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Healing. The drinker regains a number of hit points equal to[[2d4]] ([[/r 2d4]]) yourIntelligence modifier.

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Swiftness. The drinker’s walking speed increases by 10 feet for 1 hour.

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Resilience. The drinker gains a +1 bonus to AC for 10 minutes.

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Boldness. The drinker can roll a[[+ 4]] ([[/r + 4]]) andadd the number rolled to every attack roll and saving throw they make for the next minute.

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Flight. The drinker gains a flying speed of 10 feet for 10 minutes.

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Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes.

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Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take [[/r 1d12[necrotic] # Necrotic damage]] damage. You also gain[[1d12]] ([[/r 1d12]]) temporaryhit points.","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"_id":"2oi7j55qf5d658jz"},{"flags":{},"type":0,"text":"You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action.","img":"icons/svg/d20-black.svg","weight":1,"range":[2,2],"drawn":false,"_id":"jqtlrqir6u3flg0g"},{"flags":{},"type":0,"text":"An intangible spirit, which looks like a flumph or a pixie (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take [[/r 1d6[force] # Force damage]] damage. 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If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn.","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"_id":"wgxi1gebsmir9x4n"},{"flags":{},"type":0,"text":"Whenever a creature hits you with an attack roll before your rage ends, that creature takes [[/r 1d6[force] # Force damage]] damage, as magic lashes out in retribution.","img":"icons/svg/d20-black.svg","weight":1,"range":[5,5],"drawn":false,"_id":"109kaesgoscnb7dr"},{"flags":{},"type":0,"text":"Until your rage ends, you are surrounded by multi-colored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.","img":"icons/svg/d20-black.svg","weight":1,"range":[6,6],"drawn":false,"_id":"5lljywkyzrxt9pe6"},{"flags":{},"type":0,"text":"Flowers and vines temporarily grow around you; until your rage ends, the ground within 15 feet of you is difficult terrain for your enemies.","img":"icons/svg/d20-black.svg","weight":1,"range":[7,7],"drawn":false,"_id":"ryfndey90l3vp4lz"},{"flags":{},"type":0,"text":"A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take [[/r 1d6[radiant] # Radiant damage]] damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action.","img":"icons/svg/d20-black.svg","weight":1,"range":[8,8],"drawn":false,"_id":"t0zvpsf7k6pibtej"}],"formula":"d8","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"ddbimporter":{"parentName":"Wild Surge","keys":["d8","Effect"],"diceKeys":["d8"]}},"_id":"cxIlPVW8dzRlTJBx"} {"name":"The Infernal Machine of Lum the Mad:","img":"icons/svg/d20-grey.svg","results":[{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])01\n\nBeneficial PropertyYou have a flying speed of 150 feet but lose all other movement.\n\nDetrimental PropertyYou are blinded.","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"_id":"4m2q13z5irn1ava4"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])02\n\nBeneficial PropertyYou can cast the speak with animals spell at will, but can use it to speak with only one animal of your choice.\n\nDetrimental PropertyAll animals despise you. You have disadvantage on Wisdom (Animal Handling) checks.","img":"icons/svg/d20-black.svg","weight":1,"range":[2,2],"drawn":false,"_id":"a9sn7samstf57obt"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])03\n\nBeneficial PropertyOne weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.\n\nDetrimental PropertyYour armor and clothing feels unnaturally tight. Unless you go naked, roll a[[/r + 4]] eachtime you are attacked and subtract the number rolled from your AC.","img":"icons/svg/d20-black.svg","weight":1,"range":[3,3],"drawn":false,"_id":"0j69pqcesync9ik8"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])04\n\nBeneficial PropertyYou can cast the legend lore spell three times.\n\nDetrimental PropertyWhenever you make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"_id":"0hxe23fza65kqjxi"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])05\n\nBeneficial PropertyYou emanate a weak magnetic aura. The first time during a combat that a creature attacks you with a metal weapon, that creature has disadvantage on the attack roll.\n\nDetrimental PropertyMetal rusts in response to your touch—including metal armor you wear and metal weapons you hold—reproducing the effect of the rust monster’s Rust Metal trait.","img":"icons/svg/d20-black.svg","weight":1,"range":[5,5],"drawn":false,"_id":"6hko4vtme4wv5cpz"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])06\n\nBeneficial PropertyYour fingers sprout tiny clockwork picks, granting you advantage on ability checks made using thieves’ tools or tinker’s tools.\n\nDetrimental PropertyAny metal object you wield or wear is covered in a thin layer of oil that drips occasionally and leaves your fingerprints everywhere.","img":"icons/svg/d20-black.svg","weight":1,"range":[6,6],"drawn":false,"_id":"7zghce2jm0672nbe"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])07\n\nBeneficial PropertyYou can cast the speak with animals spell at will, but can use it to communicate only with insects.\n\nDetrimental PropertyDisturbing whispers on the edge of hearing haunt all creatures within 30 feet of you, causing those creatures to recall their saddest memories.","img":"icons/svg/d20-black.svg","weight":1,"range":[7,7],"drawn":false,"_id":"fnxfznuv80qgwdh3"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])08\n\nBeneficial PropertyYou have a +1 bonus to Wisdom (Insight checks) involving creatures you can see.\n\nDetrimental PropertyYour body is ghostly and translucent except for your bones. You have vulnerability to radiant damage, and you have disadvantage on attack rolls while in direct sunlight.","img":"icons/svg/d20-black.svg","weight":1,"range":[8,8],"drawn":false,"_id":"ka0nslk44wj62pz7"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])09\n\nBeneficial PropertyYou summon a unicorn that obeys your commands. If you give a command that violates the unicorn’s allignment, the unicorn immediately vanishes.\n\nDetrimental PropertyYou grow a unicorn horn.","img":"icons/svg/d20-black.svg","weight":1,"range":[9,9],"drawn":false,"_id":"pialmri4xcqx6c6y"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])10\n\nBeneficial PropertyA specialized clockwork compass floats in front of you. You can name one character, place, or object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.\n\nDetrimental PropertyA specialized clockwork compass floats in front of you, and points toward you. The DM determines whether a creature currently looking for you is drawn to your location. Additionally, when a creature attacks you for the first time during an encounter, it has advantage on the attack roll.","img":"icons/svg/d20-black.svg","weight":1,"range":[10,10],"drawn":false,"_id":"z54p7hn4j4cdaqrc"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])11\n\nBeneficial PropertyYour clothes are wrapped in illusion that makes them appear to be the very latest style, drawing praise and attention. You have a +1 bonus to Charisma checks.\n\nDetrimental PropertyAny food and drink you eat spoils as you swallow it. Each time you eat or drink, you are poisoned for 1 hour.","img":"icons/svg/d20-black.svg","weight":1,"range":[11,11],"drawn":false,"_id":"sxdqaltmj2azd56g"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])12\n\nBeneficial PropertyYou have a +1 bonus to attack rolls with weapons or spells (your choice).\n\nDetrimental PropertyThe cure wounds spell restores no hit points for you.","img":"icons/svg/d20-black.svg","weight":1,"range":[12,12],"drawn":false,"_id":"ssb7lnklnkkyf7hk"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])13\n\nBeneficial PropertyYou have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.\n\nDetrimental PropertyWhenever you move, a magical voice calls out your direction and how far you’ve gone. The voice cannot be silenced or stopped.","img":"icons/svg/d20-black.svg","weight":1,"range":[13,13],"drawn":false,"_id":"kodffgp5kgkq91qe"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])14\n\nBeneficial PropertyYou constantly see afterimages of all events that occurred within 30 feet of you over the previous hour.\n\nDetrimental PropertyYou are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.","img":"icons/svg/d20-black.svg","weight":1,"range":[14,14],"drawn":false,"_id":"gweq80ufpcur307t"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])15\n\nBeneficial PropertyYou understand all languages, as if under the effect of a comprehend languages spell.\n\nDetrimental PropertyWhenever you speak, you speak in a random language (possibly including languages you don’t normally know).","img":"icons/svg/d20-black.svg","weight":1,"range":[15,15],"drawn":false,"_id":"gg75zrzdt4oo9y8a"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])16\n\nBeneficial PropertyYou have +1 bonus to initiative rolls.\n\nDetrimental PropertyYou are unable to hear any speech louder than a whisper.","img":"icons/svg/d20-black.svg","weight":1,"range":[16,16],"drawn":false,"_id":"gnqr74a765n8mynq"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])17\n\nBeneficial PropertyAn exact duplicate of you appears next to you, dressed as you but lacking any gear. The duplicate functions as a familiar and has the statistics of a cat.\n\nDetrimental PropertyAn exact duplicate of you appears next to you, dressed as you but lacking any gear. It loudly tries to convince all other creatures that it is you, and you are its familiar. If destroyed, it reappears in[[/r 1d4]] hours.","img":"icons/svg/d20-black.svg","weight":1,"range":[17,17],"drawn":false,"_id":"ucyxcj9a39girsbi"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])18\n\nBeneficial PropertyWhile you are afflicted by a disease or suffering the poisoned or frightened condition, whenever you hit a humanoid with a melee attack, the target must succeed on a DC 15 Constitution saving throw. On a failed save, you transfer the disease or the condition to the target, and the disease or condition ends for you.\n\nDetrimental PropertyWater becomes intensely acidic to you. If you are submerged in water, you take [[/r 1d6[acid] # Acid damage]] damage at the start of each of your turns, and drinking pure water causes you to be poisoned for 1 hour.","img":"icons/svg/d20-black.svg","weight":1,"range":[18,18],"drawn":false,"_id":"enayc0u43aso1zr2"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])19\n\nBeneficial PropertyA random Huge beast appears next to you (chosen by the DM) as if with the conjure animals spell. You have a telepathic link to this beast, such that you can give it commands even if it can’t hear you.\n\nDetrimental PropertyA random Huge beast appears next to you (chosen by the DM) and attacks at once.","img":"icons/svg/d20-black.svg","weight":1,"range":[19,19],"drawn":false,"_id":"1a08s6np8hp26ko7"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])20\n\nBeneficial PropertyYou have 1 luck point, which you can use as if you had taken the Lucky feat. If you have taken that feat, you have 1 extra luck point.\n\nDetrimental PropertyThose around you perceive you as dishonest, even when you are completely truthful. You automatically fail Charisma checks.","img":"icons/svg/d20-black.svg","weight":1,"range":[20,20],"drawn":false,"_id":"erax3v6elbw0fau8"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])21\n\nBeneficial PropertyIf you drop to 0 hit points, a phantom guardian appears next to you, functioning as if you had cast the Mordenkainen’s faithful hound spell. The guardian disappears if you die, regain hit points, or regain consciousness.\n\nDetrimental PropertyNo one takes you seriously, imposing disadvantage on Charisma (Deception and Persuasion) checks, and causing you to automatically fail Charisma (Intimidation) checks.","img":"icons/svg/d20-black.svg","weight":1,"range":[21,21],"drawn":false,"_id":"4qfpe0xxp9bu17bm"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])22\n\nBeneficial PropertyYou can cast the gaseous form spell on yourself three times. When you do, instead of appearing as mist, you appear as a swirling puff of feathers.