdom Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"wis"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Wisdom Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":13,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":16,\"evaluated\":true}"],"timestamp":1678032422639,"whisper":[],"blind":false,"emote":false,"_id":"H07TdvMcksN1E5ST"} {"user":"jYN7WSullyF5J9IQ","speaker":{"scene":"co9IEglhG19dpJNy","token":"x5ihczQIjK2qyEQy","actor":"UzpLkLS4jDMCk3Pj","alias":"Versira Dantès"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]}],\"total\":4,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"4","timestamp":1679251306873,"flavor":"","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"flags":{},"_id":"H9dTYl3DxeN23reB"} {"type":1,"speaker":{"token":"cRG1A6F2vDa3lTRY","scene":null,"actor":null,"alias":""},"content":"Zuschauer G1 has gone AFK.","user":"jYN7WSullyF5J9IQ","timestamp":1679235625546,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"HFTL850VvK9MG5cX"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Removed from Needle Blight
No active effects
","type":0,"timestamp":1678041506961,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"HQwOiLnsofLwMHJC"} {"user":"UDJ61CEft1fdftOT","content":"You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
\nIf the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
\\nIf the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"wis\",\"dc\":14,\"hideDC\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S, M (a small silver mirror)\",\"1 Bonus Action\",\"1 Creature\",\"30 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"Fjim0GyiFLQIE9I5"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679253837088,"flavor":"","emote":false,"_id":"HUte5O5TfQhWD4vn"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Eric Lavendershield
No active effects
","type":0,"timestamp":1678035374505,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"HaiRCgxcx0XB2QN4"} {"user":"BZz952YgfUD93XLA","type":4,"whisper":["kQuQznIFtrq4a9n8"],"content":"ich mochte die wölfe häuten","sound":"sounds/notify.wav","timestamp":1678035968538,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"emote":false,"flags":{},"_id":"HoOEBjCP4hprIMWE"} {"user":"Livwh8oBaWNiaMJD","content":"es muss KEINE pause eingelegt werden WENN nicht nötig","type":1,"timestamp":1678036904047,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"HvCba8KAON9YTK9j"} {"user":"UDJ61CEft1fdftOT","content":"Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
\\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S, M (holy water or powdered silver and iron, which the spell consumes)\",\"Concentration\",\"1 Action\",\"Touch\",\"10 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"30fLG5qExex6pYXi"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678033351990,"flavor":"","emote":false,"_id":"HxZFNLOKI0gyK5qr"} {"user":"UDJ61CEft1fdftOT","speaker":{"scene":"H6q9wil51pAi0kGH","token":"Q8S5Zt3gXwSvJznI","actor":"e9o4FuonxeQfoR35","alias":"Eric Lavendershield"},"content":"Eric Lavendershield lässt Mythis wieder herunter","type":3,"timestamp":1679244107507,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"I107vLsbkfoLIl6b"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Removed from Eric Lavendershield
No active effects
","type":0,"timestamp":1678042529401,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"I2JBQePy9qUoeTxi"} {"user":"jYN7WSullyF5J9IQ","speaker":{"scene":"mvbMweASOChRbQMG","token":"mOPa449jQGtvQDDa","actor":"UzpLkLS4jDMCk3Pj","alias":"Versira Dantès"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true}]}],\"total\":2,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"2","timestamp":1679238412570,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"IAxjNz5ADfNuwmTU"} {"user":"Livwh8oBaWNiaMJD","content":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":6,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"Touch Creature\",\"Touch\"]}]"]},"dnd5e":{"roll":{"itemId":"0waSDwskcM8B4HxG"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":6,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678042505161,"flavor":"","emote":false,"_id":"IUuS18XD5M6veBZr"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Removed from Mythis
No active effects
","type":0,"timestamp":1678036547888,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"IqvEIV28PJZZtkWU"} {"user":"Livwh8oBaWNiaMJD","content":"Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.
Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"1 Reaction\",\"45 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"4Sxvj4dVb5F36m9T"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679240304191,"flavor":"","emote":false,"_id":"J066hEBopfUYqW5c"} {"user":"UDJ61CEft1fdftOT","type":5,"content":"16","sound":"sounds/dice.wav","speaker":{"scene":"G3Dc83fkf4FalufF","token":"EJGEVgEPDrAuZc0q","actor":"e9o4FuonxeQfoR35","alias":"Eric Lavendershield"},"flavor":"Medicine Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"med"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Medicine Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 0 + 2 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":10,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":16,\"evaluated\":true}"],"timestamp":1678036079016,"whisper":[],"blind":false,"emote":false,"_id":"J9Fj0h9sgJOrUcXN"} {"user":"kQuQznIFtrq4a9n8","content":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"con\",\"dc\":15,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"radiant\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d10[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true},{\"result\":1,\"active\":true}]}],\"total\":9,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"2nd Level\",\"V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)\",\"Concentration\",\"1 Action\",\"5 Feet Cylinder\",\"120 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"BcMlYKw69f3hiY13"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d10[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true},{\"result\":1,\"active\":true}]}],\"total\":9,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1678041176249,"flavor":"","emote":false,"_id":"JOCiQVOEsXB0OrsG"} {"user":"UDJ61CEft1fdftOT","content":"Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.
Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[healing - Unaffected: constructs, undead] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing - Unaffected: constructs, undead\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true},{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":13,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"2nd Level\",\"V\",\"10 Minutes\",\"6 Creature\",\"30 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"uEGsyp57S6QVHfGV"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[healing - Unaffected: constructs, undead] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing - Unaffected: constructs, undead\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true},{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":13,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678036033152,"flavor":"","emote":false,"_id":"JR5zI7jeyEDgz7ZU"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"10","sound":"sounds/dice.wav","speaker":{"scene":"mvbMweASOChRbQMG","token":"ySzUsNnKDHJwZxkX","actor":"fXl61knvgvvoBINj","alias":"Werewolf"},"flavor":"Wisdom Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"wis"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Wisdom Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":10,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":10,\"evaluated\":true}"],"timestamp":1679238078052,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"JVNThGinqp2By4Sa"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"22","sound":"sounds/dice.wav","speaker":{"scene":"G3Dc83fkf4FalufF","token":"1N4L0MFG6seM92pR","actor":"3v4qqW6XH9a2ek4V","alias":"Strahd von Zarovich"},"flavor":"Constitution Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"con"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Constitution Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":18,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":22,\"evaluated\":true}"],"timestamp":1678035544200,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"JdmHKhJFuapw4OyL"} {"user":"Livwh8oBaWNiaMJD","content":"\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\\n \\n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \nYou touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"2nd Level\",\"V, S, M (either a pinch of dried carrot or an agate)\",\"1 Action\",\"Touch Creature\",\"Touch\",\"8 Hours\"]}]"]},"dnd5e":{"roll":{"itemId":"cQqVhmQUiSTyDNRI"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678044711538,"flavor":"","emote":false,"_id":"KL1bEDsJT308U1yM"} {"user":"BZz952YgfUD93XLA","content":"You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
\nIf you cast this spell again, the spell ends early on any pebbles still affected by it.
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
\\nIf you cast this spell again, the spell ends early on any pebbles still affected by it.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Magic Stone - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":17,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":24,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d6[bludgeoning] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":10,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"SqpmjkvpxwdqCw7t"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d6[bludgeoning] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":10,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Magic Stone - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":17,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":24,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678040276238,"flavor":"","emote":false,"_id":"KsGNv7HlNFsoHQtR"} {"user":"kQuQznIFtrq4a9n8","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":15,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":20,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":4,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"qAYJmT9NJudEJFx7"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":4,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":15,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":20,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679253102224,"flavor":"","emote":false,"_id":"KwAMcX0xmxfkhqJl"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Havli
No active effects
","type":0,"timestamp":1678034603425,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"KyrFDsZWVXMvBeXG"} {"user":"jYN7WSullyF5J9IQ","content":"You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
\nThe spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
\\nThe spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"wis\",\"dc\":14,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"necrotic\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"necrotic - The die type becomes a d12 if the target is missing any of its hit points.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]}],\"total\":6,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S\",\"1 Action\",\"1 Creature\",\"60 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"YzwxqK8dS7n725Tr"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[necrotic - The die type becomes a d12 if the target is missing any of its hit points.]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"necrotic - The die type becomes a d12 if the target is missing any of its hit points.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]}],\"total\":6,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679238060863,"flavor":"","emote":false,"_id":"L6zUsLUPkVm5kwoo"} {"user":"Livwh8oBaWNiaMJD","content":"gegen normale vampire benötigen wir einen Pflock... eventuell reicht bei Straht ein Baumstamm","type":1,"timestamp":1678034409226,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"L7E2hvohDSbHgQaY"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"eaka9D9NrccJnTn7","actor":"hXrhtYBohEUJSJ0V","token":null,"alias":"Mythis"},"content":"aber Madamme d’Avenir scheint gar nichts davon zu bekommen","type":2,"timestamp":1679236427163,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"common"}},"_id":"LMf9qMKm06xgpQ1z"} {"user":"UDJ61CEft1fdftOT","content":"A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"con\",\"dc\":12,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"thunder\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[thunder]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"thunder\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true},{\"result\":6,\"active\":true}]}],\"total\":13,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"15 Feet Cube\",\"Self\"]}]"]},"dnd5e":{"roll":{"itemId":"vc4KliRqzKuAPvgy"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[thunder]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"thunder\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true},{\"result\":6,\"active\":true}]}],\"total\":13,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679254196210,"flavor":"","emote":false,"_id":"Lg3zzF4PPYOOBSp9"} {"user":"kQuQznIFtrq4a9n8","content":"\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
\\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\\n\\n\\n \\nActivating a Blood Curse requires a use of your Blood Maledict feature.
