{"user":"kQuQznIFtrq4a9n8","content":"
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
\\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
\",\"isFlavor\":false}]","[\"damage\",{\"damageType\":\"healing\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[healing - Unaffected: constructs, undead] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"healing - Unaffected: constructs, undead\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":5,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V\",\"1 Bonus Action\",\"1 Creature\",\"60 Feet\"]}]"]},"dnd5e":{"roll":{"itemId":"7zoBR9Ypb8qM4vXQ"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d4[healing - Unaffected: constructs, undead] + 4\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"healing - Unaffected: constructs, undead\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":4,\"modifiers\":[],\"results\":[{\"result\":1,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":4}],\"total\":5,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1682272359462,"flavor":"","emote":false,"_id":"8HNE4vsdd32E6zxV"} {"user":"k1c4AoE9lrUKN4vW","content":"\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\\n LEVEL \\n | \\n\\n MAX CR \\n | \\n\\n LIMITATIONS \\n | \\n
---|---|---|
\\n 2nd \\n | \\n\\n 1/4 \\n | \\n\\n No flying or swimming speed \\n | \\n
\\n 4th \\n | \\n\\n 1/2 \\n | \\n\\n No flying speed \\n | \\n
\\n 8th \\n | \\n\\n 1 \\n | \\n\\n — \\n | \\n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\\nShield of Faith - Applied to Brigitte Lindholm
Adds 2 to the AC for 10 minutes
","type":0,"timestamp":1682277174258,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"G15KcH0l81ET6EBP"} {"user":"kQuQznIFtrq4a9n8","content":"\n
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest
\nFor example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
\n \n\\n
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest
\\nFor example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
\\n \\nYou create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.
\nThe bonfire ignites flammable objects in its area that aren’t being worn or carried.
\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.
\\nThe bonfire ignites flammable objects in its area that aren’t being worn or carried.
\\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"dex\",\"dc\":14,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"fire\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[fire]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"fire\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]}],\"total\":8,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S\",\"Concentration\",\"1 Action\",\"5 Feet Cube\",\"60 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"HQcGhHiOyYVwoHGs"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[fire]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"fire\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":8,\"active\":true}]}],\"total\":8,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1682271348254,"flavor":"","emote":false,"_id":"It2fZ1LfsCkJaLj2"} {"user":"kQuQznIFtrq4a9n8","content":"\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\n LEVEL \n | \n\n MAX CR \n | \n\n LIMITATIONS \n | \n
---|---|---|
\n 2nd \n | \n\n 1/4 \n | \n\n No flying or swimming speed \n | \n
\n 4th \n | \n\n 1/2 \n | \n\n No flying speed \n | \n
\n 8th \n | \n\n 1 \n | \n\n — \n | \n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\n\\n
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
\\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.
\\n LEVEL \\n | \\n\\n MAX CR \\n | \\n\\n LIMITATIONS \\n | \\n
---|---|---|
\\n 2nd \\n | \\n\\n 1/4 \\n | \\n\\n No flying or swimming speed \\n | \\n
\\n 4th \\n | \\n\\n 1/2 \\n | \\n\\n No flying speed \\n | \\n
\\n 8th \\n | \\n\\n 1 \\n | \\n\\n — \\n | \\n
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
\\nGuidance - Applied to Brigitte Lindholm
Adds 1d4 to one ability or skill check for 1 minute
","type":0,"timestamp":1682277186593,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"P5uecAK7EIL0qCne"} {"user":"IDpjcIR3GCHRRpaC","content":"Shield of Faith - Removed from Brigitte Lindholm
Adds 2 to the AC for 10 minutes
","type":0,"timestamp":1682277170770,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"Svj8pmkoBHK9HgpQ"} {"user":"IDpjcIR3GCHRRpaC","content":"Guidance - Removed from Brigitte Lindholm
Adds 1d4 to one ability or skill check for 1 minute
","type":0,"timestamp":1682277193919,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"ULqfhkPKpzJSWhQU"} {"user":"kQuQznIFtrq4a9n8","type":5,"content":"18.12","sound":"sounds/dice.wav","speaker":{"scene":"2RsxTJWDAyze6Agz","token":"thaRsuzBwhvbrLv0","actor":"BruLuayfD6sQAIek","alias":"Needle Blight"},"flavor":"Needle Blight rolls for Initiative!","flags":{"core":{"initiativeRoll":true}},"rolls":["{\"class\":\"D20Roll\",\"options\":{\"flavor\":\"Initiative\",\"halflingLucky\":false,\"critical\":null,\"fumble\":null,\"configured\":true},\"dice\":[],\"formula\":\"1d20 + 1 + 0 + 0.12\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":20,\"modifiers\":[],\"results\":[{\"result\":17,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":1},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"NumericTerm\",\"options\":{},\"evaluated\":true,\"number\":0.12}],\"total\":18.12,\"evaluated\":true}"],"timestamp":1682270815379,"whisper":["kQuQznIFtrq4a9n8"],"blind":false,"emote":false,"_id":"Vcz7yNl29Z8cIUxD"} {"user":"IDpjcIR3GCHRRpaC","content":"\n
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
\nOnce you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
\n \n\\n
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
\\nOnce you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
\\n \\n\n
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
\n \n\\n
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
\\n \\nShield of Faith - Applied to Brigitte Lindholm
Adds 2 to the AC for 10 minutes
","type":0,"timestamp":1682277056184,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"arhqCdKjmtVOY7kp"} {"user":"kQuQznIFtrq4a9n8","flavor":"Round Start","type":0,"timestamp":1682270820652,"content":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"monks-combat-details":{"roundmarker":true}},"_id":"bAb5w53MnCBa676h"} {"user":"S2ligkI5RMUXxbH5","content":"You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.