\n\nDetrimental PropertyYour body is covered in feathers.","img":"icons/svg/d20-black.svg","weight":1,"range":[22,22],"drawn":false,"_id":"2bhu8539x6k2lsq9"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])23\n\nBeneficial PropertyYou have advantage on death saving throws.\n\nDetrimental PropertyYou have disadvantage on all saving throws except death saving throws.","img":"icons/svg/d20-black.svg","weight":1,"range":[23,23],"drawn":false,"_id":"1boahvljpyuooog5"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])24\n\nBeneficial PropertyYou can cast speak with animals at will, but can use it to communicate only with dogs.\n\nDetrimental PropertyAll cats are automatically hostile toward you.","img":"icons/svg/d20-black.svg","weight":1,"range":[24,24],"drawn":false,"_id":"3as7kgaj5kris9id"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])25\n\nBeneficial PropertyYou can cast the raise dead spell once, requiring no material components.\n\nDetrimental PropertyIf you drop to 0 hit points, you automatically suffer 1 failed death saving throw.","img":"icons/svg/d20-black.svg","weight":1,"range":[25,25],"drawn":false,"_id":"q8gu6rwux9qezb17"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])26\n\nBeneficial PropertyEach time you finish a short rest, up to 100 silver pieces already in your possession become gold pieces, and up to 100 copper pieces become silver pieces.\n\nDetrimental PropertyAll coins you touch become worthless tin.","img":"icons/svg/d20-black.svg","weight":1,"range":[26,26],"drawn":false,"_id":"x5iidkdvnieazhw4"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])27\n\nBeneficial PropertyAnything poisonous within 50 feet of you is automatically detected and marked by the image of a small frog that is visible only to you.\n\nDetrimental PropertyA dozen small frogs constantly follow you around, chirping loudly.","img":"icons/svg/d20-black.svg","weight":1,"range":[27,27],"drawn":false,"_id":"qyzqjq6pyfoza314"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])28\n\nBeneficial PropertyYou gain the benefit of a nondetection spell.\n\nDetrimental PropertyYour appearance changes randomly as determined by the DM, as if you were under the effect of a disguise self spell.","img":"icons/svg/d20-black.svg","weight":1,"range":[28,28],"drawn":false,"_id":"9wc7o98f9bdzpvgu"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])29\n\nBeneficial PropertyYou can cast the mage hand cantrip at will.\n\nDetrimental PropertyA disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.","img":"icons/svg/d20-black.svg","weight":1,"range":[29,29],"drawn":false,"_id":"rf6ladr7z20249cg"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])30\n\nBeneficial PropertyYou are able to decipher any text.\n\nDetrimental PropertyYou lose the ability to speak any language. This has no effect on casting spells with verbal components.","img":"icons/svg/d20-black.svg","weight":1,"range":[30,30],"drawn":false,"_id":"2azgv77jzk287mor"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])31\n\nBeneficial PropertyYou can cast the speak with plants spell three times.\n\nDetrimental PropertyYour skin turns green, and you must drink a half gallon of fresh water every 4 hours or take [[/r 1d4[necrotic] # Necrotic damage]] damage.","img":"icons/svg/d20-black.svg","weight":1,"range":[31,31],"drawn":false,"_id":"50qdzn8u5yntpj9x"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])32\n\nBeneficial PropertyYou know whether creatures within 15 feet of you are lying, as if you were the center of a zone of truth spell.\n\nDetrimental PropertyWhenever you would speak falsely, you cannot speak at all.","img":"icons/svg/d20-black.svg","weight":1,"range":[32,32],"drawn":false,"_id":"912spokwdk9pal39"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])33\n\nBeneficial PropertyYou gain a sense of destiny that directs you toward an important goal, as determined by the DM.\n\nDetrimental PropertyYour head is filled with an unpleasant buzzing that imposes disadvantage on Intelligence checks and saving throws.","img":"icons/svg/d20-black.svg","weight":1,"range":[33,33],"drawn":false,"_id":"y4sryzn7wrpngjyo"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])34\n\nBeneficial PropertyAll creatures you speak with automatically believe your words, as if you have succeeded on a Charisma (Deception or Persuasion) check against them. Any sign of threatening or duplicitous action on your part negates this automatic success.\n\nDetrimental PropertyYour personal tastes reverse, such that your favorite foods, hobbies, music, and so forth become unbearable to you.","img":"icons/svg/d20-black.svg","weight":1,"range":[34,34],"drawn":false,"_id":"yz4d10k4ngupyqiu"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])35\n\nBeneficial PropertyYour shadow becomes an undead shadow that shares your alignment and is under your control.\n\nDetrimental PropertyYour shadow behaves disapprovingly whenever you’re not looking—stealing things, mocking you behind your back, taunting opponents or friends, and so on.","img":"icons/svg/d20-black.svg","weight":1,"range":[35,35],"drawn":false,"_id":"ersneerkggdip0ae"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])36\n\nBeneficial PropertyYour skin is covered by slime. You automatically succeed on ability checks and saving throws made to escape a grapple.\n\nDetrimental PropertyYour skin is covered by slime. You must succeed on a DC 10 Dexterity saving throw to sit down, open doors, and perform other mundane tasks of the DM’s determination.","img":"icons/svg/d20-black.svg","weight":1,"range":[36,36],"drawn":false,"_id":"8xam7ko07dbsrpv8"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])37\n\nBeneficial PropertyFlowers turn to face you as you pass them.\n\nDetrimental PropertyMundane animals can’t look at you.","img":"icons/svg/d20-black.svg","weight":1,"range":[37,37],"drawn":false,"_id":"usq0vt9a4qbnb8z3"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])38\n\nBeneficial PropertyEach time you finish a short rest, you suddenly sprout a covering of fragrant leaves. The leaves fall off after[[/r 1d10]] minutes,revealing[[/r 1d6]] magicfruits that can be plucked from your head. Each fruit functions as a berry created with the goodberry spell.\n\nDetrimental PropertyWhenever you stop moving for 10 minutes or more, you discover that your boots or shoes have set down roots that must be pulled free with a successful DC 20 Strength check.","img":"icons/svg/d20-black.svg","weight":1,"range":[38,38],"drawn":false,"_id":"r98z6ci4vj6ak8q0"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])39\n\nBeneficial PropertyChoose a creature you can see. That creature must succeed on a DC 15 Dexterity saving throw or drop one item they are holding (DM’s choice). You can use this property three times.\n\nDetrimental PropertyEach time you roll a 1 on a Dexterity check, you drop one object you are holding (DM’s choice).","img":"icons/svg/d20-black.svg","weight":1,"range":[39,39],"drawn":false,"_id":"qd76xu02g4xkfjhr"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])40\n\nBeneficial PropertyA group of small forest animals appears and follows you everywhere, singing and dancing. These magical creatures can perform any task you desire that could be performed by a prestidigitation spell.\n\nDetrimental PropertyYou break out into song whenever you roll a 1 on any die.","img":"icons/svg/d20-black.svg","weight":1,"range":[40,40],"drawn":false,"_id":"bh6dct88165z8zed"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])41\n\nBeneficial PropertyYour possessions change their state or appearance at the DM’s determination, giving you hints of potential future events. For example, your sword might become suddenly bloodstained to warn of an upcoming combat encounter, your clothes might become damp to warn of a water-filled pit trap ahead, and so on.\n\nDetrimental PropertyYou take a -5 penalty to initiative rolls.","img":"icons/svg/d20-black.svg","weight":1,"range":[41,41],"drawn":false,"_id":"9j02yhsf9otfdzjy"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])42\n\nBeneficial PropertyWhenever you roll a 1 on a[[/r + 20]], youhave advantage on your next[[/r + 20]] roll.\n\nDetrimental PropertyWhenever you roll a 1 on a[[/r + 20]], youhave disadvantage on your next[[/r + 20]] roll.","img":"icons/svg/d20-black.svg","weight":1,"range":[42,42],"drawn":false,"_id":"q42xv1cdjj23flmt"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])43\n\nBeneficial PropertyGrass, moss, and flowers instantly grow in your footsteps. You are also unaffected by difficult terrain created by plants.\n\nDetrimental PropertyAny harm that befalls a plant you can see (a woodcutter sawing down a tree, a gardener pulling weeds, and so forth) fills you with a sadness that imposes disadvantage on ability checks for 1 minute.","img":"icons/svg/d20-black.svg","weight":1,"range":[43,43],"drawn":false,"_id":"svzoa2m9z3inyauj"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])44\n\nBeneficial PropertyYou automatically know the direction to the greatest danger within 500 feet of you.\n\nDetrimental PropertyYou leave a trail of black footprints that allow anyone to automatically follow you.","img":"icons/svg/d20-black.svg","weight":1,"range":[44,44],"drawn":false,"_id":"7hu035hjfnci3l6v"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])45\n\nBeneficial PropertyYou can cast the detect thoughts spell three times.\n\nDetrimental PropertyAll creatures within 30 feet of you automatically know your surface thoughts, as if having cast detect thoughts against you.","img":"icons/svg/d20-black.svg","weight":1,"range":[45,45],"drawn":false,"_id":"inq6pz5lx9dhltey"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])46\n\nBeneficial PropertyYou can cast the misty step spell three times. When you do, you must begin and end your teleportation in an area of shadow.\n\nDetrimental PropertyWhile in direct sunlight, you have disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely on sight.","img":"icons/svg/d20-black.svg","weight":1,"range":[46,46],"drawn":false,"_id":"easmm27eq46qrpz8"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])47\n\nBeneficial PropertyCreatures cannot gain advantage on attacks made against you as a result of another creature using the Help action.\n\nDetrimental PropertyYou have disadvantage on Dexterity (Acrobatics) checks.","img":"icons/svg/d20-black.svg","weight":1,"range":[47,47],"drawn":false,"_id":"c0s5bjy9dve01v3d"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])48\n\nBeneficial PropertyYou have increased lung capacity, increasing your walking speed by 10 feet and letting you hold your breath for twice as long as normal.\n\nDetrimental PropertyWhenever you exert yourself by fighting, running, and so forth, you breathe out intermittent gouts of flame that deal [[/r 1d4[fire] # Fire damage]] damage to you.","img":"icons/svg/d20-black.svg","weight":1,"range":[48,48],"drawn":false,"_id":"ln4j7glf1fld62h3"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])49\n\nBeneficial PropertyYou can cast the daylight spell three times.\n\nDetrimental PropertyAn evil undead creature that comes within 30 feet of you for the first time is charmed by you until the end of your next turn.","img":"icons/svg/d20-black.svg","weight":1,"range":[49,49],"drawn":false,"_id":"noizg4icp5zksfrv"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])50\n\nBeneficial PropertyWhen you touch a copper piece, it transmutes to become two copper pieces. You can duplicate a maximum of 1,000 coins this way.\n\nDetrimental PropertyFood doesn’t satiate you, and you must eat double the amount of food you normally eat to avoid feeling hungry.","img":"icons/svg/d20-black.svg","weight":1,"range":[50,50],"drawn":false,"_id":"7sdcaxp5knd5wg9i"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])51\n\nBeneficial PropertyYou shed light like a torch, as if you were the target of a light cantrip.\n\nDetrimental PropertyNo one else can take a short rest within 40 feet of you, as everything you say or do seems distracting to them.","img":"icons/svg/d20-black.svg","weight":1,"range":[51,51],"drawn":false,"_id":"y0akddga7m7puwce"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])52\n\nBeneficial PropertyYou can cast the divination spell once.