\\n
Wounded - Applied to Needle Blight
No active effects
","type":0,"timestamp":1678041712005,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"MlRqRZe2bBMNRXD1"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"16.12","sound":"sounds/dice.wav","speaker":{"scene":"co9IEglhG19dpJNy","token":"QxYHYP0qBL4GLTcx","actor":"BOndwv7gHI65dysP","alias":"Needle Blight"},"flavor":"Needle Blight rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"configured\":true,\"advantageMode\":0,\"rollMode\":\"gmroll\"},\"dice\":[],\"formula\":\"1d20 + 1 + 0 + 0.12\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":15,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.12}],\"total\":16.12,\"evaluated\":true}"],"timestamp":1679250663254,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"MnjFI6G0TVq9PHZd"} {"user":"Livwh8oBaWNiaMJD","content":"da waren grade mehrere Mythologien im spiel... Achhillis Verse, wer hoch fliegt fällt tief...","type":1,"timestamp":1678035802015,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"MpkvjRwqrfIbA0IY"} {"user":"kQuQznIFtrq4a9n8","content":"\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\\n \\nWounded - Applied to Eric Lavendershield
No active effects
","type":0,"timestamp":1678041326561,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"NR4Y8CiwHZJCjT3R"} {"user":"jYN7WSullyF5J9IQ","content":"You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take 1d4 points of necrotic damage that cannot be reduced in any way. Creatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
You can invoke a blood curse 1 time(s) per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take 1d4 points of necrotic damage that cannot be reduced in any way. Creatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.
Also at 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the “Blood Curses” section at the end of the class description. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.
Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way. An amplified curse gains an additional effect, noted in the curse’s description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"force\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[force - 3 Darts] + 1\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"force - 3 Darts\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":2,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"1 Creature\",\"120 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"Q16R97POTsQux9ud"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[force - 3 Darts] + 1\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"force - 3 Darts\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":2,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679251682683,"flavor":"","emote":false,"_id":"NVvMWYXbRcVdAK94"} {"type":1,"speaker":{"token":"a553Z1vKy4NB2upX","scene":null,"actor":null,"alias":""},"content":"Versira Dantès has gone AFK.","user":"jYN7WSullyF5J9IQ","timestamp":1678035027119,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"No5eRGkGeWZLTqgE"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"H6q9wil51pAi0kGH","token":"ql5lcovgaaq0SXde","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"content":"Oh werte Götter seid ihr gelobt, dass wir einen Guten Unterschlupf für unsere Freunde und diese Familie aufbauen konnten. Ebenfalls danke ich euch für die Unterstützung welche Ihr uns zugesannt habt. Ich erbitte euch uns morgen eine gute Sicht durch die Reben zu geben, sowie dass sich das Wetter nicht zu stark verschlechtert. Wir werden dieser Familie helfen damit diese weiter leben können.","type":2,"timestamp":1679242424594,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"celestial"}},"_id":"Nq4F4n3EMsKSFna0"} {"user":"UDJ61CEft1fdftOT","type":5,"content":"14","sound":"sounds/dice.wav","speaker":{"scene":"acmvqmKpDN8zzNja","token":"glxaY1KG1GtyNLIs","actor":"e9o4FuonxeQfoR35","alias":"Eric Lavendershield"},"flavor":"Survival Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"sur"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Survival Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 0 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":10,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":14,\"evaluated\":true}"],"timestamp":1678047655535,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"NtmRzkSnSgQzPY98"} {"user":"Livwh8oBaWNiaMJD","type":5,"content":"8","sound":"sounds/dice.wav","speaker":{"scene":"eaka9D9NrccJnTn7","actor":"hXrhtYBohEUJSJ0V","token":null,"alias":"Mythis"},"flavor":"Perception Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"prc"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Perception Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 0 + 2 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":8,\"evaluated\":true}"],"timestamp":1679235503220,"whisper":[],"blind":false,"emote":false,"_id":"NwzF9pZpr1cvbjfI"} {"user":"kQuQznIFtrq4a9n8","flavor":"Round 3","type":0,"timestamp":1678034136612,"content":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"monks-combat-details":{"roundmarker":true}},"_id":"NzaL5xu8eFAbDmav"} {"user":"kQuQznIFtrq4a9n8","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":18,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":23,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":8,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"qAYJmT9NJudEJFx7"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":8,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":18,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":23,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679254397820,"flavor":"","emote":false,"_id":"OCtTM3YdTtYU58be"} {"user":"kQuQznIFtrq4a9n8","flavor":"Round Start","type":0,"timestamp":1678031934903,"content":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"monks-combat-details":{"roundmarker":true}},"_id":"OFLr0omuZtfOaVbB"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"15","sound":"sounds/dice.wav","speaker":{"scene":"2RsxTJWDAyze6Agz","token":"sNJc5779ZpaxDPk2","actor":"BruLuayfD6sQAIek","alias":"Needle Blight"},"flavor":"Dexterity Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"dex"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Dexterity Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":14,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":15,\"evaluated\":true}"],"timestamp":1678041046400,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"OFruwqVVU8iDOjrp"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"G3Dc83fkf4FalufF","token":"SyiDFltea9NFbCOL","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]}],\"total\":1,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"1","timestamp":1678036093454,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"OHQEoffecbV1iN5k"} {"user":"BZz952YgfUD93XLA","speaker":{"scene":"H6q9wil51pAi0kGH","token":"jTGcOGh6dUuydQIo","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"content":"havli zeigt einen toten hasen und einige wurzeln","type":2,"timestamp":1679240958070,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"common"}},"_id":"OIEnE7vgStDMnvBc"} {"user":"BZz952YgfUD93XLA","content":"Wounded - Removed from Werewolf
No active effects
","type":0,"timestamp":1679237989283,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"OOZQnRysSn4OFhIe"} {"user":"UDJ61CEft1fdftOT","type":0,"content":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
\na miniature cloak
\nA silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"con\",\"dc\":15,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"radiant\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d10[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":10,\"active\":true},{\"result\":8,\"active\":true}]}],\"total\":18,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"2nd Level\",\"V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)\",\"Concentration\",\"1 Action\",\"5 Feet Cylinder\",\"120 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"BcMlYKw69f3hiY13"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d10[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":10,\"active\":true},{\"result\":8,\"active\":true}]}],\"total\":18,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679252661613,"flavor":"","emote":false,"_id":"OUHTESickEPSoA6Q"} {"user":"BZz952YgfUD93XLA","speaker":{"actor":"nMEVqsEvdjNA7byC","alias":"Havli","scene":null,"token":null},"flavor":"Short Rest (1 hour)","rolls":[],"content":"Havli takes a short rest.","whisper":[],"blind":false,"type":0,"timestamp":1678039496769,"sound":null,"emote":false,"flags":{},"_id":"OVFa3qwKRMzFwOVg"} {"user":"BZz952YgfUD93XLA","content":"\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\\n \\nYou touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
\nIf you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
\\nIf you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"dex\",\"dc\":14,\"hideDC\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, M (a firefly or phosphorescent moss)\",\"1 Action\",\"1 Object\",\"Touch\",\"1 Hours\"]}]"]},"dnd5e":{"roll":{"itemId":"g58kfGXn6o1Qs5zu"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679236650390,"flavor":"","emote":false,"_id":"PCOTHHcqeXgGA7O6"} {"user":"BZz952YgfUD93XLA","type":5,"content":"10","sound":"sounds/dice.wav","speaker":{"scene":"acmvqmKpDN8zzNja","token":"XqQV3h38wyfxkFyK","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"flavor":"Perception Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"prc"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Perception Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 0 + 2 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":10,\"evaluated\":true}"],"timestamp":1678046018726,"whisper":[],"blind":false,"emote":false,"_id":"PJsXw5RqhiEaILnG"} {"user":"kQuQznIFtrq4a9n8","content":"\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\\n \\nYou touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
\na miniature cloak