\nThe bonfire ignites flammable objects in its area that aren’t being worn or carried.
\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.
\\nThe bonfire ignites flammable objects in its area that aren’t being worn or carried.
\\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"dex\",\"dc\":14,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"fire\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[fire]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"fire\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]}],\"total\":7,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S\",\"Concentration\",\"1 Action\",\"5 Feet Cube\",\"60 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"HQcGhHiOyYVwoHGs"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[fire]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"fire\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]}],\"total\":7,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1682268356921,"flavor":"","emote":false,"_id":"frFjBUxSfEcUwLNc"} {"user":"k1c4AoE9lrUKN4vW","content":"You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
\nIf you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
\\nIf you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"dex\",\"dc\":11,\"hideDC\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, M (a firefly or phosphorescent moss)\",\"1 Action\",\"1 Object\",\"Touch\",\"1 Hours\"]}]"]},"dnd5e":{"roll":{"itemId":"KsswNOKDY5V0dEwA"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1682267521845,"flavor":"","emote":false,"_id":"hkqNGJtFv0MxkjhS"} {"type":1,"speaker":{"token":"8sOESoiqF6cyWkqg","scene":null,"actor":null,"alias":""},"content":"Dave has gone AFK.","user":"k1c4AoE9lrUKN4vW","timestamp":1682274013189,"flavor":"","whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"i88gspSce9ex3dPz"} {"user":"S2ligkI5RMUXxbH5","content":"A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
\",\"isFlavor\":false}]","[\"footer\",{\"properties\":[\"1st Level\",\"V, S, M (a small parchment with a bit of holy text written on it)\",\"Concentration\",\"1 Bonus Action\",\"1 Creature\",\"60 Feet\",\"10 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"ZvIMByYIn76EHkij"}},"core":{"canPopout":true}},"type":5,"rolls":[],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1682263627380,"flavor":"","emote":false,"_id":"i8BTweIU9aouoiyK"} {"user":"kQuQznIFtrq4a9n8","flavor":"Round End","type":0,"timestamp":1682272202019,"content":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"whisper":[],"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{"monks-combat-details":{"roundmarker":true}},"_id":"iRmcFsJf80oCm5vl"} {"user":"k1c4AoE9lrUKN4vW","content":"\n
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest
\nFor example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
\n \n\\n
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest
\\nFor example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
\\n \\nA silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
\\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
\\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
\\nOn each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
\\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"con\",\"dc\":14,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"radiant\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d10[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true},{\"result\":10,\"active\":true}]}],\"total\":14,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"2nd Level\",\"V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)\",\"Concentration\",\"1 Action\",\"5 Feet Cylinder\",\"120 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"cM4mEofJMvsPGJDU"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"2d10[radiant]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"radiant\",\"baseNumber\":2},\"evaluated\":true,\"number\":2,\"faces\":10,\"modifiers\":[],\"results\":[{\"result\":4,\"active\":true},{\"result\":10,\"active\":true}]}],\"total\":14,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1682271700503,"flavor":"","emote":false,"_id":"t8FG3IUhoaw3m2IP"} {"user":"IDpjcIR3GCHRRpaC","whisper":["kQuQznIFtrq4a9n8"],"content":"Shield of Faith - Removed from Brigitte Lindholm
Adds 2 to the AC for 10 minutes
","type":0,"timestamp":1682277167491,"flavor":"","speaker":{"scene":null,"actor":null,"token":null,"alias":""},"blind":false,"rolls":[],"sound":null,"emote":false,"flags":{},"_id":"t8dwqtQvnFusis1S"} {"user":"k1c4AoE9lrUKN4vW","content":"\n
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
\n \n\\n
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
\\n \\nYou create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.
\nThe bonfire ignites flammable objects in its area that aren’t being worn or carried.
\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.
\\nThe bonfire ignites flammable objects in its area that aren’t being worn or carried.
\\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
\",\"isFlavor\":false}]","[\"save\",{\"ability\":\"dex\",\"dc\":14,\"hideDC\":false}]","[\"damage\",{\"damageType\":\"fire\",\"baseRoll\":{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[fire]\",\"terms\":[{\"class\":\"Die\",\"options\":{\"flavor\":\"fire\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]}],\"total\":7,\"evaluated\":true},\"critRoll\":null,\"versatile\":false}]","[\"footer\",{\"properties\":[\"Cantrip\",\"V, S\",\"Concentration\",\"1 Action\",\"5 Feet Cube\",\"60 Feet\",\"1 Minutes\"]}]"]},"dnd5e":{"roll":{"itemId":"HQcGhHiOyYVwoHGs"}},"core":{"canPopout":true}},"type":5,"rolls":["{\"class\":\"Roll\",\"options\":{},\"dice\":[],\"formula\":\"1d8[fire]\",\"terms\":[{\"class\":\"Die\",\"options\":{},\"evaluated\":true,\"number\":1,\"faces\":0,\"modifiers\":[],\"results\":[{\"result\":0,\"active\":true}]},{\"class\":\"OperatorTerm\",\"options\":{},\"evaluated\":true,\"operator\":\"+\"},{\"class\":\"Die\",\"options\":{\"flavor\":\"fire\",\"baseNumber\":1},\"evaluated\":true,\"number\":1,\"faces\":8,\"modifiers\":[],\"results\":[{\"result\":7,\"active\":true}]}],\"total\":7,\"evaluated\":true}"],"sound":"sounds/dice.wav","whisper":[],"blind":false,"timestamp":1682270984437,"flavor":"","emote":false,"_id":"xs1GU0gLYVfjnSb3"} {"user":"kQuQznIFtrq4a9n8","content":"