\n\nDetrimental PropertyWhenever you make an Intelligence check or saving throw, you receive a grim vision of the DM’s determination, imposing disadvantage on your next attack roll, ability check, or saving throw.","img":"icons/svg/d20-black.svg","weight":1,"range":[52,52],"drawn":false,"_id":"g01wvkkib4aiwk1f"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])53\n\nBeneficial PropertyAs an action, you can become incorporeal for 10 minutes, allowing you to move through other creatures and objects as if they were difficult terrain. You take 5 ([[/r 1d10[force] # Force damage]]) damage if you end your turn inside an object. You can use this property once.\n\nDetrimental PropertyYour senses diminish as if the world were faded around you, imposing disadvantage on Wisdom (Perception) checks.","img":"icons/svg/d20-black.svg","weight":1,"range":[53,53],"drawn":false,"_id":"9auoszi8afwu0gjj"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])54\n\nBeneficial PropertyWhile you take a short rest, the area within 50 feet of you takes on the illusory appearance of a beautiful forest glade.\n\nDetrimental PropertyThe first time an ally you can see takes damage as a result of failing a saving throw, you take the damage instead of them.","img":"icons/svg/d20-black.svg","weight":1,"range":[54,54],"drawn":false,"_id":"4egvy0rsb6ickstd"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])55\n\nBeneficial PropertyAs a bonus action, you can choose one creature within 10 feet of you and know one secret about it, as determined by the DM.\n\nDetrimental PropertyThe remove curse, lesser restoration, and greater restoration spells have no effect on you.","img":"icons/svg/d20-black.svg","weight":1,"range":[55,55],"drawn":false,"_id":"ub4tusurnbjw1582"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])56\n\nBeneficial PropertyYou can predict the weather conditions for the next 24 hours with perfect accuracy.\n\nDetrimental PropertyA rain cloud follows you around, drizzling on you constantly even while indoors.","img":"icons/svg/d20-black.svg","weight":1,"range":[56,56],"drawn":false,"_id":"7ka402fbc0fa5u4v"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])57\n\nBeneficial PropertyYou have telepathy out to a range of 120 feet.\n\nDetrimental PropertyYou hear the voices of creatures you can see in your head from time to time (as detailed by the DM), but you have no idea whether what you’re hearing is the truth or not.","img":"icons/svg/d20-black.svg","weight":1,"range":[57,57],"drawn":false,"_id":"r3i2l967wjdwkves"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])58\n\nBeneficial PropertyYou can cast speak with animals at will, but you can use it to communicate only with goats. Any goat you speak with becomes charmed by you for 1 hour.\n\nDetrimental PropertyYou become distraught unless your clothing is all the same color, imposing disadvantage on Intelligence, Wisdom, and Charisma checks and saving throws.","img":"icons/svg/d20-black.svg","weight":1,"range":[58,58],"drawn":false,"_id":"1b3uhrqpqltqnw0y"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])59\n\nBeneficial PropertyYou have resistance to fire damage.\n\nDetrimental PropertyYou gain no benefit from any potion.","img":"icons/svg/d20-black.svg","weight":1,"range":[59,59],"drawn":false,"_id":"tcmrdyk82eqcky04"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])60\n\nBeneficial PropertyYou have immunity to the charmed and frightened conditions.\n\nDetrimental PropertyYou can speak only in a monotone voice, imposing disadvantage on Charisma checks.","img":"icons/svg/d20-black.svg","weight":1,"range":[60,60],"drawn":false,"_id":"p0nyrt70dupf9a97"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])61\n\nBeneficial PropertyYou and each creature within 10 feet of you have resistance to necrotic damage.\n\nDetrimental PropertyAny Wisdom (Medicine) check you make or that is made to help you is made with disadvantage.","img":"icons/svg/d20-black.svg","weight":1,"range":[61,61],"drawn":false,"_id":"jv9y02u6nova677h"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])62\n\nBeneficial PropertyThe first creature you hit with a weapon attack on each of your turns takes [[/r 1d4[fire] # Fire damage]] damage at the start of its next turn.\n\nDetrimental PropertyYou are blinded while in bright light, and your shadow takes on a monstrous appearance.","img":"icons/svg/d20-black.svg","weight":1,"range":[62,62],"drawn":false,"_id":"j92xo2nnxinbct5r"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])63\n\nBeneficial PropertyNo creature can learn your alignment by magical means, and you have advantage on Charisma checks involving creatures that also share your alignment.\n\nDetrimental PropertyYou have disadvantage on Charisma checks involving creatures that do not share your alignment.","img":"icons/svg/d20-black.svg","weight":1,"range":[63,63],"drawn":false,"_id":"0hllhx02n88r5eqr"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])64\n\nBeneficial PropertyAs a bonus action, you cause yourself and a willing ally you can see to swap positions by teleportation.\n\nDetrimental PropertyWhenever you roll a 1 on a[[/r + 20]] roll,you and an ally you can see swap positions by teleportation.","img":"icons/svg/d20-black.svg","weight":1,"range":[64,64],"drawn":false,"_id":"gct3c9zwonoy7awm"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])65\n\nBeneficial PropertyAs an action, you cause difficult terrain within 50 feet of you to become normal terrain. You can use this property three times.\n\nDetrimental PropertyEach time you move through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.","img":"icons/svg/d20-black.svg","weight":1,"range":[65,65],"drawn":false,"_id":"aw6rku3qzkn78qd7"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])66\n\nBeneficial PropertyYou increase one ability score of your choice by 2. You can increase an ability score above 20 using this property, but the increase is lost when this property ends.\n\nDetrimental PropertyWhenever you roll a 1 on an attack roll, ability check, or saving throw using your highest ability score, you take [[/r 1d4[psychic] # Psychic damage]] damage.","img":"icons/svg/d20-black.svg","weight":1,"range":[66,66],"drawn":false,"_id":"7oxwzl4s7gr3lumw"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])67\n\nBeneficial PropertyAs an action, you learn the direction and distance to the nearest magic item not in the possession of you or any of your allies.\n\nDetrimental PropertyEach creature within 30 feet of you automatically knows which magic items you carry.","img":"icons/svg/d20-black.svg","weight":1,"range":[67,67],"drawn":false,"_id":"7ohbrdnar9kqhk4k"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])68\n\nBeneficial PropertyAs an action while you are in dim light or darkness, you can become invisible, as if targeted by the invisibility spell. In addition to becoming visible if you attack or cast a spell, you become visible if you move into bright light. You can use this property three times.\n\nDetrimental PropertyWhile in bright light, you have disadvantage on initiative rolls.","img":"icons/svg/d20-black.svg","weight":1,"range":[68,68],"drawn":false,"_id":"f76v832ofeczoqjd"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])69\n\nBeneficial PropertyYou can read and understand all the languages commonly spoken within 1 mile of you, as determined by the DM.\n\nDetrimental PropertyWhile speaking, you occasionally use nonsense words, imposing disadvantage on Charisma checks.","img":"icons/svg/d20-black.svg","weight":1,"range":[69,69],"drawn":false,"_id":"wlret9643r7vdfg7"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])70\n\nBeneficial PropertyYou know one cantrip of the DM’s choice, and can cast one 1st-level spell of the DM’s choice at will.\n\nDetrimental PropertyWhenever you cast a spell or use a magic item property that requires an action or a bonus action to activate, roll on the Wild Magic Surge table (see the sorcerer section in chapter 3 of the Player’s Handbook) to see what happens.","img":"icons/svg/d20-black.svg","weight":1,"range":[70,70],"drawn":false,"_id":"jh9sjfwg3yrj5dhx"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])71\n\nBeneficial PropertyWhenever you roll a 20 on a[[/r + 20]], youcan immediately end one effect on you.\n\nDetrimental PropertyWhenever you roll a 1 on a[[/r + 20]], youare blinded until the end of your next turn.","img":"icons/svg/d20-black.svg","weight":1,"range":[71,71],"drawn":false,"_id":"2faumjmibjr9pkxy"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])72\n\nBeneficial PropertyAny clothing you wear is covered with a magical map image that shows all the local area you are aware of. This map doesn’t reveal anything you don’t know, but grants advantage on ability checks to find secret doors and to navigate back to where you’ve been.\n\nDetrimental PropertyAny rope you touch transforms into a poisonous snake that attacks you.","img":"icons/svg/d20-black.svg","weight":1,"range":[72,72],"drawn":false,"_id":"rmqk5dcbn6cjifcd"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])73\n\nBeneficial PropertyYou summon a slithering tracker that obeys your commands.\n\nDetrimental PropertyYou take on the appearance of having translucent skin, with your bones and organs slightly visible within.","img":"icons/svg/d20-black.svg","weight":1,"range":[73,73],"drawn":false,"_id":"rvtfm5xu2137h640"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])74\n\nBeneficial PropertyYou have a fresh-scrubbed appearance, and a sweet perfume surrounds you. You have advantage on Charisma (Persuasion) checks.\n\nDetrimental PropertyWhenever you fail a Charisma (Persuasion) check, the subject of the check becomes irrationally resentful of you, seeking to undermine you in ways determined by the DM.","img":"icons/svg/d20-black.svg","weight":1,"range":[74,74],"drawn":false,"_id":"wmbnddvxs19glmzr"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])75\n\nBeneficial PropertyYou can cast the control weather spell.\n\nDetrimental PropertyEach time you deal or take cold damage or fire damage, you must succeed on a DC 10 Charisma saving throw or accidentally summon a hostile air elemental or fire elemental (depending on the damage dealt).","img":"icons/svg/d20-black.svg","weight":1,"range":[75,75],"drawn":false,"_id":"p9yz5dhdkrmlmws0"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])76\n\nBeneficial PropertyA tiny construct resembling a gynosphinx follows you around. It can truthfully answer up to ten yes-or-no questions regarding the campaign, at the DM’s discretion.\n\nDetrimental PropertyA tiny construct resembling a gynosphinx follows you around. It constantly asks unsolvable riddles of other creatures, and insults those creatures when they fail to answer correctly.","img":"icons/svg/d20-black.svg","weight":1,"range":[76,76],"drawn":false,"_id":"js3qmkt9yrqv1t1b"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])77\n\nBeneficial PropertyA creature appears next to you that is a hybrid of any two nonmagical beasts (akin to the owlbear). The creature serves you as if created by a conjure animals spell. The DM determines the creature’s statistics.\n\nDetrimental PropertyA creature appears next to you that is a hybrid of any two nonmagical beasts (akin to the owlbear). Unless you succeed on a DC 12 Wisdom (Animal Handling) check, the creature attacks you before wandering off. The DM determines the creature’s statistics.","img":"icons/svg/d20-black.svg","weight":1,"range":[77,77],"drawn":false,"_id":"gtosdso7oqia3xzr"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])78\n\nBeneficial PropertyYou can cast the teleport spell, always arriving on target when you do. You can use this property once.\n\nDetrimental PropertyEach time you walk through a doorway or similar portal, you must succeed on a DC 10 Intelligence check or step into a skewed timeline. On a failure, you and all allies within 10 feet of you skip ahead[[/r 1d4]] minutes. To other creatures, it appears that you and other affected creatures disappear for that length of time, then appear again in the doorway.","img":"icons/svg/d20-black.svg","weight":1,"range":[78,78],"drawn":false,"_id":"k1i8714gkw5w8z85"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])79\n\nBeneficial PropertyYou can cast the haste spell on yourself. You can use this property three times.\n\nDetrimental PropertyEach time you are reduced to 0 hit points then stabilized, you suffer the effect of a slow spell.","img":"icons/svg/d20-black.svg","weight":1,"range":[79,79],"drawn":false,"_id":"yf6lm4uumploozsk"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])80\n\nBeneficial PropertyYou do not need to breathe and cease to do so, making you immune to inhaled poisons and suffocation.