\nThe wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","isFlavor":false}],["blank",{"display":true}],["attack",{"roll":{"class":"D20Roll","options":{"flavor":"Shillelagh - Attack Roll","advantageMode":0,"defaultRollMode":"publicroll","rollMode":"publicroll","critical":20,"fumble":1,"halflingLucky":false,"configured":true},"dice":[],"formula":"1d20 + 5 + 2","terms":[{"class":"Die","options":{},"evaluated":true,"number":2,"faces":20,"modifiers":["kh"],"results":[{"result":4,"active":true,"indexThrow":0},{"result":3,"active":true,"indexThrow":0,"discarded":true}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":5},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":2}],"total":11,"evaluated":true},"rollType":"attack"}],["damage",{"damageType":"bludgeoning","baseRoll":{"class":"Roll","options":{},"dice":[],"formula":"1d8 + 5[bludgeoning]","terms":[{"class":"Die","options":{"baseNumber":1},"evaluated":true,"number":1,"faces":8,"modifiers":[],"results":[{"result":6,"active":true,"indexThrow":0}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{"flavor":"bludgeoning"},"evaluated":true,"number":5}],"total":11,"evaluated":true},"critRoll":null,"versatile":false}],["footer",{"properties":["Cantrip","V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)","1 Bonus Action","Touch","1 Minutes"]}]]},"dnd5e":{"roll":{"type":"attack","itemId":"4z9eflqWCfcs9yu4"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8 + 5[bludgeoning]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true,\"indexThrow\":0}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{\"flavor\":\"bludgeoning\"},\"evaluated\":true,\"number\":5}],\"total\":11,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true,\"indexThrow\":0}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":11,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679237750367,"flavor":"","emote":false,"_id":"QNoqDvBcGPpFc06h"} {"user":"kQuQznIFtrq4a9n8","flavor":"Round 6","type":0,"timestamp":1679255547940,"content":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"monks-combat-details":{"roundmarker":true}},"_id":"QQyuxfcxn6lgdN5B"} {"user":"Livwh8oBaWNiaMJD","type":5,"content":"21.16","sound":"sounds/dice.wav","speaker":{"scene":"G3Dc83fkf4FalufF","token":"SyiDFltea9NFbCOL","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"flavor":"Mythis rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"event\":{\"originalEvent\":{\"isTrusted\":true},\"type\":\"click\",\"target\":{\"jQuery361099693915147049751\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":5794,\"namespace\":\"\"}]}}},\"currentTarget\":{\"jQuery361099693915147049751\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":5794,\"namespace\":\"\"}]}}},\"relatedTarget\":null,\"timeStamp\":2108536.1999999993,\"jQuery36109969391514704975\":true,\"delegateTarget\":{\"jQuery361099693915147049751\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":5794,\"namespace\":\"\"}]}}},\"handleObj\":{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":5794,\"namespace\":\"\"},\"data\":null,\"result\":{}},\"configured\":true,\"advantageMode\":0,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"1d20 + 3 + 0 + 0.16\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":18,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.16}],\"total\":21.16,\"evaluated\":true}"],"timestamp":1678031901155,"whisper":[],"blind":false,"emote":false,"_id":"QZF8ONydfhz6HLXa"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"acmvqmKpDN8zzNja","token":"TUgQzeB7IGNyeEkt","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"content":"Mythis zuckt die schultern und monomnommt","type":3,"timestamp":1678044511195,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"Qcog1YYSsctYOJ2b"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Removed from Mythis
No active effects
","type":0,"timestamp":1678046458744,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"RO4wfsJXD8c1eH49"} {"user":"kQuQznIFtrq4a9n8","content":"\n
1st-level Twilight Domain feature
\nYou can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
\nAs an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
\n \n\\n
1st-level Twilight Domain feature
\\nYou can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
\\nAs an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
\\n \\n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\\n \\nYou never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
\n\n
You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
\nYou set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.
\nA mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
\nAn audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.
\\nA mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
\\nAn audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S, M (a tiny bell and a piece of fine silver wire)\",\"Ritual\",\"1 Minutes\",\"30 Feet\",\"8 Hours\"]}]"]},"dnd5e":{"roll":{"itemId":"qhFf90JeMDM33ZFE"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679242608789,"flavor":"","emote":false,"_id":"UubqlPOIzjrHnRJV"} {"user":"UDJ61CEft1fdftOT","speaker":{"scene":"eaka9D9NrccJnTn7","actor":"e9o4FuonxeQfoR35","token":null,"alias":"Eric Lavendershield"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d20\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]}],\"total\":6,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"6","timestamp":1679235334380,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"UxApX71xgwDNeHqN"} {"user":"jYN7WSullyF5J9IQ","content":"Wounded - Removed from Needle Blight
No active effects
","type":0,"timestamp":1678042212405,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"VTMBdZ4AJHgEU2gH"} {"user":"kQuQznIFtrq4a9n8","content":"A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
\nThe lightning ignites flammable objects in the area that aren't being worn or carried.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
\\nThe lightning ignites flammable objects in the area that aren't being worn or carried.
\\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"dex\",\"dc\":14,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"lightning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"8d6[lightning]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"lightning\",\"baseNumber\":8},\"evaluated\":true,\"number\":8,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true},{\"result\":1,\"active\":true},{\"result\":5,\"active\":true},{\"result\":6,\"active\":true},{\"result\":3,\"active\":true},{\"result\":3,\"active\":true},{\"result\":3,\"active\":true},{\"result\":4,\"active\":true}]}],\"total\":28,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"3rd Level\",\"V, S, M (a bit of fur and a rod of amber, crystal, or glass)\",\"1 Action\",\"100 Feet Line\",\"Self\"]}]"]},"dnd5e":{"roll":{"itemId":"cnjwl6lO4SZcRBPH"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"8d6[lightning]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"lightning\",\"baseNumber\":8},\"evaluated\":true,\"number\":8,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true},{\"result\":1,\"active\":true},{\"result\":5,\"active\":true},{\"result\":6,\"active\":true},{\"result\":3,\"active\":true},{\"result\":3,\"active\":true},{\"result\":3,\"active\":true},{\"result\":4,\"active\":true}]}],\"total\":28,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679237269841,"flavor":"","emote":false,"_id":"Va2jB0R65sDyOqpU"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Needle Blight
No active effects
","type":0,"timestamp":1678041366993,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"Vcf3aLZnBcWAtBR0"} {"user":"kQuQznIFtrq4a9n8","content":"\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\\n \\n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\\n \\nWounded - Removed from Claudiu Tomescu
No active effects
","type":0,"timestamp":1679240235446,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"WdeeNb8hP5zB7BUN"} {"user":"kQuQznIFtrq4a9n8","flavor":"Round 3","type":0,"timestamp":1678042063463,"content":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"monks-combat-details":{"roundmarker":true}},"_id":"WgBdA75JovSpU5I0"} {"user":"BZz952YgfUD93XLA","content":"A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
\\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"con\",\"dc\":12,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"thunder\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[thunder]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"thunder\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true},{\"result\":3,\"active\":true}]}],\"total\":9,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"15 Feet Cube\",\"Self\"]}]"]},"dnd5e":{"roll":{"itemId":"vc4KliRqzKuAPvgy"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d8[thunder]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"thunder\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true},{\"result\":3,\"active\":true}]}],\"total\":9,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679252096716,"flavor":"","emote":false,"_id":"WuZ6PCEMFdU7ZVOJ"} {"user":"UDJ61CEft1fdftOT","content":"Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
\nThe spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
\\nThe spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"dex\",\"dc\":14,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"radiant\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]}],\"total\":3,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S\",\"1 Action\",\"1 Creature\",\"60 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"zn4rcWeyxO0XTZF6"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]}],\"total\":3,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679237331872,"flavor":"","emote":false,"_id":"Wvd5OdTrrlLXqCee"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Applied to Versira Dantès
No active effects
","type":0,"timestamp":1678036300765,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"XhuomClPDyivnnar"} {"user":"jYN7WSullyF5J9IQ","speaker":{"scene":"eaka9D9NrccJnTn7","token":"cRG1A6F2vDa3lTRY","actor":"o5xjMyyM3hItq898","alias":"Zuschauer G1"},"content":"afk","type":2,"timestamp":1679236840729,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"common"}},"_id":"XmjLFn5BelcJCbQH"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"15.13","sound":null,"speaker":{"scene":"mvbMweASOChRbQMG","token":"ufQfWfdyddEpK5RI","actor":"Dxvfw3Z9k7jJE9Ex","alias":"Werewolf"},"flavor":"Werewolf rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"advantageMode\":0,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1 + 0 + 0.13\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":14,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.13}],\"total\":15.13,\"evaluated\":true}"],"timestamp":1679237037895,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"Xx3EJLSaSRqlZG0j"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"H6q9wil51pAi0kGH","token":"ql5lcovgaaq0SXde","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"content":"????","type":2,"timestamp":1679244157918,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"celestial"}},"_id":"YKnxUWzTzBRFb8G1"} {"user":"BZz952YgfUD93XLA","content":"Wounded - Applied to Dire Wolf
No active effects
","type":0,"timestamp":1678033180644,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"YR8t2Up5yt3XTT3R"} {"user":"BZz952YgfUD93XLA","content":"Wounded - Applied to Havli
No active effects
","type":0,"timestamp":1678040867096,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"YgYI8RES6URkJqFr"} {"user":"BZz952YgfUD93XLA","content":"Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.
Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"1 Reaction\",\"45 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"4Sxvj4dVb5F36m9T"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1678040367151,"flavor":"","emote":false,"_id":"YyawCbTff8hWgm7p"} {"user":"Livwh8oBaWNiaMJD","content":"Wounded - Removed from Versira Dantès
No active effects
","type":0,"timestamp":1678036303059,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"aA9j7WY8jU60YahM"} {"user":"jYN7WSullyF5J9IQ","content":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":8,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"Touch Creature\",\"Touch\"]}]"]},"dnd5e":{"roll":{"itemId":"0waSDwskcM8B4HxG"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":8,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678035167799,"flavor":"","emote":false,"_id":"aQGc20euEx6k7ZVT"} {"user":"kQuQznIFtrq4a9n8","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":14,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":19,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":11,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"qAYJmT9NJudEJFx7"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":11,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":14,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":19,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679255503147,"flavor":"","emote":false,"_id":"ajesuYPFPXtj7LQh"} {"type":1,"speaker":{"token":"a553Z1vKy4NB2upX","scene":null,"actor":null,"alias":""},"content":"Versira Dantès has returned from being AFK.","user":"jYN7WSullyF5J9IQ","timestamp":1678033118638,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"arXX7j67lnnGIOq0"} {"user":"kQuQznIFtrq4a9n8","speaker":{"scene":"eaka9D9NrccJnTn7","actor":null,"token":null,"alias":"Gamemaster"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"12d20\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":12,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true},{\"result\":1,\"active\":true},{\"result\":15,\"active\":true},{\"result\":7,\"active\":true},{\"result\":14,\"active\":true},{\"result\":8,\"active\":true},{\"result\":4,\"active\":true},{\"result\":4,\"active\":true},{\"result\":16,\"active\":true},{\"result\":4,\"active\":true},{\"result\":15,\"active\":true},{\"result\":20,\"active\":true}]}],\"total\":110,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"110","timestamp":1679235331226,"flavor":"","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"flags":{},"_id":"azSm6YujBh1peiWq"} {"user":"kQuQznIFtrq4a9n8","content":"You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
\nIf you cast this spell again, the spell ends early on any pebbles still affected by it.
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
\nIf you cast this spell again, the spell ends early on any pebbles still affected by it.
","isFlavor":false}],["blank",{"display":true}],["attack",{"roll":{"class":"D20Roll","options":{"flavor":"Magic Stone - Attack Roll","advantageMode":0,"defaultRollMode":"publicroll","rollMode":"publicroll","critical":20,"fumble":1,"halflingLucky":false,"configured":true},"dice":[],"formula":"1d20 + 5 + 2","terms":[{"class":"Die","options":{},"evaluated":true,"number":2,"faces":20,"modifiers":["kl"],"results":[{"result":16,"active":true,"discarded":true},{"result":4,"active":true,"indexThrow":0}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":5},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":2}],"total":23,"evaluated":true},"rollType":"attack"}],["damage",{"damageType":"bludgeoning","baseRoll":{"class":"Roll","options":{},"dice":[],"formula":"1d6[bludgeoning] + 5","terms":[{"class":"Die","options":{"flavor":"bludgeoning","baseNumber":1},"evaluated":true,"number":1,"faces":6,"modifiers":[],"results":[{"result":6,"active":true}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":5}],"total":11,"evaluated":true},"critRoll":null,"versatile":false}],["footer",{"properties":["Cantrip","V, S","1 Bonus Action","Touch","1 Minutes"]}]]},"dnd5e":{"roll":{"type":"attack","itemId":"SqpmjkvpxwdqCw7t"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d6[bludgeoning] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":11,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Magic Stone - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":16,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":23,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678042349715,"flavor":"","emote":false,"_id":"bB9ijcNMrqwS2P5t"} {"user":"kQuQznIFtrq4a9n8","content":"You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"force\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[force - 3 Darts] + 1\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"force - 3 Darts\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":2,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"1 Creature\",\"120 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"Q16R97POTsQux9ud"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[force - 3 Darts] + 1\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"force - 3 Darts\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":2,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679251686662,"flavor":"","emote":false,"_id":"bJWfeUThPVOZuxoR"} {"user":"kQuQznIFtrq4a9n8","flavor":"Round 3","type":0,"timestamp":1679252441228,"content":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"monks-combat-details":{"roundmarker":true}},"_id":"bM4Q2b31nZx7QuZ9"} {"user":"kQuQznIFtrq4a9n8","content":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"con\",\"dc\":15,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"radiant\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d10[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true},{\"result\":3,\"active\":true}]}],\"total\":5,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"2nd Level\",\"V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)\",\"Concentration\",\"1 Action\",\"5 Feet Cylinder\",\"120 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"BcMlYKw69f3hiY13"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d10[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true},{\"result\":3,\"active\":true}]}],\"total\":5,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679251478764,"flavor":"","emote":false,"_id":"bdpJpspYUgPtoMAr"} {"user":"kQuQznIFtrq4a9n8","content":"\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\n \n\\n
You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning or slashing damage (your choice). This damage increases to 1d8 at 11th level.
\\nAdditionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.
\\n \\nA creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[healing - Unaffected: constructs, undead] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing - Unaffected: constructs, undead\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":5,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V\",\"1 Bonus Action\",\"1 Creature\",\"60 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"PhIu3cFuDopjlxEZ"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[healing - Unaffected: constructs, undead] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing - Unaffected: constructs, undead\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":5,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678033095742,"flavor":"","emote":false,"_id":"dXr3HWH8cmUqVd9r"} {"type":1,"speaker":{"token":"ql5lcovgaaq0SXde","scene":null,"actor":null,"alias":""},"content":"Mythis has gone AFK.","user":"Livwh8oBaWNiaMJD","timestamp":1679248286927,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"dajvnpCKGpDctSjr"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Needle Blight
No active effects
","type":0,"timestamp":1678041846651,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"dh89YuTkUS04NbnO"} {"user":"jYN7WSullyF5J9IQ","type":5,"content":"11","sound":"sounds/dice.wav","speaker":{"scene":"eaka9D9NrccJnTn7","actor":"UzpLkLS4jDMCk3Pj","token":null,"alias":"Versira Dantès"},"flavor":"Perception Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"prc"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Perception Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 2 + 0 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":9,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":11,\"evaluated\":true}"],"timestamp":1679235518442,"whisper":[],"blind":false,"emote":false,"_id":"e3nUEfcXZQzFdxg2"} {"user":"Livwh8oBaWNiaMJD","type":5,"content":"13.16","sound":"sounds/dice.wav","speaker":{"scene":"co9IEglhG19dpJNy","token":"3LXnRA1rBrhKDqbX","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"flavor":"Mythis rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"event\":{\"originalEvent\":{\"isTrusted\":true},\"type\":\"click\",\"target\":{\"jQuery361053512859292739231\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":13170,\"namespace\":\"\"}]}}},\"currentTarget\":{\"jQuery361053512859292739231\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":13170,\"namespace\":\"\"}]}}},\"relatedTarget\":null,\"timeStamp\":11965227.3,\"jQuery36105351285929273923\":true,\"delegateTarget\":{\"jQuery361053512859292739231\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":13170,\"namespace\":\"\"}]}}},\"handleObj\":{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":13170,\"namespace\":\"\"},\"data\":null,\"result\":{}},\"configured\":true,\"advantageMode\":0,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"1d20 + 3 + 0 + 0.16\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":10,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.16}],\"total\":13.16,\"evaluated\":true}"],"timestamp":1679250192414,"whisper":[],"blind":false,"emote":false,"_id":"eEn0pHAcvcvFpYy9"} {"user":"Livwh8oBaWNiaMJD","type":4,"whisper":["kQuQznIFtrq4a9n8"],"content":"(Um ihnen bei der Suche zu helfen)","sound":"sounds/notify.wav","timestamp":1679240339541,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"emote":false,"flags":{},"_id":"eKHBSvv66FHV6b2n"} {"flavor":"Draws a result from the Random day encounter table","user":"kQuQznIFtrq4a9n8","speaker":{"scene":"eaka9D9NrccJnTn7","actor":null,"token":null,"alias":"Gamemaster"},"type":5,"sound":"sounds/dice.wav","flags":{"core":{"RollTable":"KgJaUjKn3bcfAcOW"}},"content":"This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Strahd makes one bite attack.