\n\nDetrimental PropertyWhenever you speak (including casting a spell with a verbal component), you must first use a bonus action to breathe.","img":"icons/svg/d20-black.svg","weight":1,"range":[80,80],"drawn":false,"_id":"6o888mnr8kqcmvs3"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])81\n\nBeneficial PropertyYour blood is venomous, granting you immunity to poison and to the poisoned condition. You can cast the speak with animals spell at will, but you can use it to communicate only with snakes.\n\nDetrimental PropertyYour tongue is long and forked, causing you to speak in a hiss. You have disadvantage on Charisma checks involving speech, and you must succeed on a DC 15 Constitution check to cast a spell with a verbal component.","img":"icons/svg/d20-black.svg","weight":1,"range":[81,81],"drawn":false,"_id":"efb4wgurpl4dm004"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])82\n\nBeneficial PropertyYou grow gills and have the ability to breathe air and water. You also sprout a pair of tentacles from your shoulders that have a reach of 10 feet and can be used to perform any action you could perform with your hands. The tentacles cannot attack or grapple.\n\nDetrimental PropertyYou are constantly followed by[[/r 1d4]] octopusesthat can breathe air and water, and which have a walking speed of 30 feet. Each time combat breaks out, you must succeed on a DC 13 Wisdom (Animal Handling) check or have the octopuses panic and attack you.","img":"icons/svg/d20-black.svg","weight":1,"range":[82,82],"drawn":false,"_id":"wecv2mbe37o2ccft"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])83\n\nBeneficial PropertyYou can cast the misty step spell three times. When you do, you must begin and end your teleportation in an area of fire. Any fire damage you take during the same turn in which you use misty step is restored automatically at the end of your turn.\n\nDetrimental PropertyWhenever you start your turn within 30 feet of an ongoing fire effect, you must succeed on a DC 13 Wisdom saving throw or move toward the fire and into it if possible.","img":"icons/svg/d20-black.svg","weight":1,"range":[83,83],"drawn":false,"_id":"kz27z19856o1y9dt"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])84\n\nBeneficial PropertyWhen you look at the sky, you see it overlaid with navigational symbols. You have advantage on ability checks made to avoid becoming lost while outdoors.\n\nDetrimental PropertyYou have disadvantage on Wisdom (Perception) checks while indoors.","img":"icons/svg/d20-black.svg","weight":1,"range":[84,84],"drawn":false,"_id":"r0hozka2itynstsi"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])85\n\nBeneficial PropertyYou can cast the healing word spell three times.\n\nDetrimental PropertyUndead are drawn to you, making it impossible for you to hide from them. Each undead creature you face in combat has advantage on its first attack roll against you.","img":"icons/svg/d20-black.svg","weight":1,"range":[85,85],"drawn":false,"_id":"7wm68q57ficgmp12"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])86\n\nBeneficial PropertyAny food you touch is transformed into a culinary delight. You have advantage on Charisma checks while interacting with any creatures that have eaten of this food.\n\nDetrimental PropertyYou constantly hear distracting music that throws off your timing, imposing disadvantage on initiative rolls and Dexterity checks.","img":"icons/svg/d20-black.svg","weight":1,"range":[86,86],"drawn":false,"_id":"4tifpmyg5k3sbm8q"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])87\n\nBeneficial PropertyYour mind is filled with lost facts and lore, granting advantage on Intelligence checks.\n\nDetrimental PropertyYou forget your name, and must be constantly reminded of it by your allies.","img":"icons/svg/d20-black.svg","weight":1,"range":[87,87],"drawn":false,"_id":"8346aoyc2axkemxx"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])88\n\nBeneficial PropertyYour touch can change small nonmagical objects into chocolate.\n\nDetrimental PropertyAnything you eat or drink makes you feel overly sated and full, imposing disadvantage on Strength checks for 1 hour.","img":"icons/svg/d20-black.svg","weight":1,"range":[88,88],"drawn":false,"_id":"cu7kteg6fmcsnykg"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])89\n\nBeneficial PropertyEach time you finish a short rest, you regain[[/r 1d8]] hit points. Each creature that took a short rest with you and remained within 30 feet of you for the duration also gains this benefit.\n\nDetrimental PropertyEach time you finish a short rest, you take [[/r 3d8[psychic] # Psychic damage]] damage. At your determination, you can transfer some or all of this damage to any creatures that took a short rest with you and remained within 30 feet of you for the duration.","img":"icons/svg/d20-black.svg","weight":1,"range":[89,89],"drawn":false,"_id":"3qigkjd8fwweq0xl"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])90\n\nBeneficial PropertyEach time you finish a short rest, you find[[/r 1d10]] smallgems worth 10 gp each in your possession.\n\nDetrimental PropertyWhenever you spend coins or gems, any character you give them to becomes convinced that the wealth was stolen from them.","img":"icons/svg/d20-black.svg","weight":1,"range":[90,90],"drawn":false,"_id":"k2ond6q77bqsc60g"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])91\n\nBeneficial PropertyWhen you hit a creature for the first time during an encounter, its Armor Class is reduced by 1.\n\nDetrimental PropertyWhenever you roll a 1 on a weapon attack roll, the weapon shatters like glass. The weapon magically reforms in[[/r 1d4]] rounds.","img":"icons/svg/d20-black.svg","weight":1,"range":[91,91],"drawn":false,"_id":"8efyzkmtscrmmabb"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])92\n\nBeneficial PropertyEach time you enter a settlement, you are treated as though you are known there and a friend, even if you are neither.\n\nDetrimental PropertyEach time you roll a 1 on an attack roll, ability check, or saving throw, you grow one inch taller. Your clothing and armor does not grow with you.","img":"icons/svg/d20-black.svg","weight":1,"range":[92,92],"drawn":false,"_id":"ey96dcqqu44wvt2t"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])93\n\nBeneficial PropertyWhile standing in a doorway, you can cast the teleport spell. Your destination must be another doorway you know. You can use this property once.\n\nDetrimental PropertyEach time you finish a short rest, you forget one of your allies (of the DM’s choice) and no longer trust that character. You lose this distrust at the end of your next short rest.","img":"icons/svg/d20-black.svg","weight":1,"range":[93,93],"drawn":false,"_id":"s7avcr873fn3rtbv"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])94\n\nBeneficial PropertyAs an action, you cause a swirling storm of rocks and dust to surround you in a 10-foot radius for 1 minute. Each creature hostile to you that enters the area must succeed on a DC 12 Constitution saving throw or take [[/r 1d6[bludgeoning] # Bludgeoning damage]] damage and be blinded for 1 round. You can use this property three times.\n\nDetrimental PropertyFire elementals, water elementals, and other creatures of fire and water (as determined by the DM) regard you as their enemy, and focus their attacks against you to the exclusion of all else.","img":"icons/svg/d20-black.svg","weight":1,"range":[94,94],"drawn":false,"_id":"0fcoq7zuw0va7qen"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])95\n\nBeneficial PropertyAs an action, you learn the names of every humanoid creature within 30 feet of you.\n\nDetrimental PropertyWhenever you roll a 1 on a Strength or Dexterity check that incorporates touching an object, you stick to that object for 1 minute. It takes a successful DC 20 Strength check to free yourself.","img":"icons/svg/d20-black.svg","weight":1,"range":[95,95],"drawn":false,"_id":"rpp6yctuozoc3qj2"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])96\n\nBeneficial PropertyYou can cast the modify memory spell once.\n\nDetrimental PropertyWhenever you make an Intelligence check or saving throw, you must succeed on a DC 13 Charisma saving throw or lose all your memories of the past hour.","img":"icons/svg/d20-black.svg","weight":1,"range":[96,96],"drawn":false,"_id":"eb36ifm8sj08icoe"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])97\n\nBeneficial PropertyYou can ignore the verbal component of any spell you cast.\n\nDetrimental PropertyYou must shout the verbal component of any spell you cast.","img":"icons/svg/d20-black.svg","weight":1,"range":[97,97],"drawn":false,"_id":"a3haqk6nu2rxptj7"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])98\n\nBeneficial PropertyAs an action, you conjure a mindless, shapeless force that is your exact duplicate. You control this force as if it were the product of an unseen servant spell, except that it is visible.\n\nDetrimental PropertyEach time you see your own reflection, you must succeed on a DC 12 Charisma saving throw. On a failure, you treat your allies as enemies and vice versa for 1 minute, attacking the wrong targets, betraying your companions in social situations, and so forth. You can repeat the saving throw at the end of each of your turns, ending the effect on a success.","img":"icons/svg/d20-black.svg","weight":1,"range":[98,98],"drawn":false,"_id":"0npas5bqatukhuv8"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])99\n\nBeneficial PropertyAs an action, you can replace one of your hands with any nonmagical weapon, tool, or piece of adventuring equipment of reasonable size (as determined by the DM).\n\nDetrimental PropertyYour hands feel unnaturally large, imposing disadvantage on Dexterity (Sleight of Hand) checks and Dexterity checks using thieves’ tools or artisan’s tools. The first weapon attack roll you make in any encounter is made with disadvantage.","img":"icons/svg/d20-black.svg","weight":1,"range":[99,99],"drawn":false,"_id":"fq248of8ji42n0r3"},{"flags":{},"type":0,"text":"[[+ 100]] ([[/r + 100]])00\n\nBeneficial PropertyAll creatures of a particular type other than humanoid (as chosen by the DM) are incapable of acting hostile toward you as long as you do not attack, threaten, or provoke them.\n\nDetrimental PropertyWhenever you meet a creature of a particular type other than humanoid (as chosen by the DM), there is a 1 percent cumulative chance that the tarrasque is magically summoned within 1 mile of you. The tarrasque has no knowledge of your existence. It runs amok for[[/r 1d6]]× 10 minutes, then magically returns to its previous location.","img":"icons/svg/d20-black.svg","weight":1,"range":[100,100],"drawn":false,"_id":"5j9qr049rff50e4i"}],"formula":"d100","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"ddbimporter":{"parentName":"The Infernal Machine of Lum the Mad","keys":["d100","Beneficial Property","Detrimental Property"],"diceKeys":["d100"]}},"_id":"d25b6UBWKaPXPbk4"} {"_id":"d5MqmmasyqQ3wrg5","name":"Background: Hermit: Life of Seclusion","img":"icons/svg/d20-grey.svg","description":"","results":[{"flags":{},"type":0,"text":"I was searching for spiritual enlightenment.","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"documentCollection":"","documentId":null,"_id":"TAQuKp0EfIs6hmuO"},{"flags":{},"type":0,"text":"I was partaking of communal living in accordance with the dictates of a religious order.","img":"icons/svg/d20-black.svg","weight":1,"range":[2,2],"drawn":false,"documentCollection":"","documentId":null,"_id":"0vZm481MXzIgTg3m"},{"flags":{},"type":0,"text":"I was exiled for a crime I didn’t commit.","img":"icons/svg/d20-black.svg","weight":1,"range":[3,3],"drawn":false,"documentCollection":"","documentId":null,"_id":"0fV1FzwcpyTZVQe9"},{"flags":{},"type":0,"text":"I retreated from society after a life-altering event.","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"documentCollection":"","documentId":null,"_id":"OATo8r0K9rSFTWH7"},{"flags":{},"type":0,"text":"I needed a quiet place to work on my art, literature, music, or manifesto.","img":"icons/svg/d20-black.svg","weight":1,"range":[5,5],"drawn":false,"documentCollection":"","documentId":null,"_id":"n0qAMq0rIcchWxXT"},{"flags":{},"type":0,"text":"I needed to commune with @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{nature}, far from civilization.","img":"icons/svg/d20-black.svg","weight":1,"range":[6,6],"drawn":false,"documentCollection":"","documentId":null,"_id":"ZQRGpBDyecI0Dl5p"},{"flags":{},"type":0,"text":"I