Strahd makes one bite attack.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"2 Legendary Action\"]}]"]},"dnd5e":{"roll":{"itemId":"37ka4VBiXmnW8TA4"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1678034960949,"flavor":"","emote":false,"_id":"fQ7VHlSYZ3rkZfTp"} {"user":"Livwh8oBaWNiaMJD","type":4,"whisper":["kQuQznIFtrq4a9n8"],"content":"mach daraus was du willst","sound":"sounds/notify.wav","timestamp":1679241183664,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"emote":false,"flags":{},"_id":"fTmcddkND2MDEMx1"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"18.15","sound":null,"speaker":{"scene":"G3Dc83fkf4FalufF","token":"JmtMHc8q9B6Gh8vn","actor":"292OU77mkOwbjeLt","alias":"Wolf"},"flavor":"Wolf rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"advantageMode\":0,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 2 + 0 + 0.15\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":16,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.15}],\"total\":18.15,\"evaluated\":true}"],"timestamp":1678031900126,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"fVWC8bAXFrHg89P2"} {"user":"UDJ61CEft1fdftOT","type":0,"content":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
\nA stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
\nThe lightning ignites flammable objects in the area that aren't being worn or carried.
\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
\\nThe lightning ignites flammable objects in the area that aren't being worn or carried.
\\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"dex\",\"dc\":14,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"lightning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"8d6[lightning]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"lightning\",\"baseNumber\":8},\"evaluated\":true,\"number\":8,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true},{\"result\":2,\"active\":true},{\"result\":1,\"active\":true},{\"result\":5,\"active\":true},{\"result\":4,\"active\":true},{\"result\":3,\"active\":true},{\"result\":1,\"active\":true},{\"result\":2,\"active\":true}]}],\"total\":24,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"3rd Level\",\"V, S, M (a bit of fur and a rod of amber, crystal, or glass)\",\"1 Action\",\"100 Feet Line\",\"Self\"]}]"]},"dnd5e":{"roll":{"itemId":"cnjwl6lO4SZcRBPH"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"8d6[lightning]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"lightning\",\"baseNumber\":8},\"evaluated\":true,\"number\":8,\"faces\":6,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true},{\"result\":2,\"active\":true},{\"result\":1,\"active\":true},{\"result\":5,\"active\":true},{\"result\":4,\"active\":true},{\"result\":3,\"active\":true},{\"result\":1,\"active\":true},{\"result\":2,\"active\":true}]}],\"total\":24,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679254433451,"flavor":"","emote":false,"_id":"fZbAR3f1Pik9QPO4"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"H6q9wil51pAi0kGH","token":"ql5lcovgaaq0SXde","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"content":"Mythis sucht Pilze","type":3,"timestamp":1679240677291,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"fm5BYpafwRQmwcBQ"} {"user":"kQuQznIFtrq4a9n8","content":"\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \nThe wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
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Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \n\n
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\n \nWounded - Removed from Eric Lavendershield
No active effects
","type":0,"timestamp":1678036268546,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"hPADYyTipvfmtJtW"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Removed from Wolf
No active effects
","type":0,"timestamp":1678033237893,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"iSVdQwIQtvP4SFLv"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Eric Lavendershield
No active effects
","type":0,"timestamp":1678034543355,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"iaYvmbDyx9pqSN9F"} {"user":"BZz952YgfUD93XLA","content":"\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\\n
2nd-level Circle of the Stars feature
\\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
\\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\\n \\nYou hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
\nThis spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
\\nThis spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
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+ 3 + 0 + 0.16\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.16}],\"total\":9.16,\"evaluated\":true}"],"timestamp":1678040512523,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"kbIYdQumkq3xeT9C"} {"user":"UDJ61CEft1fdftOT","speaker":{"scene":"eaka9D9NrccJnTn7","token":"cRG1A6F2vDa3lTRY","actor":"o5xjMyyM3hItq898","alias":"Zuschauer 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0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":6,\"evaluated\":true}"],"timestamp":1678041661682,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"kepCn7pzcSbXYGnb"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"eaka9D9NrccJnTn7","token":"cRG1A6F2vDa3lTRY","actor":"o5xjMyyM3hItq898","alias":"Zuschauer G1"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d88\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":88,\"modifiers\":[],\"results\":[{\"result\":81,\"active\":true}]}],\"total\":81,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"81","timestamp":1678038748436,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"kwSIrFvf9gpnK0no"} {"user":"BZz952YgfUD93XLA","content":"Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.
Wird Luckexchange als reaktion VOR einem ability check oder saving throw gelegt, darf die Person den wurf auf advantage durchführen. Dafür muss der Caster, welcher Luckexchange ausgeführt werden den nächsten wurf mit disadvantage werfen. Dies darf 2x Pro longrest durchgeführt werden.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"1 Reaction\",\"45 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"4Sxvj4dVb5F36m9T"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679249773488,"flavor":"","emote":false,"_id":"l6yB7ciu7YjEayik"} {"user":"UDJ61CEft1fdftOT","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","isFlavor":false}],["blank",{"display":true}],["attack",{"roll":{"class":"D20Roll","options":{"flavor":"Shillelagh - Attack Roll","advantageMode":0,"defaultRollMode":"publicroll","rollMode":"publicroll","critical":20,"fumble":1,"halflingLucky":false,"configured":true},"dice":[],"formula":"1d20 + 5 + 2","terms":[{"class":"Die","options":{},"evaluated":true,"number":2,"faces":20,"modifiers":["kh"],"results":[{"result":3,"active":true,"discarded":true},{"result":9,"active":true,"indexThrow":0}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":5},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":2}],"total":10,"evaluated":true},"rollType":"attack"}],["damage",{"damageType":"bludgeoning","baseRoll":{"class":"Roll","options":{},"dice":[],"formula":"1d8[bludgeoning - The weapon is magical.] + 5","terms":[{"class":"Die","options":{"flavor":"bludgeoning - The weapon is magical.","baseNumber":1},"evaluated":true,"number":1,"faces":8,"modifiers":[],"results":[{"result":6,"active":true}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":5}],"total":11,"evaluated":true},"critRoll":null,"versatile":false}],["footer",{"properties":["Cantrip","V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)","1 Bonus Action","Touch","1 Minutes"]}]]},"dnd5e":{"roll":{"type":"attack","itemId":"4z9eflqWCfcs9yu4"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":11,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":10,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679238302745,"flavor":"","emote":false,"_id":"lFdF8SbO96QhISPr"} {"user":"UDJ61CEft1fdftOT","content":"\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\\n
2nd-level Circle of the Stars feature
\\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
\\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\\n \\nIm angezündeten Zustand brennt diese Laterne mit Kapuze 6 Stunden lang auf 1 Pint Öl und wirft helles Licht in einem Radius von 30 Fuß und gedämpftes Licht für weitere 30 Fuß. Sie können eine Aktion verwenden, um die Motorhaube zu senken und das Licht zu reduzieren, um das Licht in einem Radius von 5 Fuß zu dimmen.
Im angezündeten Zustand brennt diese Laterne mit Kapuze 6 Stunden lang auf 1 Pint Öl und wirft helles Licht in einem Radius von 30 Fuß und gedämpftes Licht für weitere 30 Fuß. Sie können eine Aktion verwenden, um die Motorhaube zu senken und das Licht zu reduzieren, um das Licht in einem Radius von 5 Fuß zu dimmen.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"Trinket\",\"10 AC\",\"Equipped\",\"Proficient\"]}]"]},"dnd5e":{"roll":{"itemId":"Ap7WJgn87w10kzCr"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679241546490,"flavor":"","emote":false,"_id":"lSgGxN8rBqDbci8Z"} {"user":"kQuQznIFtrq4a9n8","content":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\\nWhen the spell ends, the conjured plants wilt away.
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Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\n \n\\n
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
\\n \\nYou touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
\nIf you cast this spell again, the spell ends early on any pebbles still affected by it.
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
\\nIf you cast this spell again, the spell ends early on any pebbles still affected by it.
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Removed from Needle Blight
No active effects
","type":0,"timestamp":1678041617213,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"nW1iMPKVyr0vkamI"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"10","sound":"sounds/dice.wav","speaker":{"scene":"2RsxTJWDAyze6Agz","actor":"BruLuayfD6sQAIek","token":null,"alias":"Needle Blight"},"flavor":"Perception Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"prc"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Perception Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + - 1 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":11,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"-\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":10,\"evaluated\":true}"],"timestamp":1678039962013,"whisper":[],"blind":false,"emote":false,"_id":"nficNNUcD0SSZ6zY"} {"user":"kQuQznIFtrq4a9n8","content":"\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\\n
2nd-level Circle of the Stars feature
\\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
\\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\\n \\n\n
2nd-level Circle of the Stars feature
\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\n \n\\n
2nd-level Circle of the Stars feature
\\nAs a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.