was the caretaker of an ancient ruin or relic.","img":"icons/svg/d20-black.svg","weight":1,"range":[7,7],"drawn":false,"documentCollection":"","documentId":null,"_id":"qzMoc9JaRgTN9UbV"},{"flags":{},"type":0,"text":"I was a pilgrim in search of a person, place, or relic of spiritual significance.","img":"icons/svg/d20-black.svg","weight":1,"range":[8,8],"drawn":false,"documentCollection":"","documentId":null,"_id":"4gVgxyXL5JGHJxNp"}],"formula":"d8","replacement":true,"displayRoll":true,"folder":null,"sort":100000,"flags":{"ddbimporter":{"parentName":"Background: Hermit","keys":["d8","Life of Seclusion"],"diceKeys":["d8"]}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1670759641001,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"dKXDt4R99pKHQHGv","name":"Background: Hermit: Bond","img":"icons/svg/d20-grey.svg","description":"","results":[{"flags":{},"type":0,"text":"Nothing is more important than the other members of my hermitage, order, or association.","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"documentCollection":"","documentId":null,"_id":"mzmq789xCEmSbrSo"},{"flags":{},"type":0,"text":"I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.","img":"icons/svg/d20-black.svg","weight":1,"range":[2,2],"drawn":false,"documentCollection":"","documentId":null,"_id":"c7hnzePFPbfn1Uov"},{"flags":{},"type":0,"text":"I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.","img":"icons/svg/d20-black.svg","weight":1,"range":[3,3],"drawn":false,"documentCollection":"","documentId":null,"_id":"SkEOm9kosjKIG6Cm"},{"flags":{},"type":0,"text":"I entered seclusion because I loved someone I could not have.","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"documentCollection":"","documentId":null,"_id":"SfE01dzDzzO07xAs"},{"flags":{},"type":0,"text":"Should my discovery come to light, it could bring ruin to the world.","img":"icons/svg/d20-black.svg","weight":1,"range":[5,5],"drawn":false,"documentCollection":"","documentId":null,"_id":"YPYf1VO2Q1b4czzr"},{"flags":{},"type":0,"text":"My isolation gave me great @Compendium[dnd5e.rules.0AGfrwZRzSG0vNKb]{insight} into a great evil that only I can destroy.","img":"icons/svg/d20-black.svg","weight":1,"range":[6,6],"drawn":false,"documentCollection":"","documentId":null,"_id":"kAX6jLByuqyd9KL5"}],"formula":"d6","replacement":true,"displayRoll":true,"folder":null,"sort":100000,"flags":{"ddbimporter":{"parentName":"Background: Hermit","keys":["d6","Bond"],"diceKeys":["d6"]}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1670759641115,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"_id":"dWDgT15V18OTW7pW","name":"Background: Urban Bounty Hunter: Criminal","img":"icons/svg/d20-grey.svg","description":"","results":[{"flags":{},"type":0,"text":"I always have a plan for what to do when things go wrong.","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"documentCollection":"","documentId":null,"_id":"bcnP8M37i8b0Ww1o"},{"flags":{},"type":0,"text":"I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.","img":"icons/svg/d20-black.svg","weight":1,"range":[2,2],"drawn":false,"documentCollection":"","documentId":null,"_id":"11XGQQHGYES4tuFo"},{"flags":{},"type":0,"text":"The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.","img":"icons/svg/d20-black.svg","weight":1,"range":[3,3],"drawn":false,"documentCollection":"","documentId":null,"_id":"3Vv9alUp099QD63z"},{"flags":{},"type":0,"text":"I would rather make a new friend than a new enemy.","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"documentCollection":"","documentId":null,"_id":"EdUhLuJmtM8leT14"},{"flags":{},"type":0,"text":"I am incredibly slow to trust. Those who seem the fairest often have the most to hide.","img":"icons/svg/d20-black.svg","weight":1,"range":[5,5],"drawn":false,"documentCollection":"","documentId":null,"_id":"nQb1jYcEI96DXccY"},{"flags":{},"type":0,"text":"I don’t pay attention to the risks in a situation. 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The effect lasts until a creature touches the die.","img":"icons/svg/d20-black.svg","weight":1,"range":[3,4],"drawn":false,"_id":"qpvoyntv3zdhz9jh"},{"flags":{},"type":0,"text":"The dodecahedron casts ray of frost (+5 to hit), targeting a random creature within 60 feet of it that doesn’t have total cover against the attack.","img":"icons/svg/d20-black.svg","weight":1,"range":[5,6],"drawn":false,"_id":"b1jm0irdkam0wkch"},{"flags":{},"type":0,"text":"The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it.","img":"icons/svg/d20-black.svg","weight":1,"range":[7,8],"drawn":false,"_id":"owwux4qry78hre3o"},{"flags":{},"type":0,"text":"The dodecahedron casts darkness on itself. 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(Lawful)","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"documentCollection":"","documentId":null,"_id":"DnfOlIXzinWMxbH5"},{"flags":{},"type":0,"text":"Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)","img":"icons/svg/d20-black.svg","weight":1,"range":[2,2],"drawn":false,"documentCollection":"","documentId":null,"_id":"YAJ4qhdZH9Xjl6pb"},{"flags":{},"type":0,"text":"Charity. I steal from the wealthy so that I can help people in need. (Good)","img":"icons/svg/d20-black.svg","weight":1,"range":[3,3],"drawn":false,"documentCollection":"","documentId":null,"_id":"g3MWvCkFd7BNqccT"},{"flags":{},"type":0,"text":"Greed. I will do whatever it takes to become wealthy. (Evil)","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"documentCollection":"","documentId":null,"_id":"9j9CUZS5SP9Ymgu0"},{"flags":{},"type":0,"text":"People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)","img":"icons/svg/d20-black.svg","weight":1,"range":[5,5],"drawn":false,"documentCollection":"","documentId":null,"_id":"02Go3CAgDqhXOkKV"},{"flags":{},"type":0,"text":"Redemption. There’s a spark of good in everyone. (Good)","img":"icons/svg/d20-black.svg","weight":1,"range":[6,6],"drawn":false,"documentCollection":"","documentId":null,"_id":"IsOVrsiZDY3BnMad"}],"formula":"d6","replacement":true,"displayRoll":true,"folder":null,"sort":100000,"flags":{"ddbimporter":{"parentName":"Background: Urban Bounty Hunter","keys":["d6","Ideal"],"diceKeys":["d6"]}},"ownership":{"default":0,"NKXwoX82cTxPYATP":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1670679276788,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"name":"Nathair's Mischief: Mischievous Surge","img":"icons/svg/d20-grey.svg","results":[{"flags":{},"type":0,"text":"The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"documentCollection":"","documentId":null,"_id":"s9tGMitYQ2xn1iAp"},{"flags":{},"type":0,"text":"Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces.","img":"icons/svg/d20-black.svg","weight":1,"range":[2,2],"drawn":false,"documentCollection":"","documentId":null,"_id":"huVeX8XIRqHbtevv"},{"flags":{},"type":0,"text":"Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.","img":"icons/svg/d20-black.svg","weight":1,"range":[3,3],"drawn":false,"documentCollection":"","documentId":null,"_id":"Y7CBJwyUUKnCZPmk"},{"flags":{},"type":0,"text":"Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn.","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"documentCollection":"","documentId":null,"_id":"IqnbWvI0zAveo2VD"}],"formula":"d4","replacement":true,"displayRoll":true,"folder":null,"sort":100000,"flags":{"ddbimporter":{"parentName":"Nathair's Mischief","keys":["d4","Effect"],"diceKeys":["d4"]}},"_id":"nUmlO6JNbrYmZF2p","ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"description":"","_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1670770061253,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"name":"Teeth of Dahlver-Nar: Teeth of Dahlver-Nar","img":"icons/svg/d20-grey.svg","results":[{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])1\n\nTale and ToothThe Staring Cats of Uldun-dar (ivory cat molar)\n\nCreatures Summoned9 cats\n\nImplanted EffectThe tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the tooth expends 1 charge and casts revivify on you.","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"documentCollection":"","documentId":null,"_id":"in1tkLGT0u2eApfZ"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])2\n\nTale and ToothDuggle’s Surprising Day (human molar)\n\nCreatures Summoned1 commoner\n\nImplanted EffectWhen you finish a long rest, the tooth casts sanctuary (DC 18) on you, and the spell lasts for 24 hours or until you break it.","img":"icons/svg/d20-black.svg","weight":1,"range":[2,2],"drawn":false,"documentCollection":"","documentId":null,"_id":"xAqcDRQquVN2spxF"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])3\n\nTale and ToothThe Golden Age of Dhakaan (golden goblin bicuspid)\n\nCreatures Summoned10 goblins, 1 goblin boss\n\nImplanted EffectWhen you are hit by an attack and an ally is within 5 feet of you, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest.","img":"icons/svg/d20-black.svg","weight":1,"range":[3,3],"drawn":false,"documentCollection":"","documentId":null,"_id":"pjOWmZWHlPTnl2b0"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])4\n\nTale and ToothThe Mill Road Murders (halfling canine)\n\nCreatures Summoned3 green hags in a coven\n\nImplanted EffectWhen you damage a target that hasn’t taken a turn in this combat, the target takes an extra [[/r 3d10[slashing] # Slashing damage]] damage from ghostly blades.","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"documentCollection":"","documentId":null,"_id":"oUV0R5IHQxSbqwSg"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])5\n\nTale and ToothDooms of the Malpheggi (emerald lizardfolk fang)\n\nCreatures Summoned1 lizardfolk queen and 4 lizardfolk\n\nImplanted EffectYou gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.","img":"icons/svg/d20-black.svg","weight":1,"range":[5,5],"drawn":false,"documentCollection":"","documentId":null,"_id":"e27R7xBprPjcYVwv"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])6\n\nTale and ToothThe Stable Hand’s Secret (sweet-tasting human canine)\n\nCreatures Summoned2 incubi\n\nImplanted EffectWhen you make a Charisma check against a humanoid, you can roll a[[/r + 10]] andadd the number rolled as a bonus to the result. The creature then becomes hostile to you at the next dawn.","img":"icons/svg/d20-black.svg","weight":1,"range":[6,6],"drawn":false,"documentCollection":"","documentId":null,"_id":"jaRZfl7I6XdTZleC"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])7\n\nTale and ToothThe Donkey’s Dream (rainbow-colored donkey molar)\n\nCreatures Summoned1 unicorn\n\nImplanted EffectThe tooth has 3 charges. As an action, you can expend 1 charge to touch a creature. The target regains [[/r 2d8 + 2]] hit points, and all diseases and poisons affecting it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at dawn. You gain the following flaw: “When I see wickedness in action, I must oppose it.”","img":"icons/svg/d20-black.svg","weight":1,"range":[7,7],"drawn":false,"documentCollection":"","documentId":null,"_id":"PcDjDCqbgr4GjtEE"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])8\n\nTale and ToothBeyond the Rock of Bral (silver mind flayer tooth)\n\nCreatures Summoned2 mind flayers\n\nImplanted EffectYou gain telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom (Perception) checks from constant whispers of memories and nearby minds.","img":"icons/svg/d20-black.svg","weight":1,"range":[8,8],"drawn":false,"documentCollection":"","documentId":null,"_id":"n6VibCIqRqVd3whx"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])9\n\nTale and ToothThe Disappearances of Half Hollow (vomerine tooth of a Large toad)\n\nCreatures Summoned4 giant toads\n\nImplanted EffectYour long jump is up to 30 feet and your high jump is up to 15 feet, with or without a running start.","img":"icons/svg/d20-black.svg","weight":1,"range":[9,9],"drawn":false,"documentCollection":"","documentId":null,"_id":"VMjgtgKwa8Yfntt4"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])10\n\nTale and ToothLegendry of Phantoms and Ghosts (obsidian human molar)\n\nCreatures Summoned1 giant octopus, 1 mage, 1 specter\n\nImplanted EffectAs an action, you can use the tooth to cast the Evard’s black tentacles spell (DC 18). Once this property is used, it can’t be used again until the next dawn.","img":"icons/svg/d20-black.svg","weight":1,"range":[10,10],"drawn":false,"documentCollection":"","documentId":null,"_id":"i8R110lbOk9V15Hh"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])11\n\nTale and ToothThe Thousand Deaths of Jander Sunstar (yellowed vampire fang)\n\nCreatures Summoned1 vampire\n\nImplanted EffectYou can make a bite attack as an unarmed strike. On a hit, it deals [[/r 1d6[piercing] # Piercing damage]] damage plus [[/r 3d6[necrotic] # Necrotic damage]] damage. You regain a number of hit points equal to the necrotic damage dealt. While you are in sunlight, you can’t regain hit points.","img":"icons/svg/d20-black.svg","weight":1,"range":[11,11],"drawn":false,"documentCollection":"","documentId":null,"_id":"Wd4OTqenZMGFbutZ"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])12\n\nTale and ToothNightmares of Kaggash (twisted beholder tooth)\n\nCreatures Summoned1 beholder\n\nImplanted EffectAs an action, you can cast the eyebite spell from the tooth. Once you use this action, it can’t be used again until the next dawn. Whenever you finish a long rest, roll a[[/r + 20]]. Ona 20, an aberration chosen by the DM appears within 30 feet of you and attacks.","img":"icons/svg/d20-black.svg","weight":1,"range":[12,12],"drawn":false,"documentCollection":"","documentId":null,"_id":"zjMxyFWQsFPEdUYU"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])13\n\nTale and ToothThree Bridges to the Sky (lapis lazuli oni fang)\n\nCreatures Summoned3 oni\n\nImplanted EffectYou gain a flying speed of 30 feet, and you can use the tooth to cast the detect magic spell at will. While you are attuned to fewer than 3 magic items, you gain 1 level of exhaustion that can’t be removed until you are attuned to three or more magic items.","img":"icons/svg/d20-black.svg","weight":1,"range":[13,13],"drawn":false,"documentCollection":"","documentId":null,"_id":"xOjAJ257GMq9kQE9"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])14\n\nTale and ToothThe Claws of Dragotha (broken translucent fang)\n\nCreatures Summoned1 adult red dracolich\n\nImplanted EffectYou can use the tooth to cast the create undead spell. Once this property is used, it can’t be used again until the next dawn. Each time you create an undead creature using the tooth, a skeleton, zombie, or ghoul also appears at a random location within 5 miles of you, searching for the living to kill. A humanoid killed by these undead rises as the same type of undead at the next midnight.","img":"icons/svg/d20-black.svg","weight":1,"range":[14,14],"drawn":false,"documentCollection":"","documentId":null,"_id":"dMIk6qwbRAVNDeYx"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])15\n\nTale and ToothAshes of the Ages and Eternal Fire (jade humanoid bicuspid)\n\nCreatures Summoned1 dao, 1 djinni, 1 efreeti, 1 marid\n\nImplanted EffectYou can use the tooth to cast counterspell at 9th level. Once you use this property, it can’t be used again until the next dawn. Whenever you finish a long rest, if you haven’t used the tooth to counter a spell since your last long rest, your hit point maximum is reduced by[[/r 2d10]]. Ifthis reduces your hit point maximum to 0, you die.","img":"icons/svg/d20-black.svg","weight":1,"range":[15,15],"drawn":false,"documentCollection":"","documentId":null,"_id":"KMdr9WI7sgPsifEg"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])16\n\nTale and ToothDaughters of Bel (green steel pit fiend fang)\n\nCreatures Summoned1 pit fiend\n\nImplanted EffectYou can use the tooth to cast dominate monster (DC 18). Once you use this property, it can’t be used again until the next dawn. You smell strongly of burning sulfur.","img":"icons/svg/d20-black.svg","weight":1,"range":[16,16],"drawn":false,"documentCollection":"","documentId":null,"_id":"zHsOp0khBd97aCCa"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])17\n\nTale and ToothWhy the Sky Screams (blue dragon fang)\n\nCreatures Summoned1 ancient blue dragon\n\nImplanted EffectYou gain immunity to lightning damage and vulnerability to thunder damage.","img":"icons/svg/d20-black.svg","weight":1,"range":[17,17],"drawn":false,"documentCollection":"","documentId":null,"_id":"eGwgxiJIchZtACTR"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])18\n\nTale and ToothThe Last Tarrasque (jagged sliver of tarrasque tooth)\n\nCreatures Summoned1 tarrasque (ignores you and your commands; appears for[[/r 1d4]] roundsthen vanishes)\n\nImplanted EffectYou deal double damage to objects and structures. If you take 20 or more damage in one turn, you must succeed on a DC 18 Wisdom saving throw or spend your next turn in a murderous fury. During this rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren’t damaged by a creature, moving as close as you can to the target if necessary.","img":"icons/svg/d20-black.svg","weight":1,"range":[18,18],"drawn":false,"documentCollection":"","documentId":null,"_id":"QyzoRI0pdnExNCuq"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])19\n\nTale and ToothIncendax’s Tooth (ruby-veined red dragon fang)\n\nCreatures Summoned1 ancient red dragon\n\nImplanted EffectYou gain immunity to fire damage, and as an action, you can exhale fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking [[/r 26d6[fire] # Fire damage]] damage on a failed save, or half as much damage on a successful one. After using the breath weapon, you gain 2 levels of exhaustion.","img":"icons/svg/d20-black.svg","weight":1,"range":[19,19],"drawn":false,"documentCollection":"","documentId":null,"_id":"RcXbYLw9wILS7HRR"},{"flags":{},"type":0,"text":"[[1d20]] ([[/r 1d20]])20\n\nTale and ToothDahlver-Nar’s Tooth (dusty human molar)\n\nCreatures Summoned1 priest\n\nImplanted EffectAs an action you can call on a divine force to come to your aid. Describe the assistance you seek, and the DM decides the nature of the intervention; the effect of any cleric spell would be appropriate. Once this property is used, it can’t be used again for 7 days.","img":"icons/svg/d20-black.svg","weight":1,"range":[20,20],"drawn":false,"documentCollection":"","documentId":null,"_id":"8WVaaP0cOp5koHDT"}],"formula":"1d20","replacement":true,"displayRoll":true,"folder":null,"sort":100000,"flags":{"ddbimporter":{"parentName":"Teeth of Dahlver-Nar","keys":["1d20","Tale and Tooth","Creatures Summoned","Implanted Effect"],"diceKeys":["1d20"]}},"_id":"oA5hh0no0e2oCRd9","ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"description":"","_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1670770095965,"lastModifiedBy":"NKXwoX82cTxPYATP"}} {"name":"Mizzium Apparatus: 3rd-Level Spells","img":"icons/svg/d20-grey.svg","results":[{"flags":{},"type":0,"text":"fear","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"documentCollection":"","documentId":null,"_id":"MflRA8kUJgkUHG0A"},{"flags":{},"type":0,"text":"feign 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have a strong code of honor or sense of propriety that others don’t comprehend.","img":"icons/svg/d20-black.svg","weight":1,"range":[3,3],"drawn":false,"_id":"7vnuuvh7knc33liq"},{"flags":{},"type":0,"text":"I express affection or contempt in ways that are unfamiliar to others.","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"_id":"ig4235olzmlgbif5"},{"flags":{},"type":0,"text":"I begin or end my day with small traditional rituals that are unfamiliar to those around me.","img":"icons/svg/d20-black.svg","weight":1,"range":[5,5],"drawn":false,"_id":"he6dlzkatskha62x"},{"flags":{},"type":0,"text":"Sarcasm and insults are my weapons of choice.","img":"icons/svg/d20-black.svg","weight":1,"range":[6,6],"drawn":false,"_id":"ssw9md9ct89nl4cl"}],"formula":"d6","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"ddbimporter":{"parentName":"Background: Far Traveler","keys":["d6","Personality 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me to ensure their names enter legend.","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"documentCollection":"","documentId":null,"_id":"KxMQMcPRSv4DuFbi"},{"flags":{},"type":0,"text":"I suffer awful visions of a coming disaster and will do anything to prevent it.","img":"icons/svg/d20-black.svg","weight":1,"range":[5,5],"drawn":false,"documentCollection":"","documentId":null,"_id":"i2gXKJdCA63x3S27"},{"flags":{},"type":0,"text":"It is my duty to provide children to sustain my tribe.","img":"icons/svg/d20-black.svg","weight":1,"range":[6,6],"drawn":false,"documentCollection":"","documentId":null,"_id":"6K8zLkubkQpZfQCe"}],"formula":"d6","replacement":true,"displayRoll":true,"folder":null,"sort":100000,"flags":{"ddbimporter":{"parentName":"Background: 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The gem in the ring indicates the type, which the DM chooses or determines randomly.","img":"icons/svg/d20-grey.svg","results":[{"flags":{},"type":0,"text":"[[+ 10]] ([[/r + 10]])1\n\nDamage TypeAcid\n\nGemPearl","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"_id":"riu52nkg8r3mddx0"},{"flags":{},"type":0,"text":"[[+ 10]] ([[/r + 10]])2\n\nDamage TypeCold\n\nGemTourmaline","img":"icons/svg/d20-black.svg","weight":1,"range":[2,2],"drawn":false,"_id":"8eeo7pht6afb4rd3"},{"flags":{},"type":0,"text":"[[+ 10]] ([[/r + 10]])3\n\nDamage TypeFire\n\nGemGarnet","img":"icons/svg/d20-black.svg","weight":1,"range":[3,3],"drawn":false,"_id":"ivwtu3swrm81tljf"},{"flags":{},"type":0,"text":"[[+ 10]] ([[/r + 10]])4\n\nDamage TypeForce\n\nGemSapphire","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"_id":"tr0z7xtat8ruqrk3"},{"flags":{},"type":0,"text":"[[+ 10]] ([[/r + 10]])5\n\nDamage TypeLightning\n\nGemCitrine","img":"icons/svg/d20-black.svg","weight":1,"range":[5,5],"drawn":false,"_id":"hpa5m516o9os37om"},{"flags":{},"type":0,"text":"[[+ 10]] ([[/r + 10]])6\n\nDamage TypeNecrotic\n\nGemJet","img":"icons/svg/d20-black.svg","weight":1,"range":[6,6],"drawn":false,"_id":"hhsiqn4kqsjvyz73"},{"flags":{},"type":0,"text":"[[+ 10]] ([[/r + 10]])7\n\nDamage TypePoison\n\nGemAmethyst","img":"icons/svg/d20-black.svg","weight":1,"range":[7,7],"drawn":false,"_id":"kqjmgeowr4l9obsg"},{"flags":{},"type":0,"text":"[[+ 10]] ([[/r + 10]])8\n\nDamage TypePsychic\n\nGemJade","img":"icons/svg/d20-black.svg","weight":1,"range":[8,8],"drawn":false,"_id":"6fbx6c8ehaxh7qaf"},{"flags":{},"type":0,"text":"[[+ 10]] ([[/r + 10]])9\n\nDamage TypeRadiant\n\nGemTopaz","img":"icons/svg/d20-black.svg","weight":1,"range":[9,9],"drawn":false,"_id":"com7263fmna2js37"},{"flags":{},"type":0,"text":"[[+ 10]] ([[/r + 10]])10\n\nDamage TypeThunder\n\nGemSpinel","img":"icons/svg/d20-black.svg","weight":1,"range":[10,10],"drawn":false,"_id":"xmor0yxz0p9zobg4"}],"formula":"d10","replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"ddbimporter":{"parentName":"Ring of Resistance","keys":["d10","Damage Type","Gem"],"diceKeys":["d10"]}},"_id":"xza3IwrTI4lItPdF"} {"name":"Aberrant Dragonmark: Green-Flame Blade: Aberrant Dragonmark Flaws","flags":{"ddbimporter":{"parentName":"Aberrant Dragonmark: Green-Flame Blade","keys":["d8","Flaw"],"diceKeys":["d8"]}},"img":"icons/svg/d20-grey.svg","description":"","results":[{"flags":{},"type":0,"text":"Your mark is a source of constant physical pain.","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"documentCollection":"","documentId":null,"_id":"QtrJeZOjWMBPDOEE"},{"flags":{},"type":0,"text":"Your mark whispers to you. 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Flaws","img":"icons/svg/d20-grey.svg","results":[{"flags":{},"type":0,"text":"I am too quick to judge others.","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"_id":"5x947oig14f43gxb"},{"flags":{},"type":0,"text":"I offer forgiveness too readily.","img":"icons/svg/d20-black.svg","weight":1,"range":[2,2],"drawn":false,"_id":"9ggzd97csppzomw9"},{"flags":{},"type":0,"text":"I will sacrifice innocent lives for the greater good.","img":"icons/svg/d20-black.svg","weight":1,"range":[3,3],"drawn":false,"_id":"doz4imvbim47ln2k"},{"flags":{},"type":0,"text":"Flaw? What flaw? I am flawless. Utter perfection!","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"_id":"ucmw8jy1t984uvpd"},{"flags":{},"type":0,"text":"I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.","img":"icons/svg/d20-black.svg","weight":1,"range":[5,5],"drawn":false,"_id":"jwq1jry88iaaschu"},{"flags":{},"type":0,"text":"I ignore those who do not support my plans, for my calling is higher than all others.","img":"icons/svg/d20-black.svg","weight":1,"range":[6,6],"drawn":false,"_id":"gtl1cc1djx1iajll"}],"replacement":true,"displayRoll":true,"folder":null,"sort":0,"permission":{"default":0,"S8okQC2ts2hIRRmR":3},"flags":{"ddbimporter":{"parentName":"Sword of Zariel","keys":["D6","FLAW"],"diceKeys":["D6"]}},"_id":"z94W1g4pWV4S8eCx"} {"_id":"zNAIycdf9ZYRwLqV","name":"Wild Magic Surge: Wild Magic Surge","img":"icons/svg/d20-grey.svg","description":"","results":[{"flags":{},"type":0,"text":"

Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.

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For the next minute, you can see any @Compendium[dnd5e.rules.Invisible]{invisible} creature if you have line of sight to it.

","img":"icons/svg/d20-black.svg","weight":1,"range":[3,4],"drawn":false,"_id":"fe24agdxru43ag9h"},{"flags":{},"type":0,"text":"

A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.

","img":"icons/svg/d20-black.svg","weight":1,"range":[5,6],"drawn":false,"_id":"hvvhrvd6k3v166eb"},{"flags":{},"type":0,"text":"

You cast fireball as a 3rd-level spell centered on yourself.

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You cast magic missile as a 5th-level spell.

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Roll a[[+ 10]] ([[/r + 10]]). Yourheight changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.

","img":"icons/svg/d20-black.svg","weight":1,"range":[11,12],"drawn":false,"_id":"i0pg9gi28wzx268y"},{"flags":{},"type":0,"text":"

You cast confusion centered on yourself.

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For the next minute, you regain 5 hit points at the start of each of your turns.

","img":"icons/svg/d20-black.svg","weight":1,"range":[15,16],"drawn":false,"_id":"lj54b02z1p7z5csh"},{"flags":{},"type":0,"text":"

You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.

","img":"icons/svg/d20-black.svg","weight":1,"range":[17,18],"drawn":false,"_id":"2kqlarwx9roswlmg"},{"flags":{},"type":0,"text":"

You cast grease centered on yourself.

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Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.

","img":"icons/svg/d20-black.svg","weight":1,"range":[21,22],"drawn":false,"_id":"zzubzs5iqw4358cu"},{"flags":{},"type":0,"text":"

Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.

","img":"icons/svg/d20-black.svg","weight":1,"range":[23,24],"drawn":false,"_id":"cxoa186zj1fvqa3m"},{"flags":{},"type":0,"text":"

An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (@Compendium[dnd5e.rules.Using Each Ability]{Perception}) checks that rely on sight.

","img":"icons/svg/d20-black.svg","weight":1,"range":[25,26],"drawn":false,"_id":"cz06ex1ctq98dch6"},{"flags":{},"type":0,"text":"

For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.

","img":"icons/svg/d20-black.svg","weight":1,"range":[27,28],"drawn":false,"_id":"3cwx155lvvdtjnek"},{"flags":{},"type":0,"text":"

You teleport up to 60 feet to an unoccupied space of your choice that you can see.

","img":"icons/svg/d20-black.svg","weight":1,"range":[29,30],"drawn":false,"_id":"jnvn6rj37mqnyky9"},{"flags":{},"type":0,"text":"

You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.

","img":"icons/svg/d20-black.svg","weight":1,"range":[31,32],"drawn":false,"_id":"46t7aiqo1oqm5xre"},{"flags":{},"type":0,"text":"

Maximize the damage of the next damaging spell you cast within the next minute.