\\nWhile in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
\\nWhenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:
\\nArcher. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.
\\nChalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.
\\nDragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
\\n \\nThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
\\nThis spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (two lodestones)\",\"1 Minutes\",\"Touch\"]}]"]},"dnd5e":{"roll":{"itemId":"gSQiigN1DgF0k3aU"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678036791159,"flavor":"","emote":false,"_id":"oOQZsRxHbwYVjO6Y"} {"user":"kQuQznIFtrq4a9n8","content":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\nWhen the spell ends, the conjured plants wilt away.
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
\\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
\\nWhen the spell ends, the conjured plants wilt away.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"str\",\"dc\":12,\"hideDC\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"Concentration\",\"1 Action\",\"20 Feet Square\",\"90 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"UeCDLMClof7FqJo7"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679252169147,"flavor":"","emote":false,"_id":"oW08CUb3oqZ9FYfg"} {"user":"jYN7WSullyF5J9IQ","type":5,"content":"24","sound":"sounds/dice.wav","speaker":{"scene":"acmvqmKpDN8zzNja","token":"DqVSqkI7GKluYHY2","actor":"UzpLkLS4jDMCk3Pj","alias":"Versira Dantès"},"flavor":"Dexterity Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"dex"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Dexterity Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 2 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":20,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":24,\"evaluated\":true}"],"timestamp":1678044137814,"whisper":[],"blind":false,"emote":false,"_id":"oXgmvKStMWVPffgo"} {"user":"jYN7WSullyF5J9IQ","type":5,"content":"26","sound":"sounds/dice.wav","speaker":{"scene":"eaka9D9NrccJnTn7","actor":"UzpLkLS4jDMCk3Pj","token":null,"alias":"Versira Dantès"},"flavor":"Investigation Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"inv"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Investigation Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 0 + 2 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":20,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":26,\"evaluated\":true}"],"timestamp":1679235776448,"whisper":[],"blind":false,"emote":false,"_id":"oj5H9HNxi6NTfV9l"} {"user":"BZz952YgfUD93XLA","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":6,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":11,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"qAYJmT9NJudEJFx7"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":11,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":6,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679253113514,"flavor":"","emote":false,"_id":"ooIS17SIJIvpVPt0"} {"user":"UDJ61CEft1fdftOT","speaker":{"actor":"e9o4FuonxeQfoR35","alias":"Eric Lavendershield","scene":null,"token":null},"flavor":"Long Rest (New Day)","rolls":[],"content":"Eric Lavendershield takes a long rest and recovers 20 Hit Points.","whisper":[],"blind":false,"type":0,"timestamp":1678047347624,"sound":null,"emote":false,"flags":{},"_id":"oz4x8U0dtaQZ5zUG"} {"user":"jYN7WSullyF5J9IQ","type":5,"content":"21","sound":"sounds/dice.wav","speaker":{"scene":"eaka9D9NrccJnTn7","actor":"UzpLkLS4jDMCk3Pj","token":null,"alias":"Versira Dantès"},"flavor":"Persuasion Skill Check","flags":{"dnd5e":{"roll":{"type":"skill","skillId":"per"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Persuasion Skill Check\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"reliableTalent\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 0 + 0 + 2 + 0\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":19,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0}],\"total\":21,\"evaluated\":true}"],"timestamp":1679236755588,"whisper":[],"blind":false,"emote":false,"_id":"p114SzSXbCQRp2T9"} {"user":"BZz952YgfUD93XLA","content":"\n
Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall unconscious or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n \nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\\n
Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall unconscious or die.
\\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\\n\\n\\n \\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\\n
\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nAlso at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is fire damage.
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy. As a bonus action, you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest. When you activate a rite, you take necrotic damage equal to one roll of your hemocraft die. This damage can’t be reduced in any way.
\\nWhile the rite is in effect, attacks you make with this weapon are magical, and deal extra damage equal to your hemocraft die of the type determined by the chosen rite. A weapon can hold only one active rite at a time. Other creatures can’t gain the benefit of your rite.
\\nYou choose one rite from the crimson rites below when you first gain this feature. You learn an additional crimson rite at 7th level, and again at 14th level.
\\nRite of the Flame. The extra damage dealt by your rite is fire damage.
\\nRite of the Frozen. The extra damage dealt by your rite is cold damage.
\\nRite of the Storm. The extra damage dealt by your rite is lightning damage.
\\nRite of the Dead. The extra damage dealt by your rite is necrotic damage. (Prerequisite: 14th level)
\\nRite of the Oracle. The extra damage dealt by your rite is psychic damage. (Prerequisite: 14th level)
\\nRite of the Roar. The extra damage dealt by your rite is thunder damage. (Prerequisite: 14th level)
The extra damage dealt by your rite is fire damage.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[]}]"]},"dnd5e":{"roll":{"itemId":"ifhzZ3db7TZgTQEt"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678040430472,"flavor":"","emote":false,"_id":"pTzEFLhKgOSz1j5C"} {"user":"UDJ61CEft1fdftOT","speaker":{"scene":"eaka9D9NrccJnTn7","token":"cRG1A6F2vDa3lTRY","actor":"o5xjMyyM3hItq898","alias":"Zuschauer G1"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]}],\"total\":7,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"7","timestamp":1678038348819,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"pcOzOSvp9l4w9HBZ"} {"user":"jYN7WSullyF5J9IQ","content":"The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[]}]"]},"dnd5e":{"roll":{"itemId":"2tD59LgRrzf9V5zg"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679242500561,"flavor":"","emote":false,"_id":"pfZ5CvXqJCO4kp4O"} {"user":"BZz952YgfUD93XLA","content":"Wounded - Applied to Mythis
No active effects
","type":0,"timestamp":1678038926508,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"q8C5DGRlszYIjr6q"} {"user":"BZz952YgfUD93XLA","speaker":{"scene":"mvbMweASOChRbQMG","token":"k9UQoJIfZDQoI7aH","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true}]}],\"total\":2,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"2","timestamp":1679237531490,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"qAtviR0x2mffUy45"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"7.13","sound":null,"speaker":{"scene":"G3Dc83fkf4FalufF","token":"4KLivQh3Z6E2NInv","actor":"QjhZ05Zy1AqSWsSt","alias":"Ismark Kolyanovich"},"flavor":"Ismark Kolyanovich rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"advantageMode\":0,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1 + 0 + 0.13\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.13}],\"total\":7.13,\"evaluated\":true}"],"timestamp":1678031900130,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"qR0613GvEKNLF1ZM"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"4.12","sound":null,"speaker":{"scene":"2RsxTJWDAyze6Agz","token":"hlDxsg0eGUTFkipH","actor":"BruLuayfD6sQAIek","alias":"Needle Blight"},"flavor":"Needle Blight rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"advantageMode\":0,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1 + 0 + 0.12\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.12}],\"total\":4.12,\"evaluated\":true}"],"timestamp":1678040544745,"whisper":[],"blind":false,"emote":false,"_id":"qR5DQ88ABCLek7OU"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"eaka9D9NrccJnTn7","token":"cRG1A6F2vDa3lTRY","actor":"o5xjMyyM3hItq898","alias":"Zuschauer G1"},"content":"rogerroger","type":2,"timestamp":1678036961036,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"common"}},"_id":"qReKKR6MHTEwLvZO"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Applied to Needle Blight
No active effects
","type":0,"timestamp":1678041738932,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"qbSOgHbBxT0E45So"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Removed from Mythis
No active effects
","type":0,"timestamp":1678035683817,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"qcTC8t3YbzGPjCDF"} {"user":"Livwh8oBaWNiaMJD","content":"Wounded - Removed from Martin Tomescu
No active effects
","type":0,"timestamp":1679240251988,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"qpZhoTCrCyMVnQZA"} {"user":"kQuQznIFtrq4a9n8","content":"\n
Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall unconscious or die.
\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\n\n\n \nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\n
\\n
Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall unconscious or die.
\\nThis feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again.
\\n\\n\\n \\nIn the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.
\\n
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":19,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":24,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":10,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"qAYJmT9NJudEJFx7"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":10,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":19,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":24,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679254387833,"flavor":"","emote":false,"_id":"saidty5EncYaT3r9"} {"user":"Livwh8oBaWNiaMJD","type":5,"content":"12","sound":"sounds/dice.wav","flavor":"","speaker":{"scene":"G3Dc83fkf4FalufF","token":"SyiDFltea9NFbCOL","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8 + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":12,\"evaluated\":true}"],"timestamp":1678035177008,"whisper":[],"blind":false,"emote":false,"flags":{},"_id":"sbRkypwq5XGgJcaS"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"9","sound":"sounds/dice.wav","speaker":{"scene":"G3Dc83fkf4FalufF","token":"7GqlvpvsgxjwHV6F","actor":"j7sFVxReYRI40a0q","alias":"Dire Wolf"},"flavor":"Constitution Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"con"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Constitution Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":9,\"evaluated\":true}"],"timestamp":1678033172390,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"seu9qiMS1ExpmmPT"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Werewolf
No active effects
","type":0,"timestamp":1679237295689,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"shaI6oRKL4BToXUl"} {"user":"BZz952YgfUD93XLA","type":5,"content":"6.14","sound":"sounds/dice.wav","speaker":{"scene":"co9IEglhG19dpJNy","token":"g75QMZNmgCTUkSH2","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"flavor":"Havli rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"event\":{\"originalEvent\":{\"isTrusted\":true},\"type\":\"click\",\"target\":{\"jQuery361029777607814521611\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":12415,\"namespace\":\"\"}]}}},\"currentTarget\":{\"jQuery361029777607814521611\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":12415,\"namespace\":\"\"}]}}},\"relatedTarget\":null,\"timeStamp\":12000089.700000003,\"jQuery36102977760781452161\":true,\"delegateTarget\":{\"jQuery361029777607814521611\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":12415,\"namespace\":\"\"}]}}},\"handleObj\":{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":12415,\"namespace\":\"\"},\"data\":null,\"result\":{}},\"configured\":true,\"advantageMode\":0,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"1d20 + 2 + 0 + 0.14\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.14}],\"total\":6.14,\"evaluated\":true}"],"timestamp":1679250187687,"whisper":[],"blind":false,"emote":false,"_id":"si0BYrZkMGTAltH6"} {"user":"kQuQznIFtrq4a9n8","content":"\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
HP Updated | \nMult | \nApply | \nUndo | \n
---|---|---|---|
\n \n \n \n\n \n \n \n \n \n \n \n di: silver \n \n \n \n \n \n \n 34-7(7)=27\n 34-7[7]=27\n \n \n | \n\n \n \n | \n\n \n | \n\n \n | \n
Wounded - Removed from Needle Blight
No active effects
","type":0,"timestamp":1678042435193,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"uUMvxqyUwQR3CgoT"} {"user":"Livwh8oBaWNiaMJD","content":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":11,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"Touch Creature\",\"Touch\"]}]"]},"dnd5e":{"roll":{"itemId":"0waSDwskcM8B4HxG"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":11,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679238767513,"flavor":"","emote":false,"_id":"uV4UzsiPJkOwBHtH"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Mythis
No active effects
","type":0,"timestamp":1678036131887,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"ulFw0O7ZatUITxIq"} {"user":"Livwh8oBaWNiaMJD","type":4,"whisper":["kQuQznIFtrq4a9n8"],"content":"weil regen slippry oder so","sound":"sounds/notify.wav","timestamp":1679241738819,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"emote":false,"flags":{},"_id":"umAZaosTuY5067fy"} {"user":"BZz952YgfUD93XLA","speaker":{"scene":"2RsxTJWDAyze6Agz","token":"JxidtMTU9IzJ5gFd","actor":"nMEVqsEvdjNA7byC","alias":"Havli"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]}],\"total\":4,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"4","timestamp":1678041588089,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"utEz4J2zY7iazyVx"} {"user":"Livwh8oBaWNiaMJD","type":5,"content":"5","sound":"sounds/dice.wav","speaker":{"scene":"G3Dc83fkf4FalufF","token":"SyiDFltea9NFbCOL","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"flavor":"Strength Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"str"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Strength Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":5,\"evaluated\":true}"],"timestamp":1678032133602,"whisper":[],"blind":false,"emote":false,"_id":"uvIRXtOy6wPvTxt5"} {"user":"jYN7WSullyF5J9IQ","content":"Wounded - Applied to Needle Blight
No active effects
","type":0,"timestamp":1678042321954,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"vJ5xzgsU0oiMjBca"} {"user":"kQuQznIFtrq4a9n8","whisper":["kQuQznIFtrq4a9n8"],"content":"Wounded - Applied to Dire Wolf
No active effects
","type":0,"timestamp":1678034026390,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"vbRFw8bwcGKscxif"} {"user":"UDJ61CEft1fdftOT","content":"Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
\\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"dex\",\"dc\":14,\"hideDC\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V\",\"Concentration\",\"1 Action\",\"20 Feet Cube\",\"60 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"rgwj1e6LjxHSBCzf"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678041029902,"flavor":"","emote":false,"_id":"vh6HqoVNrk7hXrly"} {"user":"jYN7WSullyF5J9IQ","speaker":{"scene":"G3Dc83fkf4FalufF","token":"a553Z1vKy4NB2upX","actor":"UzpLkLS4jDMCk3Pj","alias":"Versira Dantès"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true}]}],\"total\":2,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"2","timestamp":1678033643694,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"vl8kvdUoENxScGTR"} {"user":"Livwh8oBaWNiaMJD","content":"danke grau!","type":1,"timestamp":1679235968392,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"vqucDcyi9eVIgaVZ"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Applied to Mythis
No active effects
","type":0,"timestamp":1678046452843,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"wn2ten7LZXtxIJt9"} {"user":"jYN7WSullyF5J9IQ","content":"\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\n\n
When you join this order at 3rd level, you learn the Rite of the Dawn as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is radiant damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
\nYou create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"force\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[force - 3 Darts] + 1\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"force - 3 Darts\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":4,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"1 Creature\",\"120 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"Q16R97POTsQux9ud"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[force - 3 Darts] + 1\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"force - 3 Darts\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":4,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679251663666,"flavor":"","emote":false,"_id":"z17Dfl23xWLfFMZd"} {"user":"BZz952YgfUD93XLA","speaker":{"scene":"eaka9D9NrccJnTn7","token":"cRG1A6F2vDa3lTRY","actor":"o5xjMyyM3hItq898","alias":"Zuschauer G1"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]}],\"total\":1,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"1","timestamp":1678040387091,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"z8pz16Xj1xFVHZHE"} {"user":"Livwh8oBaWNiaMJD","content":"A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"con\",\"dc\":14,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"radiant\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d10[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true},{\"result\":2,\"active\":true}]}],\"total\":10,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"2nd Level\",\"V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)\",\"Concentration\",\"1 Action\",\"5 Feet Cylinder\",\"120 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"BcMlYKw69f3hiY13"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d10[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true},{\"result\":2,\"active\":true}]}],\"total\":10,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1678032040848,"flavor":"","emote":false,"_id":"zPhMOTXYc8dQNv1R"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"3","sound":"sounds/dice.wav","speaker":{"scene":"2RsxTJWDAyze6Agz","token":"c5UFcuZ23zaYNUp2","actor":"BruLuayfD6sQAIek","alias":"Needle Blight"},"flavor":"Dexterity Saving Throw","flags":{"dnd5e":{"roll":{"type":"save","abilityId":"dex"}}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Dexterity Saving Throw\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1}],\"total\":3,\"evaluated\":true}"],"timestamp":1678041046349,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"zTiIdR5PzA2vi7Lj"} {"user":"Livwh8oBaWNiaMJD","type":5,"content":"7.16","sound":"sounds/dice.wav","speaker":{"scene":"mvbMweASOChRbQMG","token":"lG6C04DACaEZfCsc","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"flavor":"Mythis rolls for Initiative! (Disadvantage)","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"event\":{\"originalEvent\":{\"isTrusted\":true},\"type\":\"click\",\"target\":{\"jQuery361094301717343256851\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":481,\"namespace\":\"\"}]}}},\"currentTarget\":{\"jQuery361094301717343256851\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":481,\"namespace\":\"\"}]}}},\"relatedTarget\":null,\"timeStamp\":1689352.9,\"jQuery36109430171734325685\":true,\"delegateTarget\":{\"jQuery361094301717343256851\":{\"events\":{\"click\":[{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":481,\"namespace\":\"\"}]}}},\"handleObj\":{\"type\":\"click\",\"origType\":\"click\",\"data\":null,\"guid\":481,\"namespace\":\"\"},\"data\":null,\"result\":{}},\"configured\":true,\"advantageMode\":-1,\"rollMode\":\"publicroll\"},\"dice\":[],\"formula\":\"2d20kl + 3 + 0 + 0.16\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":2,\"faces\":20,\"modifiers\":[\"kl\"],\"results\":[{\"result\":19,\"active\":false,\"discarded\":true},{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.16}],\"total\":7.16,\"evaluated\":true}"],"timestamp":1679236991799,"whisper":[],"blind":false,"emote":false,"_id":"zaLBHQ7euUsfbzFP"} {"user":"kQuQznIFtrq4a9n8","content":"Wounded - Removed from Viggo Tomescu
No active effects
","type":0,"timestamp":1679240262355,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"zquOnt1LtHMMVfFW"} {"user":"UDJ61CEft1fdftOT","speaker":{"scene":"G3Dc83fkf4FalufF","token":"EJGEVgEPDrAuZc0q","actor":"e9o4FuonxeQfoR35","alias":"Eric Lavendershield"},"content":"Der Fall des Ikarus","type":2,"timestamp":1678035813014,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"polyglot":{"language":"common"}},"_id":"zuRovNDgwT5wo4FJ"} {"user":"jYN7WSullyF5J9IQ","content":"\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
\\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\\n\\n\\n \\nActivating a Blood Curse requires a use of your Blood Maledict feature.