","img":"icons/svg/d20-black.svg","weight":1,"range":[33,34],"drawn":false,"_id":"z0oph4ly8xtm3rhw"},{"flags":{},"type":0,"text":"

Roll a[[+ 10]] ([[/r + 10]]). Yourage changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

","img":"icons/svg/d20-black.svg","weight":1,"range":[35,36],"drawn":false,"_id":"c2f8b286whjwdwzx"},{"flags":{},"type":0,"text":"

[[1d6]] ([[/r 1d6]]) flumphscontrolled by the DM appear in unoccupied spaces within 60 feet of you and are @Compendium[dnd5e.rules.Frightened]{frightened} of you. They vanish after 1 minute.

","img":"icons/svg/d20-black.svg","weight":1,"range":[37,38],"drawn":false,"_id":"vrpggbufgoaw3tt7"},{"flags":{},"type":0,"text":"

You regain[[2d10]] ([[/r 2d10]]) hit points.

","img":"icons/svg/d20-black.svg","weight":1,"range":[39,40],"drawn":false,"_id":"lz2a5orc0clnimkt"},{"flags":{},"type":0,"text":"

You turn into a potted plant until the start of your next turn. While a plant, you are @Compendium[dnd5e.rules.Incapacitated]{incapacitated} and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.

","img":"icons/svg/d20-black.svg","weight":1,"range":[41,42],"drawn":false,"_id":"0tmok5t9ealqkjws"},{"flags":{},"type":0,"text":"

For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.

","img":"icons/svg/d20-black.svg","weight":1,"range":[43,44],"drawn":false,"_id":"tzxxu2b6yry1ixiz"},{"flags":{},"type":0,"text":"

You cast levitate on yourself.

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A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.

","img":"icons/svg/d20-black.svg","weight":1,"range":[47,48],"drawn":false,"_id":"brps0ijryiq6s36a"},{"flags":{},"type":0,"text":"

You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.

","img":"icons/svg/d20-black.svg","weight":1,"range":[49,50],"drawn":false,"_id":"bexdaww8ykg7x1gi"},{"flags":{},"type":0,"text":"

A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to magic missile.

","img":"icons/svg/d20-black.svg","weight":1,"range":[51,52],"drawn":false,"_id":"uc4wr7mbcybp3thn"},{"flags":{},"type":0,"text":"

You are immune to being intoxicated by alcohol for the next[[5d6]] ([[/r 5d6]]) days.

","img":"icons/svg/d20-black.svg","weight":1,"range":[53,54],"drawn":false,"_id":"vsrdt4z63igw97rn"},{"flags":{},"type":0,"text":"

Your hair falls out but grows back within 24 hours.

","img":"icons/svg/d20-black.svg","weight":1,"range":[55,56],"drawn":false,"_id":"31x7owkrqfw2dv7h"},{"flags":{},"type":0,"text":"

For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame.

","img":"icons/svg/d20-black.svg","weight":1,"range":[57,58],"drawn":false,"_id":"oeq40o9s5x8j22zp"},{"flags":{},"type":0,"text":"

You regain your lowest-level expended spell slot.

","img":"icons/svg/d20-black.svg","weight":1,"range":[59,60],"drawn":false,"_id":"9gh2rh9x8mebma6b"},{"flags":{},"type":0,"text":"

For the next minute, you must shout when you speak.

","img":"icons/svg/d20-black.svg","weight":1,"range":[61,62],"drawn":false,"_id":"19tqek6fja5p34xi"},{"flags":{},"type":0,"text":"

You cast fog cloud centered on yourself.

","img":"icons/svg/d20-black.svg","weight":1,"range":[63,64],"drawn":false,"_id":"2nwnit7p4ru1lv7x"},{"flags":{},"type":0,"text":"

Up to three creatures you choose within 30 feet of you take [[/r 4d10[lightning] # Lightning damage]] damage.

","img":"icons/svg/d20-black.svg","weight":1,"range":[65,66],"drawn":false,"_id":"jygpbcgz3vmd9npb"},{"flags":{},"type":0,"text":"

You are @Compendium[dnd5e.rules.Frightened]{frightened} by the nearest creature until the end of your next turn.

","img":"icons/svg/d20-black.svg","weight":1,"range":[67,68],"drawn":false,"_id":"t85uqyehkkonizbn"},{"flags":{},"type":0,"text":"

Each creature within 30 feet of you becomes @Compendium[dnd5e.rules.Invisible]{invisible} for the next minute. The invisibility ends on a creature when it attacks or casts a spell.

","img":"icons/svg/d20-black.svg","weight":1,"range":[69,70],"drawn":false,"_id":"674d7aj9yolame84"},{"flags":{},"type":0,"text":"

You gain resistance to all damage for the next minute.

","img":"icons/svg/d20-black.svg","weight":1,"range":[71,72],"drawn":false,"_id":"o4c00yzcpczrtfgo"},{"flags":{},"type":0,"text":"

A random creature within 60 feet of you becomes @Compendium[dnd5e.rules.Poisoned]{poisoned} for[[1d4]] ([[/r 1d4]]) hours.

","img":"icons/svg/d20-black.svg","weight":1,"range":[73,74],"drawn":false,"_id":"zejjyzqk4sei59il"},{"flags":{},"type":0,"text":"

You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is @Compendium[dnd5e.rules.Blinded]{blinded} until the end of its next turn.

","img":"icons/svg/d20-black.svg","weight":1,"range":[75,76],"drawn":false,"_id":"vgoxtgox61h0wczd"},{"flags":{},"type":0,"text":"

You cast polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell’s duration.

","img":"icons/svg/d20-black.svg","weight":1,"range":[77,78],"drawn":false,"_id":"zy4b2xn2gq7ruzfw"},{"flags":{},"type":0,"text":"

Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.

","img":"icons/svg/d20-black.svg","weight":1,"range":[79,80],"drawn":false,"_id":"we3kcu3eyefmcpg4"},{"flags":{},"type":0,"text":"

You can take one additional action immediately.

","img":"icons/svg/d20-black.svg","weight":1,"range":[81,82],"drawn":false,"_id":"tqz07d0344z6z5pv"},{"flags":{},"type":0,"text":"

Each creature within 30 feet of you takes [[/r 1d10[necrotic] # Necrotic damage]] damage. You regain hit points equal to the sum of the necrotic damage dealt.

","img":"icons/svg/d20-black.svg","weight":1,"range":[83,84],"drawn":false,"_id":"gtkl9712i0gdif1s"},{"flags":{},"type":0,"text":"

You cast mirror image.

","img":"icons/svg/d20-black.svg","weight":1,"range":[85,86],"drawn":false,"_id":"gznokbrea7y2rcz1"},{"flags":{},"type":0,"text":"

You cast fly on a random creature within 60 feet of you.

","img":"icons/svg/d20-black.svg","weight":1,"range":[87,88],"drawn":false,"_id":"vzyg4op1ybd90jqn"},{"flags":{},"type":0,"text":"

You become @Compendium[dnd5e.rules.Invisible]{invisible} for the next minute. During that time, other creatures can’t hear you. The invisibility ends if you attack or cast a spell.

","img":"icons/svg/d20-black.svg","weight":1,"range":[89,90],"drawn":false,"_id":"hb18ocjb1cco4h7e"},{"flags":{},"type":0,"text":"

If you die within the next minute, you immediately come back to life as if by the reincarnate spell.

","img":"icons/svg/d20-black.svg","weight":1,"range":[91,92],"drawn":false,"_id":"sylkkyal3vipznj3"},{"flags":{},"type":0,"text":"

Your size increases by one size category for the next minute.

","img":"icons/svg/d20-black.svg","weight":1,"range":[93,94],"drawn":false,"_id":"52lqzbijulna8857"},{"flags":{},"type":0,"text":"

You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.

","img":"icons/svg/d20-black.svg","weight":1,"range":[95,96],"drawn":false,"_id":"k7o3tz8nwmsikldo"},{"flags":{},"type":0,"text":"

You are surrounded by faint, ethereal music for the next minute.

","img":"icons/svg/d20-black.svg","weight":1,"range":[97,98],"drawn":false,"_id":"kfuoky6izcuwgt83"},{"flags":{},"type":0,"text":"

You regain all expended sorcery points.

","img":"icons/svg/d20-black.svg","weight":1,"range":[99,100],"drawn":false,"_id":"3vqlbngrjt3dtq72"}],"formula":"d100","replacement":true,"displayRoll":true,"folder":null,"sort":100000,"permission":{"default":0,"NKXwoX82cTxPYATP":3},"flags":{"ddbimporter":{"parentName":"Wild Magic Surge","keys":["\nd100\n","\nEffect\n"],"diceKeys":["\nd100\n"]}}} {"name":"Background: Athlete: Athlete Flaws","img":"icons/svg/d20-grey.svg","results":[{"flags":{},"type":0,"text":"I indulge in a habit that threatens my reputation or my health.","img":"icons/svg/d20-black.svg","weight":1,"range":[1,1],"drawn":false,"documentCollection":"","documentId":null,"_id":"9A3jluHOWrNgEYgv"},{"flags":{},"type":0,"text":"I’ll do absolutely anything to win.","img":"icons/svg/d20-black.svg","weight":1,"range":[2,2],"drawn":false,"documentCollection":"","documentId":null,"_id":"wF3qPO1LotE80vJf"},{"flags":{},"type":0,"text":"I ignore anyone who doesn’t compete and anyone who loses to me.","img":"icons/svg/d20-black.svg","weight":1,"range":[3,3],"drawn":false,"documentCollection":"","documentId":null,"_id":"ottpNJhv8d0LYHg9"},{"flags":{},"type":0,"text":"I have lingering pain from old injuries.","img":"icons/svg/d20-black.svg","weight":1,"range":[4,4],"drawn":false,"documentCollection":"","documentId":null,"_id":"0hMfGU5nCKfAwTJM"},{"flags":{},"type":0,"text":"Any defeat or failure on my part is because my opponent cheated.","img":"icons/svg/d20-black.svg","weight":1,"range":[5,5],"drawn":false,"documentCollection":"","documentId":null,"_id":"k7aQlfc79daHblqX"},{"flags":{},"type":0,"text":"I must be the captain of any group I join.","img":"icons/svg/d20-black.svg","weight":1,"range":[6,6],"drawn":false,"documentCollection":"","documentId":null,"_id":"rsGkjK3vi2JsD1Qq"}],"formula":"d6","replacement":true,"displayRoll":true,"folder":null,"sort":100000,"flags":{"ddbimporter":{"parentName":"Background: Athlete","keys":["d6","flaw"],"diceKeys":["d6"]}},"_id":"zoKyVq2ZKigkzxK8","ownership":{"default":0,"S8okQC2ts2hIRRmR":3},"description":"","_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1669569055323,"lastModifiedBy":"NKXwoX82cTxPYATP"}}