\\n
\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
\n
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.
\nAmplify. You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1).
\n\n\n \nActivating a Blood Curse requires a use of your Blood Maledict feature.
\n
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[healing - Unaffected: constructs, undead] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing - Unaffected: constructs, undead\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":8,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V\",\"1 Bonus Action\",\"1 Creature\",\"60 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"PhIu3cFuDopjlxEZ"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[healing - Unaffected: constructs, undead] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing - Unaffected: constructs, undead\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":8,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679255778195,"flavor":"","emote":false,"_id":"TVUgGW5Cs1lIq6Ky"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"co9IEglhG19dpJNy","token":"3LXnRA1rBrhKDqbX","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8 + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":8,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"8","timestamp":1679255822220,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"WnxLKzosqlEMZ4UR"} {"user":"UDJ61CEft1fdftOT","content":"Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Inflict Wounds - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":16,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":22,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"necrotic\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"4d10[necrotic]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"necrotic\",\"baseNumber\":4},\"evaluated\":true,\"number\":4,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true},{\"result\":9,\"active\":true},{\"result\":7,\"active\":true},{\"result\":9,\"active\":true}]}],\"total\":29,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"2nd Level\",\"V, S\",\"1 Action\",\"Touch Creature\",\"Touch\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"SZutR6xGzCZXQsqD"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"4d10[necrotic]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"necrotic\",\"baseNumber\":4},\"evaluated\":true,\"number\":4,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true},{\"result\":9,\"active\":true},{\"result\":7,\"active\":true},{\"result\":9,\"active\":true}]}],\"total\":29,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Inflict Wounds - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 4 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":16,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":22,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679255925486,"flavor":"","emote":false,"_id":"xWMUDr8Rk7gscZi9"} {"user":"kQuQznIFtrq4a9n8","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":8,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":7,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"qAYJmT9NJudEJFx7"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":7,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":8,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679256322416,"flavor":"","emote":false,"_id":"vngcsaoxNaZ9BWdI"} {"user":"kQuQznIFtrq4a9n8","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":13,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":5,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"qAYJmT9NJudEJFx7"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":2,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":5,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":13,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679256512590,"flavor":"","emote":false,"_id":"DGzQ9LEz0szuwmNS"} {"user":"kQuQznIFtrq4a9n8","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":11,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":7,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"qAYJmT9NJudEJFx7"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":7,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":11,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679256515237,"flavor":"","emote":false,"_id":"IL4QDOcaSidw6pxi"} {"user":"kQuQznIFtrq4a9n8","content":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":8,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S\",\"1 Action\",\"Touch Creature\",\"Touch\"]}]"]},"dnd5e":{"roll":{"itemId":"0waSDwskcM8B4HxG"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[healing] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":3,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":8,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679256741292,"flavor":"","emote":false,"_id":"gbqAfwDE9PycMusZ"} {"user":"Livwh8oBaWNiaMJD","speaker":{"scene":"co9IEglhG19dpJNy","token":"3LXnRA1rBrhKDqbX","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8 + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":9,\"evaluated\":true}"],"sound":"sounds/dice.wav","content":"9","timestamp":1679256763673,"flavor":"","whisper":[],"blind":false,"emote":false,"flags":{},"_id":"nriQz1280KVr15Yd"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"22.16","sound":"sounds/dice.wav","speaker":{"scene":"co9IEglhG19dpJNy","token":"rbXvFYERSl1tWsMv","actor":"hXrhtYBohEUJSJ0V","alias":"Mythis"},"flavor":"Mythis rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"configured\":true,\"advantageMode\":0,\"rollMode\":\"gmroll\"},\"dice\":[],\"formula\":\"1d20 + 3 + 0 + 0.16\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":19,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.16}],\"total\":22.16,\"evaluated\":true}"],"timestamp":1679256812486,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"j9fy2fmh3eTO5alP"} {"user":"UDJ61CEft1fdftOT","content":"A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S, M (a small parchment with a bit of holy text written on it)\",\"Concentration\",\"1 Bonus Action\",\"1 Creature\",\"60 Feet\",\"10 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"PkVxBhDSuw5EZVv5"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679256956058,"flavor":"","emote":false,"_id":"qq9YUQQ4qB30Bl8E"} {"user":"kQuQznIFtrq4a9n8","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":13,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":18,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":8,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"qAYJmT9NJudEJFx7"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":5,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":8,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":13,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":18,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679257310985,"flavor":"","emote":false,"_id":"XoF9IkiZnUjWokcv"} {"user":"kQuQznIFtrq4a9n8","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":16,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":21,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":10,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"qAYJmT9NJudEJFx7"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 3\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3}],\"total\":10,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"gmroll\",\"rollMode\":\"gmroll\",\"critical\":20,\"fumble\":1,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 3 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":16,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":3},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":21,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":["kQuQznIFtrq4a9n8"],"blind":false,"timestamp":1679257320791,"flavor":"","emote":false,"_id":"42bnQ1NXVFDWMtgN"} {"user":"kQuQznIFtrq4a9n8","content":"You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S\",\"Concentration\",\"1 Action\",\"1 Creature\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"ZoVmGxLmK2TjbNla"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679257614200,"flavor":"","emote":false,"_id":"gVEgX5azD9gtu86A"} {"user":"Livwh8oBaWNiaMJD","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
\",\"isFlavor\":false}]","[\"blank\",{\"display\":true}]","[\"attack\",{\"roll\":{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":13,\"evaluated\":true},\"rollType\":\"attack\"}]","[\"damage\",{\"damageType\":\"bludgeoning\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":12,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)\",\"1 Bonus Action\",\"Touch\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"type":"attack","itemId":"4z9eflqWCfcs9yu4"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":12,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":13,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679257626006,"flavor":"","emote":false,"_id":"mH9VtHYUoGVJG2bw"} {"user":"Livwh8oBaWNiaMJD","content":"The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
","isFlavor":false}],["blank",{"display":true}],["attack",{"roll":{"class":"D20Roll","options":{"flavor":"Shillelagh - Attack Roll","advantageMode":0,"defaultRollMode":"publicroll","rollMode":"publicroll","critical":20,"fumble":1,"halflingLucky":false,"configured":true},"dice":[],"formula":"1d20 + 5 + 2","terms":[{"class":"Die","options":{},"evaluated":true,"number":2,"faces":20,"modifiers":["kh"],"results":[{"result":6,"active":true},{"result":4,"active":true,"indexThrow":0,"discarded":true}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":5},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":2}],"total":13,"evaluated":true},"rollType":"attack"}],["damage",{"damageType":"bludgeoning","baseRoll":{"class":"Roll","options":{},"dice":[],"formula":"1d8[bludgeoning - The weapon is magical.] + 5","terms":[{"class":"Die","options":{"flavor":"bludgeoning - The weapon is magical.","baseNumber":1},"evaluated":true,"number":1,"faces":8,"modifiers":[],"results":[{"result":7,"active":true}]},{"class":"OperatorTerm","options":{},"evaluated":true,"operator":"+"},{"class":"NumericTerm","options":{},"evaluated":true,"number":5}],"total":12,"evaluated":true},"critRoll":null,"versatile":false}],["footer",{"properties":["Cantrip","V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)","1 Bonus Action","Touch","1 Minutes"]}]]},"dnd5e":{"roll":{"type":"attack","itemId":"4z9eflqWCfcs9yu4"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[bludgeoning - The weapon is magical.] + 5\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"bludgeoning - The weapon is magical.\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5}],\"total\":12,\"evaluated\":true}","{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Shillelagh - Attack Roll\",\"advantageMode\":0,\"defaultRollMode\":\"publicroll\",\"rollMode\":\"publicroll\",\"critical\":20,\"fumble\":1,\"halflingLucky\":false,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 5 + 2\",\"terms\":[{\"class\":\"Die\",\"options\":{\"critical\":20,\"fumble\":1},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":6,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":5},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":2}],\"total\":13,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1679257626006,"flavor":"","emote":false,"_id":"mH9VtHYUoGVJG2bw"} {"user":"UDJ61CEft1fdftOT","content":"Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
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